<?xml version="1.0"?>
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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=REAKWON75</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=REAKWON75"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/REAKWON75"/>
	<updated>2026-05-29T17:49:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grutik_savage&amp;diff=155307</id>
		<title>Grutik savage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grutik_savage&amp;diff=155307"/>
		<updated>2021-11-05T23:06:03Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 27&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Grutik&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Zaerthu Tunnels&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Spear&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 230&lt;br /&gt;
| PA2 = Dart&lt;br /&gt;
| PAB = 249&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 201&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 167&lt;br /&gt;
| UDF = 197&lt;br /&gt;
| BarTD = 81&lt;br /&gt;
| CleTD = 87&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = 96&lt;br /&gt;
| MjETD = 96&lt;br /&gt;
| MnETD = 96&lt;br /&gt;
| MjSTD = 88&lt;br /&gt;
| MnSTD = 88&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glimmering blue essence shard]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This misshapen humanoid has large luminous eyes from many years of living underground.  It&#039;s dressed in scraps of leather armor and odd bits of mismatched clothing, apparently scavenged from various sources.  The flesh you can see underneath is mostly grey though well muscled.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 25&lt;br /&gt;
|levelm1 = 26&lt;br /&gt;
|level = 27&lt;br /&gt;
|levelp1 = 28&lt;br /&gt;
|levelp2 = 29&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roa%27ter_wormling&amp;diff=155305</id>
		<title>Roa&#039;ter wormling</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roa%27ter_wormling&amp;diff=155305"/>
		<updated>2021-11-05T05:21:01Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Worm&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Worm&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Zaerthu Tunnels&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 197&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Burrow&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 154&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 157&lt;br /&gt;
| UDF = 134&lt;br /&gt;
| BarTD = 78&lt;br /&gt;
| CleTD = 74&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 82&lt;br /&gt;
| MjSTD = 73&lt;br /&gt;
| MnSTD = 82&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The roa&#039;ter wormling is large worm that seems not quite fully grown, and yet it is still a massive creature around fifteen feet long.  Though young, it possesses great strength and moves quickly about.  Light red in color, it seems to have no eyes, but its keen tremor sense quickly finds targets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Like their [[Roa&#039;ter|fully grown counterparts]], roa&#039;ter wormlings execute a potentially dangerous burrowing attack and cannot be stunned. While burrowed, the wormlings also appear to stalk adventurers, following them from room to room...watch for the &#039;rumbling&#039; in the ground, you&#039;ll know then it&#039;s following you. Casting [[Minor Sanctuary (213)]] or [[Song of Peace (1011)]], or hiding (if one is good at it) and waiting for the roa&#039;ter to surface is a safe way to avoid being attacked if you see them burrow.&lt;br /&gt;
&lt;br /&gt;
These thing will also come up from the ground unannounced...no rumbling, no nothing. Just &#039;there&#039; suddenly. I&#039;m a rogue with great dex, agility and reflexes and got killed by this thing this way. If you hear it&#039;s &#039;rumbling&#039;, you can sometimes  survive it&#039;s explosion from the ground or get only injured and not die.&lt;br /&gt;
&lt;br /&gt;
Unlike fully-grown roa&#039;ters, it is not clear whether the wormlings are large enough to eat adventurers.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
A wormling burrows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter wormling suddenly lurches into the air, then dives straight into the floor with amazing force!&lt;br /&gt;
In a few seconds, it has buried itself so deeply you can no longer see any part of the wormling, however you can still feel the vibrations of its violent departure.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sounds of a wormling underground:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You feel the ground shake violently and hear something move from deep underneath you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wormling fails a burrow maneuver attack:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Dirt and rock explode from the floor beneath Chalcedony as a roa&#039;ter wormling erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt Chalcedony as she is thrown into the air!&lt;br /&gt;
Chalcedony makes a stunning maneuver in the air avoiding the majority of the debris and landing upright!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wormling succeeds in its burrowing attack:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Dirt and rock explode from the floor beneath Chalcedony as a roa&#039;ter wormling erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt Chalcedony as she is thrown into the air!&lt;br /&gt;
Chalcedony manages to right herself in the air and lands upright, but some of the heavier debris strikes her!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Strike to head reddens cheekbone.&lt;br /&gt;
   She is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The roa&#039;ter wormling description was once:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This large worm seems to be not quite fully grown, and yet it still is a massive creature around fifteen feet long.  Though young it possesses great strength and moves quickly about.  Light red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Krynch&amp;diff=155304</id>
		<title>Krynch</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Krynch&amp;diff=155304"/>
		<updated>2021-11-05T04:57:52Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 31&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Krynch&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Mraent Caverns&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 240 - 262&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = [[Tremors]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Fists into ground&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 92&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 98&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 87 - 102&lt;br /&gt;
| CleTD = 98&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 106 124&lt;br /&gt;
| MnETD = 106 124&lt;br /&gt;
| MjSTD = 99&lt;br /&gt;
| MnSTD = 99&lt;br /&gt;
| MnMTD = 93&lt;br /&gt;
| DSP1 = Natural Colors (601)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a krynch shinbone&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light.  Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs.  The krynch has no visible ears or nose on its perfectly spherical head.  Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Creature has low DS.&lt;br /&gt;
&lt;br /&gt;
Creature is resistant to physical damage (full plate equivalent [[AsG]]) , immune to stuns from physical attacks and immune to fire attacks/flares.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing a twisted drakar talon sword at a krynch!&lt;br /&gt;
  AS: +247 vs DS: +20 with AvD: +18 + d100 roll: +75 = +320&lt;br /&gt;
   ... and hit for 69 points of damage!&lt;br /&gt;
   Hard blow breaks the femur!&lt;br /&gt;
&lt;br /&gt;
 ** Your drakar talon sword flares with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
The heat wafts over the krynch with little effect.&lt;br /&gt;
You swing an ebon mithril longsword at a krynch!&lt;br /&gt;
  AS: +241 vs DS: +18 with AvD: +17 + d100 roll: +35 = +275&lt;br /&gt;
   ... and hit for 44 points of damage!&lt;br /&gt;
   Well aimed shot, punctures calf!&lt;br /&gt;
&lt;br /&gt;
 ** Your mithril longsword emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Light shock to head.  That stings!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creature can easily be defeated by stance dancing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Wait for Attack, Stance Offensive, Attack, Stance Defensive (Repeat from beginning).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once critically damaged, the critter can vanish (leaves the room). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch sinks into the ground, leaving no trace of its passing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIM for the legs so that it will have to crawl away, this will give a direction where it&#039;s going and can also make it more difficult to leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch crawls east.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch tries to drag itself away but collapses in agony!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
An example of a successful dodging of a krynch&#039;s boulder roll maneuver:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch curls its form into a large boulder, and the boulder begins to move, quickly gaining momentum!&amp;lt;br&amp;gt;&lt;br /&gt;
With great poise and balance, you leap at just the right moment to dodge the boulder as it careens recklessly by!&amp;lt;br&amp;gt;&lt;br /&gt;
The boulder comes to a sudden stop and rises into the form of a krynch!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a krynch&#039;s tremors maneuver.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A krynch sinks both fists into the ground!&lt;br /&gt;
The ground begins to shake violently, making it hard to stand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Standard_maneuver_roll/saved_posts#Krynch &amp;amp; Cockatrice|Applicable SMR saved post]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 29&lt;br /&gt;
|levelm1 = 30&lt;br /&gt;
|level = 31&lt;br /&gt;
|levelp1 = 32&lt;br /&gt;
|levelp2 = 33&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Giant_albino_scorpion&amp;diff=155303</id>
		<title>Giant albino scorpion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Giant_albino_scorpion&amp;diff=155303"/>
		<updated>2021-11-05T04:55:11Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Arachnid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Arachnid&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Mraent Caverns&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Pincer (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 197&lt;br /&gt;
| PA2 = Stinger (attack)&lt;br /&gt;
| PAB = 207&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 151&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 146&lt;br /&gt;
| UDF = 143&lt;br /&gt;
| BarTD = 72&lt;br /&gt;
| CleTD = 74&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 82&lt;br /&gt;
| MjSTD = 76&lt;br /&gt;
| MnSTD = 76&lt;br /&gt;
| MnMTD = 72&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = a scorpion stinger&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The scorpion is like any other scorpion in general body structure.  This particular variety, however, is about seven feet in length, with potent venom brewing in its cauda.  The huge insectoid creature is entirely white, except for its pincers and stinger, which are a light pink.  The eyes of the albino scorpion are crimson -- not to mention entirely blind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Scorpion Scorpion on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Krynch&amp;diff=155302</id>
		<title>Krynch</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Krynch&amp;diff=155302"/>
		<updated>2021-11-05T04:53:53Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 31&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Krynch&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Mraent Caverns&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 240 - 262&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = [[Tremors]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Fists into ground&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 92&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 98&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 87 - 102&lt;br /&gt;
| CleTD = 98&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 106 124&lt;br /&gt;
| MnETD = 106 124&lt;br /&gt;
| MjSTD = 99&lt;br /&gt;
| MnSTD = 99&lt;br /&gt;
| MnMTD = 93&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a krynch shinbone&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light.  Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs.  The krynch has no visible ears or nose on its perfectly spherical head.  Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Creature has low DS.&lt;br /&gt;
&lt;br /&gt;
Creature is resistant to physical damage (full plate equivalent [[AsG]]) , immune to stuns from physical attacks and immune to fire attacks/flares.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing a twisted drakar talon sword at a krynch!&lt;br /&gt;
  AS: +247 vs DS: +20 with AvD: +18 + d100 roll: +75 = +320&lt;br /&gt;
   ... and hit for 69 points of damage!&lt;br /&gt;
   Hard blow breaks the femur!&lt;br /&gt;
&lt;br /&gt;
 ** Your drakar talon sword flares with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
The heat wafts over the krynch with little effect.&lt;br /&gt;
You swing an ebon mithril longsword at a krynch!&lt;br /&gt;
  AS: +241 vs DS: +18 with AvD: +17 + d100 roll: +35 = +275&lt;br /&gt;
   ... and hit for 44 points of damage!&lt;br /&gt;
   Well aimed shot, punctures calf!&lt;br /&gt;
&lt;br /&gt;
 ** Your mithril longsword emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Light shock to head.  That stings!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creature can easily be defeated by stance dancing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Wait for Attack, Stance Offensive, Attack, Stance Defensive (Repeat from beginning).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once critically damaged, the critter can vanish (leaves the room). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch sinks into the ground, leaving no trace of its passing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIM for the legs so that it will have to crawl away, this will give a direction where it&#039;s going and can also make it more difficult to leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch crawls east.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch tries to drag itself away but collapses in agony!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
An example of a successful dodging of a krynch&#039;s boulder roll maneuver:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch curls its form into a large boulder, and the boulder begins to move, quickly gaining momentum!&amp;lt;br&amp;gt;&lt;br /&gt;
With great poise and balance, you leap at just the right moment to dodge the boulder as it careens recklessly by!&amp;lt;br&amp;gt;&lt;br /&gt;
The boulder comes to a sudden stop and rises into the form of a krynch!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a krynch&#039;s tremors maneuver.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A krynch sinks both fists into the ground!&lt;br /&gt;
The ground begins to shake violently, making it hard to stand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Standard_maneuver_roll/saved_posts#Krynch &amp;amp; Cockatrice|Applicable SMR saved post]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 29&lt;br /&gt;
|levelm1 = 30&lt;br /&gt;
|level = 31&lt;br /&gt;
|levelp1 = 32&lt;br /&gt;
|levelp2 = 33&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Giant_albino_scorpion&amp;diff=155301</id>
		<title>Giant albino scorpion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Giant_albino_scorpion&amp;diff=155301"/>
		<updated>2021-11-05T04:46:17Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Arachnid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Arachnid&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Mraent Caverns&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Pincer (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 197&lt;br /&gt;
| PA2 = Stinger (attack)&lt;br /&gt;
| PAB = 207&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 151-169&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 118 - 151&lt;br /&gt;
| UDF = 171&lt;br /&gt;
| BarTD = 72&lt;br /&gt;
| CleTD = 74&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 82&lt;br /&gt;
| MjSTD = 76&lt;br /&gt;
| MnSTD = 76&lt;br /&gt;
| MnMTD = 72&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = a scorpion stinger&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The scorpion is like any other scorpion in general body structure.  This particular variety, however, is about seven feet in length, with potent venom brewing in its cauda.  The huge insectoid creature is entirely white, except for its pincers and stinger, which are a light pink.  The eyes of the albino scorpion are crimson -- not to mention entirely blind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Scorpion Scorpion on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roa%27ter&amp;diff=155300</id>
		<title>Roa&#039;ter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roa%27ter&amp;diff=155300"/>
		<updated>2021-11-05T02:44:06Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Roater.jpg&lt;br /&gt;
| level =  41&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Worm &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Worm&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Castle Varunar&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Darkstone Castle&lt;br /&gt;
| area3 = Czeroth Labyrinth&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = ?&lt;br /&gt;
| roundtime = ? &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 244&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ?&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  Burrow &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| AB2 = Tail Slam&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| ABB = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 141&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 142&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 162&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = 146&lt;br /&gt;
| MnSTD = 146&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes &lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = roa&#039;ter skin&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
This massive worm is probably over twenty to thirty feet long, making it an easy target to hit, but having incomparable force and strength.  Dark red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Roa&#039;ters are infamous for their burrow attack. This attack causes the roa&#039;ter to plunge into the ground and follow you around, until it eventually bursts forth directly under one&#039;s feet. This usually causes a severe wound, and many times death if it hits a vital area. Yet, because they are famous for the treasure in their boxes, many people find it worth the risk to hunt them.  Casting [[Minor Sanctuary (213)]] or [[Song of Peace (1011)]] and waiting for the roa&#039;ter to surface is a safe way to avoid being attacked if you see them burrow.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters cannot be stunned. They are sometimes knocked to the ground by attacks, but they can still execute their burrow attack while &amp;quot;prone&amp;quot;. Roa&#039;ters have very high [[perception]], and may execute its burrow attack even if you are hidden.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters never stay in a room for more than one turn if there are no [[character]]s in it, and they will often roam from room to room. If you swing a weapon relatively fast, you might find it suitable to attack a roa&#039;ter just as it enters and quickly flee before it can counter.&lt;br /&gt;
&lt;br /&gt;
Be warned that roa&#039;ters can execute a burrowing attack if it spawns in the same room as you. This is particularly dangerous because there is no imminent warning; it spawns as if it had just finished the maneuver.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters also have a maneuver where they will eat an adventurer.  To escape from the roa&#039;ter&#039;s stomach, attack the stomach wall with a dagger or have a friend handy to rescue the.  No casting can be done inside the belly. The motions, phrases and thoughts needed for spell casting are too intricate to be performed while being digested. Adventurers may, however, use a [[gold ring]] to escape a roa&#039;ter&#039;s belly. &lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
The factors contributing to the burrow attack are [[Level]], [[profession]] bonuses, [[Mobility (618)|Mobility]] and [[Prayer (313)|Prayer]] spells, [[encumbrance]] penalty, [[DEX]]/[[AGI]]/[[WIS]] bonuses, [[armor]] maneuver penalties and a [[prone]]/sitting penalty. Unlike many other maneuver attacks, [[Dodge]], [[Combat Maneuvers]], and the defender&#039;s [[Stance]] do not come into play.&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ter&#039;s burrow attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You feel a rumble come from beneath your feet.&amp;lt;br&amp;gt;&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&amp;lt;br&amp;gt;&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&amp;lt;br&amp;gt;&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ter&#039;s knockdown attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter lifts up the end of its huge tail and slams it into the ground, shaking everything violently!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 179 (Open d100: 83)]&amp;lt;br&amp;gt;&lt;br /&gt;
You lose your footing and fall to the ground!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ters consumption attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.&amp;lt;br&amp;gt;&lt;br /&gt;
You manage to fight against the suction and pull yourself away from the maw of the roa&#039;ter!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Success:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.&lt;br /&gt;
&lt;br /&gt;
You are sucked up straight into the maw of the roa&#039;ter!&amp;lt;br&amp;gt;&lt;br /&gt;
[The Belly of the Beast]&amp;lt;br&amp;gt;&lt;br /&gt;
Choked with an incomprehensible stench, the air inside the stomach is thick and moist, the foulness pervading the organ so condensed it sticks in the back of the throat. Underfoot, spongy tissue periodically contracts, roiling like a living sea, and is sopped in slick, reeking bile, which makes standing a challenge. The fleshy ceiling above secretes a viscous acid that flows to coat the walls of the stomach like caustic phlegm. You also see the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stand&amp;lt;br&amp;gt;&lt;br /&gt;
You can&#039;t do that while being digested!&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look wall&amp;lt;br&amp;gt;&lt;br /&gt;
The light pink stomach wall drips with caustic acid, but appears to be thin enough to be sliced with a blade.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash to chest runs off before it does worse than blister the skin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You fumble around with your katana in the extremely close quarters, but can&#039;t manage to successfully hit the roa&#039;ter&#039;s stomach wall with such a large weapon!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Acid causes a painful burn on the neck, inflaming the skin!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 1 round!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sheath&amp;lt;br&amp;gt;&lt;br /&gt;
With a fluid movement, you slide your katana into the scabbard with a barely audible *snick!*&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dagg&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a dagger from in your cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
You strike at the stomach wall with dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
You avoid the worst of the attack but still get a singed forearm.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Acid burns to the midsection leave a lasting impression.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash to chest runs off before it does worse than blister the skin.&lt;br /&gt;
&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, you manage to slice through the roa&#039;ter&#039;s stomach wall with your dagger, creating a hole large enough to escape through!&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly, you feel your body getting pushed rapidly through the inner anatomy of the beast until it is finally violently expelled.&lt;br /&gt;
&lt;br /&gt;
[Castle Varunar, Outer Ward]&amp;lt;br&amp;gt;&lt;br /&gt;
A large killing field opens up before you. The castle builders must have had defense on their minds when they created this area between the inner and outer castle walls. Tattered bits of armor and scores of broken arrows litter the large dirt yard. You also see a roa&#039;ter and a rotting corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: east, south, west&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Roa&#039;ter wormling (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 39&lt;br /&gt;
|levelm1 = 40&lt;br /&gt;
|level = 41&lt;br /&gt;
|levelp1 = 42&lt;br /&gt;
|levelp2 = 43&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roa%27ter&amp;diff=155299</id>
		<title>Roa&#039;ter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roa%27ter&amp;diff=155299"/>
		<updated>2021-11-05T02:43:45Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Roater.jpg&lt;br /&gt;
| level =  41&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Worm &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Worm&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Castle Varunar&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Darkstone Castle&lt;br /&gt;
| area3 = Czeroth Labyrinth&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = ?&lt;br /&gt;
| roundtime = ? &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 244&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ?&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  Burrow &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| AB2 = Tail Slam&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| ABB = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 141&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 142&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 162&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = 146&lt;br /&gt;
| MnSTD = 146&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes &lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = roa&#039;ter skin&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
This massive worm is probably over twenty to thirty feet long, making it an easy target to hit, but having incomparable force and strength.  Dark red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Roa&#039;ters are infamous for their burrow attack. This attack causes the roa&#039;ter to plunge into the ground and follow you around, until it eventually bursts forth directly under one&#039;s feet. This usually causes a severe wound, and many times death if it hits a vital area. Yet, because they are famous for the treasure in their boxes, many people find it worth the risk to hunt them.  Casting [[Minor Sanctuary (213)]] or [[Song of Peace (1011)]] and waiting for the roa&#039;ter to surface is a safe way to avoid being attacked if you see them burrow.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters cannot be stunned. They are sometimes knocked to the ground by attacks, but they can still execute their burrow attack while &amp;quot;prone&amp;quot;. Roa&#039;ters have very high [[perception]], and may execute its burrow attack even if you are hidden.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters never stay in a room for more than one turn if there are no [[character]]s in it, and they will often roam from room to room. If you swing a weapon relatively fast, you might find it suitable to attack a roa&#039;ter just as it enters and quickly flee before it can counter.&lt;br /&gt;
&lt;br /&gt;
Be warned that roa&#039;ters can execute a burrowing attack if it spawns in the same room as you. This is particularly dangerous because there is no imminent warning; it spawns as if it had just finished the maneuver.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters also have a maneuver where they will eat an adventurer.  To escape from the roa&#039;ter&#039;s stomach, attack the stomach wall with a dagger or have a friend handy to rescue the.  No casting can be done inside the belly. The motions, phrases and thoughts needed for spell casting are too intricate to be performed while being digested. Adventurers may, however, use a [[gold ring]] to escape a roa&#039;ter&#039;s belly. &lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
The factors contributing to the burrow attack are [[Level]], [[profession]] bonuses, [[Mobility (618)|Mobility]] and [[Prayer (313)|Prayer]] spells, [[encumbrance]] penalty, [[DEX]]/[[AGI]]/[[WIS]] bonuses, [[armor]] maneuver penalties and a [[prone]]/sitting penalty. Unlike many other maneuver attacks, [[Dodge]], [[Combat Maneuvers]], and the defender&#039;s [[Stance]] do not come into play.&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ter&#039;s burrow attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You feel a rumble come from beneath your feet.&amp;lt;br&amp;gt;&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&amp;lt;br&amp;gt;&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&amp;lt;br&amp;gt;&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ter&#039;s knockdown attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter lifts up the end of its huge tail and slams it into the ground, shaking everything violently!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 179 (Open d100: 83)]&amp;lt;br&amp;gt;&lt;br /&gt;
You lose your footing and fall to the ground!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ters consumption attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.&amp;lt;br&amp;gt;&lt;br /&gt;
You manage to fight against the suction and pull yourself away from the maw of the roa&#039;ter!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Success:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.&lt;br /&gt;
&lt;br /&gt;
You are sucked up straight into the maw of the roa&#039;ter!&amp;lt;br&amp;gt;&lt;br /&gt;
[The Belly of the Beast]&amp;lt;br&amp;gt;&lt;br /&gt;
Choked with an incomprehensible stench, the air inside the stomach is thick and moist, the foulness pervading the organ so condensed it sticks in the back of the throat. Underfoot, spongy tissue periodically contracts, roiling like a living sea, and is sopped in slick, reeking bile, which makes standing a challenge. The fleshy ceiling above secretes a viscous acid that flows to coat the walls of the stomach like caustic phlegm. You also see the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stand&amp;lt;br&amp;gt;&lt;br /&gt;
You can&#039;t do that while being digested!&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look wall&amp;lt;br&amp;gt;&lt;br /&gt;
The light pink stomach wall drips with caustic acid, but appears to be thin enough to be sliced with a blade.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash to chest runs off before it does worse than blister the skin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You fumble around with your katana in the extremely close quarters, but can&#039;t manage to successfully hit the roa&#039;ter&#039;s stomach wall with such a large weapon!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Acid causes a painful burn on the neck, inflaming the skin!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 1 round!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sheath&amp;lt;br&amp;gt;&lt;br /&gt;
With a fluid movement, you slide your katana into the scabbard with a barely audible *snick!*&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dagg&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a dagger from in your cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
You strike at the stomach wall with dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
You avoid the worst of the attack but still get a singed forearm.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Acid burns to the midsection leave a lasting impression.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash to chest runs off before it does worse than blister the skin.&lt;br /&gt;
&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, you manage to slice through the roa&#039;ter&#039;s stomach wall with your dagger, creating a hole large enough to escape through!&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly, you feel your body getting pushed rapidly through the inner anatomy of the beast until it is finally violently expelled.&lt;br /&gt;
&lt;br /&gt;
[Castle Varunar, Outer Ward]&amp;lt;br&amp;gt;&lt;br /&gt;
A large killing field opens up before you. The castle builders must have had defense on their minds when they created this area between the inner and outer castle walls. Tattered bits of armor and scores of broken arrows litter the large dirt yard. You also see a roa&#039;ter and a rotting corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: east, south, west&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Roa&#039;ter wormling (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 39&lt;br /&gt;
|levelm1 = 40&lt;br /&gt;
|level = 41&lt;br /&gt;
|levelp1 = 42&lt;br /&gt;
|levelp2 = 43&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kiramon_defender&amp;diff=155298</id>
		<title>Kiramon defender</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kiramon_defender&amp;diff=155298"/>
		<updated>2021-11-05T02:41:13Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 46&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Kiramon&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Insect&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Darkstone Castle&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Kharam Dzu&lt;br /&gt;
| area3 = Seethe Naedal&lt;br /&gt;
| area4 = Czeroth Labyrinth&lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Tongue Strike&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 256&lt;br /&gt;
| PA2 = Charge (attack)&lt;br /&gt;
| PAB = 262&lt;br /&gt;
| PA3 = Claw&lt;br /&gt;
| PAC = 256&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Disease&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = Poison&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Hamstring&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 188&lt;br /&gt;
| Ranged = 205&lt;br /&gt;
| Bolt = 195&lt;br /&gt;
| UDF = 234&lt;br /&gt;
| BarTD = 160 - 163&lt;br /&gt;
| CleTD = 178&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 177 - 195&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 198 - 201&lt;br /&gt;
| MjSTD = 177&lt;br /&gt;
| MnSTD = 168 - 183&lt;br /&gt;
| MnMTD = 177&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a kiramon tongue&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The kiramon defender has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter.  Protruding from his massive head is a vicious-looking snout with insectile mandibles, while the back of his cranium is a distended, two-lobed case.  Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion.  Though his middle legs have evolved away long ago, his front legs end in strong opposing claws and knobby-jointed fingers.  Stunted wings flap uselessly from his long cylindrical body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
* Have the ability to emit lightning flares on successful melee strikes. An example of these lightning flares:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon defender charges at you!&lt;br /&gt;
AS: +256 vs DS:X with AvD: +31 + d100 roll: +91 = X&lt;br /&gt;
... and hits for 6 points of damage!&lt;br /&gt;
Thumped your chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** White-blue bolts of electrical energy radiate outward from the defender!&amp;lt;/nowiki&amp;gt; **&lt;br /&gt;
&lt;br /&gt;
... 50 points of damage!&lt;br /&gt;
Electrical shock overloads your nervous system! Quite fatal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* On successful tongue strike attacks, a CS based poison attempt will occur every time. &lt;br /&gt;
* Can still stand and attack even if all four of their limbs are removed.&lt;br /&gt;
* Puncture &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;resistance.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* Fire &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;resistance.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* Contrary to popular belief, [[Perception]] does NOT play a role in searching or looting them.&lt;br /&gt;
&lt;br /&gt;
An example of a kiramon defender&#039;s hamstring:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon defender darts behind you quickly and tries to hamstring you with its pincers!&lt;br /&gt;
[Roll result: 52 (open d100: 44)]&lt;br /&gt;
The kiramon defender&#039;s swing goes wide!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a kiramon defender&#039;s lunge attack:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon defender lunges at you with its open mandibles!&lt;br /&gt;
It clamps on to your Rather Large Weapon, wrangling and thrashing with it in its powerful jaws!&lt;br /&gt;
&amp;amp;nbsp;... 20 points of damage!&lt;br /&gt;
&amp;amp;nbsp;Finger and wrist grappled, twists hand!&lt;br /&gt;
&amp;amp;nbsp;You are knocked to the ground!&lt;br /&gt;
&amp;amp;nbsp;You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Kiramon have a chance to cut through webbing from [[Web (118)]]. Other kiramon can pull them from the web as well.&lt;br /&gt;
Examples of kiramon avoiding webbing:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon defender strains at the webs which bind it. &lt;br /&gt;
The kiramon defender slashes the webs away with its vicious mandibles!&lt;br /&gt;
The webs dissolve from around a kiramon defender.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon defender pulls its fellow defender from some webs!&lt;br /&gt;
The webs dissolve from around a kiramon defender.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Similarly, kiramon can dispell the spell [[Calm (201)]] from fellow kiramon:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon defender rouses its fellow kiramon defender!&lt;br /&gt;
The calmed look leaves a kiramon defender.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1458 Kiramon defender on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 44&lt;br /&gt;
|levelm1 = 45&lt;br /&gt;
|level = 46&lt;br /&gt;
|levelp1 = 47&lt;br /&gt;
|levelp2 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roa%27ter&amp;diff=155297</id>
		<title>Roa&#039;ter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roa%27ter&amp;diff=155297"/>
		<updated>2021-11-05T02:38:49Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Roater.jpg&lt;br /&gt;
| level =  41&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Worm &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Worm&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Castle Varunar&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Darkstone Castle&lt;br /&gt;
| area3 = Czeroth Labyrinth&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = ?&lt;br /&gt;
| roundtime = ? &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 244&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ?&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  Burrow &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| AB2 = Tail Slam&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| ABB = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 141&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 142&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 162&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = 146&lt;br /&gt;
| MnSTD = 146&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes &lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = roa&#039;ter skin&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
This massive worm is probably over twenty to thirty feet long, making it an easy target to hit, but having incomparable force and strength.  Dark red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Roa&#039;ters are infamous for their burrow attack. This attack causes the roa&#039;ter to plunge into the ground and follow you around, until it eventually bursts forth directly under one&#039;s feet. This usually causes a severe wound, and many times death if it hits a vital area. Yet, because they are famous for the treasure in their boxes, many people find it worth the risk to hunt them.  Casting [[Minor Sanctuary (213)]] or [[Song of Peace (1011)]] and waiting for the roa&#039;ter to surface is a safe way to avoid being attacked if you see them burrow.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters cannot be stunned. They are sometimes knocked to the ground by attacks, but they can still execute their burrow attack while &amp;quot;prone&amp;quot;. Roa&#039;ters have very high [[perception]], and may execute its burrow attack even if you are hidden.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters never stay in a room for more than one turn if there are no [[character]]s in it, and they will often roam from room to room. If you swing a weapon relatively fast, you might find it suitable to attack a roa&#039;ter just as it enters and quickly flee before it can counter.&lt;br /&gt;
&lt;br /&gt;
Be warned that roa&#039;ters can execute a burrowing attack if it spawns in the same room as you. This is particularly dangerous because there is no imminent warning; it spawns as if it had just finished the maneuver.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;ters also have a maneuver where they will eat an adventurer.  To escape from the roa&#039;ter&#039;s stomach, attack the stomach wall with a dagger or have a friend handy to rescue the.  No casting can be done inside the belly. The motions, phrases and thoughts needed for spell casting are too intricate to be performed while being digested. Adventurers may, however, use a [[gold ring]] to escape a roa&#039;ter&#039;s belly. &lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
The factors contributing to the burrow attack are [[Level]], [[profession]] bonuses, [[Mobility (618)|Mobility]] and [[Prayer (313)|Prayer]] spells, [[encumbrance]] penalty, [[DEX]]/[[AGI]]/[[WIS]] bonuses, [[armor]] maneuver penalties and a [[prone]]/sitting penalty. Unlike many other maneuver attacks, [[Dodge]], [[Combat Maneuvers]], and the defender&#039;s [[Stance]] do not come into play.&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ter&#039;s burrow attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You feel a rumble come from beneath your feet.&amp;lt;br&amp;gt;&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&amp;lt;br&amp;gt;&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&amp;lt;br&amp;gt;&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ter&#039;s knockdown attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter lifts up the end of its huge tail and slams it into the ground, shaking everything violently!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 179 (Open d100: 83)]&amp;lt;br&amp;gt;&lt;br /&gt;
You lose your footing and fall to the ground!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a roa&#039;ters consumption attack:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Failure:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.&amp;lt;br&amp;gt;&lt;br /&gt;
You manage to fight against the suction and pull yourself away from the maw of the roa&#039;ter!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Success:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.&lt;br /&gt;
&lt;br /&gt;
You are sucked up straight into the maw of the roa&#039;ter!&amp;lt;br&amp;gt;&lt;br /&gt;
[The Belly of the Beast]&amp;lt;br&amp;gt;&lt;br /&gt;
Choked with an incomprehensible stench, the air inside the stomach is thick and moist, the foulness pervading the organ so condensed it sticks in the back of the throat. Underfoot, spongy tissue periodically contracts, roiling like a living sea, and is sopped in slick, reeking bile, which makes standing a challenge. The fleshy ceiling above secretes a viscous acid that flows to coat the walls of the stomach like caustic phlegm. You also see the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stand&amp;lt;br&amp;gt;&lt;br /&gt;
You can&#039;t do that while being digested!&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look wall&amp;lt;br&amp;gt;&lt;br /&gt;
The light pink stomach wall drips with caustic acid, but appears to be thin enough to be sliced with a blade.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash to chest runs off before it does worse than blister the skin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You fumble around with your katana in the extremely close quarters, but can&#039;t manage to successfully hit the roa&#039;ter&#039;s stomach wall with such a large weapon!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Acid causes a painful burn on the neck, inflaming the skin!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 1 round!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sheath&amp;lt;br&amp;gt;&lt;br /&gt;
With a fluid movement, you slide your katana into the scabbard with a barely audible *snick!*&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dagg&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a dagger from in your cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
You strike at the stomach wall with dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
You avoid the worst of the attack but still get a singed forearm.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Acid burns to the midsection leave a lasting impression.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attack wall&amp;lt;br&amp;gt;&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Stomach acid coats your body and slowly dissolves your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Splash to chest runs off before it does worse than blister the skin.&lt;br /&gt;
&lt;br /&gt;
You strike at the stomach wall with your dagger managing to cut a small way into the roa&#039;ter&#039;s stomach wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, you manage to slice through the roa&#039;ter&#039;s stomach wall with your dagger, creating a hole large enough to escape through!&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly, you feel your body getting pushed rapidly through the inner anatomy of the beast until it is finally violently expelled.&lt;br /&gt;
&lt;br /&gt;
[Castle Varunar, Outer Ward]&amp;lt;br&amp;gt;&lt;br /&gt;
A large killing field opens up before you. The castle builders must have had defense on their minds when they created this area between the inner and outer castle walls. Tattered bits of armor and scores of broken arrows litter the large dirt yard. You also see a roa&#039;ter and a rotting corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: east, south, west&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Roa&#039;ter wormling (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 39&lt;br /&gt;
|levelm1 = 40&lt;br /&gt;
|level = 41&lt;br /&gt;
|levelp1 = 42&lt;br /&gt;
|levelp2 = 43&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kiramon_worker&amp;diff=155296</id>
		<title>Kiramon worker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kiramon_worker&amp;diff=155296"/>
		<updated>2021-11-05T02:33:59Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Kiramon_worker.jpg&lt;br /&gt;
| level =  40&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Kiramon&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Insect&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Kharam Dzu&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Seethe Naedal&lt;br /&gt;
| area3 = Darkstone Castle&lt;br /&gt;
| area4 = Czeroth Labyrinth&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = ? &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 236&lt;br /&gt;
| PA2 = Charge (attack) &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAB = 246&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  Disease &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ?&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  Lunge &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  ?&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 169&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 170&lt;br /&gt;
| UDF = 209&lt;br /&gt;
| BarTD = 123 to 135&lt;br /&gt;
| CleTD = 142&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 141 to 150&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 157 to 164&lt;br /&gt;
| MnETD = 154 to 157&lt;br /&gt;
| MjSTD = 142&lt;br /&gt;
| MnSTD = 142&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = Yes ([[Gems (Elven Nations)|EN]]/[[Gems (Teras)|Teras]])&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a kiramon mandible&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The kiramon worker has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter.  Protruding from its massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case.  Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion.  Though its middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers.  Stunted wings flap uselessly from its long cylindrical body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
* Have the ability to emit lightning flares on successful melee strikes.&lt;br /&gt;
* Can still stand and attack even if all four of their limbs are removed.&lt;br /&gt;
* Puncture &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;resistance.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* Fire &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;resistance.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
* Contrary to popular belief, [[Perception]] does NOT play a role in searching or looting them.&lt;br /&gt;
&lt;br /&gt;
An example of a kiramon worker&#039;s lunge maneuver attack:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon worker lunges at you with its open mandibles!&lt;br /&gt;
It clamps on to your bright imflass lance, wrangling and thrashing with it in its powerful jaws!&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 15 points of damage!&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Hard pull to the hand hurts but not much else.&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You are stunned for 1 round!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Kiramon have a chance to cut through webbing from [[Web (118)]]. Other kiramon can pull them from the web as well.&lt;br /&gt;
Examples of kiramon avoiding webbing:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon worker strains at the webs which bind it.&lt;br /&gt;
The kiramon worker slashes the webs away with its vicious mandibles! &lt;br /&gt;
The webs dissolve from around a kiramon worker.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon worker pulls its fellow defender from some webs!&lt;br /&gt;
The webs dissolve from around a kiramon defender.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Similarly, kiramon can dispell the spell [[Calm (201)]] from fellow kiramon:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A kiramon defender rouses its fellow kiramon defender!&lt;br /&gt;
The calmed look leaves a kiramon defender.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1465 Kiramon worker on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 38&lt;br /&gt;
|levelm1 = 39&lt;br /&gt;
|level = 40&lt;br /&gt;
|levelp1 = 41&lt;br /&gt;
|levelp2 = 42&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Soles_of_Discretion&amp;diff=155294</id>
		<title>Soles of Discretion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Soles_of_Discretion&amp;diff=155294"/>
		<updated>2021-11-05T01:42:50Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Lich #24452&#039;&#039;&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = cobbling&lt;br /&gt;
|town = Icemule Trace&lt;br /&gt;
|1 = It is located in Ancient Burrow east of the Nexus.&lt;br /&gt;
|roomname = Soles of Discretion&lt;br /&gt;
|desc = Carved from natural stone, the shop is dimly lit by a row of white ora candelabra.  A polished pine shelf is fastened to the wall above a round blue table with iron brackets.  An aged halfling woman stands behind a long wooden counter in the center of the shop.&lt;br /&gt;
|inventory = &amp;amp;nbsp;&amp;amp;nbsp;Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;  1. some gold-cupped rubies             8. some frosted glass snowflakes&lt;br /&gt;
  2. a set of gold brocade ribbons       9. some spun glass pearl settings&lt;br /&gt;
  3. some chiffon frills                 10. a patch of spotted leopard fur&lt;br /&gt;
  4. a spray of cockatrice feathers      11. some narwhal hide&lt;br /&gt;
  5. a pair of electrum plates           12. some petrified elm knots&lt;br /&gt;
  6. a pair of infinity knot plates      13. a pair of balenite plates&lt;br /&gt;
  7. some carmine winterberry settings   14. some ruffled lace&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
}}&lt;br /&gt;
===East Room===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Soles of Discretion&lt;br /&gt;
|desc=Bits of leather and other assorted materials are scattered across the floor.  Tools are stacked on top of boxes of goods against the walls of the shop.  Hanging from the ceiling is a single torch, offering some light to the wares on display in a row of shelves.  Positioned against the side of one of the shelves is a rhimar-bound chest, which appears to be locked tight.}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  Catalog&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. an albino viper skin                 10. some silver mesh&lt;br /&gt;
  2. some stitched zombie skin            11. a bolt of floral jacquard&lt;br /&gt;
  3. a green goblin skin                  12. some smooth doeskin&lt;br /&gt;
  4. a bolt of scallop-weave brocatelle   13. a bolt of moire silk&lt;br /&gt;
  5. some faviform brocade                14. some looped silk&lt;br /&gt;
  6. some pebbled leather                 15. a bolt of striped chambray&lt;br /&gt;
  7. some punched leather                 16. a bolt of embroidered velvet&lt;br /&gt;
  8. a bolt of cross-checkered linen      17. a bolt of soft velvet&lt;br /&gt;
  9. a bolt of leaf-patterned damask&amp;lt;/onlyinclude&amp;gt;     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===West Room===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Soles of Discretion&lt;br /&gt;
|desc=The walls of this end of the shop are completely covered with assorted dyes.  Several rows of vials for purchase are on display in a series of open cases.  A mop and a broom lean precariously against a low wooden crate, a small bucket of dye sitting behind it.}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  Catalog&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a vial of cardinal red dye   11. a vial of rainbow-flecked dye&lt;br /&gt;
  2. a vial of honey-hued dye     12. a vial of marbled mocha dye&lt;br /&gt;
  3. a vial of matte gold dye     13. a vial of poppy red dye&lt;br /&gt;
  4. a vial of hunter green dye   14. a vial of turquoise dye&lt;br /&gt;
  5. a vial of pitch black dye    15. a vial of jade green dye&lt;br /&gt;
  6. a vial of coffee-hued dye    16. a vial of twig brown dye&lt;br /&gt;
  7. a vial of dark sienna dye    17. a vial of terra cotta dye&lt;br /&gt;
  8. a vial of caramel dye        18. a vial of azure dye&lt;br /&gt;
  9. a vial of stone grey dye     19. a vial of snowy white dye&lt;br /&gt;
  10. a vial of periwinkle dye    20. a vial of winter white dye&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wolverine&amp;diff=155235</id>
		<title>Wolverine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wolverine&amp;diff=155235"/>
		<updated>2021-11-04T19:40:41Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = wolverine.jpg&lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Mustelid&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Foggy Valley&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Northern Mountains&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 210&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 234 &lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 11N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 211 - 241&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 225&lt;br /&gt;
| BarTD = 72&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 72&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 79&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 82&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 76&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a wolverine pelt&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Possessed with a ferocious nature far out of proportion to its size, this wolverine appears to be an extremely vicious opponent.  Swift and agile, with claws and teeth backed by muscles like coiled springs, the wolverine will take on and defeat foes three times its size.  Even stout boiled leather is oft times no match for its powerful claws and ferocious bite.  There is commonly a touch of foam about its mouth, which may indicate some type of virulent disease.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wolverine Wolverine on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arctic_wolverine&amp;diff=155234</id>
		<title>Arctic wolverine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arctic_wolverine&amp;diff=155234"/>
		<updated>2021-11-04T19:40:35Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Artic_Wolverine_Colored.jpg&lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Mustelid&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Dark Caves&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Northern Mountains&lt;br /&gt;
| area3 = Quiet Forest &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 210&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 194&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 204&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = &lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 10N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 129&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 145&lt;br /&gt;
| BarTD = 72&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 75&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 72&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 72&lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a wolverine tail&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Similar to his cousin of the more temperate climates, the arctic wolverine is possessed with a ferocious nature far out of proportion to his size, making him an extremely vicious opponent.  Swift and agile, with claws and teeth backed by muscles like coiled springs, the arctic wolverine will take on and defeat foes three times his size.  His shaggy hide is a mixture of light brown and icy white, affording him good cover in the frosty fields, and his toes are webbed, providing a snowshoe effect for increased agility in the snow.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wolverine Wolverine on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ice_hound&amp;diff=155233</id>
		<title>Ice hound</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ice_hound&amp;diff=155233"/>
		<updated>2021-11-04T19:23:39Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Canine &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Glatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Icemule Environs&lt;br /&gt;
| area3 = Olbin Pass&lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 192&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Cold (907)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 171&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 117&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 72&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = an ice hound ear&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The ice hound, protected by a long fur coat, is at home in the most frozen areas of the lands.  One of the largest breeds of dog, its blue and silver fur blends well with the frozen lakes and rivers.  A nasty bite and frosty breath make this canine a very formidable foe.  A strange feature of this hound is that its eyes are completely white, giving its gaze a vacant, unfocused look.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Ice hounds usually open with a dual attack, starting with an instant [[907|Major Cold]] cast that immediately follows with a biting attack. After this, the ice hound only executes this double attack about every minute.&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hound Hound on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ice_hound&amp;diff=155232</id>
		<title>Ice hound</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ice_hound&amp;diff=155232"/>
		<updated>2021-11-04T19:21:32Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Canine &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Glatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Icemule Environs&lt;br /&gt;
| area3 = Olbin Pass&lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 192&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Cold (907)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 171&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 117&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 72&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = an ice hound ear&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The ice hound, protected by a long fur coat, is at home in the most frozen areas of the lands.  One of the largest breeds of dog, its blue and silver fur blends well with the frozen lakes and rivers.  A nasty bite and frosty breath make this canine a very formidable foe.  A strange feature of this hound is that its eyes are completely white, giving its gaze a vacant, unfocused look.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Ice hounds usually open with a dual attack, starting with an instant [[907|Major Cold]] cast that immediately follows with a biting attack. After this, the ice hound only executes this double attack about every minute.&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hound Hound on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Giant_albino_scorpion&amp;diff=155231</id>
		<title>Giant albino scorpion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Giant_albino_scorpion&amp;diff=155231"/>
		<updated>2021-11-04T19:11:02Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Arachnid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Arachnid&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Mraent Caverns&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Pincer (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 197&lt;br /&gt;
| PA2 = Stinger (attack)&lt;br /&gt;
| PAB = 207&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 151-169&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 118 - 151&lt;br /&gt;
| UDF = 171&lt;br /&gt;
| BarTD = 72&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 82&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 72&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = a scorpion stinger&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The scorpion is like any other scorpion in general body structure.  This particular variety, however, is about seven feet in length, with potent venom brewing in its cauda.  The huge insectoid creature is entirely white, except for its pincers and stinger, which are a light pink.  The eyes of the albino scorpion are crimson -- not to mention entirely blind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Scorpion Scorpion on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Giant_albino_scorpion&amp;diff=155230</id>
		<title>Giant albino scorpion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Giant_albino_scorpion&amp;diff=155230"/>
		<updated>2021-11-04T19:05:11Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Arachnid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Arachnid&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Mraent Caverns&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Pincer (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 197&lt;br /&gt;
| PA2 = Stinger (attack)&lt;br /&gt;
| PAB = 207&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 118 - 151&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 72&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 82&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 72&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = a scorpion stinger&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The scorpion is like any other scorpion in general body structure.  This particular variety, however, is about seven feet in length, with potent venom brewing in its cauda.  The huge insectoid creature is entirely white, except for its pincers and stinger, which are a light pink.  The eyes of the albino scorpion are crimson -- not to mention entirely blind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Scorpion Scorpion on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Krynch&amp;diff=155229</id>
		<title>Krynch</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Krynch&amp;diff=155229"/>
		<updated>2021-11-04T19:04:50Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 31&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Krynch&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Mraent Caverns&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 240 - 262&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = [[Tremors]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Fists into ground&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 87 - 102&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 87 - 102&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 106 124&lt;br /&gt;
| MnETD = 106 124&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 93&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a krynch shinbone&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light.  Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs.  The krynch has no visible ears or nose on its perfectly spherical head.  Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Creature has low DS.&lt;br /&gt;
&lt;br /&gt;
Creature is resistant to physical damage (full plate equivalent [[AsG]]) , immune to stuns from physical attacks and immune to fire attacks/flares.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing a twisted drakar talon sword at a krynch!&lt;br /&gt;
  AS: +247 vs DS: +20 with AvD: +18 + d100 roll: +75 = +320&lt;br /&gt;
   ... and hit for 69 points of damage!&lt;br /&gt;
   Hard blow breaks the femur!&lt;br /&gt;
&lt;br /&gt;
 ** Your drakar talon sword flares with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
The heat wafts over the krynch with little effect.&lt;br /&gt;
You swing an ebon mithril longsword at a krynch!&lt;br /&gt;
  AS: +241 vs DS: +18 with AvD: +17 + d100 roll: +35 = +275&lt;br /&gt;
   ... and hit for 44 points of damage!&lt;br /&gt;
   Well aimed shot, punctures calf!&lt;br /&gt;
&lt;br /&gt;
 ** Your mithril longsword emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Light shock to head.  That stings!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creature can easily be defeated by stance dancing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Wait for Attack, Stance Offensive, Attack, Stance Defensive (Repeat from beginning).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once critically damaged, the critter can vanish (leaves the room). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch sinks into the ground, leaving no trace of its passing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIM for the legs so that it will have to crawl away, this will give a direction where it&#039;s going and can also make it more difficult to leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch crawls east.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch tries to drag itself away but collapses in agony!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
An example of a successful dodging of a krynch&#039;s boulder roll maneuver:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch curls its form into a large boulder, and the boulder begins to move, quickly gaining momentum!&amp;lt;br&amp;gt;&lt;br /&gt;
With great poise and balance, you leap at just the right moment to dodge the boulder as it careens recklessly by!&amp;lt;br&amp;gt;&lt;br /&gt;
The boulder comes to a sudden stop and rises into the form of a krynch!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a krynch&#039;s tremors maneuver.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A krynch sinks both fists into the ground!&lt;br /&gt;
The ground begins to shake violently, making it hard to stand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Standard_maneuver_roll/saved_posts#Krynch &amp;amp; Cockatrice|Applicable SMR saved post]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 29&lt;br /&gt;
|levelm1 = 30&lt;br /&gt;
|level = 31&lt;br /&gt;
|levelp1 = 32&lt;br /&gt;
|levelp2 = 33&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fletching&amp;diff=154642</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fletching&amp;diff=154642"/>
		<updated>2021-10-09T03:12:54Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: /* Magical Wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletching is the art of creating arrows, bolts, and darts for use in combat.  &lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Tools==&lt;br /&gt;
Some tools are required, others are not.&lt;br /&gt;
&lt;br /&gt;
===Required===&lt;br /&gt;
* A handaxe-based OHE weapon&lt;br /&gt;
* A dagger-based OHE weapon or hook-knife based brawling weapon&lt;br /&gt;
* A short, composite or long bow for arrows&lt;br /&gt;
* A light or heavy crossbow for light or heavy bolts&lt;br /&gt;
* A completed dart for darts&lt;br /&gt;
&lt;br /&gt;
===Optional===&lt;br /&gt;
* A drill&lt;br /&gt;
* A fletching razor&lt;br /&gt;
* A scriber&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
This is a list of the available Materials used in Fletching.  Some materials are required, while others are not.&lt;br /&gt;
&lt;br /&gt;
===Required===&lt;br /&gt;
* A source of [[List of woods and skins usable|wood]]&lt;br /&gt;
* Fletching glue&lt;br /&gt;
* Fletchings&lt;br /&gt;
&lt;br /&gt;
===Optional===&lt;br /&gt;
* Paint&lt;br /&gt;
* Paintsticks&lt;br /&gt;
* Arrowheads&lt;br /&gt;
* Caps&lt;br /&gt;
&lt;br /&gt;
==Tool Usage==&lt;br /&gt;
Tools are available at your local fletching shop and weapon shop.&lt;br /&gt;
&lt;br /&gt;
===Handaxe===&lt;br /&gt;
The handaxe is an OHE based weapon used to pare down an item made of wood to create the shafts needed to make your projectile.  There are four current possible projectiles created from fletching: Arrow, Light Crossbow Bolt, Heavy Crossbow Bolt, and Dart.  Any OHE weapon that INSPECTs as a handaxe base weapon should be compatible for fletching.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
The dagger is an OHE based weapon that is used for more fine and precise tasks not possible with a handaxe.  Paring the shaft down further, cutting nocks in the end of the arrow, making the projectile the proper length, and whittling a tip are all steps requiring the use of the dagger.  Any OHE weapon that INSPECTs as a dagger base weapon should be compatible for fletching.&lt;br /&gt;
&lt;br /&gt;
===Bow, Crossbow, or Dart===&lt;br /&gt;
A Ranged weapon is used in the fletching process in order to measure the proper length of the projectile.  Current ranged weapons include: Short, Composite, and Long Bows, Light and Heavy Crossbows.  A completed Dart is required to measure the correct length of a dart shaft.&lt;br /&gt;
&lt;br /&gt;
===Fletching Razor===&lt;br /&gt;
The fletching razor is a tool that cuts fletchings from feathers found from creatures in the wilds of Elanthia.  Though fletchings are easily purchased from the local fletching shop, the fletching razor allows the Fletcher to customize their arrows with fletchings not available in your local shop.  Make sure that your fletching razor is OPEN so that you can use it. Occasionally, a merchant will sell [[Fletching razor|razors that can imbue your freshly-made fletchings with a flare]].&lt;br /&gt;
&lt;br /&gt;
Usage: cut feather&lt;br /&gt;
&lt;br /&gt;
===Drill=== &lt;br /&gt;
The drill is a tool used to make a hole in the end of the projectile, which allows it to receive an arrowhead.  Arrowheads are not required for a fletching projectile to work, but allows the Fletcher to customize an arrow to their liking.&lt;br /&gt;
&lt;br /&gt;
===Scriber===&lt;br /&gt;
There are other tools around Elanthia to further improve your enjoyment of fletching.  Scribers are used to etch different designs into the wood of your projectile.  There are even rare scribers that can etch your name.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
There are also other various items and tools that have been released throughout Elanthia.  Keep your eyes peeled and you never know what you may find.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
The first and most important material required is the wood material needed to make the projectile.  There are several different kinds of woods available for fletching, from a variety of sources.  Your two main sources of wood will either be plain wood or magical wood.&lt;br /&gt;
&lt;br /&gt;
====Plain Wood====&lt;br /&gt;
&lt;br /&gt;
Plain wood is the most frequent and easily attainable material that you can get your hands on.  You can get plain wood by purchasing them from town fletching shops or FORAGEing for them in the wilds.  Certain creatures also can provide a skin that can be used as a shaft material, mainly bones.  You even have the option of purchasing large pole-arm weapons that you can cut down into shafts as well, just visit your local weapon shop to see their selection. (See: [[List of fletching materials]] for a list of non-purchased base materials.)&lt;br /&gt;
&lt;br /&gt;
====Magical Wood====&lt;br /&gt;
&lt;br /&gt;
Magical woods are woods that have some natural enchantment. &#039;&#039;&#039;Using ammunition made from magical woods does not increase your Ranged AS.&#039;&#039;&#039; However, certain types of enemies may require magical weapons to hit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these woods can only be purchased either by having back-room access at town fletching shops, or by traveling/event merchants.&lt;br /&gt;
&lt;br /&gt;
Below is a table showing you the different woods available at town fletching shops.  These woods come in three sizes: stick (S), branch (B), or limb (L), where stick is the smallest and limb is the largest.&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
 |- &lt;br /&gt;
 | bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Wood, Offensive Bonus&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid; border-left:1px solid;&amp;quot;| &#039;&#039;&#039;Landing&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Ice Mule&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Sylvarraend&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Teras Isle&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Cysaegir&#039;&#039;&#039;&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Carmiln]]&#039;&#039;&#039;, +6&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Deringo]]&#039;&#039;&#039;, +8&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Faewood]]&#039;&#039;&#039;, +20&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Ironwood]]&#039;&#039;&#039;, +0&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Kakore]]&#039;&#039;&#039;, +10&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Mesille]]&#039;&#039;&#039;, +15&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Mossbark]]&#039;&#039;&#039;, +15&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Rowan]]&#039;&#039;&#039;, +5&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Villswood]]&#039;&#039;&#039;, +18&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Fletchings===&lt;br /&gt;
&lt;br /&gt;
Another essential material needed are fletchings.  Fletchings are glued to the back of the projectile to ensure a true and steady flight to its target.  Without fletchings, the arrow would become very inaccurate and useless.  Fletchings can be purchased from the local fletching shop or made from creature feathers by way of a fletching razor.&lt;br /&gt;
&lt;br /&gt;
====Fletchlings Analyze====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the &amp;quot;adjective&amp;quot; part of the fletchings&#039;s base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows).  Due to this, some merchants may only be willing to alter that part of your fletchings.&lt;br /&gt;
&lt;br /&gt;
Alterations to the adjective must make sense to be on a fletching.  This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon).  Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fletchlings Found in Elanthia====&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Animal (level):&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Feather:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Fletching:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| lost penguin chick (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Icemule Trace: wanders&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a soft grey penguin feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| penguin fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;!-- Need Appearance on Projectile --&amp;gt;&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cockatrice (6)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Upper Trollfang&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a cockatrice feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| plumed cockatrice (13)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Vaalor&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a cockatrice plume&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| snowy cockatrice (6)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Icemule Trace: South Gate&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a snowy cockatrice tailfeather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cold flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| black-winged daggerbeak (1)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Solhaven: Caravansary&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a daggerbeak wing&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| daggerbeak fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with dull black feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| blood eagle (7)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| River&#039;s Rest: Citadel &amp;amp; Town Environs&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| blood red eagle feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| blood red eagle fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blood red feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| storm griffin (73)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Illistim: Skull Temple&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a soft blue griffin feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| blue griffin fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blue griffin feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| lightning flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| dreadnought raptor (43)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Ta&#039;Illistim: Gyldemar Green&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a ruff of raptor feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| raptor fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with glossy black raptor feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| vacuum flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| raven (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Wehnimer&#039;s Landing: Ravenswood neighborhood&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| raven&#039;s feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| jet black fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blue griffin feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| colossus vulture (34)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Ta&#039;Illistim: Sylvarraend&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;!-- Need Feather Description --&amp;gt;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| black vulture fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with black vulture feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| winged viper (60?)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Vaalor: Red Forest&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a pure white feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| pure white fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with pure white feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a [[firebird]]&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[The F&#039;Eyrie]]&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a red firebird feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| red firebird fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with red firebird feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| fire flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| blunt-beaked emerald green parrot (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Four Winds Isle: wanders&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| an emerald green parrot feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| emerald parrot fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;!-- Need Appearance on Projectile --&amp;gt;&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COPY AND PASTE THE NEXT TWO SECTIONS TO ADD MORE DATA TO TABLE&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center|&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fletching Glue===&lt;br /&gt;
&lt;br /&gt;
You need a way to attach those fletchings to the projectile, right?  Well, a nice, &amp;quot;tasty&amp;quot; bottle of fletching glue is the answer.  Fletching glue is available at your local fletching shop.&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
&lt;br /&gt;
Tired of that dull, &amp;quot;wood&amp;quot; look?  Spice up your arrows with some color! The local fletching shops have a variety of colored vials of paint available all the time for your hearts content.  Other rare colors can be found from the treasure system or purchased from special merchants throughout the year.&lt;br /&gt;
&lt;br /&gt;
(Note: Painting the projectile with vials of paint coats the entire shaft.  The color should show up in the description of the arrow or the show description if applicable.)&lt;br /&gt;
&lt;br /&gt;
===Paintsticks===&lt;br /&gt;
&lt;br /&gt;
Want to add just a band of color to your arrow, or add a band of color over top of your current arrow color?  Well, a paintstick is what you are looking for.  Using a paintstick will add a small band of color near the end of the arrow.  You can add a maximum of two color bands, of the same or different colors.  As with paints, a paintstick can be purchased at the local fletching shops, found from the treasure system, or purchased from special merchants.&lt;br /&gt;
&lt;br /&gt;
(Note: Painting the projectile with a paintstick will NOT paint the entire shaft.  This will also affect the GATHER verb, as you will not be able to use the paintstick band color as a means of gathering the arrow.  Example: a blue faewood arrow can be gathered by using the syntax: gather blue arrow.  A blue-banded faewood arrow can be gathered by using the syntax: gather faewood arrow.  Other help with the GATHER verb will be provided in the [[Fletching#Fletching_Commands|Fletching Commands]] Section.)&lt;br /&gt;
&lt;br /&gt;
===Arrowheads and Caps===&lt;br /&gt;
&lt;br /&gt;
Annoyed with those wimpy-looking tips that you whittle at the end of your arrow or bolt?  An arrowhead or cap is just the right thing for you.  When using an arrowhead, you will need a drill to make a hole.  If using a cap, just screw it on to the end of the shaft.  Arrowheads and caps can be purchased from your local fletching shop, with various materials at your disposal.  There are also arrowheads and caps that can be obtained from special merchants as well.  Arrows can only accept arrowheads, while Darts can only accept caps.  Bolts, however, can accept either an arrowhead or cap, which is up to the Fletcher to decide.&lt;br /&gt;
&lt;br /&gt;
==Fletching Walk-Through==&lt;br /&gt;
Tools? Check. Materials? Check.  Ready to get started? Check.  Now that you have your tools and materials, it is time to begin your journey in the art of fletching.  This portion of the guide is an extensive walk-through to help you create projectiles step-by-step.&lt;br /&gt;
&lt;br /&gt;
===Making Shafts===&lt;br /&gt;
Cutting the rough shafts from a source of wood.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a source of wood and a handaxe-based OHE&lt;br /&gt;
&lt;br /&gt;
With a source of wood in your right hand, and a handaxe in your left, enter the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT &amp;lt;PROJECTILE&amp;gt; FROM MY &amp;lt;WOOD&amp;gt; WITH MY &amp;lt;HANDAXE&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: cut arrows from my branch with my handaxe, cut heavy bolts from my log with my hatchet.&lt;br /&gt;
&lt;br /&gt;
This command will take the source of wood and cut it into several shafts of the specified projectile style.  The amount of shafts created is somewhat random.  Larger sources of wood will provide you with larger quantities of shafts.&lt;br /&gt;
&lt;br /&gt;
This step is not required before every projectile, as this step provides you with several rough shafts for use.  It may be preferred to cut several sources of wood in succession to create large bundles at once for ease of use.&lt;br /&gt;
&lt;br /&gt;
===Paring the Shaft===&lt;br /&gt;
Whittling the rough projectile down to size.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a single rough shaft and dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a single rough shaft in your right hand and a dagger in your left, enter the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will take the rough shaft and whittle it down to its general shape for use.  Skilled fletchers should see a very straight and smooth shaft, while unskilled fletchers may create wavy and curved shafts.  High quality shafts will see an increased AS bonus when completed, while low quality shafts will see a negative AS bonus.&lt;br /&gt;
&lt;br /&gt;
===Applying Paint===&lt;br /&gt;
Painting the projectile to your desired color scheme.  This step is optional for arrows, bolts, and darts.  If you do not wish to paint your shaft with any paint, please skip on to the next step.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a vial of paint or paintstick&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand, and a vial of paint or paintstick in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PAINT MY SHAFT WITH MY &amp;lt;PAINT/PAINTSTICK&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will either paint the entire shaft if you are using a vial of paint, or add a band of paint if you are using a paintstick.  If you want to paint the entire shaft a particular color, this must be done before any bands are painted on.  Once applying the paint or band of paint to the shaft, you will have to wait for the paint to dry before continuing on.  A quick LOOK at the shaft will tell you if the paint is dried or not.  There is also an in-game message indicating when the paint is dry.&lt;br /&gt;
&lt;br /&gt;
===Nocking the Shaft===&lt;br /&gt;
Nocking the end of the shaft for placement in a bow.  This step is required for arrows only. If you are making a Bolt or Dart, please skip on to the next step.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in the left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT NOCKS IN MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command cuts a slot at the end of the shaft where the bowstring will be placed when reaching back to fire.&lt;br /&gt;
&lt;br /&gt;
===Measuring the Shaft===&lt;br /&gt;
Measuring the shaft for correct length.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a bow, crossbow, or dart used for measuring.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand, and a bow, crossbow or dart in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEASURE MY SHAFT WITH MY &amp;lt;BOW, CROSSBOW OR DART&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command uses your bow, crossbow or dart to measure the correct length of your shaft.  For arrows you can use a short, composite or long bow for measurement.  The arrow will be able to work with all three bow types.  For bolts, you must measure it using either a light crossbow for light bolts, or heavy crossbow for heavy bolts.  The light/heavy crossbow must be cocked in order to measure the bolt correctly.  Darts can only be measured by using another completed dart to get the correct measurement.&lt;br /&gt;
&lt;br /&gt;
===Cutting the Shaft to Length===&lt;br /&gt;
Cutting the shaft down to the length that was measured.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will take the dagger and cut your shaft to the length measured in the previous step.&lt;br /&gt;
&lt;br /&gt;
===Applying the Fletchings===&lt;br /&gt;
Attaching fletchings to the end of your projectile.  This step is required for arrows, bolts and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft, fletching glue and fletchings.&lt;br /&gt;
&lt;br /&gt;
(Note: You are required to use three fletchings to attach to the end of the arrow.  Remove a bundle of three fletchings and then attach them)&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a bottle of fletching glue in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PUT MY GLUE ON MY SHAFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will apply a small amount of glue to the end of your arrow, bolt or dart.  The glue is used to apply the fletchings and keep them in place on your projectile.  Quickly stow your glue away and then remove three fletchings.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a bundle of fletchings in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PUT MY FLETCHING ON MY SHAFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will make you apply the fletchings to the glue that is on the shaft.  If you do not attach the fletchings quickly after applying the glue, you run a chance of the glue drying before you can put them on.  Once the fletchings are attached to the projectile, you will have to wait for the glue to dry before moving on to the next step.  A quick LOOK at the shaft will tell you if the glue is dried yet.  There will also be in-game messaging to indicate when the glue is dry.&lt;br /&gt;
&lt;br /&gt;
===Making the Tip===&lt;br /&gt;
Finally, yet importantly, you need to sharpen the other side of the arrow so that you may pierce that annoying Troll in plate armor.  This step is divided into two sections.  The first section is for whittling the end of the shaft to a point, while the other section is for adding an arrowhead or cap to the end of the arrow, bolt, or dart.&lt;br /&gt;
&lt;br /&gt;
====Whittle the Tip====&lt;br /&gt;
Whittling the end of the shaft to a point to complete your project.  This step is required for arrows, bolts or darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will make you whittle the end of the shaft to a point, therefore completing your projectile shaft into the specified projectile style: arrow, light/heavy bolt or dart.&lt;br /&gt;
&lt;br /&gt;
The point obtained after this step will tell the quality of the arrow or bolt.&lt;br /&gt;
&lt;br /&gt;
====Attach Arrowhead or Cap====&lt;br /&gt;
Drilling a hole in the end of the projectile shaft to accept an arrowhead or screwing on the cap.  If you are using a cap, you do not need to drill a hole in the end of the shaft.  Skip ahead past the drill portion of this step and remove your cap to put it on.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft, dril, and an arrowhead.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a drill in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TURN MY DRILL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will place your drill at the end of the shaft, and drill a hole suitable for accepting an arrowhead.  Stow your drill away and then remove an arrowhead.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and an arrowhead/cap in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TURN MY ARROWHEAD/CAP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will then make you screw your arrowhead in the shaft or screw your cap onto the end of the shaft until it is nice and tight.  Once the arrowhead or cap is attached completely, your projectile is now a completed arrow, light/heavy bolt or dart.&lt;br /&gt;
&lt;br /&gt;
===Additional Steps===&lt;br /&gt;
Once your projectile is completed, there are a few additional options that you can do to it.  If you own a scriber, you can now use it by RUBing it on your projectile for your desired effect, whether it be symbols or your name.  There are also several different items throughout the game that interact with completed projectiles, but of course are optional.  Now stow away your projectile and start over with a new one.  Enjoy the art of fletching!&lt;br /&gt;
&lt;br /&gt;
==Fletching Commands==&lt;br /&gt;
There are a few commands that any Fletcher should be familiar with.  Each of these verbs will be explained below, but you can also find out even more details about each of these verbs in-game.  Just type in the command prompt: &amp;lt;verb&amp;gt; help.&lt;br /&gt;
&lt;br /&gt;
===Bundle===&lt;br /&gt;
The [[BUNDLE]] verb is one that any Fletcher or skinner is very familiar with.  Instead of having fifty separate arrows sitting in a container, you can use the [[BUNDLE]] verb to collect them all together.  If there are several of your arrows on the ground, you can also make use of the [[GATHER]] verb, which will bundle all the arrows into a bundle that you can then add to an existing bundle of arrows in a container.&lt;br /&gt;
&lt;br /&gt;
===Flip===&lt;br /&gt;
The {{boldmono|[[FLIP]]}} verb allows the fletcher to customize the order in which the material, color, and projectile style appear.  For example, you can have your arrow look like &#039;&#039;a forest green [[faewood]] arrow&#039;&#039;, &#039;&#039;a faewood hunter green arrow&#039;&#039;, etc. You must do this before you tip or drill it and after you fletch the shaft.&lt;br /&gt;
&lt;br /&gt;
Usage is {{boldmono|[[FLIP]] MY SHAFT}}.&lt;br /&gt;
&lt;br /&gt;
===Gather===&lt;br /&gt;
The [[GATHER]] verb allows the Fletcher to collect identical arrows from the ground at once and bundle them together in one action.  This is a remnant of the original finite ammo system where one would need to pick up each individual arrow separately.&lt;br /&gt;
&lt;br /&gt;
===Glance===&lt;br /&gt;
The [[GLANCE]] verb is a tool to help you know your status with the [[FLIP]] verb.  Can’t remember how many times you flipped the arrow, bolt, or dart.  A quick [[GLANCE]] will solve that.&lt;br /&gt;
&lt;br /&gt;
==FAQS==&lt;br /&gt;
# &#039;&#039;&#039;I just started fletching, and I cannot seem to make an arrow/bolt/dart to save my life.  I always seem to mess up.  What am I doing wrong?&#039;&#039;&#039;&lt;br /&gt;
#* When you begin the art of fletching, you are going to be unskilled.  Through practice, you will gain fletching ranks and become more skilled in this craft.&lt;br /&gt;
# &#039;&#039;&#039;What are “fletching ranks”?&#039;&#039;&#039;&lt;br /&gt;
#* Fletching ranks, or Artisan Ranks, are an in-game way of showing your abilities in the art of an Artisan skill.  There are a total of 500 total ranks in fletching, with 500 ranks meaning that you are a Master Fletcher.&lt;br /&gt;
# &#039;&#039;&#039;How do I find out how many “ranks” in fletching I have?&#039;&#039;&#039;&lt;br /&gt;
#* You can find out how many ranks you have with the ARTISAN SKILL command.&lt;br /&gt;
# &#039;&#039;&#039;How do I know when I have gained a “rank” in fletching?&#039;&#039;&#039;&lt;br /&gt;
#* There is an in-game message that notifies you when you have earned a rank.  You will know it when you see it.&lt;br /&gt;
#* That was a little easier.  Perhaps you are growing more skillful?&lt;br /&gt;
# &#039;&#039;&#039;I have been making arrows/bolts/darts, but they do not want to bundle even though they look the same.  What gives?&#039;&#039;&#039;&lt;br /&gt;
#* Some arrows/bolts may have inherent differences not seen by the player.  This common occurrence will happen throughout your fletching career.  Though it is annoying, you can look forward to this not happening when you begin to make master quality arrows/bolts, when each arrow/bolt will be the same in every way.  Darts however cannot be bundled.&lt;br /&gt;
# &#039;&#039;&#039;I have heard that arrows/bolts/darts made by a master Fletcher have a bonus of some sort, what kind of bonus is there?&#039;&#039;&#039;&lt;br /&gt;
#* A master fletcher can impart +5 AvD for 100 shots by using the FLETCH MASTER command while holding the bundle. This ability can be used once every hour.&lt;br /&gt;
# &#039;&#039;&#039;You mentioned that materials can also add an AS bonus, what materials do what and how exactly does it work?&#039;&#039;&#039;&lt;br /&gt;
#* Only the bow/crossbow material bonus applies. Arrow/bolt enchant bonus do not count towards Ranged AS.&lt;br /&gt;
# &#039;&#039;&#039;I have talked with a few fletchers, and some have told me not to bother with expensive materials.  They say to use plain wood and have your arrows “e-bladed”.  What does “e-bladed” mean?&#039;&#039;&#039;&lt;br /&gt;
#* “E-Bladed” is referring to the Minor Elemental spell [[Elemental Blade (411)]].  Specifics of this spell are in the spells section of the Gemstone web site.  The spell will be prepared and cast at your bundle of arrows/bolts.  Depending on the casters skill and ATTUNEment, your bundle will receive a set of “charges”.  These “charges” add a chance of an elemental flare to go off.  The flare is determined either by the ATTUNEment of the caster or by random chance.  A glance at the bundle will show you a color of light, with the color corresponding to a particular type of flare.&lt;br /&gt;
#* You can have a bundle of arrows/bolts with a maximum of 100 qty, and a bundle of arrows/bolts can hold a maximum of 999 charges of 411.  When you remove an arrow/bolt from the bundle, two charges will go with it.  When you fire the arrow/bolt and successfully use up a charge, there will be one charge remaining in the arrow/bolt.  The reason for this, is so that when you pick the arrow/bolt back up, you will be able to return it to the bundle.  If both charges are used, the arrow/bolt will not be able to return to the bundle because it is no longer the same in every way as the arrows in the bundle.&lt;br /&gt;
#* Blessing arrows for use against undead work in the same manner as E-blading.&lt;br /&gt;
#* Instead of eblading/blessing the arrows/bolts, you can also eblade/bless the bow/crossbow itself. Ammo will take on the properties of the bow when fired if the ammo itself does not have special properties. If there is a conflict, the ammo properties have priority. For example, a flaring bow can be used with a blessed bundle to shoot undead (but not have flares). You could also use a fire flaring bundle of ammo with a cold flaring bow to hit cold immune targets.&lt;br /&gt;
# &#039;&#039;&#039;I fired my arrow/bolt and something strange happened.  The game said it “streaks off into the distance”.  What does that mean?&#039;&#039;&#039;&lt;br /&gt;
#* In this situation, your arrow/bolt is lost forever.  This mechanic is in place to simulate how a projectile can sometimes go somewhere that you cannot find for whatever reason.  Do not bother searching, you will not find it. Fortunately, bundles have infinite uses, so you do not need to retrieve lost projectiles.&lt;br /&gt;
# &#039;&#039;&#039;I made my arrow/bolt with all this nifty stuff, but when I finished the arrow all of it was gone, where did it go?&#039;&#039;&#039;&lt;br /&gt;
#* When making an arrow/bolt, you can only take up 98 total characters of space before the arrow changes from a long description to a show description.  Be sure to remember that even spaces count as characters as well.  Try LOOKing at your arrow, and all your work should be there.&lt;br /&gt;
# &#039;&#039;&#039;Some fletchers I&#039;ve met have arrows that occasionally produce a lightning flare.  How do they do that?&#039;&#039;&#039;&lt;br /&gt;
#* Lightning flares can be produced by making the arrows using blue griffin fletchings.  A blue griffin fletching can be obtained by killing a storm griffin — if you&#039;re actually skilled enough to kill a storm griffin — or can be purchased from some player shops. Since this will add flares, you cannot bless arrows fletched with blue griffin fletchings. &lt;br /&gt;
# &#039;&#039;&#039;Some fletchers I&#039;ve met have arrows that occasionally produce a non-lightning flare!  How do they do &#039;&#039;that?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#* Cutting feathers with specially-enchanted [[fletching razor]]s can create fletchings imbued with flares. These razors are occasionally sold at special merchant events, and generally have a limited lifespan.&lt;br /&gt;
# &#039;&#039;&#039;Do you have the list of the qualities?&#039;&#039;&#039;&lt;br /&gt;
#* Why, yes! I do, heh. Not necessarily in this order since it&#039;s a guess so far.. barely serviceable, crude, rough, average, decent, very serviceable, relatively sharp, extremely sharp and perfect.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Experience is gained from fletching, making it appealing even to characters not using ranged or thrown weapons.  Because the materials are inexpensively sold by town merchants, there are no restrictions on where fletching must be performed, and there is zero risk of injury, fletching is one of the easiest and safest ways to gain experience in Elanthia.  One can gain experience in two different ways, depending on whether or not one is working towards mastering fletching or has already mastered the skill.&lt;br /&gt;
* &#039;&#039;&#039;Not mastered&#039;&#039;&#039;: Each and every time a character gains a rank in fletching, s/he also gains experience of an amount equal to the rank just earned.  For example, when one earns the 1st rank of fletching, one also receive 1 point of experience.  When one earns the 458th rank of fletching, one earns 458 experience points.  Thus, mastering fletching from start to finish provides up to 125,250 experience points if a character absorbs it all (ie: not fletching when already fried).  The sum is easy to calculate, by observing that of the 500 ranks, 250 pairs of numbers exist which each sum to 501 (1+500, 2+499, 3+498 ... 250+251).  A maximum of one rank can be learned per each arrow/bolt, so anyone fletching specifically for experience or to master more quickly can discard the item and begin a new one as soon as a rank is obtained.  The irony of this is that one can master fletching without ever once completing a finished product!  Furthermore, not all the required steps provide an opportunity to gain a new rank, so some people work on only the first two steps, which have less material requirements and total roundtime involved.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mastered&#039;&#039;&#039;: Once one has 500 ranks of fletching, one is a Master Fletcher and cannot gain more ranks, thus further experience cannot be gained by the above method.  Instead, any projectile completed by a master fletcher will yield 5 experience points. There is, however, a cap on the amount of experience which can be gained during a particular time period by completing arrows as a master.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039;  This is only true if Fletching is a character&#039;s only artisan skill.  Reference [[Artisan Skill Experience]] to see the complete details.&lt;br /&gt;
&lt;br /&gt;
As a result, fletching is a common hobby among those sitting around quieter towns not wishing to hunt for whatever reason, such as [[empath]]s, [[cleric]]s and locksmiths.  This may be as much because of boredom, but certainly the experience is a nice perk.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
The fame obtained is equal to the experience gained.&lt;br /&gt;
&lt;br /&gt;
==Finished Product Examples==&lt;br /&gt;
This arrow has been crafted from dark green faewood.  A single colored band of black encircles the back end of the arrow.  At the very back end, glossy black raptor fletchings stand out and ensure a steady flight towards its target.  At the business end of the arrow, a steel triangle-bladed arrowhead glints in the ambient light.  You also notice a small enchanter&#039;s glyph.&amp;lt;br&amp;gt;&lt;br /&gt;
There appears to be something written on it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
Scribed into the shaft is the personal mark of XXXXXX.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of fletching materials]]&lt;br /&gt;
&lt;br /&gt;
==Reference Links==&lt;br /&gt;
[http://www.play.net/gs4/info/artisan_skills/fletching_home.asp Official Simutronics Guide] - This is somewhat out of date because it does not include the most recent changes to fletching.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Converting_to_Ghezresh&amp;diff=154617</id>
		<title>Converting to Ghezresh</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Converting_to_Ghezresh&amp;diff=154617"/>
		<updated>2021-10-08T19:51:50Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: /* Steps */  clarified steps about seeing the door as well as when to call for an ASSIST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Ghezresh]] himself only cares about increasing his own power, those who convert to him are normally unwittingly enthralled and convinced that he is a deity that will fulfill all of their deepest desires. His followers are known to occasionally hear voices in their head of him beckoning for them to return to be near him. Converting to Ghezresh involves a quest only done during [[Ebon Gate]] [[festivals]] taking place at [[Caligos Isle]].&lt;br /&gt;
&lt;br /&gt;
You can get a hint on how to begin your journey by finding the [[Olienne|Ezreshi]] wandering the Sea Caves and asking her about Ghezresh. Her backstory can also be learned from [[A Tale of Desperation]].&lt;br /&gt;
&lt;br /&gt;
==Guide to Convert==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
===Necessary Items===&lt;br /&gt;
&lt;br /&gt;
Conversion will require an egg, an indigo tidal pearl, and your soul. Two of these items are obtained from the Fishing and Digging games at Ebon Gate, details of which can be found at the [[Ebon_Gate_primer_-_Caligos_Isle#Games.2C_and_Fun:|Ebon Gate Primer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg&#039;&#039;&#039;&lt;br /&gt;
*A yellowed marble-sized egg. These are obtained by fishing at EG and they have a low chance of appearing when cutting open a fish for their treasure. You may also buy it from players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearl&#039;&#039;&#039;&lt;br /&gt;
*An indigo tidal pearl. Randomly found as a rare treasure from doing the digging minigame at EG. You may also buy it from players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your Soul&#039;&#039;&#039;&lt;br /&gt;
*Dying is involved in completing the quest. Having a deed is recommended. You will also want to die in a place where people can find you.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
&lt;br /&gt;
*Once you have the necessary items, you need to eat the egg.&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Once you eat the egg, you have 12 hours to complete the quest. This is more than enough time, but don&#039;t get lazy and eat the egg and not follow through until the next day or you may complicate your situation.&lt;br /&gt;
*Go to the following room:&lt;br /&gt;
&lt;br /&gt;
[Caligos Isle, Shadowed Grotto - 26615]&lt;br /&gt;
&lt;br /&gt;
*In this room is a door you will see if you look at the stairway. PUT PEARL IN DOOR. If your timer ran out, this is where you will get a fail message stating you need to do something beforehand. You may need an ASSIST to help restart the timer.&lt;br /&gt;
*Assuming you&#039;re still inside the timer, you will be given a confirmation on if this is what you want to do. After confirming, you will be moved to the Birthing Chamber.&lt;br /&gt;
*There is a bowl with seaweed inside. GET SEAWEED FROM BOWL.&lt;br /&gt;
*KNEEL.&lt;br /&gt;
*EAT MY SEAWEED.&lt;br /&gt;
*You should be given the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[You have begun the journey to Ghezresh.  You should probably leave this area now and rejoin your group, if applicable.  You have 5 minutes to do this.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Find a place where a cleric and empath can easily find you. You can even leave Caligos Isle and go to a place like Town Square Central.&lt;br /&gt;
&lt;br /&gt;
*Wait around and then enjoy your sudden yet inevitable death. Let the crowd marvel when you abruptly and gruesomely die in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congrats! You are now a follower of Ghezresh! May all of your desires be fulfilled through his will!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&lt;br /&gt;
* [[Ghezresh]]&lt;br /&gt;
* [[Origins_of_Ghezresh|Origins of Ghezresh]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Caligos_Isle]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Converting_to_Ghezresh&amp;diff=154590</id>
		<title>Converting to Ghezresh</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Converting_to_Ghezresh&amp;diff=154590"/>
		<updated>2021-10-08T04:47:43Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Ghezresh]] himself only cares about increasing his own power, those who convert to him are normally unwittingly enthralled and convinced that he is a deity that will fulfill all of their deepest desires. His followers are known to occasionally hear voices in their head of him beckoning for them to return to be near him. Converting to Ghezresh involves a quest only done during [[Ebon Gate]] [[festivals]] taking place at [[Caligos Isle]].&lt;br /&gt;
&lt;br /&gt;
You can get a hint on how to begin your journey by finding the [[Olienne|Ezreshi]] wandering the Sea Caves and asking her about Ghezresh. Her backstory can also be learned from [[A Tale of Desperation]].&lt;br /&gt;
&lt;br /&gt;
==Guide to Convert==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
===Necessary Items===&lt;br /&gt;
&lt;br /&gt;
Conversion will require an egg, an indigo tidal pearl, and your soul. Two of these items are obtained from the Fishing and Digging games at Ebon Gate, details of which can be found at the [[Ebon_Gate_primer_-_Caligos_Isle#Games.2C_and_Fun:|Ebon Gate Primer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg&#039;&#039;&#039;&lt;br /&gt;
*A yellowed marble-sized egg. These are obtained by fishing at EG and they have a low chance of appearing when cutting open a fish for their treasure. You may also buy it from players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearl&#039;&#039;&#039;&lt;br /&gt;
*An indigo tidal pearl. Randomly found as a rare treasure from doing the digging minigame at EG. You may also buy it from players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your Soul&#039;&#039;&#039;&lt;br /&gt;
*Dying is involved in completing the quest. Having a deed is recommended. You will also want to die in a place where people can find you.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
&lt;br /&gt;
*Once you have the necessary items, you need to eat the egg.&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Once you eat the egg, you have 12 hours to complete the quest. This is more than enough time, but don&#039;t get lazy and eat the egg and not follow through until the next day or you may need an ASSIST to help restart the timer.&lt;br /&gt;
*Go to the following room:&lt;br /&gt;
&lt;br /&gt;
[Caligos Isle, Shadowed Grotto - 26615]&lt;br /&gt;
&lt;br /&gt;
*In this room is a stairway of which there is a door. PUT PEARL IN DOOR.&lt;br /&gt;
*You will be given a confirmation on if this is what you want to do. After confirming, you will be moved to the Birthing Chamber.&lt;br /&gt;
*There is a bowl with seaweed inside. GET SEAWEED FROM BOWL.&lt;br /&gt;
*KNEEL.&lt;br /&gt;
*EAT MY SEAWEED.&lt;br /&gt;
*You should be given the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[You have begun the journey to Ghezresh.  You should probably leave this area now and rejoin your group, if applicable.  You have 5 minutes to do this.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Find a place where a cleric and empath can easily find you. You can even leave Caligos Isle and go to a place like Town Square Central.&lt;br /&gt;
&lt;br /&gt;
*Wait around and then enjoy your sudden yet inevitable death. Let the crowd marvel when you abruptly and gruesomely die in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congrats! You are now a follower of Ghezresh! May all of your desires be fulfilled through his will!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&lt;br /&gt;
* [[Ghezresh]]&lt;br /&gt;
* [[Origins_of_Ghezresh|Origins of Ghezresh]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Caligos_Isle]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ghezresh&amp;diff=154589</id>
		<title>Ghezresh</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ghezresh&amp;diff=154589"/>
		<updated>2021-10-08T04:46:45Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: /* Additional Information */ added the Ezreshi&amp;#039;s story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity&lt;br /&gt;
|domain = &lt;br /&gt;
|symbol = a chelioboros&lt;br /&gt;
|pantheon = &lt;br /&gt;
|relationships = &lt;br /&gt;
|smite = Bane&lt;br /&gt;
|critical = Disintegration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- OFFICIAL DESCRIPTION SHOULD GO ON THE Gods of Elanthia PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghezresh&#039;&#039;&#039; is a spirit of the deep oceans. It is said to have come from a realm of elemental fire, but has become twisted over the eons in its watery prison, turning to deceit and manipulation to sustain itself. Its preferred physical manifestation is that of a great indigo eel, and its symbol is the &#039;&#039;chelioboros&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Found in a variety of iconography on [[Caligos Isle]] is a circular symbol consisting of an eel, its body twisted and aberrant in form, captured in the act of devouring itself. Distinguishing head from tail is nearly impossible, and the imagery evokes a sense of confusion and trepidation undoubtedly rooted in the malformed figure of the creature as well as the abhorrent act in which it is engaged.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&amp;lt;small&amp;gt;Unofficial IC information goes here&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Origins of Ghezresh]]&lt;br /&gt;
*[[A_Tale_of_Desperation|The Ezreshi&#039;s Story - A Tale of Desperation]]&lt;br /&gt;
*[[Converting_to_Ghezresh|Converting to Ghezresh]] &#039;&#039;&#039;- SPOILERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Ghezresh was introduced at [[Ebon Gate 2017]]. He is a Lesser Spirit but his origin story implies he may have began as a [[Great Elemental]].&lt;br /&gt;
&lt;br /&gt;
The term &#039;&#039;chelioboros&#039;&#039; is unique to the lore of Ghezresh. It is derived from Greek χέλι, &amp;quot;eel&amp;quot;, and -βορος, &amp;quot;devouring&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Censure messaging for Ghezresh makes a rare post-ICE reference to [[unlife]].&lt;br /&gt;
{{Arkati-spells-LST}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Arkati%20and%20Other%20Spirits/Ghezresh/view Officials folder]&lt;br /&gt;
{{Arkati}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lesser Spirits]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Olienne&amp;diff=154588</id>
		<title>Olienne</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Olienne&amp;diff=154588"/>
		<updated>2021-10-08T04:43:32Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Caligos Isle&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = elf&lt;br /&gt;
|life = Alive&lt;br /&gt;
||relationships = &lt;br /&gt;
|alias = a lithe indigo-robed Ezreshi&lt;br /&gt;
|affiliation = [[Ghezresh]] }}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Spilling from a crown of loose indigo bead and shell-adorned braids, the elven Ezreshi&#039;s silvery blonde hair falls unfettered down her back.  Delicate strands of hair slip free from a silver ferroniere inset with a limpid dark indigo tidal pearl to create a halo around her head, which only serves to make her kohl-outlined eyes seem darker and more exotic in her luminously white face.  Her loose, gauzy elesine robes of indigo trail over her spindly arms, while silver bangles and rings, adorned with black coral and indigo cowrie shells, decorate her hands and wrists.  Her feet are completely unadorned by jewelry or shoe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ambients ==&lt;br /&gt;
&lt;br /&gt;
*Slipping each hand into a sleeve of the opposite arm, the elven Ezreshi stands poised and serene for several moments.  Her lips move as she mouths a prayer, and indigo mists swirl around her bare feet.&lt;br /&gt;
*Collecting her elesine robes at her waist, the elven Ezreshi crouches low to the ground and picks up a shiny indigo seashell.  As she rises, a beautific smile blossoms upon her face.&lt;br /&gt;
&lt;br /&gt;
== Quest of Olienne ==&lt;br /&gt;
&lt;br /&gt;
5121 - [[A Tale of Desperation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]] [[Category:Caligos Isle]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Olienne&amp;diff=154587</id>
		<title>Olienne</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Olienne&amp;diff=154587"/>
		<updated>2021-10-08T04:42:39Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: Added links for Ghezresh and Caligos Isle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = [[Caligos_Isle|Caligos Isle]]&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = elf&lt;br /&gt;
|life = Alive&lt;br /&gt;
||relationships = &lt;br /&gt;
|alias = a lithe indigo-robed Ezreshi&lt;br /&gt;
|affiliation = [[Ghezresh]] }}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Spilling from a crown of loose indigo bead and shell-adorned braids, the elven Ezreshi&#039;s silvery blonde hair falls unfettered down her back.  Delicate strands of hair slip free from a silver ferroniere inset with a limpid dark indigo tidal pearl to create a halo around her head, which only serves to make her kohl-outlined eyes seem darker and more exotic in her luminously white face.  Her loose, gauzy elesine robes of indigo trail over her spindly arms, while silver bangles and rings, adorned with black coral and indigo cowrie shells, decorate her hands and wrists.  Her feet are completely unadorned by jewelry or shoe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ambients ==&lt;br /&gt;
&lt;br /&gt;
*Slipping each hand into a sleeve of the opposite arm, the elven Ezreshi stands poised and serene for several moments.  Her lips move as she mouths a prayer, and indigo mists swirl around her bare feet.&lt;br /&gt;
*Collecting her elesine robes at her waist, the elven Ezreshi crouches low to the ground and picks up a shiny indigo seashell.  As she rises, a beautific smile blossoms upon her face.&lt;br /&gt;
&lt;br /&gt;
== Quest of Olienne ==&lt;br /&gt;
&lt;br /&gt;
5121 - [[A Tale of Desperation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]] [[Category:Caligos Isle]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=154576</id>
		<title>Ebon Gate primer - Caligos Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=154576"/>
		<updated>2021-10-08T04:01:12Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: /* Questing: */  rephrased beginning the journey to join Ghezresh to getting a hint on how to begin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;An Ebon Gate Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quick Reference Links==&lt;br /&gt;
* [[Ebon Gate 2021|Main Ebon Gate 2021 Page]]&lt;br /&gt;
* [[Ebon Gate Teasers Archive by The TownCrier/2021|Ebon Gate News, Previews, and Teasers]]&lt;br /&gt;
* [[Ebon Gate 2021 shop listing]] (remember to give Team Wiki a week to get these updated. If you want to help make it faster, look over: [[Help:Festshop script]])&lt;br /&gt;
* [https://gstowncrier.com/raffle/ebon-gate-2021-raffles/ Ebon Gate Raffle Tracker] by Rovvigen&lt;br /&gt;
* [[Ebon Gate 2021/Treasure Trove|Treasure Trove]]&lt;br /&gt;
* Archived Past [[Caligos Isle|Ebon Gate Storylines from Caligos Isle]]&lt;br /&gt;
* Buyer&#039;s Choice for Ebon Gate 2021&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Ebon Gate 2021|Ebon Gate]] is a huge, multi-faceted annual Festival Event in GemStone. The 2017 Ebon Gate was the first time it took place the entire month of October, which continued in 2018-20, and the format is back for 2021. This is a large SimuCoin event at a venue outside of the regularly accessible areas of GemStoneIV. You can buy the SimuCoin pass for just the kind of activities you wish to attend: Shopping, or Merchants/Services/Raffles, or Digging and games (by the week). There is no cut off date for the passes during October - they are sold up to the last day, and there is no maximum number of attendees. Everyone can come. Anyone will be able to access the Festival Grounds at Caligos Isle without purchasing anything at all. Doing things, though ... that&#039;s going to require the appropriate SimuCoin item pass or the seashells for the activity.&lt;br /&gt;
&lt;br /&gt;
Items will be for sale for silvers and some for seashells, the local currency for Caligos Isle. There is usually one or two items that take general tickets, too, notably, one of the [permifier] obelisks.&lt;br /&gt;
&lt;br /&gt;
# The first rule of Ebon Gate: Bookmark the wiki page and the shopping page. It saves you time later. They will be regularly updated with new Ebon Gate information as it becomes available.  The wiki team has already created the pages, and will update them with new info. (Also - check with the wiki team and find out if you can help with the documentation of the Festival. There&#039;s a Lich script that does a lot the heavy lifting for you.)&lt;br /&gt;
#* Main Info Page: [[Ebon Gate 2021]]&lt;br /&gt;
#* Shops&#039; Inventory Page: [[Ebon Gate 2021 shop listing]]&lt;br /&gt;
#* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep the two pages open in your browser tabs for the duration&lt;br /&gt;
# The second rule of Ebon Gate: Prepare. Prepare. Prepare.&lt;br /&gt;
# The third rule of Ebon Gate: tune to TownCrier on ESP or LNet to pick up important breaking news&lt;br /&gt;
# The fourth rule: Give the wiki team a week or so to map and inventory every shop. If you&#039;d like it finished faster, study the [[Help:Festshop script]] page for the script and instructions about how YOU can painlessly help to document the festival via a great Lich script. In 2020, for instance, there were 105 shops! That&#039;s a great deal of work.&lt;br /&gt;
# The fifth rule: Use the FESTIVAL command in-game for a quick reference for General info, Schedule, locations, passes, no-passes, GHOUL, and more!&lt;br /&gt;
# The sixth rule: Stay on top of the news out of Ebon Gate. You&#039;ll find that on the TownCrier channel via ESP or Lich, or at the [http://gstowncrier.com TownCrier web site]. This year, the TownCrier will try to keep up with the news, the previews, the teasers, and the updates at the [[Ebon Gate Teasers Archive by The TownCrier]] page here at the wiki.&lt;br /&gt;
&lt;br /&gt;
2021 will feature a SimuCoin entry gated Trick-Or-Treating event again. Visit the sunken relic of the Wavedancer and knock on the decrepit cabin doors to get either a treat or a trick! Creatures that spawn (undead combat warning inserted here) are attuned to the person that knocks, but can be killed by anyone. Instant experience absorption is back on for this year as well. Within this game, you have a random chance at getting candy, seashells, quest items, and on the rare occasion a trove token. This year, you&#039;ll have a chance to find an Eve of Reunion Invite*.&lt;br /&gt;
&lt;br /&gt;
2018 was the first year for [[Ebon Gate 2018#Diving Competition|The Caligos Diving Competition]] event.&lt;br /&gt;
&lt;br /&gt;
The [[Ebon Gate 2021/Treasure Trove|Treasure Trove]] will be at Ebon Gate for 2021 starting Oct 15. Look for &#039;an eel-etched raffle token&#039; to use with the Treasure Trove Raffles that you find at the games. It will draw once a night for 10 nights with jackpot-level prizes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;storyline&#039;&#039;&#039; opens the first week and continues through the month. That first week usually has storyline activities building up to the quest for the rest of the month. &#039;&#039;&#039;Catch up&#039;&#039;&#039; on the history and the story so far from the past 4 years at [[Caligos Isle]] - we expect this to be the last year at Caligos Isle and there could be one whopper of a bang conclusion.&lt;br /&gt;
&lt;br /&gt;
QUEST TRANSPORT EBON will get you to Caligos Isle from every city once the Festival Grounds are open.&lt;br /&gt;
&lt;br /&gt;
TICKET BALANCE will show you your various currency balances. For Ebon Gate, that&#039;s the seashells line.&lt;br /&gt;
&lt;br /&gt;
QUEST MERCHANT EBON will tell you how many services you have received at this Festival.&lt;br /&gt;
&lt;br /&gt;
[[Deep Sea Diving]] was the SimuCoin companion event to Ebon Gate from 2017 to 2019. It was retired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Quest===&lt;br /&gt;
&lt;br /&gt;
There is a smaller story-quest you can participate in/work on the rest of the month. There will be a quest-like progress item you collect and turn in. This earns a favor-like collection score for you that counts towards being able to qualify for the [[Ghezyte chelioboros bracelet]] upgrade for the year. If you missed previous years, you can do more of whatever the task is for the current year to catch up. Each year&#039;s favor requirement seems to double, so catching up may take some time.&lt;br /&gt;
&lt;br /&gt;
*2017: You turned in construction parts to complete the old temple on the top of the Isle&lt;br /&gt;
*2018: You found a thingie, took it to either the Warden or ??? to validate, depending on whether you want to fight against Ghezresh or have him win. Then they handed it back to you, changed, and you found a villager to give it to. Ghezresh lost this popular &#039;vote&#039; in 2018.&lt;br /&gt;
*2019: There are multiple different quest items, each unique to &amp;quot;Pro&amp;quot; or &amp;quot;Anti&amp;quot; Ghezresh community, see the Questing section further below for more details.&lt;br /&gt;
*2020: From the Ebon Gate previews on the [https://townsquarecentral.com/2020/09/30/a-tale-of-death/ Town Square Central Podcast], there&#039;s going to be 6 choices to make this year! You collect an item called &#039;species&#039; from the mini-games, digging, or trick or treating and use them to accumulate up to 4000 favor this year.&lt;br /&gt;
*2021: We&#039;re going to find out!&lt;br /&gt;
&lt;br /&gt;
==Shopping and Merchants:==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Still updating with 2021 information as it becomes available&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are [[Ebon Gate 2021 shop listing | so many shops]] at the Ebon Gate Festival; new scripts and items are often introduced at this festival. [[Ebon Gate Teasers Archive by The TownCrier| News, Previews and teasers]] trickle out for weeks before the event opens. Some of the shops have wares that are only available once a year during this time. There are multiple appearances by multiple merchants during the festival. Sometimes you may even see them simultaneously and you&#039;ll have to make a QUICK decision which merchant to find. The merchant appearances are often general services (GALD: [[Alter | &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;lterations]], [[Lightening | &#039;&#039;&#039;L&#039;&#039;&#039;ightening]], or [[Deepening | &#039;&#039;&#039;D&#039;&#039;&#039;eepening]]); sometimes only one or two of those things; sometimes unlockings only, or in addition. There could merchants who will provide custom tattoos, customize your features, and other special offerings. Some merchants might only work on their own things. Some merchants you dare not ever ask them to alter something they&#039;ve made, remember to read all the signs. Rare unlocking and services can sometimes be found during the festival time. &lt;br /&gt;
&lt;br /&gt;
Look for the Buyer&#039;s Choice shopping guide to come out. This is a compilation of shoppers&#039; choices of the best buys of each year. Look for previous ones [[TownCrier/Buyer&#039;s Choice Shopping Guide | at this list]] on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Remember to read all the signage. We are &#039;&#039;not responsible&#039;&#039; for your safety when you ask Kyrinthe for something in pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2021 Schedule:&#039;&#039;&#039; Stay tuned to the main Ebon Gate page and to the TownCrier for details. Most will be announced in advance so that you can plan for them, but some will just pop up. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oct 1: First Week&#039;&#039;&#039; Storyline historically begins this week; most shops are available for window-shopping; Seashell-taking shops probably will already be selling things.&lt;br /&gt;
* &#039;&#039;&#039;Oct 2-7:&#039;&#039;&#039; Live GM-Hosted Games Week in Plat. Schedule at: [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18255 Forum Post]&lt;br /&gt;
* &#039;&#039;&#039;Oct 8: Week 2&#039;&#039;&#039;&lt;br /&gt;
** Oct 8-31: Shops are open for business (starts ~9pm eastern on the 8th)&lt;br /&gt;
** Digging and Games begin, including fishing, digging up crates on the beach, the mini-games, Arena of the Abyss, The Competition High Dive, Necropolis, and Mist Survivor&lt;br /&gt;
** Oct 8-31: The Trick or Treat SimuCoin companion event&lt;br /&gt;
** &#039;&#039;&#039;Oct 9-14:&#039;&#039;&#039; Live GM-Hosted Games Week in Prime. Schedule at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18255 Forum post] (all times listed are eastern)&lt;br /&gt;
*** &#039;&#039;&#039;Entrail Tos&#039;&#039;&#039;s: Saturday, 10/9 Noon&lt;br /&gt;
*** &#039;&#039;&#039;Sing Me An Epitaph&#039;&#039;&#039;: Sunday, 10/10 2PM&lt;br /&gt;
*** &#039;&#039;&#039;Pick Your Poison&#039;&#039;&#039;: Monday, 10/11 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Anemone Anagrams&#039;&#039;&#039;: Tuesday, 10/12 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Spooky Storytelling&#039;&#039;&#039;: Wednesday, 10/13 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Caligos Comestibles&#039;&#039;&#039;: Thursday, 10/14 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Ebon Gate Costume Contest&#039;&#039;&#039;: No Date Yet&lt;br /&gt;
** &#039;&#039;&#039;Oct 8-15:&#039;&#039;&#039; Platinum&#039;s Merchant Week&lt;br /&gt;
* Oct 15-25: [[Ebon Gate 2021/Treasure Trove|Treasure Trove]] token raffle drawing once a day on the Jangling Junker&lt;br /&gt;
* &#039;&#039;&#039;Oct 15-22: Week 3&#039;&#039;&#039; Merchant Week in Prime! There are SO many merchants. It usually includes:&lt;br /&gt;
** Live Merchant sessions for GALD&lt;br /&gt;
** Live Merchant sessions for Unlocking things - Many of these unlocks are only offered at Ebon Gate. Get them while you can!&lt;br /&gt;
** Misc. Merchant appearances for features, tattoos, imbedding, flares, signature verbs, and more&lt;br /&gt;
** Specialized Merchant appearances for Weighting/Padding/Sighting (bring all the money)&lt;br /&gt;
** Specialized Merchant appearances for script swapping, attribute stripping (spikes, weighting, padding, whatever, and other hoped-for rare services like fusion services)&lt;br /&gt;
** Raffles - so many raffles. Many of these raffles have prizes that are offered only once or twice a year! Remember these require silvers, not notes, and &#039;&#039;read all the signage&#039;&#039; Look for Rovvigen&#039;s Raffle page at the [https://gstowncrier.com/ TownCrier web site] for the detailed listing of all the raffles&lt;br /&gt;
** Fish Hooking - random special merchant offers that appear on the ground as some item in front of you. The first person to get the random item gets poofed to a merchant directly! This could happen other times, too. Always be on the lookout.&lt;br /&gt;
* &#039;&#039;&#039;Oct 23-31: Week 4&#039;&#039;&#039; Storyline Finales; Finish your shopping; Finish your games; Finish your quest - it is all going to be over soon!&lt;br /&gt;
* &#039;&#039;&#039;Oct 30: Eve of Reunion Event&#039;&#039;&#039; in Prime  11pm to 1am: use your invitation to attend. More info at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18348 Forum post]&lt;br /&gt;
* &#039;&#039;&#039;Oct 31: Eve of Reunion Event&#039;&#039;&#039; in Plat 10pm to 11:30pm More info at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18348 Forum post]&lt;br /&gt;
&lt;br /&gt;
==Ala Carte Pricing==&lt;br /&gt;
There is no entrance fee to wander the venue, see the sights at Caligos Isle, window shop, get a feel for what you want to do, and take part in some of the activities and events. You buy a pass only for the activities you want to participate in.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Event Type&lt;br /&gt;
! Notes&lt;br /&gt;
! Type of Pass&lt;br /&gt;
! Entry Cost&lt;br /&gt;
|-&lt;br /&gt;
| Storyline || Oct 1-7, plus whatever task/s the rest of the month || No pass required || Free&lt;br /&gt;
|-&lt;br /&gt;
| GM-Hosted Live Games || Plat: Oct 1-7&amp;lt;BR /&amp;gt;Prime: Oct 8-15 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping || Oct 8-31: Goods for sale in silvers, seashells, and sometimes tickets or bloodscrip; good all month || Shopping Pass&amp;lt;BR /&amp;gt;Good all month || 1,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping in Stores with Seashell Prices || Oct 8-31 (might be available before the 8th, seashells ARE special and all!) || No pass required || Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Permifier || Oct 8-31 (or before) || Pretty sure the Obelisks do not require a pass&amp;lt;BR /&amp;gt;Spend tickets or seashells, there is an obelisk for each. || Tickets or Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Games, Activities || Oct 8-31&amp;lt;BR /&amp;gt;Digging (2,000 silvers/shovel), Mini-games (1,000 silvers per play), Mist Survivor, etc || Game Pass&amp;lt;BR /&amp;gt;good for 7 consecutive days from the time it is first used, there is also a daily pass || 1,500 SimuCoins for week&amp;lt;BR /&amp;gt;400 SimuCoins for 1 day&lt;br /&gt;
|-&lt;br /&gt;
| Trick Or Treat || Oct 8-31 || SimuCoin Entry || They are 100 SimuCoins for each set of 10 door-knocks.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| Oct 8-31&amp;lt;BR /&amp;gt;Purchase your supplies ahead of time&amp;lt;BR /&amp;gt;and then enter the fishing area by paying 50 seashells || No pass required|| 50 Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Diving Competition|| Oct 8-31, 50 seashells per dive || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Week &amp;amp; Raffles || Plat: Oct 8-15&amp;lt;BR /&amp;gt;Prime Oct 15-22 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Questing Item Bracelet End Prize || Work through the month to qualify to get it upgraded each year, or catch up if you are behind. || No pass required || This final prize item costs 250,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Oct 8-31: Dungeon Crawl|| No pass required || 250 seashells &lt;br /&gt;
|-&lt;br /&gt;
| Treasure Trove || Oct 15-25: Token Raffles draw once a night || Free, no pass required|| 1 Token per raffle entry&lt;br /&gt;
|-&lt;br /&gt;
| The Arena of the Abyss || Oct 8-31|| No Pass || 100 seashells entry&lt;br /&gt;
|-&lt;br /&gt;
| Jangling Junker (Prize Wall) || Oct 8-31 || No pass required || Spend your seashells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games, and Fun:==&lt;br /&gt;
&lt;br /&gt;
* There are live games hosted by a GM. See the schedule under the FESTIVAL command within GemStone&lt;br /&gt;
** [[GHOUL]] Games (BINGO) are a favorite, there will be several of these&lt;br /&gt;
** Salvaged from the Sea - (scavenger hunt?)&lt;br /&gt;
** Sing Me an Epitaph - Someone has died.  Twenty someones actually, but unfortunately we have nothing to mark on their gravestones or tell for their eulogies.  We will be enlisting the help of twenty of you to help us!  Each presenter will receive a paper detailing one grisly demise, and each player will have fifteen minutes to write a song commemorating the fallen.  Please keep presentations to three minutes or less.&lt;br /&gt;
** Storytelling - It&#039;s time to bring out your bone-chilling tales, creepy stories, and murder mysteries at this year&#039;s storytelling contest.  Presenters should keep their tale to five minutes or less.  Spectators are welcome, but beware: here in Feywrot Mire, things definitely go bump in the night!  Bring a torch and someone to protect you, as this night may prove to set your spine to tingling and your hair to standing on end.&lt;br /&gt;
** Anemone Anagrams - Anagram game, read/listen to the rules. It&#039;s a fav!&lt;br /&gt;
** Pick Your Poison - Last man standing poisoned drinks game&lt;br /&gt;
** Entrail Toss - It&#039;s a food fight that takes on a whole new meaning as forty contestants battle one at a time to throw their food at a living target.  What?  A living, moving target?  That just makes it all the more fun!  See if you have good aim or are left in the dust in this game of hand-eye coordination!&lt;br /&gt;
** Costume Contest - Wear your best (or worst) costume attire and compete not only for prizes, but the envy of your friends!  This year&#039;s categories are Most Creative, Most Elegant, Scariest, Funniest, and Best Duo.&lt;br /&gt;
** Caligos Comestibles - a CHOPPED-like food competition, Caligos style.&lt;br /&gt;
* Mini games: pick from fun little automated games of chance that run 24/7 during Ebon Gate. Win seashells and prizes. Keep collecting seashells for your exclusive shopping.&lt;br /&gt;
* Keep Eyes Open at this festival, all the time! You never know what&#039;s going to happen when.&lt;br /&gt;
* Raffles - there will be many raffles held during the merchant week. There were 72 raffles during the 2019 Merchant week. Stay tuned to the raffles with [http://gstowncrier.com/category/raffle/ Rovvi&#039;s Raffle Reports] and the TownCrier. &#039;&#039;&#039;Read.The.Signs.&#039;&#039;&#039;&lt;br /&gt;
* Digging is a favorite every year. You buy your shovels for silvers, and dig around the beach for treasure boxes of tickets and/or loot!&lt;br /&gt;
* Fishing - costs seashells to enter. Remember there are two locations to fish from! There is one in the games area at the indigo pools (Lich room 26724), and another one you access from the north part of the village at the jetty (Lich room 27578).&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/534/master-fisherman-beldannon-s-guide-to-fishing/ Beldannon&#039;s Fishing Guide]&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/550/official-fishing-in-elanthia-wyrom-s-guide/ Wyrom&#039;s Fishing Guide]&lt;br /&gt;
* Competition High Diving&lt;br /&gt;
* The Necropolis ... take your best friends on a dungeon crawl that you&#039;ll never forget. Combat, traps, puzzles, and more! 250 seashells per person. Read the details from the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/16110 opening announcement in 2018] at the Officials.&lt;br /&gt;
* Mist Survivor - A Last Man Standing game down in the center of the Sea Caves area. Bring Friends. 1,000 silvers per person, requires game pass. Who will be the last adventurer standing in a multiplayer competition? It’s not on the map, but we’ve got directions! At the Northeastern Vantage of the main shops level, move into the cave mouth. Take the uneven path as if you were going to the Tidepools game (lich room 26529). But don’t go down! Look for a small dark cave, go in. There’s a minimum of 3 players. Bring all your friends and see who lasts the longest vs. the poisonous mists!&lt;br /&gt;
* Treasure Piles with lesser tier prizes of previous years can be searched with seashells: Common-5 seashells (room 26438), Uncommon-25 seashells (26589), and Rare-125 seashells (room 28547)&lt;br /&gt;
&lt;br /&gt;
==Questing:==&lt;br /&gt;
* There is a storyline opening the first week of Ebon Gate. As near as I can explain, you follow the hints to listen/watch for a storyline that progresses night by night. Someone might need your help, there might be a mystery to solve. Many, many people will attend these, so be courteous of &#039;noise&#039; you may make. It usually continues through the rest of the month with whatever the long-term task is that needs to be done. Last year, there were several different factions, fighting for the outcome, in fact.&lt;br /&gt;
* In 2018, the Necropolis returned, reworked for Caligos Isle. You will find it off the trail in room 33 on the Caligos Map, then to the portal. Look for the [http://forum.gsplayers.com/showthread.php?92916 walk-through at the PC] from Mister Goat.&lt;br /&gt;
* Arena of the Abyss was added in 2019. This is the only time of the year people can charge their [[Necrotic ring]], by battling the things in the Arena.&lt;br /&gt;
* You can only [[convert]] to the deity [[Ghezresh]] during Ebon Gate. You can get a hint on how to begin your journey by finding the [[Olienne|Ezreshi]] wandering the Sea Caves and asking her about Ghezresh. For additional help on how to complete the quest, please visit [[Converting_to_Ghezresh|Converting to Ghezresh]] &#039;&#039;&#039;- SPOILERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====2021 Storyline====&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18322 Introduction post from GM Thandiwe]&amp;lt;br /&amp;gt;&lt;br /&gt;
Last Week of September&#039;s Mainland Start: [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18341 The Wrath of the Father Storm] post by GM Thandiwe&amp;lt;BR /&amp;gt;&lt;br /&gt;
During first mainland storyline night:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;An aquamarine light splashes through the area, washing away the last traces of eel guts and crab shells.  Disembodied, a voice whispers, &amp;quot;Find my daughter, you must bring her to Caligos.  Find the fragments of what she is and tell them to flee.&amp;quot;  As the voice speaks, an echo of the sophranic voice trails behind it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
TownCrier [https://gstowncrier.com/news/ebon-gate-storyline-prequel-taillistim-2021/ Report from the mainland prequel to this year&#039;s storyline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 1 Summary:&#039;&#039;&#039; GM Thandiwe Summarized the Ebon Gate prequel to the storyline this year as it built up on the mainland. Which led up to the first night on Caligos. Here&#039;s what created those Nereids, and here is her warning now, &amp;quot;Flee Caligos. He is coming.&amp;quot; Link to the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Announcements/view/586 complete forum post]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night 1 at Caligos:&#039;&#039;&#039; The rescued Nereids were taken to Caligos and merged back into Galaytea, Nereid of Seafoam, and we learned she, they, were sent to help get the people of Caligos safely to sea before the Storm Father destroys the Isle on the Eve. (You know, AGAIN.) A group took her to share this message with Omiko of the small seaside village, where the people started to build boats. (Oct 1, 2021)&lt;br /&gt;
&lt;br /&gt;
===The Month-Long Favor Quest===&lt;br /&gt;
There will be a month-long storyline and quest that allows you to build up what is called favor to help you qualify for the special EG magic item boost each year, the [[Ghezyte chelioboros bracelet]].&lt;br /&gt;
&lt;br /&gt;
====2021 Quest Information====&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18322 Introduction post from GM Thandiwe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HE IS COMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all starts with the sea-glass bauble.&lt;br /&gt;
&lt;br /&gt;
Using the Analyze of the bauble and the posted backstories, here are the nine quest choices this year for your baubles, and your quest favor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be sure to LOOK and ANALYZE everything when you are taking part in the quest and know that there are consequences in everything.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 32%;&amp;quot;| &#039;&#039;&#039;Quest Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 50%;&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 18%;&amp;quot;| &#039;&#039;&#039;Quest NPC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3944 A Tale Of Survival]&lt;br /&gt;
|The race against time to get the villagers off the island begins and you can help in their plight.&lt;br /&gt;
|Wise Woman [[Omiko]] in the Fishing Village&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3945 A Tale Of Love]&lt;br /&gt;
|Fearful to step onto the island and succumb to the same curse as his beloved, Jothi needs your help in breaking the curse on Captain Elyssbeth. Look for Jothi in a small inlet, give him the bauble and follow directions.&lt;br /&gt;
|[[Jothi]], First Mate of the Niima’s Promise, a rheumy-eyed half-elven sailor&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3946 A Tale Of Salvation]&lt;br /&gt;
|Bring Shamire your ghezyte-veined sea glass bauble and he will charge you with helping him gather the animals that roam the jungle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
Bring them back to him so that he can fill the ark and bring them to safety before the portended hour is upon the island. Find Warden Shamire at the Jungle Coast on a Rickety Pier.&lt;br /&gt;
|[[Shamire]], Warden on Caligos Isle&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|A Tale Of Desperation&lt;br /&gt;
|(This story-post has not been made yet.) Find the Ezreshi Olienne in the Caves of Caligos and give her the bauble.&lt;br /&gt;
|The [[Olienne|Ezreshi]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|rowspan = 6|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3943 A Tale of Ownership]&amp;lt;br&amp;gt;&lt;br /&gt;
The Arkati Angle has 1 quest name with FIVE options. Take the Bauble to the clerical type named, they will bless it, and then use the species they give back to you to FLIP it at one of the haunted ones.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The fight for the souls of the departed on Caligos has begun and you can help in the battle for their souls. Six ghosts, those that remain from the Original Fall of Caligos, wander the island. These are the first deceivers of Ghezresh and as such, they are more difficult to sway from their lord. &amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
Each Arkati&#039;s point of view and representative is listed here:&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Niima]] - Galaytea is here to offer forgiveness to those that turned away from her Grandfather, Charl, and offer them a peaceful place amid the sea where Lady Niima’s friends abide. Bring your bauble to her to support this effort.&lt;br /&gt;
|Nereid [[Galaytea]], at the Water&#039;s Edge near the Village&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Lorminstra]] - If you want to offer the haunted spirits redemption, then bring a ghezyte-veined sea glass bauble to Brother Aoden, who will bless them so that the ghosts can be entered into Lorminstra’s embrace.&lt;br /&gt;
|Brother [[Aoden]], in Promise of Winter shop&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Luukos]] - If you want to offer eternal damnation, then bring a ghezyte-veined sea glass bauble to the Priestess Lurinne, who will bless them so that the ghosts can be conscripted into Luukos’ army.&lt;br /&gt;
|Priestess [[Lucinne]]. in The Mantle of the Elapid&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Gosaena]] - If you believe that oblivion is the only path for the betrayers, then bring a ghezyte-veined sea glass bauble to Seer Veidae.&lt;br /&gt;
|Seer [[Veidae]] - in A Modest Square Grey Linen Tent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Ghezresh]] - If you believe that Ghezresh has a right to keep his Decivers, then bring a ghezyte-veined sea glass bauble to Father Thombe and he will infuse them with the power of Ghezresh.&lt;br /&gt;
|Father [[Thombe]], who wanders Caligos.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Years&#039; Quest Info===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| 2020 Quest Information&lt;br /&gt;
|-&lt;br /&gt;
|====2020 Quest Information====&lt;br /&gt;
[https://www.gstowncrier.com/featured/a-tale-of-death/ Thandiwe introduces the Theme]&amp;lt;BR /&amp;gt;&lt;br /&gt;
[https://www.gstowncrier.com/news/a-tale-of-death-begins-ebon-gate-storyline-for-2020/ Thandiwe introduces the cast of characters opening night]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: May contain spoilers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2020, new characters and options were introduced, as hinted in the above links. Your goal is to accumulate 4000 favor this year. If you were caught up in 2019, that&#039;s 1000 more this year. Each species, when blessed and subsequently acted on, gives 20 favor towards this goal.&lt;br /&gt;
&lt;br /&gt;
If you missed an Ebon Gate or 3, you can make up all this favor this year by accumulating up to 4000 favor that you need.&lt;br /&gt;
&lt;br /&gt;
The favor goal is needed to unlock the quest bracelet for each year. Purchase your quest bracelet up in the mountain temple above the second level of shops. It becomes automatically unlocked at the end of Ebon Gate to all those who accumulated the requisite amount of favor.&lt;br /&gt;
&lt;br /&gt;
=====Backing the Arkati in 2020=====&lt;br /&gt;
Take your species to one of the clerics who traveled to Caligos as representatives of the Arkati to restore the dead to their proper place in Elanthia. Give it to them. They will bless it and hand it back to you.&lt;br /&gt;
&lt;br /&gt;
* Lorminstra Representative, Aoden, is in an airy black and white silk tent on the east side of the main shopping tier of Caligos, called Promise of Winter.&lt;br /&gt;
* Gosaena Representative, Veidae, is in a Modest Square Grey Linen Tent on the main shopping tier of Caligos at the northwestern corner.&lt;br /&gt;
* Luukos Representative, Lucinne, in the striped olive greent tent at Harborview on the west of the main shopping tier of Caligos, in the shop called Mantle of the Elapid.&lt;br /&gt;
&lt;br /&gt;
After you hand it to them, you will need to FLIP the species at one of the ghosts that haunt Caligos. There are a number of kinds of them, ghosts, apparitions, phantoms, etc.&lt;br /&gt;
&lt;br /&gt;
Then you will earn your favor.&lt;br /&gt;
&lt;br /&gt;
To check your favor status, go to the Fishing Village at the north side of the Caligos map, go through the fissure on the east side of their small village, and pray there.&lt;br /&gt;
&lt;br /&gt;
=====Seashells From The Locals in 2020=====&lt;br /&gt;
&lt;br /&gt;
For whatever reason this year, you gain no favor from supporting the warden or the wise woman at the fishing village. but they will exchange your species for 2 seashells, and thank you kindly for it. This is a nice option for when you have filled your favor quota for the year and still have species.&lt;br /&gt;
&lt;br /&gt;
=====Backing Ghezresh in 2020=====&lt;br /&gt;
&lt;br /&gt;
(Unknown how this is accomplished. I&#039;m pretty sure it starts with taking the species to the Esreshi, though.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| 2019 Quest Information&lt;br /&gt;
|-&lt;br /&gt;
|===2019 Quest Information===&lt;br /&gt;
The favor quest for Caligos Island EG 2019 was a bit more involved than the previous year. Ghezresh looks to restore his temple on the island by rebuilding the tile work and making it grand once more. The villagers of the island seek to expand into the fishing village that was found in 2018 and are looking to build homes there. There are numerous different types of favor items, but only some can be used by one side or the other. It is not yet clear if it is a competition or not.&lt;br /&gt;
====Anti-Ghezresh====&lt;br /&gt;
This year marks the start of repopulating the area and to do so we need to build some homes. Most rooms in the fishing village area, the center of which is lich room number 27553, should have the following: a large rectangular hole in the ground and a pile of construction tools. The rectangular holes are foundations that need to be built. There appears to be multiple phases of construction as well, which will be detailed below as they are found. For now, the following items can be placed into the rectangular hole and provide 25 favor for EG:&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These items, when placed in the hole, will incur some RT and provide 25 favor. You can find the fishing village by heading to the northern passage/slope and heading down the trail. Follow the path down and into the village. You will know you are in the right area by seeing luminous stones on the ground, protecting you from the mist.&lt;br /&gt;
Anti-Ghezresh forces can also deny the pro-Ghezresh forces favor by taking the following items to the Warden, who wanders around the High Plateau area (center of the island, up the vortex) and handing over items. They will be rewarded a few seashells for doing so. The following items can be denied:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Handing a building material to the Warden:&lt;br /&gt;
Pointing at your grey boulder, a scruffy-faced half-elven warden says, &amp;quot;That&#039;s just what we need up in the village.  You bring it up that way, and help those folks build a home.  It will go a long way, but if you aren&#039;t interested in in doing that, then, I could take it off your hands.  Just give it to me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handing a tile to the warden:&lt;br /&gt;
Frowning, his brows knitting together on his forehead, a scruffy-faced half-elven warden says, &amp;quot;Well, that can&#039;t be good.  I don&#039;t know what our little Olienne is up to this time, but I can guarantee it isn&#039;t good.&amp;quot;  Scratching at his head in thought, he says, &amp;quot;Why don&#039;t you give it to me again and I can take it off your hands?&amp;quot;&lt;br /&gt;
Second time:&lt;br /&gt;
A scruffy-faced half-elven warden accepts a tiny blue mosaic tile from you, quietly saying, &amp;quot;Let&#039;s make sure no one else can use this.&amp;quot;  He tosses it up to a lion-maned shaggy Caligos eagle, who catches it in her claws and soars away with it.  Smirking, he turns back to you and says, &amp;quot;Here you are for your troubles.&amp;quot;  As he hands you some coins, a lion-maned shaggy Caligos eagle flies in with empty talons and a triumphant cry.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
As the fishing village continues to be built up, the need for different materials became apparent. As the favor quest moves into &amp;quot;Phase 2&amp;quot;, new items begin to drop in the activities of Caligos Island. &lt;br /&gt;
*a forged horseshoe nail &lt;br /&gt;
*a blocky pine beam &lt;br /&gt;
*rough oak post&lt;br /&gt;
*smooth wooden plank&lt;br /&gt;
*rough piece of driftwood&lt;br /&gt;
&lt;br /&gt;
Around the fishing village there are now two possible items that can be built upon:&lt;br /&gt;
a rough oak frame resting upon a stone-lined foundation, this will accept PLANKS and NAILS and DRIFTWOOD&lt;br /&gt;
a stone-lined rectangular foundation, this will accept BEAMs and POSTS&lt;br /&gt;
&lt;br /&gt;
On the Edge of the village, lich room 27552 or East of the Old Well, there is a donation bin that will accept Phase 1 materials and give you favor.&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
Building continues at a quick pace, our foundations give way to frames which in turn are worked into roofless structures.&lt;br /&gt;
&lt;br /&gt;
A roofless rough oak structure can accept the following favor items:&lt;br /&gt;
*a square of thin grey shale&lt;br /&gt;
*a small vial of black tar&lt;br /&gt;
*a bluish grey slate tile&lt;br /&gt;
&lt;br /&gt;
=====Phase 4=====&lt;br /&gt;
The house that Caligos built.&lt;br /&gt;
 &lt;br /&gt;
A windowless and doorless structure will accept:&lt;br /&gt;
*painted wood casing&lt;br /&gt;
*a smooth glaesine window pane&lt;br /&gt;
*a warped wooden door&lt;br /&gt;
&lt;br /&gt;
====Pro-Ghezresh====&lt;br /&gt;
Ghezresh followers and supporters will find their task for 2019 is to build a Ghezresh temple. &lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
There are two items that are currently known to provide favor for Ghezresh supports that can be turned in by heading through a secret passage from EG to Zul Logoth. Head down to the sea caves playground and SEARCH for a tear in the atmosphere. By entering the tear you will be transported to a temple under construction. Head through the fracture in the wall and you will find a frame for setting your tiles in. PUT TILE IN FRAME to add to the mosaic. Waterproof bags of lime can also be put into a hole in the Chamber of the Dark, lich room number 26070 after heading through the tear in the atmosphere. This is a long journey and has a lot of RT when you move between rooms. The following two items provide 25 favor and assist Ghezresh:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Pro-Ghezresh forces can also deny anti-Ghezresh items by taking them to the Ezreshi and giving them to her twice. The following items will get you a handful of seashells and deny the favor item when handed to the Ezreshi:&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stones and boulders cannot be used for Pro-Ghezresh means.&lt;br /&gt;
&lt;br /&gt;
a waterproof bag of powdered lime, when offered to the Lithe Indigo-robed Ezreshi&lt;br /&gt;
Grinning in a dreamy fashion, a lithe indigo-robed Ezreshi says, &amp;quot;You must bring it to the city under the mountain.  If you build it high enough, then He will be free.  You may need to SEARCH nearby to find the road, and once you are there, you may need to climb some stairs, but if you find the frame or the hole, the plinth or the monolith, then all will be ready for Him.&amp;quot;&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
Work on the temple mosaic expands and with it comes the need for new materials. &lt;br /&gt;
Ghezresh followers will now find a collection bin by the Mouth of the Cave where the Ezreshi wanders around to put phase 1 materials in.&lt;br /&gt;
room 26529. woven collection basket&lt;br /&gt;
&lt;br /&gt;
Phase two materials can be placed in the frame now.&lt;br /&gt;
*a bright red mosaic tile&lt;br /&gt;
&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
A large limestone plinth exists now that needs to be chiseled into shape. Found in the Chamber of the Dark, lich Room # 26070.  &lt;br /&gt;
&lt;br /&gt;
*a sturdy limestone plinth&lt;br /&gt;
&lt;br /&gt;
=====Phase 4=====&lt;br /&gt;
A shortcut appears!&lt;br /&gt;
Search around for a new tear in the fabric of reality around Caligos (lich room 26596) and find a shortcut to the Monolith&lt;br /&gt;
&lt;br /&gt;
*Silver and green tiles&lt;br /&gt;
*A crystalline vial of liquid silver&lt;br /&gt;
*A small eel-carved stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Features:==&lt;br /&gt;
* The [[PERM-ifier]] - look for the obelisks to turn your favorite perfume, cologne, or other &amp;quot;fluffy&amp;quot; item that uses up doses into a bottomless one. One obelisk takes tickets, one takes seashells.&lt;br /&gt;
* The [[fusion]] shaman returned in 2019, earn fusion tokens to see him from the Arena of the Abyss.&lt;br /&gt;
* GMs usually offer extra GALD sessions with &amp;quot;fish-hooking&amp;quot;. That&#039;s when some little trinket suddenly appears out of thin air where you are standing. It will wiggle around a few times, and you should GET the item as soon as possible. They do not tarry long. The first person to grab it is transported to where a GM is working, and PRESTO! You&#039;ve got an alteration session!&lt;br /&gt;
* [[Ebon Gate auto flarer|The Auto-Flarer]] uses tokens found in games to put flares on your weapons&lt;br /&gt;
* There is usually a free clothing item made the very rare elesine silk given away. In 2020, GM Xayle posted that you can find it near the same place as years before, in the hidden ways at the Inn. [https://bit.ly/2FPOW7x Forum post] SPOILER ALERT with Lich room number below&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| Click for spoiler&lt;br /&gt;
|- &lt;br /&gt;
|Lich room 26767&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getting Ready for The Festival:==&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Japhrimel&#039;s interview, [[Hacking Merchant Week with Japhrimel]], is a collection of amazing information and tips he learned from previous Ebon Gate Festivals. It&#039;s worth a read, and a re-read every year. Japhrimel is an Ebon Gate Pro. He has this down to a science.&lt;br /&gt;
* This is the only time during the year when the Fusion Shaman will be around to turn enhancive items into enhancive Fusion orbs. See more about [[fusion|fusion at the wiki page]]. Buy your needed enhancives for this opportunity ahead of time.&lt;br /&gt;
* Consolidate your shopping money in the bank of the city you&#039;ll be attending from. The Ebon Gate bank draws from the city you enter from.&lt;br /&gt;
* Consolidate the gear/items you want worked on in the locker of the city you will be attending from. It&#039;ll be closer when you need it. Or carry them around with you.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep an eye out on SERVICE SHOW for Merchants. They’ll appear in Monsterbold, so they will stick out a bit. A few merchants do not announce, but use this method.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Stay tuned to GS Twitter - they might not use it for much of anything else, but they do sometimes use it for the pay Festivals. Just read the fine print since they mix plat and prime stuff up on the same channel (Don’t get me started about that…)&lt;br /&gt;
* Remember that you can now use [[ANALYZE]] on most things for sale in shops at a festival and [[INSPECT]] got a lot better in 2019.&lt;br /&gt;
* Unsure about the properties of something you have? Or something you buy at the Festival? Ask a bard to listen to the item sing. Look for one on SERVICE SHOW&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
* Have a Festival-specific large container you can drag around with you for all the things you want worked on by Merchants. You can quickly exchange it with the one in your locker of your usual stuff for a fast hunt or 6. (Lumnis happens whether Ebon Gate is open or not, after all.)&lt;br /&gt;
* Gather all the special materials you need for the alterations you want. Keep them in your Merchant Bag.&lt;br /&gt;
* Bring a standing cane for those times you are too loaded down and need to get back up. And they &#039;&#039;&#039;will&#039;&#039;&#039; happen, sometimes carrying your full merchant bag around, sometimes trying to get to a merchant or a raffle with all the silvers in your pocket.&lt;br /&gt;
&lt;br /&gt;
===Lich Preparations===&lt;br /&gt;
* LICH: update your map database if narost or go2 looks wonky &amp;lt;code&amp;gt;;repository download-mapdb&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;traffle&amp;lt;/code&amp;gt; to keep track of ALL the raffles that are about to happen. use the command alone at a raffle table to register it - then use the &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; command anywhere for a list of upcoming raffles. It does NOT keep track of whether you bought the ticket or not, and does not notify you since the raffles usually do.&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;wishlist&amp;lt;/code&amp;gt; to start your window shopping. Look in lich/logs/wishlist.log for the saved list of what you noted; the room number and shop room name appears with the text you add:  EX: &amp;gt; &amp;lt;code&amp;gt;;wishlist I think I really need the slim dark blue pants. They have pockets and are scripted with the flashy pants script&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt; to track your gear, and consider using it to make notes about your alteration and ideas, too&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tdig.ic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;;egdigger.lic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;digger.lic&amp;lt;/code&amp;gt; - it might help with the repetitive digging tasks. Be patient, the scripts may need to be updated for the new year!&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tgames.ic&amp;lt;/code&amp;gt; for those mini games action&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;roomorder&amp;lt;/code&amp;gt; to make just a little clearer sense of where you are in line. It tells you what GAZE LINE should.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;testme&amp;lt;/code&amp;gt; to do zest tests and more. Be sure you read the script for the options! When I say more, really, it&#039;s pretty feature laden.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;whatis&amp;lt;/code&amp;gt; to help you with abbreviations, initials, and all that special LINGO&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;multi&amp;lt;/code&amp;gt; for bulk purchase needs.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;foreach&amp;lt;/code&amp;gt; for general help with finding things, transferring them, and more. All the repetitive tasks will be just a memory with ;foreach. Thanks LostRanger!&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;survey&amp;lt;/code&amp;gt; to find all the things in a room and look in/on/etc them.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;invdb&amp;lt;/code&amp;gt; to help you track which locker/character has what things. Remember to update it after purchasing things!&lt;br /&gt;
* LICH: &amp;lt;code&amp;gt;;tune towncrier&amp;lt;/code&amp;gt; for both the Ebon Gate headlines and announcements from the festival grounds of events.&lt;br /&gt;
&lt;br /&gt;
===Your Front End Prep===&lt;br /&gt;
Whether it is Stormfront, Avalon, Wizard, Profanity, or something else, they can very likely make some things easier for you!&lt;br /&gt;
* Color code merchant names in unique highlighting color/s so you don’t walk right by one. (Been there, done that, missed the service…)&lt;br /&gt;
* Make sure your links are turned on in Stormfront so that those nested containers and rooms full of similar containers are easy to use by just clicking. ALT L toggles this in Windows. On a Mac, look for it in the Options button under advanced.&lt;br /&gt;
* SET DESC ON so you miss nothing in rooms&lt;br /&gt;
* Turn on logging in case you forget/lose/find a bug.  &amp;lt;code&amp;gt;;log&amp;lt;/code&amp;gt; works great&lt;br /&gt;
&lt;br /&gt;
===Reference Lists===&lt;br /&gt;
* Create lists of what you need worked on and keep the lists open in your text editor. Update this when you buy stuff at the fest!&lt;br /&gt;
** Make a list of what needs unlocking, the name of the script/merchant, and it’s current status - as well as it’s max status. Not all unlocking lingo is the same, this sometimes takes a trip to the wiki to unravel. As always, keep the items on you.&lt;br /&gt;
** Have a list of items you want altered with several different versions of alterations for that item. Just in case one gets turned down, you have options to fall back on. via  Cleric of Ta’Vaalor on Twitter&lt;br /&gt;
** Put more things on your list of alterations than you think you need. Did I mention already that there are &#039;&#039;so many merchants at Ebon Gate?&#039;&#039;&lt;br /&gt;
** Make a list of what needs lightening. And keep the items with you. &#039;&#039;Seconds count&#039;&#039; at a Merchant appearance.&lt;br /&gt;
** Make a list of what needs deepening, and keep the containers with you.&lt;br /&gt;
** keep a list in notepad or something of what items you buy in what store and what the merchant is so when the merchant pops in, you know what item to grab. I use &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt;&lt;br /&gt;
* As you buy things at the festival keep notes about what NEW things will need to be unlocked while the merchant/s are at the festival. (Or Lightened or Deepened)&lt;br /&gt;
* Use the [http://fenogsregulars.weebly.com/fashion.html Gownifier] when you need alteration ideas - even when it is not for a gown. This is a brilliant web page from Fenog&#039;s Regulars.&lt;br /&gt;
&lt;br /&gt;
==During The Festival:==&lt;br /&gt;
&lt;br /&gt;
===Locations ===&lt;br /&gt;
&lt;br /&gt;
Use QUEST TRANSPORT EBON from most places in cities.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate Traditional Entrance locations, which will probably take you to the outskirts of the old Feywrot Mire grounds, where you can catch a ship to Caligos Isle. Later, after it is fully open, I think a portal opens and no ship ride is involved. This is sometimes used for kick off storyline event times.&lt;br /&gt;
&lt;br /&gt;
The command, QUEST TRANSPORT EBON, is instant and requires no boat ride or visit to Feywrot Mire.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
! Lich Room#&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Temple, Foyer || 2334&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || River Road || 10841&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Liabo Plaza || 1484&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Shimmarglin Var || 29&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Amaranth Court || ?&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle (Kharam-Dzu) || Vaalin Street, Temple District || 1978&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Town Square, Southeast || 282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth || Hall of Arches || 9408&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle || Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Use the first week to figure out who each shop&#039;s merchant is (if there is any signage) so you&#039;ll know if a merchant announcement mentions the shop you are interested by merchant name only. It can happen either way.&lt;br /&gt;
* Remember that ;go2 probably knows the shop you are looking for by name:&lt;br /&gt;
&amp;lt;code&amp;gt;  ;go2 fantabulous&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;  ;send&amp;lt;/code&amp;gt; the number on the list that matches if you get a list.&lt;br /&gt;
* TIP For Raffles: look at the ticket carefully AND read the sign on the raffle table. This will tell you if you need to be present in the room when the raffle draws or just in the game somewhere.&lt;br /&gt;
* Second Raffle suggestion:  use &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; to help you list out the raffles even when you are nowhere near that one table you really can&#039;t remember the time on.&lt;br /&gt;
* Third Raffle lifesaver: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to listen for Raffle Reminders&lt;br /&gt;
* Do your general shopping before Merchant Week so you never miss a merchant or forget to buy something after the Merchants and Games wear you out&lt;br /&gt;
* Not sure what a new item you bought does? Ask a bard to sing to it. Wonder about that THING you won, you dug up, or you found? Try RECALL on it first, many festival items now come pre-sung. If not, ask a bard!&lt;br /&gt;
* Read.All.The.Signage at shops, merchants, raffles, and games.&lt;br /&gt;
* Talk to the NPC island residents&lt;br /&gt;
* If you have one of the [[Intricately painted tin carousel|nitricately painted tin carousels]] from the old Ebon Gate quests, get its annual recharging done by the Incanter, who wanders about Caligos Isle.&lt;br /&gt;
* Finish your Quest requirements this year to trick out the bracelet, you can make up prior years, but if you do not finish this year, you will never be able to again, this is Caligos Isle&#039;s last year for Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
===The LINGO===&lt;br /&gt;
* New to GemStone and/or Ebon Gate? There&#039;s a rash of lingo that&#039;s about to be thrown at you. &lt;br /&gt;
** [[GALD]] or General Merchant Services means: [[alteration|General Alteration]], [[Lightening]], or [[Deepening]]. &lt;br /&gt;
** the [[Analyze|ANALYZE]] command will give you overall altering info and unlock status about most items.&lt;br /&gt;
** the [[Inspect||INSPECT]] command will give you most of the item&#039;s properties like number of enchants, weight, etc. &lt;br /&gt;
** Familiarize yourself with the rules under the [[ Alter|ALTER]] verb, too.&lt;br /&gt;
** EG is how everyone will abbreviate the event, both in and out of character.&lt;br /&gt;
** Lich users, consider downloading ;whatis to help you through some of the lingo&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
* READ ALL THE SIGNS near a merchant. Some of the shops will have the signs up even if the merchant is not working right then. (Don&#039;t be the one asking for a pink thing from Kyrinthe!) &#039;&#039;&#039;Read all the signs.&#039;&#039;&#039;&lt;br /&gt;
* Become familiar with alteration rules if you&#039;re going to have that type of work done. The command [[ALTER]] in GemStone goes over lots of what you need to know in great detail. Ask for help if you need on LNet, and if alterations are just NOT one of your life-skills, never fret about asking the merchant for help. Give the merchant an idea of what you want, maybe why you want it in some circumstances, and then give them your trust.&lt;br /&gt;
* Use the wiki to plan your shopping!&lt;br /&gt;
* Merchants will pick various methods to determine what order, or how many people they will be able to help.&lt;br /&gt;
&lt;br /&gt;
==Page Version Info==&lt;br /&gt;
(Updated for Ebon Gate 5121 / 2021)&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Converting_to_Ghezresh&amp;diff=154575</id>
		<title>Converting to Ghezresh</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Converting_to_Ghezresh&amp;diff=154575"/>
		<updated>2021-10-08T03:59:14Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: added note about finding Ezreshi and asking about Ghezresh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Ghezresh]] himself only cares about increasing his own power, those who convert to him are normally unwittingly enthralled and convinced that he is a deity that will fulfill all of their deepest desires. His followers are known to occasionally hear voices in their head of him beckoning for them to return to be near him. Converting to Ghezresh involves a quest only done during [[Ebon Gate]] [[festivals]] taking place at [[Caligos Isle]].&lt;br /&gt;
&lt;br /&gt;
You can get a hint on how to begin your journey by finding the [[Olienne|Ezreshi]] wandering the Sea Caves and asking her about Ghezresh.&lt;br /&gt;
&lt;br /&gt;
==Guide to Convert==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
===Necessary Items===&lt;br /&gt;
&lt;br /&gt;
Conversion will require an egg, an indigo tidal pearl, and your soul. Two of these items are obtained from the Fishing and Digging games at Ebon Gate, details of which can be found at the [[Ebon_Gate_primer_-_Caligos_Isle#Games.2C_and_Fun:|Ebon Gate Primer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg&#039;&#039;&#039;&lt;br /&gt;
*A yellowed marble-sized egg. These are obtained by fishing at EG and they have a low chance of appearing when cutting open a fish for their treasure. You may also buy it from players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearl&#039;&#039;&#039;&lt;br /&gt;
*An indigo tidal pearl. Randomly found as a rare treasure from doing the digging minigame at EG. You may also buy it from players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your Soul&#039;&#039;&#039;&lt;br /&gt;
*Dying is involved in completing the quest. Having a deed is recommended. You will also want to die in a place where people can find you.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
&lt;br /&gt;
*Once you have the necessary items, you need to eat the egg.&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Once you eat the egg, you have 12 hours to complete the quest. This is more than enough time, but don&#039;t get lazy and eat the egg and not follow through until the next day or you may need an ASSIST to help restart the timer.&lt;br /&gt;
*Go to the following room:&lt;br /&gt;
&lt;br /&gt;
[Caligos Isle, Shadowed Grotto - 26615]&lt;br /&gt;
&lt;br /&gt;
*In this room is a stairway of which there is a door. PUT PEARL IN DOOR.&lt;br /&gt;
*You will be given a confirmation on if this is what you want to do. After confirming, you will be moved to the Birthing Chamber.&lt;br /&gt;
*There is a bowl with seaweed inside. GET SEAWEED FROM BOWL.&lt;br /&gt;
*KNEEL.&lt;br /&gt;
*EAT MY SEAWEED.&lt;br /&gt;
*You should be given the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[You have begun the journey to Ghezresh.  You should probably leave this area now and rejoin your group, if applicable.  You have 5 minutes to do this.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Find a place where a cleric and empath can easily find you. You can even leave Caligos Isle and go to a place like Town Square Central.&lt;br /&gt;
&lt;br /&gt;
*Wait around and then enjoy your sudden yet inevitable death. Let the crowd marvel when you abruptly and gruesomely die in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congrats! You are now a follower of Ghezresh! May all of your desires be fulfilled through his will!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&lt;br /&gt;
* [[Ghezresh]]&lt;br /&gt;
* [[Origins_of_Ghezresh|Origins of Ghezresh]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Caligos_Isle]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ghezresh&amp;diff=154574</id>
		<title>Ghezresh</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ghezresh&amp;diff=154574"/>
		<updated>2021-10-08T03:55:36Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: /* Additional Information */ added Converting to Ghezresh - SPOILERS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity&lt;br /&gt;
|domain = &lt;br /&gt;
|symbol = a chelioboros&lt;br /&gt;
|pantheon = &lt;br /&gt;
|relationships = &lt;br /&gt;
|smite = Bane&lt;br /&gt;
|critical = Disintegration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- OFFICIAL DESCRIPTION SHOULD GO ON THE Gods of Elanthia PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghezresh&#039;&#039;&#039; is a spirit of the deep oceans. It is said to have come from a realm of elemental fire, but has become twisted over the eons in its watery prison, turning to deceit and manipulation to sustain itself. Its preferred physical manifestation is that of a great indigo eel, and its symbol is the &#039;&#039;chelioboros&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Found in a variety of iconography on [[Caligos Isle]] is a circular symbol consisting of an eel, its body twisted and aberrant in form, captured in the act of devouring itself. Distinguishing head from tail is nearly impossible, and the imagery evokes a sense of confusion and trepidation undoubtedly rooted in the malformed figure of the creature as well as the abhorrent act in which it is engaged.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&amp;lt;small&amp;gt;Unofficial IC information goes here&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Origins of Ghezresh]]&lt;br /&gt;
*[[Converting_to_Ghezresh|Converting to Ghezresh]] &#039;&#039;&#039;- SPOILERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Ghezresh was introduced at [[Ebon Gate 2017]]. He is a Lesser Spirit but his origin story implies he may have began as a [[Great Elemental]].&lt;br /&gt;
&lt;br /&gt;
The term &#039;&#039;chelioboros&#039;&#039; is unique to the lore of Ghezresh. It is derived from Greek χέλι, &amp;quot;eel&amp;quot;, and -βορος, &amp;quot;devouring&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Censure messaging for Ghezresh makes a rare post-ICE reference to [[unlife]].&lt;br /&gt;
{{Arkati-spells-LST}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Arkati%20and%20Other%20Spirits/Ghezresh/view Officials folder]&lt;br /&gt;
{{Arkati}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lesser Spirits]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=154573</id>
		<title>Ebon Gate primer - Caligos Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=154573"/>
		<updated>2021-10-08T03:53:30Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: /* Questing: */  added entry about Converting to Ghezresh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;An Ebon Gate Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quick Reference Links==&lt;br /&gt;
* [[Ebon Gate 2021|Main Ebon Gate 2021 Page]]&lt;br /&gt;
* [[Ebon Gate Teasers Archive by The TownCrier/2021|Ebon Gate News, Previews, and Teasers]]&lt;br /&gt;
* [[Ebon Gate 2021 shop listing]] (remember to give Team Wiki a week to get these updated. If you want to help make it faster, look over: [[Help:Festshop script]])&lt;br /&gt;
* [https://gstowncrier.com/raffle/ebon-gate-2021-raffles/ Ebon Gate Raffle Tracker] by Rovvigen&lt;br /&gt;
* [[Ebon Gate 2021/Treasure Trove|Treasure Trove]]&lt;br /&gt;
* Archived Past [[Caligos Isle|Ebon Gate Storylines from Caligos Isle]]&lt;br /&gt;
* Buyer&#039;s Choice for Ebon Gate 2021&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Ebon Gate 2021|Ebon Gate]] is a huge, multi-faceted annual Festival Event in GemStone. The 2017 Ebon Gate was the first time it took place the entire month of October, which continued in 2018-20, and the format is back for 2021. This is a large SimuCoin event at a venue outside of the regularly accessible areas of GemStoneIV. You can buy the SimuCoin pass for just the kind of activities you wish to attend: Shopping, or Merchants/Services/Raffles, or Digging and games (by the week). There is no cut off date for the passes during October - they are sold up to the last day, and there is no maximum number of attendees. Everyone can come. Anyone will be able to access the Festival Grounds at Caligos Isle without purchasing anything at all. Doing things, though ... that&#039;s going to require the appropriate SimuCoin item pass or the seashells for the activity.&lt;br /&gt;
&lt;br /&gt;
Items will be for sale for silvers and some for seashells, the local currency for Caligos Isle. There is usually one or two items that take general tickets, too, notably, one of the [permifier] obelisks.&lt;br /&gt;
&lt;br /&gt;
# The first rule of Ebon Gate: Bookmark the wiki page and the shopping page. It saves you time later. They will be regularly updated with new Ebon Gate information as it becomes available.  The wiki team has already created the pages, and will update them with new info. (Also - check with the wiki team and find out if you can help with the documentation of the Festival. There&#039;s a Lich script that does a lot the heavy lifting for you.)&lt;br /&gt;
#* Main Info Page: [[Ebon Gate 2021]]&lt;br /&gt;
#* Shops&#039; Inventory Page: [[Ebon Gate 2021 shop listing]]&lt;br /&gt;
#* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep the two pages open in your browser tabs for the duration&lt;br /&gt;
# The second rule of Ebon Gate: Prepare. Prepare. Prepare.&lt;br /&gt;
# The third rule of Ebon Gate: tune to TownCrier on ESP or LNet to pick up important breaking news&lt;br /&gt;
# The fourth rule: Give the wiki team a week or so to map and inventory every shop. If you&#039;d like it finished faster, study the [[Help:Festshop script]] page for the script and instructions about how YOU can painlessly help to document the festival via a great Lich script. In 2020, for instance, there were 105 shops! That&#039;s a great deal of work.&lt;br /&gt;
# The fifth rule: Use the FESTIVAL command in-game for a quick reference for General info, Schedule, locations, passes, no-passes, GHOUL, and more!&lt;br /&gt;
# The sixth rule: Stay on top of the news out of Ebon Gate. You&#039;ll find that on the TownCrier channel via ESP or Lich, or at the [http://gstowncrier.com TownCrier web site]. This year, the TownCrier will try to keep up with the news, the previews, the teasers, and the updates at the [[Ebon Gate Teasers Archive by The TownCrier]] page here at the wiki.&lt;br /&gt;
&lt;br /&gt;
2021 will feature a SimuCoin entry gated Trick-Or-Treating event again. Visit the sunken relic of the Wavedancer and knock on the decrepit cabin doors to get either a treat or a trick! Creatures that spawn (undead combat warning inserted here) are attuned to the person that knocks, but can be killed by anyone. Instant experience absorption is back on for this year as well. Within this game, you have a random chance at getting candy, seashells, quest items, and on the rare occasion a trove token. This year, you&#039;ll have a chance to find an Eve of Reunion Invite*.&lt;br /&gt;
&lt;br /&gt;
2018 was the first year for [[Ebon Gate 2018#Diving Competition|The Caligos Diving Competition]] event.&lt;br /&gt;
&lt;br /&gt;
The [[Ebon Gate 2021/Treasure Trove|Treasure Trove]] will be at Ebon Gate for 2021 starting Oct 15. Look for &#039;an eel-etched raffle token&#039; to use with the Treasure Trove Raffles that you find at the games. It will draw once a night for 10 nights with jackpot-level prizes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;storyline&#039;&#039;&#039; opens the first week and continues through the month. That first week usually has storyline activities building up to the quest for the rest of the month. &#039;&#039;&#039;Catch up&#039;&#039;&#039; on the history and the story so far from the past 4 years at [[Caligos Isle]] - we expect this to be the last year at Caligos Isle and there could be one whopper of a bang conclusion.&lt;br /&gt;
&lt;br /&gt;
QUEST TRANSPORT EBON will get you to Caligos Isle from every city once the Festival Grounds are open.&lt;br /&gt;
&lt;br /&gt;
TICKET BALANCE will show you your various currency balances. For Ebon Gate, that&#039;s the seashells line.&lt;br /&gt;
&lt;br /&gt;
QUEST MERCHANT EBON will tell you how many services you have received at this Festival.&lt;br /&gt;
&lt;br /&gt;
[[Deep Sea Diving]] was the SimuCoin companion event to Ebon Gate from 2017 to 2019. It was retired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Quest===&lt;br /&gt;
&lt;br /&gt;
There is a smaller story-quest you can participate in/work on the rest of the month. There will be a quest-like progress item you collect and turn in. This earns a favor-like collection score for you that counts towards being able to qualify for the [[Ghezyte chelioboros bracelet]] upgrade for the year. If you missed previous years, you can do more of whatever the task is for the current year to catch up. Each year&#039;s favor requirement seems to double, so catching up may take some time.&lt;br /&gt;
&lt;br /&gt;
*2017: You turned in construction parts to complete the old temple on the top of the Isle&lt;br /&gt;
*2018: You found a thingie, took it to either the Warden or ??? to validate, depending on whether you want to fight against Ghezresh or have him win. Then they handed it back to you, changed, and you found a villager to give it to. Ghezresh lost this popular &#039;vote&#039; in 2018.&lt;br /&gt;
*2019: There are multiple different quest items, each unique to &amp;quot;Pro&amp;quot; or &amp;quot;Anti&amp;quot; Ghezresh community, see the Questing section further below for more details.&lt;br /&gt;
*2020: From the Ebon Gate previews on the [https://townsquarecentral.com/2020/09/30/a-tale-of-death/ Town Square Central Podcast], there&#039;s going to be 6 choices to make this year! You collect an item called &#039;species&#039; from the mini-games, digging, or trick or treating and use them to accumulate up to 4000 favor this year.&lt;br /&gt;
*2021: We&#039;re going to find out!&lt;br /&gt;
&lt;br /&gt;
==Shopping and Merchants:==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Still updating with 2021 information as it becomes available&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are [[Ebon Gate 2021 shop listing | so many shops]] at the Ebon Gate Festival; new scripts and items are often introduced at this festival. [[Ebon Gate Teasers Archive by The TownCrier| News, Previews and teasers]] trickle out for weeks before the event opens. Some of the shops have wares that are only available once a year during this time. There are multiple appearances by multiple merchants during the festival. Sometimes you may even see them simultaneously and you&#039;ll have to make a QUICK decision which merchant to find. The merchant appearances are often general services (GALD: [[Alter | &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;lterations]], [[Lightening | &#039;&#039;&#039;L&#039;&#039;&#039;ightening]], or [[Deepening | &#039;&#039;&#039;D&#039;&#039;&#039;eepening]]); sometimes only one or two of those things; sometimes unlockings only, or in addition. There could merchants who will provide custom tattoos, customize your features, and other special offerings. Some merchants might only work on their own things. Some merchants you dare not ever ask them to alter something they&#039;ve made, remember to read all the signs. Rare unlocking and services can sometimes be found during the festival time. &lt;br /&gt;
&lt;br /&gt;
Look for the Buyer&#039;s Choice shopping guide to come out. This is a compilation of shoppers&#039; choices of the best buys of each year. Look for previous ones [[TownCrier/Buyer&#039;s Choice Shopping Guide | at this list]] on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Remember to read all the signage. We are &#039;&#039;not responsible&#039;&#039; for your safety when you ask Kyrinthe for something in pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2021 Schedule:&#039;&#039;&#039; Stay tuned to the main Ebon Gate page and to the TownCrier for details. Most will be announced in advance so that you can plan for them, but some will just pop up. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oct 1: First Week&#039;&#039;&#039; Storyline historically begins this week; most shops are available for window-shopping; Seashell-taking shops probably will already be selling things.&lt;br /&gt;
* &#039;&#039;&#039;Oct 2-7:&#039;&#039;&#039; Live GM-Hosted Games Week in Plat. Schedule at: [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18255 Forum Post]&lt;br /&gt;
* &#039;&#039;&#039;Oct 8: Week 2&#039;&#039;&#039;&lt;br /&gt;
** Oct 8-31: Shops are open for business (starts ~9pm eastern on the 8th)&lt;br /&gt;
** Digging and Games begin, including fishing, digging up crates on the beach, the mini-games, Arena of the Abyss, The Competition High Dive, Necropolis, and Mist Survivor&lt;br /&gt;
** Oct 8-31: The Trick or Treat SimuCoin companion event&lt;br /&gt;
** &#039;&#039;&#039;Oct 9-14:&#039;&#039;&#039; Live GM-Hosted Games Week in Prime. Schedule at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18255 Forum post] (all times listed are eastern)&lt;br /&gt;
*** &#039;&#039;&#039;Entrail Tos&#039;&#039;&#039;s: Saturday, 10/9 Noon&lt;br /&gt;
*** &#039;&#039;&#039;Sing Me An Epitaph&#039;&#039;&#039;: Sunday, 10/10 2PM&lt;br /&gt;
*** &#039;&#039;&#039;Pick Your Poison&#039;&#039;&#039;: Monday, 10/11 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Anemone Anagrams&#039;&#039;&#039;: Tuesday, 10/12 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Spooky Storytelling&#039;&#039;&#039;: Wednesday, 10/13 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Caligos Comestibles&#039;&#039;&#039;: Thursday, 10/14 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Ebon Gate Costume Contest&#039;&#039;&#039;: No Date Yet&lt;br /&gt;
** &#039;&#039;&#039;Oct 8-15:&#039;&#039;&#039; Platinum&#039;s Merchant Week&lt;br /&gt;
* Oct 15-25: [[Ebon Gate 2021/Treasure Trove|Treasure Trove]] token raffle drawing once a day on the Jangling Junker&lt;br /&gt;
* &#039;&#039;&#039;Oct 15-22: Week 3&#039;&#039;&#039; Merchant Week in Prime! There are SO many merchants. It usually includes:&lt;br /&gt;
** Live Merchant sessions for GALD&lt;br /&gt;
** Live Merchant sessions for Unlocking things - Many of these unlocks are only offered at Ebon Gate. Get them while you can!&lt;br /&gt;
** Misc. Merchant appearances for features, tattoos, imbedding, flares, signature verbs, and more&lt;br /&gt;
** Specialized Merchant appearances for Weighting/Padding/Sighting (bring all the money)&lt;br /&gt;
** Specialized Merchant appearances for script swapping, attribute stripping (spikes, weighting, padding, whatever, and other hoped-for rare services like fusion services)&lt;br /&gt;
** Raffles - so many raffles. Many of these raffles have prizes that are offered only once or twice a year! Remember these require silvers, not notes, and &#039;&#039;read all the signage&#039;&#039; Look for Rovvigen&#039;s Raffle page at the [https://gstowncrier.com/ TownCrier web site] for the detailed listing of all the raffles&lt;br /&gt;
** Fish Hooking - random special merchant offers that appear on the ground as some item in front of you. The first person to get the random item gets poofed to a merchant directly! This could happen other times, too. Always be on the lookout.&lt;br /&gt;
* &#039;&#039;&#039;Oct 23-31: Week 4&#039;&#039;&#039; Storyline Finales; Finish your shopping; Finish your games; Finish your quest - it is all going to be over soon!&lt;br /&gt;
* &#039;&#039;&#039;Oct 30: Eve of Reunion Event&#039;&#039;&#039; in Prime  11pm to 1am: use your invitation to attend. More info at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18348 Forum post]&lt;br /&gt;
* &#039;&#039;&#039;Oct 31: Eve of Reunion Event&#039;&#039;&#039; in Plat 10pm to 11:30pm More info at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18348 Forum post]&lt;br /&gt;
&lt;br /&gt;
==Ala Carte Pricing==&lt;br /&gt;
There is no entrance fee to wander the venue, see the sights at Caligos Isle, window shop, get a feel for what you want to do, and take part in some of the activities and events. You buy a pass only for the activities you want to participate in.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Event Type&lt;br /&gt;
! Notes&lt;br /&gt;
! Type of Pass&lt;br /&gt;
! Entry Cost&lt;br /&gt;
|-&lt;br /&gt;
| Storyline || Oct 1-7, plus whatever task/s the rest of the month || No pass required || Free&lt;br /&gt;
|-&lt;br /&gt;
| GM-Hosted Live Games || Plat: Oct 1-7&amp;lt;BR /&amp;gt;Prime: Oct 8-15 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping || Oct 8-31: Goods for sale in silvers, seashells, and sometimes tickets or bloodscrip; good all month || Shopping Pass&amp;lt;BR /&amp;gt;Good all month || 1,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping in Stores with Seashell Prices || Oct 8-31 (might be available before the 8th, seashells ARE special and all!) || No pass required || Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Permifier || Oct 8-31 (or before) || Pretty sure the Obelisks do not require a pass&amp;lt;BR /&amp;gt;Spend tickets or seashells, there is an obelisk for each. || Tickets or Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Games, Activities || Oct 8-31&amp;lt;BR /&amp;gt;Digging (2,000 silvers/shovel), Mini-games (1,000 silvers per play), Mist Survivor, etc || Game Pass&amp;lt;BR /&amp;gt;good for 7 consecutive days from the time it is first used, there is also a daily pass || 1,500 SimuCoins for week&amp;lt;BR /&amp;gt;400 SimuCoins for 1 day&lt;br /&gt;
|-&lt;br /&gt;
| Trick Or Treat || Oct 8-31 || SimuCoin Entry || They are 100 SimuCoins for each set of 10 door-knocks.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| Oct 8-31&amp;lt;BR /&amp;gt;Purchase your supplies ahead of time&amp;lt;BR /&amp;gt;and then enter the fishing area by paying 50 seashells || No pass required|| 50 Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Diving Competition|| Oct 8-31, 50 seashells per dive || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Week &amp;amp; Raffles || Plat: Oct 8-15&amp;lt;BR /&amp;gt;Prime Oct 15-22 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Questing Item Bracelet End Prize || Work through the month to qualify to get it upgraded each year, or catch up if you are behind. || No pass required || This final prize item costs 250,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Oct 8-31: Dungeon Crawl|| No pass required || 250 seashells &lt;br /&gt;
|-&lt;br /&gt;
| Treasure Trove || Oct 15-25: Token Raffles draw once a night || Free, no pass required|| 1 Token per raffle entry&lt;br /&gt;
|-&lt;br /&gt;
| The Arena of the Abyss || Oct 8-31|| No Pass || 100 seashells entry&lt;br /&gt;
|-&lt;br /&gt;
| Jangling Junker (Prize Wall) || Oct 8-31 || No pass required || Spend your seashells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games, and Fun:==&lt;br /&gt;
&lt;br /&gt;
* There are live games hosted by a GM. See the schedule under the FESTIVAL command within GemStone&lt;br /&gt;
** [[GHOUL]] Games (BINGO) are a favorite, there will be several of these&lt;br /&gt;
** Salvaged from the Sea - (scavenger hunt?)&lt;br /&gt;
** Sing Me an Epitaph - Someone has died.  Twenty someones actually, but unfortunately we have nothing to mark on their gravestones or tell for their eulogies.  We will be enlisting the help of twenty of you to help us!  Each presenter will receive a paper detailing one grisly demise, and each player will have fifteen minutes to write a song commemorating the fallen.  Please keep presentations to three minutes or less.&lt;br /&gt;
** Storytelling - It&#039;s time to bring out your bone-chilling tales, creepy stories, and murder mysteries at this year&#039;s storytelling contest.  Presenters should keep their tale to five minutes or less.  Spectators are welcome, but beware: here in Feywrot Mire, things definitely go bump in the night!  Bring a torch and someone to protect you, as this night may prove to set your spine to tingling and your hair to standing on end.&lt;br /&gt;
** Anemone Anagrams - Anagram game, read/listen to the rules. It&#039;s a fav!&lt;br /&gt;
** Pick Your Poison - Last man standing poisoned drinks game&lt;br /&gt;
** Entrail Toss - It&#039;s a food fight that takes on a whole new meaning as forty contestants battle one at a time to throw their food at a living target.  What?  A living, moving target?  That just makes it all the more fun!  See if you have good aim or are left in the dust in this game of hand-eye coordination!&lt;br /&gt;
** Costume Contest - Wear your best (or worst) costume attire and compete not only for prizes, but the envy of your friends!  This year&#039;s categories are Most Creative, Most Elegant, Scariest, Funniest, and Best Duo.&lt;br /&gt;
** Caligos Comestibles - a CHOPPED-like food competition, Caligos style.&lt;br /&gt;
* Mini games: pick from fun little automated games of chance that run 24/7 during Ebon Gate. Win seashells and prizes. Keep collecting seashells for your exclusive shopping.&lt;br /&gt;
* Keep Eyes Open at this festival, all the time! You never know what&#039;s going to happen when.&lt;br /&gt;
* Raffles - there will be many raffles held during the merchant week. There were 72 raffles during the 2019 Merchant week. Stay tuned to the raffles with [http://gstowncrier.com/category/raffle/ Rovvi&#039;s Raffle Reports] and the TownCrier. &#039;&#039;&#039;Read.The.Signs.&#039;&#039;&#039;&lt;br /&gt;
* Digging is a favorite every year. You buy your shovels for silvers, and dig around the beach for treasure boxes of tickets and/or loot!&lt;br /&gt;
* Fishing - costs seashells to enter. Remember there are two locations to fish from! There is one in the games area at the indigo pools (Lich room 26724), and another one you access from the north part of the village at the jetty (Lich room 27578).&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/534/master-fisherman-beldannon-s-guide-to-fishing/ Beldannon&#039;s Fishing Guide]&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/550/official-fishing-in-elanthia-wyrom-s-guide/ Wyrom&#039;s Fishing Guide]&lt;br /&gt;
* Competition High Diving&lt;br /&gt;
* The Necropolis ... take your best friends on a dungeon crawl that you&#039;ll never forget. Combat, traps, puzzles, and more! 250 seashells per person. Read the details from the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/16110 opening announcement in 2018] at the Officials.&lt;br /&gt;
* Mist Survivor - A Last Man Standing game down in the center of the Sea Caves area. Bring Friends. 1,000 silvers per person, requires game pass. Who will be the last adventurer standing in a multiplayer competition? It’s not on the map, but we’ve got directions! At the Northeastern Vantage of the main shops level, move into the cave mouth. Take the uneven path as if you were going to the Tidepools game (lich room 26529). But don’t go down! Look for a small dark cave, go in. There’s a minimum of 3 players. Bring all your friends and see who lasts the longest vs. the poisonous mists!&lt;br /&gt;
* Treasure Piles with lesser tier prizes of previous years can be searched with seashells: Common-5 seashells (room 26438), Uncommon-25 seashells (26589), and Rare-125 seashells (room 28547)&lt;br /&gt;
&lt;br /&gt;
==Questing:==&lt;br /&gt;
* There is a storyline opening the first week of Ebon Gate. As near as I can explain, you follow the hints to listen/watch for a storyline that progresses night by night. Someone might need your help, there might be a mystery to solve. Many, many people will attend these, so be courteous of &#039;noise&#039; you may make. It usually continues through the rest of the month with whatever the long-term task is that needs to be done. Last year, there were several different factions, fighting for the outcome, in fact.&lt;br /&gt;
* In 2018, the Necropolis returned, reworked for Caligos Isle. You will find it off the trail in room 33 on the Caligos Map, then to the portal. Look for the [http://forum.gsplayers.com/showthread.php?92916 walk-through at the PC] from Mister Goat.&lt;br /&gt;
* Arena of the Abyss was added in 2019. This is the only time of the year people can charge their [[Necrotic ring]], by battling the things in the Arena.&lt;br /&gt;
* You can only [[convert]] to the deity [[Ghezresh]] during Ebon Gate. You can start your journey by asking the Ezreshi wandering the Sea Caverns about Ghezresh. For additional help on how to complete the quest, please visit [[Converting_to_Ghezresh|Converting to Ghezresh]] &#039;&#039;&#039;- SPOILERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====2021 Storyline====&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18322 Introduction post from GM Thandiwe]&amp;lt;br /&amp;gt;&lt;br /&gt;
Last Week of September&#039;s Mainland Start: [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18341 The Wrath of the Father Storm] post by GM Thandiwe&amp;lt;BR /&amp;gt;&lt;br /&gt;
During first mainland storyline night:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;An aquamarine light splashes through the area, washing away the last traces of eel guts and crab shells.  Disembodied, a voice whispers, &amp;quot;Find my daughter, you must bring her to Caligos.  Find the fragments of what she is and tell them to flee.&amp;quot;  As the voice speaks, an echo of the sophranic voice trails behind it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
TownCrier [https://gstowncrier.com/news/ebon-gate-storyline-prequel-taillistim-2021/ Report from the mainland prequel to this year&#039;s storyline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 1 Summary:&#039;&#039;&#039; GM Thandiwe Summarized the Ebon Gate prequel to the storyline this year as it built up on the mainland. Which led up to the first night on Caligos. Here&#039;s what created those Nereids, and here is her warning now, &amp;quot;Flee Caligos. He is coming.&amp;quot; Link to the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Announcements/view/586 complete forum post]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night 1 at Caligos:&#039;&#039;&#039; The rescued Nereids were taken to Caligos and merged back into Galaytea, Nereid of Seafoam, and we learned she, they, were sent to help get the people of Caligos safely to sea before the Storm Father destroys the Isle on the Eve. (You know, AGAIN.) A group took her to share this message with Omiko of the small seaside village, where the people started to build boats. (Oct 1, 2021)&lt;br /&gt;
&lt;br /&gt;
===The Month-Long Favor Quest===&lt;br /&gt;
There will be a month-long storyline and quest that allows you to build up what is called favor to help you qualify for the special EG magic item boost each year, the [[Ghezyte chelioboros bracelet]].&lt;br /&gt;
&lt;br /&gt;
====2021 Quest Information====&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18322 Introduction post from GM Thandiwe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HE IS COMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all starts with the sea-glass bauble.&lt;br /&gt;
&lt;br /&gt;
Using the Analyze of the bauble and the posted backstories, here are the nine quest choices this year for your baubles, and your quest favor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be sure to LOOK and ANALYZE everything when you are taking part in the quest and know that there are consequences in everything.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 32%;&amp;quot;| &#039;&#039;&#039;Quest Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 50%;&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 18%;&amp;quot;| &#039;&#039;&#039;Quest NPC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3944 A Tale Of Survival]&lt;br /&gt;
|The race against time to get the villagers off the island begins and you can help in their plight.&lt;br /&gt;
|Wise Woman [[Omiko]] in the Fishing Village&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3945 A Tale Of Love]&lt;br /&gt;
|Fearful to step onto the island and succumb to the same curse as his beloved, Jothi needs your help in breaking the curse on Captain Elyssbeth. Look for Jothi in a small inlet, give him the bauble and follow directions.&lt;br /&gt;
|[[Jothi]], First Mate of the Niima’s Promise, a rheumy-eyed half-elven sailor&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3946 A Tale Of Salvation]&lt;br /&gt;
|Bring Shamire your ghezyte-veined sea glass bauble and he will charge you with helping him gather the animals that roam the jungle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
Bring them back to him so that he can fill the ark and bring them to safety before the portended hour is upon the island. Find Warden Shamire at the Jungle Coast on a Rickety Pier.&lt;br /&gt;
|[[Shamire]], Warden on Caligos Isle&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|A Tale Of Desperation&lt;br /&gt;
|(This story-post has not been made yet.) Find the Ezreshi Olienne in the Caves of Caligos and give her the bauble.&lt;br /&gt;
|The [[Olienne|Ezreshi]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|rowspan = 6|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3943 A Tale of Ownership]&amp;lt;br&amp;gt;&lt;br /&gt;
The Arkati Angle has 1 quest name with FIVE options. Take the Bauble to the clerical type named, they will bless it, and then use the species they give back to you to FLIP it at one of the haunted ones.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The fight for the souls of the departed on Caligos has begun and you can help in the battle for their souls. Six ghosts, those that remain from the Original Fall of Caligos, wander the island. These are the first deceivers of Ghezresh and as such, they are more difficult to sway from their lord. &amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
Each Arkati&#039;s point of view and representative is listed here:&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Niima]] - Galaytea is here to offer forgiveness to those that turned away from her Grandfather, Charl, and offer them a peaceful place amid the sea where Lady Niima’s friends abide. Bring your bauble to her to support this effort.&lt;br /&gt;
|Nereid [[Galaytea]], at the Water&#039;s Edge near the Village&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Lorminstra]] - If you want to offer the haunted spirits redemption, then bring a ghezyte-veined sea glass bauble to Brother Aoden, who will bless them so that the ghosts can be entered into Lorminstra’s embrace.&lt;br /&gt;
|Brother [[Aoden]], in Promise of Winter shop&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Luukos]] - If you want to offer eternal damnation, then bring a ghezyte-veined sea glass bauble to the Priestess Lurinne, who will bless them so that the ghosts can be conscripted into Luukos’ army.&lt;br /&gt;
|Priestess [[Lucinne]]. in The Mantle of the Elapid&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Gosaena]] - If you believe that oblivion is the only path for the betrayers, then bring a ghezyte-veined sea glass bauble to Seer Veidae.&lt;br /&gt;
|Seer [[Veidae]] - in A Modest Square Grey Linen Tent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Ghezresh]] - If you believe that Ghezresh has a right to keep his Decivers, then bring a ghezyte-veined sea glass bauble to Father Thombe and he will infuse them with the power of Ghezresh.&lt;br /&gt;
|Father [[Thombe]], who wanders Caligos.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Years&#039; Quest Info===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| 2020 Quest Information&lt;br /&gt;
|-&lt;br /&gt;
|====2020 Quest Information====&lt;br /&gt;
[https://www.gstowncrier.com/featured/a-tale-of-death/ Thandiwe introduces the Theme]&amp;lt;BR /&amp;gt;&lt;br /&gt;
[https://www.gstowncrier.com/news/a-tale-of-death-begins-ebon-gate-storyline-for-2020/ Thandiwe introduces the cast of characters opening night]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: May contain spoilers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2020, new characters and options were introduced, as hinted in the above links. Your goal is to accumulate 4000 favor this year. If you were caught up in 2019, that&#039;s 1000 more this year. Each species, when blessed and subsequently acted on, gives 20 favor towards this goal.&lt;br /&gt;
&lt;br /&gt;
If you missed an Ebon Gate or 3, you can make up all this favor this year by accumulating up to 4000 favor that you need.&lt;br /&gt;
&lt;br /&gt;
The favor goal is needed to unlock the quest bracelet for each year. Purchase your quest bracelet up in the mountain temple above the second level of shops. It becomes automatically unlocked at the end of Ebon Gate to all those who accumulated the requisite amount of favor.&lt;br /&gt;
&lt;br /&gt;
=====Backing the Arkati in 2020=====&lt;br /&gt;
Take your species to one of the clerics who traveled to Caligos as representatives of the Arkati to restore the dead to their proper place in Elanthia. Give it to them. They will bless it and hand it back to you.&lt;br /&gt;
&lt;br /&gt;
* Lorminstra Representative, Aoden, is in an airy black and white silk tent on the east side of the main shopping tier of Caligos, called Promise of Winter.&lt;br /&gt;
* Gosaena Representative, Veidae, is in a Modest Square Grey Linen Tent on the main shopping tier of Caligos at the northwestern corner.&lt;br /&gt;
* Luukos Representative, Lucinne, in the striped olive greent tent at Harborview on the west of the main shopping tier of Caligos, in the shop called Mantle of the Elapid.&lt;br /&gt;
&lt;br /&gt;
After you hand it to them, you will need to FLIP the species at one of the ghosts that haunt Caligos. There are a number of kinds of them, ghosts, apparitions, phantoms, etc.&lt;br /&gt;
&lt;br /&gt;
Then you will earn your favor.&lt;br /&gt;
&lt;br /&gt;
To check your favor status, go to the Fishing Village at the north side of the Caligos map, go through the fissure on the east side of their small village, and pray there.&lt;br /&gt;
&lt;br /&gt;
=====Seashells From The Locals in 2020=====&lt;br /&gt;
&lt;br /&gt;
For whatever reason this year, you gain no favor from supporting the warden or the wise woman at the fishing village. but they will exchange your species for 2 seashells, and thank you kindly for it. This is a nice option for when you have filled your favor quota for the year and still have species.&lt;br /&gt;
&lt;br /&gt;
=====Backing Ghezresh in 2020=====&lt;br /&gt;
&lt;br /&gt;
(Unknown how this is accomplished. I&#039;m pretty sure it starts with taking the species to the Esreshi, though.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| 2019 Quest Information&lt;br /&gt;
|-&lt;br /&gt;
|===2019 Quest Information===&lt;br /&gt;
The favor quest for Caligos Island EG 2019 was a bit more involved than the previous year. Ghezresh looks to restore his temple on the island by rebuilding the tile work and making it grand once more. The villagers of the island seek to expand into the fishing village that was found in 2018 and are looking to build homes there. There are numerous different types of favor items, but only some can be used by one side or the other. It is not yet clear if it is a competition or not.&lt;br /&gt;
====Anti-Ghezresh====&lt;br /&gt;
This year marks the start of repopulating the area and to do so we need to build some homes. Most rooms in the fishing village area, the center of which is lich room number 27553, should have the following: a large rectangular hole in the ground and a pile of construction tools. The rectangular holes are foundations that need to be built. There appears to be multiple phases of construction as well, which will be detailed below as they are found. For now, the following items can be placed into the rectangular hole and provide 25 favor for EG:&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These items, when placed in the hole, will incur some RT and provide 25 favor. You can find the fishing village by heading to the northern passage/slope and heading down the trail. Follow the path down and into the village. You will know you are in the right area by seeing luminous stones on the ground, protecting you from the mist.&lt;br /&gt;
Anti-Ghezresh forces can also deny the pro-Ghezresh forces favor by taking the following items to the Warden, who wanders around the High Plateau area (center of the island, up the vortex) and handing over items. They will be rewarded a few seashells for doing so. The following items can be denied:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Handing a building material to the Warden:&lt;br /&gt;
Pointing at your grey boulder, a scruffy-faced half-elven warden says, &amp;quot;That&#039;s just what we need up in the village.  You bring it up that way, and help those folks build a home.  It will go a long way, but if you aren&#039;t interested in in doing that, then, I could take it off your hands.  Just give it to me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handing a tile to the warden:&lt;br /&gt;
Frowning, his brows knitting together on his forehead, a scruffy-faced half-elven warden says, &amp;quot;Well, that can&#039;t be good.  I don&#039;t know what our little Olienne is up to this time, but I can guarantee it isn&#039;t good.&amp;quot;  Scratching at his head in thought, he says, &amp;quot;Why don&#039;t you give it to me again and I can take it off your hands?&amp;quot;&lt;br /&gt;
Second time:&lt;br /&gt;
A scruffy-faced half-elven warden accepts a tiny blue mosaic tile from you, quietly saying, &amp;quot;Let&#039;s make sure no one else can use this.&amp;quot;  He tosses it up to a lion-maned shaggy Caligos eagle, who catches it in her claws and soars away with it.  Smirking, he turns back to you and says, &amp;quot;Here you are for your troubles.&amp;quot;  As he hands you some coins, a lion-maned shaggy Caligos eagle flies in with empty talons and a triumphant cry.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
As the fishing village continues to be built up, the need for different materials became apparent. As the favor quest moves into &amp;quot;Phase 2&amp;quot;, new items begin to drop in the activities of Caligos Island. &lt;br /&gt;
*a forged horseshoe nail &lt;br /&gt;
*a blocky pine beam &lt;br /&gt;
*rough oak post&lt;br /&gt;
*smooth wooden plank&lt;br /&gt;
*rough piece of driftwood&lt;br /&gt;
&lt;br /&gt;
Around the fishing village there are now two possible items that can be built upon:&lt;br /&gt;
a rough oak frame resting upon a stone-lined foundation, this will accept PLANKS and NAILS and DRIFTWOOD&lt;br /&gt;
a stone-lined rectangular foundation, this will accept BEAMs and POSTS&lt;br /&gt;
&lt;br /&gt;
On the Edge of the village, lich room 27552 or East of the Old Well, there is a donation bin that will accept Phase 1 materials and give you favor.&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
Building continues at a quick pace, our foundations give way to frames which in turn are worked into roofless structures.&lt;br /&gt;
&lt;br /&gt;
A roofless rough oak structure can accept the following favor items:&lt;br /&gt;
*a square of thin grey shale&lt;br /&gt;
*a small vial of black tar&lt;br /&gt;
*a bluish grey slate tile&lt;br /&gt;
&lt;br /&gt;
=====Phase 4=====&lt;br /&gt;
The house that Caligos built.&lt;br /&gt;
 &lt;br /&gt;
A windowless and doorless structure will accept:&lt;br /&gt;
*painted wood casing&lt;br /&gt;
*a smooth glaesine window pane&lt;br /&gt;
*a warped wooden door&lt;br /&gt;
&lt;br /&gt;
====Pro-Ghezresh====&lt;br /&gt;
Ghezresh followers and supporters will find their task for 2019 is to build a Ghezresh temple. &lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
There are two items that are currently known to provide favor for Ghezresh supports that can be turned in by heading through a secret passage from EG to Zul Logoth. Head down to the sea caves playground and SEARCH for a tear in the atmosphere. By entering the tear you will be transported to a temple under construction. Head through the fracture in the wall and you will find a frame for setting your tiles in. PUT TILE IN FRAME to add to the mosaic. Waterproof bags of lime can also be put into a hole in the Chamber of the Dark, lich room number 26070 after heading through the tear in the atmosphere. This is a long journey and has a lot of RT when you move between rooms. The following two items provide 25 favor and assist Ghezresh:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Pro-Ghezresh forces can also deny anti-Ghezresh items by taking them to the Ezreshi and giving them to her twice. The following items will get you a handful of seashells and deny the favor item when handed to the Ezreshi:&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stones and boulders cannot be used for Pro-Ghezresh means.&lt;br /&gt;
&lt;br /&gt;
a waterproof bag of powdered lime, when offered to the Lithe Indigo-robed Ezreshi&lt;br /&gt;
Grinning in a dreamy fashion, a lithe indigo-robed Ezreshi says, &amp;quot;You must bring it to the city under the mountain.  If you build it high enough, then He will be free.  You may need to SEARCH nearby to find the road, and once you are there, you may need to climb some stairs, but if you find the frame or the hole, the plinth or the monolith, then all will be ready for Him.&amp;quot;&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
Work on the temple mosaic expands and with it comes the need for new materials. &lt;br /&gt;
Ghezresh followers will now find a collection bin by the Mouth of the Cave where the Ezreshi wanders around to put phase 1 materials in.&lt;br /&gt;
room 26529. woven collection basket&lt;br /&gt;
&lt;br /&gt;
Phase two materials can be placed in the frame now.&lt;br /&gt;
*a bright red mosaic tile&lt;br /&gt;
&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
A large limestone plinth exists now that needs to be chiseled into shape. Found in the Chamber of the Dark, lich Room # 26070.  &lt;br /&gt;
&lt;br /&gt;
*a sturdy limestone plinth&lt;br /&gt;
&lt;br /&gt;
=====Phase 4=====&lt;br /&gt;
A shortcut appears!&lt;br /&gt;
Search around for a new tear in the fabric of reality around Caligos (lich room 26596) and find a shortcut to the Monolith&lt;br /&gt;
&lt;br /&gt;
*Silver and green tiles&lt;br /&gt;
*A crystalline vial of liquid silver&lt;br /&gt;
*A small eel-carved stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Features:==&lt;br /&gt;
* The [[PERM-ifier]] - look for the obelisks to turn your favorite perfume, cologne, or other &amp;quot;fluffy&amp;quot; item that uses up doses into a bottomless one. One obelisk takes tickets, one takes seashells.&lt;br /&gt;
* The [[fusion]] shaman returned in 2019, earn fusion tokens to see him from the Arena of the Abyss.&lt;br /&gt;
* GMs usually offer extra GALD sessions with &amp;quot;fish-hooking&amp;quot;. That&#039;s when some little trinket suddenly appears out of thin air where you are standing. It will wiggle around a few times, and you should GET the item as soon as possible. They do not tarry long. The first person to grab it is transported to where a GM is working, and PRESTO! You&#039;ve got an alteration session!&lt;br /&gt;
* [[Ebon Gate auto flarer|The Auto-Flarer]] uses tokens found in games to put flares on your weapons&lt;br /&gt;
* There is usually a free clothing item made the very rare elesine silk given away. In 2020, GM Xayle posted that you can find it near the same place as years before, in the hidden ways at the Inn. [https://bit.ly/2FPOW7x Forum post] SPOILER ALERT with Lich room number below&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| Click for spoiler&lt;br /&gt;
|- &lt;br /&gt;
|Lich room 26767&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getting Ready for The Festival:==&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Japhrimel&#039;s interview, [[Hacking Merchant Week with Japhrimel]], is a collection of amazing information and tips he learned from previous Ebon Gate Festivals. It&#039;s worth a read, and a re-read every year. Japhrimel is an Ebon Gate Pro. He has this down to a science.&lt;br /&gt;
* This is the only time during the year when the Fusion Shaman will be around to turn enhancive items into enhancive Fusion orbs. See more about [[fusion|fusion at the wiki page]]. Buy your needed enhancives for this opportunity ahead of time.&lt;br /&gt;
* Consolidate your shopping money in the bank of the city you&#039;ll be attending from. The Ebon Gate bank draws from the city you enter from.&lt;br /&gt;
* Consolidate the gear/items you want worked on in the locker of the city you will be attending from. It&#039;ll be closer when you need it. Or carry them around with you.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep an eye out on SERVICE SHOW for Merchants. They’ll appear in Monsterbold, so they will stick out a bit. A few merchants do not announce, but use this method.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Stay tuned to GS Twitter - they might not use it for much of anything else, but they do sometimes use it for the pay Festivals. Just read the fine print since they mix plat and prime stuff up on the same channel (Don’t get me started about that…)&lt;br /&gt;
* Remember that you can now use [[ANALYZE]] on most things for sale in shops at a festival and [[INSPECT]] got a lot better in 2019.&lt;br /&gt;
* Unsure about the properties of something you have? Or something you buy at the Festival? Ask a bard to listen to the item sing. Look for one on SERVICE SHOW&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
* Have a Festival-specific large container you can drag around with you for all the things you want worked on by Merchants. You can quickly exchange it with the one in your locker of your usual stuff for a fast hunt or 6. (Lumnis happens whether Ebon Gate is open or not, after all.)&lt;br /&gt;
* Gather all the special materials you need for the alterations you want. Keep them in your Merchant Bag.&lt;br /&gt;
* Bring a standing cane for those times you are too loaded down and need to get back up. And they &#039;&#039;&#039;will&#039;&#039;&#039; happen, sometimes carrying your full merchant bag around, sometimes trying to get to a merchant or a raffle with all the silvers in your pocket.&lt;br /&gt;
&lt;br /&gt;
===Lich Preparations===&lt;br /&gt;
* LICH: update your map database if narost or go2 looks wonky &amp;lt;code&amp;gt;;repository download-mapdb&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;traffle&amp;lt;/code&amp;gt; to keep track of ALL the raffles that are about to happen. use the command alone at a raffle table to register it - then use the &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; command anywhere for a list of upcoming raffles. It does NOT keep track of whether you bought the ticket or not, and does not notify you since the raffles usually do.&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;wishlist&amp;lt;/code&amp;gt; to start your window shopping. Look in lich/logs/wishlist.log for the saved list of what you noted; the room number and shop room name appears with the text you add:  EX: &amp;gt; &amp;lt;code&amp;gt;;wishlist I think I really need the slim dark blue pants. They have pockets and are scripted with the flashy pants script&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt; to track your gear, and consider using it to make notes about your alteration and ideas, too&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tdig.ic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;;egdigger.lic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;digger.lic&amp;lt;/code&amp;gt; - it might help with the repetitive digging tasks. Be patient, the scripts may need to be updated for the new year!&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tgames.ic&amp;lt;/code&amp;gt; for those mini games action&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;roomorder&amp;lt;/code&amp;gt; to make just a little clearer sense of where you are in line. It tells you what GAZE LINE should.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;testme&amp;lt;/code&amp;gt; to do zest tests and more. Be sure you read the script for the options! When I say more, really, it&#039;s pretty feature laden.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;whatis&amp;lt;/code&amp;gt; to help you with abbreviations, initials, and all that special LINGO&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;multi&amp;lt;/code&amp;gt; for bulk purchase needs.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;foreach&amp;lt;/code&amp;gt; for general help with finding things, transferring them, and more. All the repetitive tasks will be just a memory with ;foreach. Thanks LostRanger!&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;survey&amp;lt;/code&amp;gt; to find all the things in a room and look in/on/etc them.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;invdb&amp;lt;/code&amp;gt; to help you track which locker/character has what things. Remember to update it after purchasing things!&lt;br /&gt;
* LICH: &amp;lt;code&amp;gt;;tune towncrier&amp;lt;/code&amp;gt; for both the Ebon Gate headlines and announcements from the festival grounds of events.&lt;br /&gt;
&lt;br /&gt;
===Your Front End Prep===&lt;br /&gt;
Whether it is Stormfront, Avalon, Wizard, Profanity, or something else, they can very likely make some things easier for you!&lt;br /&gt;
* Color code merchant names in unique highlighting color/s so you don’t walk right by one. (Been there, done that, missed the service…)&lt;br /&gt;
* Make sure your links are turned on in Stormfront so that those nested containers and rooms full of similar containers are easy to use by just clicking. ALT L toggles this in Windows. On a Mac, look for it in the Options button under advanced.&lt;br /&gt;
* SET DESC ON so you miss nothing in rooms&lt;br /&gt;
* Turn on logging in case you forget/lose/find a bug.  &amp;lt;code&amp;gt;;log&amp;lt;/code&amp;gt; works great&lt;br /&gt;
&lt;br /&gt;
===Reference Lists===&lt;br /&gt;
* Create lists of what you need worked on and keep the lists open in your text editor. Update this when you buy stuff at the fest!&lt;br /&gt;
** Make a list of what needs unlocking, the name of the script/merchant, and it’s current status - as well as it’s max status. Not all unlocking lingo is the same, this sometimes takes a trip to the wiki to unravel. As always, keep the items on you.&lt;br /&gt;
** Have a list of items you want altered with several different versions of alterations for that item. Just in case one gets turned down, you have options to fall back on. via  Cleric of Ta’Vaalor on Twitter&lt;br /&gt;
** Put more things on your list of alterations than you think you need. Did I mention already that there are &#039;&#039;so many merchants at Ebon Gate?&#039;&#039;&lt;br /&gt;
** Make a list of what needs lightening. And keep the items with you. &#039;&#039;Seconds count&#039;&#039; at a Merchant appearance.&lt;br /&gt;
** Make a list of what needs deepening, and keep the containers with you.&lt;br /&gt;
** keep a list in notepad or something of what items you buy in what store and what the merchant is so when the merchant pops in, you know what item to grab. I use &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt;&lt;br /&gt;
* As you buy things at the festival keep notes about what NEW things will need to be unlocked while the merchant/s are at the festival. (Or Lightened or Deepened)&lt;br /&gt;
* Use the [http://fenogsregulars.weebly.com/fashion.html Gownifier] when you need alteration ideas - even when it is not for a gown. This is a brilliant web page from Fenog&#039;s Regulars.&lt;br /&gt;
&lt;br /&gt;
==During The Festival:==&lt;br /&gt;
&lt;br /&gt;
===Locations ===&lt;br /&gt;
&lt;br /&gt;
Use QUEST TRANSPORT EBON from most places in cities.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate Traditional Entrance locations, which will probably take you to the outskirts of the old Feywrot Mire grounds, where you can catch a ship to Caligos Isle. Later, after it is fully open, I think a portal opens and no ship ride is involved. This is sometimes used for kick off storyline event times.&lt;br /&gt;
&lt;br /&gt;
The command, QUEST TRANSPORT EBON, is instant and requires no boat ride or visit to Feywrot Mire.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
! Lich Room#&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Temple, Foyer || 2334&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || River Road || 10841&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Liabo Plaza || 1484&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Shimmarglin Var || 29&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Amaranth Court || ?&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle (Kharam-Dzu) || Vaalin Street, Temple District || 1978&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Town Square, Southeast || 282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth || Hall of Arches || 9408&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle || Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Use the first week to figure out who each shop&#039;s merchant is (if there is any signage) so you&#039;ll know if a merchant announcement mentions the shop you are interested by merchant name only. It can happen either way.&lt;br /&gt;
* Remember that ;go2 probably knows the shop you are looking for by name:&lt;br /&gt;
&amp;lt;code&amp;gt;  ;go2 fantabulous&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;  ;send&amp;lt;/code&amp;gt; the number on the list that matches if you get a list.&lt;br /&gt;
* TIP For Raffles: look at the ticket carefully AND read the sign on the raffle table. This will tell you if you need to be present in the room when the raffle draws or just in the game somewhere.&lt;br /&gt;
* Second Raffle suggestion:  use &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; to help you list out the raffles even when you are nowhere near that one table you really can&#039;t remember the time on.&lt;br /&gt;
* Third Raffle lifesaver: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to listen for Raffle Reminders&lt;br /&gt;
* Do your general shopping before Merchant Week so you never miss a merchant or forget to buy something after the Merchants and Games wear you out&lt;br /&gt;
* Not sure what a new item you bought does? Ask a bard to sing to it. Wonder about that THING you won, you dug up, or you found? Try RECALL on it first, many festival items now come pre-sung. If not, ask a bard!&lt;br /&gt;
* Read.All.The.Signage at shops, merchants, raffles, and games.&lt;br /&gt;
* Talk to the NPC island residents&lt;br /&gt;
* If you have one of the [[Intricately painted tin carousel|nitricately painted tin carousels]] from the old Ebon Gate quests, get its annual recharging done by the Incanter, who wanders about Caligos Isle.&lt;br /&gt;
* Finish your Quest requirements this year to trick out the bracelet, you can make up prior years, but if you do not finish this year, you will never be able to again, this is Caligos Isle&#039;s last year for Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
===The LINGO===&lt;br /&gt;
* New to GemStone and/or Ebon Gate? There&#039;s a rash of lingo that&#039;s about to be thrown at you. &lt;br /&gt;
** [[GALD]] or General Merchant Services means: [[alteration|General Alteration]], [[Lightening]], or [[Deepening]]. &lt;br /&gt;
** the [[Analyze|ANALYZE]] command will give you overall altering info and unlock status about most items.&lt;br /&gt;
** the [[Inspect||INSPECT]] command will give you most of the item&#039;s properties like number of enchants, weight, etc. &lt;br /&gt;
** Familiarize yourself with the rules under the [[ Alter|ALTER]] verb, too.&lt;br /&gt;
** EG is how everyone will abbreviate the event, both in and out of character.&lt;br /&gt;
** Lich users, consider downloading ;whatis to help you through some of the lingo&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
* READ ALL THE SIGNS near a merchant. Some of the shops will have the signs up even if the merchant is not working right then. (Don&#039;t be the one asking for a pink thing from Kyrinthe!) &#039;&#039;&#039;Read all the signs.&#039;&#039;&#039;&lt;br /&gt;
* Become familiar with alteration rules if you&#039;re going to have that type of work done. The command [[ALTER]] in GemStone goes over lots of what you need to know in great detail. Ask for help if you need on LNet, and if alterations are just NOT one of your life-skills, never fret about asking the merchant for help. Give the merchant an idea of what you want, maybe why you want it in some circumstances, and then give them your trust.&lt;br /&gt;
* Use the wiki to plan your shopping!&lt;br /&gt;
* Merchants will pick various methods to determine what order, or how many people they will be able to help.&lt;br /&gt;
&lt;br /&gt;
==Page Version Info==&lt;br /&gt;
(Updated for Ebon Gate 5121 / 2021)&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Converting_to_Ghezresh&amp;diff=154569</id>
		<title>Converting to Ghezresh</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Converting_to_Ghezresh&amp;diff=154569"/>
		<updated>2021-10-08T03:43:34Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: Created page with &amp;quot;While Ghezresh himself only cares about increasing his own power, those who convert to him are normally unwittingly enthralled and convinced that he is a deity that will f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Ghezresh]] himself only cares about increasing his own power, those who convert to him are normally unwittingly enthralled and convinced that he is a deity that will fulfill all of their deepest desires. His followers are known to occasionally hear voices in their head of him beckoning for them to return to be near him. Converting to Ghezresh involves a quest only done during [[Ebon Gate]] [[festivals]] taking place at [[Caligos Isle]].&lt;br /&gt;
&lt;br /&gt;
==Guide to Convert==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
===Necessary Items===&lt;br /&gt;
&lt;br /&gt;
Conversion will require an egg, an indigo tidal pearl, and your soul. Two of these items are obtained from the Fishing and Digging games at Ebon Gate, details of which can be found at the [[Ebon_Gate_primer_-_Caligos_Isle#Games.2C_and_Fun:|Ebon Gate Primer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg&#039;&#039;&#039;&lt;br /&gt;
*A yellowed marble-sized egg. These are obtained by fishing at EG and they have a low chance of appearing when cutting open a fish for their treasure. You may also buy it from players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearl&#039;&#039;&#039;&lt;br /&gt;
*An indigo tidal pearl. Randomly found as a rare treasure from doing the digging minigame at EG. You may also buy it from players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your Soul&#039;&#039;&#039;&lt;br /&gt;
*Dying is involved in completing the quest. Having a deed is recommended. You will also want to die in a place where people can find you.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
&lt;br /&gt;
*Once you have the necessary items, you need to eat the egg.&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Once you eat the egg, you have 12 hours to complete the quest. This is more than enough time, but don&#039;t get lazy and eat the egg and not follow through until the next day or you may need an ASSIST to help restart the timer.&lt;br /&gt;
*Go to the following room:&lt;br /&gt;
&lt;br /&gt;
[Caligos Isle, Shadowed Grotto - 26615]&lt;br /&gt;
&lt;br /&gt;
*In this room is a stairway of which there is a door. PUT PEARL IN DOOR.&lt;br /&gt;
*You will be given a confirmation on if this is what you want to do. After confirming, you will be moved to the Birthing Chamber.&lt;br /&gt;
*There is a bowl with seaweed inside. GET SEAWEED FROM BOWL.&lt;br /&gt;
*KNEEL.&lt;br /&gt;
*EAT MY SEAWEED.&lt;br /&gt;
*You should be given the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[You have begun the journey to Ghezresh.  You should probably leave this area now and rejoin your group, if applicable.  You have 5 minutes to do this.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Find a place where a cleric and empath can easily find you. You can even leave Caligos Isle and go to a place like Town Square Central.&lt;br /&gt;
&lt;br /&gt;
*Wait around and then enjoy your sudden yet inevitable death. Let the crowd marvel when you abruptly and gruesomely die in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congrats! You are now a follower of Ghezresh! May all of your desires be fulfilled through his will!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&lt;br /&gt;
* [[Ghezresh]]&lt;br /&gt;
* [[Origins_of_Ghezresh|Origins of Ghezresh]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Caligos_Isle]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farming_Tool&amp;diff=154487</id>
		<title>Farming Tool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farming_Tool&amp;diff=154487"/>
		<updated>2021-10-06T07:29:51Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Farming Tools&#039;&#039;&#039; are sold at [[EGShop:Rise_and_Shine|Rise and Shine]] at Ebon Gate, first appearing in 2019. Known farming tools include scythe, hoe, plow, rake, trowel, shovel, and spade. The emotes are the same regardless of which tool you have. They have one unlock.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sandy brown shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a farming tool.  The sandy brown shovel can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The sandy brown shovel is unlocked.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! LEAN&lt;br /&gt;
| You rest your arm on the handle of your sandy brown shovel and lean heavily on it.&lt;br /&gt;
| XXX rests his arm on the handle of his sandy brown shovel and leans heavily on it.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You drag your sandy brown shovel across the ground, barely digging into the rocky surface.&lt;br /&gt;
| XXX drags his sandy brown shovel across the ground, barely digging into the rocky surface.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH (must be outdoors)&lt;br /&gt;
| Stepping on the top of the sandy brown shovel&#039;s blade and leaning into it, you sink the blade into the ground.  With a hefty tug, you try lift out a load of earth, but fail to pull anything from the rocky surface.&lt;br /&gt;
| XXX steps on the top of his sandy brown shovel&#039;s blade and leans into it, sinking the blade into the ground.  With a hefty tug, he tries to lift out a load of earth, but fail to pull anything from the rocky surface.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You brush any dirt and debris from your sandy brown shovel.&lt;br /&gt;
| XXX brushes any dirt and debris from his sandy brown shovel.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&lt;br /&gt;
! LICK&lt;br /&gt;
| You lick your sandy brown shovel, covering your tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX smooches his sandy brown shovel, covering his tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You kiss your sandy brown shovel, covering your lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX kisses his sandy brown shovel, covering his lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! SMOOCH&lt;br /&gt;
| You smooch your sandy brown shovel, covering your lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX smooches his sandy brown shovel, covering his lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You spin your sandy brown shovel overhead, being careful not to hit anything in the process.&lt;br /&gt;
| XXX spins his sandy brown shovel overhead, observing his surroundings with caution.&lt;br /&gt;
|-&lt;br /&gt;
! POSE&lt;br /&gt;
| While holding your sandy brown shovel in front of yourself, you give a rustic pose -- the shovel glistens in the (light/moonlight/etc).&lt;br /&gt;
| While holding his sandy brown shovel in front of himself, XXX gives a rustic pose -- the shovel glistens in the (light/moonlight/etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LEAN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= LICK&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= SMOOCH&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= POSE&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154486</id>
		<title>Kokia Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154486"/>
		<updated>2021-10-06T07:20:39Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scripted Belts&#039;&#039;&#039; have several verbs you can use to express yourself with your belt. They are pocketed and can store a very small amount (0-4 lbs) with enough space for any number (10+) of items of very small size.&lt;br /&gt;
&lt;br /&gt;
They have been sold at [[BMCShop:Forging_Ahead|Briarmoon Cove]] as well as at multiple shops at [[Ebon Gate]].&lt;br /&gt;
&lt;br /&gt;
They have one unlock. When analyzing this belt while it is locked, it will say that &#039;&#039;&#039;any merchant may unlock this for you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, any merchant. Even [[Xerria]]!&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a scripted belt.  Is is currently unlocked.  It cannot be unlocked any further.&lt;br /&gt;
  You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt&lt;br /&gt;
&lt;br /&gt;
You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! PULL&lt;br /&gt;
| You tighten your dark leather belt.&lt;br /&gt;
| XXX tightens his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rest your hands on your hips.&lt;br /&gt;
| XXX rests his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You adjust the fit of your dark leather belt.&lt;br /&gt;
| XXX adjusts the fit of his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist the dark leather belt around your waist.&lt;br /&gt;
| XXX twists his dark leather belt around his waist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&lt;br /&gt;
! POKE&lt;br /&gt;
| You tuck your thumbs under your dark leather belt.&lt;br /&gt;
| XXX tucks his thumbs under his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You drum your fingers on your dark leather belt.&lt;br /&gt;
| XXX drums his fingers on his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You hold your hand up at waist height.&lt;br /&gt;
| XXX holds his hand up at waist height.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub your stomach.&lt;br /&gt;
| XXX rubs his stomach.&lt;br /&gt;
|-&lt;br /&gt;
! PUNCH&lt;br /&gt;
| You punch yourself right in the gut.  Ouch!&lt;br /&gt;
| XXX punches himself right in the gut!&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You hitch up your dark leather belt.&lt;br /&gt;
| XXX hitches up his dark leather belt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Container&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= WAVE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= ROLL&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154485</id>
		<title>Kokia Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154485"/>
		<updated>2021-10-06T07:07:22Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scripted Belts&#039;&#039;&#039; have several verbs you can use to express yourself with your belt. They are pocketed and can store a very small amount (0-4 lbs) with enough space for any number (10+) of items of very small size. They have one unlock. When analyzing this belt while it is locked, it will say that &#039;&#039;&#039;any merchant may unlock this for you.&#039;&#039;&#039; Yes, any merchant. Even [[Xerria]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a scripted belt.  Is is currently unlocked.  It cannot be unlocked any further.&lt;br /&gt;
  You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt&lt;br /&gt;
&lt;br /&gt;
You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! PULL&lt;br /&gt;
| You tighten your dark leather belt.&lt;br /&gt;
| XXX tightens his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rest your hands on your hips.&lt;br /&gt;
| XXX rests his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You adjust the fit of your dark leather belt.&lt;br /&gt;
| XXX adjusts the fit of his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist the dark leather belt around your waist.&lt;br /&gt;
| XXX twists his dark leather belt around his waist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&lt;br /&gt;
! POKE&lt;br /&gt;
| You tuck your thumbs under your dark leather belt.&lt;br /&gt;
| XXX tucks his thumbs under his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You drum your fingers on your dark leather belt.&lt;br /&gt;
| XXX drums his fingers on his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You hold your hand up at waist height.&lt;br /&gt;
| XXX holds his hand up at waist height.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub your stomach.&lt;br /&gt;
| XXX rubs his stomach.&lt;br /&gt;
|-&lt;br /&gt;
! PUNCH&lt;br /&gt;
| You punch yourself right in the gut.  Ouch!&lt;br /&gt;
| XXX punches himself right in the gut!&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You hitch up your dark leather belt.&lt;br /&gt;
| XXX hitches up his dark leather belt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Container&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= WAVE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= ROLL&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farming_Tool&amp;diff=154484</id>
		<title>Farming Tool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farming_Tool&amp;diff=154484"/>
		<updated>2021-10-06T07:02:04Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Farming Tools&#039;&#039;&#039; are sold at [[EGShop:Rise_and_Shine|Rise and Shine]] at Ebon Gate, first appearing in 2019. Known farming tools include scythe, hoe, plow, rake, trowel, shovel, and spade. The emotes are the same regardless of which tool you have. They have one unlock.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sandy brown shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a farming tool.  The sandy brown shovel can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The sandy brown shovel is unlocked.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! LEAN&lt;br /&gt;
| You rest your arm on the handle of your sandy brown shovel and lean heavily on it.&lt;br /&gt;
| XXX rests his arm on the handle of his sandy brown shovel and leans heavily on it.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You drag your sandy brown shovel across the ground, barely digging into the rocky surface.&lt;br /&gt;
| XXX drags his sandy brown shovel across the ground, barely digging into the rocky surface.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| Stepping on the top of the sandy brown shovel&#039;s blade and leaning into it, you sink the blade into the ground.  With a hefty tug, you try lift out a load of earth, but fail to pull anything from the rocky surface.&lt;br /&gt;
| XXX steps on the top of his sandy brown shovel&#039;s blade and leans into it, sinking the blade into the ground.  With a hefty tug, he tries to lift out a load of earth, but fail to pull anything from the rocky surface.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You brush any dirt and debris from your sandy brown shovel.&lt;br /&gt;
| XXX brushes any dirt and debris from his sandy brown shovel.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&lt;br /&gt;
! LICK&lt;br /&gt;
| You lick your sandy brown shovel, covering your tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX smooches his sandy brown shovel, covering his tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You kiss your sandy brown shovel, covering your lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX kisses his sandy brown shovel, covering his lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! SMOOCH&lt;br /&gt;
| You smooch your sandy brown shovel, covering your lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX smooches his sandy brown shovel, covering his tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You spin your sandy brown shovel overhead, being careful not to hit anything in the process.&lt;br /&gt;
| XXX spins his sandy brown shovel overhead, observing his surroundings with caution.&lt;br /&gt;
|-&lt;br /&gt;
! POSE&lt;br /&gt;
| While holding your sandy brown shovel in front of yourself, you give a rustic pose -- the shovel glistens in the (light/moonlight/etc).&lt;br /&gt;
| While holding his sandy brown shovel in front of himself, XXX gives a rustic pose -- the shovel glistens in the (light/moonlight/etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LEAN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= LICK&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= SMOOCH&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= POSE&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154483</id>
		<title>Kokia Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154483"/>
		<updated>2021-10-06T07:01:45Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scripted Belts&#039;&#039;&#039; have several verbs you can use to express yourself with your belt. They are pocketed and can store a very small amount (0-4 lbs) with enough space for any number (10+) of items of very small size..&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a scripted belt.  Is is currently unlocked.  It cannot be unlocked any further.&lt;br /&gt;
  You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt&lt;br /&gt;
&lt;br /&gt;
You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! PULL&lt;br /&gt;
| You tighten your dark leather belt.&lt;br /&gt;
| XXX tightens his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rest your hands on your hips.&lt;br /&gt;
| XXX rests his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You adjust the fit of your dark leather belt.&lt;br /&gt;
| XXX adjusts the fit of his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist the dark leather belt around your waist.&lt;br /&gt;
| XXX twists his dark leather belt around his waist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&lt;br /&gt;
! POKE&lt;br /&gt;
| You tuck your thumbs under your dark leather belt.&lt;br /&gt;
| XXX tucks his thumbs under his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You drum your fingers on your dark leather belt.&lt;br /&gt;
| XXX drums his fingers on his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You hold your hand up at waist height.&lt;br /&gt;
| XXX holds his hand up at waist height.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub your stomach.&lt;br /&gt;
| XXX rubs his stomach.&lt;br /&gt;
|-&lt;br /&gt;
! PUNCH&lt;br /&gt;
| You punch yourself right in the gut.  Ouch!&lt;br /&gt;
| XXX punches himself right in the gut!&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You hitch up your dark leather belt.&lt;br /&gt;
| XXX hitches up his dark leather belt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Container&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= WAVE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= ROLL&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154482</id>
		<title>Kokia Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154482"/>
		<updated>2021-10-06T06:58:07Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scripted Belts&#039;&#039;&#039; are pocketed belts with several verbs you can use to interact with your belt.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a scripted belt.  Is is currently unlocked.  It cannot be unlocked any further.&lt;br /&gt;
  You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt&lt;br /&gt;
&lt;br /&gt;
You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! PULL&lt;br /&gt;
| You tighten your dark leather belt.&lt;br /&gt;
| XXX tightens his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rest your hands on your hips.&lt;br /&gt;
| XXX rests his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You adjust the fit of your dark leather belt.&lt;br /&gt;
| XXX adjusts the fit of his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist the dark leather belt around your waist.&lt;br /&gt;
| XXX twists his dark leather belt around his waist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Fully Unlocked&#039;&#039;&lt;br /&gt;
! POKE&lt;br /&gt;
| You tuck your thumbs under your dark leather belt.&lt;br /&gt;
| XXX tucks his thumbs under his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You drum your fingers on your dark leather belt.&lt;br /&gt;
| XXX drums his fingers on his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You hold your hand up at waist height.&lt;br /&gt;
| XXX holds his hand up at waist height.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub your stomach.&lt;br /&gt;
| XXX rubs his stomach.&lt;br /&gt;
|-&lt;br /&gt;
! PUNCH&lt;br /&gt;
| You punch yourself right in the gut.  Ouch!&lt;br /&gt;
| XXX punches himself right in the gut!&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You hitch up your dark leather belt.&lt;br /&gt;
| XXX hitches up his dark leather belt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Container&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= WAVE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= ROLL&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farming_Tool&amp;diff=154481</id>
		<title>Farming Tool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farming_Tool&amp;diff=154481"/>
		<updated>2021-10-06T06:43:46Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Farming Tools&#039;&#039;&#039; are sold at [[EGShop:Rise_and_Shine|Rise and Shine]] at Ebon Gate, first appearing in 2019. Known farming tools include scythe, hoe, plow, rake, trowel, shovel, and spade. The emotes are the same regardless of which tool you have. They have one unlock.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sandy brown shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a farming tool.  The sandy brown shovel can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The sandy brown shovel is unlocked.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! LEAN&lt;br /&gt;
| You rest your arm on the handle of your sandy brown shovel and lean heavily on it.&lt;br /&gt;
| XXX rests his arm on the handle of his sandy brown shovel and leans heavily on it.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You drag your sandy brown shovel across the ground, barely digging into the rocky surface.&lt;br /&gt;
| XXX drags his sandy brown shovel across the ground, barely digging into the rocky surface.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| Stepping on the top of the sandy brown shovel&#039;s blade and leaning into it, you sink the blade into the ground.  With a hefty tug, you try lift out a load of earth, but fail to pull anything from the rocky surface.&lt;br /&gt;
| XXX steps on the top of his sandy brown shovel&#039;s blade and leans into it, sinking the blade into the ground.  With a hefty tug, he tries to lift out a load of earth, but fail to pull anything from the rocky surface.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You brush any dirt and debris from your sandy brown shovel.&lt;br /&gt;
| XXX brushes any dirt and debris from his sandy brown shovel.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot;|&#039;&#039;Fully Unlocked&#039;&#039;&lt;br /&gt;
! LICK&lt;br /&gt;
| You lick your sandy brown shovel, covering your tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX smooches his sandy brown shovel, covering his tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You kiss your sandy brown shovel, covering your lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX kisses his sandy brown shovel, covering his lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! SMOOCH&lt;br /&gt;
| You smooch your sandy brown shovel, covering your lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX smooches his sandy brown shovel, covering his tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You spin your sandy brown shovel overhead, being careful not to hit anything in the process.&lt;br /&gt;
| XXX spins his sandy brown shovel overhead, observing his surroundings with caution.&lt;br /&gt;
|-&lt;br /&gt;
! POSE&lt;br /&gt;
| While holding your sandy brown shovel in front of yourself, you give a rustic pose -- the shovel glistens in the (light/moonlight/etc).&lt;br /&gt;
| While holding his sandy brown shovel in front of himself, XXX gives a rustic pose -- the shovel glistens in the (light/moonlight/etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LEAN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= LICK&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= SMOOCH&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= POSE&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=154437</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=154437"/>
		<updated>2021-10-05T03:02:54Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: Updated librarian location from 2957 to 28882&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| elusive warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| greenwing queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungering ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion.  Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| primal minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;mournful nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| iron kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vanquished invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| willow spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;he user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 100% special ability damage and heals the caster for 33% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Prim Navigator&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Rose Lord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| famished vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent Duskborn&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| frostling spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| halfling pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| ravenous incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| reckless firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;28882&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| celebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flameborn lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames, imbuing it with Haste and dealing standard special ability damage to its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungry crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| painted doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rift-twisted aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pampered tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| majestic qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;weeping farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghera Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels infernal energies.  Deals 75% special ability damage and imbues the caster with Haste.&amp;quot;&amp;gt;Hellsteed&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage.  10% of the time, it strikes something vital, dealing 200% special ability damage instead.&amp;quot;&amp;gt;Headshot&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| dervish lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| effulgent firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sacrificial victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sea thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;Drowned Lover&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;2004&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount. Costs 3 Special Charges.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| scaled shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| Caligos&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;krolvin warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stunted Firemage&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Location Key&lt;br /&gt;
| CYS || [[Cysaegir]]&lt;br /&gt;
|-&lt;br /&gt;
| FWI || [[Four Winds Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| IMT || [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| KF|| [[Kraken&#039;s Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| Rift || [[The Rift]]&lt;br /&gt;
|-&lt;br /&gt;
| RR || [[River&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
| SH || [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| SoS || [[Sanctum of Scales]]&lt;br /&gt;
|-&lt;br /&gt;
| TER || [[Teras Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| TI || [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| TV || [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Caligos || [[Caligos Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| TW || [[Troubled Waters]]&lt;br /&gt;
|-&lt;br /&gt;
| WL || [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| ZL || [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Buy || Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Unk || Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=154435</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=154435"/>
		<updated>2021-10-05T02:53:27Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: Corrected Seductress&amp;#039; Seduction special to require 4 charges, not 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| elusive warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| greenwing queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungering ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion.  Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| primal minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;mournful nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| iron kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vanquished invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| willow spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;he user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 100% special ability damage and heals the caster for 33% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Prim Navigator&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Rose Lord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| famished vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent Duskborn&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead. The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| IMT&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| frostling spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| halfling pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| ravenous incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| reckless firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;2957&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| celebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flameborn lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames, imbuing it with Haste and dealing standard special ability damage to its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hungry crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| painted doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rift-twisted aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pampered tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| majestic qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;weeping farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghera Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels infernal energies.  Deals 75% special ability damage and imbues the caster with Haste.&amp;quot;&amp;gt;Hellsteed&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage.  10% of the time, it strikes something vital, dealing 200% special ability damage instead.&amp;quot;&amp;gt;Headshot&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| dervish lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| effulgent firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sacrificial victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| sea thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;Drowned Lover&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;2004&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Often used by the ravenous undead.  The user clutches its opponent and drains life from its foe, causing damage and healing itself for a small portion. Deals slightly less than standard special ability damage, but heals for a small amount. Costs 3 Special Charges.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| scaled shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| Caligos&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| Caligos&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;krolvin warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stunted Firemage&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Location Key&lt;br /&gt;
| CYS || [[Cysaegir]]&lt;br /&gt;
|-&lt;br /&gt;
| FWI || [[Four Winds Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| IMT || [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| KF|| [[Kraken&#039;s Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| Rift || [[The Rift]]&lt;br /&gt;
|-&lt;br /&gt;
| RR || [[River&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
| SH || [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| SoS || [[Sanctum of Scales]]&lt;br /&gt;
|-&lt;br /&gt;
| TER || [[Teras Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| TI || [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| TV || [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Caligos || [[Caligos Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| TW || [[Troubled Waters]]&lt;br /&gt;
|-&lt;br /&gt;
| WL || [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| ZL || [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| Buy || Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Unk || Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Xerria&amp;diff=152942</id>
		<title>Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Xerria&amp;diff=152942"/>
		<updated>2021-09-01T02:04:29Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: really rare raffle, -2 grobey shields, -2 pirate harnesses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = dark elf&lt;br /&gt;
|profession = Mercantyler&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title = &amp;lt;!--only if different than profession--&amp;gt;&lt;br /&gt;
|service = Script unlocking &amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Isle of the Four Winds&amp;lt;!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--&amp;gt;&lt;br /&gt;
|venue2 = &amp;lt;!--Only use if more than one venue--&amp;gt;&lt;br /&gt;
|venue3 = &lt;br /&gt;
|venue4 =&lt;br /&gt;
|status = active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Xerria&#039;&#039;&#039; is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only).  In any visit she will work on one item per account and charges 25,000 silvers.  Xerria&#039;s order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see the [[#Item Links|Item Links]] section for links to specific merchant item information.  Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Merchant Xerria.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and appears to be very young.  She has piercing crystal green eyes and brown skin.  She has very long, shiny steel grey hair worn in elaborate braids.  She has a narrow face, a thin nose and a pointed chin.&lt;br /&gt;
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue; font-size:larger&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria&#039;s next visit to FWI&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated 1/21/2021 from [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 officials].&lt;br /&gt;
&lt;br /&gt;
According to GM Jainna, unlocks of Fancy Sheaths and Metallic Gowns (T3) are not going to be available this year.&lt;br /&gt;
&lt;br /&gt;
The following are offered in 2021 in an unlimited fashion:&lt;br /&gt;
&lt;br /&gt;
* Arkati Sigils&lt;br /&gt;
* Brawl Fluff&lt;br /&gt;
* Caster Gloves (T2)&lt;br /&gt;
* Cidolfhus Bandolier (T1)&lt;br /&gt;
* Cigar Cutters&lt;br /&gt;
* Climate Wear (T1)&lt;br /&gt;
* Compass&lt;br /&gt;
* Creepy Stoles&lt;br /&gt;
* Crystal Holding Jewelry&lt;br /&gt;
* Dancing Scarves (T2, T3)&lt;br /&gt;
* Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
* Dancing Shoes (simple)&lt;br /&gt;
* FancyCoats&lt;br /&gt;
* FancyStockings (T1, T2)&lt;br /&gt;
* Farm Tools&lt;br /&gt;
* Feathered Boas&lt;br /&gt;
* Fishies (T1, T2, T3)&lt;br /&gt;
* Frog and Lilli Necklace (T2)&lt;br /&gt;
* Fusion Zests (T2, T3)&lt;br /&gt;
* Gambling Kit (T1)&lt;br /&gt;
* Gargoyle Rings&lt;br /&gt;
* Garrote Knives&lt;br /&gt;
* Gory Weapons (T1)&lt;br /&gt;
* Handkerchiefs (T2)&lt;br /&gt;
* Hairpicks&lt;br /&gt;
* Hilted Weapons&lt;br /&gt;
* Ice Patch Skates (T1, T2)&lt;br /&gt;
* Joola (T1)&lt;br /&gt;
* Leather Works&lt;br /&gt;
* Label Boxes&lt;br /&gt;
* Morphing Containers (T1, T2)&lt;br /&gt;
* Napkins&lt;br /&gt;
* Newstyle Amulet Holders&lt;br /&gt;
* Orb Staff&lt;br /&gt;
* Pelt Bags (T1)&lt;br /&gt;
* Petticoats (First Unlock)&lt;br /&gt;
* Poison Rings (T1, T2)&lt;br /&gt;
* Polearm Harness&lt;br /&gt;
* Prayer Beads&lt;br /&gt;
* Prayerbooks&lt;br /&gt;
* Realm Maps&lt;br /&gt;
* Scrying Bowl (T2)&lt;br /&gt;
* Shoe Sticks (T2, T3)&lt;br /&gt;
* Skellie Cloak (Add/Change Button Styles)&lt;br /&gt;
* Spiffy Jackets (T1)&lt;br /&gt;
* Steampunk Clothing (T2)&lt;br /&gt;
* Suspenders (T2, T3)&lt;br /&gt;
* Sword Canes (T2)&lt;br /&gt;
* Tall Shoes (T2, T3)&lt;br /&gt;
* Veola Hats (T1, T2)&lt;br /&gt;
* Wand Staves (T2)&lt;br /&gt;
* WearPicks&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Wermth (T1, T2)   &#039;&#039;* on penalty of death&#039;&#039;&lt;br /&gt;
* Winged Wear (T1, T2)&lt;br /&gt;
* Yansio Hats (T2, T3)&lt;br /&gt;
* Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
* Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
* Zoece&#039;s Sparkling Crystal Balls&lt;br /&gt;
&lt;br /&gt;
===Limited Unlockings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Adventure Clothing&lt;br /&gt;
* Adventure Hoods (T2)&lt;br /&gt;
* Cat&#039;s Cradle String&lt;br /&gt;
* Corset Gown (T1)&lt;br /&gt;
* Dancing Shoes (Mortasha, T3)&lt;br /&gt;
* Dual Weapon Displayer&lt;br /&gt;
* Eisenrucks (T1, T2, T3)&lt;br /&gt;
* Fishies (T4)&lt;br /&gt;
* Gnomish Goggles (T1, T2)&lt;br /&gt;
* Gory Weapons (T2)&lt;br /&gt;
* Grobey Shields (T1)&lt;br /&gt;
* Herb Bundling Pouch&lt;br /&gt;
* Jewelry Boxes (T2, T3, T4, T5)&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Mechanical Bracers (T1)&lt;br /&gt;
* Metallic Gowns (T2)&lt;br /&gt;
* Petticoats (Second Unlock)&lt;br /&gt;
* Quartz Baldrics/Yokes (T1, T2, T3)&lt;br /&gt;
* Spiffy Jackets (T2)&lt;br /&gt;
* Super Secure Gem Pouches&lt;br /&gt;
* Wermth (T3)   &#039;&#039;* on penalty of death&#039;&#039;&lt;br /&gt;
* Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&lt;br /&gt;
REALLY RARE RAFFLES&lt;br /&gt;
&lt;br /&gt;
The following unlockings have been [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 approved] for Xerria&#039;s Really Rare Raffles of 2021. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots remaining for 2021 is indicated in parentheses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Updated 8/31/2021 following August&#039;s Really Rare Raffle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rotting Rodent to Tier 2 (5)&lt;br /&gt;
* Gory Weapons to Tier 3 (1)&lt;br /&gt;
* Cidolfhus Bandolier to Tier 2 (1)&lt;br /&gt;
* Dancing Shoes to Tier 4 (4)&lt;br /&gt;
* Grobey Shield to Tier 2 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOLD OUT&#039;&#039;&#039; as of 8/31/21:&lt;br /&gt;
&lt;br /&gt;
* Xojium Staff Full (must have 10 verbs) (0)&lt;br /&gt;
* Xojium Robes Full (must have 10 verbs) (0)&lt;br /&gt;
* Pelt Bag to Tier 2 (0)&lt;br /&gt;
* Codex (0)&lt;br /&gt;
* Climate Wear to Tier 2 (0)&lt;br /&gt;
* Jewelry Box to Tier 6 (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.&lt;br /&gt;
&lt;br /&gt;
==Item Links==&lt;br /&gt;
&#039;&#039;&#039;These are just links. See above for service list.&lt;br /&gt;
&lt;br /&gt;
*[[Adventure clothing]]&lt;br /&gt;
*[[Anfelt scripts]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
*[[Brawl Fluff]]&lt;br /&gt;
*[[Chrysogon codex]]&lt;br /&gt;
*[[Cigar cutter]]&lt;br /&gt;
*[[ClimateWear]]&lt;br /&gt;
*[[Creepy stole]]&lt;br /&gt;
*[[Crystal holder]]&lt;br /&gt;
*[[Dancing shoes]]&lt;br /&gt;
*[[Fancy Coat]]&lt;br /&gt;
*[[Feather boa]]&lt;br /&gt;
*[[Frog and Lilli]]&lt;br /&gt;
*[[Gambling kit]]&lt;br /&gt;
*[[GoryWeapons]]&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[Handkerchief]]&lt;br /&gt;
*[[Iasha white ora weapon]]&lt;br /&gt;
*[[Joola]]&lt;br /&gt;
*[[Label]]&lt;br /&gt;
*[[Lofty Aspirations]]&lt;br /&gt;
*[[Jewelry Box]]&lt;br /&gt;
*[[Metallic gown]]&lt;br /&gt;
*[[Pirate Harness]] (also known as Cidolfhus bandolier)&lt;br /&gt;
*[[Pocket Full container]]&lt;br /&gt;
*[[RainboWear]]&lt;br /&gt;
*[[Religious Farrago Prayerbooks]]&lt;br /&gt;
*[[Shurley scripts]]&lt;br /&gt;
*[[Signet ring]]&lt;br /&gt;
*[[Spiffy jacket]]&lt;br /&gt;
*[[SpriteCloak]]&lt;br /&gt;
*[[Steampunk Clothing Set|Steampunk clothing]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Wavedancer gloves]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
*[[Winged wear]]&lt;br /&gt;
*[[Xojium]]&lt;br /&gt;
*[[Yansio]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/retired 2017|Retired 2017 list]]&lt;br /&gt;
[[Category:Item Scripts]] &lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Xerria&amp;diff=152923</id>
		<title>Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Xerria&amp;diff=152923"/>
		<updated>2021-08-31T21:29:32Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = dark elf&lt;br /&gt;
|profession = Mercantyler&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title = &amp;lt;!--only if different than profession--&amp;gt;&lt;br /&gt;
|service = Script unlocking &amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Isle of the Four Winds&amp;lt;!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--&amp;gt;&lt;br /&gt;
|venue2 = &amp;lt;!--Only use if more than one venue--&amp;gt;&lt;br /&gt;
|venue3 = &lt;br /&gt;
|venue4 =&lt;br /&gt;
|status = active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Xerria&#039;&#039;&#039; is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only).  In any visit she will work on one item per account and charges 25,000 silvers.  Xerria&#039;s order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see the [[#Item Links|Item Links]] section for links to specific merchant item information.  Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Merchant Xerria.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and appears to be very young.  She has piercing crystal green eyes and brown skin.  She has very long, shiny steel grey hair worn in elaborate braids.  She has a narrow face, a thin nose and a pointed chin.&lt;br /&gt;
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue; font-size:larger&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria&#039;s next visit to FWI&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated 1/21/2021 from [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 officials].&lt;br /&gt;
&lt;br /&gt;
According to GM Jainna, unlocks of Fancy Sheaths and Metallic Gowns (T3) are not going to be available this year.&lt;br /&gt;
&lt;br /&gt;
The following are offered in 2021 in an unlimited fashion:&lt;br /&gt;
&lt;br /&gt;
* Arkati Sigils&lt;br /&gt;
* Brawl Fluff&lt;br /&gt;
* Caster Gloves (T2)&lt;br /&gt;
* Cidolfhus Bandolier (T1)&lt;br /&gt;
* Cigar Cutters&lt;br /&gt;
* Climate Wear (T1)&lt;br /&gt;
* Compass&lt;br /&gt;
* Creepy Stoles&lt;br /&gt;
* Crystal Holding Jewelry&lt;br /&gt;
* Dancing Scarves (T2, T3)&lt;br /&gt;
* Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
* Dancing Shoes (simple)&lt;br /&gt;
* FancyCoats&lt;br /&gt;
* FancyStockings (T1, T2)&lt;br /&gt;
* Farm Tools&lt;br /&gt;
* Feathered Boas&lt;br /&gt;
* Fishies (T1, T2, T3)&lt;br /&gt;
* Frog and Lilli Necklace (T2)&lt;br /&gt;
* Fusion Zests (T2, T3)&lt;br /&gt;
* Gambling Kit (T1)&lt;br /&gt;
* Gargoyle Rings&lt;br /&gt;
* Garrote Knives&lt;br /&gt;
* Gory Weapons (T1)&lt;br /&gt;
* Handkerchiefs (T2)&lt;br /&gt;
* Hairpicks&lt;br /&gt;
* Hilted Weapons&lt;br /&gt;
* Ice Patch Skates (T1, T2)&lt;br /&gt;
* Joola (T1)&lt;br /&gt;
* Leather Works&lt;br /&gt;
* Label Boxes&lt;br /&gt;
* Morphing Containers (T1, T2)&lt;br /&gt;
* Napkins&lt;br /&gt;
* Newstyle Amulet Holders&lt;br /&gt;
* Orb Staff&lt;br /&gt;
* Pelt Bags (T1)&lt;br /&gt;
* Petticoats (First Unlock)&lt;br /&gt;
* Poison Rings (T1, T2)&lt;br /&gt;
* Polearm Harness&lt;br /&gt;
* Prayer Beads&lt;br /&gt;
* Prayerbooks&lt;br /&gt;
* Realm Maps&lt;br /&gt;
* Scrying Bowl (T2)&lt;br /&gt;
* Shoe Sticks (T2, T3)&lt;br /&gt;
* Skellie Cloak (Add/Change Button Styles)&lt;br /&gt;
* Spiffy Jackets (T1)&lt;br /&gt;
* Steampunk Clothing (T2)&lt;br /&gt;
* Suspenders (T2, T3)&lt;br /&gt;
* Sword Canes (T2)&lt;br /&gt;
* Tall Shoes (T2, T3)&lt;br /&gt;
* Veola Hats (T1, T2)&lt;br /&gt;
* Wand Staves (T2)&lt;br /&gt;
* WearPicks&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Wermth (T1, T2)   &#039;&#039;* on penalty of death&#039;&#039;&lt;br /&gt;
* Winged Wear (T1, T2)&lt;br /&gt;
* Yansio Hats (T2, T3)&lt;br /&gt;
* Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
* Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
* Zoece&#039;s Sparkling Crystal Balls&lt;br /&gt;
&lt;br /&gt;
===Limited Unlockings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Adventure Clothing&lt;br /&gt;
* Adventure Hoods (T2)&lt;br /&gt;
* Cat&#039;s Cradle String&lt;br /&gt;
* Corset Gown (T1)&lt;br /&gt;
* Dancing Shoes (Mortasha, T3)&lt;br /&gt;
* Dual Weapon Displayer&lt;br /&gt;
* Eisenrucks (T1, T2, T3)&lt;br /&gt;
* Fishies (T4)&lt;br /&gt;
* Gnomish Goggles (T1, T2)&lt;br /&gt;
* Gory Weapons (T2)&lt;br /&gt;
* Grobey Shields (T1)&lt;br /&gt;
* Herb Bundling Pouch&lt;br /&gt;
* Jewelry Boxes (T2, T3, T4, T5)&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Mechanical Bracers (T1)&lt;br /&gt;
* Metallic Gowns (T2)&lt;br /&gt;
* Petticoats (Second Unlock)&lt;br /&gt;
* Quartz Baldrics/Yokes (T1, T2, T3)&lt;br /&gt;
* Spiffy Jackets (T2)&lt;br /&gt;
* Super Secure Gem Pouches&lt;br /&gt;
* Wermth (T3)   &#039;&#039;* on penalty of death&#039;&#039;&lt;br /&gt;
* Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&lt;br /&gt;
REALLY RARE RAFFLES&lt;br /&gt;
&lt;br /&gt;
The following unlockings have been [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 approved] for Xerria&#039;s Really Rare Raffles of 2021. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots remaining for 2021 is indicated in parentheses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Updated 8/31/2021 following August&#039;s Really Rare Raffle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rotting Rodent to Tier 2 (5)&lt;br /&gt;
* Gory Weapons to Tier 3 (1)&lt;br /&gt;
* Cidolfhus Bandolier to Tier 2 (3)&lt;br /&gt;
* Dancing Shoes to Tier 4 (4)&lt;br /&gt;
* Grobey Shield to Tier 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOLD OUT&#039;&#039;&#039; as of 8/31/21:&lt;br /&gt;
&lt;br /&gt;
* Xojium Staff Full (must have 10 verbs) (0)&lt;br /&gt;
* Xojium Robes Full (must have 10 verbs) (0)&lt;br /&gt;
* Pelt Bag to Tier 2 (0)&lt;br /&gt;
* Codex (0)&lt;br /&gt;
* Climate Wear to Tier 2 (0)&lt;br /&gt;
* Jewelry Box to Tier 6 (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.&lt;br /&gt;
&lt;br /&gt;
==Item Links==&lt;br /&gt;
&#039;&#039;&#039;These are just links. See above for service list.&lt;br /&gt;
&lt;br /&gt;
*[[Adventure clothing]]&lt;br /&gt;
*[[Anfelt scripts]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
*[[Brawl Fluff]]&lt;br /&gt;
*[[Chrysogon codex]]&lt;br /&gt;
*[[Cigar cutter]]&lt;br /&gt;
*[[ClimateWear]]&lt;br /&gt;
*[[Creepy stole]]&lt;br /&gt;
*[[Crystal holder]]&lt;br /&gt;
*[[Dancing shoes]]&lt;br /&gt;
*[[Fancy Coat]]&lt;br /&gt;
*[[Feather boa]]&lt;br /&gt;
*[[Frog and Lilli]]&lt;br /&gt;
*[[Gambling kit]]&lt;br /&gt;
*[[GoryWeapons]]&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[Handkerchief]]&lt;br /&gt;
*[[Iasha white ora weapon]]&lt;br /&gt;
*[[Joola]]&lt;br /&gt;
*[[Label]]&lt;br /&gt;
*[[Lofty Aspirations]]&lt;br /&gt;
*[[Jewelry Box]]&lt;br /&gt;
*[[Metallic gown]]&lt;br /&gt;
*[[Pirate Harness]] (also known as Cidolfhus bandolier)&lt;br /&gt;
*[[Pocket Full container]]&lt;br /&gt;
*[[RainboWear]]&lt;br /&gt;
*[[Religious Farrago Prayerbooks]]&lt;br /&gt;
*[[Shurley scripts]]&lt;br /&gt;
*[[Signet ring]]&lt;br /&gt;
*[[Spiffy jacket]]&lt;br /&gt;
*[[SpriteCloak]]&lt;br /&gt;
*[[Steampunk Clothing Set|Steampunk clothing]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Wavedancer gloves]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
*[[Winged wear]]&lt;br /&gt;
*[[Xojium]]&lt;br /&gt;
*[[Yansio]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/retired 2017|Retired 2017 list]]&lt;br /&gt;
[[Category:Item Scripts]] &lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Xerria&amp;diff=152922</id>
		<title>Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Xerria&amp;diff=152922"/>
		<updated>2021-08-31T21:27:09Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = dark elf&lt;br /&gt;
|profession = Mercantyler&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title = &amp;lt;!--only if different than profession--&amp;gt;&lt;br /&gt;
|service = Script unlocking &amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Isle of the Four Winds&amp;lt;!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--&amp;gt;&lt;br /&gt;
|venue2 = &amp;lt;!--Only use if more than one venue--&amp;gt;&lt;br /&gt;
|venue3 = &lt;br /&gt;
|venue4 =&lt;br /&gt;
|status = active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Xerria&#039;&#039;&#039; is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only).  In any visit she will work on one item per account and charges 25,000 silvers.  Xerria&#039;s order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see the [[#Item Links|Item Links]] section for links to specific merchant item information.  Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Merchant Xerria.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and appears to be very young.  She has piercing crystal green eyes and brown skin.  She has very long, shiny steel grey hair worn in elaborate braids.  She has a narrow face, a thin nose and a pointed chin.&lt;br /&gt;
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue; font-size:larger&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria&#039;s next visit to FWI&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated 1/21/2021 from [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 officials].&lt;br /&gt;
&lt;br /&gt;
According to GM Jainna, unlocks of Fancy Sheaths and Metallic Gowns (T3) are not going to be available this year.&lt;br /&gt;
&lt;br /&gt;
The following are offered in 2021 in an unlimited fashion:&lt;br /&gt;
&lt;br /&gt;
* Arkati Sigils&lt;br /&gt;
* Brawl Fluff&lt;br /&gt;
* Caster Gloves (T2)&lt;br /&gt;
* Cidolfhus Bandolier (T1)&lt;br /&gt;
* Cigar Cutters&lt;br /&gt;
* Climate Wear (T1)&lt;br /&gt;
* Compass&lt;br /&gt;
* Creepy Stoles&lt;br /&gt;
* Crystal Holding Jewelry&lt;br /&gt;
* Dancing Scarves (T2, T3)&lt;br /&gt;
* Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
* Dancing Shoes (simple)&lt;br /&gt;
* FancyCoats&lt;br /&gt;
* FancyStockings (T1, T2)&lt;br /&gt;
* Farm Tools&lt;br /&gt;
* Feathered Boas&lt;br /&gt;
* Fishies (T1, T2, T3)&lt;br /&gt;
* Frog and Lilli Necklace (T2)&lt;br /&gt;
* Fusion Zests (T2, T3)&lt;br /&gt;
* Gambling Kit (T1)&lt;br /&gt;
* Gargoyle Rings&lt;br /&gt;
* Garrote Knives&lt;br /&gt;
* Gory Weapons (T1)&lt;br /&gt;
* Handkerchiefs (T2)&lt;br /&gt;
* Hairpicks&lt;br /&gt;
* Hilted Weapons&lt;br /&gt;
* Ice Patch Skates (T1, T2)&lt;br /&gt;
* Joola (T1)&lt;br /&gt;
* Leather Works&lt;br /&gt;
* Label Boxes&lt;br /&gt;
* Morphing Containers (T1, T2)&lt;br /&gt;
* Napkins&lt;br /&gt;
* Newstyle Amulet Holders&lt;br /&gt;
* Orb Staff&lt;br /&gt;
* Pelt Bags (T1)&lt;br /&gt;
* Petticoats (First Unlock)&lt;br /&gt;
* Poison Rings (T1, T2)&lt;br /&gt;
* Polearm Harness&lt;br /&gt;
* Prayer Beads&lt;br /&gt;
* Prayerbooks&lt;br /&gt;
* Realm Maps&lt;br /&gt;
* Scrying Bowl (T2)&lt;br /&gt;
* Shoe Sticks (T2, T3)&lt;br /&gt;
* Skellie Cloak (Add/Change Button Styles)&lt;br /&gt;
* Spiffy Jackets (T1)&lt;br /&gt;
* Steampunk Clothing (T2)&lt;br /&gt;
* Suspenders (T2, T3)&lt;br /&gt;
* Sword Canes (T2)&lt;br /&gt;
* Tall Shoes (T2, T3)&lt;br /&gt;
* Veola Hats (T1, T2)&lt;br /&gt;
* Wand Staves (T2)&lt;br /&gt;
* WearPicks&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Wermth (T1, T2)   &#039;&#039;* on penalty of death&#039;&#039;&lt;br /&gt;
* Winged Wear (T1, T2)&lt;br /&gt;
* Yansio Hats (T2, T3)&lt;br /&gt;
* Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
* Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
* Zoece&#039;s Sparkling Crystal Balls&lt;br /&gt;
&lt;br /&gt;
===Limited Unlockings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Adventure Clothing&lt;br /&gt;
* Adventure Hoods (T2)&lt;br /&gt;
* Cat&#039;s Cradle String&lt;br /&gt;
* Corset Gown (T1)&lt;br /&gt;
* Dancing Shoes (Mortasha, T3)&lt;br /&gt;
* Dual Weapon Displayer&lt;br /&gt;
* Eisenrucks (T1, T2, T3)&lt;br /&gt;
* Fishies (T4)&lt;br /&gt;
* Gnomish Goggles (T1, T2)&lt;br /&gt;
* Gory Weapons (T2)&lt;br /&gt;
* Grobey Shields (T1)&lt;br /&gt;
* Herb Bundling Pouch&lt;br /&gt;
* Jewelry Boxes (T2, T3, T4, T5)&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Mechanical Bracers (T1)&lt;br /&gt;
* Metallic Gowns (T2)&lt;br /&gt;
* Petticoats (Second Unlock)&lt;br /&gt;
* Quartz Baldrics/Yokes (T1, T2, T3)&lt;br /&gt;
* Spiffy Jackets (T2)&lt;br /&gt;
* Super Secure Gem Pouches&lt;br /&gt;
* Wermth (T3)   &#039;&#039;* on penalty of death&#039;&#039;&lt;br /&gt;
* Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&lt;br /&gt;
REALLY RARE RAFFLES&lt;br /&gt;
&lt;br /&gt;
The following unlockings have been [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 approved] for Xerria&#039;s Really Rare Raffles of 2021. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots remaining for 2021 is indicated in parentheses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Updated 8/31/2021 following August&#039;s Really Rare Raffle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rotting Rodent to Tier 2 (5)&lt;br /&gt;
* Gory Weapons to Tier 3 (1)&lt;br /&gt;
* Cidolfhus Bandolier to Tier 2 (3)&lt;br /&gt;
* Dancing Shoes to Tier 4 (4)&lt;br /&gt;
* Grobey Shield to Tier 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOLD OUT&#039;&#039;&#039; as of 8/05/21:&lt;br /&gt;
&lt;br /&gt;
* Xojium Staff Full (must have 10 verbs) (0)&lt;br /&gt;
* Xojium Robes Full (must have 10 verbs) (0)&lt;br /&gt;
* Pelt Bag to Tier 2 (0)&lt;br /&gt;
* Codex (0)&lt;br /&gt;
* Climate Wear to Tier 2 (0)&lt;br /&gt;
* Jewelry Box to Tier 6 (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.&lt;br /&gt;
&lt;br /&gt;
==Item Links==&lt;br /&gt;
&#039;&#039;&#039;These are just links. See above for service list.&lt;br /&gt;
&lt;br /&gt;
*[[Adventure clothing]]&lt;br /&gt;
*[[Anfelt scripts]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
*[[Brawl Fluff]]&lt;br /&gt;
*[[Chrysogon codex]]&lt;br /&gt;
*[[Cigar cutter]]&lt;br /&gt;
*[[ClimateWear]]&lt;br /&gt;
*[[Creepy stole]]&lt;br /&gt;
*[[Crystal holder]]&lt;br /&gt;
*[[Dancing shoes]]&lt;br /&gt;
*[[Fancy Coat]]&lt;br /&gt;
*[[Feather boa]]&lt;br /&gt;
*[[Frog and Lilli]]&lt;br /&gt;
*[[Gambling kit]]&lt;br /&gt;
*[[GoryWeapons]]&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[Handkerchief]]&lt;br /&gt;
*[[Iasha white ora weapon]]&lt;br /&gt;
*[[Joola]]&lt;br /&gt;
*[[Label]]&lt;br /&gt;
*[[Lofty Aspirations]]&lt;br /&gt;
*[[Jewelry Box]]&lt;br /&gt;
*[[Metallic gown]]&lt;br /&gt;
*[[Pirate Harness]] (also known as Cidolfhus bandolier)&lt;br /&gt;
*[[Pocket Full container]]&lt;br /&gt;
*[[RainboWear]]&lt;br /&gt;
*[[Religious Farrago Prayerbooks]]&lt;br /&gt;
*[[Shurley scripts]]&lt;br /&gt;
*[[Signet ring]]&lt;br /&gt;
*[[Spiffy jacket]]&lt;br /&gt;
*[[SpriteCloak]]&lt;br /&gt;
*[[Steampunk Clothing Set|Steampunk clothing]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Wavedancer gloves]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
*[[Winged wear]]&lt;br /&gt;
*[[Xojium]]&lt;br /&gt;
*[[Yansio]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/retired 2017|Retired 2017 list]]&lt;br /&gt;
[[Category:Item Scripts]] &lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arctic_manticore&amp;diff=151455</id>
		<title>Arctic manticore</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arctic_manticore&amp;diff=151455"/>
		<updated>2021-07-20T07:02:26Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Arctic_Manticore_Colored.jpg&lt;br /&gt;
| level = 29&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Chimeric &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Frozen Battlefield&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 340&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 194&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 194&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = &lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg =  7N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 150&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 141&lt;br /&gt;
| UDF = 179&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 101&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 105&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 97&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glimmering blue essence dust]]&lt;br /&gt;
 | skin = an arctic manticore mane&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The first thing that will strike you about the manticore is its noxious smell.  Looking much like a snow-white lion, if such a thing could naturally exist, it appears somewhat like an unkempt lion, but after you wipe away the tears brought to your eyes by its vile stench, you will see that its head is more like that of a man, and it has a long segmented tail like that of a scorpion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Their attacks can flare cold damage.&lt;br /&gt;
&lt;br /&gt;
 An arctic manticore claws at you!&lt;br /&gt;
   AS: +194 vs DS: +224 with AvD: +35 + d100 roll: +97 = +102&lt;br /&gt;
    ... and hits for 1 point of damage!&lt;br /&gt;
    Tap to the arm pricks some interest but not much else.&lt;br /&gt;
 &lt;br /&gt;
 The manticore&#039;s attack chills you!&lt;br /&gt;
    ... 30 points of damage!&lt;br /&gt;
    Boiling water would feel better than this!&lt;br /&gt;
    You are stunned for 5 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Manticore Manticore on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 27&lt;br /&gt;
|levelm1 = 28&lt;br /&gt;
|level = 29&lt;br /&gt;
|levelp1 = 30&lt;br /&gt;
|levelp2 = 31&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ice_troll&amp;diff=151454</id>
		<title>Ice troll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ice_troll&amp;diff=151454"/>
		<updated>2021-07-20T06:52:38Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Ice_troll.jpg&lt;br /&gt;
| level = 29&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Troll&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| otherclass3 = Boss&lt;br /&gt;
| area = Frozen Battlefield&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Glatoph&lt;br /&gt;
| area3 = Olbin Pass&lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Sword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 228&lt;br /&gt;
| PA2 = Battle-axe&lt;br /&gt;
| PAB = 205&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Cold (907)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 158&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 164&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 150&lt;br /&gt;
| UDF = 191&lt;br /&gt;
| BarTD = 86 - 91&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 101 - 112&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 107&lt;br /&gt;
| MnETD = 104&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 94&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = essence of water, small troll tooth&lt;br /&gt;
 | skin = an ice troll scalp&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Glistening in the light, the troll&#039;s ice white skin is covered in slush and snow.  Seemingly carved from living ice, the ice troll is a stark, imposing creature.  Instead of hair, the ice troll has a field of icicles growing from its head and face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Trolls take an additional roll for damage when struck by fire, causing extra damage and halting their regeneration.&lt;br /&gt;
==Other information==&lt;br /&gt;
Ice trolls can shake off stuns and regenerate like other trolls.&lt;br /&gt;
&lt;br /&gt;
They have the unique ability to ride their victims bodies around like sleds. This will happen if you are on the ground stunned, or when you are dead. If you are alive when they perform the maneuver, it will cause damage when they jump on you.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An ice troll grins with icy delight.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
An ice troll leaps on top of you with astonishing speed, freezing you solid!&lt;br /&gt;
&lt;br /&gt;
With a kick of his massive leg, the ice troll rides you like a sled, sliding northeast!&lt;br /&gt;
[Upper Trollfang, Glatoph]&lt;br /&gt;
A layer of frost covers everything, making the rocks slick and treacherous.  A lonely hawk glides through the clear sky, searching vainly for prey.  You also see an ice troll.&lt;br /&gt;
Obvious paths: northeast, southwest&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1386 Ice troll on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 27&lt;br /&gt;
|levelm1 = 28&lt;br /&gt;
|level = 29&lt;br /&gt;
|levelp1 = 30&lt;br /&gt;
|levelp2 = 31&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roa%27ter_wormling&amp;diff=151453</id>
		<title>Roa&#039;ter wormling</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roa%27ter_wormling&amp;diff=151453"/>
		<updated>2021-07-20T06:24:11Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Worm&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Worm&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Zaerthu Tunnels&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 197&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Burrow&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 154&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 157&lt;br /&gt;
| UDF = 163&lt;br /&gt;
| BarTD = 78&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 82&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The roa&#039;ter wormling is large worm that seems not quite fully grown, and yet it is still a massive creature around fifteen feet long.  Though young, it possesses great strength and moves quickly about.  Light red in color, it seems to have no eyes, but its keen tremor sense quickly finds targets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Like their [[Roa&#039;ter|fully grown counterparts]], roa&#039;ter wormlings execute a potentially dangerous burrowing attack and cannot be stunned. While burrowed, the wormlings also appear to stalk adventurers, following them from room to room...watch for the &#039;rumbling&#039; in the ground, you&#039;ll know then it&#039;s following you. Casting [[Minor Sanctuary (213)]] or [[Song of Peace (1011)]], or hiding (if one is good at it) and waiting for the roa&#039;ter to surface is a safe way to avoid being attacked if you see them burrow.&lt;br /&gt;
&lt;br /&gt;
These thing will also come up from the ground unannounced...no rumbling, no nothing. Just &#039;there&#039; suddenly. I&#039;m a rogue with great dex, agility and reflexes and got killed by this thing this way. If you hear it&#039;s &#039;rumbling&#039;, you can sometimes  survive it&#039;s explosion from the ground or get only injured and not die.&lt;br /&gt;
&lt;br /&gt;
Unlike fully-grown roa&#039;ters, it is not clear whether the wormlings are large enough to eat adventurers.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
A wormling burrows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A roa&#039;ter wormling suddenly lurches into the air, then dives straight into the floor with amazing force!&lt;br /&gt;
In a few seconds, it has buried itself so deeply you can no longer see any part of the wormling, however you can still feel the vibrations of its violent departure.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sounds of a wormling underground:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You feel the ground shake violently and hear something move from deep underneath you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wormling fails a burrow maneuver attack:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Dirt and rock explode from the floor beneath Chalcedony as a roa&#039;ter wormling erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt Chalcedony as she is thrown into the air!&lt;br /&gt;
Chalcedony makes a stunning maneuver in the air avoiding the majority of the debris and landing upright!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wormling succeeds in its burrowing attack:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Dirt and rock explode from the floor beneath Chalcedony as a roa&#039;ter wormling erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt Chalcedony as she is thrown into the air!&lt;br /&gt;
Chalcedony manages to right herself in the air and lands upright, but some of the heavier debris strikes her!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Strike to head reddens cheekbone.&lt;br /&gt;
   She is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The roa&#039;ter wormling description was once:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This large worm seems to be not quite fully grown, and yet it still is a massive creature around fifteen feet long.  Though young it possesses great strength and moves quickly about.  Light red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grutik_savage&amp;diff=151452</id>
		<title>Grutik savage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grutik_savage&amp;diff=151452"/>
		<updated>2021-07-20T05:21:10Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 27&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Grutik&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Zaerthu Tunnels&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Spear&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 230&lt;br /&gt;
| PA2 = Dart&lt;br /&gt;
| PAB = 249&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 201&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 167&lt;br /&gt;
| UDF = 197&lt;br /&gt;
| BarTD = 81&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = 96&lt;br /&gt;
| MjETD = 96&lt;br /&gt;
| MnETD = 96&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glimmering blue essence shard]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This misshapen humanoid has large luminous eyes from many years of living underground.  It&#039;s dressed in scraps of leather armor and odd bits of mismatched clothing, apparently scavenged from various sources.  The flesh you can see underneath is mostly grey though well muscled.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 25&lt;br /&gt;
|levelm1 = 26&lt;br /&gt;
|level = 27&lt;br /&gt;
|levelp1 = 28&lt;br /&gt;
|levelp2 = 29&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grutik_shaman&amp;diff=151451</id>
		<title>Grutik shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grutik_shaman&amp;diff=151451"/>
		<updated>2021-07-20T05:10:26Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 29&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Grutik&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Zaerthu Tunnels&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Quarterstaff&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 220&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Minor Acid (904)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 205&lt;br /&gt;
| WD1 = Sleep (501)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 165&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Earthen Fury (917)&lt;br /&gt;
| OS3 = Elemental Wave (410)&lt;br /&gt;
| OS4 = Tremors (909)&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 221-271&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 205-255&lt;br /&gt;
| UDF = 230-280&lt;br /&gt;
| BarTD = 95&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = 115&lt;br /&gt;
| MjETD = 115&lt;br /&gt;
| MnETD = 115&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Prismatic Guard (905)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Mass Blur (911)&lt;br /&gt;
| DSP3 = Elemental Bias (508)&lt;br /&gt;
| DSP4 = Elemental Deflection (507)&lt;br /&gt;
| DSP5 = Thurfel&#039;s Ward (503)&lt;br /&gt;
| DSP6 = Wizard&#039;s Shield (919)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This misshapen humanoid has large luminous eyes from many years of living underground.  It&#039;s dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe.  While not overly muscled, its eyes shine with a crude intelligence.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason:&lt;br /&gt;
&lt;br /&gt;
The very seldom are below a defensive stance and they average a DS of 240-245!&lt;br /&gt;
&lt;br /&gt;
If you remain hidden and they don&#039;t find you as they &#039;search&#039; nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can&#039;t remember at the moment that puts them at a lower DS disadvantage. THEN you strike!&lt;br /&gt;
&lt;br /&gt;
They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
These things cast [[Earthen Fury]], or make the ground shake to knock you down. They also try to hit you with their staff.&lt;br /&gt;
&lt;br /&gt;
You will also get [[Sunfist]] promotion points from these things and the Grutik Savages.&lt;br /&gt;
&lt;br /&gt;
Beware the [[roa&#039;ter wormling]]s in this area!! Go read about those and why on their page.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 27&lt;br /&gt;
|levelm1 = 28&lt;br /&gt;
|level = 29&lt;br /&gt;
|levelp1 = 30&lt;br /&gt;
|levelp2 = 31&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grutik_savage&amp;diff=151450</id>
		<title>Grutik savage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grutik_savage&amp;diff=151450"/>
		<updated>2021-07-20T04:58:17Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 27&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Grutik&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Zaerthu Tunnels&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Spear&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 230&lt;br /&gt;
| PA2 = Dart&lt;br /&gt;
| PAB = 249&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 201&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 167&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 81&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 96&lt;br /&gt;
| MnETD = 96&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glimmering blue essence shard]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This misshapen humanoid has large luminous eyes from many years of living underground.  It&#039;s dressed in scraps of leather armor and odd bits of mismatched clothing, apparently scavenged from various sources.  The flesh you can see underneath is mostly grey though well muscled.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 25&lt;br /&gt;
|levelm1 = 26&lt;br /&gt;
|level = 27&lt;br /&gt;
|levelp1 = 28&lt;br /&gt;
|levelp2 = 29&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grutik_shaman&amp;diff=151449</id>
		<title>Grutik shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grutik_shaman&amp;diff=151449"/>
		<updated>2021-07-20T04:56:44Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 29&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Grutik&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Zaerthu Tunnels&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Quarterstaff&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 220&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Minor Acid (904)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = ?&lt;br /&gt;
| WD1 = Sleep (501)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ?&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Earthen Fury (917)&lt;br /&gt;
| OS3 = Elemental Wave (410)&lt;br /&gt;
| OS4 = Tremors (909)&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 174&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 190&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 95&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = 115&lt;br /&gt;
| MjETD = 115&lt;br /&gt;
| MnETD = 115&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Prismatic Guard (905)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Mass Blur (911)&lt;br /&gt;
| DSP3 = Elemental Bias (508)&lt;br /&gt;
| DSP4 = Elemental Deflection (507)&lt;br /&gt;
| DSP5 = Thurfel&#039;s Ward (503)&lt;br /&gt;
| DSP6 = Wizard&#039;s Shield (919)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This misshapen humanoid has large luminous eyes from many years of living underground.  It&#039;s dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe.  While not overly muscled, its eyes shine with a crude intelligence.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason:&lt;br /&gt;
&lt;br /&gt;
The very seldom are below a defensive stance and they average a DS of 240-245!&lt;br /&gt;
&lt;br /&gt;
If you remain hidden and they don&#039;t find you as they &#039;search&#039; nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can&#039;t remember at the moment that puts them at a lower DS disadvantage. THEN you strike!&lt;br /&gt;
&lt;br /&gt;
They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
These things cast [[Earthen Fury]], or make the ground shake to knock you down. They also try to hit you with their staff.&lt;br /&gt;
&lt;br /&gt;
You will also get [[Sunfist]] promotion points from these things and the Grutik Savages.&lt;br /&gt;
&lt;br /&gt;
Beware the [[roa&#039;ter wormling]]s in this area!! Go read about those and why on their page.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 27&lt;br /&gt;
|levelm1 = 28&lt;br /&gt;
|level = 29&lt;br /&gt;
|levelp1 = 30&lt;br /&gt;
|levelp2 = 31&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grutik_shaman&amp;diff=151448</id>
		<title>Grutik shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grutik_shaman&amp;diff=151448"/>
		<updated>2021-07-20T04:30:57Z</updated>

		<summary type="html">&lt;p&gt;REAKWON75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 29&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Grutik&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Zaerthu Tunnels&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Quarterstaff&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 220&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Minor Acid (904)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = ?&lt;br /&gt;
| WD1 = Sleep (501)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ?&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Earthen Fury (917)&lt;br /&gt;
| OS3 = Elemental Wave (410)&lt;br /&gt;
| OS4 = Tremors (909)&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 174&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 85&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 95&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = 98&lt;br /&gt;
| MjETD = 115&lt;br /&gt;
| MnETD = 115&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Prismatic Guard (905)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Mass Blur (911)&lt;br /&gt;
| DSP3 = Elemental Bias (508)&lt;br /&gt;
| DSP4 = Elemental Deflection (507)&lt;br /&gt;
| DSP5 = Thurfel&#039;s Ward (503)&lt;br /&gt;
| DSP6 = Wizard&#039;s Shield (919)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This misshapen humanoid has large luminous eyes from many years of living underground.  It&#039;s dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe.  While not overly muscled, its eyes shine with a crude intelligence.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason:&lt;br /&gt;
&lt;br /&gt;
The very seldom are below a defensive stance and they average a DS of 240-245!&lt;br /&gt;
&lt;br /&gt;
If you remain hidden and they don&#039;t find you as they &#039;search&#039; nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can&#039;t remember at the moment that puts them at a lower DS disadvantage. THEN you strike!&lt;br /&gt;
&lt;br /&gt;
They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
These things cast [[Earthen Fury]], or make the ground shake to knock you down. They also try to hit you with their staff.&lt;br /&gt;
&lt;br /&gt;
You will also get [[Sunfist]] promotion points from these things and the Grutik Savages.&lt;br /&gt;
&lt;br /&gt;
Beware the [[roa&#039;ter wormling]]s in this area!! Go read about those and why on their page.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 27&lt;br /&gt;
|levelm1 = 28&lt;br /&gt;
|level = 29&lt;br /&gt;
|levelp1 = 30&lt;br /&gt;
|levelp2 = 31&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>REAKWON75</name></author>
	</entry>
</feed>