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	<updated>2026-05-27T07:06:28Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=104188</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=104188"/>
		<updated>2018-03-03T22:36:07Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located off North Ring Road in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Credo==&lt;br /&gt;
&lt;br /&gt;
Helden Hall is not about warriors, it is about warrior spirit. It&#039;s an important distinction, and borne out by our membership roster. While we do count many influential warriors past and present amongst our numbers, we also have Rangers, Sorcerers, Empaths, Mages and Bards. No one is turned away from Apprenticeship based on their profession path. Those in Helden are united by their spirit ~ unflagging and honorable, steadfast and strong.&lt;br /&gt;
&lt;br /&gt;
Honor, Strength and Loyalty is our motto and our raison d&#039;etre. Though expressing these things differently, all members strive to make the motto a part of their daily life. Our internalization of this concept helps us contribute to the Lands in a positive manner through our actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;~Hyoko Fujimoro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==House Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Brewmaster||[[Bremerial]]&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Paymaster||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Marshal|| Madmountan&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: July 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*[[Analaysa]]&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Brutish&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*[[Davean]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Demianna&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*Elzryth&lt;br /&gt;
*Evician&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Grungrim&lt;br /&gt;
*Hafpint&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*[[Kasdonath]]&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
*Kjellborn&lt;br /&gt;
*Knileward&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*[[Minatax]]&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*[[Phantasus]]&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Rabki&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Shairea&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Witeknite&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%; color:blue;&amp;gt;&#039;&#039;&#039;Helden Hall is open to all professions and races.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the third Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Town Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!width=120;|Town&lt;br /&gt;
!|Location&lt;br /&gt;
!|Directions&lt;br /&gt;
!|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons: s, w || #15005&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]] || Silvermule Gaming Hall, Rowanberry Room || From Town Commons: s, s, s, w || #3434, go gooseberry arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]] || Adventurers Rest || From Dragonspine and Kodera: w || #1938, go agate archway&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]] || Timor&#039;s Storage || From Town Commons: go path, s, e, ne, go double doors || #15416&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]] || Whitewashed Warehouse || From North Market: w, sw, sw || #14121, go pine door&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]] || Rockslinger&#039;s, Annex Corridor || From Crystalline Cavern: e, e, se, e, s || #9499, go helden arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]] || The Lost Home || From Fraendel Court: sw || #13271, go arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]] || Dancing Dachre || w, w, w, n, w, n, n, n || #10410, go wavy limestone arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Lich Room will take you directly into the locker where available.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=97390</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=97390"/>
		<updated>2017-09-18T23:16:30Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located off North Ring Road in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Credo==&lt;br /&gt;
&lt;br /&gt;
Helden Hall is not about warriors, it is about warrior spirit. It&#039;s an important distinction, and borne out by our membership roster. While we do count many influential warriors past and present amongst our numbers, we also have Rangers, Sorcerers, Empaths, Mages and Bards. No one is turned away from Apprenticeship based on their profession path. Those in Helden are united by their spirit ~ unflagging and honorable, steadfast and strong.&lt;br /&gt;
&lt;br /&gt;
Honor, Strength and Loyalty is our motto and our raison d&#039;etre. Though expressing these things differently, all members strive to make the motto a part of their daily life. Our internalization of this concept helps us contribute to the Lands in a positive manner through our actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;~Hyoko Fujimoro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==House Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Brewmaster||[[Bremerial]]&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Paymaster||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Marshal|| Madmountan&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: July 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*[[Analaysa]]&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Brutish&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*[[Davean]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Demianna&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*[[Kasdonath]]&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
*Knileward&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*[[Minatax]]&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*[[Phantasus]]&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Rabki&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Shairea&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Witeknite&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%; color:blue;&amp;gt;&#039;&#039;&#039;Helden Hall is open to all professions and races.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the third Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Town Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!width=120;|Town&lt;br /&gt;
!|Location&lt;br /&gt;
!|Directions&lt;br /&gt;
!|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons: s, w || #15005&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]] || Silvermule Gaming Hall, Rowanberry Room || From Town Commons: s, s, s, w || #3434, go gooseberry arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]] || Adventurers Rest || From Dragonspine and Kodera: w || #1938, go agate archway&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]] || Timor&#039;s Storage || From Town Commons: go path, s, e, ne, go double doors || #15416&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]] || Whitewashed Warehouse || From North Market: w, sw, sw || #14121, go pine door&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]] || Rockslinger&#039;s, Annex Corridor || From Crystalline Cavern: e, e, se, e, s || #9499, go helden arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]] || The Lost Home || From Fraendel Court: sw || #13271, go arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]] || Dancing Dachre || w, w, w, n, w, n, n, n || #10410, go wavy limestone arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Lich Room will take you directly into the locker where available.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fixstats&amp;diff=94523</id>
		<title>Fixstats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fixstats&amp;diff=94523"/>
		<updated>2017-07-22T15:58:48Z</updated>

		<summary type="html">&lt;p&gt;RICH: Undo revision 92623 by VANKRASN39 (talk)Tried following instructions but did not work on Windows. Difficult to install and understand install instructions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;fixstats potion&#039;&#039;&#039; grants the ability to reallocate all stats when drunk.  It comes in the form of &#039;&#039;&#039;a hazy green potion&#039;&#039;&#039; and costs 1,000,000 [[bounty point]]s at the [[Adventurer&#039;s Guild]], or 22,500 [[SimuCoin]]s.  When used, it also grants the power of a [[fixskills]] potion.  &lt;br /&gt;
&lt;br /&gt;
Before drinking the potion, one should determine how to set his/her stats using tools such as the [http://gsguide.wikia.com/wiki/Training_Spreadsheet Training Spreadsheet] (requires Microsoft Excel).  Using the [[INFO]] START command will reveal a character&#039;s existing level 0 stats to insert into the spreadsheet and one can adjust from there.&lt;br /&gt;
&lt;br /&gt;
It is recommended by several players that if a character still has the annual [[fixskills]], to use it to set all skills to zero.  This is best done at an inn before drinking the fixstats potion.  A fixstats may result in the loss of training points, and doing this will make the process easier.&lt;br /&gt;
&lt;br /&gt;
If [[The Lich|Lich]] is used, make sure to delete all aliases that are the same as stat abbreviations (e.g., STR, WIS, DIS, etc.), or enter the game to use the fixstats without Lich.&lt;br /&gt;
&lt;br /&gt;
Once all preparations have been made, the character can drink the potion and check in at any local inn (e.g., Raging Thrak).&lt;br /&gt;
&lt;br /&gt;
New characters have the use of 5 fixstats opportunities until reaching level 20 (no potion required).&lt;br /&gt;
&lt;br /&gt;
==Drinking a fixstats potion==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;drink my potion&lt;br /&gt;
As you raise the green potion to your lips, you stop for a few seconds to ponder the consequences of drinking it.&lt;br /&gt;
&lt;br /&gt;
[Drinking from the potion will allow you access to the Stat Reassignment menu in the Character Manager.  Reassigning your stats may require changes in your prior skill training selections if your net Training Points (TPs) change as a result.&lt;br /&gt;
&lt;br /&gt;
It is suggested that BEFORE drinking this potion, that you should make use of any existing FIXSKILLS option that you may have to free up these points.  After drinking from the potion, your FIXSKILLS option will be reset.&lt;br /&gt;
&lt;br /&gt;
If you understand this and would like the opportunity to reassign your stats, please DRINK from your potion again within the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink my potion&lt;br /&gt;
You take a sip from the green potion.  You suddenly feel the urge to lie down and rest.  Perhaps you should CHECK IN at the local inn?&lt;br /&gt;
&lt;br /&gt;
[You have been granted 1 stat reassignment.  Please enter the Character Manager at a local inn and select the Reassign Stats menu option to proceed.]&lt;br /&gt;
That was the last drop.&lt;br /&gt;
The green potion shatters into twinkling dust.&lt;br /&gt;
Roundtime: 3 sec.  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character Mechanics]]&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=94318</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=94318"/>
		<updated>2017-07-19T17:21:19Z</updated>

		<summary type="html">&lt;p&gt;RICH: Added Credo, updated annex locker locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located off North Ring Road in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Credo==&lt;br /&gt;
&lt;br /&gt;
Helden Hall is not about warriors, it is about warrior spirit. It&#039;s an important distinction, and borne out by our membership roster. While we do count many influential warriors past and present amongst our numbers, we also have Rangers, Sorcerers, Empaths, Mages and Bards. No one is turned away from Apprenticeship based on their profession path. Those in Helden are united by their spirit ~ unflagging and honorable, steadfast and strong.&lt;br /&gt;
&lt;br /&gt;
Honor, Strength and Loyalty is our motto and our raison d&#039;etre. Though expressing these things differently, all members strive to make the motto a part of their daily life. Our internalization of this concept helps us contribute to the Lands in a positive manner through our actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;~Hyoko Fujimoro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==House Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Brewmaster||Bremerial&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Paymaster||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Marshal|| Madmountan&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: July 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*[[Analaysa]]&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Brutish&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*[[Davean]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Demianna&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*[[Kasdonath]]&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
*Knileward&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*[[Minatax]]&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*[[Phantasus]]&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%; color:blue;&amp;gt;&#039;&#039;&#039;Helden Hall is open to all professions and races.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Town Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!width=120;|Town&lt;br /&gt;
!|Location&lt;br /&gt;
!|Directions&lt;br /&gt;
!|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons: s, w || #15005&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]] || Silvermule Gaming Hall, Rowanberry Room || From Town Commons: s, s, s, w || #3434, go gooseberry arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]] || Adventurers Rest || From Dragonspine and Kodera: w || #1938, go agate archway&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]] || Timor&#039;s Storage || From Town Commons: go path, s, e, ne, go double doors || #15416&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]] || Whitewashed Warehouse || From North Market: w, sw, sw || #14121, go pine door&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]] || Rockslinger&#039;s, Annex Corridor || From Crystalline Cavern: e, e, se, e, s || #9499, go helden arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]] || The Lost Home || From Fraendel Court: sw || #13271, go arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]] || Dancing Dachre || w, w, w, n, w, n, n, n || #10410, go wavy limestone arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Lich Room will take you directly into the locker where available.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=94002</id>
		<title>Mist Harbor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=94002"/>
		<updated>2017-07-09T02:28:19Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mist Harbor&#039;&#039;&#039; is a settlement located in the [[Isle of the Four Winds]].  Access to the town is restricted to [[premium subscription|premium subscribers]] via a [[Premium teleportation jewelry|teleportation item]] available at any of the [[Four Winds Hall]] locations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The 5108–5109 monsoon season was unusually long and violent.  The town had to undergo a serious rebuilding process in the Spring of 5109.  The Seabreeze Tavern was completely destroyed in the storms.  The town grew so large in more recent years that it was expanded to include [[Western Harbor]] and [[Eastern Harbor]].&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Disheveled resident]]: Purchase the list of [[Premium title]]s from her for 600 premium points.&lt;br /&gt;
*A long-beaked glossy black toucan&lt;br /&gt;
*[[Mist_Harbor_Expansion_(saved_posts)#Bugs|Firefly, beetle and leaf bug]]&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
*Bank: The bank is located just east of Gardenia Commons on Gardenia Lane.  It is the Mist Harbor National Bank.  Notes from the Mist Harbor National Bank are Mist Harbor promissory notes.  Bankbooks and locker manifests can be found here.  Additionally, you can refill your previously purchased checkbooks with the banking assistant.&lt;br /&gt;
&lt;br /&gt;
*[[Player run shop]]s: The playershops are located through a leafy arch at Wisteria Crossing.&lt;br /&gt;
&lt;br /&gt;
*[[Locker]]s: Lockers are located in [[Hale Hall]]. House lockers are located upstairs. Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Tables:  Tables are located both in the Portable Waterhole as well as [[Firefly Villa]].&lt;br /&gt;
&lt;br /&gt;
*Herbalist: The herbalist is located at the corner of Honeysuckle and Daisy Avenue, in a small ivy-covered cottage.&lt;br /&gt;
&lt;br /&gt;
*Gemshop:  [[Etaenia&#039;s Jewels]] is located just north of Gardenia Commons at Honeysuckle Crossing in a gemshop.&lt;br /&gt;
&lt;br /&gt;
*Furrier: Grundael&#039;s Furs is located in the furrier&#039;s shop on Wisteria Lane.&lt;br /&gt;
&lt;br /&gt;
*Constabulary: The Mist Harbor Sergeant&#039;s Office is located on Oleander Avenue, in an ornate stone building. Personal belongings can be picked up here after an arrest, and the Sergeant can be INQUIREd about here.&lt;br /&gt;
&lt;br /&gt;
*East Guardtower, Interior: Just East of the Gatehouse, this serves as the town&#039;s Debt Collector. (lich room # 12290).&lt;br /&gt;
&lt;br /&gt;
*Locksmith: Tisanoff, the town locksmith, is located up the stairs in [[Locks and More]].  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*Pawnshop: Cendadric&#039;s Collectibles is located in a tidy brownstone dwelling at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
&lt;br /&gt;
*NPC healer: Healer Kwithi is located in the Healer House, located in a cottage on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Surname registry]]: The surname registrar is located on Honeysuckle Avenue in a green-shuttered cottage.&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]: The citizenship office is located east of the entrance in Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Movers: [[Island Shipping]] will move lockers to different towns.  It is located at the corner of Oleander and Daisy Avenue in the small hut.&lt;br /&gt;
&lt;br /&gt;
*Realtor: Paradise Realty is located through a bark-cloth covered door inside Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*The Lighthouse: [[Long-term Benefits|Redeem premium points]] for prizes in the Lighthouse.  The Lighthouse is located at the end of the Lighthouse Path, which extends northwest from the Cobblestone Path north of the main part of town.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
For a complete listing of shop inventories, please visit [[Mist Harbor shopping]].&lt;br /&gt;
&lt;br /&gt;
*Isle Dyes: Purchase dyes to dye non-scripted items.  The list of available colors is available here: [[Dyer&#039;s tent]].  Isle Dyes is located in a white stucco shop on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Island Menagerie]]: Purchase a pet for your [[Premium home]]!&lt;br /&gt;
&lt;br /&gt;
*[[Locks and More]]: Locks and More provides basic locksmithing supplies to the public.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*[[Knit It]]: Knit it sells knitting needles and yarn.  Knit it is located on Wisteria Lane in the small white shop.&lt;br /&gt;
&lt;br /&gt;
*[[Marble House]]: The Marble House sells general magic items and alchemy goods to the public.  It is located on Tigerlily Avenue in a gleaming grey marble house.&lt;br /&gt;
&lt;br /&gt;
*[[Easy Living]]: Easy Living is a large shop that sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  Easy Living is located at the corner of Tigerlily and Rose Avenue in the painted driftwood shop.&lt;br /&gt;
&lt;br /&gt;
*[[Misty Isle Exteriors]]:  This shop sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  It is located just north of Gardenia Commons at Honeysuckle Crossing in a vine-covered establishment.&lt;br /&gt;
&lt;br /&gt;
*[[Rose&#039;s Arms]]: Rose&#039;s Arms provides basic weapon needs to the public.  Rose&#039;s Arms is located at Tigerlily Crossing in a white birch door painted with a burgundy rose.&lt;br /&gt;
&lt;br /&gt;
*[[Oleander&#039;s Defenses]]: Oleander&#039;s Defenses provides basic defensive gear to the public.  Oleander&#039;s Defenses is located at Tigerlily Crossing in a pale cerulean door painted with a pink blossom.&lt;br /&gt;
&lt;br /&gt;
*[[Tigerlily Bowery]]: Tigerlily Bowery provides basic archery gear to the public.  Tigerlily Bowery is located at the corner of Tigerlily and Daisy, in a quaint gabled house.&lt;br /&gt;
&lt;br /&gt;
*[[Cypress Sundries]]: Cypress Sundries provides basic sundries to the public.  Cypress Sundries is located at Tigerlily Crossing in a verdant green door painted with a cypress tree.&lt;br /&gt;
&lt;br /&gt;
*[[Gardenia&#039;s Gourmet]]: Gardenia&#039;s Gourmet Providing basic groceries to the public.  Gardenia&#039;s Gourmet is located at the corner of Gardenia and Daisy Avenue, in a white-striped red stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Melorna&#039;s Boutique]]:  Once opened by Chantaclair, Seamstress Melorna has moved her wares into the old shop and is open for business.  Melorna&#039;s Boutique is located on Honeysuckle Avenue, in a small pale yellow boutique.  In recent years, Melorna was jailed for aiding the Grimswarm in attacking Mist Harbor.  Her shop was repossessed and it is under new management with the name Island Boutique.&lt;br /&gt;
&lt;br /&gt;
*[[Daisy&#039;s Dinners]]: A quaint little cafe-style eating facility that provides lunch and dinner meals.  Daisy&#039;s Dinners is located at the corner of Gardenia and Daisy Avenue, in a short blue stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Breakfast Nook]]: A quaint little restaurant that provides breakfast foods at all hours of the day.  The Breakfast Nook is located at the corner of Gardenia and Daisy Avenue, in a narrow whitewashed building.&lt;br /&gt;
&lt;br /&gt;
*[[The Bakery]]: The Bakery offers baked goods for sale.  The Bakery is located on Wisteria Lane in the bakeshop.&lt;br /&gt;
&lt;br /&gt;
*[[Wisteria Winery]]: Equipped with a cafe for sampling the various beverages they sell, this winery specializes in wines by the bottle or by the case, as well as specialty wineglasses, wine-bowls, chalices, and more.  Wisteria Winery is located at the corner of Wisteria Lane and Daisy Avenue, in a sprawling white stucco shop.&lt;br /&gt;
&lt;br /&gt;
*[[Portable Water Hole]]: There are four tables located in the Portable Waterhole.  The Portable Waterhole is located at the corner of Wisteria Lane and Rose Avenue in a large canvas-roofed oak wagon fitted with enormous wheels.&lt;br /&gt;
&lt;br /&gt;
==Societies==&lt;br /&gt;
&lt;br /&gt;
*[[Order of Voln|Voln]]: Located outside the gate to Ceiluir Glade, an overgrown meandering path leads to the Voln outpost in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
*[[Guardians of Sunfist|Sunfist]]: A Guardians of Sunfist outpost resides in Mist Harbor, complete with two unique shopping experiences for Sunfist members.&lt;br /&gt;
&lt;br /&gt;
==[[Mist_Harbor_Expansion_(saved_posts)#Citizenship_Verbs|Citizenship Verbs]]==&lt;br /&gt;
*[[STRETCH]] (arm, hands, neck, toes)&lt;br /&gt;
*Laugh (mirth, raucous)&lt;br /&gt;
*Smooch (untargetted, self, person (demeanor dependent), object, creature)&lt;br /&gt;
*Slap self (styles: none, annoyed, defeated, embarrassed, forgetful, frustrated)&lt;br /&gt;
*Express (despair, elation, overcome, rage)&lt;br /&gt;
&lt;br /&gt;
Full list here [[Citizenship]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mist Harbor Area (map)|Area maps]]&lt;br /&gt;
*[[Saewehna Jungle]]&lt;br /&gt;
*[[Premium teleportation jewelry|Premium Teleportation Jewelry]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Mist%20Harbor/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Mist Harbor| ]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locks_and_More&amp;diff=94001</id>
		<title>Locks and More</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locks_and_More&amp;diff=94001"/>
		<updated>2017-07-09T02:18:15Z</updated>

		<summary type="html">&lt;p&gt;RICH: Noted the shop will repair lockpicks and copied shop&amp;#039;s sign similar to the Shind&amp;#039;s Lockpicks page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = locksmith&lt;br /&gt;
|town = Mist Harbor&lt;br /&gt;
|1 = It is operated by the gnome, Tisanoff.  The shop is located just south of [[Gardenia Commons]].  On the second floor, Tisanoff will open any lock for a price. He also sells and repairs lockpicks.&lt;br /&gt;
|roomname = Locks and More, Salesroom&lt;br /&gt;
|desc = A faded plum rug rests in the center of this room, glass cases holding various different kinds of lockpicks lining the walls around it.  Upon the carpet is an oak pedestal with a carving of a man kneeling and attempting to pick open a box.  Locks of all shapes and sizes hang upon the walls and a curved iron staircase leads upstairs.  The unadorned windows have been left open, allowing a fragrant breeze to waft through the area.  You also see a lacquered wooden sign.&lt;br /&gt;
|inventory = &lt;br /&gt;
|2=&lt;br /&gt;
|3=&lt;br /&gt;
}}{{shop table start}}&lt;br /&gt;
{{shop item|price=120|item=a tarnished green copper lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=600|item=a slender black steel lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=2400|item=a rune-etched muted gold lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=6000|item=a thin wire green ora lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=7200|item=a blue-swirled mithril lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=11400|item=a glossy black glaes lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=27600|item=a laje handled bent alum lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=43200|item=an opal-edged grey rolaren lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=74400|item=a fine-toothed red kelyn lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=90000|item=a red-flecked black invar lockpick|weight=&amp;lt;2}}&lt;br /&gt;
{{shop item|price=240|item=a brown suede locksmith&#039;s toolkit|weight=&amp;lt;2|capacity=VSA for few|location=belt|special=locksmith supplies}}&lt;br /&gt;
{{shop item|item=a set of professional calipers&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;This item is located upstairs&amp;lt;/i&amp;gt;|price=8400|weight=&amp;lt;2|special=locksmith supplies}}&lt;br /&gt;
{{shop table end}}&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;read sign&#039;&#039;&lt;br /&gt;
/------------------------------------------------------------\&lt;br /&gt;
|                                                            |&lt;br /&gt;
|            Welcome to Locks and More, Workshop!            |&lt;br /&gt;
|                                                            |&lt;br /&gt;
|  LOCKPICKING SERVICES                                      |&lt;br /&gt;
|                                                            |&lt;br /&gt;
|  To get a price quote, hold a locked box in one of your    |&lt;br /&gt;
|  hands and ring the chime.  If you agree to the price      |&lt;br /&gt;
|  quoted, simply PAY &amp;lt;amount&amp;gt; to have the lock picked.      |&lt;br /&gt;
|                                                            |&lt;br /&gt;
|  LOCKPICK REPAIRS                                          |&lt;br /&gt;
|                                                            |&lt;br /&gt;
|  Been picking with your eyes closed again?  No problem!    |&lt;br /&gt;
|  We can repair any regular lockpick for a nominal fee!     |&lt;br /&gt;
|  Hold the lockpick in your right hand and APPRAISE it to   |&lt;br /&gt;
|  get a price quote.  If the price is right, simply give    |&lt;br /&gt;
|  the lockpick to the proprietor to receive a claim ticket. |&lt;br /&gt;
|  Be sure to KEEP YOUR TICKET!  No ticket, no lockpick!     |&lt;br /&gt;
|                                                            |&lt;br /&gt;
\------------------------------------------------------------/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=93709</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=93709"/>
		<updated>2017-06-30T02:40:24Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located off North Ring Road in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==House Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Brewmaster||Bremerial&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Paymaster||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Chronicler|| Zuggy&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: June 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*[[Analaysa]]&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*[[Brutish]]&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*[[Davean]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Demianna&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*[[Kasdonath]]&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
*Knileward&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*[[Minatax]]&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*[[Phantasus]]&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%; color:blue;&amp;gt;&#039;&#039;&#039;Helden Hall is open to all professions and races.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Town Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!width=120; |Town&lt;br /&gt;
!width=160; |Location&lt;br /&gt;
!width=90; |Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#15002&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Silvermule Gaming Hall (3s, 1w of TC), Rowanberry Room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Adventurer&#039;s Long Hall to #1938 then go agate archway&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Timor&#039;s Storage&lt;br /&gt;
|#15418&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Wyvern Keep&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Material&amp;diff=93327</id>
		<title>Material</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Material&amp;diff=93327"/>
		<updated>2017-06-23T19:39:51Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;material&#039;&#039;&#039; is the substance or substances out of which a thing is or can be made.  In [[GemStone IV]], there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may or may not have real life counterparts.&lt;br /&gt;
&lt;br /&gt;
== Functional Materials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Functional materials&#039;&#039;&#039; are those which can serve as the base material for weapons and armor.&lt;br /&gt;
&lt;br /&gt;
The standard material for all [[weapon]]s (except ranged weapons and staves) and metal [[armor]] is [[steel]]. The standard material for ranged weapons and staves is [[wood]]. The primary material for shields may be either metal or wood. However, if the primary material for a shield is wood, it is assumed the shield is banded with steel. If the primary material for a shield is metal, then it is assumed the shield is ALSO made of wood.&lt;br /&gt;
&lt;br /&gt;
Clothing and robe armors (ASG 1-2) are made of cloth, and leather armors (ASG 5-12) are made of [[leather]]. Cloth and leather are considered functional materials, but there are no mechanical distinctions between different types of cloth and leather. Armors from the &amp;quot;hard&amp;quot; leather group (ASG 9-12) may sometimes have a metal as a base material, where it is assumed the armor is mainly made of leather and the metal is used for reinforcements.&lt;br /&gt;
&lt;br /&gt;
The base material of an item can be determined by [[INSPECT]].&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
&lt;br /&gt;
Each functional material has the following mechanical properties:&lt;br /&gt;
*Attack Strength bonus when used in weapons&lt;br /&gt;
*Defensive Strength bonus when used in armor or shields&lt;br /&gt;
*[[Material weight modifier]] which determines how heavy an item made out of the material is&lt;br /&gt;
*Modifier to enchantment/ensorcell difficulty&lt;br /&gt;
*Strength/Durability (not yet implemented, part of the [[breakage]] system)&lt;br /&gt;
&lt;br /&gt;
=== Metals ===&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Known Metals&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[adamantine]]&lt;br /&gt;
*[[alexandrite]]&lt;br /&gt;
*[[bronze]]&lt;br /&gt;
*[[coraesine]]&lt;br /&gt;
*[[drakar]]&lt;br /&gt;
*[[eahnor]]&lt;br /&gt;
*[[eonake]]&lt;br /&gt;
*[[faenor]]&lt;br /&gt;
*[[glaes]] (mein)&lt;br /&gt;
*[[golvern]]&lt;br /&gt;
*[[gornar]]&lt;br /&gt;
*[[imflass]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[invar]]&lt;br /&gt;
*[[iron]]&lt;br /&gt;
*[[kelyn]]&lt;br /&gt;
*[[krodera]]&lt;br /&gt;
*[[kroderine]]&lt;br /&gt;
*[[mithglin]]&lt;br /&gt;
*[[mithril]]&lt;br /&gt;
*[[ora]]&lt;br /&gt;
*[[black ora]]&lt;br /&gt;
*[[white ora]]&lt;br /&gt;
*[[razern]]&lt;br /&gt;
*[[rhimar]] &lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[rolaren]]&lt;br /&gt;
*[[steel]]&lt;br /&gt;
*[[urglaes]]&lt;br /&gt;
*[[urnon]]&lt;br /&gt;
*[[vaalorn]]&lt;br /&gt;
*[[veil iron]]&lt;br /&gt;
*[[veniom]]&lt;br /&gt;
*[[vultite]]&lt;br /&gt;
*[[zelnorn]]&lt;br /&gt;
*[[zorchar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Woods ===&lt;br /&gt;
&lt;br /&gt;
See [[list of woods]] for more information on functional woods.&lt;br /&gt;
&lt;br /&gt;
Most mundane types of wood simply [[INSPECT]] as &amp;quot;wood&amp;quot; and have no additional properties.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mundane Wood Types&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*ash&lt;br /&gt;
*elm&lt;br /&gt;
*fel&lt;br /&gt;
*[[haon]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*hazelwood&lt;br /&gt;
*[[ko&#039;nag]]&lt;br /&gt;
*[[maoral]]&lt;br /&gt;
*oak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  Woods that are considered distinct materials&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[ironwood]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[modwir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | These woods have magical or special properties&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[carmiln]]&lt;br /&gt;
*[[deringo]]&lt;br /&gt;
*[[faewood]]&lt;br /&gt;
*[[fireleaf]]&lt;br /&gt;
*[[glowbark]]&lt;br /&gt;
*[[hoarbeam]]&lt;br /&gt;
*[[illthorn]]&lt;br /&gt;
*[[ipantor]]&lt;br /&gt;
*[[kakore]]&lt;br /&gt;
*[[lor]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[mesille]]&lt;br /&gt;
*[[mossbark]]&lt;br /&gt;
*[[orase]]&lt;br /&gt;
*[[rowan]]&lt;br /&gt;
*[[ruic]]&lt;br /&gt;
*[[sephwir]]&lt;br /&gt;
*[[villswood]]&lt;br /&gt;
*[[witchwood]]&lt;br /&gt;
*[[wyrwood]]&lt;br /&gt;
*[[yew]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lockpicks ===&lt;br /&gt;
&lt;br /&gt;
Some materials used for [[lockpick]]s are not technically considered functional materials, but have known properties specifically for locksmithing.&lt;br /&gt;
&lt;br /&gt;
Materials in this category include [[alum]], [[laje]], and [[vaalin]].&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Misc Material Types&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[bone]]&lt;br /&gt;
*cloth&lt;br /&gt;
*glass&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[leather]]&lt;br /&gt;
*[[ruby]]&lt;br /&gt;
*[[obsidian]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Characters cannot hold items made of a specific material until they have reached a required training level.  For example, an adventurer must be at least level &amp;lt;math&amp;gt;\color{ForestGreen}{\text{10}}&amp;lt;/math&amp;gt; to wield a &amp;lt;math&amp;gt;\color{NavyBlue}{\text{+20}}&amp;lt;/math&amp;gt; vultite weapon.&lt;br /&gt;
An inexperienced adventurer attempting to pickup such an item will quickly drop it: &amp;lt;pre{{log2}}&amp;gt;&amp;gt;get vultite longsword&lt;br /&gt;
As you reach for it, you feel a pulse, like an intensity of essence surrounding the vultite longsword.  It might be difficult to hold onto it for very long.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following formula, which is based on the item’s inherent bonus, can be used to calculate the level required to wield it: &lt;br /&gt;
: &amp;lt;math&amp;gt; \frac {\color{NavyBlue} \text{Item&#039;s Enchantment Bonus}}{2} = \color{ForestGreen} \text {Character&#039;s Required Level} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The result must always be rounded up.  With vultite, (&amp;lt;math&amp;gt;\frac {\color{NavyBlue}20}{2}=\color{ForestGreen}10&amp;lt;/math&amp;gt;) the &amp;lt;math&amp;gt;\color{NavyBlue}{\text{+20}}&amp;lt;/math&amp;gt; bonus clearly shows a level &amp;lt;math&amp;gt;\color{ForestGreen}{\text{10}}&amp;lt;/math&amp;gt; requirement.  With glaes, (&amp;lt;math&amp;gt;\frac {\color{NavyBlue}15}{2}=7.5 \Longrightarrow \color{ForestGreen}8&amp;lt;/math&amp;gt;), the &amp;lt;math&amp;gt;\color{NavyBlue}{\text{+15}}&amp;lt;/math&amp;gt; bonus yields 7.5 which rounds up to a level &amp;lt;math&amp;gt;\color{ForestGreen}{\text{8}}&amp;lt;/math&amp;gt; requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since there are so many materials in Elanthia, the bonus of combat gear is most commonly referred to in multiples of 5.  Thus a +5 mithril item is referred to as 1x, a +15 glaes item as 3x, and a +30 item as 6x.  Simply take the bonus and divide by 5 (vultite: +20 / 5 = 4x).&lt;br /&gt;
&lt;br /&gt;
Also, objects can have a different bonus than might seem evident.  For example, a wizard can increase an item&#039;s bonus by [[Enchant Item (925)|enchanting]] it. The highest possible enchantment bonus is +50, which can only be used by characters of level 25 and above.&lt;br /&gt;
&lt;br /&gt;
Some rarer materials such as [[kroderine]] may have additional special restrictions. See the individual articles for more details.&lt;br /&gt;
&lt;br /&gt;
=== Base Enchantment Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;!-- This table should update automatically based on properties from the individual material articles. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Enchant Level&lt;br /&gt;
! Bonus&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|0x&lt;br /&gt;
! &amp;lt;0&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::&amp;lt;&amp;lt;0]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +0&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::0]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|1x&lt;br /&gt;
! +2&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::2]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +5&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::5]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4|2x&lt;br /&gt;
! +6&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::6]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +7&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::7]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +8&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::8]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +10&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::10]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|3x&lt;br /&gt;
! +12&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::12]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +15&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::15]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|4x&lt;br /&gt;
! +17&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::17]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +18&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::18]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +20&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::20]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|5x&lt;br /&gt;
! +22&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::22]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +24&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::24]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +25&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::25]] | format=list | template=lowercase}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorative Materials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorative materials&#039;&#039;&#039; have no distinct functional properties, either because they are not suitable as weapons or armor, or because they fall within one of the existing broader material categories (&amp;quot;mundane wood&amp;quot; or &amp;quot;leather&amp;quot;). They may be used as jewelry or embellishments.&lt;br /&gt;
&lt;br /&gt;
Many real-world materials can be used as decorative materials as long as they are suitably &amp;quot;in-genre&amp;quot;. However, be aware that just because something exists on Earth does not mean it is on [[Elanthia]]. For some of the materials exclusive to the world of Elanthia, see [[:Category:Materials]] and the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you hand an item to a [[GameMaster]] or a [[merchant]], they are required to check that the decorative materials on it are approved and will be forced to change its description if the materials are not. If you are not sure about the existing materials on an item but would not like the item to be changed without your permission, verify before you hand it over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Enchant/Ensorcell Difficulty ==&lt;br /&gt;
&lt;br /&gt;
The following table shares the modifications each material can cause when attempting to [[Enchant Item (925)|enchant]] or [[Ensorcell (735)|ensorcell]] an item primarily made of such material.  This list is subject to revision as materials are added or modified.&lt;br /&gt;
&amp;lt;section begin=material chart /&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
!Material || Weapons || Shields || Armor || Bows || Runestaves&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|adamantine || -500 || -500 || -500 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|alexandrite || -500 || 0 || || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|black-alloy || 0 || -50 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|bone || -250 || 10 || -250 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|bronze || -50 ||  || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|carmiln ||  ||  ||  || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|cloth ||  ||  || 0 || ||  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|copper || -50 ||  || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|coraesine || -999 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|deringo ||  || -20 ||  || -20 || -20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|drakar || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|drake || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|eahnor || 15 || 15 || 15 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|eonake || -60 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|faenor || 15 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|faewood ||  || 10 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|feras || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|fireleaf ||  || 15 ||  ||  || 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|glaes || -10 || -10 || -10 || ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|glass || 0 || ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|glowbark ||  || -10 ||  || -10 || -10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|golvern || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|gornar || -50 || -50 || -50 || ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|hoarbeam ||  || 5 ||  || 5 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|illthorn ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|imflass || -30 || -30 || -30 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|invar || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|ipantor ||  ||  ||  || -40 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|iron || -30 || -30 || -30 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|ironwood ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|kakore ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|kelyn || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|krodera || -999 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|kroderine || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|leather ||  ||  || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|lor ||  ||  ||  ||  || -25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|mein || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|mesille ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|mithglin || 15 || 15 || 15 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|mithril || 20 || 20 || 20 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|modwir || 0 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|mossbark ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|obsidian || -500 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|ora || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|ora-black || -75 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|ora-white || -40 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|orase ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|razern || -20 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|rhimar || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|rolaren || -40 || -40 || -40 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|rowan ||  ||  ||  ||  || 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|ruby || -500 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|ruic ||  ||  ||  || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|sephwir ||  ||  ||  || -25 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|steel || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|urglaes || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|urnon || -999 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|vaalorn || 10 || 10 || 10 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|veil-iron || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|villswood ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|vultite || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|white-alloy ||  || 0 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|witchwood ||  ||  ||  || || -75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|wood || -100 || -10 || -100 || -10 || -10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|wyrwood || || || || -60 || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|yew ||  ||  ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|zelnorn || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|zorchar || -50 || -50 || -50 || ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|metal&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || -500 || -500 || -500 || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; If the item inspects as &amp;quot;metal&amp;quot; (rather than a specific type of metal) something is wrong.{{boldmono| [[ASSIST]] }}to get it fixed.&amp;lt;section end=material chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes: History of Materials in GemStone ==&lt;br /&gt;
GemStone III had at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there.  Where it gets more interesting is in the different magical materials that exist.  Originally, these materials had names taken directly from [[ICE age|Iron Crown Enterprises]]&#039; &amp;quot;RoleMaster&amp;quot; gaming products.&lt;br /&gt;
&lt;br /&gt;
Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien.  The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE&#039;s gaming products.&lt;br /&gt;
&lt;br /&gt;
When GemStone III was written, the &#039;&#039;names&#039;&#039; of these materials were used but the &#039;&#039;properties&#039;&#039; of them were not necessarily copied over as well.  For example, in &amp;quot;RoleMaster&amp;quot; the material &#039;&#039;&#039;eog&#039;&#039;&#039; has a +30 magical bonus; in GemStone III, &#039;&#039;&#039;eog&#039;&#039;&#039; was only +10.&lt;br /&gt;
&lt;br /&gt;
At the end of 1995 when the [[ICE age]] came to an end, Simutronics was legally required to change all references to materials with &amp;quot;RoleMaster&amp;quot; names.  Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a [[GameMaster]], the material would be converted to whatever the corresponding new material was called.  (For example, an old &amp;quot;galvorn&amp;quot; item that a GameMaster needed to work on for some reason would be returned to the player as a &amp;quot;[[golvern]]&amp;quot; item.)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/armory/materials.asp Official Documentation on Materials at Play.net]&lt;br /&gt;
*[[Material properties 01 (saved post)]]&lt;br /&gt;
*[[Material properties 02 (saved post)]]&lt;br /&gt;
*[[Item weights (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials| ]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Four_Winds_Hall&amp;diff=93325</id>
		<title>Four Winds Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Four_Winds_Hall&amp;diff=93325"/>
		<updated>2017-06-23T13:13:34Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Four Winds Halls&#039;&#039;&#039; are only accessible by [[Premium]] subscribers.  There is one located in or near every major town.&lt;br /&gt;
==Locations==&lt;br /&gt;
Detailed directions to Halls can be found in game using [[PREMIUM]] 4.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Town||Hall Location||Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||Zephyr Hall||#20734&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||Burga Hall||#20757&lt;br /&gt;
|-&lt;br /&gt;
|Ghorsa Isle ([[Teras Isle|Teras]])|| [[Welkin Hall]]||#20777&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Mistral Hall||#20766&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]|| Seamist Hall||#20719&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]||Solano Hall||#9409&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]||Meazernis Villa||#20707&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||Etesian Hall||#20706&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&lt;br /&gt;
===Premium Transport===&lt;br /&gt;
&lt;br /&gt;
The [[Premium transport system|Premium Transport System]] is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall&#039;s entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm.&lt;br /&gt;
&lt;br /&gt;
===Gambling===&lt;br /&gt;
&lt;br /&gt;
Every Four Winds Hall is equipped with [[BlackDrake]] gambling tables for your enjoyment.  They are located in the Game Room of each hall.&lt;br /&gt;
&lt;br /&gt;
===Teleportation Jewelry===&lt;br /&gt;
&lt;br /&gt;
Each hall has a table set out with a variety of town-specific [[Premium teleportation jewelry|teleport jewelry]].  You can have as many of these as you like, so grab a few!&lt;br /&gt;
&lt;br /&gt;
===Flowers===&lt;br /&gt;
&lt;br /&gt;
[[Premium flowers]] are located in each of the Four Winds Halls.&lt;br /&gt;
&lt;br /&gt;
===Nodes===&lt;br /&gt;
&lt;br /&gt;
====Earth Nodes====&lt;br /&gt;
&lt;br /&gt;
Once you get inside the Four Winds Hall, nearly every room is an earth node.  This even includes the BlackDrake tables!&lt;br /&gt;
&lt;br /&gt;
====[[Super node|Super Nodes]]====&lt;br /&gt;
&lt;br /&gt;
One room in each hall is designated as a super node!&lt;br /&gt;
&lt;br /&gt;
*Icemule: Burga Hall, Lounge&lt;br /&gt;
*River&#039;s Rest: Mistral Hall, Lounge&lt;br /&gt;
*Solhaven: Seamist Hall, Central Lounge&lt;br /&gt;
*Ta&#039;Illistim: Meazernis Villa, Private Lounge&lt;br /&gt;
*Ta&#039;Vaalor: Etesian Villa, Lounge&lt;br /&gt;
*Teras (Kharam Dzu): Welkin Hall, Common Room&lt;br /&gt;
*Wehnimer&#039;s Landing: Zephyr Hall, Common Room&lt;br /&gt;
*Zul Logoth: Solano Hall, Night Sky Landing&lt;br /&gt;
&lt;br /&gt;
===Town Specific Perks===&lt;br /&gt;
&lt;br /&gt;
Some of the Four Winds Halls have special perks that are only available in that specific town.&lt;br /&gt;
&lt;br /&gt;
====[[Ice skating|Ice Skating]]====&lt;br /&gt;
Located in Icemule&#039;s Burga Hall, a functional ice skating rink is available.  There is also a small gift cart with items for sale.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
&lt;br /&gt;
Outside Solhaven&#039;s Seamist Hall, one can enjoy a swim at the beach!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Premium halls by Dirvy.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Premium]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=92636</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=92636"/>
		<updated>2017-06-12T01:15:33Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located off North Ring Road in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==House Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Vault Assistant||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Chronicler|| Zuggy&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: April 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*[[Analaysa]]&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*[[Brutish]]&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*[[Davean]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Demianna&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*[[Kasdonath]]&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*[[Minatax]]&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Neq&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*[[Phantasus]]&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
*Xaxxon&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%; color:blue;&amp;gt;&#039;&#039;&#039;Helden Hall is open to all professions and races.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Town Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!width=120; |Town&lt;br /&gt;
!width=160; |Location&lt;br /&gt;
!width=90; |Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#15002&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Timor&#039;s Storage&lt;br /&gt;
|#15418&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Wyvern Keep&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fixstats&amp;diff=92622</id>
		<title>Fixstats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fixstats&amp;diff=92622"/>
		<updated>2017-06-10T18:20:56Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;fixstats potion&#039;&#039;&#039; grants the ability to reallocate all stats when drunk.  It comes in the form of &#039;&#039;&#039;a hazy green potion&#039;&#039;&#039; and costs 1,000,000 [[bounty point]]s at the [[Adventurer&#039;s Guild]], or 22,500 [[SimuCoin]]s.  When used, it also grants the power of a [[fixskills]] potion.  &lt;br /&gt;
&lt;br /&gt;
Before drinking the potion, one should determine how to set his/her stats using tools such as the [http://gsguide.wikia.com/wiki/Training_Spreadsheet Training Spreadsheet] (requires Microsoft Excel).  Using the [[INFO]] START command will reveal a character&#039;s existing level 0 stats to insert into the spreadsheet and one can adjust from there.&lt;br /&gt;
&lt;br /&gt;
It is recommended by several players that if a character still has the annual [[fixskills]], to use it to set all skills to zero.  This is best done at an inn before drinking the fixstats potion.  A fixstats may result in the loss of training points, and doing this will make the process easier.&lt;br /&gt;
&lt;br /&gt;
If [[The Lich|Lich]] is used, make sure to delete all aliases that are the same as stat abbreviations (e.g., STR, WIS, DIS, etc.), or enter the game to use the fixstats without Lich.&lt;br /&gt;
&lt;br /&gt;
Once all preparations have been made, the character can drink the potion and check in at any local inn (e.g., Raging Thrak).&lt;br /&gt;
&lt;br /&gt;
New characters have the use of 5 fixstats opportunities until reaching level 20 (no potion required).&lt;br /&gt;
&lt;br /&gt;
[[category:Character Mechanics]]&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=91931</id>
		<title>Mist Harbor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=91931"/>
		<updated>2017-05-22T14:54:54Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mist Harbor&#039;&#039;&#039; is a settlement located in the [[Isle of the Four Winds]].  Access to the town is restricted to [[premium subscription|premium subscribers]] via a [[Premium teleportation jewelry|teleportation item]] available at any of the [[Four Winds Hall]] locations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The 5108–5109 monsoon season was unusually long and violent.  The town had to undergo a serious rebuilding process in the Spring of 5109.  The Seabreeze Tavern was completely destroyed in the storms.  The town grew so large in more recent years that it was expanded to include [[Western Harbor]] and [[Eastern Harbor]].&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Disheveled resident]]: Purchase the list of [[Premium title]]s from her for 600 premium points.&lt;br /&gt;
*A long-beaked glossy black toucan&lt;br /&gt;
*[[Mist_Harbor_Expansion_(saved_posts)#Bugs|Firefly, beetle and leaf bug]]&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
*Bank: The bank is located just east of Gardenia Commons on Gardenia Lane.  It is the Mist Harbor National Bank.  Notes from the Mist Harbor National Bank are Mist Harbor promissory notes.  Bankbooks and locker manifests can be found here.  Additionally, you can refill your previously purchased checkbooks with the banking assistant.&lt;br /&gt;
&lt;br /&gt;
*[[Player run shop]]s: The playershops are located through a leafy arch at Wisteria Crossing.&lt;br /&gt;
&lt;br /&gt;
*[[Locker]]s: Lockers are located in Hale Hall. House lockers are located upstairs. Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Tables:  Tables are located both in the Portable Waterhole as well as [[Firefly Villa]].&lt;br /&gt;
&lt;br /&gt;
*Herbalist: The herbalist is located at the corner of Honeysuckle and Daisy Avenue, in a small ivy-covered cottage.&lt;br /&gt;
&lt;br /&gt;
*Gemshop:  Etaenia&#039;s Jewels is located just north of Gardenia Commons at Honeysuckle Crossing in a gemshop.&lt;br /&gt;
&lt;br /&gt;
*Furrier: Grundael&#039;s Furs is located in the furrier&#039;s shop on Wisteria Lane.&lt;br /&gt;
&lt;br /&gt;
*Constabulary: The Mist Harbor Sergeant&#039;s Office is located on Oleander Avenue, in an ornate stone building. Personal belongings can be picked up here after an arrest, and the Sergeant can be INQUIREd about here.&lt;br /&gt;
&lt;br /&gt;
*East Guardtower, Interior: Just East of the Gatehouse, this serves as the town&#039;s Debt Collector. (lich room # 12290).&lt;br /&gt;
&lt;br /&gt;
*Locksmith: Tisanoff, the town locksmith, is located up the stairs in Locks and More.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*Pawnshop: Cendadric&#039;s Collectibles is located in a tidy brownstone dwelling at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
&lt;br /&gt;
*NPC healer: Healer Kwithi is located in the Healer House, located in a cottage on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Surname registry]]: The surname registrar is located on Honeysuckle Avenue in a green-shuttered cottage.&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]: The citizenship office is located east of the entrance in Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Movers: [[Island Shipping]] will move lockers to different towns.  It is located at the corner of Oleander and Daisy Avenue in the small hut.&lt;br /&gt;
&lt;br /&gt;
*Realtor: Paradise Realty is located through a bark-cloth covered door inside Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*The Lighthouse: Redeem premium points for prizes in the Lighthouse.  The Lighthouse is located at the end of the Lighthouse Path, which extends northwest from the Cobblestone Path north of the main part of town.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
For a complete listing of shop inventories, please visit [[Mist Harbor shopping]].&lt;br /&gt;
&lt;br /&gt;
*Isle Dyes: Purchase dyes to dye non-scripted items.  The list of available colors is available here: [[Dyer&#039;s tent]].  Isle Dyes is located in a white stucco shop on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Island Menagerie]]: Purchase a pet for your [[Premium home]]!&lt;br /&gt;
&lt;br /&gt;
*[[Locks and More]]: Locks and More provides basic locksmithing supplies to the public.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*[[Knit It]]: Knit it sells knitting needles and yarn.  Knit it is located on Wisteria Lane in the small white shop.&lt;br /&gt;
&lt;br /&gt;
*[[Marble House]]: The Marble House sells general magic items and alchemy goods to the public.  It is located on Tigerlily Avenue in a gleaming grey marble house.&lt;br /&gt;
&lt;br /&gt;
*[[Easy Living]]: Easy Living is a large shop that sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  Easy Living is located at the corner of Tigerlily and Rose Avenue in the painted driftwood shop.&lt;br /&gt;
&lt;br /&gt;
*[[Misty Isle Exteriors]]:  This shop sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  It is located just north of Gardenia Commons at Honeysuckle Crossing in a vine-covered establishment.&lt;br /&gt;
&lt;br /&gt;
*[[Rose&#039;s Arms]]: Rose&#039;s Arms provides basic weapon needs to the public.  Rose&#039;s Arms is located at Tigerlily Crossing in a white birch door painted with a burgundy rose.&lt;br /&gt;
&lt;br /&gt;
*[[Oleander&#039;s Defenses]]: Oleander&#039;s Defenses provides basic defensive gear to the public.  Oleander&#039;s Defenses is located at Tigerlily Crossing in a pale cerulean door painted with a pink blossom.&lt;br /&gt;
&lt;br /&gt;
*[[Tigerlily Bowery]]: Tigerlily Bowery provides basic archery gear to the public.  Tigerlily Bowery is located at the corner of Tigerlily and Daisy, in a quaint gabled house.&lt;br /&gt;
&lt;br /&gt;
*[[Cypress Sundries]]: Cypress Sundries provides basic sundries to the public.  Cypress Sundries is located at Tigerlily Crossing in a verdant green door painted with a cypress tree.&lt;br /&gt;
&lt;br /&gt;
*[[Gardenia&#039;s Gourmet]]: Gardenia&#039;s Gourmet Providing basic groceries to the public.  Gardenia&#039;s Gourmet is located at the corner of Gardenia and Daisy Avenue, in a white-striped red stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Melorna&#039;s Boutique]]:  Once opened by Chantaclair, Seamstress Melorna has moved her wares into the old shop and is open for business.  Melorna&#039;s Boutique is located on Honeysuckle Avenue, in a small pale yellow boutique.  In recent years, Melorna was jailed for aiding the Grimswarm in attacking Mist Harbor.  Her shop was repossessed and it is under new management with the name Island Boutique.&lt;br /&gt;
&lt;br /&gt;
*[[Daisy&#039;s Dinners]]: A quaint little cafe-style eating facility that provides lunch and dinner meals.  Daisy&#039;s Dinners is located at the corner of Gardenia and Daisy Avenue, in a short blue stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Breakfast Nook]]: A quaint little restaurant that provides breakfast foods at all hours of the day.  The Breakfast Nook is located at the corner of Gardenia and Daisy Avenue, in a narrow whitewashed building.&lt;br /&gt;
&lt;br /&gt;
*[[The Bakery]]: The Bakery offers baked goods for sale.  The Bakery is located on Wisteria Lane in the bakeshop.&lt;br /&gt;
&lt;br /&gt;
*[[Wisteria Winery]]: Equipped with a cafe for sampling the various beverages they sell, this winery specializes in wines by the bottle or by the case, as well as specialty wineglasses, wine-bowls, chalices, and more.  Wisteria Winery is located at the corner of Wisteria Lane and Daisy Avenue, in a sprawling white stucco shop.&lt;br /&gt;
&lt;br /&gt;
*[[Portable Water Hole]]: There are four tables located in the Portable Waterhole.  The Portable Waterhole is located at the corner of Wisteria Lane and Rose Avenue in a large canvas-roofed oak wagon fitted with enormous wheels.&lt;br /&gt;
&lt;br /&gt;
==Societies==&lt;br /&gt;
&lt;br /&gt;
*[[Order of Voln|Voln]]: Located outside the gate to Ceiluir Glade, an overgrown meandering path leads to the Voln outpost in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
*[[Guardians of Sunfist|Sunfist]]: A Guardians of Sunfist outpost resides in Mist Harbor, complete with two unique shopping experiences for Sunfist members.&lt;br /&gt;
&lt;br /&gt;
==[[Mist_Harbor_Expansion_(saved_posts)#Citizenship_Verbs|Citizenship Verbs]]==&lt;br /&gt;
*[[STRETCH]] (arm, hands, neck, toes)&lt;br /&gt;
*Laugh (mirth, raucous)&lt;br /&gt;
*Smooch (untargetted, self, person (demeanor dependent), object, creature)&lt;br /&gt;
*Slap self (styles: none, annoyed, defeated, embarrassed, forgetful, frustrated)&lt;br /&gt;
*Express (despair, elation, overcome, rage)&lt;br /&gt;
&lt;br /&gt;
Full list here [[Citizenship]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mist Harbor Area (map)|Area maps]]&lt;br /&gt;
*[[Saewehna Jungle]]&lt;br /&gt;
*[[Premium teleportation jewelry|Premium Teleportation Jewelry]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Mist%20Harbor/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Mist Harbor| ]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Co-operative_Houses_of_Elanthia&amp;diff=91840</id>
		<title>Co-operative Houses of Elanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Co-operative_Houses_of_Elanthia&amp;diff=91840"/>
		<updated>2017-05-17T15:20:15Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Clerk Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://sites.google.com/site/gs4che/ Official information available on the CHE website maintained by GM Elidi]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Che.jpg|450px|center]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Co-operative Houses of Elanthia&#039;&#039;&#039; (also known as &#039;&#039;&#039;CHE&#039;&#039;&#039;) is the formal organization to which the Great Houses belong.  Its purpose is to establish a standard for behavior by the member houses.  It is headed by Arch-Steward Lord Ruthiford Pennington.  In 5115, Lord Ruthiford commissioned the building of [[Ebonstone Manor]] in [[Wehnimer&#039;s Landing]] to serve as organizational headquarters.  It is located down a red-bricked pathway on North Ring Road one block west of [[Helden Hall]].&lt;br /&gt;
&lt;br /&gt;
The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.&lt;br /&gt;
&lt;br /&gt;
Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls.  The events are organized by house officers, who are regular subscribing [[player character]]s given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing [[GameMaster]] for things like [[raffle]] tables, structure additions, and extra event messaging.   &lt;br /&gt;
&lt;br /&gt;
In addition, characters who join a house will have their [[locker]](s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account.  In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the [[Lost Home]] in [[Ta&#039;Illistim]] and the upstairs of [[Hale Hall]] in [[Mist Harbor]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Joining==&lt;br /&gt;
Each House sets its own induction schedule, membership requirements and joining fees.  [[F2P]] accounts may not join a House.&lt;br /&gt;
&lt;br /&gt;
==Clerk Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Town||Location||Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Ebonstone Manor]]||#25865&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Moot Hall]]||#7978&lt;br /&gt;
|-&lt;br /&gt;
|[[Kharam Dzu]]|| [[Borthuum Company Store]]||#1896&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||[[Clovertooth Hall]]||#18246&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]||[[Hale Hall]]||#19414&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||[[Purser&#039;s Office]]||#18895&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]|| [[Town Hall]]||#26179&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]||[[Lost Home]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||[[Wyvern Keep]]||#26044&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]||[[Municipal Building]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members of the CHE==&lt;br /&gt;
*[[Argent Aspis]]&lt;br /&gt;
*[[Beacon Hall Archive]]&lt;br /&gt;
*[[Cairnfang Manor]]&lt;br /&gt;
*[[Helden Hall]]&lt;br /&gt;
*[[House Arcane]]&lt;br /&gt;
*[[House Brigatta]]&lt;br /&gt;
*[[House Paupers]]&lt;br /&gt;
*[[House Sovyn]]&lt;br /&gt;
*[[House Sylvanfair]]&lt;br /&gt;
*[[Moonstone Abbey]]&lt;br /&gt;
*[[Obsidian Tower]]&lt;br /&gt;
*[[Rising Phoenix]]&lt;br /&gt;
*[[Rone Academy]]&lt;br /&gt;
*[[Silvergate Inn]]&lt;br /&gt;
*[[Twilight Hall]]&lt;br /&gt;
*[[White Haven]]&lt;br /&gt;
*[[Willow Hall]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://sites.google.com/site/gs4che/ CHE Website by GM Elidi]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/view Officials main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view Officials Interhouse Discussion folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE| ]]&lt;br /&gt;
[[category: New Player]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_Teleportation_System&amp;diff=91836</id>
		<title>Chronomage Teleportation System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_Teleportation_System&amp;diff=91836"/>
		<updated>2017-05-16T20:16:11Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Chronomage Office Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Chronomage Teleportation System&#039;&#039;&#039; is a system that will allows characters to easily travel between the major [[town]]s without the hazards and time involved with travelling the distance by foot. The Chronomages will transport all individuals holding a Chronomage orb in their right hand in the transport waiting room to their destinations every 20 minutes for a flat fee of 100,000 silvers. Travel times during each hour are at :00, :20, and :40. Tickets are sold by a NPC in each town&#039;s Chronomage office. For local travel between two towns within the same zones, a [[#Chronomage Day Pass|day pass]] may be purchased for 5,000 silvers for unlimited travel between the two towns for 24 hours. &#039;&#039;&#039;Chronomage orbs&#039;&#039;&#039; can also be earned via [[Login Rewards]] or purchased through the [[SimuCoin]]s Store. A player can [[GAZE]] at an orb to determine its destination, [[READ]] the orb to determine the next departure time, and [[LOOK]] at the orb to determine if you are in a transport waiting room (the orb will emit a faint golden glow).&lt;br /&gt;
&lt;br /&gt;
== Chronomage Office Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zone 1:&#039;&#039;&#039;&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]: Town Square Southwest, in the basement of the Travel Office&lt;br /&gt;
*[[Solhaven]]: Beacon Tower on Beacon Ring (up the ramp) (Lich Room# 14358)&lt;br /&gt;
*[[Icemule Trace]]: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate) (Lich Room# 16115)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zone 2:&#039;&#039;&#039;&lt;br /&gt;
*[[Cysaegir]]: southwest of Linsandrych Common&lt;br /&gt;
*[[Ta&#039;Illistim]]: southwestern corner of the Gateyard&lt;br /&gt;
*[[Ta&#039;Vaalor]]: southwest of Victory Gate, in a turret (Lich Room# 5883)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Isolated:&#039;&#039;&#039;&lt;br /&gt;
*[[Kharam Dzu]]: across the footbridge at the deadend of Copper Avenue.&lt;br /&gt;
*[[River&#039;s Rest]]: down the tracks near where the old log was outside of the town.  The waiting room is through the bore on the stump. (Lich Room# 16115)&lt;br /&gt;
*[[Zul Logoth]]: building near the Bard&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
==Chronomage Day Pass==&lt;br /&gt;
A &#039;&#039;&#039;Chronomage day pass&#039;&#039;&#039; costs 5,000 silvers and allows a character to travel unlimited between two towns within the same teleportation zone for 24 hours.&lt;br /&gt;
&lt;br /&gt;
;Example (Wehnimer&#039;s Landing to Icemule Trace)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Weyneidra the clerk says to you, &amp;quot;A roundtrip day pass to Icemule Trace will cost you 5000 silvers.  ASK me again in the next minute if you wish to purchase it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weyneidra the clerk accepts your silvers.&lt;br /&gt;
Weyneidra the clerk quickly hands you a Chronomage day pass.&lt;br /&gt;
&lt;br /&gt;
Bold calligraphy states simply, &amp;quot;This pass entitles the original purchaser to one (1) day of unlimited travel between the towns of Icemule Trace and Wehnimer&#039;s Landing, commencing at the time of purchase.  To travel, present yourself at the Chronomage station in either town, hold this pass in hand, and RAISE it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my pass&lt;br /&gt;
As you go to raise your pass, you realize that this is not a Chronomage teleportation waiting room.&lt;br /&gt;
&amp;gt;n&lt;br /&gt;
[Wehnimer&#039;s Shop, Waiting Area]&lt;br /&gt;
Cushioned ladder-backed chairs surround a plush, snow white bear rug.  Affixed in the eye sockets are a pair of brilliant dragonsbreath sapphires and long, slightly yellowed pieces of ivory serve as the fangs.  Edged in gold braiding, the tapestry on the back wall depicts several males encircling a kneeling individual as they work together to wrestle an object from his grasp.&lt;br /&gt;
Obvious exits: south&lt;br /&gt;
&amp;gt;raise my pass&lt;br /&gt;
You raise your pass up, presenting it for inspection.&lt;br /&gt;
Suddenly, a silver mist swirls about you.  Golden arcs streak across your vision, making it impossible to discern anything beyond the spinning silver mist.  Gradually, the whirlwind of color subsides and it becomes obvious that your surroundings have changed.&lt;br /&gt;
&lt;br /&gt;
[Loci Workshop, Antechamber]&lt;br /&gt;
A granite worktable, clearly a relic of the workshop&#039;s past, stands immovably at the center of the room.  Positioned behind the massive slab of granite and blocking the passageway that leads further into the shop is a bulky, heavily robed figure.  Freshly strewn rushes spotted with dried lavender and rosemary cover the floor, their scent failing to combat the lingering, acrid odor of smoke.  The aroma is not aided by the pungent smell of fish oil burning in the lamps suspended from the ceiling.  You also see a finely-dressed halfling.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clerk Questions==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about chronomage&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling peers at you and asks, &amp;quot;What about the Chronomages?  I&#039;ve never met one myself, but I hear they aren&#039;t to be trifled with.  They&#039;re the ones who anchored the magic that these tickets use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about destinations&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling says, &amp;quot;I currently sell travel tickets to Wehnimer&#039;s Landing, Solhaven, River&#039;s Rest, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, Cysaegir, Kharam-Dzu and Icemule Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask clerk about &amp;lt;specific town name&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Weyneidra the clerk says to you, &amp;quot;A roundtrip day pass to &amp;lt;named town&amp;gt; will be &amp;lt;&amp;quot;free of charge&amp;quot;, if you have gold ring credits&amp;gt;.  ASK me again in the next minute if you wish to claim it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about disabled&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling looks overhead thoughtfully, then turns to you and says, &amp;quot;I&#039;ve been told that all travel is working properly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about gold ring&#039;&#039;&#039;&lt;br /&gt;
With a wide grin, a finely-dressed halfling turns to you and says, &amp;quot;I am quite interested in gold rings. I&#039;m even willing to discount the price of a travel ticket or pass by 5000 silvers for each ring you give me.  You currently have no credits towards the purchase of a travel ticket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about help&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling turns to you and says, &amp;quot;My job is to sell you a ticket.  With one of my tickets you can travel about Elanthia via the magic of the Chronomages.  Ask me about a certain location if you wish to know more about it, or you can ASK me about destinations and I will tell you more details about where you can travel.  You can also ask me about disabled locations, gold rings, departures, times and tickets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about price&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling grins and says, &amp;quot;Tickets for a single long distance teleport are priced at 100000 silvers.  Local citizens will receive a ten percent discount.  Partial citizens will receive a five percent discount.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A finely-dressed halfling continues, &amp;quot;Day passes for linked teleport destinations are priced at 5000 silvers.  There are no citizenship discounts for these.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about ticket&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling clearly says, &amp;quot;The way a long-distance travel ticket works is simple. Hold it in your hand inside the waiting room and when it is time you will be transported to your destination.  If you are unsure whether you are in a waiting room, look at your ticket.  It will glow if you are in the correct place.  You cannot travel with a ticket purchased by another.  Also, there are times when travel to certain locations will become unstable and will not work.  You can read your ticket to check when the next transport will take place and you can gaze at your ticket to check its destination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A finely-dressed halfling continues, &amp;quot;Day passes can be used at will.  Simply hold the pass inside the waiting room and then RAISE it when you are ready to travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about time&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling takes a moment to think before saying, &amp;quot;The next distant departure will be in # minutes, and I can sell you a travel ticket right now if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about departure&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling pauses for a moment before he says, &amp;quot;The next distant departure will be in # minutes.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind The Scenes==&lt;br /&gt;
The Chronomages replaced the [[ICE age|I.C.E. Age]] guilds called [[Navigators|The Navigators]], which is why gold ring robberies are called getting &amp;quot;Navved.&amp;quot; The messaging is still more consistent with the archaic history.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Gold ring]]s&lt;br /&gt;
&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Dreams&amp;diff=91339</id>
		<title>Symbol of Dreams</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Dreams&amp;diff=91339"/>
		<updated>2017-05-03T00:01:07Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 24&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Dreams&#039;&#039;&#039;, governed by Lord [[Ronan]] is obtained at the twenty fourth step of the [[Order of Voln]]. When invoked the user will automatically lie down and fall asleep. Although it isn&#039;t a requirement, it is best to use this on a [[node]] or other safe location. While under the influence of this symbol the member will have increased [[stat]], [[Mana point|mana]], [[Spirit point|spirit]] and [[Hitpoint|health]] recovery. &lt;br /&gt;
 &lt;br /&gt;
==Syntax==&lt;br /&gt;
Type:&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Dreams (can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
*Increased [[Statistic|stat]] recovery from [[Death&#039;s Sting]].&lt;br /&gt;
*Increased [[Mana]] recovery.&lt;br /&gt;
*Increased [[Spirit]] recovery.&lt;br /&gt;
*Increased [[Hitpoint|Health]] recovery.&lt;br /&gt;
&lt;br /&gt;
===Mana regeneration formula===&lt;br /&gt;
&#039;&#039;&#039;On-node&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=37%}}&amp;gt;&#039;&#039;&#039;Mana regeneration per dream pulse = [[Trunc]][0.20 &amp;amp;times; (maximum mana - remaining mana)]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Off-node&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=37%}}&amp;gt;&#039;&#039;&#039;Mana regeneration per dream pulse = Trunc[0.10 &amp;amp;times; (maximum mana - remaining mana)]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current maximum mana includes any additional bonus from [[Manna (203)|manna bread]] or [[enhancive]]s.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial activation on node:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of dreams&amp;lt;br&amp;gt;&lt;br /&gt;
You feel suddenly tired and lie down for a nap.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initial activation off node:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of dreams&lt;br /&gt;
You feel suddenly tired and lie down for a nap.&lt;br /&gt;
A tinge of nervousness makes going to sleep harder, but you manage.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pulse messaging:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You rest peacefully.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dream messaging:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A woman appears before you and holds your hand, leading you through a doorway and outside onto a busy street.&lt;br /&gt;
&lt;br /&gt;
You suddenly smell the rotting flesh of a corpse and hear the slow scraping sounds of something wounded coming your way.&lt;br /&gt;
&lt;br /&gt;
You stop to rest in a child&#039;s rocking chair.  You also hear the child humming a nursery rhyme.&lt;br /&gt;
&lt;br /&gt;
You see yourself as a child playing with other children.  The sight changes quickly from laughter and joy to anger and frustration as someone knocks you down by accident.  A nasty fight and a bloodied nose end the encounter.&lt;br /&gt;
&lt;br /&gt;
You cradle a child in your arms.  It coos and gurgles in delight when it catches sight of your face.&lt;br /&gt;
&lt;br /&gt;
You hear soft music and decide to follow it to its source.  At that moment, a long staircase unfolds before you and you begin to climb it.&lt;br /&gt;
&lt;br /&gt;
Words appear in the sky written in blood, &amp;quot;Heed the signs!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You are walking through a pile of flower petals.&lt;br /&gt;
&lt;br /&gt;
A lone horse canters by, its saddle empty.&lt;br /&gt;
&lt;br /&gt;
You pick up a lyre and begin to sing a song about a poor hero and how he saved a princess from a great terror.&lt;br /&gt;
&lt;br /&gt;
A man appears and points to a mountain.  Without a thought, you begin to climb it.&lt;br /&gt;
&lt;br /&gt;
A road appears before you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Additional messaging&amp;lt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Each use has a relative favor cost of 6x [[Symbol of Protection]]. In other words, 1 activation of Symbol of Dreams uses the same amount of favor as 6 activations of Sym of Protection.&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Dreams ===&lt;br /&gt;
&#039;&#039;&#039;Formula:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;2300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 15 member: 2300 + ((15 &amp;amp;times; 15 &amp;amp;times; 40) &amp;amp;divide; 3) = 5300 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 20 member: 2300 + ((20 &amp;amp;times; 20 &amp;amp;times; 40) &amp;amp;divide; 3) = 7633 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*[[Ronan]] knows about the healing power of rest and sleep and has taught us how to accelerate this healing process.&lt;br /&gt;
*If you rest after recalling this Symbol, you will experience a quickening of your [[Hitpoint|health]], [[Spirit points|life]], and [[Mana point|vitality]].&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To gain Ronan&#039;s blessing, one must proceed to the onyx altar atop [[A Popular History of Melgorehn&#039;s Reach|Melgorehn&#039;s Reach]] and there lie down when the moonbeam hits the altar.&lt;br /&gt;
*https://sites.google.com/site/loresinging/voln-for-dummies/voln-landing&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*In the same room as the monk, you must JUMP into the pit&lt;br /&gt;
*SEARCH until you find a stone-carved door, then GO DOOR. Ignore all other doors.&lt;br /&gt;
*SMELL until you have a scent of a battlefield, then GO BATTLEFIELD.&lt;br /&gt;
*LISTEN until you hear a nightingale, then GO NIGHTINGALE.&lt;br /&gt;
:: Now, Ronan will test you.&lt;br /&gt;
*If Ronan moves right or left, LEAN in the opposite direction.&lt;br /&gt;
*If Ronan glances at your feet, JUMP.&lt;br /&gt;
*If he holds a weapon at your head, DUCK.&lt;br /&gt;
*If his spear is aimed at your chest, FALL.&lt;br /&gt;
*If he puts you to sleep, ROLL.&lt;br /&gt;
&lt;br /&gt;
*Once complete, you will be returned to the monk to receive the symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Turning&amp;diff=91289</id>
		<title>Symbol of Turning</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Turning&amp;diff=91289"/>
		<updated>2017-05-01T18:17:31Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Turning&#039;&#039;&#039;, governed by Lord [[Phoen]], is obtained at the twenty second step of the [[Order of Voln]]. This [[symbol]] can be used as either a single target or mass attack against [[Undead|undead]] creatures. This symbol uses the [[Standard success resolution system]] to detemine success or failure. There are several possible outcomes, from benign to instant death, that may occur depending on the level of success.&lt;br /&gt;
  &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Turning (by itself for the mass attack version)&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Turning &amp;lt;target&amp;gt; (for the single target version)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of turning&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A [[wraith]] backs away from the pattern for a few moments.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target flees:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of turn&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A wraith backs itself south.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insta-kill:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of turn&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A wraith lets out a blood curdling scream!&lt;br /&gt;
You hear a sound like a weeping child as a white glow separates itself from the wraith&#039;s body as it rises, disappearing into the heavens.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Living creature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of turning goblin&lt;br /&gt;
You draw a glowing pattern in the air before a goblin.&lt;br /&gt;
A goblin does not seem to be affected.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Symbol of Turning has a base cost which is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
The base cost, for either the targeted or untargeted (mass attack) version, applies when there is one undead creature in the room. The mass attack version (untargeted) has an escalating cost that increases when more than one undead are present. There is no favor cost for living creatures. Favor cost for this symbol is capped at 8 undead creatures regardless of the number actually affected.&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost Table==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Undead&amp;lt;br&amp;gt;Creatures&lt;br /&gt;
!Favor Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Base&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8 or more&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Cost example for a level 40 member (Base Cost = 219) with 4 creatures present.&lt;br /&gt;
&lt;br /&gt;
*Formula with 4 undead from the above table:&lt;br /&gt;
: Base Cost &amp;amp;times; 3&lt;br /&gt;
*81 &amp;amp;times; 3 = 657 favor&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Turning ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2100 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4725 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2100 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*[[Undead]] are vulnerable to all that is holy.&lt;br /&gt;
*Phoen has taught us how to use this holy power to turn the undead, repelling or potential destroying them.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
This task is straightforward. Drop a [[blue crystal]], blue crystals contain the spell [[Spirit Strike (117)]], into the lava at the volcano in Danjirland.&lt;br /&gt;
*Obtain a blue crystal&lt;br /&gt;
*From the North Gate: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SE, SE, SE, E, E, NE, E, E, E, Go Trail, N, NE, E, SE, E, NE, N, NE, N, N, N, Go Trunk, NW, NE, U, N, U, U, W, W, NW, NW, Go Gash, D, D, D, D, N, NE, E&lt;br /&gt;
*Drop crystal in lava&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, purchase a votive from the cleric shop. (Lich Room: 10372)&lt;br /&gt;
* Second, return to monk&#039;s location and &#039;&#039;light votive with fire&#039;&#039;. (Lich Room: 25950)&lt;br /&gt;
* Third, go to the Wraithenmist, Fishing Dock in Ta&#039;Illistim (Lich Room: 1830), then &#039;&#039;wave votive&#039;&#039;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Order_of_Voln&amp;diff=91288</id>
		<title>Order of Voln</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Order_of_Voln&amp;diff=91288"/>
		<updated>2017-05-01T14:32:13Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
The &#039;&#039;&#039;Order of Voln&#039;&#039;&#039; is a [[society]] devoted to the release of [[undead]] from the torment they endure on [[Elanthia]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{main|The History of the Order of Voln}}&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
&lt;br /&gt;
To join the Order of Voln, an adventurer must first receive an invitation. This invitation may be extended to any adventurer, [[level]] 3 of higher, by the &#039;&#039;&#039;[[grizzled old warrior]]&#039;&#039;&#039; in [[Wehnimer&#039;s Landing]], the &#039;&#039;&#039;robed erithian monk&#039;&#039;&#039; in [[Ta&#039;Vaalor]], or by a Master (Rank 26 member) in the Order. Masters can extend an invitation with the command {{mono|[[INVITE]] &amp;lt;NAME&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
Once invited, prospective members must travel to an Order of Voln monastery, stow the items in their hands, and enter the pool of water. While relaxing in the pool, the prospective member will receive a series of messages. Once the message &amp;quot;&#039;&#039;you have been cleansed of all worldly pollutions&#039;&#039;&amp;quot; has been received, they will then be permitted to enter the monastery proper.&lt;br /&gt;
&lt;br /&gt;
Upon entering the monastery, prospective members must visit the Grandmaster. He will welcome and instruct the individual on the Order&#039;s mission, a bit of history and the reponsibilities of membership.&lt;br /&gt;
&lt;br /&gt;
Finally, the Grandmaster will direct the prospective member to recite an oath to the [[Voln|Great Spirit Voln]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I pledge to aid and succor the Great Spirit Voln in his mission on Elanthia.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon correctly repeating this oath the character will then receive another welcome from the Grandmaster and additional instructions on how to proceed. The new member may then begin their journey along the Path to Enlightenment by visiting the first monk on the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You cannot join the Order of Voln if you are currently a member of another [[society]], such as the [[Council of Light]] or the [[Guardians of Sunfist]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
Members receive a new usable [[#Symbols|symbol]] for each rank gained in the Order of Voln. To advance in rank, one must earn a certain amount of [[#Favor|favor]] (see section below), visit a monk on the Path to Enlightenment, and then complete a task. To check if one has enough favor to obtain the next rank, one can either visit a monk on the Path or enter the [[#Visions|vision]] room and [[PRAY]].&lt;br /&gt;
&lt;br /&gt;
If in River&#039;s Rest and eligible to step, one can visit the Voln Outpost and ask the monk present about &amp;quot;travel&amp;quot; and a free chronomage orb will be given for travel to Wehnimer&#039;s Landing (return trip included).&lt;br /&gt;
&lt;br /&gt;
The first rank and [[Symbol of Recognition]] are given without any task or favor requirement. The favor requirement increases for each additional step.&lt;br /&gt;
&lt;br /&gt;
Using symbols costs favor but does &#039;&#039;&#039;not&#039;&#039;&#039; slow down advancement, only the amount of favor cumulatively earned matters.&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
{{main|Favor}}&lt;br /&gt;
{{#section:Favor|intro}}&lt;br /&gt;
&lt;br /&gt;
== Symbols ==&lt;br /&gt;
&lt;br /&gt;
Members of the Order of Voln gain access to one new [[symbol]] per rank. Master&#039;s of the Order have access to a total of 26 symbols. Symbols are similar to [[spell]]s but are powered by favor instead of mana. The favor cost to activate symbols increases with a character&#039;s level. However, the amount of favor gained from releasing an undead also increases with level.&lt;br /&gt;
&lt;br /&gt;
The favor required to activate a symbol is character level-based. For example, the favor cost for one use of symbol of courage for a level 20 member is 29 units and increases to 218 units for a level 100 character. Although there is nearly a 7 fold increase in cost, this is offset by a higher percentage of favor gained by the 100 level character. A level 20 character releasing a level 20 creature will receive (20 &amp;amp;divide; 15) * 20 = 27 units of favor. A level 100 character releasing a level 100 undead receives (100 &amp;amp;divide; 15) * 100 = 667 units of favor.&lt;br /&gt;
&lt;br /&gt;
The relative cost column, in the table below, can be used to compare one symbol&#039;s cost to another. For example, Symbol of Return&#039;s favor cost is approximately 10x the cost of Symbol of Courage. Actual cost will vary based upon the character&#039;s level.&lt;br /&gt;
 &lt;br /&gt;
===Symbol Table===&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Each symbol has a dedicated page with more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Symbol&amp;lt;br&amp;gt;Name&lt;br /&gt;
!Arkati&lt;br /&gt;
!Thumbnail Description&lt;br /&gt;
!Relative&amp;lt;br&amp;gt;Cost Factor&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 20&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 40&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 100&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Recognition]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Tonis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Identifies other members of the Order and any [[undead]] present. No [[favor]] cost.&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Blessing]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Eonak]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bless weapons, including magical metal/enchanted weapons, and other combat gear used to strike undead. Enchant bonus bless is limited to member&#039;s (Voln rank * 2). Eg., Rank 10 member can bless maximum +20 (4x) enchanted gear.&lt;br /&gt;
||0.4x/2x&lt;br /&gt;
||&amp;lt;center&amp;gt;12 non-magic/58 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;30 non-magic/146 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;87 non-magic/435 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Thought]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Oleani]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Transmit thought message to all members within range.&lt;br /&gt;
||&amp;lt;center&amp;gt;Fixed&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Diminishment]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Cholen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Temporarily reduces a targeted undead creature&#039;s [[DS]], [[TD]], and [[CMAN]] defense by -1 per rank with a maximum penalty of -26. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Courage]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Jastev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increases member&#039;s [[Attack Strength]] +1 per rank (Max bonus +26). Duration of 10 seconds per rank ([[stackable]]). Fear based attack protection.&lt;br /&gt;
||&amp;lt;center&amp;gt;1x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;29&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;73&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;218&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Offense/Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Protection]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Imaera]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increases member&#039;s [[Defensive Strength]] +1 per rank (Max bonus +26). Duration of 20 seconds per rank. Protection also adds a TD boost of 1/2 total ranks. (Max bonus +13) ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;1x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;29&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;73&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;218&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Submission]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Charl]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Forces undead to offensive stance and lowers [[DS]] -1 per rank. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kai&#039;s Strike]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Kai]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Allows [[unarmed combat]] attacks to damage undead creatures without the normal requirement of blessed gear. This is a passive ability and has no favor cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;9&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Holiness]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Phoen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Direct damage attack against undead using the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Recall]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lorminstra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Restores spells after death. Must be invoked while dead. No benefit if member voluntarily [[DEPART (verb)|departs]].&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Sleep]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Ronan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Targeted or mass disabling attack used against both undead and living creatures. Uses the [[standard success resolution system]]. Player friendly.&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 2x&amp;lt;br&amp;gt;Max 10x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 58&amp;lt;br&amp;gt;Max 286&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 146&amp;lt;br&amp;gt;Max 728&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 435&amp;lt;br&amp;gt;Max 2174&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Transcendence]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lumnis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|For 30 seconds member will take damage as if in an [[Non-corporeal|incorporeal]] state.  3 minute cooldown period / 10 minutes if used in emergency.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Mana]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Koar]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Restores 50 mana. Initially, no deed cost. 5 minute cooldown period.&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;14&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Sight]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Tonis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Locate other members of the Order within range.&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Retribution]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Eonak]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Direct attack against undead when member is deceased. When used while living (self-cast version) will reactively flare if struck by an undead creature. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;0.4x per attack&amp;lt;br&amp;gt;3x self-cast&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;12/86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;30/219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;87/653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;16&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Supremacy]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Oleani]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bonus of +1 per two Voln ranks to [[Attack strength|AS]]/[[CS]],[[CMAN]], [[UAF]] against undead creatures. Duration: 10 seconds per rank - ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;5x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;143&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;364&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1087&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Offense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;17&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Restoration]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Cholen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Returns up to half of a members [[Hitpoint|health point]] loss. Minimum +10/Maximum +50 HP recovery per use.&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;18&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Need]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Jastev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Transmits an image of the member&#039;s location to all other members within range. Can be used while dead.&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;19&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Renewal]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Imaera]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Immediately restores 1 [[Spirit]] Point per use to the member. Hard cooldown period of 2 minutes in which the symbol cannot be reactivated.&lt;br /&gt;
||&amp;lt;center&amp;gt;5x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;143&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;364&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1087&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Disruption]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Charl]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Casts an aura around user and group members. Any &#039;&#039;&#039;[[Non-corporeal|noncorporeal]]&#039;&#039;&#039; undead struck will sustain penalties to [[Attack strength|AS]]/[[DS]],[[CS]]/[[TD]],[[UDF]], [[CMAN]]. Duration: 10 seconds per rank - ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 3x&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 86&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 219&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 653&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;21&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kai&#039;s Smite]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Kai]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An [[unarmed combat]] attack, activated via the SMITE verb. Will temporarily pull a non-corporeal undead creature into corporealness. Will make corp undead more susceptible to damage. No [[favor]] cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;22&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Turning]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Phoen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Targeted or mass attack causing states similar to fear effects with possible instant death result. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 3x&amp;lt;br&amp;gt;Max 15x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 86&amp;lt;br&amp;gt;Max 429&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 219&amp;lt;br&amp;gt;Max 1092&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 653&amp;lt;br&amp;gt;Max 3261&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;23&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Preservation]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lorminstra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lifekeep]]. Can be used whether living or dead, on yourself or on other characters.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;24&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Dreams]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Ronan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Member enters a sleep-state during which time there is increased recovery of [[Hitpoint|health]], [[Mana|mana]], [[Spirit|spirit]] and reduced [[stat]]s from [[Death&#039;s Sting]]. You are able to speak while this is active, but whispers or thought net activities will awaken you.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Return]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lumnis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Immediate Teleportation of member or member&#039;s group (certain areas will only allow individual transport) to the nearest Voln outpost.&lt;br /&gt;
||&amp;lt;center&amp;gt;10x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;286&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;728&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;2174&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;26&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Seeking]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Koar]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Teleportation of member or member&#039;s group from a voln outpost to an undead hunting area within the general vicinity. No [[favor]] cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Masters (rank 26 members) of the Order of Voln may enter the [[Master&#039;s hall]] which includes:&lt;br /&gt;
* Access to a scrying-type effect centered on a few rooms via the [[tapestry]] (in [[Wehnimer&#039;s Landing]])&lt;br /&gt;
&lt;br /&gt;
* Access to teleportation centered on a few rooms via the tapestry (in Wehnimer&#039;s Landing)&lt;br /&gt;
&lt;br /&gt;
* Access to a [[favor]]-measuring [[globe]] and the ability to trade a [[deed]] for favor via the globe&lt;br /&gt;
&lt;br /&gt;
== Visions ==&lt;br /&gt;
&lt;br /&gt;
By praying in the monastery meditation chamber members will receive a vision indicating the percentage of favor they have acquired toward completion of the step. Visions are in 10% increments.&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing Visions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&lt;br /&gt;
&amp;gt;PRAY&lt;br /&gt;
You kneel down and begin your prayers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Followed (approximately 45 seconds) by one of the following eleven visions.&lt;br /&gt;
&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a flower that has not yet begun to open. (0 to &amp;lt;10%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a baby eagle barely hatched from its egg. (10 to &amp;lt;20%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a butterfly drying its wings on a leaf. (20 to &amp;lt;30%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of the headwaters of a mighty river. Here it has joined with several other streams and is growing quickly. (30 to &amp;lt;40%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a weaver on a loom, nearly half way in the creation of an intricate tapestry. (40 to &amp;lt;50%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a brief vision of twin bowls of wine. You reach out and empty the contents of one into the other filling it up. You have a sudden desire to fill up the empty bowl too. (50 to &amp;lt;60%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a hiker as he clears the peak of a hill and begins to descend the other side. (60 to &amp;lt;70%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a lute, finely crafted, but missing a third of its strings. (70 to &amp;lt;80%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a rainbow forming as a thunder storm begins to abate. (80 to &amp;lt;90%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a path as it winds its way through a forest and to the edge of a clear pool. You have a sudden desire to jump in but cannot. (90 to &amp;lt;100%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a pool of clear water. You dive in and swim to the bottom where you find a gold coin engraved with the image of Voln. An overwhelming feeling makes you realize that you are indeed ready to take the next step along the Path to Enlightenment. (100%)&lt;br /&gt;
&lt;br /&gt;
===River&#039;s Rest Visions===&lt;br /&gt;
&lt;br /&gt;
Praying in the garden in River&#039;s Rest gives a different set of visions. (not a complete list)&lt;br /&gt;
&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a monastery built of riverstone and timber and a messenger running to approach the nearest monk.   The messenger exclaims, &amp;quot;A call has gone out from Nydds.  The Order is needed in the South!  Make fast your preparations to begin.  Lord Voln calls!&amp;quot;&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a Grandmaster walking before an assembly of monks outfitted for war and travel.  He blesses each monk separately before saying, &amp;quot;Now is the time to heed Lord Voln&#039;s call.  Go forth, do good, and know Torre awaits your return.&amp;quot;&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a column of monks marching over a hill, under banners of blue and gold and black and white.  In the distance behind them, a great river stretches toward a brilliant shining sea and at its mouth, a turtle-egg shaped island.&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of dust-covered monks sitting around campfires.  Traveling equipment lies around them, and you hear talk of Selanthia and Tamzyrr.  One subdued voice says, &amp;quot;It&#039;s not too late to turn back.&amp;quot;&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of monks marching, surrounded by dry heat and hot dust.  Word passes up and down the column of Chastonia reached and Aldora not far ahead.  One monk quips, &amp;quot;Lets hope the next half of this journey has better rations than the last.&amp;quot;&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a column of monks standing on the side of a road allowing caravans of merchants and refugees to pass them by.  Murmurs pass through the column of a battle at an Aldoran town known as Tyllan, and the monks gaze determinedly to the south.&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a band of monks silhouetted against the radiant sky at sunset, and beyond them, columns of black smoke rise from unseen sources.  A voice whispers softly, &amp;quot;It&#039;s begun, we are nearly there!&amp;quot;&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of monks marching quickly down a road.  Several pointing ahead, others slinging shields onto their arms, and some beginning to chant spells through ragged breaths of exertion.  Someone shouts, &amp;quot;Rally!  We&#039;re almost there!&amp;quot;&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a great walled city and a host of undead moving swiftly towards it.  On the opposite side of the city, you see a column of monks under banners of blue and gold and black and white, racing to intercept the undead, their journey nearly complete.&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of an undead host charging across a plain before the gates of a great walled city.  Directly before them stands a company of monks underneath flowing banners of blue and gold and black and white.  They gaze stoically toward the undead until a voice from high above upon the city wall shouts, &amp;quot;Are you Torre?  Have you arrived at last?&amp;quot;  Their eyes narrow with accompanying confident expressions, and a single monk quietly says, &amp;quot;Aye,&amp;quot; which is followed by the crushing sound of metal upon metal.&lt;br /&gt;
&lt;br /&gt;
== Resigning ==&lt;br /&gt;
Approach the Grandmaster and say, &amp;quot;I resign from the Order&amp;quot;. You will then be free to join another [[society]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Old Voln symbols]] list&lt;br /&gt;
*[[River&#039;s Rest Voln expansion (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://sites.google.com/site/loresinging/voln-for-dummies Voln for Dummies]&lt;br /&gt;
&lt;br /&gt;
[[Category:Societies]]&lt;br /&gt;
[[Category:Order of Voln| ]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Character_guide&amp;diff=91276</id>
		<title>Character guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Character_guide&amp;diff=91276"/>
		<updated>2017-04-30T17:48:02Z</updated>

		<summary type="html">&lt;p&gt;RICH: Undo revision 91257 by VANKRASN39 (talk) UNSHEATHE is a dead link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
This guide will attempt to explain all basic options for personalizing your [[character]], as well as explain basic item and inventory limitations and handling.&lt;br /&gt;
==Character==&lt;br /&gt;
This section will break down all the parts of the description of a character.  When one{{boldmono| [[LOOK]]s AT }}another character in game, they see something like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see High Lady Allereli Lissina Faendryl the Runemaster.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is taller than average and appears to be in the prime of life.  She has mismatched viridian and icy green eyes and flawless dark bronze skin.  She has long, straight dark hair falling to mid-back in varying shades of black.  She has thin-tipped pointed ears.  She has a grizzled amber-eyed owl perched on her shoulder.&lt;br /&gt;
You can hardly recognize her covered in all that soot and ash!&lt;br /&gt;
She has a crimson and ebon sigil tattoo traced into the back of her right hand, and a black rose tattoo on her finger.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first two lines contain the name, title and race of the character.  The remainder is the character&#039;s features.&lt;br /&gt;
&lt;br /&gt;
Some of the examples include items that appear in the character&#039;s feature area.  These are special merchant sold items not regularly available, but not overwhelmingly rare.&lt;br /&gt;
&lt;br /&gt;
You can allow others to always see your features up through the wings section by setting{{boldmono| [[PROFILE]] TOGGLE FEATURES }}on and off.&lt;br /&gt;
&lt;br /&gt;
===Name/Title===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;You see &#039;&#039;&#039;[[Title#Prename Titles|TitlePrename]] Firstname Lastname ([[Culture]])&#039;&#039;&#039; the &#039;&#039;&#039;[[Title#Postname_Titles|TitlePostname]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He/She appears to be a &#039;&#039;&#039;Culture [[Race]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only the pure elven houses and Faendryl (dark elf) can appear in the name line.  This can be toggled using the{{boldmono| [[set|SET/FLAG]] SHOWCLTRSURNAME }}verb.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see High Lady Allereli Lissina Faendryl the Runemaster.&lt;br /&gt;
She appears to be a Dark Elf.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[title system]] page gives an excellent overview on the various titles and includes an extensive list.  I will not duplicate that effort here.&lt;br /&gt;
&lt;br /&gt;
Use the{{boldmono| TITLE }}verb in game to see the titles available to your character, set your titles, clear your titles, and see how your full name is currently displayed. [[F2P subscription|Free-to-Play]] characters must use a [[SimuCoin#F2P_Subscription_Items|SimuCoin]] Title Change Pass to set or change their titles.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
{{:character feature}}&lt;br /&gt;
&lt;br /&gt;
===Tattoos and Piercings===&lt;br /&gt;
====Tattoos====&lt;br /&gt;
Characters are inked by tattoo merchants or at the [[stock tattoo]] shop.  Below is a sign from the shop explaining where tattoos can be worn and what articles of clothing might cover them:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
     Tattoos can only be done in the following areas:&lt;br /&gt;
&lt;br /&gt;
     Head - will be covered by a helm if one is worn.&lt;br /&gt;
     Neck - will always be visible.&lt;br /&gt;
     Back - Covered by armor, cloaks, backpacks etc.&lt;br /&gt;
     Shoulder - Covered by armor and cloaks.&lt;br /&gt;
     Chest - Covered by armor and shirts.&lt;br /&gt;
     Arm - Covered by greaves.&lt;br /&gt;
     Wrist - will always be visible.&lt;br /&gt;
     Finger - will always be visible.&lt;br /&gt;
     Waist - Covered by belts.&lt;br /&gt;
     Thigh - Covered by pants and skirts.&lt;br /&gt;
     Leg - Covered by greaves.&lt;br /&gt;
     Foot - Covered by boots.&lt;br /&gt;
     Ear - will always be visible.&lt;br /&gt;
     Ankle - will always be visible.&lt;br /&gt;
     Other - Other areas may be possible in&lt;br /&gt;
             certain instances, but they must&lt;br /&gt;
             always be visible.  Hence, they will&lt;br /&gt;
             NOT be placed in other, less obvious&lt;br /&gt;
             areas.&lt;br /&gt;
             EX: Face - good&lt;br /&gt;
                 Sole of foot - no good&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Tattoo merchants appear regularly on [[Mist Harbor]] for [[premium#Merchant Services|Premium]] subscribers.  They may also appear at [[festival]]s.  These merchants will ink characters with custom tattoos that may have a [[show description]].&lt;br /&gt;
&lt;br /&gt;
Example of character with custom tattoos and piercing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;She has a grazing llama tattoo on her ankle, a delicate ring of fairy primroses on her wrist, and a tiny realistic dagger with a sharp blue peridot blade in her left nostril.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of custom show description:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Thick ebon pigments create the lashes of the bulging-eyed llama that is tattooed upon the alabaster skin of her ankle, while russet and bronze hues swirl together to create the patchwork coat of the shaggy beast.  Wide blades of verdant grasses stick out of the corner of the beast&#039;s big lips, while its tail is frozen in mid-swish with a fly just out of its reach.  An indigo and alternating violet patterned blanket drapes from its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another rare service is a [[wandering tattoo]].  These tattoos will appear along with any other tattoo but also have [[idle messaging]].&lt;br /&gt;
&lt;br /&gt;
Example of character with a wandering tattoo:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;He has an Elanthian-swamp detritus waterline tattoo on his ankle, a peaks of Elanthia tattoo on his neck, &#039;&#039;&#039;an ash-cloaked drifter tattoo on his leg&#039;&#039;&#039;, a silver-edged black sword tattoo on his finger, and the edges of an Elanthian map tattoo spreading down both of his arms.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of idle messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;XXXX&#039;s drifter tattoo glances around in ennui as it shuffles around in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Piercings====&lt;br /&gt;
Characters are pierced by other characters with exceptional skill in [[First Aid]] and a piercing needle.  Piercing jewelry and needles can be obtained at festivals, although not all festivals will have them.  Some jewelry can only be worn in specific locations, while other jewelry can be FLIPped to change the location of where it will be worn.  The jewelry and piercing locations &#039;&#039;&#039;must match&#039;&#039;&#039; for the piercing to work.  The piercing may also become infected for a certain amount of time after, but any alcoholic drink or [[tincture of acantha]] may be poured on the piercing to stave off infection.  I have no knowledge of any merchant that has done the actual piercing, and piercing jewelry is extremely limited in terms of being altered.&lt;br /&gt;
&lt;br /&gt;
==Inventory &amp;amp; Item Management==&lt;br /&gt;
Characters for paying subscribers are limited to 500 items on their bodies/in their containers at any time.  While there are ways to overcome the limit, it is highly recommended not to maintain being over 500 items as a character &#039;&#039;&#039;may become corrupted.&#039;&#039;&#039;  {{boldmono|INVENTORY QUANTITY }}can be used to see how many items your character is carrying.&lt;br /&gt;
&lt;br /&gt;
Use{{boldmono| INVENTORY HELP }}to see additional options for information about your inventory.  Some of those options are covered below.&lt;br /&gt;
&lt;br /&gt;
===Functional vs. Non-Functional Items===&lt;br /&gt;
Wearable items are divided into two types: &#039;&#039;&#039;functional&#039;&#039;&#039; and &#039;&#039;&#039;non-functional&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Functional items will [[INSPECT (verb)|{{boldmono|INSPECT}}]] as serving some purpose.  Non-functional items will not have that part of the messaging.&lt;br /&gt;
&lt;br /&gt;
Example of INSPECT of a functional item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your pink dreamstone necklace.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the necklace around your neck.  &#039;&#039;&#039;The necklace appears to serve some purpose.&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of INSPECT of a non-functional item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;You carefully inspect your samara amulet.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the amulet around your neck.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of organic material.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Functional items will take up will take up a character&#039;s limited inventory slots while non-functional items do not.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limited Inventory Slots===&lt;br /&gt;
The following table shows the number of limited item slots a character has and the locations.  Information in parentheses is to clarify the type of item worn there or give a common term used by many players to describe an item in that location.  Everything a character is currently wearing can be seen sorted by location using{{boldmono| INVENTORY LOCATION}}.&lt;br /&gt;
&lt;br /&gt;
{{:functional item}}&lt;br /&gt;
&lt;br /&gt;
===Item Sorting===&lt;br /&gt;
As your character wears various items, each item will be put at the top of the inventory list and seen first as people{{mono| LOOK AT }}him/her.  In the real world, people usually look at each other from head to toe.  In [[GemStone IV]] we can help emulate this practice by sorting our items from top to bottom using{{boldmono| [[SORT]] AUTO HEAD}}.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are wearing a green and red samara amulet, a rune-etched black Faendryl robe, a vestment, a cuffed-sleeve black wool jacket with vibrant red stitching, a fitted deep red charmeuse bodice with sheer golden sleeves, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get grea in wai&lt;br /&gt;
You remove &amp;lt;big&amp;gt;&#039;&#039;&#039;some thick mithril arm greaves&#039;&#039;&#039;&amp;lt;/big&amp;gt; from in your double-breasted waistcoat.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wear my grea&lt;br /&gt;
You attach some thick mithril arm greaves to your arms.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are wearing &amp;lt;big&amp;gt;&#039;&#039;&#039;some thick mithril arm greaves&#039;&#039;&#039;&amp;lt;/big&amp;gt;, a green and red samara amulet, a rune-etched black Faendryl robe, a vestment, a cuffed-sleeve black wool jacket with vibrant red stitching, a fitted deep red charmeuse bodice with sheer golden sleeves, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sort auto head&lt;br /&gt;
Your inventory is now arranged in head-to-toe order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are wearing a green and red samara amulet, a rune-etched black Faendryl robe, a fitted deep red charmeuse bodice with sheer golden sleeves, a cuffed-sleeve black wool jacket with vibrant red stitching, a vestment, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, &amp;lt;big&amp;gt;&#039;&#039;&#039;some thick mithril arm greaves&#039;&#039;&#039;&amp;lt;/big&amp;gt;, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorting via{{boldmono| SORT CLUSTER }}will also move specified items in a container to the top of that container for easy access.  This function is specific to the noun of the items (e.g. &amp;quot;leaf&amp;quot; is the noun of both acantha leaf and ambrominas leaf).  This function will only work in the first open container that the noun of the item is found.  If the noun of the item is also found in another open container listed further down one&#039;s inventory, it will not search in that container.  The first container needs to be closed before{{mono| SORT CLUSTER }}will find the noun in the second container.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;sort cluster starstone&lt;br /&gt;
2 items matching &amp;quot;a white starstone&amp;quot; were moved.&lt;br /&gt;
1 item matching &amp;quot;a blue starstone&amp;quot; was moved.&lt;br /&gt;
In total, 3 items in an ornate black spidersilk satchel with a noun of &amp;quot;starstone&amp;quot; were moved to the top of the container.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sort cluster white starstone&lt;br /&gt;
2 items matching &amp;quot;a white starstone&amp;quot; were moved.&lt;br /&gt;
1 item matching &amp;quot;a blue starstone&amp;quot; was moved.&lt;br /&gt;
In total, 3 items in an ornate black spidersilk satchel with a noun of &amp;quot;starstone&amp;quot; were moved to the top of the container.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, specifying &amp;quot;starstone&amp;quot; or &amp;quot;white starstone&amp;quot; made no difference.  All of the starstones, both white and blue, were moved to the top of the container.&lt;br /&gt;
&lt;br /&gt;
===Item Handling===&lt;br /&gt;
There are several verbs to help a character quickly get or put away items. &lt;br /&gt;
&lt;br /&gt;
*[[STORE (verb)]]&lt;br /&gt;
*[[STOW (verb)]]&lt;br /&gt;
*[[READY (verb)]]&lt;br /&gt;
*[[SHEATHE (verb)]]&lt;br /&gt;
*UNSHEATHE (verb)&lt;br /&gt;
*[[GIRD (verb)]]&lt;br /&gt;
&lt;br /&gt;
Using these verbs is faster and safer than using{{boldmono| GET }}and{{boldmono| PUT/PLACE}}, as both{{mono| GET }}and{{mono| PUT/PLACE }}look for items on the ground before looking for items on your character.  If a character has a wand in his/her container, and there is another wand, say, on the town bench,{{mono| GET WAND }}will look for the wand on the town bench first.  Players must use{{boldmono| GET MY WAND}}, or{{boldmono| GET WAND IN/FROM MY {CONTAINER} }}when needing to be more precise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Many items have been lost using{{boldmono| PUT {ITEM} IN {CONTAINER} }}when there is a similar container on a town bench.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At a bare minimum, players should set a{{mono| STOW }}container, also referred to as a default container.{{mono|  STORE }}is a more elaborate setup of stowing in specifying different items types and which containers they go in.&lt;br /&gt;
====Alternatives====&lt;br /&gt;
Players using [[The Lich]] can also use the Alias function to shorten the effort it takes to put an item away (and do just about everything else).  &lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set bb=put my \? in my waistcoat&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will put any item specified after bb in the command line in my waistcoat&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set global satch=put right in my \? satchel&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will put anything in my right hand in my satchel.  If I am wearing three satchels I can SATCH THIRD to put whatever item is in my right hand in my third satchel.  The &#039;&#039;&#039;global&#039;&#039;&#039; will set it for every character I access the game with from that computer.  Of course this limits one to items held in the right hand, so a corresponding one should be set up for the left:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set global satc=put left in my \? satchel&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another alternative is to make a basic [[script]] to get items and another to put items away.&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Script name: w&lt;br /&gt;
Comment: Satchel put&lt;br /&gt;
&lt;br /&gt;
put open my satchel&lt;br /&gt;
&lt;br /&gt;
put put my %1 in my satchel&lt;br /&gt;
&lt;br /&gt;
put close my satchel&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Script name: ww&lt;br /&gt;
Comment: Satchel get&lt;br /&gt;
&lt;br /&gt;
put open my satchel&lt;br /&gt;
&lt;br /&gt;
put get %1 in my satchel&lt;br /&gt;
&lt;br /&gt;
put close my satchel&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rummage===&lt;br /&gt;
Similar to {{mono|SORT CLUSTER}} mentioned above, {{boldmono|[[RUMMAGE]]}} will find items in specific containers (vs. opening all of your containers and finding a noun in the first available open container).  &lt;br /&gt;
&lt;br /&gt;
{{:RUMMAGE (verb)}}&lt;br /&gt;
&lt;br /&gt;
==Register and Mark==&lt;br /&gt;
Two important functions to prevent item loss are{{boldmono| [[MARK]] }}and{{boldmono| [[REGISTER]]}}.  &lt;br /&gt;
&lt;br /&gt;
{{mono| MARK}}ing an item will make it unsellable to the pawnshops and gem shops.  This could be important when unloading after a hunt.  For example, say you have 10 wands to sell and 13 wands on your character.  The three you do not want to sell are special in some way.  Of course the best way to go about things would be to keep the 10 wands you want to sell in a separate container and use{{mono| GET MY WAND FROM MY {CONTAINER}}},{{mono| SELL MY WAND }}in order to sell them.  Of course this does not always happen and people commonly use{{mono| GET MY WAND}},{{mono| SELL MY WAND }}or even just{{mono| GET WAND}},{{mono| SELL WAND }}to sell. {{mono| MARK REMOVE}} will make an item sellable again.&lt;br /&gt;
&lt;br /&gt;
REGISTERing an item will make a record of them item and its properties in a database only [[GameMaster]]s can access, except for by two methods.  For the most part, when you get any [[merchant]] service done, the merchant will register the item to your character before giving it back to you.  Whenever you have any item changed in any way by another player (weapons/armor [[enchant]]ed or [[735|ensorcelled]], container [[lock mastery|locked]]), you should re-REGISTER it so that the record will know the current properties if the item is lost.  &lt;br /&gt;
&lt;br /&gt;
One method where players can tell who an item is registered to is when an item is lost through [[Disarm Weapon|disarming]] mechanics.  In this case a [[bard]] [[loresong]] will say who the item belongs to, but only if the item was registered to begin with.  The other method is to bring the item into a booth in a registrar&#039;s office and {{mono|REGISTER INFO {ITEM}}}.&lt;br /&gt;
&lt;br /&gt;
{{mono|INSPECT }}will tell you how long ago you registered an item if you are unsure of whether the registration of the item properties is up-to-date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;insp my phi&lt;br /&gt;
You carefully inspect your blown glass phial.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the phial around your neck.  The phial appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
You remember that you registered this item between six and seven years ago.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
As item loss is something that happens to everyone at some point in their GemStone life, it is customary for players, even those playing somewhat shady characters, to seek out the owners of items they find that obviously belong to someone else.  In the case of a shady character looking for the owner of an item, it is not unheard of to ask for a small ransom to return the item in order to have an [[in character]] (IC) reason for going through the trouble of performing such a kind act.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Demystifying Unusual Loot]]&lt;br /&gt;
&lt;br /&gt;
[[category:Guides]][[category:New Player]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Character_guide&amp;diff=91256</id>
		<title>Character guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Character_guide&amp;diff=91256"/>
		<updated>2017-04-29T21:12:26Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Item Handling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
This guide will attempt to explain all basic options for personalizing your [[character]], as well as explain basic item and inventory limitations and handling.&lt;br /&gt;
==Character==&lt;br /&gt;
This section will break down all the parts of the description of a character.  When one{{boldmono| [[LOOK]]s AT }}another character in game, they see something like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see High Lady Allereli Lissina Faendryl the Runemaster.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is taller than average and appears to be in the prime of life.  She has mismatched viridian and icy green eyes and flawless dark bronze skin.  She has long, straight dark hair falling to mid-back in varying shades of black.  She has thin-tipped pointed ears.  She has a grizzled amber-eyed owl perched on her shoulder.&lt;br /&gt;
You can hardly recognize her covered in all that soot and ash!&lt;br /&gt;
She has a crimson and ebon sigil tattoo traced into the back of her right hand, and a black rose tattoo on her finger.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first two lines contain the name, title and race of the character.  The remainder is the character&#039;s features.&lt;br /&gt;
&lt;br /&gt;
Some of the examples include items that appear in the character&#039;s feature area.  These are special merchant sold items not regularly available, but not overwhelmingly rare.&lt;br /&gt;
&lt;br /&gt;
You can allow others to always see your features up through the wings section by setting{{boldmono| [[PROFILE]] TOGGLE FEATURES }}on and off.&lt;br /&gt;
&lt;br /&gt;
===Name/Title===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;You see &#039;&#039;&#039;[[Title#Prename Titles|TitlePrename]] Firstname Lastname ([[Culture]])&#039;&#039;&#039; the &#039;&#039;&#039;[[Title#Postname_Titles|TitlePostname]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He/She appears to be a &#039;&#039;&#039;Culture [[Race]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only the pure elven houses and Faendryl (dark elf) can appear in the name line.  This can be toggled using the{{boldmono| [[set|SET/FLAG]] SHOWCLTRSURNAME }}verb.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see High Lady Allereli Lissina Faendryl the Runemaster.&lt;br /&gt;
She appears to be a Dark Elf.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[title system]] page gives an excellent overview on the various titles and includes an extensive list.  I will not duplicate that effort here.&lt;br /&gt;
&lt;br /&gt;
Use the{{boldmono| TITLE }}verb in game to see the titles available to your character, set your titles, clear your titles, and see how your full name is currently displayed. [[F2P subscription|Free-to-Play]] characters must use a [[SimuCoin#F2P_Subscription_Items|SimuCoin]] Title Change Pass to set or change their titles.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
{{:character feature}}&lt;br /&gt;
&lt;br /&gt;
===Tattoos and Piercings===&lt;br /&gt;
====Tattoos====&lt;br /&gt;
Characters are inked by tattoo merchants or at the [[stock tattoo]] shop.  Below is a sign from the shop explaining where tattoos can be worn and what articles of clothing might cover them:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
     Tattoos can only be done in the following areas:&lt;br /&gt;
&lt;br /&gt;
     Head - will be covered by a helm if one is worn.&lt;br /&gt;
     Neck - will always be visible.&lt;br /&gt;
     Back - Covered by armor, cloaks, backpacks etc.&lt;br /&gt;
     Shoulder - Covered by armor and cloaks.&lt;br /&gt;
     Chest - Covered by armor and shirts.&lt;br /&gt;
     Arm - Covered by greaves.&lt;br /&gt;
     Wrist - will always be visible.&lt;br /&gt;
     Finger - will always be visible.&lt;br /&gt;
     Waist - Covered by belts.&lt;br /&gt;
     Thigh - Covered by pants and skirts.&lt;br /&gt;
     Leg - Covered by greaves.&lt;br /&gt;
     Foot - Covered by boots.&lt;br /&gt;
     Ear - will always be visible.&lt;br /&gt;
     Ankle - will always be visible.&lt;br /&gt;
     Other - Other areas may be possible in&lt;br /&gt;
             certain instances, but they must&lt;br /&gt;
             always be visible.  Hence, they will&lt;br /&gt;
             NOT be placed in other, less obvious&lt;br /&gt;
             areas.&lt;br /&gt;
             EX: Face - good&lt;br /&gt;
                 Sole of foot - no good&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Tattoo merchants appear regularly on [[Mist Harbor]] for [[premium#Merchant Services|Premium]] subscribers.  They may also appear at [[festival]]s.  These merchants will ink characters with custom tattoos that may have a [[show description]].&lt;br /&gt;
&lt;br /&gt;
Example of character with custom tattoos and piercing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;She has a grazing llama tattoo on her ankle, a delicate ring of fairy primroses on her wrist, and a tiny realistic dagger with a sharp blue peridot blade in her left nostril.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of custom show description:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Thick ebon pigments create the lashes of the bulging-eyed llama that is tattooed upon the alabaster skin of her ankle, while russet and bronze hues swirl together to create the patchwork coat of the shaggy beast.  Wide blades of verdant grasses stick out of the corner of the beast&#039;s big lips, while its tail is frozen in mid-swish with a fly just out of its reach.  An indigo and alternating violet patterned blanket drapes from its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another rare service is a [[wandering tattoo]].  These tattoos will appear along with any other tattoo but also have [[idle messaging]].&lt;br /&gt;
&lt;br /&gt;
Example of character with a wandering tattoo:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;He has an Elanthian-swamp detritus waterline tattoo on his ankle, a peaks of Elanthia tattoo on his neck, &#039;&#039;&#039;an ash-cloaked drifter tattoo on his leg&#039;&#039;&#039;, a silver-edged black sword tattoo on his finger, and the edges of an Elanthian map tattoo spreading down both of his arms.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of idle messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;XXXX&#039;s drifter tattoo glances around in ennui as it shuffles around in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Piercings====&lt;br /&gt;
Characters are pierced by other characters with exceptional skill in [[First Aid]] and a piercing needle.  Piercing jewelry and needles can be obtained at festivals, although not all festivals will have them.  Some jewelry can only be worn in specific locations, while other jewelry can be FLIPped to change the location of where it will be worn.  The jewelry and piercing locations &#039;&#039;&#039;must match&#039;&#039;&#039; for the piercing to work.  The piercing may also become infected for a certain amount of time after, but any alcoholic drink or [[tincture of acantha]] may be poured on the piercing to stave off infection.  I have no knowledge of any merchant that has done the actual piercing, and piercing jewelry is extremely limited in terms of being altered.&lt;br /&gt;
&lt;br /&gt;
==Inventory &amp;amp; Item Management==&lt;br /&gt;
Characters for paying subscribers are limited to 500 items on their bodies/in their containers at any time.  While there are ways to overcome the limit, it is highly recommended not to maintain being over 500 items as a character &#039;&#039;&#039;may become corrupted.&#039;&#039;&#039;  {{boldmono|INVENTORY QUANTITY }}can be used to see how many items your character is carrying.&lt;br /&gt;
&lt;br /&gt;
Use{{boldmono| INVENTORY HELP }}to see additional options for information about your inventory.  Some of those options are covered below.&lt;br /&gt;
&lt;br /&gt;
===Functional vs. Non-Functional Items===&lt;br /&gt;
Wearable items are divided into two types: &#039;&#039;&#039;functional&#039;&#039;&#039; and &#039;&#039;&#039;non-functional&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Functional items will [[INSPECT (verb)|{{boldmono|INSPECT}}]] as serving some purpose.  Non-functional items will not have that part of the messaging.&lt;br /&gt;
&lt;br /&gt;
Example of INSPECT of a functional item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your pink dreamstone necklace.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the necklace around your neck.  &#039;&#039;&#039;The necklace appears to serve some purpose.&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of INSPECT of a non-functional item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;You carefully inspect your samara amulet.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the amulet around your neck.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of organic material.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Functional items will take up will take up a character&#039;s limited inventory slots while non-functional items do not.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limited Inventory Slots===&lt;br /&gt;
The following table shows the number of limited item slots a character has and the locations.  Information in parentheses is to clarify the type of item worn there or give a common term used by many players to describe an item in that location.  Everything a character is currently wearing can be seen sorted by location using{{boldmono| INVENTORY LOCATION}}.&lt;br /&gt;
&lt;br /&gt;
{{:functional item}}&lt;br /&gt;
&lt;br /&gt;
===Item Sorting===&lt;br /&gt;
As your character wears various items, each item will be put at the top of the inventory list and seen first as people{{mono| LOOK AT }}him/her.  In the real world, people usually look at each other from head to toe.  In [[GemStone IV]] we can help emulate this practice by sorting our items from top to bottom using{{boldmono| [[SORT]] AUTO HEAD}}.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are wearing a green and red samara amulet, a rune-etched black Faendryl robe, a vestment, a cuffed-sleeve black wool jacket with vibrant red stitching, a fitted deep red charmeuse bodice with sheer golden sleeves, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get grea in wai&lt;br /&gt;
You remove &amp;lt;big&amp;gt;&#039;&#039;&#039;some thick mithril arm greaves&#039;&#039;&#039;&amp;lt;/big&amp;gt; from in your double-breasted waistcoat.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wear my grea&lt;br /&gt;
You attach some thick mithril arm greaves to your arms.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are wearing &amp;lt;big&amp;gt;&#039;&#039;&#039;some thick mithril arm greaves&#039;&#039;&#039;&amp;lt;/big&amp;gt;, a green and red samara amulet, a rune-etched black Faendryl robe, a vestment, a cuffed-sleeve black wool jacket with vibrant red stitching, a fitted deep red charmeuse bodice with sheer golden sleeves, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sort auto head&lt;br /&gt;
Your inventory is now arranged in head-to-toe order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are wearing a green and red samara amulet, a rune-etched black Faendryl robe, a fitted deep red charmeuse bodice with sheer golden sleeves, a cuffed-sleeve black wool jacket with vibrant red stitching, a vestment, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, &amp;lt;big&amp;gt;&#039;&#039;&#039;some thick mithril arm greaves&#039;&#039;&#039;&amp;lt;/big&amp;gt;, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorting via{{boldmono| SORT CLUSTER }}will also move specified items in a container to the top of that container for easy access.  This function is specific to the noun of the items (e.g. &amp;quot;leaf&amp;quot; is the noun of both acantha leaf and ambrominas leaf).  This function will only work in the first open container that the noun of the item is found.  If the noun of the item is also found in another open container listed further down one&#039;s inventory, it will not search in that container.  The first container needs to be closed before{{mono| SORT CLUSTER }}will find the noun in the second container.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;sort cluster starstone&lt;br /&gt;
2 items matching &amp;quot;a white starstone&amp;quot; were moved.&lt;br /&gt;
1 item matching &amp;quot;a blue starstone&amp;quot; was moved.&lt;br /&gt;
In total, 3 items in an ornate black spidersilk satchel with a noun of &amp;quot;starstone&amp;quot; were moved to the top of the container.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sort cluster white starstone&lt;br /&gt;
2 items matching &amp;quot;a white starstone&amp;quot; were moved.&lt;br /&gt;
1 item matching &amp;quot;a blue starstone&amp;quot; was moved.&lt;br /&gt;
In total, 3 items in an ornate black spidersilk satchel with a noun of &amp;quot;starstone&amp;quot; were moved to the top of the container.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, specifying &amp;quot;starstone&amp;quot; or &amp;quot;white starstone&amp;quot; made no difference.  All of the starstones, both white and blue, were moved to the top of the container.&lt;br /&gt;
&lt;br /&gt;
===Item Handling===&lt;br /&gt;
There are several verbs to help a character quickly get or put away items. &lt;br /&gt;
&lt;br /&gt;
*[[STORE (verb)]]&lt;br /&gt;
*[[STOW (verb)]]&lt;br /&gt;
*[[READY (verb)]]&lt;br /&gt;
*[[SHEATH (verb)]]&lt;br /&gt;
*UNSHEATH (verb)&lt;br /&gt;
*[[GIRD (verb)]]&lt;br /&gt;
&lt;br /&gt;
Using these verbs is faster and safer than using{{boldmono| GET }}and{{boldmono| PUT/PLACE}}, as both{{mono| GET }}and{{mono| PUT/PLACE }}look for items on the ground before looking for items on your character.  If a character has a wand in his/her container, and there is another wand, say, on the town bench,{{mono| GET WAND }}will look for the wand on the town bench first.  Players must use{{boldmono| GET MY WAND}}, or{{boldmono| GET WAND IN/FROM MY {CONTAINER} }}when needing to be more precise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Many items have been lost using{{boldmono| PUT {ITEM} IN {CONTAINER} }}when there is a similar container on a town bench.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At a bare minimum, players should set a{{mono| STOW }}container, also referred to as a default container.{{mono|  STORE }}is a more elaborate setup of stowing in specifying different items types and which containers they go in.&lt;br /&gt;
====Alternatives====&lt;br /&gt;
Players using [[The Lich]] can also use the Alias function to shorten the effort it takes to put an item away (and do just about everything else).  &lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set bb=put my \? in my waistcoat&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will put any item specified after bb in the command line in my waistcoat&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set global satch=put right in my \? satchel&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will put anything in my right hand in my satchel.  If I am wearing three satchels I can SATCH THIRD to put whatever item is in my right hand in my third satchel.  The &#039;&#039;&#039;global&#039;&#039;&#039; will set it for every character I access the game with from that computer.  Of course this limits one to items held in the right hand, so a corresponding one should be set up for the left:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set global satc=put left in my \? satchel&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another alternative is to make a basic [[script]] to get items and another to put items away.&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Script name: w&lt;br /&gt;
Comment: Satchel put&lt;br /&gt;
&lt;br /&gt;
put open my satchel&lt;br /&gt;
&lt;br /&gt;
put put my %1 in my satchel&lt;br /&gt;
&lt;br /&gt;
put close my satchel&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Script name: ww&lt;br /&gt;
Comment: Satchel get&lt;br /&gt;
&lt;br /&gt;
put open my satchel&lt;br /&gt;
&lt;br /&gt;
put get %1 in my satchel&lt;br /&gt;
&lt;br /&gt;
put close my satchel&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rummage===&lt;br /&gt;
Similar to {{mono|SORT CLUSTER}} mentioned above, {{boldmono|[[RUMMAGE]]}} will find items in specific containers (vs. opening all of your containers and finding a noun in the first available open container).  &lt;br /&gt;
&lt;br /&gt;
{{:RUMMAGE (verb)}}&lt;br /&gt;
&lt;br /&gt;
==Register and Mark==&lt;br /&gt;
Two important functions to prevent item loss are{{boldmono| [[MARK]] }}and{{boldmono| [[REGISTER]]}}.  &lt;br /&gt;
&lt;br /&gt;
{{mono| MARK}}ing an item will make it unsellable to the pawnshops and gem shops.  This could be important when unloading after a hunt.  For example, say you have 10 wands to sell and 13 wands on your character.  The three you do not want to sell are special in some way.  Of course the best way to go about things would be to keep the 10 wands you want to sell in a separate container and use{{mono| GET MY WAND FROM MY {CONTAINER}}},{{mono| SELL MY WAND }}in order to sell them.  Of course this does not always happen and people commonly use{{mono| GET MY WAND}},{{mono| SELL MY WAND }}or even just{{mono| GET WAND}},{{mono| SELL WAND }}to sell. {{mono| MARK REMOVE}} will make an item sellable again.&lt;br /&gt;
&lt;br /&gt;
REGISTERing an item will make a record of them item and its properties in a database only [[GameMaster]]s can access, except for by two methods.  For the most part, when you get any [[merchant]] service done, the merchant will register the item to your character before giving it back to you.  Whenever you have any item changed in any way by another player (weapons/armor [[enchant]]ed or [[735|ensorcelled]], container [[lock mastery|locked]]), you should re-REGISTER it so that the record will know the current properties if the item is lost.  &lt;br /&gt;
&lt;br /&gt;
One method where players can tell who an item is registered to is when an item is lost through [[Disarm Weapon|disarming]] mechanics.  In this case a [[bard]] [[loresong]] will say who the item belongs to, but only if the item was registered to begin with.  The other method is to bring the item into a booth in a registrar&#039;s office and {{mono|REGISTER INFO {ITEM}}}.&lt;br /&gt;
&lt;br /&gt;
{{mono|INSPECT }}will tell you how long ago you registered an item if you are unsure of whether the registration of the item properties is up-to-date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;insp my phi&lt;br /&gt;
You carefully inspect your blown glass phial.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the phial around your neck.  The phial appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
You remember that you registered this item between six and seven years ago.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
As item loss is something that happens to everyone at some point in their GemStone life, it is customary for players, even those playing somewhat shady characters, to seek out the owners of items they find that obviously belong to someone else.  In the case of a shady character looking for the owner of an item, it is not unheard of to ask for a small ransom to return the item in order to have an [[in character]] (IC) reason for going through the trouble of performing such a kind act.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Demystifying Unusual Loot]]&lt;br /&gt;
&lt;br /&gt;
[[category:Guides]][[category:New Player]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:GIRD&amp;diff=91255</id>
		<title>Verb:GIRD</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:GIRD&amp;diff=91255"/>
		<updated>2017-04-29T21:08:20Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GIRD&#039;&#039;&#039; verb serves to quickly ready equipment in the right and left hand, based on the [[READY (verb)|READY]] verb settings the player has chosen.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;General verb help information&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;help gird&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
:GIRD           - Readies both a weapon and shield or a weapon and a second weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;verb info gird&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No match found.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;An example using GIRD&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;gird&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a fist-scythe from in your leather backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a small shield emblazoned with a golden key from in your leather backpack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[STORE (verb)]]&lt;br /&gt;
*[[STOW (verb)]]&lt;br /&gt;
*[[READY (verb)]]&lt;br /&gt;
*[[SHEATH (verb)]]&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:SHEATHE&amp;diff=91254</id>
		<title>Verb:SHEATHE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:SHEATHE&amp;diff=91254"/>
		<updated>2017-04-29T21:06:25Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SHEATH&#039;&#039;&#039; verb is a special-use verb that allows a character to put the right hand weapon away in the [[STORE]] location.  It is synonymous contextually with [[STOW]] RIGHT if a weapon is held.  The most prevalent use of this verb is to quickly put up a weapon to pick up an item and stow that item, then re-[[GIRD]] the weapon for the next battle.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Note&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; There is no in-game help available for this verb.&lt;br /&gt;
&lt;br /&gt;
;SHEATH use demonstrated in conjunction with GIRD&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;gird&#039;&#039;&lt;br /&gt;
You remove a fist-scythe from in your leather backpack.&lt;br /&gt;
You sling a small shield emblazoned with a golden key off from over your shoulder.&lt;br /&gt;
&#039;&#039;&amp;gt;shea&#039;&#039;&lt;br /&gt;
You put a fist-scythe in your leather backpack.&lt;br /&gt;
&#039;&#039;&amp;gt;gird&#039;&#039;&lt;br /&gt;
You remove a fist-scythe from in your leather backpack.&lt;br /&gt;
You are already holding a small shield emblazoned with a golden key.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[STORE (verb)]]&lt;br /&gt;
*[[STOW (verb)]]&lt;br /&gt;
*[[READY (verb)]]&lt;br /&gt;
*[[GIRD (verb)]]&lt;br /&gt;
*[[STORE/READY/SHEATH_assistance_(saved_post)|Assistance for STORE, READY and SHEATH saved post]]&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:STORE&amp;diff=91252</id>
		<title>Verb:STORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:STORE&amp;diff=91252"/>
		<updated>2017-04-29T20:59:11Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;STORE&#039;&#039;&#039; will take a specific type of item and put that item in a pre-specified container for that type of item (or wear in the case of shields). In order to work properly, one must take the time to specify which container acts as what.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;store&amp;lt;br&amp;gt;&lt;br /&gt;
Usage: STORE SHIELD&lt;br /&gt;
::STORE WEAPON&lt;br /&gt;
::STORE 2WEAPON&lt;br /&gt;
::STORE RANGED&lt;br /&gt;
::STORE AMMO&lt;br /&gt;
::STORE WAND&lt;br /&gt;
::STORE SHEATH  &lt;br /&gt;
::STORE 2SHEATH &lt;br /&gt;
::STORE LEFT | RIGHT | BOTH&lt;br /&gt;
&lt;br /&gt;
The default option for STORE is to wear an item that&#039;s wearable and to STOW all other items.  You can change this behaviour with STORE SET.&amp;lt;br&amp;gt;&lt;br /&gt;
STORE WEAPON used on a single arrow or bolt will try to use your default ammo bundle.&amp;lt;br&amp;gt;&lt;br /&gt;
STORE LEFT | RIGHT | BOTH will attempt to figure out what you&#039;re holding and store it automatically for you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use STORE LIST to view your current settings.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to set a container as a certain type of container, &#039;&#039;&#039;STORE (CONTAINER)&#039;&#039;&#039; will bring up a list of containers on your character to set that container as:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;STORE SHEATH&#039;&#039;&#039;&lt;br /&gt;
You do not have a default sheath set.&lt;br /&gt;
&lt;br /&gt;
Currently valid sheaths:&lt;br /&gt;
&lt;br /&gt;
::a twilight blue suede staff harness clasped with a scarlet owl (worn)&lt;br /&gt;
::a rune-etched black Faendryl robe (worn)&lt;br /&gt;
::a vestment (worn)&lt;br /&gt;
::a cuffed-sleeve black wool jacket with vibrant red stitching (worn)&lt;br /&gt;
::a fitted deep red charmeuse bodice with sheer golden sleeves (worn)&lt;br /&gt;
::an ornate black spidersilk satchel (worn)&lt;br /&gt;
::a stylish black marbrinus carryall fastened with an ember-hued firestone (worn)&lt;br /&gt;
::a double-breasted waistcoat lined in cloth-of-veniom (worn)&lt;br /&gt;
::a monogrammed herb kit (worn)&lt;br /&gt;
::an onyx-capped black leather scroll case (worn)&lt;br /&gt;
::a supple black leather ankle sheath adorned with silver-worked rose vines (worn)&lt;br /&gt;
::a pair of polished platinum-toed scarlet calfskin knee-boots (worn)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[StormFront]] these options will be clickable and simply click on the container you wish to set as the sheath.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;a twilight blue suede staff harness clasped with a scarlet owl&amp;lt;br&amp;gt;&lt;br /&gt;
Setting a twilight blue suede staff harness clasped with a scarlet owl to be your default sheath.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Non-StormFront users will have to use &#039;&#039;&#039;STORE SET&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;store set&amp;lt;br&amp;gt;&lt;br /&gt;
Click any of the following to change your default STORE option.&amp;lt;br&amp;gt;&lt;br /&gt;
If WEAR is chosen but the item is not wearable, it will use STOW instead.&lt;br /&gt;
&lt;br /&gt;
STORE SET SHIELD  (WEAR | STOW | SHEATH | 2SHEATH)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE SET WEAPON  (WEAR | STOW | SHEATH | 2SHEATH)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE SET 2WEAPON (WEAR | STOW | SHEATH | 2SHEATH)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE SET RANGED  (WEAR | STOW | SHEATH | 2SHEATH)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE SET AMMO    (WEAR | STOW | SHEATH | 2SHEATH)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE SET WAND    (WEAR | STOW | SHEATH | 2SHEATH)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
*[[STOW (verb)]]&lt;br /&gt;
*[[READY (verb)]]&lt;br /&gt;
*[[SHEATH (verb)]]&lt;br /&gt;
*[[GIRD (verb)]]&lt;br /&gt;
*[[STORE/READY/SHEATH_assistance_(saved_post)|STORE/READY/SHEATH assistance (saved post)]]&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
&lt;br /&gt;
[[category:Verbs]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elf&amp;diff=91151</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elf&amp;diff=91151"/>
		<updated>2017-04-28T17:22:48Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* House of Vaalor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
| [[File:Elves.gif|center]]&lt;br /&gt;
| decay = 10 minutes&lt;br /&gt;
| regen = 1 per 5 min&lt;br /&gt;
| height =  5.5&#039; to 6&#039;, max 6.5&#039;&lt;br /&gt;
| weight = 70 to 210 lbs.&lt;br /&gt;
| language = Common, Elven}}&lt;br /&gt;
All &#039;&#039;&#039;Elves&#039;&#039;&#039;, though similar to mortal men, differ in a number of important ways. They are lithe and agile, with little body hair, fine features and unmarred skin. Elves are much more resistant than men to the ravages of time and disease. They are able to withstand a greater range of temperature extremes, and their senses are extremely keen. Because of their extended lifespans, they suffer from a natural lack of discipline.&lt;br /&gt;
&lt;br /&gt;
Tall and slender, those of pure elven blood tend to have fair to tanned skin, sandy hair and light eyes. Far more numerous than their cousins the [[dark elf|dark]] and [[half-elf|half-elves]], the elves&#039; varied talents include a dedication to scholarship, unparalleled architectural and construction skills, a love of forestry, fine metalworking and production of unique glaesware and textiles.&lt;br /&gt;
&lt;br /&gt;
Elves tend to be quite haughty and consider themselves far superior to all other races, especially [[human]]s. They prefer to spend time with their own kind and often insult the &amp;quot;lesser&amp;quot; races, rarely passing up a chance to remind non-elves of their supremacy. Most elves have a proclivity towards magic and many prefer to use it over muscle in battle. Historically, the most powerful mages and sorcerers have been of elven descent.&lt;br /&gt;
&lt;br /&gt;
== Elf Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = 0|con  = 0|dex  = +5|agi  = +15|dis  = -15|aur  = +5|log  = 0|int  = 0|wis  = 0|inf  = +10}}&lt;br /&gt;
&lt;br /&gt;
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Elf]].&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Other Characteristics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Regeneration&lt;br /&gt;
| 1 per 5 min&lt;br /&gt;
!Decay Timer&lt;br /&gt;
| 10 min&lt;br /&gt;
|-&lt;br /&gt;
!Max Health&lt;br /&gt;
| 130&lt;br /&gt;
!Base Regeneration&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Weight Factor&lt;br /&gt;
| 0.70&lt;br /&gt;
!Encumbrance Factor&lt;br /&gt;
| 0.78&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver Bonus&lt;br /&gt;
| Excellent&lt;br /&gt;
!Elemental TD&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
!Spiritual TD&lt;br /&gt;
| -5&lt;br /&gt;
!Mental TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Sorcerer TD&lt;br /&gt;
| -5&lt;br /&gt;
!Poison TD&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
!Disease TD&lt;br /&gt;
| +100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Elves receive a bonus to Forging and a small bonus to Crafting.&lt;br /&gt;
&lt;br /&gt;
== Cultures ==&lt;br /&gt;
&lt;br /&gt;
The [[Elven Empire]] was centered on the Seven Cities, each built by and named for one of the seven noble houses. Each of these lines had risen to leadership of the Elven peoples. Even today, most Elves swear varying degrees of allegiance to one or the other.&lt;br /&gt;
&lt;br /&gt;
Only five houses remain of true elves. [[House of Ashrim]] was lost at sea. [[House of Faendryl]], once leaders among the elves, was cast out and its members eventually became dark elves.&lt;br /&gt;
&lt;br /&gt;
The remaining Elven Houses are:&lt;br /&gt;
&lt;br /&gt;
;[[House of Vaalor]]&lt;br /&gt;
:[[Ta&#039;Vaalor]], the work of the great [[Aradhul Vaalor]], is more a fortress than a city. The Vaalor have always produced the finest warriors of the Elven race. All Vaalor, male and female, enter the military at a young age, serving for some hundred years. Perhaps because of this, they are the haughtiest of the Elves. They had little tolerance for the lesser peoples of the lands, especially mixed-breeds. They have never suffered the Elven culture or bloodlines to be tainted by others. During the height of the Elven Empire, they chafed under the leadership of the Faendryl, believing the high seat should be theirs.&lt;br /&gt;
&lt;br /&gt;
;[[House of Nalfein]]&lt;br /&gt;
:The line of [[Zishra Nalfein]] founded [[Ta&#039;Nalfein]], which has always been a center of Elven politics. The Nalfein are fairly adept at everything, but they have always been the masters of stealth, whether in the field or the council chambers. Their politics are particularly ruthless, as they let little stand between themselves and their desires. The Nalfein are also apt to take up the life of a wandering merchant, traveling the world to trade in both goods and information.&lt;br /&gt;
&lt;br /&gt;
;[[House of Ardenai]]&lt;br /&gt;
:[[Sharyth Ardenai]] was the matriarch of [[Ta&#039;Ardenai]], and her line remained closest of the houses to their roots in the deep forests. Though they dwell in towns and cities, they retain a love for the land exceeded only by the [[Sylvankind]]. They tend to be less haughty than members of the other houses, and have less of an imperial bent. They are typically appointed as emissaries to other races. They are, however, capable warriors at need. All Ardenai grow up to revere the hunt, and few can match their bow-masters.&lt;br /&gt;
&lt;br /&gt;
;[[House of Loenthra]]&lt;br /&gt;
:[[Callisto Loenthra]]&#039;s house is one of craftsman, artists, poets and bards. [[Ta&#039;Loenthra]] is generally acknowledged as the center of Elven culture. Though some do leave the Elven lands to ply their trades as merchants or wandering bards, most Loenthra consider the lesser races too barbaric for their company. An old Loenthra saying describes performing to an unappreciative audience as &amp;quot;casting pearls before [[Dwarves]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[House of Illistim]]&lt;br /&gt;
:[[Linsandrych Illistim]], the greatest scholar in Elven history, founded [[Ta&#039;Illistim]]. Her house has continued that tradition, and none can match the knowledge of the Illistim Masters of Lore. They are also extremely adept at the working of magical rituals, and the greatest artifacts produced by the Elves came from the House of Illistim&#039;s laboratories. Though many Illistim choose a life of seclusion and study, some others travel the world in search of knowledge, both old and new.&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; font-size: 95%; outline-style: solid; outline-width: 1px; outline-color: #aaa; background: #none; border: none; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[BELCH (verb)|BELCH]]&lt;br /&gt;
| -&lt;br /&gt;
| You belch softly, the tips of your ears turning pink with embarrassment.&lt;br /&gt;
| -&lt;br /&gt;
| Elf belches softly, the tips of her ears turning pink with embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
| [[DISDAIN (verb)|DISDAIN]]&lt;br /&gt;
| -&lt;br /&gt;
| You stare around the room, a haughty expression on your face.&lt;br /&gt;
| -&lt;br /&gt;
| Elf stares around the room, a haughty expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN GAZE&lt;br /&gt;
| -&lt;br /&gt;
| You gaze around the room, a haughty expression on your face.&lt;br /&gt;
| -&lt;br /&gt;
| Elf gazes around the room, a haughty expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN GLANCE&lt;br /&gt;
| -&lt;br /&gt;
| You glance around the room, running a finger up and over the point of your ear, purposely trying to draw attention to it.&lt;br /&gt;
| -&lt;br /&gt;
| Elf glances around the room, running a finger up and over the point of her ear, purposely trying to draw attention to it.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN GLARE&lt;br /&gt;
| -&lt;br /&gt;
| You stare around the room, one eyebrow arched in an arrogant, but quizzical, expression.&lt;br /&gt;
| -&lt;br /&gt;
| Elf stares around the room, one eyebrow arched in an arrogant, but quizzical, expression.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN STARE&lt;br /&gt;
| -&lt;br /&gt;
| You stare down your nose, haughtily surveying the room.&lt;br /&gt;
| -&lt;br /&gt;
| Elf stares down her nose, haughtily surveying the room.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN BLANK&lt;br /&gt;
| -&lt;br /&gt;
| You stare blankly around the room, your face utterly devoid of emotion.&lt;br /&gt;
| -&lt;br /&gt;
| Elf stares blankly around the room, her face utterly devoid of emotion.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== House of Vaalor ===&lt;br /&gt;
&lt;br /&gt;
These verbs are available to Vaalor elves as well as full citizens of [[Ta&#039;Vaalor]].&lt;br /&gt;
{{#section:House of Vaalor|verbs}}&lt;br /&gt;
&lt;br /&gt;
=== House of Illistim ===&lt;br /&gt;
&lt;br /&gt;
These verbs are available to Illistim elves as well as citizens of [[Ta&#039;Illistim]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; font-size: 95%; outline-style: solid; outline-width: 1px; outline-color: #aaa; background: #none; border: none; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[CURTSY]]&lt;br /&gt;
| -&lt;br /&gt;
| Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
| -&lt;br /&gt;
| Straightening her back, Elf gives a formal, low curtsy. She inclines her head as well, giving a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
| CURTSY {player}&lt;br /&gt;
| -&lt;br /&gt;
| Straightening your back, you give a formal, low curtsy to (target).  In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
| -&lt;br /&gt;
| Straightening her back, Elf gives you a formal, low curtsy. She inclines her head as well, favoring you with a nod.&lt;br /&gt;
|-&lt;br /&gt;
| CURTSY {object}&lt;br /&gt;
| -&lt;br /&gt;
| You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
| -&lt;br /&gt;
| Elf curtsies to the (target) in a short, perfunctory gesture.&lt;br /&gt;
|-&lt;br /&gt;
| CURTSY {self}&lt;br /&gt;
| -&lt;br /&gt;
| You glance around surreptitiously, looking for the nearest mirror in which to observe your genuflectory technique.&lt;br /&gt;
| -&lt;br /&gt;
| Elf surreptitiously cuts her eyes back and forth, as if looking for something.&lt;br /&gt;
|-&lt;br /&gt;
| [[BOW]]&lt;br /&gt;
| -&lt;br /&gt;
|  Your bow is graceful and perfunctory, as is the brief nod of your head that accompanies it.&lt;br /&gt;
| -&lt;br /&gt;
| Elf&#039;s bow is graceful, if perfunctory. She follows the bow with a brief nod of her head.&lt;br /&gt;
|-&lt;br /&gt;
| BOW {player}&lt;br /&gt;
| -&lt;br /&gt;
| Your bow to (target) is graceful and perfunctory, as is the brief nod of your head that accompanies it.&lt;br /&gt;
| -&lt;br /&gt;
| Elf&#039;s bow to you is graceful, if perfunctory. She follows the bow with a brief nod of her head before straightening to her normal posture.&lt;br /&gt;
|-&lt;br /&gt;
| BOW {object}&lt;br /&gt;
| -&lt;br /&gt;
| You defer to the (target), favoring it with a perfunctory bow.&lt;br /&gt;
| -&lt;br /&gt;
| Elf bows to the (target) in a short, perfunctory gesture.&lt;br /&gt;
|-&lt;br /&gt;
| BOW {creature}&lt;br /&gt;
| -&lt;br /&gt;
| Such a gesture would be beneath you.&lt;br /&gt;
| -&lt;br /&gt;
| Person glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
| BOW {self}&lt;br /&gt;
| -&lt;br /&gt;
| You glance around surreptitiously, looking for the nearest mirror in which to observe your genuflectory technique.&lt;br /&gt;
| -&lt;br /&gt;
| Elf surreptitiously cuts her eyes back and forth, as if looking for something.&lt;br /&gt;
|-&lt;br /&gt;
| [[PONDER]]&lt;br /&gt;
| -&lt;br /&gt;
| Oh, to only have the right book at hand!&lt;br /&gt;
| -&lt;br /&gt;
| Elf mumbles something about texts and references.&lt;br /&gt;
|-&lt;br /&gt;
| PONDER {player}&lt;br /&gt;
| -&lt;br /&gt;
| Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
| -&lt;br /&gt;
| Elf studies you closely, pondering some aspect of your self with great consideration.&lt;br /&gt;
|-&lt;br /&gt;
| PONDER {object}&lt;br /&gt;
| -&lt;br /&gt;
| You purse your mouth, pondering &amp;lt;target&amp;gt;.  Even without a mirror, you know your face reflects your roiling thoughts.&lt;br /&gt;
| -&lt;br /&gt;
| Elf purses her mouth, pondering &amp;lt;target&amp;gt;.  The expression on her face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
| PONDER {creature}&lt;br /&gt;
| -&lt;br /&gt;
| You regard &amp;lt;target&amp;gt;, pondering what a quirk of nature it surely is.&lt;br /&gt;
| -&lt;br /&gt;
| Elf ponders the &amp;lt;target&amp;gt;, taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
| PONDER {self}&lt;br /&gt;
| -&lt;br /&gt;
| You pause to consider recent events, and your place in them.&lt;br /&gt;
| -&lt;br /&gt;
| Elf looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
| [[TURN]]&lt;br /&gt;
| -&lt;br /&gt;
| You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
| -&lt;br /&gt;
| Elf turns away, clearing her throat.&lt;br /&gt;
|-&lt;br /&gt;
| TURN {player}&lt;br /&gt;
| - &lt;br /&gt;
| You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
| -&lt;br /&gt;
| Elf tilts her head slightly, turning her attention to you. She regards you in a measured fashion, collecting her thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| TURN {held object}&lt;br /&gt;
| -&lt;br /&gt;
| You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
| -&lt;br /&gt;
| Elf turns her (target) over and over in her hand, studying it until a look of understanding crosses her face.&lt;br /&gt;
|-&lt;br /&gt;
| TURN {creature}&lt;br /&gt;
| -&lt;br /&gt;
| You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
| -&lt;br /&gt;
| Elf attempts to ascertain the (target)&#039;s level of intelligence.&lt;br /&gt;
|-&lt;br /&gt;
| TURN {self}&lt;br /&gt;
| -&lt;br /&gt;
| You give a short glance over your shoulder.&lt;br /&gt;
| -&lt;br /&gt;
| Elf looks over her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| [[GLANCE]] &lt;br /&gt;
| -&lt;br /&gt;
| You cut your eyes away.&lt;br /&gt;
| -&lt;br /&gt;
| Elf looks away, her glance deliberately unfocused.&lt;br /&gt;
|-&lt;br /&gt;
| GLANCE {player}&lt;br /&gt;
| -&lt;br /&gt;
| You critically eye (target) for a moment, rapidly reaching the conclusion that you are undoubtedly the more knowledgeable, educated party.&lt;br /&gt;
| -&lt;br /&gt;
| Elf thoughtfully studies you, a satisfied expression quickly reaching her face.&lt;br /&gt;
|-&lt;br /&gt;
| GLANCE {creature}&lt;br /&gt;
| -&lt;br /&gt;
| You favor the (target) with a sharp, pointed look&lt;br /&gt;
| -&lt;br /&gt;
| Elf glances pointedly at the (target).&lt;br /&gt;
|-&lt;br /&gt;
| GLANCE {self}&lt;br /&gt;
| -&lt;br /&gt;
| You carefully look yourself over, amazed at the many positive qualities you possess.&lt;br /&gt;
| -&lt;br /&gt;
| Elf confidently straightens her posture, seemingly well pleased with herself.&lt;br /&gt;
|-&lt;br /&gt;
| [[SCOLD]]&lt;br /&gt;
| -&lt;br /&gt;
| How uncouth!&lt;br /&gt;
| -&lt;br /&gt;
| Elf expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
| SCOLD {player}&lt;br /&gt;
| -&lt;br /&gt;
| You shoot (target) the smallest of dismayed glances, conveying your disapproval.&lt;br /&gt;
| -&lt;br /&gt;
| Elf shoots you the smallest of dismayed glances, conveying her disapproval.&lt;br /&gt;
|-&lt;br /&gt;
| SCOLD {object}&lt;br /&gt;
| -&lt;br /&gt;
| You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&lt;br /&gt;
| -&lt;br /&gt;
| Oddly enough, Person seems to be venting her frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
| SCOLD {creature}&lt;br /&gt;
| -&lt;br /&gt;
| You sniff disdainfully, dismissing the (target) with a stern look.&lt;br /&gt;
| -&lt;br /&gt;
| Elf sniffs disdainfully, dismissing the (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
| SCOLD {self}&lt;br /&gt;
| -&lt;br /&gt;
| You berate yourself for a complete lack of forethought.&lt;br /&gt;
| -&lt;br /&gt;
| Elf berates herself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
| [[EXPRESS]]&lt;br /&gt;
| -&lt;br /&gt;
| You consider how you could better express yourself in a way that would be understood.&lt;br /&gt;
| -&lt;br /&gt;
| Elf&#039;s expression is thoughtful, but her furrowed brow indicates she&#039;s working something out for herself.&lt;br /&gt;
|-&lt;br /&gt;
| EXPRESS {player}&lt;br /&gt;
| -&lt;br /&gt;
| You consider how you could better express yourself in a way that (target) will understand.&lt;br /&gt;
| -&lt;br /&gt;
| Elf&#039;s expression towards you gives the impression that perhaps a different approach is in order.&lt;br /&gt;
|-&lt;br /&gt;
| EXPRESS {object}&lt;br /&gt;
| -&lt;br /&gt;
| Under your breath, you catalogue the many details of the (target).&lt;br /&gt;
| -&lt;br /&gt;
| Person notes, quietly, a few salient particulars of the (target).&lt;br /&gt;
|-&lt;br /&gt;
| EXPRESS {creature}&lt;br /&gt;
| -&lt;br /&gt;
| You consider expressing your current state to (target), but remember yourself.&lt;br /&gt;
| -&lt;br /&gt;
| Person pauses, considering (target).  A slight shake of her follows.&lt;br /&gt;
|-&lt;br /&gt;
| EXPRESS {self}&lt;br /&gt;
| -&lt;br /&gt;
| Your thoughts roil, a tumult of quick images and phrases.  Inhaling and exhaling slowly, you press a hand to your chest.&lt;br /&gt;
| -&lt;br /&gt;
| Elf presses a hand to her chest, inhaling and exhaling slowly.&lt;br /&gt;
|-&lt;br /&gt;
| [[SALUTE]]&lt;br /&gt;
| -&lt;br /&gt;
| With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| Elf cries out in (language), &amp;quot;Bless the Shining City!&amp;quot; Her face alights with pride.&lt;br /&gt;
|-&lt;br /&gt;
| Random phrases:&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot; &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;Knowledge, above all things!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=verbs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Customs of the Elves of House Vaalor]] (official documentation)&lt;br /&gt;
*[http://www.play.net/gs4/info/races/cultures/elf/illistim_1.asp Illistim Culture] (official documentation), on Play.net&lt;br /&gt;
*[[Elanthian Divination: Elves]] (official documentation)&lt;br /&gt;
*[[Elven Dogma and Theology]] (official documentation)&lt;br /&gt;
*[[An Introduction to Nalfein Fans, Fan-Dancing and Fanspeak]] (official documentation)&lt;br /&gt;
*[[The Layman&#039;s Guide to Elven Heraldry]] (official documentation)&lt;br /&gt;
*[[Legends of the Elven Nations]] (official documentation)&lt;br /&gt;
*[[Protocol and Etiquette: Behavior Within the Court of the Illistimi Elves]] (official documentation)&lt;br /&gt;
*[[Recognizing Elven Crests, a Brughan Perspective]] (official documentation)&lt;br /&gt;
*[[Ta&#039;Illistim Monarchs]] (official documentation)&lt;br /&gt;
*[[Time on Their Hands: The Evolution of Elven Art]] (official documentation)&lt;br /&gt;
*[http://www.play.net/gs4/info/races/elf.asp Races: Elf], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Races/Elves/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Elves}}&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=91033</id>
		<title>Mist Harbor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=91033"/>
		<updated>2017-04-25T15:13:40Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FWI.png|thumb|right|Mist Harbor map by Maetriks]]&lt;br /&gt;
&#039;&#039;&#039;Mist Harbor&#039;&#039;&#039; is a settlement located in the [[Isle of the Four Winds]].  Access to the town is restricted to members of the [[Four Winds Hall]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The 5108–5109 monsoon season was unusually long and violent.  The town had to undergo a serious rebuilding process in the Spring of 5109.  The Seabreeze Tavern was completely destroyed in the storms.  The town grew so large in more recent years that it was expanded to include [[Western Harbor]] and [[Eastern Harbor]].&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Disheveled resident]]: Purchase the list of [[Premium title]]s from her for 600 premium points.&lt;br /&gt;
*A long-beaked glossy black toucan&lt;br /&gt;
*[[Mist_Harbor_Expansion_(saved_posts)#Bugs|Firefly, beetle and leaf bug]]&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
*Bank: The bank is located just east of Gardenia Commons on Gardenia Lane.  It is the Mist Harbor National Bank.  Notes from the Mist Harbor National Bank are Mist Harbor promissory notes.  Bankbooks and locker manifests can be found here.  Additionally, you can refill your previously purchased checkbooks with the banking assistant.&lt;br /&gt;
&lt;br /&gt;
*[[Player run shop]]s: The playershops are located through a leafy arch at Wisteria Crossing.&lt;br /&gt;
&lt;br /&gt;
*[[Locker]]s: Lockers are located in Hale Hall. House lockers are located upstairs. Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Tables:  Tables are located both in the Portable Waterhole as well as [[Firefly Villa]].&lt;br /&gt;
&lt;br /&gt;
*Herbalist: The herbalist is located at the corner of Honeysuckle and Daisy Avenue, in a small ivy-covered cottage.&lt;br /&gt;
&lt;br /&gt;
*Gemshop:  Etaenia&#039;s Jewels is located just north of Gardenia Commons at Honeysuckle Crossing in a gemshop.&lt;br /&gt;
&lt;br /&gt;
*Furrier: Grundael&#039;s Furs is located in the furrier&#039;s shop on Wisteria Lane.&lt;br /&gt;
&lt;br /&gt;
*Constabulary: The Mist Harbor Sergeant&#039;s Office is located on Oleander Avenue, in an ornate stone building. Personal belongings can be picked up here after an arrest, and the Sergeant can be INQUIREd about here.&lt;br /&gt;
&lt;br /&gt;
*East Guardtower, Interior: Just East of the Gatehouse, this serves as the town&#039;s Debt Collector. (lich room # 12290).&lt;br /&gt;
&lt;br /&gt;
*Locksmith: Tisanoff, the town locksmith, is located up the stairs in Locks and More.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*Pawnshop: Cendadric&#039;s Collectibles is located in a tidy brownstone dwelling at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
&lt;br /&gt;
*NPC healer: Healer Kwithi is located in the Healer House, located in a cottage on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Surname registry]]: The surname registrar is located on Honeysuckle Avenue in a green-shuttered cottage.&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]: The citizenship office is located east of the entrance in Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Movers: [[Island Shipping]] will move lockers to different towns.  It is located at the corner of Oleander and Daisy Avenue in the small hut.&lt;br /&gt;
&lt;br /&gt;
*Realtor: Paradise Realty is located through a bark-cloth covered door inside Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*The Lighthouse: Redeem premium points for prizes in the Lighthouse.  The Lighthouse is located at the end of the Lighthouse Path, which extends northwest from the Cobblestone Path north of the main part of town.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
For a complete listing of shop inventories, please visit [[Mist Harbor shopping]].&lt;br /&gt;
&lt;br /&gt;
*Isle Dyes: Purchase dyes to dye non-scripted items.  The list of available colors is available here: [[Dyer&#039;s tent]].  Isle Dyes is located in a white stucco shop on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Island Menagerie]]: Purchase a pet for your [[Premium home]]!&lt;br /&gt;
&lt;br /&gt;
*[[Locks and More]]: Locks and More provides basic locksmithing supplies to the public.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*[[Knit It]]: Knit it sells knitting needles and yarn.  Knit it is located on Wisteria Lane in the small white shop.&lt;br /&gt;
&lt;br /&gt;
*[[Marble House]]: The Marble House sells general magic items and alchemy goods to the public.  It is located on Tigerlily Avenue in a gleaming grey marble house.&lt;br /&gt;
&lt;br /&gt;
*[[Easy Living]]: Easy Living is a large shop that sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  Easy Living is located at the corner of Tigerlily and Rose Avenue in the painted driftwood shop.&lt;br /&gt;
&lt;br /&gt;
*[[Misty Isle Exteriors]]:  This shop sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  It is located just north of Gardenia Commons at Honeysuckle Crossing in a vine-covered establishment.&lt;br /&gt;
&lt;br /&gt;
*[[Rose&#039;s Arms]]: Rose&#039;s Arms provides basic weapon needs to the public.  Rose&#039;s Arms is located at Tigerlily Crossing in a white birch door painted with a burgundy rose.&lt;br /&gt;
&lt;br /&gt;
*[[Oleander&#039;s Defenses]]: Oleander&#039;s Defenses provides basic defensive gear to the public.  Oleander&#039;s Defenses is located at Tigerlily Crossing in a pale cerulean door painted with a pink blossom.&lt;br /&gt;
&lt;br /&gt;
*[[Tigerlily Bowery]]: Tigerlily Bowery provides basic archery gear to the public.  Tigerlily Bowery is located at the corner of Tigerlily and Daisy, in a quaint gabled house.&lt;br /&gt;
&lt;br /&gt;
*[[Cypress Sundries]]: Cypress Sundries provides basic sundries to the public.  Cypress Sundries is located at Tigerlily Crossing in a verdant green door painted with a cypress tree.&lt;br /&gt;
&lt;br /&gt;
*[[Gardenia&#039;s Gourmet]]: Gardenia&#039;s Gourmet Providing basic groceries to the public.  Gardenia&#039;s Gourmet is located at the corner of Gardenia and Daisy Avenue, in a white-striped red stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Melorna&#039;s Boutique]]:  Once opened by Chantaclair, Seamstress Melorna has moved her wares into the old shop and is open for business.  Melorna&#039;s Boutique is located on Honeysuckle Avenue, in a small pale yellow boutique.  In recent years, Melorna was jailed for aiding the Grimswarm in attacking Mist Harbor.  Her shop was repossessed and it is under new management with the name Island Boutique.&lt;br /&gt;
&lt;br /&gt;
*[[Daisy&#039;s Dinners]]: A quaint little cafe-style eating facility that provides lunch and dinner meals.  Daisy&#039;s Dinners is located at the corner of Gardenia and Daisy Avenue, in a short blue stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Breakfast Nook]]: A quaint little restaurant that provides breakfast foods at all hours of the day.  The Breakfast Nook is located at the corner of Gardenia and Daisy Avenue, in a narrow whitewashed building.&lt;br /&gt;
&lt;br /&gt;
*[[The Bakery]]: The Bakery offers baked goods for sale.  The Bakery is located on Wisteria Lane in the bakeshop.&lt;br /&gt;
&lt;br /&gt;
*[[Wisteria Winery]]: Equipped with a cafe for sampling the various beverages they sell, this winery specializes in wines by the bottle or by the case, as well as specialty wineglasses, wine-bowls, chalices, and more.  Wisteria Winery is located at the corner of Wisteria Lane and Daisy Avenue, in a sprawling white stucco shop.&lt;br /&gt;
&lt;br /&gt;
*[[Portable Water Hole]]: There are four tables located in the Portable Waterhole.  The Portable Waterhole is located at the corner of Wisteria Lane and Rose Avenue in a large canvas-roofed oak wagon fitted with enormous wheels.&lt;br /&gt;
&lt;br /&gt;
==Societies==&lt;br /&gt;
&lt;br /&gt;
*[[Order of Voln|Voln]]: Located outside the gate to Ceiluir Glade, an overgrown meandering path leads to the Voln outpost in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
*[[Guardians of Sunfist|Sunfist]]: A Guardians of Sunfist outpost resides in Mist Harbor, complete with two unique shopping experiences for Sunfist members.&lt;br /&gt;
&lt;br /&gt;
==[[Mist_Harbor_Expansion_(saved_posts)#Citizenship_Verbs|Citizenship Verbs]]==&lt;br /&gt;
*[[STRETCH]] (arm, hands, neck, toes)&lt;br /&gt;
*Laugh (mirth, raucous)&lt;br /&gt;
*Smooch (untargetted, self, person (demeanor dependent), object, creature)&lt;br /&gt;
*Slap self (styles: none, annoyed, defeated, embarrassed, forgetful, frustrated)&lt;br /&gt;
*Express (despair, elation, overcome, rage)&lt;br /&gt;
&lt;br /&gt;
Full list here [[Citizenship]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mist Harbor Area (map)|Area maps]]&lt;br /&gt;
*[[Saewehna Jungle]]&lt;br /&gt;
*[[Premium teleportation jewelry|Premium Teleportation Jewelry]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Mist%20Harbor/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Mist Harbor| ]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Globe&amp;diff=90698</id>
		<title>Globe</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Globe&amp;diff=90698"/>
		<updated>2017-04-19T18:28:57Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Globe.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Order of Voln - The Globe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The globe is an indicator of how much favor you have. Simply &#039;&#039;&#039;&#039;&#039;touch globe&#039;&#039;&#039;&#039;&#039; and it will spin and indicate an approximate number of spins.&amp;lt;br&amp;gt;&lt;br /&gt;
Each spin represents 1000 units of favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the globe were to spin 250 times, this represents a minimum of 250,000 units of favor. Assume the next globe reading is 300 spins. This means the actual available units of favor is at least 250k but less than 300k units of favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you touch the globe and it&#039;s cold, you have no favor stored.&amp;lt;br&amp;gt;&lt;br /&gt;
For the cost of a deed, you may instantly obtain some favor (approximately 1/2 spin) if you : &#039;&#039;&#039;&#039;&#039;kneel&#039;&#039;&#039;&#039;&#039; then &#039;&#039;&#039;&#039;&#039;rub globe&#039;&#039;&#039;&#039;&#039; and then &#039;&#039;&#039;&#039;&#039;kiss globe&#039;&#039;&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Globe&amp;diff=90697</id>
		<title>Globe</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Globe&amp;diff=90697"/>
		<updated>2017-04-19T18:28:30Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;right &amp;#039;&amp;#039;&amp;#039;The Globe&amp;#039;&amp;#039;&amp;#039;  The globe is an indicator of how much favor you have. Simply &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;touch globe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; and it will spin and indicate an approximate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Globe.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Globe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The globe is an indicator of how much favor you have. Simply &#039;&#039;&#039;&#039;&#039;touch globe&#039;&#039;&#039;&#039;&#039; and it will spin and indicate an approximate number of spins.&amp;lt;br&amp;gt;&lt;br /&gt;
Each spin represents 1000 units of favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the globe were to spin 250 times, this represents a minimum of 250,000 units of favor. Assume the next globe reading is 300 spins. This means the actual available units of favor is at least 250k but less than 300k units of favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you touch the globe and it&#039;s cold, you have no favor stored.&amp;lt;br&amp;gt;&lt;br /&gt;
For the cost of a deed, you may instantly obtain some favor (approximately 1/2 spin) if you : &#039;&#039;&#039;&#039;&#039;kneel&#039;&#039;&#039;&#039;&#039; then &#039;&#039;&#039;&#039;&#039;rub globe&#039;&#039;&#039;&#039;&#039; and then &#039;&#039;&#039;&#039;&#039;kiss globe&#039;&#039;&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Globe.jpg&amp;diff=90696</id>
		<title>File:Globe.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Globe.jpg&amp;diff=90696"/>
		<updated>2017-04-19T18:27:51Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zepath_(prime)&amp;diff=90661</id>
		<title>Zepath (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zepath_(prime)&amp;diff=90661"/>
		<updated>2017-04-19T01:28:37Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zepath Edgewater&#039;&#039;&#039; was a half-elven rogue in a bygone era.  Or thief, as it was called then.  He was well-known for his cartographer skills - mapping all of the then discovered lands (later [[Tsoran de&#039;Argonoth|Tsoran]] took on that dangerous task.)   Zepath was also an early member of [[House Brigatta]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zepath as depicted in Kelfour&#039;s Landing (circia 1992):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Zepath Edgewater the Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his 20&#039;s, has long, straight dark brown hair, dark&amp;lt;br&amp;gt;&lt;br /&gt;
eyes and tanned skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a gold ring, a black floor-length cape, some black leg&amp;lt;br&amp;gt;&lt;br /&gt;
greaves, some black arm greaves, some high leather boots, some black&amp;lt;br&amp;gt;&lt;br /&gt;
heavy hide, an emerald ring, a black cobra skin headband, a leather&amp;lt;br&amp;gt;&lt;br /&gt;
backpack and a reinforced shield.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brinn_(prime)&amp;diff=90660</id>
		<title>Brinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brinn_(prime)&amp;diff=90660"/>
		<updated>2017-04-19T00:41:37Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;Sir Brinn Mithrandir     Brinn says, &amp;quot;This is my story. It&amp;#039;s not exciting, or even particularly interesting, but it is who I am. I grew up in the plains north of Talador and s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sir Brinn Mithrandir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brinn says, &amp;quot;This is my story. It&#039;s not exciting, or even particularly interesting, but it is who I am. I grew up in the plains north of Talador and south of Icemule Trace, though I knew nothing of either of those places when I grew up. My parents were simple pepople, living off the lands, doing some farming and mostly hunting and gathering foods and supplies from the nearby lands.&lt;br /&gt;
&lt;br /&gt;
We traveled several times to new homes, but never really far. I always wanted to travel further, but my parents told me it was too dangerous, and that I&#039;d lose myself in foreign lands. So we never did. My father taught me to use simple farm implements, that I always imagined turning into weapons to go out and fight with. When I became of age, I was determined to set out on my own. My parents asked me to stay, but when I refused, they gave me their blessing, and sent me on my way.&lt;br /&gt;
&lt;br /&gt;
I hunted the fields, learned the spear and the staf, very very crudely. I was strong, bt not skilled. I managed to live, but only just. I traveled like this for the better part of a year. After that year, I returned to my homelands to see my parents. When I returned, they were both dead in our home, frozen to death. There was no fire, and I had no way of knowing how long they had been dead. I didn&#039;t see any weapons marks on them, and there was no sign of a battle. To this day, I have no idea what happened. Very strange, though.&lt;br /&gt;
&lt;br /&gt;
I buried them, and set out to the south to seek my fortune as far from those plains as I could get. I wandered for a long time, living off the lands as my parents had taught me, when I came upon the Landing. I had never concieved of such a place, though I had been told of cities and towns before. It was a new and wonderous experience. The Landing was much smaller then, and the people were much brighter and friendlier. Lady Elke amd Lord Lomir took me under their wings and trained me in the use of Heavy Hide ( for those of you who remember that) and the two handed sword.&lt;br /&gt;
&lt;br /&gt;
I hunted all sorts of beasts with relative ease, but started having trouble with some of the larger creatures I had to fight, those that used armors and weapons. Orcs, kobolds, yes. I was very very young, mind you. I remember becoming lost in Danjirland and nearly getting killed by Ice Skeletons only to be saved by one of my benefactors, Lord Lomir. This was when I met my first arms trainer. Lord Sagan. Sagan taught me to take my opponents down much quicker than I thought possible. He taught me the ways of the claidhmore, and of stalking and ambushing. I became an effective killer. However, there was always something missing.&lt;br /&gt;
&lt;br /&gt;
I grew older, a bit anyway. I met Lady Wanton, and many of you in this room along the way. Cemb, I remember from those days very well. Gilwen hunted Greater Orcs with me. Wanton and I hunted the Krolvin Village. But anyway.....I joined House Paupers and met Wanton there. I had many happy days there. The hot tub was a ton of fun, and the people I met there were good friends.&lt;br /&gt;
&lt;br /&gt;
One day, Lord Berr approached me about joining House Arcane. I had hunted with many of the people fro that House before, and thought it a great honor to be considered. It was a very hard decision, because my frineds at Paupers would be missed sorely. But I chose to accept. This was where my life started to change. Slowly at first, but then drastically. I met with Berr very infrequently, but one of the times I met him, he was with a man named Maldon. Maldon was interested in starting this Order. I was very interested and joined right in. It seems this was what was missing. In all my days of fighting and killing, I had never considered the honorable approach of combat, the ways of Chivalry. It filled a gap within me. I changed how I met with others, how I viewed them. How I talked with them. It changed how I felt about myself. I changed the way I hunted. The way I carried myself. And here I am today, still trying to become that ideal. I know I will never be there, but I also know I can get closer. So, no giant demons birthed me on an altar....I wasn&#039;t conceived of gods... nothing spectacular. But it&#039;s my story, and I thank you for the time to relate it to you.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Order_of_the_Silver_Gryphon&amp;diff=90659</id>
		<title>Order of the Silver Gryphon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Order_of_the_Silver_Gryphon&amp;diff=90659"/>
		<updated>2017-04-19T00:41:11Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Knights of the Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
The First MHO. Based in Wehnimer&#039;s Landing. Commonly refered to as the OSG or Gryphons (when describing them in public or multiple members are present)&lt;br /&gt;
&lt;br /&gt;
==Principles==&lt;br /&gt;
The Oath of the Order&amp;lt;br&amp;gt;&lt;br /&gt;
“To Defend Our Town and The People Who Live Within It.&amp;lt;br&amp;gt;&lt;br /&gt;
To Protect Those Who Cannot Protect Themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To Aid Those Who Are In Need, If Their Cause Is Just.&amp;lt;br&amp;gt;&lt;br /&gt;
To Serve With Honor, By Example And By Deed. ”&lt;br /&gt;
&lt;br /&gt;
==History of the Order==&lt;br /&gt;
The Order of the Silver Gryphon was founded in the winter of 5095 by a ex-Jantalar knight named Sir Maldon Wellsbourne.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The Holding for the Order of the Silver Gryphon is located in the [[Smokey Caverns | Lysierian hills]] above the trails from the [[Old Mine Road]]. It was originally an abandoned holding for a Knight from Jantalar named Sir Trevar who was murdered at the location. It was reclaimed by Sir Maldon Wellsbourne and eventually rehabilitated by the members of the Order. It pre-dates [[MHO]] structures, but was absorbed into that system when it was implemented and follows similar rules presently.&lt;br /&gt;
&lt;br /&gt;
==Meetings==&lt;br /&gt;
&lt;br /&gt;
Regular meetings are held on alternate Sundays at 9:00 p.m. EST., at the Order Holding.&lt;br /&gt;
&lt;br /&gt;
==Knights of the Order==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACTIVE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Balantine Farhorizon&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Cryheart Thaxin&amp;lt;br&amp;gt;&lt;br /&gt;
Dame Deavon Laeren&amp;lt;br&amp;gt;&lt;br /&gt;
Dame Evia Aramathia&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Geijon Khyree&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Goldstr Aimright&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Shirkon Rockcleaver&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INACTIVE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brinn Mithrandir|Sir Brinn Mithrandir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Metadi Treyetha&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Morgiest Frostgiant&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Ruffelin Highstem&amp;lt;br&amp;gt;&lt;br /&gt;
Dame Yviara Hjeldin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;RETIRED:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Waldo2 Ptolomy&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Welan Cadwalider&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Kinshack Starblade&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Tebon Hawggweiler&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;IN MEMORIUM:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dame Wanton Destruction&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Yarx Teelf&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EMERITUS:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Eahlstan Hjeldin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geneology==&lt;br /&gt;
The core of the OSG originated from a handful members called upon by Maldon to find other like-minded individuals at the onset of his mission.&amp;lt;br&amp;gt;&lt;br /&gt;
Berr&amp;lt;br&amp;gt;&lt;br /&gt;
Brinn &amp;lt;br&amp;gt;&lt;br /&gt;
Cemb&amp;lt;br&amp;gt;&lt;br /&gt;
Cinabar&amp;lt;br&amp;gt;&lt;br /&gt;
Geoff&amp;lt;br&amp;gt;&lt;br /&gt;
Heinrich&amp;lt;br&amp;gt;&lt;br /&gt;
Jakester&amp;lt;br&amp;gt;&lt;br /&gt;
Pip&amp;lt;br&amp;gt;&lt;br /&gt;
Wanton&amp;lt;br&amp;gt;&lt;br /&gt;
Welan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These members were expanded upon before squireship took over the path to membership.&amp;lt;br&amp;gt;&lt;br /&gt;
Aonghus&amp;lt;br&amp;gt;&lt;br /&gt;
Kythyn&amp;lt;br&amp;gt;&lt;br /&gt;
Skull&amp;lt;br&amp;gt;&lt;br /&gt;
Waldo2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduction of squire re. through the 1999 expanded roster (&amp;lt;b&amp;gt;Only those completing squireship are listed&amp;lt;/b&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
Colekel, Squired to Cemb&amp;lt;br&amp;gt;&lt;br /&gt;
Cryheart, Squired to Ruffelin&amp;lt;br&amp;gt;&lt;br /&gt;
Dalimar, Squired to Waldo2&amp;lt;br&amp;gt;&lt;br /&gt;
Deavon, Squired to Brinn&amp;lt;br&amp;gt;&lt;br /&gt;
Errick, Squired to Brinn&amp;lt;br&amp;gt;&lt;br /&gt;
Galadriel, Squired to Cemb&amp;lt;br&amp;gt;&lt;br /&gt;
Gaq, squired to Waldo2&amp;lt;br&amp;gt;&lt;br /&gt;
Geijon, Squired to Ruffelin&amp;lt;br&amp;gt;&lt;br /&gt;
Glarb, Squired to Skull&amp;lt;br&amp;gt;&lt;br /&gt;
Humongor Bloathead, Squired to Pyranth&amp;lt;br&amp;gt;&lt;br /&gt;
Hyoko, Squired to Wanton&amp;lt;br&amp;gt;&lt;br /&gt;
Jecquelynn, Squired to Cemb&amp;lt;br&amp;gt;&lt;br /&gt;
Khazaan, Squired to Brinn&amp;lt;br&amp;gt;&lt;br /&gt;
Kinshack, Squired to Brinn&amp;lt;br&amp;gt;&lt;br /&gt;
Kiora, Squired to Kythyn&amp;lt;br&amp;gt;&lt;br /&gt;
Kytaara Tsaphiri, Squired to Deavon &amp;lt;br&amp;gt;&lt;br /&gt;
Morgiest, Squired to Typhus&amp;lt;br&amp;gt;&lt;br /&gt;
Morzathis KnightHorse, Squired to Glarb&amp;lt;br&amp;gt;&lt;br /&gt;
Myrddinn&amp;lt;br&amp;gt;&lt;br /&gt;
Pyranth, Squired to Titaniia&amp;lt;br&amp;gt;&lt;br /&gt;
Ruffelin, Squired to Typhus&amp;lt;br&amp;gt;&lt;br /&gt;
Seldan Wayburn, Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Strathe, Squired to Typhus&amp;lt;br&amp;gt;&lt;br /&gt;
Thrudh, Squired to Aonghus&amp;lt;br&amp;gt;&lt;br /&gt;
Titaniia, Squired to Kythyn&amp;lt;br&amp;gt;&lt;br /&gt;
Typhus, Squired to Skull&amp;lt;br&amp;gt;&lt;br /&gt;
Yarx Teelf, Squired to Typhus&amp;lt;br&amp;gt;&lt;br /&gt;
Zyanna, Squired to Thrudh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Early 1999&amp;lt;/B&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Asglyn, Squired to Deavon&amp;lt;br&amp;gt;&lt;br /&gt;
Metadi, Squired to Wanton&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;1999-2000&amp;lt;/B&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drallen, Squired to Ruffelin&amp;lt;br&amp;gt;&lt;br /&gt;
Eahlstan, Squired to Welan &amp;lt;br&amp;gt;&lt;br /&gt;
Evia, Squired to Hyoko then Ruffelin&amp;lt;br&amp;gt;&lt;br /&gt;
Falicor, Squired to Kriztian    &amp;lt;br&amp;gt;&lt;br /&gt;
Frorin, Squired to Kytaara&amp;lt;br&amp;gt;&lt;br /&gt;
Jeanius, Squired to Metadi&amp;lt;br&amp;gt;&lt;br /&gt;
Haephestus, Squired to Cryheart&amp;lt;br&amp;gt;&lt;br /&gt;
Kriztian, Squired to Geijon&amp;lt;br&amp;gt;&lt;br /&gt;
Tilarium, Squired to Errick&amp;lt;br&amp;gt;&lt;br /&gt;
Yzan, Squired to Hyoko then Evia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;2001-2002&amp;lt;/B&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Guarrin, Squired to Geijon    &amp;lt;br&amp;gt;&lt;br /&gt;
Seesfar, Squired to Jeanius then Cemb&amp;lt;br&amp;gt;&lt;br /&gt;
Shirkon, Squired to Geijon then Eahlstan&amp;lt;br&amp;gt;&lt;br /&gt;
Yviara, Squired to Zyanna&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Late 2002-2004&amp;lt;/B&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Falicor, Squired to Cemb &amp;lt;br&amp;gt;&lt;br /&gt;
Goldstr, Squired to Morgiest&amp;lt;br&amp;gt;&lt;br /&gt;
Pomic, Squired to Wanton, Ruffelin, and then Metadi&amp;lt;br&amp;gt;&lt;br /&gt;
Shallimar, Squired to Eahlstan&amp;lt;br&amp;gt;&lt;br /&gt;
Tebon, Squired to Deavon &amp;lt;br&amp;gt;&lt;br /&gt;
Xanith, Squired to Yarx&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;2004-2005&amp;lt;/B&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koleph, squired to Cryheart    &amp;lt;br&amp;gt;&lt;br /&gt;
Mourdeyan, squired to Shirkon&amp;lt;br&amp;gt;&lt;br /&gt;
Murgin, squired to Eahlstan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Missing record years (incomplete)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;2006-2008&amp;lt;/B&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aydan, squire to Eahlstan&amp;lt;br&amp;gt;&lt;br /&gt;
Daiven, squired to Mourdeyan&amp;lt;br&amp;gt;&lt;br /&gt;
Meureii, squired to Mourdeyan&amp;lt;br&amp;gt;&lt;br /&gt;
Misun, squired to Eahlstan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;2009-2010&amp;lt;/B&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Balantine, squired to Shirkon&amp;lt;br&amp;gt;&lt;br /&gt;
Bernadette, squired to Shirkon&amp;lt;br&amp;gt;&lt;br /&gt;
Bristenn, squired to Tebon&amp;lt;br&amp;gt;&lt;br /&gt;
Misun Sethlor, squired to Eahlstan    &amp;lt;br&amp;gt; &lt;br /&gt;
Perivan, squired to Ruffelin&amp;lt;br&amp;gt;&lt;br /&gt;
Tagg, squired to Ruffelin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Current era 2014-present&amp;lt;/B&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Azanoth, squired to Cryheart&amp;lt;br&amp;gt;&lt;br /&gt;
Khazaann, squired to Geijon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Current Squires of the Order&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Avalera, to Falvicar    &amp;lt;br&amp;gt;&lt;br /&gt;
Drung, to Goldstr    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Friends of the Order&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arpelli - Bard    &amp;lt;br&amp;gt;&lt;br /&gt;
Cosannie - Sorceror   &amp;lt;br&amp;gt; &lt;br /&gt;
Errick Dy    &amp;lt;br&amp;gt;&lt;br /&gt;
Gilwen Uilos - Cleric    &amp;lt;br&amp;gt;&lt;br /&gt;
Karibeth - Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
Knightfall Boxpopper - Rogue&amp;lt;br&amp;gt; &lt;br /&gt;
Korm Khorzanamdur   &amp;lt;br&amp;gt;        &lt;br /&gt;
Matti - Empath   &amp;lt;br&amp;gt;&lt;br /&gt;
Spaewife - Empath      &amp;lt;br&amp;gt;&lt;br /&gt;
Talenni Shadowkyn  &amp;lt;br&amp;gt;            &lt;br /&gt;
Vurk (deceased)    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leadership &amp;amp; Structure==&lt;br /&gt;
The Order has always been lead democratically, but several years later expanded and adopted a Leader with a First and a Council (comprised of 3 members and an alternate) along with castellan, herald, scribe, and master of squires to manage affairs. &lt;br /&gt;
&lt;br /&gt;
Prior to the leader system meetings were chaired for the sake of keeping things on track. Sir Brinn and Dame Deavon filled as co-chairs for the first 3 years of the Orders existence. &lt;br /&gt;
&lt;br /&gt;
Sir Brinn was the first formal leader of the Order although Sir Hyoko was initially elected to the post in 1998/99. Sir Cryheart and Sir Kinshack (2004) are the others to officially serve in this capacity. &lt;br /&gt;
&lt;br /&gt;
Sir Cryheart led the Order from 2005 until 2015.  Since that time, Sir Geijon has been the leader.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://gsgryphons.net/ Order of the Silver Gryphon Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyoko_(prime)&amp;diff=90658</id>
		<title>Hyoko (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyoko_(prime)&amp;diff=90658"/>
		<updated>2017-04-19T00:32:23Z</updated>

		<summary type="html">&lt;p&gt;RICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See below for Hyoko&#039;s Original Story: The Legend of Wilbur the Warrior&lt;br /&gt;
&lt;br /&gt;
Lord Hyoko Fujimoro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to understand the Fujimoro family, and me, the history must start with my father, Toshiro Fujimoro, and his life in the world known as Arshenjai. Arshenjai is a small world with three-quarters of the surface covered with water. The social system is much like Elanthia, with more overlords, and the population is very homogenous. That is to say, most of them look like me. The largest land mass of that world is controlled by the Fujimoro family, which subjugated the other warlords on this landmass through power and political maneuvering some two centuries ago. War between the ruling classes of the respective landmasses is virtually unknown, due to the logistics of moving troops across the oceans and the associated uncertainty of weather. Magic exists on Arshenjai and is studied heavily by the wizards and sorcerers in the warlords&#039; courts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toshiro Fujimoro was the second son of the reigning warlord on Tomoko, this largest land mass. As second son, he held a very privileged position, but could never expect to rule after his father&#039;s death. The first son held the right to this position. Toshiro, a warrior, longed for adventure and challenge, and chafed under the restricted system of a far-too-tamed world. He loved his older brother dearly, so assassination was out of the question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was in this atmosphere that the top court wizard announced she had discovered a way to open a portal to another world. Important meetings were held in order to decide how to handle this wonderful discovery. Perhaps profitable trade could be established with this new world. Perhaps this new world would be a place of expansion. Perhaps this new world would be desolate. Who would volunteer to go? Toshiro saw the opportunity, the adventure. He volunteered, and it was agreed that a member of the ruling body would be an excellent first ambassador. The court wizard opened the portal and Toshiro stepped through into a world known as Elanthia... and the portal closed behind him. The wizard had told him the portal would open again in 8 days to allow him to return home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It never opened, and it is not known why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toshiro found a wild land on Elanthia, with pockets of civilization and a rather undefined ruling system. He found no one person to contact that could help him establish trade. Eventually, realizing that the portal might never open, he assimilated himself into the populace of the town of Wehnimer&#039;s Landing, a place where a warrior could make a fair living. My father fell in love with a human empath who bore him a son, me. They named me Hyoko in honor of my grandfather. I grew, and under my father&#039;s tutelage, learned the ways of the samurai warrior. However, I was much more taken with the bustle of the town around me than with learning the lessons my father prized so greatly. Often I would escape with bands of friends to bedevil the kobolds that lived outside of town, or to scamper through the sewers ahead of the voracious giant rats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was in my 18th year, still living at home and not focused on anything, that my father announced he had to go to a faraway city to try to establish business contacts. He left the household in my care, with orders to protect my mother and a couple of adopted brothers. I believe this was a test of my manhood and responsibility. I saw it as a way to get out with my friends without my father finding out. So, when my father left, I slipped away from home and, with some of my friends, went to spy out the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Undead hordes swept in from the east, entering Wehnimer&#039;s Landing and killing many people. My mother, not knowing where I was, attempted to find me and was killed by zombies near Town Square. Time and again she arose from Lorminstra&#039;s altar to search for me, until she could arise no more. Lords and Ladies fought valiantly and eventually repulsed the invasion at great cost in life and property.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I returned to find my mother dead. When my father came home and heard the news, he said not one word to me. He merely packed his belongings and left Wehnimer&#039;s Landing. I have not seen him since. I believe he considered me unworthy. I was left to raise my stepbrothers and reflect on my mother&#039;s death, for which I blame myself, and my father&#039;s teachings. After thinking on this for four years, I decided it was time to take up the sword... Avenge my mother&#039;s death... And try to become the samurai that my father would have wanted me to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I still hope to find him someday. I do not believe he is dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lord Maldon then asked Hyoko, &amp;quot;What will you say to him when you find him, Hyoko?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To which he replied, &amp;quot;I will ask him to look at me, consider all I have done, and believe I am his son.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Legend of Wilbur the Warrior Roach&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By: Hyoko Fujimoro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are many fine fighting types who have been members or are members of this fine Hall.  Former members such as Lady Ingrid, Lord Metaboculous, Lady Kythyn and Passion come to mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall not mention present members for fear of slighting someone by not mentioning a name, but there are many fine, fine fighters in Helden Hall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there is one former resident of this Hall that stands among the greatest fighters ever to reside here.  Yet I am certain you have never heard the legend of this warrior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is...Wilbur the Warrior Roach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now I know there has been some concern about the cockroaches that seem to inhabit Helden Hall, and discussions about getting rid of them....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...but they have a society of their own, too, and a proud legacy which I won&#039;t get into here because, um, they might not have a proud legacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I should mention that in the telling of this story I will be assigning familiar names to various roaches for identification purposes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, one day the king of the Helden Hall roaches...for identification&#039;s sake, let&#039;s call him &#039;the Yarx roach&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...decided that something had to be done about the fearsome Stomping Boot Monster which had been wiping out so many of his subjects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the Yarx roach called his faithful subjects together.  After only one or two appeared, he added a call for all his unfaithful subjects to appear also, and quickly had many, many roaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He announced that a champion was needed to go defeat the Stomping Boot Monster, and would a brave warrior roach step forward?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course, with all the scurrying that roaches do, it was impossible to determine if a roach had volunteered among all the scurrying to and fro.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the Yarx roach had to find another means of determining the champion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There were many brave fighting types present.  The Ruffelin roach.  The Strathe roach.  The Jeanius roach.  The Metadi roach.&amp;quot;&lt;br /&gt;
&amp;quot;The Metadi roach was so occupied with running away from a horde of pursuing female roaches that he was of no use to the Yarx roach at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the others were involved with some roach order called the Silly Gripe-ons or something like that, and didn&#039;t have the time to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyoko rolls his eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And everyone decided that the Hyoko roach was far too stuffy to even talk to about undertaking the mission, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyoko gazes in wonder at his surroundings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the Yarx roach was becoming discouraged.  He called for his trusted advisors, the Tiashi roach, the Rabekka roach and the Lissanne roach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyoko sashays about with a content look on his face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They suggested that the Yarx roach offer one of his daughters to the champion who defeats the Stomping Boot Monster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It didn&#039;t seem like much of an offer, though, considering that it wasn&#039;t really easy to determine whose eggs were his, and there were several million of them, and they all looked the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just one daughter was hardly a prize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Yarx roach was getting very discouraged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He even called for his fool to entertain him, but despite the best efforts of the Greyotter roach, the Yarx roach was still in a funk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyoko sighs inconsolably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finally, a small voice piped up from the back of the crowd. &amp;quot;I&#039;ll go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Yarx roach asked, &amp;quot;Who are you?&amp;quot; and the young roach replied, &amp;quot;I am Wilbur!&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Yarx roach asked, &amp;quot;Why would you want to go?&amp;quot; and the young roach replied, &amp;quot;Because I have nothing better to do?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seemed to be a very good answer, because roaches really don&#039;t have much of anything better to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they outfitted Wilbur with the best mithril toothpick they could locate and sent him on his way to find and kill the fearsome Stomping Boot Monster!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, unbeknownst to the roachen kingdom, Wehnimer&#039;s Landing was beset by an invasion of epic proportions just at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Large horrible things and small nearly as horrible things were invading the very streets of our Landing, and people were dying like roaches, so to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wilbur started out to find the Stomping Boot Monster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyoko sashays about with a content look on his face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait.  That&#039;s not right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyoko marches back and forth, sharply turning at the end of each stride.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s better.  He searched high and low within the walls of the Hall, but found nothing except large footprints.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finally he reached the gate of the Hall and found a small band of Hallers defending the gate against a particularly nasty looking troll emperor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko says:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s &#039;&#039;my&#039;&#039; story.  I&#039;ll make up troll emperors if I like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ground was littered with debris from the bodies of those the troll emperor had killed earlier.  Weapons, armor, backpacks.  Even a small piece of soggy bread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was a difficult decision for Wilbur.  Attack the troll emperor, or eat the soggy bread?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fortunately the troll emperor did no real damage during the time that Wilbur consumed the soggy bread except for killing a dozen or so Hallers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shortly Wilbur was ready to help the remaining Hallers fight the troll emperor.  But how to do so?  It was then that Wilbur saw his opportunity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyoko stares off into space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko recites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He stole over quickly to the troll emperor and rushed up the troll emperor&#039;s leg, underneath the troll emperor&#039;s armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scuttling about in the famous and effective manner that roaches do, Wilbur tickled the troll emperor unmercifully, causing the troll emperor to fall down, roaring in laughter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A troll emperor roaring in laughter isn&#039;t much different from a troll emperor roaring for any other reason, and the Helden Hallers didn&#039;t stop to consider that it might be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They rushed in and dispatched the helpless troll emperor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wilbur, happily soaked in blood, returned to the Yarx roach and happily told his tale of valor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The entire roach kingdom was so impressed that they gave Wilbur a second piece of soggy bread and held a regal ceremony for him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, it was interrupted by a visit from the Stomping Boot Monster who made Wilbur into a permanent fixture in the Hall&#039;s stone floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyoko says:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There you have legend of Wilbur the Warrior Roach, one of the finest fighters to ever grace the walls of Helden Hall.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyoko bows.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Davean&amp;diff=90608</id>
		<title>Davean</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Davean&amp;diff=90608"/>
		<updated>2017-04-18T12:32:05Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;Joined Helden Hall in 5109 of Lumnea (June 2009).  Davean was created after the thaw of the &amp;quot;ice age&amp;quot;. As a young warrior, he devoted himself to Voln, mastering just before hi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Joined Helden Hall in 5109 of Lumnea (June 2009).&lt;br /&gt;
&lt;br /&gt;
Davean was created after the thaw of the &amp;quot;ice age&amp;quot;. As a young warrior, he devoted himself to Voln, mastering just before his first title. He then devoted himself to the warrior guild, and generally kept hitting the limits of training for his experience. He was an original member of the Dire Wolf Clan, and became their chief hunt-master. He did travel away from the lands for a few years. Upon his return, he renewed his commitment to Voln and dedicated his service to Koar. Over this time, his bride and many friends have left the lands. As a master of arms at the warrior guild, he now devotes himself to aiding others in hunting and artisan guild tasks.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90607</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90607"/>
		<updated>2017-04-18T12:27:52Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Vault Assistant||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Chronicler|| Zuggy&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: April 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*[[Analaysa]]&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*[[Davean]]&lt;br /&gt;
*Demianna&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*[[Kasdonath]]&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*[[Minatax]]&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*[[Phantasus]]&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
Helden Hall is open to all professions and races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=120; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=90; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kharam Dzu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hale Hall, Atrium&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|#12997&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:SENSE&amp;diff=90034</id>
		<title>Verb:SENSE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:SENSE&amp;diff=90034"/>
		<updated>2017-04-06T16:51:20Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Wizards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SENSE&#039;&#039;&#039; verb allows characters of different [[profession]]s to determine information about their surrounding areas.&lt;br /&gt;
&lt;br /&gt;
== Clerics and Empaths ==&lt;br /&gt;
[[Cleric]]s and [[empath]]s who are familiar with the [[Minor Sanctuary (213)]] spell can SENSE an area to see if it already has a minor sanctuary running.&lt;br /&gt;
&lt;br /&gt;
;Messaging:&lt;br /&gt;
&amp;lt;i&amp;gt;Empath takes a deep breath and closes her eyes for a moment.  A faint aura flickers around her.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Minor sanctuary present:&lt;br /&gt;
&amp;lt;i&amp;gt;You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary.  An obvious presence of peace saturates the area and a feeling of safety overwhelms you.&amp;lt;br&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Minor sanctuary absent:&amp;lt;i&amp;gt;&lt;br /&gt;
You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary.  Nothing stands out to you.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Clerics and Paladins ==&lt;br /&gt;
For those that are close to the [[Arkati|Gods]], the SENSE verb allows the character to detect the presence of any deity&#039;s special presence.  If detected, such a presence effects the outcome of a [[Prayer of Commune (330)|Prayer of Commune]] or allows the room to be set as an anchor for [[Aid The Fallen (1620)|Aid the Fallen]].  Such a location (called a &amp;quot;holy shrine&amp;quot;) permits a Paladin to bond to a weapon via [[Sanctify (1625)|Sanctify]]ing it, or a [[Warrior]] to use the [[Weapon Bonding]] [[maneuver]].  &lt;br /&gt;
&lt;br /&gt;
Such a place is also the only location that a character can change their [[CONVERT (verb)|CONVERT]] status via an [[Intercession]] gem prepared using Tier 5 of the [[Cleric Base]] spell [[Holy Receptacle (325)|Holy Receptacle]].&lt;br /&gt;
&lt;br /&gt;
;Messaging&lt;br /&gt;
Deity absent:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;sense&amp;lt;br&amp;gt;&lt;br /&gt;
Utilizing your familiarity with the divine, you sense no prevalent spiritual influence in the area.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deity present:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;sense&amp;lt;br&amp;gt;&lt;br /&gt;
Utilizing your familiarity with the divine, you sense the distinct presence of Lorminstra&#039;s influence in the area.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple deities present:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Utilizing your familiarity with the divine, you sense the distinct presence of Lumnis, Ronan, and Phoen&#039;s influence in the room.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspecified deities present:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Utilizing your familiarity with the divine, you sense the influence of an indiscernible higher power in the area.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many of these [[holy places]] are tabulated.&lt;br /&gt;
&lt;br /&gt;
== Rangers ==&lt;br /&gt;
Rangers are stewards and students of nature, and as such have the ability to glean more information about the world around them than do other classes.  A ranger can SENSE the &amp;quot;nature&amp;quot; of their environs, providing the ranger with useful data about available [[Animal Companion (630)|Animal Companion]]s, climate, and terrain; the latter two are mostly of interest to those attempting to [[FORAGE (verb)|FORAGE]].&lt;br /&gt;
&lt;br /&gt;
Rangers can also sense non-obvious paths, or exits from a room, unless they are not supposed to be findable.&lt;br /&gt;
&lt;br /&gt;
;Messaging&lt;br /&gt;
&lt;br /&gt;
;Inside:&lt;br /&gt;
&amp;lt;i&amp;gt;Ranger scans her surroundings with a puzzled look on her face.&lt;br /&gt;
&lt;br /&gt;
You carefully assess your surroundings, but find no new insight to the terrain and climate of the area.&lt;br /&gt;
&amp;lt;br&amp;gt;Roundtime: 10 sec.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Outside:&lt;br /&gt;
&amp;lt;i&amp;gt;Ranger scans her surroundings with the alertness of a seasoned scout.&lt;br /&gt;
&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the freshwater climate and the hard, flat terrain are clearly evident.  You quickly note the signs of a blue-eyed mire yowler, a sleek golden brown curhound and a sleek dusky muzzlerat having recently been in the area.  Circling overhead is a grey-winged light tan caracara.  You also see a pair of painted glass doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 6 sec.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
[[Rogue]]s are able to get a sense of &amp;quot;crowd conditions.&amp;quot;  By attempting to SENSE their surroundings, they are able to get a feel of whether an attempt to [[STEAL (verb)]] would be successful, or noticed.  The rogue&#039;s training in [[Pickpocketing]] will determine how well the rogue is at using the SENSE verb.&lt;br /&gt;
&lt;br /&gt;
This differs from [[Lfm#Sensing Room Conditions|Lock Mastery sensing]], which allows a skilled rogue to tell the conditions of a room and how they relate to the size of a lock and trap that the rogue would be able to successfully tackle.&lt;br /&gt;
&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;gt;sense&amp;lt;br&amp;gt;&lt;br /&gt;
With a seasoned eye, you begin to scan the area...&lt;br /&gt;
&lt;br /&gt;
Without proper pickpocketing training:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;You discover that you&#039;re not really skilled enough at this to be able to tell much.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Small Park in [[Wehnimer&#039;s Landing]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;While not exactly a walk in the park (well, okay..it actually WOULD be a walk in the park if you care to be technical about it), you could probably get away with it if you made careful choices.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sorcerers ==&lt;br /&gt;
When a [[sorcerer]] attempts to SENSE the PATTERN (Syntax:  SENSE PATTERN), they will record into their tome a sequence of runes that can be used to [[Planar Shift (740)]] back to that room later. [[sorcerer|Sorcerers]] may also SENSE PATTERN without a tome to set a target for [[incant|incanting]] [[Planar Shift (740)|740]] without chalk or a tome.&lt;br /&gt;
&lt;br /&gt;
Sorcerers may SENSE to determine if a room is a [[workshop]] or [[summoning chamber]].&lt;br /&gt;
&lt;br /&gt;
;Messaging&lt;br /&gt;
Nothing:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
You study your surroundings and use your keen knowledge of the arcane. It quickly becomes evident that this area is not a magical workshop.&lt;br /&gt;
&lt;br /&gt;
You attempt to discern any aspects of this area that could affect your ability to pierce the veil in any summoning exploits. Nothing stands out to you.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summoning Chamber:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
You attempt to discern any aspects of this room that could affect your ability to pierce the veil in any summoning exploits. An obvious connection to the valences saturates the room.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wizards ==&lt;br /&gt;
[[Wizard]]s may SENSE to determine if a room is an earthnode or a workshop, and retain the ability to detect mana pools.&lt;br /&gt;
&lt;br /&gt;
Previously, the SENSE verb informed a Wizard of the relative strengths of any mana pools in the area, which provided a good gauge for what sort of [[Enchant Item (925)|Enchanting]] project was possible, and if one was located in a Wizard&#039;s Workshop.  &lt;br /&gt;
&lt;br /&gt;
The 4/26/2010 updated a Wizard&#039;s SENSE to determine if a room is an earthnode or a workshop, and retained the ability to detect mana pools.&lt;br /&gt;
&lt;br /&gt;
On 2/25/17, GM Contemplar wrote, &amp;quot;The SENSE verb has been updated to reveal more clues to the mana flows surrounding the wizard. Once a wizard has achieved level 25, learned the spell Enchant Item (925) and has at least 5 ranks of Elemental Lore, Water; they will begin to accrue stored mana in their own personal mana pool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The maximum amount of mana that can be stored per week is 10,000, and a grand total of 35,000 mana points can be stored.&lt;br /&gt;
&lt;br /&gt;
;Messaging&lt;br /&gt;
&#039;&#039;&#039;Mana Pool:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;You sense a mana pool in the area that can be used for enchantments. If you were lucky you think you might be able to do a strong enchantment with the current mana available.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public Workshop:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;You study your surroundings and use your keen knowledge of the arcane. It quickly becomes evident that this room is a magical workshop.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild or CHE Workshop:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;You study your surroundings and use your keen knowledge of the arcane.  It quickly becomes evident that this room is a &#039;&#039;&#039;strong&#039;&#039;&#039; magical workshop.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-workshop:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;You study your surroundings and use your keen knowledge of the arcane.  It quickly becomes evident that this area is not a magical workshop.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural Earthnode:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;You sense a convergence in the [[flows of essence]] and gather that this place must be a natural earthnode.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Mana Pool:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;You do not detect the distinct harmonies of a mana pool.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bards==&lt;br /&gt;
[[Bard]]s may now SENSE to determine if a room contains any objects containing loresongs. Bards may also target their SENSE at specific objects. &lt;br /&gt;
&lt;br /&gt;
;Messaging&lt;br /&gt;
Nothing:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
:You do not sense any particular histories resonating in the room.&lt;br /&gt;
&lt;br /&gt;
:Bard casts an appraising gaze over his surroundings, seemingly taking in every detail.&lt;br /&gt;
&lt;br /&gt;
:You do not sense any particular histories resonating within the mistwood ayr.&lt;br /&gt;
&lt;br /&gt;
:Bard focuses his concentration, briefly studying the composition of a pale mistwood ayr.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loresong:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
:You sense the threads of history resonating within a falcon-headed cloak pin (on a wide oak shelf), some braided green cord (on a delicate maoral stand), and a sand timer (on a delicate maoral stand).&lt;br /&gt;
&lt;br /&gt;
:Bard casts an appraising gaze over his surroundings, seemingly taking in every detail.&lt;br /&gt;
&lt;br /&gt;
:You sense a moment of history resonating within the very composition of the cloak pin.  The pin may be able to reveal more to you with some lyrical coaxing.&lt;br /&gt;
&lt;br /&gt;
:Bard focuses his concentration, briefly studying the composition of a cloak pin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
For all other professions, the verb merely gives one a basic, humorous message.  &amp;quot;You sense you are not a wizard and thank your lucky stars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Phantasus_(prime)&amp;diff=90024</id>
		<title>Phantasus (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Phantasus_(prime)&amp;diff=90024"/>
		<updated>2017-04-05T17:24:35Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;FOREVER&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt; By: Lord Phantasus   The mud troll cocked his head listening closely to the wind. Its ears swiveled in all directions trying to pick up any sound of his pur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FOREVER&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
By: Lord Phantasus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mud troll cocked his head listening closely to the wind. Its ears swiveled in all directions trying to pick up any sound of his pursuer. A drop of sweat trickled down his cheek falling silently to the leafy ground. Surprisingly, his pursuer was closing in faster than anticipated.&lt;br /&gt;
The troll glanced down to the crystal amulet in his hand. Oh, how beautiful the amulet looked hanging from his victim’s neck. So shiny, so bright. It was almost too valuable for him not to take. Selling it to one wandering merchant would give him enough silver to buy a meal from the next.&lt;br /&gt;
&lt;br /&gt;
He glanced down at his war hardened hands. Each scar had a story to tell. He ran his hand up his muscular blue-green arm, to his broad, strong shoulders, up to his thickened neck, and then to a long, jagged scar on his face. The scar. He remembered the crazed, beserking look of the dark elf that had given it to him. It was a warrior look he knew all to well. Those widening eyes and that mouth gaped ajar. He too had experienced that same look many times in his life, during many, many battles.&lt;br /&gt;
&lt;br /&gt;
A devilish grin formed on the troll&#039;s face as he also remembered the shocked expression on the elf, as its surprised head was ripped from its shoulders. What a strangely pleasing sight that was. He must have killed almost the same amount of people with his bare hands as he did with his blade.&lt;br /&gt;
&lt;br /&gt;
What had he been reduced to? He was once a proud warrior leading his people into battle against the continuing spread of the Elven empire. Now after being ostracized from those same people for making a critical error during a major battle, he had been reduced to what was essentially a petty thief.&lt;br /&gt;
&lt;br /&gt;
The troll sniffed intently. His razor sharp, keen sense of smell easily identified his pursuer from the other smells of the forest, despite the intensity of the coming storm. This was no ordinary pursuer. He was certain he had lost it along the waters of Smoke Creek. Somehow, he had not lost its scent in its murky waters. He was also certain he had lost the pursuer in Krag&#039;s Swamp, an exotic from the outside, but extremely dangerous on the inside flora &amp;quot;hell hole&amp;quot;. No other race, other than trolls and orcs, had survived the treacheries that lived there. &lt;br /&gt;
In fact, many species of trolls and orcs called Krag&#039;s Swamp home, including the mud troll. For some reason the plants that lived there had not developed a taste for those two races. The plants loved the other races though. He remembered playing with his brothers and sisters there as a youth and watching silly humans get trapped by some of the &amp;quot;less&amp;quot; deadlier plants. What a terrible way to die, he thought, to be slowly digested from the inside out. He remembered running around his village shuddering facetiously with his brothers and sisters, giggling happily that it never could happen to them.&lt;br /&gt;
&lt;br /&gt;
But for some strange reason, his pursuer survived Krag&#039;s Swamp and was still chasing. It seemed that the troll&#039;s warrior luck was beginning to run out.&lt;br /&gt;
&lt;br /&gt;
The troll glanced around the forest. This was certainly a part he had never been in. He had journeyed into what most commoners called The Unknown, an area the size of a large city that no one had yet explored. Well, explored AND survived. There was an old myth that a demented sorcerer summoned a demon from the very depths of hell and banished it to this part of the forest after he could not control it. At any rate, during, the past few years, as a rogue, he had never had someone pursue him this far. &lt;br /&gt;
&lt;br /&gt;
As he caught his breath, he glanced down at the blade in his dark green brocade sheath. It had been a long time since he had to use it. His legs had been his primary &amp;quot;weapon&amp;quot; these past few years......blood was rarely involved for thieves......unless they were caught. &lt;br /&gt;
As he rubbed the blades hilt, carefully fingering the crudely carved inscription, he was taken to a time long ago. His beautiful mate, for whom the inscription was carved, his young brave child who died proudly in combat and the brothers and sisters who had died next to him on the battle field. It truly was a glorious time.&lt;br /&gt;
&lt;br /&gt;
Perhaps he could relive that today, he thought, removing the deadly, serrated, edged blade from the sheath. When he was a youth, he had sworn to never die a cowards death.....that would not change today. He would lead the pursuer into a trap and then destroy it.&lt;br /&gt;
He sniffed one more time in the air, getting a mental fixation of his pursuer, and then started running away from that fixation. He was amazed at the new life his legs had. Age had not yet crept into his joints. He was now in tune with his battle senses. He could feel everything around him.&lt;br /&gt;
&lt;br /&gt;
The wind was beginning to pick up, sending fallen leaves from the huge oak trees, flying in all directions. Small animals scurried out of his way. He even though he saw a small gold coin lying amongst the leaves. But there was no time to stop.&lt;br /&gt;
&lt;br /&gt;
As the troll pushed on through the forest, he began to notice the trees getting closer and the brush becoming thicker. The thorny bushes and low hanging branches grabbed at his tunic, slowing his flight. Soon it would be too difficult to move.&lt;br /&gt;
&lt;br /&gt;
He came to a small, rarely used path that ran east to west. This was obviously one of the old paths that merchants had once used to use to travel from town to the outer reaches. When the rumors of demons and subsequent disappearances of adventurers occurred, these small paths quickly lost their importance. &lt;br /&gt;
&lt;br /&gt;
After looking down the westward path, the troll began to run east toward the darker, thicker forest. As he ran, he occasionally glanced back over his shoulder. Although he still could not see his pursuer, his senses did not lie to him. It was still back there somewhere. It was still coming. Suddenly a strange thought entered into his head. No it couldn&#039;t be...but yes...it had to be! He was being toyed with. Even with the renewed strength in his legs, the pursuer would have been a lot closer than it was now. &amp;quot;No, no, no!&amp;quot; he thought Maybe he had lost it.....or not. Fear slowly crept into his senses. His pace became more determined. Was that a touch of panic he felt?&lt;br /&gt;
&lt;br /&gt;
The path winded in and out of the trees, like some hellish serpent squeezing the life out of its prey. Time seemed to slow down, clogging his head....making him feel as though he were running in a room full of liquid. Strange that the pace of his heart did not slow. The path finally came to what was essentially a fork in the road. The more used path continued to the north. While to the south, the thick brush was matted down, as if some large creature had recently gone through there. This southern &amp;quot;path&amp;quot; continued about 100 feet, then made a strong, abrupt turn to the east, out of sight.&lt;br /&gt;
&lt;br /&gt;
As dangerous as the southern path looked he decided to take it. His fear of what was closing in behind him, far out weighed his fear of what lie ahead. After making a series of turns and twists, the &amp;quot;path&amp;quot; abruptly came to a dead end clearing.&lt;br /&gt;
&lt;br /&gt;
Lying in the center of the clearing was the massive, horned, skeletal remains of some demon beast that had, for some reason, chose the thick brush as it&#039;s final resting place. The troll noticed the large amount of insects still crawling around the skeleton, which led him to believe that it had recently died here. So much for myths......&lt;br /&gt;
&lt;br /&gt;
The clearing was an area about the size of a small wagon. The skeleton just about filled the space. The only way out was the way he had come, back up the path.&lt;br /&gt;
Instinctively, the troll spun around and began to head back towards the fork. Almost immediately, he stopped dead in his tracks. His ears once again swiveled trying to pinpoint their target. There it was, the sound, louder than it had ever been before. The sound of footsteps, approaching very rapidly from the west, echoed in his ears. Judging by its volume, they couldn&#039;t have been more than 100 yards away.&lt;br /&gt;
&lt;br /&gt;
The troll glanced up and around the clearing for any possible escape, but it was futile. The trees and brush were far too thick for even the foolhardiest to try to climb. The troll was trapped. There was only one thing left to do.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is time to stop running...&amp;quot;, the trolled mumbled to himself, clenching the grip on his blade. &amp;quot;....there will be another carcass laid to rest here today&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The footsteps were now 90 yards away.&lt;br /&gt;
The mud troll began muttering a harsh phrase of magic. Its eyes glowed green with some unknown force.&lt;br /&gt;
&lt;br /&gt;
The footsteps were now 70 yards away. His pursuer had reached the fork in the road. It would be just a matter of time before it would arrive.&lt;br /&gt;
&lt;br /&gt;
The mud troll waved its hand in the air and magically blended into the background. He had become transparent, one of the most basic spells a young mud troll learns.&lt;br /&gt;
&lt;br /&gt;
The footsteps were now 50 yards away. His pursuer was now coming down the &amp;quot;path&amp;quot; that the beast made.&lt;br /&gt;
&lt;br /&gt;
Although nothing or no one could see him, a devilish grin began to form on the trolls mouth. He crouched down on the outer edges of the clearing and focused intently on the matted down path.&lt;br /&gt;
&amp;quot;Finally.....&amp;quot;, he thought. &amp;quot;.....finally he would fight instead of running like some cowardly halfling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The footsteps were now 20 yards away. Soon his pursuer would come around the bend. In that brief stunned moment as the pursuer became distracted by the skeletal carcass, the mud troll would spring from the shadows and neatly remove the pursuers head from its shoulders. &lt;br /&gt;
&amp;quot;Just like the days of glory&amp;quot;, he thought.&lt;br /&gt;
&lt;br /&gt;
The adrenaline was racing through the trolls veins. &lt;br /&gt;
&lt;br /&gt;
15 yards....&lt;br /&gt;
The mud troll leaned forward. Sweat was pouring down its face.&lt;br /&gt;
&lt;br /&gt;
10 yards....&lt;br /&gt;
He could feel every beat of his heart, like some war drum pounding in the distance.&lt;br /&gt;
&lt;br /&gt;
5 yards....&lt;br /&gt;
&amp;quot;I have you now&amp;quot;, the troll thought.&lt;br /&gt;
4 yards....&lt;br /&gt;
&lt;br /&gt;
3 yards....&lt;br /&gt;
The mud troll’s eyes widened. With his mouth agape, a glob of drool hung, suspended in time, from his jaw.&lt;br /&gt;
&lt;br /&gt;
2 yards....&lt;br /&gt;
&lt;br /&gt;
1 yard......&lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
The mud troll crouched down, frozen in pure shock. The glob of drool let go of its hold on the jaw, and plummeted to the leafy ground.&lt;br /&gt;
&lt;br /&gt;
The troll could not believe his own eyes. His pursuer should have come around the bend. Or if not the pursuer, at least SOMETHING!! But to his astonishment, there was nothing, only the sounds of the forest. The trees rustled and creaked in the wind as if cackling at the poor troll’s dismay. There was no pursuer to decapitate, no pursuer to destroy.&lt;br /&gt;
&lt;br /&gt;
For what seemed like an eternity, the troll remained in his position, focusing on the entrance to the clearing. In all of the battles he had experienced, he had never been in this situation; a truly indecisive situation.&lt;br /&gt;
&lt;br /&gt;
Perhaps his pursuer had given up. This amulet could not have been that valuable to him. &amp;quot;It was just fluff&amp;quot;, he thought, reassuring his doubt. Or maybe his pursuer decided that he had gone down the northern path and continued its chase there.&lt;br /&gt;
The troll sniffed intently. No smell. No sound. Nothing.&lt;br /&gt;
&lt;br /&gt;
The fear that the troll was experiencing was now overwhelming. He could not stay hidden any longer. He had to find out what was around the bend. He had to find out if his pursuer had left.&lt;br /&gt;
With a wave of his hand, the mud troll faded into view.&lt;br /&gt;
&lt;br /&gt;
Suddenly, almost instantaneously, the aromatic scent of gardenias filled the air. It floated above and around the troll’s nose tickling his rather long nose hairs. He suddenly had the strangest feeling of being in a magnificently, beautiful field somewhere, his mate by his side. Compassion and love filled his inner soul. He almost didn&#039;t feel the breath on his neck and hear the whisper in his ear.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Didn&#039;t your mother ever teach you not to steal, friend?&amp;quot;, the voice whispered.&lt;br /&gt;
Instinctively, the troll shook off the daze, gripped his blade and spun around bringing it high above his head. It was a combat maneuver he had used many times in the past. The end result, as always, would be a figure slumped over on the ground, dead, with perhaps some limb or other extremity removed neatly from the body. To the troll, this maneuver was just a blur........no thinking involved&lt;br /&gt;
&lt;br /&gt;
But instead of seeing his victim lying dead or maimed on the ground, he saw the rather strange sight of his own severed arm, still gripping the blade, flying off into the brush.&lt;br /&gt;
That wasn&#039;t supposed to happen he thought. Reality suddenly struck the troll. He glanced down to where his right arm should have been. All that was left was a fleshy, bleeding stump.&lt;br /&gt;
Unknowingly, he dropped the crystal amulet from his left hand and began running towards the path.&lt;br /&gt;
&lt;br /&gt;
The excruciating pain in his leg followed by the uncanny taste of dirt in his mouth helped the troll realize his untimely fate. This thing, this pursuer, had him now. There was no escape from this hell. He would &amp;quot;lie&amp;quot; by these skeletal remains for eternity. &lt;br /&gt;
&lt;br /&gt;
The troll glanced down to his leg. Blood was pouring from it onto the dirt floor. Ouch. Probably shouldn&#039;t have looked at that. The wound in his leg looked worse than it felt.&lt;br /&gt;
After much effort, he managed to roll over onto his back and look at the clearing where his attacker should have been. There was nothing. Only the skeleton and the amulet.&lt;br /&gt;
The troll blinked several times and shook his head. Nothing still. No movement......no....&lt;br /&gt;
Wait! Did the amulet just move or was his mind playing games with him? &lt;br /&gt;
At first, he wasn&#039;t sure. It was strange, he thought to himself, that suddenly the movement of an amulet, considering his predicament, had now captured his attention. But to his utter amazement, the amulet now began to rise slowly off the ground and then hang about 7 feet in the air.&lt;br /&gt;
He then heard the whisper. It wasn&#039;t a whisper rather, but someone else muttering a phrase of magic. It was the same voice that he had heard in his ear.&lt;br /&gt;
&lt;br /&gt;
As he sat dumbfounded, staring at this rather strange scene, a figure began to materialize and fill the area around the amulet. It was a large figure with extremely large features. It could only be the features of a High man. The same High man that he had found lying asleep against the tree earlier today. The same High man who had more than enough amulets hanging from around his neck to not share. The same High man who had survived the perils of Krag&#039;s Swamp by using some sort of invisibility spell and who now towered over his dying body.&lt;br /&gt;
&lt;br /&gt;
The High man was dressed rather extravagant, well, rather extravagant for the primitive High man race. On his head he wore a well-oiled, grey adventures hat, trimmed with a lustrous, raven feather. He had on a long, black, raven feathered, overcoat and underneath, the troll could make out a pure white dress shirt, with the initials &amp;quot;PD&amp;quot; embroidered above the left breast pocket. He was wearing what looked to be some raven black silk pants and had on, what appeared to be some raven-black, laen toed, crocodile skin, boots. In his right hand he held a bloodied, broadsword of magnificent qualities. Not only was this High man a warrior, but he appeared to be of nobility of some sort. Strangely, the mud troll could not see the High man&#039;s face.&lt;br /&gt;
&lt;br /&gt;
The troll&#039;s fate had been sealed, and he accepted it. At least he would die a warrior’s death. Staring directly into the High man&#039;s eyes he murmured the Common word &amp;quot;Finish&amp;quot;. The High man understanding what the troll wanted, bowed respectfully, and then slide his broadsword through the troll’s heart. It was a moment all warriors understand. It was a moment of honor.&lt;br /&gt;
After searching through the trolls clothing for any valuables the troll might have stolen previously, the High man began walking towards the path. It had been a long day and he was looking forward to getting back to town.&lt;br /&gt;
&lt;br /&gt;
Although the trees blocked almost all of the sunlight from seeing the ground, the faint glimmer of light reflecting off metal in the bush, caught the High man&#039;s eye. It was the weapon that the troll had been carrying. After prying the serrated, edged, blade loose from the death grip the troll arm had, the High man carefully examined it. It was crafted of metal and quality like he had never seen before. Only dwarves could forge a weapon as beautiful as this. Perhaps the troll had stolen it from one of them. No, the High man thought. This troll was a warrior of some sort, at some time, at least. He probably picked it up during a battle. Mud trolls were known to take weapons from their victims.&lt;br /&gt;
&lt;br /&gt;
The High man turned the blade over and looked at the crudely carved inscription on the hilt. Although he did not speak troll very well, he was able to make out what the inscription said. It was one word, written in the mud troll dialect. It said, &amp;quot;Forever&amp;quot;&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
The High man lived a long and prosperous life, enjoying all that it had to offer. His old age had now been limited to royal boar hunting expeditions with fellow nobility. All of the wars had been fought. All of the lands had been explored and conquered. Making offspring and hunting was all that was left. &lt;br /&gt;
&lt;br /&gt;
He never found out what the word &amp;quot;Forever&amp;quot; meant on the blade. He never found out until the day he died.&lt;br /&gt;
&lt;br /&gt;
It was on one of those same boar hunting expeditions that he had gone off by himself, tracking a rather bloated mother boar. As he snuck up on the boar, who had stopped to nibble on some acantha leaf, he felt the sharp edge of steel pressing against his back.&lt;br /&gt;
&lt;br /&gt;
He froze dead in his tracks and calmly asked, &amp;quot;What can I do for you friend? Some gold or silver, perhaps, to help you on your way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What the High man heard next, sent deathly chills up his spine. Although heavily accented, the High man recognized the voice all too well. It was the voice of a female mud troll, and she muttered only one word, &amp;quot;Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
What a strange feeling it must be to see your headless body lying on the ground next to you......&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kasdonath_(prime)&amp;diff=90023</id>
		<title>Kasdonath (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kasdonath_(prime)&amp;diff=90023"/>
		<updated>2017-04-05T17:11:06Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Long Day&amp;#039;&amp;#039;&amp;#039;   A tall figure is seen trudging along a forest path. The weather is horrible. Rain is falling with enough force to welt the skin. He raises his head enough to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Long Day&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A tall figure is seen trudging along a forest path. The weather is horrible. Rain is falling with enough force to welt the skin. He raises his head enough to make out the wall of the city in the distance. He bends forward into the wind with renewed vigor, hoping to make the city within the hour. As he nears a turn in the road, he hears a growl, and something moving in the bushes. A hulking shape steps from the shadows, and swings a large cudgel at him. He is hit in the side, the snapping of ribs is heard. He responds with a viscous strike to the beasts head. The beast drops in its tracks. This is fifth time in as many minutes he has been accosted on this road. After a moment to gather himself, he continues on. Finally the gates of the city rise above him. He enters and is immediately assaulted by the force of hundreds passing through the streets. He turns east and fights his way down the street, think that perhaps he would be better off in the wilds. A path is seen leading up to the gates of a enormous house. With a smile and a knowing nod the doorkeeper lets the weary traveler into the courtyard. As he approaches the massive doors leading into this great house, he looks around with a small smile despite his injuries. He knows that he is home.&lt;br /&gt;
&lt;br /&gt;
Kasdonath~Keeper of da Kegs&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minatax_(prime)&amp;diff=90022</id>
		<title>Minatax (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minatax_(prime)&amp;diff=90022"/>
		<updated>2017-04-05T17:09:37Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;The Rose&amp;lt;br/&amp;gt; By: Lord Minatax  ----  I saw a rose in the valley&amp;lt;br/&amp;gt; Its beauty was something to see&amp;lt;br/&amp;gt; I approached it with care and with diligance&amp;lt;br/&amp;gt; For I thought it w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rose&amp;lt;br/&amp;gt;&lt;br /&gt;
By: Lord Minatax&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I saw a rose in the valley&amp;lt;br/&amp;gt;&lt;br /&gt;
Its beauty was something to see&amp;lt;br/&amp;gt;&lt;br /&gt;
I approached it with care and with diligance&amp;lt;br/&amp;gt;&lt;br /&gt;
For I thought it was calling to me&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As I closed in to admire its beauty&amp;lt;br/&amp;gt;&lt;br /&gt;
No thorns on its stem did I see&amp;lt;br/&amp;gt;&lt;br /&gt;
I knew that this rose was a piece of heaven&amp;lt;br/&amp;gt;&lt;br /&gt;
But I found it did not call for me&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes this rose it called out for another&amp;lt;br/&amp;gt;&lt;br /&gt;
So I left with a tear in my eye&amp;lt;br/&amp;gt;&lt;br /&gt;
I admit I thought about taking it&amp;lt;br/&amp;gt;&lt;br /&gt;
But I knew it would wither and die&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As I left I saw another approach it&amp;lt;br/&amp;gt;&lt;br /&gt;
A warrior so strong and so tall&amp;lt;br/&amp;gt;&lt;br /&gt;
The rose began to sing as it saw him&amp;lt;br/&amp;gt;&lt;br /&gt;
I knew he was the one it did call&amp;lt;br/&amp;gt;&lt;br /&gt;
As he kneeled in front of its beauty&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I turned and I whispered this plea&amp;lt;br/&amp;gt;&lt;br /&gt;
May your new love always treat you with kindness&amp;lt;br/&amp;gt;&lt;br /&gt;
The same kindness that youve always shown me&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Analaysa_(prime)&amp;diff=90021</id>
		<title>Analaysa (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Analaysa_(prime)&amp;diff=90021"/>
		<updated>2017-04-05T17:05:06Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;My Family&amp;#039;&amp;#039;&amp;#039;  [Second place song in Helden Hall&amp;#039;s Story Telling Competition of May 18th, 1997]  ----  Twas not so long ago you see when I entered this land&amp;lt;br/&amp;gt; In wehnimer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;My Family&#039;&#039;&#039; &lt;br /&gt;
[Second place song in Helden Hall&#039;s Story Telling Competition of May 18th, 1997]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Twas not so long ago you see when I entered this land&amp;lt;br/&amp;gt;&lt;br /&gt;
In wehnimers I traveled lone till I met this merry band&amp;lt;br/&amp;gt;&lt;br /&gt;
Though we be many and all my friends I shant be boring you&amp;lt;br/&amp;gt;&lt;br /&gt;
To make my song not way to long I&#039;ll only mention few.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll start with Ingrid and Bjorne strong leaders in Who can Fight&amp;lt;br/&amp;gt;&lt;br /&gt;
Be not afraid though they look tough Ingrid&#039;s barks worse then her bite.&amp;lt;br/&amp;gt;&lt;br /&gt;
Her gentle hand and warriors will keeps us in lines so straight&amp;lt;br/&amp;gt;&lt;br /&gt;
But mess with her True love Bjorne and she&#039;ll Become Irate!!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sunia lass of hair so red and Farnen her Husband Strong&amp;lt;br/&amp;gt;&lt;br /&gt;
Will always come to rescue you when Krolvins do you wrong.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shotty&#039;s a friend who is always around to be there when you cry&amp;lt;br/&amp;gt;&lt;br /&gt;
And when I&#039;m drunk and acting strange she never asks me why.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Annihilis my brother who never quits knows the meaning of Never fear!&amp;lt;br/&amp;gt;&lt;br /&gt;
Minatax,practor,bladegirt and Yarx are others I&#039;ll mention here.&amp;lt;br/&amp;gt;&lt;br /&gt;
The mentioned above have shown to me that a warriors spirit is within&amp;lt;br/&amp;gt;&lt;br /&gt;
And I know that in a Brawling fest against them I&#039;d never win!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kasdonath my Pal My friend ! your always in the hall&amp;lt;br/&amp;gt;&lt;br /&gt;
And as long as people keep supplying rum you&#039;ll always have a ball.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thurandor the friend who&#039;s quiet strength all present have come to know&amp;lt;br/&amp;gt;&lt;br /&gt;
Phantasus whose songs our spirits lift and the Honorable Hyoko.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Passion the sultry and fashionable one whose boots I envy still&amp;lt;br/&amp;gt;&lt;br /&gt;
Makes sure she looks as good as she fights the looks that could honestly Kill.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kythyn who hails as the largest lass Whose Strength, intelligence and love&amp;lt;br/&amp;gt;&lt;br /&gt;
Are things for which that we can thank the goddess leya above.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Viran the artist whose scrolls astound his talent is true and rare&amp;lt;br/&amp;gt;&lt;br /&gt;
Without your help on my wedding invites they&#039;d be so very bare.&amp;lt;br/&amp;gt;&lt;br /&gt;
Meta your soul rests here with us and we&#039;ll never say &amp;quot;So long&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
You sprits still within us and you&#039;re lessons make us strong.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dajomaa My love so true ,I need you in my life&amp;lt;br/&amp;gt;&lt;br /&gt;
I can not wait another month to finally be your wife&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;ve brought me hope and joy again and I don&#039;t know what to say&amp;lt;br/&amp;gt;&lt;br /&gt;
I hope someday I&#039;ll repay you for that, maybe the night of our wedding day.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So many names so many friends this house has grown so quick!&amp;lt;br/&amp;gt;&lt;br /&gt;
Its hard to sing a song of Helden when only a few can I pick&amp;lt;br/&amp;gt;&lt;br /&gt;
Each of you if not mentioned here mean very much to me&amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;ll never be alone again, I&#039;ve found My family.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90019</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90019"/>
		<updated>2017-04-05T17:00:17Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Vault Assistant||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Chronicler|| Zuggy&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: April 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*[[Analaysa]]&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*Davean&lt;br /&gt;
*Demianna&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*[[Kasdonath]]&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*[[Minatax]]&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*[[Phantasus]]&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
Helden Hall is open to all professions and races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=120; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=90; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kharam Dzu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hale Hall, Atrium&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|#12997&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90018</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90018"/>
		<updated>2017-04-05T16:54:35Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Hall Founders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Vault Assistant||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Chronicler|| Zuggy&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: April 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*Analaysa&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*Davean&lt;br /&gt;
*Demianna&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*Kasdonath&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*Minatax&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*Phantasus&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
Helden Hall is open to all professions and races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=120; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=90; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kharam Dzu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hale Hall, Atrium&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|#12997&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90016</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90016"/>
		<updated>2017-04-05T16:52:01Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Vault Assistant||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Chronicler|| Zuggy&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: April 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Metaboculous &lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*Analaysa&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*Davean&lt;br /&gt;
*Demianna&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*Kasdonath&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*Minatax&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*Phantasus&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
Helden Hall is open to all professions and races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=120; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=90; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kharam Dzu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hale Hall, Atrium&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|#12997&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=90013</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=90013"/>
		<updated>2017-04-05T16:40:40Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bremerial&amp;#039;&amp;#039;&amp;#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
The following is a brief excerpt about her character from that site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior and a member of [[Helden Hall]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, and therefore still in her 30&#039;s, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ruffelin_(prime)&amp;diff=90012</id>
		<title>Ruffelin (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ruffelin_(prime)&amp;diff=90012"/>
		<updated>2017-04-05T16:31:47Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;An interview with Ruffelin Highstem Conducted by: Bremerial  Interview held on (December 29, 2009) day 29 of the month Eorgaen in the year 5109.   ----  &amp;#039;&amp;#039;QUESTIONS&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;1: W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An interview with Ruffelin Highstem&lt;br /&gt;
Conducted by: Bremerial&lt;br /&gt;
&lt;br /&gt;
Interview held on (December 29, 2009) day 29 of the month Eorgaen in the year 5109.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;QUESTIONS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1: What is your name (required) and training level (not essential)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
M&#039;name is Ruffelin Highstem. As third son o&#039; a minor chieftain among th&#039; Highmen, I benefitted frae some o&#039; th&#039; best trainin&#039; a warrior could e&#039;er want, an&#039; I&#039;ve recently been assessed at th&#039; seventy-eighth degree o&#039; said trainin&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2: How long have you wandered the lands?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It amazes me ta realize tha&#039; I&#039;ve been walkin&#039; these lands fer nigh on fifteen years, now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3: What hunting style do you opt for?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trained in sev&#039;ral styles, I am. Started out wi&#039; single-hand edged weapons an&#039; a shield, but once I hefted a truly braw claidhmore, I found real joy in huntin&#039;. Still, th&#039; type o&#039; weapon depends on th&#039; prey, as any guid warrior will tell ye. I kin alternate &#039;twixt a one-hander an&#039; shield, two-handed blunts, an&#039; m&#039;trusty claidhmores, as th&#039; situation demands. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4: What percentage of your time do you spend hunting? How do you spend your other time?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;d say tha&#039; I likely spend less than half m&#039;time huntin&#039;. I prefer ta spend time wi&#039; friends, family, an&#039; th&#039; members o&#039; th&#039; Silver Gryphons. Wha&#039; I find purely enjoyable, though, is findin&#039; young folk around Wehnimer&#039;s Landin&#039; an&#039; aidin&#039; &#039;em any way I can, but &#039;specially by sharin&#039; th&#039; area&#039;s lore an&#039; history. &#039;Tis th&#039; young tha&#039; shape th&#039; future, ye ken. Tis&#039; sort o&#039; a tradition tha&#039; I like ta help carry on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5: What is and/or was your most enjoyable hunting area and why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No twae ways about it, Darkstone Castle. Whether &#039;twas kiramon, roa&#039;ters, banshees, &#039;r troll kings an&#039; harbingers, I &#039;ad some o&#039; m&#039;most thrillin&#039; hunts there. I&#039;ve come ta enjoy th&#039; minotaur labyrinth, as well, but Darkstone will always hold a special place in m&#039;heart. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6: What do you enjoy most about your time in the lands?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Th&#039; people. Mind ye, there&#039;s always some as likes ta cause trouble, but, fer th&#039; mos&#039; part, th&#039; townfolk I&#039;ve ken in Wehnimer&#039;s Landin&#039; are guid decent folk well worth takin&#039; th&#039; time ta talk ta. I purely love walkin&#039; th&#039; Landin&#039;, defendin&#039; it, an&#039; watchin&#039; th&#039; souls as live there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7: Is there anyone within the lands that you admire? (Any profession) Who and why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Och, aye, there be many! I&#039;m nae sure ye want me ta list &#039;em all, sae I&#039;ll jus&#039; mention a few. At th&#039; verra top o&#039; m&#039;list would be Dame Wanton Destruction. She was nae ainly a guid friend, but she was one o&#039; th&#039; finest individuals e&#039;er ta walk these lands. Th&#039; day she was presented wi&#039; her spurs,o&#039; knighthood, I was sae proud m&#039;heart could hae burst! I consider Sir Brinn, Sir Cryheart, Sir Maldon, Sir Morgiest, Thrudh, an&#039; Typhus, as mentors. Amongst th&#039; others I&#039;ve admired are Ardwen, Arwen, Berr, Connour, Dagor an&#039; Mystra, Geoff, Giantsheild, Gilwen, Keric, Lissanne, Matti, Metadi, Truekillr, Sir Welan, Yarx, an&#039; … well, I ken I&#039;m fergittin&#039; many a guid soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8: What has been your best moment in the lands so far?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Twould hae ta be a tie b&#039;tween th&#039; day I got marrit ta Lady Ravynne Breth, an&#039; th&#039; day Baron Malwind presented me wi&#039; a pair o&#039; spurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9: What has been your worst moment in the lands so far?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;ve been twae o&#039; those as well. Th&#039; first was when Dame Wanton passed from this life. Th&#039; second was when m&#039;wife, Ravy, alsae passed away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10: What advice would you give to a new warrior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Look fer th&#039; best in people. Take time ta talk ta&#039; others, hunt in groups b&#039;cause th&#039; fellowship&#039;s worth moir than any treasure, an&#039; do wha&#039; ye can ta help others when e&#039;er ye kin. Oh, an&#039; take th&#039; time ta really look at everythin&#039; in th&#039; lands, instead o&#039; rushin&#039; hither an&#039; yon. There&#039;s much beauty, intricacy, an&#039; depth tha&#039;s often missed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11: If you had to do it all again, knowing what you now know, would you do anything differently?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nay, I dinnae think sae, really. Och, I&#039;ve made some mistakes, aye, but I think ye hae ta make mistakes in order ta learn. If ye dinnae learn, ye dinnae grow as a person. I&#039;m a much diff&#039;rent person, now, than I was when I first listened ta th&#039; advice o&#039; th&#039; Warrior Thrak. I hope I&#039;m a better person.. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12: Is there anything you want to add to this interview?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aye, I&#039;d like ta thank ye fer interviewin&#039; our fellow warriors. There&#039;s many I&#039;ve yet ta meet, an&#039; many who may one day move on. Th&#039; task ye&#039;ve undertaken will preserve some o&#039; th&#039; heritage tha&#039; enriches these lands.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hialeah_(prime)&amp;diff=90011</id>
		<title>Hialeah (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hialeah_(prime)&amp;diff=90011"/>
		<updated>2017-04-05T16:28:43Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;An interview with Hialeah Sarh&amp;#039;en Conducted by: Bremerial  Interview held on (September 22, 2009) Tilamaires, day 29 of the month Eorgaen in the year 5109.   ----  &amp;#039;&amp;#039;QUESTIONS...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An interview with Hialeah Sarh&#039;en&lt;br /&gt;
Conducted by: Bremerial&lt;br /&gt;
&lt;br /&gt;
Interview held on (September 22, 2009) Tilamaires, day 29 of the month Eorgaen in the year 5109.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;QUESTIONS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1: What is your name (required) and training level (not essential)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
M&#039;name is Ruffelin Highstem. As third son o&#039; a minor chieftain among th&#039; Highmen, I benefitted frae some o&#039; th&#039; best trainin&#039; a warrior could e&#039;er want, an&#039; I&#039;ve recently been assessed at th&#039; seventy-eighth degree o&#039; said trainin&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2: How long have you wandered the lands?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It amazes me ta realize tha&#039; I&#039;ve been walkin&#039; these lands fer nigh on fifteen years, now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3: What hunting style do you opt for?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trained in sev&#039;ral styles, I am. Started out wi&#039; single-hand edged weapons an&#039; a shield, but once I hefted a truly braw claidhmore, I found real joy in huntin&#039;. Still, th&#039; type o&#039; weapon depends on th&#039; prey, as any guid warrior will tell ye. I kin alternate &#039;twixt a one-hander an&#039; shield, two-handed blunts, an&#039; m&#039;trusty claidhmores, as th&#039; situation demands. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4: What percentage of your time do you spend hunting? How do you spend your other time?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;d say tha&#039; I likely spend less than half m&#039;time huntin&#039;. I prefer ta spend time wi&#039; friends, family, an&#039; th&#039; members o&#039; th&#039; Silver Gryphons. Wha&#039; I find purely enjoyable, though, is findin&#039; young folk around Wehnimer&#039;s Landin&#039; an&#039; aidin&#039; &#039;em any way I can, but &#039;specially by sharin&#039; th&#039; area&#039;s lore an&#039; history. &#039;Tis th&#039; young tha&#039; shape th&#039; future, ye ken. Tis&#039; sort o&#039; a tradition tha&#039; I like ta help carry on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5: What is and/or was your most enjoyable hunting area and why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No twae ways about it, Darkstone Castle. Whether &#039;twas kiramon, roa&#039;ters, banshees, &#039;r troll kings an&#039; harbingers, I &#039;ad some o&#039; m&#039;most thrillin&#039; hunts there. I&#039;ve come ta enjoy th&#039; minotaur labyrinth, as well, but Darkstone will always hold a special place in m&#039;heart. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6: What do you enjoy most about your time in the lands?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Th&#039; people. Mind ye, there&#039;s always some as likes ta cause trouble, but, fer th&#039; mos&#039; part, th&#039; townfolk I&#039;ve ken in Wehnimer&#039;s Landin&#039; are guid decent folk well worth takin&#039; th&#039; time ta talk ta. I purely love walkin&#039; th&#039; Landin&#039;, defendin&#039; it, an&#039; watchin&#039; th&#039; souls as live there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7: Is there anyone within the lands that you admire? (Any profession) Who and why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Och, aye, there be many! I&#039;m nae sure ye want me ta list &#039;em all, sae I&#039;ll jus&#039; mention a few. At th&#039; verra top o&#039; m&#039;list would be Dame Wanton Destruction. She was nae ainly a guid friend, but she was one o&#039; th&#039; finest individuals e&#039;er ta walk these lands. Th&#039; day she was presented wi&#039; her spurs,o&#039; knighthood, I was sae proud m&#039;heart could hae burst! I consider Sir Brinn, Sir Cryheart, Sir Maldon, Sir Morgiest, Thrudh, an&#039; Typhus, as mentors. Amongst th&#039; others I&#039;ve admired are Ardwen, Arwen, Berr, Connour, Dagor an&#039; Mystra, Geoff, Giantsheild, Gilwen, Keric, Lissanne, Matti, Metadi, Truekillr, Sir Welan, Yarx, an&#039; … well, I ken I&#039;m fergittin&#039; many a guid soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8: What has been your best moment in the lands so far?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Twould hae ta be a tie b&#039;tween th&#039; day I got marrit ta Lady Ravynne Breth, an&#039; th&#039; day Baron Malwind presented me wi&#039; a pair o&#039; spurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9: What has been your worst moment in the lands so far?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;ve been twae o&#039; those as well. Th&#039; first was when Dame Wanton passed from this life. Th&#039; second was when m&#039;wife, Ravy, alsae passed away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10: What advice would you give to a new warrior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Look fer th&#039; best in people. Take time ta talk ta&#039; others, hunt in groups b&#039;cause th&#039; fellowship&#039;s worth moir than any treasure, an&#039; do wha&#039; ye can ta help others when e&#039;er ye kin. Oh, an&#039; take th&#039; time ta really look at everythin&#039; in th&#039; lands, instead o&#039; rushin&#039; hither an&#039; yon. There&#039;s much beauty, intricacy, an&#039; depth tha&#039;s often missed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11: If you had to do it all again, knowing what you now know, would you do anything differently?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nay, I dinnae think sae, really. Och, I&#039;ve made some mistakes, aye, but I think ye hae ta make mistakes in order ta learn. If ye dinnae learn, ye dinnae grow as a person. I&#039;m a much diff&#039;rent person, now, than I was when I first listened ta th&#039; advice o&#039; th&#039; Warrior Thrak. I hope I&#039;m a better person.. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12: Is there anything you want to add to this interview?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aye, I&#039;d like ta thank ye fer interviewin&#039; our fellow warriors. There&#039;s many I&#039;ve yet ta meet, an&#039; many who may one day move on. Th&#039; task ye&#039;ve undertaken will preserve some o&#039; th&#039; heritage tha&#039; enriches these lands.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90010</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=90010"/>
		<updated>2017-04-05T16:23:20Z</updated>

		<summary type="html">&lt;p&gt;RICH: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* &#039;&#039;&#039;Commander&#039;&#039;&#039; : Roblar&lt;br /&gt;
* &#039;&#039;&#039;Seneschal&#039;&#039;&#039; : Strathe&lt;br /&gt;
* &#039;&#039;&#039;Hall Historian&#039;&#039;&#039; : Treap&lt;br /&gt;
* &#039;&#039;&#039;Vault Master&#039;&#039;&#039; : Drektor&lt;br /&gt;
* &#039;&#039;&#039;Vault Assistant&#039;&#039;&#039; : Althaz&lt;br /&gt;
* &#039;&#039;&#039;Hall Envoy&#039;&#039;&#039; : Sasathi&lt;br /&gt;
* &#039;&#039;&#039;Castellan&#039;&#039;&#039; : Lissanne&lt;br /&gt;
* &#039;&#039;&#039;Chronicler&#039;&#039;&#039; : Zuggy&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: March 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Metaboculous &lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*Analaysa&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*Davean&lt;br /&gt;
*Demianna&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*Kasdonath&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*Minatax&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*Phantasus&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
Helden Hall is open to all professions and races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=120; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=90; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kharam Dzu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hale Hall, Atrium&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|#12997&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shayen_Aezereth&amp;diff=90009</id>
		<title>Shayen Aezereth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shayen_Aezereth&amp;diff=90009"/>
		<updated>2017-04-05T16:17:09Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Shayen Aezereth&amp;#039;&amp;#039;&amp;#039;  I was orphaned in Icemule, starving and wandering the snowy streets in but a filthy yellow dress. It was there I met my first love and a bit later my ne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shayen Aezereth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was orphaned in Icemule, starving and wandering the snowy streets in but a filthy yellow dress. It was there I met my first love and a bit later my new mother. &lt;br /&gt;
&lt;br /&gt;
From my love at the time I learned much of how conceit can turn a person sour. To me he was funny and loving but he had little patience for anyone else. &lt;br /&gt;
&lt;br /&gt;
From my mother, Berylla I learned kindness, strength and a sense of what a family truly is. I also had the advice of many stout warriors from which to shape my professional goals. Nothing much beats sitting and listening to hardened veterans dispense advice and stories!  &lt;br /&gt;
&lt;br /&gt;
After receiving a few harsh lessons of life and love, mom and I moved south for warmer climes and hearts--The Landing. I have fairly much remained there and in River&#039;s Rest ever since. &lt;br /&gt;
&lt;br /&gt;
I was poor when I was adopted and I fear I shall be a popper my whole life. I cannot stand to see folks unhappy for the lack of a few coins and nothing is more rewarding to me than a good over tipping or a well timed gift! &lt;br /&gt;
&lt;br /&gt;
I have never and will never hurt another citizen and I have seen the trouble that such can bring. I will go to great lengths to help those who ask for help. &lt;br /&gt;
&lt;br /&gt;
My parents have of late gone to the Elven lands and I have felt their absence most dearly. While I still have a bit of family left here and a loving fiancé, I still feel the need for more kinsmanship.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gliff_(prime)&amp;diff=90008</id>
		<title>Gliff (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gliff_(prime)&amp;diff=90008"/>
		<updated>2017-04-05T16:15:02Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Gliff Dinkrock&amp;#039;&amp;#039;&amp;#039;  My history ain’t very exciting.  I was raised as a fighter up in Icemule and let me tell you, it&amp;#039;s bloody cold town!    After I was done with me appren...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gliff Dinkrock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My history ain’t very exciting.  I was raised as a fighter up in Icemule and let me tell you, it&#039;s bloody cold town!  &lt;br /&gt;
&lt;br /&gt;
After I was done with me apprenticeship, I did whatever jobs I could find.  Gotta pay for that ale!  &lt;br /&gt;
&lt;br /&gt;
After a year or so I got sick of dat’ bloody snow, and them pointy-ears always scrapin’ a few silvers off the pay, so I said “bugger off”, grabbed a mug for the road, and set off for someplace warmer with better grog and REAL women!  Bah, barely any stubble on ‘em up dere!&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tanzra_(prime)&amp;diff=90007</id>
		<title>Tanzra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tanzra_(prime)&amp;diff=90007"/>
		<updated>2017-04-05T16:12:57Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tanzra Actrai&amp;#039;&amp;#039;&amp;#039;  My brother and I were born in the Landing many years ago.  My brother was a Wizard&amp;#039;s apprentice, and I was in training to be a Warrior.   When we were bot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tanzra Actrai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My brother and I were born in the Landing many years ago.  My brother was a Wizard&#039;s apprentice, and I was in training to be a Warrior. &lt;br /&gt;
&lt;br /&gt;
When we were both in our 5th year of training, some Troll Kings tried to invade the town.  We fought with the townspeople to knock them back from the town.  During the invasion however, my brother reached for one of his wands.  He accidentally grabbed a quartz rod which was empty of majik, and was killed.&lt;br /&gt;
&lt;br /&gt;
For the years since then, its been my life to fight in invasions and to one day revenge my brother&#039;s death at the hands of Troll Kings.   And every year on the day of his death, I travel to the Temple of Lorminstra in Solhaven and remember my only brother.&lt;br /&gt;
&lt;br /&gt;
Some time after his death, I found a young girl unconscious in a ravine. She had bad wounds about her body.  Having found her home, I took her to her mother and found that her mother was even worse off with a deadly and incurable disease.  I did what I could to heal her daughter and to make her final days as comfortable as possible.  Before she died, she had me promise to take care of her daughter and younger sister after she was gone.&lt;br /&gt;
&lt;br /&gt;
So, with my word kept, I have raised them.  They look upon me as their father and I have raised them as best as I could, letting them choose their own paths in life.  They both decided to follow their mother&#039;s footsteps and learn the ways or sorcery.  To this day they nag me about my deeds to Lorminstra and other such trivial things.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nox_Scion%27oDark&amp;diff=90006</id>
		<title>Nox Scion&#039;oDark</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nox_Scion%27oDark&amp;diff=90006"/>
		<updated>2017-04-05T16:11:15Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Nox Scion&amp;#039;oDark&amp;#039;&amp;#039;&amp;#039;  I am  from a minor family where I was raised far to the east. My maternal family raised me from birth though being of mixed lineage, I am something of a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nox Scion&#039;oDark&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am  from a minor family where I was raised far to the east. My maternal family raised me from birth though being of mixed lineage, I am something of a &amp;quot;black sheep&amp;quot; amid my village. My father, a brother to a learned cleric who roams the lands known as Elanthia, was a pragmatic man. Always on the move for adventure. I&#039;ve not known much of him except through my uncle since I have come to Wehnimer&#039;s Landing. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve come among the races because I seek to know more of my father and myself. To learn and to teach what I learn. I have found that the gain of physical prowess isn&#039;t much different from the gain of knowledge; there is always something new to learn and someone new to learn from. Always have I been a student of the nature of beings. I found in my growth that had an exceptional talent with a blade. &lt;br /&gt;
&lt;br /&gt;
My family, always intuitive, sought to enrich that talent (possibly with some foresight that I might one day strike out on my own) Along my path that led me here, I have met many who would be masters of their given professions who at the same time did not wish to impart that knowledge for one reason or another. &lt;br /&gt;
&lt;br /&gt;
I found that realization rather sad. Because to become famous or powerful, what better thing to do than to teach what you have learned so your legacy will not die when you pass from these lands?&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Selkar_(prime)&amp;diff=90005</id>
		<title>Selkar (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Selkar_(prime)&amp;diff=90005"/>
		<updated>2017-04-05T16:09:20Z</updated>

		<summary type="html">&lt;p&gt;RICH: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Selkar Stonegrotto&amp;#039;&amp;#039;&amp;#039;  Selkar Stonegrotto is a dwarf of a forgotten line, descended from one of the escaping enclaves after the Red Plague decimated the ancient dwarven kin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Selkar Stonegrotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Selkar Stonegrotto is a dwarf of a forgotten line, descended from one of the escaping enclaves after the Red Plague decimated the ancient dwarven kingdom of Khalaza. Long has it been since his great grandfather lead his ancestors through the mountain ranges now lost to even the eldest scribes of the dwarves. For such a scattering of the peoples and an overwhelming fear of the plague drove the dwarves far across the lands, and deep underneath them. Each Clan found shelter and made a living as they could. &lt;br /&gt;
&lt;br /&gt;
In one such Clan, Selkar and his older brother Deru were born to Ornar and Misa. Ornar was much renown in rune craft and gate building. And in this endeavor, he wished his sons to follow. And for the first half of his life, Selkar did just this; while Deru set out to seek the ancestral home, Khalaza. And so, the years passed... &lt;br /&gt;
&lt;br /&gt;
In perhaps a decade, the messengers from afar born the horrible news that his recent bride, Ariannia of the Muje Clan had met with a grave misfortune as she traveled to Teras Isle upon the Glasen Star. She was blown from the deck in a brutal storm and could not be recovered despite heroic attempts by the crew and other passengers. When this news reached Deru, then living in River&#039;s Rest, he promptly lost all will to go on living. The indominable sea had drawn his one love from him. And in this way, he promised, he too would depart.&lt;br /&gt;
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Soon thereafter, Deru made the journey to his worshipping place, Lake Eonak. After pulling at his beard in grief, he cast his wedding band into the lake, with the words, &#039;Eonak, I beg of thee, hold this ring for the Lady Ariannia, on the other side of Lorminstra&#039;s Gate!&#039; At that, he flung himself into the lake in full ceremonial armor. This was the last of Deru Stonegrotto. &lt;br /&gt;
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The next evening, Lake Eonak riled and tossed in her basins, and behold! A soaked and seaweed festooned female dwarf lay upon the sands. It was Ariannia return from her death! How this could come to pass it unknown and will probably never be determined. &lt;br /&gt;
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Of these gruesome yet oddly wonderful events, it was determined that a messenger should be send to the delving of the Stonegrotto Clan. And upon hearing this news, Selkar at once set out to care for Ariannia and ease her grieving for her lost husband. Selkar journeyed for days and upon reaching the door of Ariannia&#039;s cottage he collapsed, such was the haste of his journey. &lt;br /&gt;
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Soon Selkar was able to nurse Ariannia back to health and together they found that she herself was a healer of great skill, if only she set her mind to it. So &#039;ere a year passed, the two had been growing close and fell in love. Selkar vowed to care for his beloved brother’s wife in any way he could until his dying day. And he solidified this vow in marriage. &lt;br /&gt;
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The present day finds them still in search of the great dwarven ruins of Khalaza. Selkar has traced his line as far back as current records allow, and has determined that his ancestors held positions in court among the line of Khazi Khazar and he is now more determined than ever to find this wondrous place, with his wife Ariannia at his side.&lt;/div&gt;</summary>
		<author><name>RICH</name></author>
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