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	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Seven_Speeches_of_the_Grot%27Karesh_(essay)&amp;diff=221443</id>
		<title>The Seven Speeches of the Grot&#039;Karesh (essay)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Seven_Speeches_of_the_Grot%27Karesh_(essay)&amp;diff=221443"/>
		<updated>2024-06-28T20:04:02Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: Created page with &amp;quot;{{creative-work | title = The Seven Speeches of the Grot&amp;#039;Karesh | type = essay | author = Tarkisis Castile| author-displayed = Tarkisis Castile | date = circa 2003}}  =The Seven Speeches of the Grot&amp;#039;Karesh=  ==Speech 1: Who Are We?== Little has been written on the lore of the Grot&amp;#039;karesh.  History was shrouded in chaos and in those times, our kindren did not have need of the written word.  Our was was the way of songs, of tales and of the scars of battle.  Indeed, ta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Seven Speeches of the Grot&#039;Karesh | type = essay | author = Tarkisis Castile| author-displayed = [[Tarkisis Castile]] | date = circa 2003}}&lt;br /&gt;
&lt;br /&gt;
=The Seven Speeches of the Grot&#039;Karesh=&lt;br /&gt;
&lt;br /&gt;
==Speech 1: Who Are We?==&lt;br /&gt;
Little has been written on the lore of the Grot&#039;karesh.  History was shrouded in chaos and in those times, our kindren did not have need of the written word.&lt;br /&gt;
&lt;br /&gt;
Our was was the way of songs, of tales and of the scars of battle.  Indeed, tales have been told of our ancestors--of Kantoran who was once Wsalamir and of Samarak, called &#039;The Grim&#039;.&lt;br /&gt;
&lt;br /&gt;
They were the first.  The first among others to become consumed by their thirst for blood and violence that none could comprehend.  Thus, banished they were to the Southron Wastes where they could do no harm to Clan or kin.&lt;br /&gt;
&lt;br /&gt;
Here they wandered.  Some died.  Some lived.&lt;br /&gt;
&lt;br /&gt;
But those that lived, began to change.&lt;br /&gt;
&lt;br /&gt;
According to our legends, it is believed that Samarak had a glimpse of things to come.  Those that have endured the nightmares and visions associated with the Time of Trial have also claimed to have similar accounts.&lt;br /&gt;
&lt;br /&gt;
The details of these visions vary from one to another, but most will agree that what they see is indeed the future.  Thus by accident or design, the Grot&#039;karesh are assured that Despana will return and a new Age of Chaos will resume.&lt;br /&gt;
&lt;br /&gt;
Elven scholars debate amongst themselves on our origins.  Whether the cause of our change developed from Despana&#039;s magic via the banshee, from the magic that destroyed the keep at Maelshyve, or magic from the summoning of the demons themselves is unclear.&lt;br /&gt;
&lt;br /&gt;
What is certain however, is that Samarak then began to band our people under his leadership and named us &amp;quot;Grot&#039;karesh&amp;quot; to which the elves translate to &#039;magically cursed&#039; or &#039;magically haunted&#039;.&lt;br /&gt;
&lt;br /&gt;
The Faendryl instead, in their infinite self-glory call us &#039;daemon tainted&#039;.&lt;br /&gt;
&lt;br /&gt;
While the true meaning of this name will remain a secret amongst the Preceptors, we have begun to accept these elfish definitions.  Maelshyve, we believe has indeed changed us.&lt;br /&gt;
&lt;br /&gt;
==Speech 2: The Time of Trial==&lt;br /&gt;
The Grot&#039;karesh have often been associated with the number three.  The Time of Trial is no exception.  Through the magic at Maelshyve, the Grot&#039;karesh endured several tests.&lt;br /&gt;
&lt;br /&gt;
The first was emotional, as our kinsmen agonized over wracking nightmares, violence and the desire for blood.  Suffering a pain and sickness through no fault of their own, they were sent away to deal with their anguish and banished from the Clans.&lt;br /&gt;
&lt;br /&gt;
The second was physical.  They forced themselves to exert their bodies to their utmost limits for an entire cycle of the moon.  Those that survived both the physical duress as well as the harsh environment changed near overnight.&lt;br /&gt;
&lt;br /&gt;
The Grot&#039;karesh overcame their violent temperament, but then were able to tap into the magical energies around them, to a proficiency that no other giantkin could muster.  Even today, we are the most advanced in magical manipulation than any of the other Clans.&lt;br /&gt;
&lt;br /&gt;
The third trial was a social one.  The Grot&#039;karesh had to turn aside their entire structure of traditional life.  To fulfil the destiny that our ancestors foretold, no longer could we follow the herds, no longer could we scoff at cities, no longer was magic mistrusted and no longer could we be satiated with knowing our history only from oral traditions.&lt;br /&gt;
&lt;br /&gt;
Thus the Grot&#039;Karesh began to build a new way of life.&lt;br /&gt;
&lt;br /&gt;
==Speech 3: The Creation of Kilanirij==&lt;br /&gt;
Meshing military with magic, one of the first things that the Grot&#039;karesh created was a spell-enhanced fortress city on Asharikan Mountain.  A scientific marvel, it lies in the most defensible part of the Southron Wastes, south of Tamzyrr and west of new Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Here, Samarac decided would be where the Grot&#039;karesh would gather and where a great library would be constructed.  Here too, by way of magical scrying devices, a constant vigil is maintained upon the ruins of Maelshyve.&lt;br /&gt;
&lt;br /&gt;
The mountain is often battered with fierce magical storms sweeping south from the Wizard Waste and west from Maelshyve.  The storms collide, and the pent up magical energy releases itself in the form of mana-infused lightning.  When it hits the mountains, the rock absorbs this energy, leaving dark blue striations in the rocks.&lt;br /&gt;
&lt;br /&gt;
Stories say that the mountain of Asharikan is alive, as these streaks of metal pulse with the energy of the storms.  It might be that this somehow is the secret to the city&#039;s power and protection.&lt;br /&gt;
&lt;br /&gt;
Within the mountain forges, the Grot&#039;karesh have developed the metal called zorchar to use not only on weapons but also enruned upon the city walls, causing the walls to glow blue at night.  The Grot&#039;karesh it is believed, are the only ones to have been able to fully utilize this material and have upon occasion used this material as barter for rare knowledge.&lt;br /&gt;
&lt;br /&gt;
==Speech 4: Saramar Runes==&lt;br /&gt;
The second thing that was developed by the Grot&#039;karesh was a system of writing.  In this way, history and knowledge could be written and be retained for future generations with much more accuracy than traditional methods.&lt;br /&gt;
&lt;br /&gt;
Thousands of years of history was transcribed into this form and housed at the Great Library in Kilanirij.  The Grot&#039;karesh attempted to teach it to the other Clans, but traditions are difficult to break, and were largely ignored.&lt;br /&gt;
&lt;br /&gt;
This runic writing of the Grot&#039;karesh is called Saramar Runes.  In more recent times however, the other clans have begun to gradually accept this written language and have adopted it to mark Clan, tribe and ancestor upon banners, armor, weapons and the like.&lt;br /&gt;
&lt;br /&gt;
Some suited to the calling of the Arkati Jastev have adopted the Runes as a means of divination.  While the Grot&#039;karesh will never dismiss any form of knowledge, the Araime are one of the few Clans that have at least in this form, adopted the writing.&lt;br /&gt;
&lt;br /&gt;
Saramar Runes are still in use today and oft times can be found on various items - from armor to weapons and everything in between.  Because much of the written form was transcribed from pictures or petroglyphs, the writings themselves evolved into a heiroglyphics. Few outside the Grot&#039;karesh themselves can actually read Saramar Runes as a language, as it often gets applied outside the city in single form glyphs or marks as identification.&lt;br /&gt;
&lt;br /&gt;
==Speech 5: The Arbitor, Preceptors and Ishan==&lt;br /&gt;
Unique amongst the Clans, the Grot&#039;karesh are not led by a Chieftain or have tribes.  While Samarak the Grim held the role of Chieftain in the beginning, the political structure of Kilanirij has changed dramatically since our ancestors.&lt;br /&gt;
&lt;br /&gt;
Due to the greater capacity for magic amongst the Grot&#039;karesh, it became an important facet for leadership.  Knowledge is the most valued commodity and as such, the Great Library is highly protected.&lt;br /&gt;
&lt;br /&gt;
Kilanirij has become in some respects, a military magocracy; a system of government run by leaders capable both in war strategy as well as magic.  In order to facilitate this, knowledge of any sort is brought back to the city by way of the Ishan.&lt;br /&gt;
&lt;br /&gt;
Often this knowledge includes methods of warfare and magic, among other things.  Thus, you might see Ishan taking part in military groups, magical academies, economic trade, political agendas and even religions organizations of other cultures.&lt;br /&gt;
&lt;br /&gt;
Once the Ishan return to the city, they submit all of their research to the Library.  Ishan can remain in Kilanirij to become an instructor, or what is called a Preceptor who teach the citizens within the city.  Or, the Ishan may continue their missionary work, not only providing the city with further knowledge but also as teachers to outside communities.&lt;br /&gt;
&lt;br /&gt;
The Arbiter is the city&#039;s leader, and as such instructs the Preceptors.  An Arbiter earns this title through dedication and reputation through their services first as Ishan and then as Preceptor.&lt;br /&gt;
&lt;br /&gt;
==Speech 6: The Festival of the Dead==&lt;br /&gt;
The number three again makes its transition to the most sacred holiday of the Grot&#039;karesh.  The Festival of the Dead is celebrated every decade since the fall of Maelshyve over five thousand years ago and it is honored for three days.&lt;br /&gt;
&lt;br /&gt;
For three days, all Grot&#039;karesh - even those outside the city wear only a black robe with a deep cowl.  This festival is to remember those lost to the Battle of Maelshyve, those who lost their lives in the Time of Trial and ancestors that came to be with the Grot&#039;karesh that have since passed through the Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
In somber chorus, the entire city sings a hymn every hour to those who have passed on.  Few outsiders have ever witnessed this, but those who have are entranced and humbed by the harmony of voices rising to honor those that will never return.&lt;br /&gt;
&lt;br /&gt;
At the end of each day of the festival, the Preceptors perform a ceremony led by the Arbiter.  Each step is designed to send knowledge to ancestors.  Only the Preceptors are trained in this rite that is only performed with much pomp and circumstance before the doors of the Great Library in symbolic gesture.&lt;br /&gt;
&lt;br /&gt;
The first day, called Ronlon is a time for the telling of tales and sharing of history in the same manner as our ancestors once did.  Citizens gather to public places to remember their ancestors and share songs and stories to pass on to future generations.  We honor our traditional ways and our teachers by setting up small shrines in their memory.&lt;br /&gt;
&lt;br /&gt;
Day two is called Bolia.  This day is left to the sanctity of private mourning of family and friends.  Across the entire city, each tomb and grave is cared for either by kin or by caretakers.  Death is sacred to the Grot&#039;karesh and honoring the dead is one of the highest priorities.&lt;br /&gt;
&lt;br /&gt;
Kamiir is the third day of the Festival of the Dead.  The most sacred day of the festival, the living attempt to communicate with the dead.  Locked into a family tomb for twenty four hours, this method of knowledge is in essence a test of the mind.&lt;br /&gt;
&lt;br /&gt;
Reports of successful contact with the dead and supposed comprehension of the knowledge gained have resulted in cases of madness.  They are taken to the Asylum for rest and study.  Some scholars believe that they are broken by the truth and knowledge from beyond the grave.&lt;br /&gt;
&lt;br /&gt;
Others that retain their lucidity are confused by the knowledge they receive through successful communication.  Like pieces of an incomplete puzzle, the images, reflections and information is too scattered to make any logical conclusion as to the message.&lt;br /&gt;
&lt;br /&gt;
In more recent history, fewer communications have been reported and thus, fewer cases of insanity.  This does not inhibit many of those that wish to gain this knowledge however, and each Festival always has willing volunteers.&lt;br /&gt;
&lt;br /&gt;
==Speech 7: The Grot&#039;karesh, Present and Future==&lt;br /&gt;
In a single generation, we evolved beyond our brethren.  Thus even our own kindred view us with trepidation.  &lt;br /&gt;
&lt;br /&gt;
We do not fault them in this, as we have become something greater and are still evolving.  &lt;br /&gt;
&lt;br /&gt;
Typically there exists a distinction between the soldier and the scholar.  Not so with the Grot&#039;karesh.  &lt;br /&gt;
&lt;br /&gt;
As evidenced with the construction of their enruned fortress, they have evolved to claim both.&lt;br /&gt;
&lt;br /&gt;
Because the Grot&#039;karesh are preparing for the sake of the world and not their own conquest for glory, they have a quiet sense of pride, superiority and elitism that is more an aura than a declaration.  &lt;br /&gt;
&lt;br /&gt;
Thus, the Grot&#039;karesh see themselves as saviors and that without their vigilance, the world will crumble into chaos.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Giantkin History]]&lt;br /&gt;
* [[Giantkin Clans]]&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]]&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tarkisis_(prime)&amp;diff=221422</id>
		<title>Tarkisis (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tarkisis_(prime)&amp;diff=221422"/>
		<updated>2024-06-28T02:17:44Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: Created page with &amp;quot;{{characterprofile  |name= Tarkisis Castile |race= Giantman |hometown= Wehnimer&amp;#039;s Landing |culture= Grot&amp;#039;karesh Hammer Clan |class= wizard |religion= Fash&amp;#039;lo&amp;#039;nae |demeanor= Reserved, observant, impassive |flaw= difficulty making allies |likes= lectures, books, unexpected plots |dislikes= affection, stupidity, playful antics |loyalties= Grot&amp;#039;karesh |instance= Prime |town= Wehnimer&amp;#039;s Landing }}  Tarkisis Castile is an Ishan of the Grot&amp;#039;karesh Hammer Clan who ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Tarkisis Castile&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|hometown= Wehnimer&#039;s Landing&lt;br /&gt;
|culture= Grot&#039;karesh Hammer Clan&lt;br /&gt;
|class= [[wizard]]&lt;br /&gt;
|religion= [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
|demeanor= Reserved, observant, impassive&lt;br /&gt;
|flaw= difficulty making allies&lt;br /&gt;
|likes= lectures, books, unexpected plots&lt;br /&gt;
|dislikes= affection, stupidity, playful antics&lt;br /&gt;
|loyalties= Grot&#039;karesh&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tarkisis Castile is an Ishan of the [[Grot&#039;karesh Hammer Clan]] who arrived in the north around 5099 and returned to [[Kilanirij]] in 5109 in hopes of becoming a prefector after serving her decade of wandering.  She was one of the original founders of the [[Beacon Hall Archive]], after House (Clan) Jakarta had been shuttered by the authorities. You can find her plaque in the hall&#039;s library, outside the workshop she often frequented when she resided in River&#039;s Rest.  She took the emblem of the raven as her spirit animal under her giantkin culture tradition.&lt;br /&gt;
&lt;br /&gt;
She was often company among followers of the &#039;dark&#039; Arkati such as [[Sheru]] and [[Luukos]] and was called &amp;quot;The Granddaughter&amp;quot; in deference to her enigmatic personality and ambitions that were often considered heartless.  She was acknowledged by whom some believe was [[Fash&#039;lo&#039;nae]] himself, as the stars wavered for a moment in time for an act long since forgotten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far above the dark night sky, the seven stars of the Grandfather&#039;s Eye twinkle brightly.  The slit-pupiled eye appears to be watching things intently for a moment and an ancient quiet voice seems to ride upon the wind like a protracted inquisitive sigh.  Though the sound is faint, it is not filled with sadness or relief, only a detached kind of satisfaction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Tarkisis Castile.&lt;br /&gt;
She appears to be a Giantman of the Grot&#039;karesh Clan.&lt;br /&gt;
She is tall.  She appears to be senescent.  She has piercing golden eyes and bronze skin.  She has shoulder length, thick jet black hair worn in elaborate braids.  She has an oval face and high cheekbones.&lt;br /&gt;
She has a pair of lifelike black feathered wings on her back.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a gold-glyphed black lacquered runestaff in her right hand.&lt;br /&gt;
She is wearing an enruned air elemental talisman, a deep black hooded cloak, a hammer-shaped Grot&#039;karesh totem, a black stone feather, a long black vest fitted with bloused sleeves, some brass scaled gauntlet talons, an antique silver armband, a dark grey imflass symbol inset with yellow sapphires in the image of a slit-pupilled eye, a silver-tipped feather stickpin, an imflass threaded war harness, some dark grey leather, a yellow crystal-inset platinum ring, an ink-stained writing case, a black mesh drawstring pouch, some low slung black bloused pantaloons with slitted sides, and a pair of bone-heeled boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Works==&lt;br /&gt;
&lt;br /&gt;
* [[The Evolution of the Mind (essay)]]&lt;br /&gt;
*  [[The Seven Speeches of the Grot&#039;Karesh (essay)]]&lt;br /&gt;
*  [[The Assassin&#039;s Blade (short story)]]&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Evolution_of_the_Mind_(essay)&amp;diff=165947</id>
		<title>The Evolution of the Mind (essay)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Evolution_of_the_Mind_(essay)&amp;diff=165947"/>
		<updated>2022-04-17T01:09:08Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: corrected essay title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Evolution of the Mind: A Thesis on the Philosophy of Fash&#039;lo&#039;nae | type = essay | author = Tarkisis Castile| author-displayed = Ishan [[Tarkisis Castile]] of the [[Grot&#039;karesh Hammer Clan]], Charlatos 5102}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
&lt;br /&gt;
Most scholars are well aware of [[Fash&#039;lo&#039;nae]]&#039;s place in the Pantheon of [[Arkati]] and why it is assumed he holds his place there. His pursuit of knowledge and subsequent granting of it has assisted the lesser races on several occasions. His most renowned intervention, which brought the knowledge of fire to the lesser races, saved them during a time of hardship. While the [[Drakes]] as well as the other Arkati suppressed those lesser races in knowledge - he was punished for enlightening them in a manner of survival. What punishment a Drake can bequeath, one can only guess. The resulting study of beings beyond the Veil revealed that not only Drakes could wield power of such magnitude. Perhaps in hopes to obtain the power that the Ur-Daemons possessed, to simply study it or to promote a change in the current sovereignty of rule over [[Elanthia]] - his legend of bringing the Ur-Daemons to this realm and the subsequent destruction of the Drake rule is a matter of debate. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His presence in Elanthia is less felt by mortals than most other Arkati (save [[Marlu]], thankfully) simply due to the fact that as mortals, there is little we can do on our own to interest Fash&#039;lo&#039;nae or grant him new knowledge. Being a master of the essence in this realm, he seeks new knowledge and constant expansion. Thus his interests lie in progress and new information that at times must be achieved by less than &#039;&#039;safe&#039;&#039; methods. &#039;&#039;&#039;(2)&#039;&#039;&#039; Thus, a follower&#039;s ambition is to achieve notice beyond the masses. As a follower of Fash&#039;lo&#039;nae, this is much more difficult than any other Arkati. Value is determined by what Fash&#039;lo&#039;nae can learn from us, thus scholarly pursuits by a follower tend to waver to extremes in order to press knowledge further.&lt;br /&gt;
&lt;br /&gt;
Knowledge always has the potential for disastrous results when applied without consideration or careful thought. Not every opportunity displays the chance to consider the risks, however. Sometimes even then, the risks are considered and viewed as acceptable. Thus, we have what is called &amp;quot;acceptable risk&amp;quot;. This is the quality that separates a true follower of Fash&#039;lo&#039;nae. Acceptable risks would be a result ending the lives of a few dozen villagers, but certainly not us in the process. What good is a dead researcher? Others take the risks &#039;&#039;for&#039;&#039; us; we do not take the risks ourselves. We would rather see how Elanthia recovers or adapts from a disaster, rather than try and help stop it from happening.&lt;br /&gt;
&lt;br /&gt;
Change is always preferred to putting things as they were or how they &#039;should be&#039;. The races are no longer children for the Arkati to coddle, if we continue to allow ourselves to remain in that state of ignorance, we shall never adapt, progress and excel. &lt;br /&gt;
&lt;br /&gt;
Ideas turn to thought, which leads to experimentation. With experimentation comes information and with information comes knowledge. Knowledge leads to understanding the unknown...understanding the unknown turns to progress and change. All of this leads to the evolution of the mind.&lt;br /&gt;
&lt;br /&gt;
=== Culture Affect: ===&lt;br /&gt;
&lt;br /&gt;
It has been theorized that the direction of the cultures can be directly related to the interests of the Arkati. &#039;&#039;&#039;(3)&#039;&#039;&#039; Several races historically, as well as potentially could indicated Fash&#039;lo&#039;nae&#039;s curiosity or his intervention for the sake of knowledge.&lt;br /&gt;
&lt;br /&gt;
First, it is evidently possible that [[Despana]]&#039;s rise was simply a test, orchestrated by Fash&#039;lo&#039;nae to see how the peoples of Elanthia would react, find a new solution or progress in an undiscovered manner. The [[Faendryl]] passed the test. They challenged acceptable risk and revealed the power of progress, much to the astonishment and disgust of the other Elven Houses. However, rather than accept such a radical change, the Faendryl were banished -- as this sort of progress was considered just as evil as what they were trying to fight. &#039;&#039;&#039;(4)&#039;&#039;&#039; The Faendryl accepted their fate and in the ages hence have lost much of the values their ancestors held dear in their desire for acceptance among the other Houses again. It was only the residual magic remaining from the [[Ur-Daemon]]s that caused the same changes in the Faendryl in regard to magical enhancement and feature changes that the [[Dhe&#039;nar]] experienced ages ago, not the actual battle at [[Maelshyve]] itself.&lt;br /&gt;
&lt;br /&gt;
Knowledge is power. We have heard this motto often by the Dhe&#039;nar. &#039;&#039;&#039;(5)&#039;&#039;&#039; Though the Dhe&#039;nar left the elves, there is no denying that they also hold the ideals of knowledge and power in high regard. Their path of &amp;quot;[[The Way]]&amp;quot; simply is the quest to be the perfect elf, as they were before the elves divided into their subsequent Houses. They seek to achieve greatness without the favor or protection of the ones who currently hold the power in the pantheon, or even beyond. They hoped to achieve perfection as a race, but what was once a method of hereditary advancement, is now merely a matter of survival.&lt;br /&gt;
&lt;br /&gt;
All races were represented at the battle of Maelshyve - [[humans]], [[elves]], [[dwarves]], [[halflings]] and [[giantkin]]. While ultimately the elves and humans were unaffected either mentally or physically as a -direct- result, three races did undergo some challenges. Dwarves were challenged physically with the influx of the Red Rot into their beloved city of [[Kalaza]]. The challenge was met with isolation, collapsing the city. They did not adapt as a result. [[Halflings]] underwent an emotional turmoil, which led to the guilt of the [[Paradis]] halflings. &#039;&#039;&#039;(6)&#039;&#039;&#039; They too did not change physically or mentally in their abilities.&lt;br /&gt;
&lt;br /&gt;
Rising from the ashes of Maelshyve to evolve faster than any other race in recorded history, the [[Grot&#039;karesh Hammer Clan]] became the conundrum of the Age of Chaos. They experienced challenges to both physical and mental capacity and not only survived it - but evolved. Just as the dwarves experienced a physical trial and halflings experienced a mental one - the giantkin experienced both. They were cast out from their clans, rather than leaving by choice. In a single generation they changed, led by [[Samarak]] as they came wandering to the [[Southron Wastes]]. They were transformed to be nearly the opposite of their traditional way of life. No longer nomads or strictly warriors, they founded a [[Kilanirij]], a city fortress and a library upon the mountain of [[Asharikan]]. They became scholars, seeking knowledge in any form. &#039;&#039;&#039;(7)&#039;&#039;&#039; These changes took place without the absorption of residual Ur-Daemon magic at [[Rhoska-Tor]], but it is clear that some other force was at work.&lt;br /&gt;
&lt;br /&gt;
=== Religious Differences: ===&lt;br /&gt;
&lt;br /&gt;
Many when they think of Fash&#039;lo&#039;nae, also think of [[Lumnis]]. They each represent scholarly pursuits, but their methods oppose one another greatly. Lumnis herself finds herself at odds with Fash&#039;lo&#039;nae at times, due to her value of prudence versus experimentation. Unlike other opposing Arkati, these two simply do not quarrel. The reason is simple. Fash&#039;lo&#039;nae does not care. He is an enigma in the Pantheon, since he would just as readily offer knowledge without recourse to one of [[Liabo]] as he would of [[Lornon]]. But, just as readily are we targets of Fash&#039;lo&#039;nae&#039;s queries for knowledge, the other Arkati found that they are not immune to his tests either. &#039;&#039;&#039;(8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then again, one might argue that Lumnis is wise in withholding dangerous knowledge. She determines herself to be the judge of potential. However, by limiting potential and teaching prudence, she limits risk. By limiting risk, and learning to fear it -- one does not challenge it. Without challenging risk, we never learn to excel or advance beyond expectation. Lumnis does not freely give knowledge. She predetermines what possible conclusions we can obtain from it, and if it is dangerous or unacceptable in application, she will deny it.&lt;br /&gt;
&lt;br /&gt;
She has been known to sabotage the efforts of those that follow Fash&#039;lo&#039;nae &#039;&#039;&#039;(2)&#039;&#039;&#039;, resulting in a loss of knowledge they might have otherwise revealed. She is an overprotective mother, disallowing excellence and progress in preferences for the &#039;&#039;safe&#039;&#039; path. Again, how can the individual evolve, if consistently held back from new discoveries? Following Lumnis&#039; ideals is unfortunately, a stagnant path to follow.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion: ===&lt;br /&gt;
&lt;br /&gt;
Does a student of Fash&#039;lo&#039;nae seek power? A student knows that power is directly related to knowledge. Striving for knowledge itself -automatically- achieves power. Knowledge is the foundation; a broader and stronger foundation will last longer than the narrow pinnacle of power. Power is fleeting, but knowledge is forever. It is the desire to expand knowledge beyond the simple scope of power that encourages continuous discovery and new information. Only then can we guarantee notice and the possibility to advance beyond expectation and beyond the norm.&lt;br /&gt;
&lt;br /&gt;
Followers or seekers of knowledge have a broader range of applications for the knowledge that they obtain and fewer limits. Since application is not barred, followers of Fash&#039;lo&#039;nae can obtain more power at a quicker rate and without regard for consequences if they so desire. However they may also use that knowledge to promote change to acquire new information by taking the risk necessary for it. Either function could be beneficial, or disastrous -- but it is up to the wielder of its application. We have choice in knowledge. Fash&#039;lo&#039;nae leaves these consequences and applications to us. It is our own decision on what we should do with knowledge. We have more freedoms to diversity, challenge the norms, advance beyond expectation and introduce ideas that will change the world.&lt;br /&gt;
&lt;br /&gt;
=== Footnotes: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &amp;quot;[[Official History of Elanthia]],&amp;quot; Drawn from the Collected Libraries of Illistim, by Meachreasim Illistim, First Master of Lore, Published Ivastaen of the year 5100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; &amp;quot;[[Gods of Elanthia]],&amp;quot; by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &amp;quot;[[History of Elanthia]],&amp;quot; and &amp;quot;The Faendryl Empire: [[History of the Faendryl]],&amp;quot; both by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &amp;quot;[[History of Eorgina]],&amp;quot; by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; &amp;quot;[[The History of the Dhe&#039;nar]] Elves,&amp;quot; A Compilation by Aeranch Jaern - Chronicler, Library Aies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; &amp;quot;[[The History of the Truefolk]],&amp;quot; by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.&#039;&#039;&#039; &amp;quot;[[Giantkin History]],&amp;quot; by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8.&#039;&#039;&#039; &amp;quot;[[The Legend of Soulingen]],&amp;quot; by Anonymous&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Evolution_of_the_Mind_(essay)&amp;diff=165946</id>
		<title>The Evolution of the Mind (essay)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Evolution_of_the_Mind_(essay)&amp;diff=165946"/>
		<updated>2022-04-17T01:08:10Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: updated with wiki edits/links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Evolution of the Mind | type = essay | author = Tarkisis Castile| author-displayed = Ishan [[Tarkisis Castile]] of the [[Grot&#039;karesh Hammer Clan]], Charlatos 5102}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
&lt;br /&gt;
Most scholars are well aware of [[Fash&#039;lo&#039;nae]]&#039;s place in the Pantheon of [[Arkati]] and why it is assumed he holds his place there. His pursuit of knowledge and subsequent granting of it has assisted the lesser races on several occasions. His most renowned intervention, which brought the knowledge of fire to the lesser races, saved them during a time of hardship. While the [[Drakes]] as well as the other Arkati suppressed those lesser races in knowledge - he was punished for enlightening them in a manner of survival. What punishment a Drake can bequeath, one can only guess. The resulting study of beings beyond the Veil revealed that not only Drakes could wield power of such magnitude. Perhaps in hopes to obtain the power that the Ur-Daemons possessed, to simply study it or to promote a change in the current sovereignty of rule over [[Elanthia]] - his legend of bringing the Ur-Daemons to this realm and the subsequent destruction of the Drake rule is a matter of debate. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His presence in Elanthia is less felt by mortals than most other Arkati (save [[Marlu]], thankfully) simply due to the fact that as mortals, there is little we can do on our own to interest Fash&#039;lo&#039;nae or grant him new knowledge. Being a master of the essence in this realm, he seeks new knowledge and constant expansion. Thus his interests lie in progress and new information that at times must be achieved by less than &#039;&#039;safe&#039;&#039; methods. &#039;&#039;&#039;(2)&#039;&#039;&#039; Thus, a follower&#039;s ambition is to achieve notice beyond the masses. As a follower of Fash&#039;lo&#039;nae, this is much more difficult than any other Arkati. Value is determined by what Fash&#039;lo&#039;nae can learn from us, thus scholarly pursuits by a follower tend to waver to extremes in order to press knowledge further.&lt;br /&gt;
&lt;br /&gt;
Knowledge always has the potential for disastrous results when applied without consideration or careful thought. Not every opportunity displays the chance to consider the risks, however. Sometimes even then, the risks are considered and viewed as acceptable. Thus, we have what is called &amp;quot;acceptable risk&amp;quot;. This is the quality that separates a true follower of Fash&#039;lo&#039;nae. Acceptable risks would be a result ending the lives of a few dozen villagers, but certainly not us in the process. What good is a dead researcher? Others take the risks &#039;&#039;for&#039;&#039; us; we do not take the risks ourselves. We would rather see how Elanthia recovers or adapts from a disaster, rather than try and help stop it from happening.&lt;br /&gt;
&lt;br /&gt;
Change is always preferred to putting things as they were or how they &#039;should be&#039;. The races are no longer children for the Arkati to coddle, if we continue to allow ourselves to remain in that state of ignorance, we shall never adapt, progress and excel. &lt;br /&gt;
&lt;br /&gt;
Ideas turn to thought, which leads to experimentation. With experimentation comes information and with information comes knowledge. Knowledge leads to understanding the unknown...understanding the unknown turns to progress and change. All of this leads to the evolution of the mind.&lt;br /&gt;
&lt;br /&gt;
=== Culture Affect: ===&lt;br /&gt;
&lt;br /&gt;
It has been theorized that the direction of the cultures can be directly related to the interests of the Arkati. &#039;&#039;&#039;(3)&#039;&#039;&#039; Several races historically, as well as potentially could indicated Fash&#039;lo&#039;nae&#039;s curiosity or his intervention for the sake of knowledge.&lt;br /&gt;
&lt;br /&gt;
First, it is evidently possible that [[Despana]]&#039;s rise was simply a test, orchestrated by Fash&#039;lo&#039;nae to see how the peoples of Elanthia would react, find a new solution or progress in an undiscovered manner. The [[Faendryl]] passed the test. They challenged acceptable risk and revealed the power of progress, much to the astonishment and disgust of the other Elven Houses. However, rather than accept such a radical change, the Faendryl were banished -- as this sort of progress was considered just as evil as what they were trying to fight. &#039;&#039;&#039;(4)&#039;&#039;&#039; The Faendryl accepted their fate and in the ages hence have lost much of the values their ancestors held dear in their desire for acceptance among the other Houses again. It was only the residual magic remaining from the [[Ur-Daemon]]s that caused the same changes in the Faendryl in regard to magical enhancement and feature changes that the [[Dhe&#039;nar]] experienced ages ago, not the actual battle at [[Maelshyve]] itself.&lt;br /&gt;
&lt;br /&gt;
Knowledge is power. We have heard this motto often by the Dhe&#039;nar. &#039;&#039;&#039;(5)&#039;&#039;&#039; Though the Dhe&#039;nar left the elves, there is no denying that they also hold the ideals of knowledge and power in high regard. Their path of &amp;quot;[[The Way]]&amp;quot; simply is the quest to be the perfect elf, as they were before the elves divided into their subsequent Houses. They seek to achieve greatness without the favor or protection of the ones who currently hold the power in the pantheon, or even beyond. They hoped to achieve perfection as a race, but what was once a method of hereditary advancement, is now merely a matter of survival.&lt;br /&gt;
&lt;br /&gt;
All races were represented at the battle of Maelshyve - [[humans]], [[elves]], [[dwarves]], [[halflings]] and [[giantkin]]. While ultimately the elves and humans were unaffected either mentally or physically as a -direct- result, three races did undergo some challenges. Dwarves were challenged physically with the influx of the Red Rot into their beloved city of [[Kalaza]]. The challenge was met with isolation, collapsing the city. They did not adapt as a result. [[Halflings]] underwent an emotional turmoil, which led to the guilt of the [[Paradis]] halflings. &#039;&#039;&#039;(6)&#039;&#039;&#039; They too did not change physically or mentally in their abilities.&lt;br /&gt;
&lt;br /&gt;
Rising from the ashes of Maelshyve to evolve faster than any other race in recorded history, the [[Grot&#039;karesh Hammer Clan]] became the conundrum of the Age of Chaos. They experienced challenges to both physical and mental capacity and not only survived it - but evolved. Just as the dwarves experienced a physical trial and halflings experienced a mental one - the giantkin experienced both. They were cast out from their clans, rather than leaving by choice. In a single generation they changed, led by [[Samarak]] as they came wandering to the [[Southron Wastes]]. They were transformed to be nearly the opposite of their traditional way of life. No longer nomads or strictly warriors, they founded a [[Kilanirij]], a city fortress and a library upon the mountain of [[Asharikan]]. They became scholars, seeking knowledge in any form. &#039;&#039;&#039;(7)&#039;&#039;&#039; These changes took place without the absorption of residual Ur-Daemon magic at [[Rhoska-Tor]], but it is clear that some other force was at work.&lt;br /&gt;
&lt;br /&gt;
=== Religious Differences: ===&lt;br /&gt;
&lt;br /&gt;
Many when they think of Fash&#039;lo&#039;nae, also think of [[Lumnis]]. They each represent scholarly pursuits, but their methods oppose one another greatly. Lumnis herself finds herself at odds with Fash&#039;lo&#039;nae at times, due to her value of prudence versus experimentation. Unlike other opposing Arkati, these two simply do not quarrel. The reason is simple. Fash&#039;lo&#039;nae does not care. He is an enigma in the Pantheon, since he would just as readily offer knowledge without recourse to one of [[Liabo]] as he would of [[Lornon]]. But, just as readily are we targets of Fash&#039;lo&#039;nae&#039;s queries for knowledge, the other Arkati found that they are not immune to his tests either. &#039;&#039;&#039;(8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then again, one might argue that Lumnis is wise in withholding dangerous knowledge. She determines herself to be the judge of potential. However, by limiting potential and teaching prudence, she limits risk. By limiting risk, and learning to fear it -- one does not challenge it. Without challenging risk, we never learn to excel or advance beyond expectation. Lumnis does not freely give knowledge. She predetermines what possible conclusions we can obtain from it, and if it is dangerous or unacceptable in application, she will deny it.&lt;br /&gt;
&lt;br /&gt;
She has been known to sabotage the efforts of those that follow Fash&#039;lo&#039;nae &#039;&#039;&#039;(2)&#039;&#039;&#039;, resulting in a loss of knowledge they might have otherwise revealed. She is an overprotective mother, disallowing excellence and progress in preferences for the &#039;&#039;safe&#039;&#039; path. Again, how can the individual evolve, if consistently held back from new discoveries? Following Lumnis&#039; ideals is unfortunately, a stagnant path to follow.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion: ===&lt;br /&gt;
&lt;br /&gt;
Does a student of Fash&#039;lo&#039;nae seek power? A student knows that power is directly related to knowledge. Striving for knowledge itself -automatically- achieves power. Knowledge is the foundation; a broader and stronger foundation will last longer than the narrow pinnacle of power. Power is fleeting, but knowledge is forever. It is the desire to expand knowledge beyond the simple scope of power that encourages continuous discovery and new information. Only then can we guarantee notice and the possibility to advance beyond expectation and beyond the norm.&lt;br /&gt;
&lt;br /&gt;
Followers or seekers of knowledge have a broader range of applications for the knowledge that they obtain and fewer limits. Since application is not barred, followers of Fash&#039;lo&#039;nae can obtain more power at a quicker rate and without regard for consequences if they so desire. However they may also use that knowledge to promote change to acquire new information by taking the risk necessary for it. Either function could be beneficial, or disastrous -- but it is up to the wielder of its application. We have choice in knowledge. Fash&#039;lo&#039;nae leaves these consequences and applications to us. It is our own decision on what we should do with knowledge. We have more freedoms to diversity, challenge the norms, advance beyond expectation and introduce ideas that will change the world.&lt;br /&gt;
&lt;br /&gt;
=== Footnotes: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &amp;quot;[[Official History of Elanthia]],&amp;quot; Drawn from the Collected Libraries of Illistim, by Meachreasim Illistim, First Master of Lore, Published Ivastaen of the year 5100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; &amp;quot;[[Gods of Elanthia]],&amp;quot; by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &amp;quot;[[History of Elanthia]],&amp;quot; and &amp;quot;The Faendryl Empire: [[History of the Faendryl]],&amp;quot; both by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &amp;quot;[[History of Eorgina]],&amp;quot; by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; &amp;quot;[[The History of the Dhe&#039;nar]] Elves,&amp;quot; A Compilation by Aeranch Jaern - Chronicler, Library Aies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; &amp;quot;[[The History of the Truefolk]],&amp;quot; by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.&#039;&#039;&#039; &amp;quot;[[Giantkin History]],&amp;quot; by Anonymous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8.&#039;&#039;&#039; &amp;quot;[[The Legend of Soulingen]],&amp;quot; by Anonymous&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Evolution_of_the_Mind_(essay)&amp;diff=165943</id>
		<title>The Evolution of the Mind (essay)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Evolution_of_the_Mind_(essay)&amp;diff=165943"/>
		<updated>2022-04-17T00:27:24Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: 1st entry, without wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Evolution of the Mind: A Thesis on the Philosophy of Fash&#039;lo&#039;nae&lt;br /&gt;
by: Tarkisis Castile&lt;br /&gt;
&lt;br /&gt;
Chapter 1: Overview&lt;br /&gt;
Chapter 2. Culture Affect&lt;br /&gt;
Chapter 3: Religious Comparison&lt;br /&gt;
Chapter 4: Conclusion&lt;br /&gt;
&lt;br /&gt;
Overview:&lt;br /&gt;
&lt;br /&gt;
Most scholars are well aware of Fash&#039;lo&#039;nae&#039;s place in the Pantheon of Arkati and why it is assumed he holds his place there. His pursuit of knowledge and subsequent granting of it has assisted the lesser races on several occasions. His most renowned intervention, which brought the knowledge of fire to the lesser races, saved them during a time of hardship. While the Drakes as well as the other Arkati suppressed those lesser races in knowledge - he was punished for enlightening them in a manner of survival. What punishment a Drake can bequeath, one can only guess. The resulting study of beings beyond the Veil revealed that not only Drakes could wield power of such magnitude. Perhaps in hopes to obtain the power that the Ur-Daemons possessed, to simply study it or to promote a change in the current sovereignty of rule over Elanthia - his legend of bringing the Ur-Daemons to this realm and the subsequent destruction of the Drake rule is a matter of debate. (1)&lt;br /&gt;
&lt;br /&gt;
His presence in Elanthia is less felt by mortals than most other Arkati (save Marlu, thankfully) simply due to the fact that as mortals, there is little we can do on our own to interest Fash&#039;lo&#039;nae or grant him new knowledge. Being a master of the essence in this realm, he seeks new knowledge and constant expansion. Thus his interests lie in progress and new information that at times must be achieved by less than -safe- methods. (2) Thus, a follower&#039;s ambition is to achieve notice beyond the masses. As a follower of Fash&#039;lo&#039;nae, this is much more difficult than any other Arkati. Value is determined by what Fash&#039;lo&#039;nae can learn from us, thus scholarly pursuits by a follower tend to waver to extremes in order to press knowledge further.&lt;br /&gt;
&lt;br /&gt;
Knowledge always has the potential for disastrous results when applied without consideration or careful thought. Not every opportunity displays the chance to consider the risks, however. Sometimes even then, the risks are considered and viewed as acceptable. Thus, we have what is called &amp;quot;acceptable risk&amp;quot;. This is the quality that separates a true follower of Fash&#039;lo&#039;nae. Acceptable risks would be a result ending the lives of a few dozen villagers, but certainly not us in the process. What good is a dead researcher? Others take the risks -for- us; we do not take the risks ourselves. We would rather see how Elanthia recovers or adapts from a disaster, rather than try and help stop it from happening.&lt;br /&gt;
&lt;br /&gt;
Change is always preferred to putting things as they were or how they &#039;should be&#039;. The races are no longer children for the Arkati to coddle, if we continue to allow ourselves to remain in that state of ignorance, we shall never adapt, progress and excel. &lt;br /&gt;
&lt;br /&gt;
Ideas turn to thought, which leads to experimentation. With experimentation comes information and with information comes knowledge. Knowledge leads to understanding the unknown...understanding the unknown turns to progress and change. All of this leads to the evolution of the mind.&lt;br /&gt;
&lt;br /&gt;
Culture Affect:&lt;br /&gt;
&lt;br /&gt;
It has been theorized that the direction of the cultures can be directly related to the interests of the Arkati. (3) Several races historically, as well as potentially could indicated Fash&#039;lo&#039;nae&#039;s curiosity or his intervention for the sake of knowledge.&lt;br /&gt;
&lt;br /&gt;
First, it is evidently possible that Despana&#039;s rise was simply a test, orchastrated by Fash&#039;lo&#039;nae to see how the peoples of Elanthia would react, find a new solution or progress in an undiscovered manner. The Faendryl passed the test. They challenged acceptable risk and revealed the power of progress, much to the astonishment and disgust of the other Elven Houses. However, rather than accept such a radical change, the Faendryl were banished -- as this sort of prograss was considered just as evil as what they were trying to fight. (4) The Faendryl accepted their fate and in the ages hence have lost much of the values their ancestors held dear in their desire for acceptance among the other Houses again. It was only the residual magic remaining from the Ur-Daemons that caused the same changes in the Faendryl in regard to magical enhancement and feature changes that the Dhe&#039;nar experienced ages ago, not the actual battle at Maelshyve itself.&lt;br /&gt;
&lt;br /&gt;
Knowledge is power. We have heard this motto often by the Dhe&#039;nar. (5) Though the Dhe&#039;nar left the elves, there is no denying that they also hold the ideals of knowledge and power in high regard. Their path of &amp;quot;The Way&amp;quot; simply is the quest to be the perfect elf, as they were before the elves divided into their subsequent Houses. They seek to achieve greatness without the favor or protection of the ones who currently hold the power in the pantheon, or even beyond. They hoped to achieve perfection as a race, but what was once a method of hereditary advancement, is now merely a matter of survival.&lt;br /&gt;
&lt;br /&gt;
All races were represented at the battle of Maelshyve - humans, elves, dwarves, halflings and giantkin. While ultimately the elves and humans were unaffected either mentally or physically as a -direct- result, three races did undergo some challenges. Dwarves were challenged physically with the influx of the Red Rot into their beloved city of Kalaza. The challenge was met with isolation, collapsing the city. They did not adapt as a result. Halflings underwent an emotional turmoil, which led to the guilt of the Paradis halflings. (6) They too did not change physically or mentally in their abilities.&lt;br /&gt;
&lt;br /&gt;
Rising from the ashes of Maelshyve to evolve faster than any other race in recorded history, the Grot&#039;Karesh became the conundrum of the Age of Chaos. They experienced challenges to both physical and mental capacity and not only survived it - but evolved. Just as the dwarves experienced a physical trial and halflings experienced a mental one - the giantkin experienced both. They were cast out from their clans, rather than leaving by choice. In a single generation they changed, led by Samarak as they came wandering to the Southron Wastes. They were transformed to be nearly the opposite of their traditional way of life. No longer nomads or strictly warriors, they founded a city fortress and library upon the mountain of Asharikan. They became scholars, seeking knowledge in any form. (7) These changes took place without the absorption of residual Ur-Daemon magic at Rhoska-Tor, but it is clear that some other force was at work.&lt;br /&gt;
&lt;br /&gt;
Religious Differences: &lt;br /&gt;
&lt;br /&gt;
Many when they think of Fash&#039;lo&#039;nae, also think of Lumnis. They each represent scholarly pursuits, but their methods oppose one another greatly. Lumnis herself finds herself at odds with Fash&#039;lo&#039;nae at times, due to her value of prudence versus experimentation. Unlike other opposing Arkati, these two simply do not quarrel. The reason is simple. Fash&#039;lo&#039;nae does not care. He is an enigma in the Patheon, since he would just as readily offer knowledge without recourse to one of Liabo as he would of Lornon. But, just as readily are we targets of Fash&#039;lo&#039;nae&#039;s queries for knowledge, the other Arkati found that they are not immune to his tests either. (8)&lt;br /&gt;
&lt;br /&gt;
Then again, one might argue that Lumnis is wise in withholding dangerous knowledge. She determines herself to be the judge of potential. However, by limiting potential and teaching prudence, she limits risk. By limiting risk, and learning to fear it -- one does not challenge it. Without challenging risk, we never learn to excel or advance beyond expectation. Lumnis does not freely give knowledge. She predetermines what possible conclusions we can obtain from it, and if it is dangerous or unacceptable in application, she will deny it.&lt;br /&gt;
&lt;br /&gt;
She has been known to sabotage the efforts of those that follow Fash&#039;lo&#039;nae (2), resulting in a loss of knowledge they might have otherwise revealed. She is an oberprotective mother, disallowing excellence and progress in preferences for the &#039;safe&#039; path. Again, how can the individual evolve, if consistently held back from new discoveries? Following Lumnis&#039; ideals is unfortunately, a stagnant path to follow.&lt;br /&gt;
&lt;br /&gt;
Conclusion:&lt;br /&gt;
&lt;br /&gt;
Does a student of Fash&#039;lo&#039;nae seek power? A student knows that power is directly related to knowledge. Striving for knowledge itself -automatically- achieves power. Knowledge is the foundation; a broader and stronger foundation will last longer than the narrow pinnacle of power. Power is fleeting, but knowledge is forever. It is the desire to expand knowledge beyond the simple scope of power that encourages continuous discovery and new information. Only then can we guarantee notice and the possibility to advance beyond expectation and beyond the norm.&lt;br /&gt;
&lt;br /&gt;
Followers or seekers of knowledge have a broader range of applications for the knowledge that they obtain and fewer limits. Since application is not barred, followers of Fash&#039;lo&#039;nae can obtain more power at a quicker rate and without regard for consequences if they so desire. However they may also use that knowledge to promote change to acquire new information by taking the risk necessary for it. Either function could be beneficial, or disastrous -- but it is up to the wielder of its application. We have choice in knowledge. Fash&#039;lo&#039;nae leaves these consequences and applications to us. It is our own decision on what we should do with knowledge. We have more freedoms to diversity, challenge the norms, advance beyond expectation and introduce ideas that will change the world.&lt;br /&gt;
&lt;br /&gt;
Footnotes:&lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Official History of Elanthia,&amp;quot; Drawn from the Collected Libraries of Illistim, by Meachreasim Illistim, First Master of Lore, Published Ivastaen of the year 5100&lt;br /&gt;
2. &amp;quot;Gods of Elanthia,&amp;quot; by Anonymous&lt;br /&gt;
3. &amp;quot;History of Elanthia,&amp;quot; and &amp;quot;The Faendryl Empire: History of the Faendryl,&amp;quot; both by Anonymous&lt;br /&gt;
4. &amp;quot;History of Eorgina,&amp;quot; by Anonymous&lt;br /&gt;
5. &amp;quot;The History of the DHe&#039;nar Elves,&amp;quot; A Compilation by Aeranch Jaern - Chronicler, Library Aies&lt;br /&gt;
6. &amp;quot;The History of the Truefolk,&amp;quot; by Anonymous&lt;br /&gt;
7. &amp;quot;Giantkin History,&amp;quot; by Anonymous&lt;br /&gt;
8. &amp;quot;Tale of Soulingen,&amp;quot; by Anonymous&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163065</id>
		<title>User:RINGRL23</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163065"/>
		<updated>2022-03-15T00:16:22Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;personal notes:&lt;br /&gt;
circa 1998, Northern Fury Roster:&lt;br /&gt;
&lt;br /&gt;
HQ: &lt;br /&gt;
Field Marshall: Valicar&lt;br /&gt;
Colonel: Caltix&lt;br /&gt;
Captain: Davarian&lt;br /&gt;
Herald: Kataya&lt;br /&gt;
&lt;br /&gt;
Tiger Claw:&lt;br /&gt;
Lieutenant: Tarcone&lt;br /&gt;
Sergeant: Goarf&lt;br /&gt;
Corporal: -&lt;br /&gt;
&lt;br /&gt;
Wolverines:&lt;br /&gt;
Lieutenant: Falvicar&lt;br /&gt;
Sergeant: Faralnzor&lt;br /&gt;
Corporal: Fomate&lt;br /&gt;
&lt;br /&gt;
Healing Hands:&lt;br /&gt;
Chief Medical: Amethyste&lt;br /&gt;
Lieutenant: Kerridwin&lt;br /&gt;
Sergeant: Dling&lt;br /&gt;
&lt;br /&gt;
Training:&lt;br /&gt;
Sergeant Major: Dhamin&lt;br /&gt;
Master of Melee: - &lt;br /&gt;
Master of Magic: Arcaeris&lt;br /&gt;
&lt;br /&gt;
Holy Order:&lt;br /&gt;
Arch Biship: Ioannides&lt;br /&gt;
Bishop: Forblood&lt;br /&gt;
Priest: - &lt;br /&gt;
&lt;br /&gt;
Inquisition:&lt;br /&gt;
Jakhel&lt;br /&gt;
&lt;br /&gt;
Members:&lt;br /&gt;
&lt;br /&gt;
Delfina, Vyndor, Eirikinan, Rastafar, Mogonis, Beniah, Taze, Chantreuse, Falvicar, Taldorian, Streven, Jakhel, Davarian, Keriddwen, Arcaeris, Zalamar, Reflon, Lassitar, Goarf, Haxley, Sierran, Delthore, Forblood, Emar, Ioannides, Valiria, Dhruk, Culluket, Velkyn, Ogretien, Darkthought, Mnesp, Seba, Souron, Sylvanthanas, Jegral, Warmaji, Brojack, Jasmyn, Kataya, Dhamin, Jaxer, Elyvenstar, Trillanea, Jadedlilly, Dravius, Sieger, Alorne, Caltix, Amethyste, Tarcone, Cyrendon, Moonwysp, Durathor, Emar, Brojack, Celeric&lt;br /&gt;
&lt;br /&gt;
circa 2000 - the following changes: The Tiger Claw is dropped, and Snowdragons unit added.&lt;br /&gt;
Corporal - Alorne. &lt;br /&gt;
Members: Delthore, Valiria, Ioannides, Chantreuse, Taldorian, Keriddwen, Lassitan, Tarcone, Dhamin, Darkthought, Davarian, Dabrezandi&lt;br /&gt;
&lt;br /&gt;
Wolverines unit - Falvicar removed as Lieutenant. &lt;br /&gt;
&lt;br /&gt;
Bears unit added: Sgt. Major - Dravius&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
GSS - &lt;br /&gt;
Arelyth Keep: Harith took residence at this abandoned military base. The bard Alri tried to break the barrier. Commanders broke into 2 groups to find the source of the energy that was holding the barrier. In a tower, they found a large blue crystal. Darvas shattered the crystal with his claidmore. The pieces scattered and former king kept a shard (but where is it?)&lt;br /&gt;
Commander Lerryth then moved his company within the keep, and fought against scarred white robe initiates and Mularosian players.&lt;br /&gt;
Darvas swung his claid again, cutting Harith&#039;s arm from her shoulder - felling her.&lt;br /&gt;
&lt;br /&gt;
In the treasure room were razorpaws and crystal heart talismans.&lt;br /&gt;
Harith&#039;s body disappeared in tendrils of shadow and flame.&lt;br /&gt;
The altar had crimson ora, blue tinted steel and red dyed white samite.&lt;br /&gt;
&lt;br /&gt;
Vaalorian Yeoman was in charge of documentation for the Vaalorian fortress.&lt;br /&gt;
&lt;br /&gt;
Uniana of the Dark Alliance took a rippled sanguine pearl from Harith&#039;s robe and kept it in a locket. She showed it to Yeoman Fryea and Maluverre Sil&#039;Andruthile.&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163064</id>
		<title>User:RINGRL23</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163064"/>
		<updated>2022-03-15T00:13:49Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;personal notes:&lt;br /&gt;
circa 1998, Northern Fury Roster:&lt;br /&gt;
&lt;br /&gt;
HQ: &lt;br /&gt;
Field Marshall: Valicar&lt;br /&gt;
Colonel: Caltix&lt;br /&gt;
Captain: Davarian&lt;br /&gt;
Herald: Kataya&lt;br /&gt;
&lt;br /&gt;
Tiger Claw:&lt;br /&gt;
Lieutenant: Tarcone&lt;br /&gt;
Sergeant: Goarf&lt;br /&gt;
Corporal: -&lt;br /&gt;
&lt;br /&gt;
Wolverines:&lt;br /&gt;
Lieutenant: Falvicar&lt;br /&gt;
Sergeant: Faralnzor&lt;br /&gt;
Corporal: Fomate&lt;br /&gt;
&lt;br /&gt;
Healing Hands:&lt;br /&gt;
Chief Medical: Amethyste&lt;br /&gt;
Lieutenant: Kerridwin&lt;br /&gt;
Sergeant: Dling&lt;br /&gt;
&lt;br /&gt;
Training:&lt;br /&gt;
Sergeant Major: Dhamin&lt;br /&gt;
Master of Melee: - &lt;br /&gt;
Master of Magic: Arcaeris&lt;br /&gt;
&lt;br /&gt;
Holy Order:&lt;br /&gt;
Arch Biship: Ioannides&lt;br /&gt;
Bishop: Forblood&lt;br /&gt;
Priest: - &lt;br /&gt;
&lt;br /&gt;
Inquisition:&lt;br /&gt;
Jakhel&lt;br /&gt;
&lt;br /&gt;
Members:&lt;br /&gt;
&lt;br /&gt;
Delfina, Vyndor, Eirikinan, Rastafar, Mogonis, Beniah, Taze, Chantreuse, Falvicar, Taldorian, Streven, Jakhel, Davarian, Keriddwen, Arcaeris, Zalamar, Reflon, Lassitar, Goarf, Haxley, Sierran, Delthore, Forblood, Emar, Ioannides, Valiria, Dhruk, Culluket, Velkyn, Ogretien, Darkthought, Mnesp, Seba, Souron, Sylvanthanas, Jegral, Warmaji, Brojack, Jasmyn, Kataya, Dhamin, Jaxer, Elyvenstar, Trillanea, Jadedlilly, Dravius, Sieger, Alorne, Caltix, Amethyste, Tarcone, Cyrendon, Moonwysp, Durathor, Emar, Brojack, Celeric&lt;br /&gt;
&lt;br /&gt;
circa 2000 - the following changes: The Tiger Claw is dropped, and Snowdragons unit added.&lt;br /&gt;
Corporal - Alorne. &lt;br /&gt;
Members: Delthore, Valiria, Ioannides, Chantreuse, Taldorian, Keriddwen, Lassitan, Tarcone, Dhamin, Darkthought, Davarian, Dabrezandi&lt;br /&gt;
&lt;br /&gt;
Wolverines unit - Falvicar removed as Lieutenant. &lt;br /&gt;
&lt;br /&gt;
Bears unit added: Sgt. Major - Dravius&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
GSS - &lt;br /&gt;
Arelyth Keep: Harith took residence at this abandoned military base. The bard Alri tried to break the barrier. Commanders broke into 2 groups to find the source of the energy that was holding the barrier. In a tower, they found a large blue crystal. Darvas shattered the crystal with his claidmore. The pieces scattered and former king kept a shard (but where is it?)&lt;br /&gt;
Commander Lerryth then moved his company within the keep, and fought against scarred white robe initiates and Mularosian players.&lt;br /&gt;
Darvas swung his claid again, cutting Harith&#039;s arm from her shoulder - felling her.&lt;br /&gt;
&lt;br /&gt;
In the treasure room were razorpaws and crystal heart talismans.&lt;br /&gt;
Harith&#039;s body disappeared in tendrils of shadow and flame.&lt;br /&gt;
The altar had crimson ora, blue tinted steel and red dyed white samite.&lt;br /&gt;
&lt;br /&gt;
Vaalorian Yeoman was in charge of documentation for the Vaalorian fortress.&lt;br /&gt;
&lt;br /&gt;
Uniana of the Dark Alliance took a rippled sanguine pearl from Harith&#039;s robe and kept it in a locket. She showed it to Yeoman Fryea Maluverre Sil&#039;Andruthile.&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163063</id>
		<title>User:RINGRL23</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163063"/>
		<updated>2022-03-14T23:46:21Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;personal notes:&lt;br /&gt;
circa 1998, Northern Fury Roster:&lt;br /&gt;
&lt;br /&gt;
HQ: &lt;br /&gt;
Field Marshall: Valicar&lt;br /&gt;
Colonel: Caltix&lt;br /&gt;
Captain: Davarian&lt;br /&gt;
Herald: Kataya&lt;br /&gt;
&lt;br /&gt;
Tiger Claw:&lt;br /&gt;
Lieutenant: Tarcone&lt;br /&gt;
Sergeant: Goarf&lt;br /&gt;
Corporal: -&lt;br /&gt;
&lt;br /&gt;
Wolverines:&lt;br /&gt;
Lieutenant: Falvicar&lt;br /&gt;
Sergeant: Faralnzor&lt;br /&gt;
Corporal: Fomate&lt;br /&gt;
&lt;br /&gt;
Healing Hands:&lt;br /&gt;
Chief Medical: Amethyste&lt;br /&gt;
Lieutenant: Kerridwin&lt;br /&gt;
Sergeant: Dling&lt;br /&gt;
&lt;br /&gt;
Training:&lt;br /&gt;
Sergeant Major: Dhamin&lt;br /&gt;
Master of Melee: - &lt;br /&gt;
Master of Magic: Arcaeris&lt;br /&gt;
&lt;br /&gt;
Holy Order:&lt;br /&gt;
Arch Biship: Ioannides&lt;br /&gt;
Bishop: Forblood&lt;br /&gt;
Priest: - &lt;br /&gt;
&lt;br /&gt;
Inquisition:&lt;br /&gt;
Jakhel&lt;br /&gt;
&lt;br /&gt;
Members:&lt;br /&gt;
&lt;br /&gt;
Delfina, Vyndor, Eirikinan, Rastafar, Mogonis, Beniah, Taze, Chantreuse, Falvicar, Taldorian, Streven, Jakhel, Davarian, Keriddwen, Arcaeris, Zalamar, Reflon, Lassitar, Goarf, Haxley, Sierran, Delthore, Forblood, Emar, Ioannides, Valiria, Dhruk, Culluket, Velkyn, Ogretien, Darkthought, Mnesp, Seba, Souron, Sylvanthanas, Jegral, Warmaji, Brojack, Jasmyn, Kataya, Dhamin, Jaxer, Elyvenstar, Trillanea, Jadedlilly, Dravius, Sieger, Alorne, Caltix, Amethyste, Tarcone, Cyrendon, Moonwysp, Durathor, Emar, Brojack, Celeric&lt;br /&gt;
&lt;br /&gt;
circa 2000 - the following changes: The Tiger Claw is dropped, and Snowdragons unit added.&lt;br /&gt;
Corporal - Alorne. &lt;br /&gt;
Members: Delthore, Valiria, Ioannides, Chantreuse, Taldorian, Keriddwen, Lassitan, Tarcone, Dhamin, Darkthought, Davarian, Dabrezandi&lt;br /&gt;
&lt;br /&gt;
Wolverines unit - Falvicar removed as Lieutenant. &lt;br /&gt;
&lt;br /&gt;
Bears unit added: Sgt. Major - Dravius&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
GSS - &lt;br /&gt;
Arelyth Keep: Harith took residence at this abandoned military base. The bard Alri tried to break the barrier. Commanders broke into 2 groups to find the source of the energy that was holding the barrier. In a tower, they found a large blue crystal. Darvas shattered the crystal with his claidmore. The pieces scattered and former king kept a shard (but where is it?)&lt;br /&gt;
Commander Lerryth then moved his company within the keep, and fought against scarred white robe initiates and Mularosian players.&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163058</id>
		<title>User:RINGRL23</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163058"/>
		<updated>2022-03-14T20:37:49Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;personal notes:&lt;br /&gt;
circa 1998, Northern Fury Roster:&lt;br /&gt;
&lt;br /&gt;
HQ: &lt;br /&gt;
Field Marshall: Valicar&lt;br /&gt;
Colonel: Caltix&lt;br /&gt;
Captain: Davarian&lt;br /&gt;
Herald: Kataya&lt;br /&gt;
&lt;br /&gt;
Tiger Claw:&lt;br /&gt;
Lieutenant: Tarcone&lt;br /&gt;
Sergeant: Goarf&lt;br /&gt;
Corporal: -&lt;br /&gt;
&lt;br /&gt;
Wolverines:&lt;br /&gt;
Lieutenant: Falvicar&lt;br /&gt;
Sergeant: Faralnzor&lt;br /&gt;
Corporal: Fomate&lt;br /&gt;
&lt;br /&gt;
Healing Hands:&lt;br /&gt;
Chief Medical: Amethyste&lt;br /&gt;
Lieutenant: Kerridwin&lt;br /&gt;
Sergeant: Dling&lt;br /&gt;
&lt;br /&gt;
Training:&lt;br /&gt;
Sergeant Major: Dhamin&lt;br /&gt;
Master of Melee: - &lt;br /&gt;
Master of Magic: Arcaeris&lt;br /&gt;
&lt;br /&gt;
Holy Order:&lt;br /&gt;
Arch Biship: Ioannides&lt;br /&gt;
Bishop: Forblood&lt;br /&gt;
Priest: - &lt;br /&gt;
&lt;br /&gt;
Inquisition:&lt;br /&gt;
Jakhel&lt;br /&gt;
&lt;br /&gt;
Members:&lt;br /&gt;
&lt;br /&gt;
Delfina, Vyndor, Eirikinan, Rastafar, Mogonis, Beniah, Taze, Chantreuse, Falvicar, Taldorian, Streven, Jakhel, Davarian, Keriddwen, Arcaeris, Zalamar, Reflon, Lassitar, Goarf, Haxley, Sierran, Delthore, Forblood, Emar, Ioannides, Valiria, Dhruk, Culluket, Velkyn, Ogretien, Darkthought, Mnesp, Seba, Souron, Sylvanthanas, Jegral, Warmaji, Brojack, Jasmyn, Kataya, Dhamin, Jaxer, Elyvenstar, Trillanea, Jadedlilly, Dravius, Sieger, Alorne, Caltix, Amethyste, Tarcone, Cyrendon, Moonwysp, Durathor, Emar, Brojack, Celeric&lt;br /&gt;
&lt;br /&gt;
circa 2000 - the following changes: The Tiger Claw is dropped, and Snowdragons unit added.&lt;br /&gt;
Corporal - Alorne. &lt;br /&gt;
Members: Delthore, Valiria, Ioannides, Chantreuse, Taldorian, Keriddwen, Lassitan, Tarcone, Dhamin, Darkthought, Davarian, Dabrezandi&lt;br /&gt;
&lt;br /&gt;
Wolverines unit - Falvicar removed as Lieutenant. &lt;br /&gt;
&lt;br /&gt;
Bears unit added: Sgt. Major - Dravius&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163057</id>
		<title>User:RINGRL23</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:RINGRL23&amp;diff=163057"/>
		<updated>2022-03-14T20:29:42Z</updated>

		<summary type="html">&lt;p&gt;RINGRL23: Created page with &amp;quot;personal notes: circa 1998, Northern Fury Roster:  HQ:  Field Marshall: Valicar Colonel: Caltix Captain: Davarian Herald: Kataya  Tiger Claw: Lieutenant: Tarcone Sergeant: Goa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;personal notes:&lt;br /&gt;
circa 1998, Northern Fury Roster:&lt;br /&gt;
&lt;br /&gt;
HQ: &lt;br /&gt;
Field Marshall: Valicar&lt;br /&gt;
Colonel: Caltix&lt;br /&gt;
Captain: Davarian&lt;br /&gt;
Herald: Kataya&lt;br /&gt;
&lt;br /&gt;
Tiger Claw:&lt;br /&gt;
Lieutenant: Tarcone&lt;br /&gt;
Sergeant: Goarf&lt;br /&gt;
Corporal: -&lt;br /&gt;
&lt;br /&gt;
Wolverines:&lt;br /&gt;
Lieutenant: Falvicar&lt;br /&gt;
Sergeant: Faralnzor&lt;br /&gt;
Corporal: Fomate&lt;br /&gt;
&lt;br /&gt;
Healing Hands:&lt;br /&gt;
Chief Medical: Amethyste&lt;br /&gt;
Lieutenant: Kerridwin&lt;br /&gt;
Sergeant: Dling&lt;br /&gt;
&lt;br /&gt;
Training:&lt;br /&gt;
Sergeant Major: Dhamin&lt;br /&gt;
Master of Melee: - &lt;br /&gt;
Master of Magic: Arcaeris&lt;br /&gt;
&lt;br /&gt;
Holy Order:&lt;br /&gt;
Arch Biship: Ioannides&lt;br /&gt;
Bishop: Forblood&lt;br /&gt;
Priest: - &lt;br /&gt;
&lt;br /&gt;
Inquisition:&lt;br /&gt;
Jakhel&lt;br /&gt;
&lt;br /&gt;
Members:&lt;br /&gt;
&lt;br /&gt;
Delfina, Vyndor, Eirikinan, Rastafar, Mogonis, Beniah, Taze, Chantreuse, Falvicar, Taldorian, Streven, Jakhel, Davarian, Keriddwen, Arcaeris, Zalamar, Reflon, Lassitar, Goarf, Haxley, Sierran, Delthore, Forblood, Emar, Ioannides, Valiria, Dhruk, Culluket, Velkyn, Ogretien, Darkthought, Mnesp, Seba, Souron, Sylvanthanas, Jegral, Warmaji, Brojack, Jasmyn, Kataya, Dhamin, Jaxer, Elyvenstar, Trillanea, Jadedlilly, Dravius, Sieger, Alorne, Caltix, Amethyste, Tarcone, Cyrendon, Moonwysp, Durathor, Emar, Brojack, Celeric&lt;/div&gt;</summary>
		<author><name>RINGRL23</name></author>
	</entry>
</feed>