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		<id>https://gswiki.play.net/index.php?title=Cursed_Armor&amp;diff=162642</id>
		<title>Cursed Armor</title>
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		<updated>2022-03-08T04:33:22Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cursed Armor&#039;&#039;&#039; was created by [[User:GS4-XERAPHINA|GM Xeraphina]] and originally released for [[:Category:Duskruin|Duskruin]] [[Bloodriven Village/shop listing February 2021 part 1|February 2021]] in the shop [[BVShop:Shadowed Light|Shadowed Light]]. This armor has perks for followers of &amp;quot;[[Council of Light|a society that doesn&#039;t exist]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Cursed Armor has four tiers of unlocking available, each tier granting both benefits and backlash. This is based on an affinity (hunger) system. The higher the tier, the higher the affinity. With the armor being cursed, similar to [[black ora]], you need to [[Remove Curse (315)|uncurse]] it to remove it. This is very important to remember because you WILL incur damage if you even attempt to remove it prior to doing so...&lt;br /&gt;
&lt;br /&gt;
Backlash affects will continue to be felt until max affinity for the tier is reached. So, as noted by the table below, if you max your affinity/attunement, you will not feel the affects of the noted backlash. Also, be warned that foreign wearers of the armor (once affinity starts being gained by the original wearer) will find themselves falling victim to backlash more than the one who has built up affinity to the armor.&lt;br /&gt;
&lt;br /&gt;
Please note that each consecutive tier will have both the boosts, and the backlashes of the prior tier available to it.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the linen soutane and sense that the creator has provided the following information: This soutane has been imbued by shadow one time.&lt;br /&gt;
&lt;br /&gt;
Its tiny dark tendrils seem to undulate without bias.&lt;br /&gt;
&lt;br /&gt;
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until&lt;br /&gt;
it is satisfied with your commitment, after which your hard work will be rewarded.&lt;br /&gt;
&lt;br /&gt;
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice&lt;br /&gt;
your spiritual tether for safe detachment.&lt;br /&gt;
&lt;br /&gt;
You can RUB the soutane to gauge its hunger and TOUCH it to hush its presence.&lt;br /&gt;
&lt;br /&gt;
You sense an additional action:&lt;br /&gt;
&lt;br /&gt;
BOW&lt;br /&gt;
&lt;br /&gt;
When being altered, its appearance must remain suitable for its dark, cryptic nature.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has a chance to flare [[Calm]] when hit successfully by a foe. Backlash has a chance for random hard [[roundtime]] up to 10 seconds. See [[Cursed Armor#Affinity|affinity table]] below for society perk.  &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| All&lt;br /&gt;
| You bow slightly forward as shadowy flames dissipate upward from your black ora jazerant.&lt;br /&gt;
| xxxx bows slightly forward as shadowy flames dissipate upward from his black ora jazerant.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| All&lt;br /&gt;
| As you touch your black ora jazerant, a satiated groan fills your mind, though you sense a perpetual need for just a little more.&lt;br /&gt;
| xxxx rubs his black ora jazerant and appears momentarily distracted.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| All&lt;br /&gt;
| As you discreetly reach for your black ora jazerant, the forgotten sharp pain in your fingertips resurfaces and fades.&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
! HANG&lt;br /&gt;
| Council of Light&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! POUND&lt;br /&gt;
| Council of Light&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=Boost has a chance to flare +5 [[Defensive Strength]] (DS) per unlock tier upon attack attempt. Backlash has a chance of -5 DS upon attack attempt. See [[Cursed Armor#Affinity|affinity table]] below for society perk. &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! HOLD&lt;br /&gt;
| Council of Light&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has +3 [[Target Defense]] (TD) per unlock tier added to T2&#039;s boost. Backlash is a random head injury and hard roundtime. See [[Cursed Armor#Affinity|affinity table]] below for society perk.&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Council of Light&lt;br /&gt;
| You discreetly wave a hand over the chest of your crimson haubergeon.  Shadow briefly darkens your hand as you feel your magical tether invigorated.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has a chance of +20 [[Attack Strength]] (AS) and +12 [[Casting Strength]] (CS) upon attack/cast attempt. Backlash has -12 TD to the T2 backlash and 1 spirit drained if armor is not fed (persists with full affinity). See [[Cursed Armor#Affinity|affinity table]] below for society perk.&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! SURRENDER&lt;br /&gt;
| Council of Light&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Tier  !!  Affinity  !!  Boost  !!  Backlash  !!  Cult Perk&lt;br /&gt;
|-&lt;br /&gt;
|OTS/1  ||  0-500  ||  Chance to flare Calm when hit successfully by a foe  ||  Random hard RT up to 10 seconds  ||  1x/day Hypnosis ({{boldmono|HANG}})/Possession ({{boldmono|POUND}}) using mana, not spirit. (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|2  ||  0-1000  ||  Chance to flare +5 DS (per unlock tier) upon attack attempt  ||  Chance of -5 DS (per unlock tier) upon attack attempt  ||  1x/day Healing ({{boldmono|HOLD}}) using mana, not spirit (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|3  ||  0-3000  ||  +3 TD (per unlock tier) to Tier 2&#039;s boost)  ||  Random head injury and hard RT  ||  1x/day Mana Regen ({{boldmono|WAVE}}) for 10 min (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|4  ||  0-4000  ||  Chance of +20 AS/+12 CS upon attack/cast attempt  ||  -12 TD to Tier 2 backlash, 1 spirit drained if armor is not fed (persists with full affinity)  ||  1x/day Darkness ({{boldmono|SURRENDER}}) (2x/day upon full affinity)*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; SURRENDER will have the following effects&lt;br /&gt;
* Reduces spirit to 1. If already at 1, rank 2 nerve wound instead.&lt;br /&gt;
* Mana reduced to 0&lt;br /&gt;
* Any active society benefits end with no deactivation cost&lt;br /&gt;
* Can be used in RT and stunned (you CANNOT use if unconscious or dead)&lt;br /&gt;
* CANNOT be used in anti-magic rooms or rooms you would otherwise not be able to teleport out of&lt;br /&gt;
* Will not appear &amp;quot;drained&amp;quot; in public&lt;br /&gt;
* FORCED prone with a stun&lt;br /&gt;
===Release Story===&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Perhaps it was a mistake to wander into this shop, I had thought, while debating my choices in life as I stared at the wares that eerily called to me. I should not have tarried too long, as my curiosity oftens gets the better of me... and it was starting to now. Each item bore a unique design, but all maintained a similar trait: armor... with bits of black ora.&lt;br /&gt;
&lt;br /&gt;
Goose pimples rose from my skin as I continued my meandering, looking for someone, anyone, who might be able to offer some insight as to what I was seeing. No one was found, despite the feeling of being watched from all over. Terror overcame me as I could feel spectral fingers grip my neck and drag me towards one display. I was beholden to my curiosity, but also my fear. I must get away from here... but my feet would not move in the direction I begged of them. No... no... I was drawn to what seemed my destiny.&lt;br /&gt;
&lt;br /&gt;
In a panic, I offered up my payment to a worker who suddenly appeared, and was in turn, offered a new set of armor that held an ominous presence. It hungered...&lt;br /&gt;
&lt;br /&gt;
No longer held in place by whatever malicious presence remained in the shop, I stepped out and stared down at my newly acquired leathers. Time stood still as I debated my decision. It was too late, as I sensed the merchant behind the shop, Shadowed Light, had an &amp;quot;ALL SALES FINAL, no returns or exchanges, no store credit&amp;quot; policy in place. I was stuck with this, whether I wished it or not.&lt;br /&gt;
&lt;br /&gt;
Something... shadowy seemed to slither across the surface... or perhaps I imagined it. I gulped, fearing this would be the end, and offered a prayer to Fash&#039;lo&#039;nae, before donning the armor. I felt those shadows ooze out of the armor, and then, I couldn&#039;t breathe. I wanted to scream, but my voice caught in my throat. I tried to remove it, but it was then I realized the armor was stuck to me... and refused to come off. I cried, resigning myself to my fate... and my hunger.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;I awoke in a gutter nearby the grate where many ran in and out, scurrying like the rats they are. My body, my mind, it all ached. The last thing I remembered was attempting to &#039;&#039;&#039;REMOVE&#039;&#039;&#039; the armor from me, only to have pain rip through me like those in the arena rip through their voucher books. My nerves were shot... I could feel everything. Why... what did I do to deserve this? I &#039;&#039;&#039;PULL&#039;&#039;&#039;ed at the armor that clung voraciously to my body... my soul... I could feel my spirit drain from me. I was scared. I... I didn&#039;t know what to do.&lt;br /&gt;
&lt;br /&gt;
I stood, trying to make sense of what had happened, what was happening to me. Distractedly, I &#039;&#039;&#039;TOUCH&#039;&#039;&#039;ed my hand to chest, covering the leather, and felt a sharp pain stab at my fingertips, the sensation fading as quickly as it surfaced. I could not help but think... armor is meant to protect me... yet all it has given me so far is pain. I could feel it starting again, forcing me to &#039;&#039;&#039;BOW&#039;&#039;&#039; in submission to it. I saw the shadows once more, rising up to my face before dissipating completely.&lt;br /&gt;
&lt;br /&gt;
The hunger... I was so hungry... but... was it actually the armor begging to be fed? How...? The urge to &#039;&#039;&#039;RUB&#039;&#039;&#039; my armor over my stomach was overwhelming and I was suddenly wracked with starvation, as though I had not eaten in days... weeks. The cravings came on so strong and I... if I did not eat, I would die... No... if the armor did not eat... it might kill me.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;It was beginning to feel like a second skin, the armor... The longer it was stuck on me... the more I felt... comfortable? No, not comfortable... eerily at ease. We were slowly becoming one with an odd &#039;&#039;&#039;AFFINITY&#039;&#039;&#039; for each other. Not quite parasitic in nature... perhaps more symbiotic.&lt;br /&gt;
&lt;br /&gt;
Despite the growing comfort, from time to time, I felt the need to &#039;&#039;&#039;CRACK&#039;&#039;&#039; my neck, as if trying to relieve an unfelt discomfort... but each time it did, I felt almost dizzy, my vision blurring so much.&lt;br /&gt;
&lt;br /&gt;
Occasionally, I would lose my focus on whatever task was at hand, distracted by a vision that I couldn&#039;t place properly. When I regained my attention, I realized I had &#039;&#039;&#039;SCRATCH&#039;&#039;&#039;ed myself sufficiently enough to draw blood. Should I have felt afraid? I was more worried that I didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;There are shadows everywhere... all around me. Am I just seeing things? The visions persist, &#039;&#039;&#039;C&#039;&#039;&#039;louding my eyes, &#039;&#039;&#039;O&#039;&#039;&#039;bscuring my sight. When will it all just &#039;&#039;&#039;L&#039;&#039;&#039;eave me be?!&lt;br /&gt;
&lt;br /&gt;
I try to &#039;&#039;&#039;STRETCH&#039;&#039;&#039; my body, as the armor feels tight around me. I cough, and feel a dark essence escape my lips. If I &#039;&#039;&#039;RAISE&#039;&#039;&#039; my hand... tendrils of shadow ooze from my fingers... I feel them caress my face.&lt;br /&gt;
&lt;br /&gt;
Am I possessed? Am I mad? Have I sold my soul? I feel so lost... Someone... anyone... help... me...&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;I am being haunted... I am being hunted...&lt;br /&gt;
&lt;br /&gt;
I see dark figures in my peripheral view, but when I turn to look, they are not there. I &#039;&#039;&#039;BREATHE&#039;&#039;&#039;, trying to calm myself, but the pervasion feeling of paranoia encompasses me, making me acutely aware of each thumping beat of my heart.&lt;br /&gt;
&lt;br /&gt;
No, nothing is there. Wait? Am I wrong... What was that? Can it hear me? I&#039;m waiting to &#039;&#039;&#039;EXHALE&#039;&#039;&#039;, only to be tormented by the shadows surrounding me.&lt;br /&gt;
&lt;br /&gt;
I can do only one thing... I &#039;&#039;&#039;SURRENDER&#039;&#039;&#039; to the darkness.&lt;br /&gt;
&lt;br /&gt;
Fin&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Credits===&lt;br /&gt;
GM Xeraphina thanked the following people in the release forum post.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;THANKS&lt;br /&gt;
* First: this project could not have been completed without the awesome code ninja skills of GM Naiken, so thank you, GM Naiken, for all your hard work on this armor.&lt;br /&gt;
* Second: GM Sindin offered up some additional and awesome flavorings to this. I hope you all enjoy them as much as I did. Thank you, GM Sindin.&lt;br /&gt;
* Third: I would like to thank the group that inspired this idea.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Black ora weapon]]&lt;br /&gt;
* [[Council of Light]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Armor&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= All ASGs&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain suitable for dark, cryptic nature&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= HANG&lt;br /&gt;
|verb3= HOLD&lt;br /&gt;
|verb4= POUND&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SURRENDER&lt;br /&gt;
|verb7= TOUCH&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property&amp;diff=152958</id>
		<title>Private property</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property&amp;diff=152958"/>
		<updated>2021-09-01T06:17:16Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Private properties&#039;&#039;&#039; are structures owned by private individuals who must pay a monthly rent.  They are different from [[SimuCoin private property|SimuCoin private properties]] in that if the owner fails to pay rent, they will be repossessed and distributed to another character on a paid account, usually via auction or raffle.  Properties inside of towns often require the owner to have citizenship of that town (e.g. [[Aies apartment]] in [[Ta&#039;Illistim]]).&lt;br /&gt;
&lt;br /&gt;
Deeded properties are unique unto themselves and can be somewhat customized by the owner upon winning the property deed.  Only 1 deeded property can be owned per account (including SimuCoin private properties), but they do NOT replace or restrict the purchase of [[Premium home]]s.  Unlike Premium homes the properties are not automatically open to all characters on the account nor restricted to one guest; instead they are locked (or not!) using special keys which can be duplicated only by [[GameMaster]]s and then distributed by the owner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IMT=[[Icemule Trace]], KD=[[Kharam Dzu]], KF=[[Kraken&#039;s Fall]], MH=[[Mist Harbor]], PTP=[[Pinefar]], RR=[[River&#039;s Rest]], SOL=[[Solhaven]], TI=[[Ta&#039;Illistim]], SY=[[Sylvarraend]], TV=[[Ta&#039;Vaalor]], WL=[[Wehnimer&#039;s Landing]], ZL=[[Zul Logoth]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Legacy Property Name||Location||[[Platinum|Plat]] Description/Owner||[[Prime]] Description/Owner||[[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]||IMT||||Faulkil||N&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower||IMT||Jesphian||Ylandra||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea||KD||Camaenor||Island Oasis||N&lt;br /&gt;
|-&lt;br /&gt;
| Marc&#039;s Workshop ||KD||House on the Rock||Isle Retreat||Y&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow||KD||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Nighthawk&#039;s Workshop||KD||[[The Modwir]]||[[Bremerial]]||Y&lt;br /&gt;
|-&lt;br /&gt;
| Trymble&#039;s Workshop||KD||Brinret (The Indolence)||Nordred&#039;s Barge||Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Drift Cottage]]||KF||Ashanor||Desorceri||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]||MH||Qadheon||Dergoatean||N&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage||MH||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]||MH||Magnolia Manor||Bertoch||N&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion||Mobile||||Elrodin||N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]] ||Mobile||||Nuadjha||N&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt||PTP||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Bramblewild Barn]]||RR||||Lexbubba||N&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Cottage||RR||||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Tower||RR||Lewpi||||N&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat||SOL||Whick (The Revelry)||BayVigil Houseboat||N&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home||SOL||Prime Only||Methais||N&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold||SOL||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Tidewater Cottage||SOL||Kiel||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Aurora&#039;s Light Stable||SY||Brigit||Meb||N&lt;br /&gt;
|-&lt;br /&gt;
| Evelise&#039;s Retreat||TI||Issalya ([[Villa_Valdarien|Villa Valdarien]])||Alastir ([[Journey&#039;s_End|Journey&#039;s End]])||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]]||TI||Nilandia||Vielontoz||N&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor||TI||||Katara||N&lt;br /&gt;
|-&lt;br /&gt;
| Tower of the Queen||TI||Cassae||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormspire||TI||Prime Only||Aaramon||Y&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion||TV||||Kakoon||N&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor||TV||||Grimgul||Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm||TV||Prime Only||Krystalena||N&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Hart Lodge||WL||Rouste (Morning Cottage)||Kestrel&#039;s Perch||N&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Hollow||WL||Brahm||Gillien ||N&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage||WL||Caithris (Riverloft Keep)||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Lornon&#039;s Shadow||WL||Berbels||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]||WL||The Dragon&#039;s Lair||Ardwen||Y&lt;br /&gt;
|-&lt;br /&gt;
| Tedra&#039;s Workshop ||WL||Valmos&#039;s Cottage||Greystorm Manor/Syphaer||Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop ||WL||||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor||ZL||Talryssa||Clunk||N&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section begin=elans /&amp;gt;&lt;br /&gt;
==Elans==&lt;br /&gt;
&#039;&#039;&#039;Elans&#039;&#039;&#039; are a currency used only for private properties (including SimuCoin private properties).  They debuted at the December 2017 run of [[Summit Academy]] and can be purchased from the [[SimuCoin|SimuCoin Store]] during appropriate events.&lt;br /&gt;
&lt;br /&gt;
Options that have been released for purchase with elans include:&lt;br /&gt;
*Permanent Ownership License&lt;br /&gt;
*Single Room Addition&lt;br /&gt;
*Large Storage Addition&lt;br /&gt;
*[[Transportation key]]s&lt;br /&gt;
*Property Renaming&lt;br /&gt;
&lt;br /&gt;
Other restrictions including one per account and limited number of purchases have also been applied.&amp;lt;section end=elans /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties| ]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152957</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152957"/>
		<updated>2021-09-01T06:12:03Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent that includes a node, stable, and fishing area.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Front Entrance==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Stable&lt;br /&gt;
|desc=The barn has been converted into a two-story living and stable area, with this lower floor serving as stable and some steep stairs leading to the home above.  Several stalls have had their doors removed and are used as storage, filled with blankets, tack, saddles, and other riding accoutrements.  A metal footlocker sits next to the single stall that still has a door.&lt;br /&gt;
|Obvious exits: out}}&lt;br /&gt;
&lt;br /&gt;
==Living Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Living Area&lt;br /&gt;
|desc=Rustic floors with contrasting birch furniture coupled with the arched ceiling of the barn create a warm and open living space.  Large windows with herb-filled window boxes have cheerful, forest green, pinstriped curtains, and a series of matching curtains artfully divides the open space into smaller sections.  A small kitchen nook with larder and basin nestles in one corner, while a rustic four-poster bed sits in another.  Several bookcases and leather chairs cluster together beneath a series of wrought silver globes.  You also see some steep stairs.&lt;br /&gt;
|Obvious exits: nonet}}&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
&lt;br /&gt;
==Fishing Island==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Island&lt;br /&gt;
|desc=This miniature island is covered with small saplings and a large greyed stump on one end, and tall grasses intermixed with daisies on the other.  It&#039;s an easy jump back to the pasture on one side, and the creek there runs shallow.  Too wide to comfortably jump, the other side is also quite deep and the occasional flash of a fish can be seen.  A weatherbeaten chair, low to the ground, is positioned facing the deeper waters, and an abandoned fishing pole lies broken next to it.  You also see a small fire encircled with creek rocks.&lt;br /&gt;
|Obvious paths: out}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152956</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152956"/>
		<updated>2021-09-01T06:11:24Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Front Entrance==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Stable&lt;br /&gt;
|desc=The barn has been converted into a two-story living and stable area, with this lower floor serving as stable and some steep stairs leading to the home above.  Several stalls have had their doors removed and are used as storage, filled with blankets, tack, saddles, and other riding accoutrements.  A metal footlocker sits next to the single stall that still has a door.&lt;br /&gt;
|Obvious exits: out}}&lt;br /&gt;
&lt;br /&gt;
==Living Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Living Area&lt;br /&gt;
|desc=Rustic floors with contrasting birch furniture coupled with the arched ceiling of the barn create a warm and open living space.  Large windows with herb-filled window boxes have cheerful, forest green, pinstriped curtains, and a series of matching curtains artfully divides the open space into smaller sections.  A small kitchen nook with larder and basin nestles in one corner, while a rustic four-poster bed sits in another.  Several bookcases and leather chairs cluster together beneath a series of wrought silver globes.  You also see some steep stairs.&lt;br /&gt;
|Obvious exits: nonet}}&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
&lt;br /&gt;
==Fishing Island==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Island&lt;br /&gt;
|desc=This miniature island is covered with small saplings and a large greyed stump on one end, and tall grasses intermixed with daisies on the other.  It&#039;s an easy jump back to the pasture on one side, and the creek there runs shallow.  Too wide to comfortably jump, the other side is also quite deep and the occasional flash of a fish can be seen.  A weatherbeaten chair, low to the ground, is positioned facing the deeper waters, and an abandoned fishing pole lies broken next to it.  You also see a small fire encircled with creek rocks.&lt;br /&gt;
|Obvious paths: out}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152955</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152955"/>
		<updated>2021-09-01T06:09:48Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Front Entrance==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Stable&lt;br /&gt;
|desc=The barn has been converted into a two-story living and stable area, with this lower floor serving as stable and some steep stairs leading to the home above.  Several stalls have had their doors removed and are used as storage, filled with blankets, tack, saddles, and other riding accoutrements.  A metal footlocker sits next to the single stall that still has a door.&lt;br /&gt;
|Obvious exits: out}}&lt;br /&gt;
&lt;br /&gt;
==Living Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Living Area&lt;br /&gt;
|desc=Rustic floors with contrasting birch furniture coupled with the arched ceiling of the barn create a warm and open living space.  Large windows with herb-filled window boxes have cheerful, forest green, pinstriped curtains, and a series of matching curtains artfully divides the open space into smaller sections.  A small kitchen nook with larder and basin nestles in one corner, while a rustic four-poster bed sits in another.  Several bookcases and leather chairs cluster together beneath a series of wrought silver globes.  You also see some steep stairs.&lt;br /&gt;
|Obvious exits: nonet}}&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152954</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152954"/>
		<updated>2021-09-01T06:08:49Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Front Entrance==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Stable&lt;br /&gt;
|desc=The barn has been converted into a two-story living and stable area, with this lower floor serving as stable and some steep stairs leading to the home above.  Several stalls have had their doors removed and are used as storage, filled with blankets, tack, saddles, and other riding accoutrements.  A metal footlocker sits next to the single stall that still has a door.&lt;br /&gt;
|Obvious exits: out}}&lt;br /&gt;
&lt;br /&gt;
==Living Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Living Area&lt;br /&gt;
|desc=Rustic floors with contrasting birch furniture coupled with the arched ceiling of the barn create a warm and open living space.  Large windows with herb-filled window boxes have cheerful, forest green, pinstriped curtains, and a series of matching curtains artfully divides the open space into smaller sections.  A small kitchen nook with larder and basin nestles in one corner, while a rustic four-poster bed sits in another.  Several bookcases and leather chairs cluster together beneath a series of wrought silver globes.  You also see some steep stairs.&lt;br /&gt;
|Obvious exits: nonet}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152952</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152952"/>
		<updated>2021-09-01T06:07:18Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: /* Bramblewild Barn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Front Entrance==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Stable&lt;br /&gt;
|desc=The barn has been converted into a two-story living and stable area, with this lower floor serving as stable and some steep stairs leading to the home above.  Several stalls have had their doors removed and are used as storage, filled with blankets, tack, saddles, and other riding accoutrements.  A metal footlocker sits next to the single stall that still has a door.&lt;br /&gt;
|Obvious exits: out}}&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152951</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152951"/>
		<updated>2021-09-01T06:06:45Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: /* Hidden Den */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Bramblewild Barn==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Stable&lt;br /&gt;
|desc=The barn has been converted into a two-story living and stable area, with this lower floor serving as stable and some steep stairs leading to the home above.  Several stalls have had their doors removed and are used as storage, filled with blankets, tack, saddles, and other riding accoutrements.  A metal footlocker sits next to the single stall that still has a door.&lt;br /&gt;
|Obvious exits: out}}&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152950</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152950"/>
		<updated>2021-09-01T06:06:14Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: /* Main Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Bramblewild Barn==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Stable&lt;br /&gt;
|desc=The barn has been converted into a two-story living and stable area, with this lower floor serving as stable and some steep stairs leading to the home above.  Several stalls have had their doors removed and are used as storage, filled with blankets, tack, saddles, and other riding accoutrements.  A metal footlocker sits next to the single stall that still has a door.&lt;br /&gt;
|Obvious exits: out}}&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lay bed&lt;br /&gt;
:You climb onto the white birch bed for a good rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
:You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
:You push the comforter off you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect armoire&lt;br /&gt;
:You estimate that an ornate and carved mahogany armoire can store a huge amount with enough space for any number of items.&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152949</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152949"/>
		<updated>2021-09-01T06:06:01Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: /* Main Room, Cottage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Bramblewild Barn==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=[Bramblewild Barn, Stable&lt;br /&gt;
|desc=The barn has been converted into a two-story living and stable area, with this lower floor serving as stable and some steep stairs leading to the home above.  Several stalls have had their doors removed and are used as storage, filled with blankets, tack, saddles, and other riding accoutrements.  A metal footlocker sits next to the single stall that still has a door.&lt;br /&gt;
|Obvious exits: out}}&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lay bed&lt;br /&gt;
:You climb onto the white birch bed for a good rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
:You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
:You push the comforter off you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect armoire&lt;br /&gt;
:You estimate that an ornate and carved mahogany armoire can store a huge amount with enough space for any number of items.&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152948</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152948"/>
		<updated>2021-09-01T06:04:48Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: /* Bramblewild Barn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Bramblewild Barn==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn&lt;br /&gt;
|desc=Starting near a tree-lined creek, pasture fades into cultivated grass surrounding an enormous, pristine barn painted a dark cinnabar with argent accents.  The large doors of the barn are reinforced with iron banding, and a narrow flagstone path leads to a footbridge over the creek.  Golden wild irises and bright white narcissus grow along the barn&#039;s exterior, and a small statue of Aeia rests near a reflecting pool.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Main Room, Cottage==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage&lt;br /&gt;
|desc=Wheat-hued rattan woven into a herringbone pattern stretches across the ceiling and is supported by bright white pillars of pine.  Conical-shaped fishing baskets hang upon the pale green walls, the bottles within reflect the sunlight in prismatic patterns about the space.  Plump &#039;&#039;&#039;floor cushions&#039;&#039;&#039; of beige and cream encircle a &#039;&#039;&#039;wood-framed low square table&#039;&#039;&#039; at the heart of the grass-green bamboo floor.  A &#039;&#039;&#039;thin sheet&#039;&#039;&#039; of linen opposite a &#039;&#039;&#039;slanted greyish door&#039;&#039;&#039; provides a modicum of privacy for the bedroom beyond.&lt;br /&gt;
|exits=northeast, out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit cush&lt;br /&gt;
:You settle yourself on the cream floor cushion for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a wood-framed low square table cannot store anything inside of it at all.  It also appears that a fairly small amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lay bed&lt;br /&gt;
:You climb onto the white birch bed for a good rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
:You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
:You push the comforter off you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect armoire&lt;br /&gt;
:You estimate that an ornate and carved mahogany armoire can store a huge amount with enough space for any number of items.&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152947</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152947"/>
		<updated>2021-09-01T06:03:05Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: /* Front Yard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Pasture&lt;br /&gt;
|desc=Surrounded by woods, the fenced-in pasture is a small hint of tamed territory amidst the wild.  A lone elderberry tree sits atop the slight slope of the pasture, which is bisected by a small burbling creek sparkling in the starlight.  Crossing the birch- and alder-lined creek is a small cedar footbridge leading to a large, beautifully preserved barn in the distance.  You also see a gated path.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Back Yard (Earth Node)==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Backyard&lt;br /&gt;
|desc=Perfectly manicured and vibrant green, a small lawn of dense centipede grass stretches from a driftwood bungalow to a short picket fence fashioned of narrow white slats.  Departing from the shadows at the eastern edge of the bungalow is a pearly white shell-lined pathway ending at an &#039;&#039;&#039;iron gate&#039;&#039;&#039; that forks to connect a &#039;&#039;&#039;red teak and silver birch stable&#039;&#039;&#039; at one end and a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; at the other.  A small patio of glazed terracotta tiles offers a place to relax, the many &#039;&#039;&#039;bright white lounge chairs&#039;&#039;&#039; scattered upon it forming a loose circle around a &#039;&#039;&#039;tidy firepit&#039;&#039;&#039;.&lt;br /&gt;
|exits= up}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit chair&lt;br /&gt;
:You settle yourself on the white lounge chair for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look firepit&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.  Nearby is a &#039;&#039;&#039;pile of dried sticks&#039;&#039;&#039; ready to be used to light the fire or to keep it burning.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get stick&lt;br /&gt;
:You just grabbed yourself a wooden stick.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub stick&lt;br /&gt;
:You break the stick into pieces and toss them into the waiting firepit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub stick&lt;br /&gt;
:You break the stick into pieces and begin to rub two of them together until you spy a wisp of fire.  Carefully placing them in the firepit, you blow on the newborn flame until it can sustain its own life.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put stick in fire&lt;br /&gt;
:You toss the wood onto the fire and watch the flames rise higher as they feed on the fuel.&lt;br /&gt;
&lt;br /&gt;
====Fire Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fire sings its age-old song of home and hearth and protection as you gaze into the comforting blaze.&lt;br /&gt;
&lt;br /&gt;
The flames glimmer, red and scarlet, orange and yellow.  The colors warm the surroundings and bring a cheerful glow to all things.&lt;br /&gt;
&lt;br /&gt;
Now and again, some resin hidden in the wood is ignited by the flames, and the fire snaps and crackles loudly.  The sweet smell of the resin permeates the air and fills your nostrils.&lt;br /&gt;
&lt;br /&gt;
Gazing into the flames, your mind wanders.  You relive old adventures and battles and plan greater triumphs yet to be.  It is pleasant to sit here and dream by the fire.  Perhaps you will conquer the world tomorrow, or another day.  There is always a tomorrow.  But for now, the fire lulls you warmly.&lt;br /&gt;
&lt;br /&gt;
Sparks shoot up from the flames to dance in the hot air above the fire.  They glow brightly for a time and then slowly burn up and fly away as ash on the wind.  You feel this is a commentary on life itself, and it saddens you for a moment.&lt;br /&gt;
&lt;br /&gt;
The fire crackles and the flames jump as a warm glow settles in on you.&lt;br /&gt;
&lt;br /&gt;
A log crashes and falls over into the fire.  The flames grow upon it slowly, like roses awakening, until the whole log is aglow with a garden of embers.&lt;br /&gt;
&lt;br /&gt;
The fire brings a welcome warmth that seems to soak into your very bones and makes you feel relaxed.&lt;br /&gt;
&lt;br /&gt;
The fire begins to die down somewhat, the flames retreating, and the embers shifting colors as they cool.&lt;br /&gt;
&lt;br /&gt;
The fire is almost burned out now.  Faint ghosts of flame flicker about the few remaining fragments of wood, and even the embers sulk, their red glow barely noticeable.&lt;br /&gt;
&lt;br /&gt;
The fire has almost died away, only a few flames totter about like old men seeking the youth they have lost.&lt;br /&gt;
&lt;br /&gt;
The fire goes quietly out.  Small sounds come from the remaining bits of wood as they begin to cool off.  A last wisp of smoke rises to signal surrender to the forces of nature.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tugged free by the ocean-borne breeze, an emerald green palm frond tumbles through the air before alighting on the mica-infused beach.&lt;br /&gt;
&lt;br /&gt;
Sand pipers and gulls vie for dominance as they caw or peep at the passing clouds.&lt;br /&gt;
&lt;br /&gt;
Framed by enormous off-white ears, the tiny face of a dune mouse pops briefly into view before disappearing once more.&lt;br /&gt;
&lt;br /&gt;
Rhythmic as a heartbeat, the distant sound of the tide meeting the shore echoes through the air.&lt;br /&gt;
&lt;br /&gt;
High overhead, puffy white clouds drift across the sky.&lt;br /&gt;
&lt;br /&gt;
Drifting in and out of sight, a lone puffin prowls the sky and calls out to any that will listen.&lt;br /&gt;
&lt;br /&gt;
Lone and piteous, the cry of a gull drifts down from above.&lt;br /&gt;
&lt;br /&gt;
Bejeweled beetles, iridescent blue and green in color, flit about the patio as they investigate the tiles and fixtures.&lt;br /&gt;
&lt;br /&gt;
Soft and melodic, the gentle tug of a light zephyr sends windchimes and sails throughout the island to dancing and singing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alien sounds drift in from the ocean, creating a soft music that is bittersweet and slightly enervating.&lt;br /&gt;
&lt;br /&gt;
Drifting up from the surrounding caterpillar grasses, fireflies wink in and out as their lights match the steady pulsing of the distant tide.&lt;br /&gt;
&lt;br /&gt;
The sound of a furious feline, accompanied by wild splashing, fills the air.  Moments later, a half-drowned alley cat scampers past clutching a still flopping fish in his teeth.&lt;br /&gt;
&lt;br /&gt;
Crickets and cicadas vie for dominance as they sing their nightly serenade.&lt;br /&gt;
&lt;br /&gt;
Bumbling over the words of an old shanty, and mangling it terribly, the discordant sound of a drunken sailor echoes through the nearby dunes that surround the bungalow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main Room, Cottage==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage&lt;br /&gt;
|desc=Wheat-hued rattan woven into a herringbone pattern stretches across the ceiling and is supported by bright white pillars of pine.  Conical-shaped fishing baskets hang upon the pale green walls, the bottles within reflect the sunlight in prismatic patterns about the space.  Plump &#039;&#039;&#039;floor cushions&#039;&#039;&#039; of beige and cream encircle a &#039;&#039;&#039;wood-framed low square table&#039;&#039;&#039; at the heart of the grass-green bamboo floor.  A &#039;&#039;&#039;thin sheet&#039;&#039;&#039; of linen opposite a &#039;&#039;&#039;slanted greyish door&#039;&#039;&#039; provides a modicum of privacy for the bedroom beyond.&lt;br /&gt;
|exits=northeast, out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit cush&lt;br /&gt;
:You settle yourself on the cream floor cushion for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a wood-framed low square table cannot store anything inside of it at all.  It also appears that a fairly small amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lay bed&lt;br /&gt;
:You climb onto the white birch bed for a good rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
:You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
:You push the comforter off you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect armoire&lt;br /&gt;
:You estimate that an ornate and carved mahogany armoire can store a huge amount with enough space for any number of items.&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152946</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152946"/>
		<updated>2021-09-01T06:01:51Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=A Rough-Cut Track - 16016&lt;br /&gt;
|desc=A ragged swath has been haphazardly cut through the undergrowth, leaving the remnants of brambles and bushes behind to snag the incautious.  The track clears to the south where a break in the trees beckons, though the nighttime sky pales in comparison to the twinkling lights alive on the track as lightning bugs put on a remarkable show.  You also see a bramble-covered path and a road to the north.&lt;br /&gt;
|Obvious paths: south}}&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Pathway&lt;br /&gt;
|desc=Harbored within &#039;&#039;&#039;silver-kissed sea holly&#039;&#039;&#039; and tall, blue-green seagrass, a &#039;&#039;&#039;tiny bungalow&#039;&#039;&#039; fashioned of white-washed grey driftwood glitters in the sunlight.  Sanded planks of pine traverse the distance between the beach and front door, while yellow-eyed fleabane and tangles of &#039;&#039;&#039;delicate sea lavender&#039;&#039;&#039; blossom around the support posts.  A thin stream dips beneath the wooden walkway, its salty water feeding into a &#039;&#039;&#039;tidal pool&#039;&#039;&#039; with rhythmic abandon.  Hugging the northeastern curve of the &#039;&#039;&#039;bungalow&#039;&#039;&#039;, a pearly white shell-lined pathway ending at an &#039;&#039;&#039;iron gate&#039;&#039;&#039; disappears into the structure&#039;s shadow.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sea &lt;br /&gt;
:You see a sprig of delicate sea lavender.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get sea&lt;br /&gt;
:An elderly gnome hobbles up to you and puts a knobby hand on yours.  &amp;quot;That there delicate sea lavender is not for takin&#039;, sir.  That&#039;s for buyin&#039;.  Got 10 silvers on ya?&amp;quot;&lt;br /&gt;
:[If you wish to buy the sea lavender, you may type or click BUY DELICATE SEA LAVENDER.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look other sea&lt;br /&gt;
:You see a purple silver-kissed sea holly.  &lt;br /&gt;
&lt;br /&gt;
&amp;gt;get other sea&lt;br /&gt;
:You gingerly pluck a purple silver-kissed sea holly from its home amid the blue-green seagrass.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bungalow&lt;br /&gt;
:White-washed planks of grey driftwood form the walls and slanted roof of the tiny bungalow.  Seaglass windchimes in red, blue, and brown hang in front of a wide-open window flanked by cream-hued shutters, while a drawn curtain of sailcloth can be glimpsed just beyond.  A slanted greyish door with bright copper hinges is hung at a jaunty angle to the right of the window.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at pool&lt;br /&gt;
:Bits of mica are scattered across the bottom of the tidal pool, the flecks of mineral winking in and out of the sunlight as the ebb and flow of the feeding stream rises and falls.  Tiny hermit crabs scuttle about amid the discarded rocks, while minnows in groups of three and four dart to and fro.  A small earthenware bowl of shredded chicken floats in the water.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in bowl&lt;br /&gt;
:In the earthenware bowl:&lt;br /&gt;
:Special [1]: a pile of shredded chicken&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get chicken&lt;br /&gt;
:Pulling a bit of shredded chicken out of a small earthenware bowl, you work it between your forefinger and thumb until thin skeins of it fall into a nearby tidal pool.  Tiny hermit crabs scuttle towards the offered meat, snatching it with their pincers while silvery minnows swim in their periphery to catch any discarded bits.&lt;br /&gt;
&lt;br /&gt;
==Back Yard (Earth Node)==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Backyard&lt;br /&gt;
|desc=Perfectly manicured and vibrant green, a small lawn of dense centipede grass stretches from a driftwood bungalow to a short picket fence fashioned of narrow white slats.  Departing from the shadows at the eastern edge of the bungalow is a pearly white shell-lined pathway ending at an &#039;&#039;&#039;iron gate&#039;&#039;&#039; that forks to connect a &#039;&#039;&#039;red teak and silver birch stable&#039;&#039;&#039; at one end and a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; at the other.  A small patio of glazed terracotta tiles offers a place to relax, the many &#039;&#039;&#039;bright white lounge chairs&#039;&#039;&#039; scattered upon it forming a loose circle around a &#039;&#039;&#039;tidy firepit&#039;&#039;&#039;.&lt;br /&gt;
|exits= up}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit chair&lt;br /&gt;
:You settle yourself on the white lounge chair for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look firepit&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.  Nearby is a &#039;&#039;&#039;pile of dried sticks&#039;&#039;&#039; ready to be used to light the fire or to keep it burning.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get stick&lt;br /&gt;
:You just grabbed yourself a wooden stick.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub stick&lt;br /&gt;
:You break the stick into pieces and toss them into the waiting firepit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub stick&lt;br /&gt;
:You break the stick into pieces and begin to rub two of them together until you spy a wisp of fire.  Carefully placing them in the firepit, you blow on the newborn flame until it can sustain its own life.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put stick in fire&lt;br /&gt;
:You toss the wood onto the fire and watch the flames rise higher as they feed on the fuel.&lt;br /&gt;
&lt;br /&gt;
====Fire Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fire sings its age-old song of home and hearth and protection as you gaze into the comforting blaze.&lt;br /&gt;
&lt;br /&gt;
The flames glimmer, red and scarlet, orange and yellow.  The colors warm the surroundings and bring a cheerful glow to all things.&lt;br /&gt;
&lt;br /&gt;
Now and again, some resin hidden in the wood is ignited by the flames, and the fire snaps and crackles loudly.  The sweet smell of the resin permeates the air and fills your nostrils.&lt;br /&gt;
&lt;br /&gt;
Gazing into the flames, your mind wanders.  You relive old adventures and battles and plan greater triumphs yet to be.  It is pleasant to sit here and dream by the fire.  Perhaps you will conquer the world tomorrow, or another day.  There is always a tomorrow.  But for now, the fire lulls you warmly.&lt;br /&gt;
&lt;br /&gt;
Sparks shoot up from the flames to dance in the hot air above the fire.  They glow brightly for a time and then slowly burn up and fly away as ash on the wind.  You feel this is a commentary on life itself, and it saddens you for a moment.&lt;br /&gt;
&lt;br /&gt;
The fire crackles and the flames jump as a warm glow settles in on you.&lt;br /&gt;
&lt;br /&gt;
A log crashes and falls over into the fire.  The flames grow upon it slowly, like roses awakening, until the whole log is aglow with a garden of embers.&lt;br /&gt;
&lt;br /&gt;
The fire brings a welcome warmth that seems to soak into your very bones and makes you feel relaxed.&lt;br /&gt;
&lt;br /&gt;
The fire begins to die down somewhat, the flames retreating, and the embers shifting colors as they cool.&lt;br /&gt;
&lt;br /&gt;
The fire is almost burned out now.  Faint ghosts of flame flicker about the few remaining fragments of wood, and even the embers sulk, their red glow barely noticeable.&lt;br /&gt;
&lt;br /&gt;
The fire has almost died away, only a few flames totter about like old men seeking the youth they have lost.&lt;br /&gt;
&lt;br /&gt;
The fire goes quietly out.  Small sounds come from the remaining bits of wood as they begin to cool off.  A last wisp of smoke rises to signal surrender to the forces of nature.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tugged free by the ocean-borne breeze, an emerald green palm frond tumbles through the air before alighting on the mica-infused beach.&lt;br /&gt;
&lt;br /&gt;
Sand pipers and gulls vie for dominance as they caw or peep at the passing clouds.&lt;br /&gt;
&lt;br /&gt;
Framed by enormous off-white ears, the tiny face of a dune mouse pops briefly into view before disappearing once more.&lt;br /&gt;
&lt;br /&gt;
Rhythmic as a heartbeat, the distant sound of the tide meeting the shore echoes through the air.&lt;br /&gt;
&lt;br /&gt;
High overhead, puffy white clouds drift across the sky.&lt;br /&gt;
&lt;br /&gt;
Drifting in and out of sight, a lone puffin prowls the sky and calls out to any that will listen.&lt;br /&gt;
&lt;br /&gt;
Lone and piteous, the cry of a gull drifts down from above.&lt;br /&gt;
&lt;br /&gt;
Bejeweled beetles, iridescent blue and green in color, flit about the patio as they investigate the tiles and fixtures.&lt;br /&gt;
&lt;br /&gt;
Soft and melodic, the gentle tug of a light zephyr sends windchimes and sails throughout the island to dancing and singing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alien sounds drift in from the ocean, creating a soft music that is bittersweet and slightly enervating.&lt;br /&gt;
&lt;br /&gt;
Drifting up from the surrounding caterpillar grasses, fireflies wink in and out as their lights match the steady pulsing of the distant tide.&lt;br /&gt;
&lt;br /&gt;
The sound of a furious feline, accompanied by wild splashing, fills the air.  Moments later, a half-drowned alley cat scampers past clutching a still flopping fish in his teeth.&lt;br /&gt;
&lt;br /&gt;
Crickets and cicadas vie for dominance as they sing their nightly serenade.&lt;br /&gt;
&lt;br /&gt;
Bumbling over the words of an old shanty, and mangling it terribly, the discordant sound of a drunken sailor echoes through the nearby dunes that surround the bungalow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main Room, Cottage==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage&lt;br /&gt;
|desc=Wheat-hued rattan woven into a herringbone pattern stretches across the ceiling and is supported by bright white pillars of pine.  Conical-shaped fishing baskets hang upon the pale green walls, the bottles within reflect the sunlight in prismatic patterns about the space.  Plump &#039;&#039;&#039;floor cushions&#039;&#039;&#039; of beige and cream encircle a &#039;&#039;&#039;wood-framed low square table&#039;&#039;&#039; at the heart of the grass-green bamboo floor.  A &#039;&#039;&#039;thin sheet&#039;&#039;&#039; of linen opposite a &#039;&#039;&#039;slanted greyish door&#039;&#039;&#039; provides a modicum of privacy for the bedroom beyond.&lt;br /&gt;
|exits=northeast, out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit cush&lt;br /&gt;
:You settle yourself on the cream floor cushion for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a wood-framed low square table cannot store anything inside of it at all.  It also appears that a fairly small amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lay bed&lt;br /&gt;
:You climb onto the white birch bed for a good rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
:You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
:You push the comforter off you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect armoire&lt;br /&gt;
:You estimate that an ornate and carved mahogany armoire can store a huge amount with enough space for any number of items.&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152945</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152945"/>
		<updated>2021-09-01T05:48:24Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Kraken&#039;s Fall, Beach&lt;br /&gt;
|desc=Ebbing and flowing, the lapping waves darken the glistening sands as they soak the edges of a beach dotted with bamboo torches.  Rough stone stairs rise to the northwest providing access to the road above, each smooth stone step cut directly into the cliff face, which gradually descends into dunes to the southeast.  Set back from the water, an enormous circular pedestal supports a large dolphin statue that casts its shadow upon a stone-lined angular archway built into the bluff.  You also see &#039;&#039;&#039;a pebble-lined path&#039;&#039;&#039;.&lt;br /&gt;
|exits= southeast}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Pathway&lt;br /&gt;
|desc=Harbored within &#039;&#039;&#039;silver-kissed sea holly&#039;&#039;&#039; and tall, blue-green seagrass, a &#039;&#039;&#039;tiny bungalow&#039;&#039;&#039; fashioned of white-washed grey driftwood glitters in the sunlight.  Sanded planks of pine traverse the distance between the beach and front door, while yellow-eyed fleabane and tangles of &#039;&#039;&#039;delicate sea lavender&#039;&#039;&#039; blossom around the support posts.  A thin stream dips beneath the wooden walkway, its salty water feeding into a &#039;&#039;&#039;tidal pool&#039;&#039;&#039; with rhythmic abandon.  Hugging the northeastern curve of the &#039;&#039;&#039;bungalow&#039;&#039;&#039;, a pearly white shell-lined pathway ending at an &#039;&#039;&#039;iron gate&#039;&#039;&#039; disappears into the structure&#039;s shadow.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sea &lt;br /&gt;
:You see a sprig of delicate sea lavender.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get sea&lt;br /&gt;
:An elderly gnome hobbles up to you and puts a knobby hand on yours.  &amp;quot;That there delicate sea lavender is not for takin&#039;, sir.  That&#039;s for buyin&#039;.  Got 10 silvers on ya?&amp;quot;&lt;br /&gt;
:[If you wish to buy the sea lavender, you may type or click BUY DELICATE SEA LAVENDER.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look other sea&lt;br /&gt;
:You see a purple silver-kissed sea holly.  &lt;br /&gt;
&lt;br /&gt;
&amp;gt;get other sea&lt;br /&gt;
:You gingerly pluck a purple silver-kissed sea holly from its home amid the blue-green seagrass.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bungalow&lt;br /&gt;
:White-washed planks of grey driftwood form the walls and slanted roof of the tiny bungalow.  Seaglass windchimes in red, blue, and brown hang in front of a wide-open window flanked by cream-hued shutters, while a drawn curtain of sailcloth can be glimpsed just beyond.  A slanted greyish door with bright copper hinges is hung at a jaunty angle to the right of the window.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at pool&lt;br /&gt;
:Bits of mica are scattered across the bottom of the tidal pool, the flecks of mineral winking in and out of the sunlight as the ebb and flow of the feeding stream rises and falls.  Tiny hermit crabs scuttle about amid the discarded rocks, while minnows in groups of three and four dart to and fro.  A small earthenware bowl of shredded chicken floats in the water.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in bowl&lt;br /&gt;
:In the earthenware bowl:&lt;br /&gt;
:Special [1]: a pile of shredded chicken&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get chicken&lt;br /&gt;
:Pulling a bit of shredded chicken out of a small earthenware bowl, you work it between your forefinger and thumb until thin skeins of it fall into a nearby tidal pool.  Tiny hermit crabs scuttle towards the offered meat, snatching it with their pincers while silvery minnows swim in their periphery to catch any discarded bits.&lt;br /&gt;
&lt;br /&gt;
==Back Yard (Earth Node)==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Backyard&lt;br /&gt;
|desc=Perfectly manicured and vibrant green, a small lawn of dense centipede grass stretches from a driftwood bungalow to a short picket fence fashioned of narrow white slats.  Departing from the shadows at the eastern edge of the bungalow is a pearly white shell-lined pathway ending at an &#039;&#039;&#039;iron gate&#039;&#039;&#039; that forks to connect a &#039;&#039;&#039;red teak and silver birch stable&#039;&#039;&#039; at one end and a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; at the other.  A small patio of glazed terracotta tiles offers a place to relax, the many &#039;&#039;&#039;bright white lounge chairs&#039;&#039;&#039; scattered upon it forming a loose circle around a &#039;&#039;&#039;tidy firepit&#039;&#039;&#039;.&lt;br /&gt;
|exits= up}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit chair&lt;br /&gt;
:You settle yourself on the white lounge chair for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look firepit&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.  Nearby is a &#039;&#039;&#039;pile of dried sticks&#039;&#039;&#039; ready to be used to light the fire or to keep it burning.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get stick&lt;br /&gt;
:You just grabbed yourself a wooden stick.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub stick&lt;br /&gt;
:You break the stick into pieces and toss them into the waiting firepit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub stick&lt;br /&gt;
:You break the stick into pieces and begin to rub two of them together until you spy a wisp of fire.  Carefully placing them in the firepit, you blow on the newborn flame until it can sustain its own life.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put stick in fire&lt;br /&gt;
:You toss the wood onto the fire and watch the flames rise higher as they feed on the fuel.&lt;br /&gt;
&lt;br /&gt;
====Fire Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fire sings its age-old song of home and hearth and protection as you gaze into the comforting blaze.&lt;br /&gt;
&lt;br /&gt;
The flames glimmer, red and scarlet, orange and yellow.  The colors warm the surroundings and bring a cheerful glow to all things.&lt;br /&gt;
&lt;br /&gt;
Now and again, some resin hidden in the wood is ignited by the flames, and the fire snaps and crackles loudly.  The sweet smell of the resin permeates the air and fills your nostrils.&lt;br /&gt;
&lt;br /&gt;
Gazing into the flames, your mind wanders.  You relive old adventures and battles and plan greater triumphs yet to be.  It is pleasant to sit here and dream by the fire.  Perhaps you will conquer the world tomorrow, or another day.  There is always a tomorrow.  But for now, the fire lulls you warmly.&lt;br /&gt;
&lt;br /&gt;
Sparks shoot up from the flames to dance in the hot air above the fire.  They glow brightly for a time and then slowly burn up and fly away as ash on the wind.  You feel this is a commentary on life itself, and it saddens you for a moment.&lt;br /&gt;
&lt;br /&gt;
The fire crackles and the flames jump as a warm glow settles in on you.&lt;br /&gt;
&lt;br /&gt;
A log crashes and falls over into the fire.  The flames grow upon it slowly, like roses awakening, until the whole log is aglow with a garden of embers.&lt;br /&gt;
&lt;br /&gt;
The fire brings a welcome warmth that seems to soak into your very bones and makes you feel relaxed.&lt;br /&gt;
&lt;br /&gt;
The fire begins to die down somewhat, the flames retreating, and the embers shifting colors as they cool.&lt;br /&gt;
&lt;br /&gt;
The fire is almost burned out now.  Faint ghosts of flame flicker about the few remaining fragments of wood, and even the embers sulk, their red glow barely noticeable.&lt;br /&gt;
&lt;br /&gt;
The fire has almost died away, only a few flames totter about like old men seeking the youth they have lost.&lt;br /&gt;
&lt;br /&gt;
The fire goes quietly out.  Small sounds come from the remaining bits of wood as they begin to cool off.  A last wisp of smoke rises to signal surrender to the forces of nature.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tugged free by the ocean-borne breeze, an emerald green palm frond tumbles through the air before alighting on the mica-infused beach.&lt;br /&gt;
&lt;br /&gt;
Sand pipers and gulls vie for dominance as they caw or peep at the passing clouds.&lt;br /&gt;
&lt;br /&gt;
Framed by enormous off-white ears, the tiny face of a dune mouse pops briefly into view before disappearing once more.&lt;br /&gt;
&lt;br /&gt;
Rhythmic as a heartbeat, the distant sound of the tide meeting the shore echoes through the air.&lt;br /&gt;
&lt;br /&gt;
High overhead, puffy white clouds drift across the sky.&lt;br /&gt;
&lt;br /&gt;
Drifting in and out of sight, a lone puffin prowls the sky and calls out to any that will listen.&lt;br /&gt;
&lt;br /&gt;
Lone and piteous, the cry of a gull drifts down from above.&lt;br /&gt;
&lt;br /&gt;
Bejeweled beetles, iridescent blue and green in color, flit about the patio as they investigate the tiles and fixtures.&lt;br /&gt;
&lt;br /&gt;
Soft and melodic, the gentle tug of a light zephyr sends windchimes and sails throughout the island to dancing and singing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alien sounds drift in from the ocean, creating a soft music that is bittersweet and slightly enervating.&lt;br /&gt;
&lt;br /&gt;
Drifting up from the surrounding caterpillar grasses, fireflies wink in and out as their lights match the steady pulsing of the distant tide.&lt;br /&gt;
&lt;br /&gt;
The sound of a furious feline, accompanied by wild splashing, fills the air.  Moments later, a half-drowned alley cat scampers past clutching a still flopping fish in his teeth.&lt;br /&gt;
&lt;br /&gt;
Crickets and cicadas vie for dominance as they sing their nightly serenade.&lt;br /&gt;
&lt;br /&gt;
Bumbling over the words of an old shanty, and mangling it terribly, the discordant sound of a drunken sailor echoes through the nearby dunes that surround the bungalow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main Room, Cottage==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage&lt;br /&gt;
|desc=Wheat-hued rattan woven into a herringbone pattern stretches across the ceiling and is supported by bright white pillars of pine.  Conical-shaped fishing baskets hang upon the pale green walls, the bottles within reflect the sunlight in prismatic patterns about the space.  Plump &#039;&#039;&#039;floor cushions&#039;&#039;&#039; of beige and cream encircle a &#039;&#039;&#039;wood-framed low square table&#039;&#039;&#039; at the heart of the grass-green bamboo floor.  A &#039;&#039;&#039;thin sheet&#039;&#039;&#039; of linen opposite a &#039;&#039;&#039;slanted greyish door&#039;&#039;&#039; provides a modicum of privacy for the bedroom beyond.&lt;br /&gt;
|exits=northeast, out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit cush&lt;br /&gt;
:You settle yourself on the cream floor cushion for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a wood-framed low square table cannot store anything inside of it at all.  It also appears that a fairly small amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
==Hidden Den==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bramblewild Barn, Hidden Den&lt;br /&gt;
|desc=Hidden beneath the barn, this large den is packed with several cherrywood bookcases, each crammed with dozens of books, maps, and scrolls.  One wall is nothing but hastily pinned up maps around a dart board and matching cherrywood rack, and a line has been carved into the rustic hardwood floor roughly twenty feet back from the board.  A large octagonal table and eight chairs take up the center of the den, and a large leather couch curves around a mahogany-framed painting.  You also see a small cherrywood bin and a small cupboard.&lt;br /&gt;
Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lay bed&lt;br /&gt;
:You climb onto the white birch bed for a good rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
:You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
:You push the comforter off you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect armoire&lt;br /&gt;
:You estimate that an ornate and carved mahogany armoire can store a huge amount with enough space for any number of items.&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152944</id>
		<title>Bramblewild Barn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bramblewild_Barn&amp;diff=152944"/>
		<updated>2021-09-01T05:45:52Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bramblewild Barn&amp;#039;&amp;#039;&amp;#039; is a private property located near South River Road in River&amp;#039;s Rest.   This property was auctioned off during Duskruin in August, 2021. It was p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bramblewild Barn&#039;&#039;&#039; is a [[private property]] located near South River Road in [[River&#039;s Rest]]. &lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in August, 2021. It was purchased by Lexbubba in Prime. It is a permanent property with no monthly rent.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Kraken&#039;s Fall, Beach&lt;br /&gt;
|desc=Ebbing and flowing, the lapping waves darken the glistening sands as they soak the edges of a beach dotted with bamboo torches.  Rough stone stairs rise to the northwest providing access to the road above, each smooth stone step cut directly into the cliff face, which gradually descends into dunes to the southeast.  Set back from the water, an enormous circular pedestal supports a large dolphin statue that casts its shadow upon a stone-lined angular archway built into the bluff.  You also see &#039;&#039;&#039;a pebble-lined path&#039;&#039;&#039;.&lt;br /&gt;
|exits= southeast}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Front Yard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Pathway&lt;br /&gt;
|desc=Harbored within &#039;&#039;&#039;silver-kissed sea holly&#039;&#039;&#039; and tall, blue-green seagrass, a &#039;&#039;&#039;tiny bungalow&#039;&#039;&#039; fashioned of white-washed grey driftwood glitters in the sunlight.  Sanded planks of pine traverse the distance between the beach and front door, while yellow-eyed fleabane and tangles of &#039;&#039;&#039;delicate sea lavender&#039;&#039;&#039; blossom around the support posts.  A thin stream dips beneath the wooden walkway, its salty water feeding into a &#039;&#039;&#039;tidal pool&#039;&#039;&#039; with rhythmic abandon.  Hugging the northeastern curve of the &#039;&#039;&#039;bungalow&#039;&#039;&#039;, a pearly white shell-lined pathway ending at an &#039;&#039;&#039;iron gate&#039;&#039;&#039; disappears into the structure&#039;s shadow.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sea &lt;br /&gt;
:You see a sprig of delicate sea lavender.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get sea&lt;br /&gt;
:An elderly gnome hobbles up to you and puts a knobby hand on yours.  &amp;quot;That there delicate sea lavender is not for takin&#039;, sir.  That&#039;s for buyin&#039;.  Got 10 silvers on ya?&amp;quot;&lt;br /&gt;
:[If you wish to buy the sea lavender, you may type or click BUY DELICATE SEA LAVENDER.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look other sea&lt;br /&gt;
:You see a purple silver-kissed sea holly.  &lt;br /&gt;
&lt;br /&gt;
&amp;gt;get other sea&lt;br /&gt;
:You gingerly pluck a purple silver-kissed sea holly from its home amid the blue-green seagrass.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bungalow&lt;br /&gt;
:White-washed planks of grey driftwood form the walls and slanted roof of the tiny bungalow.  Seaglass windchimes in red, blue, and brown hang in front of a wide-open window flanked by cream-hued shutters, while a drawn curtain of sailcloth can be glimpsed just beyond.  A slanted greyish door with bright copper hinges is hung at a jaunty angle to the right of the window.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at pool&lt;br /&gt;
:Bits of mica are scattered across the bottom of the tidal pool, the flecks of mineral winking in and out of the sunlight as the ebb and flow of the feeding stream rises and falls.  Tiny hermit crabs scuttle about amid the discarded rocks, while minnows in groups of three and four dart to and fro.  A small earthenware bowl of shredded chicken floats in the water.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in bowl&lt;br /&gt;
:In the earthenware bowl:&lt;br /&gt;
:Special [1]: a pile of shredded chicken&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get chicken&lt;br /&gt;
:Pulling a bit of shredded chicken out of a small earthenware bowl, you work it between your forefinger and thumb until thin skeins of it fall into a nearby tidal pool.  Tiny hermit crabs scuttle towards the offered meat, snatching it with their pincers while silvery minnows swim in their periphery to catch any discarded bits.&lt;br /&gt;
&lt;br /&gt;
==Back Yard (Earth Node)==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Backyard&lt;br /&gt;
|desc=Perfectly manicured and vibrant green, a small lawn of dense centipede grass stretches from a driftwood bungalow to a short picket fence fashioned of narrow white slats.  Departing from the shadows at the eastern edge of the bungalow is a pearly white shell-lined pathway ending at an &#039;&#039;&#039;iron gate&#039;&#039;&#039; that forks to connect a &#039;&#039;&#039;red teak and silver birch stable&#039;&#039;&#039; at one end and a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; at the other.  A small patio of glazed terracotta tiles offers a place to relax, the many &#039;&#039;&#039;bright white lounge chairs&#039;&#039;&#039; scattered upon it forming a loose circle around a &#039;&#039;&#039;tidy firepit&#039;&#039;&#039;.&lt;br /&gt;
|exits= up}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit chair&lt;br /&gt;
:You settle yourself on the white lounge chair for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look firepit&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.  Nearby is a &#039;&#039;&#039;pile of dried sticks&#039;&#039;&#039; ready to be used to light the fire or to keep it burning.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get stick&lt;br /&gt;
:You just grabbed yourself a wooden stick.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub stick&lt;br /&gt;
:You break the stick into pieces and toss them into the waiting firepit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub stick&lt;br /&gt;
:You break the stick into pieces and begin to rub two of them together until you spy a wisp of fire.  Carefully placing them in the firepit, you blow on the newborn flame until it can sustain its own life.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put stick in fire&lt;br /&gt;
:You toss the wood onto the fire and watch the flames rise higher as they feed on the fuel.&lt;br /&gt;
&lt;br /&gt;
====Fire Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fire sings its age-old song of home and hearth and protection as you gaze into the comforting blaze.&lt;br /&gt;
&lt;br /&gt;
The flames glimmer, red and scarlet, orange and yellow.  The colors warm the surroundings and bring a cheerful glow to all things.&lt;br /&gt;
&lt;br /&gt;
Now and again, some resin hidden in the wood is ignited by the flames, and the fire snaps and crackles loudly.  The sweet smell of the resin permeates the air and fills your nostrils.&lt;br /&gt;
&lt;br /&gt;
Gazing into the flames, your mind wanders.  You relive old adventures and battles and plan greater triumphs yet to be.  It is pleasant to sit here and dream by the fire.  Perhaps you will conquer the world tomorrow, or another day.  There is always a tomorrow.  But for now, the fire lulls you warmly.&lt;br /&gt;
&lt;br /&gt;
Sparks shoot up from the flames to dance in the hot air above the fire.  They glow brightly for a time and then slowly burn up and fly away as ash on the wind.  You feel this is a commentary on life itself, and it saddens you for a moment.&lt;br /&gt;
&lt;br /&gt;
The fire crackles and the flames jump as a warm glow settles in on you.&lt;br /&gt;
&lt;br /&gt;
A log crashes and falls over into the fire.  The flames grow upon it slowly, like roses awakening, until the whole log is aglow with a garden of embers.&lt;br /&gt;
&lt;br /&gt;
The fire brings a welcome warmth that seems to soak into your very bones and makes you feel relaxed.&lt;br /&gt;
&lt;br /&gt;
The fire begins to die down somewhat, the flames retreating, and the embers shifting colors as they cool.&lt;br /&gt;
&lt;br /&gt;
The fire is almost burned out now.  Faint ghosts of flame flicker about the few remaining fragments of wood, and even the embers sulk, their red glow barely noticeable.&lt;br /&gt;
&lt;br /&gt;
The fire has almost died away, only a few flames totter about like old men seeking the youth they have lost.&lt;br /&gt;
&lt;br /&gt;
The fire goes quietly out.  Small sounds come from the remaining bits of wood as they begin to cool off.  A last wisp of smoke rises to signal surrender to the forces of nature.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tugged free by the ocean-borne breeze, an emerald green palm frond tumbles through the air before alighting on the mica-infused beach.&lt;br /&gt;
&lt;br /&gt;
Sand pipers and gulls vie for dominance as they caw or peep at the passing clouds.&lt;br /&gt;
&lt;br /&gt;
Framed by enormous off-white ears, the tiny face of a dune mouse pops briefly into view before disappearing once more.&lt;br /&gt;
&lt;br /&gt;
Rhythmic as a heartbeat, the distant sound of the tide meeting the shore echoes through the air.&lt;br /&gt;
&lt;br /&gt;
High overhead, puffy white clouds drift across the sky.&lt;br /&gt;
&lt;br /&gt;
Drifting in and out of sight, a lone puffin prowls the sky and calls out to any that will listen.&lt;br /&gt;
&lt;br /&gt;
Lone and piteous, the cry of a gull drifts down from above.&lt;br /&gt;
&lt;br /&gt;
Bejeweled beetles, iridescent blue and green in color, flit about the patio as they investigate the tiles and fixtures.&lt;br /&gt;
&lt;br /&gt;
Soft and melodic, the gentle tug of a light zephyr sends windchimes and sails throughout the island to dancing and singing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alien sounds drift in from the ocean, creating a soft music that is bittersweet and slightly enervating.&lt;br /&gt;
&lt;br /&gt;
Drifting up from the surrounding caterpillar grasses, fireflies wink in and out as their lights match the steady pulsing of the distant tide.&lt;br /&gt;
&lt;br /&gt;
The sound of a furious feline, accompanied by wild splashing, fills the air.  Moments later, a half-drowned alley cat scampers past clutching a still flopping fish in his teeth.&lt;br /&gt;
&lt;br /&gt;
Crickets and cicadas vie for dominance as they sing their nightly serenade.&lt;br /&gt;
&lt;br /&gt;
Bumbling over the words of an old shanty, and mangling it terribly, the discordant sound of a drunken sailor echoes through the nearby dunes that surround the bungalow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main Room, Cottage==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage&lt;br /&gt;
|desc=Wheat-hued rattan woven into a herringbone pattern stretches across the ceiling and is supported by bright white pillars of pine.  Conical-shaped fishing baskets hang upon the pale green walls, the bottles within reflect the sunlight in prismatic patterns about the space.  Plump &#039;&#039;&#039;floor cushions&#039;&#039;&#039; of beige and cream encircle a &#039;&#039;&#039;wood-framed low square table&#039;&#039;&#039; at the heart of the grass-green bamboo floor.  A &#039;&#039;&#039;thin sheet&#039;&#039;&#039; of linen opposite a &#039;&#039;&#039;slanted greyish door&#039;&#039;&#039; provides a modicum of privacy for the bedroom beyond.&lt;br /&gt;
|exits=northeast, out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit cush&lt;br /&gt;
:You settle yourself on the cream floor cushion for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a wood-framed low square table cannot store anything inside of it at all.  It also appears that a fairly small amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
==Bedroom, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Bedroom&lt;br /&gt;
|desc=Wide, glassless windows wreathe the semi-circular room filling it with golden sunlight and gentle seaborne breezes that cool the heat of the day.  Anchored to the conical ceiling, fine bug netting encircles a &#039;&#039;&#039;four-poster white birch bed&#039;&#039;&#039; draped in &#039;&#039;&#039;silky beige sheets&#039;&#039;&#039; and a &#039;&#039;&#039;down-filled chocolate brown comforter&#039;&#039;&#039;, while an &#039;&#039;&#039;ornate and carved mahogany armoire&#039;&#039;&#039; rests against the southern wall near a &#039;&#039;&#039;thin sheet&#039;&#039;&#039; of linen that leads to the cottage&#039;s commons.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lay bed&lt;br /&gt;
:You climb onto the white birch bed for a good rest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
:You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
:You push the comforter off you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect armoire&lt;br /&gt;
:You estimate that an ornate and carved mahogany armoire can store a huge amount with enough space for any number of items.&lt;br /&gt;
&lt;br /&gt;
==Kitchen, Cottage==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Kitchen&lt;br /&gt;
|desc=Flanked by windows in the eastern and western walls, the remaining wall is dominated by low cabinets, high shelves, and a &#039;&#039;&#039;sturdy rhimar-lined cupboard&#039;&#039;&#039;.  Piping in one corner allows smoke from &#039;&#039;&#039;a pot-bellied stove&#039;&#039;&#039; to exit the bungalow, while an &#039;&#039;&#039;oversized soapstone basin&#039;&#039;&#039; beside it is fed by exterior pipes that conveniently draw water into its deep recesses.  A &#039;&#039;&#039;butcher block table&#039;&#039;&#039; surrounded by &#039;&#039;&#039;tall stools&#039;&#039;&#039; sits in the center of the room.  You also see a &#039;&#039;&#039;pale silver driftwood door&#039;&#039;&#039; and a &#039;&#039;&#039;refurbished silver wood bin&#039;&#039;&#039;.&lt;br /&gt;
|exits=southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cupboard&lt;br /&gt;
:In the rhimar-lined cupboard:&lt;br /&gt;
:Containers [6]: a handcarved wooden salad bowl, a ceramic ice cream tub, a large tightly covered dish, a cut crystal wine decanter, a large serving platter holding an enormous glazed salmon, a pot-bellied glass carafe&lt;br /&gt;
:Total items: 6&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bowl&lt;br /&gt;
:Extracting a small plate from a nearby shelf, you open a sturdy rhimar-lined cupboard and use the tongs by the bowl to serve yourself some salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salad&lt;br /&gt;
:You take a bite of your spinach salad.  A zesty mint sauce lightly coats the salad, cleverly sharing the limelight with the apricot and goat cheese in the dish.&lt;br /&gt;
:You take a bite of your spinach salad.  The spinach leaves are enhanced by the goat cheese, apricots, chick peas, and carrots that are mixed into the salad.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get tub&lt;br /&gt;
:Grabbing a small scoop hanging from the tub, you fill a small dish with pomegranate ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat ice&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Delicate, yet rich, the sweet flavors of the vanilla ice cream are mild and enticing.  Bursting with flavor, the pomegranate seeds that are laced through the delicate concoction create a lively experience for the palate.&lt;br /&gt;
:You take a bite of your pomegranate ice cream.  Tart pomegranate flavoring assails your taste buds, only to be quickly tempered by the creamy sweetness of the vanilla ice cream.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dish&lt;br /&gt;
:Pulling a small porcelain bowl from a nearby cupboard, you scoop up some granola from a large tightly covered dish in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat gran&lt;br /&gt;
:You take a bite of your small bowl of granola.  The salt of the nuts blends pleasantly with the sweetness of the dried fruit.&lt;br /&gt;
:You take a bite of your small bowl of granola.  Fragments of dried peaches, apples, and cherries give a sweet, zesty zing to the energizing granola.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get decan&lt;br /&gt;
:With practiced efficiency, you grab a crystal glass from a cabinet, filling it with white wine from the decanter in the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink wine&lt;br /&gt;
:You take a drink from your glass of white wine.  Hints of ripe raspberries enliven the dry body of this wine.&lt;br /&gt;
:You take a drink from your glass of white wine.  The taste is charming, with a summery lightness and a touch of sparkle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get platter&lt;br /&gt;
:You expertly slice a thin filet of glazed salmon from the platter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat salmon&lt;br /&gt;
:You take a bite of your glazed salmon.  The grilled salmon&#039;s flavors course across your palate as each bite breaks into the light and flaky texture.  Permeating your nose are the subtle flavors of the wood used in its grilling mingling with the delicate sweetness of the mango glaze.&lt;br /&gt;
:You take a bite of your glazed salmon.  Fruity and slightly sweet, the mango glaze that accents the salmon is heightened by the delectable flavor of char from the grill.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cara&lt;br /&gt;
:Taking a tumbler from one of the nearby shelves, you move to a sturdy rhimar-lined cupboard and glance inside it for a long moment, letting the cool air out.  You finally decide to take a pot-bellied glass carafe and pour yourself some fresh orange juice.  Returning the carafe, you close the cupboard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink juice&lt;br /&gt;
:You take a drink from your fresh orange juice.  Strong fruit flavors are balanced with subtle floral notes that tease your palette.&lt;br /&gt;
:You take a drink from your fresh orange juice.  Lightly sweet and intensely fruity, the complex tannic structure of the fresh orange juice carries with it subtle earthy notes and a hint of citrus.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
:On the pot-bellied stove:&lt;br /&gt;
:Containers [2]: a silver coffee pot, a wide cast iron skillet&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get pot&lt;br /&gt;
:You get a mug off a shelf, pouring yourself a cup of hot coffee from the pot on the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;drink coffee&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Smooth, savory, and robustly invigorating.&lt;br /&gt;
:You take a drink from your steaming hot coffee.  Dark, powerful, and confident, but of so high a quality that it is not truly bitter.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get skillet&lt;br /&gt;
:Moving the skillet into the center of the stove, you pull a bowl of batter out of a sturdy rhimar-lined cupboard and quickly stir it with a spoon.  Content with the consistency, you spoon it into the sizzling skillet and return the bowl to the cupboard.  You flip the now thick pancakes once before laying them on a newly claimed plate from one of the high shelves and move the skillet to the side of the stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat pancake&lt;br /&gt;
:You take a bite of your thick pancakes.  Warm maple syrup has imbued the pancakes with a sweet foil to the otherwise bland texture.&lt;br /&gt;
:You take a bite of your thick pancakes.  Thick and almost cake-like, the pancakes are soaked through with a warm maple syrup that has a buttery after-finish.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l on table&lt;br /&gt;
:There is nothing on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect table&lt;br /&gt;
:You estimate that a butcher block table cannot store anything inside of it at all.  It also appears that a medium amount can be stored on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sit stool&lt;br /&gt;
:You settle yourself on the oak stool for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Drift Cottage, Stable&lt;br /&gt;
|desc=Silver-hued driftwood planks form the finished facing of the stable&#039;s walls, while thick ship ribs provide structural support.  Lanterns are bolted to the inverted keel at even intervals, the bright illumination dispelling shadows and highlighting a tidily swept birch floor.  Tacked to a central post is a &#039;&#039;&#039;crisp vellum chore list&#039;&#039;&#039; outlining the duties of any proper horse owner, the lone lantern above it shedding light upon the east-facing &#039;&#039;&#039;door&#039;&#039;&#039; just beyond.&lt;br /&gt;
|exits=out}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look list&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read list&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
:|       Every Morning       |&lt;br /&gt;
:|  CLEAN and ATTEND         |&lt;br /&gt;
:|  to the rack, pail, and   |&lt;br /&gt;
:|  bedding in each stall    |&lt;br /&gt;
:|  and enclosure.           |&lt;br /&gt;
:o ------------------------- o&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property&amp;diff=152943</id>
		<title>Private property</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property&amp;diff=152943"/>
		<updated>2021-09-01T05:25:50Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Private properties&#039;&#039;&#039; are structures owned by private individuals who must pay a monthly rent.  They are different from [[SimuCoin private property|SimuCoin private properties]] in that if the owner fails to pay rent, they will be repossessed and distributed to another character on a paid account, usually via auction or raffle.  Properties inside of towns often require the owner to have citizenship of that town (e.g. [[Aies apartment]] in [[Ta&#039;Illistim]]).&lt;br /&gt;
&lt;br /&gt;
Deeded properties are unique unto themselves and can be somewhat customized by the owner upon winning the property deed.  Only 1 deeded property can be owned per account (including SimuCoin private properties), but they do NOT replace or restrict the purchase of [[Premium home]]s.  Unlike Premium homes the properties are not automatically open to all characters on the account nor restricted to one guest; instead they are locked (or not!) using special keys which can be duplicated only by [[GameMaster]]s and then distributed by the owner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IMT=[[Icemule Trace]], KD=[[Kharam Dzu]], KF=[[Kraken&#039;s Fall]], MH=[[Mist Harbor]], PTP=[[Pinefar]], RR=[[River&#039;s Rest]], SOL=[[Solhaven]], TI=[[Ta&#039;Illistim]], SY=[[Sylvarraend]], TV=[[Ta&#039;Vaalor]], WL=[[Wehnimer&#039;s Landing]], ZL=[[Zul Logoth]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Legacy Property Name||Location||[[Platinum|Plat]] Description/Owner||[[Prime]] Description/Owner||[[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]||IMT||||Faulkil||N&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower||IMT||Jesphian||Ylandra||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea||KD||Camaenor||Island Oasis||N&lt;br /&gt;
|-&lt;br /&gt;
| Marc&#039;s Workshop ||KD||House on the Rock||Isle Retreat||Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Bramblewild Barn]]||RR||||Lexbubba||N&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow||KD||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Nighthawk&#039;s Workshop||KD||[[The Modwir]]||[[Bremerial]]||Y&lt;br /&gt;
|-&lt;br /&gt;
| Trymble&#039;s Workshop||KD||Brinret (The Indolence)||Nordred&#039;s Barge||Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Drift Cottage]]||KF||Ashanor||Desorceri||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]||MH||Qadheon||Dergoatean||N&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage||MH||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]||MH||Magnolia Manor||Bertoch||N&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion||Mobile||||Elrodin||N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]] ||Mobile||||Nuadjha||N&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt||PTP||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Cottage||RR||||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Tower||RR||Lewpi||||N&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat||SOL||Whick (The Revelry)||BayVigil Houseboat||N&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home||SOL||Prime Only||Methais||N&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold||SOL||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Tidewater Cottage||SOL||Kiel||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Aurora&#039;s Light Stable||SY||Brigit||Meb||N&lt;br /&gt;
|-&lt;br /&gt;
| Evelise&#039;s Retreat||TI||Issalya ([[Villa_Valdarien|Villa Valdarien]])||Alastir ([[Journey&#039;s_End|Journey&#039;s End]])||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]]||TI||Nilandia||Vielontoz||N&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor||TI||||Katara||N&lt;br /&gt;
|-&lt;br /&gt;
| Tower of the Queen||TI||Cassae||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormspire||TI||Prime Only||Aaramon||Y&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion||TV||||Kakoon||N&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor||TV||||Grimgul||Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm||TV||Prime Only||Krystalena||N&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Hart Lodge||WL||Rouste (Morning Cottage)||Kestrel&#039;s Perch||N&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Hollow||WL||Brahm||Gillien ||N&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage||WL||Caithris (Riverloft Keep)||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Lornon&#039;s Shadow||WL||Berbels||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]||WL||The Dragon&#039;s Lair||Ardwen||Y&lt;br /&gt;
|-&lt;br /&gt;
| Tedra&#039;s Workshop ||WL||Valmos&#039;s Cottage||Greystorm Manor/Syphaer||Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop ||WL||||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor||ZL||Talryssa||Clunk||N&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section begin=elans /&amp;gt;&lt;br /&gt;
==Elans==&lt;br /&gt;
&#039;&#039;&#039;Elans&#039;&#039;&#039; are a currency used only for private properties (including SimuCoin private properties).  They debuted at the December 2017 run of [[Summit Academy]] and can be purchased from the [[SimuCoin|SimuCoin Store]] during appropriate events.&lt;br /&gt;
&lt;br /&gt;
Options that have been released for purchase with elans include:&lt;br /&gt;
*Permanent Ownership License&lt;br /&gt;
*Single Room Addition&lt;br /&gt;
*Large Storage Addition&lt;br /&gt;
*[[Transportation key]]s&lt;br /&gt;
*Property Renaming&lt;br /&gt;
&lt;br /&gt;
Other restrictions including one per account and limited number of purchases have also been applied.&amp;lt;section end=elans /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties| ]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cursed_Armor&amp;diff=152821</id>
		<title>Cursed Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cursed_Armor&amp;diff=152821"/>
		<updated>2021-08-24T23:33:04Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cursed Armor&#039;&#039;&#039; was created by [[User:GS4-XERAPHINA|GM Xeraphina]] and originally released for [[Duskruin Arena]] [[Duskruin_Arena/Bloodriven_Village_Shop_Listing_2021-Q1|2021 Q1]] in the shop [[BVShop:Shadowed Light|Shadowed Light]]. This armor has perks for followers of &amp;quot;[[Council of Light|a society that doesn&#039;t exist]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Cursed Armor has four tiers of unlocking available, each tier granting both benefits and backlash. This is based on an affinity (hunger) system. The higher the tier, the higher the affinity. With the armor being cursed, similar to [[black ora]], you need to [[Remove Curse (315)|uncurse]] it to remove it. This is very important to remember because you WILL incur damage if you even attempt to remove it prior to doing so...&lt;br /&gt;
&lt;br /&gt;
Backlash affects will continue to be felt until max affinity for the tier is reached. So, as noted by the table below, if you max your affinity/attunement, you will not feel the affects of the noted backlash. Also, be warned that foreign wearers of the armor (once affinity starts being gained by the original wearer) will find themselves falling victim to backlash more than the one who has built up affinity to the armor.&lt;br /&gt;
&lt;br /&gt;
Please note that each consecutive tier will have both the boosts, and the backlashes of the prior tier available to it.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the linen soutane and sense that the creator has provided the following information: This soutane has been imbued by shadow one time.&lt;br /&gt;
&lt;br /&gt;
Its tiny dark tendrils seem to undulate without bias.&lt;br /&gt;
&lt;br /&gt;
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until&lt;br /&gt;
it is satisfied with your commitment, after which your hard work will be rewarded.&lt;br /&gt;
&lt;br /&gt;
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice&lt;br /&gt;
your spiritual tether for safe detachment.&lt;br /&gt;
&lt;br /&gt;
You can RUB the soutane to gauge its hunger and TOUCH it to hush its presence.&lt;br /&gt;
&lt;br /&gt;
You sense an additional action:&lt;br /&gt;
&lt;br /&gt;
BOW&lt;br /&gt;
&lt;br /&gt;
When being altered, its appearance must remain suitable for its dark, cryptic nature.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has a chance to flare [[Calm]] when hit successfully by a foe. Backlash has a chance for random hard [[roundtime]] up to 10 seconds. See [[Cursed Armor#Affinity|affinity table]] below for society perk.  &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| All&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| All&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| All&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! HANG&lt;br /&gt;
| Council of Light&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! POUND&lt;br /&gt;
| Council of Light&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=Boost has a chance to flare +5 [[Defensive Strength]] (DS) per unlock tier upon attack attempt. Backlash has a chance of -5 DS upon attack attempt. See [[Cursed Armor#Affinity|affinity table]] below for society perk. &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! HOLD&lt;br /&gt;
| Council of Light&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has +3 [[Target Defense]] (TD) per unlock tier added to T2&#039;s boost. Backlash is a random head injury and hard roundtime. See [[Cursed Armor#Affinity|affinity table]] below for society perk.&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Council of Light&lt;br /&gt;
| You discreetly wave a hand over the chest of your crimson haubergeon.  Shadow briefly darkens your hand as you feel your magical tether invigorated.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has a chance of +20 [[Attack Strength]] (AS) and +12 [[Casting Strength]] (CS) upon attack/cast attempt. Backlash has -12 TD to the T2 backlash and 1 spirit drained if armor is not fed (persists with full affinity). See [[Cursed Armor#Affinity|affinity table]] below for society perk.&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! SURRENDER&lt;br /&gt;
| Council of Light&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Tier  !!  Affinity  !!  Boost  !!  Backlash  !!  Cult Perk&lt;br /&gt;
|-&lt;br /&gt;
|OTS/1  ||  0-500  ||  Chance to flare Calm when hit successfully by a foe  ||  Random hard RT up to 10 seconds  ||  1x/day Hypnosis ({{boldmono|HANG}})/Possession ({{boldmono|POUND}}) using mana, not spirit. (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|2  ||  0-1000  ||  Chance to flare +5 DS (per unlock tier) upon attack attempt  ||  Chance of -5 DS (per unlock tier) upon attack attempt  ||  1x/day Healing ({{boldmono|HOLD}}) using mana, not spirit (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|3  ||  0-3000  ||  +3 TD (per unlock tier) to Tier 2&#039;s boost)  ||  Random head injury and hard RT  ||  1x/day Mana Regen ({{boldmono|WAVE}}) for 10 min (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|4  ||  0-4000  ||  Chance of +20 AS/+12 CS upon attack/cast attempt  ||  -12 TD to Tier 2 backlash, 1 spirit drained if armor is not fed (persists with full affinity)  ||  1x/day Darkness ({{boldmono|SURRENDER}}) (2x/day upon full affinity)*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; SURRENDER will have the following effects&lt;br /&gt;
* Reduces spirit to 1. If already at 1, rank 2 nerve wound instead.&lt;br /&gt;
* Mana reduced to 0&lt;br /&gt;
* Any active society benefits end with no deactivation cost&lt;br /&gt;
* Can be used in RT and stunned (you CANNOT use if unconscious or dead)&lt;br /&gt;
* CANNOT be used in anti-magic rooms or rooms you would otherwise not be able to teleport out of&lt;br /&gt;
* Will not appear &amp;quot;drained&amp;quot; in public&lt;br /&gt;
* FORCED prone with a stun&lt;br /&gt;
===Release Story===&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Perhaps it was a mistake to wander into this shop, I had thought, while debating my choices in life as I stared at the wares that eerily called to me. I should not have tarried too long, as my curiosity oftens gets the better of me... and it was starting to now. Each item bore a unique design, but all maintained a similar trait: armor... with bits of black ora.&lt;br /&gt;
&lt;br /&gt;
Goose pimples rose from my skin as I continued my meandering, looking for someone, anyone, who might be able to offer some insight as to what I was seeing. No one was found, despite the feeling of being watched from all over. Terror overcame me as I could feel spectral fingers grip my neck and drag me towards one display. I was beholden to my curiosity, but also my fear. I must get away from here... but my feet would not move in the direction I begged of them. No... no... I was drawn to what seemed my destiny.&lt;br /&gt;
&lt;br /&gt;
In a panic, I offered up my payment to a worker who suddenly appeared, and was in turn, offered a new set of armor that held an ominous presence. It hungered...&lt;br /&gt;
&lt;br /&gt;
No longer held in place by whatever malicious presence remained in the shop, I stepped out and stared down at my newly acquired leathers. Time stood still as I debated my decision. It was too late, as I sensed the merchant behind the shop, Shadowed Light, had an &amp;quot;ALL SALES FINAL, no returns or exchanges, no store credit&amp;quot; policy in place. I was stuck with this, whether I wished it or not.&lt;br /&gt;
&lt;br /&gt;
Something... shadowy seemed to slither across the surface... or perhaps I imagined it. I gulped, fearing this would be the end, and offered a prayer to Fash&#039;lo&#039;nae, before donning the armor. I felt those shadows ooze out of the armor, and then, I couldn&#039;t breathe. I wanted to scream, but my voice caught in my throat. I tried to remove it, but it was then I realized the armor was stuck to me... and refused to come off. I cried, resigning myself to my fate... and my hunger.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;I awoke in a gutter nearby the grate where many ran in and out, scurrying like the rats they are. My body, my mind, it all ached. The last thing I remembered was attempting to &#039;&#039;&#039;REMOVE&#039;&#039;&#039; the armor from me, only to have pain rip through me like those in the arena rip through their voucher books. My nerves were shot... I could feel everything. Why... what did I do to deserve this? I &#039;&#039;&#039;PULL&#039;&#039;&#039;ed at the armor that clung voraciously to my body... my soul... I could feel my spirit drain from me. I was scared. I... I didn&#039;t know what to do.&lt;br /&gt;
&lt;br /&gt;
I stood, trying to make sense of what had happened, what was happening to me. Distractedly, I &#039;&#039;&#039;TOUCH&#039;&#039;&#039;ed my hand to chest, covering the leather, and felt a sharp pain stab at my fingertips, the sensation fading as quickly as it surfaced. I could not help but think... armor is meant to protect me... yet all it has given me so far is pain. I could feel it starting again, forcing me to &#039;&#039;&#039;BOW&#039;&#039;&#039; in submission to it. I saw the shadows once more, rising up to my face before dissipating completely.&lt;br /&gt;
&lt;br /&gt;
The hunger... I was so hungry... but... was it actually the armor begging to be fed? How...? The urge to &#039;&#039;&#039;RUB&#039;&#039;&#039; my armor over my stomach was overwhelming and I was suddenly wracked with starvation, as though I had not eaten in days... weeks. The cravings came on so strong and I... if I did not eat, I would die... No... if the armor did not eat... it might kill me.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;It was beginning to feel like a second skin, the armor... The longer it was stuck on me... the more I felt... comfortable? No, not comfortable... eerily at ease. We were slowly becoming one with an odd &#039;&#039;&#039;AFFINITY&#039;&#039;&#039; for each other. Not quite parasitic in nature... perhaps more symbiotic.&lt;br /&gt;
&lt;br /&gt;
Despite the growing comfort, from time to time, I felt the need to &#039;&#039;&#039;CRACK&#039;&#039;&#039; my neck, as if trying to relieve an unfelt discomfort... but each time it did, I felt almost dizzy, my vision blurring so much.&lt;br /&gt;
&lt;br /&gt;
Occasionally, I would lose my focus on whatever task was at hand, distracted by a vision that I couldn&#039;t place properly. When I regained my attention, I realized I had &#039;&#039;&#039;SCRATCH&#039;&#039;&#039;ed myself sufficiently enough to draw blood. Should I have felt afraid? I was more worried that I didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;There are shadows everywhere... all around me. Am I just seeing things? The visions persist, &#039;&#039;&#039;C&#039;&#039;&#039;louding my eyes, &#039;&#039;&#039;O&#039;&#039;&#039;bscuring my sight. When will it all just &#039;&#039;&#039;L&#039;&#039;&#039;eave me be?!&lt;br /&gt;
&lt;br /&gt;
I try to &#039;&#039;&#039;STRETCH&#039;&#039;&#039; my body, as the armor feels tight around me. I cough, and feel a dark essence escape my lips. If I &#039;&#039;&#039;RAISE&#039;&#039;&#039; my hand... tendrils of shadow ooze from my fingers... I feel them caress my face.&lt;br /&gt;
&lt;br /&gt;
Am I possessed? Am I mad? Have I sold my soul? I feel so lost... Someone... anyone... help... me...&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;I am being haunted... I am being hunted...&lt;br /&gt;
&lt;br /&gt;
I see dark figures in my peripheral view, but when I turn to look, they are not there. I &#039;&#039;&#039;BREATHE&#039;&#039;&#039;, trying to calm myself, but the pervasion feeling of paranoia encompasses me, making me acutely aware of each thumping beat of my heart.&lt;br /&gt;
&lt;br /&gt;
No, nothing is there. Wait? Am I wrong... What was that? Can it hear me? I&#039;m waiting to &#039;&#039;&#039;EXHALE&#039;&#039;&#039;, only to be tormented by the shadows surrounding me.&lt;br /&gt;
&lt;br /&gt;
I can do only one thing... I &#039;&#039;&#039;SURRENDER&#039;&#039;&#039; to the darkness.&lt;br /&gt;
&lt;br /&gt;
Fin&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Credits===&lt;br /&gt;
GM Xeraphina thanked the following people in the release forum post.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;THANKS&lt;br /&gt;
* First: this project could not have been completed without the awesome code ninja skills of GM Naiken, so thank you, GM Naiken, for all your hard work on this armor.&lt;br /&gt;
* Second: GM Sindin offered up some additional and awesome flavorings to this. I hope you all enjoy them as much as I did. Thank you, GM Sindin.&lt;br /&gt;
* Third: I would like to thank the group that inspired this idea.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Black ora weapon]]&lt;br /&gt;
* [[Council of Light]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Armor&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= All ASGs&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain suitable for dark, cryptic nature&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= HANG&lt;br /&gt;
|verb3= HOLD&lt;br /&gt;
|verb4= POUND&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SURRENDER&lt;br /&gt;
|verb7= TOUCH&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Griffin%27s_Voice&amp;diff=152226</id>
		<title>Griffin&#039;s Voice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Griffin%27s_Voice&amp;diff=152226"/>
		<updated>2021-08-09T19:07:46Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = griffin&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Martial Stance&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |requirements = Training in the War Cries warrior guild skill.&lt;br /&gt;
  |availableto = [[Warrior]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 3&lt;br /&gt;
  |rank2 = 6&lt;br /&gt;
  |rank3 = 9&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Gain greater control over your [[War Cries]], reducing vocal stress and affecting the [[undead]].&lt;br /&gt;
  |mechanics = At rank 1, the vocal stress of each war cry is reduced by a third.  At rank 2, you will be able to affect the undead with your war cries.  At rank 3, the vocal stress of each war cry is instead reduced by half. &amp;lt;br&amp;gt;Change with [[PSM3]]: Griffin’s Voice reduces stamina cost of War Cries at the same rate it previously reduced Vocal Stress.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Griffin%27s_Voice&amp;diff=152225</id>
		<title>Griffin&#039;s Voice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Griffin%27s_Voice&amp;diff=152225"/>
		<updated>2021-08-09T19:06:47Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: updated to note psm3 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = griffin&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Martial Stance&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |requirements = Training in the War Cries warrior guild skill.&lt;br /&gt;
  |availableto = [[Warrior]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 3&lt;br /&gt;
  |rank2 = 6&lt;br /&gt;
  |rank3 = 9&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Gain greater control over your [[War Cries]], reducing vocal stress and affecting the [[undead]].&lt;br /&gt;
  |mechanics = At rank 1, the vocal stress of each war cry is reduced by a third.  At rank 2, you will be able to affect the undead with your war cries.  At rank 3, the vocal stress of each war cry is instead reduced by half. New update with [[PSM3]]: Griffin’s Voice reduces stamina cost of War Cries at the same rate it previously reduced Vocal Stress.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=146240</id>
		<title>Empath Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=146240"/>
		<updated>2021-03-26T03:26:45Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Empath Guild&#039;&#039;&#039; is the [[empath]]s&#039; [[profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Empath Guild Skill List==&lt;br /&gt;
;[[Alchemy]] - There are three subskills to Alchemy.&lt;br /&gt;
*[[General Alchemy]]&lt;br /&gt;
*[[empath potions|Empath Potions]]&lt;br /&gt;
*[[empath trinkets|Empath Trinkets]]&lt;br /&gt;
&lt;br /&gt;
;Emotion Projection&lt;br /&gt;
:This is a planned skill that is not yet implemented.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Empath Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Empath Guild (Wehnimer&#039;s Landing)]] - On the east side of town, across the bridge approaching Argent Aspis&lt;br /&gt;
*[[Empath Guild (Icemule Trace)]]- Temple Burrow, Oleani Way past the Ice Garden&lt;br /&gt;
*[[Empath Guild (Solhaven)]] - South of the Temple of Jastev on the Liabo Esplanade&lt;br /&gt;
*[[Empath Guild (River&#039;s Rest)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Kharam Dzu)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Zul Logoth)]] - In a domed granite building in the Chalcedony Tunnel, south of the healer&lt;br /&gt;
*[[Empath Guild (Ta&#039;Illistim)]] - In a hall at the southeastern end of Ellaerin Var.&lt;br /&gt;
*[[Empath Guild (Ta&#039;Vaalor)]] - Down a brick path set in a herringbone pattern leading through the fence on Gaeld Var&lt;br /&gt;
*[[Empath Guild (Mist Harbor)]] - Vineyard, all the way northeast.&lt;br /&gt;
&lt;br /&gt;
Each Guild has an alchemy annex and alchemy shop, and some house masseuses, an aromatherapy room, a recipe research library, and a meditation room.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
The symbol of the Empath Guild is an emerald green acantha leaf crossed over a sparkling silver longsword on a field of pure white.&lt;br /&gt;
&lt;br /&gt;
The motto is, &amp;quot;Heal When We Can, Fight When We Must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Alchemy Recipes==&lt;br /&gt;
&amp;lt;section begin=exclusive-alchemy-recipes /&amp;gt;Alchemy recipes exclusive to empaths include:&lt;br /&gt;
*greater and full [[health potion]]s&lt;br /&gt;
*[[stamina potion]]s&lt;br /&gt;
*enhancive [[stamina regeneration crystal]]s&lt;br /&gt;
*enhancive [[constitution crystal]]s&lt;br /&gt;
*enhancive [[strength crystal]]s&lt;br /&gt;
*[[turbid aquamarine potion]] containing [[Adrenal Surge]]&lt;br /&gt;
*[[deep green volatile elixir]] counteracting motion sickness from [[Spirit Guide]]&lt;br /&gt;
*[[slender ivory wand]] embedded with [[Bone Shatter]]&lt;br /&gt;
*[[faceted amethyst wand]] embedded with [[Empathic Assault]]&lt;br /&gt;
*[[glimmering sanguine potion]] to remove ensorcell&amp;lt;section end=exclusive-alchemy-recipes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Masters==&lt;br /&gt;
&lt;br /&gt;
The first Guildmasters of the Empath Guild were:&lt;br /&gt;
&lt;br /&gt;
*Myrefalcon&lt;br /&gt;
*Zuzana&lt;br /&gt;
*Kembal&lt;br /&gt;
*Dfarren&lt;br /&gt;
*Aluenna&lt;br /&gt;
*Siwas&lt;br /&gt;
&lt;br /&gt;
More Guildmasters:&lt;br /&gt;
&lt;br /&gt;
*Artoriosdemer&lt;br /&gt;
*Nilandia&lt;br /&gt;
*Jadah&lt;br /&gt;
*Gweneivia&lt;br /&gt;
*Giogionni&lt;br /&gt;
*Kolgran&lt;br /&gt;
*Malstar&lt;br /&gt;
*Thailmore&lt;br /&gt;
*Alendi&lt;br /&gt;
*Orlicks&lt;br /&gt;
*Krystalena&lt;br /&gt;
*Dirvy&lt;br /&gt;
*Scarswyrth&lt;br /&gt;
*Olivvia&lt;br /&gt;
&lt;br /&gt;
Benefits of Guild Mastery include not having to pay dues, being able to induct and reinduct guild members, being able to accept dues from guild members, and being able to promote guild members in their guild skills.  The Master can gain silver and experience from several of those benefits.&lt;br /&gt;
&lt;br /&gt;
Myrefalcon was the first empath to master all three Alchemy skills.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Empaths/Empath%20Guild%20Discussions/view Empath Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=135175</id>
		<title>Empath Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=135175"/>
		<updated>2020-08-08T16:41:35Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Empath Guild&#039;&#039;&#039; is the [[empath]]s&#039; [[profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Empath Guild Skill List==&lt;br /&gt;
;[[Alchemy]] - There are three subskills to Alchemy.&lt;br /&gt;
*[[General Alchemy]]&lt;br /&gt;
*[[empath potions|Empath Potions]]&lt;br /&gt;
*[[empath trinkets|Empath Trinkets]]&lt;br /&gt;
&lt;br /&gt;
;Emotion Projection&lt;br /&gt;
:This is a planned skill that is not yet implemented.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Empath Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Empath Guild (Wehnimer&#039;s Landing)]] - On the east side of town, across the bridge approaching Argent Aspis&lt;br /&gt;
*[[Empath Guild (Icemule Trace)]]- Temple Burrow, Oleani Way past the Ice Garden&lt;br /&gt;
*[[Empath Guild (Solhaven)]] - South of the Temple of Jastev on the Liabo Esplanade&lt;br /&gt;
*[[Empath Guild (River&#039;s Rest)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Kharam Dzu)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Zul Logoth)]] - In a domed granite building in the Chalcedony Tunnel, south of the healer&lt;br /&gt;
*[[Empath Guild (Ta&#039;Illistim)]] - In a hall at the southeastern end of Ellaerin Var.&lt;br /&gt;
*[[Empath Guild (Ta&#039;Vaalor)]] - Down a brick path set in a herringbone pattern leading through the fence on Gaeld Var&lt;br /&gt;
*[[Empath Guild (Mist Harbor)]] - Vineyard, all the way northeast.&lt;br /&gt;
&lt;br /&gt;
Each Guild has an alchemy annex and alchemy shop, and some house masseuses, an aromatherapy room, a recipe research library, and a meditation room.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
The symbol of the Empath Guild is an emerald green acantha leaf crossed over a sparkling silver longsword on a field of pure white.&lt;br /&gt;
&lt;br /&gt;
The motto is, &amp;quot;Heal When We Can, Fight When We Must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Alchemy Recipes==&lt;br /&gt;
&amp;lt;section begin=exclusive-alchemy-recipes /&amp;gt;Alchemy recipes exclusive to empaths include:&lt;br /&gt;
*greater and full [[health potion]]s&lt;br /&gt;
*[[stamina potion]]s&lt;br /&gt;
*enhancive [[stamina regeneration crystal]]s&lt;br /&gt;
*enhancive [[constitution crystal]]s&lt;br /&gt;
*enhancive [[strength crystal]]s&lt;br /&gt;
*[[turbid aquamarine potion]] containing [[Adrenal Surge]]&lt;br /&gt;
*[[deep green volatile elixir]] counteracting motion sickness from [[Spirit Guide]]&lt;br /&gt;
*[[slender ivory wand]] embedded with [[Bone Shatter]]&lt;br /&gt;
*[[faceted amethyst wand]] embedded with [[Empathic Assault]]&lt;br /&gt;
*[[glimmering sanguine potion]] to remove ensorcell&amp;lt;section end=exclusive-alchemy-recipes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Masters==&lt;br /&gt;
&lt;br /&gt;
The first Guildmasters of the Empath Guild were:&lt;br /&gt;
&lt;br /&gt;
*Myrefalcon&lt;br /&gt;
*Zuzana&lt;br /&gt;
*Kembal&lt;br /&gt;
*Dfarren&lt;br /&gt;
*Aluenna&lt;br /&gt;
*Siwas&lt;br /&gt;
&lt;br /&gt;
More Guildmasters:&lt;br /&gt;
&lt;br /&gt;
*Artoriosdemer&lt;br /&gt;
*Nilandia&lt;br /&gt;
*Jadah&lt;br /&gt;
*Gweneivia&lt;br /&gt;
*Giogionni&lt;br /&gt;
*Kolgran&lt;br /&gt;
*Malstar&lt;br /&gt;
*Thailmore&lt;br /&gt;
*Alendi&lt;br /&gt;
*Orlicks&lt;br /&gt;
*Krystalena&lt;br /&gt;
&lt;br /&gt;
Benefits of Guild Mastery include not having to pay dues, being able to induct and reinduct guild members, being able to accept dues from guild members, and being able to promote guild members in their guild skills.  The Master can gain silver and experience from several of those benefits.&lt;br /&gt;
&lt;br /&gt;
Myrefalcon was the first empath to master all three Alchemy skills.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Empaths/Empath%20Guild%20Discussions/view Empath Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Familiar_Instrument&amp;diff=122585</id>
		<title>Familiar Instrument</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Familiar_Instrument&amp;diff=122585"/>
		<updated>2019-10-31T02:54:09Z</updated>

		<summary type="html">&lt;p&gt;RJH1023: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the [[Premium_Auction_item_list_for_year_2000 | &#039;&#039;&#039;Foehn&#039;s Promise&#039;&#039;&#039; Premium auction event in 5100]] (3/25/2000 - 3/26/2000), several special musical instruments were auctioned off that allowed the bard to summon a unique familiar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you have additional information on the type of familiar summoned for the below, please add to the list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Familiar Instruments&#039;&#039;&#039;|&lt;br /&gt;
! Instrument !! Familiar&lt;br /&gt;
|-&lt;br /&gt;
|a dark ebonwood cittern inlaid along the body with golden amber ||a large midnight black wolf&lt;br /&gt;
|-&lt;br /&gt;
|a silvery haon fife engraved with glimmering elven runes ||a tiny silver grey mouse&lt;br /&gt;
|-&lt;br /&gt;
|a carved maoral flute embedded with bright fiery opals ||a plump red fox&lt;br /&gt;
|-&lt;br /&gt;
|a carved modwir crumhorn embellished with swirling golden tracery  ||a flop-eared brown hare&lt;br /&gt;
|-&lt;br /&gt;
|a dark maoral piccolo inlaid with flashing dragonfire rubies ||a fat black-eyed mouse&lt;br /&gt;
|-&lt;br /&gt;
|a dark monir lysard inlaid with glittering dragonfire emeralds || a plump mulitcolored chameleon&lt;br /&gt;
|-&lt;br /&gt;
|some silver finger cymbals studded with tiny multicolored gems	|| a bright-eyed tawny lemur&lt;br /&gt;
|-&lt;br /&gt;
|a delicately carved rosewood mandolin inlaid with shimmering moonstones|| a graceful silvery white cat&lt;br /&gt;
|-&lt;br /&gt;
|a haon-framed tambourine decorated with brightly colored silken ribbons || a sleek golden-eyed lemur&lt;br /&gt;
|-&lt;br /&gt;
|a pale tanik shawm engraved with shimmering golden musical notes|| a tiny golden-hued frog&lt;br /&gt;
|-&lt;br /&gt;
|a polished golden oak lute inlaid with deep golden topaz stones|| a sleek golden-eyed cat&lt;br /&gt;
|-&lt;br /&gt;
|some bagpipes with polished maoral chanters and a velvet-covered bladder||a watchful amber-eyed wolf&lt;br /&gt;
|-&lt;br /&gt;
|a carved monir theorbo inlaid with star sapphire cabochons||a sleepy blue-green chameleon&lt;br /&gt;
|-&lt;br /&gt;
|silk-stringed painted shamisen||a blue-eyed indigo merlin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>RJH1023</name></author>
	</entry>
</feed>