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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ROACHT12</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ROACHT12"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/ROACHT12"/>
	<updated>2026-05-15T00:54:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=106214</id>
		<title>SimuCon 2018</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=106214"/>
		<updated>2018-05-24T22:57:51Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Attendee List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
2018 Dates have been announced to be Wednesday, August 8 through Sunday, August 12, 2018.&lt;br /&gt;
The primary venue is the Sheraton Westport Chalet. [https://www.starwoodmeeting.com/Book/SimuCon2018 Discount Hotel Booking Link]&lt;br /&gt;
&lt;br /&gt;
==2018 Schedule==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| Maylan&lt;br /&gt;
| Naamit&lt;br /&gt;
| Rhayveign&lt;br /&gt;
| Tysong&lt;br /&gt;
| Madmountan&lt;br /&gt;
|-&lt;br /&gt;
| Naimon&lt;br /&gt;
| Telare&lt;br /&gt;
| Tykus&lt;br /&gt;
| Beldannon&lt;br /&gt;
| Qualeric&lt;br /&gt;
|-&lt;br /&gt;
| Cruxophim&lt;br /&gt;
| Seomanthe&lt;br /&gt;
| Zangow&lt;br /&gt;
| Rovvigen&lt;br /&gt;
| Mikalmas&lt;br /&gt;
|-&lt;br /&gt;
| Hoodtralfeck&lt;br /&gt;
| Chemaine&lt;br /&gt;
| Laraynis&lt;br /&gt;
| Synyster&lt;br /&gt;
| Rencelas&lt;br /&gt;
|-&lt;br /&gt;
| Maetriks&lt;br /&gt;
| Durakar&lt;br /&gt;
| Ragz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| Palvella&lt;br /&gt;
| Galene&lt;br /&gt;
| Necios&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://forums.play.net/forums/SimuCon/SimuCon%20%2718/view SimuCon 2018 Officials folder] (Simu board)&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/SimuCon/view Officials folder] (GS board)&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/f8Qkz4Y Unofficial Simucon Server] (unofficial Simucon dedicated Discord server)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=105407</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=105407"/>
		<updated>2018-05-02T12:09:04Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: Adjusted reduction for values beyond min AP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
&#039;&#039;&#039;Armored evasion&#039;&#039;&#039; adjusts a character&#039;s [[armor]] so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by &#039;&#039;&#039;trunc([Rank * (7 - Armor Group)] / 2)&#039;&#039;&#039;.  Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa&#039;ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Armored Evasion reduces the Armor&#039;s Action Penalty as it pertains to the [[Evade]] DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed; text-align:center;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Armor Action Penalty Reduction&lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=2 style=&amp;quot;background-color:lightgrey&amp;quot; | Armor Group&lt;br /&gt;
 ! colspan=5 style=&amp;quot;background-color:lightgrey&amp;quot; | Rank &lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 2&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 3&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 4&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (1) Cloth&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (2) Leather&lt;br /&gt;
| 2 &lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (3) Scale&lt;br /&gt;
| 2 &lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (4) Chain&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (5) Plate&lt;br /&gt;
| 1 &lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;Messaging&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
;Application &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ending &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor/saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=105260</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=105260"/>
		<updated>2018-04-24T18:36:49Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: N/A for cloth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
&#039;&#039;&#039;Armored evasion&#039;&#039;&#039; adjusts a character&#039;s [[armor]] so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by &#039;&#039;&#039;trunc([Rank * (7 - Armor Group)] / 2)&#039;&#039;&#039;.  Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa&#039;ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Armored Evasion reduces the Armor&#039;s Action Penalty as it pertains to the [[Evade]] DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed; text-align:center;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Armor Action Penalty Reduction&lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=2 style=&amp;quot;background-color:lightgrey&amp;quot; | Armor Group&lt;br /&gt;
 ! colspan=5 style=&amp;quot;background-color:lightgrey&amp;quot; | Rank &lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 2&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 3&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 4&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (1) Cloth&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (2) Leather&lt;br /&gt;
| 2 &lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (3) Scale&lt;br /&gt;
| 2 &lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (4) Chain&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (5) Plate&lt;br /&gt;
| 1 &lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;Messaging&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
;Application &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ending &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor/saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Presence_(402)&amp;diff=105259</id>
		<title>Presence (402)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Presence_(402)&amp;diff=105259"/>
		<updated>2018-04-24T18:09:03Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: Foraging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = PRESENCE&lt;br /&gt;
 | base_dur = 5 minutes&lt;br /&gt;
 | add_dur = None&lt;br /&gt;
 | span = [[Refreshable]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Perception]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{minor elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Presence&#039;&#039;&#039; provides a chance to detect hidden and invisible creatures in the same room as the caster.  While the spell does not directly enhance the [[Perception]] skill, it does provide a bonus when performing activities such as detecting/disarming a trap, searching, or using a wedge, and many other activities that take Perception into account. Presence also provides about a 20% phantom increase in total perception ranks in defending against ambush attacks. &lt;br /&gt;
&lt;br /&gt;
When a [[hidden]] or [[invisible]] character or creature is found using this spell, they are not revealed from hiding nor is their invisibility dispelled.  Additionally, the caster cannot simply point to the hidden character to reveal their location.  The caster must search in order to reveal a hidden character; this spell does increase the caster&#039;s ability to search.&lt;br /&gt;
&lt;br /&gt;
Presence provides no benefit to foraging. &lt;br /&gt;
&lt;br /&gt;
This can be used as dispel fodder, in case a creature or player casts [[Spirit Dispel (119)]], [[Spiritual Abolition (230)]], [[Elemental Dispel (417)]], or [[Elemental Disjunction (530)]] on the character.  &lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Elemental Lore, Air]] provides a chance to be able to point out hidden targets. The formula highly favors the hider, but will allow an extremely dedicated Air Elementalists a chance against less skilled hiders.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast, a random number is generated in the range between half of the caster&#039;s Air Lore ranks to the caster&#039;s Air Lore ranks. If that number is greater than the number of hiding ranks a hiding character or creature has, the caster will point it out from hiding.&lt;br /&gt;
&lt;br /&gt;
In other words:&lt;br /&gt;
:&amp;lt;tt&amp;gt;Random number = X&lt;br /&gt;
:Elemental Lore, Air ranks = Y&lt;br /&gt;
:Hiding creature/character ranks = Z&lt;br /&gt;
&lt;br /&gt;
:X will be random between Y/2 and Y and must be &amp;gt; Z to successfully pointing a target from hiding&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You become aware of everyone near you...&lt;br /&gt;
You do not detect any hidden or invisible people.&lt;br /&gt;
You continue to feel much more aware of your surroundings.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your senses are no longer as sharp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:shimmering pale green potion}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Presence_(402)|Elemental Lore Review (Saved Posts)]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=104363</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=104363"/>
		<updated>2018-03-14T17:24:47Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: per Ixix &amp;amp; Estild&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
&#039;&#039;&#039;Armored evasion&#039;&#039;&#039; adjusts a character&#039;s [[armor]] so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by &#039;&#039;&#039;trunc([Rank * (7 - Armor Group)] / 2)&#039;&#039;&#039;.  Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa&#039;ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Armored Evasion reduces the Armor&#039;s Action Penalty as it pertains to the [[Evade]] DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed; text-align:center;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Armor Action Penalty Reduction&lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=2 style=&amp;quot;background-color:lightgrey&amp;quot; | Armor Group&lt;br /&gt;
 ! colspan=5 style=&amp;quot;background-color:lightgrey&amp;quot; | Rank &lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 2&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 3&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 4&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (1) Cloth&lt;br /&gt;
| 3 &lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (2) Leather&lt;br /&gt;
| 2 &lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (3) Scale&lt;br /&gt;
| 2 &lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (4) Chain&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (5) Plate&lt;br /&gt;
| 1 &lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;Messaging&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
;Application &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ending &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor/saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=104362</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=104362"/>
		<updated>2018-03-14T17:17:44Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: Added the “trunc” valuation to the calculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
&#039;&#039;&#039;Armored evasion&#039;&#039;&#039; adjusts a character&#039;s [[armor]] so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by &#039;&#039;&#039;trunc([Rank * (7 - Armor Group)] / 2)&#039;&#039;&#039;.  Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa&#039;ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Armored Evasion reduces the Armor&#039;s Action Penalty as it pertains to the [[Evade]] DS calculation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed; text-align:center;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Armor Action Penalty Reduction&lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=2 style=&amp;quot;background-color:lightgrey&amp;quot; | Armor Group&lt;br /&gt;
 ! colspan=5 style=&amp;quot;background-color:lightgrey&amp;quot; | Rank &lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 2&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 3&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 4&lt;br /&gt;
 | style=&amp;quot;background-color:lightgrey; font-weight:bold&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (1) Cloth&lt;br /&gt;
| 3 &lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (2) Leather&lt;br /&gt;
| 2 &lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (3) Scale&lt;br /&gt;
| 2 &lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (4) Chain&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;background-color:lightgrey; font-weight:bold&amp;quot; | (5) Plate&lt;br /&gt;
| 1 &lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;Messaging&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
;Application &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ending &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=25%}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor/saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Casting_strength&amp;diff=104212</id>
		<title>Casting strength</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Casting_strength&amp;diff=104212"/>
		<updated>2018-03-06T13:21:25Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Sorcerer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Casting strength]] (CS) is the primary offensive measure involved in the resolution of [[warding]] magic.&lt;br /&gt;
&lt;br /&gt;
A player character&#039;s CS is determined by [[level]], [[Spell Research]], the relevant [[statistic]] bonus(es), and certain active spell effects.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;tt&amp;gt;CS = (Level &amp;amp;times; 3)&amp;lt;br&amp;gt; + round([[#Primary Circle Bonus|Primary Circle bonus]])&amp;lt;br&amp;gt; + ceiling([[#Secondary Circle Bonus|Secondary Circle A bonus]])&amp;lt;br&amp;gt; + ceiling([[#Secondary Circle Bonus|Secondary Circle B bonus]])&amp;lt;br&amp;gt; + round([[#Stat Bonus|Stat bonus]])&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;round&#039;&#039;&#039; = standard ≥ .5 round up, &amp;lt; .5 round down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ceiling&#039;&#039;&#039; = always round up&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primary Circle Bonus ===&lt;br /&gt;
&lt;br /&gt;
The Primary Circle is the spell circle being cast (round normally). For example, a sorcerer casting [[Mana Disruption (702)]] would use ranks known in the [[Sorcerer Base]] circle to calculate the primary circle CS bonus. If the spell being cast is from a circle that the caster cannot train, for example, a sorcerer casting a [[Cleric Base]] spell from a blessed gem, then there is no primary circle bonus. All three trainable circles (sorcerer base, [[MnE]] and [[MnS]]) become secondary circles.&lt;br /&gt;
*Ranks up to level = 1&lt;br /&gt;
*Ranks 1-20 above level = 0.75&lt;br /&gt;
*Ranks 21-60 above level = 0.5&lt;br /&gt;
*Ranks 61-100 above level = 0.25&lt;br /&gt;
*Ranks 101-? above level = 0.125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Circle Bonus Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 60 sorcerer with 80 sorcerer base ranks would have a primary circle bonus of 75 (60 + 15) when casting sorcerer base spells. A bonus of 1 for each spell rank up to level and an additional bonus of 15 (20 * .75) for the 20 ranks above level.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Circle Bonus ===&lt;br /&gt;
&lt;br /&gt;
Secondary spell circles are any other circles the character knows that do not include the cast spell. For example, a sorcerer casting [[Mana Disruption (702)]] would use spell ranks known in the [[Minor Elemental]] and [[Minor Spiritual]] circles to calculate the secondary spell circle bonuses. If the sorcerer is casting [[Elemental Strike (415)]] then the secondary circle bonus calculations would use ranks known in the [[Sorcerer Base]] and [[Minor Spiritual]] circles. For professions such as [[ranger]]s, [[bard]]s, [[paladin]]s, [[rogue]]s and [[warrior]]s that are limited to training in only two spell circles, there is just one secondary circle bonus. &lt;br /&gt;
*Ranks up to 2/3 level = 0.333&lt;br /&gt;
*Ranks above 2/3 level up to level = 0.1&lt;br /&gt;
*Ranks above level = 0.05&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Circle Bonus Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 60 sorcerer with 30 minor elemental ranks and 20 minor spiritual ranks would have secondary circle bonuses of 10 (30 * .333) from MnE ranks and 7 (20 * .333) from MnS ranks when casting sorcerer base spells.&lt;br /&gt;
&lt;br /&gt;
=== Stat Bonus ===&lt;br /&gt;
&lt;br /&gt;
Stat bonus is the value appearing after the stat when the [[INFO]] command is entered.&lt;br /&gt;
* Use the [[Aura]] stat bonus for the following spell circles: &lt;br /&gt;
**[[Bard Base]] &lt;br /&gt;
**[[Wizard Base]]&lt;br /&gt;
**[[Minor Elemental]]&lt;br /&gt;
**[[Major Elemental]]&lt;br /&gt;
* Use the [[Wisdom]] stat bonus for the following spell circles: &lt;br /&gt;
**[[Cleric Base]]&lt;br /&gt;
**[[Empath Base]] &lt;br /&gt;
**[[Ranger Base]]&lt;br /&gt;
**[[Paladin Base]]&lt;br /&gt;
**[[Minor Spiritual]]&lt;br /&gt;
**[[Major Spiritual]]&lt;br /&gt;
* Use the average of [[Aura]] and [[Wisdom]] stat bonuses (round up) for:&lt;br /&gt;
**[[Sorcerer Base]]&lt;br /&gt;
* Use the [[Logic]] stat bonus for the following spell circle:&lt;br /&gt;
**[[Minor Mental]]&lt;br /&gt;
* Use the average of [[Influence]] and [[Logic]] stat bonuses (round up) for the following spell circle:&lt;br /&gt;
**[[Major Mental]] - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Not yet implemented&amp;lt;/font&amp;gt;&lt;br /&gt;
* Use the average of [[Discipline]] and [[Logic]] stat bonuses (round up) for the following spell circle:&lt;br /&gt;
**[[Savant Base]] - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Not yet implemented&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CS Calculation Example ===&lt;br /&gt;
&#039;Mentok&#039; is a level 60 [[sorcerer]]. He has 80 Sorcerer Base ranks, 30 Minor Elemental ranks, and 20 Minor Spiritual ranks with a +30 Aura bonus and a +25 Wisdom bonus.&lt;br /&gt;
&lt;br /&gt;
*Level x 3 = 180&lt;br /&gt;
*60 [[Sorcerer Base]] ranks @ 1.0 + 20 ranks @ 0.75 = 75&lt;br /&gt;
*30 [[Minor Elemental]] ranks @ 0.333 = 10&lt;br /&gt;
*20 [[Minor Spiritual]] ranks @ 0.333 = 7&lt;br /&gt;
*(30 AUR bonus + 25 WIS bonus)/2 = 28&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;180 + 75 + 10 + 7 + 28 = 300&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Mentok&#039;s sorcerer circle CS = 300&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If he casts [[Elemental Targeting (425)]], he would gain an additional +14 CS to Sorcerer Base.&lt;br /&gt;
&lt;br /&gt;
== Items and spells to boost CS ==&lt;br /&gt;
&lt;br /&gt;
CS enhancements to a specific [[sphere]] of magic have half effect for spells from related circles, and none for spells from opposing spheres. For example, Elemental Targeting provides half of its bonus to Sorcerer spells and no benefit to Spiritual spells.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! Active Effect || Bonus || Sphere || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mystic Focus (1711) Bonus|Mystic Focus (1711)]] (see below) || +10 || All || available from [[heavy quartz orb]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Acuity flares]] || +3 per tier || All || stacks with [[Ensorcell (735)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of Supremacy]] || +1 per 2 ranks || All || only vs. undead; up to +13 for masters&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Targeting (425)]] || +25 || Elemental || up to +50 based on [[MnE]] ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental focus potion]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Elemental || on next cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion&#039;s Might (1612)]] || +15 || Spiritual || up to +25 based on [[Paladin Base]] ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Slayer (240)]] || +25 || Spiritual || on recast; up to +45 based on [[Spiritual Mana Control]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of the Proselyte (340)]] || +5 || Spiritual || on next cast; additional bonuses from [[Influence]] and [[Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual focus crystal]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Spiritual || on next cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental focus crystal]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Mental || on next cast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maximum CS ==&lt;br /&gt;
&lt;br /&gt;
This section lists the maximum CS that can be reached by a level 100 character, assuming statistic bonuses of +25 and Elemental Targeting in effect (actual CS may be different for races with stat modifiers). The listed spell ranks are not necessarily the only configuration that achieves each result.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bards have 202 ranks total, and can reach &#039;&#039;&#039;517&#039;&#039;&#039; Bard Base CS with:&lt;br /&gt;
*125 Bard Base, 77 Minor Elemental&lt;br /&gt;
&lt;br /&gt;
=== Cleric ===&lt;br /&gt;
&lt;br /&gt;
Clerics have 303 ranks total, and can reach &#039;&#039;&#039;508&#039;&#039;&#039; Cleric Base CS with:&lt;br /&gt;
*166 Cleric Base, 67 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
leaving 3 ranks that can be placed anywhere with no CS gain&lt;br /&gt;
&lt;br /&gt;
=== Empath ===&lt;br /&gt;
&lt;br /&gt;
Empaths have 303 ranks total, and can reach &#039;&#039;&#039;508&#039;&#039;&#039; Empath Base CS with:&lt;br /&gt;
*166 Empath Base, 67 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
leaving 3 ranks that can be placed anywhere with no CS gain&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
&lt;br /&gt;
Sorcerers have 303 ranks total, and can reach &#039;&#039;&#039;532&#039;&#039;&#039; Sorcerer Base CS with:&lt;br /&gt;
*162 Sorcerer Base, 73 Minor Elemental, 67 Minor Spiritual&lt;br /&gt;
leaving 1 rank that can be placed anywhere with no CS gain&lt;br /&gt;
or&lt;br /&gt;
*159 Sorcerer Base, 77 Minor Elemental, 67 Minor Spiritual&lt;br /&gt;
*162 Sorcerer Base, 77 Minor Elemental, 64 Minor Spiritual&lt;br /&gt;
*166 Sorcerer Base, 73 Minor Elemental, 64 Minor Spiritual&lt;br /&gt;
&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
&lt;br /&gt;
Wizards have 303 ranks total, and can reach &#039;&#039;&#039;557&#039;&#039;&#039; Major Elemental CS with:&lt;br /&gt;
*159 Major Elemental, 77 Minor Elemental, 67 Wizard&lt;br /&gt;
&lt;br /&gt;
(In practice this configuration is uncommon. Unlike other professions, wizards rarely train purely for CS in a single spell circle and have many non-warding attack options.)&lt;br /&gt;
&lt;br /&gt;
== Magic Items and Scrolls ==&lt;br /&gt;
{{#section:Magic Item Use|castingstrength}}&lt;br /&gt;
{{#section:Magic Item Use|semicirclebonus}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Magic Item Use|mysticfocus}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
To find the optimal spell rank training to maximize your CS in in a single circle you can use this calculator.&lt;br /&gt;
*[http://gs4tools.appspot.com/cscalc/ Syphaer&#039;s CS Calculator] - Calculate CS with specified spell ranks&lt;br /&gt;
*[http://gs4tools.appspot.com/csopt/ Syphaer&#039;s CS Optimizer] - Calculate optimized spell ranks for highest CS&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=103260</id>
		<title>Kai&#039;s Smite</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=103260"/>
		<updated>2018-02-09T03:42:13Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Smite&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the twenty first step of the [[Order of Voln]]. This symbol affords a member the ability to initiate an [[unarmed combat]] attack against an [[Undead|undead]] target. This attack is activated via the [[SMITE (verb)]] and NOT by invoking the symbol. When the attack connects with a [[Non-corporeal|non-corporeal]] creature, instead of doing damage, it will temporarily corporealize it allowing for the possibility of critical damage from a subsequent attack. Against a corporeal undead target, it will make the creature temporarily more susceptible to damage. It has no effect upon living creatures.&lt;br /&gt;
&lt;br /&gt;
This effect has a 5 second minimum duration which can be extended if used when tiered up (good or excellent positioning). Since there is no favor cost, it is recommended that members take full advantage of Kai&#039;s Smite when tactically practical.  &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
;Smite (by itself)&lt;br /&gt;
;Smite &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
The duration of Kai&#039;s Smite on an affected creature is &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;math&amp;gt;\left\lfloor \frac{\mathrm{SuccessMargin}}{10} \right\rfloor \cdot \mathrm{UACTier}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
seconds, where &amp;lt;math&amp;gt;\mathrm{UACTier}&amp;lt;/math&amp;gt; is 1, 2, or 3 for decent, good, or excellent positioning respectively. Smite&#039;s duration has a minimum of 5 seconds and a maximum of 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial Cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;smiteYou attempt to smite a ghostly pooka!&amp;lt;br&amp;gt;&lt;br /&gt;
You have decent positioning against a ghostly pooka.&amp;lt;br&amp;gt;&lt;br /&gt;
Your arm and fist briefly glow silver with holy power!&amp;lt;br&amp;gt;&lt;br /&gt;
UAF: 229 vs UDF: 213 = 1.075 * MM: 86 + d100: 51 = 143&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A crimson mist suddenly surrounds the ghostly pooka as he is unwillingly drawn into the corporeal plane!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;The crimson mist surrounding a ghostly pooka fades away as he returns to an ethereal state.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Kai&#039;s Smite===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Favor = 2000 + [( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 15 member: &amp;lt;tt&amp;gt;2000 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4625 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 20 member: &amp;lt;tt&amp;gt;2000 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Kai]] is an extraordinary brawler who has taught us, with [[Kai&#039;s Strike]] to inflict damage to undead with our bare hands.&lt;br /&gt;
*He also taught us a technique, with Kai&#039;s Smite, to increase our power against corporeal undead and temporarily corporealizing the ethereal undead.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This task requires the member to drop a weapon in the small pool in the Secluded Valley. The pool is located one room south of the Cavernhold entrance door (Upper Trollfang map). Be wary of hidden archers firing crossbow bolts while you are in the Secluded Valley area.&lt;br /&gt;
*From North Gate: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, Go Bridge, SE, S, SE, S, E, E, E, S, Search (searching for crevice), Go Crevice, SE, Climb Rubble, S, Climb Rubble, SE, SE, E, E, Go Trail, D, D, E, S, SE (Lich ID 8572)&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; in pool&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task the member must again return to Zul Logoth and proceed to the pool in the Czeroth Caverns. Be aware that the pool is poisoned!&lt;br /&gt;
*From mine cart: Go Arch, W, NW, W, W, Go Timber, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Climb Rocks, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, SW, Go Pool (Lich ID: 9609)&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; [in the pool]&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category: Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=102932</id>
		<title>Symbol of Renewal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=102932"/>
		<updated>2018-02-04T19:51:11Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Renewal&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the nineteenth step of the [[Order of Voln]]. Each use of this symbol will immediately restore 1 [[Spirit|spirit]] point (SP) to the player. After each use, the symbol enters a hard cooldown period of 2 minutes where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of renewal&amp;lt;br&amp;gt;&lt;br /&gt;
You call upon the vitality of nature to renew your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel a surge of life flow through you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
End of Cooldown Period:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel your connection to vitality of nature renew itself once more.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Renewal has a relative cost of 5x [[Symbol of Protection]]. In other words, 1 use of Renewal has the same favor cost as 5 activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Renewal===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1800 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1800 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 4050 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1800 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5800 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lady [[Imaera]] is beautiful in any form she takes&lt;br /&gt;
*She taught us the Symbol of Protection and also taught us how to renew our souls with the Symbol of Renewal&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must return to Imaera&#039;s island. Once on the island have both hands empty and after kneeling and praying she will appear in the form of a deer. You should then bow to the deer. If for some reason you are unsuccessful, you will need to return to the monk and listen to his instructions again. By setting a ring at the monastery courtyard you can quickly return from the island. &lt;br /&gt;
*From the North Gate: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich ID 6459)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray (wait for a deer to appear)&lt;br /&gt;
*Bow deer &lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must go to the shrine/altar in the Rambling Meadows area (Victory Road Map). Once there you kneel, pray shrine and when Imaera appears in the form of a deer, just: Bow deer &lt;br /&gt;
*From Victory Gate: Go Gate, SW, SW, SW, SW, SW, S, SW, S, S, S, S, S, S, E, E, E, Go Gate, SW, S, S, S, S, SE, N, N (Lich ID: 6011)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray Shrine (repeat until the deer appears)&lt;br /&gt;
*Bow deer&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Preservation&amp;diff=102795</id>
		<title>Symbol of Preservation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Preservation&amp;diff=102795"/>
		<updated>2018-01-30T00:15:23Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 23&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Preservation&#039;&#039;&#039;, governed by Lady [[Lorminstra]], is obtained upon completion of the 23rd step of the [[Order of Voln]]. This symbol acts to strengthen the bonds of spirit to body in a target (or oneself), similar to the [[Cleric Base]] spell [[Preservation (305)]], or the contents of a [[white flask]]. Preservation, regardless of the source, is also commonly referred to as &#039;life keep&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using the Symbol of Preservation ==&lt;br /&gt;
&lt;br /&gt;
;Syntax: &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;symbol of preservation (target)&amp;lt;/span&amp;gt;&lt;br /&gt;
*The target is optional - use of the symbol without a target will default to oneself.&lt;br /&gt;
*This symbol can even be used when [[Death&#039;s Sting|dead]], to preserve the souls of the Volner and any group members.&lt;br /&gt;
*This symbol preserves the corpse for 30 seconds per member&#039;s rank with a thirteen-minute maximum at mastery.&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Each use has a relative favor cost of 6x [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Preservation ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2200 + ((15 &amp;amp;times; 15 &amp;amp;times; 40) &amp;amp;divide; 3) = 5200 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2200 + ((20 &amp;amp;times; 20 &amp;amp;times; 40) &amp;amp;divide; 3) = 7533 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Explains the importance of having studied all previous lessons.&lt;br /&gt;
*Lorminstra has shown us how to preserve our own spirits, even when dead in order to delay decaying.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To gain Lorminstra&#039;s blessing, one must help one that has not found the favor of the Gods to do so.&lt;br /&gt;
*First, find a player with no deeds.  Usually, this is easiest to accomplish by seeking out the Clerk&#039;s office or low-level hunting grounds.&lt;br /&gt;
*Take the above-mentioned character to the altar in Lorminstra&#039;s Temple: (Lich ID 7523)&lt;br /&gt;
**From TSC: E, E, E, S, S, E, Go temple, Go altar&lt;br /&gt;
*At the altar, type &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;say Lorminstra, give (other character) my deed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*One deed will be removed from you and transferred to the other player, and your task will be completed.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
Likewise, we must help out the less-blessed.&lt;br /&gt;
*First, find a player with no deeds.  Usually, this is easiest to accomplish by seeking out low-level hunting grounds.&lt;br /&gt;
*Take this character to the Temple:&lt;br /&gt;
*From Victory Court: E, E, E, N, E, E, E, N, N, Go structure, W to the altar (Lich ID: 10370)&lt;br /&gt;
*At the altar, type &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;say Lorminstra, give (other character) my deed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*One deed will be removed from you and transferred to the other player, and your task will be completed.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
===Deed Transfer Messaging===&lt;br /&gt;
&lt;br /&gt;
Recipients View&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;lt;Voln Member&amp;gt; mutters something.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are suddenly covered by a blue light that is emanating from the altar and which also covers &amp;lt;Voln Member&amp;gt;.  Then it is gone and you realize that something has happened to you and him.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=102794</id>
		<title>Kai&#039;s Smite</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=102794"/>
		<updated>2018-01-30T00:14:01Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Smite&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the twenty first step of the [[Order of Voln]]. This symbol affords a member the ability to initiate an [[unarmed combat]] attack against an [[Undead|undead]] target. This attack is activated via the [[SMITE (verb)]] and NOT by invoking the symbol. When the attack connects with a [[Non-corporeal|non-corporeal]] creature, instead of doing damage, it will temporarily corporealize it allowing for the possibility of critical damage from a subsequent attack. Against a corporeal undead target, it will make the creature temporarily more susceptible to damage. It has no effect upon living creatures.&lt;br /&gt;
&lt;br /&gt;
This effect has a 5 second minimum duration which can be extended if used when tiered up (good or excellent positioning). Since there is no favor cost, it is recommended that members take full advantage of Kai&#039;s Smite when tactically practical.  &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
;Smite (by itself)&lt;br /&gt;
;Smite &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
The duration of Kai&#039;s Smite on an affected creature is &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;math&amp;gt;\left\lfloor \frac{\mathrm{SuccessMargin}}{10} \right\rfloor \cdot \mathrm{UACTier}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
seconds, where &amp;lt;math&amp;gt;\mathrm{UACTier}&amp;lt;/math&amp;gt; is 1, 2, or 3 for decent, good, or excellent positioning respectively. Smite&#039;s duration has a minimum of 5 seconds and a maximum of 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial Cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;smiteYou attempt to smite a ghostly pooka!&amp;lt;br&amp;gt;&lt;br /&gt;
You have decent positioning against a ghostly pooka.&amp;lt;br&amp;gt;&lt;br /&gt;
Your arm and fist briefly glow silver with holy power!&amp;lt;br&amp;gt;&lt;br /&gt;
UAF: 229 vs UDF: 213 = 1.075 * MM: 86 + d100: 51 = 143&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A crimson mist suddenly surrounds the ghostly pooka as he is unwillingly drawn into the corporeal plane!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;The crimson mist surrounding a ghostly pooka fades away as he returns to an ethereal state.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Kai&#039;s Smite===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Favor = 2000 + [( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 15 member: &amp;lt;tt&amp;gt;2000 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4625 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 20 member: &amp;lt;tt&amp;gt;2000 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Kai]] is an extraordinary brawler who has taught us, with [[Kai&#039;s Strike]] to inflict damage to undead with our bare hands.&lt;br /&gt;
*He also taught us a technique, with Kai&#039;s Smite, to increase our power against corporeal undead and temporarily corporealizing the ethereal undead.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This task requires the member to drop a weapon in the small pool in the Secluded Valley. The pool is located one room south of the Cavernhold entrance door (Upper Trollfang map). Be wary of hidden archers firing crossbow bolts while you are in the Secluded Valley area.&lt;br /&gt;
*From North Gate: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, Go Bridge, SE, S, SE, S, E, E, E, S, Search (searching for crevice), Go Crevice, SE, Climb Rubble, S, Climb Rubble, SE, SE, E, E, Go Trail, D, D, E, S, SE (Lich ID 8572)&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; in pool&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task the member must again return to Zul Logoth and proceed to the pool in the Czeroth Caverns. Be aware that the pool is poisoned!&lt;br /&gt;
*From mine cart: Go Arch, W, NW, W, W, Go Timber, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Climb Rocks, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, SW (Lich ID: 9609)&lt;br /&gt;
*Go Pool&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; in pool &lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category: Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Disruption&amp;diff=102793</id>
		<title>Symbol of Disruption</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Disruption&amp;diff=102793"/>
		<updated>2018-01-30T00:12:30Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Disruption&#039;&#039;&#039;, governed by Lord [[Charl]], is obtained at the twentieth step of the [[Order of Voln]]. Activating this symbol will cause the player and all group members to be surrounded by a churning spectral aura. This aura is anathema to [[Non-corporeal|non-corporeal]] [[Undead|undead]]. Any non-corporeal undead struck while under this symbol&#039;s effect will suffer a temporary disruption in their link to the corporeal plane. It will be dealt [[roundtime]] based on the [[critical]] rank of the attack and will suffer a temporary penalty to [[Attack strength|AS]]/[[DS]], [[CS]]/[[TD]], [[UAF]]/[[UDF]] and [[CMAN]] while disrupted.&lt;br /&gt;
&lt;br /&gt;
Disruptions are not [[stackable]] or [[refreshable]] on an individual creature, though once the first disruption has run its course, the creature may be disrupted again.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Disruption (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Each use has a duration of 10 seconds per voln rank. For a master the duration is 4:20 minutes. This symbol&#039;s duration is also [[stackable]] up to 250 minutes. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of disruption&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A churning spectral aura surrounds you.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack activation and disruption penalty:&lt;br /&gt;
&lt;br /&gt;
In the initial attack the creature falls under the symbol&#039;s effect. Once disrupted the subsequent attack will include the penalty. In this example a reduced [[TD]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
A scintillating, blue-white aura encompasses a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +205 - &#039;&#039;&#039;TD: +45&#039;&#039;&#039; + CvA: +8 + d100: +36 == +204&amp;lt;br&amp;gt;&lt;br /&gt;
Warding failed!&amp;lt;br&amp;gt;&lt;br /&gt;
Large wisps of blue-white energy lash out at a wraith, cauterizing the impact marks on the skin in an instant.&lt;br /&gt;
The wraith is hit for 45 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Hard blow strikes deep into the right eye socket.&amp;lt;br&amp;gt;&lt;br /&gt;
Within moments the eyeball pops back out!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The wraith writhes as its spectral form bends and warps uncontrollably&#039;&#039;&#039;!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
A scintillating, blue-white aura encompasses a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +205 - &#039;&#039;&#039;TD: +20&#039;&#039;&#039; + CvA: +8 + d100: +60 == +253&amp;lt;br&amp;gt;&lt;br /&gt;
Warding failed!&amp;lt;br&amp;gt;&lt;br /&gt;
A massive beam of blue-white energy engulfs a wraith in a luminous column of light!&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith is hit for 45 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Attack whistles right through the chest!&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s like fighting fog!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off creature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&#039;A wraith&#039;s spectral form restabilizes.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off member/group:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&#039;The churning spectral aura suddenly vanishes from around you.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The base [[favor]] cost for Symbol of Disruption is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
Use the base cost when hunting solo. The cost escalates with additional group members.&lt;br /&gt;
&lt;br /&gt;
===Group Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Base Cost + ((Base Cost/3) &amp;amp;times; (Group members - 1))&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
The base cost for a level 40 character is 219. With a four member group the favor cost is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;219 + ((219 &amp;amp;divide; 3) &amp;amp;times; (4 - 1)) = 438&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Disruption===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 1900 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 15 member: 1900 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4525 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 1900 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6566 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Charl]] can be frightening, but if you call upon his daughter, Niima, she may temper his anger&lt;br /&gt;
*Charl has taught us how to disrupt the ethereal bodies of the [[non-corporeal]] [[undead]], such that we may more easily combat them.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This is an easy task. Travel to the Rotting Dock in the Beach Area (Coastal Cliffs map) and drop silver equal to (member&#039;s level * 100). Note: NOT member&#039;s Voln rank.&lt;br /&gt;
*From the North Gate: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, W, W, W, W, W, W, N, Go Dock, N, N, N, N, N, D, D (Lich ID 7644)&lt;br /&gt;
**Drop # silver (example: a level 20 character would drop 2000 silver)&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires that the member drop silver coins equal to (100 * level) (not step).&lt;br /&gt;
*From Voln: Go Path, W, NW, N, N (Lich ID: 10119)&lt;br /&gt;
*Drop # silver (example: a level 20 character would drop 2000 silver)&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=102792</id>
		<title>Symbol of Renewal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=102792"/>
		<updated>2018-01-30T00:11:49Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Renewal&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the nineteenth step of the [[Order of Voln]]. Each use of this symbol will immediately restore 1 [[Spirit|spirit]] point (SP) to the player. After each use, the symbol enters a hard cooldown period of 2 minutes where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of renewal&amp;lt;br&amp;gt;&lt;br /&gt;
You call upon the vitality of nature to renew your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel a surge of life flow through you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
End of Cooldown Period:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel your connection to vitality of nature renew itself once more.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Renewal has a relative cost of 5x [[Symbol of Protection]]. In other words, 1 use of Renewal has the same favor cost as 5 activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Renewal===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1800 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1800 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 4050 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1800 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5800 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lady [[Imaera]] is beautiful in any form she takes&lt;br /&gt;
*She taught us the Symbol of Protection and also taught us how to renew our souls with the Symbol of Renewal&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must return to Imaera&#039;s island. Once on the island have both hands empty and after kneeling and praying she will appear in the form of a deer. You should then bow to the deer. If for some reason you are unsuccessful, you will need to return to the monk and listen to his instructions again. By setting a ring at the monastery courtyard you can quickly return from the island. &lt;br /&gt;
*From the North Gate: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich ID 6459)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray (wait for a deer to appear)&lt;br /&gt;
*Bow deer &lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must go to the shrine/altar in the Rambling Meadows area (Victory Road Map). Once there you kneel, pray shrine and when Imaera appears in the form of a deer, just: Bow deer &lt;br /&gt;
*From Victory Gate: Go Gate, SW, SW, SW, SW, SW, S, SW, S, S, S, S, S, S, E, E, E, Go Gate, SW, S, S, S, S, SE, N, N (Lich ID: 6011)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray Shrine&lt;br /&gt;
*Bow deer&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=102791</id>
		<title>Symbol of Need</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=102791"/>
		<updated>2018-01-30T00:11:06Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Need&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the eighteenth step of the [[Order of Voln]]. This powerful symbol sends an image of the member&#039;s location to all other members within range. Since it can be used while dead, it affords a fallen victim a method to signal for help. There are, however, some locations where the symbol will not completely function (A Symbol of Need can be received but there is no associated location transmitted with it).&lt;br /&gt;
 &lt;br /&gt;
This call for aid is often answered by [[Cleric|cleric]]s, [[Empath|empath]]s and others who will attempt to reach the member and provide assistance. These rescuers will often transport the deceased member back to a safe location for healing and resurrection.&lt;br /&gt;
 &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Need (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Need begins to burn in your mind and an image appears before you of &amp;lt;Voln member&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Often followed by a room description at the member&#039;s location.&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Need has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Need has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Need===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1700 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1700 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3950 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1700 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Jastev]] provided us with the Symbol of Courage in the fifth step. But he also gave us another Symbol which may be used even in death, the Symbol of Need.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you will need to touch the corroded shrine in the wrecked village.&lt;br /&gt;
*From North Gate: NW, NW, NW, Go Road, W, W, NW, SW, S, SW, SE, S, S, SW (Lich ID 524)&lt;br /&gt;
*Touch Shrine  &lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires the member to touch the shrine in the foothills area.&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, NW, N, Go Path, W, W, NE, W, W (Lich ID: 10176)&lt;br /&gt;
*Touch Shrine&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=102790</id>
		<title>Symbol of Restoration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=102790"/>
		<updated>2018-01-29T22:10:35Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Restoration&#039;&#039;&#039;, governed by Lord [[Cholen]] is obtained at the seventeenth step of the [[Order of Voln]]. This symbol restores half a members lost [[Hitpoint|health]] points up to a maximum of 50 HPs per use. There is minimum restoration of 10 HPs. It does not heal injuries or stop bleeding. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of restoration&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol course through your body.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Restoration has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Restoration has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Restoration===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1600 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3850 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1600 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5600 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Cholen]] is a prankster but also has a serious side&lt;br /&gt;
*He taught us how to restore health&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members on the museum rooftop. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Directions to rooftop: Go Museum, Climb Stair, Go Mahogany Arch, Go Onyx Arch, Go Ebonwood Arch, Go Modwir Door, Search, Climb Stairs, Climb Rope (Lich ID 15567).&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*To exit rooftop: Climb Drainpipe.  &lt;br /&gt;
*Return to monk to receive symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members upstairs in the theater. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Go Theater, Go Stairs (Lich ID: 10437)&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*Return to monk to receive symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Familiar_Gate_(930)&amp;diff=102619</id>
		<title>Familiar Gate (930)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Familiar_Gate_(930)&amp;diff=102619"/>
		<updated>2018-01-24T13:24:26Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: Undo revision 102618 by ROACHT12 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = FAMGATE&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Teleportation&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = A [[Call Familiar (920)|familiar]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Familiar Gate&#039;&#039;&#039; creates a magical portal between a [[wizard]] and their [[Call Familiar (920)|familiar]].  Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar, or from the location of the familiar to the location of the caster.  The caster&#039;s training affects how long the portal stays open and how many can pass through it.  Also, the caster can drag a corpse through the rift allowing for rescues.  The portal closes the moment the caster steps through.  The number of people who can pass through the portal is dependent upon [[Wizard Base]] circle ranks and [[Elemental Mana Control]].&lt;br /&gt;
&lt;br /&gt;
Familiar Gate does have a chance to fail and harm the caster.  The factors contributing to the rate of failure are the caster&#039;s training in Elemental Mana Control, [[Discipline]], [[Aura]], and training in the Wizard Base spell circle.&lt;br /&gt;
&lt;br /&gt;
The familiar can be commanded to go through the gate so that the caster can open a new gate to return to the original point. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
Training in [[Elemental Mana Control]] (EMC) allows for more people to pass through the gate in conjunction with Wizard Base circle ranks.  The exact formula is not released, but with 100 Wizard Base ranks and 100 ranks of EMC, up to 24 people may pass through a single gate.&lt;br /&gt;
&lt;br /&gt;
==Gate Rune==&lt;br /&gt;
The [[gate rune]] may be drawn upon a prepared [[runestone]] to provide a bonus to success equal to {{mono|10% plus 1% per 10 [[Magic Item Use]] skill bonus}} when held in hand while casting the Familiar Gate spell. Each use will consume one charge of the runestone&#039;s power, and typical runestones will be created with one charge.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Magic Item Use ranks||0||2||4||6||8||10||13||15||18||20||24&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total Gate Rune success bonus||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Magic Item Use ranks||27||30||35||40||50||60||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Total Gate Rune success bonus||21%||22%||23%||24%||25%||26%||30%||35%||40%||45%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown&#039;&#039;&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#930 Wizard Base Spell Circle: Familiar Gate], on Play.net&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Familiar_Gate_(930)&amp;diff=102618</id>
		<title>Familiar Gate (930)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Familiar_Gate_(930)&amp;diff=102618"/>
		<updated>2018-01-24T13:18:00Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = FAMGATE&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Teleportation&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = A [[Call Familiar (920)|familiar]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Familiar Gate&#039;&#039;&#039; creates a magical portal between a [[wizard]] and their [[Call Familiar (920)|familiar]].  Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar, or from the location of the familiar to the location of the caster.  The caster&#039;s training affects how long the portal stays open and how many can pass through it.  Also, the caster can drag a corpse through the rift allowing for rescues.  The portal closes the moment the caster steps through.  The number of people who can pass through the portal is dependent upon [[Wizard Base]] circle ranks and [[Elemental Mana Control]].&lt;br /&gt;
&lt;br /&gt;
Familiar Gate does have a chance to fail and harm the caster.  The factors contributing to the rate of failure are the caster&#039;s training in Elemental Mana Control, [[Discipline]], [[Aura]], training in the Wizard Base spell circle, and encumberance. &lt;br /&gt;
&lt;br /&gt;
The familiar can be commanded to go through the gate so that the caster can open a new gate to return to the original point. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
Training in [[Elemental Mana Control]] (EMC) allows for more people to pass through the gate in conjunction with Wizard Base circle ranks.  The exact formula is not released, but with 100 Wizard Base ranks and 100 ranks of EMC, up to 24 people may pass through a single gate.&lt;br /&gt;
&lt;br /&gt;
==Gate Rune==&lt;br /&gt;
The [[gate rune]] may be drawn upon a prepared [[runestone]] to provide a bonus to success equal to {{mono|10% plus 1% per 10 [[Magic Item Use]] skill bonus}} when held in hand while casting the Familiar Gate spell. Each use will consume one charge of the runestone&#039;s power, and typical runestones will be created with one charge.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Magic Item Use ranks||0||2||4||6||8||10||13||15||18||20||24&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total Gate Rune success bonus||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Magic Item Use ranks||27||30||35||40||50||60||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Total Gate Rune success bonus||21%||22%||23%||24%||25%||26%||30%||35%||40%||45%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown&#039;&#039;&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#930 Wizard Base Spell Circle: Familiar Gate], on Play.net&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Familiar_Gate_(930)&amp;diff=102617</id>
		<title>Familiar Gate (930)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Familiar_Gate_(930)&amp;diff=102617"/>
		<updated>2018-01-24T13:17:10Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: Undo revision 102616 by ROACHT12 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = FAMGATE&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Teleportation&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = A [[Call Familiar (920)|familiar]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Familiar Gate&#039;&#039;&#039; creates a magical portal between a [[wizard]] and their [[Call Familiar (920)|familiar]].  Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar, or from the location of the familiar to the location of the caster.  The caster&#039;s training affects how long the portal stays open and how many can pass through it.  Also, the caster can drag a corpse through the rift allowing for rescues.  The portal closes the moment the caster steps through.  The number of people who can pass through the portal is dependent upon [[Wizard Base]] circle ranks and [[Elemental Mana Control]].&lt;br /&gt;
&lt;br /&gt;
Familiar Gate does have a chance to fail and harm the caster.  The factors contributing to the rate of failure are the caster&#039;s training in Elemental Mana Control, [[Discipline]], [[Aura]], and training in the Wizard Base spell circle.&lt;br /&gt;
&lt;br /&gt;
The familiar can be commanded to go through the gate so that the caster can open a new gate to return to the original point. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
Training in [[Elemental Mana Control]] (EMC) allows for more people to pass through the gate in conjunction with Wizard Base circle ranks.  The exact formula is not released, but with 100 Wizard Base ranks and 100 ranks of EMC, up to 24 people may pass through a single gate.&lt;br /&gt;
&lt;br /&gt;
==Gate Rune==&lt;br /&gt;
The [[gate rune]] may be drawn upon a prepared [[runestone]] to provide a bonus to success equal to {{mono|10% plus 1% per 10 [[Magic Item Use]] skill bonus}} when held in hand while casting the Familiar Gate spell. Each use will consume one charge of the runestone&#039;s power, and typical runestones will be created with one charge.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Magic Item Use ranks||0||2||4||6||8||10||13||15||18||20||24&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total Gate Rune success bonus||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Magic Item Use ranks||27||30||35||40||50||60||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Total Gate Rune success bonus||21%||22%||23%||24%||25%||26%||30%||35%||40%||45%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown&#039;&#039;&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#930 Wizard Base Spell Circle: Familiar Gate], on Play.net&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Familiar_Gate_(930)&amp;diff=102616</id>
		<title>Familiar Gate (930)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Familiar_Gate_(930)&amp;diff=102616"/>
		<updated>2018-01-24T13:16:21Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = FAMGATE&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Teleportation&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = A [[Call Familiar (920)|familiar]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Familiar Gate&#039;&#039;&#039; creates a magical portal between a [[wizard]] and their [[Call Familiar (920)|familiar]].  Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar, or from the location of the familiar to the location of the caster.  The caster&#039;s training affects how long the portal stays open and how many can pass through it.  Also, the caster can drag a corpse through the rift allowing for rescues.  The portal closes the moment the caster steps through.  The number of people who can pass through the portal is dependent upon [[Wizard Base]] circle ranks and [[Elemental Mana Control]].&lt;br /&gt;
&lt;br /&gt;
Familiar Gate does have a chance to fail and harm the caster.  The factors contributing to the rate of failure are the caster&#039;s training in Elemental Mana Control, [[Discipline]], [[Aura]], and training in the Wizard Base spell circle. Encumberance also plays significant factor in the failure chance of opening a portal.&lt;br /&gt;
&lt;br /&gt;
The familiar can be commanded to go through the gate so that the caster can open a new gate to return to the original point. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Mana Control Benefit&lt;br /&gt;
Training in [[Elemental Mana Control]] (EMC) allows for more people to pass through the gate in conjunction with Wizard Base circle ranks.  The exact formula is not released, but with 100 Wizard Base ranks and 100 ranks of EMC, up to 24 people may pass through a single gate.&lt;br /&gt;
&lt;br /&gt;
==Gate Rune==&lt;br /&gt;
The [[gate rune]] may be drawn upon a prepared [[runestone]] to provide a bonus to success equal to {{mono|10% plus 1% per 10 [[Magic Item Use]] skill bonus}} when held in hand while casting the Familiar Gate spell. Each use will consume one charge of the runestone&#039;s power, and typical runestones will be created with one charge.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Magic Item Use ranks||0||2||4||6||8||10||13||15||18||20||24&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total Gate Rune success bonus||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Magic Item Use ranks||27||30||35||40||50||60||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Total Gate Rune success bonus||21%||22%||23%||24%||25%||26%||30%||35%||40%||45%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown&#039;&#039;&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#930 Wizard Base Spell Circle: Familiar Gate], on Play.net&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=102510</id>
		<title>Symbol of Supremacy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=102510"/>
		<updated>2018-01-21T05:06:51Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Supremacy&#039;&#039;&#039;, governed by Lady [[Oleani]], is obtained at the sixteenth step of the [[Order of Voln]]. When invoked the user will receive a +1 bonus per two Voln ranks to [[Attack strength|AS]]/[[CS]]/[[CMAN]]/[[UAF]] against [[Undead|undead]] creatures only.  This symbol has a duration of 10 seconds per Voln rank ([[Stackable|stackable]]). The duration of this symbol when invoked by a Voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel infused with a collective knowledge on the undead and their weaknesses.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The rush of collective knowledge of the undead fades from your mind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Supremacey has a relative cost of 5x [[Symbol of Protection]]. In other words, one use of Supremacy has the same favor cost as five activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Supremacy===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1500 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1500 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3375 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1500 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Oleani]] taught Voln members how to communicate with each other over long distances.&lt;br /&gt;
*She also taught us how to combine our collective experience against the undead to discern their weaknesses, thereby improving each individual member&#039;s combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
For this task you&#039;ll need to purchase &#039;a bouquet of Bridal Blush roses&#039; (item #4) from the florist (Lich ID 8715).&lt;br /&gt;
*From the Florist: Out, S, W, Go Temple, Go White Arch, Go Pink Arch (Lich ID 4042).&lt;br /&gt;
*Kneel, Drop Roses.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
You&#039;ll need a ring (item #2, &amp;lt;250 silver) and a band (item #1, &amp;lt;250 silver) for this task which can be purchased at the jewelers (Lich ID 10328). Take them to the altar in the wildflower field:&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, Go Trail, SW, W, W, SW, SW, Go Path, N, N, Go Building (Lich ID 10268).&lt;br /&gt;
*Kneel&lt;br /&gt;
*Put ring on altar, Put band on altar&lt;br /&gt;
*Bow&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=102509</id>
		<title>Symbol of Supremacy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=102509"/>
		<updated>2018-01-21T05:04:08Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Supremacy&#039;&#039;&#039;, governed by Lady [[Oleani]], is obtained at the sixteenth step of the [[Order of Voln]]. When invoked the user will receive a +1 bonus per two Voln ranks to [[Attack strength|AS]]/[[CS]]/[[CMAN]]/[[UAF]] against [[Undead|undead]] creatures only.  This symbol has a duration of 10 seconds per Voln rank ([[Stackable|stackable]]). The duration of this symbol when invoked by a Voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel infused with a collective knowledge on the undead and their weaknesses.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The rush of collective knowledge of the undead fades from your mind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Supremacey has a relative cost of 5x [[Symbol of Protection]]. In other words, one use of Supremacy has the same favor cost as five activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Supremacy===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1500 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1500 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3375 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1500 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Oleani]] taught Voln members how to communicate with each other over long distances.&lt;br /&gt;
*She also taught us how to combine our collective experience against the undead to discern their weaknesses, thereby improving each individual member&#039;s combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
For this task you&#039;ll need to purchase &#039;a bouquet of Bridal Blush roses&#039; (item #4) from the florist (Lich ID 8715).&lt;br /&gt;
*From the Florist: Out, S, W, Go Temple, Go White Arch, Go Pink Arch (Lich ID 4042).&lt;br /&gt;
*Kneel, Drop Roses.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
You&#039;ll need a ring and a band for this task which can be purchased at the jewelers. Take them to the altar in the wildflower field.&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, Go Trail, SW, W, W, SW, SW, Go Path, N, N, Go Building (Lich ID 10268).&lt;br /&gt;
*Kneel&lt;br /&gt;
*Put ring on altar, Put band on altar&lt;br /&gt;
*Bow&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Casting_strength&amp;diff=102350</id>
		<title>Casting strength</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Casting_strength&amp;diff=102350"/>
		<updated>2018-01-14T01:07:11Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Casting strength]] (CS) is the primary offensive measure involved in the resolution of [[warding]] magic.&lt;br /&gt;
&lt;br /&gt;
A player character&#039;s CS is determined by [[level]], [[Spell Research]], the relevant [[statistic]] bonus(es), and certain active spell effects.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;tt&amp;gt;CS = (Level &amp;amp;times; 3)&amp;lt;br&amp;gt; + round([[#Primary Circle Bonus|Primary Circle bonus]])&amp;lt;br&amp;gt; + ceiling([[#Secondary Circle Bonus|Secondary Circle A bonus]])&amp;lt;br&amp;gt; + ceiling([[#Secondary Circle Bonus|Secondary Circle B bonus]])&amp;lt;br&amp;gt; + round([[#Stat Bonus|Stat bonus]])&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;round&#039;&#039;&#039; = standard ≥ .5 round up, &amp;lt; .5 round down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ceiling&#039;&#039;&#039; = always round up&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primary Circle Bonus ===&lt;br /&gt;
&lt;br /&gt;
The Primary Circle is the spell circle being cast (round normally). For example, a sorcerer casting [[Mana Disruption (702)]] would use ranks known in the [[Sorcerer Base]] circle to calculate the primary circle CS bonus. If the spell being cast is from a circle that the caster cannot train, for example, a sorcerer casting a [[Cleric Base]] spell from a blessed gem, then there is no primary circle bonus. All three trainable circles (sorcerer base, [[MnE]] and [[MnS]]) become secondary circles.&lt;br /&gt;
*Ranks up to level = 1&lt;br /&gt;
*Ranks 1-20 above level = 0.75&lt;br /&gt;
*Ranks 21-60 above level = 0.5&lt;br /&gt;
*Ranks 61-100 above level = 0.25&lt;br /&gt;
*Ranks 101-? above level = 0.125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Circle Bonus Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 60 sorcerer with 80 sorcerer base ranks would have a primary circle bonus of 75 (60 + 15) when casting sorcerer base spells. A bonus of 1 for each spell rank up to level and an additional bonus of 15 (20 * .75) for the 20 ranks above level.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Circle Bonus ===&lt;br /&gt;
&lt;br /&gt;
Secondary spell circles are any other circles the character knows that do not include the cast spell. For example, a sorcerer casting [[Mana Disruption (702)]] would use spell ranks known in the [[Minor Elemental]] and [[Minor Spiritual]] circles to calculate the secondary spell circle bonuses. If the sorcerer is casting [[Elemental Strike (415)]] then the secondary circle bonus calculations would use ranks known in the [[Sorcerer Base]] and [[Minor Spiritual]] circles. For professions such as [[ranger]]s, [[bard]]s, [[paladin]]s, [[rogue]]s and [[warrior]]s that are limited to training in only two spell circles, there is just one secondary circle bonus. &lt;br /&gt;
*Ranks up to 2/3 level = 0.333&lt;br /&gt;
*Ranks above 2/3 level up to level = 0.1&lt;br /&gt;
*Ranks above level = 0.05&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Circle Bonus Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 60 sorcerer with 30 minor elemental ranks and 20 minor spiritual ranks would have secondary circle bonuses of 10 (30 * .333) from MnE ranks and 7 (20 * .333) from MnS ranks when casting sorcerer base spells.&lt;br /&gt;
&lt;br /&gt;
=== Stat Bonus ===&lt;br /&gt;
&lt;br /&gt;
Stat bonus is the value appearing after the stat when the [[INFO]] command is entered.&lt;br /&gt;
* Use the [[Aura]] stat bonus for the following spell circles: &lt;br /&gt;
**[[Bard Base]] &lt;br /&gt;
**[[Wizard Base]]&lt;br /&gt;
**[[Minor Elemental]]&lt;br /&gt;
**[[Major Elemental]]&lt;br /&gt;
* Use the [[Wisdom]] stat bonus for the following spell circles: &lt;br /&gt;
**[[Cleric Base]]&lt;br /&gt;
**[[Empath Base]] &lt;br /&gt;
**[[Ranger Base]]&lt;br /&gt;
**[[Paladin Base]]&lt;br /&gt;
**[[Minor Spiritual]]&lt;br /&gt;
**[[Major Spiritual]]&lt;br /&gt;
* Use the average of [[Aura]] and [[Wisdom]] stat bonuses (round up) for:&lt;br /&gt;
**[[Sorcerer Base]]&lt;br /&gt;
* Use the [[Logic]] stat bonus for the following spell circle:&lt;br /&gt;
**[[Minor Mental]]&lt;br /&gt;
* Use the average of [[Influence]] and [[Logic]] stat bonuses (round up) for the following spell circle:&lt;br /&gt;
**[[Major Mental]] - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Not yet implemented&amp;lt;/font&amp;gt;&lt;br /&gt;
* Use the average of [[Discipline]] and [[Logic]] stat bonuses (round up) for the following spell circle:&lt;br /&gt;
**[[Savant Base]] - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Not yet implemented&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CS Calculation Example ===&lt;br /&gt;
&#039;Mentok&#039; is a level 60 [[sorcerer]]. He has 80 Sorcerer Base ranks, 30 Minor Elemental ranks, and 20 Minor Spiritual ranks with a +30 Aura bonus and a +25 Wisdom bonus.&lt;br /&gt;
&lt;br /&gt;
*Level x 3 = 180&lt;br /&gt;
*60 [[Sorcerer Base]] ranks @ 1.0 + 20 ranks @ 0.75 = 75&lt;br /&gt;
*30 [[Minor Elemental]] ranks @ 0.333 = 10&lt;br /&gt;
*20 [[Minor Spiritual]] ranks @ 0.333 = 7&lt;br /&gt;
*(30 AUR bonus + 25 WIS bonus)/2 = 28&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;180 + 75 + 10 + 7 + 28 = 300&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Mentok&#039;s sorcerer circle CS = 300&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If he casts [[Elemental Targeting (425)]], he would gain an additional +14 CS to Sorcerer Base.&lt;br /&gt;
&lt;br /&gt;
== Items and spells to boost CS ==&lt;br /&gt;
&lt;br /&gt;
CS enhancements to a specific [[sphere]] of magic have half effect for spells from related circles, and none for spells from opposing spheres. For example, Elemental Targeting provides half of its bonus to Sorcerer spells and no benefit to Spiritual spells.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! Active Effect || Bonus || Sphere || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mystic Focus (1711) Bonus|Mystic Focus (1711)]] (see below) || +10 || All || available from [[heavy quartz orb]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Acuity flares]] || +3 per tier || All || stacks with [[Ensorcell (735)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of Supremacy]] || +1 per 2 ranks || All || only vs. undead; up to +13 for masters&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Targeting (425)]] || +25 || Elemental || up to +50 based on [[MnE]] ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental focus potion]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Elemental || on next cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion&#039;s Might (1612)]] || +15 || Spiritual || up to +25 based on [[Paladin Base]] ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Slayer (240)]] || +25 || Spiritual || on recast; up to +45 based on [[Spiritual Mana Control]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of the Proselyte (340)]] || +5 || Spiritual || on next cast; additional bonuses from [[Influence]] and [[Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual focus crystal]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Spiritual || on next cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental focus crystal]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Mental || on next cast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maximum CS ==&lt;br /&gt;
&lt;br /&gt;
This section lists the maximum CS that can be reached by a level 100 character, assuming statistic bonuses of +25 and Elemental Targeting in effect (actual CS may be different for races with stat modifiers). The listed spell ranks are not necessarily the only configuration that achieves each result.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bards have 202 ranks total, and can reach &#039;&#039;&#039;517&#039;&#039;&#039; Bard Base CS with:&lt;br /&gt;
*125 Bard Base, 77 Minor Elemental&lt;br /&gt;
&lt;br /&gt;
=== Cleric ===&lt;br /&gt;
&lt;br /&gt;
Clerics have 303 ranks total, and can reach &#039;&#039;&#039;508&#039;&#039;&#039; Cleric Base CS with:&lt;br /&gt;
*166 Cleric Base, 67 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
leaving 3 ranks that can be placed anywhere with no CS gain&lt;br /&gt;
&lt;br /&gt;
=== Empath ===&lt;br /&gt;
&lt;br /&gt;
Empaths have 303 ranks total, and can reach &#039;&#039;&#039;508&#039;&#039;&#039; Empath Base CS with:&lt;br /&gt;
*166 Empath Base, 67 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
leaving 3 ranks that can be placed anywhere with no CS gain&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
&lt;br /&gt;
Sorcerers have 303 ranks total, and can reach &#039;&#039;&#039;532&#039;&#039;&#039; Sorcerer Base CS with:&lt;br /&gt;
*162 Sorcerer Base, 73 Minor Elemental, 67 Minor Spiritual&lt;br /&gt;
leaving 1 rank that can be placed anywhere with no CS gain&lt;br /&gt;
or&lt;br /&gt;
*166 Sorcerer Base, 73 Minor Elemental, 64 Minor Spiritual&lt;br /&gt;
*159 Sorcerer Base, 77 Minor Elemental, 67 Minor Spiritual&lt;br /&gt;
&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
&lt;br /&gt;
Wizards have 303 ranks total, and can reach &#039;&#039;&#039;557&#039;&#039;&#039; Major Elemental CS with:&lt;br /&gt;
*159 Major Elemental, 77 Minor Elemental, 67 Wizard&lt;br /&gt;
&lt;br /&gt;
(In practice this configuration is uncommon. Unlike other professions, wizards rarely train purely for CS in a single spell circle and have many non-warding attack options.)&lt;br /&gt;
&lt;br /&gt;
== Magic Items and Scrolls ==&lt;br /&gt;
{{#section:Magic Item Use|castingstrength}}&lt;br /&gt;
{{#section:Magic Item Use|semicirclebonus}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Magic Item Use|mysticfocus}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
To find the optimal spell rank training to maximize your CS in in a single circle you can use this calculator.&lt;br /&gt;
*[http://gs4tools.appspot.com/cscalc/ Syphaer&#039;s CS Calculator] - Calculate CS with specified spell ranks&lt;br /&gt;
*[http://gs4tools.appspot.com/csopt/ Syphaer&#039;s CS Optimizer] - Calculate optimized spell ranks for highest CS&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Casting_strength&amp;diff=102349</id>
		<title>Casting strength</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Casting_strength&amp;diff=102349"/>
		<updated>2018-01-14T01:03:04Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: updated / corrected max CS listings by class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Casting strength]] (CS) is the primary offensive measure involved in the resolution of [[warding]] magic.&lt;br /&gt;
&lt;br /&gt;
A player character&#039;s CS is determined by [[level]], [[Spell Research]], the relevant [[statistic]] bonus(es), and certain active spell effects.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;tt&amp;gt;CS = (Level &amp;amp;times; 3)&amp;lt;br&amp;gt; + round([[#Primary Circle Bonus|Primary Circle bonus]])&amp;lt;br&amp;gt; + ceiling([[#Secondary Circle Bonus|Secondary Circle A bonus]])&amp;lt;br&amp;gt; + ceiling([[#Secondary Circle Bonus|Secondary Circle B bonus]])&amp;lt;br&amp;gt; + round([[#Stat Bonus|Stat bonus]])&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;round&#039;&#039;&#039; = standard ≥ .5 round up, &amp;lt; .5 round down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ceiling&#039;&#039;&#039; = always round up&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primary Circle Bonus ===&lt;br /&gt;
&lt;br /&gt;
The Primary Circle is the spell circle being cast (round normally). For example, a sorcerer casting [[Mana Disruption (702)]] would use ranks known in the [[Sorcerer Base]] circle to calculate the primary circle CS bonus. If the spell being cast is from a circle that the caster cannot train, for example, a sorcerer casting a [[Cleric Base]] spell from a blessed gem, then there is no primary circle bonus. All three trainable circles (sorcerer base, [[MnE]] and [[MnS]]) become secondary circles.&lt;br /&gt;
*Ranks up to level = 1&lt;br /&gt;
*Ranks 1-20 above level = 0.75&lt;br /&gt;
*Ranks 21-60 above level = 0.5&lt;br /&gt;
*Ranks 61-100 above level = 0.25&lt;br /&gt;
*Ranks 101-? above level = 0.125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Circle Bonus Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 60 sorcerer with 80 sorcerer base ranks would have a primary circle bonus of 75 (60 + 15) when casting sorcerer base spells. A bonus of 1 for each spell rank up to level and an additional bonus of 15 (20 * .75) for the 20 ranks above level.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Circle Bonus ===&lt;br /&gt;
&lt;br /&gt;
Secondary spell circles are any other circles the character knows that do not include the cast spell. For example, a sorcerer casting [[Mana Disruption (702)]] would use spell ranks known in the [[Minor Elemental]] and [[Minor Spiritual]] circles to calculate the secondary spell circle bonuses. If the sorcerer is casting [[Elemental Strike (415)]] then the secondary circle bonus calculations would use ranks known in the [[Sorcerer Base]] and [[Minor Spiritual]] circles. For professions such as [[ranger]]s, [[bard]]s, [[paladin]]s, [[rogue]]s and [[warrior]]s that are limited to training in only two spell circles, there is just one secondary circle bonus. &lt;br /&gt;
*Ranks up to 2/3 level = 0.333&lt;br /&gt;
*Ranks above 2/3 level up to level = 0.1&lt;br /&gt;
*Ranks above level = 0.05&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Circle Bonus Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 60 sorcerer with 30 minor elemental ranks and 20 minor spiritual ranks would have secondary circle bonuses of 10 (30 * .333) from MnE ranks and 7 (20 * .333) from MnS ranks when casting sorcerer base spells.&lt;br /&gt;
&lt;br /&gt;
=== Stat Bonus ===&lt;br /&gt;
&lt;br /&gt;
Stat bonus is the value appearing after the stat when the [[INFO]] command is entered.&lt;br /&gt;
* Use the [[Aura]] stat bonus for the following spell circles: &lt;br /&gt;
**[[Bard Base]] &lt;br /&gt;
**[[Wizard Base]]&lt;br /&gt;
**[[Minor Elemental]]&lt;br /&gt;
**[[Major Elemental]]&lt;br /&gt;
* Use the [[Wisdom]] stat bonus for the following spell circles: &lt;br /&gt;
**[[Cleric Base]]&lt;br /&gt;
**[[Empath Base]] &lt;br /&gt;
**[[Ranger Base]]&lt;br /&gt;
**[[Paladin Base]]&lt;br /&gt;
**[[Minor Spiritual]]&lt;br /&gt;
**[[Major Spiritual]]&lt;br /&gt;
* Use the average of [[Aura]] and [[Wisdom]] stat bonuses (round up) for:&lt;br /&gt;
**[[Sorcerer Base]]&lt;br /&gt;
* Use the [[Logic]] stat bonus for the following spell circle:&lt;br /&gt;
**[[Minor Mental]]&lt;br /&gt;
* Use the average of [[Influence]] and [[Logic]] stat bonuses (round up) for the following spell circle:&lt;br /&gt;
**[[Major Mental]] - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Not yet implemented&amp;lt;/font&amp;gt;&lt;br /&gt;
* Use the average of [[Discipline]] and [[Logic]] stat bonuses (round up) for the following spell circle:&lt;br /&gt;
**[[Savant Base]] - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Not yet implemented&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CS Calculation Example ===&lt;br /&gt;
&#039;Mentok&#039; is a level 60 [[sorcerer]]. He has 80 Sorcerer Base ranks, 30 Minor Elemental ranks, and 20 Minor Spiritual ranks with a +30 Aura bonus and a +25 Wisdom bonus.&lt;br /&gt;
&lt;br /&gt;
*Level x 3 = 180&lt;br /&gt;
*60 [[Sorcerer Base]] ranks @ 1.0 + 20 ranks @ 0.75 = 75&lt;br /&gt;
*30 [[Minor Elemental]] ranks @ 0.333 = 10&lt;br /&gt;
*20 [[Minor Spiritual]] ranks @ 0.333 = 7&lt;br /&gt;
*(30 AUR bonus + 25 WIS bonus)/2 = 28&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;180 + 75 + 10 + 7 + 28 = 300&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Mentok&#039;s sorcerer circle CS = 300&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If he casts [[Elemental Targeting (425)]], he would gain an additional +14 CS to Sorcerer Base.&lt;br /&gt;
&lt;br /&gt;
== Items and spells to boost CS ==&lt;br /&gt;
&lt;br /&gt;
CS enhancements to a specific [[sphere]] of magic have half effect for spells from related circles, and none for spells from opposing spheres. For example, Elemental Targeting provides half of its bonus to Sorcerer spells and no benefit to Spiritual spells.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! Active Effect || Bonus || Sphere || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mystic Focus (1711) Bonus|Mystic Focus (1711)]] (see below) || +10 || All || available from [[heavy quartz orb]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Acuity flares]] || +3 per tier || All || stacks with [[Ensorcell (735)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of Supremacy]] || +1 per 2 ranks || All || only vs. undead; up to +13 for masters&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Targeting (425)]] || +25 || Elemental || up to +50 based on [[MnE]] ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental focus potion]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Elemental || on next cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion&#039;s Might (1612)]] || +15 || Spiritual || up to +25 based on [[Paladin Base]] ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Slayer (240)]] || +25 || Spiritual || on recast; up to +45 based on [[Spiritual Mana Control]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of the Proselyte (340)]] || +5 || Spiritual || on next cast; additional bonuses from [[Influence]] and [[Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual focus crystal]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Spiritual || on next cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental focus crystal]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Mental || on next cast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maximum CS ==&lt;br /&gt;
&lt;br /&gt;
This section lists the maximum CS that can be reached by a level 100 character, assuming statistic bonuses of +25 and Elemental Targeting in effect (actual CS may be different for races with stat modifiers). The listed spell ranks are not necessarily the only configuration that achieves each result.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bards have 202 ranks total, and can reach &#039;&#039;&#039;517&#039;&#039;&#039; Bard Base CS with:&lt;br /&gt;
*125 Bard Base, 77 Minor Elemental&lt;br /&gt;
&lt;br /&gt;
=== Cleric ===&lt;br /&gt;
&lt;br /&gt;
Clerics have 303 ranks total, and can reach &#039;&#039;&#039;508&#039;&#039;&#039; Cleric Base CS with:&lt;br /&gt;
*166 Cleric Base, 67 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
leaving 3 ranks that can be placed anywhere with no CS gain&lt;br /&gt;
&lt;br /&gt;
=== Empath ===&lt;br /&gt;
&lt;br /&gt;
Empaths have 303 ranks total, and can reach &#039;&#039;&#039;508&#039;&#039;&#039; Empath Base CS with:&lt;br /&gt;
*166 Empath Base, 67 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
leaving 3 ranks that can be placed anywhere with no CS gain&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
&lt;br /&gt;
Sorcerers have 303 ranks total, and can reach &#039;&#039;&#039;532&#039;&#039;&#039; Sorcerer Base CS with:&lt;br /&gt;
*162 Sorcerer Base, 73 Minor Elemental, 67 Minor Spiritual&lt;br /&gt;
leaving 1 rank that can be placed anywhere with no CS gain&lt;br /&gt;
or&lt;br /&gt;
*159 Sorcerer Base, 77 Minor Elemental, 67 Minor Spiritual&lt;br /&gt;
&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
&lt;br /&gt;
Wizards have 303 ranks total, and can reach &#039;&#039;&#039;557&#039;&#039;&#039; Major Elemental CS with:&lt;br /&gt;
*159 Major Elemental, 77 Minor Elemental, 67 Wizard&lt;br /&gt;
&lt;br /&gt;
(In practice this configuration is uncommon. Unlike other professions, wizards rarely train purely for CS in a single spell circle and have many non-warding attack options.)&lt;br /&gt;
&lt;br /&gt;
== Magic Items and Scrolls ==&lt;br /&gt;
{{#section:Magic Item Use|castingstrength}}&lt;br /&gt;
{{#section:Magic Item Use|semicirclebonus}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Magic Item Use|mysticfocus}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
To find the optimal spell rank training to maximize your CS in in a single circle you can use this calculator.&lt;br /&gt;
*[http://gs4tools.appspot.com/cscalc/ Syphaer&#039;s CS Calculator] - Calculate CS with specified spell ranks&lt;br /&gt;
*[http://gs4tools.appspot.com/csopt/ Syphaer&#039;s CS Optimizer] - Calculate optimized spell ranks for highest CS&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Retribution&amp;diff=101070</id>
		<title>Symbol of Retribution</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Retribution&amp;diff=101070"/>
		<updated>2017-12-10T21:00:14Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Retribution&#039;&#039;&#039;, governed by Lord [[Eonak]], is obtained at the fifteenth step of the [[Order of Voln]]. This symbol, when dead, can be used to attack [[Undead|undead]] creatures in the room by sending out ripples of essence toward them. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
This symbol may also be used when alive. If used while alive, it will surround the invoker with an aura that reactively [[flare]]s with divine retribution at undead who manage to strike the player (in much the same way as reactive [[armor]] flares). This use of the symbol has a duration of 10 seconds per Voln rank ([[stackable]]). The duration of this symbol when invoked by a voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Self Cast Version===&lt;br /&gt;
&lt;br /&gt;
Initial Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym retribution&amp;lt;br&amp;gt;&lt;br /&gt;
You feel an aura of righteous wrath surround you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reactive Flare:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A zombie claws at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;AS: +205 vs DS: +209 with AvD: +35 + d100 roll: +97 = +128&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... and hits for 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Blow slides along your ribs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Almost tickles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;** Your aura unleashes a blast of divine retribution at the zombie! **&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 15 points of damage!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The aura of righteous wrath leaves you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attack Version (only functions when dead)===&lt;br /&gt;
&lt;br /&gt;
Against Undead:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Example&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Against Living while alive:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym retribution marmot&amp;lt;br&amp;gt;&lt;br /&gt;
You can only make a retribution attack against an undead creature.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Against undead while alive:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym retribution wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot make a retribution attack while still living.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The self-cast version has a relative cost of 3x [[Symbol of Protection]]. In other words, 1 use of Symbol of Retribution costs the same favor as 3 activations of [[Symbol of Protection]]. The direct attack version (only funtions while dead) has a relative cost of 0.4x per attack.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Retribution===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1400 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3275 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1400 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4733 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Eonak]] is the master of weapons&lt;br /&gt;
*In addition to teaching how to bless weapons, also taught how to surround our bodies with an aura of divine energy.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From Town Square Central: Go Well, Climb Rope, S, Climb Rubble, E, E, E, N, N, NW, W. (Lich ID 7542)&lt;br /&gt;
*Pull cresset (to enter the secret workshop - requires two hands)&lt;br /&gt;
*Touch broadsword&lt;br /&gt;
*Pull cresset (to exit workshop)&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task is performed in Eonak&#039;s Temple in Zul Logoth. Temple is one room east of cleric guild.&lt;br /&gt;
*From Mine Cart: Go Arch, SW, SW, SW, W, N, N, W, NW, W, W, W, SW, NW, N, N, E, Go Door, E. (Lich ID 16727)&lt;br /&gt;
*Pray hammer&lt;br /&gt;
*Pray anvil&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Standard success resolution system]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=High_End_Scrip_Shop/shop_list_April_2017&amp;diff=101049</id>
		<title>High End Scrip Shop/shop list April 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=High_End_Scrip_Shop/shop_list_April_2017&amp;diff=101049"/>
		<updated>2017-12-09T17:02:39Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The high end scrip shop is located at the north end of the arena area and opens when the event does, or shortly after.  &lt;br /&gt;
&lt;br /&gt;
Only one service allowed on any single item, but multiple services may be purchased for different items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;font-size:larger; width:60%;border:double;background-color:lightblue;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Message from Wyrom&lt;br /&gt;
!Just wanted to make it clear that as long as you email me before the expiration date, you&#039;re okay. I am trying to get through some every night when I can, but with hundreds purchased, it will be a bit slow. I do ask that if you have a question that the community can answer, to try to ask it on the forums. Getting a lot of questions like, &amp;quot;Who is Ironwright?&amp;quot; or &amp;quot;What are polearm flares?&amp;quot; Tough to field all these questions in my inbox.&lt;br /&gt;
&lt;br /&gt;
Please, include your character name and what the item you want worked on is. If you have the item on you, I can also get it taken care of a lot easier remotely.&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
:New and/or updated items indicated by an asterisk (*), container names are assumed to be the same from last run, but are subject to change.&lt;br /&gt;
{| {{prettytable|font-size:95%;}} &lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Item || Starting&amp;lt;br&amp;gt;Prime Price || Ending&amp;lt;br&amp;gt;Prime Price|| Plat Price||Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5| In a battered wooden treasure chest (services)&lt;br /&gt;
|-&lt;br /&gt;
| [[Undead Bane]] certificate&amp;lt;br&amp;gt;a white undead bane permit ||align=right| 400,000 || align=right|500,000 || 200,000 || The bearer of this permit is entitled to have undead bane (flares or decent weighting) added to a single non-bane weapon of their choice.  Some items may be ineligible due to their current properties.&lt;br /&gt;
|-&lt;br /&gt;
| [[Splitting weapon|Splitting Weapon]] certificate&amp;lt;br&amp;gt;red splitter contract ||align=right| 175,000 || align=right|273,437 || 125,000 || The bearer of this contract is entitled to have their weapon converted to a fully unlocked splitter weapon.  Some weapons may not be eligible. Weapon can&#039;t be scripted (fluff can be removed). Unlocked with zests&lt;br /&gt;
|-&lt;br /&gt;
| [[Voln armor|Voln Armor]] certificate&amp;lt;br&amp;gt;a violet voln armor contract || align=right|150,000 || align=right|175,000 || 87,500 || The bearer of this contract is entitled to have their VolnArmor fully unlocked.  Only VolnArmor is eligible.&lt;br /&gt;
|-&lt;br /&gt;
| Additional [[TD]] certificate&amp;lt;br&amp;gt;a grey target defense voucher || align=right|125,000 ||  align=right|195,312 || 62,500 || The bearer of this voucher is entitled to have 5 points of target defense added to a shield or armor of their choice.  Some items may be ineligible due to their current properties. (+5 to TD, can be added to other TD bonuses)&lt;br /&gt;
|-&lt;br /&gt;
| Minor Enchant certificate&amp;lt;br&amp;gt;a yellow minor enchant document || align=right|25,000 || align=right|58,945  || 20,000 || The bearer of this award is entitled to have a single enchant (+5) added to an eligible item (7x and under) of their choice.  Some items may be ineligible due to their current properties.&lt;br /&gt;
|-&lt;br /&gt;
| Major Enchant certificate&amp;lt;br&amp;gt;an indigo major enchant document || align=right|100,000 || align=right|150,000  || 60,000 || The bearer of this award is entitled to have a single enchant (+5) added to an eligible item (8x and over) of their choice.  Some items may be ineligible due to their current properties.&lt;br /&gt;
|-&lt;br /&gt;
| [[Weight reduction|Weight Reduction]] certificate&amp;lt;br&amp;gt;a black weight reducing stub || align=right|50,000 || align=right|75,000 || 20,000 || The bearer of this stub is entitled to have a 5% weight reduction added to a container of their choice.  Weight reduction can not go over 50% total.  Some scripted items may also be ineligible.&lt;br /&gt;
|-&lt;br /&gt;
| Additional [[acuity flare|Acuity Flare]] certificate&amp;lt;br&amp;gt;a brown open acuity ticket || align=right|25,000 || align=right|76,291 || 12,500 || The bearer of this ticket is entitled to receive an increased acuity flare (+5) on their already-flared (acuity) runestaff.  Some items may be ineligible due to their current properties. (+5 AS/+3 CS)&lt;br /&gt;
|-&lt;br /&gt;
| Fresh-slate [[acuity flare|Acuity Flare]] certificate&amp;lt;br&amp;gt;a puce flat acuity ticket || align=right|25,000 || align=right|48,827 || 12,500 || The bearer of this ticket is entitled to have acuity flares (6x) added to a single non-flaring runestaff of their choice.  Some items may be ineligible due to their current properties.&amp;lt;br&amp;gt;Apply Acuity Flare to item, or bring up to 6x (+30 AS/+18 CS)&lt;br /&gt;
|-&lt;br /&gt;
| Additional [[mana flare|Mana Flare]] certificate&amp;lt;br&amp;gt;a golden open mana deed || align=right|25,000 || align=right|25,000 || 12,500 || The bearer of this deed is entitled to receive an increased mana flare (+1) on a single already-flared (mana) runestaff.  Some items may be ineligible due to their current properties.&amp;lt;br&amp;gt;+1 Mana Flare (up to +5)&lt;br /&gt;
|-&lt;br /&gt;
| Fresh-slate [[mana flare|Mana Flare]] certificate&amp;lt;br&amp;gt;a silvery flat mana deed || align=right|25,000 || align=right|25,000 || 12,500 || The bearer of this deed is entitled to have mana flares (+3) added to a single non-flaring runestaff of their choice.  Some items may be ineligible due to their current properties.&amp;lt;br&amp;gt;Apply Mana Flare to item, or bring up to +3&lt;br /&gt;
|-&lt;br /&gt;
| * [[AsG]] change certificate&amp;lt;br&amp;gt;an orange asg change note&amp;lt;br&amp;gt; || align=right|100,000  || align=right|156,250 || 40,000 || The bearer of this note is entitled to have their armor changed to another armor subgroup within their armor group (ex. brigandine into studded leathers).&lt;br /&gt;
|-&lt;br /&gt;
| * [[Ironwright flare|Ironwright Flare]] certificate&amp;lt;br&amp;gt;a bleached ironwright contract || align=right|200,000  || align=right|200,000 || 125,000 || The bearer of this contract is entitled to have their weapon converted to an Ironwright holy weapon with two flares.  Some weapons may not be eligible. Flares choices are fire, cold, electrical, impact, acid, void, plasma, disintegrate, disruption, unbalance, web, and airbolt.&amp;lt;br&amp;gt;Added to weapons that can accept scripts. Cannot work with other scripts (ex. fusion) and item must be blessable. Airbolt is a special flare that&#039;s pretty unique to this script. So is web, but it&#039;s kind of like the spell in terms of the effects. You can choose 2 for this service. The popular combo from previous offerings has been web and fire.&lt;br /&gt;
|-&lt;br /&gt;
| * [[Bubble flare|Bubble Flares]] certificate&amp;lt;br&amp;gt;an opaque bubble flare debenture || align=right|50,000 || align=right|78,125 || 25,000 || The bearer of this debenture is entitled to receive bubble flares on a weapon of their choice.  Some items may be ineligible due to their current properties. (Added to weapons for +10 points of damage padding)&lt;br /&gt;
|-&lt;br /&gt;
| * [[Polearm flare|Polearm Flares]] certificate&amp;lt;br&amp;gt;a cyan polearm flare debenture || align=right|50,000 || align=right|62,500 || 25,000 || The bearer of this debenture is entitled to receive polearm flares on a weapon of their choice.  Some items may be ineligible due to their current properties. (Added to acceptable polearm weapons)&lt;br /&gt;
|-&lt;br /&gt;
| * [[Knockout flare|Knockout Flares]] certificate&amp;lt;br&amp;gt;a maroon knockout flare debenture || align=right|50,000 || align=right|97,656 || 25,000 || The bearer of this debenture is entitled to receive knockout flares on a weapon of their choice.  Some items may be ineligible due to their current properties. (Added to acceptable crushing weapons)&lt;br /&gt;
|-&lt;br /&gt;
| * [[De-fusion]] certificate&amp;lt;br&amp;gt;a dark de-fusion certificate || align=right|100,000 || align=right|150,000 || 50,000 || The bearer of this certificate is entitled to receive a de-fusion service to permanently enhance an item and remove the fusion script.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5| On a long wooden table (pre-made items)&lt;br /&gt;
|-&lt;br /&gt;
| * a sigil-incised white ora censer suspended by three eonake chains || align=right|500,000 || align=right|500,000 || 300,000 || Chrism Censer Can be pointed at a corpse to provide an extremely powerful chrism effect (equal to 20k gem). USABLE BY CLERICS ONLY for an unlimited amount of times (same as from [[Great Auction of 2016]])&lt;br /&gt;
|-&lt;br /&gt;
| diaphanous spiderweb knapsack || align=right|15,000 ||align=right|16,500 || 10,000 || T3 [[Spider bag]] Pocketed: Significant amount (100-119 lbs), any number of items, back-worn, functional&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;| a bright silver ring accented with an emerald || align=right|75,000 || align=right|75,000 || 50,000 || [[Chaos jewelry]] &lt;br /&gt;
|-&lt;br /&gt;
| a folded black canvas tent || align=right|50,000 ||align=right|50,000 || 30,000 || &lt;br /&gt;
|-&lt;br /&gt;
| a scrollworked mithril vambrace || align=right|25,000 || align=right|33,275 || 18,000 || Lockpick vambrace&lt;br /&gt;
|-&lt;br /&gt;
| * blood red spiked iron cauldron || align=right|50,000 ||align=right| 60,500 || 25,000 || [[Animated cauldron]]&lt;br /&gt;
|-&lt;br /&gt;
| Bromin Potion || align=right|60,000 || align=right|93,750 || 30,000 || 8x Enchanting potions, 40 pours&lt;br /&gt;
|-&lt;br /&gt;
| Aleteh Potion || align=right|80,000 || align=right|100,000 || 40,000 || 9x Enchanting potions, 40 pours&lt;br /&gt;
|-&lt;br /&gt;
| Grenshol Potion || align=right|100,000 || align=right|156,250 || 50,000 || 10x Enchanting potions, 40 pours&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5| In a wooden armor stand (pre-made armor)&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] greathelm || align=right|10,000 || align=right|16,105 || 7,500 || Base properties, armor accessory; protects head and neck, head-worn&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] chain hauberk || align=right|30,000 || align=right|30,000 || 20,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 16&lt;br /&gt;
|-&lt;br /&gt;
| * some [[kroderine]] half plate || align=right|30,000 || align=right|30,000 || 20,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 19&lt;br /&gt;
|-&lt;br /&gt;
| * some [[kroderine]] platemail || align=right|30,000 || align=right|36,300 || 20,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 20&lt;br /&gt;
|-&lt;br /&gt;
| * some [[zelnorn]] studded leather || align=right|50,000 || align=right|55,000 || 30,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 11&lt;br /&gt;
|-&lt;br /&gt;
| * some [[zelnorn]] chain mail || align=right|50,000 || align=right|50,000 || 30,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 13&lt;br /&gt;
|-&lt;br /&gt;
| * a [[zelnorn]] augmented breastplate || align=right|50,000 || align=right|50,000 || 30,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 18&lt;br /&gt;
|-&lt;br /&gt;
| * some [[adamantine]] brigandine armor || align=right|40,000 || align=right|48,400 || 25,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 12&lt;br /&gt;
|-&lt;br /&gt;
| * an [[adamantine]] metal breasplate || align=right|40,000 || align=right|40,000 || 25,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 17&lt;br /&gt;
|-&lt;br /&gt;
| * some [[adamantine]] full plate || align=right|40,000 || align=right|40,000 || 25,000 || Base properties, [[Armor#Spell_Hindrance|AsG]]: 20&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] greatshield || align=right|30,000 || align=right|33,000 || 20,000 || Base properties, tower shield&lt;br /&gt;
|-&lt;br /&gt;
| * a [[zelnorn]] shield || align=right|50,000 || align=right|50,000 || 30,000 || Base properties, medium shield&lt;br /&gt;
|-&lt;br /&gt;
| * a [[zelnorn]] buckler || align=right|50,000 || align=right|50,000 || 30,000 || Base properties, small shield&lt;br /&gt;
|-&lt;br /&gt;
| * an [[adamantine]] aegis || align=right|40,000 || align=right|40,000 || 25,000 || Base properties, large shield&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5| On a wooden weapon rack (pre-made weapons)&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] broadsword || align=right|30,000 || align=right|30,000 || 20,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] longsword || align=right|30,000 || align=right|33,000 || 20,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] mace || align=right|30,000 || 30,000 || 20,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] flamberge || align=right|30,000 || align=right|30,000 || 20,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] lance || align=right|30,000 || align=right|30,000 || 20,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * a [[kroderine]] fist-scythe || align=right|30,000 || align=right|30,000 || 20,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * an [[adamantine]] jeddart-axe|| align=right|40,000 || align=right|40,000 || 25,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * an [[adamantine]] battle axe || align=right|40,000 || align=right|40,000 || 25,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * an [[adamantine]] main gauche || align=right|40,000 || align=right|40,000 || 25,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * an [[adamantine]] handaxe|| align=right|40,000 || align=right|40,000 || 25,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
| * an [[adamantine]] falchion || align=right|40,000 || align=right|40,000 || 25,000 || Base properties&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5|&#039;&#039;Pricing will increase per sale from 10% to 50% depending on rarity of service.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{#section:Bloodriven Village|prize list links}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=96341</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=96341"/>
		<updated>2017-09-03T17:04:55Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: /* Ages */  standardized formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a &#039;&#039;&#039;four-ringed metal pendant&#039;&#039;&#039;, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering silver grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|METAL (default)||Celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithril|MITHRIL]]||Blue-tinged grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||style=&amp;quot;white-space:nowrap;&amp;quot;|Silver-flecked light azure&lt;br /&gt;
|-&lt;br /&gt;
|[[Vultite|VULTITE]]||Pale blue-grey&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandrite|ALEXANDRITE]]||Warm purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
After the first few words of your song leave your mouth, your ears go deaf and your vision falls black.  Your lips continue to move, but you hear nothing at all, not even your own voice.&lt;br /&gt;
Scenery unfolds around you, and you find yourself standing at the base of the DragonSpine Mountains in front of a thin section of the Locksmehr River.  The water has a faint tinge of red, and you notice something protruding from its bank.  You kneel down and scoop up an oily stone, gazing curiously at its crimson-laced porous surface.  In an unfamiliar gravelly voice, you murmur, &amp;quot;The Gods have answered, and they now share with us this gift from the blood ravine.&amp;quot;&lt;br /&gt;
Your breathing slows and your muscles tighten to a point of paralysis.  Time seems to speed up as if hundreds of years were passing before your eyes while you remain unable to move.  The moons rise and fall in the sky, and hundreds of men and women visit the water&#039;s edge only to leave with sacks full of the red flint-like substance.  With a blink, time slows and you feel your breathing return to normal as your muscles relax.&lt;br /&gt;
You glance down to see a dried river bed, and your hand is empty, no longer holding the treasured ur-barath stone.&lt;br /&gt;
&lt;br /&gt;
You continue to sing, but you remain unable to hear your own words.  Your surroundings are unfamiliar.&lt;br /&gt;
Three participants clothed in ripped cloth and bloodied armor stand before you, their heads bowed in respect.  Hundreds of spectators cheer eagerly as they await your confirmation of the triumphant combatants.  You glance down and take note of three silver and kelyn pendants in your hand, each filled with four miniature moons.  You silently approach the trio, and in a methodical and practiced production, drape a pendant around each participant&#039;s neck.  The winners fall to their knees as you recite, &amp;quot;Your physical prowess has proven you worthy of this gift from our Gods.  Wear it with pride in remembrance of this day...the day you became a true Champion!&amp;quot;  The rest of your words are drowned out by the cheering crowds who follow the victors out of the arena and toward a great temple.&lt;br /&gt;
Black clouds of dust obscure your vision, and all sounds cease.  You feel incredibly disoriented.&lt;br /&gt;
&lt;br /&gt;
Words spill across your lips as they&#039;ve done many times before, but you are still unable to hear your own voice.&lt;br /&gt;
A deep ominous rumble echoes in the distance.  The ground begins to tremble and shake violently.  A heavy downpour soaks the terrain.  Suddenly, waves of mud and debris slide across the ground and engulfs the arena.  The ground splits open and swallows the surrounding buildings including the sacred temple, suffocating them in a dark ocean of dust and rubble.&lt;br /&gt;
Tiny particles in the air force you to blink rapidly, but you are unable to see.  You shut your eyes tight and rub them with clenched fists, sandy grit scraping across your cornea.  You scream out in pain, but are unable to hear your own cries.  Darkness surrounds you.&lt;br /&gt;
&lt;br /&gt;
As the sting in your eyes dissipates, you open your eyes to see an area - empty, overgrown, and with little sign of life.  You struggle to bring yourself back to the present.&lt;br /&gt;
Standing before the devastated lands, time once again hastens and your body becomes immobilized.  Bandits flood the area, structures rise from the ground, smoke billows into the sky -- signs that life has returned to the once ruined land at the blood ravine.  Laying atop a small dirt mound, a tiny chunk of ur-barath lies in wait.  You try to reach toward the stone, but are still unable to move.  With your last bit of energy, you open your mouth and speak, in the same unfamiliar and gravelly voice, &amp;quot;Bloodriven...&amp;quot;&lt;br /&gt;
With a weak gasp for air, you collapse onto the ground, exhausted.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;| COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&lt;br /&gt;
|You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
|Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
! FIDGET&lt;br /&gt;
|You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
|You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
|Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&lt;br /&gt;
|Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
|You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#000080; color:white; vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|Liabo (white)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#F0F8FF&amp;quot;|&lt;br /&gt;
* a jagged white sunstone shard&lt;br /&gt;
* a broken white opal sphere&lt;br /&gt;
* a white dreamstone sliver&lt;br /&gt;
* a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#000080; color:white; vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|Lornon (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#F0F8FF&amp;quot;|&lt;br /&gt;
* a black opal fragment&lt;br /&gt;
* a blood red garnet chunk&lt;br /&gt;
* a coarse grey moonstone shard&lt;br /&gt;
* a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#000080; color:white; vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|Tilaok (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F0F8FF&amp;quot;|&lt;br /&gt;
* a cracked ur-barath stone&lt;br /&gt;
* a broken fire opal chunk&lt;br /&gt;
* a splintered fire agate shard						&lt;br /&gt;
* a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#000080; color:white; vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|Makiri (golden)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:none; background:#F0F8FF&amp;quot;|&lt;br /&gt;
* a lopsided golden moonstone sphere&lt;br /&gt;
* a sharp golden topaz shard							&lt;br /&gt;
* a golden glimaerstone nugget						&lt;br /&gt;
* a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.  &lt;br /&gt;
&lt;br /&gt;
Bloodrunes, while in stone form, can be{{boldmono| TURNed }}to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Classic===&lt;br /&gt;
:{| {{prettytable|text-align: center}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px&amp;quot;| A(n) &amp;lt;adjective&amp;gt; look washes over &amp;lt;his/her&amp;gt; face.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|savage&lt;br /&gt;
|-&lt;br /&gt;
!  {{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|  tempestuous&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&#039;&#039;Released April 2017&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&#039;&#039;Released August 2017&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| tormented&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
:{| {{prettytable|text-align: center}} width=50%&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px&amp;quot;|Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|[[Aeia]]|| white lilies&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Amasalen]]|| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Andelas]]|| black cats&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Arachne]]|| spiders&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|[[Charl]]|| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Cholen]]|| music notes&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Eonak]]|| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Eorgina]]|| red flames&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]|| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Gosaena]]|| white feathers&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Illoke]]|| boulders&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Imaera]]|| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Ivas]]|| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Jastev]]|| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Jaston]]|| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Kai]]|| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Khaarne]]|| stones&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Koar]]|| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Kuon]]|| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Laethe]]|| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Leya]]|| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]|| golden keys&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lumnis]]|| tomes&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Luukos]]|| green serpents&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Marlu]]|| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Meyno]]|| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Mularos]]|| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Niima]]|| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Oleani]]|| hearts&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Onar]]|| white skulls&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Phoen]]|| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Ronan]]|| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Sheru]]|| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[The Huntress]]|| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Tilamaire]]|| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Tonis]]|| pegai&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Voaris]]|| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Voln]]|| white shields&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[V&#039;tull]]|| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Zelia]]|| grey chariots&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
First Released August 2017&lt;br /&gt;
:{| {{prettytable|text-align: center}} width=75%&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Symbology||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around her shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Chaos||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around his dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Elemental||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around his dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Supernatural||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around his dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Anatomical||align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Cosmology||align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around his pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_ _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Death ||align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Blood ||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Temporal ||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Animation ||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Spirit ||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Extraplanar ||align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Divination ||align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Energy ||align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Mental ||align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
{{side box|Pay very close attention to the LOOK of your mystic bloodrunes. These shift... -GM Haliste}}&lt;br /&gt;
First Released August 2017.  The Mystic BloodRunes will shift periodically and have different descriptions.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Cosmos====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! MOON&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! Lornon&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Makiri?&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Liabo&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Tilaok&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Star Field&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Nature====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Version 4&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 5&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
====Elements====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 4&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
====Continuance====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3&amp;lt;br&amp;gt;Night Sky&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 4&amp;lt;br&amp;gt;Night Sky&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Plague====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 4 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 5&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Seasons====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 4 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
====Ages====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ages &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! Version 1&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 2&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 3&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 4&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 5&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
:{| {{prettytable|text-align: center}} width=85%&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! width=10%|{{big|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;}}||width=12%| Minotaur&amp;lt;br&amp;gt;August 2016&lt;br /&gt;
| align=left|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;}}||style=&amp;quot;white-space:nowrap&amp;quot;|Yeti&amp;lt;br&amp;gt;December 2016&lt;br /&gt;
| align=left|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;}}|| Cave Troll&amp;lt;br&amp;gt;April 2017&lt;br /&gt;
| align=left|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;}}|| Troll-King&amp;lt;br&amp;gt;April 2017&lt;br /&gt;
| align=left|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;There is a slight typo in the description.  BUG report already sent.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;There was no Legendary bloodrune released during the August 2017 run.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=96340</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=96340"/>
		<updated>2017-09-03T17:02:14Z</updated>

		<summary type="html">&lt;p&gt;ROACHT12: Corrected typo in Ages rune, added 5th version, changed to chronological order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a &#039;&#039;&#039;four-ringed metal pendant&#039;&#039;&#039;, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering silver grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|METAL (default)||Celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithril|MITHRIL]]||Blue-tinged grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||style=&amp;quot;white-space:nowrap;&amp;quot;|Silver-flecked light azure&lt;br /&gt;
|-&lt;br /&gt;
|[[Vultite|VULTITE]]||Pale blue-grey&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandrite|ALEXANDRITE]]||Warm purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
After the first few words of your song leave your mouth, your ears go deaf and your vision falls black.  Your lips continue to move, but you hear nothing at all, not even your own voice.&lt;br /&gt;
Scenery unfolds around you, and you find yourself standing at the base of the DragonSpine Mountains in front of a thin section of the Locksmehr River.  The water has a faint tinge of red, and you notice something protruding from its bank.  You kneel down and scoop up an oily stone, gazing curiously at its crimson-laced porous surface.  In an unfamiliar gravelly voice, you murmur, &amp;quot;The Gods have answered, and they now share with us this gift from the blood ravine.&amp;quot;&lt;br /&gt;
Your breathing slows and your muscles tighten to a point of paralysis.  Time seems to speed up as if hundreds of years were passing before your eyes while you remain unable to move.  The moons rise and fall in the sky, and hundreds of men and women visit the water&#039;s edge only to leave with sacks full of the red flint-like substance.  With a blink, time slows and you feel your breathing return to normal as your muscles relax.&lt;br /&gt;
You glance down to see a dried river bed, and your hand is empty, no longer holding the treasured ur-barath stone.&lt;br /&gt;
&lt;br /&gt;
You continue to sing, but you remain unable to hear your own words.  Your surroundings are unfamiliar.&lt;br /&gt;
Three participants clothed in ripped cloth and bloodied armor stand before you, their heads bowed in respect.  Hundreds of spectators cheer eagerly as they await your confirmation of the triumphant combatants.  You glance down and take note of three silver and kelyn pendants in your hand, each filled with four miniature moons.  You silently approach the trio, and in a methodical and practiced production, drape a pendant around each participant&#039;s neck.  The winners fall to their knees as you recite, &amp;quot;Your physical prowess has proven you worthy of this gift from our Gods.  Wear it with pride in remembrance of this day...the day you became a true Champion!&amp;quot;  The rest of your words are drowned out by the cheering crowds who follow the victors out of the arena and toward a great temple.&lt;br /&gt;
Black clouds of dust obscure your vision, and all sounds cease.  You feel incredibly disoriented.&lt;br /&gt;
&lt;br /&gt;
Words spill across your lips as they&#039;ve done many times before, but you are still unable to hear your own voice.&lt;br /&gt;
A deep ominous rumble echoes in the distance.  The ground begins to tremble and shake violently.  A heavy downpour soaks the terrain.  Suddenly, waves of mud and debris slide across the ground and engulfs the arena.  The ground splits open and swallows the surrounding buildings including the sacred temple, suffocating them in a dark ocean of dust and rubble.&lt;br /&gt;
Tiny particles in the air force you to blink rapidly, but you are unable to see.  You shut your eyes tight and rub them with clenched fists, sandy grit scraping across your cornea.  You scream out in pain, but are unable to hear your own cries.  Darkness surrounds you.&lt;br /&gt;
&lt;br /&gt;
As the sting in your eyes dissipates, you open your eyes to see an area - empty, overgrown, and with little sign of life.  You struggle to bring yourself back to the present.&lt;br /&gt;
Standing before the devastated lands, time once again hastens and your body becomes immobilized.  Bandits flood the area, structures rise from the ground, smoke billows into the sky -- signs that life has returned to the once ruined land at the blood ravine.  Laying atop a small dirt mound, a tiny chunk of ur-barath lies in wait.  You try to reach toward the stone, but are still unable to move.  With your last bit of energy, you open your mouth and speak, in the same unfamiliar and gravelly voice, &amp;quot;Bloodriven...&amp;quot;&lt;br /&gt;
With a weak gasp for air, you collapse onto the ground, exhausted.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;| COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&lt;br /&gt;
|You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
|Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
! FIDGET&lt;br /&gt;
|You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
|You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
|Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&lt;br /&gt;
|Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
|You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#000080; color:white; vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|Liabo (white)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#F0F8FF&amp;quot;|&lt;br /&gt;
* a jagged white sunstone shard&lt;br /&gt;
* a broken white opal sphere&lt;br /&gt;
* a white dreamstone sliver&lt;br /&gt;
* a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#000080; color:white; vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|Lornon (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#F0F8FF&amp;quot;|&lt;br /&gt;
* a black opal fragment&lt;br /&gt;
* a blood red garnet chunk&lt;br /&gt;
* a coarse grey moonstone shard&lt;br /&gt;
* a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#000080; color:white; vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|Tilaok (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F0F8FF&amp;quot;|&lt;br /&gt;
* a cracked ur-barath stone&lt;br /&gt;
* a broken fire opal chunk&lt;br /&gt;
* a splintered fire agate shard						&lt;br /&gt;
* a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#000080; color:white; vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|Makiri (golden)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:none; background:#F0F8FF&amp;quot;|&lt;br /&gt;
* a lopsided golden moonstone sphere&lt;br /&gt;
* a sharp golden topaz shard							&lt;br /&gt;
* a golden glimaerstone nugget						&lt;br /&gt;
* a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.  &lt;br /&gt;
&lt;br /&gt;
Bloodrunes, while in stone form, can be{{boldmono| TURNed }}to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Classic===&lt;br /&gt;
:{| {{prettytable|text-align: center}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px&amp;quot;| A(n) &amp;lt;adjective&amp;gt; look washes over &amp;lt;his/her&amp;gt; face.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|savage&lt;br /&gt;
|-&lt;br /&gt;
!  {{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|  tempestuous&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&#039;&#039;Released April 2017&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&#039;&#039;Released August 2017&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| tormented&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
:{| {{prettytable|text-align: center}} width=50%&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px&amp;quot;|Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|[[Aeia]]|| white lilies&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Amasalen]]|| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Andelas]]|| black cats&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Arachne]]|| spiders&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|[[Charl]]|| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Cholen]]|| music notes&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Eonak]]|| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Eorgina]]|| red flames&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]|| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Gosaena]]|| white feathers&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Illoke]]|| boulders&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Imaera]]|| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Ivas]]|| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Jastev]]|| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Jaston]]|| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Kai]]|| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Khaarne]]|| stones&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Koar]]|| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Kuon]]|| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Laethe]]|| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Leya]]|| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]|| golden keys&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lumnis]]|| tomes&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Luukos]]|| green serpents&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Marlu]]|| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Meyno]]|| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Mularos]]|| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Niima]]|| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Oleani]]|| hearts&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Onar]]|| white skulls&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Phoen]]|| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Ronan]]|| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Sheru]]|| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[The Huntress]]|| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Tilamaire]]|| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Tonis]]|| pegai&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Voaris]]|| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Voln]]|| white shields&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[V&#039;tull]]|| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Zelia]]|| grey chariots&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
First Released August 2017&lt;br /&gt;
:{| {{prettytable|text-align: center}} width=75%&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Symbology||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around her shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Chaos||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around his dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Elemental||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around his dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Supernatural||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around his dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Anatomical||align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Cosmology||align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around his pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_ _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Death ||align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Blood ||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Temporal ||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Animation ||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Spirit ||align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Extraplanar ||align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Divination ||align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Energy ||align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
|-&lt;br /&gt;
| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}|| Mental ||align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
{{side box|Pay very close attention to the LOOK of your mystic bloodrunes. These shift... -GM Haliste}}&lt;br /&gt;
First Released August 2017.  The Mystic BloodRunes will shift periodically and have different descriptions.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Cosmos====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! MOON&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! Lornon&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Makiri?&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Liabo&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Tilaok&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Star Field&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Nature====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Version 4&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 5&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
====Elements====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 4&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
====Continuance====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3&amp;lt;br&amp;gt;Night Sky&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 4&amp;lt;br&amp;gt;Night Sky&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Plague====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 4 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 5&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Seasons====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
!Version 1&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 2 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 3 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
!Version 4 &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
====Ages====&lt;br /&gt;
:{| {{prettytable}} width=85%&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px; font-size:larger&amp;quot;|&amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ages &lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! VERSION&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! Version 1&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out his/her child-like appearance.  His/her eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses his/her skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 2&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights his/her youthful appearance.  His/her eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses his/her skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 3&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  His/her eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 4&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
! Version 5&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
:{| {{prettytable|text-align: center}} width=85%&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! width=10%|{{big|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;}}||width=12%| Minotaur&amp;lt;br&amp;gt;August 2016&lt;br /&gt;
| align=left|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;}}||style=&amp;quot;white-space:nowrap&amp;quot;|Yeti&amp;lt;br&amp;gt;December 2016&lt;br /&gt;
| align=left|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;}}|| Cave Troll&amp;lt;br&amp;gt;April 2017&lt;br /&gt;
| align=left|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! {{big|&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;}}|| Troll-King&amp;lt;br&amp;gt;April 2017&lt;br /&gt;
| align=left|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;There is a slight typo in the description.  BUG report already sent.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;There was no Legendary bloodrune released during the August 2017 run.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>ROACHT12</name></author>
	</entry>
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