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		<id>https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=234876</id>
		<title>Gemstone Property List</title>
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		<updated>2025-03-14T02:20:19Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. Most information was collected from the test server during initial Gemstones testing, but some details might be subject to have changed for the live release; these are updated when identified. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||???||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||???||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||???|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||???||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||???||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||???||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||???||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||???||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||???||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||???||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||Yes||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||???||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||???||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||???||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||???||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||???||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||???||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||???||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||???||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||When activated, your next successful attack against an enemy creature causes its blood to boil, dealing damage equal to 20% of the creature&#039;s remaining health every 2 seconds for the next 10 secs.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||???||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||???||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||???||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||???||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||???||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||???||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||???||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||???||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||???||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||???||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||???||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||???||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||???||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||???||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||???||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||???||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||???||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||???||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||Yes||Activated||???||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Activated||???||You gain 2d20 damage padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||???||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||???||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||???||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||???||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||???||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some legendary properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;s Blade&#039;&#039;&#039;:&lt;br /&gt;
* First-person: With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!&lt;br /&gt;
* Third-person: As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;s Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A torrent of mythical energy surges through you, awakening an ancient power within your soul!&lt;br /&gt;
* Third-person: A dazzling corona of mythical energy envelops Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imaera&#039;s Balm&#039;&#039;&#039;:&lt;br /&gt;
* First-person: All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst.  Your wounds tug closed, leaving unmarred skin behind.&lt;br /&gt;
* Third-person: All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush.  Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stolen Power&#039;&#039;&#039;:&lt;br /&gt;
* First-person: **An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!**&lt;br /&gt;
* Third person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unearthly Chains&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains.  Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
* Combat messaging: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchhunter&#039;s Ascendancy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
First-person combat messaging:&lt;br /&gt;
 You begin to inhale deeply...&lt;br /&gt;
 Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms.&lt;br /&gt;
 Exhaling, your hands pulse with threads of stolen energy.  The power of an apex predator awakens within you!&lt;br /&gt;
Third-person combat messaging:&lt;br /&gt;
 Leafiara begins to inhale deeply...&lt;br /&gt;
 Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms.&lt;br /&gt;
 Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=234622</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=234622"/>
		<updated>2025-03-09T01:51:17Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: implemented!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots through currently unknown means.&lt;br /&gt;
&lt;br /&gt;
A Gemstone can have up to three properties, each categorized as common, regional, rare, or legendary. The first property can only be common or regional. The second property can be common, regional, or rare. The third property can only be legendary and only has a chance to appear if the second property is rare. Players may only equip one gemstone with a legendary property at a time.&lt;br /&gt;
&lt;br /&gt;
Ultimately, characters maximizing the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional, a common/regional/rare, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property.&lt;br /&gt;
&lt;br /&gt;
Gemstone details on this page are currently a work in progress and provided as players discover them on the test server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Stinky Stone||Yes||Passive||When you are attacked by a creature, you have a 1/2/3/4/5% chance to release a noxious cloud. Up to three enemies must make an SMR test. On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||Yes||Passive||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||Yes||Activated||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Activated||You gain 2d20 damage padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Flame||No||Triggered||You gain a standard chance to flare with Heat when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Frost||No||Triggered||You gain a standard chance to flare with Cold when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Lightning||No||Triggered||You gain a standard chance to flare with Electricity when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Plasma||No||Triggered||You gain a standard chance to flare with Plasma when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of the Void||No||Triggered||You gain a standard chance to flare with Vacuum when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some legendary properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;s Blade&#039;&#039;&#039;:&lt;br /&gt;
* First-person: With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!&lt;br /&gt;
* Third-person: As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;s Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A torrent of mythical energy surges through you, awakening an ancient power within your soul!&lt;br /&gt;
* Third-person: A dazzling corona of mythical energy envelops Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imaera&#039;s Balm&#039;&#039;&#039;:&lt;br /&gt;
* First-person: All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst.  Your wounds tug closed, leaving unmarred skin behind.&lt;br /&gt;
* Third-person: All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush.  Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stolen Power&#039;&#039;&#039;:&lt;br /&gt;
* First-person: **An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!**&lt;br /&gt;
* Third person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unearthly Chains&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains.  Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
* Combat messaging: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchhunter&#039;s Ascendancy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
First-person combat messaging:&lt;br /&gt;
 You begin to inhale deeply...&lt;br /&gt;
 Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms.&lt;br /&gt;
 Exhaling, your hands pulse with threads of stolen energy.  The power of an apex predator awakens within you!&lt;br /&gt;
Third-person combat messaging:&lt;br /&gt;
 Leafiara begins to inhale deeply...&lt;br /&gt;
 Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms.&lt;br /&gt;
 Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=231656</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=231656"/>
		<updated>2024-12-22T23:00:48Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Keen Eye */ fixed incorrect info as per https://discord.com/channels/226045346399256576/1256786319686762496/1309156354488926300&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing RESOURCE.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=230090</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=230090"/>
		<updated>2024-11-27T00:27:01Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: added link to the quest page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Not-yet-implemented|system}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots through currently unknown means.&lt;br /&gt;
&lt;br /&gt;
A Gemstone can have up to three properties, each categorized as common, regional, rare, or legendary. The first property can only be common or regional. The second property can be common, regional, or rare. The third property can only be legendary and only has a chance to appear if the second property is rare. Players may only equip one gemstone with a legendary property at a time.&lt;br /&gt;
&lt;br /&gt;
Ultimately, characters maximizing the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional, a common/regional/rare, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property.&lt;br /&gt;
&lt;br /&gt;
Gemstone details on this page are currently a work in progress and provided as players discover them on the test server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Stinky Stone||Yes||Passive||When you are attacked by a creature, you have a 1/2/3/4/5% chance to release a noxious cloud. Up to three enemies must make an SMR test. On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||Yes||Passive||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of Acid||No||Passive||You gain a standard chance to flare with Acid after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||Yes||Activated||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Activated||You gain 2d20 damage padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Flame||No||Triggered||You gain a standard chance to flare with Heat when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Frost||No||Triggered||You gain a standard chance to flare with Cold when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Lightning||No||Triggered||You gain a standard chance to flare with Electricity when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Plasma||No||Triggered||You gain a standard chance to flare with Plasma when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of the Void||No||Triggered||You gain a standard chance to flare with Vacuum when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=227244</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=227244"/>
		<updated>2024-10-17T21:00:00Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gemstones can be found in ascension hunting areas after completing the Wyrm quests. They come in common, rare and elite versions. A total of 5 gemstones can be equipped. A gemstone can have common, rare, and legendary properties, but only 1 legendary may be equipped at any given time. So this gives you a max of 11 active properties (4 gemstones that have common + rare on them, and the 5th being common + rare + legendary). &lt;br /&gt;
&lt;br /&gt;
Known gemstones:&lt;br /&gt;
&lt;br /&gt;
Property:    Hinterwilds: Warden of the Damned&lt;br /&gt;
Rarity:      Regional&lt;br /&gt;
Mnemonic:    hinterwarden&lt;br /&gt;
Description: Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
&lt;br /&gt;
Property:    Bold Brawler&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    boldbrawler&lt;br /&gt;
Description: Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
&lt;br /&gt;
Property:    Slayer&#039;s Fortitude&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    slayersfortitud&lt;br /&gt;
Description: You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Okay, that&#039;s the cutest gemstone so far. And it&#039;s a good one too!&lt;br /&gt;
&lt;br /&gt;
Property:    Immobility Veil&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    immobiveil&lt;br /&gt;
Description: Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Property:    Subtle Ward&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    subtleward&lt;br /&gt;
Description: When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
&lt;br /&gt;
Property: Sureshot&lt;br /&gt;
Rarity:      Rare&lt;br /&gt;
Mnemonic: sureshot&lt;br /&gt;
Description: Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
&lt;br /&gt;
Property:    Moonsedge: Gift of Enlightenment&lt;br /&gt;
Rarity:      Regional&lt;br /&gt;
Mnemonic:    megiftenlighten&lt;br /&gt;
Description: You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Property: Sureshot&lt;br /&gt;
Rarity:      Rare&lt;br /&gt;
Mnemonic: sureshot&lt;br /&gt;
Description: Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Property: Pixie&#039;s Mischief&lt;br /&gt;
Rarity:      Legendary&lt;br /&gt;
Mnemonic: pixiemischief&lt;br /&gt;
Description: Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Property:    Opportunistic Sadism&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    opporsadism&lt;br /&gt;
Description: You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property:    Companion&#039;s Swiftness Rarity:      Common Mnemonic:    companionsswift Description: When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=227243</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=227243"/>
		<updated>2024-10-17T20:59:19Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: Created page with &amp;quot;Gemstones can be found in ascension hunting areas after completing the Wyrm quests. They come in common, rare and elite versions. A total of 5 gemstones can be equipped. A gemstone can have common, rare, and legendary properties, but only 1 legendary may be equipped at any given time. So this gives you a max of 11 active properties (4 gemstones that have common + rare on them, and the 5th being common + rare + legendary).   Known gemstones:  Property:    Hinterwilds: War...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gemstones can be found in ascension hunting areas after completing the Wyrm quests. They come in common, rare and elite versions. A total of 5 gemstones can be equipped. A gemstone can have common, rare, and legendary properties, but only 1 legendary may be equipped at any given time. So this gives you a max of 11 active properties (4 gemstones that have common + rare on them, and the 5th being common + rare + legendary). &lt;br /&gt;
&lt;br /&gt;
Known gemstones:&lt;br /&gt;
&lt;br /&gt;
Property:    Hinterwilds: Warden of the Damned&lt;br /&gt;
Rarity:      Regional&lt;br /&gt;
Mnemonic:    hinterwarden&lt;br /&gt;
Description: Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
&lt;br /&gt;
Property:    Bold Brawler&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    boldbrawler&lt;br /&gt;
Description: Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
&lt;br /&gt;
Property:    Slayer&#039;s Fortitude&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    slayersfortitud&lt;br /&gt;
Description: You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Okay, that&#039;s the cutest gemstone so far. And it&#039;s a good one too!&lt;br /&gt;
&lt;br /&gt;
Property:    Immobility Veil&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    immobiveil&lt;br /&gt;
Description: Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Property:    Subtle Ward&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    subtleward&lt;br /&gt;
Description: When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
&lt;br /&gt;
Property: Sureshot&lt;br /&gt;
Rarity:      Rare&lt;br /&gt;
Mnemonic: sureshot&lt;br /&gt;
Description: Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
&lt;br /&gt;
Property:    Moonsedge: Gift of Enlightenment&lt;br /&gt;
Rarity:      Regional&lt;br /&gt;
Mnemonic:    megiftenlighten&lt;br /&gt;
Description: You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Property: Sureshot&lt;br /&gt;
Rarity:      Rare&lt;br /&gt;
Mnemonic: sureshot&lt;br /&gt;
Description: Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Property: Pixie&#039;s Mischief&lt;br /&gt;
Rarity:      Legendary&lt;br /&gt;
Mnemonic: pixiemischief&lt;br /&gt;
Description: Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
  &lt;br /&gt;
Tiered&lt;br /&gt;
&lt;br /&gt;
Property:    Opportunistic Sadism&lt;br /&gt;
Rarity:      Common&lt;br /&gt;
Mnemonic:    opporsadism&lt;br /&gt;
Description: You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gilded_locus&amp;diff=224689</id>
		<title>Gilded locus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gilded_locus&amp;diff=224689"/>
		<updated>2024-08-27T07:40:15Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Misc. Details: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is based on an earlier version of of the Locus and needs to be rebuilt and updated. In the meantime, you can use [https://docs.google.com/spreadsheets/d/1Sa0lSbLG-8iQ2SfojIRgt_9_1OpvzMj_f-z1OgJ5Z-E/edit?usp=sharing This Gilded Locus Builder] to construct your Locus. It accounts for all of the Locus&#039; rules, and displays the total cost and time-to-build.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
* A new enhancive item, worn in a new unique slot.&lt;br /&gt;
* At each of Duskruin, Ebon Gate, and Rumor Woods, a locus can receive 2 new properties (up to 20 properties total) and properties can be boosted 5 times (up to +20 per property). The cost is scaling per event run, and resets before each new event run. The locus is account attuned to the character who received it, and cannot be transferred or re-attuned.&lt;br /&gt;
* Subject to existing enhancive caps&lt;br /&gt;
&lt;br /&gt;
===Adding Properties:===&lt;br /&gt;
* A new locus comes with a free +1 to Max Health, Max Mana or Max Stamina.&lt;br /&gt;
* You may add 2 properties, per event.&lt;br /&gt;
* Adding a new property costs 5k, adding a second new property costs 25k.&lt;br /&gt;
* The first 2 properties added will start at +5 with no extra fee.&lt;br /&gt;
* Additional properties will start at +1.&lt;br /&gt;
&lt;br /&gt;
===Boosting Properties:===&lt;br /&gt;
* You may boost a property, up to 5 times, per event.&lt;br /&gt;
* Boosting a property scales in price: 5/10/15/25/35k&lt;br /&gt;
* The Max Resource will increase by 1 per boost at a rate of 1:1 for the first 50 boosts, 2:1 for the second 50 boosts and 3:1 for the third 50 boosts.&lt;br /&gt;
* The price of the boosts reset at each event.&lt;br /&gt;
* Each time a locus property is boosted, a one month enhancive charge will be added to the locus.&lt;br /&gt;
&lt;br /&gt;
===Misc. Details:===&lt;br /&gt;
* It comes with 200 charges, and can be recharged at the Adventurer&#039;s Guild.&lt;br /&gt;
* Cannot be charged with Simucoin potions&lt;br /&gt;
* Can be charged with BPs&lt;br /&gt;
* Can also be charged with another method(s), TBA  Available Stats:  The half-elf traveler says, &amp;quot;Yes, I can add a new enhancive power on one of your locus&#039;s properties.&amp;quot; The half-elf traveler shows you a piece of parchment:  ----   ------------  100   Max Mana  102   Max Health  103   Max Stamina  104   Mana Recovery  106   Health Recovery  107   Stamina Recovery  ----   ------------  200   Strength Base  201   Constitution Base  202   Dexterity Base  203   Agility Base  204   Discipline Base  205   Aura Base  206   Logic Base  207   Intuition Base  208   Wisdom Base  209   Influence Base  ----   ------------  500   Two Weapon Combat Bonus  501   Armor Use Bonus  502   Shield Use Bonus  503   Combat Maneuvers Bonus  504   Edged Weapons Bonus  505   Blunt Weapons Bonus  506   Two-Handed Weapons Bonus  507   Ranged Weapons Bonus  508   Thrown Weapons Bonus  509   Polearm Weapons Bonus  510   Brawling Bonus  511   Ambush Bonus  512   Multi Opponent Combat Bonus  514   Physical Fitness Bonus  515   Dodging Bonus  516   Arcane Symbols Bonus  517   Magic Item Use Bonus  518   Spell Aiming Bonus  519   Harness Power Bonus  520   Elemental Mana Control Bonus  521   Mental Mana Control Bonus  522   Spirit Mana Control Bonus  523   Elemental Lore - Air Bonus  524   Elemental Lore - Earth Bonus  525   Elemental Lore - Fire Bonus  526   Elemental Lore - Water Bonus  527   Spiritual Lore - Blessings Bonus  528   Spiritual Lore - Religion Bonus  529   Spiritual Lore - Summoning Bonus  530   Sorcerous Lore - Demonology Bonus  531   Sorcerous Lore - Necromancy Bonus  532   Mental Lore - Divination Bonus  533   Mental Lore - Manipulation Bonus  534   Mental Lore - Telepathy Bonus  535   Mental Lore - Transference Bonus  536   Mental Lore - Transformation Bonus  537   Survival Bonus  538   Disarming Traps Bonus  539   Picking Locks Bonus  540   Stalking and Hiding Bonus  541   Perception Bonus  542   Climbing Bonus  543   Swimming Bonus  544   First Aid Bonus  545   Trading Bonus  546   Pickpocketing Bonus  ----   ------------&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
G&amp;gt;analyze locus&lt;br /&gt;
You analyze the gilded locus and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The gilded locus is a unique relic that is capable of granting vast enhancive power.  It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion.  As an intricate, artistic construct that serves as a expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.&lt;br /&gt;
&lt;br /&gt;
The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct.  The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass.&lt;br /&gt;
&lt;br /&gt;
The locus can receive up to 20 enhancive properties.&lt;br /&gt;
&lt;br /&gt;
The locus is permanently attuned to Nyxus.  It can be TUCKed while worn in order to hide it from sight.  It has received 1 new properties and 1 property boosts since the last event reset.&lt;br /&gt;
&lt;br /&gt;
The locus&#039;s enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions.  The locus can be altered, but its noun must remain &#039;locus&#039;.&lt;br /&gt;
&lt;br /&gt;
The gilded locus may not be lightened.&lt;br /&gt;
&lt;br /&gt;
=== Off-the-Shelf ===&lt;br /&gt;
&lt;br /&gt;
The locus is free off-the-shelf and comes with one of the following enhancive properties prior to any additions/boosts:&lt;br /&gt;
    It provides a boost of 1 to Max Mana.&lt;br /&gt;
    It provides a boost of 1 to Max Health.&lt;br /&gt;
    It provides a boost of 1 to Max Stamina.&lt;br /&gt;
&lt;br /&gt;
=== Distributed Stats Recharge Cost ===&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;recall locus&lt;br /&gt;
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Strength Base.&lt;br /&gt;
    It provides a boost of 5 to Constitution Base.&lt;br /&gt;
    It provides a boost of 5 to Dexterity Base.&lt;br /&gt;
    It provides a boost of 5 to Agility Base.&lt;br /&gt;
    It provides a boost of 5 to Discipline Base.&lt;br /&gt;
    It provides a boost of 5 to Aura Base.&lt;br /&gt;
    It provides a boost of 5 to Logic Base.&lt;br /&gt;
    It provides a boost of 5 to Intuition Base.&lt;br /&gt;
    It provides a boost of 5 to Wisdom Base.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;order 5&lt;br /&gt;
Duane peers at the locus through a large green crystal lens.  He says, &amp;quot;I can charge this up a bit.  It&#039;ll cost 26,400 of your bounty points, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You have chosen to recharge a gilded locus.  The cost is 26,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.&lt;br /&gt;
&lt;br /&gt;
=== Condensed Stats Recharge Cost ===&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;order 5&lt;br /&gt;
Duane peers at the locus through a large green crystal lens.  He says, &amp;quot;I can charge this up a bit.  It&#039;ll cost 86,400 of your bounty points, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You have chosen to recharge a gilded locus.  The cost is 86,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;recall locus&lt;br /&gt;
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 20 to Strength Base.&lt;br /&gt;
    It provides a boost of 20 to Constitution Base.&lt;br /&gt;
    It provides a boost of 5 to Dexterity Base.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1273796017472409651&lt;br /&gt;
:Nyxus: The noun must remain locus, and it must remain glass.&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1275606721880002570&lt;br /&gt;
:Nyxus: Yes, that is correct. Only two properties can be added per event&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1275565654052831337&lt;br /&gt;
:Nyxus: The price for locus boosts will be lowered to 5/10/15/25/35k&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1274051669210038353&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Nyxus: Thanks everybody for your candid feedback, which helped inform a good discussion on our end about how to fill in some gaps on this new item. I have some changes to announce as a result.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Note that the locus still cannot be charged via simucoin potions.&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
Each time a locus property is boosted, a one month enhancive charge will be added to the locus. The locus can also still be charged via the AG. Property additions do not charge the locus.&lt;br /&gt;
Battle Vaults will contain an account attuned 1 month locus charge.&lt;br /&gt;
The first 2 properties added will start at +5 with no extra fee.&lt;br /&gt;
The locus no longer starts with +1 max health/stamina/mana. Instead, it will start with +1 to one of the three, according to the player’s choice. This property is excluded from AG recharge cost calculation. This property is not subject to the normal +20 cap.&lt;br /&gt;
The +max property is boosted &amp;quot;for free&amp;quot; as other properties are boosted, at the following rates: 1:1 for the first 50 boosts, 1:2 for the second 50 boosts, 1:3 for the third 50 boosts, and so on and so forth.&lt;br /&gt;
The locus will be account attuned rather than character attuned.&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gilded_locus&amp;diff=224688</id>
		<title>Gilded locus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gilded_locus&amp;diff=224688"/>
		<updated>2024-08-27T07:39:23Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is based on an earlier version of of the Locus and needs to be rebuilt and updated. In the meantime, you can use [https://docs.google.com/spreadsheets/d/1Sa0lSbLG-8iQ2SfojIRgt_9_1OpvzMj_f-z1OgJ5Z-E/edit?usp=sharing This Gilded Locus Builder] to construct your Locus. It accounts for all of the Locus&#039; rules, and displays the total cost and time-to-build.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
* A new enhancive item, worn in a new unique slot.&lt;br /&gt;
* At each of Duskruin, Ebon Gate, and Rumor Woods, a locus can receive 2 new properties (up to 20 properties total) and properties can be boosted 5 times (up to +20 per property). The cost is scaling per event run, and resets before each new event run. The locus is account attuned to the character who received it, and cannot be transferred or re-attuned.&lt;br /&gt;
* Subject to existing enhancive caps&lt;br /&gt;
&lt;br /&gt;
===Adding Properties:===&lt;br /&gt;
* A new locus comes with a free +1 to Max Health, Max Mana or Max Stamina.&lt;br /&gt;
* You may add 2 properties, per event.&lt;br /&gt;
* Adding a new property costs 5k, adding a second new property costs 25k.&lt;br /&gt;
* The first 2 properties added will start at +5 with no extra fee.&lt;br /&gt;
* Additional properties will start at +1.&lt;br /&gt;
&lt;br /&gt;
===Boosting Properties:===&lt;br /&gt;
* You may boost a property, up to 5 times, per event.&lt;br /&gt;
* Boosting a property scales in price: 5/10/15/25/35k&lt;br /&gt;
* The Max Resource will increase by 1 per boost at a rate of 1:1 for the first 50 boosts, 2:1 for the second 50 boosts and 3:1 for the third 50 boosts.&lt;br /&gt;
* The price of the boosts reset at each event.&lt;br /&gt;
* Each time a locus property is boosted, a one month enhancive charge will be added to the locus.&lt;br /&gt;
&lt;br /&gt;
===Misc. Details:===&lt;br /&gt;
* It comes with 200 charges, and can be recharged at the Adventurer&#039;s Guild.&lt;br /&gt;
* Cannot be charged with Simucoin potions&lt;br /&gt;
* Can be charged with BPs&lt;br /&gt;
* Can also be charged with another method(s), TBA Available Stats: The half-elf traveler says, &amp;quot;Yes, I can add a new enhancive power on one of your locus&#039;s properties.&amp;quot; The half-elf traveler shows you a piece of parchment:  ----   ------------  100   Max Mana  102   Max Health  103   Max Stamina  104   Mana Recovery  106   Health Recovery  107   Stamina Recovery  ----   ------------  200   Strength Base  201   Constitution Base  202   Dexterity Base  203   Agility Base  204   Discipline Base  205   Aura Base  206   Logic Base  207   Intuition Base  208   Wisdom Base  209   Influence Base  ----   ------------  500   Two Weapon Combat Bonus  501   Armor Use Bonus  502   Shield Use Bonus  503   Combat Maneuvers Bonus  504   Edged Weapons Bonus  505   Blunt Weapons Bonus  506   Two-Handed Weapons Bonus  507   Ranged Weapons Bonus  508   Thrown Weapons Bonus  509   Polearm Weapons Bonus  510   Brawling Bonus  511   Ambush Bonus  512   Multi Opponent Combat Bonus  514   Physical Fitness Bonus  515   Dodging Bonus  516   Arcane Symbols Bonus  517   Magic Item Use Bonus  518   Spell Aiming Bonus  519   Harness Power Bonus  520   Elemental Mana Control Bonus  521   Mental Mana Control Bonus  522   Spirit Mana Control Bonus  523   Elemental Lore - Air Bonus  524   Elemental Lore - Earth Bonus  525   Elemental Lore - Fire Bonus  526   Elemental Lore - Water Bonus  527   Spiritual Lore - Blessings Bonus  528   Spiritual Lore - Religion Bonus  529   Spiritual Lore - Summoning Bonus  530   Sorcerous Lore - Demonology Bonus  531   Sorcerous Lore - Necromancy Bonus  532   Mental Lore - Divination Bonus  533   Mental Lore - Manipulation Bonus  534   Mental Lore - Telepathy Bonus  535   Mental Lore - Transference Bonus  536   Mental Lore - Transformation Bonus  537   Survival Bonus  538   Disarming Traps Bonus  539   Picking Locks Bonus  540   Stalking and Hiding Bonus  541   Perception Bonus  542   Climbing Bonus  543   Swimming Bonus  544   First Aid Bonus  545   Trading Bonus  546   Pickpocketing Bonus&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
G&amp;gt;analyze locus&lt;br /&gt;
You analyze the gilded locus and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The gilded locus is a unique relic that is capable of granting vast enhancive power.  It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion.  As an intricate, artistic construct that serves as a expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.&lt;br /&gt;
&lt;br /&gt;
The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct.  The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass.&lt;br /&gt;
&lt;br /&gt;
The locus can receive up to 20 enhancive properties.&lt;br /&gt;
&lt;br /&gt;
The locus is permanently attuned to Nyxus.  It can be TUCKed while worn in order to hide it from sight.  It has received 1 new properties and 1 property boosts since the last event reset.&lt;br /&gt;
&lt;br /&gt;
The locus&#039;s enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions.  The locus can be altered, but its noun must remain &#039;locus&#039;.&lt;br /&gt;
&lt;br /&gt;
The gilded locus may not be lightened.&lt;br /&gt;
&lt;br /&gt;
=== Off-the-Shelf ===&lt;br /&gt;
&lt;br /&gt;
The locus is free off-the-shelf and comes with one of the following enhancive properties prior to any additions/boosts:&lt;br /&gt;
    It provides a boost of 1 to Max Mana.&lt;br /&gt;
    It provides a boost of 1 to Max Health.&lt;br /&gt;
    It provides a boost of 1 to Max Stamina.&lt;br /&gt;
&lt;br /&gt;
=== Distributed Stats Recharge Cost ===&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;recall locus&lt;br /&gt;
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Strength Base.&lt;br /&gt;
    It provides a boost of 5 to Constitution Base.&lt;br /&gt;
    It provides a boost of 5 to Dexterity Base.&lt;br /&gt;
    It provides a boost of 5 to Agility Base.&lt;br /&gt;
    It provides a boost of 5 to Discipline Base.&lt;br /&gt;
    It provides a boost of 5 to Aura Base.&lt;br /&gt;
    It provides a boost of 5 to Logic Base.&lt;br /&gt;
    It provides a boost of 5 to Intuition Base.&lt;br /&gt;
    It provides a boost of 5 to Wisdom Base.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;order 5&lt;br /&gt;
Duane peers at the locus through a large green crystal lens.  He says, &amp;quot;I can charge this up a bit.  It&#039;ll cost 26,400 of your bounty points, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You have chosen to recharge a gilded locus.  The cost is 26,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.&lt;br /&gt;
&lt;br /&gt;
=== Condensed Stats Recharge Cost ===&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;order 5&lt;br /&gt;
Duane peers at the locus through a large green crystal lens.  He says, &amp;quot;I can charge this up a bit.  It&#039;ll cost 86,400 of your bounty points, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You have chosen to recharge a gilded locus.  The cost is 86,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;recall locus&lt;br /&gt;
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 20 to Strength Base.&lt;br /&gt;
    It provides a boost of 20 to Constitution Base.&lt;br /&gt;
    It provides a boost of 5 to Dexterity Base.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1273796017472409651&lt;br /&gt;
:Nyxus: The noun must remain locus, and it must remain glass.&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1275606721880002570&lt;br /&gt;
:Nyxus: Yes, that is correct. Only two properties can be added per event&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1275565654052831337&lt;br /&gt;
:Nyxus: The price for locus boosts will be lowered to 5/10/15/25/35k&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1274051669210038353&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Nyxus: Thanks everybody for your candid feedback, which helped inform a good discussion on our end about how to fill in some gaps on this new item. I have some changes to announce as a result.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Note that the locus still cannot be charged via simucoin potions.&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
Each time a locus property is boosted, a one month enhancive charge will be added to the locus. The locus can also still be charged via the AG. Property additions do not charge the locus.&lt;br /&gt;
Battle Vaults will contain an account attuned 1 month locus charge.&lt;br /&gt;
The first 2 properties added will start at +5 with no extra fee.&lt;br /&gt;
The locus no longer starts with +1 max health/stamina/mana. Instead, it will start with +1 to one of the three, according to the player’s choice. This property is excluded from AG recharge cost calculation. This property is not subject to the normal +20 cap.&lt;br /&gt;
The +max property is boosted &amp;quot;for free&amp;quot; as other properties are boosted, at the following rates: 1:1 for the first 50 boosts, 1:2 for the second 50 boosts, 1:3 for the third 50 boosts, and so on and so forth.&lt;br /&gt;
The locus will be account attuned rather than character attuned.&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shell_armor&amp;diff=208503</id>
		<title>Shell armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shell_armor&amp;diff=208503"/>
		<updated>2023-10-09T09:23:49Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Inside Shell Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shell Armor&#039;&#039;&#039; was created by GM Uska in 2002 for release at auctions.  When activated in an appropriate room, the wearer is moved entirely within the shell for safekeeping, leaving only the shell armor visible in the original room.  This effect lasts approximately 8 minutes.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;(armor to shell)&lt;br /&gt;
| As you twist the small knob, you hear a loud &amp;quot;CLANG!&amp;quot; and feel your shell armor expand and surround you.&lt;br /&gt;
| &amp;quot;CLANG!&amp;quot; You notice a (shell form description) where moments before, XXX had been.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;(shell to armor)&lt;br /&gt;
| A loud clicking noise starts and suddenly the shell splits and spits you out.&lt;br /&gt;
| A clicking noise begins to come from a (shell form description), a sudden, loud &amp;quot;CRACK!&amp;quot; and XXX is there and the shell isn&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| Sticking your eye against the hole, you are just able to make out what lies outside.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
==Loresong==&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
| Your surroundings blur outward in a rolling wave from your center. Darkness settles around you and the smell of dampness pervades your senses as you become aware of your new surroundings. Water drips in runnels down the sides of bare stone walls and the smell of charcoal and sulphur floats on the air. Flickering torches lie ensconced in braziers that stand sentry before a heavy oak door. Penetrating the door is a small square window bisected by solid steel bars. Stretching up, you are able to peer through the window at the scene in the room beyond. At odds with the exterior hall, the room beyond is neat and dry, boxes and crates stacked to one side, magic paraphernalia and workbenches on the other. Working in a steady and precise manner are a number of dwarfs, each totally focused on the shell-like objects that lie before them on the benches. The scene fades and momentarily you get the impression of the same room but dark and disordered. Finally exhausted from your effort, you blink your eyes and return to the present.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Inside Shell Description===&lt;br /&gt;
When activated with {{boldmono|turn knob}}, it creates a shell around the wearer that acts as its own room.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Striated Conch Shell, Inside]&lt;br /&gt;
You barely make out in the dim light filtering through several holes in the rough, hexagonally patterned walls and floor of your prison.&lt;br /&gt;
Obvious exits: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
While inside the shell, it is possible to {{boldmono|PEER}} to see the room outside.&lt;br /&gt;
&lt;br /&gt;
===Original Release===&lt;br /&gt;
*some browned cowrie shell [[armor]] (originally 3x  brigandine, now 6x, 49/325, 24lbs)&lt;br /&gt;
&lt;br /&gt;
===[[Solstice Dreams - Foehn&#039;s Promise|Foehn&#039;s Promise &#039;05]] Auctions===&lt;br /&gt;
*some browned cowrie shell armor (3x chain hauberk, 49/325)&lt;br /&gt;
*some striated conch shell armor (3x brigandine, 49/3250&lt;br /&gt;
*some lobster shell armor (3x half plate, 49/325)&lt;br /&gt;
*some bowed crown shell armor (3x double chain, won for 4 million)&lt;br /&gt;
*some spiked crab shell armor (3x leather breastplate, 49/225, won for 4.6 million)&lt;br /&gt;
*some swirled abalone shell armor (3x double leather, 49/325, won for 4.5 million)&lt;br /&gt;
&lt;br /&gt;
===[[Grand Auction of 5123]]===&lt;br /&gt;
*some darkened polychromatic moonsnail shell armor (7x full plate, lightning flares, 15% lightning resistance, 15% puncture resistance, spiked, heavily crit padded, 38lbs, 1036 difficulty)&lt;br /&gt;
*some pale green sea urchin shell brigandine with amaranthine stippling (brigandine, lightning flares, 15% lightning resistance, 15% puncture resistance, spiked, heavily crit padded, 13lbs, 915 difficulty)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2002 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196846</id>
		<title>Wrayth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196846"/>
		<updated>2023-05-15T14:37:55Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Visual Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrayth&#039;&#039;&#039; is an official front end (FE) for [[GemStone IV]] and [[DragonRealms]], and works with the Windows operating system.  Compared with the [[Wizard (front end)|Wizard FE]], Wrayth provides more features, including a point-and-click interface, dialog boxes, and a more advanced scripting engine.&lt;br /&gt;
&lt;br /&gt;
Download: https://www.play.net/gs4/play/wrayth-info.asp&lt;br /&gt;
&lt;br /&gt;
FAQ: https://www.play.net/gs4/play/wrayth/faq.asp&lt;br /&gt;
&lt;br /&gt;
Scripting Guide: https://www.play.net/gs4/play/wrayth_scripting.asp&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Wrayth stores settings (such as highlights and scripts) separately for each character, either on the server or locally. This can be toggled inside Wrayth under Options &amp;gt; Settings &amp;gt; Location.&lt;br /&gt;
&lt;br /&gt;
Local settings are stored as XML files in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\Wrayth (&#039;&#039;&#039;not&#039;&#039;&#039; the folder in which Wrayth is installed).  Older installs may installed in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\StormFront&lt;br /&gt;
&lt;br /&gt;
== Visual Skins ==&lt;br /&gt;
Below are the available user interface skins for Wrayth FE:&lt;br /&gt;
&lt;br /&gt;
*Original &amp;quot;Storm&amp;quot; Skin - Installed by default&lt;br /&gt;
*StealthFront Skin - Available via play.net [https://www.play.net/software/sfskins/stealth.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Stealthnormal.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*StealthFront Blue - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/stealthblue.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Skinblue.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*NishiFront Skin - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/NishiFront21.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Nishi.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*Brute Skin - a minimalistic light toned skin (recommended to be used with microbar.lic). Available via third party website [https://github.com/BruteGS/BruteSkin/raw/main/Brute.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:BruteSkin.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Original and StealthFront skins were developed by Simutronics and they are both officially supported. StealthFront Blue is a variant of StealthFront with updated icons and colors developed by GM Auchand. NishiFront and BruteSkin were developed by players and are not officially supported.&lt;br /&gt;
&lt;br /&gt;
To use a downloaded skin: Save the files to your Wrayth directory (usually located in C:\Program Files (x86)\Simu\Wrayth). You can switch your skin by going to Options &amp;gt; Choose Skin in Wrayth.&lt;br /&gt;
&lt;br /&gt;
Wrayth skins were made with ActiveSkin (no longer in development). You can download a copy of the program from play.net [http://www.play.net/software/3rdparty/activeskin.zip here]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow the user to execute a sequence of commands with a single keypress.&lt;br /&gt;
&lt;br /&gt;
Special keywords that can be used in macros include:&lt;br /&gt;
&lt;br /&gt;
:\r - Send the command.&lt;br /&gt;
:\p - pause 1 second before continuing.&lt;br /&gt;
:\x - Delete the contents of the command line before continuing.  Must be at the beginning of the macro line.&lt;br /&gt;
:@ - Place the insertion marker here.  (example: get @ from my backpack)&lt;br /&gt;
:\? - Replace this with the contents of the command line before starting.&lt;br /&gt;
:%variable name% - Allows you to insert a variable&#039;s value into the macro&#039;s output.  (example: draw %weapon%\r)&lt;br /&gt;
:{pageUp} - scrolls window up one page&lt;br /&gt;
:{pageDown} - scrolls window down one page&lt;br /&gt;
:{lineUp} - scrolls window up one line&lt;br /&gt;
:{lineDown} - scrolls window down one line&lt;br /&gt;
:{historyPrev} - show the previous command you typed&lt;br /&gt;
:{historyNext} - show the next command you typed&lt;br /&gt;
:{repeatLast} -	repeats the last command you typed&lt;br /&gt;
:{cycleWindows} - jump to the next window&lt;br /&gt;
:{cycleWindowsReverse} - jump to the previous window&lt;br /&gt;
:{bufferBottom} - Move to bottom of buffer.&lt;br /&gt;
:{bufferTop} - Move to top of buffer.&lt;br /&gt;
:{move} - Evaluates to &amp;quot;sneak &amp;quot; if you are hidden and auto sneak is activated.&lt;br /&gt;
:{=scriptname} - run script &#039;scriptname&#039;&lt;br /&gt;
:{script} - opens the script dialog&lt;br /&gt;
:{panels} - toggles visibility of the panel bar&lt;br /&gt;
:{variables} - opens the variables dialog&lt;br /&gt;
:{macros} - opens the macros dialog&lt;br /&gt;
:{wounds} / {injuries} - both of these toggle the &amp;quot;see injuries&amp;quot;/&amp;quot;see scars&amp;quot; on the health panel.&lt;br /&gt;
&lt;br /&gt;
== Rest Mode ==&lt;br /&gt;
&lt;br /&gt;
The keyboard command CTRL-R will put you into rest mode (which sends the EXP command every few minutes to prevent an idle timeout).&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
Backup Wrayth Settings and Scripts Once A Month&lt;br /&gt;
&lt;br /&gt;
All your macros, scripts, highlights, windows layout and more are held in settings for your Wrayth. You&#039;d hate to lose this all to some accident, right? Even if you do not save your settings on the server, it&#039;s better to be safe than sorry, and plan to back them all up once a month.&lt;br /&gt;
&lt;br /&gt;
# In Wrayth go to your upper right corner and click on Options. Choose Settings, then select Export.&lt;br /&gt;
# Everything will be checked to export by default. Go ahead, leave it all checked for a complete backup.&lt;br /&gt;
# The default file name and directory is C:\Wrayth.xml Personally I don&#039;t rewrite old backups like this. I include the date in the file and my character name, and I save it in DropBox, not hanging on the root of my hard drive. Google Drive is another great place to save it, or once you have it saved, email it to yourself. Bottom line: Save it somewhere that you can get to in the case of a computer crash. &lt;br /&gt;
# Remember to do this export process for each character, because they have their own settings.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
[[Lich (software)]] includes scripts that create new informational windows in Wrayth, such as [[Script UberPlugins|Uberbar and Uberspells]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Uberbar.png|frame|none|Uberbar]]&lt;br /&gt;
|[[File:Uberspells.png|frame|none|Uberspells]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich (software)]] - unofficial scripting addon, works with any of Wrayth/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196844</id>
		<title>Wrayth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196844"/>
		<updated>2023-05-15T14:20:17Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Visual Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrayth&#039;&#039;&#039; is an official front end (FE) for [[GemStone IV]] and [[DragonRealms]], and works with the Windows operating system.  Compared with the [[Wizard (front end)|Wizard FE]], Wrayth provides more features, including a point-and-click interface, dialog boxes, and a more advanced scripting engine.&lt;br /&gt;
&lt;br /&gt;
Download: https://www.play.net/gs4/play/wrayth-info.asp&lt;br /&gt;
&lt;br /&gt;
FAQ: https://www.play.net/gs4/play/wrayth/faq.asp&lt;br /&gt;
&lt;br /&gt;
Scripting Guide: https://www.play.net/gs4/play/wrayth_scripting.asp&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Wrayth stores settings (such as highlights and scripts) separately for each character, either on the server or locally. This can be toggled inside Wrayth under Options &amp;gt; Settings &amp;gt; Location.&lt;br /&gt;
&lt;br /&gt;
Local settings are stored as XML files in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\Wrayth (&#039;&#039;&#039;not&#039;&#039;&#039; the folder in which Wrayth is installed).  Older installs may installed in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\StormFront&lt;br /&gt;
&lt;br /&gt;
== Visual Skins ==&lt;br /&gt;
There are currently three user interface skins available for the Wrayth FE:  &lt;br /&gt;
*Original &amp;quot;Storm&amp;quot; Skin - Installed by default&lt;br /&gt;
*StealthFront Skin - Available via play.net [https://www.play.net/software/sfskins/stealth.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Stealthnormal.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*StealthFront Blue - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/stealthblue.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Skinblue.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*NishiFront Skin - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/NishiFront21.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Nishi.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*Brute Skin - a minimalistic light toned skin (recommended to be used with microbar.lic). Available via third party website [https://www.dropbox.com/s/n6ybem34e36vmzj/Brute.skn?dl=1 Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:BruteSkin.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Original and StealthFront skins were developed by Simutronics and they are both officially supported. StealthFront Blue is a variant of StealthFront with updated icons and colors developed by GM Auchand. NishiFront and BruteSkin were developed by players and are not officially supported.&lt;br /&gt;
&lt;br /&gt;
To use a downloaded skin: Save the files to your Wrayth directory (usually located in C:\Program Files (x86)\Simu\Wrayth). You can switch your skin by going to Options &amp;gt; Choose Skin in Wrayth.&lt;br /&gt;
&lt;br /&gt;
Wrayth skins were made with ActiveSkin (no longer in development). You can download a copy of the program from play.net [http://www.play.net/software/3rdparty/activeskin.zip here]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow the user to execute a sequence of commands with a single keypress.&lt;br /&gt;
&lt;br /&gt;
Special keywords that can be used in macros include:&lt;br /&gt;
&lt;br /&gt;
:\r - Send the command.&lt;br /&gt;
:\p - pause 1 second before continuing.&lt;br /&gt;
:\x - Delete the contents of the command line before continuing.  Must be at the beginning of the macro line.&lt;br /&gt;
:@ - Place the insertion marker here.  (example: get @ from my backpack)&lt;br /&gt;
:\? - Replace this with the contents of the command line before starting.&lt;br /&gt;
:%variable name% - Allows you to insert a variable&#039;s value into the macro&#039;s output.  (example: draw %weapon%\r)&lt;br /&gt;
:{pageUp} - scrolls window up one page&lt;br /&gt;
:{pageDown} - scrolls window down one page&lt;br /&gt;
:{lineUp} - scrolls window up one line&lt;br /&gt;
:{lineDown} - scrolls window down one line&lt;br /&gt;
:{historyPrev} - show the previous command you typed&lt;br /&gt;
:{historyNext} - show the next command you typed&lt;br /&gt;
:{repeatLast} -	repeats the last command you typed&lt;br /&gt;
:{cycleWindows} - jump to the next window&lt;br /&gt;
:{cycleWindowsReverse} - jump to the previous window&lt;br /&gt;
:{bufferBottom} - Move to bottom of buffer.&lt;br /&gt;
:{bufferTop} - Move to top of buffer.&lt;br /&gt;
:{move} - Evaluates to &amp;quot;sneak &amp;quot; if you are hidden and auto sneak is activated.&lt;br /&gt;
:{=scriptname} - run script &#039;scriptname&#039;&lt;br /&gt;
:{script} - opens the script dialog&lt;br /&gt;
:{panels} - toggles visibility of the panel bar&lt;br /&gt;
:{variables} - opens the variables dialog&lt;br /&gt;
:{macros} - opens the macros dialog&lt;br /&gt;
:{wounds} / {injuries} - both of these toggle the &amp;quot;see injuries&amp;quot;/&amp;quot;see scars&amp;quot; on the health panel.&lt;br /&gt;
&lt;br /&gt;
== Rest Mode ==&lt;br /&gt;
&lt;br /&gt;
The keyboard command CTRL-R will put you into rest mode (which sends the EXP command every few minutes to prevent an idle timeout).&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
Backup Wrayth Settings and Scripts Once A Month&lt;br /&gt;
&lt;br /&gt;
All your macros, scripts, highlights, windows layout and more are held in settings for your Wrayth. You&#039;d hate to lose this all to some accident, right? Even if you do not save your settings on the server, it&#039;s better to be safe than sorry, and plan to back them all up once a month.&lt;br /&gt;
&lt;br /&gt;
# In Wrayth go to your upper right corner and click on Options. Choose Settings, then select Export.&lt;br /&gt;
# Everything will be checked to export by default. Go ahead, leave it all checked for a complete backup.&lt;br /&gt;
# The default file name and directory is C:\Wrayth.xml Personally I don&#039;t rewrite old backups like this. I include the date in the file and my character name, and I save it in DropBox, not hanging on the root of my hard drive. Google Drive is another great place to save it, or once you have it saved, email it to yourself. Bottom line: Save it somewhere that you can get to in the case of a computer crash. &lt;br /&gt;
# Remember to do this export process for each character, because they have their own settings.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
[[Lich (software)]] includes scripts that create new informational windows in Wrayth, such as [[Script UberPlugins|Uberbar and Uberspells]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Uberbar.png|frame|none|Uberbar]]&lt;br /&gt;
|[[File:Uberspells.png|frame|none|Uberspells]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich (software)]] - unofficial scripting addon, works with any of Wrayth/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196839</id>
		<title>Wrayth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196839"/>
		<updated>2023-05-15T05:53:05Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Visual Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrayth&#039;&#039;&#039; is an official front end (FE) for [[GemStone IV]] and [[DragonRealms]], and works with the Windows operating system.  Compared with the [[Wizard (front end)|Wizard FE]], Wrayth provides more features, including a point-and-click interface, dialog boxes, and a more advanced scripting engine.&lt;br /&gt;
&lt;br /&gt;
Download: https://www.play.net/gs4/play/wrayth-info.asp&lt;br /&gt;
&lt;br /&gt;
FAQ: https://www.play.net/gs4/play/wrayth/faq.asp&lt;br /&gt;
&lt;br /&gt;
Scripting Guide: https://www.play.net/gs4/play/wrayth_scripting.asp&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Wrayth stores settings (such as highlights and scripts) separately for each character, either on the server or locally. This can be toggled inside Wrayth under Options &amp;gt; Settings &amp;gt; Location.&lt;br /&gt;
&lt;br /&gt;
Local settings are stored as XML files in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\Wrayth (&#039;&#039;&#039;not&#039;&#039;&#039; the folder in which Wrayth is installed).  Older installs may installed in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\StormFront&lt;br /&gt;
&lt;br /&gt;
== Visual Skins ==&lt;br /&gt;
There are currently three user interface skins available for the Wrayth FE:  &lt;br /&gt;
*Original &amp;quot;Storm&amp;quot; Skin - Installed by default&lt;br /&gt;
*StealthFront Skin - Available via play.net [https://www.play.net/software/sfskins/stealth.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Stealthnormal.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*StealthFront Blue - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/stealthblue.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Skinblue.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*NishiFront Skin - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/NishiFront21.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Nishi.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*Brute Skin - a minimalistic light toned skin (recommended to be used with microbar.lic). Available via third party website [https://www.dropbox.com/s/i9drbs1qg6y2crd/Brute.skn?dl=1 Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:BruteSkin.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Original and StealthFront skins were developed by Simutronics and they are both officially supported. StealthFront Blue is a variant of StealthFront with updated icons and colors developed by GM Auchand. NishiFront and BruteSkin were developed by players and are not officially supported.&lt;br /&gt;
&lt;br /&gt;
To use a downloaded skin: Save the files to your Wrayth directory (usually located in C:\Program Files (x86)\Simu\Wrayth). You can switch your skin by going to Options &amp;gt; Choose Skin in Wrayth.&lt;br /&gt;
&lt;br /&gt;
Wrayth skins were made with ActiveSkin (no longer in development). You can download a copy of the program from play.net [http://www.play.net/software/3rdparty/activeskin.zip here]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow the user to execute a sequence of commands with a single keypress.&lt;br /&gt;
&lt;br /&gt;
Special keywords that can be used in macros include:&lt;br /&gt;
&lt;br /&gt;
:\r - Send the command.&lt;br /&gt;
:\p - pause 1 second before continuing.&lt;br /&gt;
:\x - Delete the contents of the command line before continuing.  Must be at the beginning of the macro line.&lt;br /&gt;
:@ - Place the insertion marker here.  (example: get @ from my backpack)&lt;br /&gt;
:\? - Replace this with the contents of the command line before starting.&lt;br /&gt;
:%variable name% - Allows you to insert a variable&#039;s value into the macro&#039;s output.  (example: draw %weapon%\r)&lt;br /&gt;
:{pageUp} - scrolls window up one page&lt;br /&gt;
:{pageDown} - scrolls window down one page&lt;br /&gt;
:{lineUp} - scrolls window up one line&lt;br /&gt;
:{lineDown} - scrolls window down one line&lt;br /&gt;
:{historyPrev} - show the previous command you typed&lt;br /&gt;
:{historyNext} - show the next command you typed&lt;br /&gt;
:{repeatLast} -	repeats the last command you typed&lt;br /&gt;
:{cycleWindows} - jump to the next window&lt;br /&gt;
:{cycleWindowsReverse} - jump to the previous window&lt;br /&gt;
:{bufferBottom} - Move to bottom of buffer.&lt;br /&gt;
:{bufferTop} - Move to top of buffer.&lt;br /&gt;
:{move} - Evaluates to &amp;quot;sneak &amp;quot; if you are hidden and auto sneak is activated.&lt;br /&gt;
:{=scriptname} - run script &#039;scriptname&#039;&lt;br /&gt;
:{script} - opens the script dialog&lt;br /&gt;
:{panels} - toggles visibility of the panel bar&lt;br /&gt;
:{variables} - opens the variables dialog&lt;br /&gt;
:{macros} - opens the macros dialog&lt;br /&gt;
:{wounds} / {injuries} - both of these toggle the &amp;quot;see injuries&amp;quot;/&amp;quot;see scars&amp;quot; on the health panel.&lt;br /&gt;
&lt;br /&gt;
== Rest Mode ==&lt;br /&gt;
&lt;br /&gt;
The keyboard command CTRL-R will put you into rest mode (which sends the EXP command every few minutes to prevent an idle timeout).&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
Backup Wrayth Settings and Scripts Once A Month&lt;br /&gt;
&lt;br /&gt;
All your macros, scripts, highlights, windows layout and more are held in settings for your Wrayth. You&#039;d hate to lose this all to some accident, right? Even if you do not save your settings on the server, it&#039;s better to be safe than sorry, and plan to back them all up once a month.&lt;br /&gt;
&lt;br /&gt;
# In Wrayth go to your upper right corner and click on Options. Choose Settings, then select Export.&lt;br /&gt;
# Everything will be checked to export by default. Go ahead, leave it all checked for a complete backup.&lt;br /&gt;
# The default file name and directory is C:\Wrayth.xml Personally I don&#039;t rewrite old backups like this. I include the date in the file and my character name, and I save it in DropBox, not hanging on the root of my hard drive. Google Drive is another great place to save it, or once you have it saved, email it to yourself. Bottom line: Save it somewhere that you can get to in the case of a computer crash. &lt;br /&gt;
# Remember to do this export process for each character, because they have their own settings.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
[[Lich (software)]] includes scripts that create new informational windows in Wrayth, such as [[Script UberPlugins|Uberbar and Uberspells]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Uberbar.png|frame|none|Uberbar]]&lt;br /&gt;
|[[File:Uberspells.png|frame|none|Uberspells]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich (software)]] - unofficial scripting addon, works with any of Wrayth/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196838</id>
		<title>Wrayth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196838"/>
		<updated>2023-05-15T05:52:29Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Visual Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrayth&#039;&#039;&#039; is an official front end (FE) for [[GemStone IV]] and [[DragonRealms]], and works with the Windows operating system.  Compared with the [[Wizard (front end)|Wizard FE]], Wrayth provides more features, including a point-and-click interface, dialog boxes, and a more advanced scripting engine.&lt;br /&gt;
&lt;br /&gt;
Download: https://www.play.net/gs4/play/wrayth-info.asp&lt;br /&gt;
&lt;br /&gt;
FAQ: https://www.play.net/gs4/play/wrayth/faq.asp&lt;br /&gt;
&lt;br /&gt;
Scripting Guide: https://www.play.net/gs4/play/wrayth_scripting.asp&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Wrayth stores settings (such as highlights and scripts) separately for each character, either on the server or locally. This can be toggled inside Wrayth under Options &amp;gt; Settings &amp;gt; Location.&lt;br /&gt;
&lt;br /&gt;
Local settings are stored as XML files in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\Wrayth (&#039;&#039;&#039;not&#039;&#039;&#039; the folder in which Wrayth is installed).  Older installs may installed in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\StormFront&lt;br /&gt;
&lt;br /&gt;
== Visual Skins ==&lt;br /&gt;
There are currently three user interface skins available for the Wrayth FE:  &lt;br /&gt;
*Original &amp;quot;Storm&amp;quot; Skin - Installed by default&lt;br /&gt;
*StealthFront Skin - Available via play.net [https://www.play.net/software/sfskins/stealth.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Stealthnormal.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*StealthFront Blue - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/stealthblue.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Skinblue.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*NishiFront Skin - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/NishiFront21.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Nishi.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*Brute Skin - a minimalistic light toned skin for Wrayth (recommended to be used with microbar.lic). Available via third party website [https://www.dropbox.com/s/i9drbs1qg6y2crd/Brute.skn?dl=1 Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:BruteSkin.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Original and StealthFront skins were developed by Simutronics and they are both officially supported. StealthFront Blue is a variant of StealthFront with updated icons and colors developed by GM Auchand. NishiFront and BruteSkin were developed by players and are not officially supported.&lt;br /&gt;
&lt;br /&gt;
To use a downloaded skin: Save the files to your Wrayth directory (usually located in C:\Program Files (x86)\Simu\Wrayth). You can switch your skin by going to Options &amp;gt; Choose Skin in Wrayth.&lt;br /&gt;
&lt;br /&gt;
Wrayth skins were made with ActiveSkin (no longer in development). You can download a copy of the program from play.net [http://www.play.net/software/3rdparty/activeskin.zip here]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow the user to execute a sequence of commands with a single keypress.&lt;br /&gt;
&lt;br /&gt;
Special keywords that can be used in macros include:&lt;br /&gt;
&lt;br /&gt;
:\r - Send the command.&lt;br /&gt;
:\p - pause 1 second before continuing.&lt;br /&gt;
:\x - Delete the contents of the command line before continuing.  Must be at the beginning of the macro line.&lt;br /&gt;
:@ - Place the insertion marker here.  (example: get @ from my backpack)&lt;br /&gt;
:\? - Replace this with the contents of the command line before starting.&lt;br /&gt;
:%variable name% - Allows you to insert a variable&#039;s value into the macro&#039;s output.  (example: draw %weapon%\r)&lt;br /&gt;
:{pageUp} - scrolls window up one page&lt;br /&gt;
:{pageDown} - scrolls window down one page&lt;br /&gt;
:{lineUp} - scrolls window up one line&lt;br /&gt;
:{lineDown} - scrolls window down one line&lt;br /&gt;
:{historyPrev} - show the previous command you typed&lt;br /&gt;
:{historyNext} - show the next command you typed&lt;br /&gt;
:{repeatLast} -	repeats the last command you typed&lt;br /&gt;
:{cycleWindows} - jump to the next window&lt;br /&gt;
:{cycleWindowsReverse} - jump to the previous window&lt;br /&gt;
:{bufferBottom} - Move to bottom of buffer.&lt;br /&gt;
:{bufferTop} - Move to top of buffer.&lt;br /&gt;
:{move} - Evaluates to &amp;quot;sneak &amp;quot; if you are hidden and auto sneak is activated.&lt;br /&gt;
:{=scriptname} - run script &#039;scriptname&#039;&lt;br /&gt;
:{script} - opens the script dialog&lt;br /&gt;
:{panels} - toggles visibility of the panel bar&lt;br /&gt;
:{variables} - opens the variables dialog&lt;br /&gt;
:{macros} - opens the macros dialog&lt;br /&gt;
:{wounds} / {injuries} - both of these toggle the &amp;quot;see injuries&amp;quot;/&amp;quot;see scars&amp;quot; on the health panel.&lt;br /&gt;
&lt;br /&gt;
== Rest Mode ==&lt;br /&gt;
&lt;br /&gt;
The keyboard command CTRL-R will put you into rest mode (which sends the EXP command every few minutes to prevent an idle timeout).&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
Backup Wrayth Settings and Scripts Once A Month&lt;br /&gt;
&lt;br /&gt;
All your macros, scripts, highlights, windows layout and more are held in settings for your Wrayth. You&#039;d hate to lose this all to some accident, right? Even if you do not save your settings on the server, it&#039;s better to be safe than sorry, and plan to back them all up once a month.&lt;br /&gt;
&lt;br /&gt;
# In Wrayth go to your upper right corner and click on Options. Choose Settings, then select Export.&lt;br /&gt;
# Everything will be checked to export by default. Go ahead, leave it all checked for a complete backup.&lt;br /&gt;
# The default file name and directory is C:\Wrayth.xml Personally I don&#039;t rewrite old backups like this. I include the date in the file and my character name, and I save it in DropBox, not hanging on the root of my hard drive. Google Drive is another great place to save it, or once you have it saved, email it to yourself. Bottom line: Save it somewhere that you can get to in the case of a computer crash. &lt;br /&gt;
# Remember to do this export process for each character, because they have their own settings.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
[[Lich (software)]] includes scripts that create new informational windows in Wrayth, such as [[Script UberPlugins|Uberbar and Uberspells]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Uberbar.png|frame|none|Uberbar]]&lt;br /&gt;
|[[File:Uberspells.png|frame|none|Uberspells]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich (software)]] - unofficial scripting addon, works with any of Wrayth/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196837</id>
		<title>Wrayth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wrayth&amp;diff=196837"/>
		<updated>2023-05-15T05:51:45Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Visual Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrayth&#039;&#039;&#039; is an official front end (FE) for [[GemStone IV]] and [[DragonRealms]], and works with the Windows operating system.  Compared with the [[Wizard (front end)|Wizard FE]], Wrayth provides more features, including a point-and-click interface, dialog boxes, and a more advanced scripting engine.&lt;br /&gt;
&lt;br /&gt;
Download: https://www.play.net/gs4/play/wrayth-info.asp&lt;br /&gt;
&lt;br /&gt;
FAQ: https://www.play.net/gs4/play/wrayth/faq.asp&lt;br /&gt;
&lt;br /&gt;
Scripting Guide: https://www.play.net/gs4/play/wrayth_scripting.asp&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Wrayth stores settings (such as highlights and scripts) separately for each character, either on the server or locally. This can be toggled inside Wrayth under Options &amp;gt; Settings &amp;gt; Location.&lt;br /&gt;
&lt;br /&gt;
Local settings are stored as XML files in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\Wrayth (&#039;&#039;&#039;not&#039;&#039;&#039; the folder in which Wrayth is installed).  Older installs may installed in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\StormFront&lt;br /&gt;
&lt;br /&gt;
== Visual Skins ==&lt;br /&gt;
There are currently three user interface skins available for the Wrayth FE:  &lt;br /&gt;
*Original &amp;quot;Storm&amp;quot; Skin - Installed by default&lt;br /&gt;
*StealthFront Skin - Available via play.net [https://www.play.net/software/sfskins/stealth.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Stealthnormal.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*StealthFront Blue - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/stealthblue.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Skinblue.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*NishiFront Skin - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/NishiFront21.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Nishi.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*Brute Skin - Available via third party website [https://www.dropbox.com/s/i9drbs1qg6y2crd/Brute.skn?dl=1 Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:BruteSkin.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Original and StealthFront skins were developed by Simutronics and they are both officially supported. StealthFront Blue is a variant of StealthFront with updated icons and colors developed by GM Auchand. NishiFront and BruteSkin were developed by players and are not officially supported.&lt;br /&gt;
&lt;br /&gt;
To use a downloaded skin: Save the files to your Wrayth directory (usually located in C:\Program Files (x86)\Simu\Wrayth). You can switch your skin by going to Options &amp;gt; Choose Skin in Wrayth.&lt;br /&gt;
&lt;br /&gt;
Wrayth skins were made with ActiveSkin (no longer in development). You can download a copy of the program from play.net [http://www.play.net/software/3rdparty/activeskin.zip here]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow the user to execute a sequence of commands with a single keypress.&lt;br /&gt;
&lt;br /&gt;
Special keywords that can be used in macros include:&lt;br /&gt;
&lt;br /&gt;
:\r - Send the command.&lt;br /&gt;
:\p - pause 1 second before continuing.&lt;br /&gt;
:\x - Delete the contents of the command line before continuing.  Must be at the beginning of the macro line.&lt;br /&gt;
:@ - Place the insertion marker here.  (example: get @ from my backpack)&lt;br /&gt;
:\? - Replace this with the contents of the command line before starting.&lt;br /&gt;
:%variable name% - Allows you to insert a variable&#039;s value into the macro&#039;s output.  (example: draw %weapon%\r)&lt;br /&gt;
:{pageUp} - scrolls window up one page&lt;br /&gt;
:{pageDown} - scrolls window down one page&lt;br /&gt;
:{lineUp} - scrolls window up one line&lt;br /&gt;
:{lineDown} - scrolls window down one line&lt;br /&gt;
:{historyPrev} - show the previous command you typed&lt;br /&gt;
:{historyNext} - show the next command you typed&lt;br /&gt;
:{repeatLast} -	repeats the last command you typed&lt;br /&gt;
:{cycleWindows} - jump to the next window&lt;br /&gt;
:{cycleWindowsReverse} - jump to the previous window&lt;br /&gt;
:{bufferBottom} - Move to bottom of buffer.&lt;br /&gt;
:{bufferTop} - Move to top of buffer.&lt;br /&gt;
:{move} - Evaluates to &amp;quot;sneak &amp;quot; if you are hidden and auto sneak is activated.&lt;br /&gt;
:{=scriptname} - run script &#039;scriptname&#039;&lt;br /&gt;
:{script} - opens the script dialog&lt;br /&gt;
:{panels} - toggles visibility of the panel bar&lt;br /&gt;
:{variables} - opens the variables dialog&lt;br /&gt;
:{macros} - opens the macros dialog&lt;br /&gt;
:{wounds} / {injuries} - both of these toggle the &amp;quot;see injuries&amp;quot;/&amp;quot;see scars&amp;quot; on the health panel.&lt;br /&gt;
&lt;br /&gt;
== Rest Mode ==&lt;br /&gt;
&lt;br /&gt;
The keyboard command CTRL-R will put you into rest mode (which sends the EXP command every few minutes to prevent an idle timeout).&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
Backup Wrayth Settings and Scripts Once A Month&lt;br /&gt;
&lt;br /&gt;
All your macros, scripts, highlights, windows layout and more are held in settings for your Wrayth. You&#039;d hate to lose this all to some accident, right? Even if you do not save your settings on the server, it&#039;s better to be safe than sorry, and plan to back them all up once a month.&lt;br /&gt;
&lt;br /&gt;
# In Wrayth go to your upper right corner and click on Options. Choose Settings, then select Export.&lt;br /&gt;
# Everything will be checked to export by default. Go ahead, leave it all checked for a complete backup.&lt;br /&gt;
# The default file name and directory is C:\Wrayth.xml Personally I don&#039;t rewrite old backups like this. I include the date in the file and my character name, and I save it in DropBox, not hanging on the root of my hard drive. Google Drive is another great place to save it, or once you have it saved, email it to yourself. Bottom line: Save it somewhere that you can get to in the case of a computer crash. &lt;br /&gt;
# Remember to do this export process for each character, because they have their own settings.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
[[Lich (software)]] includes scripts that create new informational windows in Wrayth, such as [[Script UberPlugins|Uberbar and Uberspells]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Uberbar.png|frame|none|Uberbar]]&lt;br /&gt;
|[[File:Uberspells.png|frame|none|Uberspells]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich (software)]] - unofficial scripting addon, works with any of Wrayth/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:BruteSkin.png&amp;diff=196836</id>
		<title>File:BruteSkin.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:BruteSkin.png&amp;diff=196836"/>
		<updated>2023-05-15T05:49:37Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: Preview of the Brute skin for Wrayth Frontend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Preview of the Brute skin for Wrayth Frontend&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Intercession&amp;diff=157785</id>
		<title>Intercession</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Intercession&amp;diff=157785"/>
		<updated>2022-01-11T01:42:17Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Through the usage of the final tier of [[Holy Receptacle (325)]], a [[Cleric]] is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of [[Arkati|worship]].  From a mechanical standpoint, this Tier represents the only IC means of changing [[CONVERT (verb)|CONVERT]] status.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To create an Intercession gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 4000 silver&lt;br /&gt;
*50 [[mana]]: 25 for the spell, 25 additional for the Tier 5 blessing&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 30 ranks (120 skill)&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 5&lt;br /&gt;
As you chant a short litany, the emerald in the palm of your hand emits a subdued white light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nature of the light emitted by the gem is based on the Pantheon of the cleric that created the gem.&lt;br /&gt;
* [[Liabo]]:  a subdued white light&lt;br /&gt;
* Neutrality:  a fine grey mist&lt;br /&gt;
* [[Lornon]]:  a dark shadow&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
In order to use an Intercession gem, the cleric that creates the gem must [[WAVE (verb)|WAVE]] the gem at the pilgrim in order to attune it to them.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;wave (gem) at (character)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point, the cleric should GIVE the Intercession gem to the pilgrim.  If they desire to [[CONVERT (verb)|CONVERT]] to the same deity as the cleric, they need only to RUB the gem to create a coffer into which they may place their offering.&lt;br /&gt;
&lt;br /&gt;
If the pilgrim desires to CONVERT to a different deity in the same pantheon, then before rubbing the Intercession gem, the pilgrim must find two other clerics from the same Pantheon. The two other clerics must each cast Holy Receptacle upon the gem as well; they do not need to wave the gem at the pilgrim. Afterwards, the pilgrim will be able to RUB the gem to create the coffer into which they may place their offering.&lt;br /&gt;
&lt;br /&gt;
Second cleric successfully casting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;prepare 325&lt;br /&gt;
&amp;gt;cast my feystone&lt;br /&gt;
You raise your hand while murmuring a soft orison, focusing on the Holy Receptacle spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a periwinkle feystone.&lt;br /&gt;
A searing white light enfolds the periwinkle feystone for a moment and then appears to become incorporated into it.  You feel the blessing is not yet complete, as it requires another cleric&#039;s assistance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For purposes of this spell, Zelia, Gosaena, The Huntress, Arachne, and Aeia, as well as unconverted clerics and clerics converted to &amp;quot;other&amp;quot;, are all considered to be of the Neutral pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;rub (gem)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub diamond&lt;br /&gt;
As you rub the scarlet despanal, a small crack begins to form, and light starts peeking out from inside.  If you continue to RUB the despanal, it will likely shatter.&lt;br /&gt;
&amp;gt;rub diamond (second rub)&lt;br /&gt;
You rub the uncut diamond and its delicate structure collapses in your hand.  A brilliant globe of &lt;br /&gt;
light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
Depending on pantheon, the coffers look different:&lt;br /&gt;
* Liabo:  a radiant silver coffer&lt;br /&gt;
* Neutrality:  a misty marble coffer&lt;br /&gt;
* Lornon: a shadowy obsidian coffer&lt;br /&gt;
&lt;br /&gt;
At this point, the pilgrim must place an offering of coins into the coffer.  The equation to determine the exact amount is not yet known, but character level and total number of Intercessions within the last year are the two factors. &lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;put (number) silver in coffer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put X coins in my coffer&lt;br /&gt;
You gently slide some coins into the slot in the lid of your silver coffer and get the feeling that you&lt;br /&gt;
have placed a sufficient offering inside it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by LOOKing at the coffer.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look coffer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look at my coffer&lt;br /&gt;
The coffer is a tiny silver box that glows with a white light. On top of the coffer is a thin slot, just&lt;br /&gt;
big enough to fit an Elanthian silver coin.&lt;br /&gt;
You recall placing X coins into your coffer and get the feeling that you have placed a sufficient offering&lt;br /&gt;
inside it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the proper tithe secured, the pilgrim has only to travel to a [[Holy places|holy place]] consecrated to the [[Arkati]] or spirit they wish to convert to.  It is important to note that some rooms are consecrated to more than one deity, and to avoid jealousy amongst the gods, these areas are not usable. An exception is a shrine where all the deities are present. Only one of these is known to exist in the lands, on the Zul Logoth pilgrimage site.  To check if a room is holy, have a [[Cleric]] or [[Paladin]] [[SENSE (verb)|SENSE]] for divine influences in the area.  When an appropriate place is found, and any desired ceremonies are performed, the pilgrim can complete the rite by making an OFFERing.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;offer my coffer to [deity #]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;offer my coffer to 1&lt;br /&gt;
You offer up your silver coffer to Koar as a pledge of your devotion. &lt;br /&gt;
&lt;br /&gt;
The air about you fills with a harsh light, every line you view through it sharply defined.  A commanding&lt;br /&gt;
and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride.  The&lt;br /&gt;
sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. &lt;br /&gt;
 &lt;br /&gt;
The coffer becomes luminous, growing far too brilliant to gaze upon.  Abruptly, the light fades, taking&lt;br /&gt;
your offering with it, but you find a rich golden topaz crown talisman has been left in its place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each deity will give a different feel upon conversion, as well as a different token to mark the occasion.  The cleric (or clerics) that attended to the conversion receives [[experience]] equal to the level of the newly-converted character times 10 (divided by the number of clerics involved - Level x 10 / 3 in the case of Pantheonic conversion)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A feeling of understanding and connectedness to Koar washes over you since converting another to the fold.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Research:Intercession]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estild: Intercession: 1000 * level * level * (1 + # of times converted in the last year) e.g. it&#039;s 10m silver at level 100 if you only do it once per year.&lt;br /&gt;
&lt;br /&gt;
== Deity Specific Messaging ==&lt;br /&gt;
Upon making their offering, the character that has found their new faith receives a brief vision as their new patron accepts them into the fold. The coffer that previously contained the character&#039;s offering is taken away, as well, and replaced by a medallion that marks their new allegiance.&lt;br /&gt;
{{Spells-Arkati-LST}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152783</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152783"/>
		<updated>2021-08-23T15:20:27Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Category A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Confirmed by GM Finros 27 August 2017. See the [[/saved posts|saved posts]] for the unedited original 2014 version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From my perspective, Category A and C are pretty much the same.  They&#039;re just properties that we add or set on an item.&amp;quot; - Estild&lt;br /&gt;
&lt;br /&gt;
===Category A - Properties===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B - Abilities===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*[[Offensive bonus]] from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Water flares&lt;br /&gt;
*Magma flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C - Other Properties===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Sighting]] [bows and crossbows]&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor &amp;amp; accessories, and also shields]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D - Scripts===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[high steel]]&#039;s anti-fade ability, are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects from Category D, which of course occupies the script ability of the equipment.  Materials like [[zelnorn]] and [[kroderine]] use Category B to achieve their properties.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || [[Flares|Common Flares and Uncommon Flares]], All [[Acuity]] Levels, All [[Mana_flare|Mana Flare]] Levels, Pure Black Ora, [[902|Minor Elemental Edging]], [[304|Bless]], [[defender weapon|Defender]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Weighting]], [[Sighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding]] || As many as you want, but only 1 creature bane can be on an item&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].  Including, but not limited to, [[Blink weapon]], [[Bubble flare]]s, Chronomage flares, [[Ironwright]]&#039;s holy flares, [[Knockout flare]]s, Poleaxe Flares, Vial flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|5. Category B &amp;amp; D || Rotating flares, [[Greater_elemental_flare|Greater Elemental Flares]], [[ShadowDeath weapon]].  This list may be incomplete. || 1 per item, but nothing else from Cat. B or D can be put on it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Padding]], [[Enhancives]], [[735|Ensorcellment]], [[Resistance]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Enhancives]], [[735|Ensorcellment]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1yMIGz0e_cL3l6NUP36csGP0awW0olho0IrIWi_JLSgM/edit?usp=sharing/ 2021 Chart of Clarity (Google Doc)]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152782</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152782"/>
		<updated>2021-08-23T15:11:08Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Official Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Confirmed by GM Finros 27 August 2017. See the [[/saved posts|saved posts]] for the unedited original 2014 version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From my perspective, Category A and C are pretty much the same.  They&#039;re just properties that we add or set on an item.&amp;quot; - Estild&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B - Abilities===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*[[Offensive bonus]] from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Water flares&lt;br /&gt;
*Magma flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C - Other Properties===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Sighting]] [bows and crossbows]&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor &amp;amp; accessories, and also shields]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D - Scripts===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[high steel]]&#039;s anti-fade ability, are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects from Category D, which of course occupies the script ability of the equipment.  Materials like [[zelnorn]] and [[kroderine]] use Category B to achieve their properties.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || [[Flares|Common Flares and Uncommon Flares]], All [[Acuity]] Levels, All [[Mana_flare|Mana Flare]] Levels, Pure Black Ora, [[902|Minor Elemental Edging]], [[304|Bless]], [[defender weapon|Defender]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Weighting]], [[Sighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding]] || As many as you want, but only 1 creature bane can be on an item&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].  Including, but not limited to, [[Blink weapon]], [[Bubble flare]]s, Chronomage flares, [[Ironwright]]&#039;s holy flares, [[Knockout flare]]s, Poleaxe Flares, Vial flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|5. Category B &amp;amp; D || Rotating flares, [[Greater_elemental_flare|Greater Elemental Flares]], [[ShadowDeath weapon]].  This list may be incomplete. || 1 per item, but nothing else from Cat. B or D can be put on it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Padding]], [[Enhancives]], [[735|Ensorcellment]], [[Resistance]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Enhancives]], [[735|Ensorcellment]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1yMIGz0e_cL3l6NUP36csGP0awW0olho0IrIWi_JLSgM/edit?usp=sharing/ 2021 Chart of Clarity (Google Doc)]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152781</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152781"/>
		<updated>2021-08-23T15:03:00Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Category C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Confirmed by GM Finros 27 August 2017. See the [[/saved posts|saved posts]] for the unedited original 2014 version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B - Abilities===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*[[Offensive bonus]] from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Water flares&lt;br /&gt;
*Magma flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C - Other Properties===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Sighting]] [bows and crossbows]&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor &amp;amp; accessories, and also shields]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D - Scripts===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[high steel]]&#039;s anti-fade ability, are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects from Category D, which of course occupies the script ability of the equipment.  Materials like [[zelnorn]] and [[kroderine]] use Category B to achieve their properties.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || [[Flares|Common Flares and Uncommon Flares]], All [[Acuity]] Levels, All [[Mana_flare|Mana Flare]] Levels, Pure Black Ora, [[902|Minor Elemental Edging]], [[304|Bless]], [[defender weapon|Defender]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Weighting]], [[Sighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding]] || As many as you want, but only 1 creature bane can be on an item&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].  Including, but not limited to, [[Blink weapon]], [[Bubble flare]]s, Chronomage flares, [[Ironwright]]&#039;s holy flares, [[Knockout flare]]s, Poleaxe Flares, Vial flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|5. Category B &amp;amp; D || Rotating flares, [[Greater_elemental_flare|Greater Elemental Flares]], [[ShadowDeath weapon]].  This list may be incomplete. || 1 per item, but nothing else from Cat. B or D can be put on it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Padding]], [[Enhancives]], [[735|Ensorcellment]], [[Resistance]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Enhancives]], [[735|Ensorcellment]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1yMIGz0e_cL3l6NUP36csGP0awW0olho0IrIWi_JLSgM/edit?usp=sharing/ 2021 Chart of Clarity (Google Doc)]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152780</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152780"/>
		<updated>2021-08-23T15:02:24Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Category D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Confirmed by GM Finros 27 August 2017. See the [[/saved posts|saved posts]] for the unedited original 2014 version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B - Abilities===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*[[Offensive bonus]] from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Water flares&lt;br /&gt;
*Magma flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Sighting]] [bows and crossbows]&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor &amp;amp; accessories, and also shields]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D - Scripts===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[high steel]]&#039;s anti-fade ability, are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects from Category D, which of course occupies the script ability of the equipment.  Materials like [[zelnorn]] and [[kroderine]] use Category B to achieve their properties.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || [[Flares|Common Flares and Uncommon Flares]], All [[Acuity]] Levels, All [[Mana_flare|Mana Flare]] Levels, Pure Black Ora, [[902|Minor Elemental Edging]], [[304|Bless]], [[defender weapon|Defender]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Weighting]], [[Sighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding]] || As many as you want, but only 1 creature bane can be on an item&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].  Including, but not limited to, [[Blink weapon]], [[Bubble flare]]s, Chronomage flares, [[Ironwright]]&#039;s holy flares, [[Knockout flare]]s, Poleaxe Flares, Vial flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|5. Category B &amp;amp; D || Rotating flares, [[Greater_elemental_flare|Greater Elemental Flares]], [[ShadowDeath weapon]].  This list may be incomplete. || 1 per item, but nothing else from Cat. B or D can be put on it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Padding]], [[Enhancives]], [[735|Ensorcellment]], [[Resistance]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Enhancives]], [[735|Ensorcellment]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1yMIGz0e_cL3l6NUP36csGP0awW0olho0IrIWi_JLSgM/edit?usp=sharing/ 2021 Chart of Clarity (Google Doc)]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152779</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=152779"/>
		<updated>2021-08-23T15:01:38Z</updated>

		<summary type="html">&lt;p&gt;ROADHOG: /* Category B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Confirmed by GM Finros 27 August 2017. See the [[/saved posts|saved posts]] for the unedited original 2014 version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B - Abilities===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*[[Offensive bonus]] from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Water flares&lt;br /&gt;
*Magma flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Sighting]] [bows and crossbows]&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor &amp;amp; accessories, and also shields]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[high steel]]&#039;s anti-fade ability, are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects from Category D, which of course occupies the script ability of the equipment.  Materials like [[zelnorn]] and [[kroderine]] use Category B to achieve their properties.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || [[Flares|Common Flares and Uncommon Flares]], All [[Acuity]] Levels, All [[Mana_flare|Mana Flare]] Levels, Pure Black Ora, [[902|Minor Elemental Edging]], [[304|Bless]], [[defender weapon|Defender]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Weighting]], [[Sighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding]] || As many as you want, but only 1 creature bane can be on an item&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].  Including, but not limited to, [[Blink weapon]], [[Bubble flare]]s, Chronomage flares, [[Ironwright]]&#039;s holy flares, [[Knockout flare]]s, Poleaxe Flares, Vial flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|5. Category B &amp;amp; D || Rotating flares, [[Greater_elemental_flare|Greater Elemental Flares]], [[ShadowDeath weapon]].  This list may be incomplete. || 1 per item, but nothing else from Cat. B or D can be put on it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Padding]], [[Enhancives]], [[735|Ensorcellment]], [[Resistance]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Enhancives]], [[735|Ensorcellment]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1yMIGz0e_cL3l6NUP36csGP0awW0olho0IrIWi_JLSgM/edit?usp=sharing/ 2021 Chart of Clarity (Google Doc)]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>ROADHOG</name></author>
	</entry>
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