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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ROLFARD</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ROLFARD"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/ROLFARD"/>
	<updated>2026-04-24T05:20:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Mini-boss&amp;diff=118313</id>
		<title>Mini-boss</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mini-boss&amp;diff=118313"/>
		<updated>2019-07-31T23:49:03Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mini-boss is a creature that spawns with abilities or stats beyond what that creature type normally possesses. Not all creatures are capable of producing mini-bosses, but those that do tend to generate them in small packs. They can be differentiated from other creatures by the adjective included before their name (ex. ghostly, shining, etc), these adjectives also reveal the special abilities of the mini-boss.&lt;br /&gt;
&lt;br /&gt;
Killing a mini-boss will grant a [[long-term experience]] reward as well as normal experiance&lt;br /&gt;
&lt;br /&gt;
Mini-bosses may also be referred to as &amp;quot;glam critters&amp;quot; or &amp;quot;boosted critters&amp;quot; by some and their special abilities are sometimes referred to as &amp;quot;boons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Mini-bosses may be [[ASSESS (verb)|assessed]] to receive a hint about what their special abilities are.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the adjectives and the special abilities of the mini-boss baring them. This list should not be considered exhaustive and the abilities indicated by most adjectives are still in the process of discovery by the player base.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective !!Attack Types !!Attack Spells !!Defense Susceptibility !!Defense Resistant !!Defense Spells !!Other&lt;br /&gt;
|-&lt;br /&gt;
|Afflicted || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Apt ||Counterattack || || ||Stuns* || || Higher Health*&lt;br /&gt;
|-&lt;br /&gt;
|Blurry || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Canny ||SMRv2 stun spell || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Flickering || || || || || || Temp phase ability&lt;br /&gt;
|-&lt;br /&gt;
|Flinty || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly || || || || || || Noncorporeal undead&lt;br /&gt;
|-&lt;br /&gt;
|Gleaming || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Glittering || || || || || || Offensive elemental flares&lt;br /&gt;
|-&lt;br /&gt;
|Gory || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Hardy || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Indistinct || || || ||Physical damage resist shield || ||&lt;br /&gt;
|-&lt;br /&gt;
|Keen || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Muculent || || || || || || Regeneration similar [[Troll&#039;s Blood (1125)]], fire does not prevent healing&lt;br /&gt;
|-&lt;br /&gt;
|Nebulous || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Oozing || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Pestilent || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Putrid || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Radiant || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Raging || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ready || Counterattack || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Rune-Covered || || || || Magic-absorb shield || ||&lt;br /&gt;
|-&lt;br /&gt;
|Robust || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Scintillating || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Shadowy || || || || ||1204, 1601, 1712* ||&lt;br /&gt;
|-&lt;br /&gt;
|Shifting || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Shimmering || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Shining || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickly-Green || || || || || ||Use Purify Air to combat the miasma cloud&lt;br /&gt;
|-&lt;br /&gt;
|Slimy || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spiny || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Stalwart || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Stately || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Stout || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Tattooed || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Tenebrous || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Tough || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Twinkling || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wavering || || || || || || Temp phase ability&lt;br /&gt;
|-&lt;br /&gt;
|Wispy || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Entries marked with an asterisk (*) are believed to be true, but may be based on speculation.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
&lt;br /&gt;
Below is a list of creatures that may produce mini-bosses. If a creature inhabits more than one area they may not spawn mini-bosses in every area (particularly if the areas are located in different zones), they are known to exist in the areas listed blow, however.&lt;br /&gt;
&lt;br /&gt;
===[[Icemule]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Thurfel&#039;s Keep]] ||[[Spiked cavern urchin]] || 17&lt;br /&gt;
|-&lt;br /&gt;
|Thurfel&#039;s Keep ||[[Massive grahnk]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Frozen Battlefield]] ||[[Ice troll]] || 29&lt;br /&gt;
|-&lt;br /&gt;
|[[Olbin Pass]] ||Ice troll || 29&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic Tundra]] ||[[Frozen corpse]] || 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Mount Aenatumgana]] ||[[Sabre-tooth tiger]] || 29&lt;br /&gt;
|-&lt;br /&gt;
|Arctic Tundra ||Sabre-tooth tiger || 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Shattered Moors]] ||[[Moor hound]] || 33&lt;br /&gt;
|-&lt;br /&gt;
|Shattered Moors ||[[Moor witch]] || 34&lt;br /&gt;
|-&lt;br /&gt;
|[[Krolvin Carrack]] ||[[Krolvin corsair]] || 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Miasmal Forest]] ||[[Lesser moor wight]] || 37&lt;br /&gt;
|-&lt;br /&gt;
|Miasmal Forest ||[[Greater bog troll]] || 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsh Keep]] ||[[Flesh golem]] || 50&lt;br /&gt;
|-&lt;br /&gt;
|Marsh Keep ||[[Tomb troll]] || 52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlands]] ||[[Dobrem]] || 28&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshtown]] ||[[Rotting woodsman]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Foggy Valley]] ||[[Cougar]] || 22&lt;br /&gt;
|-&lt;br /&gt;
|Foggy Valley ||[[Fenghai]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|Foggy Valley ||[[Vesperti]] || 48&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonespear Tower]] ||[[Dybbuk]] || 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Seethe Naedal]] ||[[Kiramon worker]] || 40&lt;br /&gt;
|-&lt;br /&gt;
|Seethe Naedal ||[[Kiramon defender]] || 46&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyldemar Forest]] ||[[Lesser faeroth]] || 46&lt;br /&gt;
|-&lt;br /&gt;
|Gyldemar Forest ||[[Greater faeroth]] || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Blighted Forest]] ||[[Black forest ogre]] || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Griffin&#039;s Keen]] ||[[Yeti]] || 67&lt;br /&gt;
|-&lt;br /&gt;
|Griffin&#039;s Keen ||[[Lesser griffin]] || 69&lt;br /&gt;
|-&lt;br /&gt;
|[[Temple Wyneb]] ||[[Muscular supplicant]] || 67&lt;br /&gt;
|-&lt;br /&gt;
|[[Blighted Forest]] ||[[Moulis]] || 75&lt;br /&gt;
|-&lt;br /&gt;
|Blighted Forest ||[[Dhu goleras]] || 78&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Ta&#039;Faendryl]] ||[[Greater construct]] || 96&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Fethayl Bog]] ||[[Bog wight]] || 44&lt;br /&gt;
|-&lt;br /&gt;
|[[Rambling Meadows]] ||[[Crested basilisk]] || 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunule Weald]] ||[[Crazed zombie]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|Lunule Weald ||[[Frenzied monk]] || 27&lt;br /&gt;
|-&lt;br /&gt;
|[[Fethayl Bog]] ||[[Warrior shade]] || 48&lt;br /&gt;
|-&lt;br /&gt;
|[[Aradhul Road]] ||[[Black forest ogre]] || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Teras Isle]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Greymist Wood]] ||[[Ash hag]] || 31&lt;br /&gt;
|-&lt;br /&gt;
|Greymist Wood ||[[Lava troll]] || 34&lt;br /&gt;
|-&lt;br /&gt;
|Greymist Wood ||[[Giant fog beetle]] || 32&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava Flows]] ||[[Skayl]] || 54&lt;br /&gt;
|-&lt;br /&gt;
|Lava Flows ||[[Massive pyrothag]] || 58&lt;br /&gt;
|-&lt;br /&gt;
|[[Temple of Luukos]] ||[[Wind wraith]] || 61&lt;br /&gt;
|-&lt;br /&gt;
|[[Eye of V&#039;Tull]] ||[[Red tsark ]] || 66&lt;br /&gt;
|-&lt;br /&gt;
|Eye of V&#039;Tull ||[[Fire mage]] || 71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruined Temple]] ||[[Siren]] || 96&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Danjirland]] ||[[Zombie]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|Danjirland ||[[Centaur]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Abandoned Mine]] ||[[Krolvin warrior]] || 19&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine ||[[Krolvin warfarer]] || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Valley]] ||[[Ghostly pooka]] || 33&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Valley ||[[Spectral miner]] || 40&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Valley ||[[Night mare]] || 43&lt;br /&gt;
|-&lt;br /&gt;
|[[The Broken Lands]] ||[[Dark vortece]] || 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanatoph]] ||[[Stone troll]] || 55&lt;br /&gt;
|-&lt;br /&gt;
|Thanatoph ||[[Illoke elder]] || 86&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|[[Mraent Caverns]] ||[[Giant albino scorpion]] || 24&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Burial Grounds]] ||[[Troll wraith]] || 35&lt;br /&gt;
|-&lt;br /&gt;
|Troll Burial Grounds ||[[Rock troll zombie]] || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Rift]]===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Area !!Creature !!Level &lt;br /&gt;
|-&lt;br /&gt;
|Plane 1 ||[[Raving lunatic]] || 77&lt;br /&gt;
|-&lt;br /&gt;
|Plane 1 ||[[Vvrael witch]] || 80&lt;br /&gt;
|-&lt;br /&gt;
|Plane 2 ||[[Raving lunatic]] || 77&lt;br /&gt;
|-&lt;br /&gt;
|Plane 2 ||[[Vvrael warlock]] || 84&lt;br /&gt;
|-&lt;br /&gt;
|Plane 3 ||[[Aivren]] || 86&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Creature]]&lt;br /&gt;
*[[User:ARMYJEN/Glam Critter|Mini-boss research]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures|  ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loresinging&amp;diff=112240</id>
		<title>Loresinging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loresinging&amp;diff=112240"/>
		<updated>2018-11-24T01:32:01Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Loresinging&#039;&#039;&#039; is a [[bard]]ic ability allowing a singer to divine the properties of an item with the sound of his voice.  An item may simply tell its properties while another will have a specific story attached to it that can only be observed through a bard, often called a [[loresong]] itself due to the nature in which the story is revealed.&lt;br /&gt;
&lt;br /&gt;
Different items have different amounts of difficulty to obtain the information from.  In order to increase a loresong&#039;s strength and ability to divine a loresong from an item, various verses and rhyme schemes can be used to obtain the loresong.  Specifically, two-line loresongs with no rhymes are less powerful than two-line verses with a rhyme scheme.  And, a four-line verse with a rhyme scheme is even more powerful.  Rhymes must be words that rhyme by spelling, such as the infamous hand/land rhyme.  However, more and floor, though they rhyme when spoken aloud, they do not count as rhymes for the purpose of loresongs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if certain keywords are used (value, weight, purpose, skill [only for weapons/armor], spell, and ability) in a loresong, one can obtain specific bits of information from the item.&lt;br /&gt;
&lt;br /&gt;
When loresinging to a magical or [[enhancive item]], a bard may determine whether or not the item will be destroyed when its last magical or enhancive [[charges|charge]] has been expended.&lt;br /&gt;
&lt;br /&gt;
When singing to a piece of [[armor]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
To loresing, use the verb LORESING followed by your song, with lines separated by semi-colons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
J&amp;gt;loresing staff of ebonwood now for another scrap of doggerel song,;Share with us that ability ere the night grows long&lt;br /&gt;
You sing sonorously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Staff of ebonwood now for another scrap of doggerel song,&lt;br /&gt;
     Share with us that ability ere the night grows long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 18 sec.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the ebonwood staff in your hand...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to standard loresinging, it is also possible to sing to non-held items in the same room.  The purpose of this is generally to reveal a [[loresong]].  To loresing to an item not held in your hand, use the targeting syntax &#039;&#039;LORESING ::itemname&#039;&#039;.  There are many examples of such items in the Museums in Wehnimer&#039;s Landing and River&#039;s Rest, as well as scattered in other areas of the game.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The response message from successful attempts will reveal information in a specific order if one does not use a keyword.&lt;br /&gt;
; First verse :The &#039;&#039;&#039;weight&#039;&#039;&#039; and &#039;&#039;&#039;value&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Second verse :The &#039;&#039;&#039;purpose&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Third verse &lt;br /&gt;
:If the item is a weapon/armor type then it will reveal the &#039;&#039;&#039;skill&#039;&#039;&#039; required to use and enchant bonus of the item.&lt;br /&gt;
:If the item is a magic type then it will say which spell and how many [[charges]] left.&lt;br /&gt;
:If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.&lt;br /&gt;
:The keyword &#039;&#039;&#039;enhance&#039;&#039;&#039; will work for both types.&lt;br /&gt;
&lt;br /&gt;
; Fourth verse &lt;br /&gt;
:Consists of the special &#039;&#039;&#039;ability&#039;&#039;&#039; section. Enhancive details, spells, weapon flares, reimbeddable status, crumbly status, and other odd information will be found here.&lt;br /&gt;
&lt;br /&gt;
=== Keywords ===&lt;br /&gt;
*Using keywords such as &#039;&#039;&#039;value&#039;&#039;&#039;, &#039;&#039;&#039;weight&#039;&#039;&#039;, &#039;&#039;&#039;purpose&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039; [only for weapons/armor] or &#039;&#039;&#039;enhance&#039;&#039;&#039;, &#039;&#039;&#039;spell&#039;&#039;&#039;, and &#039;&#039;&#039;ability&#039;&#039;&#039; will skip to that verse directly.&lt;br /&gt;
*The bard may continue loresinging without using a keyword to continue to the next verse in order. &lt;br /&gt;
:For example: if loresinging to a weapon, skipping to the third verse by using the keyword &#039;&#039;&#039;SKILL&#039;&#039;&#039;. Then if the next song you use contains no keywords, it will respond with the fourth verse (the &#039;&#039;&#039;ability&#039;&#039;&#039; line).&lt;br /&gt;
*The bard may jump to any verse including a lower level one&lt;br /&gt;
:For example: if the bard is on the second verse and uses the keyword &#039;&#039;&#039;VALUE&#039;&#039;&#039; in the next song then it will jump back to the first verse.&lt;br /&gt;
*Skipping to a higher level verse is more difficult than a lower level.&lt;br /&gt;
:This means that getting the fourth verse by using the ability keyword often fails for inexperienced bards. A lower level bard would likely be more successful to skip to the third phrase using a keyword then continue with a normal song without keywords to get the last verse.&lt;br /&gt;
*&#039;&#039;&#039; It is important to note that magic is NOT a keyword. It does not allow one to skip to the third verse. It would be the same as using a song without a keyword &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Failure ===&lt;br /&gt;
A failed verse may occur for several reasons and there are failsafe practices for working around failed verses:&lt;br /&gt;
* Insufficient mana will result in a failed loresong progression (with no risk of [[injury]]).&lt;br /&gt;
* Repetition of a particular keyword twice in a row will end a loresong progression.&lt;br /&gt;
* All information available to the bard has already been determined will result in a failed verse.&lt;br /&gt;
* To avoid failures, one can alternate between two different songs (without keywords) until a response is received from the item.&lt;br /&gt;
* In order to restart a loresong progression, one must reset the status by either singing to a new item or try to use a simple keyword like &#039;&#039;value&#039;&#039;.&lt;br /&gt;
* Note that no [[roundtime]] will be incurred for a failed loresong verse.&lt;br /&gt;
There are two messages which can arise as a result of a failed loresong. Examples are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Insufficient mana:&#039;&#039;&#039; Your song is weak, and without sufficient power to affect the pearl.&lt;br /&gt;
* &#039;&#039;&#039;No additional properties:&#039;&#039;&#039; You learn nothing new about the pendant.&lt;br /&gt;
&lt;br /&gt;
== Example Messaging ==&lt;br /&gt;
Loresongs provide a wide variety of messaging for items. Beyond the basic properties of an item (such as [[weight]], [[Enchant Item (925)|enchant]] [[Defensive bonus|bonus]], or value), items may be identified as possessing a special ability, as [[420|imbeds]] (either blank, or already containing a spell), or [[enhancive]] properties. Some of that messaging is provided below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Imbed items ===&lt;br /&gt;
Such items can be found blank (and able to be [[420|imbedded]] with a new spell), already containing a spell, or even [[517|rechargeable]]. &lt;br /&gt;
* &#039;&#039;&#039;Blank [[Charge Item (517)|rechargeable]] (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the pink dreamstone brooch. &#039;&#039;You also feel a faint drawing sensation from it, as though it may be able to hold more power.&#039;&#039; From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Charge Item (517)|Rechargeable]] item (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the grey granite bracer. &#039;&#039;You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.&#039;&#039; From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;Blank [[420|imbeddable]] (third verse):&lt;br /&gt;
:From the rapid vibrations of the pink dreamstone brooch, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.  You estimate that it can contain an ample amount of mana.&lt;br /&gt;
* &#039;&#039;&#039;Reimbeddable item (fourth verse):&lt;br /&gt;
:The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.&lt;br /&gt;
* &#039;&#039;&#039;Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the black fel wand will disintegrate after its last magical charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Non-Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the thick ironwood rod will persist after its last magical charge has been expended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Armor Abilities ===&lt;br /&gt;
Typically, special abilities possessed by [[weapon|weapons]] and [[armor]] are permanent though some forms of [[padding]] and [[resistance]] may be temporary. These abilities are unique to [[armor]], are not part of the [[enhancive]] system, and can not be recharged at the [[Adventurer&#039;s Guild]]. However, [[weapons]] and [[armor]] may have traditional [[enhancive]] properties as well.&lt;br /&gt;
* &#039;&#039;&#039;Special ability, temporary (second verse):&lt;br /&gt;
:It also appears to have a temporary modification of some kind.&lt;br /&gt;
* &#039;&#039;&#039;Special ability (third verse):&lt;br /&gt;
:It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
* &#039;&#039;&#039;[[Padding]], permanent (fourth verse):&lt;br /&gt;
:The harmonics generated tell you that the leathers serves to reduce the severity of inflicted wounds. (crit padding)&lt;br /&gt;
:The harmonics generated tell you that the chain serves to protect from additional damage. (damage padding)&lt;br /&gt;
* &#039;&#039;&#039;[[Padding]], temporary (fourth verse):&lt;br /&gt;
:The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. (crit padding)&lt;br /&gt;
:The harmonics generated tell you that the chain serves to protect from additional damage. (damage padding)&lt;br /&gt;
:The helm resonates with your voice, revealing some details of its temporary enhancement:&lt;br /&gt;
::The helm&#039;s enhancement will degrade when the wearer is struck in combat.&lt;br /&gt;
::It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.&lt;br /&gt;
::When its enhancement has degraded away, the item will lose its special ability.&lt;br /&gt;
* &#039;&#039;&#039;[[Flare|Flares]] (fourth verse):&lt;br /&gt;
:*&#039;&#039;&#039;Acid:&#039;&#039;&#039; It has been infused with the power of a corrosive substance.&lt;br /&gt;
:*&#039;&#039;&#039;Acuity:&#039;&#039;&#039; allows a caster to occasionally focus their magical prowess for a single cast.&lt;br /&gt;
:*&#039;&#039;&#039;Cold:&#039;&#039;&#039; It has been infused with the power of an ice elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Disintegration:&#039;&#039;&#039; It has been infused with a disintegrating substance.&lt;br /&gt;
:*&#039;&#039;&#039;Dispel:&#039;&#039;&#039; infused with the power of a strange anti-magical substance&lt;br /&gt;
:*&#039;&#039;&#039;Disruption:&#039;&#039;&#039; It has been infused with a disrupting substance.&lt;br /&gt;
:*&#039;&#039;&#039;Fire:&#039;&#039;&#039; It has been infused with the power of a fire elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Earth:&#039;&#039;&#039; It has been infused with the power of an earth elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Lightning:&#039;&#039;&#039; It has been infused with the power of a lightning bolt.&lt;br /&gt;
:*&#039;&#039;&#039;Mana:&#039;&#039;&#039; It has been infused with mana.&lt;br /&gt;
:*&#039;&#039;&#039;Plasma:&#039;&#039;&#039; It has been infused with the power of a flaming substance.&lt;br /&gt;
:*&#039;&#039;&#039;Steam:&#039;&#039;&#039; It has been infused with a steaming substance.&lt;br /&gt;
:*&#039;&#039;&#039;Void/Vacuum:&#039;&#039;&#039; It has been infused with the power of a dark substance.&lt;br /&gt;
* &#039;&#039;&#039;[[Target defense|TD]] Bonus:&#039;&#039;&#039; The harmonics generated tell you that the armor serves to protect from magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Weighting]]:&lt;br /&gt;
:The harmonics generated tell you that the &amp;lt;weapon&amp;gt; inflicts more fearsome wounds when it strikes. (crit weighting)&lt;br /&gt;
:The harmonics generated tell you that the &amp;lt;weapon&amp;gt; does extra damage when it strikes. (damage weighting)&lt;br /&gt;
*&#039;&#039;&#039;[[Defender weapon]]:&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;weapon&amp;gt; helps defend the one who wields it.&lt;br /&gt;
*&#039;&#039;&#039;[[620|Ranger Resistance]]:&#039;&#039;&#039; Armor treated by a ranger may have a slightly misleading loresong.  The value may be high (first verse) and there will be no &#039;&#039;explicit&#039;&#039; mention of the resistance being temporary in the third and fourth verses. However, ranger-applied resistance will give the ranger&#039;s name in the fourth verse, as well as a read on the remaining wear on the armor fittings: &lt;br /&gt;
::&#039;&#039;As your song penetrates the dark-scaled armor, you determine that it is very resistant to fiery attacks.&amp;lt;br&amp;gt;A steady thread of wild magic hums in response to your song, and you sense that the heat resistance was imbued into the dark-scaled armor by Twiggs.&amp;lt;br&amp;gt;You gauge that the fittings have almost no amount of wear and tear remaining to them.&#039;&#039;&lt;br /&gt;
:When in doubt, find a ranger to [[ASSESS]] the armor to determine its status.&lt;br /&gt;
*&#039;&#039;&#039;[[735|Ensorcellment]]:&#039;&#039;&#039; Weapons and armor which have been ensorcelled by a sorcerer will first tell you about it in the second, purpose, verse: &#039;&#039;...shrouded with a haze of necrosis around the brigandine armor&#039;&#039;. - but no details yet. In the fourth verse, it will identify the sorcerer and give you the tier of ensorcellment: &#039;&#039;A strange necrotic haze sours your melody slightly, indicating that Allereli has infused the armor with the second tier of permanent Ensorcellment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player-Forged Weapons ===&lt;br /&gt;
Weapons created by the [[forging]] [[artisan skill]] yield special messaging which reveals the quality of the forging of the item in the third verse. The loresong will also reveal the fact that the item was player-forged (though this information is already available via the crafter&#039;s mark in the [[Show description|SHOW description]] of the item).&lt;br /&gt;
* &#039;&#039;&#039;Player-forged (second verse):&lt;br /&gt;
:It has been forged by a member of the Artisan&#039;s Guild.&lt;br /&gt;
* &#039;&#039;&#039;Elegant-quality (third verse):&lt;br /&gt;
:The handaxe has a lightly increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Superior-quality (third verse):&lt;br /&gt;
:The maul has a moderately increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Perfect-quality (third verse):&lt;br /&gt;
:The dagger has a significantly increased effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enhancive Items ===&lt;br /&gt;
Items with [[enhancive]] properties have messaging in several phases of the loresong. The second verse provides a simple indicator of whether or not the item is [[enhancive]]. The third verse provides a vague description of the properties. The fourth verse contains complete information about the [[enhancive]] properties (and if complete, renders the third verse irrelevant). The tiered messaging may be valuable to lower level [[bard|bards]] who are unable to extract the full properties of the item in the fourth verse. The third and fourth verse may also provide information about [[race|racial]], [[skill]], [[society|societal]], or [[character]] restrictions placed on the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhancive (second verse):&lt;br /&gt;
:Also, it seems to have some sort of enhancive properties.&lt;br /&gt;
* &#039;&#039;&#039;Properties, vague (third verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:You think that you could probably find out something more about the pendant&#039;s enhancive properties if you tried.&lt;br /&gt;
* &#039;&#039;&#039;Properties, complete (fourth verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 8 to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 4 to [[Aura]] Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 2 to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:The bracer looks to have a lot of charges remaining.&lt;br /&gt;
* &#039;&#039;&#039;Persistence (fourth verse):&lt;br /&gt;
:You sense that the aquamarine bracer will crumble into dust after its last enhancive charge has been expended.&lt;br /&gt;
:You sense that the composite bow will persist after its last enhancive charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Restriction (third/fourth verse):&lt;br /&gt;
:This enhancive item may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Monk Paladin Savant.&lt;br /&gt;
:This enhancement cannot be used by adventurers without at least a moderate amount of skill in Brawling.&lt;br /&gt;
:This enhancive item may not be used by the following races: Human Giantman Half-Elf Sylvankind Dark Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi.&lt;br /&gt;
:Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.&lt;br /&gt;
:This item is restricted to use by an adventurer you can&#039;t quite determine.&lt;br /&gt;
:This item is restricted to use by Oweodry.&lt;br /&gt;
&lt;br /&gt;
====  Special Note on Enhancive Properties  ====&lt;br /&gt;
:It provides a boost of 8 to [[Agility]].&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:It provides a boost of 4 to [[Aura]] Bonus.&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:For every 1 point of &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039; it adds 2 points to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
::The 4 to [[Aura]] Bonus listed above would provide 8 to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Purified Gems ===&lt;br /&gt;
[[Gem|Gems]] which have been purified through [[1004|Purification Song (1004)]] may turn into orb gems (for the purpose of [[517|charging]] items or creating [[325|chrisms]]) or become [[517|rechargeable]] [[420|imbeds]].&lt;br /&gt;
* &#039;&#039;&#039;Orb gem (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the glimaerstone is as a gem of some kind. As you sing, the glimaerstone seems to resonate with your voice, and &#039;&#039;&#039;you feel it trying to draw power from you.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mage rechargeable (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the emerald is as a gem of some kind.  As you sing, the emerald seems to resonate with your voice, and you feel it trying to draw power from you.  &#039;&#039;&#039;It pulses strongly with the rhythm of your words.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unlocking Loresongs ==&lt;br /&gt;
Bards have the ability to temporarily and permanently unlock loresongs, such that non-bards can{{boldmono| RECALL }}the item to view its loresong.  This applies to the standard properties exposed by loresinging most items, as well as the special story loresongs that some items possess.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
A loresong is temporarily unlocked for between 1 to 30 days after a bard loresings to an item.  The duration is based on the bard&#039;s skill.  Factors are [[Bard Base | Bard spellsong]] ranks, [[Influence]] bonus, and [[Mental Lore, Telepathy]]. &lt;br /&gt;
&lt;br /&gt;
The duration uses the formula, per Estild: ((Bard spellsong ranks / 4) + (Influence bonus / 5) + (seed 1 summation of Mental Lore, Telepathy ranks) - 10) = # of days, min 1, max 30.&lt;br /&gt;
&lt;br /&gt;
The duration of the temporary unlock will display in the fourth facet of the loresong, like so:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Its loresong has been temporarily unlocked by XXXX for 7 days, 23 hours and 59 minutes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
To permanently unlock a loresong, a bard must accumulate Lore Knowledge Points (LKP), which are earned by killing like-level creatures. Each kill provides a small chance to earn 1 LKP. Subsequent kills increase the odds until a point is earned, with guaranteed success after 750 kills for the week. Of special note for those who hunt in groups, there are build-in checks to prevent LKP generation from getting abused in areas like Reim.  Specifically, if you deal less than 50% of the creature&#039;s hit points, you have a reduced chance (dictated by the percent that you did contribute) to earn credit.&lt;br /&gt;
&lt;br /&gt;
A Bard may learn up to 1 LKP per week and store up to 5 LKPs total. A bard may view if they&#039;ve already earned their weekly LKP and their total LKPs with the RECALL verb. &lt;br /&gt;
&lt;br /&gt;
There is a skill check to permanently unlock a loresong, using the Bard&#039;s skill vs. the item&#039;s properties. Success modifiers include:&lt;br /&gt;
* Level&lt;br /&gt;
* Bard spellsong ranks &lt;br /&gt;
* Magic Item Use &lt;br /&gt;
* Elemental Mana Control&lt;br /&gt;
* Mental Mana Control&lt;br /&gt;
* Aura and Influence stat bonus&lt;br /&gt;
* Mental Lore, Telepathy&lt;br /&gt;
&lt;br /&gt;
There are also penalties for being injured or low on spirit. &lt;br /&gt;
&lt;br /&gt;
To attempt to unlock the loresong of an item, the bard first needs to loresing to the item like normal, then within 5 minutes, use the RECALL verb on the item. The first attempt will provide information such as the chance of success and how many LKPs it will cost to unlock the item. The minimum cost to unlock any item is 1 LKP and the maximum cost is 5. &lt;br /&gt;
&lt;br /&gt;
The skill check to unlock a loresong is far more forgiving than [[Enchant]] and [[Ensorcell]], but not all items may necessarily be possible for a bard to unlock without outside help. Once a loresong is unlocked, non-bards may RECALL the item to view its loresong. Failure to permanently unlock an item results in a 24 hour cooldown before your can try to unlock the item again. There is no loss of LKPs.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Award of a LKP via critter kill is displayed between the damage messaging and the death message, such as this. The last sentence of the bolded text should be used for highlighting, if looking for an alert:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;renew 1030&lt;br /&gt;
You sing with renewed vigor!&lt;br /&gt;
You continue to sing a disruptive song.&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  An Ithzir seer reels under the force of the sonic vibrations!&lt;br /&gt;
  Sound waves disrupt for 103 damage!&lt;br /&gt;
   ... 85 points of damage!&lt;br /&gt;
   Heart explodes rupturing the Ithzir seer&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
Breathing heavily from your exertions against the Ithzir seer, you ruminate for a moment about your surroundings, gaining a better understanding of their history and place in the world.  &#039;&#039;&#039;This lore could be woven into your loresongs to let them linger and be recalled.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ithzir seer falls to the ground in a crumpled heap.&lt;br /&gt;
&lt;br /&gt;
Renewing &amp;quot;Song of Sonic Disruption&amp;quot; for 20 mana.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other award messaging examples:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You find yourself absently reminiscing upon the tale of a long-ago battle.  In a flash of inspiration, an intense connection to its origins floods your mind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A temperate breeze whistles past, bringing to mind the melody of a half-forgotten song. As you play through its notes in your mind, you find yourself dazzled by the weight of its history, gaining a better understanding of the music.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the death of the black forest viper, you ponder the balance of life and death and find a single moment of synchronicity with the rhythms of the world. Amid this fleeting peace, you come to a better understanding of your own culture and history.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bard using the RECALL verb can see how many LKPs they have earned:&lt;br /&gt;
&lt;br /&gt;
0 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You can&#039;t recall any pertinent lore to let you preserve the knowledge of objects.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 LKP:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You remember a yarn you&#039;ve spun, which you could use to preserve the knowledge of simple items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your thoughts shift to tales of treasures obtained from your travels, which you could use to preserve the knowledge of magical trinkets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 LKPs&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You recall secrets of lost civilizations and ancient legends, which you could use to preserve the knowledge of magical items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!  Your understanding of such magic cannot exceed this level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bard can see how much an item will cost:&lt;br /&gt;
&lt;br /&gt;
1 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a fair amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a generous amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a substantial amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a vast amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require an epic amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a bard has earned an LKP for the week, the following message is displayed in RECALL:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel you have exhausted your inspiration of Elanthia&#039;s lore as much as possible for the time being.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of a successful unlock (required 2 LKPs and awarded 400 experience):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall am&lt;br /&gt;
You begin a musical chant directed towards your gnarled bone amulet.  You recall your recent loresong of the amulet and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the gnarled bone amulet already, you continue to focus your musical chant in an attempt to permanently infuse the amulet with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a questionable attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  Stories and songs of comedies, victories, and heroes all swirl through your mind as you invest enough of your magical lore into the essence of the gnarled bone amulet.  Its loresong has now been permanently affixed.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of an unsuccessful unlock:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall dagger&lt;br /&gt;
You begin a musical chant directed towards your black steel dagger.  You recall your recent loresong of the dagger and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the black steel dagger already, you continue to focus your musical chant in an attempt to permanently infuse the dagger with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a very poor attempt!&lt;br /&gt;
&lt;br /&gt;
Failure!  Stories and songs of tragedies, defeats, and villains all swirl through your mind as the black steel dagger rejects your infusion of magical lore.  You are left perplexed about the very essence of the dagger.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
When accessed via RECALL, the loresong information functions exactly as if the bard is loresinging to the item. New properties added to the item after its loresong has been unlocked will be displayed, and any effects experienced by a bard loresinging the item manually will be experienced by the person accessing the loresong (which may include damage or death for certain rare items). &lt;br /&gt;
&lt;br /&gt;
The loresongs of stationary items cannot be unlocked at this time.&lt;br /&gt;
&lt;br /&gt;
If a non-bard accesses a loresong via RECALL and places it for sale in a player shop, the properties will be revealed as normal.&lt;br /&gt;
&lt;br /&gt;
LKP generation is luck based, but in general, you should expect it to take several days to earn a point.  Like ensorcelling (and enchanting&#039;s lore benefit), it&#039;s designed to reward characters who log in and play instead of just being something any bard can quickly earn.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[[Custom loresong]]&lt;br /&gt;
*[[Loresong:_A_perfectly_clear_crystal_sphere_(saved_post)|A perfectly clear crystal sphere loresong (example)]]&lt;br /&gt;
*[[Music Stand|The Incredible Music Stand loresong (example)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Bards/Loresinging/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loresinging&amp;diff=112239</id>
		<title>Loresinging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loresinging&amp;diff=112239"/>
		<updated>2018-11-23T23:14:30Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Loresinging&#039;&#039;&#039; is a [[bard]]ic ability allowing a singer to divine the properties of an item with the sound of his voice.  An item may simply tell its properties while another will have a specific story attached to it that can only be observed through a bard, often called a [[loresong]] itself due to the nature in which the story is revealed.&lt;br /&gt;
&lt;br /&gt;
Different items have different amounts of difficulty to obtain the information from.  In order to increase a loresong&#039;s strength and ability to divine a loresong from an item, various verses and rhyme schemes can be used to obtain the loresong.  Specifically, two-line loresongs with no rhymes are less powerful than two-line verses with a rhyme scheme.  And, a four-line verse with a rhyme scheme is even more powerful.  Rhymes must be words that rhyme by spelling, such as the infamous hand/land rhyme.  However, more and floor, though they rhyme when spoken aloud, they do not count as rhymes for the purpose of loresongs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if certain keywords are used (value, weight, purpose, skill [only for weapons/armor], spell, and ability) in a loresong, one can obtain specific bits of information from the item.&lt;br /&gt;
&lt;br /&gt;
When loresinging to a magical or [[enhancive item]], a bard may determine whether or not the item will be destroyed when its last magical or enhancive [[charges|charge]] has been expended.&lt;br /&gt;
&lt;br /&gt;
When singing to a piece of [[armor]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
To loresing, use the verb LORESING followed by your song, with lines separated by semi-colons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
J&amp;gt;loresing staff of ebonwood now for another scrap of doggerel song,;Share with us that ability ere the night grows long&lt;br /&gt;
You sing sonorously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Staff of ebonwood now for another scrap of doggerel song,&lt;br /&gt;
     Share with us that ability ere the night grows long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 18 sec.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the ebonwood staff in your hand...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to standard loresinging, it is also possible to sing to non-held items in the same room.  The purpose of this is generally to reveal a [[loresong]].  To loresing to an item not held in your hand, use the targeting syntax &#039;&#039;LORESING ::itemname&#039;&#039;.  There are many examples of such items in the Museums in Wehnimer&#039;s Landing and River&#039;s Rest, as well as scattered in other areas of the game.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The response message from successful attempts will reveal information in a specific order if one does not use a keyword.&lt;br /&gt;
; First verse :The &#039;&#039;&#039;weight&#039;&#039;&#039; and &#039;&#039;&#039;value&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Second verse :The &#039;&#039;&#039;purpose&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Third verse &lt;br /&gt;
:If the item is a weapon/armor type then it will reveal the &#039;&#039;&#039;skill&#039;&#039;&#039; required to use and enchant bonus of the item.&lt;br /&gt;
:If the item is a magic type then it will say which spell and how many [[charges]] left.&lt;br /&gt;
:If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.&lt;br /&gt;
:The keyword &#039;&#039;&#039;enhance&#039;&#039;&#039; will work for both types.&lt;br /&gt;
&lt;br /&gt;
; Fourth verse &lt;br /&gt;
:Consists of the special &#039;&#039;&#039;ability&#039;&#039;&#039; section. Enhancive details, spells, weapon flares, reimbeddable status, crumbly status, and other odd information will be found here.&lt;br /&gt;
&lt;br /&gt;
=== Keywords ===&lt;br /&gt;
*Using keywords such as &#039;&#039;&#039;value&#039;&#039;&#039;, &#039;&#039;&#039;weight&#039;&#039;&#039;, &#039;&#039;&#039;purpose&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039; [only for weapons/armor] or &#039;&#039;&#039;enhance&#039;&#039;&#039;, &#039;&#039;&#039;spell&#039;&#039;&#039;, and &#039;&#039;&#039;ability&#039;&#039;&#039; will skip to that verse directly.&lt;br /&gt;
*The bard may continue loresinging without using a keyword to continue to the next verse in order. &lt;br /&gt;
:For example: if loresinging to a weapon, skipping to the third verse by using the keyword &#039;&#039;&#039;SKILL&#039;&#039;&#039;. Then if the next song you use contains no keywords, it will respond with the fourth verse (the &#039;&#039;&#039;ability&#039;&#039;&#039; line).&lt;br /&gt;
*The bard may jump to any verse including a lower level one&lt;br /&gt;
:For example: if the bard is on the second verse and uses the keyword &#039;&#039;&#039;VALUE&#039;&#039;&#039; in the next song then it will jump back to the first verse.&lt;br /&gt;
*Skipping to a higher level verse is more difficult than a lower level.&lt;br /&gt;
:This means that getting the fourth verse by using the ability keyword often fails for inexperienced bards. A lower level bard would likely be more successful to skip to the third phrase using a keyword then continue with a normal song without keywords to get the last verse.&lt;br /&gt;
*&#039;&#039;&#039; It is important to note that magic is NOT a keyword. It does not allow one to skip to the third verse. It would be the same as using a song without a keyword &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Failure ===&lt;br /&gt;
A failed verse may occur for several reasons and there are failsafe practices for working around failed verses:&lt;br /&gt;
* Insufficient mana will result in a failed loresong progression (with no risk of [[injury]]).&lt;br /&gt;
* Repetition of a particular keyword twice in a row will end a loresong progression.&lt;br /&gt;
* All information available to the bard has already been determined will result in a failed verse.&lt;br /&gt;
* To avoid failures, one can alternate between two different songs (without keywords) until a response is received from the item.&lt;br /&gt;
* In order to restart a loresong progression, one must reset the status by either singing to a new item or try to use a simple keyword like &#039;&#039;value&#039;&#039;.&lt;br /&gt;
* Note that no [[roundtime]] will be incurred for a failed loresong verse.&lt;br /&gt;
There are two messages which can arise as a result of a failed loresong. Examples are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Insufficient mana:&#039;&#039;&#039; Your song is weak, and without sufficient power to affect the pearl.&lt;br /&gt;
* &#039;&#039;&#039;No additional properties:&#039;&#039;&#039; You learn nothing new about the pendant.&lt;br /&gt;
&lt;br /&gt;
== Example Messaging ==&lt;br /&gt;
Loresongs provide a wide variety of messaging for items. Beyond the basic properties of an item (such as [[weight]], [[Enchant Item (925)|enchant]] [[Defensive bonus|bonus]], or value), items may be identified as possessing a special ability, as [[420|imbeds]] (either blank, or already containing a spell), or [[enhancive]] properties. Some of that messaging is provided below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Imbed items ===&lt;br /&gt;
Such items can be found blank (and able to be [[420|imbedded]] with a new spell), already containing a spell, or even [[517|rechargeable]]. &lt;br /&gt;
* &#039;&#039;&#039;Blank [[Charge Item (517)|rechargeable]] (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the pink dreamstone brooch. &#039;&#039;You also feel a faint drawing sensation from it, as though it may be able to hold more power.&#039;&#039; From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Charge Item (517)|Rechargeable]] item (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the grey granite bracer. &#039;&#039;You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.&#039;&#039; From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;Blank [[420|imbeddable]] (third verse):&lt;br /&gt;
:From the rapid vibrations of the pink dreamstone brooch, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.  You estimate that it can contain an ample amount of mana.&lt;br /&gt;
* &#039;&#039;&#039;Reimbeddable item (fourth verse):&lt;br /&gt;
:The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.&lt;br /&gt;
* &#039;&#039;&#039;Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the black fel wand will disintegrate after its last magical charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Non-Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the thick ironwood rod will persist after its last magical charge has been expended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Armor Abilities ===&lt;br /&gt;
Typically, special abilities possessed by [[weapon|weapons]] and [[armor]] are permanent though some forms of [[padding]] and [[resistance]] may be temporary. These abilities are unique to [[armor]], are not part of the [[enhancive]] system, and can not be recharged at the [[Adventurer&#039;s Guild]]. However, [[weapons]] and [[armor]] may have traditional [[enhancive]] properties as well.&lt;br /&gt;
* &#039;&#039;&#039;Special ability, temporary (second verse):&lt;br /&gt;
:It also appears to have a temporary modification of some kind.&lt;br /&gt;
* &#039;&#039;&#039;Special ability (third verse):&lt;br /&gt;
:It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
* &#039;&#039;&#039;[[Padding]], permanent (fourth verse):&lt;br /&gt;
:The harmonics generated tell you that the leathers serves to reduce the severity of inflicted wounds. (crit padding)&lt;br /&gt;
:The harmonics generated tell you that the chain serves to protect from additional damage. (damage padding)&lt;br /&gt;
* &#039;&#039;&#039;[[Padding]], temporary (fourth verse):&lt;br /&gt;
:The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. (crit padding)&lt;br /&gt;
:The harmonics generated tell you that the chain serves to protect from additional damage. (damage padding)&lt;br /&gt;
:The helm resonates with your voice, revealing some details of its temporary enhancement:&lt;br /&gt;
::The helm&#039;s enhancement will degrade when the wearer is struck in combat.&lt;br /&gt;
::It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.&lt;br /&gt;
::When its enhancement has degraded away, the item will lose its special ability.&lt;br /&gt;
* &#039;&#039;&#039;[[Flare|Flares]] (fourth verse):&lt;br /&gt;
:*&#039;&#039;&#039;Acid:&#039;&#039;&#039; It has been infused with the power of a corrosive substance.&lt;br /&gt;
:*&#039;&#039;&#039;Acuity:&#039;&#039;&#039; allows a caster to occasionally focus their magical prowess for a single cast.&lt;br /&gt;
:*&#039;&#039;&#039;Cold:&#039;&#039;&#039; It has been infused with the power of an ice elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Disintegration:&#039;&#039;&#039; It has been infused with a disintegrating substance.&lt;br /&gt;
:*&#039;&#039;&#039;Dispel:&#039;&#039;&#039; infused with the power of a strange anti-magical substance&lt;br /&gt;
:*&#039;&#039;&#039;Disruption:&#039;&#039;&#039; It has been infused with a disrupting substance.&lt;br /&gt;
:*&#039;&#039;&#039;Fire:&#039;&#039;&#039; It has been infused with the power of a fire elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Earth:&#039;&#039;&#039; It has been infused with the power of an earth elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Lightning:&#039;&#039;&#039; It has been infused with the power of a lightning bolt.&lt;br /&gt;
:*&#039;&#039;&#039;Mana:&#039;&#039;&#039; It has been infused with mana.&lt;br /&gt;
:*&#039;&#039;&#039;Plasma:&#039;&#039;&#039; It has been infused with the power of a flaming substance.&lt;br /&gt;
:*&#039;&#039;&#039;Steam:&#039;&#039;&#039; It has been infused with a steaming substance.&lt;br /&gt;
:*&#039;&#039;&#039;Void/Vacuum:&#039;&#039;&#039; It has been infused with the power of a dark substance.&lt;br /&gt;
* &#039;&#039;&#039;[[Target defense|TD]] Bonus:&#039;&#039;&#039; The harmonics generated tell you that the armor serves to protect from magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Weighting]]:&lt;br /&gt;
:The harmonics generated tell you that the &amp;lt;weapon&amp;gt; inflicts more fearsome wounds when it strikes. (crit weighting)&lt;br /&gt;
:The harmonics generated tell you that the &amp;lt;weapon&amp;gt; does extra damage when it strikes. (damage weighting)&lt;br /&gt;
*&#039;&#039;&#039;[[Defender weapon]]:&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;weapon&amp;gt; helps defend the one who wields it.&lt;br /&gt;
*&#039;&#039;&#039;[[620|Ranger Resistance]]:&#039;&#039;&#039; Armor treated by a ranger may have a slightly misleading loresong.  The value may be high (first verse) and there will be no &#039;&#039;explicit&#039;&#039; mention of the resistance being temporary in the third and fourth verses. However, ranger-applied resistance will give the ranger&#039;s name in the fourth verse, as well as a read on the remaining wear on the armor fittings: &lt;br /&gt;
::&#039;&#039;As your song penetrates the dark-scaled armor, you determine that it is very resistant to fiery attacks.&amp;lt;br&amp;gt;A steady thread of wild magic hums in response to your song, and you sense that the heat resistance was imbued into the dark-scaled armor by Twiggs.&amp;lt;br&amp;gt;You gauge that the fittings have almost no amount of wear and tear remaining to them.&#039;&#039;&lt;br /&gt;
:When in doubt, find a ranger to [[ASSESS]] the armor to determine its status.&lt;br /&gt;
*&#039;&#039;&#039;[[735|Ensorcellment]]:&#039;&#039;&#039; Weapons and armor which have been ensorcelled by a sorcerer will first tell you about it in the second, purpose, verse: &#039;&#039;...shrouded with a haze of necrosis around the brigandine armor&#039;&#039;. - but no details yet. In the fourth verse, it will identify the sorcerer and give you the tier of ensorcellment: &#039;&#039;A strange necrotic haze sours your melody slightly, indicating that Allereli has infused the armor with the second tier of permanent Ensorcellment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player-Forged Weapons ===&lt;br /&gt;
Weapons created by the [[forging]] [[artisan skill]] yield special messaging which reveals the quality of the forging of the item in the third verse. The loresong will also reveal the fact that the item was player-forged (though this information is already available via the crafter&#039;s mark in the [[Show description|SHOW description]] of the item).&lt;br /&gt;
* &#039;&#039;&#039;Player-forged (second verse):&lt;br /&gt;
:It has been forged by a member of the Artisan&#039;s Guild.&lt;br /&gt;
* &#039;&#039;&#039;Elegant-quality (third verse):&lt;br /&gt;
:The handaxe has a lightly increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Superior-quality (third verse):&lt;br /&gt;
:The maul has a moderately increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Perfect-quality (third verse):&lt;br /&gt;
:The dagger has a significantly increased effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enhancive Items ===&lt;br /&gt;
Items with [[enhancive]] properties have messaging in several phases of the loresong. The second verse provides a simple indicator of whether or not the item is [[enhancive]]. The third verse provides a vague description of the properties. The fourth verse contains complete information about the [[enhancive]] properties (and if complete, renders the third verse irrelevant). The tiered messaging may be valuable to lower level [[bard|bards]] who are unable to extract the full properties of the item in the fourth verse. The third and fourth verse may also provide information about [[race|racial]], [[skill]], [[society|societal]], or [[character]] restrictions placed on the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhancive (second verse):&lt;br /&gt;
:Also, it seems to have some sort of enhancive properties.&lt;br /&gt;
* &#039;&#039;&#039;Properties, vague (third verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:You think that you could probably find out something more about the pendant&#039;s enhancive properties if you tried.&lt;br /&gt;
* &#039;&#039;&#039;Properties, complete (fourth verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 8 to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 4 to [[Aura]] Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 2 to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:The bracer looks to have a lot of charges remaining.&lt;br /&gt;
* &#039;&#039;&#039;Persistence (fourth verse):&lt;br /&gt;
:You sense that the aquamarine bracer will crumble into dust after its last enhancive charge has been expended.&lt;br /&gt;
:You sense that the composite bow will persist after its last enhancive charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Restriction (third/fourth verse):&lt;br /&gt;
:This enhancive item may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Monk Paladin Savant.&lt;br /&gt;
:This enhancement cannot be used by adventurers without at least a moderate amount of skill in Brawling.&lt;br /&gt;
:This enhancive item may not be used by the following races: Human Giantman Half-Elf Sylvankind Dark Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi.&lt;br /&gt;
:Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.&lt;br /&gt;
:This item is restricted to use by an adventurer you can&#039;t quite determine.&lt;br /&gt;
:This item is restricted to use by Oweodry.&lt;br /&gt;
&lt;br /&gt;
====  Special Note on Enhancive Properties  ====&lt;br /&gt;
:It provides a boost of 8 to [[Agility]].&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:It provides a boost of 4 to [[Aura]] Bonus.&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:For every 1 point of &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039; it adds 2 points to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
::The 4 to [[Aura]] Bonus listed above would provide 8 to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Purified Gems ===&lt;br /&gt;
[[Gem|Gems]] which have been purified through [[1004|Purification Song (1004)]] may turn into orb gems (for the purpose of [[517|charging]] items or creating [[325|chrisms]]) or become [[517|rechargeable]] [[420|imbeds]].&lt;br /&gt;
* &#039;&#039;&#039;Orb gem (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the glimaerstone is as a gem of some kind. As you sing, the glimaerstone seems to resonate with your voice, and &#039;&#039;&#039;you feel it trying to draw power from you.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mage rechargeable (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the emerald is as a gem of some kind.  As you sing, the emerald seems to resonate with your voice, and you feel it trying to draw power from you.  &#039;&#039;&#039;It pulses strongly with the rhythm of your words.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unlocking Loresongs ==&lt;br /&gt;
Bards have the ability to temporarily and permanently unlock loresongs, such that non-bards can{{boldmono| RECALL }}the item to view its loresong.  This applies to the standard properties exposed by loresinging most items, as well as the special story loresongs that some items possess.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
A loresong is temporarily unlocked for between 1 to 30 days after a bard loresings to an item.  The duration is based on the bard&#039;s skill.  Factors are [[Bard Base | Bard spellsong]] ranks, [[Influence]] bonus, and [[Mental Lore, Telepathy]]. &lt;br /&gt;
&lt;br /&gt;
The duration uses the formula, per Estild: ((Bard spellsong ranks / 4) + (Influence bonus / 5) + (seed 1 summation of Mental Lore, Telepathy ranks) - 10) = # of days, min 1, max 30.&lt;br /&gt;
&lt;br /&gt;
The duration of the temporary unlock will display in the fourth facet of the loresong, like so:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Its loresong has been temporarily unlocked by XXXX for 7 days, 23 hours and 59 minutes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
To permanently unlock a loresong, a bard must accumulate Lore Knowledge Points (LKP), which are earned by killing like-level creatures. Each kill provides a small chance to earn 1 LKP. Subsequent kills increase the odds until a point is earned, with guaranteed success after 750 kills for the week. Of special note for those who hunt in groups, there are build-in checks to prevent LKP generation from getting abused in areas like Reim.  Specifically, if you deal less than 50% of the creature&#039;s hit points, you have a reduced chance (dictated by the percent that you did contribute) to earn credit.&lt;br /&gt;
&lt;br /&gt;
A Bard may learn up to 1 LKP per week and store up to 5 LKPs total. A bard may view if they&#039;ve already earned their weekly LKP and their total LKPs with the RECALL verb. &lt;br /&gt;
&lt;br /&gt;
There is a skill check to permanently unlock a loresong, using the Bard&#039;s skill vs. the item&#039;s properties. Success modifiers include:&lt;br /&gt;
* Level&lt;br /&gt;
* Bard spellsong ranks &lt;br /&gt;
* Magic Item Use &lt;br /&gt;
* Elemental Mana Control&lt;br /&gt;
* Mental Mana Control&lt;br /&gt;
* Aura and Influence stat bonus&lt;br /&gt;
* Mental Lore, Telepathy&lt;br /&gt;
&lt;br /&gt;
There are also penalties for being injured or low on spirit. &lt;br /&gt;
&lt;br /&gt;
To attempt to unlock the loresong of an item, the bard first needs to loresing to the item like normal, then within 5 minutes, use the RECALL verb on the item. The first attempt will provide information such as the chance of success and how many LKPs it will cost to unlock the item. The minimum cost to unlock any item is 1 LKP and the maximum cost is 5. &lt;br /&gt;
&lt;br /&gt;
The skill check to unlock a loresong is far more forgiving than [[Enchant]] and [[Ensorcell]], but not all items may necessarily be possible for a bard to unlock without outside help. Once a loresong is unlocked, non-bards may RECALL the item to view its loresong. Failure to permanently unlock an item results in a 24 hour cooldown before your can try to unlock the item again. There is no loss of LKPs.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Award of a LKP via critter kill is displayed between the damage messaging and the death message, such as this. The last sentence of the bolded text should be used for highlighting, if looking for an alert:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;renew 1030&lt;br /&gt;
You sing with renewed vigor!&lt;br /&gt;
You continue to sing a disruptive song.&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  An Ithzir seer reels under the force of the sonic vibrations!&lt;br /&gt;
  Sound waves disrupt for 103 damage!&lt;br /&gt;
   ... 85 points of damage!&lt;br /&gt;
   Heart explodes rupturing the Ithzir seer&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
Breathing heavily from your exertions against the Ithzir seer, you ruminate for a moment about your surroundings, gaining a better understanding of their history and place in the world.  &#039;&#039;&#039;This lore could be woven into your loresongs to let them linger and be recalled.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ithzir seer falls to the ground in a crumpled heap.&lt;br /&gt;
&lt;br /&gt;
Renewing &amp;quot;Song of Sonic Disruption&amp;quot; for 20 mana.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other award messaging examples:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You find yourself absently reminiscing upon the tale of a long-ago battle.  In a flash of inspiration, an intense connection to its origins floods your mind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A temperate breeze whistles past, bringing to mind the melody of a half-forgotten song. As you play through its notes in your mind, you find yourself dazzled by the weight of its history, gaining a better understanding of the music.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the death of the black forest viper, you ponder the balance of life and death and find a single moment of synchronicity with the rhythms of the world. Amid this fleeting peace, you come to a better understanding of your own culture and history.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bard using the RECALL verb can see how many LKPs they have earned:&lt;br /&gt;
&lt;br /&gt;
0 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You can&#039;t recall any pertinent lore to let you preserve the knowledge of objects.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 LKP:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You remember a yarn you&#039;ve spun, which you could use to preserve the knowledge of simple items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your thoughts shift to tales of treasures obtained from your travels, which you could use to preserve the knowledge of magical trinkets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 LKPs&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You recall secrets of lost civilizations and ancient legends, which you could use to preserve the knowledge of magical items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!  Your understanding of such magic cannot exceed this level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bard can see how much an item will cost:&lt;br /&gt;
&lt;br /&gt;
It will require a fair amount of lore to unlock this loresong.&lt;br /&gt;
&lt;br /&gt;
It will require a generous amount of lore to unlock this loresong.&lt;br /&gt;
&lt;br /&gt;
It will require a substantial amount of lore to unlock this loresong.&lt;br /&gt;
&lt;br /&gt;
It will require a vast amount of lore to unlock this loresong.&lt;br /&gt;
&lt;br /&gt;
It will require an epic amount of lore to unlock this loresong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a bard has earned an LKP for the week, the following message is displayed in RECALL:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel you have exhausted your inspiration of Elanthia&#039;s lore as much as possible for the time being.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of a successful unlock (required 2 LKPs and awarded 400 experience):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall am&lt;br /&gt;
You begin a musical chant directed towards your gnarled bone amulet.  You recall your recent loresong of the amulet and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the gnarled bone amulet already, you continue to focus your musical chant in an attempt to permanently infuse the amulet with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a questionable attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  Stories and songs of comedies, victories, and heroes all swirl through your mind as you invest enough of your magical lore into the essence of the gnarled bone amulet.  Its loresong has now been permanently affixed.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of an unsuccessful unlock:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall dagger&lt;br /&gt;
You begin a musical chant directed towards your black steel dagger.  You recall your recent loresong of the dagger and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the black steel dagger already, you continue to focus your musical chant in an attempt to permanently infuse the dagger with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a very poor attempt!&lt;br /&gt;
&lt;br /&gt;
Failure!  Stories and songs of tragedies, defeats, and villains all swirl through your mind as the black steel dagger rejects your infusion of magical lore.  You are left perplexed about the very essence of the dagger.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
When accessed via RECALL, the loresong information functions exactly as if the bard is loresinging to the item. New properties added to the item after its loresong has been unlocked will be displayed, and any effects experienced by a bard loresinging the item manually will be experienced by the person accessing the loresong (which may include damage or death for certain rare items). &lt;br /&gt;
&lt;br /&gt;
The loresongs of stationary items cannot be unlocked at this time.&lt;br /&gt;
&lt;br /&gt;
If a non-bard accesses a loresong via RECALL and places it for sale in a player shop, the properties will be revealed as normal.&lt;br /&gt;
&lt;br /&gt;
LKP generation is luck based, but in general, you should expect it to take several days to earn a point.  Like ensorcelling (and enchanting&#039;s lore benefit), it&#039;s designed to reward characters who log in and play instead of just being something any bard can quickly earn.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[[Custom loresong]]&lt;br /&gt;
*[[Loresong:_A_perfectly_clear_crystal_sphere_(saved_post)|A perfectly clear crystal sphere loresong (example)]]&lt;br /&gt;
*[[Music Stand|The Incredible Music Stand loresong (example)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Bards/Loresinging/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=108166</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=108166"/>
		<updated>2018-07-23T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Maximum Stamina */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]].&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] + ([[STR]]/3) + ([[AGI]]/3) + ([[DIS]]/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**[[enhancive|Enhancive]] items that have Stamina Recovery bonus give a bonus up to a maximum of +50.&lt;br /&gt;
**Using [[Stamina#STAMINA_(verb)|Stamina Burst]] provides a +15% (or +15) enhancive bonus followed by -15% (or -15) enhancive penalty. The bonus/penalty is counted toward the +50 maximum enhancive bonus limit.&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100))&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=105979</id>
		<title>Deity messaging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=105979"/>
		<updated>2018-05-18T01:33:04Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Pantheon of Lornon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the unique messaging for spells and abilities that depend on a character&#039;s deity alignment (via [[CONVERT]]).  Information on this page will feed into each Arkati&#039;s/Spirit&#039;s individual article (i.e. to see all of the Ronan messaging collected, view the [[Ronan]] article).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Chant ==&lt;br /&gt;
For clerics and paladins, {{boldmono|[[CHANT (verb)|CHANT]]}} results in a deity-specific prayer or orison.&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the power of a squall to manifest in you by Charl&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Charl, causing sea blue and emerald light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing sea blue and emerald light to momentarily coalesce in front of him.&amp;lt;section end=Charl chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Cholen for creativity and joy to inspire you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for creativity and joy to inspire him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Cholen, causing crimson and gold light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing crimson and gold light to momentarily coalesce in front of him.&amp;lt;section end=Cholen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the heat of Eonak&#039;s forge to empower you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the heat of the forge to empower her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Eonak, causing pale golden and brown light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing pale golden and brown light to momentarily coalesce in front of her.&amp;lt;section end=Eonak chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Imaera for a bountiful harvest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for a bountiful harvest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chant a short prayer, causing golden brown and green light to momentarily coalesce in front of him.&amp;lt;section end=Imaera chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Jastev to grant you foresight. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be granted foresight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him. &amp;lt;section end=Jastev chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Kai to bless you with strength and endurance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be blessed with strength and endurance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him. &amp;lt;section end=Kai chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for justice to be served by Koar&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for justice to be served.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Koar, causing golden and white light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden and white light to momentarily coalesce in front of him.&amp;lt;section end=Koar chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for death and rebirth to grace the world through Lorminstra&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Lorminstra, causing pure golden and black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing pure golden and black light to momentarily coalesce in front of her.&amp;lt;section end=Lorminstra chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Lumnis for wisdom and guidance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for wisdom and guidance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Lumnis, causing multihued and golden light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing multihued and golden light to momentarily coalesce in front of her. &amp;lt;section end=Lumnis chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Oleani for love to bloom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for love to bloom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Oleani, causing vibrant red and pale pink light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing vibrant red and pale pink light to momentarily coalesce in front of her.&amp;lt;section end=Oleani chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Phoen for the sun to rise again soon.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the sun to rise again soon.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Phoen, causing bright golden and blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing bright golden and blue light to momentarily coalesce in front of her.&amp;lt;section end=Phoen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Ronan to grant you a peaceful sleep.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be granted a peaceful sleep.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Ronan, causing night black and silver light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing night black and silver light to momentarily coalesce in front of her. &amp;lt;section end=Ronan chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Tonis to bless you with swiftness of foot and deed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be blessed with swiftness of foot and deed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Tonis, causing golden and pale blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden and pale blue light to momentarily coalesce in front of him. &amp;lt;section end=Tonis chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Lornon===&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Andelas for a successful hunt.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for a successful hunt.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Andelas, causing blood red and black light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing blood red and black light to momentarily coalesce in front of him.&amp;lt;section end=Andelas chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be used as his patron commands.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Eorgina, causing fiery red and light grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing fiery red and light grey light to momentarily coalesce in front of her.&amp;lt;section end=Eorgina chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for arcane knowledge to be revealed through the will of Fash&#039;lo&#039;nae.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for arcane knowledge to be revealed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Fash&#039;lo&#039;nae, causing golden yellow and silvery grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden yellow and silvery grey light to momentarily coalesce in front of him.&amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Ivas to empassion you and to fulfill your desires.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be empassioned and have her desires fulfilled.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Ivas, causing jade green and ruddy red light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing jade green and ruddy red light to momentarily coalesce in front of her.&amp;lt;section end=Ivas chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for death and eternal servitude to come to your enemies by Luukos&#039; hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for death and eternal servitude to come to her enemies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Luukos, causing emerald green and bronze light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing emerald green and bronze light to momentarily coalesce in front of him.&amp;lt;section end=Luukos chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for complete destruction to manifest by Marlu&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for complete destruction.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Marlu, causing flat black and dark grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing flat black and dark grey light to momentarily coalesce in front of her.&amp;lt;section end=Marlu chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking to know the touch of pain through Mularos&#039; will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to know the touch of pain.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Mularos, causing misty white and incarnadine light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing misty white and incarnadine light to momentarily coalesce in front of him.&amp;lt;section end=Mularos chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Sheru for terror to grip all those touched by the night.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Sheru, causing deep crimson and nightmare black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing deep crimson and nightmare black light to momentarily coalesce in front of her.&amp;lt;section end=Sheru chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking V&#039;tull to bring war to the world and bloodlust to its people.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for war to be brought to the world and bloodlust to its people.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to V&#039;tull, causing red-lined black and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing red-lined black and crimson light to momentarily coalesce in front of her.&amp;lt;section end=V&amp;amp;#39;tull chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Neutrality===&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Gosaena for the serenity that comes with the acceptance of fate.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the serenity that comes with the acceptance of fate.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Gosaena, causing silver and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing silver and green light to momentarily coalesce in front of her. &amp;lt;section end=Gosaena chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Zelia for the moons to guide the way to purity of mind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the moons to guide the way to purity of mind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him. &amp;lt;section end=Zelia chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Spirits===&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the earth and gardens to prosper through Aeia&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the earth and gardens to prosper.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Aeia, causing white and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.&amp;lt;section end=Aeia chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Amasalen to consecrate your coming sacrifice &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking his coming sacrifice to be consecrated.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Amasalen, causing purple and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing purple and crimson light to momentarily coalesce in front of her.&amp;lt;section end=Amasalen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for your enemies to be betrayed by Arachne&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for his enemies to be betrayed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Arachne, causing glossy black and sanguine light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing glossy black and sanguine light to momentarily coalesce in front of her&amp;lt;section end=Arachne chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the power of deception with which to intimidate and subvert all to the will of Ghezresh.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the intimidating power that is deception. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking The Huntress to deliver rightful vengeance upon the deserving.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to have rightful vengeance delivered upon the deserving.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to The Huntress, causing intense silver and glossy black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing intense silver and glossy black light to momentarily coalesce in front of her.&amp;lt;section end=The Huntress chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Jaston for the blessing of the winds.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the blessing of the winds.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Jaston, causing white and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.&amp;lt;section end=Jaston chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for herbs and flowers to flourish by Kuon&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for herbs and flowers to flourish.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing gold and brown light to momentarily coalesce in front of her.&amp;lt;section end=Kuon chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for lost love to be healed by Laethe&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for lost love to be healed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Laethe, causing black and purple light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing black and purple light to momentarily coalesce in front of her.&amp;lt;section end=Laethe chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Leya to lend Her strength and temperance to your cause.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be given strength and temperance&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Leya, causing ivory white and deep blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing ivory white and deep blue light to momentarily coalesce in front of her. &amp;lt;section end=Leya chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Niima for favorable tides.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for favorable tides.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Niima, causing silvery grey and blue-green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing silvery grey and blue-green light to momentarily coalesce in front of her.&amp;lt;section end=Niima chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Onar for aid to deliver a quick and silent death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Onar, causing bone white and dull black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bone white and dull black light to momentarily coalesce in front of him.&amp;lt;section end=Onar chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for skill and song to grace you by the talent of Tilamaire&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for skill and song to grace him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Tilamaire, causing yellow and blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing yellow and blue light to momentarily coalesce in front of him.&amp;lt;section end=Tilamaire chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Voaris for forbidden love to blossom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for forbidden love to blossom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Voaris, causing vibrant yellow and red light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing vibrant yellow and red light to momentarily coalesce in front of her.&amp;lt;section end=Voaris chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for unjustly bound souls to be released by Voln&#039;s will&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for unjustly bound souls to be released.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him. &amp;lt;section end=Voln chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the blessing of your patron.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison to his patron.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to your deity, causing grey and silver light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing grey and silver light to momentarily coalesce in front of her. &amp;lt;section end=Other chant /&amp;gt; &lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Major Sanctuary (220)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
===== Charl ===== &lt;br /&gt;
&amp;lt;section begin=Charl 220 /&amp;gt;&lt;br /&gt;
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Eye of the Storm Sanctuary&lt;br /&gt;
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}&lt;br /&gt;
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you... &amp;lt;section end=Charl 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cholen ===== &lt;br /&gt;
&amp;lt;section begin=Cholen 220 /&amp;gt;&lt;br /&gt;
:Bright colors swirl and dance around you, obscuring your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Laughter&lt;br /&gt;
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}&lt;br /&gt;
:&#039;&#039;&#039;(missing end messaging)&#039;&#039;&#039; &amp;lt;section end=Cholen 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Eonak =====&lt;br /&gt;
&amp;lt;section begin=Eonak 220 /&amp;gt;&lt;br /&gt;
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Forge Sanctuary&lt;br /&gt;
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}&lt;br /&gt;
:The flames rise suddenly as a wayward breeze stirs the fire&#039;s ashes. Sweat trickles into your eyes and obscures your vision of the world around you... &amp;lt;section end=Eonak 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Imaera =====&lt;br /&gt;
&amp;lt;section begin=Imaera 220 /&amp;gt;&lt;br /&gt;
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Autumn&#039;s Embrace&lt;br /&gt;
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}&lt;br /&gt;
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you... &amp;lt;section end=Imaera 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Jastev =====&lt;br /&gt;
&amp;lt;section begin=Jastev 220 /&amp;gt;&lt;br /&gt;
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Artist&#039;s Sanctuary&lt;br /&gt;
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}&lt;br /&gt;
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary&#039;s walls. Slowly, your world dissolves... &amp;lt;section end=Jastev 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Kai =====&lt;br /&gt;
&amp;lt;section begin=Kai 220 /&amp;gt;&lt;br /&gt;
:The sound of battle cries and war horns reaches your ears, and your vision is blurred with the images of battles being fought in countless places.  You feel the world around you shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of the Hero&#039;s Hearth|&lt;br /&gt;
desc=Thick and brown, a rich bear rug offers soft comfort before a fireplace set with a roaring flame.  Arranged around the crimson walled room are a multitude of weapons, armor, and shields; the silver metal they are crafted of reflects the light of the fire.  Resting upon the mantle is a single gauntlet fashioned of metallic scales and formed into a clenched fist.}}&lt;br /&gt;
:The distant cry of horns calls to you as the world around you dissolves into a blur of crimson and silver light...&lt;br /&gt;
&amp;lt;section end=Kai 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Koar =====&lt;br /&gt;
&amp;lt;section begin=Koar 220 /&amp;gt;&lt;br /&gt;
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Heart of the World Sanctuary&lt;br /&gt;
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}&lt;br /&gt;
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves... &amp;lt;section end=Koar 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lorminstra =====&lt;br /&gt;
&amp;lt;section begin=Lorminstra 220 /&amp;gt;&lt;br /&gt;
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Winter&#039;s Sanctuary&lt;br /&gt;
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}&lt;br /&gt;
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes... &amp;lt;section end=Lorminstra 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lumnis =====&lt;br /&gt;
&amp;lt;section begin=Lumnis 220 /&amp;gt;&lt;br /&gt;
:Bright light rises around you and your world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solace of Knowledge Sanctuary&lt;br /&gt;
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}&lt;br /&gt;
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred... &amp;lt;section end=Lumnis 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Oleani =====&lt;br /&gt;
&amp;lt;section begin=Oleani 220 /&amp;gt;&lt;br /&gt;
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Care of the Mother Sanctuary&lt;br /&gt;
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}&lt;br /&gt;
:A deep sense of peace fills you as the world around you blurs... &amp;lt;section end=Oleani 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Phoen =====&lt;br /&gt;
&amp;lt;section begin=Phoen 220 /&amp;gt;&lt;br /&gt;
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Summer Solace Sanctuary&lt;br /&gt;
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}&lt;br /&gt;
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves... &amp;lt;section end=Phoen 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ronan =====&lt;br /&gt;
&amp;lt;section begin=Ronan 220 /&amp;gt;&lt;br /&gt;
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Star Spangled Sanctuary&lt;br /&gt;
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary&#039;s sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}&lt;br /&gt;
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur... &amp;lt;section end=Ronan 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tonis =====&lt;br /&gt;
&amp;lt;section begin=Tonis 220 /&amp;gt;&lt;br /&gt;
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aerial Stable Sanctuary&lt;br /&gt;
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}&lt;br /&gt;
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision... &amp;lt;section end=Tonis 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
===== Andelas =====&lt;br /&gt;
&amp;lt;section begin=Andelas 220 /&amp;gt;&lt;br /&gt;
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Feline Sanctuary&lt;br /&gt;
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}&lt;br /&gt;
:The world around you narrows, and a feeling of lassitude fills you... &amp;lt;section end=Andelas 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Eorgina =====&lt;br /&gt;
&amp;lt;section begin=Eorgina 220 /&amp;gt;&lt;br /&gt;
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Queen&#039;s Throne Room Sanctuary&lt;br /&gt;
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}&lt;br /&gt;
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision... &amp;lt;section end=Eorgina 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fash&#039;lo&#039;nae =====&lt;br /&gt;
&amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 220 /&amp;gt;&lt;br /&gt;
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Library Sanctuary&lt;br /&gt;
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}&lt;br /&gt;
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts... &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ivas =====&lt;br /&gt;
&amp;lt;section begin=Ivas 220 /&amp;gt;&lt;br /&gt;
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bathhouse Sanctuary&lt;br /&gt;
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}&lt;br /&gt;
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you... &amp;lt;section end=Ivas 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luukos =====&lt;br /&gt;
&amp;lt;section begin=Luukos 220 /&amp;gt;&lt;br /&gt;
:Your ears are filled with a soft hiss as the world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Underground Sanctuary&lt;br /&gt;
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}&lt;br /&gt;
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs... &amp;lt;section end=Luukos 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Marlu =====&lt;br /&gt;
&amp;lt;section begin=Marlu 220 /&amp;gt;&lt;br /&gt;
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crater of Destruction Sanctuary&lt;br /&gt;
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}&lt;br /&gt;
:Lightning flashes before your eyes, turning your vision to an off-white that blurs... &amp;lt;section end=Marlu 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Mularos =====&lt;br /&gt;
&amp;lt;section begin=Mularos 220 /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Thorns&lt;br /&gt;
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}&lt;br /&gt;
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you... &amp;lt;section end=Mularos 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Sheru =====&lt;br /&gt;
&amp;lt;section begin=Sheru 220 /&amp;gt;&lt;br /&gt;
:You hear a strange, haunting laughter echo around you as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Nightmare&#039;s Sanctuary&lt;br /&gt;
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}&lt;br /&gt;
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs... &amp;lt;section end=Sheru 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== V&#039;tull =====&lt;br /&gt;
&amp;lt;section begin=V&amp;amp;#39;tull 220 /&amp;gt;&lt;br /&gt;
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Gladiator&#039;s Cell Sanctuary&lt;br /&gt;
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}&lt;br /&gt;
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you... &amp;lt;section end=V&amp;amp;#39;tull 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
===== Gosaena =====&lt;br /&gt;
&amp;lt;section begin=Gosaena 220 /&amp;gt;&lt;br /&gt;
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Final Embrace&lt;br /&gt;
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}&lt;br /&gt;
:Pale light floods your vision as all around you turns to black and the world dissolves... &amp;lt;section end=Gosaena 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Zelia =====&lt;br /&gt;
&amp;lt;section begin=Zelia 220 /&amp;gt;&lt;br /&gt;
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Shifting Sanctuary&lt;br /&gt;
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}&lt;br /&gt;
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away... &amp;lt;section end=Zelia 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
===== Aeia =====&lt;br /&gt;
&amp;lt;section begin=Aeia 220 /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Garden Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}&lt;br /&gt;
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you... &amp;lt;section end=Aeia 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amasalen =====&lt;br /&gt;
&amp;lt;section begin=Amasalen 220 /&amp;gt;&lt;br /&gt;
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Blood&lt;br /&gt;
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary&#039;s platform.}}&lt;br /&gt;
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light... &amp;lt;section end=Amasalen 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Arachne =====&lt;br /&gt;
&amp;lt;section begin=Arachne 220 /&amp;gt;&lt;br /&gt;
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spiderweb Sanctuary&lt;br /&gt;
|desc=Cradled in a soft hammock, the sanctuary&#039;s floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}&lt;br /&gt;
:Crimson light obscures your vision as the sanctuary around you dissolves away... &amp;lt;section end=Arachne 220 /&amp;gt;&lt;br /&gt;
===== Ghezresh =====&lt;br /&gt;
&amp;lt;section begin=Ghezresh 220 /&amp;gt;&lt;br /&gt;
:Issuing the last syllables of the spell, your vision blurs with a silvery grey light, and the world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Under The Sea&lt;br /&gt;
|desc=Basalt rocks, slick and ragged, rise from a sand-ravaged ground littered with tangled clusters of lifeless kelp and seagrass. Beyond the surrounding bubble of air is a murky ocean filled with imposing shadows from large aquatic beasts that pass just out of sight. The acrid scent of the sea assaults your senses, and you sense that at any moment, the bubble could pop, and water could come rushing in.}}&lt;br /&gt;
:Indigo light floods your vision, and you feel the waters come rushing towards you, the weight of their presence intimidating and imposing. Just as you sense that this breath may be your last, the world around you dissolves...&amp;lt;section end=Ghezresh 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Huntress =====&lt;br /&gt;
&amp;lt;section begin=The Huntress 220 /&amp;gt;&lt;br /&gt;
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can&#039;t pinpoint...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of the Hunt&lt;br /&gt;
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}&lt;br /&gt;
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision... &amp;lt;section end=The Huntress 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Jaston =====&lt;br /&gt;
&amp;lt;section begin=Jaston 220 /&amp;gt;&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&amp;lt;section end=Jaston 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Kuon =====&lt;br /&gt;
&amp;lt;section begin=Kuon 220 /&amp;gt;&lt;br /&gt;
:The rich, earthy scent of herbs fills your senses as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Healer&#039;s Sanctuary&lt;br /&gt;
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}&lt;br /&gt;
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white... &amp;lt;section end=Kuon 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Laethe =====&lt;br /&gt;
&amp;lt;section begin=Laethe 220 /&amp;gt;&lt;br /&gt;
:A cloud of black rose petals rises from the ground and swirls across your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Widow&#039;s Walk Sanctuary&lt;br /&gt;
|desc=Surrounding the flat widow&#039;s walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}&lt;br /&gt;
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs... &amp;lt;section end=Laethe 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Leya =====&lt;br /&gt;
&amp;lt;section begin=Leya 220 /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the distinct sound of an owl&#039;s cry, and the faint, fleeting scent of trillium as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade Sanctuary&lt;br /&gt;
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}&lt;br /&gt;
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you... &amp;lt;section end=Leya 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Niima =====&lt;br /&gt;
&amp;lt;section begin=Niima 220 /&amp;gt;&lt;br /&gt;
:Cool azure light bathes you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aquatic Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber&#039;s curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}&lt;br /&gt;
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades.. &amp;lt;section end=Niima 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Onar =====&lt;br /&gt;
&amp;lt;section begin=Onar 220 /&amp;gt;&lt;br /&gt;
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Obsidian Shadow Sanctuary&lt;br /&gt;
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles&#039; illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}&lt;br /&gt;
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you... &amp;lt;section end=Onar 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tilamaire =====&lt;br /&gt;
&amp;lt;section begin=Tilamaire 220 /&amp;gt;&lt;br /&gt;
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Inspiration&#039;s Sanctuary&lt;br /&gt;
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler&#039;s cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}&lt;br /&gt;
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs... &amp;lt;section end=Tilamaire 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Voaris =====&lt;br /&gt;
&amp;lt;section begin=Voaris 220 /&amp;gt;&lt;br /&gt;
:Your vision swims with the glittering glow of candlelight...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Chapel Sanctuary&lt;br /&gt;
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}&lt;br /&gt;
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs... &amp;lt;section end=Voaris 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Voln =====&lt;br /&gt;
&amp;lt;section begin=Voln 220 /&amp;gt;&lt;br /&gt;
:The sound of a man softly praying fills your ears and your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Vigil Sanctuary&lt;br /&gt;
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}&lt;br /&gt;
:The candle flickers out and your vision is blanketed in velvety blackness... &amp;lt;section end=Voln 220 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
===== Other =====&lt;br /&gt;
&amp;lt;section begin=Other 220 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other 220 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Natural Sanctuaries===&lt;br /&gt;
As of 2/23/08 Major Sanctuary will now allow people to enter a &amp;quot;natural&amp;quot; sanctuary supposedly based on the spirits of the area they cast the spell in. However, if anyone, including aligned people, wish to enter one of these &amp;quot;natural&amp;quot; sanctuaries, they can cast this spell at a [[runestone]] corresponding to the sanctuary of choice. (e.g. using a taiga runestone to get to the Taiga Sanctuary).&lt;br /&gt;
&lt;br /&gt;
Also, the old neutral sanctuary may still be available, but it is currently unclear how one can enter this older version.&lt;br /&gt;
&lt;br /&gt;
;Alpine Sanctuary&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Alpine Sanctuary&lt;br /&gt;
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape.  Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air.  Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}&lt;br /&gt;
&lt;br /&gt;
;Astral Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Astral Sanctuary&lt;br /&gt;
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface.  Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses.  Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}&lt;br /&gt;
&lt;br /&gt;
;Aurora Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aurora Sanctuary&lt;br /&gt;
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination.  Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky.  A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}&lt;br /&gt;
&lt;br /&gt;
;Badland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Badland Sanctuary&lt;br /&gt;
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk.  Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth.  A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}&lt;br /&gt;
&lt;br /&gt;
;Bog Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bog Sanctuary&lt;br /&gt;
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape.  Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land.  Downed trees stand at angles to their brothers like drunken comrades holding each other up.  A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}&lt;br /&gt;
&lt;br /&gt;
;Boulder Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Boulder Sanctuary&lt;br /&gt;
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground.  Smooth sides and surface space provide ample room for movement, while remaining open to the air above.  The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}&lt;br /&gt;
&lt;br /&gt;
;Cavern Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Cavern Sanctuary&lt;br /&gt;
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}&lt;br /&gt;
&lt;br /&gt;
;Celestial Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Celestial Sanctuary&lt;br /&gt;
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see.  Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary.  High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}&lt;br /&gt;
&lt;br /&gt;
;Crevasse Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crevasse Sanctuary&lt;br /&gt;
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites.  Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary.  A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}&lt;br /&gt;
&lt;br /&gt;
;Desert Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Desert Sanctuary&lt;br /&gt;
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above.  The howl of the winds is almost deafening, yet the ground remains smooth and calm.  Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}&lt;br /&gt;
&lt;br /&gt;
;Dune Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Dune Sanctuary&lt;br /&gt;
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils.  Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air.  A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}&lt;br /&gt;
&lt;br /&gt;
;Forest Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Forest Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough.  Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool.  A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}&lt;br /&gt;
&lt;br /&gt;
;Geyser Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Geyser Sanctuary&lt;br /&gt;
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser.  The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters.  Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Glacier Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glacier Sanctuary&lt;br /&gt;
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions.  Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone.  Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}&lt;br /&gt;
&lt;br /&gt;
;Island Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Island Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}&lt;br /&gt;
&lt;br /&gt;
;Lake Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lake Sanctuary&lt;br /&gt;
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow.  Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming.  The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}&lt;br /&gt;
&lt;br /&gt;
;Lavaflow Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lavaflow Sanctuary&lt;br /&gt;
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past.  Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn.  A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}&lt;br /&gt;
&lt;br /&gt;
;Luck Runestone&lt;br /&gt;
You are bathed in rainbow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Luck Sanctuary&lt;br /&gt;
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow.  Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet.  Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}&lt;br /&gt;
&lt;br /&gt;
;Marsh Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marsh Sanctuary&lt;br /&gt;
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines.  Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker.  A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}&lt;br /&gt;
&lt;br /&gt;
;Mountain Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Mountain Sanctuary&lt;br /&gt;
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots.  Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space.  A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Ocean Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ocean Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below.  The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}&lt;br /&gt;
&lt;br /&gt;
;Oxbow Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Oxbow Sanctuary&lt;br /&gt;
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley.  Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind.  The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river&#039;s zenith.}}&lt;br /&gt;
&lt;br /&gt;
;River Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=River Sanctuary&lt;br /&gt;
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae.  Transparent walls swirl with the flow of water that parts around the sanctuary.  Some of the clear liquid bubbles up and over the strange, translucent dome ceiling.  A spray of color tickles the moist air as a cool breeze passes by.}}&lt;br /&gt;
&lt;br /&gt;
;Snow Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Snow Sanctuary&lt;br /&gt;
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary.  Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground.  A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room.  Oddly, the ice does not melt from the heat of the blaze.}}&lt;br /&gt;
&lt;br /&gt;
;Solar Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solar Sanctuary&lt;br /&gt;
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light.  Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through.  A red nimbus covers the floor, which vibrates slightly.}}&lt;br /&gt;
&lt;br /&gt;
;Spring Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spring Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation.  Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket.  A trio of water sliders dances across the surface, creating ripples that radiate outward.}}&lt;br /&gt;
&lt;br /&gt;
;Stream Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stream Sanctuary&lt;br /&gt;
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears.  Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation.  Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}&lt;br /&gt;
&lt;br /&gt;
;Sun Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sun Sanctuary&lt;br /&gt;
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames.  Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary.  The air is dry, though filled with a deep warmth that is almost uncomfortable.}}&lt;br /&gt;
&lt;br /&gt;
;Sunburst Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sunburst Sanctuary&lt;br /&gt;
|desc=Bright, though not uncomfortably so, the sanctuary&#039;s walls are bathed in orange, red, and yellow light.  Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting.  Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}&lt;br /&gt;
&lt;br /&gt;
;Swamp Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Swamp Sanctuary&lt;br /&gt;
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary.  Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses.  A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}&lt;br /&gt;
&lt;br /&gt;
;Taiga Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Taiga Sanctuary&lt;br /&gt;
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them.  A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water.  Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}&lt;br /&gt;
&lt;br /&gt;
;Tidal Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tidal Sanctuary&lt;br /&gt;
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond.  Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water.  Several long skeins of seaweed lap at the shore as the tide pushes them along.}}&lt;br /&gt;
&lt;br /&gt;
;Tree Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tree Sanctuary&lt;br /&gt;
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree.  Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond.  The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}&lt;br /&gt;
&lt;br /&gt;
;Tropical Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tropical Sanctuary&lt;br /&gt;
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers.  Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide.  A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}&lt;br /&gt;
&lt;br /&gt;
;Volcano Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Volcano Sanctuary&lt;br /&gt;
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma.  Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling.  A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}&lt;br /&gt;
&lt;br /&gt;
;Wasteland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wasteland Sanctuary&lt;br /&gt;
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see.  Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms.  The air is oppressive and tainted with foul scents.}}&lt;br /&gt;
&lt;br /&gt;
;Will-O-Wisp Runestone&lt;br /&gt;
You are bathed in a flickering yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Will-O-Wisp Sanctuary&lt;br /&gt;
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible.  Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary.  The mist clings to the ground and shifts with the slightest movement through the area.}}&lt;br /&gt;
&lt;br /&gt;
;Wood Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wood Sanctuary&lt;br /&gt;
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}&lt;br /&gt;
&lt;br /&gt;
;Woodland Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Woodland Sanctuary&lt;br /&gt;
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines.  Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area.  The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}&lt;br /&gt;
&lt;br /&gt;
;Neutral Sanctuary&lt;br /&gt;
A swirling grey mist enshrouds you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary &lt;br /&gt;
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Smite/Bane (302)]] ==&lt;br /&gt;
&lt;br /&gt;
;Smite&lt;br /&gt;
:A scintillating, blue-white aura encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
;Bane&lt;br /&gt;
:A sickly, violet haze encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Well of Life (308)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, your skin tingles with electrical energy. &amp;lt;section end=Charl 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you smell the aroma of fine wine. &amp;lt;section end=Cholen 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge. &amp;lt;section end=Eonak 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves. &amp;lt;section end=Imaera 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again. &amp;lt;section end=Jastev 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight. &amp;lt;section end=Kai 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you. &amp;lt;section end=Koar 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the chill of winter spreads slowly through your body. &amp;lt;section end=Lorminstra 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a few wisps of grey mist drift past you. &amp;lt;section end=Lumnis 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you. &amp;lt;section end=Oleani 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun. &amp;lt;section end=Phoen 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you. &amp;lt;section end=Ronan 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the light sound of two coins clinking together. &amp;lt;section end=Tonis 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body. &amp;lt;section end=Andelas 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the area seems to darken for a moment. &amp;lt;section end=Eorgina 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you. &amp;lt;section end=Ivas 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin. &amp;lt;section end=Luukos 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air. &amp;lt;section end=Marlu 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists. &amp;lt;section end=Mularos 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull. &amp;lt;section end=Sheru 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses. &amp;lt;section end=V&amp;amp;#39;tull 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a sensation like feathers brushes over your face. &amp;lt;section end=Gosaena 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a wild, silvery giggle rings in your head. &amp;lt;section end=Zelia 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you. &amp;lt;section end=Aeia 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm. &amp;lt;section end=Amasalen 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you. &amp;lt;section end=Arachne 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 308 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air. &amp;lt;section end=The Huntress 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a light breeze caresses your skin. &amp;lt;section end=Jaston 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth. &amp;lt;section end=Kuon 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past. &amp;lt;section end=Laethe 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly. &amp;lt;section end=Leya 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past. &amp;lt;section end=Onar 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of the sea washes gently past. &amp;lt;section end=Niima 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody. &amp;lt;section end=Tilamaire 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past. &amp;lt;section end=Voaris 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 308 /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the distant clash of sword upon shield. &amp;lt;section end=Voln 308 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 308 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other 308 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Blind (311)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Charl 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Caster&#039;s face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Cholen 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black. &amp;lt;section end=Eonak 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it. &amp;lt;section end=Imaera 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded. &amp;lt;section end=Jastev 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Kai 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the majesty of the King of the Gods flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Koar 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter&#039;s chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark. &amp;lt;section end=Lorminstra 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Lumnis 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=311Oleani1p /&amp;gt;As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the radiance and love of the Mistress of Adoration flowing through you.&amp;lt;section end=311Oleani1p /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section begin=311Oleani2p /&amp;gt;&amp;lt;caster&amp;gt;&#039;s face shimmers and vanishes, and, in its place, you see the image of an exquisitely beautiful Dark Elf with spring flowers braided into her hair.  A warm smile curves her lips as she gazes at you from beneath lowered lashes.&amp;lt;section end=311Oleani2p /&amp;gt; &amp;lt;section end=Oleani 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded. &amp;lt;section end=Phoen 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Ronan 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Tonis 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the domineering majesty of the Queen of Darkness flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see an imperious and beautiful woman wearing a magnificent crown of sparkling black diamonds.  An expression of cruel satisfaction rests upon her shadowed visage.  Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Eorgina 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey. &amp;lt;section end=Ivas 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake&#039;s golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Luukos 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the Destroyer&#039;s unthinking hunger for annihilation flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster&#039;s skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Marlu 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child&#039;s, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet. &amp;lt;section end=Mularos 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal&#039;s head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Sheru 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet. &amp;lt;section end=V&amp;amp;#39;tull 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded. &amp;lt;section end=Gosaena 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the madness of the Keeper of the Moons rising in you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded. &amp;lt;section end=Zelia 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view. &amp;lt;section end=Aeia 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Amasalen 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter&#039;s build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind. &amp;lt;section end=Arachne 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the powerful and oppressive intimidation of Ghezresh flow through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and in its place you see an omnipotent presence wreathed in indigo and silver mists.  From within the depths, an eel rises from CASTER&#039;s collarbone and wraps itself around CASTER&#039;s neck before clicking its jaws closed upon its tail.  Abruptly, the darkly intimidating mists recede. &amp;lt;section end=Ghezresh 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr&#039;ska. Light flashes from the scythe blade into your eyes, and then everything goes black. &amp;lt;section end=The Huntress 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;S face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, raven black hair, and sorrowful blue eyes.  Despite the lines of emotional pain that mark his features, his gaze is filled with vast compassion.  After only a few seconds pass, the young man&#039;s face fades away into blackness, and everything else vanishes into blackness as well. &amp;lt;section end=Laethe 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey. &amp;lt;section end=Leya 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark. &amp;lt;section end=Niima 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you. &amp;lt;section end=Onar 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you hear the echoes of a laughter-filled melody, and you sense the exuberant spirit of the Lithe flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an exuberant young man with tawny hair.  His wide eyes sparkle with amusement, and a playful smile teases at his full lips.  Golden radiance flashes around his face in the instant before everything goes dark. &amp;lt;section end=Tilamaire 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark. &amp;lt;section end=Voaris 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 311 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness. &amp;lt;section end=Voln 311 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Prayer (313)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant white light flickers in CASTER&#039;s eyes. &amp;lt;section end=Charl 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Sapphire light dances in CASTER&#039;s eyes. &amp;lt;section end=Cholen 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark red light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Eonak 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Leaf-green light shines in CASTER&#039;s eyes. &amp;lt;section end=Imaera 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant white light burns in CASTER&#039;s eyes. &amp;lt;section end=Jastev 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the fist of your deity to protect you. Strength and confidence imbue your body, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Kai 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Intense golden topaz light blazes in CASTER&#039;s eyes. &amp;lt;section end=Koar 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn&#039;s first frost settles over your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Pallid light glows in CASTER&#039;s eyes. &amp;lt;section end=Lorminstra 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Opalescent light shines in CASTER&#039;s eyes. &amp;lt;section end=Lumnis 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Violet light sparkles in CASTER&#039;s eyes. &amp;lt;section end=Oleani 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Golden radiance burns in CASTER&#039;s eyes. &amp;lt;section end=Phoen 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Starry silver radiance shimmers in CASTER&#039;s eyes. &amp;lt;section end=Ronan 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Golden light shines in CASTER&#039;s eyes. &amp;lt;section end=Tonis 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Andelas 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark crimson light glitters in CASTER&#039;s eyes. &amp;lt;section end=Eorgina 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Pale yellow light flashes in CASTER&#039;s eyes. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dusky silver light glitters in CASTER&#039;s eyes. &amp;lt;section end=Ivas 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Emerald light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Luukos 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lurid orange light gleams in CASTER&#039;s eyes. &amp;lt;section end=Marlu 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Ruby light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Mularos 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Amber light glows in CASTER&#039;s eyes. &amp;lt;section end=Sheru 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Grey light fills CASTER&#039;s eyes briefly. &amp;lt;section end=Gosaena 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant emerald light shines in CASTER&#039;s eyes. &amp;lt;section end=Zelia 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Aeia 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Blood red light shines in CASTER&#039;s eyes. &amp;lt;section end=Amasalen 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Intense crimson light glows in CASTER&#039;s eyes. &amp;lt;section end=Arachne 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the oppressive intimidation of your deity to protect you. Your skin grows chill and clammy, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Silver-laced indigo mist seeps from CASTER&#039;s eyes.&amp;lt;section end=Ghezresh 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=The Huntress 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark green light glows in CASTER&#039;s eyes. &amp;lt;section end=Kuon 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark violet light glimmers in &amp;lt;caster&amp;gt;&#039;s eyes. &amp;lt;section end=Laethe 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Azure light shimmers in CASTER&#039;s eyes. &amp;lt;section end=Leya 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Aquamarine light shimmers in CASTER&#039;s eyes. &amp;lt;section end=Niima 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Darkness flickers briefly in CASTER&#039;s eyes. &amp;lt;section end=Onar 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the teachings of your deity to protect you.  You hear a sprightly, joyous air being skillfully played on a flute, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Cerulean light sparkles in CASTER&#039;s eyes. &amp;lt;section end=Tilamaire 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant yellow light shines in CASTER&#039;s eyes. &amp;lt;section end=Voaris 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Voln 313 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 313 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Other 313 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Censure (316)]] ==&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;Charl &lt;br /&gt;
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment. &lt;br /&gt;
:As the words capture your attention, you hear a second voice overlapping CASTER&#039;s and translating the invocation: &#039;&#039;&#039;&amp;quot;&amp;lt;section begin=Charl 316 /&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;For your transgressions, a thousand storms shall be raised against you, and lightning shall rain across your path and all you love!&amp;lt;section end=Charl 316 /&amp;gt;&amp;quot;&#039;&#039;&#039; Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will. (Non-bold part repeats on all.) &lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be forever be marked as the punchline of the world&#039;s jokes, prone to the pranks of all, and endure the endless humiliation that will ensue.... &amp;lt;section end=Cholen 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, no tool will be true in your hand. Wood will buckle and splinter, metal will twist and shatter, and even the greatest of enchantments will fade without warning.... &amp;lt;section end=Eonak 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, all nature shall rise against you! The rivers shall rise to drown you, the trees shall yield poison fruit to your hand, and every animal will show you its fangs.... &amp;lt;section end=Imaera 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 316 /&amp;gt;&lt;br /&gt;
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.&lt;br /&gt;
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame.... &amp;lt;section end=Ivas 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, I will tell you your future.  These are the words of the stars: all that you seek will be lost, and all that you fear will prosper until it destroys you.  In the end, you will be forgotten, and nothing you have done or been will ever matter. &amp;lt;section end=Jastev 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 316 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall be judged, and the verdict shall fall against you. In all the world, from sky to earth, there is no sanctuary against that high judgement.... &amp;lt;section end=Koar 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 316 /&amp;gt;&lt;br /&gt;
:The Gatekeeper&#039;s hand and key will be against you, parting your spirit and body, leaving you helpless in a mortal world that does not know your presence.... &amp;lt;section end=Lorminstra 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall receive all that you have earned, for you are one who heeds no wisdom, and you are one who takes no guidance. Therefore, no wisdom and no guidance shall you have, and you shall be lost beyond redemption.... &amp;lt;section end=Lumnis 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, your loveless life shall bring you no satisfaction. Every relationship you have shall be sundered, until you walk alone through a joyless life without the strength to end it. &amp;lt;section end=Oleani 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, the sun shall give you no warmth in winter and relentless heat in summer. Its light will not feed your crops and its power will not give you strength.... &amp;lt;section end=Phoen 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, your dreams shall be hopeless, and your waking hours possessed by dreams. You shall have no peace waking or sleeping, for you will never fully enter, nor fully leave sleep, and there shall be no rest for you.... &amp;lt;section end=Ronan 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, your thoughts and actions will be slowed, and all eyes will be drawn to your stupid, clumsy sluggishness. You will be unable to protect your treasures from those in the shadows. &amp;lt;section end=Tonis 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be hunted, little prey. Between shadow and light, between branch and wall, the eyes you cannot see will see you. The claws are sharp, and your flesh is weak. Run, little prey, for the chase is marvelous fun.... &amp;lt;section end=Andelas 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 316 /&amp;gt;&lt;br /&gt;
:For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself! &amp;lt;section end=Eorgina 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, text will blur before your eyes, and words will shift upon reaching your ear. You will never understand anything of value, and you will never be able to communicate that which you already know. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame.... &amp;lt;section end=Ivas 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, the mark of the liar shall be upon you. No truth you speak shall ever be believed, setting every ally against you and all friendly blades at your back. In death, you shall be drawn into the service of those lies, and all you ever do will serve the hunger of the Serpent.... &amp;lt;section end=Luukos 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, your ever-fading power shall fuel the end of all that you know. Everything shall be destroyed, but you will face the oblivion first of all. &amp;lt;section end=Marlu 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, there will be no comfort for you. Your blood will run untended, and your heart will break unnoticed. You will break yourself to the ground, and break your wrists on a blade, all in the company of uncaring silence. &amp;lt;section end=Mularos 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 316 /&amp;gt;&lt;br /&gt;
:For your trangressions, the darkness shall surround you, and the amber-eyed spawn of your nightmares will join you there. Given flesh and given fangs, your nightmares shall come as you stumble helplessly through a night that knows no dawn.... &amp;lt;section end=Sheru 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, your blood will run across the soil like a river, and your splintered bones will be sown across the land! &amp;lt;section end=V&amp;amp;#39;tull 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be judged in the land of death, where there is neither escape nor reprieve. The angels know when you will pass the gates, and their sickles are sharp enough to slice apart a soul.... &amp;lt;section end=Gosaena 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 316 /&amp;gt;&lt;br /&gt;
:No mist and no moonlight, no mercy, no insight! Your bones and your eyes, all your heart, all despised! Your luck is despair, and nobody will care when you scream in the rain, never escaping, so totally sane.... &amp;lt;section end=Zelia 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, there shall be no shelter for you anywhere that the Mother&#039;s eye sees. A garden to others will be withered dust to you. You will be homeless and helpless, rejected by all mothers, a wanderer forever without any kin or comfort. &amp;lt;section end=Aeia 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, your blood will flow from your body in rivers! Your skin will be stripped off to decorate the temple walls as your still-beating heart feeds the high altar.... &amp;lt;section end=Amasalen 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, disfiguring venom shall pour through your veins.  Strong men shall fear at your presence, weak ones shall faint away, and all will rise against you to exile you forevermore! &amp;lt;section end=Arachne 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 316 /&amp;gt;&lt;br /&gt;
:You shall now forever stand in the shadow of your allies.  Forevermore, you shall be inferior to their strength and a mere shadow of acceptance.  This will set you apart and consign you to forever be trapped in the mists of unlife at the bottom of the sea... &amp;lt;section end=Ghezresh 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, all those with cause against you shall have the strength of a hundred men apiece. Their hands will be guided divinely for true strikes and fatal blows, and the sands shall drink your life&#039;s blood without mercy. &amp;lt;section end=The Huntress 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 316 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jaston 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, the plants of the world shall give you neither comfort nor shelter. Wooden walls will rot about you, and acantha will offer your wounded lips no healing grace.... &amp;lt;section end=Kuon 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 316 /&amp;gt;&lt;br /&gt;
:For your trangressions, all those you love will be parted from you, never to join you again.  There shall be neither comfort nor contact for you, not even in death&#039;s dark domain.... &amp;lt;section end=Laethe 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, the hands of all honorable people will turn against you, leaving you surrounded by traitors and fools. Fade your combatant skills will, offering you no reward for their application. &amp;lt;section end=Leya 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, the water you seek to drink will be as dust, and the water you seek to escape will overwhelm you. You will drown as the dolphins watch, and they will never move to aid you. &amp;lt;section end=Niima 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, a contract has been placed against you. The price for your life has already been paid. &amp;lt;section end=Onar 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, all music of this world will fall upon your accursed ear, offering no melody or harmony to soothe your being.&amp;lt;section end=Tilamaire 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, all those you love will be parted from you. Mountains and miles, chasms and seas, traditions and laws shall divide you! Ever shall your passion rise, and never shall your love be satisfied.... &amp;lt;section end=Voaris 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 316 /&amp;gt;&lt;br /&gt;
:For your transgressions, no punishment could be greater than that which you bring upon yourself. From death, undeath will enslave you. Your will shall be torn, your soul flayed to tatters, and not even enough of self-control shall remain for you to beg for a liberating sword.... &amp;lt;section end=Voln 316 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
&lt;br /&gt;
;Other &amp;lt;section begin=Other 316 /&amp;gt;&lt;br /&gt;
:Religious fervor infuses CASTER&#039;s voice as she speaks an incantation in an unknown language. &lt;br /&gt;
:For your transgressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure.... &amp;lt;section end=Other 316 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Raise Dead (318)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Moisture beads upon your skin as CASTER&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Moisture beads on the skin of CASTER and TARGET as the former&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET&#039;s prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy. &amp;lt;section end=Charl 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Musically, though lyric free, CASTER begins a soft chant in petition to her deity.  Rising from the air around her, the sweet sound of a lute begins to accompany her, and you discover that the very air seems alive with it.  Reaching outward, CASTER touches you on the lips, and the blended sounds burst into a wordless chorus that surges between the two of you in a shower of colorful lights.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights. &amp;lt;section end=Cholen 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET.  Within your mind&#039;s eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work.  Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET&#039;s forehead, CASTER reignites the spark of life within him. &amp;lt;section end=Eonak 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you&#039;ve drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments.  With the grace of a doe lapping water at a brook, her gaze falls to you and your spirit feels strangely in tune with the natural order of life.  A rush of energy briefly flows between the two of you as you feel life slowly return to your limbs.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.&amp;lt;section end=Imaera 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET&#039;s past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET&#039;s ghostly form back into her body. The film slips from CASTER&#039;s eyes as TARGET is filled with the breath of life. &amp;lt;section end=Jastev 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Deep and resonating, you feel the chant that falls from your lips instill within you with the strength of your faith.  You crouch beside (TARGET) and gently lift him into your arms, your muscles swelling with the power of your deity, and cradle him close to your chest.  Strength and life momentarily seep from your limbs, causing them to feel laden and heavy, and you are overcome with a sudden weakness.  With a sigh, you are able to lay (TARGET) back down.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER&#039;s muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER&#039;s body into TARGET&#039;s, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down. &amp;lt;section end=Kai 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER&#039;s fingertips into your body, jolting you back to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTER thrusts his hand over TARGET, and crackling raw power flows from CASTER&#039;s fingertips into TARGET. &amp;lt;section end=Koar 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Thin at first, a fine layer of rime coats CASTER&#039;s hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away. &amp;lt;section end=Lorminstra 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER&#039;s body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body. &amp;lt;section end=Lumnis 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET&#039;s brow and the nimbus drains away from CASTER as it fills TARGET with life. &amp;lt;section end=Oleani 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; A pleasant warmth encircles CASTER&#039;s body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER&#039;s will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Phoen 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET&#039;s chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Weaving his hands as he speaks the words of his prayer, CASTER is momentarily mesmerized by the silver nimbus that his movements create.  The world around you takes on a dream-like quality and the nimbus at CASTER&#039;S fingertips turns into the image of a slender blade.  Grasping it by the hilt, CASTER plunges the silver light into your chest and you feel the shock of its impact fill you with life.  As you draw breath into your lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER&#039;s fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET&#039;s chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air. &amp;lt;section end=Ronan 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tonis 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER&#039;s as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Andelas 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames.  You narrow your eyes so that only TARGET&#039;s prone form is in your field of vision.  The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came. &amp;lt;section end=Eorgina 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Rolling green mist seeps from your skin and glides across your fingertips only to swirl through the air toward TARGET.  As the mist connects to his prone form, you feel a surge of power dance across your skin and watch as he writhes beneath its erratic gyrations.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards you.  As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations. &amp;lt;section end=Ivas 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER&#039;s energy. &amp;lt;section end=Luukos 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Murmuring softly, CASTER calls out in a harsh, voice that slowly dwindles to an alien chant difficult to follow.  Rising from the ether on the heels of his harsh command, a pair of dark shadows infused with crimson light slam into your chest and infuses you with the raw energy of life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER&#039;s body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET&#039;s chest. &amp;lt;section end=Marlu 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET&#039;s face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Murmuring softly, a mournful chants slips from CASTER&#039;s lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER&#039;s wrists heal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Murmuring softly, a mournful chant slips from CASTER&#039;s lips, and crimson rents appear upon her wrists.  Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET&#039;s face.  The transference of energy between the pair is immediate and the air crackles with the rawness of its release.  Slowly, the wounds upon CASTER&#039;s wrists heal. &amp;lt;section end=Mularos 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET&#039;s, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER&#039;s body into TARGET. Slowly, the shadows recede back into the surrounding area. &amp;lt;section end=Sheru 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the air that surrounds you.  Darkness descends upon your vision, changing the world to sanguine hues, and you watch as an unholy rage fills CASTER&#039;s face.  Suddenly blinded by the berserker frenzy that fills him, he lashes out at you, and the raw energy of his fury restores you to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET&#039;s prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life. &amp;lt;section end=V&amp;amp;#39;tull 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Wrapped in an aura of chill, CASTER closes his eyes and softly begins to chant.  As the cold air that surrounds him condenses it begins to ripple outward in waves that turns the breath of those nearby into a fine mist.  This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over you.  With the last words of his chant, the wings surge forward and gently caress you.  You feel a surge of power lance forth from CASTER into you, and moments later the fog dissipates, taking the chill of the air with it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it. &amp;lt;section end=Gosaena 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET&#039;s prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Silver and light, CASTER&#039;s eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Zelia 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET&#039;s brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Aeia 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Guttural and primal, the words of CASTER&#039;s chant are torn from CASTER&#039;s throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET&#039;s forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life. &amp;lt;section end=Amasalen 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Low and soft, the chant that falls from CASTER&#039;s lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Arachne 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin your forceful incantation, you feel a dampness laden your limbs, and your vision blurs with a silvery grey mist.  Controlled movements bring the mist under your control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, you thrust the anguillid at TARGET&#039;s lifeless body and watch as it swims in a sinuous dance around him for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into TARGET&#039;s skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin.  Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, CASTER thrusts the anguillid at your lifeless body and watches as it swims in a sinuous dance around you for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin.  Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, CASTER thrusts the anguillid at his lifeless body, and you watch as it swims in a sinuous dance over his skin for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into his skin with a clammy wetness. &amp;lt;section end=Ghezresh 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET&#039;s death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Crouching beside TARGET&#039;s prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over TARGET&#039;s body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET&#039;s body and the raw energy transfers between them is filled with justice and vengeance &amp;lt;section end=The Huntress 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx&#039;s ear. Whispering softly, you speak unto her, &amp;quot;With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath.&amp;quot; Slowly, you exhale upon TARGET&#039;s face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET&#039;s forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Kuon 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET&#039;s prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Laethe 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET&#039;s lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER&#039;s body, and as she withdraws her hand from TARGET&#039;s forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears. &amp;lt;section end=Leya 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day&#039;s tide. With a wide smile, you caress TARGET&#039;s cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation.  The subtle scent of the ocean flows in as CLERIC tenses momentarily.  With a wide smile, CLERIC caresses your cheek before placing her hand above your heart.  Wisps of rainbowed energy flow from CLERIC&#039;s fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Niima 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET&#039;s cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET&#039;s neck, releasing him from the last bond of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer.  Materializing out of nothingness, menacing shadows can be seen clinging to your cold body.  With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you.  Slowly, he draws a single line across your neck, releasing you from the last bond of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Onar 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; A melodic chant escapes CASTER&#039;s lips, singing the praises of the joys of living.  CASTER&#039;s eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony.  Caught up in the moment, she dances lively around the body of TARGET, the exultant energy flowing from her to TARGET with every step.  CASTER takes a small bow at the end of the ritual that has left both her and TARGET slightly out of breath. &amp;lt;section end=Tilamaire 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Lowering your eyes solemnly to TARGET&#039;s prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET&#039;s heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Voaris 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET&#039;s fate. Determination fills CASTER&#039;s face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET&#039;s lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET. &amp;lt;section end=Voln 318 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other 318 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A brilliant glow forms around TARGET, lingers for a moment, then fades.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A bolt of soft white light streaks down from the sky bathing TARGET in it.&lt;br /&gt;
::A brilliant glow forms around TARGET, lingers for a moment, and finally fades.  TARGET awakens looking somewhat confused and seriously drained. &amp;lt;section end=Other 318 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Intercession]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Intercession /&amp;gt;&lt;br /&gt;
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone. &amp;lt;section end=Charl Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Intercession /&amp;gt;&lt;br /&gt;
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment. &amp;lt;section end=Cholen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eonak Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Imaera Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jastev Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Intercession /&amp;gt;&lt;br /&gt;
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. &amp;lt;section end=Koar Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lorminstra Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lumnis Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Oleani Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Pheon Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Phoen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ronan Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tonis Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Andelas Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eorgina Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Intercession /&amp;gt;&lt;br /&gt;
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.&lt;br /&gt;
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ivas Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Luukos Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Intercession /&amp;gt;&lt;br /&gt;
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing. &amp;lt;section end=Marlu Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Intercession /&amp;gt;&lt;br /&gt;
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest. &amp;lt;section end=Mularos Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Sheru Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Intercession /&amp;gt;&lt;br /&gt;
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose. &amp;lt;section end=V&amp;amp;#39;tull Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Intercession /&amp;gt;&lt;br /&gt;
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains. &amp;lt;section end=Gosaena Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Intercession /&amp;gt;&lt;br /&gt;
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away. &amp;lt;section end=Zelia Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Aeia Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Amasalen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Arachne Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Intercession /&amp;gt;&lt;br /&gt;
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains. &amp;lt;section end=The Huntress Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jaston Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kuon Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Laethe Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Leya Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Niima Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Onar Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tilamaire Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voaris Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Intercession /&amp;gt;&lt;br /&gt;
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause. &amp;lt;section end=Voln Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other Intercession /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Wrath (335)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
::A deafening thunderclap splits the air! Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.&lt;br /&gt;
::The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.&lt;br /&gt;
::White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.&lt;br /&gt;
::A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Charl 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.&lt;br /&gt;
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.&lt;br /&gt;
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.&lt;br /&gt;
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A sudden smile crosses CASTER&#039;s face and broadens into an infectious, easy grin.&lt;br /&gt;
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.&lt;br /&gt;
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.&lt;br /&gt;
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Cholen 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view. &amp;lt;section end=Eonak 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.&lt;br /&gt;
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::The earth falls still again, and the smell of forest loam fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Imaera 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
::Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.&lt;br /&gt;
::A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
::A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
::The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Jastev 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::An aura of power, health, and vitality settles around CASTER.&lt;br /&gt;
::A brilliant silver glow encircles each of CASTER&#039;s hands and shapes a pair of ethereal silver-hued gauntlets.&lt;br /&gt;
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!&lt;br /&gt;
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::A faint, healthy flush tinges CASTER&#039;s cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets. &amp;lt;section end=Kai 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.&lt;br /&gt;
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::An aura of divine golden light blazes into existence around CASTER.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.&lt;br /&gt;
::&#039;&#039;&#039;(missing end messaging)&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Koar 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
::It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
::As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.&lt;br /&gt;
::As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Lorminstra 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.&lt;br /&gt;
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER stares into the distance with an abstracted expression on her face.&lt;br /&gt;
::Tendrils of soft grey mist curl around CASTER&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.&lt;br /&gt;
::The grey light dies from CASTER&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Lumnis 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Oleani, you know that you are heard.  Comforting warmth fills you, and a woman&#039;s soft voice whispers into your ear, &amp;quot;What is the worth of that which threatens love?  I deem it to be nothing.  Let it pass from this world and be gone.&amp;quot;&lt;br /&gt;
::A faint pink tinge settles over all that you can see, and the scents of blooming wildflowers fill your senses as a light breeze stirs the air around you.  The power of Oleani has answered your prayer&lt;br /&gt;
::A shroud of pale pink light suddenly encircles a TARGET, and tiny tongues of pure white flame flicker at the heart of the shroud.&lt;br /&gt;
::The scent of wildflowers fades away, and the world returns to its natural hues.  Your connection to Oleani has lessened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER chants a reverent litany and clasps her hands while tightly focusing her thoughts...&lt;br /&gt;
::A faint aura of pale pink light glimmers into existence around CASTER.&lt;br /&gt;
::A wisp of breeze stirs the air around CASTER, and the scent of blooming wildflowers suddenly fills your senses.&lt;br /&gt;
::The scents of blooming wildflowers fade from the air as the pink aura around CASTER dissipates.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::A pale pink aura hangs around CASTER &amp;lt;section end=Oleani 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Phoen 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
::Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
::Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
::You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ronan 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
::As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
::Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.&lt;br /&gt;
::You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Tonis 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Caster&#039;s gaze grows keen and feral as a golden haze streaked with black manifests around him.&lt;br /&gt;
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.&lt;br /&gt;
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!&lt;br /&gt;
::&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a shadowy group of lithe feline forms prowling in a wide ring about the area&#039;&#039;&lt;br /&gt;
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you. &amp;lt;section end=Andelas 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati&#039;s power sweeps through you.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati&#039;s power.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Eorgina 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ivas 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.&lt;br /&gt;
::An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.&lt;br /&gt;
::Long, spectral talons materialize from midair to tear viciously at the body of TARGET!&lt;br /&gt;
::A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Luukos 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
::Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
::A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.&lt;br /&gt;
::The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Marlu 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
::The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.&lt;br /&gt;
::The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!&lt;br /&gt;
::As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Mularos 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.&lt;br /&gt;
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.&lt;br /&gt;
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Sheru 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
::From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
::Divine will surges through you, and you command the scimitar to strike at TARGET.&lt;br /&gt;
::Your connection to V&#039;tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.&lt;br /&gt;
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A haze as black as night films CASTER&#039;s eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a jet black scimitar hanging unsupported in midair&#039;&#039;&lt;br /&gt;
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord. &amp;lt;section end=V&amp;amp;#39;tull 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::The ice blue radiance flickers one last time in CASTER&#039;s eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Ice blue radiance flickers in the depths of CASTER&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Gosaena 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.&lt;br /&gt;
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese&#039;&#039;]. The power of Zelia has answered your prayer.&lt;br /&gt;
::&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.&lt;br /&gt;
::CASTER giggles oddly.&lt;br /&gt;
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.&lt;br /&gt;
::CASTER abruptly stops laughing and looks around with a dazed expression.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Sourceless silvery light shines in CASTER&#039;s eyes, and his expression is contorted with manic glee.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Zelia 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.&lt;br /&gt;
::As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.&lt;br /&gt;
::You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.&lt;br /&gt;
::As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Aeia 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Amasalen 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Arachne 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ghezresh 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.&lt;br /&gt;
::Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.&lt;br /&gt;
::A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!&lt;br /&gt;
::As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=The Huntress 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Jaston 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.&lt;br /&gt;
::The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.&lt;br /&gt;
::One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.&lt;br /&gt;
::As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Kuon 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 335 /&amp;gt;&lt;br /&gt;
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.&lt;br /&gt;
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.&lt;br /&gt;
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.&lt;br /&gt;
:&#039;&#039;(Looking at a ring of ethereal black roses)&#039;&#039; Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.&lt;br /&gt;
:&#039;&#039;(Touching a ring of ethereal black roses)&#039;&#039; The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Laethe 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
::An ivory light blossoms into existence around you.&lt;br /&gt;
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.&lt;br /&gt;
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
::An ivory light blossoms into existence around CASTER.&lt;br /&gt;
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.&lt;br /&gt;
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Leya 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.&lt;br /&gt;
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a swirling blue-green pillar of water&#039;&#039;&lt;br /&gt;
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him. &amp;lt;section end=Niima 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
::You sense the power of Onar near at hand.&lt;br /&gt;
::A bone-shafted crossbow bolt flies out of the shadows toward TARGET!&lt;br /&gt;
::As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.&lt;br /&gt;
::&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Onar 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Tilamaire, you know that you are heard.  Every sound grows more distinct and acute, and, at the very edges of your awareness, you sense a greater harmony echoing softly through everything around you.&lt;br /&gt;
::You begin to hum very softly, harmonizing your notes with those of the greater harmony in the background.&lt;br /&gt;
::Listening carefully to the quiet harmony around you, you give voice to wordless song, and the notes of your song ring discordantly against the sounds of the world that relate to a TARGET.&lt;br /&gt;
::As your connection to Tilamaire lessens, you lose track of the greater harmony within all things, and, regretfully, you bring your song to a close.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER tilts her head slightly, as if listening to something, and her face lights with a warm smile.&lt;br /&gt;
::CASTER begins to hum softly, a sweet, soft melody that somehow manages to harmonize with every random noise and tiny sound of your surroundings.&lt;br /&gt;
::CASTER sings a wordless, beautiful melody at a TARGET.&lt;br /&gt;
::CASTER seems to be straining to hear a fading melody.she shakes her head slightly and brings her soft humming to an end.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Tilamaire 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a stylized scarlet rose appears on CASTER&#039;s forehead, glowing softly.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Warmth flows up your hand as your fingertips caress the silky softness of a rose petal. &amp;lt;section end=Voaris 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Voln 335 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other 335 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Other 335 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Symbol of the Proselyte (340)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm. &amp;lt;section end=Charl 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Cholen 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Eonak 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your amber doe talisman.  A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your amber doe talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the generative power of Imaera growing within you. &amp;lt;section end=Imaera 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Jastev 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Kai 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you. &amp;lt;section end=Koar 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes. &amp;lt;section end=Lorminstra 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Lumnis 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your ruby heart symbol.  Within the symbol, a roseate light blooms, growing to cover your entire hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your ruby heart symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the warmth of Oleani&#039;s love within you. &amp;lt;section end=Oleani 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen  &amp;lt;section begin=Phoen 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Phoen 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you. &amp;lt;section end=Ronan 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Tonis 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Andelas 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your HOLY SYMBOL.  Heatless flames, crackling crimson and gold and orange, writhe between your fingers and across the surface of the HOLY SYMBOL.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back. &amp;lt;section end=Eorgina 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Ivas 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Luukos 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Marlu 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Mularos 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Sheru 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Gosaena 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Zelia 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia  &amp;lt;section begin=Aeia 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Aeia 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm. &amp;lt;section end=Kuon 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Arachne 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=The Huntress 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Jaston 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Kuon 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Laethe 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Leya 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Niima 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your white skull symbol.  A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your white skull symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you. &amp;lt;section end=Onar 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your note symbol.  A golden glow winds its way out of the center of the symbol, each mote of light a distinct and shining note in the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your note symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the song within your heart quicken with the presence of Tilamaire.&amp;lt;section end=Tilamaire 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Voaris symbol.  The symbol blooms suddenly and swiftly with a velvety yellow ethereal rose.  The petals of the blossom spread, then fall away slowly, each one dissolving into golden sparks.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your Voaris symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel Voaris within you, daring you to act.&amp;lt;section end=Voaris 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Voln 340 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 340 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Other 340 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Miracle (350)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them. &amp;lt;section end=Charl 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Cholen 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature&#039;s meddling, but slowly color returns to CLERIC&#039;s face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves. &amp;lt;section end=Eonak 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Imaera 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Kai 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Koar 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. &amp;quot;The gates are closed to you for now, my child,&amp;quot; she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC&#039;s clothing damp. &amp;lt;section end=Lorminstra 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over your lifeless form.  Each bird is banded with feathers in hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  As they swirl into a tight circle, a feeling of understanding and compassion sweeps over you, and the birds, now suddenly insubstantial, drive into your chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over the prone form of Daenalan.  Each bird is banded with feathers in the hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  Swirling into tight circles, the birds, now suddenly insubstantial, dive into Daenalan&#039;s chest. &amp;lt;section end=Lumnis 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;A warm spring breeze teases along your lifeless body, plucking at your clothes.  Distant pressure builds in your heart and then spills forth, suffusing you with the warmth of love even as a tiny tendril of palest green pushes into view high on your chest.  Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form.  The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;A warm spring breeze teases along Subarashi&#039;s lifeless body, plucking at her clothes.  Ever so slowly, a tiny tendril of palest green pushes into view high on her chest.  Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form.  The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view. &amp;lt;section end=Oleani 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Phoen 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Ronan 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tonis 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Crisp and commanding, the air around you takes on a bitter cold that cuts sharply at your spirit.  Ruby red flames laced with silver suddenly appear upon your prone form and burn with a cold energy that does not scorch nor sear.  The wind stirs into a vortex that steals the light of the flames, and you hear a sharp command demanding that you rise.  Suddenly, the wind is gone.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Crisp and commanding, the air takes on a cold, sharp edge to it that chills deep to the bone.  Ruby red flames laced with silver suddenly appear upon the body of CLERIC and burn with a cold energy that does not scorch nor sear.  The wind stirs into a vortex that blinds the senses and steals the light of the flames, while a sharp, wordless command is uttered from high above.  Suddenly, the wind is gone. &amp;lt;section end=Eorgina 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye&#039;s iris contracts and the meaning of the words that wrap you become clear. &amp;quot;You still have much more to learn,&amp;quot; they say, and before you the eye explodes in a blinding, fiery light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. &amp;quot;There are more liessss to sssspread, and deathssss to ssssteal,&amp;quot; it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin. &amp;lt;section end=Luukos 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC&#039;s chest. &amp;lt;section end=Marlu 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. &amp;quot;There is yet more pain to release,&amp;quot; they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC&#039;s corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms. &amp;lt;section end=Mularos 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC&#039;s prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC&#039;s slack jaw and disappear within him. &amp;lt;section end=Sheru 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.&amp;lt;br&amp;gt;Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.&amp;lt;br&amp;gt;Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground. &amp;lt;section end=Gosaena 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Zelia 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin= Amasalen 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. &amp;quot;You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss,&amp;quot; the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent&#039;s sacrifice fills you, and then suddenly it disappears. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Arachne 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Invading the sudden peace of the area, an indigo mist oozes from the ground and begins to encompass CLERIC&#039;s corpse in its cloying, damp clutches.  Anguillid shapes begin to take form upon his skin, their twisting and twining bodies mucousy and slimy.  Two rise from CLERIC&#039;s chest and form an intimidating shadow over him, their silvery grey eyes focused on him.  With an aquatic gurgle, they lunge toward CLERIC&#039;s face and disappear in his nostrils.&amp;lt;section end=Ghezresh 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence. &amp;lt;section end=The Huntress 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Laethe 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird&#039;s unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Leya 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Niima 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, &amp;quot;This was not the death I had in mind for you.&amp;quot; A flash of light tears across your vision as it is consumed by the image of a cracked white skull.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Onar 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tilamaire 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voaris 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voln 350 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 350 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC&#039;s body. &amp;lt;section end=Other 350 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Beacon of Courage (1608)]] ==&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Liabo&lt;br /&gt;
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.&lt;br /&gt;
:TARGET appears enthralled by the motes of lambent white-gold light.&lt;br /&gt;
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.&lt;br /&gt;
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.&lt;br /&gt;
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:Fingers of fog-hued mist appear and begin to twirl around you, coalescing into a scintillant miasma.&lt;br /&gt;
:TARGET appears enthralled by the miasma of fog-hued mist.&lt;br /&gt;
:The miasma of fog-hued mist surrounding you dissipates slowly, waning until completely diminished.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Guard the Meek (1613)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Charl 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Cholen 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Eonak 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Imaera 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Jastev 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Kai 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Koar 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Lorminstra 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Lumnis 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Oleani 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Phoen 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby. &amp;lt;section end=Ronan 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As &amp;lt;caster&amp;gt; thrusts a clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over &amp;lt;caster&amp;gt; and those nearby. &amp;lt;section end=Tonis 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Andelas 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Eorgina 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Ivas 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Luukos 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Marlu 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Mularos 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Sheru 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=V&amp;amp;#39;tull 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Gosaena 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Zelia 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Aeia 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Amasalen 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Arachne 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghrezresh 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Ghrezresh 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=The Huntress 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Jaston 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts a clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Kuon 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Laethe 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Leya 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Niima 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Onar 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Tilamaire 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Voaris 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Voln 1613 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 1613 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As PALADIN thrusts a clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over PALADIN and those nearby. &amp;lt;section end=Other 1613 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Vengeance]] ==&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Liabo&lt;br /&gt;
:A lambent white-gold cloud rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:A lucent silvered ebon smoke rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the ebon smoke and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Strike (1615)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;ocean blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET. &amp;lt;section end=Charl 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Cholen 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;reddish-orange radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Eonak 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;verdant radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET. &amp;lt;section end=Imaera 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;pale grey radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;crimson radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kai 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;gold and topaz radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET. &amp;lt;section end=Koar 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;swirling white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Lorminstra 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;glimmering rainbow radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET. &amp;lt;section end=Lumnis 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Oleani 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;sunlight gold radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Phoen 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;darkness&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silver light, and a pillar of darkness manifests around TARGET. &amp;lt;section end=Ronan 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A glimmering pillar of &#039;&#039;&#039;matching blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sky blue light, and then everything around you shimmers to a matching blue color.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sky blue light, and a glimmering pillar of matching blue radiance manifests around TARGET. &amp;lt;section end=Tonis 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;dusky red radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET. &amp;lt;section end=Eorgina 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;grey light&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;smoky green radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Your body surges with power as smoky green radiance coalesces around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Luukos 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;roiling blackness&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Marlu 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your ora mace surges with power as &#039;&#039;&#039;pale red radiance&#039;&#039;&#039; coalesces around it! [1618 flare]&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Mularos 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;dark amber radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Sheru 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;blood red radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;dusky silver radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET. &amp;lt;section end=Gosaena 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;silver radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with moonlight, and a glimmering pillar of matching silver radiance manifests around TARGET. &amp;lt;section end=Zelia 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;leaf-green radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Arachne 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=The Huntress 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;pure white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;green-streaked amber radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Laethe 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;deep blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Leya 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;aquamarine radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Niima 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;dark shadow&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Onar 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tilamaire 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;A pillar of rose red radiance manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voaris 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;black-streaked white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET. &amp;lt;section end=Voln 1615 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 1615 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;grey luminescence&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET. &amp;lt;section end=Other 1615 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Aid the Fallen (1620)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 1620 /&amp;gt;&lt;br /&gt;
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Charl 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Cholen 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eonak 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Imaera 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jastev 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Koar 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lorminstra 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lumnis 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Oleani 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Phoen 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ronan 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tonis 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Andelas 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eorgina 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ivas 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Luukos 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Marlu 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Mularos 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Sheru 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=V&amp;amp;#39;tull 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 1620 /&amp;gt;&lt;br /&gt;
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Gosaena 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Zelia 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Aeia 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Amasalen 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Arachne 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=The Huntress 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jaston 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 1620 /&amp;gt;&lt;br /&gt;
:A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Kuon 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Laethe 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 1620 /&amp;gt;&lt;br /&gt;
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Leya 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Niima 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Onar 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tilamaire 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voaris 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voln 1620 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 1620 /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other 1620 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Judgment (1630)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!&lt;br /&gt;
::A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!&lt;br /&gt;
::The ethereal trident dissolves into a spray of seawater.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}} &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Charl 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Cholen 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!&lt;br /&gt;
::A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!&lt;br /&gt;
::The ethereal forging hammer fizzles into a puff of smoke.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Eonak 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!&lt;br /&gt;
::A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!&lt;br /&gt;
::The ethereal blossom wilts and then withers away into nothing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Imaera 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a grey fog roils in and ebbs about your feet.  A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal crystal ball!&lt;br /&gt;
::A veil of grey vapor spews forth from the interior of the ethereal crystal ball, striking &amp;lt;target&amp;gt;!&lt;br /&gt;
::The ethereal crystal ball suddenly implodes upon itself and is gone.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Jastev 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!&lt;br /&gt;
::A flare of silver energy blasts from the fist of the silver arm, striking TARGET!&lt;br /&gt;
::The silver on your arm cracks and breaks apart before blowing away on an errant breeze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Kai 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!&lt;br /&gt;
::A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
::The ethereal sceptre in your hand splinters into a crackle of energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Koar 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!&lt;br /&gt;
::A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!&lt;br /&gt;
::The ethereal keys in your hand slowly melt away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Lorminstra 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Lumnis 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Oleani 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!&lt;br /&gt;
::A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!&lt;br /&gt;
::The ethereal chakram flashes brightly and crumbles to dust.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Phoen 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!&lt;br /&gt;
::A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!&lt;br /&gt;
::The ethereal sword in your hand scatters into pinpoints of light that fade away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Ronan 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a golden light spirals around you in a blur.  A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal winged wand!&lt;br /&gt;
::&lt;br /&gt;
::The ethereal winged wand begins to vibrate and flies out of your hand, streaking off into a blur.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&amp;lt;caster&amp;gt; briefly closes his eyes, and a golden light spirals around him in a blur.  A faint blue light builds up and emanates from &amp;lt;caster&amp;gt;&#039;s hand before it takes the shape of an ethereal winged wand, and &amp;lt;caster&amp;gt; thrusts it forward!&lt;br /&gt;
::&lt;br /&gt;
::The ethereal winged wand begins to vibrate and flies out of &amp;lt;caster&amp;gt;&#039;s hand, streaking off into a blur. &amp;lt;section end=Tonis 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!&lt;br /&gt;
::A volley of black shards gleam from the tip of the claws, striking TARGET!&lt;br /&gt;
::The ethereal claws on your hand slowly retract from view.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Andelas 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!&lt;br /&gt;
::A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
::The ethereal bejewelled sceptre dissolves into a plume of grey smoke.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Eorgina 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!&lt;br /&gt;
::A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!&lt;br /&gt;
::The ethereal tome slams shut on its own accord and disappears.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!&lt;br /&gt;
::A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!&lt;br /&gt;
::The mist enshrouding your arm evaporates into nothing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Ivas 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Luukos 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!&lt;br /&gt;
::A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!&lt;br /&gt;
::The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Marlu 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!&lt;br /&gt;
::A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!&lt;br /&gt;
::The ethereal whip coils on itself and fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Mularos 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!&lt;br /&gt;
::A black jackal-shaped visage leaps from the shadows, striking TARGET!&lt;br /&gt;
::The shadows engulfing your arm fade away into thin tendrils of darkness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Sheru 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!&lt;br /&gt;
::A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!&lt;br /&gt;
::The ethereal scimitar violently explodes, leaving nothing to remain.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=V&amp;amp;#39;tull 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle departs without a sound.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin&#039;s hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle in CASTER&#039;s hand departs without a sound. &amp;lt;section end=Gosaena 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!&lt;br /&gt;
::A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!&lt;br /&gt;
::The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Zelia 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!&lt;br /&gt;
::A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!&lt;br /&gt;
::The ethereal lily-shaped talisman&#039;s petals enclose on itself and vanish.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Aeia 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!&lt;br /&gt;
::A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!&lt;br /&gt;
::The ethereal serpent writhes about before it fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Amasalen 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Arachne 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Ghezresh 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=The Huntress 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Jaston 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!&lt;br /&gt;
::A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!&lt;br /&gt;
::The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Kuon 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Laethe 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!&lt;br /&gt;
::A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!&lt;br /&gt;
::The ethereal dagger collaspes into ash.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Leya 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!&lt;br /&gt;
::A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!&lt;br /&gt;
::The ethereal conch shell shimmers briefly then pops like a bubble.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Niima 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!&lt;br /&gt;
::A simple beam of white energy flares out from the tip of the ethereal stiletto, striking TARGET!&lt;br /&gt;
::The ethereal stiletto fades into a shadow before disappearing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Onar 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Tilamaire 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Voaris 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!&lt;br /&gt;
::A surge of white fire blazes from the center of the ethereal shield, striking TARGET!&lt;br /&gt;
::The ethereal shield becomes insubstantial and parts with a whisper.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Voln 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 1630 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!&lt;br /&gt;
::A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!&lt;br /&gt;
::The ethereal sphere vanishes from sight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Other 1630 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Divine Incarnation (1650)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Charl 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Cholen 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Eonak 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Imaera 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Kai 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Koar 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Lorminstra 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Lumnis 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Oleani 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen  &amp;lt;section begin=Phoen 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Phoen 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Issuing the last syllables of your spell, your vision is momentarily obscured by the image of a star-spangled night sky &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Ronan leaving you as your vision is momentarily obscured by the image of a star-spangled night sky.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; Your black veil iron katana is suddenly set ablaze with night black flames that swirl in a violent vortex around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the might of Ronan, you beseech him to guard you and feel his comforting presence settle within you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon Ronan to guide your hand, you watch as an ethereal silver scimitar superimposes itself over your katana.  Raising it high over your head, you bring it down upon a human thief and release the full might of Ronan upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a soft prayer to Ronan and feel a familiar lassitude settle over you.  Oddly swift and furious, despite the laconic feeling that wreathes you, you wield your weapon in a dazzling attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section end=Ronan 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; As you attempt to utter the last word of your prayer, you find yourself breathless, and the world around you seems to slow.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &amp;lt;caster&amp;gt; seems to lose his breath on the last word of his prayer as a gold-sparked blue nimbus alights his eyes and his movements grow more swift.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Tonis leaving you as you take a deep breath, and the world around you seems to return to its normal speed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The gold-sparked blue nimbus cast over &amp;lt;caster&amp;gt;&#039;s eyes fades as he takes a deep breath, and his movements become normal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as sky blue light begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &amp;lt;caster&amp;gt; beseeches his patron as sky blue light begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Calling on Tonis for his blessing and protection, the air about you warms, and a wan blue glow rises along your shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; As &amp;lt;caster&amp;gt; calls on Tonis for his blessing and protection, the air about him distorts subtly, and a wan blue glow rises along his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Entreating Tonis to buffet your attacks, flashing wisps of golden energy twine down your arm and coalesce around your &amp;lt;weapon&amp;gt;.  With blinding speed, you unleash a lightning-fast attack upon &amp;lt;target&amp;gt;, the swing of your &amp;lt;weapon&amp;gt; casting a blade of blue force at your enemy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Incarnate with power from his patron, &amp;lt;caster&amp;gt; attempts to strike you with an influx of divine energy!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Uttering a hasty prayer to Tonis, you sense an excess of vitality well within you.  Charging at your enemies, your every step sparks fire to life underfoot, and you wield your &amp;lt;weapon&amp;gt; with inhuman speed in a flurry of strikes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; As he utters a hasty prayer to Tonis, &amp;lt;caster&amp;gt;&#039;s form is gilded by a vitalizing golden sheen.  &amp;lt;caster&amp;gt; charges at his enemies, his every step sparking fire to life underfoot as he wields his falchion with inhuman speed in a flurry of strikes. &amp;lt;section end=Tonis 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Eorgina 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Luukos 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; As you surrender yourself to the horrors of Marlu, six barbed tentacles sprout from your back.  The glistening black limbs drip caustic grime as they flail and snake, driven by your Lord&#039;s awful will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; A ferocious anger crosses Thresher&#039;s face as six barbed tentacles sprout from his back.  The glistening black limbs drip caustic grime as they flail and snake, seemingly with a will all their own.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; An inhuman roar echoes through your mind as the tentacles sprouting from you retreat into your back.  The agony fades, but an echo of Marlu&#039;s dark malevolence lingers in your soul.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as roiling blackness begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Thresher beseeches his patron as roiling blackness begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; As you beg Marlu for his protection, you feel the barbed tentacles sprouting from your back flex in response.  The tentacles&#039; suckers secrete a noxious black gas, clouding you in a dark haze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; You call upon the Destroyer to strike, and he hears you, as the tentacles springing from your back huff and spit the foulest of acids.  The tentacles follow your weapon as you strike, spewing their noxious brew at a greater burrow orc&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; The glistening tentacles sprouting from Thresher&#039;s back spring to action as he readies his weapon to strike, moistening themselves with a caustic black acid dripping from their suckers.  Thresher strikes at a greater burrow orc, and the tentacles join their master, huffing and spitting their noxious brew alongside him!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; The darkness of Marlu overwhelms you, hurtling you into a pit of endless despair!  You are only dimly aware of your body&#039;s ferocious combat movements, overwhelmed by the demonic visages swirling around you!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Invoking the name of Marlu, Thresher leaps to attack!  The glistening black tentacles sprouting from his back mirror his every strike as he lashes out at his enemies with preternatural fury!&amp;lt;section end=Marlu 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Mularos 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Snarling out the last of your spell, a shadow of black rises to enshroud your form, leaving your features obscured by the darkness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Sheru leaving you as the black pall enshrouding you begins to melt, pouring down your body to dissipate like smoke against the ground.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;  You beseech your patron for combat prowess as dark amber radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Invoking Sheru&#039;s name to safeguard against harm, you feel a tremor ripple across your shoulders, like the rising of hackles, before it blankets your chest and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; As you cast your prayers for guidance to Sheru, you are answered by a howl torn from the depths of a nightmare.  A pulse of lustrous black light suffuses your sword, and you unleash a violent strike upon a jungle troll chieftain, the wallop of your sword distorting the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; As you utter a laconic prayer to Sheru, you are suffused with a ruthlessness beyond comprehension as an ebony shroud settles on you.  Your grip on your sword tightens painfully as you strike out at all that surrounds you in a barrage of cold and calculated fury.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Sheru 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Gosaena 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Giggling the last syllables of your spell, your vision is momentarily obscured by a silver nimbus that is reminiscent of moonlight through leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As Kaight giggles the last syllable of his spell, a silver nimbus that is reminiscent of moonlight through leaves formulates before him and settles over his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Zeila leaving you as your vision is momentarily obscured by bands of moonlight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The silvery moonlight that fills Kaight&#039;s eyes slowly fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as silver radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Kaight beseeches his patron as silver radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the release of Zelia, you beseech her to guard you and feel her chaotic presence beat restlessly upon your shoulders, back, and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; A brief look of wild exhilaration flits across Kaight&#039;s face and is immediately followed by a chaotic silver nimbus that beats restlessly upon his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon Zelia to guide your hand, you watch as a silver chakram superimposes itself over your no-dachi.  Raising it high over your head, you bring it down upon a massive black boar and release the full chaos of Zelia upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Superimposed over Kaight&#039;s no-dachi is the image of a silver chakram. He raises his no-dachi high overhead and strikes down upon a massive black boar, releasing the full chaos of Zelia upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a random disjointed prayer to Zelia and feel a familiar giddiness overtake you.  Malleable and fickle, you wield your weapon in an erratic attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Uttering a random, disjointed prayer to Zelia, Kaight is suddenly bathed in pale moonlight and laughter. Kaight becomes a blur of motion, the movements blinding, like flashes of moonlight slipping through leaves, as he strikes out at his foes with divine fervor.&amp;lt;section end=Zelia 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia  &amp;lt;section begin=Aeia 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Arachne 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=The Huntress 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Laethe 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Leya 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Niima 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Onar 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Tilamaire 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Voaris 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Voln 1650 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other 1650 /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Other 1650 /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkati]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Paladin]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=87892</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=87892"/>
		<updated>2017-03-05T16:38:45Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapons and Runestaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[CAST]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }}(must be done twice)&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by killing like level creatures. &lt;br /&gt;
&lt;br /&gt;
In order to permanently ensorcell an item, PREP 735 and CHANNEL at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  CHANNEL 735 at the item again within 30 seconds to make the Ensorcell attempt. Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when [[LOOK]]ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can now ([[Loresinging_(saved_posts)#April_2016|April 2016]]) determine the sorcerer and ensorcellment in a [[Loresong]].&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the wielder is full on health, mana, stamina or spirit, it will not flare for that feature. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
|  You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Runestaff_(saved_posts)#Runestaff_Update_I|Acuity/AS]]&lt;br /&gt;
|  You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate [[CHANNEL (verb)|CHANNEL]] of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Success Factors (&amp;amp; Mana Control Benefit) ===&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]&lt;br /&gt;
*[[Wisdom]]&lt;br /&gt;
*[[Intuition]]&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]] Ranks&lt;br /&gt;
*[[Spiritual Mana Control]] Ranks&lt;br /&gt;
*[[Arcane Symbols]] Ranks&lt;br /&gt;
*[[Magic Item Use]] Ranks&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*[[Magical workshop]] (helps)&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)  &lt;br /&gt;
*Properties of the item (including the item&#039;s enchant, whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], [[Material#Material Modifiers for Spells|what material it is]], etc.)&lt;br /&gt;
*[[Voln armor (saved post)|Voln armor]], ebows, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Unless an [[The Charts of Clarity|item script]] rejects ensorcell (see above), it should play no factor in difficulty level unless the script adds to enchant or weighting&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Sanctify (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[sanctified|sanctification]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell difficulty test or channel attempt.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 10,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 5,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 35,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
The amount of necrotic energy gained from a creature depends on the creature&#039;s level in relation to the sorcerer. No necrotic energy is gained from creatures a sorcerer cannot learn from. Additionally, training in [[Sorcerous Lore, Necromancy]] provides a bonus to the per kill units of energy earned ([[#Necromancy Lore Bonus Table|see table]]).&lt;br /&gt;
&lt;br /&gt;
Each same-level kill (SLK) will earn 10 energy units, with a + or - 1 unit per level difference up to -10 or +10. So, 0 to 20 base units is the range for each kill, not including lore bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Same-level kill (SLK) refers to killing a creature whose level is equal to the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Necrotic Energy Formula (per kill)====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|10 (base) + (creature level - character level) + lore bonus}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
#Energy gained from the creature is capped at +20 (10 base + 10 level difference).&lt;br /&gt;
#Energy gained from the lore bonus cannot exceed energy gained from killing the creature.&lt;br /&gt;
#Total energy gained including lore bonus is capped at +30.&lt;br /&gt;
&lt;br /&gt;
===Group Hunting===&lt;br /&gt;
&lt;br /&gt;
When group hunting, sorcerers will earn the full amount of necrotic energy they qualify for from that creature, or close to it, as long as they land a successful hit. &lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first &#039;necrotic energy-giving&#039; creature is killed after the [[Gift of Lumnis]] has begun.  The above maximum weekly message will only disappear once that first creature has been killed irrespective of any other type of experience gained.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To put creature kills in the same perspective as weeks, the amount of necrotic energy required for each successive tier is increased by 500 SLKs from the previous tier. Example: 1000, 1500, 2000, 2500, and 3000 SLKs from tier 1-5, respectively.  A complete ensorcellment from Tier 0 to Tier 5 requires the energy equivalent of 10,000 SLKs (100,000 energy units).&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 100,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive two benefits from Ensorcell:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Strikes===&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Faster Energy Gain===&lt;br /&gt;
Sorcerous Lore, Necromancy provides a flat modifier to the necrotic energy gained for each like-level creature killed (using seed 1 [[Summation Chart|summation]] &amp;amp;divide; 2), with bonuses occurring at discrete rank thresholds as shown in the lore bonus table. Lore ranks between these thresholds provide no added ensorcell benefits. For example, a sorcerer will receive the same bonus (6) with 78 or 104 lore ranks. The next bonus (7) is obtained at 105 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||3||10||21||36||55||78||105||136||171||210&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Per kill energy bonus||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Note: Bonus is capped at [10 + (creature level - character level)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
:A level 60 sorcerer with 55 Sorcerous Lore, Necromancy ranks (max bonus 5) would only gain a total 4 energy units (including the lore bonus) killing a level 52 creature. Two units from the [[#Necrotic Energy Formula (per kill)|level difference]] and two units from the capped lore bonus.&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
:A level 75 sorcerer with 55 lore ranks will gain 20 energy units when killing a level 80 creature. 15 units from the level difference and 5 units from the lore bonus.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy (hunt) until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or sanctified, you will need to pour an inky black potion on it.  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above.&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||99% (will only fail on a fumble)&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| you should be able to ensorcell it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the ensorcellment||75+%&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this ensorcellment will be difficult, but possible||35+%&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| this ensorcellment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this ensorcellment will be nearly impossible||1+%&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| you will likely need a miracle to complete this ensorcellment||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| this ensorcellment is completely beyond your abilities||0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the sorcerer must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully ensorcelling a miracle item is between approximately .01-.99%.&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-style=&amp;quot;background: #C0C0C0&amp;quot;&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make the most horribly incompetent attempt possible!||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million and 3 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic is cast at you:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
;Self-casting Ensorcell yields information on the present necrotic power.&lt;br /&gt;
&lt;br /&gt;
Empty:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense no build up of necrotic energy within you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Lowest tier&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense a weak build up of necrotic energy within you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Second tier:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Ready for the first permanent attempt (at tier 1)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ensorcell (735) (saved posts)]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[https://www.play.net/gs4/info/spells/spelllist.asp?circle=6#735 Official play.net spell description]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=73128</id>
		<title>Enchant (925)/Old version archived information</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=73128"/>
		<updated>2016-01-14T17:21:08Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Success Factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant Item&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Special&lt;br /&gt;
 | availability = [[Self-cast]] at item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard Base Spells]]&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
&lt;br /&gt;
One of the oldest and most coveted abilities of a [[wizard]] is the &#039;&#039;&#039;Enchant Item&#039;&#039;&#039; [[spell]]. Successfully enchanting a [[weapon]], [[shield]], [[armor]], [[runestaff]], or the rare [[defensive bonus]] item will add a permanent bonus to that item&#039;s performance in combat. This bonus adds directly to a character&#039;s offensive or defensive combat values, beyond that which is achievable by any other means.&lt;br /&gt;
&lt;br /&gt;
Items may be enchanted more than once, increasing the overall bonus with each successive [[enchantment]]. Each level of enchantment bestows the item with a +5 bonus from its previous state, to a maximum of +50. Certain [[material]]s may possess natural bonuses or natural negatives.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
;* Knowledge of &#039;&#039;Enchant Item (925)&#039;&#039; spell and sufficient mana (25) to cast it.&lt;br /&gt;
:&lt;br /&gt;
;* [[enchanting potions|Enchanting Potion]]&lt;br /&gt;
: Can either be storebought, or produced through the [[Alchemy]] [[guild]] skill (the recipes are [[Wizard]] only). There is no advantage to one source over the other.&lt;br /&gt;
;* [[Enchant Item (925)# Selecting an Item to Enchant|Object to enchant]]&lt;br /&gt;
:Generally, a weapon, shield, or piece of armor with no other special properties (excepting forging bonuses).&lt;br /&gt;
;* [[Magical workshop]] or [[Node]]&lt;br /&gt;
:A workshop is not required, but highly recommended for successful enchantments, particularly at higher enchantment levels or for lower level [[wizard]]s. There is one located in each of the [[Wizard Guild]]s, though workshops are also found all over [[Elanthia]]. Many are hidden throughout the lands, most [[CHE|Great Houses]] boast a workshop, and a few exceedingly lucky wizards own their own workshop. [[Wizard]]s who are not testing their limits, however, often do just fine at a regular [[node]].&lt;br /&gt;
;* [[920|Wizard&#039;s Familiar]]&lt;br /&gt;
: See [[#Success Factors|Success Factors]] section for bonus and penalty information.&lt;br /&gt;
&lt;br /&gt;
== Selecting an Item to Enchant ==&lt;br /&gt;
It is imperative that one is familiar with the item they intend to enchant. Certain [[Material#Material Modifiers for Spells|material]]s may resist this process, or restrict it altogether. Many materials possess their own natural bonuses or negatives, which factor into the level of enchantment intended to be bestowed upon it. Properties of items such as [[flare|flaring]], [[weighting]] or [[padding]] will prevent them from being enchanted, as well. Some items may not take enchants, seemingly for no reason whatsoever. &lt;br /&gt;
The best way to obtain detailed information about an item is to have a [[bard]] [[loresinging|loresing]] to it. Other sources, such as the [[AI crystal]] can also provide valuable information about items. Wizards may cast [[Elemental Detection (405)]] upon items which have been previously tempered to determine their current level of enchantment. &lt;br /&gt;
&lt;br /&gt;
* In general, any [[weapon]], [[shield]], [[armor]], or [[runestaff]] can be enchanted as long as its other properties do not preclude the possibility.&lt;br /&gt;
&lt;br /&gt;
Not Enchantable:&lt;br /&gt;
 &lt;br /&gt;
:* Flaring weapons of any type.&lt;br /&gt;
:* Damage or crit weighted weapons of any type.&lt;br /&gt;
:* Damage or crit padded armors.&lt;br /&gt;
:* Claidhmores, due to their built-in crit weighting. &lt;br /&gt;
:* Items with a current enchantment of +46 or higher. &lt;br /&gt;
:* &amp;quot;Defender&amp;quot; weapons (which provide a DS bonus as well as an AS bonus).&lt;br /&gt;
&lt;br /&gt;
Enchantable:&lt;br /&gt;
&lt;br /&gt;
:* Weapons with forging bonuses, but no other special abilities.&lt;br /&gt;
:* [[Voln armor (saved post)|Voln armor]] is enchantable and does not increase enchant difficulty.&lt;br /&gt;
:* Items with enhancive properties or sanctified require special [[Pre-tempering potion]]s to be enchanted.  The difficulty of enchanting enhancive items varies depending on the type and intensity of the enhancive.&lt;br /&gt;
:* Items which are blessable are generally also enchantable. However, they cannot be enchanted while blessed.&lt;br /&gt;
:* [[Ensorcell (735)|Ensorcelled]] items are enchantable but there is an increased difficulty factor.&lt;br /&gt;
:* There are extremely rare [[defensive bonus]] clothing and jewelery items which can store an enchantment. &lt;br /&gt;
* The only sure way to determine whether or not an item will accept an enchantment, is to try to pour a tempering potion on it. (However, [[Bless Item (304)]] comes very close.)&lt;br /&gt;
* Each [[wizard]] may only have one &#039;&#039;&#039;Major Enchant&#039;&#039;&#039; project in progress at a given time. This includes any further enchantment upon an item which is already +16 or higher.&lt;br /&gt;
&lt;br /&gt;
;Posted by Naos 3/17/2011&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Aaaaaactually, resistant armor is more difficult to enchant than equivalent armor sans resistances. I don&#039;t think the permanence of the resistance matters, either.&lt;br /&gt;
&lt;br /&gt;
You can pretty much assume that any additional attributes that don&#039;t outright prevent enchanting increase the difficulty of enchanting. (The only exception I can think of would be [[spikes]].)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== The Enchanting Process ==&lt;br /&gt;
Enchanting is a simple two-step process. First, the object is [[925#Tempering the Item|tempered with a potion]]. The temper takes a certain amount of time to cure, and once complete, one then [[925#Casting the Enchantment|casts the Enchant Item spell]] upon the object. This &amp;quot;pour/cast&amp;quot; cycle is then repeated once for each level of enchantment being bestowed upon the item. For example, taking an item from 0x to 1x would require one pour and then one cast. Likewise, taking an item from 2x to 3x would require three pours and three casts total. During the intermediary processes, the item cannot be used for its usual function. Wielding a weapon, shield, or runestaff, or being struck while [[WEAR (verb)|wearing]] armor whose enchantment has not yet been completed will cause the destruction of that item.&lt;br /&gt;
&lt;br /&gt;
=== Tempering the Item ===&lt;br /&gt;
Tempering is the act of using an [[Enchanting potions|enchanting potion]] to prepare an object to store the enchantment you wish to instill within. The act itself is quite simple, though making certain you have checked the status of each contributing factor and conditioned the variables in your favor can prove quite challenging.&lt;br /&gt;
&lt;br /&gt;
* [[POUR (verb)|POUR]] POTION ON MY {ITEM} : initiates the tempering process&lt;br /&gt;
* Each pour will use precisely one dose of potion, regardless of the size or type of the item.&lt;br /&gt;
* There is a 20 second roundtime for each pour. (The spell [[Haste (506)]] will not have an effect on this roundtime)&lt;br /&gt;
* An item will un-temper and revert back to its original state if left untouched for about one month or so. The entire process will have to be repeated from the first temper if this were to occur.&lt;br /&gt;
&lt;br /&gt;
Certain items, such as sanctified gear and enhancive items, require [[Pre-tempering potion]]s prior to the tempering potion to take each step of the enchant.&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Formula====&lt;br /&gt;
There are several factors that determine whether a pour attempt will result in success or failure. These factors are lumped together as [[#Pour Activation Modifiers|&#039;modifiers&#039;]] in the activation formula. If the total of a d100 roll plus the modifiers is 101 or greater, the pour will be successful.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You pour your potion on the leather.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;1d100: 12 + Modifiers: 273 == 285&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Modifiers====&lt;br /&gt;
*[[MIU]] Skill&lt;br /&gt;
*[[Logic]] bonus&lt;br /&gt;
*[[Intuition]] bonus&lt;br /&gt;
*[[Aura]] bonus&lt;br /&gt;
*[[Wisdom]] bonus&lt;br /&gt;
*[[#Determining the Proper Potion|Potion]] bonus&lt;br /&gt;
*Item Enchant bonus&lt;br /&gt;
*[[Encumbrance]] penalty&lt;br /&gt;
*[[Armor]] penalty&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Modifiers Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=100px}}&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;MIU skill + LOG bonus + INT bonus + [[trunc]](AUR bonus + WIS bonus)/2 + Potion Bonus/Penalty - Item enchant bonus - Encumbrance Penalty - Armor Penalty&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: Wizard with 200 MIU skill, 25 LOG bonus, 20 INT bonus, 25 AUR bonus, 22 WIS bonus, Dirtokh potion (+25 bonus), Item enchant bonus + 20, unencumbered and fully trained for their armor.&lt;br /&gt;
&lt;br /&gt;
Pour modifiers: 200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 + 25 (potion bonus) - 20 (item enchant bonus) = 273&lt;br /&gt;
&lt;br /&gt;
In order to have a successful pour, the pour modifiers + the d100 roll must total at least 101.&lt;br /&gt;
&lt;br /&gt;
====Pre-tempering Formula====&lt;br /&gt;
&lt;br /&gt;
With [[Pre-tempering potion]]s, [[Pre-tempering potion|Ayveneh]] designed for use with enhancive items and [[Pre-tempering potion|Eoveneh]] for sanctified items, there is a penalty of -200 to the pour activation. So, the pour activation result (using the data from the previous example) would be:&lt;br /&gt;
&lt;br /&gt;
Pour modifiers: 200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 - 200 (pre-tempering potion penalty) - 20 (item enchant bonus)= 48&lt;br /&gt;
&lt;br /&gt;
Since a successful pour requires a 101 total, the minimum d100 roll required for a successful outcome in this example would be 53.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The -200 pre-tempering potion penalty is intrinsic to the potion itself and not the item which receives the pour. This penalty will be evident when the potion is poured on any item, including non-enhancive items.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Encumbrance Penalty====&lt;br /&gt;
&lt;br /&gt;
[[Encumbrance]] will reduce the pour modifiers by 1 for each 1% of encumbered body weight. E.g., a halfling with a body weight of 120 lbs. and 24 lbs. of encumbered weight will have a penalty of 20 to the pour modifiers total.&lt;br /&gt;
&lt;br /&gt;
==== Armor Penalty ====&lt;br /&gt;
&lt;br /&gt;
Not being adequately trained for worn [[armor]] may penalize a character&#039;s attempt to successfully pour the potion. This penalty is based on the armor&#039;s [[Roundtime]] adder and the wearer&#039;s [[Armor Use]] skill. There is no armor penalty to the activation roll if the character is properly trained for their armor, or is wearing robes or light leather. The penalty for AsG 6 (full leather) and higher is &#039;&#039;&#039;20 points per second of untrained RT adder&#039;&#039;&#039;. The formula for calculating the amount of [[Armor Use|armor use]] skill required to fully negate the penalty is (RT adder * 20) - 10.&lt;br /&gt;
&lt;br /&gt;
====Pour Messaging====&lt;br /&gt;
&lt;br /&gt;
;:Failure due to insufficient potion:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You pour your potion on the mail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;There does not seem to be enough dirtokh potion to cover&amp;lt;/font&amp;gt; the green imflass mail.  The liquid bubbles slightly as it touches the surface of the green imflass mail, but then merely evaporates without effect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note that this message may now be obsolete, as previously two doses were required for each pour if the item was classified as a shield or as armor. Only one dose is now required regardless of the item; this has been true since just before the 2007 Ebon Gate Festival.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Failure due to having a spell prepped while pouring a potion:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The liquid absorbs into the &amp;lt;ITEM&amp;gt; too quickly as you fumble to begin your chant and gestures, and &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;the &amp;lt;ITEM&amp;gt; is dry in a moment&#039;s notice leaving no noticable change.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Unsuccessful pour due to item having been [[Minor Elemental Edging (902)|Edged]], [[Elemental Blade (411)|E-bladed]], having another major enchant project active, etc.:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;pour my potion on my dagger&lt;br /&gt;
You pour your potion on the dagger.&lt;br /&gt;
The liquid bubbles slightly as it touches the surface of the dagger, but then &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt; merely evaporates without effect.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Unsuccessful pour due to item being blessed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;pour my potion on my dagger&lt;br /&gt;
You pour your potion on the dagger.&lt;br /&gt;
&lt;br /&gt;
The liquid coats the dagger, which &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;glows faintly white for a moment and then returns to normal.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Pre-temper failure caused by having a spell prepared while pouring the potion:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You remove an [[Pre-tempering potion|ayveneh]] potion from in your crafted potion kit.&lt;br /&gt;
pour potion on my leather&amp;lt;br&amp;gt;&lt;br /&gt;
You pour your potion on the leather.&amp;lt;br&amp;gt;&lt;br /&gt;
1d100: 12 + Modifiers: 147 == 159&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;The liquid absorbs into the dark brown full leather too quickly&amp;lt;/font&amp;gt; as you fumble to begin your chant and gestures, and the leather is dry in a moment&#039;s notice leaving no noticable change&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Successful pour:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You pour your potion on the mail.&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;1d100: 33 + Modifiers: 234 == 267&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the green imflass mail, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the mail, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the mail appears faded.  You scrutinize the green imflass mail, notice nothing amiss, and conclude that &amp;lt;font color=blue&amp;gt;the tempering seems to have been successful.&amp;lt;/font&amp;gt;  You estimate that the green imflass mail should be ready to enchant in about 8 to 9 days.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your enchanting project requires multiple castings, you may pour the next temper immediately after casting. There is no waiting period (other than roundtime incurred by the casting itself).&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
==== Determining the Proper Enchanting Potion ====&lt;br /&gt;
Although there are many enchanting potions, most normal projects can be successfully completed with one or more of the following, commonly available, potions:&lt;br /&gt;
&lt;br /&gt;
*[[Rohnuru potion|Rohnuru]] for items with a starting enchant bonus of 0 to +5&lt;br /&gt;
*[[Duqnuru potion|Duqnuru]] for items with a starting enchant bonus of +6 to +15&lt;br /&gt;
*[[Dirtokh potion|Dirtokh]] for items with a starting enchant bonus of +16 to +25&lt;br /&gt;
*[[Mirtokh potion|Mirtokh]] for items with a starting enchant bonus of +26 to +30&lt;br /&gt;
&lt;br /&gt;
In addition to these four, there are other specially available potions. See the &#039;Enchanting Potions Table&#039; below for a complete list of potions and more detailed information.&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the [[wizard]] has a stockpile of high level potions.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Enchanting Potions Table&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 !width=80|Starting Bonus of Item&lt;br /&gt;
 !width=80|Starting Enchantment Level&lt;br /&gt;
 !width=80|Aura Color&lt;br /&gt;
 !width=80|Destination Bonus of Item&lt;br /&gt;
 !width=80|Destination Enchantment Level&lt;br /&gt;
 !width=80|Pour/Cast Cycles Required&lt;br /&gt;
 !width=80|Average Tempering Time Per Cycle*&lt;br /&gt;
 !width=80|Appropriate Tempering Potion&lt;br /&gt;
 !width=80|Tempering Potion Pour Bonus&lt;br /&gt;
 !width=80|Potion Cost &amp;amp;dagger;&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| &amp;lt; 0&lt;br /&gt;
 | align=center| None&lt;br /&gt;
 | align=center| [[925#Special Cases|Special]]&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0&lt;br /&gt;
 | align=center| 0x&lt;br /&gt;
 | align=center| None&lt;br /&gt;
 | align=center| +1 to +5&lt;br /&gt;
 | align=center| 1x&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | align=center| 1 day&lt;br /&gt;
 | align=center rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | align=center rowspan=2|0&lt;br /&gt;
 | align=center rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +1 to +5&lt;br /&gt;
 | align=center| 1x&lt;br /&gt;
 | align=center| Red&lt;br /&gt;
 | align=center| +6 to +10&lt;br /&gt;
 | align=center| 2x&lt;br /&gt;
 | align=center| 2&lt;br /&gt;
 | align=center| 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +6 to +10&lt;br /&gt;
 | align=center| 2x&lt;br /&gt;
 | align=center| Orange&lt;br /&gt;
 | align=center| +11 to +15&lt;br /&gt;
 | align=center| 3x&lt;br /&gt;
 | align=center| 3&lt;br /&gt;
 | align=center| 3 days&lt;br /&gt;
 | align=center rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | align=center rowspan=2| +15&lt;br /&gt;
 | align=center rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +11 to +15&lt;br /&gt;
 | align=center| 3x&lt;br /&gt;
 | align=center| Yellow&lt;br /&gt;
 | align=center| +16 to +20&lt;br /&gt;
 | align=center| 4x&lt;br /&gt;
 | align=center| 4&lt;br /&gt;
 | align=center| 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +16 to +20&lt;br /&gt;
 | align=center| 4x&lt;br /&gt;
 | align=center| Green&lt;br /&gt;
 | align=center| +21 to +25&lt;br /&gt;
 | align=center| 5x&lt;br /&gt;
 | align=center| 5&lt;br /&gt;
 | align=center| 5 to 7 days&lt;br /&gt;
 | align=center rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | align=center rowspan=2| +25&lt;br /&gt;
 | align=center rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +21 to +25&lt;br /&gt;
 | align=center| 5x&lt;br /&gt;
 | align=center| Blue&lt;br /&gt;
 | align=center| +26 to +30&lt;br /&gt;
 | align=center| 6x&lt;br /&gt;
 | align=center| 6&lt;br /&gt;
 | align=center| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +26 to +30&lt;br /&gt;
 | align=center| 6x&lt;br /&gt;
 | align=center| Indigo&lt;br /&gt;
 | align=center| +31 to +35&lt;br /&gt;
 | align=center| 7x&lt;br /&gt;
 | align=center| 7&lt;br /&gt;
 | align=center| 8 to 11 days&lt;br /&gt;
 | align=center| [[Mirtokh potion|Mirtokh]]&lt;br /&gt;
 | align=center| +30&lt;br /&gt;
 | align=center| 35,000&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Reputed to have special properties&lt;br /&gt;
 | align=center| [[Sisfu potion|Sisfu]]&lt;br /&gt;
 | align=center| +20&lt;br /&gt;
 | align=center| 17,500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +31 to +35&lt;br /&gt;
 | align=center| 7x&lt;br /&gt;
 | align=center| Violet&lt;br /&gt;
 | align=center| +36 to +40&lt;br /&gt;
 | align=center| 8x&lt;br /&gt;
 | align=center| 8&lt;br /&gt;
 | align=center| 9 days&lt;br /&gt;
 | align=center| [[Bromin potion|Bromin]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +36 to +40&lt;br /&gt;
 | align=center| 8x&lt;br /&gt;
 | align=center| Copper&lt;br /&gt;
 | align=center| +41 to +45&lt;br /&gt;
 | align=center| 9x&lt;br /&gt;
 | align=center| 9&lt;br /&gt;
 | align=center| Unknown&lt;br /&gt;
 | align=center| [[Aleteh potion|Aleteh]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +41 to +45&lt;br /&gt;
 | align=center| 9x&lt;br /&gt;
 | align=center| Silver&lt;br /&gt;
 | align=center| +46 to +50&lt;br /&gt;
 | align=center| 10x&lt;br /&gt;
 | align=center| 10&lt;br /&gt;
 | align=center| Unknown&lt;br /&gt;
 | align=center| [[Grenshol potion|Grenshol]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +46 to +50&lt;br /&gt;
 | align=center| 10x&lt;br /&gt;
 | align=center| Gold&lt;br /&gt;
 | align=center colspan=7| Not Further Enchantable&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Special enchancive item pre-tempering potion&lt;br /&gt;
 | align=center| [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
 | align=center| -200&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Special sanctified item pre-tempering potion&lt;br /&gt;
 | align=center| [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
 | align=center| -200&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects in the land and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
====Detempering an Active Project====&lt;br /&gt;
It is possible to end the tempering of an active project in order to begin a new one. This can be performed py POURing a dose of a [[sarmoc potion]] on the item. Note that, like tempering a project, detempering also takes some time (though substantially less than many temper times). Status of the detemper can be checked using the [[Elemental Detection (405)]] spell. Further, the [[sarmoc potion]] can only be used by a [[wizard]] (though it does not need to be the same [[wizard]] who initiated the project. If the detempering project was a major enchantment, no new major projects should be undertaken until the detempering is complete.&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Casting the Enchantment ===&lt;br /&gt;
The second part of the process is casting the spell itself. Once the temper has fully cured, the item is ready to receive the magic. Just like the previous step, the proper preparation is paramount to success. &lt;br /&gt;
&lt;br /&gt;
* To ascertain if the temper is complete, [[CAST (verb)|cast]] [[Elemental Detection]] at it.&lt;br /&gt;
&lt;br /&gt;
If you receive a message similar to the following, the item is tempering but not yet cured:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a crystal-set rosewood runestaff.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the rosewood runestaff unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=blue&amp;gt;It is currently tempering&amp;lt;/font&amp;gt; and on the first step of the enchanting process.  You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive a message similar to the following, the item is tempered and cured:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at some silvery green imflass mail.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the green imflass mail unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=red&amp;gt;It is currently tempered and ready to be enchanted&amp;lt;/font&amp;gt;.  It is on the fifth step of the enchanting process.  You recognize the muted blue aura surrounding it as indicating a strong level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
Once this &amp;quot;ready&amp;quot; message is received, the item is ready to be cast upon. (Note that the detection message will read &amp;quot;final&amp;quot; for the final step of each enchantment level, rather than the appropriate numerical value.)&lt;br /&gt;
&lt;br /&gt;
At this point, you should check that you have positively influenced all of the factors within your control. Taking this extra step will help prevent failure that could have been avoided. Check the following section for conditions which may have a positive or negative affect on your success.&lt;br /&gt;
&lt;br /&gt;
Once all factors have been taken into account, you should be ready to cast the enchantment. Simply hold the item in your hand and cast the &#039;&#039;Enchant Item (925)&#039;&#039; spell at the item. Expect a significant roundtime for this activity. (Some wizards have reportedly used &#039;&#039;[[Haste (506)]]&#039;&#039; in order to counteract this effect.)&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
====Success Factors====&lt;br /&gt;
{| {{prettytable | float:right; margin-left: 2em;}}&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Less than full [[health]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Major Elemental]] ranks&lt;br /&gt;
 |Less than full [[spirit]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Minor Elemental]] ranks&lt;br /&gt;
 |[[Wound]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Scar]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |Having [[creature]]s present&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]], [[Aura]]&lt;br /&gt;
 |[[Encumbrance]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |[[Death&#039;s Sting]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Having a [[920|familiar]] elsewhere&lt;br /&gt;
 |-&lt;br /&gt;
 |Earthnode or Workshop&lt;br /&gt;
 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The precise formula to achieve a successful enchantment is still largely unknown. What is known, is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors, and that carelessness while going through the motions is the largest factor of failure. The following table lists all known factors (positive or negative), in no particular order.&lt;br /&gt;
&lt;br /&gt;
* There is a minimum [[#Failed casts|3% failure rate]] for the final step of any enchant, regardless of the enchanter&#039;s [[stat]]s, [[skill]]s, level, or the level of the enchantment itself. &lt;br /&gt;
** [[Gift of Eonak]] reduces the chances of a failed cast by providing two [[d100]] rolls and keeping the higher result. &lt;br /&gt;
&lt;br /&gt;
* Historically, wizards would overtrain their [[Wizard Base]] ranks to achieve more skill at enchanting. In the most recent revision of the spell, benefits from Wizard Base ranks were given diminishing returns.&lt;br /&gt;
&lt;br /&gt;
* The most preventable cause of failure is attempting to cast upon an item whose temper has not yet cured, through sheer carelessness or impatience. This can be easily prevented through the proper and informed use of [[Elemental Detection (405)]].&lt;br /&gt;
&lt;br /&gt;
* [[Call Familiar (920)|Familiars]]:&lt;br /&gt;
&lt;br /&gt;
:1. If you do not have a familiar summoned, there is no bonus or penalty to Enchanting success.&lt;br /&gt;
:2. Having a familiar summoned and in the same room as your character contributes a bonus to Enchanting success.&lt;br /&gt;
:3. Having a familiar summoned but in a different room than your character contributes a penalty to Enchanting success. - GM Naos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Earthnode or Workshop:&lt;br /&gt;
&lt;br /&gt;
:1. Private workshops are best, but are only of benefit to their owners and useless to anyone else (i.e. not a workshop for non-owners.) &lt;br /&gt;
:2. [[Wizard Guild|Guild]] and [[CHE]] workshops are the next best, and are equally great. &lt;br /&gt;
:3. Public workshops are least great, but still great. - GM Naos&lt;br /&gt;
&lt;br /&gt;
Use the [[SENSE (verb)#Wizards|&#039;&#039;&#039;Sense verb&#039;&#039;&#039;]] to determine the room status.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Factors&lt;br /&gt;
**Resistant armor is more difficult to enchant than equivalent armor sans resistances.&lt;br /&gt;
**Any additional attributes that don&#039;t outright prevent enchanting increase the difficulty of enchanting; except for spikes.&lt;br /&gt;
&lt;br /&gt;
Below is a material difficulty chart for enchanting.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{ prettytable }}&lt;br /&gt;
!Material&lt;br /&gt;
!Weapons&lt;br /&gt;
!Shield&lt;br /&gt;
!Armor&lt;br /&gt;
!Bow&lt;br /&gt;
!Runestaff&lt;br /&gt;
|-&lt;br /&gt;
| adamantine||-500||-500||-500||||&lt;br /&gt;
|-&lt;br /&gt;
| alexandrite||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| black-alloy||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| bone||-250||||-250||||&lt;br /&gt;
|-&lt;br /&gt;
| bronze||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| carmiln||||10||||10||10&lt;br /&gt;
|-&lt;br /&gt;
| cloth||||||0||||&lt;br /&gt;
|-&lt;br /&gt;
| copper||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| coraesine||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| deringo||||-20||||-20||-20&lt;br /&gt;
|-&lt;br /&gt;
| drakar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| drake||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| eahnor||15||15||15||||&lt;br /&gt;
|-&lt;br /&gt;
| eonake||-60||||||||&lt;br /&gt;
|-&lt;br /&gt;
| faenor||15||||||||&lt;br /&gt;
|-&lt;br /&gt;
| faewood||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| feras||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fireleaf||||15||||||15&lt;br /&gt;
|-&lt;br /&gt;
| glaes||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| glass||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| glowbark||||-10||||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| golvern||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| gornar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| hoarbeam||||5||||5||5&lt;br /&gt;
|-&lt;br /&gt;
| illthorn||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| imflass||-30||-30||-30||||&lt;br /&gt;
|-&lt;br /&gt;
| invar||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| ipantor||||||||-40||&lt;br /&gt;
|-&lt;br /&gt;
| iron||-30||-30||-30||||&lt;br /&gt;
|-&lt;br /&gt;
| ironwood||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| kakore||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| kelyn||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ko&#039;nag||-100||-10||-100||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| krodera||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| kroderine||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Material&lt;br /&gt;
!Weapon&lt;br /&gt;
!Shield&lt;br /&gt;
!Armor&lt;br /&gt;
!Bow&lt;br /&gt;
!Runestaff&lt;br /&gt;
|-&lt;br /&gt;
| leather||||||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| lor||||||||||-25&lt;br /&gt;
|-&lt;br /&gt;
| mein||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| mesille||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| mithglin||15||15||15||||&lt;br /&gt;
|-&lt;br /&gt;
| mithril||20||20||20||||&lt;br /&gt;
|-&lt;br /&gt;
| modwir||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mossbark||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| obsidian||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ora||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| ora-black||-75||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ora-white||-40||||||||&lt;br /&gt;
|-&lt;br /&gt;
| orase||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| razern||-20||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rhimar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| rolaren||-40||-40||-40||||&lt;br /&gt;
|-&lt;br /&gt;
| rowan||||||||||20&lt;br /&gt;
|-&lt;br /&gt;
| ruby||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ruic||||||||-60||&lt;br /&gt;
|-&lt;br /&gt;
| sephwir||||||||-25||&lt;br /&gt;
|-&lt;br /&gt;
| steel||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| urglaes||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
| urnon||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| vaalorn||10||10||10||||&lt;br /&gt;
|-&lt;br /&gt;
| veil-iron||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| villswood||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| vultite||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| witchwood||||||||||-75&lt;br /&gt;
|-&lt;br /&gt;
| white-alloy||||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| wood||-100||-10||-100||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| wyrwood||||||||-60||&lt;br /&gt;
|-&lt;br /&gt;
| yew||||||||-20||&lt;br /&gt;
|-&lt;br /&gt;
| zelnorn||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
| zorchar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
====Failed Casts With Messaging====&lt;br /&gt;
Unfortunately, not all enchantments are successful. Failures range from nearly benign to utterly catastrophic. &lt;br /&gt;
&lt;br /&gt;
=====Random 3% Failure=====&lt;br /&gt;
There is a random 3% failure which only applies to the final cast of a project; &#039;&#039;&#039;Something doesn&#039;t seem right...&#039;&#039;&#039;  will be the first thing you see on this fumbled cast..&lt;br /&gt;
&lt;br /&gt;
This failure is unavoidable irrespective of the enchanter&#039;s skill. The outcome from this 3% failure is also random and can range from minor to catastrophic. &lt;br /&gt;
&lt;br /&gt;
Recovery: Depends on the failure severity.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;pre 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&amp;lt;br&amp;gt;&lt;br /&gt;
Your spell is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;cast my shield&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture at a target shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&#039;&#039;&#039;Something doesn&#039;t seem right...&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A steady glow encompasses the target shield as you begin your chant, but suddenly vanishes, &amp;lt;font color=red&amp;gt;a number of multi-colored sparks dancing across the surface of the shield.&amp;lt;/font&amp;gt;&lt;br /&gt;
Roundtime: 20 sec. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example above, the cast was fumbled on the final (fourth) step of a 3x to 4x project which resulted in a minor failure with a one-step setback to the enchanting process, shown by the following messaging. &lt;br /&gt;
&lt;br /&gt;
:New messaging from [[Elemental Detection (405)]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The layers of essence permeating the target shield unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=red&amp;gt;It is currently tempering and on the third step of the enchanting process.&amp;lt;/font&amp;gt;  You recognize the &#039;&#039;&#039;vibrant  yellow&#039;&#039;&#039; aura surrounding it as indicating a moderate level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Temper Reset (Minor Failure)=====&lt;br /&gt;
&lt;br /&gt;
This is the least severe failure resulting in a loss of tempering time from the temper being reset.  &lt;br /&gt;
 &lt;br /&gt;
Recovery: wait out the new temper cycle and re-cast.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A faint glow encompasses the double leather as you begin your chant, &amp;lt;font color=red&amp;gt;but quickly flickers out...&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Loss Of Temper (Minor Failure)=====&lt;br /&gt;
&lt;br /&gt;
This failure results in the loss of one or more temper steps.&lt;br /&gt;
&lt;br /&gt;
Recovery: Re-pour the potion, wait out the cycle and then re-cast.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A steady glow encompasses the mithril shield as you begin your chant, &amp;lt;font color=red&amp;gt;but suddenly vanishes, a number of multi-colored sparks dancing across the surface of the shield..&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Loss Of All Progress (Moderate Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item is re-set to a lower previously completed enchantment (if the item was being taken from 2x to 3x, it is now again a 2x item &#039;&#039;but&#039;&#039; fully usable at this time; it is possible to regress to lower than the starting point (2x item going to 3x fails and is set to 1x)).&lt;br /&gt;
&lt;br /&gt;
Recovery: Start the entire project over again with the first pour of a tempering potion; if several steps have been lost then the appropriate lower potion is usable.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The surface of the full leather shimmers slightly as you being your chant, &amp;lt;font color=red&amp;gt;and suddenly erupts in a brilliant burst of light!..&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Multiple bursts of prismatic sparks blossom around the black long bow as you begin your chant, showering you momentarily before &amp;lt;font color=red&amp;gt;a brilliant burst of light erupts&amp;lt;/font&amp;gt; from the bow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Item Becomes Cursed (Major Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item is cursed and is &#039;&#039;stuck&#039;&#039; in caster&#039;s hand until a Cleric can either [[Neutralize Curse (309)]] or [[Remove Curse (315)]]. The description is changed to &amp;quot;blackened&amp;quot; (e.g.,  &amp;quot;a blackened breastplate&amp;quot;, &amp;quot;some blackened leathers&amp;quot; etc.), and the bonus on the item is typically set to +0 &#039;&#039;or lower&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Recovery: If desired, start the process again to bring the item first to +0 and then successive steps beyond; the item will need to be either dyed or altered at a merchant in order to have the description changed. This failure may cause the item to be dropped to the ground; however, when this is the case, the item is still cursed and will become stuck in hand if picked up.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Slender wisps of essence form around the light leather, &amp;lt;font color=red&amp;gt;but quickly take on a dark, greenish-black hue&amp;lt;/font&amp;gt;. The wisps twist about each other, writhing in discordant response to your chant. Suddenly, the tendrils coalesce around the leather, forming a shell of black, crackling energy. With a burst of static, the leather falls from your hands and the roiling energy sinks into the leather, leaving their surface blackened.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Item Destruction (Catastrophic Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item explodes and sends flying shards outward which may wound or even kill the casting Wizard and possibly bystanders.&lt;br /&gt;
&lt;br /&gt;
Recovery: None. This is the worst failure outcome and results in item destruction.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Suddenly, the double leather &amp;lt;font color=red&amp;gt;blossoms into a growing ball of intense white flame&amp;lt;/font&amp;gt;, the ensuing explosion sending debris through the air.  The double leather being in your hand, you take the brunt of the blast!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Only the &#039;&#039;&#039;final&#039;&#039;&#039; enchantment of the project has a chance of catastrophic failure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Casting While Item Is Still Tempering=====&lt;br /&gt;
&lt;br /&gt;
Casting the enchant spell prematurely, while an item is still in the tempering process, will result in a minor to major failure. The outcome is random.&lt;br /&gt;
&lt;br /&gt;
Recovery: Depends on level of failure&lt;br /&gt;
&lt;br /&gt;
:Messaging: Variable&lt;br /&gt;
&lt;br /&gt;
=====Casting At Non-tempered Item=====&lt;br /&gt;
&lt;br /&gt;
Casting the enchant spell at a non-tempered item results in no item damage. The messaging is similar to that of a temper reset.&lt;br /&gt;
&lt;br /&gt;
Recovery: N/A&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;pre 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&amp;lt;br&amp;gt;&lt;br /&gt;
Your spell is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;cast my dagger&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture at a dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
A muted glow instantly surrounds the dagger, &amp;lt;font color=red&amp;gt;flickering slightly, and fades a moment later.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== Rewards for your Efforts ==&lt;br /&gt;
Successful enchantments earn [[experience]], and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale. By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts. This is particularly true of major enchantments (above 4x) and enchantments upon unusual items. Armor also tends to be profitable due to the relative lack of NPC shops that sell enchanted armor (particularly the leather-based armors commonly used by most professions), and high prices in the few shops that do. (Low level enchants on weapons and shields are available over-the-counter for the most common types, although often at much higher prices than the cost of enchanting a +0 item to the same level.)&lt;br /&gt;
&lt;br /&gt;
Major enchant projects are exceedingly valuable due to the time and skill which they take to complete, and the restriction of only one major enchant at a time. In some cases, wizards will hire themselves out to provide this service on items already owned by the customer.&lt;br /&gt;
&lt;br /&gt;
A few wizards prefer, instead, to produce large quantities of minor enchant projects (usually bringing items right up to the 4x minor/major cutoff) for sale. While the potential for profit is lower, some enjoy the relative lack of risk to their reputations, since their customers are unaware of failures or delays.&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Experience From Enchanting ===&lt;br /&gt;
The [[experience]] gained from a successful cast is based on the following formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;EXP = ( 100 x step of enchant ) - enchanter&#039;s [[level]]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a level 50 wizard, making the third cast of an enchant would receive 250 experience.&lt;br /&gt;
&lt;br /&gt;
:( 100 &amp;amp;times; 3 ) - 50 = 250 EXP&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchanting updates (saved post)]] from 04/24/09&lt;br /&gt;
*[[Enchanting Projects and Tempers (saved post)]]&lt;br /&gt;
*[[Enchant spell history (saved post)]]&lt;br /&gt;
*[[Enchanting and materials (saved post)]]&lt;br /&gt;
*[[Workshops (saved post)]]&lt;br /&gt;
*[[Enchanting and resistances (saved post)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925 Wizard Base Spell Circle: Enchant Item], on Play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/enchant_notes.asp Official Enchanting Notes]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showpost.php?p=963320&amp;amp;postcount=73 GM Naos on Wizard Spell Ranks] reposted on forum.gsplayers.com&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/thread/1701506 Enchanting Materials Difficulty]&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verlok&amp;diff=71536</id>
		<title>Verlok</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verlok&amp;diff=71536"/>
		<updated>2015-11-14T02:15:19Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Possible Adjectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;verlok&#039;&#039;&#039; is a  [[demon archetype]] which originates from the [[Lorae&#039;tyr]] [[valence]]. It has three sub-types, &#039;&#039;&#039;verlok&#039;asha&#039;&#039;&#039;, &#039;&#039;&#039;verlok&#039;cina&#039;&#039;&#039;, and &#039;&#039;&#039;verlok&#039;ar&#039;&#039;&#039;. All three are classified as [[minor demon]]s, and as such, can be summoned through the use of [[Minor Summoning (725)]]. &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
The verlok are a species of metallic birds, similar in size and shape to chickens. The main body of the verlok is a finely detailed hollow metal frame, filled with intricate jointed mechanical parts. Each is comprised entirely of a single type of metal, such as those found in [[Elanthia]]. Additionally, the rarity of metals comprising the verlok are found in the same ratio as found in Elanthia. The metal bodies are coated in bright feathers which range in color from bright yellow or gold, to orange and red. Strangely, the feathers are not attached to the verlok&#039;s body at all, they float nearly an inch from the surface. Despite not actually making contact with the metal frame, the feathers&#039; movements are synchronized with those of the bird&#039;s body. The feathers also emit a faint glow, enough to illuminate dark surroundings. The verlok are capable of flight, despite their metal bodies, and though they have been observed to perch in their home valence, they tend to remain in constant motion while in ours. They are also quite noisy, constantly clicking, humming, and whirring, and are quite capable of mimicking speech.&lt;br /&gt;
&lt;br /&gt;
The identifying factor between the three sub-types of verlok is the metal they are comprised of. The metal of each verlok retains its unique abilities, lending their strengths or weaknesses to the bird.&lt;br /&gt;
&lt;br /&gt;
* Verlok&#039;asha are the simple metals ([[steel]], [[bronze]], etc.)&lt;br /&gt;
* Verlok&#039;cina are the magical metals ([[mithril]], [[vultite]], etc.)&lt;br /&gt;
* Verlok&#039;ar are the elemental metals ([[drakar]], [[gornar]], [[rhimar]], and [[zorchar]], as well as [[drake]] and [[feras]])&lt;br /&gt;
&lt;br /&gt;
=== Society and Behavior ===&lt;br /&gt;
&lt;br /&gt;
The verlok nest in communities surrounding large heaps of metal, generally comprised of a single metal, which its inhabitants will share. These heaps are the birthplace of the verlok, and where their bodies will go when they die. In this manner, the metals of generations of verlok are recycled continuously. Verlok are rather like barnyard fowl in their demeanor, generally content to wander about until disturbed, whereupon they will take flight for only a short distance, enough to separate themselves from the threat. When [[Demonic summoning|summoned]], the verlok refuse to land for some reason, remaining perpetually in flight.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical Benefits and Flaws ===&lt;br /&gt;
&lt;br /&gt;
The verlok are generally proficient at most of the demon abilities. They have the second highest [[Minor Summoning (725)#Holding Coins|base coin capacity]], and are able to [[Minor Summoning (725)#Carrying Items|carry]] up to three items. They are also fast at [[Minor Summoning (725)#Find a Character|finding]] and [[Minor Summoning (725)#Scout|scouting]], and they make decent [[Minor Summoning (725)#Guard &amp;amp; Cease|guards]]. Of particular note are the verlok&#039;ar, whose beaks will flare corresponding to their element, doing additional damage to the pickpocket. In contrast, verlok have poor [[Minor Summoning (725)#Mana Sharing|mana capacities]] and mana sharing skill. Additionally, all verlok will molt [[verlok feather]]s over time. These are magical items which contain a single [[RUB (verb)|rub]] of the [[Light (205)]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Verbs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;POKE&#039;&#039; - As you gesture, the verlok&#039;cina suddenly stops what it was doing and begins to minutely examine its surroundings for any threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SNAP&#039;&#039; - At the snap of your fingers the verlok&#039;cina turns suddenly and flies straight toward you, focusing all its attention on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISMISS&#039;&#039; - The verlok&#039;asha approaches you head on, then slows its momentum to a hover with strong backward beats of its softly glowing wings.  It locks both its eyes with yours then lowers its head to its metal framed chest and then turns away, abashed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;LAUGH&#039;&#039; - As you laugh at the verlok&#039;asha, a squawking chuckle erupts from the verlok&#039;asha&#039;s maw in mocking imitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;STARE&#039;&#039; - As you stare into the faceted jewels of the verlok&#039;cina&#039;s eyes it hovers for a moment, its intelligent, unblinking gaze meeting your own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOUCH&#039;&#039; - The verlok&#039;cina approaches your outstretched hand, then deftly turns away at the last instant, brushing you softly with its magically suspended feathers.&lt;br /&gt;
&lt;br /&gt;
All of the roleplaying verbs work for an illusioned verlok except for DISMISS. LAUGH works particularly well with the parrot and raven illusion variants.&lt;br /&gt;
&lt;br /&gt;
=== Possible Adjectives ===&lt;br /&gt;
&lt;br /&gt;
Verlok summoned by Minor Summoning may have the following appearances. The description of each will follow this format: &amp;quot;a/an {descriptor} {metal} verlok&#039;{subtype},&amp;quot; with the options possible displayed in the following table.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Descriptor&lt;br /&gt;
!Metal&lt;br /&gt;
|-&lt;br /&gt;
|bright&lt;br /&gt;
|[[alexandrite]]&lt;br /&gt;
|-&lt;br /&gt;
|clacking&lt;br /&gt;
|[[brass]]&lt;br /&gt;
|-&lt;br /&gt;
|clicking&lt;br /&gt;
|[[bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|glowing&lt;br /&gt;
|[[copper]]&lt;br /&gt;
|-&lt;br /&gt;
|graceful&lt;br /&gt;
|[[drakar]]&lt;br /&gt;
|-&lt;br /&gt;
|humming&lt;br /&gt;
|[[drake]]&lt;br /&gt;
|-&lt;br /&gt;
|radiant&lt;br /&gt;
|[[feras]]&lt;br /&gt;
|-&lt;br /&gt;
|shimmering&lt;br /&gt;
|[[gold]]&lt;br /&gt;
|-&lt;br /&gt;
|shining&lt;br /&gt;
|[[gornar]]&lt;br /&gt;
|-&lt;br /&gt;
|dull-beaked&lt;br /&gt;
|[[imflass]]&lt;br /&gt;
|-&lt;br /&gt;
|sharp-beaked&lt;br /&gt;
|[[invar]]&lt;br /&gt;
|-&lt;br /&gt;
|wide-beaked&lt;br /&gt;
|[[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|diamond-eyed&lt;br /&gt;
|[[krodera]]&lt;br /&gt;
|-&lt;br /&gt;
|emerald-eyed&lt;br /&gt;
|[[mithglin]]&lt;br /&gt;
|-&lt;br /&gt;
|ruby-eyed&lt;br /&gt;
|[[mithril]]&lt;br /&gt;
|-&lt;br /&gt;
|sapphire-eyed&lt;br /&gt;
|[[razern]]&lt;br /&gt;
|-&lt;br /&gt;
|topaz-eyed&lt;br /&gt;
|[[rhimar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[silver]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[vaalorn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[veil iron]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[zorchar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Illusion Possibilities ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Illusions&lt;br /&gt;
|-&lt;br /&gt;
|brightly plumed toucan&lt;br /&gt;
|-&lt;br /&gt;
|large glossy raven&lt;br /&gt;
|-&lt;br /&gt;
|lanky white stork&lt;br /&gt;
|-&lt;br /&gt;
|old blue parrot&lt;br /&gt;
|-&lt;br /&gt;
|small brown pelican&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerers With This Uncommon Rune ===&lt;br /&gt;
*Querthose&lt;br /&gt;
*Krolnivar&lt;br /&gt;
*Delarock&lt;br /&gt;
*Maetriks&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verlok&amp;diff=71535</id>
		<title>Verlok</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verlok&amp;diff=71535"/>
		<updated>2015-11-14T02:14:57Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Possible Adjectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;verlok&#039;&#039;&#039; is a  [[demon archetype]] which originates from the [[Lorae&#039;tyr]] [[valence]]. It has three sub-types, &#039;&#039;&#039;verlok&#039;asha&#039;&#039;&#039;, &#039;&#039;&#039;verlok&#039;cina&#039;&#039;&#039;, and &#039;&#039;&#039;verlok&#039;ar&#039;&#039;&#039;. All three are classified as [[minor demon]]s, and as such, can be summoned through the use of [[Minor Summoning (725)]]. &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
The verlok are a species of metallic birds, similar in size and shape to chickens. The main body of the verlok is a finely detailed hollow metal frame, filled with intricate jointed mechanical parts. Each is comprised entirely of a single type of metal, such as those found in [[Elanthia]]. Additionally, the rarity of metals comprising the verlok are found in the same ratio as found in Elanthia. The metal bodies are coated in bright feathers which range in color from bright yellow or gold, to orange and red. Strangely, the feathers are not attached to the verlok&#039;s body at all, they float nearly an inch from the surface. Despite not actually making contact with the metal frame, the feathers&#039; movements are synchronized with those of the bird&#039;s body. The feathers also emit a faint glow, enough to illuminate dark surroundings. The verlok are capable of flight, despite their metal bodies, and though they have been observed to perch in their home valence, they tend to remain in constant motion while in ours. They are also quite noisy, constantly clicking, humming, and whirring, and are quite capable of mimicking speech.&lt;br /&gt;
&lt;br /&gt;
The identifying factor between the three sub-types of verlok is the metal they are comprised of. The metal of each verlok retains its unique abilities, lending their strengths or weaknesses to the bird.&lt;br /&gt;
&lt;br /&gt;
* Verlok&#039;asha are the simple metals ([[steel]], [[bronze]], etc.)&lt;br /&gt;
* Verlok&#039;cina are the magical metals ([[mithril]], [[vultite]], etc.)&lt;br /&gt;
* Verlok&#039;ar are the elemental metals ([[drakar]], [[gornar]], [[rhimar]], and [[zorchar]], as well as [[drake]] and [[feras]])&lt;br /&gt;
&lt;br /&gt;
=== Society and Behavior ===&lt;br /&gt;
&lt;br /&gt;
The verlok nest in communities surrounding large heaps of metal, generally comprised of a single metal, which its inhabitants will share. These heaps are the birthplace of the verlok, and where their bodies will go when they die. In this manner, the metals of generations of verlok are recycled continuously. Verlok are rather like barnyard fowl in their demeanor, generally content to wander about until disturbed, whereupon they will take flight for only a short distance, enough to separate themselves from the threat. When [[Demonic summoning|summoned]], the verlok refuse to land for some reason, remaining perpetually in flight.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical Benefits and Flaws ===&lt;br /&gt;
&lt;br /&gt;
The verlok are generally proficient at most of the demon abilities. They have the second highest [[Minor Summoning (725)#Holding Coins|base coin capacity]], and are able to [[Minor Summoning (725)#Carrying Items|carry]] up to three items. They are also fast at [[Minor Summoning (725)#Find a Character|finding]] and [[Minor Summoning (725)#Scout|scouting]], and they make decent [[Minor Summoning (725)#Guard &amp;amp; Cease|guards]]. Of particular note are the verlok&#039;ar, whose beaks will flare corresponding to their element, doing additional damage to the pickpocket. In contrast, verlok have poor [[Minor Summoning (725)#Mana Sharing|mana capacities]] and mana sharing skill. Additionally, all verlok will molt [[verlok feather]]s over time. These are magical items which contain a single [[RUB (verb)|rub]] of the [[Light (205)]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Verbs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;POKE&#039;&#039; - As you gesture, the verlok&#039;cina suddenly stops what it was doing and begins to minutely examine its surroundings for any threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SNAP&#039;&#039; - At the snap of your fingers the verlok&#039;cina turns suddenly and flies straight toward you, focusing all its attention on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISMISS&#039;&#039; - The verlok&#039;asha approaches you head on, then slows its momentum to a hover with strong backward beats of its softly glowing wings.  It locks both its eyes with yours then lowers its head to its metal framed chest and then turns away, abashed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;LAUGH&#039;&#039; - As you laugh at the verlok&#039;asha, a squawking chuckle erupts from the verlok&#039;asha&#039;s maw in mocking imitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;STARE&#039;&#039; - As you stare into the faceted jewels of the verlok&#039;cina&#039;s eyes it hovers for a moment, its intelligent, unblinking gaze meeting your own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOUCH&#039;&#039; - The verlok&#039;cina approaches your outstretched hand, then deftly turns away at the last instant, brushing you softly with its magically suspended feathers.&lt;br /&gt;
&lt;br /&gt;
All of the roleplaying verbs work for an illusioned verlok except for DISMISS. LAUGH works particularly well with the parrot and raven illusion variants.&lt;br /&gt;
&lt;br /&gt;
=== Possible Adjectives ===&lt;br /&gt;
&lt;br /&gt;
Verlok summoned by Minor Summoning may have the following appearances. The description of each will follow this format: &amp;quot;a/an {descriptor} {metal} verlok&#039;{subtype},&amp;quot; with the options possible displayed in the following table.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Descriptor&lt;br /&gt;
!Metal&lt;br /&gt;
|-&lt;br /&gt;
|bright&lt;br /&gt;
|[[alexandrite]]&lt;br /&gt;
|-&lt;br /&gt;
|clacking&lt;br /&gt;
|[[brass]]&lt;br /&gt;
|-&lt;br /&gt;
|clicking&lt;br /&gt;
|[[bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|glowing&lt;br /&gt;
|[[copper]]&lt;br /&gt;
|-&lt;br /&gt;
|graceful&lt;br /&gt;
|[[drakar]]&lt;br /&gt;
|-&lt;br /&gt;
|humming&lt;br /&gt;
|[[drake]]&lt;br /&gt;
|-&lt;br /&gt;
|radiant&lt;br /&gt;
|[[feras]]&lt;br /&gt;
|-&lt;br /&gt;
|shimmering&lt;br /&gt;
|[[gold]]&lt;br /&gt;
|-&lt;br /&gt;
|shining&lt;br /&gt;
|[[gornar]]&lt;br /&gt;
|-&lt;br /&gt;
|dull-beaked&lt;br /&gt;
|[[imflass]]&lt;br /&gt;
|-&lt;br /&gt;
|sharp-beaked&lt;br /&gt;
|[[invar]]&lt;br /&gt;
|-&lt;br /&gt;
|wide-beaked&lt;br /&gt;
|[[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|diamond-eyed&lt;br /&gt;
|[[krodera]]&lt;br /&gt;
|-&lt;br /&gt;
|emerald-eyed&lt;br /&gt;
|[[mithglin]]&lt;br /&gt;
|-&lt;br /&gt;
|ruby-eyed&lt;br /&gt;
|[[mithril]]&lt;br /&gt;
|-&lt;br /&gt;
|sapphire-eyed&lt;br /&gt;
|[[razern]]&lt;br /&gt;
|-&lt;br /&gt;
|topaz-eyed&lt;br /&gt;
|[[rhimar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[silver]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[vaalorn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[veil iron]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[zorchar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[krodera]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Illusion Possibilities ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Illusions&lt;br /&gt;
|-&lt;br /&gt;
|brightly plumed toucan&lt;br /&gt;
|-&lt;br /&gt;
|large glossy raven&lt;br /&gt;
|-&lt;br /&gt;
|lanky white stork&lt;br /&gt;
|-&lt;br /&gt;
|old blue parrot&lt;br /&gt;
|-&lt;br /&gt;
|small brown pelican&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerers With This Uncommon Rune ===&lt;br /&gt;
*Querthose&lt;br /&gt;
*Krolnivar&lt;br /&gt;
*Delarock&lt;br /&gt;
*Maetriks&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verlok&amp;diff=71534</id>
		<title>Verlok</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verlok&amp;diff=71534"/>
		<updated>2015-11-14T01:56:32Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Possible Adjectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;verlok&#039;&#039;&#039; is a  [[demon archetype]] which originates from the [[Lorae&#039;tyr]] [[valence]]. It has three sub-types, &#039;&#039;&#039;verlok&#039;asha&#039;&#039;&#039;, &#039;&#039;&#039;verlok&#039;cina&#039;&#039;&#039;, and &#039;&#039;&#039;verlok&#039;ar&#039;&#039;&#039;. All three are classified as [[minor demon]]s, and as such, can be summoned through the use of [[Minor Summoning (725)]]. &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
The verlok are a species of metallic birds, similar in size and shape to chickens. The main body of the verlok is a finely detailed hollow metal frame, filled with intricate jointed mechanical parts. Each is comprised entirely of a single type of metal, such as those found in [[Elanthia]]. Additionally, the rarity of metals comprising the verlok are found in the same ratio as found in Elanthia. The metal bodies are coated in bright feathers which range in color from bright yellow or gold, to orange and red. Strangely, the feathers are not attached to the verlok&#039;s body at all, they float nearly an inch from the surface. Despite not actually making contact with the metal frame, the feathers&#039; movements are synchronized with those of the bird&#039;s body. The feathers also emit a faint glow, enough to illuminate dark surroundings. The verlok are capable of flight, despite their metal bodies, and though they have been observed to perch in their home valence, they tend to remain in constant motion while in ours. They are also quite noisy, constantly clicking, humming, and whirring, and are quite capable of mimicking speech.&lt;br /&gt;
&lt;br /&gt;
The identifying factor between the three sub-types of verlok is the metal they are comprised of. The metal of each verlok retains its unique abilities, lending their strengths or weaknesses to the bird.&lt;br /&gt;
&lt;br /&gt;
* Verlok&#039;asha are the simple metals ([[steel]], [[bronze]], etc.)&lt;br /&gt;
* Verlok&#039;cina are the magical metals ([[mithril]], [[vultite]], etc.)&lt;br /&gt;
* Verlok&#039;ar are the elemental metals ([[drakar]], [[gornar]], [[rhimar]], and [[zorchar]], as well as [[drake]] and [[feras]])&lt;br /&gt;
&lt;br /&gt;
=== Society and Behavior ===&lt;br /&gt;
&lt;br /&gt;
The verlok nest in communities surrounding large heaps of metal, generally comprised of a single metal, which its inhabitants will share. These heaps are the birthplace of the verlok, and where their bodies will go when they die. In this manner, the metals of generations of verlok are recycled continuously. Verlok are rather like barnyard fowl in their demeanor, generally content to wander about until disturbed, whereupon they will take flight for only a short distance, enough to separate themselves from the threat. When [[Demonic summoning|summoned]], the verlok refuse to land for some reason, remaining perpetually in flight.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical Benefits and Flaws ===&lt;br /&gt;
&lt;br /&gt;
The verlok are generally proficient at most of the demon abilities. They have the second highest [[Minor Summoning (725)#Holding Coins|base coin capacity]], and are able to [[Minor Summoning (725)#Carrying Items|carry]] up to three items. They are also fast at [[Minor Summoning (725)#Find a Character|finding]] and [[Minor Summoning (725)#Scout|scouting]], and they make decent [[Minor Summoning (725)#Guard &amp;amp; Cease|guards]]. Of particular note are the verlok&#039;ar, whose beaks will flare corresponding to their element, doing additional damage to the pickpocket. In contrast, verlok have poor [[Minor Summoning (725)#Mana Sharing|mana capacities]] and mana sharing skill. Additionally, all verlok will molt [[verlok feather]]s over time. These are magical items which contain a single [[RUB (verb)|rub]] of the [[Light (205)]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Verbs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;POKE&#039;&#039; - As you gesture, the verlok&#039;cina suddenly stops what it was doing and begins to minutely examine its surroundings for any threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SNAP&#039;&#039; - At the snap of your fingers the verlok&#039;cina turns suddenly and flies straight toward you, focusing all its attention on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISMISS&#039;&#039; - The verlok&#039;asha approaches you head on, then slows its momentum to a hover with strong backward beats of its softly glowing wings.  It locks both its eyes with yours then lowers its head to its metal framed chest and then turns away, abashed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;LAUGH&#039;&#039; - As you laugh at the verlok&#039;asha, a squawking chuckle erupts from the verlok&#039;asha&#039;s maw in mocking imitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;STARE&#039;&#039; - As you stare into the faceted jewels of the verlok&#039;cina&#039;s eyes it hovers for a moment, its intelligent, unblinking gaze meeting your own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOUCH&#039;&#039; - The verlok&#039;cina approaches your outstretched hand, then deftly turns away at the last instant, brushing you softly with its magically suspended feathers.&lt;br /&gt;
&lt;br /&gt;
All of the roleplaying verbs work for an illusioned verlok except for DISMISS. LAUGH works particularly well with the parrot and raven illusion variants.&lt;br /&gt;
&lt;br /&gt;
=== Possible Adjectives ===&lt;br /&gt;
&lt;br /&gt;
Verlok summoned by Minor Summoning may have the following appearances. The description of each will follow this format: &amp;quot;a/an {descriptor} {metal} verlok&#039;{subtype},&amp;quot; with the options possible displayed in the following table.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Descriptor&lt;br /&gt;
!Metal&lt;br /&gt;
|-&lt;br /&gt;
|bright&lt;br /&gt;
|[[alexandrite]]&lt;br /&gt;
|-&lt;br /&gt;
|clacking&lt;br /&gt;
|[[brass]]&lt;br /&gt;
|-&lt;br /&gt;
|clicking&lt;br /&gt;
|[[bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|glowing&lt;br /&gt;
|[[copper]]&lt;br /&gt;
|-&lt;br /&gt;
|graceful&lt;br /&gt;
|[[drakar]]&lt;br /&gt;
|-&lt;br /&gt;
|humming&lt;br /&gt;
|[[drake]]&lt;br /&gt;
|-&lt;br /&gt;
|radiant&lt;br /&gt;
|[[feras]]&lt;br /&gt;
|-&lt;br /&gt;
|shimmering&lt;br /&gt;
|[[gold]]&lt;br /&gt;
|-&lt;br /&gt;
|shining&lt;br /&gt;
|[[gornar]]&lt;br /&gt;
|-&lt;br /&gt;
|dull-beaked&lt;br /&gt;
|[[imflass]]&lt;br /&gt;
|-&lt;br /&gt;
|sharp-beaked&lt;br /&gt;
|[[invar]]&lt;br /&gt;
|-&lt;br /&gt;
|wide-beaked&lt;br /&gt;
|[[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|diamond-eyed&lt;br /&gt;
|[[mithglin]]&lt;br /&gt;
|-&lt;br /&gt;
|emerald-eyed&lt;br /&gt;
|[[mithril]]&lt;br /&gt;
|-&lt;br /&gt;
|ruby-eyed&lt;br /&gt;
|[[razern]]&lt;br /&gt;
|-&lt;br /&gt;
|sapphire-eyed&lt;br /&gt;
|[[rhimar]]&lt;br /&gt;
|-&lt;br /&gt;
|topaz-eyed&lt;br /&gt;
|[[silver]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[vaalorn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[veil iron]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[zorchar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[krodera]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Illusion Possibilities ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Illusions&lt;br /&gt;
|-&lt;br /&gt;
|brightly plumed toucan&lt;br /&gt;
|-&lt;br /&gt;
|large glossy raven&lt;br /&gt;
|-&lt;br /&gt;
|lanky white stork&lt;br /&gt;
|-&lt;br /&gt;
|old blue parrot&lt;br /&gt;
|-&lt;br /&gt;
|small brown pelican&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerers With This Uncommon Rune ===&lt;br /&gt;
*Querthose&lt;br /&gt;
*Krolnivar&lt;br /&gt;
*Delarock&lt;br /&gt;
*Maetriks&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Iron_Skin_(1202)&amp;diff=71519</id>
		<title>Iron Skin (1202)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Iron_Skin_(1202)&amp;diff=71519"/>
		<updated>2015-11-12T23:07:12Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = IRONSKIN&lt;br /&gt;
 | base_dur = 1200 seconds&lt;br /&gt;
 | add_dur = 60 sec/rank of&amp;lt;br&amp;gt;[[Minor Mental]]&lt;br /&gt;
 | span = [[Stackable|Cumulative]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[Armor]]&lt;br /&gt;
 | ds = None&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = Armor&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{minor mental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iron Skin&#039;&#039;&#039; transformed the caster&#039;s skin into a thick hide that acted like [[armor]]. The caster gained the defensive benefits of wearing heavier armor without suffering the [[Armor#Action Penalties and Spell Hindrance|penalties]].  Wearing any armor heavier than robes (AsG 2) will completely nullify this effect! &lt;br /&gt;
&lt;br /&gt;
The base effect is to create a [[full leather]] equivalent (Armor Subgroup ([[AsG]]) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed 1 of one fifth the caster&#039;s ranks in [[Mental Lore, Transformation]]. [[Monk]]s also receive an innate bonus to the AsG of seed 1 of one fifth the caster&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (5/5 = 1, seed 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (AsG 9 = 6 +2 + 1). Another example, a Savant with 105 ranks of Mental Lore, Transformation (105/5 = 21, seed 1 gives a bonus of 6) can cast Iron Skin to create the equivalent of brigandine armor (AsG 12 = 6 + 6).&lt;br /&gt;
&lt;br /&gt;
==AsG Bonus Tables==&lt;br /&gt;
The following tables contain the [[Level]] and [[Mental Lore, Transformation]] thresholds for [[Armor|armor sub-group]] bonuses.&lt;br /&gt;
&lt;br /&gt;
*To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus&lt;br /&gt;
&lt;br /&gt;
===Level Bonus ([[Monks]] Only)===&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!AsG Bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the next level bonus would occur at level 105 which is currently not possible for player characters.&lt;br /&gt;
&lt;br /&gt;
===[[Mental Lore, Transformation]] Bonus===&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Lore Ranks&lt;br /&gt;
!AsG Bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;225&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Table==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!AsG&lt;br /&gt;
!Description&lt;br /&gt;
!Armor Group&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Robes&lt;br /&gt;
|Cloth&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Light leather&lt;br /&gt;
|Leather&lt;br /&gt;
|-align=center&lt;br /&gt;
|bgcolor = lightgrey|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|bgcolor = lightgrey|Full leather (BASE)&lt;br /&gt;
|bgcolor = lightgrey|Leather&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Reinforced Leather&lt;br /&gt;
|Leather&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Double Leather&lt;br /&gt;
|Leather&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Leather breastplate&lt;br /&gt;
|Scale&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Cuirbouilli leather&lt;br /&gt;
|Scale&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Studded leather&lt;br /&gt;
|Scale&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Brigandine armor&lt;br /&gt;
|Scale&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Chain mail&lt;br /&gt;
|Chain&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Double chain&lt;br /&gt;
|Chain&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Augmented chain&lt;br /&gt;
|Chain&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Hauberk&lt;br /&gt;
|Chain&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Metal breastplate&lt;br /&gt;
|Plate&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Augmented plate&lt;br /&gt;
|Plate&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Half plate&lt;br /&gt;
|plate&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Full plate&lt;br /&gt;
|Plate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Leather Armor Group (Asg 6/7/8):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You feel your skin grow tight all across your body and your complexion takes on a &#039;&#039;&#039;&amp;lt;font color = red&amp;gt;leathery quality&amp;lt;/font&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scale Armor Group (AsG 9/10/11/12):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You feel your skin grow tight all across your body and your complexion takes on a &#039;&#039;&#039;&amp;lt;font color = red&amp;gt;scaly quality&amp;lt;/font&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain Armor Group (AsG 13/14/15/16):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You feel your skin grow tight all across your body and your complexion takes on a &#039;&#039;&#039;&amp;lt;font color = red&amp;gt;rippled quality&amp;lt;/font&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Wearing Off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You feel the tension in your skin ease and notice that your complexion returns to normal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Iron Skin (1202) (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1202 Minor Mental Spell Circle: Iron Skin], on Play.net&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71479</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71479"/>
		<updated>2015-11-11T21:21:27Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Adjusts a person&#039;s armor so that it is better fitted for dodging attacks. Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.  Ixix explained that Armored Evasion adjusts your [[Action Penalty]] for more than just your [[DS]]. Other things that consider include (but are not necessarily limited to) ... [[Spikethorn]], [[Quake]], [[Roa&#039;ter]] Burrows, [[SMR]]s, [[Boil Earth]], [[Lava Golem]] blob attacks, and [[Minotaur]] Charges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Application of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&amp;lt;br&amp;gt;&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Ending of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71478</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71478"/>
		<updated>2015-11-11T21:12:02Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Adjusts a person&#039;s armor so that it is better fitted for dodging attacks. Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.  Ixix explained that Armored Evasion adjusts your [[Action Penalty]] for more than just your [[DS]]. Other things that consider include (but are not necessarily limited to ... [[Spikethorn]], [[Quake]], [[Roa&#039;ter]] Burrows, [[SMR]]s, [[Boil Earth]], [[Lava Golem]] blob attacks, and [[Minotaur]] Charges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Application of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&amp;lt;br&amp;gt;&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Ending of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71477</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71477"/>
		<updated>2015-11-11T21:08:48Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Adjusts a person&#039;s armor so that it is better fitted for dodging attacks. Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Application of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&amp;lt;br&amp;gt;&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Ending of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ixix explained that Armored Evasion adjusts your [[Action Penalty]] for more than just your [[DS]]. Other things that consider include (but are not necessarily limited to ... [[Spikethorn]], [[Quake]], [[Roa&#039;ter]] Burrows, [[SMR]]s, [[Boil Earth]], [[Lava Golem]] blob attacks, and [[Minotaur]] Charges.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71476</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71476"/>
		<updated>2015-11-11T20:41:19Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Adjusts a person&#039;s armor so that it is better fitted for dodging attacks. Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Application of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&amp;lt;br&amp;gt;&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Ending of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71475</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71475"/>
		<updated>2015-11-11T20:28:50Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Adjusts a person&#039;s armor so that it is better fitted for dodging attacks. Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Application of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&amp;lt;br&amp;gt;&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Ending of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GS4-IXIX&lt;br /&gt;
&lt;br /&gt;
Re: Armor skills inquiries 07/31/2015 05:21 PM CDT &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do vaguely recall that but I can&#039;t find the specific post to see if I was actually right or not (gee that&#039;s helpful, eh?). So let&#039;s ignore that and just go with this:&lt;br /&gt;
&lt;br /&gt;
Armored Evasion adjusts your [[Action Penalty]] for more than just your [[DS]]. Other things that consider include (but are not necessarily limited to in case I&#039;m missing something) [[Spikethorn]], [[Quake]], [[Roa&#039;ter]] Burrows, [[SMR]]s, [[Boil Earth]], [[Lava Golem]] blob attacks, and [[Minotaur]] Charges.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71474</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71474"/>
		<updated>2015-11-11T20:28:25Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Adjusts a person&#039;s armor so that it is better fitted for dodging attacks. Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Application of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&amp;lt;br&amp;gt;&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Ending of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GS4-IXIX&lt;br /&gt;
&lt;br /&gt;
Re: Armor skills inquiries 07/31/2015 05:21 PM CDT &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do vaguely recall that but I can&#039;t find the specific post to see if I was actually right or not (gee that&#039;s helpful, eh?). So let&#039;s ignore that and just go with this:&lt;br /&gt;
&lt;br /&gt;
Armored Evasion adjusts your [[Action Penalty]] for more than just your [[DS]]. Other things that consider include (but are not necessarily limited to in case I&#039;m missing something) [[Spikethorn]], [[Quake]], [[Roa&#039;ter]] Burrows, SMRs, [[Boil Earth]], [[Lava Golem]] blob attacks, and [[Minotaur]] Charges.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71470</id>
		<title>Armored Evasion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armored_Evasion&amp;diff=71470"/>
		<updated>2015-11-11T20:13:09Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor specialization &lt;br /&gt;
| mnemonic = EVASION&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| AP1 = 20&lt;br /&gt;
| AP2 = 30&lt;br /&gt;
| AP3 = 40&lt;br /&gt;
| AP4 = 50&lt;br /&gt;
| AP5 = 60}}&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Adjusts a person&#039;s armor so that it is better fitted for dodging attacks. Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Application of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;armor evasion milque&amp;lt;br&amp;gt;&lt;br /&gt;
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Messaging:&#039;&#039;&#039; Ending of the specialization:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
As you remove your gold chainmail kirtle, it falls out of alignment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GS4-IXIX&lt;br /&gt;
&lt;br /&gt;
Re: Armor skills inquiries 07/31/2015 05:21 PM CDT &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do vaguely recall that but I can&#039;t find the specific post to see if I was actually right or not (gee that&#039;s helpful, eh?). So let&#039;s ignore that and just go with this:&lt;br /&gt;
&lt;br /&gt;
Armored Evasion adjusts your Action Penalty for more than just your DS. Other things that consider include (but are not necessarily limited to in case I&#039;m missing something) Spikethorn, Quake, Roa&#039;ter Burrows, SMRs, Boil Earth, Lava Golem blob attacks, and Minotaur Charges.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
[[Category:General Specialization]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animate_Dead_(730)&amp;diff=69152</id>
		<title>Animate Dead (730)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animate_Dead_(730)&amp;diff=69152"/>
		<updated>2015-09-23T17:02:11Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}{{spell&lt;br /&gt;
 | name = Animate Dead&lt;br /&gt;
 | number = 730&lt;br /&gt;
 | mnemonic = ANIMATEDEAD&lt;br /&gt;
 | duration = Special &lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Attack&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a [[gems|gem]], [[crimson salt crystals]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Animate Dead&#039;&#039;&#039; allows a sorcerer to animate the corpses of [[creature]]s or fellow [[character]]s, then maintain an amount of control over the reanimated body. Creature animates can attack, cast defensive magic, and hold items for their master. Player animates can only move. &lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
Without [[crimson salt crystals]], the initial duration of the spell is a flat 10 minutes.  Each corpse may be treated with crimson salt crystals prior to casting to increase the initial duration to 20 minutes + 6 seconds per level of troll blood.  Crystals consist of sea water, troll blood, and a moonflower, and must be prepared prior to using the spell.  A cast of [[Dark Catalyst (719)]] at the homogenous solution will begin the crystallization process.&lt;br /&gt;
&lt;br /&gt;
Successfully using &#039;&#039;&#039;[[sacrifice|SACRIFICE]] CHANNEL&#039;&#039;&#039; on another appropriate creature will refresh the duration to the initial duration and heal all injuries on creature animates. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;PREP 730 | CAST {target}&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to animate an appropriate creature or character for 10 minutes (refreshable).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;SPREAD CRYSTALS ON {target} | PREP 730 | CAST {target}&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to animate an appropriate creature or character for 20 minutes + 6 seconds per level of troll blood (refreshable).&lt;br /&gt;
*&amp;lt;tt&amp;gt;SPREAD CRYSTALS ON {target}&amp;lt;/tt&amp;gt; (optional) &#039;&#039;&#039;&amp;lt;tt&amp;gt;| GET {gem} | PREP 730 | CAST {target}&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to [[Animate Dead (730)#Raising_the_Level_of_an_Animate|raise the level]] of a creature animate +1 for every 400 value of the gem used, maxed at the caster&#039;s MAL (see above for applicable duration).&lt;br /&gt;
&lt;br /&gt;
==Maximum Animatable Level==&lt;br /&gt;
MAL is used to determine the highest level of creature a sorcerer can animate.  The following formula is used to determine a sorcerer&#039;s MAL (note: a sorcerer&#039;s MAL is capped at their level + 15):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;MAL = (700s ranks, capped at level) - 10 &lt;br /&gt;
::&#039;&#039;&#039;+ (700s ranks over level &amp;amp;divide; 10, max of 5) &lt;br /&gt;
::&#039;&#039;&#039;+ (WIS Bonus &amp;amp;divide; 5) &lt;br /&gt;
::&#039;&#039;&#039;+ ([[Sorcerous Lore, Necromancy]] Ranks &amp;amp;divide; 10)&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When animating other characters, add 20 to the creature MAL to get the character MAL.&lt;br /&gt;
&lt;br /&gt;
===Determining Target Level===&lt;br /&gt;
;Estimating&lt;br /&gt;
Creature levels can be estimated using [[APPRAISE]].  A message will be displayed of the creature&#039;s level in relation to the character&#039;s.&lt;br /&gt;
&lt;br /&gt;
;Calculating&lt;br /&gt;
[[Corrupt Essence (703)]] has a TD pushdown that is partially based on creature level relative to the sorcerer&#039;s level.  ([[BCS]] creatures will generate on a range of levels centered around the creature&#039;s base level.  Example: Shan are a base level of 42, though you may find individual Shan to range from the high 30&#039;s to mid 40&#039;s.)  When animating near one&#039;s MAL, it is important to keep track of the individual creature one is attempting to animate.  Failure will result in injury.  To determine the level of a creature using [[Corrupt Essence (703)]], use the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;TD Pushdown = (WISDOM bonus &amp;amp;minus; 1) + (Caster&#039;s level - Creature&#039;s level)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Creature Level = Caster level + (WISDOM bonus - 1) - TD Pushdown&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First, one must determine the creature&#039;s normal TD vs. [[Sorcerer Base|sorcerous magic]]. [[Mind Jolt (706)]] is generally the best choice for this purpose, because it will not damage the potential animate&#039;s body, and will also stun the target. Next, cast [[Corrupt Essence (703)]] at it.  The TD pushdown is the original TD used against the first spell minus the corrected TD against [[Corrupt Essence (703)]].  A character&#039;s level and Wisdom bonus values can be found in the [[INFO]] verb.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&#039;Sorcerer A&#039; casts [[Pain (711)]] at the creature whose level is to be determined, resulting in a TD of 189. &#039;Sorcerer B&#039; then immediately casts [[Corrupt Essence (703)]] at the same creature, and the resulting TD is 156.  Sorcerer B is level 44 and their Wisdom bonus is 30. Solve for &#039;C&#039; which is the value of the creature&#039;s level. (189-156)=(30-1)+(44-C); 33 = 29 + 44 - C; C = 40. This tells us that the creature in question is level 40, or 4 levels below Sorcerer B. Now the sorcerer may determine, based on their MAL, whether or not they will be able to animate that particular creature.&lt;br /&gt;
&lt;br /&gt;
== Character Animates ==&lt;br /&gt;
All player characters can be animated.  Animate Dead is primarily used as an alternative to dragging fallen comrades, and rescuing people from places where dragging is not possible.  The success of player character animation also has an MAL check based on the target. If a sorcerer&#039;s MAL is lower then the character&#039;s level, it will NOT make it impossible for the player to animate the corpse, but it will make it more difficult to successfully animate it. &lt;br /&gt;
&lt;br /&gt;
The target must have their [[group]] open or the spell will fail. An animated character may UNLINK ANIMATION to release themselves from the caster&#039;s control, causing their body to return to a dead state.  Using either a [[White flask|white flask]] or [[Symbol of Preservation]] on the corpse prior to casting is recommended to prevent the player from decaying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Crimson salt crystals no longer preserve corpses.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Creature Animates ==&lt;br /&gt;
[[construct family creatures|Construct]]s, [[golem]]s, [[Elemental family creatures|elementals]], and most [[non-corporeal]] [[undead]] creatures &#039;&#039;cannot&#039;&#039; be animated by this magic. Other dead creatures are suitable so long as the sorcerer&#039;s [[Maximum Animatable Level]] (MAL) is equal to or higher then the creature&#039;s level, preferably not [[wound]]ed ones. If a creature&#039;s suitability for animation is in question, [[ASSESS (verb)|ASSESS]] may be used prior to casting. &lt;br /&gt;
&lt;br /&gt;
Creatures can be broken down into three distinct types:&lt;br /&gt;
&lt;br /&gt;
;*Animal&lt;br /&gt;
:These are generally quadrupeds, they use natural attacks (bite, claw, etc.) and may also attack with [[maneuver]]s. This type is the least effective animate overall because their attacks do poor damage and cannot be bolstered by the use of a weapon, and they know no magic to be of defensive use either.&lt;br /&gt;
;*Magical&lt;br /&gt;
:Creatures which rely primarily on magic as their means of attack. These are generally the least effective attacking animates, though they may know certain defensive spells which can be quite useful to their master. It is important to note that only creatures on the [[BCS]] system cast defensive magic upon their masters.&lt;br /&gt;
;*Warrior&lt;br /&gt;
:These are creatures which wield weapons and shields. Generally bipedal and often even intelligent these are the best choices for offensive animates. The faster the creature, the better animate it will make. Once animated they may also be instructed to wield a weapon of their masters choice (commonly [[claidhmore]]s or [[flare|flaring]] weapons) to drastically increase their damage potential.&lt;br /&gt;
&lt;br /&gt;
===Raising the Level of an Animate===&lt;br /&gt;
If a [[gems|gem]] is used for the animation process it will raise the level of the animated creature by +1 for every 400 value of the gem used, maxed at the caster&#039;s MAL. This will include the appropriate combat stats for the creature. The gem must be held in hand when casting to obtain this benefit, though the spell can be cast without a gem if desired.&lt;br /&gt;
&lt;br /&gt;
===Exploding an Animate - Lore Benefits===&lt;br /&gt;
&#039;&#039;&#039;TELL ANIMATE TO EXPLODE&#039;&#039;&#039; will cause a creature animate to explode.  This explosion is player character friendly, and will affect a number of targets up to 2 + ([[Sorcerous Lore, Necromancy]] ranks &amp;amp;divide; 20).  The explosions are elementally themed based on the caster&#039;s [[attunement]], and [[Elemental Lore]] training in the element of the explosion will increase the damage of the explosion. The explosion uses the [[standard maneuver roll]] and training in Necromancy Lore increases the chances for the explosion to hit its targets.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||20||40||60||80||100||120||140||160||180||200||220||240&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Possible # of explosion targets||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Addition to MAL||2||4||6||8||10||12||14||16||19||20||22||24&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown in relation to MAL, which adds Necromancy ranks &amp;amp;divide; 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Useful Animates ===&lt;br /&gt;
Per [[Animate Dead (guide)|Querthose&#039;s Guide]], the most useful animates tend to be warriors - those that swing a weapon and do little else.  Such animates can usually swing a [[claidhmore]] (provided by their animator), which can be very effective.  Here are some examples of creatures that fit this mold:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} width=&amp;quot;85%&amp;quot; font-size=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!Creature&lt;br /&gt;
!Average Level&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|Varies&lt;br /&gt;
|If you can afford to take a few swings, look for a fast swinger, and not one with a bow.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shan warrior]]&lt;br /&gt;
|42&lt;br /&gt;
|Physical attacks, disarm&lt;br /&gt;
|-&lt;br /&gt;
|[[Shan ranger]]&lt;br /&gt;
|42&lt;br /&gt;
|Only slightly lower AS than a shan warrior, and can be told to cast mobility on you&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb troll]]&lt;br /&gt;
|52&lt;br /&gt;
|Rapidly regenerates from any wounds received&lt;br /&gt;
|-&lt;br /&gt;
|[[Decaying Citadel guardsman]]&lt;br /&gt;
|58&lt;br /&gt;
|Undead animates can hit other undead animates without a blessed weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive pyrothag]]&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black forest ogre]]&lt;br /&gt;
|60&lt;br /&gt;
|Make sure to pick out a rogue rather than a wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscular supplicant]]&lt;br /&gt;
|67&lt;br /&gt;
|Ideal animate.  Does nothing but swing.  If you look around, you can find ones with 3 second attack RT.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raving lunatic]]&lt;br /&gt;
|77&lt;br /&gt;
|This is one option for hitting vvrael witches/warlocks (though their DS is usually too high to make it practical).  Be sure to tell your animate to stop following before you leave the rift, or else you&#039;ll lose it on the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ithzir scout]]/[[Ithzir janissary]]&lt;br /&gt;
|89/92&lt;br /&gt;
|Some of the other ithzir has high DS, but these are still fairly useful.  They&#039;ll frequently hurl their weapon, though - keep an eye on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton executioner]]/[[Spectral triton defender]]/[[Triton combatant]]/[[Triton radical]]&lt;br /&gt;
|96/98/98/100&lt;br /&gt;
|All reasonable choices.  Defender might be best because it doesn&#039;t get wounds, mostly attacks, swings fairly fast, and can hit other defenders without a blessed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Ranged hunted can also be useful (e.g. [[Rotting Citadel arbalester]]).  They will swing a claidhmore at 0 AS, so let them keep the bow.  They do not run out of arrows.  They will do considerably less damage per attack, but generally attack very quickly.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
![[TELL (verb)|TELL ANIMATE TO...]]&lt;br /&gt;
!Action&lt;br /&gt;
!Creature-only&lt;br /&gt;
!Player-only&lt;br /&gt;
|-&lt;br /&gt;
|ATTACK&lt;br /&gt;
|Animate will attack any foe in sight.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|ATTACK &amp;lt;nowiki&amp;gt;{creature|player}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Instructs animate to attack the specified target.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|GUARD&lt;br /&gt;
|Animate will attack any creatures that attack its master. Non-BCS animates are not able to guard.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|GO &amp;lt;nowiki&amp;gt;{direction|portal}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Animate moves in the specified direction (must be in same room).&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|FOLLOW&lt;br /&gt;
|Animate will follow its master. Using this command again will stop the animate from following.&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|STOP&lt;br /&gt;
|Animate will cease most recent command. Will not stop the animate from following.&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|GET {item}&lt;br /&gt;
|Animate picks up specified item (maximum 2 items).&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|DROP {item}&lt;br /&gt;
|Animate will drop specified item.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|Instructs the animate to cast defensive/enhancive magic at its master (must be in same room).&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|EXPLODE &lt;br /&gt;
|Animate will explode, injuring other near-by creatures in the process. (player-friendly, animate is lost)&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|SIT&lt;br /&gt;
|Animate will sit.&lt;br /&gt;
!&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|LIE&lt;br /&gt;
|Animate will lay down.&lt;br /&gt;
!&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|STAND&lt;br /&gt;
|Animate will stand up.&lt;br /&gt;
!&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|DIE&lt;br /&gt;
|Breaks the master&#039;s control over the animate. Body will return to its original dead state.&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Animate Dead (730) (saved posts)]]&lt;br /&gt;
*[[Hollow Soulstone Wand]]&lt;br /&gt;
*[[Trolls (animate dead)]]&lt;br /&gt;
*[[Crimson salt crystals]]&lt;br /&gt;
*[[Necromantic regeneration potion]]&lt;br /&gt;
*[[Virktoth|A Cautionary Tale?]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/animate_dead.asp Official Animate Dead Guide], on Play.net&lt;br /&gt;
*[[Animate Dead (guide)|Querthose&#039;s Guide to Using Animate Dead]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armor_penalty&amp;diff=67751</id>
		<title>Armor penalty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armor_penalty&amp;diff=67751"/>
		<updated>2015-09-02T18:57:22Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: Redirected page to Armor Action Penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Armor Action Penalty]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armor_Action_Penalty&amp;diff=67750</id>
		<title>Armor Action Penalty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armor_Action_Penalty&amp;diff=67750"/>
		<updated>2015-09-02T18:54:16Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The action penalty is a percentile subtracted from your chance to perform a maneuver roll.&lt;br /&gt;
&lt;br /&gt;
A maneuver may include anything from dodging elemental wave (often referred to as ewave) and boil earth attacks, to something as mundane as standing up.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/armory/armor.asp&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Armor Penalty==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = Pinefar Hunting Areas&lt;br /&gt;
 | author = GS4-COASE&lt;br /&gt;
 | subject = Re: Ayep.&lt;br /&gt;
 | date = 11/29/2009 3:38:26 PM&lt;br /&gt;
 | messagenum = 4610&lt;br /&gt;
}}&lt;br /&gt;
The [[Action penalty|armor penalty]] is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using [[Armored evasion]] can reduce the maneuver penalty by a fairly significant amount, however.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armor_Action_Penalty&amp;diff=67749</id>
		<title>Armor Action Penalty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armor_Action_Penalty&amp;diff=67749"/>
		<updated>2015-09-02T18:51:30Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The action penalty is a percentile subtracted from your chance to perform a maneuver roll.&lt;br /&gt;
&lt;br /&gt;
A maneuver may include anything from dodging elemental wave (often referred to as ewave) and boil earth attacks, to something as mundane as standing up.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/armory/armor.asp&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armor_Action_Penalty&amp;diff=67748</id>
		<title>Armor Action Penalty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armor_Action_Penalty&amp;diff=67748"/>
		<updated>2015-09-02T18:50:35Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: Created page with &amp;quot;The action penalty is a percentile subtracted from your chance to perform a maneuver roll.  A maneuver may include anything from dodging elemental wave (often referred to as e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The action penalty is a percentile subtracted from your chance to perform a maneuver roll.&lt;br /&gt;
&lt;br /&gt;
A maneuver may include anything from dodging elemental wave (often referred to as ewave) and boil earth attacks, to something as mundane as standing up.&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65473</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65473"/>
		<updated>2015-06-27T17:41:03Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permablessed]]&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]], [[Rotflares]], [[Knockout flare]]s, [[Poleaxe flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. [[Bane (weapon)]] || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65472</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65472"/>
		<updated>2015-06-27T17:40:45Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permablessed]]&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]], [[Rotflares]], [[Knockout flare]]s, [[Poleaxe flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. [[Bane weapon]] || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65471</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65471"/>
		<updated>2015-06-27T17:40:17Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permablessed]]&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]], [[Rotflares]], [[Knockout flare]]s, [[Poleaxe flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. [[Bane]] || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65470</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65470"/>
		<updated>2015-06-27T17:39:00Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permablessed]]&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]], [[Rotflares]], [[Knockout flare]]s, [[Poleaxe flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Permabless&amp;diff=65469</id>
		<title>Permabless</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Permabless&amp;diff=65469"/>
		<updated>2015-06-27T17:38:33Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A permablessed weapon is [[bless]]ed permanently for any profession, unlike [[sanctified]] that only works for [[clerics]] and [[paladins]]. These weapons are extremely rare. Merchants never offer permabless as a service, however, a couple of these are sold at special festivals (such as Droughtman&#039;s Challenge) or auctions every year.&lt;br /&gt;
&lt;br /&gt;
There are some permablessed weapons that have holy water flares.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65468</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65468"/>
		<updated>2015-06-27T17:37:11Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permabless]]ing&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]], [[Rotflares]], [[Knockout flare]]s, [[Poleaxe flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65467</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65467"/>
		<updated>2015-06-27T17:36:47Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permabless]]ing&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]], [[Rotflares]], [[Knockout flares]], [[Poleaxe flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65466</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65466"/>
		<updated>2015-06-27T17:33:22Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permabless]]ing&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]], [[Rotflares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65465</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=65465"/>
		<updated>2015-06-27T17:32:50Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permabless]]ing&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]], [[Rotflares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White Ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knockout_flare&amp;diff=65010</id>
		<title>Knockout flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knockout_flare&amp;diff=65010"/>
		<updated>2015-06-23T02:06:19Z</updated>

		<summary type="html">&lt;p&gt;ROLFARD: /* In Action! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Knockout flares&#039;&#039;&#039; are a type of specialty [[flare]] which can be placed on crushing weapons and always targets the victim&#039;s head.  Any part of the body may be hit for the flares to activate.&lt;br /&gt;
&lt;br /&gt;
==In Action!==&lt;br /&gt;
&lt;br /&gt;
 You swing with a vultite-bound thick leather blackjack at a Vvrael destroyer!&lt;br /&gt;
 AS: +508 vs DS: +281 with AvD: -18 + d100 roll: +80 = +289&lt;br /&gt;
 ... and hit for 17 points of damage!&lt;br /&gt;
 Jarring blow to the Vvrael destroyer&#039;s back.&lt;br /&gt;
 Your blackjack cracks the Vvrael destroyer on the back of the head. He gibbers mindlessly then drops to his hands and knees.&lt;br /&gt;
 ... 15 points of damage!&lt;br /&gt;
 You broke the Vvrael destroyer&#039;s nose!&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;amb orc head&lt;br /&gt;
 You swing with a vultite-bound dark leather blackjack at a [[silverback orc]]!&lt;br /&gt;
 AS: +226 vs DS: +123 with AvD: +25 + d100 roll: +65 = +193&lt;br /&gt;
  ... and hit for 18 points of damage!&lt;br /&gt;
  Hearty smack to the head.&lt;br /&gt;
  The silverback orc is stunned!&lt;br /&gt;
 &lt;br /&gt;
 Your blackjack thumps the silverback orc in the head. He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed.&lt;br /&gt;
  ... 25 points of damage!&lt;br /&gt;
  Eye crushed by a hard blow to the face!&lt;br /&gt;
  Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
 R&amp;gt;amb orc head&lt;br /&gt;
 You swing with a vultite-bound dark leather blackjack at a silverback orc!&lt;br /&gt;
 AS: +226 vs DS: +110 with AvD: +25 + d100 roll: +79 = +220&lt;br /&gt;
  ... and hit for 16 points of damage!&lt;br /&gt;
  Blow to the head causes the silverback orc&#039;s ears to ring! &lt;br /&gt;
 &lt;br /&gt;
 Your blackjack cracks the silverback orc on the back of the head. She gibbers mindlessly then drops to her hands and knees.&lt;br /&gt;
  ... 10 points of damage!&lt;br /&gt;
  Blow to back cracks several vertebrae.&lt;br /&gt;
  Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
 You swing a spiked-head vultite maul at a [[kiramon defender]]!&lt;br /&gt;
 AS: +345 vs DS: +188 with AvD: +38 + d100 roll: +55 = +250&lt;br /&gt;
  ... and hit for 84 points of damage!&lt;br /&gt;
  Crushing blow to head closes that eye for good.&lt;br /&gt;
  The kiramon defender is stunned!&lt;br /&gt;
 &lt;br /&gt;
 Your vultite maul plows right into the forehead of the kiramon defender!&lt;br /&gt;
 The kiramon defender wobbles then falls to the floor! Knockout!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Jarring blow to the kiramon defender&#039;s back.&lt;br /&gt;
&lt;br /&gt;
 You swing a spiked-head vultite maul at a [[forest trali]]!&lt;br /&gt;
 AS: +345 vs DS: +166 with AvD: +44 + d100 roll: +13 = +236&lt;br /&gt;
  ... and hit for 78 points of damage!&lt;br /&gt;
  Crushing blow to head closes that eye for good.&lt;br /&gt;
  The forest trali is stunned!&lt;br /&gt;
 &lt;br /&gt;
 You feint left, then right, then crack the forest trali across the head!&lt;br /&gt;
 The forest trali drops to the floor!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Grazing blow to the stomach.&lt;br /&gt;
&lt;br /&gt;
 You swing with a vultite-bound thick leather blackjack at a giantman robber!&lt;br /&gt;
  AS: +501 vs DS: +358 with AvD: +7 + d100 roll: +45 = +195&lt;br /&gt;
   ... and hit for 20 points of damage!&lt;br /&gt;
   Hearty smack to the head.&lt;br /&gt;
   The giantman robber is stunned!&lt;br /&gt;
  &lt;br /&gt;
 You smack the giantman robber with your thick leather blackjack on one side of his head, then reverse direction and crack him across the other!&lt;br /&gt;
 The giantman robber wobbles a bit then dramatically falls to the ground!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Solid strike caves the giantman robber&#039;s skull in, resulting in instant death!&lt;br /&gt;
 The giantman robber rolls over and dies.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
&amp;gt;&amp;gt;tap my black&amp;lt;br&amp;gt;&lt;br /&gt;
You tap your vultite-filled blackjack against your thigh in a steady, staccato beat.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flip my black (will put it in the first container in your inventory--must be a non-scripted container)&amp;lt;br&amp;gt;&lt;br /&gt;
You flip the blackjack from side to side, then whirl it overhead, then deftly stuff it into the half-cape.&lt;br /&gt;
&lt;br /&gt;
You point your blackjack into the sky and open your mouth in a soundless scream.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>ROLFARD</name></author>
	</entry>
</feed>