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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RR-AXETOE87</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/RR-AXETOE87"/>
	<updated>2026-05-13T16:20:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_services&amp;diff=256874</id>
		<title>Enhancive services</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_services&amp;diff=256874"/>
		<updated>2026-04-22T22:16:42Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Swapping */  typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Enhancive services&#039;&#039;&#039; are services that can be done by a [[merchant]], either manually or automated, to improve the enhancives on an item. These services generally cannot be used for items in which a script handles the [[enhancive]]s.&lt;br /&gt;
&lt;br /&gt;
==Permanence==&lt;br /&gt;
&#039;&#039;&#039;Enhancive permanence&#039;&#039;&#039; will make a crumbly enhancive item permanent. This service has been offered at various venues over the years, though most recently at [[HESS]] during [[:Category:Duskruin|Duskruin]], and at [[:Category:Evermore Hollow|Ebon Gate]] with the reintroduction of [[Sylinar]].&lt;br /&gt;
&lt;br /&gt;
===Protection===&lt;br /&gt;
&#039;&#039;&#039;Enhancive protection&#039;&#039;&#039; premiered at [[Ebon Gate 2018]].  When applied to an item, it will prevent one crumble event from happening when the item runs out of charges (i.e., it will make the item temporarily persist). This is considered a much lesser version of enhancive &#039;&#039;&#039;permanence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Max Charge Pool Increase==&lt;br /&gt;
&#039;&#039;&#039;Max Charge Pool Increases&#039;&#039;&#039; allow enhancives to hold more charges.  This service had been offered at [[Sylinar&#039;s Spire]]. The service is currently available through HESS as a certificate, and increases the pool&#039;s max charges and current charges by 50, up to a max of 500. Sylinar&#039;s return to &#039;&#039;&#039;Ebon Gate&#039;&#039;&#039; reintroduces his original service capability of increasing the pool of an enhancive item by 10 charges or 10%, whichever is greater.&lt;br /&gt;
&lt;br /&gt;
==Recharging==&lt;br /&gt;
&#039;&#039;&#039;Enhancive recharging&#039;&#039;&#039; recharges an enhancive.  This can be done throughout the year at the [[Adventurer&#039;s Guild]] for [[bounty|bounty points]], or silvers at towards the end of the year. It is also offered via various other merchant events, including through Sylinar at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
&#039;&#039;&#039;Enhancive removal&#039;&#039;&#039; removes a single, non-negative enhancive trait from an item. This has been offered at Sylinar&#039;s Spire, HESS, and Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
==Swapping==&lt;br /&gt;
&#039;&#039;&#039;Enhancive swapping&#039;&#039;&#039; is a special merchant service in which one [[enhancive]] bonus is swapped for another bonus from a pre-approved list &#039;&#039;&#039;on a single item&#039;&#039;&#039;. This DOES NOT mean the enhancive from one item can be taken off and put onto another.  The closest service/item to incorporate that concept is [[fusion]]. This service has been featured at [[CCF]], [[RTCF]], [[Sylinar&#039;s Spire]], and [[Ebon Gate Festival|Ebon Gate]].&lt;br /&gt;
&lt;br /&gt;
At Ebon Gate, this service was able to be performed on premium enhancives and fusion orbs.&lt;br /&gt;
&lt;br /&gt;
===Approved Swaps===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This list has been updated for [[:Category:Ebon Gate Festival|Ebon Gate]].&amp;lt;/small&amp;gt;&amp;lt;section begin=swap /&amp;gt;&lt;br /&gt;
*&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;[[Strength]], [[Wisdom]], or [[Aura]] (any one to another)&lt;br /&gt;
*&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;[[Constitution]], [[Dexterity]], [[Agility]], or [[Discipline]] (any one to another)&lt;br /&gt;
*&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;[[Logic]], [[Intuition]], or [[Influence]] (any one to another)&lt;br /&gt;
*&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;Any Weapons Skill plus [[Spell Aiming]], excluding [[TWC]], [[Multi-Opponent Combat]], or [[Combat Maneuvers]] (any one to another)&lt;br /&gt;
*&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;[[Magic Item Use]] to [[Arcane Symbols]] (one to another)&lt;br /&gt;
*&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;Mana Controls - [[EMC|Elemental]], [[SMC|Spiritual]], or [[MMC|Mental]] (one to another)&lt;br /&gt;
*&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;Any Lores (any one to another)&lt;br /&gt;
*&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;Mana, Stamina, or Health regeneration (any one to another, health at 1/2 value)&lt;br /&gt;
**&amp;lt;includeonly&amp;gt;***&amp;lt;/includeonly&amp;gt;Health at 1/2 value, eg. +10 health regen converts to +5 mana or stamina regen and vice versa&amp;lt;section end=swap /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Spell knowledge enhancives are not allowed in any sort of swapping. All restrictions on an item will remain. Enhancives must remain in the same increments, meaning no changing ranks to bonus. Items that can&#039;t be recharged are not eligible. Edible items are not eligible. Temp enhancives are not eligible (like the dachre). No scripted items that are hard coded enhancives (black ora weapons and some of the orbs offered at various Ebon Gate auctions in 2006/2009).&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Enhancives]]&lt;br /&gt;
&lt;br /&gt;
==Boost==&lt;br /&gt;
&#039;&#039;&#039;Enhancive boosting&#039;&#039;&#039; is offered at HESS during Duskruin, and can be used to boost an item&#039;s existing recovery (excluding spirit), base stat (not bonus), or skill bonus (not rank). This is not to be confused with [[enhancive boost]]s, which are [[Login Rewards]].&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EclipseFE&amp;diff=255140</id>
		<title>EclipseFE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EclipseFE&amp;diff=255140"/>
		<updated>2026-03-23T23:51:25Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: domain did not lead to Eclipse FE.  Beware!  Did NOT check veracity of source code at edited current url!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;EclipseFE&#039;&#039;&#039; is a Java-based front end for [[Simutronics]] games that runs within the Eclipse Platform.  It includes [[SGE]] functionality and uses the [[XML data stream]].  Since it is built on Eclipse, it will run on any platform that Eclipse will run on, including Win32, MacOS, and Linux.&lt;br /&gt;
&lt;br /&gt;
{{not-official-front-end|EclipseFE}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
&lt;br /&gt;
EclipseFE currently includes a fully-functional login, highlighting, and macro facilities.  It also includes a [[Wrayth]]-compatible scripting engine with the exception of the scripting commands that manipulate highlight strings.  It is missing a few features that are important to playability, however, including a roundtime meter and injury display.&lt;br /&gt;
&lt;br /&gt;
== Plugin architecture ==&lt;br /&gt;
&lt;br /&gt;
EclipseFE includes a plugin architecture that allows the user to develop modules in Java and plug them into the FE using the standard Eclipse plugin system.  Modules may define new macros, intercept commands, send commands, echo text, and intercept and process incoming text.  The scripting engine for the FE is actually a plugin.&lt;br /&gt;
&lt;br /&gt;
== Differences between EclipseFE and Wrayth ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* EclipseFE duplicates the functionality of the SGE as well as SF.&lt;br /&gt;
* There are both global and character-specific versions of macros, highlights, and variables.  If an item is defined both globally and on the character, the character takes precedence.&lt;br /&gt;
* Many of the tags that the server sends are just dropped.&lt;br /&gt;
* Window layouts are defined in XML and may not be changed while the program is running.&lt;br /&gt;
* Window layouts are defined per-element rather than per-dialog, so the elements of individual dialogs may be separated.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* The SHIFT command in SF tokenizes the entire %0 variable the first time it&#039;s used.  In EclipseFE, it&#039;s properly maintained.&lt;br /&gt;
* In SF, when waits/matches are found, the script takes over and immediately processes any further commands.  In EclipseFE, the ordering of these is not guaranteed, since the script operates in a separate thread.&lt;br /&gt;
* In SF, IF_X only works for the numerical command line variables.  In EclipseFE it works for any variable.&lt;br /&gt;
* In SF, IF_X tests if the variable is defined.  In EclipseFE, IF_X tests if the variable is defined and nonempty.&lt;br /&gt;
* EclipseFE does not support the highlight-modifying scripting commands.&lt;br /&gt;
* New commands:&lt;br /&gt;
** SET - Alias for SETVARIABLE&lt;br /&gt;
** ECHOW {window} {text} - Echo text to a window instead of the story window&lt;br /&gt;
&lt;br /&gt;
 	&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
http://gemstone.flooey.org/eclipsefe/&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EclipseFE&amp;diff=255139</id>
		<title>EclipseFE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EclipseFE&amp;diff=255139"/>
		<updated>2026-03-23T23:42:51Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;EclipseFE&#039;&#039;&#039; is a Java-based front end for [[Simutronics]] games that runs within the Eclipse Platform.  It includes [[SGE]] functionality and uses the [[XML data stream]].  Since it is built on Eclipse, it will run on any platform that Eclipse will run on, including Win32, MacOS, and Linux.&lt;br /&gt;
&lt;br /&gt;
{{not-official-front-end|EclipseFE}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
&lt;br /&gt;
EclipseFE currently includes a fully-functional login, highlighting, and macro facilities.  It also includes a [[Wrayth]]-compatible scripting engine with the exception of the scripting commands that manipulate highlight strings.  It is missing a few features that are important to playability, however, including a roundtime meter and injury display.&lt;br /&gt;
&lt;br /&gt;
== Plugin architecture ==&lt;br /&gt;
&lt;br /&gt;
EclipseFE includes a plugin architecture that allows the user to develop modules in Java and plug them into the FE using the standard Eclipse plugin system.  Modules may define new macros, intercept commands, send commands, echo text, and intercept and process incoming text.  The scripting engine for the FE is actually a plugin.&lt;br /&gt;
&lt;br /&gt;
== Differences between EclipseFE and Wrayth ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* EclipseFE duplicates the functionality of the SGE as well as SF.&lt;br /&gt;
* There are both global and character-specific versions of macros, highlights, and variables.  If an item is defined both globally and on the character, the character takes precedence.&lt;br /&gt;
* Many of the tags that the server sends are just dropped.&lt;br /&gt;
* Window layouts are defined in XML and may not be changed while the program is running.&lt;br /&gt;
* Window layouts are defined per-element rather than per-dialog, so the elements of individual dialogs may be separated.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* The SHIFT command in SF tokenizes the entire %0 variable the first time it&#039;s used.  In EclipseFE, it&#039;s properly maintained.&lt;br /&gt;
* In SF, when waits/matches are found, the script takes over and immediately processes any further commands.  In EclipseFE, the ordering of these is not guaranteed, since the script operates in a separate thread.&lt;br /&gt;
* In SF, IF_X only works for the numerical command line variables.  In EclipseFE it works for any variable.&lt;br /&gt;
* In SF, IF_X tests if the variable is defined.  In EclipseFE, IF_X tests if the variable is defined and nonempty.&lt;br /&gt;
* EclipseFE does not support the highlight-modifying scripting commands.&lt;br /&gt;
* New commands:&lt;br /&gt;
** SET - Alias for SETVARIABLE&lt;br /&gt;
** ECHOW {window} {text} - Echo text to a window instead of the story window&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Transformable_Blanket&amp;diff=249850</id>
		<title>Transformable Blanket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Transformable_Blanket&amp;diff=249850"/>
		<updated>2025-12-06T02:51:03Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Obious description switch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Transformable Blanket&#039;&#039;&#039; is a scripted blanket that can be held or worn as a shawl.  It is capable of supporting multiple long descriptions, depending on if the blanket is folded or how, or if the blanket is worn as a shawl after being folded into a triangle.  Both the blanket and shawl also can support their own {{boldmono|LOOK}}/{{boldmono|SHOW}} descriptions.  It was introduced at the 2025 [[:category: Festival of the White Star|Festival of the White Star]] that took place in the Northern Steppes.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=A Tier 1 blanket has access to five verbs.  Any types of folds made in it can be undone with a {{boldmono|SHAKE}}.  {{boldmono|FOLDing}} a blanket into a triangle will turn it into a shawl when worn. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the Malghavan wool blanket and sense that the creator has provided the following information:&lt;br /&gt;
Transformable Blanket&lt;br /&gt;
   &lt;br /&gt;
Introduced at the Festival of the White Star in 5125, the blanket can be folded with the following options:&lt;br /&gt;
  HALF, MESSY, NEAT, or TRIANGLE {turns it into a shawl}&lt;br /&gt;
   &lt;br /&gt;
You can WEAR the blanket around your shoulders when unfolded, folded in half, or folded as a triangle.&lt;br /&gt;
You can customize how the blanket looks in its various folded states.&lt;br /&gt;
Customizations:&lt;br /&gt;
Unfolded Long:  a dense felted Malghavan wool blanket in tonal tawny hues&lt;br /&gt;
Folded in Half Long:  a dense felted Malghavan wool blanket folded in half&lt;br /&gt;
Neat Folded Long:  a dense felted Malghavan wool blanket neatly folded into a tidy square&lt;br /&gt;
Messy Folded Long:  a dense felted Malghavan wool blanket rolled up in a tight ball&lt;br /&gt;
Shawl Long:  a felted Malghavan wool shawl in tonal tawny hues&lt;br /&gt;
Blanket Show:  &lt;br /&gt;
Shawl Show:  &lt;br /&gt;
   &lt;br /&gt;
The blanket is tier 1 of 2.  It can be unlocked by a halfling merchant or with the Premium Unlocker.&lt;br /&gt;
Available Verbs:  Fold, Hug, Remove, Shake, and Wear&lt;br /&gt;
Alterations:&lt;br /&gt;
You may alter the blanket freely so long as it is fashioned of some kind of cloth and maintains the noun blanket.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|FOLD {blanket} AT {style}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Half&lt;br /&gt;
| You lift the blanket by its corners and fold it cleanly in half, smoothing the edges together before folding it over your arm.&lt;br /&gt;
| You gather the blanket in hand and fold it into a loose, uneven bundle without aligning the edges and then roll it up to finish it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Messy&lt;br /&gt;
| You gather the blanket in hand and fold it into a loose, uneven bundle without aligning the edges and then roll it up to finish it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Neat&lt;br /&gt;
| You square the corners and fold the blanket with precise, even creases until it forms a compact, tidy stack.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Triangle&lt;br /&gt;
| You draw the two opposing corners together and fold the blanket into a broad triangle, easily forming forming a simple shawl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You pull a dense felted Malghavan wool blanket in tonal tawny hues in against your chest, holding it in a close embrace.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You draw the shawl closer and pull the fabric tighter around your body, gathering the folds securely against you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You loosen your grip and pull the blanket free from your shoulders, letting the fabric fall open as you release it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lift the blanket and give it a firm shake, sending a quick ripple through the fabric that unfurls it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lift a dense felted Malghavan wool blanket in tonal tawny hues and draw it around your shoulders, settling the fabric so it wraps securely along your upper body.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At Tier 2, the blanket gains four more verbs.  All of these verbs only function when the blanket is worn. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH&lt;br /&gt;
| You clutch the ends of your Malghavan wool shawl, drawing it close around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUDDLE&lt;br /&gt;
| You pull the shawl&#039;s edges inward and settle them firmly against your body in a close, contained hold.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SNUGGLE&lt;br /&gt;
| You shift slightly and nestle deeper into the shawl, drawing its fabric closer along your shoulders and sides.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WIGGLE&lt;br /&gt;
| You give a small wiggle within the folds of a felted Malghavan wool shawl in tonal tawny hues, shifting until the fabric settles evenly around your shoulders and arms.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Blanket &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Unfolded Long &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Folded in Half Long&lt;br /&gt;
|custom3=Messy Folded Long&lt;br /&gt;
|custom4=Neat Folded Long&lt;br /&gt;
|custom5=Shawl Long&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Festival of the White Star &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLUTCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CUDDLE&lt;br /&gt;
|verb3= FOLD&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= SNUGGLE&lt;br /&gt;
|verb8= WEAR&lt;br /&gt;
|verb9= WIGGLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247672</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247672"/>
		<updated>2025-10-21T03:48:44Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Undo revision 247671 by RR-AXETOE87 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Death===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest death&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk.  [[Death&#039;s Sting|Death]] is quite possible.  Since quests are out of the ordinary, you probably should bring more [[deed|deeds]] than you normally would feel comfortable with in day-to-day life. You may die and/or lose items during a quest. Do not bring anything with you on a quest that you are not willing to lose (including yourself!). [[GameMaster|GameMasters]] are not required to replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247671</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247671"/>
		<updated>2025-10-21T03:47:49Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Quest Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&lt;br /&gt;
===Quest Death===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest death&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring.  Therefore, all quests are at your own risk.  [[Death&#039;s Sting|Death]] is quite possible.  Since quests are out of the ordinary, you probably should bring more [[deed|deeds]] than you normally would feel comfortable with in day-to-day life. You may die and/or lose items during a quest. Do not bring anything with you on a quest that you are not willing to lose (including yourself!). [[GameMaster|GameMasters]] are not required to replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247670</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247670"/>
		<updated>2025-10-21T03:44:41Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Undo revision 247669 by RR-AXETOE87 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Death===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest death&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk.  [[Death&#039;s Sting|Death]] is quite possible.  Since quests are out of the ordinary, you probably should bring more [[deed|deeds]] than you normally would feel comfortable with in day-to-day life. You may die and/or lose items during a quest. Do not bring anything with you on a quest that you are not willing to lose (including yourself!). [[GameMaster|GameMasters]] are not required to replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247669</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247669"/>
		<updated>2025-10-21T03:43:50Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Quest Death */  oh look...proper punctuation!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&lt;br /&gt;
===Quest Death===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest death&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring; therefore, all quests are at your own risk.  [[Death&#039;s Sting|Death]] is quite possible.  Since quests are out of the ordinary, you probably should bring more [[deed|deeds]] than you normally would feel comfortable with in day-to-day life. You may die and/or lose items during a quest. Do not bring anything with you on a quest that you are not willing to lose (including yourself!). [[GameMaster|GameMasters]] are not required to replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247668</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247668"/>
		<updated>2025-10-21T02:51:46Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Undo revision 247667 by RR-AXETOE87 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Death===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest death&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk.  [[Death&#039;s Sting|Death]] is quite possible.  Since quests are out of the ordinary, you probably should bring more [[deed|deeds]] than you normally would feel comfortable with in day-to-day life. You may die and/or lose items during a quest. Do not bring anything with you on a quest that you are not willing to lose (including yourself!). [[GameMaster|GameMasters]] are not required to replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247667</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247667"/>
		<updated>2025-10-21T02:42:02Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Whew. dat&amp;#039;s bedder?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&lt;br /&gt;
===Quest Death===&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk.  You may die and/or lose items during a quest.  [[Death&#039;s Sting|Death]] is quite possible.  Since quests are out of the ordinary, you probably should bring more [[Deed|deeds]] than you normally would feel comfortable with in day-to-day life.  You may die and/or lose items during a quest.  Do not bring anything with you on a quest that you are not willing to lose (including yourself!).  [[GameMaster|GameMasters]]  are not required to replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247666</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247666"/>
		<updated>2025-10-21T02:36:41Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Undo revision 247664 by RR-AXETOE87 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Death===&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk.  You may die and/or lose items during a quest.  It is just as possible to &amp;quot;walk&amp;quot; on a quest if you have few or no deeds as it is if you die outside of a quest, so always bring plenty of deeds.  Since quests are out of the ordinary, you probably should bring more deeds than you normally would feel comfortable with in day-to-day life.  Do not bring anything with you on a quest that you are not willing to lose.  (Including yourself!)  GameMasters will not replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247665</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247665"/>
		<updated>2025-10-21T02:34:16Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Quest Death */ fiddlin wit it.  Haaalp me! ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&lt;br /&gt;
===Quest Death===&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk.  [[Death&#039;s Sting|Death]] is quite possible. Since quests are out of the ordinary, you probably should bring more [[Deed|deeds]] than you normally would feel comfortable with in day-to-day life.  You may die and/or lose items during a quest.  Do not bring anything with you on a quest that you are not willing to lose (Including yourself!). [[GameMaster|GameMasters]] are not required to replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247664</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=247664"/>
		<updated>2025-10-21T02:28:31Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Quest Death */   Primary edit: nobody knows what was meant by  a &amp;quot;walk&amp;quot;.  Secondary edit:  Logical flow and a reflection o&amp;#039; today&amp;#039;s GM work ethics.  (change Won&amp;#039;t --&amp;gt; Might, but dont gotta!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;QUEST&#039;&#039;&#039; verb is used to transport to pay events that are setup to use the verb, as well as provide information about an event and general quest [[policy]].  &lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
   Standard Quests:&lt;br /&gt;
    QUEST POLICY    - General Quest Policy.&lt;br /&gt;
    QUEST HELP      - General help for the provided quest or event.&lt;br /&gt;
    QUEST TRANSPORT - Can allow transport to events and quests.&lt;br /&gt;
    [[#Quest Nexus|QUEST NEXUS]]     - Transports to the Quest Nexus.&lt;br /&gt;
    [[#Quest Nexus|QUEST STATUS]]    - Displays Quest Nexus Queues.&lt;br /&gt;
   Box Office Quests:&lt;br /&gt;
    QUEST DEATH     - Policy regarding Death and Treasure.&lt;br /&gt;
    QUEST KNOWLEDGE - Policy regarding Previous Knowledge&lt;br /&gt;
    QUEST INFO      - Information on quests you have signed up for.&lt;br /&gt;
    QUEST INFO {#}  - Specific information and policy regarding a quest you have&lt;br /&gt;
                      signed up for.  See QUEST INFO for quest numbers.&lt;br /&gt;
&lt;br /&gt;
===Quest Policy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest policy&lt;br /&gt;
&lt;br /&gt;
General Policy:&lt;br /&gt;
   &lt;br /&gt;
Quests are to be treated like puzzles.  You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who&#039;ve not already taken the quest.  What you experience on the quest should remain with you and those who&#039;ve taken it.  Violation of this policy can result in you being banned from any future participation in special sign-up quests.&lt;br /&gt;
   &lt;br /&gt;
IMPORTANT: All Simutronics [[POLICY (verb)|policies]] remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation.  Examples of disruptive behavior include:&lt;br /&gt;
   &lt;br /&gt;
    -  Being extremely out-of-character.&lt;br /&gt;
    -  Actively thwarting the progress of other participants.&lt;br /&gt;
    -  Making disparaging comments about the quest or the people involved.&lt;br /&gt;
    -  Knowingly abusing a bug with game and/or quest mechanics.&lt;br /&gt;
    -  Using previous knowledge to gain a personal advantage or to give an&lt;br /&gt;
       advantage to someone else.&lt;br /&gt;
   &lt;br /&gt;
Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event.&lt;br /&gt;
   &lt;br /&gt;
Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time.  There is no need to assist or report to be moved.  However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself.&lt;br /&gt;
&lt;br /&gt;
===Quest Transport===&lt;br /&gt;
&amp;lt;section begin=transport /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest transport&lt;br /&gt;
TRANSPORT&lt;br /&gt;
 Transports you to the designated event or quest.&lt;br /&gt;
 Please note that you may need to purchase entry and the event or must be running.&lt;br /&gt;
&lt;br /&gt;
 USAGE - QUEST TRANSPORT {NAME}&lt;br /&gt;
    Sample Usage: Quest Transport summit&lt;br /&gt;
&lt;br /&gt;
  SUMMIT - Summit Academy Entrance&lt;br /&gt;
  DUSKRUIN - Bloodriven Village Entrance&lt;br /&gt;
  DELIRIUM - Delirium Manor Entrance&lt;br /&gt;
  EBON - Ebon Gate Entrance&lt;br /&gt;
  RINGS - Rings of Lumnis Entrance&lt;br /&gt;
&amp;lt;section end=transport /&amp;gt;&lt;br /&gt;
===Quest Help===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest help&lt;br /&gt;
HELP&lt;br /&gt;
 Provides help for the designated event or quest.&lt;br /&gt;
   &lt;br /&gt;
 USAGE - QUEST HELP {NAME}&lt;br /&gt;
    Sample Usage: Quest help summit&lt;br /&gt;
   &lt;br /&gt;
  SUMMIT - Summit Academy&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
&lt;br /&gt;
===Quest Nexus===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest nexus&lt;br /&gt;
You will need to purchase a quest token from the SIMUCOIN store.&lt;br /&gt;
&lt;br /&gt;
===Quest Status===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest status&lt;br /&gt;
Quest Nexus Status&lt;br /&gt;
 Night At The Academy: Available&lt;br /&gt;
&lt;br /&gt;
===Quest Death===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest death&lt;br /&gt;
&lt;br /&gt;
Deaths and Treasure:&lt;br /&gt;
&lt;br /&gt;
Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk.  [[Death&#039;s Sting|Death]] is quite possible. Since quests are out of the ordinary, you probably should bring more [[Deed|deeds]] than you normally would feel comfortable with in day-to-day life.  You may die and/or lose items during a quest.  Do not bring anything with you on a quest that you are not willing to lose (Including yourself!). [[GameMaster|GameMasters]] are not required to replace items, experience, deeds, etc. that are lost due to a quest.&lt;br /&gt;
&lt;br /&gt;
Specific treasure is never guaranteed on a quest.  Please do not report or assist because you think a treasure is &amp;quot;missing&amp;quot;.  Just because something was there once does not mean it will be there again.  But we know you wouldn&#039;t even think of using previous knowledge anyway, right?&lt;br /&gt;
&lt;br /&gt;
===Quest Knowledge===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest knowledge&lt;br /&gt;
&lt;br /&gt;
Quest Groups and Previous Knowledge:&lt;br /&gt;
&lt;br /&gt;
Usually, quests are a group activity.  Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had.  However, it is not required that your group stay together for the whole quest.  If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior.  If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in.  Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation.&lt;br /&gt;
&lt;br /&gt;
If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group.  We hope all quests will be an enjoyable experience for everyone involved!&lt;br /&gt;
&lt;br /&gt;
===Quest Info===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;quest info&lt;br /&gt;
You are not currently signed up for any box office quests.&lt;br /&gt;
&lt;br /&gt;
==Quest Nexus==&lt;br /&gt;
The &#039;&#039;&#039;Quest Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==Quest Status==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay Events| Pay Events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:WAYLAY&amp;diff=246172</id>
		<title>Verb:WAYLAY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:WAYLAY&amp;diff=246172"/>
		<updated>2025-09-22T00:58:48Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Dissapointmints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=WAYLAY&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Combat&lt;br /&gt;
}}&lt;br /&gt;
{{boldmono|WAYLAY}} is a combat system verb that works similarly to {{boldmono|AMBUSH}} but offers additional [[Weighting#Damage Weighting|damage weighting]] instead of [[Weighting|critical weighting]].  You must be hidden or invisible before you waylay a target!&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;USAGE: WAYLAY [target] [location]&lt;br /&gt;
&lt;br /&gt;
  [target] will default to your current TARGET, or a random creature if you have not set a target.&lt;br /&gt;
  [location] will default to your AIM preference if set.  You may also specify CLEAR to force an unaimed attack.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Verb:AMBUSH|{{boldmono|AMBUSH}} verb]]&lt;br /&gt;
* [[Verb:ATTACK|{{boldmono|ATTACK}} verb]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244606</id>
		<title>Phytomorphic Weapon-Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244606"/>
		<updated>2025-08-20T00:32:52Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phytomorphic Weapons and Shields&#039;&#039;&#039; were released at [[Duskruin Arena]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]].&lt;br /&gt;
&lt;br /&gt;
Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into &amp;quot;Phytomorphic Putrescence&amp;quot; flares, a script flare with disintegrate damage.  They are additionally able to absorb the essence of [[:Category:Foraged item|Foraged]] Items you PUSH into them, allowing their appearance to change.  Random flora from the area you are in, as well as whatever Foraged Item may be fused with the weapon/shield, appears in the flare&#039;s messaging.  The Foraged Items you PUSH into the item work like Veolas - you can customize the look of the weapon/shield when types of Forageables are added to it.&lt;br /&gt;
&lt;br /&gt;
=Unlockable Features=&lt;br /&gt;
&lt;br /&gt;
* Phytomorphic Putrescence flare tiers (up to T4)&lt;br /&gt;
  Each unlock increases the strength of Phytomorphic Putrescence flares.  The flares always have a normal flare rate.  Each flare will pull a random flora from the room unless you lock the flora in via CLENCH.&lt;br /&gt;
&lt;br /&gt;
* Arboreal Agony ability&lt;br /&gt;
  When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target &amp;quot;Disoriented&amp;quot;.  The power of this ability is tied to the tier of Phytomorphic Putrescence.&lt;br /&gt;
&lt;br /&gt;
* Deciduous Decay flares (up to T5)&lt;br /&gt;
  When unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield.  While not in combat, you can switch between &amp;quot;Floral Focus&amp;quot; (TD debuff/CS buff) or &amp;quot;Botanical Brutality&amp;quot; (DS debuff, AS buff)  Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5.&lt;br /&gt;
  The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
* Fluff actions.&lt;br /&gt;
  There is an additional tier of fluff actions, which includes a way to force the item to absorb a random flora from the current room without having to make a flare go off.&lt;br /&gt;
&lt;br /&gt;
* Boreal Block (shields only)&lt;br /&gt;
  Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
      -- Phytomorphic Weapon/Shield--&lt;br /&gt;
This vultite maul is able to use the essence of the flora around it into Phytomorphic Putrescence flares.&lt;br /&gt;
Foraged items can also be PUSHed into the vultite maul to become incorporated into the maul&#039;s essence, changing its appearance.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this vultite maul are fine, though the 15/15/15 should remain something that makes sense with all designs.&lt;br /&gt;
  * Any merchant who is comfortable with this script can alter any of the designs; designs work like Veolas and can also take a long description and/or a show.&lt;br /&gt;
    ==Features==&lt;br /&gt;
  * Phytomorphic Putrescence flares [T1/4- Disintegrate Damage]&lt;br /&gt;
    Flares: OFF [RUB to toggle]&lt;br /&gt;
    The flora in the area, or the last flora absorbed by the maul, rises up to attack the target.  The more tiers of this ability, the stronger the flare is.&lt;br /&gt;
    You can CLENCH the maul to lock the random flora in place so the next flare does not change it, otherwise it will absorb the essence of a local forageable with every flare.&lt;br /&gt;
  * Arboreal Agony [Locked]&lt;br /&gt;
    When unlocked, this will add a SMRv2 attack to successful Phytomorphic Putrescence flares that have a chance to make the target Disoriented.  The power of this ability is tied to the Phytomorphic Putrescence flare tiers.&lt;br /&gt;
  * Deciduous Decay [Locked]&lt;br /&gt;
    When unlocked, this adds a separate SMRv2 flare that will debuff the target and simultaneously buff the wielder&#039;s next strike.  If set to &amp;quot;Floral Focus,&amp;quot; the target&#039;s debuffed TD gets channeled into the wielder&#039;s CS, while if set to &amp;quot;Botanical Brutality,&amp;quot; the target&#039;s debuffed DS gets channeled into the wielder&#039;s AS.&lt;br /&gt;
    The buff lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
    You can change the focus of this ability while not in combat.&lt;br /&gt;
  * Fluff Actions [T1/2]&lt;br /&gt;
    At this tier, this maul has access to the following actions: PUSH (add forageable), PULL (remove forageable), RUB (flares on/off), CLENCH (lock random flora choice).&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Flare Color: verdant-hued&lt;br /&gt;
  * Random Flora: a razor-edged leaf [Unlocked]&lt;br /&gt;
  * Attached Flora: None&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Long Descriptions for different Plant Categories&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Flare Color&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin Arena &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= &lt;br /&gt;
|verb3= &lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
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|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;Resources:&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244604</id>
		<title>Phytomorphic Weapon-Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244604"/>
		<updated>2025-08-20T00:30:09Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Spelling mistake.... Assuming &amp;quot;Gaudy Guttin&amp;#039; Daggers&amp;quot; weren&amp;#039;t meant to be stuffed into these things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phytomorphic Weapons and Shields&#039;&#039;&#039; were released at [[Duskruin Arena]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]].&lt;br /&gt;
&lt;br /&gt;
Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into &amp;quot;Phytomorphic Putrescence&amp;quot; flares, a script flare with disintegrate damage.  They are additionally able to absorb the essence of Foraged Items you PUSH into them, allowing their appearance to change.  Random flora from the area you are in, as well as whatever Foraged Item may be fused with the weapon/shield, appears in the flare&#039;s messaging.  The Foraged Items you PUSH into the item work like Veolas - you can customize the look of the weapon/shield when types of Forageables are added to it.&lt;br /&gt;
&lt;br /&gt;
=Unlockable Features=&lt;br /&gt;
&lt;br /&gt;
* Phytomorphic Putrescence flare tiers (up to T4)&lt;br /&gt;
  Each unlock increases the strength of Phytomorphic Putrescence flares.  The flares always have a normal flare rate.  Each flare will pull a random flora from the room unless you lock the flora in via CLENCH.&lt;br /&gt;
&lt;br /&gt;
* Arboreal Agony ability&lt;br /&gt;
  When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target &amp;quot;Disoriented&amp;quot;.  The power of this ability is tied to the tier of Phytomorphic Putrescence.&lt;br /&gt;
&lt;br /&gt;
* Deciduous Decay flares (up to T5)&lt;br /&gt;
  When unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield.  While not in combat, you can switch between &amp;quot;Floral Focus&amp;quot; (TD debuff/CS buff) or &amp;quot;Botanical Brutality&amp;quot; (DS debuff, AS buff)  Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5.&lt;br /&gt;
  The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
* Fluff actions.&lt;br /&gt;
  There is an additional tier of fluff actions, which includes a way to force the item to absorb a random flora from the current room without having to make a flare go off.&lt;br /&gt;
&lt;br /&gt;
* Boreal Block (shields only)&lt;br /&gt;
  Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
      -- Phytomorphic Weapon/Shield--&lt;br /&gt;
This vultite maul is able to use the essence of the flora around it into Phytomorphic Putrescence flares.&lt;br /&gt;
Foraged items can also be PUSHed into the vultite maul to become incorporated into the maul&#039;s essence, changing its appearance.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this vultite maul are fine, though the 15/15/15 should remain something that makes sense with all designs.&lt;br /&gt;
  * Any merchant who is comfortable with this script can alter any of the designs; designs work like Veolas and can also take a long description and/or a show.&lt;br /&gt;
    ==Features==&lt;br /&gt;
  * Phytomorphic Putrescence flares [T1/4- Disintegrate Damage]&lt;br /&gt;
    Flares: OFF [RUB to toggle]&lt;br /&gt;
    The flora in the area, or the last flora absorbed by the maul, rises up to attack the target.  The more tiers of this ability, the stronger the flare is.&lt;br /&gt;
    You can CLENCH the maul to lock the random flora in place so the next flare does not change it, otherwise it will absorb the essence of a local forageable with every flare.&lt;br /&gt;
  * Arboreal Agony [Locked]&lt;br /&gt;
    When unlocked, this will add a SMRv2 attack to successful Phytomorphic Putrescence flares that have a chance to make the target Disoriented.  The power of this ability is tied to the Phytomorphic Putrescence flare tiers.&lt;br /&gt;
  * Deciduous Decay [Locked]&lt;br /&gt;
    When unlocked, this adds a separate SMRv2 flare that will debuff the target and simultaneously buff the wielder&#039;s next strike.  If set to &amp;quot;Floral Focus,&amp;quot; the target&#039;s debuffed TD gets channeled into the wielder&#039;s CS, while if set to &amp;quot;Botanical Brutality,&amp;quot; the target&#039;s debuffed DS gets channeled into the wielder&#039;s AS.&lt;br /&gt;
    The buff lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
    You can change the focus of this ability while not in combat.&lt;br /&gt;
  * Fluff Actions [T1/2]&lt;br /&gt;
    At this tier, this maul has access to the following actions: PUSH (add forageable), PULL (remove forageable), RUB (flares on/off), CLENCH (lock random flora choice).&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Flare Color: verdant-hued&lt;br /&gt;
  * Random Flora: a razor-edged leaf [Unlocked]&lt;br /&gt;
  * Attached Flora: None&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Long Descriptions for different Plant Categories&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Flare Color&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin Arena &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= &lt;br /&gt;
|verb3= &lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
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|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;Resources:&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234995</id>
		<title>Papermaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234995"/>
		<updated>2025-03-19T14:03:16Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: lynx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Papermaker&#039;&#039;&#039; is an item found in the shop &#039;&#039;&#039;[[APShop:In_Print_Condition|In Print Condition]]&#039;&#039;&#039; on the [[Isle of Ornath]]&#039;s shopping center, [[Agora Promenade]].&lt;br /&gt;
&lt;br /&gt;
It was introduced in 5122.    &amp;lt;small&amp;gt;Note (possible spoiler): The insanely excellent &#039;&#039;&#039;analyze&#039;&#039;&#039;  pages fail to mention also casting [[Minor Shock (901)]]&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(or the rumored use of [[Elemental core|Elemental Cores]]) to charge the mechanism .&amp;lt;/small&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
Because the Papermaker has a stock LOOK, you can&#039;t give this a LOOK, but you can give it a LONG.&lt;br /&gt;
&lt;br /&gt;
Custom Settings - Any Merchant&lt;br /&gt;
Cover Design: an edge-to-edge infinity knot&lt;br /&gt;
Toggle Material: wrought iron&lt;br /&gt;
Label Frames: square-cut modwir&lt;br /&gt;
Mechanism Material: ironwood&lt;br /&gt;
Metal Pull Handle: squared steel&lt;br /&gt;
&amp;gt;anal my mech&lt;br /&gt;
You analyze your grey ironwood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism (each bark makes 4 pages, you can add 5 pieces max)&lt;br /&gt;
2. Pour water into the mechanism or cast Minor Water or Holy Bolt at the mechanism (20 doses max)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it (20 charges max)&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using TOUCH&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper (It will consume no more than 5 doses from a vial, but can store 20 doses.)&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of five options (Writing Paper, Mailing Paper, Postcard, Bouquet Paper, or Envelopes)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance over the mechanism to see what you will make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
7. Whisper allows you to tell the mechanism what you&#039;d like created (whisper mechanism for more instructions)&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 5 out of 5.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water or Holy Bolt), gaze (Lists Noun Options), glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles through Paper Nouns), touch (Create Paper), tinker (Cycle through Paper Types), turn (Cycles through Paper Articles), and whisper (Shortcut on all Cycling Options)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create bouquet paper, envelopes, writing paper, mailing paper, and postcards.&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= A mechanism that can create writing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 - Mailing Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 - Postcards&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, and can create postcards with stock descriptions based on location.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| SYNTAX&lt;br /&gt;
| USAGE: WHISPER MY {mechanism} [{ARTICLE} #] or [{NOUN} #] or {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM ARTICLE #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;a piece of&amp;quot; to &amp;quot;a pristine&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM NOUN #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;paper&amp;quot; to &amp;quot;stationery&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;writing&amp;quot; to &amp;quot;postcard&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4 - Bouquet Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, and bouquet paper. You can add up to 10 different kinds of foraged items. You can also remove these at any time before actually making the bouquet.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} PRIMARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} SECONDARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} REMOVE {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5 - Envelopes&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, bouquet paper, and envelopes.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 6 - Butcher Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By adding a candle (any common candle will do) to the papermaker, you store 10 doses of wax and can turn a piece of paper into Butcher Paper.&lt;br /&gt;
&lt;br /&gt;
Butcher Paper can be used to store a variety of food items.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can apply fletching glue to the paper and turn it into a waxed bag.  Bags can be used to hide your bottles when you want to drink from them, or to store other foods.&lt;br /&gt;
&lt;br /&gt;
Lastly, you can also write small notes on the butcher paper and the bags.  Once you do this, it will change the LONG description of your butcher paper to include the note.  You can then write on it again for a longer note.&lt;br /&gt;
&lt;br /&gt;
Please note, character counts apply.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 7 - Organic Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By feeding certain organic material to your papermaker you can create very specific paper types.  The options are as follows:&lt;br /&gt;
*Bark will produce amate and the type of tree the bark was obtained from (if present) will always display.&lt;br /&gt;
*Cane will produce bagasse paper.&lt;br /&gt;
*Cotton boll produces rag paper.&lt;br /&gt;
*Fronds produce &amp;lt;frond adjective&amp;gt; paper.&lt;br /&gt;
*Reed or Sedge produces textured papyrus.&lt;br /&gt;
*Roses produce naevela.&lt;br /&gt;
Paper created with this unlock can be either writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Show===&lt;br /&gt;
This item has a hard-coded show that cannot be changed:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thin and flat, the small machine resembles a slightly oversized cigar box with lacewood panels on all sides.  On each of the short, flat sides is a plaque with tiny instructions and filigreed label frames, one displaying &amp;quot;a piece of&amp;quot; and the other stating &amp;quot;declaration.&amp;quot;  A third frame on one of the longer sides reads &amp;quot;writing&amp;quot; and sits amid bronze toggles, dials, switches, buttons, a window, and two glass tubes; both that are empty.  The final long side has a pull handle of round metal that provides access to some sort of drawer, and the lid is decorated with a woodburned dahlia design.&lt;br /&gt;
&lt;br /&gt;
=== Altering===&lt;br /&gt;
Papermakers can only have long descriptions.  They can have several components customized by any merchant willing to work on them.  Component examples include:&lt;br /&gt;
*Cover Design: a woodburned dahlia design&lt;br /&gt;
*Toggle Material: bronze&lt;br /&gt;
*Label Frames: filigreed&lt;br /&gt;
*Mechanism Material: lacewood&lt;br /&gt;
*Metal Pull Handle: round metal&lt;br /&gt;
===Options===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Article Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
|  1. an antique       22. an elegant       43. a jewel-toned    64. a rough          85. a thick         |&lt;br /&gt;
|  2. an austere       23. an emblazoned    44. a lace-cut       65. a round-edged    86. a thin          |&lt;br /&gt;
|  3. a beribboned     24. an embossed      45. a leaf-framed    66. a rust-stained   87. a tiny          |&lt;br /&gt;
|  4. a bite-marked    25. an expensive     46. a messy          67. a salt-stained   88. a torn          |&lt;br /&gt;
|  5. a blood-soaked   26. a faded          47. a mildly burnt   68. a scallop-edged  89. a torn-edged    |&lt;br /&gt;
|  6. a bloodstained   27. a fancy          48. a moth-eaten     69. a scribbled      90. a translucent   |&lt;br /&gt;
|  7. a brass-gilt     28. a fibrous        49. a nondescript    70. a seed-riddled   91. an untrimmed    |&lt;br /&gt;
|  8. a bronze-gilt    29. a fine           50. an ordinary      71. a silky smooth   92. a velvety       |&lt;br /&gt;
|  9. a coarse         30. a flimsy         51. an oversized     72. a silver-gilt    93. a watercolored  |&lt;br /&gt;
| 10. a copper-gilted  31. a flora-cut      52. a paint-dotted   73. a singed         94. a waterlogged   |&lt;br /&gt;
| 11. a creased        32. a foil-edged     53. a pearlized      74. a sloppy         95. a watermarked   |&lt;br /&gt;
| 12. a crinkled       33. a foxed          54. a pewter-gilt    75. a small          96. a water-stained |&lt;br /&gt;
| 13. a crisp          34. a gilt-bordered  55. a piece of       76. a smooth         97. a wax-dotted    |&lt;br /&gt;
| 14. a crowded        35. a gilt-edged     56. a print-covered  77. a soggy          98. a wax-speckled  |&lt;br /&gt;
| 15. a crumpled       36. a glossy         57. a pristine       78. a splodgy        99. a waxy          |&lt;br /&gt;
| 16. a curled         37. a gold-gilted    58. a quality        79. a square        100. a weathered     |&lt;br /&gt;
| 17. a deckle-edged   38. a hand-painted   59. a ragged         80. a stamped       101. a wine-stained  |&lt;br /&gt;
| 18. a die-cut        39. a heavyweight    60. a rectangular    81. a stiff         102. a wing-shaped   |&lt;br /&gt;
| 19. a dirt-dusted    40. an herbaceous    61. a ribbon-edged   82. a tall          103. a worn          |&lt;br /&gt;
| 20. a dog-eared      41. an ink-stained   62. a rich           83. a tattered      104. a wrinkled      |&lt;br /&gt;
| 21. a doodle-edged   42. an ink-streaked  63. a rigid          84. a textured      105. a variegated    |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Noun Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* &lt;br /&gt;
|  1. addendum       22. contract       43. label        64. outline        85. schematic   |&lt;br /&gt;
|  2. adumbrate      23. coupon         44. leaflet      65. page           86. score       | &lt;br /&gt;
|  3. advertisement  24. dancecard      45. letter       66. palimpsest     87. scorecard   |&lt;br /&gt;
|  4. agreement      25. debenture      46. letterhead   67. pamphlet       88. sheet       |&lt;br /&gt;
|  5. annal          26. declaration    47. license      68. paper          89. sketch      |&lt;br /&gt;
|  6. announcement   27. diagram        48. mandate      69. papyrus        90. slip        |&lt;br /&gt;
|  7. article        28. document       49. manifest     70. parchment      91. statement   |&lt;br /&gt;
|  8. bill           29. docket         50. manifesto    71. pass           92. stationery  |&lt;br /&gt;
|  9. billet         30. draft          51. manuscript   72. periodical     93. subpoena    |&lt;br /&gt;
| 10. blueprint      31. drawing        52. map          73. permit         94. summons     |&lt;br /&gt;
| 11. brief          32. edict          53. memo         74. petition       95. syllabus    |&lt;br /&gt;
| 12. brochure       33. epistle        54. memoir       75. placard        96. synopsis    |&lt;br /&gt;
| 13. bulletin       34. flyer          55. memorandum   76. playbill       97. tablature   |&lt;br /&gt;
| 14. card           35. folio          56. menu         77. poster         98. tariff      |&lt;br /&gt;
| 15. certificate    36. form           57. message      78. proclamation   99. testimonial |&lt;br /&gt;
| 16. chart          37. handbill       58. missive      79. program       100. ticket      |&lt;br /&gt;
| 17. charter        38. illustration   59. newsletter   80. proposal      101. transcript  |&lt;br /&gt;
| 18. checklist      39. indenture      60. note         81. receipt       102. treaty      |&lt;br /&gt;
| 19. citation       40. instruction    61. notecard     82. recipe        103. vellum      |&lt;br /&gt;
| 20. codex          41. invitation     62. notelet      83. report        104. warrant     |&lt;br /&gt;
| 21. commendation   42. invoice        63. notice       84. roster        105. writ        |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[[Papermaker Update Request Form]] for 2023 [[Rings of Lumnis]]&lt;br /&gt;
*[[Cairnfang_Manor/5122_Papermaking_Workshop|Papermaking Workshop]] - includes a primer on use of the Papermaker&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Papermaker &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Cover Design &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Toggle Material&lt;br /&gt;
|custom3=Label Frames&lt;br /&gt;
|custom4=Mechanism Material&lt;br /&gt;
|custom5=Metal Pull Handle&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=7 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PINCH&lt;br /&gt;
|verb6= PONDER&lt;br /&gt;
|verb7= POUR&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= SPIN&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TINKER&lt;br /&gt;
|verb14= TURN&lt;br /&gt;
|verb15= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234993</id>
		<title>Papermaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234993"/>
		<updated>2025-03-19T13:56:46Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Papermaker&#039;&#039;&#039; is an item found in the shop &#039;&#039;&#039;[[APShop:In_Print_Condition|In Print Condition]]&#039;&#039;&#039; on the [[Isle of Ornath]]&#039;s shopping center, [[Agora Promenade]].&lt;br /&gt;
&lt;br /&gt;
It was introduced in 5122.    &amp;lt;small&amp;gt;Note (possible spoiler): The insanely excellent &#039;&#039;&#039;analyze&#039;&#039;&#039;  pages fail to mention also casting Minor Shock (901)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(or the rumored use of Elemental Cores) to charge the mechanism .&amp;lt;/small&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
Because the Papermaker has a stock LOOK, you can&#039;t give this a LOOK, but you can give it a LONG.&lt;br /&gt;
&lt;br /&gt;
Custom Settings - Any Merchant&lt;br /&gt;
Cover Design: an edge-to-edge infinity knot&lt;br /&gt;
Toggle Material: wrought iron&lt;br /&gt;
Label Frames: square-cut modwir&lt;br /&gt;
Mechanism Material: ironwood&lt;br /&gt;
Metal Pull Handle: squared steel&lt;br /&gt;
&amp;gt;anal my mech&lt;br /&gt;
You analyze your grey ironwood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism (each bark makes 4 pages, you can add 5 pieces max)&lt;br /&gt;
2. Pour water into the mechanism or cast Minor Water or Holy Bolt at the mechanism (20 doses max)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it (20 charges max)&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using TOUCH&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper (It will consume no more than 5 doses from a vial, but can store 20 doses.)&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of five options (Writing Paper, Mailing Paper, Postcard, Bouquet Paper, or Envelopes)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance over the mechanism to see what you will make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
7. Whisper allows you to tell the mechanism what you&#039;d like created (whisper mechanism for more instructions)&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 5 out of 5.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water or Holy Bolt), gaze (Lists Noun Options), glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles through Paper Nouns), touch (Create Paper), tinker (Cycle through Paper Types), turn (Cycles through Paper Articles), and whisper (Shortcut on all Cycling Options)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create bouquet paper, envelopes, writing paper, mailing paper, and postcards.&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= A mechanism that can create writing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 - Mailing Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 - Postcards&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, and can create postcards with stock descriptions based on location.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| SYNTAX&lt;br /&gt;
| USAGE: WHISPER MY {mechanism} [{ARTICLE} #] or [{NOUN} #] or {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM ARTICLE #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;a piece of&amp;quot; to &amp;quot;a pristine&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM NOUN #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;paper&amp;quot; to &amp;quot;stationery&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;writing&amp;quot; to &amp;quot;postcard&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4 - Bouquet Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, and bouquet paper. You can add up to 10 different kinds of foraged items. You can also remove these at any time before actually making the bouquet.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} PRIMARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} SECONDARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} REMOVE {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5 - Envelopes&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, bouquet paper, and envelopes.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 6 - Butcher Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By adding a candle (any common candle will do) to the papermaker, you store 10 doses of wax and can turn a piece of paper into Butcher Paper.&lt;br /&gt;
&lt;br /&gt;
Butcher Paper can be used to store a variety of food items.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can apply fletching glue to the paper and turn it into a waxed bag.  Bags can be used to hide your bottles when you want to drink from them, or to store other foods.&lt;br /&gt;
&lt;br /&gt;
Lastly, you can also write small notes on the butcher paper and the bags.  Once you do this, it will change the LONG description of your butcher paper to include the note.  You can then write on it again for a longer note.&lt;br /&gt;
&lt;br /&gt;
Please note, character counts apply.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 7 - Organic Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By feeding certain organic material to your papermaker you can create very specific paper types.  The options are as follows:&lt;br /&gt;
*Bark will produce amate and the type of tree the bark was obtained from (if present) will always display.&lt;br /&gt;
*Cane will produce bagasse paper.&lt;br /&gt;
*Cotton boll produces rag paper.&lt;br /&gt;
*Fronds produce &amp;lt;frond adjective&amp;gt; paper.&lt;br /&gt;
*Reed or Sedge produces textured papyrus.&lt;br /&gt;
*Roses produce naevela.&lt;br /&gt;
Paper created with this unlock can be either writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show that cannot be changed:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thin and flat, the small machine resembles a slightly oversized cigar box with lacewood panels on all sides.  On each of the short, flat sides is a plaque with tiny instructions and filigreed label frames, one displaying &amp;quot;a piece of&amp;quot; and the other stating &amp;quot;declaration.&amp;quot;  A third frame on one of the longer sides reads &amp;quot;writing&amp;quot; and sits amid bronze toggles, dials, switches, buttons, a window, and two glass tubes; both that are empty.  The final long side has a pull handle of round metal that provides access to some sort of drawer, and the lid is decorated with a woodburned dahlia design.&lt;br /&gt;
&lt;br /&gt;
===Altering===&lt;br /&gt;
Papermakers can only have long descriptions.  They can have several components customized by any merchant willing to work on them.  Component examples include:&lt;br /&gt;
* Cover Design: a woodburned dahlia design&lt;br /&gt;
* Toggle Material: bronze&lt;br /&gt;
* Label Frames: filigreed&lt;br /&gt;
* Mechanism Material: lacewood&lt;br /&gt;
* Metal Pull Handle: round metal&lt;br /&gt;
=== Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Article Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
|  1. an antique       22. an elegant       43. a jewel-toned    64. a rough          85. a thick         |&lt;br /&gt;
|  2. an austere       23. an emblazoned    44. a lace-cut       65. a round-edged    86. a thin          |&lt;br /&gt;
|  3. a beribboned     24. an embossed      45. a leaf-framed    66. a rust-stained   87. a tiny          |&lt;br /&gt;
|  4. a bite-marked    25. an expensive     46. a messy          67. a salt-stained   88. a torn          |&lt;br /&gt;
|  5. a blood-soaked   26. a faded          47. a mildly burnt   68. a scallop-edged  89. a torn-edged    |&lt;br /&gt;
|  6. a bloodstained   27. a fancy          48. a moth-eaten     69. a scribbled      90. a translucent   |&lt;br /&gt;
|  7. a brass-gilt     28. a fibrous        49. a nondescript    70. a seed-riddled   91. an untrimmed    |&lt;br /&gt;
|  8. a bronze-gilt    29. a fine           50. an ordinary      71. a silky smooth   92. a velvety       |&lt;br /&gt;
|  9. a coarse         30. a flimsy         51. an oversized     72. a silver-gilt    93. a watercolored  |&lt;br /&gt;
| 10. a copper-gilted  31. a flora-cut      52. a paint-dotted   73. a singed         94. a waterlogged   |&lt;br /&gt;
| 11. a creased        32. a foil-edged     53. a pearlized      74. a sloppy         95. a watermarked   |&lt;br /&gt;
| 12. a crinkled       33. a foxed          54. a pewter-gilt    75. a small          96. a water-stained |&lt;br /&gt;
| 13. a crisp          34. a gilt-bordered  55. a piece of       76. a smooth         97. a wax-dotted    |&lt;br /&gt;
| 14. a crowded        35. a gilt-edged     56. a print-covered  77. a soggy          98. a wax-speckled  |&lt;br /&gt;
| 15. a crumpled       36. a glossy         57. a pristine       78. a splodgy        99. a waxy          |&lt;br /&gt;
| 16. a curled         37. a gold-gilted    58. a quality        79. a square        100. a weathered     |&lt;br /&gt;
| 17. a deckle-edged   38. a hand-painted   59. a ragged         80. a stamped       101. a wine-stained  |&lt;br /&gt;
| 18. a die-cut        39. a heavyweight    60. a rectangular    81. a stiff         102. a wing-shaped   |&lt;br /&gt;
| 19. a dirt-dusted    40. an herbaceous    61. a ribbon-edged   82. a tall          103. a worn          |&lt;br /&gt;
| 20. a dog-eared      41. an ink-stained   62. a rich           83. a tattered      104. a wrinkled      |&lt;br /&gt;
| 21. a doodle-edged   42. an ink-streaked  63. a rigid          84. a textured      105. a variegated    |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Noun Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* &lt;br /&gt;
|  1. addendum       22. contract       43. label        64. outline        85. schematic   |&lt;br /&gt;
|  2. adumbrate      23. coupon         44. leaflet      65. page           86. score       | &lt;br /&gt;
|  3. advertisement  24. dancecard      45. letter       66. palimpsest     87. scorecard   |&lt;br /&gt;
|  4. agreement      25. debenture      46. letterhead   67. pamphlet       88. sheet       |&lt;br /&gt;
|  5. annal          26. declaration    47. license      68. paper          89. sketch      |&lt;br /&gt;
|  6. announcement   27. diagram        48. mandate      69. papyrus        90. slip        |&lt;br /&gt;
|  7. article        28. document       49. manifest     70. parchment      91. statement   |&lt;br /&gt;
|  8. bill           29. docket         50. manifesto    71. pass           92. stationery  |&lt;br /&gt;
|  9. billet         30. draft          51. manuscript   72. periodical     93. subpoena    |&lt;br /&gt;
| 10. blueprint      31. drawing        52. map          73. permit         94. summons     |&lt;br /&gt;
| 11. brief          32. edict          53. memo         74. petition       95. syllabus    |&lt;br /&gt;
| 12. brochure       33. epistle        54. memoir       75. placard        96. synopsis    |&lt;br /&gt;
| 13. bulletin       34. flyer          55. memorandum   76. playbill       97. tablature   |&lt;br /&gt;
| 14. card           35. folio          56. menu         77. poster         98. tariff      |&lt;br /&gt;
| 15. certificate    36. form           57. message      78. proclamation   99. testimonial |&lt;br /&gt;
| 16. chart          37. handbill       58. missive      79. program       100. ticket      |&lt;br /&gt;
| 17. charter        38. illustration   59. newsletter   80. proposal      101. transcript  |&lt;br /&gt;
| 18. checklist      39. indenture      60. note         81. receipt       102. treaty      |&lt;br /&gt;
| 19. citation       40. instruction    61. notecard     82. recipe        103. vellum      |&lt;br /&gt;
| 20. codex          41. invitation     62. notelet      83. report        104. warrant     |&lt;br /&gt;
| 21. commendation   42. invoice        63. notice       84. roster        105. writ        |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Papermaker Update Request Form]] for 2023 [[Rings of Lumnis]]&lt;br /&gt;
* [[Cairnfang_Manor/5122_Papermaking_Workshop|Papermaking Workshop]] - includes a primer on use of the Papermaker&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Papermaker &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Cover Design &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Toggle Material&lt;br /&gt;
|custom3=Label Frames&lt;br /&gt;
|custom4=Mechanism Material&lt;br /&gt;
|custom5=Metal Pull Handle&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=7 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PINCH&lt;br /&gt;
|verb6= PONDER&lt;br /&gt;
|verb7= POUR&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= SPIN&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TINKER&lt;br /&gt;
|verb14= TURN&lt;br /&gt;
|verb15= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234992</id>
		<title>Papermaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234992"/>
		<updated>2025-03-19T13:55:26Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Papermaker&#039;&#039;&#039; is an item found in the shop &#039;&#039;&#039;[[APShop:In_Print_Condition|In Print Condition]]&#039;&#039;&#039; on the [[Isle of Ornath]]&#039;s shopping center, [[Agora Promenade]].&lt;br /&gt;
&lt;br /&gt;
It was introduced in 5122.    &amp;lt;small&amp;gt;Note (possible spoiler): The insanely excellent &#039;&#039;&#039;analyze&#039;&#039;&#039;  pages fail to mention also casting Minor Shock (901) or the rumored use of Elemental Cores to charge the mechanism .&amp;lt;/small&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
Because the Papermaker has a stock LOOK, you can&#039;t give this a LOOK, but you can give it a LONG.&lt;br /&gt;
&lt;br /&gt;
Custom Settings - Any Merchant&lt;br /&gt;
Cover Design: an edge-to-edge infinity knot&lt;br /&gt;
Toggle Material: wrought iron&lt;br /&gt;
Label Frames: square-cut modwir&lt;br /&gt;
Mechanism Material: ironwood&lt;br /&gt;
Metal Pull Handle: squared steel&lt;br /&gt;
&amp;gt;anal my mech&lt;br /&gt;
You analyze your grey ironwood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism (each bark makes 4 pages, you can add 5 pieces max)&lt;br /&gt;
2. Pour water into the mechanism or cast Minor Water or Holy Bolt at the mechanism (20 doses max)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it (20 charges max)&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using TOUCH&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper (It will consume no more than 5 doses from a vial, but can store 20 doses.)&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of five options (Writing Paper, Mailing Paper, Postcard, Bouquet Paper, or Envelopes)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance over the mechanism to see what you will make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
7. Whisper allows you to tell the mechanism what you&#039;d like created (whisper mechanism for more instructions)&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 5 out of 5.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water or Holy Bolt), gaze (Lists Noun Options), glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles through Paper Nouns), touch (Create Paper), tinker (Cycle through Paper Types), turn (Cycles through Paper Articles), and whisper (Shortcut on all Cycling Options)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create bouquet paper, envelopes, writing paper, mailing paper, and postcards.&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= A mechanism that can create writing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 - Mailing Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 - Postcards&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, and can create postcards with stock descriptions based on location.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| SYNTAX&lt;br /&gt;
| USAGE: WHISPER MY {mechanism} [{ARTICLE} #] or [{NOUN} #] or {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM ARTICLE #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;a piece of&amp;quot; to &amp;quot;a pristine&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM NOUN #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;paper&amp;quot; to &amp;quot;stationery&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;writing&amp;quot; to &amp;quot;postcard&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4 - Bouquet Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, and bouquet paper. You can add up to 10 different kinds of foraged items. You can also remove these at any time before actually making the bouquet.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} PRIMARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} SECONDARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} REMOVE {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5 - Envelopes&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, bouquet paper, and envelopes.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 6 - Butcher Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By adding a candle (any common candle will do) to the papermaker, you store 10 doses of wax and can turn a piece of paper into Butcher Paper.&lt;br /&gt;
&lt;br /&gt;
Butcher Paper can be used to store a variety of food items.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can apply fletching glue to the paper and turn it into a waxed bag.  Bags can be used to hide your bottles when you want to drink from them, or to store other foods.&lt;br /&gt;
&lt;br /&gt;
Lastly, you can also write small notes on the butcher paper and the bags.  Once you do this, it will change the LONG description of your butcher paper to include the note.  You can then write on it again for a longer note.&lt;br /&gt;
&lt;br /&gt;
Please note, character counts apply.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 7 - Organic Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By feeding certain organic material to your papermaker you can create very specific paper types.  The options are as follows:&lt;br /&gt;
*Bark will produce amate and the type of tree the bark was obtained from (if present) will always display.&lt;br /&gt;
*Cane will produce bagasse paper.&lt;br /&gt;
*Cotton boll produces rag paper.&lt;br /&gt;
*Fronds produce &amp;lt;frond adjective&amp;gt; paper.&lt;br /&gt;
*Reed or Sedge produces textured papyrus.&lt;br /&gt;
*Roses produce naevela.&lt;br /&gt;
Paper created with this unlock can be either writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show that cannot be changed:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thin and flat, the small machine resembles a slightly oversized cigar box with lacewood panels on all sides.  On each of the short, flat sides is a plaque with tiny instructions and filigreed label frames, one displaying &amp;quot;a piece of&amp;quot; and the other stating &amp;quot;declaration.&amp;quot;  A third frame on one of the longer sides reads &amp;quot;writing&amp;quot; and sits amid bronze toggles, dials, switches, buttons, a window, and two glass tubes; both that are empty.  The final long side has a pull handle of round metal that provides access to some sort of drawer, and the lid is decorated with a woodburned dahlia design.&lt;br /&gt;
&lt;br /&gt;
===Altering===&lt;br /&gt;
Papermakers can only have long descriptions.  They can have several components customized by any merchant willing to work on them.  Component examples include:&lt;br /&gt;
* Cover Design: a woodburned dahlia design&lt;br /&gt;
* Toggle Material: bronze&lt;br /&gt;
* Label Frames: filigreed&lt;br /&gt;
* Mechanism Material: lacewood&lt;br /&gt;
* Metal Pull Handle: round metal&lt;br /&gt;
=== Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Article Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
|  1. an antique       22. an elegant       43. a jewel-toned    64. a rough          85. a thick         |&lt;br /&gt;
|  2. an austere       23. an emblazoned    44. a lace-cut       65. a round-edged    86. a thin          |&lt;br /&gt;
|  3. a beribboned     24. an embossed      45. a leaf-framed    66. a rust-stained   87. a tiny          |&lt;br /&gt;
|  4. a bite-marked    25. an expensive     46. a messy          67. a salt-stained   88. a torn          |&lt;br /&gt;
|  5. a blood-soaked   26. a faded          47. a mildly burnt   68. a scallop-edged  89. a torn-edged    |&lt;br /&gt;
|  6. a bloodstained   27. a fancy          48. a moth-eaten     69. a scribbled      90. a translucent   |&lt;br /&gt;
|  7. a brass-gilt     28. a fibrous        49. a nondescript    70. a seed-riddled   91. an untrimmed    |&lt;br /&gt;
|  8. a bronze-gilt    29. a fine           50. an ordinary      71. a silky smooth   92. a velvety       |&lt;br /&gt;
|  9. a coarse         30. a flimsy         51. an oversized     72. a silver-gilt    93. a watercolored  |&lt;br /&gt;
| 10. a copper-gilted  31. a flora-cut      52. a paint-dotted   73. a singed         94. a waterlogged   |&lt;br /&gt;
| 11. a creased        32. a foil-edged     53. a pearlized      74. a sloppy         95. a watermarked   |&lt;br /&gt;
| 12. a crinkled       33. a foxed          54. a pewter-gilt    75. a small          96. a water-stained |&lt;br /&gt;
| 13. a crisp          34. a gilt-bordered  55. a piece of       76. a smooth         97. a wax-dotted    |&lt;br /&gt;
| 14. a crowded        35. a gilt-edged     56. a print-covered  77. a soggy          98. a wax-speckled  |&lt;br /&gt;
| 15. a crumpled       36. a glossy         57. a pristine       78. a splodgy        99. a waxy          |&lt;br /&gt;
| 16. a curled         37. a gold-gilted    58. a quality        79. a square        100. a weathered     |&lt;br /&gt;
| 17. a deckle-edged   38. a hand-painted   59. a ragged         80. a stamped       101. a wine-stained  |&lt;br /&gt;
| 18. a die-cut        39. a heavyweight    60. a rectangular    81. a stiff         102. a wing-shaped   |&lt;br /&gt;
| 19. a dirt-dusted    40. an herbaceous    61. a ribbon-edged   82. a tall          103. a worn          |&lt;br /&gt;
| 20. a dog-eared      41. an ink-stained   62. a rich           83. a tattered      104. a wrinkled      |&lt;br /&gt;
| 21. a doodle-edged   42. an ink-streaked  63. a rigid          84. a textured      105. a variegated    |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Noun Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* &lt;br /&gt;
|  1. addendum       22. contract       43. label        64. outline        85. schematic   |&lt;br /&gt;
|  2. adumbrate      23. coupon         44. leaflet      65. page           86. score       | &lt;br /&gt;
|  3. advertisement  24. dancecard      45. letter       66. palimpsest     87. scorecard   |&lt;br /&gt;
|  4. agreement      25. debenture      46. letterhead   67. pamphlet       88. sheet       |&lt;br /&gt;
|  5. annal          26. declaration    47. license      68. paper          89. sketch      |&lt;br /&gt;
|  6. announcement   27. diagram        48. mandate      69. papyrus        90. slip        |&lt;br /&gt;
|  7. article        28. document       49. manifest     70. parchment      91. statement   |&lt;br /&gt;
|  8. bill           29. docket         50. manifesto    71. pass           92. stationery  |&lt;br /&gt;
|  9. billet         30. draft          51. manuscript   72. periodical     93. subpoena    |&lt;br /&gt;
| 10. blueprint      31. drawing        52. map          73. permit         94. summons     |&lt;br /&gt;
| 11. brief          32. edict          53. memo         74. petition       95. syllabus    |&lt;br /&gt;
| 12. brochure       33. epistle        54. memoir       75. placard        96. synopsis    |&lt;br /&gt;
| 13. bulletin       34. flyer          55. memorandum   76. playbill       97. tablature   |&lt;br /&gt;
| 14. card           35. folio          56. menu         77. poster         98. tariff      |&lt;br /&gt;
| 15. certificate    36. form           57. message      78. proclamation   99. testimonial |&lt;br /&gt;
| 16. chart          37. handbill       58. missive      79. program       100. ticket      |&lt;br /&gt;
| 17. charter        38. illustration   59. newsletter   80. proposal      101. transcript  |&lt;br /&gt;
| 18. checklist      39. indenture      60. note         81. receipt       102. treaty      |&lt;br /&gt;
| 19. citation       40. instruction    61. notecard     82. recipe        103. vellum      |&lt;br /&gt;
| 20. codex          41. invitation     62. notelet      83. report        104. warrant     |&lt;br /&gt;
| 21. commendation   42. invoice        63. notice       84. roster        105. writ        |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Papermaker Update Request Form]] for 2023 [[Rings of Lumnis]]&lt;br /&gt;
* [[Cairnfang_Manor/5122_Papermaking_Workshop|Papermaking Workshop]] - includes a primer on use of the Papermaker&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Papermaker &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Cover Design &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Toggle Material&lt;br /&gt;
|custom3=Label Frames&lt;br /&gt;
|custom4=Mechanism Material&lt;br /&gt;
|custom5=Metal Pull Handle&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=7 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PINCH&lt;br /&gt;
|verb6= PONDER&lt;br /&gt;
|verb7= POUR&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= SPIN&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TINKER&lt;br /&gt;
|verb14= TURN&lt;br /&gt;
|verb15= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234991</id>
		<title>Papermaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234991"/>
		<updated>2025-03-19T13:47:32Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: dunno how to make a possible spoiler thingy..so...smaller instead!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Papermaker&#039;&#039;&#039; is an item found in the shop &#039;&#039;&#039;[[APShop:In_Print_Condition|In Print Condition]]&#039;&#039;&#039; on the [[Isle of Ornath]]&#039;s shopping center, [[Agora Promenade]].  It was introduced in 5122.    &amp;lt;small&amp;gt;Note (possible spoiler): The insanely excellent &#039;&#039;&#039;analyze&#039;&#039;&#039;  pages fail to mention also casting Minor Shock (901) or the rumored use of Elemental Cores to charge the mechanism .&amp;lt;/small&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
Because the Papermaker has a stock LOOK, you can&#039;t give this a LOOK, but you can give it a LONG.&lt;br /&gt;
&lt;br /&gt;
Custom Settings - Any Merchant&lt;br /&gt;
Cover Design: an edge-to-edge infinity knot&lt;br /&gt;
Toggle Material: wrought iron&lt;br /&gt;
Label Frames: square-cut modwir&lt;br /&gt;
Mechanism Material: ironwood&lt;br /&gt;
Metal Pull Handle: squared steel&lt;br /&gt;
&amp;gt;anal my mech&lt;br /&gt;
You analyze your grey ironwood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism (each bark makes 4 pages, you can add 5 pieces max)&lt;br /&gt;
2. Pour water into the mechanism or cast Minor Water or Holy Bolt at the mechanism (20 doses max)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it (20 charges max)&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using TOUCH&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper (It will consume no more than 5 doses from a vial, but can store 20 doses.)&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of five options (Writing Paper, Mailing Paper, Postcard, Bouquet Paper, or Envelopes)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance over the mechanism to see what you will make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
7. Whisper allows you to tell the mechanism what you&#039;d like created (whisper mechanism for more instructions)&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 5 out of 5.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water or Holy Bolt), gaze (Lists Noun Options), glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles through Paper Nouns), touch (Create Paper), tinker (Cycle through Paper Types), turn (Cycles through Paper Articles), and whisper (Shortcut on all Cycling Options)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create bouquet paper, envelopes, writing paper, mailing paper, and postcards.&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= A mechanism that can create writing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 - Mailing Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 - Postcards&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, and can create postcards with stock descriptions based on location.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| SYNTAX&lt;br /&gt;
| USAGE: WHISPER MY {mechanism} [{ARTICLE} #] or [{NOUN} #] or {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM ARTICLE #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;a piece of&amp;quot; to &amp;quot;a pristine&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM NOUN #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;paper&amp;quot; to &amp;quot;stationery&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;writing&amp;quot; to &amp;quot;postcard&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4 - Bouquet Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, and bouquet paper. You can add up to 10 different kinds of foraged items. You can also remove these at any time before actually making the bouquet.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} PRIMARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} SECONDARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} REMOVE {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5 - Envelopes&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, bouquet paper, and envelopes.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 6 - Butcher Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By adding a candle (any common candle will do) to the papermaker, you store 10 doses of wax and can turn a piece of paper into Butcher Paper.&lt;br /&gt;
&lt;br /&gt;
Butcher Paper can be used to store a variety of food items.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can apply fletching glue to the paper and turn it into a waxed bag.  Bags can be used to hide your bottles when you want to drink from them, or to store other foods.&lt;br /&gt;
&lt;br /&gt;
Lastly, you can also write small notes on the butcher paper and the bags.  Once you do this, it will change the LONG description of your butcher paper to include the note.  You can then write on it again for a longer note.&lt;br /&gt;
&lt;br /&gt;
Please note, character counts apply.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 7 - Organic Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By feeding certain organic material to your papermaker you can create very specific paper types.  The options are as follows:&lt;br /&gt;
*Bark will produce amate and the type of tree the bark was obtained from (if present) will always display.&lt;br /&gt;
*Cane will produce bagasse paper.&lt;br /&gt;
*Cotton boll produces rag paper.&lt;br /&gt;
*Fronds produce &amp;lt;frond adjective&amp;gt; paper.&lt;br /&gt;
*Reed or Sedge produces textured papyrus.&lt;br /&gt;
*Roses produce naevela.&lt;br /&gt;
Paper created with this unlock can be either writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show that cannot be changed:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thin and flat, the small machine resembles a slightly oversized cigar box with lacewood panels on all sides.  On each of the short, flat sides is a plaque with tiny instructions and filigreed label frames, one displaying &amp;quot;a piece of&amp;quot; and the other stating &amp;quot;declaration.&amp;quot;  A third frame on one of the longer sides reads &amp;quot;writing&amp;quot; and sits amid bronze toggles, dials, switches, buttons, a window, and two glass tubes; both that are empty.  The final long side has a pull handle of round metal that provides access to some sort of drawer, and the lid is decorated with a woodburned dahlia design.&lt;br /&gt;
&lt;br /&gt;
===Altering===&lt;br /&gt;
Papermakers can only have long descriptions.  They can have several components customized by any merchant willing to work on them.  Component examples include:&lt;br /&gt;
* Cover Design: a woodburned dahlia design&lt;br /&gt;
* Toggle Material: bronze&lt;br /&gt;
* Label Frames: filigreed&lt;br /&gt;
* Mechanism Material: lacewood&lt;br /&gt;
* Metal Pull Handle: round metal&lt;br /&gt;
=== Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Article Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
|  1. an antique       22. an elegant       43. a jewel-toned    64. a rough          85. a thick         |&lt;br /&gt;
|  2. an austere       23. an emblazoned    44. a lace-cut       65. a round-edged    86. a thin          |&lt;br /&gt;
|  3. a beribboned     24. an embossed      45. a leaf-framed    66. a rust-stained   87. a tiny          |&lt;br /&gt;
|  4. a bite-marked    25. an expensive     46. a messy          67. a salt-stained   88. a torn          |&lt;br /&gt;
|  5. a blood-soaked   26. a faded          47. a mildly burnt   68. a scallop-edged  89. a torn-edged    |&lt;br /&gt;
|  6. a bloodstained   27. a fancy          48. a moth-eaten     69. a scribbled      90. a translucent   |&lt;br /&gt;
|  7. a brass-gilt     28. a fibrous        49. a nondescript    70. a seed-riddled   91. an untrimmed    |&lt;br /&gt;
|  8. a bronze-gilt    29. a fine           50. an ordinary      71. a silky smooth   92. a velvety       |&lt;br /&gt;
|  9. a coarse         30. a flimsy         51. an oversized     72. a silver-gilt    93. a watercolored  |&lt;br /&gt;
| 10. a copper-gilted  31. a flora-cut      52. a paint-dotted   73. a singed         94. a waterlogged   |&lt;br /&gt;
| 11. a creased        32. a foil-edged     53. a pearlized      74. a sloppy         95. a watermarked   |&lt;br /&gt;
| 12. a crinkled       33. a foxed          54. a pewter-gilt    75. a small          96. a water-stained |&lt;br /&gt;
| 13. a crisp          34. a gilt-bordered  55. a piece of       76. a smooth         97. a wax-dotted    |&lt;br /&gt;
| 14. a crowded        35. a gilt-edged     56. a print-covered  77. a soggy          98. a wax-speckled  |&lt;br /&gt;
| 15. a crumpled       36. a glossy         57. a pristine       78. a splodgy        99. a waxy          |&lt;br /&gt;
| 16. a curled         37. a gold-gilted    58. a quality        79. a square        100. a weathered     |&lt;br /&gt;
| 17. a deckle-edged   38. a hand-painted   59. a ragged         80. a stamped       101. a wine-stained  |&lt;br /&gt;
| 18. a die-cut        39. a heavyweight    60. a rectangular    81. a stiff         102. a wing-shaped   |&lt;br /&gt;
| 19. a dirt-dusted    40. an herbaceous    61. a ribbon-edged   82. a tall          103. a worn          |&lt;br /&gt;
| 20. a dog-eared      41. an ink-stained   62. a rich           83. a tattered      104. a wrinkled      |&lt;br /&gt;
| 21. a doodle-edged   42. an ink-streaked  63. a rigid          84. a textured      105. a variegated    |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Noun Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* &lt;br /&gt;
|  1. addendum       22. contract       43. label        64. outline        85. schematic   |&lt;br /&gt;
|  2. adumbrate      23. coupon         44. leaflet      65. page           86. score       | &lt;br /&gt;
|  3. advertisement  24. dancecard      45. letter       66. palimpsest     87. scorecard   |&lt;br /&gt;
|  4. agreement      25. debenture      46. letterhead   67. pamphlet       88. sheet       |&lt;br /&gt;
|  5. annal          26. declaration    47. license      68. paper          89. sketch      |&lt;br /&gt;
|  6. announcement   27. diagram        48. mandate      69. papyrus        90. slip        |&lt;br /&gt;
|  7. article        28. document       49. manifest     70. parchment      91. statement   |&lt;br /&gt;
|  8. bill           29. docket         50. manifesto    71. pass           92. stationery  |&lt;br /&gt;
|  9. billet         30. draft          51. manuscript   72. periodical     93. subpoena    |&lt;br /&gt;
| 10. blueprint      31. drawing        52. map          73. permit         94. summons     |&lt;br /&gt;
| 11. brief          32. edict          53. memo         74. petition       95. syllabus    |&lt;br /&gt;
| 12. brochure       33. epistle        54. memoir       75. placard        96. synopsis    |&lt;br /&gt;
| 13. bulletin       34. flyer          55. memorandum   76. playbill       97. tablature   |&lt;br /&gt;
| 14. card           35. folio          56. menu         77. poster         98. tariff      |&lt;br /&gt;
| 15. certificate    36. form           57. message      78. proclamation   99. testimonial |&lt;br /&gt;
| 16. chart          37. handbill       58. missive      79. program       100. ticket      |&lt;br /&gt;
| 17. charter        38. illustration   59. newsletter   80. proposal      101. transcript  |&lt;br /&gt;
| 18. checklist      39. indenture      60. note         81. receipt       102. treaty      |&lt;br /&gt;
| 19. citation       40. instruction    61. notecard     82. recipe        103. vellum      |&lt;br /&gt;
| 20. codex          41. invitation     62. notelet      83. report        104. warrant     |&lt;br /&gt;
| 21. commendation   42. invoice        63. notice       84. roster        105. writ        |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Papermaker Update Request Form]] for 2023 [[Rings of Lumnis]]&lt;br /&gt;
* [[Cairnfang_Manor/5122_Papermaking_Workshop|Papermaking Workshop]] - includes a primer on use of the Papermaker&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Papermaker &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Cover Design &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Toggle Material&lt;br /&gt;
|custom3=Label Frames&lt;br /&gt;
|custom4=Mechanism Material&lt;br /&gt;
|custom5=Metal Pull Handle&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=7 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PINCH&lt;br /&gt;
|verb6= PONDER&lt;br /&gt;
|verb7= POUR&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= SPIN&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TINKER&lt;br /&gt;
|verb14= TURN&lt;br /&gt;
|verb15= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234990</id>
		<title>Papermaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker&amp;diff=234990"/>
		<updated>2025-03-19T13:45:07Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: possible secrets divulged!  or not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Papermaker&#039;&#039;&#039; is an item found in the shop &#039;&#039;&#039;[[APShop:In_Print_Condition|In Print Condition]]&#039;&#039;&#039; on the [[Isle of Ornath]]&#039;s shopping center, [[Agora Promenade]].  It was introduced in 5122.   Note (possible spoiler): The insanely excellent &#039;&#039;&#039;analyze&#039;&#039;&#039; help pages fail to mention also casting Minor Shock (901) nor the rumored use of Elemental Cores to charge the mechanism .&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
Because the Papermaker has a stock LOOK, you can&#039;t give this a LOOK, but you can give it a LONG.&lt;br /&gt;
&lt;br /&gt;
Custom Settings - Any Merchant&lt;br /&gt;
Cover Design: an edge-to-edge infinity knot&lt;br /&gt;
Toggle Material: wrought iron&lt;br /&gt;
Label Frames: square-cut modwir&lt;br /&gt;
Mechanism Material: ironwood&lt;br /&gt;
Metal Pull Handle: squared steel&lt;br /&gt;
&amp;gt;anal my mech&lt;br /&gt;
You analyze your grey ironwood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism (each bark makes 4 pages, you can add 5 pieces max)&lt;br /&gt;
2. Pour water into the mechanism or cast Minor Water or Holy Bolt at the mechanism (20 doses max)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it (20 charges max)&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using TOUCH&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper (It will consume no more than 5 doses from a vial, but can store 20 doses.)&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of five options (Writing Paper, Mailing Paper, Postcard, Bouquet Paper, or Envelopes)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance over the mechanism to see what you will make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
7. Whisper allows you to tell the mechanism what you&#039;d like created (whisper mechanism for more instructions)&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 5 out of 5.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water or Holy Bolt), gaze (Lists Noun Options), glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles through Paper Nouns), touch (Create Paper), tinker (Cycle through Paper Types), turn (Cycles through Paper Articles), and whisper (Shortcut on all Cycling Options)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create bouquet paper, envelopes, writing paper, mailing paper, and postcards.&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= A mechanism that can create writing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 - Mailing Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 - Postcards&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, and can create postcards with stock descriptions based on location.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| SYNTAX&lt;br /&gt;
| USAGE: WHISPER MY {mechanism} [{ARTICLE} #] or [{NOUN} #] or {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM ARTICLE #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;a piece of&amp;quot; to &amp;quot;a pristine&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM NOUN #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;paper&amp;quot; to &amp;quot;stationery&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;writing&amp;quot; to &amp;quot;postcard&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4 - Bouquet Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, and bouquet paper. You can add up to 10 different kinds of foraged items. You can also remove these at any time before actually making the bouquet.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} PRIMARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} SECONDARY {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY {PAPER} REMOVE {foraged item}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5 - Envelopes&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, postcards, bouquet paper, and envelopes.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 6 - Butcher Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By adding a candle (any common candle will do) to the papermaker, you store 10 doses of wax and can turn a piece of paper into Butcher Paper.&lt;br /&gt;
&lt;br /&gt;
Butcher Paper can be used to store a variety of food items.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can apply fletching glue to the paper and turn it into a waxed bag.  Bags can be used to hide your bottles when you want to drink from them, or to store other foods.&lt;br /&gt;
&lt;br /&gt;
Lastly, you can also write small notes on the butcher paper and the bags.  Once you do this, it will change the LONG description of your butcher paper to include the note.  You can then write on it again for a longer note.&lt;br /&gt;
&lt;br /&gt;
Please note, character counts apply.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 7 - Organic Paper&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
By feeding certain organic material to your papermaker you can create very specific paper types.  The options are as follows:&lt;br /&gt;
*Bark will produce amate and the type of tree the bark was obtained from (if present) will always display.&lt;br /&gt;
*Cane will produce bagasse paper.&lt;br /&gt;
*Cotton boll produces rag paper.&lt;br /&gt;
*Fronds produce &amp;lt;frond adjective&amp;gt; paper.&lt;br /&gt;
*Reed or Sedge produces textured papyrus.&lt;br /&gt;
*Roses produce naevela.&lt;br /&gt;
Paper created with this unlock can be either writing or mailing paper.&lt;br /&gt;
|analyze=&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show that cannot be changed:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thin and flat, the small machine resembles a slightly oversized cigar box with lacewood panels on all sides.  On each of the short, flat sides is a plaque with tiny instructions and filigreed label frames, one displaying &amp;quot;a piece of&amp;quot; and the other stating &amp;quot;declaration.&amp;quot;  A third frame on one of the longer sides reads &amp;quot;writing&amp;quot; and sits amid bronze toggles, dials, switches, buttons, a window, and two glass tubes; both that are empty.  The final long side has a pull handle of round metal that provides access to some sort of drawer, and the lid is decorated with a woodburned dahlia design.&lt;br /&gt;
&lt;br /&gt;
===Altering===&lt;br /&gt;
Papermakers can only have long descriptions.  They can have several components customized by any merchant willing to work on them.  Component examples include:&lt;br /&gt;
* Cover Design: a woodburned dahlia design&lt;br /&gt;
* Toggle Material: bronze&lt;br /&gt;
* Label Frames: filigreed&lt;br /&gt;
* Mechanism Material: lacewood&lt;br /&gt;
* Metal Pull Handle: round metal&lt;br /&gt;
=== Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Article Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
|  1. an antique       22. an elegant       43. a jewel-toned    64. a rough          85. a thick         |&lt;br /&gt;
|  2. an austere       23. an emblazoned    44. a lace-cut       65. a round-edged    86. a thin          |&lt;br /&gt;
|  3. a beribboned     24. an embossed      45. a leaf-framed    66. a rust-stained   87. a tiny          |&lt;br /&gt;
|  4. a bite-marked    25. an expensive     46. a messy          67. a salt-stained   88. a torn          |&lt;br /&gt;
|  5. a blood-soaked   26. a faded          47. a mildly burnt   68. a scallop-edged  89. a torn-edged    |&lt;br /&gt;
|  6. a bloodstained   27. a fancy          48. a moth-eaten     69. a scribbled      90. a translucent   |&lt;br /&gt;
|  7. a brass-gilt     28. a fibrous        49. a nondescript    70. a seed-riddled   91. an untrimmed    |&lt;br /&gt;
|  8. a bronze-gilt    29. a fine           50. an ordinary      71. a silky smooth   92. a velvety       |&lt;br /&gt;
|  9. a coarse         30. a flimsy         51. an oversized     72. a silver-gilt    93. a watercolored  |&lt;br /&gt;
| 10. a copper-gilted  31. a flora-cut      52. a paint-dotted   73. a singed         94. a waterlogged   |&lt;br /&gt;
| 11. a creased        32. a foil-edged     53. a pearlized      74. a sloppy         95. a watermarked   |&lt;br /&gt;
| 12. a crinkled       33. a foxed          54. a pewter-gilt    75. a small          96. a water-stained |&lt;br /&gt;
| 13. a crisp          34. a gilt-bordered  55. a piece of       76. a smooth         97. a wax-dotted    |&lt;br /&gt;
| 14. a crowded        35. a gilt-edged     56. a print-covered  77. a soggy          98. a wax-speckled  |&lt;br /&gt;
| 15. a crumpled       36. a glossy         57. a pristine       78. a splodgy        99. a waxy          |&lt;br /&gt;
| 16. a curled         37. a gold-gilted    58. a quality        79. a square        100. a weathered     |&lt;br /&gt;
| 17. a deckle-edged   38. a hand-painted   59. a ragged         80. a stamped       101. a wine-stained  |&lt;br /&gt;
| 18. a die-cut        39. a heavyweight    60. a rectangular    81. a stiff         102. a wing-shaped   |&lt;br /&gt;
| 19. a dirt-dusted    40. an herbaceous    61. a ribbon-edged   82. a tall          103. a worn          |&lt;br /&gt;
| 20. a dog-eared      41. an ink-stained   62. a rich           83. a tattered      104. a wrinkled      |&lt;br /&gt;
| 21. a doodle-edged   42. an ink-streaked  63. a rigid          84. a textured      105. a variegated    |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Noun Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* &lt;br /&gt;
|  1. addendum       22. contract       43. label        64. outline        85. schematic   |&lt;br /&gt;
|  2. adumbrate      23. coupon         44. leaflet      65. page           86. score       | &lt;br /&gt;
|  3. advertisement  24. dancecard      45. letter       66. palimpsest     87. scorecard   |&lt;br /&gt;
|  4. agreement      25. debenture      46. letterhead   67. pamphlet       88. sheet       |&lt;br /&gt;
|  5. annal          26. declaration    47. license      68. paper          89. sketch      |&lt;br /&gt;
|  6. announcement   27. diagram        48. mandate      69. papyrus        90. slip        |&lt;br /&gt;
|  7. article        28. document       49. manifest     70. parchment      91. statement   |&lt;br /&gt;
|  8. bill           29. docket         50. manifesto    71. pass           92. stationery  |&lt;br /&gt;
|  9. billet         30. draft          51. manuscript   72. periodical     93. subpoena    |&lt;br /&gt;
| 10. blueprint      31. drawing        52. map          73. permit         94. summons     |&lt;br /&gt;
| 11. brief          32. edict          53. memo         74. petition       95. syllabus    |&lt;br /&gt;
| 12. brochure       33. epistle        54. memoir       75. placard        96. synopsis    |&lt;br /&gt;
| 13. bulletin       34. flyer          55. memorandum   76. playbill       97. tablature   |&lt;br /&gt;
| 14. card           35. folio          56. menu         77. poster         98. tariff      |&lt;br /&gt;
| 15. certificate    36. form           57. message      78. proclamation   99. testimonial |&lt;br /&gt;
| 16. chart          37. handbill       58. missive      79. program       100. ticket      |&lt;br /&gt;
| 17. charter        38. illustration   59. newsletter   80. proposal      101. transcript  |&lt;br /&gt;
| 18. checklist      39. indenture      60. note         81. receipt       102. treaty      |&lt;br /&gt;
| 19. citation       40. instruction    61. notecard     82. recipe        103. vellum      |&lt;br /&gt;
| 20. codex          41. invitation     62. notelet      83. report        104. warrant     |&lt;br /&gt;
| 21. commendation   42. invoice        63. notice       84. roster        105. writ        |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Papermaker Update Request Form]] for 2023 [[Rings of Lumnis]]&lt;br /&gt;
* [[Cairnfang_Manor/5122_Papermaking_Workshop|Papermaking Workshop]] - includes a primer on use of the Papermaker&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Papermaker &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Cover Design &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Toggle Material&lt;br /&gt;
|custom3=Label Frames&lt;br /&gt;
|custom4=Mechanism Material&lt;br /&gt;
|custom5=Metal Pull Handle&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=7 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PINCH&lt;br /&gt;
|verb6= PONDER&lt;br /&gt;
|verb7= POUR&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= SPIN&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TINKER&lt;br /&gt;
|verb14= TURN&lt;br /&gt;
|verb15= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wizard%27s_Shield_(919)&amp;diff=233894</id>
		<title>Wizard&#039;s Shield (919)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wizard%27s_Shield_(919)&amp;diff=233894"/>
		<updated>2025-02-21T02:11:56Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = WIZSHIELD&lt;br /&gt;
 | base_dur = 60 sec&lt;br /&gt;
 | add_dur = None&lt;br /&gt;
 | span = 180 second cooldown&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]]&lt;br /&gt;
 | ds = +50 (All)&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Wizard&#039;s Shield&#039;&#039;&#039; creates&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Creates&amp;lt;/includeonly&amp;gt; a translucent sphere around the target, granting a bonus of +50 to [[defensive strength]] (DS) for one minute. Wizard&#039;s Shield has a 180 second cooldown applied to the target. This spell is typically considered an emergency spell because of its very short duration and long cooldown.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A translucent sphere forms around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;The translucent sphere fades from around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#919 Wizard Base Spell Circle: Wizard&#039;s Shield], on Play.net&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=231828</id>
		<title>Ord an Dragan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=231828"/>
		<updated>2025-01-06T23:20:38Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Ord an Dragan is a clan primarily dedicated to helping other adventurers, upholding justice, and exemplifying honor in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Baile Dragan, which is the home of the clan, opened in November of 2010 just south of the town of [[Wehnimer&#039;s Landing]].  After you cross the bridge on the way to the Graveyard, head south, go down the tree-lined cobblestone road and then into their courtyard.  Various members and non-members can usually be found resting through the tankard-carved door.&lt;br /&gt;
&lt;br /&gt;
==Meetings==&lt;br /&gt;
&lt;br /&gt;
The Ord has meetings on the first Restday(Sunday) of the month at 10 PM Eastern in the Wyrm&#039;s Rest at Baile Dragan.  Meetings are open to everyone, and free spell ups are offered at the conclusion.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Our members are always on the lookout for those who exemplify our ideals without being in the order.  Your name will usually be known to us before you become a member by your own deeds. Should you wish to join our group, speak with a member within the order who will pass along the request.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Ord puts on many events during the year, but we have some traditional events that we plan far in advance&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
! Event Name||Prior Date||Upcoming Date||Description&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: SnowBall Formal&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 22, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 29, 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| A Winter celebration where members dressed in their finest dance the night away.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dancing on Darkstone Bay: Green Spring Fling&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2024 10pm&lt;br /&gt;
 |  bgcolor=#DDDDDD| A celebration of spring, with a touch of hooliganism in the Landing.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Under the Mountain Stomp&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 13, 14 &amp;amp; 15, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 9 - 12, 2024&lt;br /&gt;
 |  bgcolor=#DDDDDD| A 4-day rabble-rousing affair where we invade Zul Logoth to celebrate the Dwarven race and enjoy all they have to offer. &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Summer Sandal Soiree&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 23, 2023 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 14, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| A dance celebrating the change to more comfortable weather and wearing more comfortable clothes! Prizes are awarded for the best summer outfits and for wearing sandals.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Rock the Boat&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 13, 2023 10 PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 8, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Takeover of the Ferry on the way to Zul Logoth for a Birthday celebration in honor of the Ferryman.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spirit Night&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2024 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spooky stories and treat giveaway &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Howling at the Harvest Moons&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 10, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| An autumn-themed event with a nice bonfire. Dancing, food, and fun! Warm clothes and food are being collected in our donation bin for the Wellington House orphans. Guests will LEAF with something they didn’t have when they arrived.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thrakmas Eve&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2024 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| A get-together reminiscing over the past year around a campfire telling stories and sharing laughs.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thane (Chairman)&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Chamorr_(prime)|Chamorr]]&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Reeve (Co-Chairman)&lt;br /&gt;
 |  bgcolor=#DDDDDD| Isophenee&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Secretary&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aoife&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Master at Arms&lt;br /&gt;
 |  bgcolor=#DDDDDD| Goldeath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Siggurd&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Bluey&lt;br /&gt;
 |-&lt;br /&gt;
|Officer &lt;br /&gt;
|Gelfander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
* Tykeara&lt;br /&gt;
* Goldeath&lt;br /&gt;
* Kreager&lt;br /&gt;
* Haliste&lt;br /&gt;
* Panndoris&lt;br /&gt;
* Leaena&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chamorr_(prime)|Chamorr]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aoife&lt;br /&gt;
* Isophenee&lt;br /&gt;
* Siggurd&lt;br /&gt;
* Yenko&lt;br /&gt;
* Sheexor&lt;br /&gt;
* Shanng&lt;br /&gt;
* Trallihn&lt;br /&gt;
* Orsu&lt;br /&gt;
* Rivienne&lt;br /&gt;
* Leatrix&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Soldavi&lt;br /&gt;
* Faytyln&lt;br /&gt;
* Tonleaf&lt;br /&gt;
* Shea&lt;br /&gt;
* Farsia&lt;br /&gt;
* Brakian&lt;br /&gt;
* Anyauma&lt;br /&gt;
* Tanivar&lt;br /&gt;
* Hakosuka&lt;br /&gt;
* Alanmarie&lt;br /&gt;
* Jadiana&lt;br /&gt;
* Sincerae&lt;br /&gt;
* Tabbecca&lt;br /&gt;
* Ursine&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Gumpboot&lt;br /&gt;
* Antonette&lt;br /&gt;
* Pugot&lt;br /&gt;
* Sareyna&lt;br /&gt;
* Irsila&lt;br /&gt;
* Barreaus&lt;br /&gt;
* Panterax&lt;br /&gt;
* Ilnock&lt;br /&gt;
* Myniart&lt;br /&gt;
* Meeranda&lt;br /&gt;
* Bekke&lt;br /&gt;
* Sarina&lt;br /&gt;
* Khristal&lt;br /&gt;
* Rizel&lt;br /&gt;
* Aeavenne&lt;br /&gt;
* Catasia&lt;br /&gt;
* Baencounter&lt;br /&gt;
* Forestall&lt;br /&gt;
* Cathlyn&lt;br /&gt;
* Hlobane&lt;br /&gt;
* Berrasi&lt;br /&gt;
* Sorvey&lt;br /&gt;
* Apocalypticuss&lt;br /&gt;
* Qweetzyl&lt;br /&gt;
* Sekoridin&lt;br /&gt;
* Phransisco&lt;br /&gt;
* Reapz&lt;br /&gt;
* Khylynnia&lt;br /&gt;
* Meeshach&lt;br /&gt;
* Featherstripe&lt;br /&gt;
* Myasarie&lt;br /&gt;
* Zosopage&lt;br /&gt;
* Illila&lt;br /&gt;
* Lochness&lt;br /&gt;
* Vanhadenthor&lt;br /&gt;
* Vulgolos&lt;br /&gt;
* Selaesia&lt;br /&gt;
* Vrom&lt;br /&gt;
* Jotal&lt;br /&gt;
* Terax&lt;br /&gt;
* Starmizt&lt;br /&gt;
* Balley&lt;br /&gt;
* Zosozpage&lt;br /&gt;
* Xixtrataa&lt;br /&gt;
* Klezarith&lt;br /&gt;
* Smurch&lt;br /&gt;
* Tavykah&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Mongonator&lt;br /&gt;
* Wintersylph&lt;br /&gt;
* Faitedeiona&lt;br /&gt;
* Dwi (daggum meetins!)&lt;br /&gt;
* Waq*&lt;br /&gt;
* Giogionni&lt;br /&gt;
* Gylmour&lt;br /&gt;
* Meggiemae&lt;br /&gt;
* Saraphenia&lt;br /&gt;
* Saranja&lt;br /&gt;
* Hiina&lt;br /&gt;
* Rahynor&lt;br /&gt;
* Eldanari&lt;br /&gt;
* Iseo&lt;br /&gt;
* Kaseopea&lt;br /&gt;
* Katze&lt;br /&gt;
* Whisp&lt;br /&gt;
* Nairena&lt;br /&gt;
* Darkkstormmer&lt;br /&gt;
* Morofinwe&lt;br /&gt;
* Brandilor&lt;br /&gt;
* Brookshire&lt;br /&gt;
* Poxs&lt;br /&gt;
* Lyrna&lt;br /&gt;
* Kassyopia&lt;br /&gt;
* Achernar&lt;br /&gt;
* Buphie&lt;br /&gt;
* Razanetika&lt;br /&gt;
* Persistance&lt;br /&gt;
* Palfin&lt;br /&gt;
* Ensayn&lt;br /&gt;
* Spoetzel&lt;br /&gt;
* Schultz&lt;br /&gt;
* Farseeker&lt;br /&gt;
* Medicius&lt;br /&gt;
* Soliere&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Villorn&lt;br /&gt;
* Aeryi&lt;br /&gt;
* Eledryn&lt;br /&gt;
* Nedish&lt;br /&gt;
* Regwen&lt;br /&gt;
* Fyrus&lt;br /&gt;
* Alisette&lt;br /&gt;
* Ellianna&lt;br /&gt;
* Encrease&lt;br /&gt;
* Loham&lt;br /&gt;
* Jastalyn&lt;br /&gt;
* Gelfander&lt;br /&gt;
* Bbee*&lt;br /&gt;
* Aspyre&lt;br /&gt;
* Loscar&lt;br /&gt;
* Caask&lt;br /&gt;
* Kaeldorien&lt;br /&gt;
* Bluey&lt;br /&gt;
* Deysi&lt;br /&gt;
* [[Opalina (prime)|Opalina]]&lt;br /&gt;
* Nochternus&lt;br /&gt;
* Astryd&lt;br /&gt;
* Severine&lt;br /&gt;
* Kathralynn&lt;br /&gt;
* Pukk&lt;br /&gt;
* Pietra&lt;br /&gt;
* Crytek&lt;br /&gt;
* Starkitty&lt;br /&gt;
* Nyaria&lt;br /&gt;
* Rogolo&lt;br /&gt;
* Nalbon&lt;br /&gt;
* Terabor&lt;br /&gt;
* Caleria&lt;br /&gt;
* Darcimer&lt;br /&gt;
* Eggars&lt;br /&gt;
* Jadedragan&lt;br /&gt;
* Khirdahn&lt;br /&gt;
* Kyralina&lt;br /&gt;
* Loralaii&lt;br /&gt;
* Littlemelody&lt;br /&gt;
* Monza&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;R.I.P.&lt;br /&gt;
&lt;br /&gt;
==Tale of the Founding of Ord an Dragan==&lt;br /&gt;
&lt;br /&gt;
In Elanthia’s history there has been four different ages from beginning to present. Throughout these four ages (the time of The Drakes, the Elves, Time of Chaos, and the Modern Era) the land has experienced much struggle and strife that has tested the survival of all the races, from the mighty Drakes and Arkatis down through the ranks. Regardless how powerful one particular group had been their time eventually came. The Drakes for all their power and glory were severely crippled by the Drake/Ur-Daemon war. They fought by themselves and did not unite the other races behind them. The Arkati, even though they healed the land from the Drake/Ur-Daemon war and empowered the lesser races, failed to unite them. The Elves, for all their wisdom and might saw their empire fall with their war against Despana and the undead legions which ushered in the age of Chaos. Time and again the strength of one particular group has never been enough to guarantee peace. &lt;br /&gt;
&lt;br /&gt;
The Drakes learned a valuable lesson at their end: “What affects one race affects us all!” They sought to create out of the ashes of the Age of the Drakes, a small group of individuals that shared the same vision as those of the ancient ones. A group of individuals who would carry the virtues of Justice, Honor, and Loyalty to each other in cultivating the potential of all life in the fight against the evil forces that would see them destroyed. So the Ord An Dragan, or the “Order of the Dragon” was born. &lt;br /&gt;
&lt;br /&gt;
This group, although small in number, worked in the shadows; different races united as one. Bringing their individual talents, powers, abilities, knowledge, skills, and passions, they strove to help the lands recover from the great Ur-Daemon War. Although the Arkati grew into distinct factions after the War, the Ord An Dragan held steadfast to their greatest strength, each other. &lt;br /&gt;
&lt;br /&gt;
In the Age of Chaos at the battle of Shadow Guard, an unprecedented alliance of Dwarves, Giantmen, Elven Houses, Humans, Sylvans, Halflings, and the like were vital in turning the tide of the war. A first ever union of such a large scale and a lesson to those in the Ord An Dragan of the day to encourage and nurture in order to make a difference. This was also a pivotal point in the history of the Ord clan. After this battle, the clan&#039;s numbers and influence grew and established itself further as the last line of defense for the survival of Elanthia. The Drakes were right in forming the Ord and in establishing its creed. &lt;br /&gt;
&lt;br /&gt;
Through the years those of the Ord An Dragan clan have been quietly but steadfastly present;  watching, recording, growing, and encouraging the values which they hold dear. Members of the clan were aware of the discovery of the Gnomes and were present at the arrivals of the Erithians and Aelotoi. Members of the clan joined in, along with the Ta’Illistim guards, in the defense of the Aelotoi when they were attacked by the Kiramon who chased them through a portal upon their arrival. This event was the first official record of the Ord An Dragan Clan in the environs of Ta’Illistim. Wehnimer’s Landing, however, was seen as a more ideal place for a natural home due to its unparalleled diversity of races (it being a port city) and its geographical proximity to the borders of the Human Empire, Teras Isle, Soulhaven, and Icemule Trace. &lt;br /&gt;
&lt;br /&gt;
Since then, Ord members have been arbiters of justice and cultivators of honor and diversity. The clan has provided a home where each individual’s potential is cultivated and protected;  the unity of their powers coming together as strong and potent as those of the Dragon. It falls on the shoulders of the few to honor and hold each other in the highest regard and to protect and cultivate those who would follow in their footsteps protecting the lands from what may come! The Dragons are no longer numerous enough to stop evil or maintain the right for all to coexist for a second time. So we hold this guardianship in their stead: “To Honor the Strength in Unity for the benefit of all.&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=228053</id>
		<title>Ord an Dragan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=228053"/>
		<updated>2024-11-05T06:01:24Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: try agin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Ord an Dragan is a clan primarily dedicated to helping other adventurers, upholding justice, and exemplifying honor in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Baile Dragan, which is the home of the clan, opened in November of 2010 just south of the town of [[Wehnimer&#039;s Landing]].  After you cross the bridge on the way to the Graveyard, head south, go down the tree-lined cobblestone road and then into their courtyard.  Various members and non-members can usually be found resting through the tankard-carved door.&lt;br /&gt;
&lt;br /&gt;
==Meetings==&lt;br /&gt;
&lt;br /&gt;
The Ord has meetings on the first Restday(Sunday) of the month at 10 PM Eastern in the Wyrm&#039;s Rest at Baile Dragan.  Meetings are open to everyone, and free spell ups are offered at the conclusion.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Our members are always on the lookout for those who exemplify our ideals without being in the order.  Your name will usually be known to us before you become a member by your own deeds. Should you wish to join our group, speak with a member within the order who will pass along the request.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Ord puts on many events during the year, but we have some traditional events that we plan far in advance&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
! Event Name||Prior Date||Upcoming Date||Description&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: SnowBall Formal&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 22, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 29, 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| A Winter celebration where members dressed in their finest dance the night away.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dancing on Darkstone Bay: Green Spring Fling&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2024 10pm&lt;br /&gt;
 |  bgcolor=#DDDDDD| A celebration of spring, with a touch of hooliganism in the Landing.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Under the Mountain Stomp&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 13, 14 &amp;amp; 15, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 9 - 12, 2024&lt;br /&gt;
 |  bgcolor=#DDDDDD| A 4-day rabble-rousing affair where we invade Zul Logoth to celebrate the Dwarven race and enjoy all they have to offer. &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Summer Sandal Soiree&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 23, 2023 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 14, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| A dance celebrating the change to more comfortable weather and wearing more comfortable clothes! Prizes are awarded for the best summer outfits and for wearing sandals.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Rock the Boat&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 13, 2023 10 PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 8, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Takeover of the Ferry on the way to Zul Logoth for a Birthday celebration in honor of the Ferryman.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spirit Night&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2024 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spooky stories and treat giveaway &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Howling at the Harvest Moons&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 10, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| An autumn-themed event with a nice bonfire. Dancing, food, and fun! Warm clothes and food are being collected in our donation bin for the Wellington House orphans. Guests will LEAF with something they didn’t have when they arrived.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thrakmas Eve&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2024 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| A get-together reminiscing over the past year around a campfire telling stories and sharing laughs.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thane (Chairman)&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Chamorr_(prime)|Chamorr]]&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Reeve (Co-Chairman)&lt;br /&gt;
 |  bgcolor=#DDDDDD| Isophenee&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Secretary&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aoife&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Master at Arms&lt;br /&gt;
 |  bgcolor=#DDDDDD| Goldeath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Siggurd&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Bluey&lt;br /&gt;
 |-&lt;br /&gt;
|Officer &lt;br /&gt;
|Gelfander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
* Tykeara&lt;br /&gt;
* Goldeath&lt;br /&gt;
* Kreager&lt;br /&gt;
* Haliste&lt;br /&gt;
* Panndoris&lt;br /&gt;
* Leaena&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chamorr_(prime)|Chamorr]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aoife&lt;br /&gt;
* Isophenee&lt;br /&gt;
* Siggurd&lt;br /&gt;
* Yenko&lt;br /&gt;
* Sheexor&lt;br /&gt;
* Shanng&lt;br /&gt;
* Trallihn&lt;br /&gt;
* Orsu&lt;br /&gt;
* Rivienne&lt;br /&gt;
* Leatrix&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Soldavi&lt;br /&gt;
* Faytyln&lt;br /&gt;
* Tonleaf&lt;br /&gt;
* Shea&lt;br /&gt;
* Farsia&lt;br /&gt;
* Brakian&lt;br /&gt;
* Anyauma&lt;br /&gt;
* Tanivar&lt;br /&gt;
* Hakosuka&lt;br /&gt;
* Alanmarie&lt;br /&gt;
* Jadiana&lt;br /&gt;
* Sincerae&lt;br /&gt;
* Tabbecca&lt;br /&gt;
* Ursine&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Gumpboot&lt;br /&gt;
* Antonette&lt;br /&gt;
* Pugot&lt;br /&gt;
* Sareyna&lt;br /&gt;
* Irsila&lt;br /&gt;
* Barreaus&lt;br /&gt;
* Panterax&lt;br /&gt;
* Ilnock&lt;br /&gt;
* Myniart&lt;br /&gt;
* Meeranda&lt;br /&gt;
* Bekke&lt;br /&gt;
* Sarina&lt;br /&gt;
* Khristal&lt;br /&gt;
* Rizel&lt;br /&gt;
* Aeavenne&lt;br /&gt;
* Catasia&lt;br /&gt;
* Baencounter&lt;br /&gt;
* Forestall&lt;br /&gt;
* Cathlyn&lt;br /&gt;
* Hlobane&lt;br /&gt;
* Berrasi&lt;br /&gt;
* Sorvey&lt;br /&gt;
* Apocalypticuss&lt;br /&gt;
* Qweetzyl&lt;br /&gt;
* Sekoridin&lt;br /&gt;
* Phransisco&lt;br /&gt;
* Reapz&lt;br /&gt;
* Khylynnia&lt;br /&gt;
* Meeshach&lt;br /&gt;
* Featherstripe&lt;br /&gt;
* Myasarie&lt;br /&gt;
* Zosopage&lt;br /&gt;
* Illila&lt;br /&gt;
* Lochness&lt;br /&gt;
* Vanhadenthor&lt;br /&gt;
* Vulgolos&lt;br /&gt;
* Selaesia&lt;br /&gt;
* Vrom&lt;br /&gt;
* Jotal&lt;br /&gt;
* Terax&lt;br /&gt;
* Starmizt&lt;br /&gt;
* Balley&lt;br /&gt;
* Zosozpage&lt;br /&gt;
* Xixtrataa&lt;br /&gt;
* Klezarith&lt;br /&gt;
* Smurch&lt;br /&gt;
* Tavykah&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Mongonator&lt;br /&gt;
* Wintersylph&lt;br /&gt;
* Faitedeiona&lt;br /&gt;
* Dwi (daggum meetins!)&lt;br /&gt;
* Waq*&lt;br /&gt;
* Giogionni&lt;br /&gt;
* Gylmour&lt;br /&gt;
* Meggiemae&lt;br /&gt;
* Saraphenia&lt;br /&gt;
* Saranja&lt;br /&gt;
* Hiina&lt;br /&gt;
* Rahynor&lt;br /&gt;
* Eldanari&lt;br /&gt;
* Iseo&lt;br /&gt;
* Kaseopea&lt;br /&gt;
* Katze&lt;br /&gt;
* Whisp&lt;br /&gt;
* Nairena&lt;br /&gt;
* Darkkstormmer&lt;br /&gt;
* Morofinwe&lt;br /&gt;
* Brandilor&lt;br /&gt;
* Brookshire&lt;br /&gt;
* Poxs&lt;br /&gt;
* Lyrna&lt;br /&gt;
* Kassyopia&lt;br /&gt;
* Achernar&lt;br /&gt;
* Buphie&lt;br /&gt;
* Razanetika&lt;br /&gt;
* Persistance&lt;br /&gt;
* Palfin&lt;br /&gt;
* Ensayn&lt;br /&gt;
* Spoetzel&lt;br /&gt;
* Schultz&lt;br /&gt;
* Farseeker&lt;br /&gt;
* Medicius&lt;br /&gt;
* Soliere&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Villorn&lt;br /&gt;
* Aeryi&lt;br /&gt;
* Eledryn&lt;br /&gt;
* Nedish&lt;br /&gt;
* Regwen&lt;br /&gt;
* Fyrus&lt;br /&gt;
* Alisette&lt;br /&gt;
* Ellianna&lt;br /&gt;
* Encrease&lt;br /&gt;
* Loham&lt;br /&gt;
* Jastalyn&lt;br /&gt;
* Gelfander&lt;br /&gt;
* Bbee&lt;br /&gt;
* Aspyre&lt;br /&gt;
* Loscar&lt;br /&gt;
* Caask&lt;br /&gt;
* Kaeldorien&lt;br /&gt;
* Bluey&lt;br /&gt;
* Deysi&lt;br /&gt;
* [[Opalina (prime)|Opalina]]&lt;br /&gt;
* Nochternus&lt;br /&gt;
* Astryd&lt;br /&gt;
* Severine&lt;br /&gt;
* Kathralynn&lt;br /&gt;
* Pukk&lt;br /&gt;
* Pietra&lt;br /&gt;
* Crytek&lt;br /&gt;
* Starkitty&lt;br /&gt;
* Nyaria&lt;br /&gt;
* Rogolo&lt;br /&gt;
* Nalbon&lt;br /&gt;
* Terabor&lt;br /&gt;
* Caleria&lt;br /&gt;
* Darcimer&lt;br /&gt;
* Eggars&lt;br /&gt;
* Jadedragan&lt;br /&gt;
* Khirdahn&lt;br /&gt;
* Kyralina&lt;br /&gt;
* Loralaii&lt;br /&gt;
* Littlemelody&lt;br /&gt;
* Monza&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;R.I.P.&lt;br /&gt;
&lt;br /&gt;
==Tale of the Founding of Ord an Dragan==&lt;br /&gt;
&lt;br /&gt;
In Elanthia’s history there has been four different ages from beginning to present. Throughout these four ages (the time of The Drakes, the Elves, Time of Chaos, and the Modern Era) the land has experienced much struggle and strife that has tested the survival of all the races, from the mighty Drakes and Arkatis down through the ranks. Regardless how powerful one particular group had been their time eventually came. The Drakes for all their power and glory were severely crippled by the Drake/Ur-Daemon war. They fought by themselves and did not unite the other races behind them. The Arkati, even though they healed the land from the Drake/Ur-Daemon war and empowered the lesser races, failed to unite them. The Elves, for all their wisdom and might saw their empire fall with their war against Despana and the undead legions which ushered in the age of Chaos. Time and again the strength of one particular group has never been enough to guarantee peace. &lt;br /&gt;
&lt;br /&gt;
The Drakes learned a valuable lesson at their end: “What affects one race affects us all!” They sought to create out of the ashes of the Age of the Drakes, a small group of individuals that shared the same vision as those of the ancient ones. A group of individuals who would carry the virtues of Justice, Honor, and Loyalty to each other in cultivating the potential of all life in the fight against the evil forces that would see them destroyed. So the Ord An Dragan, or the “Order of the Dragon” was born. &lt;br /&gt;
&lt;br /&gt;
This group, although small in number, worked in the shadows; different races united as one. Bringing their individual talents, powers, abilities, knowledge, skills, and passions, they strove to help the lands recover from the great Ur-Daemon War. Although the Arkati grew into distinct factions after the War, the Ord An Dragan held steadfast to their greatest strength, each other. &lt;br /&gt;
&lt;br /&gt;
In the Age of Chaos at the battle of Shadow Guard, an unprecedented alliance of Dwarves, Giantmen, Elven Houses, Humans, Sylvans, Halflings, and the like were vital in turning the tide of the war. A first ever union of such a large scale and a lesson to those in the Ord An Dragan of the day to encourage and nurture in order to make a difference. This was also a pivotal point in the history of the Ord clan. After this battle, the clan&#039;s numbers and influence grew and established itself further as the last line of defense for the survival of Elanthia. The Drakes were right in forming the Ord and in establishing its creed. &lt;br /&gt;
&lt;br /&gt;
Through the years those of the Ord An Dragan clan have been quietly but steadfastly present;  watching, recording, growing, and encouraging the values which they hold dear. Members of the clan were aware of the discovery of the Gnomes and were present at the arrivals of the Erithians and Aelotoi. Members of the clan joined in, along with the Ta’Illistim guards, in the defense of the Aelotoi when they were attacked by the Kiramon who chased them through a portal upon their arrival. This event was the first official record of the Ord An Dragan Clan in the environs of Ta’Illistim. Wehnimer’s Landing, however, was seen as a more ideal place for a natural home due to its unparalleled diversity of races (it being a port city) and its geographical proximity to the borders of the Human Empire, Teras Isle, Soulhaven, and Icemule Trace. &lt;br /&gt;
&lt;br /&gt;
Since then, Ord members have been arbiters of justice and cultivators of honor and diversity. The clan has provided a home where each individual’s potential is cultivated and protected;  the unity of their powers coming together as strong and potent as those of the Dragon. It falls on the shoulders of the few to honor and hold each other in the highest regard and to protect and cultivate those who would follow in their footsteps protecting the lands from what may come! The Dragons are no longer numerous enough to stop evil or maintain the right for all to coexist for a second time. So we hold this guardianship in their stead: “To Honor the Strength in Unity for the benefit of all.&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=228052</id>
		<title>Ord an Dragan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=228052"/>
		<updated>2024-11-05T06:00:05Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: some us aint eber here no more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Ord an Dragan is a clan primarily dedicated to helping other adventurers, upholding justice, and exemplifying honor in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Baile Dragan, which is the home of the clan, opened in November of 2010 just south of the town of [[Wehnimer&#039;s Landing]].  After you cross the bridge on the way to the Graveyard, head south, go down the tree-lined cobblestone road and then into their courtyard.  Various members and non-members can usually be found resting through the tankard-carved door.&lt;br /&gt;
&lt;br /&gt;
==Meetings==&lt;br /&gt;
&lt;br /&gt;
The Ord has meetings on the first Restday(Sunday) of the month at 10 PM Eastern in the Wyrm&#039;s Rest at Baile Dragan.  Meetings are open to everyone, and free spell ups are offered at the conclusion.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Our members are always on the lookout for those who exemplify our ideals without being in the order.  Your name will usually be known to us before you become a member by your own deeds. Should you wish to join our group, speak with a member within the order who will pass along the request.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Ord puts on many events during the year, but we have some traditional events that we plan far in advance&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
! Event Name||Prior Date||Upcoming Date||Description&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: SnowBall Formal&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 22, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 29, 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| A Winter celebration where members dressed in their finest dance the night away.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dancing on Darkstone Bay: Green Spring Fling&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2024 10pm&lt;br /&gt;
 |  bgcolor=#DDDDDD| A celebration of spring, with a touch of hooliganism in the Landing.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Under the Mountain Stomp&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 13, 14 &amp;amp; 15, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 9 - 12, 2024&lt;br /&gt;
 |  bgcolor=#DDDDDD| A 4-day rabble-rousing affair where we invade Zul Logoth to celebrate the Dwarven race and enjoy all they have to offer. &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Summer Sandal Soiree&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 23, 2023 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 14, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| A dance celebrating the change to more comfortable weather and wearing more comfortable clothes! Prizes are awarded for the best summer outfits and for wearing sandals.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Rock the Boat&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 13, 2023 10 PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 8, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Takeover of the Ferry on the way to Zul Logoth for a Birthday celebration in honor of the Ferryman.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spirit Night&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2024 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spooky stories and treat giveaway &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Howling at the Harvest Moons&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 10, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| An autumn-themed event with a nice bonfire. Dancing, food, and fun! Warm clothes and food are being collected in our donation bin for the Wellington House orphans. Guests will LEAF with something they didn’t have when they arrived.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thrakmas Eve&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2024 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| A get-together reminiscing over the past year around a campfire telling stories and sharing laughs.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thane (Chairman)&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Chamorr_(prime)|Chamorr]]&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Reeve (Co-Chairman)&lt;br /&gt;
 |  bgcolor=#DDDDDD| Isophenee&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Secretary&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aoife&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Master at Arms&lt;br /&gt;
 |  bgcolor=#DDDDDD| Goldeath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Siggurd&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Bluey&lt;br /&gt;
 |-&lt;br /&gt;
|Officer &lt;br /&gt;
|Gelfander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
* Tykeara&lt;br /&gt;
* Goldeath&lt;br /&gt;
* Kreager&lt;br /&gt;
* Haliste&lt;br /&gt;
* Panndoris&lt;br /&gt;
* Leaena&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chamorr_(prime)|Chamorr]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aoife&lt;br /&gt;
* Isophenee&lt;br /&gt;
* Siggurd&lt;br /&gt;
* Yenko&lt;br /&gt;
* Sheexor&lt;br /&gt;
* Shanng&lt;br /&gt;
* Trallihn&lt;br /&gt;
* Orsu&lt;br /&gt;
* Rivienne&lt;br /&gt;
* Leatrix&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Soldavi&lt;br /&gt;
* Faytyln&lt;br /&gt;
* Tonleaf&lt;br /&gt;
* Shea&lt;br /&gt;
* Farsia&lt;br /&gt;
* Brakian&lt;br /&gt;
* Anyauma&lt;br /&gt;
* Tanivar&lt;br /&gt;
* Hakosuka&lt;br /&gt;
* Alanmarie&lt;br /&gt;
* Jadiana&lt;br /&gt;
* Sincerae&lt;br /&gt;
* Tabbecca&lt;br /&gt;
* Ursine&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Gumpboot&lt;br /&gt;
* Antonette&lt;br /&gt;
* Pugot&lt;br /&gt;
* Sareyna&lt;br /&gt;
* Irsila&lt;br /&gt;
* Barreaus&lt;br /&gt;
* Panterax&lt;br /&gt;
* Ilnock&lt;br /&gt;
* Myniart&lt;br /&gt;
* Meeranda&lt;br /&gt;
* Bekke&lt;br /&gt;
* Sarina&lt;br /&gt;
* Khristal&lt;br /&gt;
* Rizel&lt;br /&gt;
* Aeavenne&lt;br /&gt;
* Catasia&lt;br /&gt;
* Baencounter&lt;br /&gt;
* Forestall&lt;br /&gt;
* Cathlyn&lt;br /&gt;
* Hlobane&lt;br /&gt;
* Berrasi&lt;br /&gt;
* Sorvey&lt;br /&gt;
* Apocalypticuss&lt;br /&gt;
* Qweetzyl&lt;br /&gt;
* Sekoridin&lt;br /&gt;
* Phransisco&lt;br /&gt;
* Reapz&lt;br /&gt;
* Khylynnia&lt;br /&gt;
* Meeshach&lt;br /&gt;
* Featherstripe&lt;br /&gt;
* Myasarie&lt;br /&gt;
* Zosopage&lt;br /&gt;
* Illila&lt;br /&gt;
* Lochness&lt;br /&gt;
* Vanhadenthor&lt;br /&gt;
* Vulgolos&lt;br /&gt;
* Selaesia&lt;br /&gt;
* Vrom&lt;br /&gt;
* Jotal&lt;br /&gt;
* Terax&lt;br /&gt;
* Starmizt&lt;br /&gt;
* Balley&lt;br /&gt;
* Zosozpage&lt;br /&gt;
* Xixtrataa&lt;br /&gt;
* Klezarith&lt;br /&gt;
* Smurch&lt;br /&gt;
* Tavykah&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Mongonator&lt;br /&gt;
* Wintersylph&lt;br /&gt;
* Faitedeiona&lt;br /&gt;
* Dwi (daggum meetins!)&lt;br /&gt;
* Waq*&lt;br /&gt;
* Giogionni&lt;br /&gt;
* Gylmour&lt;br /&gt;
* Meggiemae&lt;br /&gt;
* Saraphenia&lt;br /&gt;
* Saranja&lt;br /&gt;
* Hiina&lt;br /&gt;
* Rahynor&lt;br /&gt;
* Eldanari&lt;br /&gt;
* Iseo&lt;br /&gt;
* Kaseopea&lt;br /&gt;
* Katze&lt;br /&gt;
* Whisp&lt;br /&gt;
* Nairena&lt;br /&gt;
* Darkkstormmer&lt;br /&gt;
* Morofinwe&lt;br /&gt;
* Brandilor&lt;br /&gt;
* Brookshire&lt;br /&gt;
* Poxs&lt;br /&gt;
* Lyrna&lt;br /&gt;
* Kassyopia&lt;br /&gt;
* Achernar&lt;br /&gt;
* Buphie&lt;br /&gt;
* Razanetika&lt;br /&gt;
* Persistance&lt;br /&gt;
* Palfin&lt;br /&gt;
* Ensayn&lt;br /&gt;
* Spoetzel&lt;br /&gt;
* Schultz&lt;br /&gt;
* Farseeker&lt;br /&gt;
* Medicius&lt;br /&gt;
* Soliere&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Villorn&lt;br /&gt;
* Aeryi&lt;br /&gt;
* Eledryn&lt;br /&gt;
* Nedish&lt;br /&gt;
* Regwen&lt;br /&gt;
* Fyrus&lt;br /&gt;
* Alisette&lt;br /&gt;
* Ellianna&lt;br /&gt;
* Encrease&lt;br /&gt;
* Loham&lt;br /&gt;
* Jastalyn&lt;br /&gt;
* Gelfander&lt;br /&gt;
* Bbee&lt;br /&gt;
* Aspyre&lt;br /&gt;
* Loscar&lt;br /&gt;
* Caask&lt;br /&gt;
* Kaeldorien&lt;br /&gt;
* Bluey&lt;br /&gt;
* Deysi&lt;br /&gt;
* [[Opalina (prime)|Opalina]]&lt;br /&gt;
* Nochternus&lt;br /&gt;
* Astryd&lt;br /&gt;
* Severine&lt;br /&gt;
* Kathralynn&lt;br /&gt;
* Pukk&lt;br /&gt;
* Pietra&lt;br /&gt;
* Crytek&lt;br /&gt;
* Starkitty&lt;br /&gt;
* Nyaria&lt;br /&gt;
* Rogolo&lt;br /&gt;
* Nalbon&lt;br /&gt;
* Terabor&lt;br /&gt;
* Caleria&lt;br /&gt;
* Darcimer&lt;br /&gt;
* Eggars&lt;br /&gt;
* Jadedragan&lt;br /&gt;
* Khirdahn&lt;br /&gt;
* Kyralina&lt;br /&gt;
* Loralaii&lt;br /&gt;
* Littlemelody&lt;br /&gt;
* Monza&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tale of the Founding of Ord an Dragan==&lt;br /&gt;
&lt;br /&gt;
In Elanthia’s history there has been four different ages from beginning to present. Throughout these four ages (the time of The Drakes, the Elves, Time of Chaos, and the Modern Era) the land has experienced much struggle and strife that has tested the survival of all the races, from the mighty Drakes and Arkatis down through the ranks. Regardless how powerful one particular group had been their time eventually came. The Drakes for all their power and glory were severely crippled by the Drake/Ur-Daemon war. They fought by themselves and did not unite the other races behind them. The Arkati, even though they healed the land from the Drake/Ur-Daemon war and empowered the lesser races, failed to unite them. The Elves, for all their wisdom and might saw their empire fall with their war against Despana and the undead legions which ushered in the age of Chaos. Time and again the strength of one particular group has never been enough to guarantee peace. &lt;br /&gt;
&lt;br /&gt;
The Drakes learned a valuable lesson at their end: “What affects one race affects us all!” They sought to create out of the ashes of the Age of the Drakes, a small group of individuals that shared the same vision as those of the ancient ones. A group of individuals who would carry the virtues of Justice, Honor, and Loyalty to each other in cultivating the potential of all life in the fight against the evil forces that would see them destroyed. So the Ord An Dragan, or the “Order of the Dragon” was born. &lt;br /&gt;
&lt;br /&gt;
This group, although small in number, worked in the shadows; different races united as one. Bringing their individual talents, powers, abilities, knowledge, skills, and passions, they strove to help the lands recover from the great Ur-Daemon War. Although the Arkati grew into distinct factions after the War, the Ord An Dragan held steadfast to their greatest strength, each other. &lt;br /&gt;
&lt;br /&gt;
In the Age of Chaos at the battle of Shadow Guard, an unprecedented alliance of Dwarves, Giantmen, Elven Houses, Humans, Sylvans, Halflings, and the like were vital in turning the tide of the war. A first ever union of such a large scale and a lesson to those in the Ord An Dragan of the day to encourage and nurture in order to make a difference. This was also a pivotal point in the history of the Ord clan. After this battle, the clan&#039;s numbers and influence grew and established itself further as the last line of defense for the survival of Elanthia. The Drakes were right in forming the Ord and in establishing its creed. &lt;br /&gt;
&lt;br /&gt;
Through the years those of the Ord An Dragan clan have been quietly but steadfastly present;  watching, recording, growing, and encouraging the values which they hold dear. Members of the clan were aware of the discovery of the Gnomes and were present at the arrivals of the Erithians and Aelotoi. Members of the clan joined in, along with the Ta’Illistim guards, in the defense of the Aelotoi when they were attacked by the Kiramon who chased them through a portal upon their arrival. This event was the first official record of the Ord An Dragan Clan in the environs of Ta’Illistim. Wehnimer’s Landing, however, was seen as a more ideal place for a natural home due to its unparalleled diversity of races (it being a port city) and its geographical proximity to the borders of the Human Empire, Teras Isle, Soulhaven, and Icemule Trace. &lt;br /&gt;
&lt;br /&gt;
Since then, Ord members have been arbiters of justice and cultivators of honor and diversity. The clan has provided a home where each individual’s potential is cultivated and protected;  the unity of their powers coming together as strong and potent as those of the Dragon. It falls on the shoulders of the few to honor and hold each other in the highest regard and to protect and cultivate those who would follow in their footsteps protecting the lands from what may come! The Dragons are no longer numerous enough to stop evil or maintain the right for all to coexist for a second time. So we hold this guardianship in their stead: “To Honor the Strength in Unity for the benefit of all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;R.I.P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=228051</id>
		<title>Ord an Dragan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=228051"/>
		<updated>2024-11-05T05:50:45Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Troof inna adbertizin!  Dont force me hand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Ord an Dragan is a clan primarily dedicated to helping other adventurers, upholding justice, and exemplifying honor in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Baile Dragan, which is the home of the clan, opened in November of 2010 just south of the town of [[Wehnimer&#039;s Landing]].  After you cross the bridge on the way to the Graveyard, head south, go down the tree-lined cobblestone road and then into their courtyard.  Various members and non-members can usually be found resting through the tankard-carved door.&lt;br /&gt;
&lt;br /&gt;
==Meetings==&lt;br /&gt;
&lt;br /&gt;
The Ord has meetings on the first Restday(Sunday) of the month at 10 PM Eastern in the Wyrm&#039;s Rest at Baile Dragan.  Meetings are open to everyone, and free spell ups are offered at the conclusion.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Our members are always on the lookout for those who exemplify our ideals without being in the order.  Your name will usually be known to us before you become a member by your own deeds. Should you wish to join our group, speak with a member within the order who will pass along the request.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Ord puts on many events during the year, but we have some traditional events that we plan far in advance&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
! Event Name||Prior Date||Upcoming Date||Description&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: SnowBall Formal&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 22, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 29, 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| A Winter celebration where members dressed in their finest dance the night away.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dancing on Darkstone Bay: Green Spring Fling&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2024 10pm&lt;br /&gt;
 |  bgcolor=#DDDDDD| A celebration of spring, with a touch of hooliganism in the Landing.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Under the Mountain Stomp&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 13, 14 &amp;amp; 15, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 9 - 12, 2024&lt;br /&gt;
 |  bgcolor=#DDDDDD| A 4-day rabble-rousing affair where we invade Zul Logoth to celebrate the Dwarven race and enjoy all they have to offer. &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Summer Sandal Soiree&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 23, 2023 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 14, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| A dance celebrating the change to more comfortable weather and wearing more comfortable clothes! Prizes are awarded for the best summer outfits and for wearing sandals.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Rock the Boat&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 13, 2023 10 PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 8, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Takeover of the Ferry on the way to Zul Logoth for a Birthday celebration in honor of the Ferryman.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spirit Night&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2024 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spooky stories and treat giveaway &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Howling at the Harvest Moons&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 10, 2024 10 PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| An autumn-themed event with a nice bonfire. Dancing, food, and fun! Warm clothes and food are being collected in our donation bin for the Wellington House orphans. Guests will LEAF with something they didn’t have when they arrived.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thrakmas Eve&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2024 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| A get-together reminiscing over the past year around a campfire telling stories and sharing laughs.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thane (Chairman)&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Chamorr_(prime)|Chamorr]]&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Reeve (Co-Chairman)&lt;br /&gt;
 |  bgcolor=#DDDDDD| Isophenee&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Secretary&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aoife&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Master at Arms&lt;br /&gt;
 |  bgcolor=#DDDDDD| Goldeath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Siggurd&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Bluey&lt;br /&gt;
 |-&lt;br /&gt;
|Officer &lt;br /&gt;
|Gelfander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
* Tykeara&lt;br /&gt;
* Goldeath&lt;br /&gt;
* Kreager&lt;br /&gt;
* Haliste&lt;br /&gt;
* Panndoris&lt;br /&gt;
* Leaena&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chamorr_(prime)|Chamorr]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aoife&lt;br /&gt;
* Isophenee&lt;br /&gt;
* Siggurd&lt;br /&gt;
* Yenko&lt;br /&gt;
* Sheexor&lt;br /&gt;
* Shanng&lt;br /&gt;
* Trallihn&lt;br /&gt;
* Orsu&lt;br /&gt;
* Rivienne&lt;br /&gt;
* Leatrix&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Soldavi&lt;br /&gt;
* Faytyln&lt;br /&gt;
* Tonleaf&lt;br /&gt;
* Shea&lt;br /&gt;
* Farsia&lt;br /&gt;
* Brakian&lt;br /&gt;
* Anyauma&lt;br /&gt;
* Tanivar&lt;br /&gt;
* Hakosuka&lt;br /&gt;
* Alanmarie&lt;br /&gt;
* Jadiana&lt;br /&gt;
* Sincerae&lt;br /&gt;
* Tabbecca&lt;br /&gt;
* Ursine&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Gumpboot&lt;br /&gt;
* Antonette&lt;br /&gt;
* Pugot&lt;br /&gt;
* Sareyna&lt;br /&gt;
* Irsila&lt;br /&gt;
* Barreaus&lt;br /&gt;
* Panterax&lt;br /&gt;
* Ilnock&lt;br /&gt;
* Myniart&lt;br /&gt;
* Meeranda&lt;br /&gt;
* Bekke&lt;br /&gt;
* Sarina&lt;br /&gt;
* Khristal&lt;br /&gt;
* Rizel&lt;br /&gt;
* Aeavenne&lt;br /&gt;
* Catasia&lt;br /&gt;
* Baencounter&lt;br /&gt;
* Forestall&lt;br /&gt;
* Cathlyn&lt;br /&gt;
* Hlobane&lt;br /&gt;
* Berrasi&lt;br /&gt;
* Sorvey&lt;br /&gt;
* Apocalypticuss&lt;br /&gt;
* Qweetzyl&lt;br /&gt;
* Sekoridin&lt;br /&gt;
* Phransisco&lt;br /&gt;
* Reapz&lt;br /&gt;
* Khylynnia&lt;br /&gt;
* Meeshach&lt;br /&gt;
* Featherstripe&lt;br /&gt;
* Myasarie&lt;br /&gt;
* Zosopage&lt;br /&gt;
* Illila&lt;br /&gt;
* Lochness&lt;br /&gt;
* Vanhadenthor&lt;br /&gt;
* Vulgolos&lt;br /&gt;
* Selaesia&lt;br /&gt;
* Vrom&lt;br /&gt;
* Jotal&lt;br /&gt;
* Terax&lt;br /&gt;
* Starmizt&lt;br /&gt;
* Balley&lt;br /&gt;
* Zosozpage&lt;br /&gt;
* Xixtrataa&lt;br /&gt;
* Klezarith&lt;br /&gt;
* Smurch&lt;br /&gt;
* Tavykah&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Mongonator&lt;br /&gt;
* Wintersylph&lt;br /&gt;
* Faitedeiona&lt;br /&gt;
* Dwi (daggum meetins!)&lt;br /&gt;
* Waq&lt;br /&gt;
* Giogionni&lt;br /&gt;
* Gylmour&lt;br /&gt;
* Meggiemae&lt;br /&gt;
* Saraphenia&lt;br /&gt;
* Saranja&lt;br /&gt;
* Hiina&lt;br /&gt;
* Rahynor&lt;br /&gt;
* Eldanari&lt;br /&gt;
* Iseo&lt;br /&gt;
* Kaseopea&lt;br /&gt;
* Katze&lt;br /&gt;
* Whisp&lt;br /&gt;
* Nairena&lt;br /&gt;
* Darkkstormmer&lt;br /&gt;
* Morofinwe&lt;br /&gt;
* Brandilor&lt;br /&gt;
* Brookshire&lt;br /&gt;
* Poxs&lt;br /&gt;
* Lyrna&lt;br /&gt;
* Kassyopia&lt;br /&gt;
* Achernar&lt;br /&gt;
* Buphie&lt;br /&gt;
* Razanetika&lt;br /&gt;
* Persistance&lt;br /&gt;
* Palfin&lt;br /&gt;
* Ensayn&lt;br /&gt;
* Spoetzel&lt;br /&gt;
* Schultz&lt;br /&gt;
* Farseeker&lt;br /&gt;
* Medicius&lt;br /&gt;
* Soliere&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Villorn&lt;br /&gt;
* Aeryi&lt;br /&gt;
* Eledryn&lt;br /&gt;
* Nedish&lt;br /&gt;
* Regwen&lt;br /&gt;
* Fyrus&lt;br /&gt;
* Alisette&lt;br /&gt;
* Ellianna&lt;br /&gt;
* Encrease&lt;br /&gt;
* Loham&lt;br /&gt;
* Jastalyn&lt;br /&gt;
* Gelfander&lt;br /&gt;
* Bbee&lt;br /&gt;
* Aspyre&lt;br /&gt;
* Loscar&lt;br /&gt;
* Caask&lt;br /&gt;
* Kaeldorien&lt;br /&gt;
* Bluey&lt;br /&gt;
* Deysi&lt;br /&gt;
* [[Opalina (prime)|Opalina]]&lt;br /&gt;
* Nochternus&lt;br /&gt;
* Astryd&lt;br /&gt;
* Severine&lt;br /&gt;
* Kathralynn&lt;br /&gt;
* Pukk&lt;br /&gt;
* Pietra&lt;br /&gt;
* Crytek&lt;br /&gt;
* Starkitty&lt;br /&gt;
* Nyaria&lt;br /&gt;
* Rogolo&lt;br /&gt;
* Nalbon&lt;br /&gt;
* Terabor&lt;br /&gt;
* Caleria&lt;br /&gt;
* Darcimer&lt;br /&gt;
* Eggars&lt;br /&gt;
* Jadedragan&lt;br /&gt;
* Khirdahn&lt;br /&gt;
* Kyralina&lt;br /&gt;
* Loralaii&lt;br /&gt;
* Littlemelody&lt;br /&gt;
* Monza&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tale of the Founding of Ord an Dragan==&lt;br /&gt;
&lt;br /&gt;
In Elanthia’s history there has been four different ages from beginning to present. Throughout these four ages (the time of The Drakes, the Elves, Time of Chaos, and the Modern Era) the land has experienced much struggle and strife that has tested the survival of all the races, from the mighty Drakes and Arkatis down through the ranks. Regardless how powerful one particular group had been their time eventually came. The Drakes for all their power and glory were severely crippled by the Drake/Ur-Daemon war. They fought by themselves and did not unite the other races behind them. The Arkati, even though they healed the land from the Drake/Ur-Daemon war and empowered the lesser races, failed to unite them. The Elves, for all their wisdom and might saw their empire fall with their war against Despana and the undead legions which ushered in the age of Chaos. Time and again the strength of one particular group has never been enough to guarantee peace. &lt;br /&gt;
&lt;br /&gt;
The Drakes learned a valuable lesson at their end: “What affects one race affects us all!” They sought to create out of the ashes of the Age of the Drakes, a small group of individuals that shared the same vision as those of the ancient ones. A group of individuals who would carry the virtues of Justice, Honor, and Loyalty to each other in cultivating the potential of all life in the fight against the evil forces that would see them destroyed. So the Ord An Dragan, or the “Order of the Dragon” was born. &lt;br /&gt;
&lt;br /&gt;
This group, although small in number, worked in the shadows; different races united as one. Bringing their individual talents, powers, abilities, knowledge, skills, and passions, they strove to help the lands recover from the great Ur-Daemon War. Although the Arkati grew into distinct factions after the War, the Ord An Dragan held steadfast to their greatest strength, each other. &lt;br /&gt;
&lt;br /&gt;
In the Age of Chaos at the battle of Shadow Guard, an unprecedented alliance of Dwarves, Giantmen, Elven Houses, Humans, Sylvans, Halflings, and the like were vital in turning the tide of the war. A first ever union of such a large scale and a lesson to those in the Ord An Dragan of the day to encourage and nurture in order to make a difference. This was also a pivotal point in the history of the Ord clan. After this battle, the clan&#039;s numbers and influence grew and established itself further as the last line of defense for the survival of Elanthia. The Drakes were right in forming the Ord and in establishing its creed. &lt;br /&gt;
&lt;br /&gt;
Through the years those of the Ord An Dragan clan have been quietly but steadfastly present;  watching, recording, growing, and encouraging the values which they hold dear. Members of the clan were aware of the discovery of the Gnomes and were present at the arrivals of the Erithians and Aelotoi. Members of the clan joined in, along with the Ta’Illistim guards, in the defense of the Aelotoi when they were attacked by the Kiramon who chased them through a portal upon their arrival. This event was the first official record of the Ord An Dragan Clan in the environs of Ta’Illistim. Wehnimer’s Landing, however, was seen as a more ideal place for a natural home due to its unparalleled diversity of races (it being a port city) and its geographical proximity to the borders of the Human Empire, Teras Isle, Soulhaven, and Icemule Trace. &lt;br /&gt;
&lt;br /&gt;
Since then, Ord members have been arbiters of justice and cultivators of honor and diversity. The clan has provided a home where each individual’s potential is cultivated and protected;  the unity of their powers coming together as strong and potent as those of the Dragon. It falls on the shoulders of the few to honor and hold each other in the highest regard and to protect and cultivate those who would follow in their footsteps protecting the lands from what may come! The Dragons are no longer numerous enough to stop evil or maintain the right for all to coexist for a second time. So we hold this guardianship in their stead: “To Honor the Strength in Unity for the benefit of all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228049</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228049"/>
		<updated>2024-11-05T05:30:42Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: where ye git dem peepers!?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of November 2024 the clear resin to recharge STILL can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;.  Newer rumors suggest they are now [[PERM-ifier]]-able.  &lt;br /&gt;
&lt;br /&gt;
This tool currently works with [[Bugs on Parade Bug Jar|bugs]], [[Jeepers Creepers|birds]], and [[Life Aquatic Collection Device|sea critters]]. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug, bird, sea critter&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug/bird/sea critter into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&amp;lt;ref&amp;gt;Gaudy Guttin Daggers... goto 344 Pine Point Rd, the Landing.&amp;lt;/ref&amp;gt;{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228048</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228048"/>
		<updated>2024-11-05T05:26:19Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of November 2024 the clear resin to recharge STILL can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;.  Newer rumors suggest they are now [[PERM-ifier]]-able.  &lt;br /&gt;
&lt;br /&gt;
This tool currently works with [[Bugs on Parade Bug Jar|bugs]], [[Birdwatching in Elanthia|birds]], and [[Life Aquatic Collection Device|sea critters]]. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug, bird, sea critter&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug/bird/sea critter into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&amp;lt;ref&amp;gt;Gaudy Guttin Daggers... goto 344 Pine Point Rd, the Landing.&amp;lt;/ref&amp;gt;{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228047</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228047"/>
		<updated>2024-11-05T05:15:15Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: and&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of November 2024 the clear resin to recharge STILL can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;.  Newer rumors suggest they are now [[PERM-ifier]]-able.  &lt;br /&gt;
&lt;br /&gt;
This tool currently works with bugs, birds, and sea critters. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug, bird, sea critter&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug/bird/sea critter into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&amp;lt;ref&amp;gt;Gaudy Guttin Daggers... goto 344 Pine Point Rd, the Landing.&amp;lt;/ref&amp;gt;{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228046</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228046"/>
		<updated>2024-11-05T05:14:30Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of November 2024 the clear resin to recharge STILL can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;.  Newer rumors suggest they are now [[PERM-ifier]]-able.  &lt;br /&gt;
&lt;br /&gt;
This tool currently works with bugs, birds, sea critters. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug, bird, sea critter&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug/bird/sea critter into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&amp;lt;ref&amp;gt;Gaudy Guttin Daggers... goto 344 Pine Point Rd, the Landing.&amp;lt;/ref&amp;gt;{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228045</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228045"/>
		<updated>2024-11-05T04:39:21Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of November 2024 the clear resin to recharge STILL can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;.  Newer rumors suggest they are now [[PERM-ifier]]-able. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&amp;lt;ref&amp;gt;Gaudy Guttin Daggers... goto 344 Pine Point Rd, the Landing.&amp;lt;/ref&amp;gt;{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228043</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=228043"/>
		<updated>2024-11-05T04:36:09Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: permifierability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of November 2024 the clear resin to recharge STILL can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;.  Newer rumours suggest they are now [[PERM-ifier]]-able. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&amp;lt;ref&amp;gt;Gaudy Guttin Daggers... goto 344 Pine Point Rd, the Landing.&amp;lt;/ref&amp;gt;{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=227428</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=227428"/>
		<updated>2024-10-25T03:56:00Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: cheap adbertizemint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of October 2024 the clear resin to recharge STILL can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&amp;lt;ref&amp;gt;Gaudy Guttin Daggers... goto 344 Pine Point Rd, the Landing.&amp;lt;/ref&amp;gt;{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=227427</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=227427"/>
		<updated>2024-10-25T03:51:28Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Dissapointmints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of October 2024 the clear resin to recharge STILL can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=223325</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=223325"/>
		<updated>2024-07-30T21:39:50Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: oops.. fixed what I broke.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of July 2024 the clear resin to recharge can&#039;t be purchased.  Rumors have been confirmed;  the item &#039;&#039;can&#039;&#039; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=223324</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=223324"/>
		<updated>2024-07-30T21:38:49Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: emphfasassis added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of July 2024 the clear resin to recharge can&#039;t be purchased.  Rumors have been confirmed;  the item &amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;can&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt; be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=223323</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=223323"/>
		<updated>2024-07-30T21:35:14Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: confirmed initial charges and merchant recharge status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (25) and as of July 2024 the clear resin to recharge can&#039;t be purchased.  Rumors have been confirmed, the item can be recharged by a willing merchant&amp;lt;ref&amp;gt;[[:Category:Merchant NPCs]]&amp;lt;/ref&amp;gt;. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ale_Festival/2024&amp;diff=221145</id>
		<title>Ale Festival/2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ale_Festival/2024&amp;diff=221145"/>
		<updated>2024-06-21T04:42:12Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* See Also */ hehe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in 2002, the Ale Festival first appeared in the caverns of Zul Logoth as a celebration of all things dwarven and ale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ale Festival in 2024 is being hosted near the docks of [[Kharam Dzu]], on [[Teras Isle]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:ALE2024.jpg|275px|right]]&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
&#039;&#039;&#039;Friday, June 21, 2024 at 9pm - Midnight, Sunday, July 23, 2024&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Saved Posts==&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Ale_Festival/2024/saved_posts_2024|2024 Saved Posts]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;River Muagh Fishing Frenzy&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Plenty of fish in the sea.  But we&#039;re fishing in a river so there&#039;s even more to catch!  That&#039;s how it works, right?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Catch a fish and cook it right there on the dock!  If you catch something you really like, the organizer can turn your catch into a stickpin that squirts water!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: River Muagh, Bric-a-brac Dock (a narrow stone-lined path)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fishing gear is available at &#039;&#039;&#039;Borthuum Bargain Bait&#039;&#039;&#039; (an oilcloth-covered makeshift wooden stand).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Bring Your Own Brew&#039;&#039;&#039;===&lt;br /&gt;
Bring what you make or share some of your favorite ale from afar.&lt;br /&gt;
&lt;br /&gt;
Borthuum Clan enjoys a good, hearty tasting ale.  What you put in is what you get out!&lt;br /&gt;
&lt;br /&gt;
Ragnak Clan prefers a full experience over just taste.  What can you do to enhance the flavor?&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Raise-Your-Ale Roshambo Tournament&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Raise your ales during a battle of dulled wits!&lt;br /&gt;
&lt;br /&gt;
Up to 36 contestants may join.  Dwarves will be allowed to join first!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Round 1&#039;&#039;: Single-elimination round; up to 16 winners advance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Round 2&#039;&#039;: Best 2-of-3 round; up to 8 winners advance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Round 3&#039;&#039;: Best 2-of-3 round; up to 4 winners advance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Semifinals&#039;&#039;: Best 2-of-3 matches to determine finalists.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Championship&#039;&#039;&#039;: Two finalists drink and duel to 5 points, and must win by at least 2 points before claiming victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Burlitok&#039;s Brewery&lt;br /&gt;
&lt;br /&gt;
==Raffles==&lt;br /&gt;
&amp;lt;section begin=raffles /&amp;gt;&lt;br /&gt;
===Veniom Adding===&lt;br /&gt;
5 winners.  Ticket holding character must be present with armor to claim prize.&lt;br /&gt;
&lt;br /&gt;
Maximum merchant service lightening with included &amp;quot;veniom&amp;quot; alteration for armor.&lt;br /&gt;
&lt;br /&gt;
===Golvern Weapons===&lt;br /&gt;
10 winners (1 weapon each).  Ticket holding character must be logged into the game to win.&lt;br /&gt;
&lt;br /&gt;
[[Golvern]] (+25 bonus to [[attack strength]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vacuum_critical_table|Vacuum]] flares&amp;lt;br&amp;gt;&lt;br /&gt;
[[Enhancive_item|Enhancive]] +5 to weapon skill bonus (same as weapon)&amp;lt;br&amp;gt;&lt;br /&gt;
Tier-3 [[Anfelt weapons]] (fluff)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* a dwarven golvern [[lance|pike]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[Hammer of Kai|longhammer]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[battle axe|bearded axe]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[maul|battle hammer]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[morning star]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[mace|knee-breaker]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[handaxe|waraxe]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[broadsword]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[short sword]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
* a dwarven golvern [[dagger|push dagger]] graced by gleaming veniom whorls&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toasting Steins===&lt;br /&gt;
3 winners.  Ticket holding character must be logged into the game to win.&lt;br /&gt;
&lt;br /&gt;
[[Toasting_Stein|a rainbow glaes-banded stein with a sturdy invar handle]]&lt;br /&gt;
&lt;br /&gt;
===Signature Verbs===&lt;br /&gt;
&#039;&#039;&#039;[DWARVES ONLY]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 winner for all three, and 3 winners each individually.  Ticket holding character must be present to claim prize.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEARCH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1st-Person: Your eyes grow wide with anticipation as you make a grand show of searching for something in the area.  Did you smell ale?  The glint of a gem?  Perhaps you just like being the center of attention?&amp;lt;br&amp;gt;&lt;br /&gt;
Room: XXXXX makes a grand show out of searching for something in the area, eyes wide and attentive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLUCK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1st-Person: You idly pluck at an errant strand of your facial hair, straightening it to align with the rest.&amp;lt;br&amp;gt;&lt;br /&gt;
Room: XXXXX idly plucks at an errant strand of his facial hair, straightening it to align with the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DUCK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1st-Person: You lower your head as if to duck, then remember you&#039;re a dwarf and shrug.  Not even close!&amp;lt;br&amp;gt;&lt;br /&gt;
Room: XXXXX briefly lowers his head as if to duck, then shrugs noncommittally.&lt;br /&gt;
&amp;lt;section end=raffles /&amp;gt;&lt;br /&gt;
==Shops==&lt;br /&gt;
===[[AFShop:Bejeweled Blades|Bejeweled Blades]]===&lt;br /&gt;
{{:AFShop:Bejeweled Blades/2024}}&lt;br /&gt;
===[[AFShop:Cigar Cart|Cigar Cart]]===&lt;br /&gt;
{{:AFShop:Cigar Cart/2024}}&lt;br /&gt;
===[[AFShop:Conflicts of Interest|Conflicts of Interest]]===&lt;br /&gt;
{{:AFShop:Conflicts of Interest/2024}}&lt;br /&gt;
===[[AFShop:Cryptic Cravings|Cryptic Cravings]]===&lt;br /&gt;
{{:AFShop:Cryptic Cravings/2024}}&lt;br /&gt;
===[[AFShop:Echinacea Elixirs|Echinacea Elixirs]]===&lt;br /&gt;
{{:AFShop:Echinacea Elixirs/2024}}&lt;br /&gt;
===[[AFShop:Hop of the Hour|Hop of the Hour]]===&lt;br /&gt;
{{:AFShop:Hop of the Hour/2024}}&lt;br /&gt;
===[[AFShop:Hurdragof&#039;s Wagon|Hurdragof&#039;s Wagon]]===&lt;br /&gt;
{{:AFShop:Hurdragof&#039;s Wagon/2024}}&lt;br /&gt;
===[[AFShop:Magically Stuffed|Magically Stuffed]]===&lt;br /&gt;
{{:AFShop:Magically Stuffed/2024}}&lt;br /&gt;
===[[AFShop:Sister Olba&#039;s Travelling Wagon|Sister Olba&#039;s Travelling Wagon]]===&lt;br /&gt;
{{:AFShop:Sister Olba&#039;s Travelling Wagon/2024}}&lt;br /&gt;
===[[AFShop:Three Wheels|Three Wheels]]===&lt;br /&gt;
{{:AFShop:Three Wheels/2024}}&lt;br /&gt;
===[[AFShop:Tok&#039;s Rocks&#039;n&#039;Stuff|Tok&#039;s Rocks&#039;n&#039;Stuff]]===&lt;br /&gt;
{{:AFShop:Tok&#039;s Rocks&#039;n&#039;Stuff/2024}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Dwarf]]&lt;br /&gt;
* [[Teras]]&lt;br /&gt;
* Werst map eber.&lt;br /&gt;
&lt;br /&gt;
[[Category:Festivals]]&lt;br /&gt;
[[Category:Teras Isle]]&lt;br /&gt;
[[Category:Ale Festival]]&lt;br /&gt;
[[Category:Shop listing]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Paidreg_Venquinor&amp;diff=220340</id>
		<title>Paidreg Venquinor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Paidreg_Venquinor&amp;diff=220340"/>
		<updated>2024-06-06T19:51:59Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Background */ dont be redundundant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Solhaven Cataclysm&lt;br /&gt;
|storyline2 = Ride of the Red Dreamer&lt;br /&gt;
|storyline3 = The Uncertain Times&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Human&lt;br /&gt;
|life = Dead (original), Alive (duplicate)&lt;br /&gt;
|hometown = Vornavis&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Lord Provost&lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&lt;br /&gt;
Paidreg Venquinor was a [[Human|human]] assigned to the position of Provost of [[Solhaven]] in [[Koaratos]] of 5108. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Paidreg, in his first incarnation:&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lord Paidreg Venquinor the Baronial Provost of Solhaven.&lt;br /&gt;
He appears to be a Human from Vornavis.&lt;br /&gt;
He is of average stature and appears to be young and untried.  He has green-ringed hazel eyes and freckled skin.  He has short, wavy dark ginger hair gathered back into a tight ponytail.  He has a laugh-lined face, a patrician nose and a faint scar forming a crescent around his left eye.  He has a wiry, lean build.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a handful of sea salt in his right hand.&lt;br /&gt;
He is wearing a plumed dark emerald hat, a faenor pendulum necklace on a deep green cord, a tiny ivory feather stickpin, a pearly grey silk shirt, a buttoned dark green doublet, a simple silver signet adorned by a pair of tiny emeralds, some dark velvet trousers bordered by stripes of rich green silk, and some polished thrak leather boots.&lt;br /&gt;
&lt;br /&gt;
In his second:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Paidreg Venquinor the Chronicler.&lt;br /&gt;
He appears to be a Human from Vornavis.&lt;br /&gt;
He is of average stature and appears to have come of age.  He has green-ringed hazel eyes and freckled skin.  He has short, wavy dark ginger hair gathered back into a tight ponytail.  He has a laugh-lined face, a patrician nose and a faint scar forming a crescent around his left eye.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a wide-brimmed green hat with a white swan feather tucked into the brim, a combed wool dustcloak clasped by a feather of age-darkened ivory, an ivory-buttoned white silk shirt, a pair of dark green wool trousers, and a pair of black leather boots with stylized buckles.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In his capacity as Provost, Paidreg was expected to more closely align the town with [[Turamzzyrian Empire|imperial]] values, as Baron [[Dunrith Malwind]] felt that the district had become an embarrassment to the rest of [[Vornavis]]. A young son of the noble Venquinor family, Paidreg showed himself to be a naive optimist, but this and his pro-imperial stance were significantly tempered during his handling of the [[Solhaven Cataclysm (saved posts)|Solhaven Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
At the conclusion of the Cataclysm, it was revealed that Paidreg was being puppeted by the [[Luukos]] parasite [[Nershuul]]. He was assassinated by his supporter, the criminal Mirke in an act of mercy. After the town of Solhaven was reconstructed, a duplicate of Paidreg was created. Despite having a different soul than his predecessor, the second incarnation is physically identical to the first. Seeking to distance himself from the Paidreg of old, the doppelganger resigned as provost and has since taken up a permanent berth on [[The Firebird]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Paidreg&#039;s death]]&lt;br /&gt;
*[[Paidreg&#039;s return]]&lt;br /&gt;
*[[Plinite]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Solhaven storylines]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Paidreg_Venquinor&amp;diff=220335</id>
		<title>Paidreg Venquinor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Paidreg_Venquinor&amp;diff=220335"/>
		<updated>2024-06-06T19:47:32Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Background */ point at the right thing!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Solhaven Cataclysm&lt;br /&gt;
|storyline2 = Ride of the Red Dreamer&lt;br /&gt;
|storyline3 = The Uncertain Times&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Human&lt;br /&gt;
|life = Dead (original), Alive (duplicate)&lt;br /&gt;
|hometown = Vornavis&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Lord Provost&lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&lt;br /&gt;
Paidreg Venquinor was a [[Human|human]] assigned to the position of Provost of [[Solhaven]] in [[Koaratos]] of 5108. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Paidreg, in his first incarnation:&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lord Paidreg Venquinor the Baronial Provost of Solhaven.&lt;br /&gt;
He appears to be a Human from Vornavis.&lt;br /&gt;
He is of average stature and appears to be young and untried.  He has green-ringed hazel eyes and freckled skin.  He has short, wavy dark ginger hair gathered back into a tight ponytail.  He has a laugh-lined face, a patrician nose and a faint scar forming a crescent around his left eye.  He has a wiry, lean build.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a handful of sea salt in his right hand.&lt;br /&gt;
He is wearing a plumed dark emerald hat, a faenor pendulum necklace on a deep green cord, a tiny ivory feather stickpin, a pearly grey silk shirt, a buttoned dark green doublet, a simple silver signet adorned by a pair of tiny emeralds, some dark velvet trousers bordered by stripes of rich green silk, and some polished thrak leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his second:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Paidreg Venquinor the Chronicler.&lt;br /&gt;
He appears to be a Human from Vornavis.&lt;br /&gt;
He is of average stature and appears to have come of age.  He has green-ringed hazel eyes and freckled skin.  He has short, wavy dark ginger hair gathered back into a tight ponytail.  He has a laugh-lined face, a patrician nose and a faint scar forming a crescent around his left eye.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a wide-brimmed green hat with a white swan feather tucked into the brim, a combed wool dustcloak clasped by a feather of age-darkened ivory, an ivory-buttoned white silk shirt, a pair of dark green wool trousers, and a pair of black leather boots with stylized buckles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Background==&lt;br /&gt;
In his capacity as Provost, Paidreg was expected to more closely align the town with [[Turamzzyrian Empire|imperial]] values, as Baron [[Dunrith Malwind]] felt that the district had become an embarrassment to the rest of [[Vornavis]]. A young son of the noble Venquinor family, Paidreg showed himself to be a naive optimist, but this and his pro-imperial stance were significantly tempered during his handling of the [[Solhaven Cataclysm (saved posts)|Solhaven Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
At the conclusion of the Cataclysm, it was revealed that Paidreg was being puppeted by the [[Luukos]] parasite [[Nershuul]]. He was assassinated by his supporter, the criminal Mirke in an act of mercy. After the town of Solhaven was reconstructed, a duplicate of Paidreg was created. Despite having a different soul than his predecessor, the second incarnation is physically identical to the first. Seeking to distance himself from the Paidreg of old, the doppelganger resigned as provost and has since taken up a permanent berth on the [[The Firebird]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Paidreg&#039;s death]]&lt;br /&gt;
*[[Paidreg&#039;s return]]&lt;br /&gt;
*[[Plinite]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Solhaven storylines]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_recovery&amp;diff=220135</id>
		<title>Item recovery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_recovery&amp;diff=220135"/>
		<updated>2024-06-01T02:29:03Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Miscellaneous Notes */ Notta word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{boldmono|RECOVER}} allows one to retrieve items that were {{boldmono|[[Disarm Weapon|DISARM]]}}ed, {{boldmono|[[HURL]]}}ed, or otherwise forced to the ground from one&#039;s hands, usually during the course of combat. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|RECOVER}} verb, players may attempt to find their dropped items with-in 90 days of dropping them, provided they are in the same room the lost item was originally dropped. It is not necessary to kill whatever creature caused the player to drop the item, though it is advisable to at least wait for the creature to move on.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Recover:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recover&lt;br /&gt;
USAGE: RECOVER [option]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
ITEM         - Attempt to recover a missing item of yours that may be in this room.&lt;br /&gt;
HURL         - Recover your hurled weapon.&lt;br /&gt;
LIST         - View your list of recoverable items.&lt;br /&gt;
FORGET [#]   - Permanently remove an item from your list of recoverable items.&lt;br /&gt;
LOST         - View your list of lost and found items.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER ITEM}} - While kneeling with both hands empty, {{boldmono|RECOVER ITEM}} will allow a character to attempt to find their lost item. Success is not guaranteed, but each attempt will be easier then the last until there is a 100% chance to find the item. Difficulty of finding a lost item is dependent on the manner it was lost.&lt;br /&gt;
&lt;br /&gt;
The success formula for {{boldmono|RECOVER ITEM}} is primarily dependent on [[Perception]] and [[Intuition]], as well as the terrain and visibility of the room. [[Presence (402)]] provides a bonus. Every search attempt provides a stacking bonus, ensuring that repeated attempts will always eventually find the item.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER HURL}} - Used to recover weapons {{boldmono|HURL}}ed by the player. Does not require kneeling or empty hands, but one will need to wait approximately 20 seconds after the weapon was {{boldmono|HURL}}ed to use. Generally much easier to find weapons lost this way then in other manners.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER LIST}} - Lists all items you may currently attempt to {{boldmono|RECOVER}}. Items will be removed from this list once they are recovered or after 90 days, whichever comes first. &lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER FORGET}} - Used to remove items you do not intend to recover from your {{boldmono|RECOVER LIST}}. Once removed from the list, they will no longer be recoverable&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER LOST}} - Lists all items you may currently attempt to purchase back as a lost and found item at the adventurer&#039;s guild.  These are registered items that the janitor has recovered.&lt;br /&gt;
&lt;br /&gt;
==Applicable Loss==&lt;br /&gt;
The following actions will result in an item being added to one&#039;s recovery list:&lt;br /&gt;
&lt;br /&gt;
* [[Disarm Weapon]]: Combat Maneuver&lt;br /&gt;
* Itchy curse: The &amp;quot;itch&amp;quot; variant of the [[Curse (715)]] spell, which forces a player to empty their hands and scratch themselves.&lt;br /&gt;
* Hand loss: Attacks (maneuver or otherwise) that cause hand loss may result in a held item to be dropped&lt;br /&gt;
* Corpse loot: Some creatures can loot items off your dead body. &lt;br /&gt;
* Tough skin: Some creatures are covered in hard hide or scales which can cause melee weapons to vibrate out of an attacker&#039;s hands upon impact.&lt;br /&gt;
* Outright theft: Some creatures can steal items from the containers of living characters&lt;br /&gt;
* {{boldmono|[[HURL]]}}: {{boldmono|HURL}}ed weapons that miss or bounce off their target will fall into the shadows&lt;br /&gt;
&lt;br /&gt;
Any other action which causes an item to fall from one&#039;s hand with a message about it falling into the shadows should also result in the item appearing on {{boldmono|RECOVER LIST}}.&lt;br /&gt;
&lt;br /&gt;
==Alternative==&lt;br /&gt;
If one does not wish to go out to the field to {{boldmono|RECOVER}} their item(s) for whatever reason (too dangerous, forgot what room it&#039;s in, just can&#039;t be bothered), they may go to the [[Adventurer&#039;s Guild]] and pay the headmaster to have their item recovered for them. The cost of this method will be between 100 silvers and 500,000 silvers, depending on the character&#039;s level and frequency of use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a registered item does not appear in the {{boldmono|RECOVER}} list&#039;&#039;&#039;, be sure to check {{boldmono|RECOVER LOST}} and if your item is listed, ask the headmaster about {{boldmono|LOST}} as well.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask Reyanna about recovery&lt;br /&gt;
Reyanna says, &amp;quot;You&#039;d like us to recover a lost item for you, XXX?  We can certainly do that.  Which item would you like us to recover?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attempt to recall any items that you might recover...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.   Lost a runestaff in The Hidden Plateau about 10 minutes ago.&lt;br /&gt;
     The Adventurer&#039;s Guild would likely charge you 37,500 silver to recover it.&lt;br /&gt;
    You can ASK Reyanna to RECOVER 1 to get this back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Adventurer&#039;s Guild cost quotes will increase over time and if you recover other items first.&lt;br /&gt;
Listing complete.&lt;br /&gt;
&amp;gt;ASK Reyanna to RECOVER 1&lt;br /&gt;
Reyanna says, &amp;quot;You&#039;d like us to recover a runestaff?  That will cost you 37,500 silver and will take about an hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Please CONFIRM your recovery request within the next 30 seconds if this is acceptable to you.]&lt;br /&gt;
&amp;gt;CONFIRM&lt;br /&gt;
Guild Headmaster Reyanna accepts your note and hands you a new one.&lt;br /&gt;
&lt;br /&gt;
Reyanna says, &amp;quot;Very well, I shall issue a bounty for the recovery of a runestaff.  It will likely take about an hour.  Please come back then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Notes==&lt;br /&gt;
*Only 20 items may be on one&#039;s recovery list at any given time. If a player&#039;s list is already full and another item is lost due to disarm mechanics, the oldest item on the list will be removed and the new item added. Items removed in this manner will no longer be eligible for {{boldmono|RECOVER}}.&lt;br /&gt;
&lt;br /&gt;
*Items which were lost in a manner that involves a d100 roll (ex. [[Disarm Weapon]]) will have their difficulty to be {{boldmono|RECOVER}}ed set by the endroll, items lost in other manners (ex. the itchy curse) will have a set difficulty.&lt;br /&gt;
&lt;br /&gt;
*Items not recovered within 90 days will be lost permanently.&lt;br /&gt;
&lt;br /&gt;
*[[Spirit Servant (218)|Spirit Servants]] can be told to recover an item on your list provided the item was lost with-in the last hour, they were active when the item was lost, and they have not been refreshed/recast since the item was lost.&lt;br /&gt;
&lt;br /&gt;
* Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be {{boldmono|RECOVER}}able, though you may need to unlock/open a chest/door/etc. first to be able to {{boldmono|RECOVER}} your item successfully.&lt;br /&gt;
&lt;br /&gt;
*Only the player that lost an item will be able to retrieve it, either via {{boldmono|RECOVER}} or the alternative.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Previously, weapons or other items forced from a player&#039;s hands during combat would simply drop to the ground, able to be picked up by the first character or creature able to get their hands on them. In an effort to eliminate item loss, &amp;quot;disarm&amp;quot; mechanics were changed so that effects which cause a character to drop weapons no longer make them fall to the ground, but cause them to get lost in the &amp;quot;shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[RECOVER (verb)/saved posts|Saved posts]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[List of creatures that can cause item loss]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:RECOVER}}&lt;br /&gt;
[[Category:Inventory system verbs]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodriven_Sewers&amp;diff=214381</id>
		<title>Bloodriven Sewers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodriven_Sewers&amp;diff=214381"/>
		<updated>2024-02-19T07:31:54Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Bloodriven Sewers&#039;&#039;&#039;, also known as the &#039;&#039;&#039;ratacombs&#039;&#039;&#039;, is one of the activities available during [[:Category:Duskruin|Duskruin]] which allows characters the opportunity to gain [[bloodscrip]] without the need for combat.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Using a &#039;&#039;&#039;[[SimuCoin|parchment stamped voucher]]&#039;&#039;&#039;, by itself or from a &#039;&#039;&#039;stamped voucher booklet&#039;&#039;&#039;, grants entry to the sewers, allowing an adventurer 1 hour or 10 {{boldmono|[[SEARCH]]es}}, whichever comes first.  Each search grants the opportunity to &amp;lt;!--gain [[experience]],--&amp;gt; find [[bloodscrip]], [[bloodrune]]s, [[blood-infused crystal]]s or pieces to upgrade a [[Bag of Holding]].  Lucky sewer scamps may be able to find a [[sewer rat]] as well.  The sewers tend to behave similar to a labyrinth, with the surroundings shifting randomly. &lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The entry for the sewers is through the alley east of the gate.&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; When {{boldmono|SEARCH}}ing, these are either/or per search.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodscrip]]&#039;&#039;&#039; - Though typically less than what can be earned in the [[Duskruin Arena|arena]], it can be earned in a quicker amount of time, with an average of 12-25 bloodscrip awarded per &#039;&#039;&#039;search&#039;&#039;&#039; (not per entry).  Additionally, there is a chance to find large caches hidden by [[bandit]]s.  If one is lucky enough to find these grand amounts, it&#039;s best to be paying attention to avoid any confrontations and loss of said cache! &lt;br /&gt;
* &#039;&#039;&#039;[[Bloodrune]]s&#039;&#039;&#039; - Found as &#039;&#039;&#039;flat etched stones&#039;&#039;&#039;, bloodrunes are used to either augment a [[MoonShard pendant]], or be used within a [[Bloodrune Holder]] to offer temporary enhancements.  There are five tiers: [[Bloodrune#Common|common]], [[Bloodrune#Divine|divine]], [[Bloodrune#Arcane|arcane]], [[Bloodrune#Mystic|mystic]], and [[Bloodrune#Legendary|legendary]].  Legendary bloodrunes are an extremely rare release, and when coupled with a MoonShard Pendant and [[Legendary Bloodrune Cloak]] corresponding to it, offer a unique glamour, ambients, and script messaging.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood-infused crystal]]s&#039;&#039;&#039; - These can be used to carve an additional rune into a bloodrune which will allow it to display an uncommon town or area when worn in a MoonShard pendant.&lt;br /&gt;
* &#039;&#039;&#039;Bag of Holding [[Bag of Holding#Upgrade Items|Upgrade Items]]&#039;&#039;&#039; - These items can be used to upgrade a Bag of Holding to increase holding capacity or [[encumbrance]] reduction.&lt;br /&gt;
* &#039;&#039;&#039;[[Items]]&#039;&#039;&#039; - Various [[weapon]]s, [[armor]], [[shield]]s, and other [[treasure system]] items can be found during the random searches.&lt;br /&gt;
* &#039;&#039;&#039;[[Sewer rat]]&#039;&#039;&#039; - Searching the sewers could result in finding a new pet, &amp;lt;!--(limited to one find per Duskruin run)--&amp;gt; which may be altered into a qualifying rodent species via [[Alteration scroll|premium points]].&lt;br /&gt;
* &#039;&#039;&#039;[[Experience]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Experience orb]]s&#039;&#039;&#039; - These can be rubbed to gain an additional boost to to experience earned, either as a flat amount, or as a multiplying modifier. Drop rate for orbs is 1/2500 (you get a better chance every time you enter the activity, resets when you find one).&lt;br /&gt;
* &#039;&#039;&#039;[[WPS smithy]] invite&#039;&#039;&#039; - Weight/Pad/Sight your weapons or armor.  Only one invite can be active at a time.&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodriven Sewers#Titles|Titles]]&#039;&#039;&#039; - Different titles are earned based on certain thresholds met in the sewers.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===[[Title]]s===&lt;br /&gt;
Titles available from running the sewers:&amp;lt;section begin=sewertitles /&amp;gt;&lt;br /&gt;
{{#section:Event titles|bloodrivensewers}}&amp;lt;section end=sewertitles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arena v. Sewers (and Scripting)===&lt;br /&gt;
: &#039;&#039;Information in blue provided in August 2015 by PM Wyrom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I realize the sewers are a controversial subject, since you can move much faster to gain bloodscrip. From a pricing standpoint, I wanted the arena to be twice as effective as the sewers, and last run I hit that mark. That means in order to earn as much as you can in the arena, it would cost you twice as much in the sewers. Money is a very big factor here. I&#039;m contemplated what to do to slow down the sewers over and over. I feel hard roundtime is the wrong way to go. When I added the washout effect, I had emails, posts, and messages on how awful that was, so I dropped it down to a &amp;quot;fumble&amp;quot; type search. The only real measure that is feasible is a cooldown, and that is going to come with some serious ramifications. It&#039;s not something I have the time to deal with right now, and it&#039;s going to need to be something that will get deliberated on next time.&lt;br /&gt;
&lt;br /&gt;
Scripting, by itself, is allowed in GS. If it wasn&#039;t, we&#039;d also have to enforce no third-party overlays like Lich. The people in the sewers are there or have really good ways to make sure they can be there. I&#039;m a no nonsense staff member when it comes to script checks. I don&#039;t worry about if I was clear on my check because I&#039;m usually pretty upfront. You miss one of my checks, you&#039;re not there. As a big time warning though, you and ALL OF YOUR LINKED ACCOUNTS get their bloodscrip confiscated and you become banned from the sewers for 30 days. That means if you transferred a character to someone else, you&#039;re still responsible for whoever takes control of that character. Any history follows that character. You can ride, but you can&#039;t hide, etc etc. But again, everyone has been pretty good at being at the keys when I check.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
* [[Bank Heist]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=211537</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=211537"/>
		<updated>2023-12-21T04:50:17Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses/charges (less than 25?) and as of December 2023 the clear resin to recharge can&#039;t be purchased.  Rumors suggest &amp;quot;merchant rechargable&amp;quot;. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=211535</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=211535"/>
		<updated>2023-12-21T04:49:26Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: Buyer beware warnings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]].  Regardless of tier, this item has limited uses (less than 25?) and as of December 2023 the clear resin to recharge can&#039;t be purchased.  Rumors suggest &amp;quot;merchant rechargable&amp;quot;. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spectral_monk&amp;diff=209637</id>
		<title>Spectral monk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spectral_monk&amp;diff=209637"/>
		<updated>2023-10-29T22:44:19Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: nope dey aint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Spectral_monk.jpg&lt;br /&gt;
| level = 25 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = The Monastery &lt;br /&gt;
| area2 = &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt; &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 205&lt;br /&gt;
| roundtime = ? &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Quarterstaff &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 227&lt;br /&gt;
| PA2 = Scythe&lt;br /&gt;
| PAB = 227&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Silence (210)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 136&lt;br /&gt;
| WD2 = Frenzy (216)&lt;br /&gt;
| WDB = 136&lt;br /&gt;
| WD3 = Blind (311)&lt;br /&gt;
| WDC = 142&lt;br /&gt;
| WD4 = Mind Jolt (706)&lt;br /&gt;
| WDD = 146&lt;br /&gt;
| OS1 = Bravery (211)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 225 - 235 &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 100 - 132&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 76 - 101&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 107&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 98&lt;br /&gt;
| MnETD = 98&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Spirit Warding I (101)&lt;br /&gt;
| DSP2 = Spirit Shield (202)&lt;br /&gt;
| DSP3 = Prismatic Guard (905)&lt;br /&gt;
| DSP4 = Prayer of Protection (303)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A tattered black cowl obscures the spectral monk&#039;s face.  Given the burning green eyes and foul stench he exudes, perhaps that is for the best.  Tattered rags cloak his shimmering pellucid form.  Its ghostly body flickers in and out of existance, as if only his desire to destroy keeps him bound to this plane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They have the ability to heal themselves and the [[monastic lich|monastic liches]], so you may want to kill them first. The upper level of the monastery is somewhat more dangerous than the lower level because of them. The spectral monks are actually more likely to hit you with warding spells.&lt;br /&gt;
==Other information==&lt;br /&gt;
Spectral monks disperse into the wind almost immediately once dead.  So it is best to search them immediately after killing.  They will decay at the start of what would have been their next round to perform an action.&lt;br /&gt;
&lt;br /&gt;
When they kill you they will sometimes claw into your forehead, which gives a rank 3 head wound and nerve damage:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
The spectral monk moans victoriously!&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A spectral monk&#039;s eyes blaze with hate.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A spectral monk claws an unholy symbol into your forehead!&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A spectral monk pulls back his cowl a moment revealing nothing but a pair of blazing [[Lesser vruul|green eyes]] floating in the dark emptiness.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A spectral monk shimmers with an eerie green light.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
It is difficult to parse much of any symbolic or intentional allusions out of [[The Monastery]], but it is possible the rare messaging the monks perform when you are dead refers to [http://books.eserver.org/fiction/poe/masque_of_the_red_death.html &amp;quot;The Masque of the Red Death&amp;quot;]. It is set inside a sealed abbey as a plague sweeps the outside world, here the [[Wars of Dominion]], while the nobles inside ignore their surroundings and hold masquerades with grotesque exaggerations of faces. (This would reflect the emotive faces in the lower level and the noblewoman statue. It is worth noting the masquerade rooms are spoken of as [[Uthex Kathiasas#Behind The Scenes|dreams]].) When an attendee dressed as a victim of the Red Death appears in the abbey, they discover to their horror there is nothing beneath its robes and everyone dies. In the story it is attacked with a dagger. While the spectral monks mostly carry black modwir staffs now, in the [[ICE age|I.C.E. Age]] their weapon [[Kelfour Edition volume III number VI|was daggers]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Monk Monk on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 23&lt;br /&gt;
|levelm1 = 24&lt;br /&gt;
|level = 25&lt;br /&gt;
|levelp1 = 26&lt;br /&gt;
|levelp2 = 27&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Ironmonger%27s_Smithy/2022&amp;diff=208766</id>
		<title>EHShop:Ironmonger&#039;s Smithy/2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Ironmonger%27s_Smithy/2022&amp;diff=208766"/>
		<updated>2023-10-14T20:02:20Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Ironmonger&amp;#039;s Smithy, Salon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a compact brick smithy&lt;br /&gt;
|location=[Map Room 39], Room# 8083104, Lich# L31945 / 29507 (plat), go brick smithy}}&lt;br /&gt;
===Ironmonger&#039;s Smithy, Salon===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ironmonger&#039;s Smithy, Salon - 8084381&lt;br /&gt;
|desc=Walnut bookshelves fill every wall making this narrow shop with a low ceiling a bit claustrophobic.  Though carpeted, the floor creaks and groans with every step.  Between two of the bookcases, a side door opens out to an open-air scrapyard.  A little more exploration reveals an almost hidden set of stairs that leads up to another space above.  A large casement window offers a view of the street outside next to the salon&#039;s threshold. &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the walnut bookshelves you see:||contents= a dog-eared booklet of brawling weapon patterns, a lacquered wood portfolio of polearm weapon patterns, an ora-inlaid tome of two-handed weapon patterns, a steel-edged binder of blunt weapon patterns, and a white leather encyclopedia of edged weapon patterns.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On some walnut bookshelves&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dog-eared booklet of brawling weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596199&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596199&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your booklet if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lacquered wood portfolio of polearm weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596198&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596198&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your portfolio if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ora-inlaid tome of two-handed weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596197&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596197&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your tome if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a steel-edged binder of blunt weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596196&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596196&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your binder if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white leather encyclopedia of edged weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596195&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596195&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your encyclopedia if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ironmonger&#039;s Smithy, Office===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ironmonger&#039;s Smithy, Office - 8084382&lt;br /&gt;
|desc=This windowless office is cloaked in shadow except for a bright candle on a chest-high desk in the center of the room.  Illuminated by the golden flame, a nearby stand lays bare the interior of a thick tome.  Barely discernible cabinets stand around the desk, their presence hinted at by the flicker of the candle&#039;s flame.  A shadow of the desk wavers on the carpeted floor from the dancing candlelight.  Almost invisible in the darkness, a set of stairs offers a way down. You also see the Ironmonger&#039;s scribe.&lt;br /&gt;
|exits=  none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;the Ironmonger&#039;s scribe&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the chest-high desk you see:||contents= a page, a sheet, and a candle.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a chest-high desk&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a page ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 You can use this page to unlock a companion from tier 0 to 1.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sheet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 You can use this sheet to unlock a companion from tier 1 to 2.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the stand you see:||contents=a thick tome.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ironmonger&#039;s Smithy, Scrap Yard===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ironmonger&#039;s Smithy, Scrap Yard - 8084383&lt;br /&gt;
|desc=Several giantman-tall piles of discarded weapons and armor construct a hazardous maze within this open-air scrap yard.  A forge smolders away along the edge of the soot-stained red bricks of the adjoined smithy within arm&#039;s reach of an anvil accompanied by a tempering trough and grinder.  Assorted tools hang from a rafter set above the anvil.  A side door leads into the towering two-story building on the yard&#039;s eastern side. You also see a tattooed korrigan blacksmith.&lt;br /&gt;
|exits=  none}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Evermore Hollow 2022 shops|I]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Ironmonger%27s_Smithy/2022&amp;diff=208765</id>
		<title>EHShop:Ironmonger&#039;s Smithy/2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Ironmonger%27s_Smithy/2022&amp;diff=208765"/>
		<updated>2023-10-14T20:00:36Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Ironmonger&amp;#039;s Smithy, Office */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a compact brick smithy&lt;br /&gt;
|location=[Map Room 39], Room# 8083104, Lich# L31945 / 29507 (plat), go brick smithy}}&lt;br /&gt;
===Ironmonger&#039;s Smithy, Salon===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ironmonger&#039;s Smithy, Salon - 8084381&lt;br /&gt;
|desc=Walnut bookshelves fill every wall making this narrow shop with a low ceiling a bit claustrophobic.  Though carpeted, the floor creaks and groans with every step.  Between two of the bookcases, a side door opens out to an open-air scrapyard.  A little more exploration reveals an almost hidden set of stairs that leads up to another space above.  A large casement window offers a view of the street outside next to the salon&#039;s threshold. &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the walnut bookshelves you see:||contents= a dog-eared booklet of brawling weapon patterns, a lacquered wood portfolio of polearm weapon patterns, an ora-inlaid tome of two-handed weapon patterns, a steel-edged binder of blunt weapon patterns, and a white leather encyclopedia of edged weapon patterns.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On some walnut bookshelves&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dog-eared booklet of brawling weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596199&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596199&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your booklet if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lacquered wood portfolio of polearm weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596198&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596198&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your portfolio if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ora-inlaid tome of two-handed weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596197&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596197&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your tome if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a steel-edged binder of blunt weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596196&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596196&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your binder if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white leather encyclopedia of edged weapon patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-817596195&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-817596195&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You should open your encyclopedia if you want to read it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ironmonger&#039;s Smithy, Office===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ironmonger&#039;s Smithy, Office - 8084382&lt;br /&gt;
|desc=This windowless office is cloaked in shadow except for a bright candle on a chest-high desk in the center of the room.  Illuminated by the golden flame, a nearby stand lays bare the interior of a thick tome.  Barely discernible cabinets stand around the desk, their presence hinted at by the flicker of the candle&#039;s flame.  A shadow of the desk wavers on the carpeted floor from the dancing candlelight.  Almost invisible in the darkness, a set of stairs offers a way down. You also see the Ironmonger&#039;s scribe.&lt;br /&gt;
|exits=  none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;the Ironmonger&#039;s scribe&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Blacksmith&#039;s Companions can hold 3 patterns on each page plus 3 custom patterns.&lt;br /&gt;
   Tier 1 can hold 4 and 4.&lt;br /&gt;
   Tier 2 can hold 5 and 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the chest-high desk you see:||contents= a page, a sheet, and a candle.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a chest-high desk&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a page ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 You can use this page to unlock a companion from tier 0 to 1.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sheet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blacksmith&#039;s Companion]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 You can use this sheet to unlock a companion from tier 1 to 2.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the stand you see:||contents=a thick tome.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ironmonger&#039;s Smithy, Scrap Yard===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ironmonger&#039;s Smithy, Scrap Yard - 8084383&lt;br /&gt;
|desc=Several giantman-tall piles of discarded weapons and armor construct a hazardous maze within this open-air scrap yard.  A forge smolders away along the edge of the soot-stained red bricks of the adjoined smithy within arm&#039;s reach of an anvil accompanied by a tempering trough and grinder.  Assorted tools hang from a rafter set above the anvil.  A side door leads into the towering two-story building on the yard&#039;s eastern side. You also see a tattooed korrigan blacksmith.&lt;br /&gt;
|exits=  none}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Evermore Hollow 2022 shops|I]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Foraged_Item_Prop/saved_posts&amp;diff=207363</id>
		<title>Foraged Item Prop/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Foraged_Item_Prop/saved_posts&amp;diff=207363"/>
		<updated>2023-09-20T23:46:14Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* Description */ unawkwardingification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit}}&lt;br /&gt;
The &#039;&#039;&#039;Foraged Item Prop&#039;&#039;&#039; can be used to create pluckable plants within an area.  It was first introduced as an add-on to Private Properties at [[Duskruin]] in 2022.&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Foraged Item Prop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Private Properties have plenty of flowers, plants, trees, and other organic offerings built on very basic systems.  This new Foraged Item Prop allows for further customization of the “plant” on your property, and will create “forage” bases that can work with other systems.  Some examples are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have a tree on your property, this new system can expand it by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Giving it a look, adding a foraged fruit, adding up to five foraged flowers, adding a foraged leaf, adding foraged bark, and providing a custom scent for the tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have a bush or vine on your property, this new system can expand it by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Giving it a look, adding a foraged fruit, adding up to five foraged flowers, adding a foraged leaf, and providing a custom scent for the bush.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have a flower, this system can expand it by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Giving it a look, a foraged flower, adding a foraged leaf, and providing a custom scent for the flower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On top of the above, the new system will also denote the following:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height of foraged item:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trees provide reaching above head messaging for getting everything but bark.&amp;lt;br&amp;gt;&lt;br /&gt;
Shrubs provide waist-level messaging for getting items.&amp;lt;br&amp;gt;&lt;br /&gt;
Ground-cover plants provide bending messaging.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Position of person interacting with foraged item:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All interactions with the item will note if you are standing, sitting, kneeling, or lying down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial differences:&#039;&#039;&#039;&lt;br /&gt;
If you are a Halfling and you are not wearing tall shoes, then you may have difficulty reaching things on a &#039;&#039;&#039;tree&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are a giantman, your positioning is ignored in favor of a longer reach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lastly, this prop provides the following verbs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039;: Provides a list of harvest-able items&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attend&#039;&#039;&#039;: Randomly les you toy with one of the foraged items&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pinch&#039;&#039;&#039;: (only if leaf is an option) lets you pull a leaf off.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039;: (only if fruit is an option) lets you pull a piece of fruit off.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pluck&#039;&#039;&#039;: (only if flowers are present) lets you pluck a flower free (randomizes if more than one flower is available).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scratch&#039;&#039;&#039;: (only if bark is present) lets you remove a bit of bark.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smell&#039;&#039;&#039;: (only if smell is added) lets you get the customized scent of plant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can populate as many fields as the foraged replacement allows.  With the certificate, you would be able to pick which organic item on your property you want to replace (only current tap-able props for the moment) and any qualifying slots.&lt;br /&gt;
&lt;br /&gt;
== Email Sent to Redeemers ==&lt;br /&gt;
&lt;br /&gt;
Good day,&lt;br /&gt;
&lt;br /&gt;
If you could please provide me with the following information, then I can start working on your Foraged Item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name of Room&#039;&#039;&#039;: please provide the name of the room where you would like to add the foraged item. Include [Room Name]Description of Room: please provide the description of the room.  If you are hoping to have an embedded item replaced, please bold the item in the body of the text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replacement Item&#039;&#039;&#039;: Please provide the 15/15/15 and any LOOK descriptions of the item.Current Production: Please provide the 15/15/15 that the current item produces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to start working on your request, I will need to know the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Plant Type&#039;&#039;&#039;: tree, shrub, bush, plant, flower, vine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desired height&#039;&#039;&#039;: This will be determined by the type above.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: flowers in flowerbeds will be considered ground-cover, vines on trellises will be considered above head, trees (unless dwarf) will be considered above head, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Look&#039;&#039;&#039;: Please provide how you would like the new plant to look.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fruit&#039;&#039;&#039;: (trees and bushes only at this time) Please provide the 15/15/15 of a single piece of fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bark&#039;&#039;&#039;: (trees only at this time) Please provide the 15/15/15 of the bark piece (example: a curl of off-white bark, a piece of papery birch bark, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leaves&#039;&#039;&#039;:(any plant) Please provide the 15/15/15 of a single piece leaf (example: an elliptical bright green leaf, a heart-shaped russet leaf, a burnished orange oak leaf, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flowers&#039;&#039;&#039;:(any plant) Please provide the 15/15/15 of up to 5 flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scent&#039;&#039;&#039;:(any plant) Please provide a brief (no longer than 211) description of the scent of the plant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things to keep in mind&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Plants need to adhere to climate/terrain restrictions if they are being built in the surrounding grounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Plants in potted vessels don&#039;t adhere to the above rule.&amp;lt;br&amp;gt;&lt;br /&gt;
Rare plants may have restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
Rift plants are not allowed. At this time, the foraged item is not able to handle poisoned plants.  I won&#039;t have time to update that option anytime soon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I look forward to hearing from you.&lt;br /&gt;
&lt;br /&gt;
== Additional Helpful Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foraged Item Prop&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1.	All items will need to be cleared and passed through QC.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	Rooms will not be repainted to accommodate new plants.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	If your room description mentions a plant but it is not a tangible object, then one can be added.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	If there is an item in your property that mentions a plant of some kind, then we can update the item to handle the new foraged item prop.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	You may add a foraged item prop that does not get imbedded into the room description&amp;lt;br&amp;gt;&lt;br /&gt;
*a plant is defined as a tree, a flower, a bush, a vine, a shrub, or any other kind of natural growth.&amp;lt;br&amp;gt;&lt;br /&gt;
**Rift Plants are denied.  All other plants will be screened accordingly.&amp;lt;br&amp;gt;&lt;br /&gt;
***Plants can be anything found in the real world and 98% of Elanthian plants are allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties]]&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bugs_on_Parade_Bug_Jar&amp;diff=204600</id>
		<title>Bugs on Parade Bug Jar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bugs_on_Parade_Bug_Jar&amp;diff=204600"/>
		<updated>2023-08-01T21:42:34Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Bugs on Parade Bug Jar&#039;&#039;&#039; is the progenitor of items meant to bring out the child in everyone. The jar allows characters to wander around [[Elanthia]] {{boldmono|[[PEER]]ing}} into the secret world of insects and then, with a good {{boldmono|[[SHAKE]]}}, is used to capture replicas of the little darlings. The jar debuted at [[Rumor Woods]] 2022 in the shop [[RWShop:Bugs_on_Parade|Bugs on Parade]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Bugs on Parade Bug Jar, Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The base jar allows you to make bugs to apply to paper.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Bugs on Parade Bug Jar!&lt;br /&gt;
&lt;br /&gt;
This jar works all across Elanthia and allows you to look at all the lovely insects that the lands have to offer.  Once you&#039;ve captured one, the jar lets you imbue them with magic.  This magic lets you transfer designs featuring the little critters to paper.&lt;br /&gt;
&lt;br /&gt;
Instructions:&lt;br /&gt;
1. PEER through the jar as you wander the lands&lt;br /&gt;
2. SHAKE the jar when you find a bug you&#039;d like to capture&lt;br /&gt;
3. PLUCK the insect out of the jar to retrieve it&lt;br /&gt;
&lt;br /&gt;
Once you have a bug inside, you have a few options.&lt;br /&gt;
&lt;br /&gt;
OPTIONS:&lt;br /&gt;
1. TICKLE the edges of the jar to cause your bug to multiply (Please note, gemstone bugs will never be plural)&lt;br /&gt;
2. TURN the lid on the jar to see what kind of designs your bug can transfer to paper&lt;br /&gt;
&lt;br /&gt;
The jar is currently 1 of 2 Tiers.&lt;br /&gt;
&lt;br /&gt;
Alterations: You may alter the jar provided it stays some kind of jar that has a handle and a lid.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bugs on Parade Bug Jar, Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The unlocked jar allows you to turn your paper bug into a gemstone bug or a candy bug.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Bugs on Parade Bug Jar!&lt;br /&gt;
&lt;br /&gt;
This jar works all across Elanthia and allows you to look at all the lovely insects that the lands have to offer.  Once you&#039;ve captured one, the jar lets you imbue them with magic.  This magic lets you transfer designs featuring the little critters to paper.&lt;br /&gt;
&lt;br /&gt;
Instructions:&lt;br /&gt;
1. PEER through the jar as you wander the lands&lt;br /&gt;
2. SHAKE the jar when you find a bug you&#039;d like to capture&lt;br /&gt;
3. PLUCK the insect out of the jar to retrieve it&lt;br /&gt;
&lt;br /&gt;
Once you have a bug inside, you have a few options.&lt;br /&gt;
&lt;br /&gt;
OPTIONS:&lt;br /&gt;
1. WHISPER MY jar OPTION PAPER - Paper is the default, but if you move away it will get you back.&lt;br /&gt;
2. WHISPER MY jar OPTION GEM   - This will let you transform your critter into a gemstone.&lt;br /&gt;
3. WHISPER MY jar OPTION CANDY {hard or chew or chocolate} - This will transform your critter into one of the specified candy types.&lt;br /&gt;
&lt;br /&gt;
The jar is currently 2 of 2 Tiers.&lt;br /&gt;
&lt;br /&gt;
Alterations: You may alter the jar provided it stays some kind of jar that has a handle and a lid.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPTION PAPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPTION GEM&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPTION CANDY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Paper Bug &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Created by the Bugs on Parade Bug Jar, Paper Bugs can be used to modify mailing or writing paper with a unique design.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your peacock pansy butterfly and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
An eye-spotted peacock pansy butterfly has been captured and replicated by a Bugs on Parade Bug Jar.&lt;br /&gt;
It is designed to be POINTed at a piece of qualifying paper and will transfer its design to that paper.&lt;br /&gt;
&lt;br /&gt;
As part of the Large-winged Insect category of bugs, it can accept the following foraged items: none&lt;br /&gt;
If you do not PUSH a foraged item into the butterfly, then do not worry as there is a default in place.&lt;br /&gt;
&lt;br /&gt;
This particular butterfly will change the paper&#039;s LOOK description to:&lt;br /&gt;
&lt;br /&gt;
Dotted lines and elegant whorls are inked into the border of the (paper adj.) (paper noun), creating an artistic rendering of the flight pattern of an eye-spotted peacock pansy butterfly that is elegantly sketched near the top.&lt;br /&gt;
&lt;br /&gt;
Once it has done this, it will disintegrate.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the butterfly, it cannot be altered.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT at PAPER&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH BUG&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Gemstone Bug &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT IN (item)&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;You hold out your hand at the base of your silvery fossil charm and free the cerulean fireflies from within, letting them escape into the wild.  You place a gold-bristled glacier green hinterweta inside your silvery fossil charm, spawning a swarm of gold-bristled glacier green hinterwetas that comes to life awaiting your command.&lt;br /&gt;
| &amp;lt;!--Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Candy Bug &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bug Family&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bug Types&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ants&lt;br /&gt;
|Ants&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arachnid&lt;br /&gt;
|Tarantula, Birdeater, Scorpions&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beetles&lt;br /&gt;
|Weevils, scarabs&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bumblebee&lt;br /&gt;
|Pollinators&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Large-Winged&lt;br /&gt;
|Butterfly, moth, dragonfly&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mantid&lt;br /&gt;
|Praying Mantis&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Small-Winged&lt;br /&gt;
|Mosquito, fly&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spiders&lt;br /&gt;
|Anything that makes a web&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stick&lt;br /&gt;
|Stick Bug, Phasmida, leaf bug&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wasps&lt;br /&gt;
|Wasps, Daubers, Hornets&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worms&lt;br /&gt;
|Worm, leach, caterpillar, millipede, centipede&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hoppers&lt;br /&gt;
|Crickets, katydids, grasshoppers&lt;br /&gt;
|}&lt;br /&gt;
===Paper Bugs===&lt;br /&gt;
====Borders====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bug Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Single&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plural&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ants&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arachnid&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beetles&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bumblebee&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Large-Winged&lt;br /&gt;
|Dotted lines and elegant whorls are inked into the border of the (paper adj.) (paper noun), creating an artistic rendering of the flight pattern of an eye-spotted peacock pansy butterfly that is elegantly sketched near the top.&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mantid&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Small-Winged&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spiders&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stick&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wasps&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worms&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hoppers&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
====Corners====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bug Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Single&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plural&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ants&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arachnid&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beetles&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bumblebee&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Large-Winged&lt;br /&gt;
|Elaborately sketched and lifelike, an eye-spotted peacock pansy butterfly occupies each of the four corners of the (paper noun).  Thin branches, dappled with newly unfurling leaflets, stretch from each butterfly to create a simplistic border that complements the overall design.&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mantid&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Small-Winged&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spiders&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stick&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wasps&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worms&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hoppers&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Header====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bug Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Single&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plural&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ants&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arachnid&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beetles&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bumblebee&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Large-Winged&lt;br /&gt;
|Wings slightly fanned out in the painted moonlight that cascades across the top of the (paper noun), an eye-spotted peacock pansy butterfly rests upon thin flower-laden branches at the center of the header.&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mantid&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Small-Winged&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spiders&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stick&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wasps&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worms&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hoppers&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Watermark====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bug Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Single&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plural&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ants&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arachnid&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beetles&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bumblebee&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Large-Winged&lt;br /&gt;
|Faint and subtle, the lifelike rendering of an eye-spotted peacock pansy butterfly dominates the center of the (paper adj.) (paper noun).  Though highly detailed and elegantly portrayed, the sketching is so pale that it does not dominate the (paper noun), nor make it difficult to read.&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mantid&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Small-Winged&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spiders&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stick&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wasps&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worms&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hoppers&lt;br /&gt;
|&amp;lt;!--Single--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Plural--&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* &#039;&#039;&#039;[[Insects Changed by the Magical Landscape of Elanthia]] (official document)&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[RWShop:Bugs on Parade|Shop: Bugs on Parade]]&lt;br /&gt;
* [[Specimen Board]]s can be used to display your precious findings and store them for you.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Specimen Board&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PLUCK&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SHAKE&lt;br /&gt;
|verb6=TICKLE&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:The_Brass_Ring/2023&amp;diff=200459</id>
		<title>RWShop:The Brass Ring/2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:The_Brass_Ring/2023&amp;diff=200459"/>
		<updated>2023-06-19T00:14:51Z</updated>

		<summary type="html">&lt;p&gt;RR-AXETOE87: /* The Brass Ring, Carousel Center */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|look=a carousel-shaped wagon, go carousel wagon&lt;br /&gt;
|location=[Map Room 36], Room# u8208736, Lich# 28022}}&lt;br /&gt;
===The Brass Ring, Carousel===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Brass Ring, Carousel - 8209394&lt;br /&gt;
|desc=An assortment of carousel horses mounted on gilded poles encircle a moving platform beneath shiny metal rings hanging from a mirrored ceiling, just out of reach.  A rearing stallion carved from black fel follows a winged, poplar-carved pegasus, while a prancing, helmet-clad centaur takes its place in line behind a spiral-horned unicorn pulling a chariot.  Between the moving menagerie, a small red door with a brass knob is visible in the center support housing which is covered in colorful scenery panels. You also see a glass display case.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Prices in [[Raikhen|raikhen]].}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the display case you see:||contents= an icy blue token, a jagged yellow token, a solid black token, and a sandy brown token.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a glass display case&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an icy blue token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164780&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164780&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Ice Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a jagged yellow token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164779&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164779&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Lightning Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a solid black token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164778&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164778&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Vacuum Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sandy brown token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164777&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164777&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Impact Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the display case you see:||contents= a sword-shaped token, a javelin-shaped token, a club-shaped token, and a fiery red token.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a glass display case&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sword-shaped token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164784&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164784&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Slash Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a javelin-shaped token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164783&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164783&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Piercing Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a club-shaped token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164782&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164782&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Crush Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fiery red token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164781&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164781&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Fire Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Brass Ring, Carousel Center===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Brass Ring, Carousel Center - 8209395&lt;br /&gt;
|desc=A prime representation of gnomish artisanship, the inner workings of the carousel are laid bare behind the finely painted scenery panels in a jumble of gears, levers, and moving metal parts.  Amid bins overflowing with tools and barrels full of black grease, an old monir chariot has been repurposed into a bed for the operator.  A spiraling stairway winds around the enormous center pole supporting the roundabout, leading to a storage area above. You also see a small sign and a bushy browed gnome.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a bushy browed gnome&#039;&#039;&#039;&lt;br /&gt;
Extending from one temple to the next, overly bushy eyebrows create a single, thick carpet of fiery red across the gnome&#039;s forehead.  A full mop of wiry curly hair, only slightly less vibrant than his eyebrows, sticks out from all angles except where a pair of cracked lens goggles is strapped to his head.  His hands show signs of his commitment to his profession, evidenced by the grease beneath his fingernails and the singed hair on his knuckles.  His patchwork clothing appears a few sizes too large, but it is secured around his waist by a hefty toolbelt that holds his extensive collection of tools.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a small sign&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
For an estimate, either hold an appropriate flare token in your RIGHT hand and an eligible item in your LEFT hand, and SHOW the token to the GNOME, OR, ASK about [FLARE TYPE] while holding a weapon in your RIGHT hand.&lt;br /&gt;
&lt;br /&gt;
To accept a quoted cost and purchase the service, GIVE the flare token to the GNOME while holding the item to apply the flare to in your LEFT hand.&lt;br /&gt;
&lt;br /&gt;
All transactions are handled in raikhen.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
A bushy browed gnome nods toward your blue leather boots and says, &amp;quot;My expert opinion is that it will cost about 30000 raikhen to add unbalance flares to that.  My opinion is quite accurate ninety-nine point nine nine percent of the time, but there is that very small chance that my estimate could be wrong.  Of course, it&#039;s not me.  It&#039;s your gear.&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Brass Ring, Storage===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Brass Ring, Storage - 8209396&lt;br /&gt;
|desc=A small herd of carved wooden horses in various states of disrepair are crowded into a makeshift corral taking up most of the available storage space above the carousel.  Leather reins and tarnished bits hang on oak-paneled walls on both sides of a cedar cabinet filled with evenly spaced shelves.  Suspended from the low ceiling by lengths of faded velvet, myriad brass rings, each polished to a mirror shine, reflect the flickering light cast from a pair of lanterns mounted near the stairway. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  down}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Prices in [[Raikhen|raikhen]].}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the top shelf you see:||contents= a lopsided silver and gold token and a crumbled stone token.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a top shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lopsided silver and gold token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164799&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164799&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Disruption Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a crumbled stone token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164798&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164798&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Disintegration Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the middle shelf you see:||contents= a corroded metal token, a gold scale-shaped token, and a silver grapple hook-shaped token.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a middle shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a corroded metal token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164796&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164796&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Acid Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gold scale-shaped token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164795&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164795&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Unbalance Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver grapple hook-shaped token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164794&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164794&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Grapple Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the bottom shelf you see:||contents= a blood red token, a white-tipped cresting wave token, a fogged glass token, and a fluffy white token.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a bottom shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164792&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164792&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Plasma Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white-tipped cresting wave token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164791&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164791&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Water Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fogged glass token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164790&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164790&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Steam Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fluffy white token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-439164789&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-439164789&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You notice nothing unusual about this token, but you get the distinct feeling that you should READ it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;Air Flare Token&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Rumor Woods 2023 shops|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
</feed>