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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RUBIPHYR</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-25T14:05:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=107455</id>
		<title>Symbol of Blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=107455"/>
		<updated>2018-06-29T01:30:24Z</updated>

		<summary type="html">&lt;p&gt;RUBIPHYR: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Blessing&#039;&#039;&#039;, governed by [[Eonak]], is obtained at the second rank of the [[Order of Voln]]. Members will be able to use this symbol to [[Bless Item (304)|bless]] combat gear with an [[Enchant Item (925)|enchantment]] bonus equal to their (Voln rank &amp;amp;times; 2).&lt;br /&gt;
&lt;br /&gt;
For example, a rank 2 member will be able to bless weapons with a +4 enchantment bonus, a rank 10 member will be able to bless +20 enchant bonus items ([[Vultite]]), and at rank 25 members will be able to bless any blessable magical metal. Maximum item enchant bonus is +50. These items are commonly referred to as 10x.&lt;br /&gt;
&lt;br /&gt;
*Weapon must be blessable and free of any bless. Will not function with flared or weighted weapons.&lt;br /&gt;
*Each swing will reduce the number of blesses remaining by one. This includes swings that do not connect with a target.&lt;br /&gt;
*Is not effective on [[aquamarine wand]]s.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
* Hold (WEAPON) in right hand and type SYMBOL OF BLESSING MY &amp;lt;WEAPON NAME&amp;gt; to employ the symbol.&lt;br /&gt;
&lt;br /&gt;
==Number of Blesses==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Number of blesses = [[level]] + (2 &amp;amp;times; voln rank).&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example for a level 20 member at voln rank 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=80%}}&amp;gt;20 + (2 &amp;amp;times; 18) = 56 blesses&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The favor cost for blessing magical items is approximately 5x greater than non-magical items.&lt;br /&gt;
&lt;br /&gt;
Q. How does this work for low level characters? Will they run out of favor blessing their own weapon?&lt;br /&gt;
&lt;br /&gt;
A. Very likely not. A level 4 character is granted the ability to perform one Sym of Blessing (non magical item) for each level 1 undead creature released.&lt;br /&gt;
&lt;br /&gt;
Q. How many swings is that?&lt;br /&gt;
&lt;br /&gt;
A. 8 swings for a level 4, rank 2 member.&amp;lt;br&amp;gt;&lt;br /&gt;
:Number of blesses = (level + (Rank * 2)&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
First person usage:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;symbol of blessing my broadsword&lt;br /&gt;
A wave of power flows outward from you towards a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person observation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A wave of power flows out of (Person) and toward a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Blessing ==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the second monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Blessing.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Blessing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 100 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 141 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 100 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 266 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Each step along the Path to Enlightenment is governed by a Lord or Lady of Liabo.&lt;br /&gt;
*Each of the thirteen Lords and Ladies governs two steps along the Path.&lt;br /&gt;
*[[Voln]] is an immortal power serving the Lady [[Lorminstra]].&lt;br /&gt;
*Normal weapons do not have any effect on [[undead]]. They require a bless. &lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, craft a [[heavy slab of iron]].&lt;br /&gt;
* From the entrance to the kobold mines on the Old Mine Road, go: SE, S, S, SW, SW, S, SW, S, S, SE, SW, CLIMB BANK, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE. (Lich Room #451)&lt;br /&gt;
* Now, type: PUT IRON IN LAKE.&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Gate, and go: SW, SW, SW, SW, SW, S, GO TRACK, N, GO DOOR, E.&lt;br /&gt;
* Now, search the machinery until a piece of metal is found.&lt;br /&gt;
* To return, go: W, GO DOOR, S, GO TRACK, N, NE, NE, GO BRIDGE, NE, NE, GO GATE, E, E, E, E, E, E, N, E, N, GO WEAPON.&lt;br /&gt;
* [[GIVE (verb)]] the metal to the shop owner, Aerhseth.&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>RUBIPHYR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Heavy_slab_of_iron&amp;diff=107357</id>
		<title>Heavy slab of iron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Heavy_slab_of_iron&amp;diff=107357"/>
		<updated>2018-06-24T22:32:02Z</updated>

		<summary type="html">&lt;p&gt;RUBIPHYR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Until one is level 5, one can receive a job from [[Iron Jack the blacksmith]] in [[Wehnimer&#039;s Landing]]; the blacksmith will exchange silver coins and [[experience]] for a &#039;&#039;&#039;heavy slab of iron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If one is level 5 or greater, Iron Jack will no longer give a job, but one can still give a &#039;&#039;&#039;heavy slab of iron&#039;&#039;&#039; to the blacksmith for some silver coins.&lt;br /&gt;
&lt;br /&gt;
== Forging a heavy slab of iron ==&lt;br /&gt;
&lt;br /&gt;
The materials and devices required to forge a heavy slab of iron are all found in the Kobold Mines on the Old Mine Road in Wehnimer&#039;s Landing. From outside the North Gate, go: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NW, TURN RING, GO HOLE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forging iron requires three components: charcoal, oil, and ore.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining charcoal ===&lt;br /&gt;
&lt;br /&gt;
From the entrance of the Kobold Mines, type: GO SHRUB. This is the burner room. Check for leftover charcoal by typing: GET CHARCOAL. One needs one piece of charcoal for every set of 4 pieces of iron one intends to forge.&lt;br /&gt;
&lt;br /&gt;
To create charcoal, repeatedly type: GET WOOD and place the log, stick, or tinder into the burner. The burner must have at least one log and at least one handful of tinder in order to create any charcoal. The more wood in the burner, the more units of charcoal it will produce. After placing wood into the burner, GET WOOD until finding two wooden sticks. Now type: RUB STICK.&lt;br /&gt;
&lt;br /&gt;
Wait for the burner to cool and take the charcoal.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining oil ===&lt;br /&gt;
&lt;br /&gt;
From the burner room where one creates charcoal, type: GO BUSH, GO SHADOWS, D, D, N. This is the oil room. One needs one flask of oil for every set of 4 pieces of iron one intends to forge.&lt;br /&gt;
&lt;br /&gt;
To find a flask of oil, repeatedly type: SEARCH. [[Perception]] aids in finding a flask of oil.&lt;br /&gt;
&lt;br /&gt;
Take the oil.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining ore ===&lt;br /&gt;
&lt;br /&gt;
From the oil room where one searches for oil, type: S, D, S. This is the workface room. One needs one piece of iron ore for every heavy slab of iron one intends to make, and up to four pieces of iron ore can be used at once (this creates four heavy slabs of iron).&lt;br /&gt;
&lt;br /&gt;
Repeatedly type: SEARCH WORKFACE. [[Perception]] aids in finding iron ore.&lt;br /&gt;
&lt;br /&gt;
The message:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt; Your eyes are too tired from the uncertain light &amp;lt;/div&amp;gt;&lt;br /&gt;
indicates that one cannot find any more ore until one waits a few minutes.&lt;br /&gt;
&lt;br /&gt;
Take the ore.&lt;br /&gt;
&lt;br /&gt;
=== Forging the iron ===&lt;br /&gt;
&lt;br /&gt;
From the workface room where one searches for iron ore, type: N, U, GO DOOR. This is the forging room.&lt;br /&gt;
&lt;br /&gt;
Check the pit for excess heavy slabs of iron by [[LOOK (verb)|looking]] inside it. Remove any items in the pit before forging.&lt;br /&gt;
&lt;br /&gt;
The actual forging process is as follows:&lt;br /&gt;
&lt;br /&gt;
* Place a piece of charcoal in the crucible by typing: PUT CHARCOAL IN CRUCIBLE.&lt;br /&gt;
* Place up to four pieces of iron ore in the crucible by typing: PUT ORE IN CRUCIBLE.&lt;br /&gt;
* Close the valve of the crucible by typing TURN VALVE.&lt;br /&gt;
* Move EAST.&lt;br /&gt;
* Put oil in the oil drum by typing: POUR OIL IN DRUM.&lt;br /&gt;
* To operate the bellows, PULL CHAIN and PULL BELLOWS. This generates significant [[roundtime]] dependent on your [[Strength]].&lt;br /&gt;
* Return to the WEST.&lt;br /&gt;
* Open the valve by typing TURN VALVE.&lt;br /&gt;
* Wait for one message of the heat in the room to be broadcast before continuing. This usually only takes a few seconds, if any.&lt;br /&gt;
* Move EAST.&lt;br /&gt;
* Operate the bellows, typing: PULL CHAIN and PULL BELLOWS, then PULL CHAIN and PULL BELLOWS again.&lt;br /&gt;
* Move WEST.&lt;br /&gt;
* Wait for the iron to solidify and cool.&lt;br /&gt;
* Take the iron from the pit.&lt;br /&gt;
&lt;br /&gt;
== Uses of a heavy slab of iron ==&lt;br /&gt;
* Heavy slabs of iron can be used to gain around 150-200 experience points and between 100 and 250 silver coins per slab turned in by completing a job for [[Iron Jack the blacksmith]] in [[Wehnimer&#039;s Landing]]. After reaching level 5, one can no longer request jobs from Iron Jack.  Note that the blacksmith will take &#039;&#039;&#039;all slabs of iron&#039;&#039;&#039; in the room or on the character; although the character will be paid for all the slabs, experience is given just once in this case.  Use a disk or put the extra slabs into your locker or a closed container to turn in one at a time.  Ideally, hold the map the blacksmith gave you in one hand when you complete the job with just one slab of iron on you.&lt;br /&gt;
* A heavy slab of iron is required for the second [[Order of Voln]] step, which grants the [[Symbol of Blessing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>RUBIPHYR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dark_panther&amp;diff=107201</id>
		<title>Dark panther</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dark_panther&amp;diff=107201"/>
		<updated>2018-06-20T22:09:13Z</updated>

		<summary type="html">&lt;p&gt;RUBIPHYR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 22&lt;br /&gt;
| type = quadruped&lt;br /&gt;
| family = panther&lt;br /&gt;
| attacks = Bites and Claws.&lt;br /&gt;
| area = [[Vipershroud]]&amp;lt;br&amp;gt;[[Karazja Jungle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 200&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Claw|+198 [[Attack Strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+70 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+72 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+68 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Armor]] |None}}&lt;br /&gt;
  {{creature ability|[[CvA]] |+25}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = skins&lt;br /&gt;
 | coins = no&lt;br /&gt;
 | magic items = no&lt;br /&gt;
 | gems = no&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = no&lt;br /&gt;
 | skin = dark panther pelt&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;dark panther&#039;&#039;&#039; is a large, black cat with a slender body and long tail.  The dark panther often approaches and strikes silently, affording her prey little warning.  Powerful jaws bite and sharp claws rend as the dark panther attempts to secure enough food for another day.  Even when satiated, though, the dark panther enjoys killing just for the pleasure of it.&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1563 Dark panther on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 20&lt;br /&gt;
|levelm1 = 21&lt;br /&gt;
|level = 22&lt;br /&gt;
|levelp1 = 23&lt;br /&gt;
|levelp2 = 24&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vipershroud creatures]]&lt;br /&gt;
[[Category:Karazja Jungle creatures]]&lt;/div&gt;</summary>
		<author><name>RUBIPHYR</name></author>
	</entry>
</feed>