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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-25T01:01:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Elderly_herbalist&amp;diff=67612</id>
		<title>Elderly herbalist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elderly_herbalist&amp;diff=67612"/>
		<updated>2015-08-30T00:04:52Z</updated>

		<summary type="html">&lt;p&gt;RUNDMCMCMC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An elderly herbalist is in a weathered shack south of [[River&#039;s Rest]].  He is retired and only creates potions from certain plants for his ranger friends.&lt;br /&gt;
&lt;br /&gt;
An additional elderly herbalist with the same appearance is located in a weathered shack west of [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
===The elderly herbalist&#039;s appearance===&lt;br /&gt;
An elderly herbalist appears to be an aged human of average stature.  His clothing is quite unremarkable and his demeanor is that of a man with a purpose.&lt;br /&gt;
&lt;br /&gt;
===Idle Scripts===&lt;br /&gt;
*The elderly herbalist gives a slow stretch and takes a moment to admire the view from the window.  With a small smile, he turns away to go about his work.&lt;br /&gt;
*The elderly herbalist glances up from his work, gives you a momentary smile, and then turns his focus back to his task.&lt;br /&gt;
*With a slightly annoyed look on his face, the elderly herbalist hobbles over to a shelf and shoos a pair of insects away from one of his plants.&lt;br /&gt;
*The elderly herbalist hums lightly to himself as he carefully inspects the contents of his shelves.&lt;br /&gt;
*An elderly herbalist appears to be an aged human of average stature.  His clothing is quite unremarkable and his demeanor is that of a man with a purpose.&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest]]&lt;/div&gt;</summary>
		<author><name>RUNDMCMCMC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elderly_herbalist&amp;diff=67611</id>
		<title>Elderly herbalist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elderly_herbalist&amp;diff=67611"/>
		<updated>2015-08-30T00:04:41Z</updated>

		<summary type="html">&lt;p&gt;RUNDMCMCMC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An elderly herbalist is in a weathered shack south of [[River&#039;s Rest]].  He is retired and only creates potions from certain plants for his ranger friends.&lt;br /&gt;
&lt;br /&gt;
An additional elderly herbalist with the same apperance is located in a weathered shack west of [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
===The elderly herbalist&#039;s appearance===&lt;br /&gt;
An elderly herbalist appears to be an aged human of average stature.  His clothing is quite unremarkable and his demeanor is that of a man with a purpose.&lt;br /&gt;
&lt;br /&gt;
===Idle Scripts===&lt;br /&gt;
*The elderly herbalist gives a slow stretch and takes a moment to admire the view from the window.  With a small smile, he turns away to go about his work.&lt;br /&gt;
*The elderly herbalist glances up from his work, gives you a momentary smile, and then turns his focus back to his task.&lt;br /&gt;
*With a slightly annoyed look on his face, the elderly herbalist hobbles over to a shelf and shoos a pair of insects away from one of his plants.&lt;br /&gt;
*The elderly herbalist hums lightly to himself as he carefully inspects the contents of his shelves.&lt;br /&gt;
*An elderly herbalist appears to be an aged human of average stature.  His clothing is quite unremarkable and his demeanor is that of a man with a purpose.&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest]]&lt;/div&gt;</summary>
		<author><name>RUNDMCMCMC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=67373</id>
		<title>Duskruin Arena</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=67373"/>
		<updated>2015-08-25T18:02:17Z</updated>

		<summary type="html">&lt;p&gt;RUNDMCMCMC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The next run for Duskruin Arena might be from August 21-30, 2015 with a high-end service auction on the last day.  SHOP LISTING MOVED TO [[Bloodriven Village]].&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; premiered in 2015 as the first &amp;quot;unattended&amp;quot; pay quest, meaning no GM intervention was required to start the quest.  Players purchased entry from the [[SimuCoin]] Store for 100 SimuCoins (as little as $0.74 cents).  The event is free to watch. &lt;br /&gt;
&lt;br /&gt;
During the quest players accumulate &amp;quot;[[Bloodscrip]]&amp;quot; (similar to [[Blackscrip]]) to redeem from a list of prizes.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Release Announcement==&lt;br /&gt;
&lt;br /&gt;
Tucked away in seclusion near the [[Locksmehr River]] is place known as &#039;&#039;&#039;[[Bloodriven Village]]&#039;&#039;&#039;.  Notorious to bandits, outlaws, and ruffians to congregate and do business.  Located underground from the village, the infamous Duskruin Arena is a place of blood sports among the brave.  Earn special scrip to buy a wealth of prizes.  Many new items will be debuted at Bloodriven Village, such as scarring razors, pet rats, whisper cloaks, garrote knives, nerve staves, and much more!  Be sure to stop out and view the interesting locales and people of Bloodriven Village!&lt;br /&gt;
&lt;br /&gt;
Rumor has it, some couriers who smuggled goods and combatants into the village were ransacked.  They were carrying coin pouches with bloodscrip and dueling slips, as well as simple handbills, to deliver to known fences around Elanthia.  Be on the look out to find them in treasure chests while you hunt!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[http://i.imgur.com/ZZWWOdj.png Bloodriven Village Map by Rozy]&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Town&lt;br /&gt;
!Transport Departs From&lt;br /&gt;
!Lich Go2 #&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast||282&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate||2486&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin|| 10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks||1870&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge||10839&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
*August 21st - August 30th&lt;br /&gt;
&lt;br /&gt;
Both July and August will have different limited release items for sale. &lt;br /&gt;
====Previous Runs====&lt;br /&gt;
*March 20-31, 2015 (Inaugural)&lt;br /&gt;
*May 1-15, 2015&lt;br /&gt;
*July 24-August 2, 2015&lt;br /&gt;
&lt;br /&gt;
==Notable NPCS==&lt;br /&gt;
*[[Wilthalberd]]&lt;br /&gt;
*[[Belshyve Valiton]]&lt;br /&gt;
*[[Champ]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Sewer rat]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94957-Bloodriven-Village-Shops Teiana&#039;s shop listing]&lt;br /&gt;
*[https://docs.google.com/document/d/1sQs3phofwPM6UXH072wrYynLhZqN84_v81iJdQM_NxQ/edit Duskruin Visitor Guide by Arulisse]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94957-Bloodriven-Village-Shops&amp;amp;p=1773263#post1773263 RAR&#039;s Item Cost Info post]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
by APM Wyrom&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Duskruin has piqued a lot of questions since it was first mentioned at [[SimuCon]] 2014. It was originally slated for the spring time last year, but we decided to change up the venue on the event and try something new. So let me explain what this event is.&lt;br /&gt;
&lt;br /&gt;
The event is free to be a spectator. You can come and go as much as you please. There are some sights and places to rest should you just like a place to roleplay. About 99.9% of all things for sale are priced with bloodscrip. To earn bloodscrip you can compete in the arena or search for loot in the sewers. To enter either of these, you will need a dueling slip or gold rat token. Both of these items will be in the SimuCoin store for 100 SimuCoins.&lt;br /&gt;
&lt;br /&gt;
You can go as much as you&#039;d like, but will need a new dueling slip or gold rat token for each trip in. We have a large number of newly created items for sale. Brand new scripts and some really interesting things. Currently, we don&#039;t have any ways to upgrade gear or unlock anything, but it will likely be something down the road that we do. So you can either spend your bloodscrip or save it for a later use.&lt;br /&gt;
&lt;br /&gt;
The arena is a PvE combat sequence with 5 levels of combat. You start off fighting beasts until you make it to the last round where you fight a champion. You have 5 minutes per round to defeat each level. As the timer ticks away, you will run into more environmental hazards in the arena, such as being slammed into a spiked wall or having arrows shot at you. Defeating the beast in a timely fashion will earn you bonus bloodscrip to your prize cache. Should you defeat the champion, you&#039;ll also earn a temporary title of Champion until you log out. If you&#039;re defeated, you&#039;ll lose half the bloodscrip you earned. If you merely run out of time, you&#039;ll just earn the bloodscrip that you were credited for until then. You can WATCH combatants as a spectator much like you could at [[Droughtman&#039;s Challenge|Droughtman&#039;s Maze Challenge]]. You can WATCH LIST to see a list of people in the arena at any time, and even CHEER them on. You can also YELL to those fighting!&lt;br /&gt;
&lt;br /&gt;
The sewers are like a large-scaled Deserted Cottage from [[Ebon Gate]]. You go inside and just have to search around. You get 10 to 12 searches before you&#039;ll be washed out. You have a time limit of one hour to do this. You mostly find bloodscrip, but can find random loot, or if you&#039;re lucky enough, a [[sewer rat|rat]]. You can only catch one rat per time Duskruin Arena is around, which currently is a weekend at a time. The rats are amazing little pets created by GM Keios. The catch is, the rat is in a random location inside the sewers, and there are about 100 rooms. To add to the hunt, the sewers are constantly shifting, so it will be difficult to find it running around aimlessly. There are clues to know which way to go or if you&#039;re in the correct spot. That&#039;s up to you to figure out.&lt;br /&gt;
&lt;br /&gt;
Bloodscrip will be a physical item you can REDEEM. But if you are defeated in the arena, the bloodscrip are added to your total, much like Troubled Waters. You can trade the physical bloodscrip you find, but you cannot trade after they are redeemed or applied to you. You will need to REDEEM them to be able to make purchased at the shops, they do not work like a promissory note.&lt;br /&gt;
&lt;br /&gt;
The original design concept was created by GM Scrimge and arena/sewer mechanics were by GM Wyrom. GMs Haliste, Keios, Liia, Luneth, Scrimge, Reidyn, Valyrka, and Wyrom all created shops. GMs Haliste, Liia, Mazreth, Scrimge, and Wyrom all had a hand in painting the area. GMs Aulis, Haliste, Kaikala, Krellis, Sherlise, Spalt, and Vanah were huge helps with [[QC]] and testing, as well as various last minute needs to help get this out.&lt;br /&gt;
&lt;br /&gt;
We will likely be beta testing this event in Platinum, with free dueling slips and gold rat tokens, next week. More details will be posted in Platinum in the coming days. Feel free to post your questions, concerns, or excitement in this topic.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===May 2015 Major Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I&#039;m excited to say I&#039;ve spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY! &lt;br /&gt;
&lt;br /&gt;
Just kidding, I never had sanity.&lt;br /&gt;
&lt;br /&gt;
The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you&#039;ll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It&#039;s not terribly hard, and the term &amp;quot;mini-game&amp;quot; probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.&lt;br /&gt;
&lt;br /&gt;
You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus. &lt;br /&gt;
&lt;br /&gt;
The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be relaunching this Friday and staying open for a week.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===July 2015 Major Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I&#039;d like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won&#039;t be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can&#039;t always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can&#039;t defeat the your 12th opponent and you had 3 minutes to defeat them, you&#039;ll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won&#039;t get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.&lt;br /&gt;
*The arena is slower by about a second per &amp;quot;round&amp;quot; that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.&lt;br /&gt;
**This does mean that creature clean up will be a second slower as well.&lt;br /&gt;
*There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.&lt;br /&gt;
*Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you&#039;ll see a reduction of 50 DS.&lt;br /&gt;
*Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.&lt;br /&gt;
*Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.&lt;br /&gt;
*Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.&lt;br /&gt;
*Scoring is based on winning, killing, speed, and dodging hazards. If you don&#039;t win, your speed bonus changes to what I&#039;ve named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I&#039;ll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you&#039;ve earned. Prior to this, silver was randomized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratacombs Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.&lt;br /&gt;
*There are 25 less rooms in the Ratacombs and the maze layout shifts less often.&lt;br /&gt;
*Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.&lt;br /&gt;
*Survival ranks will help you stay on your feet when entering and exiting the sewers.&lt;br /&gt;
*A small handful of new descriptors have been added to the rats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shop Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these revamped conditions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Earning Bloodscrip and Level Differences==&lt;br /&gt;
&#039;&#039;Information in blue applicable to the May 2015 run and provided by APM Wyrom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Champions spawned by characters 25 and under had 1/3rd the amount of blood as a capped character. Characters level 10 or under always got an extra bonus of making every creature that spawned in the arena with 100 less blood (that&#039;s on top of that 1/3rd for champions). &lt;br /&gt;
&lt;br /&gt;
Creature level is always determined by progression in the arena, but the first 5 rounds creatures are between -3 to 1 level higher than the player. It slowly scales up until the last 5 rounds, where it&#039;s between 5 and 10 levels.&lt;br /&gt;
&lt;br /&gt;
Earning 200 bloodscrip means a player managed to kill all 25 creatures. Anyone scoring 192, managed to kill 24. &lt;br /&gt;
&lt;br /&gt;
Each creature was worth 8 bloodscrip. This is changing in the next variation of the arena to add more emphasis on a few different factors of the challenge. The time bonus is going to be greatly reduced, but you&#039;ll have chances to earn other bonuses. The cap will still remain 250, but this time it will be achievable. The reason the arena&#039;s figurative 250 isn&#039;t able to happen is because you&#039;re losing on average 35 seconds for creature clean ups and the new creature entering. &lt;br /&gt;
&lt;br /&gt;
I think those that felt underwhelmed because they couldn&#039;t complete the arena or struggled with defeating all 25 will feel a little more confident in the next edition. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Searching the sewers will usually reap around 80-100 bloodscrip per token.  The secondary market for bloodscrip will sell for between 950-1400 silvers per scrip (based on May 2015 observations).&lt;br /&gt;
[[Category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>RUNDMCMCMC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Belshyve_Valiton&amp;diff=67372</id>
		<title>Belshyve Valiton</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Belshyve_Valiton&amp;diff=67372"/>
		<updated>2015-08-25T17:57:12Z</updated>

		<summary type="html">&lt;p&gt;RUNDMCMCMC: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Belshyve Valiton&amp;#039;&amp;#039;&amp;#039; is located in the Niveous Chamber at Duskruin Arena where she acts as the arena empath.  ==Description==  &amp;lt;div {{log}}&amp;gt; &amp;gt;look at healer &amp;lt;br&amp;gt; The hum...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Belshyve Valiton&#039;&#039;&#039; is located in the Niveous Chamber at [[Duskruin Arena]] where she acts as the arena empath.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;look at healer &amp;lt;br&amp;gt;&lt;br /&gt;
The human healer looks young but carries herself in a mature matter.  Her hooded white robe is dagged in red along the sleeves and hem.  The initials &amp;quot;B.V.&amp;quot; have been embroidered on the right shoulder in a pale scarlet, just above a carved maoral bear-shaped pin.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;As==&lt;br /&gt;
&lt;br /&gt;
;initials&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask healer about &#039;&#039;&#039;intitals&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belshyve reaches up to touch the right shoulder of her robe and traces the outline of the embroidery with her fingertip.  She says, &amp;quot;I bet you thought this stood for Bloodriven Village, but it&#039;s actually my initials.  My name is Belshyve Valiton.  Quite the coincidence, isn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;healing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask healer about &#039;&#039;&#039;healing&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belshyve approaches you and says, &amp;quot;I have been studying the healing arts for quite some time now, but it seems there&#039;s always something else to learn.  One can never know too much, you know?  I heard the Old Farmhouse has some healing potions.  I should really stop over there and see what kind of ingredients they use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;pin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask healer about &#039;&#039;&#039;pin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, that?  That&#039;s my baby, of course.  Chinchin is her name.  Poor thing lost her mother a few years back... looked like a violent wolf attack, given the tears in her flesh.&amp;quot;  Belshyve shakes her head and sighs heavily but continues, &amp;quot;I stumbled across the cub just a few feet away.  She was so docile and scared -- a terribly traumatic thing to have seen her mother&#039;s death.  She&#039;s mine now, though.  The villagers help me get food to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;arena&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask healer about &#039;&#039;&#039;arena&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belshyve ponders your question a moment, and then responds succinctly, &amp;quot;While the arena is the lifeblood of the village, it pains me to see such open violence.  It does keep me in business, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;marriage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask healer about &#039;&#039;&#039;marriage&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belshyve blushes profusely, turning her attention to the bedsheets.  As she smooths out the wrinkles, she says nervously, &amp;quot;I&#039;ve had many admirers, but my work here keeps me far too busy to engage in such activities.  Besides, I&#039;ve yet to find one who is accepting of my furry four-legged child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>RUNDMCMCMC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wilthalberd&amp;diff=67371</id>
		<title>Wilthalberd</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wilthalberd&amp;diff=67371"/>
		<updated>2015-08-25T17:45:39Z</updated>

		<summary type="html">&lt;p&gt;RUNDMCMCMC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wilthalberd&#039;&#039;&#039; is located in the dungeon of [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
Originally from the [[Foggy Valley]], where he lived with his mate, Miss Mate, [[Wilthalberd]] has been enslaved and set to work clearing the arena of dead combatants. His shackles are composed of the flaring metal [[gornar]] that leave his body covered in open wounds, earning him his nickname &amp;quot;Pus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;look ogre&amp;lt;br&amp;gt;&lt;br /&gt;
The hulking beast is stooped, betraying any true sense of his height.  His long, muscular arms hang slack from his hunched shoulders, wrists banded by gornar manacles and chains whose lengths connect to matching bands at his ankles, restricting any full motion of movement.  His brow nearly obscures his dark amber-colored eyes, which flicker with a hint of intelligence.  He has a pair of bovine-like horns sprouting from above his temples, each sawed-off short and capped with thick leather.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;As==&lt;br /&gt;
&lt;br /&gt;
;Name&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The gornar-shackled ogre turns his sad, hooded gaze toward you.  &amp;quot;Me called Wilthalberd.  Masters call me &#039;Pus.&#039;&amp;quot;  The creature lifts his wrists, indicating to the open, seeping sores along his flesh.  The gornar shackles flare slightly, causing Wilthalberd to flinch.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;home&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ogre&#039;s countenance brightens for a moment.  &amp;quot;Me from Foggy Valley.  Me had good life.  Me had mate!&amp;quot;  The hulking figure&#039;s expression grows despondent as he reminisces to you.  &amp;quot;Me miss home.  Me miss mate,&amp;quot; he laments with a heavy sad, sigh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Enslavement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;enslavement&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The gornar-shackled ogre shrugs at you, his chains flickering and sparking with his movements.  &amp;quot;Too long,&amp;quot; he states simply.  &amp;quot;Me never see moons to know days.  Me never see anything but straw and blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vacation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;vacation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wilthalberd glances at the platform and then up toward the ceiling.  &amp;quot;Me gets to go up.  Me get bodies.  Much death.  Me does good.  No eat them.  Them smell good.&amp;quot;  He sniffs you heavily with a snort.  &amp;quot;You smell good.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Job&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;job&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The gornar-shackled ogre clenches his large fists, the long matted hair stained dark with blood.  &amp;quot;Me get bodies from arena.  Me drag them away.  It not so bad job.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Masters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;masters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wilthalberd&#039;s lips peel back to reveal a snarl of jagged broken teeth.  &amp;quot;Cruel, mean masters.  Masters steal me with burning net.  Masters try take mate, me stop them.  Masters take me, instead.&amp;quot;  He shows you multiple criss-crossed scars on his legs and arms, then turns his back to you.  There are numerous freshly scabbed welts along and over older jagged scars across his shoulders and all down his spine.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hobbies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The gornar-shackled ogre stares at you, his deep amber eyes depicting a hint of incredulity.  &amp;quot;Oh!&amp;quot; he exclaims with a sarcastic tone.  &amp;quot;Me knit and like plant flowers!  What you think me do?&amp;quot;  He waves his arms for emphasis, his rattling chains flaring in an arc of orange fire.  As he winces and scowls, he snuffs out the flames on what little arm hair he has left.  &amp;quot;Look what you make me do!  That just grow back!&amp;quot;  Wilthalberd scoffs at you, &amp;quot;That me hobby, me grow hair.&amp;quot;  He snorts, and a thick string of snot runs from his nose.  He wipes it away on one of his shoulders.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>RUNDMCMCMC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Champ&amp;diff=67370</id>
		<title>Champ</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Champ&amp;diff=67370"/>
		<updated>2015-08-25T17:43:15Z</updated>

		<summary type="html">&lt;p&gt;RUNDMCMCMC: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Champ&amp;#039;&amp;#039;&amp;#039; is located at the entrance to the arena of Duskruin Arena.  Once a champion of the arena, he now acts as an the &amp;#039;&amp;#039;&amp;#039;arena guard&amp;#039;&amp;#039;&amp;#039;, where he exchanges dueling s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Champ&#039;&#039;&#039; is located at the entrance to the arena of [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
Once a champion of the arena, he now acts as an the &#039;&#039;&#039;arena guard&#039;&#039;&#039;, where he exchanges dueling slips for access to the arena.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look guard&lt;br /&gt;
&lt;br /&gt;
Handsomely dressed in a navy blue ensemble, the guard stands at attention next to the arena entrance.  A tight leather belt bisects his belly, the hem of his pants raised up past the top of his polished black leather boots.  Pinned onto the lapel of his jacket is a shiny badge, engraved with the word, &amp;quot;Champ.&amp;quot;  His dark black hair is combed back, but a few strands have fallen out of place and hang down over his forehead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;As==&lt;br /&gt;
&lt;br /&gt;
;entrance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask guard about &#039;&#039;&#039;entrance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The arena guard sizes you up briefly before replying, &amp;quot;If you have a dueling slip, head through the arena entrance to meet your challenge!&amp;quot;&lt;br /&gt;
   &lt;br /&gt;
[To purchase a Dueling Slip, visit the SimuCoins Store.]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;arena&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask guard about &#039;&#039;&#039;arena&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The guard says, &amp;quot;Huh?  What... are you talking ab--&amp;quot;  The guard pauses mid-sentence and then steps back.  He takes a deep breath and continues, &amp;quot;Oh, right, that.  It is dangerous in there.  You get five minutes per opponent to show your prowess, and that&#039;s it!  Use your time wisely, and choose your weapons even more carefully.  If you don&#039;t...&amp;quot;  The guard makes a slicing motion with his hand across his neck.  &amp;quot;Off with your head!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;dangers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask guard about &#039;&#039;&#039;dangers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The guard gazes deeply into your eyes.  He taps his finger against a scar on his cheek.  &amp;quot;Nearly took my eye out, it did.  Spiked walls, falling rocks, arrows... fierce beasts!  I have a few more scars, but I&#039;m sure you don&#039;t want to see those.  Anyhow, the best advice I can give you is to stay low, keep your hands out in front of you, slap on some courage, and if something larger than you charges, DO NOT RUN TOWARD THE PORTCULLIS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;story&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask guard about &#039;&#039;&#039;story&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The guard adjusts a shiny badge pinned on the lapel of his jacket.  He says proudly, &amp;quot;See this?  I earned it long, long ago.  I was the rightful champion!  I earned the title, and everything that goes along with that!  At least, until now.  Now I am destined to stand here and answer questions for inquiring minds.  How&#039;s that for a prize?&amp;quot;  He smirks smugly at you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;love&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask guard about &#039;&#039;&#039;love&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why does everyone ask me about this?  Do I look like need a woman in my life or something?&amp;quot;  Clearly annoyed, the guard folds his arms across his chest.  &amp;quot;She told you, didn&#039;t she?  Huh?  Did she?  Well, anyway, she&#039;s too busy for the likes of me.  In a perfect world, however, Belshyve and I would have made a great team.  Don&#039;tcha think?&amp;quot;  The guard mutters something about Chinchin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>RUNDMCMCMC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wilthalberd&amp;diff=67350</id>
		<title>Wilthalberd</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wilthalberd&amp;diff=67350"/>
		<updated>2015-08-24T21:00:24Z</updated>

		<summary type="html">&lt;p&gt;RUNDMCMCMC: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Wilthalberd&amp;#039;&amp;#039;&amp;#039; is located in the dungeon of Duskruin Arena.  Originally from the Foggy Valley, where he lived with his mate, Miss Mate, Wilthalberd has been ens...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wilthalberd&#039;&#039;&#039; is located in the dungeon of [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
Originally from the [[Foggy Valley]], where he lived with his mate, Miss Mate, [[Wilthalberd]] has been enslaved and set to work clearing the arena of dead combatants. His shackles are composed of the flaring metal [[gornar]] that leave his body covered in open wounds, earning him his nickname &amp;quot;Pus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;As==&lt;br /&gt;
&lt;br /&gt;
;Name&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The gornar-shackled ogre turns his sad, hooded gaze toward you.  &amp;quot;Me called Wilthalberd.  Masters call me &#039;Pus.&#039;&amp;quot;  The creature lifts his wrists, indicating to the open, seeping sores along his flesh.  The gornar shackles flare slightly, causing Wilthalberd to flinch.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;home&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ogre&#039;s countenance brightens for a moment.  &amp;quot;Me from Foggy Valley.  Me had good life.  Me had mate!&amp;quot;  The hulking figure&#039;s expression grows despondent as he reminisces to you.  &amp;quot;Me miss home.  Me miss mate,&amp;quot; he laments with a heavy sad, sigh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Enslavement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;enslavement&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The gornar-shackled ogre shrugs at you, his chains flickering and sparking with his movements.  &amp;quot;Too long,&amp;quot; he states simply.  &amp;quot;Me never see moons to know days.  Me never see anything but straw and blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vacation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;vacation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wilthalberd glances at the platform and then up toward the ceiling.  &amp;quot;Me gets to go up.  Me get bodies.  Much death.  Me does good.  No eat them.  Them smell good.&amp;quot;  He sniffs you heavily with a snort.  &amp;quot;You smell good.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Job&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;job&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The gornar-shackled ogre clenches his large fists, the long matted hair stained dark with blood.  &amp;quot;Me get bodies from arena.  Me drag them away.  It not so bad job.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Masters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;masters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wilthalberd&#039;s lips peel back to reveal a snarl of jagged broken teeth.  &amp;quot;Cruel, mean masters.  Masters steal me with burning net.  Masters try take mate, me stop them.  Masters take me, instead.&amp;quot;  He shows you multiple criss-crossed scars on his legs and arms, then turns his back to you.  There are numerous freshly scabbed welts along and over older jagged scars across his shoulders and all down his spine.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hobbies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ogre about &#039;&#039;&#039;hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The gornar-shackled ogre stares at you, his deep amber eyes depicting a hint of incredulity.  &amp;quot;Oh!&amp;quot; he exclaims with a sarcastic tone.  &amp;quot;Me knit and like plant flowers!  What you think me do?&amp;quot;  He waves his arms for emphasis, his rattling chains flaring in an arc of orange fire.  As he winces and scowls, he snuffs out the flames on what little arm hair he has left.  &amp;quot;Look what you make me do!  That just grow back!&amp;quot;  Wilthalberd scoffs at you, &amp;quot;That me hobby, me grow hair.&amp;quot;  He snorts, and a thick string of snot runs from his nose.  He wipes it away on one of his shoulders.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>RUNDMCMCMC</name></author>
	</entry>
</feed>