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	<updated>2026-05-26T15:37:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=225032</id>
		<title>Beacon Hall Archive: Goat Fest 5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=225032"/>
		<updated>2024-09-08T03:05:34Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: removed redundant line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Join [[Beacon Hall Archive]] as they celebrate the Goat Days Festival! A time-honored tradition in [[River&#039;s Rest]], the fest will include competitions, historical tours, challenging games, and several raffles.&lt;br /&gt;
==2024 Schedule==&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress 13th of [[/gswiki.play.net/Imaerasta|Imaerasta]] to Restday 15th of [[/gswiki.play.net/Imaerasta|Imaerasta]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #59877b; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 13, Day of the Huntress (Friday, September 13)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|9:00 &lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Stories&lt;br /&gt;
|Come hear the history of Goat Fest and Citadel zoo tour. Join us for the formal opening of Goatfest 5122 starting at the Beacon Hall Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Commons Circle (South Side)&lt;br /&gt;
|Raffle for Grit&lt;br /&gt;
|200,000 worth of grit for use on Blunt Weapons and Brawling, or armor. Up to a difficulty of 500 for Armor and 500 for Blunt Weapons and Brawling Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #7f7f99; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 14, Feast Day (Saturday, September 14)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|Meet in Town Commons&lt;br /&gt;
|Marsh Keep Tour&lt;br /&gt;
|Come hear all about the necromancer Syssanis and take a tour of his home.&lt;br /&gt;
|-&lt;br /&gt;
|4:30&lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Talent Show&lt;br /&gt;
|Show off your talented goats!&lt;br /&gt;
|-&lt;br /&gt;
|6:45&lt;br /&gt;
|Commons Circle&lt;br /&gt;
|Ensorcell Raffle&lt;br /&gt;
|Full power ensorcell offered by Kaldonis.  Children not included.&lt;br /&gt;
|-&lt;br /&gt;
|7:00&lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|A Goat Can Eat Anything&lt;br /&gt;
|Come join or witness the priceless carnage which is [[Dodge the Void]].  A warning will be given so that viewers can enter the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|River&#039;s Rest Adventurer&#039;s Guild&lt;br /&gt;
|Goat MILK!&lt;br /&gt;
|How good is your aim?  Can you fill your bucket the fastest?  Since the goats weren’t too willing to cooperate, we’re using a dartboard instead.    NOTE: For each round, every player throws three darts. The darts are added together for a score, counting doubles and triples is optional and will be decided beforehand.  The highest score in each round is given a letter from the word MILK. The letters are given in order. The first person to fill their “bucket” with &amp;quot;MILK&amp;quot; wins.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #ffd966; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 15, Restday (Sunday, September 15)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11:45&lt;br /&gt;
| River&#039;s Rest Commons Circle&lt;br /&gt;
| Nature&#039;s Grace Raffle&lt;br /&gt;
| Raffling off up to 200k Nature&#039;s Grace (skill ~620). Bring your own item or I can make one for you.&lt;br /&gt;
|-&lt;br /&gt;
|12:00&lt;br /&gt;
|Town Commons Tree House&lt;br /&gt;
|Goatfest Brunch and Gem of Fate&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!  [[Gem of Fate]] - Dodge the most of these shocking gems and the remainder of the sparkly rocks can be yours! Players should gather in the Courtyard, while spectators, as well as losers, may safely observe the maiming of their comrades from the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM &lt;br /&gt;
|Dilapidated Pier&lt;br /&gt;
|Beacon Hall’s Annual Fishing Tournament&lt;br /&gt;
|Bring your own fishing gear or use some of ours. Join us at the Floating Dock on the Tempest River for fishing along with snacks and drinks. Whoever catches the biggest fish within an hour wins!&lt;br /&gt;
|-&lt;br /&gt;
|6:00 PM &lt;br /&gt;
|Beacon Hall Courtyard&lt;br /&gt;
|Goat Fashion Show&lt;br /&gt;
|Is your goat all dressed up with no place to go…at?  Now there’s a place to show off your goatally awesome fashion sense!  Prance on over to Beacon Hall’s Goat Fest.   It can’t be bleat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=223157</id>
		<title>Beacon Hall Archive: Goat Fest 5124</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beacon_Hall_Archive:_Goat_Fest_5124&amp;diff=223157"/>
		<updated>2024-07-21T18:41:51Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* 2024 Schedule */ Marked everything TBA since we are working out the details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Join [[Beacon Hall Archive]] as they celebrate the Goat Days Festival! A time-honored tradition in [[River&#039;s Rest]], the fest will include competitions, historical tours, challenging games, and several raffles.&lt;br /&gt;
==2024 Schedule==&lt;br /&gt;
&#039;&#039;&#039;Day of the Huntress 13th of [[/gswiki.play.net/Imaerasta|Imaerasta]] to Restday 15th of [[/gswiki.play.net/Imaerasta|Imaerasta]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #59877b; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 13, Day of the Huntress (Friday, September 13)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #7f7f99; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 14, Feast Day (Saturday, September 14)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |8:00 PM&lt;br /&gt;
|TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #ffd966; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 15, Restday (Sunday, September 15)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |12:00 PM&lt;br /&gt;
|Treehouse in the Commons (lich #10865)&lt;br /&gt;
|Goat Fest Brunch/&#039;&#039;&#039;ASTRU&#039;&#039;&#039;&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SARAH3/Sandbox&amp;diff=223156</id>
		<title>User:SARAH3/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SARAH3/Sandbox&amp;diff=223156"/>
		<updated>2024-07-21T18:38:31Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s where I&#039;ll be trying stuff out instead of breaking pages and hoping to fix them in one shot.&lt;br /&gt;
&lt;br /&gt;
==Goatfest 2024 Schedule==&lt;br /&gt;
&lt;br /&gt;
Copied from previous year to preserve descriptions while we work out the schedule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #59877b; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 13, Day of the Huntress (Friday, September 13)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |10:00 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Stories and opening of Goat Fest!/&#039;&#039;&#039;KAYSE&#039;&#039;&#039;&lt;br /&gt;
|Come hear the history of Goat Fest. Join us for the formal opening of Goatfest 5123 starting at the Beacon Hall Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |11:05 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10852)&lt;br /&gt;
|Ensorcell Raffle&lt;br /&gt;
|Tibs will provide 200k energy to be any combo you wish with a 595 bonus (and can handle items of up to 445 difficulty)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |11:15 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Dock Diving/&#039;&#039;&#039;KALDONIS&#039;&#039;&#039;&lt;br /&gt;
|Come enjoy the traditional BHA game of [[Dock Diving]].  Gather at Beacon Hall, Courtyard (lich rm. 11010) before the daredevils move to The Warren, River Dock (lich rm. 17664) to play!  WARNING: death and injury may result, especially if you&#039;re bad at [[Swimming]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |11:45 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10852)&lt;br /&gt;
|Grit Raffle/75k&lt;br /&gt;
|200,000 worth of grit for use on Blunt Weapons and Brawling, or armor.  Up to a difficulty of 500 for Armor and 500 for Blunt Weapons and Brawling Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #7f7f99; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 14, Feast Day (Saturday, September 14)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |8:00 PM&lt;br /&gt;
|Adventure Guild in River’s Rest (lich #16023)&lt;br /&gt;
|Goat MILK?/&#039;&#039;&#039;ORSSUS&#039;&#039;&#039;&lt;br /&gt;
|How good is your aim?  Can you fill your bucket the fastest?  Since the goats weren’t too willing to cooperate, we’re using a dartboard instead.    NOTE: For each round, every player throws three darts. The darts are added together for a score, counting doubles and triples is optional and will be decided beforehand.  The highest score in each round is given a letter from the word MILK. The letters are given in order. The first person to fill their “bucket” with &amp;quot;MILK&amp;quot; wins.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |10:00 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Gem of Fate/&#039;&#039;&#039;ASTRU&#039;&#039;&#039;&lt;br /&gt;
|Dodge the most of these shocking gems and the remainder of the sparkly rocks can be yours!  Players should gather in the Courtyard, while spectators, as well as losers, may safely observe the maiming of their comrades from the Gazebo.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |10:45 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10859)&lt;br /&gt;
|Basketfier&lt;br /&gt;
|Custom Tier 4 basketfier: a latticework bamboo basket/a cross-legged table with bamboo paneling/a fern-washed linen cloth foiled with gilt. Few Goat Fest sweet treats inside!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |11:00 PM&lt;br /&gt;
|Beacon Hall Courtyard  (lich #11010)&lt;br /&gt;
|NEED EVENT/&#039;&#039;&#039;KAYSE&#039;&#039;&#039;&lt;br /&gt;
|  (lich #11010).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |11:45 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10859)&lt;br /&gt;
|Spring Gardening Package&lt;br /&gt;
|a cylindrical vasculum of vellum-lacquered faenor, Muddy Illusion gloves, a goat-shaped white rose topiary, and a pair of aged bronze pruning shears&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #ffd966; font-size: larger; text-align: center;&amp;quot; |&#039;&#039;&#039;Imaerasta 15, Restday (Sunday, September 15)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |12:00 PM&lt;br /&gt;
|Treehouse in the Commons (lich #10865)&lt;br /&gt;
|Goat Fest Brunch/&#039;&#039;&#039;ASTRU&#039;&#039;&#039;&lt;br /&gt;
|Come join us for the traditional Restday Fast breaking with a goat themed spread!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |9:00 PM&lt;br /&gt;
|Dilapidated Pier (lich #27604)&lt;br /&gt;
|Annual Goat Fest Fishing Contest&lt;br /&gt;
|Bring your own fishing gear or use some of ours. Join us at the Floating Dock on the Tempest River for fishing along with snacks and drinks. Whoever catches the biggest fish within an hour wins!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |10:15 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10862)&lt;br /&gt;
|Sanctification Tier 3&lt;br /&gt;
|Tikba will provide 100,000 devotion worth of sanctification with a 392 bonus (able to handle items of up to 272 difficulty).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |10:30 PM&lt;br /&gt;
|Beacon Hall Courtyard (lich #11010)&lt;br /&gt;
|Goat Fashion Show/&#039;&#039;&#039;KALDONIS&#039;&#039;&#039;&lt;br /&gt;
|Is your goat all dressed up with no place to go…at?  Bring your fanciest goat to gloat! There’s no better place for your goat to be a show boat. (OOC Note: Entries should be made using roleplaying verbs such as ACTION etc.).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |11:45 PM&lt;br /&gt;
|River&#039;s Rest, Commons Circle (lich #10862)&lt;br /&gt;
|Survival Kit&lt;br /&gt;
|A brushed nubuck satchel traced in red squirrel fur (shoulders and back). Capacity: 5/5 (150 charges maximum per herb), Liquid Storage unlock: yes, Extractor unlock (requires Liquid Storage): yes, Potency unlock (requires Liquid Storage): yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranger Spells with Lore updates==&lt;br /&gt;
&lt;br /&gt;
I totally cannot follow how to edit the main lore page, but here is my summary of most of the changes. A change not included in the table is that 601 and the old 611 (Natural Colours and Mass Colours) have been merged into 601. Note that the AS boosts and debuffs are generally supposed to be +1, but the table would not accommodate the plus symbol. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightblue&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spell #&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Spell Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Benefits&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Blessing&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Summoning&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 603 &lt;br /&gt;
| Wild Entropy &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 11 Nature&#039;s resistence debuff (total = base 10 + 1 per seed 1) &lt;br /&gt;
| &lt;br /&gt;
| 1 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12&lt;br /&gt;
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| 3 &lt;br /&gt;
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| 13&lt;br /&gt;
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| 15&lt;br /&gt;
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| 17&lt;br /&gt;
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|-&lt;br /&gt;
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| 18&lt;br /&gt;
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| 36&lt;br /&gt;
|-&lt;br /&gt;
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| 19&lt;br /&gt;
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| 45 &lt;br /&gt;
|-&lt;br /&gt;
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| 20&lt;br /&gt;
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| 55&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
| 21&lt;br /&gt;
|  &lt;br /&gt;
| 66 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 22&lt;br /&gt;
|  &lt;br /&gt;
| 78 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 23&lt;br /&gt;
|  &lt;br /&gt;
| 91 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 24&lt;br /&gt;
|  &lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 604 &lt;br /&gt;
| Nature&#039;s Bounty&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| EVOKE 1x hour to replenish herbs in room&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Skinning and foraging bonuses same as before?&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 605 &lt;br /&gt;
| Barkskin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| COMMUNE (cast while incapacitated)&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| EVOKE (cast for entire group)&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 51% chance to endure (total = base 50% + (ranks/2)%)&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 55% &lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 60% &lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 65% &lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 70% &lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 75% &lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 80% &lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 85% &lt;br /&gt;
| 70&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 90% &lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 95% &lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 100% &lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 608 &lt;br /&gt;
| Camouflage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Applies to Animal Companion SMRv2 + 30&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 610 &lt;br /&gt;
| Tangleweed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Strength drain from target goes to ranger (+AS equal to debuff, spiritual CS 60% debuff)&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Poison possibilities same as before?&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 611 &lt;br /&gt;
| Moonbeam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 1 Additional immobilization cycle from bolt&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 2 Additional cycles&lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 3 Additional cycles&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 4 Additional cycles&lt;br /&gt;
| 120&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per rank&lt;br /&gt;
| &lt;br /&gt;
| 1-50&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per 2 rank&lt;br /&gt;
| &lt;br /&gt;
| 51-100&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per 4 rank&lt;br /&gt;
| &lt;br /&gt;
| 101-200&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 612 &lt;br /&gt;
| Breeze&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Same creature hindrance with summoning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1 second RT reduction for ranged with flare (min 3 seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2 second RT reduction for ranged with flare (min 3 seconds)&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 614 &lt;br /&gt;
| Imbue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Can create self-cast 603 items&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Double MIU benefits with self-created items&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Capacity increase with summoning ranks unchanged&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 625&lt;br /&gt;
| Nature&#039;s Touch&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 11 AS flare boost (total = base +10 + 1 per seed 1) &lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 12 &lt;br /&gt;
| 3&lt;br /&gt;
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|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 13 &lt;br /&gt;
| 6&lt;br /&gt;
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|-&lt;br /&gt;
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| &lt;br /&gt;
| 14 &lt;br /&gt;
| 10&lt;br /&gt;
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| 15&lt;br /&gt;
| 15&lt;br /&gt;
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| &lt;br /&gt;
| 16 &lt;br /&gt;
| 21&lt;br /&gt;
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| &lt;br /&gt;
| 17&lt;br /&gt;
| 28&lt;br /&gt;
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| 18&lt;br /&gt;
| 36&lt;br /&gt;
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| 19&lt;br /&gt;
| 45&lt;br /&gt;
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| 20 &lt;br /&gt;
| 55&lt;br /&gt;
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| 21&lt;br /&gt;
| 66&lt;br /&gt;
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| 22 &lt;br /&gt;
| 78&lt;br /&gt;
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| 23 &lt;br /&gt;
| 91&lt;br /&gt;
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| 24 &lt;br /&gt;
| 105&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Animal Companion&#039;&#039;&#039; spell allows a [[ranger]] to summon and [[BEFRIEND (verb)|befriend]] an animal as a permanent [[Animal companion|companion]]. The ranger can [[TELL (verb)|tell]] their companion to do a number of actions including attacking creatures or defending the ranger, although the companion will respond faster if it has a good relationship with the ranger and slower if not. A ranger can gauge the quality of the relationship by [[GAZE (verb)|gazing]] at the animal companion and the relationship is established or improved by [[FEED (verb)|feeding]], [[PET (verb)|petting]], casting helpful spells at or otherwise interacting with the animal companion in a positive fashion. &lt;br /&gt;
&lt;br /&gt;
When a companion has been selected and befriended, it should be told to leave before the ranger retires from a hard day of adventuring or upon gaining a level and can be summoned again by [[PREPARE (verb)|preparing]] and [[CAST (verb)|casting]] 630 again, then telling the companion to return. Failure to tell a companion to leave before retiring from adventuring means the companion will forget new things (including improvements to the relationship and gear added to the companion) and failing to tell an animal companion to leave after achieving a new level means that the animal will not level with the ranger.&lt;br /&gt;
&lt;br /&gt;
In addition, once a ranger learns this spell, using [[SENSE (verb)|sense]] while outdoors will include a list of potential animal companions in the area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &amp;lt;br&amp;gt;&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the deciduous forest are clearly evident.  You quickly note the signs of a black-tipped forest tiger, a white-footed woodland jackal and a black-nosed mottled ferret having recently been in the area.  Circling overhead is a fan-tailed branch peregrine.  You also see a steep path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will always be one of each type of animal companion (canine, feline, avian, rodent) in every outdoor room, but the exact animal noun (e.g. tiger, puma, ocelot) will depend on the location, with some animals being exclusive to certain cities and its descriptor (e.g. black-footed, amber-eyed) will depend on the terrain type in a particular room.&lt;br /&gt;
&lt;br /&gt;
==Summoning a Companion==&lt;br /&gt;
&lt;br /&gt;
Summoning a new companion is relatively straightforward. First, one finds the desired companion using sense, then one prepares 630 and [[SUMMON (verb)|summons]] the desired animal. Failure to specify a particular animal will summon a random animal in the room.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &amp;lt;br&amp;gt;&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the plain dirt environment are clearly evident.  You quickly note the signs of a black-tipped orange tiger, a white-footed drab jackal and a black-nosed mire ferret having recently been in the area.  Circling overhead is a fan-tailed dusky peregrine.  You don&#039;t see any other paths leading away from the area. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;prep 630 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;summon tiger &amp;lt;br&amp;gt;&lt;br /&gt;
You open your senses wide and allow the desires and feelings of the areas denizens fill your mind.  At the very edge of your perceptions, you feel a bright glow of curiousity tinged with wariness.  Concentrating, you focus your desire of friendship and camaraderie towards that bright spot.  At first the wariness holds but it is soon followed by a sharp peak in curiosity as if a decision had been made.&amp;lt;br&amp;gt;&lt;br /&gt;
A black-tipped orange tiger prowls majestically forward! &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Companion Mechanics==&lt;br /&gt;
&lt;br /&gt;
All four companion types are capable of attacking creatures (or players) and they do either slash (feline, avian) or puncture (canine, rodent) damage. In addition, they each have different special attacks. Animal companions will attack when told to do so and will also attack automatically when the ranger is stunned or killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Include examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
To be added...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
New players should definitely refer to the statistics section in the [[New_Players&#039;_Guide#Stats|New Players&#039; Guide]] for a very broad overview of all the statistics available to them as well as general advice for setting their statistics. The primary statistics for rangers are [[Dexterity|dexterity]] and [[Intuition|intuition]] while the [[Mana point#Mana Stats|mana statistic]] for rangers is [[Wisdom|wisdom]]. This means that when setting statistics, rangers will receive a free +10 points to each of dexterity and intuition and these statistics will have twice the effect on the number of [[Training point|training points]] a ranger can receive at each level compared to the other statistics. The ranger&#039;s wisdom bonus will affect how many mana points the ranger has. &lt;br /&gt;
&lt;br /&gt;
When deciding how to set your statistics, it is important to consider a few different factors and to some extent, it comes down to setting statistics for growth versus setting them for maximum training points and overall enjoyment at early levels (e.g. it will be more fun to hunt with better statistics at early levels) or, perhaps more commonly, somewhere in between. How you set your statistics for growth or maximum training points depends mostly on profession, but race is also a factor. &lt;br /&gt;
&lt;br /&gt;
The most important factors for setting statistics to enjoy play at early levels are the character&#039;s race and target hunting style. For example, [[Strength]], is very important for both those who hunt with both [[Ranged Weapons|ranged]] and [[Melee|melee]] weapons. It benefits those who use ranged weapons by reducing the [[Roundtime|roundtime]] (RT) associated with firing of a bow and melee weapon users by adding to their total [[Attack Strength|attack strength]] (AS). Dexterity helps with [[Ambush|ambushing]], increases ranged AS and, together with [[Agility|agility]], decreases RT for melee weapons users. &lt;br /&gt;
&lt;br /&gt;
Other statistics which can be important to set high early on include [[Discipline|discipline]] and [[Logic|logic]] which together help determine the size of one&#039;s [[Experience|experience pool]] and the latter also determines the rate of experience absorption. Additionally, [[Aura]] determines a character&#039;s total [[Spirit|spirit points]], which can be important for rangers who choose [[Council of Light]] as their [[Society|society]].&lt;br /&gt;
&lt;br /&gt;
Setting statistics strictly for growth or strictly training points and early-level enjoyment each have their drawbacks. However, since it is possible to reset statistics up to five times during the first 30 days, new rangers have the opportunity to try different ways of setting their statistics before settling on more permanent settings (though they should be sure to remember when their first 30 days are up).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
The goal of this section is to go through what I believe to be the most general possible ranger training guide.&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
&lt;br /&gt;
These are the very basic skills that every ranger should train at each level. &#039;&#039;Due to the versatility of the ranger profession, this list is quite short because much of a ranger&#039;s training will depend on their particular hunting style and weapon choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here, &#039;&#039;&#039;Cost&#039;&#039;&#039; refers to the [[Training points|training point (TP)]] cost expressed as (PTP/MTP) for a full single train at each level. A second training at each level costs double the TPs of the first one (so double training a skill will cost three times the listed value). Note that since level zero exists, it is possible to train at one&#039;s level plus two for the single training costs. This is referred to as being &#039;&#039;fully single trained&#039;&#039;. The skills listed here should be fully single or double trained unless indicated.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Absolute Core Skills for all Rangers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|4/22&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The total cost of this training does not include weapon training since it is meant to be very generalized. Weapon training costs for a single weapon can vary from 9/3 for [[Edged Weapons|edged]] and [[Ranged Weapons|ranged]] to 21/6 for [[Polearms|polearms]] (if there are actually any rangers who hunt with polearms). &lt;br /&gt;
&lt;br /&gt;
Depending on weapon choice and hunting style, a ranger will want to train in different skills each level as well. For example, an edged weapons user may wish to single train in [[Shield Use]] for an additional (5/0) training points. Meanwhile, archers will typically want to double train in perception (0/6) and either single or double train in [[Ambush|ambush]] (3/3 or 9/9) as well as double training in [[Stalking and Hiding|stalking and hiding]] (6/3) if they plan on sniping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although spell research can be &#039;&#039;fully&#039;&#039; singled, it is not possible to use a spell with a spell number higher than one&#039;s level. Fortunately, rangers have access to two spell circles, so they can pick up the first rank or two in the [[Minor Spiritual]] spell circle while still learning a new [[Ranger Base]] spell each level. Since this provides the ranger with an additional [[Buff spells|buff spell]], it is often a good idea to do this, though not strictly necessary since many other professions know [[101|this spell]] and others may offer assistance. &lt;br /&gt;
&lt;br /&gt;
A common way to train in spells is to obtain one rank in minor spirituals, and study in the ranger base each level up to level 40, learning [[640|Wall of Thorns]]. At this point, rangers will often focus on the minor spiritual spell circle at least until they learn [[120|Lesser Shroud]] before switching back to the ranger base for [[650|Assume Aspect]]. However, some rangers continue in the minor spirituals until they learn [[130|Spirit Guide]], especially if they are interested in rescuing and are not a member of the [[Order of Voln]] before resuming study of the ranger base spells while others may skip the rest of the minor spiritual spells entirely until they have finished leveling. &lt;br /&gt;
&lt;br /&gt;
Some rangers also stop training in spell research after learning all the spells they wish to learn, but many continue to study ranger base spells due to the additional benefits to ranger spells achieved in this manner. Rangers who choose to fully single train in spell research at each level typically end up learning 40 ranks in minor spirituals and 62 in ranger base (possibly 30/72 or 20/82, depending which minor spiritual spell they decide will be their last). Note that spell training should be done by all rangers at every level until they have at least 60 total ranks of spell research. &lt;br /&gt;
&lt;br /&gt;
====Defensive Core Skills====&lt;br /&gt;
&lt;br /&gt;
The following is a list of skills which provide the ranger with more defensive capabilities. While it is possible to train all of these skills every level, most rangers will not. However, all rangers should single train in at two of or more of these skills, selecting those which best compliment their hunting style. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Defensive Core Skills for Rangers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|7/5&lt;br /&gt;
|[[Dodging]]&lt;br /&gt;
|Dodging helps you avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|6/4&lt;br /&gt;
|[[Combat Maneuvers]]&lt;br /&gt;
|Adds attack, defense or other special abilities. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Shield Use]]&lt;br /&gt;
|For rangers who use a one handed weapon and are looking for something else to do with their other hand.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x&lt;br /&gt;
|0/2-0/6&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s cheap, provides maneuver defense, helps foraging, helps spot bandit traps. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While dodge is listed here and many rangers train in this skill, others find the relatively high TP requirements a bit high, especially at low levels (and especially ranged snipers). However, since [[Mobility (618)|mobility]] provides rangers with 20 ranks of dodge (plus an additional rank for each subsequent [[Ranger Base|ranger spell]] learned), rangers can be effectively more than single trained in dodge after level 18 without ever actually training in dodging as long as they continue to train in the ranger base. Thus, it is often advised to save the TPs for other skills, though dodging is certainly not a bad defensive skill to select. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Training in combat maneuvers is another good option for a ranger looking to increase their defenses. There are combat maneuvers that directly add to [[Defensive Strength|defensive strength]] (DS), [[Target Defense|target defense]] (TD) or general maneuver defenses ([[Combat Movement]], [[Combat Focus]] and [[Cunning Defense]], respectively) and training in a particular offensive combat maneuver also provides defense against that maneuver when it&#039;s used by an attacker. &lt;br /&gt;
&lt;br /&gt;
Depending on a ranger&#039;s chosen hunting style, combat maneuvers can be beneficial in other ways too. [[Melee]] weapons users (e.g. edged, two handed) may want to fully single train in this skill from the outset because every two ranks in this skill will add one to their [[Attack Strength|attack strength]] (+1 AS). Ranged weapons users may choose to avoid studying combat maneuvers until later in their career since they miss out on this bonus, although they can benefit from the abilities unlocked by specific combat maneuvers as well as obtaining additional defense against combat maneuvers. However, ranged weapons users should be aware that although the combat maneuver [[Multi-Fire]] sounds cool, it is not really as fun as it sounds (seriously, do not bother with this skill). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely a relatively cheap skill for a single-handed edged weapons user to pick up. It is an essential part of the training for a &#039;&#039;sword and board&#039;&#039; type ranger. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the one skill listed in this section that absolutely everyone should train for at least ten or twenty ranks (not just rangers). This is also a skill that perhaps all rangers choose to single train in at least due to its relative low cost and myriad benefits. Perception is the only way to counteract attacks from hiding and it is very useful when it comes to spotting traps laid down by [[Bandit|bandits]] in addition to providing benefits for foraging tasks and simply being able to observe more of the world.&lt;br /&gt;
&lt;br /&gt;
===Threshold Skills===&lt;br /&gt;
&lt;br /&gt;
These are skills you can train and then forget about. Once again, the costs listed here are the costs to train each skill once.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|30 to use brigandine with minimal spell and maneuver hindrance. To save TPs along the way, train as many ranks as necessary to use the armor you have before moving up to the next class.&lt;br /&gt;
|-&lt;br /&gt;
|10-35&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
|For low- to mid-level hunting grounds, somewhere around 10-15 should be enough. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|5-20&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Swimming]]&lt;br /&gt;
|For low to mid-level hunting grounds, somewhere around 5-10 should be enough. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Spirit Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing and an additional one for [[MANA (saved post)|double incanting ability]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While most of these skills are immediately useful, many rangers avoid studying more than about 10 ranks spiritual mana control until they are very high level. If you have a hunting partner who uses spiritual magic, you may find it more useful to train in this skill earlier on in your career.&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
&lt;br /&gt;
Finally, here are some additional skills you should train when you can spare the training points after your core training is complete. Don&#039;t worry if you cannot afford to train all of these skills early on &#039;&#039;and do not sacrifice your core training to add these skills to your repertoire&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 10/4&lt;br /&gt;
| [[Multi-Opponent Combat]]&lt;br /&gt;
| Enables [[MSTRIKE (verb)|mstrike]] for [[Melee|melee]] attacks on two opponents at once. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Magic Item Use]] &lt;br /&gt;
|This skill increases the odds of successfully activating a magic item as well as increasing the duration of the spells contained in these items. It can be especially useful for rangers, who have the ability to [[Imbue (614)|create magical items]]. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Lore, Blessings]]&lt;br /&gt;
|Increases the benefits and abilities for spells. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Lore, Summoning]]&lt;br /&gt;
|&#039;&#039;ibid&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-2x&lt;br /&gt;
|1/1&lt;br /&gt;
|[[Survival]]&lt;br /&gt;
|It&#039;s cheap, helps skinning, helps foraging, helps move around in tricky places.&lt;br /&gt;
|-&lt;br /&gt;
|1-2x&lt;br /&gt;
|2/1&lt;br /&gt;
|[[First Aid]]&lt;br /&gt;
|It&#039;s cheap, helps skinning, decreases roundtime for eating [[Herb|herbs]], better wound tending. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Training&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers will typically avoid studying lores very early on in their careers as they are often too busy using their TPs on threshold skills. Due to the many benefits of lores on a number of spells, most rangers end up training in some lores at some point in their careers and some rangers choose to single train in lores eventually. However, since rangers are limited to single training in Spiritual Lores, each ranger must choose how they balance their lores since these each offer different benefits to different spells, which are outlined in great detail in the [[Lore chart|lore chart]].  &lt;br /&gt;
&lt;br /&gt;
More generally, a ranger who hunts in a more magical style may choose to learn more summoning lore to increase the effectiveness of their [[610|vine]], [[616|spike thorn]] and [[635|nature&#039;s fury]] attacks (in addition to others) as well as for creating better imbued items. A ranger who hunts in a more physical style may prefer to learn more blessing lore since this will increase the defensive benefits of [[601|natural colours]], [[602|resist elements]], [[613|self control]] and their ability to give their armor better [[620|resistance to nature]]. Eventually, all rangers typically train up to some threshold in each to achieve some sort of balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid and Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills are quite cheap and therefore easy to fit into a ranger&#039;s training. Training at least 0.5x in a combination of both first aid and survival is also necessary to unlock [[Adventurer&#039;s_Guild#Skinning|skinning tasks]] through the Adventurer&#039;s Guild. Since rangers are generally pretty good at skinning (especially with the [[603|skinning spell]] running), this is an easy way to gain experience and Adventurer&#039;s Guild points, so achieving this level of training is highly recommended. &lt;br /&gt;
&lt;br /&gt;
In addition, gaining some ranks in first aid is particularly beneficial for reducing the round time on herbal remedies, so getting some ranks of this is generally a good idea if your character lives in a small town with few [[Empath|empaths]] or if they often hunt when nobody else is around. &lt;br /&gt;
&lt;br /&gt;
Finally, survival training decreases a character&#039;s odds of being [[Poisoned|poisoned]] while skinning certain creatures, slipping in icy areas, getting stuck in marshy areas and incurring weather-related damage from extreme conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Old Core Skill table===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|7/5&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|Dodge helps you avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/2&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s cheap, provides maneuver defense, helps rangers be even more amazing at foraging. &lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|9/29&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zul Logoth Deeds==&lt;br /&gt;
&lt;br /&gt;
(Spoilers!)&lt;br /&gt;
&lt;br /&gt;
Visit Brother [[Barnstel]], the herbalist (lich room #9505). &#039;&#039;&#039;Ask&#039;&#039;&#039; him about deeds and he will give you a password (&amp;quot;ygrutha sans&#039;ra&amp;quot;). Then &#039;&#039;&#039;go arch&#039;&#039;&#039;, &#039;&#039;&#039;go hall&#039;&#039;&#039; and &#039;&#039;&#039;say&#039;&#039;&#039; the password. The small door in the room will open and you will enter it automatically. &lt;br /&gt;
&lt;br /&gt;
You will be in a room with a series of murals and candles, which you have to light (somehow) and put your offering in the bowl. The candles you light depend on your race and profession. These can be determined by examining the murals in the room, but they&#039;re also provided in the table below. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+Candle descriptions&lt;br /&gt;
| &#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Colour&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| yellow&lt;br /&gt;
| Aelotoi&lt;br /&gt;
| winged&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| orange&lt;br /&gt;
| Burghal Gnome&lt;br /&gt;
| petite&lt;br /&gt;
|-&lt;br /&gt;
| Empath&lt;br /&gt;
| purple&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| thin medium&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| grey&lt;br /&gt;
| Dwarf&lt;br /&gt;
| short thick&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| green&lt;br /&gt;
| Elf&lt;br /&gt;
| medium&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| black&lt;br /&gt;
| Erithian&lt;br /&gt;
| delicate tall&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| blue&lt;br /&gt;
| Forest Gnome&lt;br /&gt;
| small slender&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| brown&lt;br /&gt;
| Giantman&lt;br /&gt;
| stocky tall&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| red&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| slender tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Half-Krolvin&lt;br /&gt;
| sturdy tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Halfling&lt;br /&gt;
| round short&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Human&lt;br /&gt;
| tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sylvan&lt;br /&gt;
| slim medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cobbling Progression Notes==&lt;br /&gt;
&lt;br /&gt;
For the first 49 ranks of cobbling, one makes shoes. In order to progress to the 50th rank, one must be able to present the foreman with a pair of good quality shoes (shoes with adjectives such as &#039;&#039;ordinary&#039;&#039;, &#039;&#039;mediocre&#039;&#039;, &#039;&#039;average&#039;&#039;, &#039;&#039;commonplace&#039;&#039;, &#039;&#039;common&#039;&#039; etc). &lt;br /&gt;
&lt;br /&gt;
From ranks 50 to 99, novice cobblers are set to making boots. In order to progress to the 100th rank, one must be able to present the foreman with a pair of fine quality shoes (boots with adjectives such as &#039;&#039;good&#039;&#039;, &#039;&#039;respectable&#039;&#039;, &#039;&#039;acceptable&#039;&#039; etc).&lt;br /&gt;
&lt;br /&gt;
To present footwear to the foreman, one must [[ASK (verb)|ask]] the foreman about their rank. &lt;br /&gt;
&lt;br /&gt;
Unlike some other artisan skills (such as [[fletching]]), one can gain more than one rank from completing a a single piece. It is possible to learn from two [[Join (verb)|joinings]]: the first is when one joins the sole to the upper and the second is when one completes the final joining for the piece.&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ranger_Guild_(Kharam_Dzu)&amp;diff=205130</id>
		<title>Ranger Guild (Kharam Dzu)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ranger_Guild_(Kharam_Dzu)&amp;diff=205130"/>
		<updated>2023-08-10T20:20:33Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Created page, added map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Ranger Guild]] for [[Kharam Dzu]] is located outside the north gate. The Master Tracker south of the maze is named Neeviel. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[Image:Teras-rangerguild.png|Teras Isle Ranger Guild Map‎]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ranger Guild Locations]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Teras-rangerguild.png&amp;diff=205129</id>
		<title>File:Teras-rangerguild.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Teras-rangerguild.png&amp;diff=205129"/>
		<updated>2023-08-10T20:18:17Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Map of the ranger guild on Teras Isle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the ranger guild on Teras Isle&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ranger_Guild_(Mist_Harbor)&amp;diff=203855</id>
		<title>Ranger Guild (Mist Harbor)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ranger_Guild_(Mist_Harbor)&amp;diff=203855"/>
		<updated>2023-07-27T22:03:25Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: added map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Ranger Guild]] for [[Mist Harbor]] is located beyond the south gate outside town. The Master Tracker is named Beyorci. &lt;br /&gt;
&lt;br /&gt;
== Refreshments ==&lt;br /&gt;
&lt;br /&gt;
The refreshments are located on the cherrywood sideboards in the Dining Room.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Drinks	 &lt;br /&gt;
!bgcolor=#DDDDDD|Food &lt;br /&gt;
|-&lt;br /&gt;
| a chilled glass of fruity tea&lt;br /&gt;
| a bowl of hearty rolton stew&lt;br /&gt;
|-&lt;br /&gt;
| a cup of rich black coffee&lt;br /&gt;
| a bowl of salted ham and beans&lt;br /&gt;
|-&lt;br /&gt;
| a mug of tangy apple mead&lt;br /&gt;
| a stew-topped round of wheat bread&lt;br /&gt;
|-&lt;br /&gt;
| a dainty pot of raspberry mango tea&lt;br /&gt;
| a bowl of hearty oatmeal&lt;br /&gt;
|-&lt;br /&gt;
| a mug of minty green tea&lt;br /&gt;
| a cheese and corned beef sandwich&lt;br /&gt;
|-&lt;br /&gt;
| a small cup of ginger tea&lt;br /&gt;
| a beef and vegetable skewer&lt;br /&gt;
|-&lt;br /&gt;
| a glass of chilled orange tea&lt;br /&gt;
| a black trafel mushroom sandwich&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| a neatly halved pomegranate&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| a halved star-shaped fruit&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| a large wedge of watermelon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fwi-rangerguild.png|Mist Harbor Ranger Guild Map‎]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ranger Guild Locations]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Fwi-rangerguild.png&amp;diff=203854</id>
		<title>File:Fwi-rangerguild.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Fwi-rangerguild.png&amp;diff=203854"/>
		<updated>2023-07-27T22:00:39Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: map of the ranger guild in mist harbor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;map of the ranger guild in mist harbor&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ranger_Guild_(Mist_Harbor)&amp;diff=203853</id>
		<title>Ranger Guild (Mist Harbor)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ranger_Guild_(Mist_Harbor)&amp;diff=203853"/>
		<updated>2023-07-27T21:59:25Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Created page, added food and drink inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Ranger Guild]] for [[Mist Harbor]] is located beyond the south gate outside town. The Master Tracker is named Beyorci. &lt;br /&gt;
&lt;br /&gt;
== Refreshments ==&lt;br /&gt;
&lt;br /&gt;
The refreshments are located on the cherrywood sideboards in the Dining Room.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Drinks	 &lt;br /&gt;
!bgcolor=#DDDDDD|Food &lt;br /&gt;
|-&lt;br /&gt;
| a chilled glass of fruity tea&lt;br /&gt;
| a bowl of hearty rolton stew&lt;br /&gt;
|-&lt;br /&gt;
| a cup of rich black coffee&lt;br /&gt;
| a bowl of salted ham and beans&lt;br /&gt;
|-&lt;br /&gt;
| a mug of tangy apple mead&lt;br /&gt;
| a stew-topped round of wheat bread&lt;br /&gt;
|-&lt;br /&gt;
| a dainty pot of raspberry mango tea&lt;br /&gt;
| a bowl of hearty oatmeal&lt;br /&gt;
|-&lt;br /&gt;
| a mug of minty green tea&lt;br /&gt;
| a cheese and corned beef sandwich&lt;br /&gt;
|-&lt;br /&gt;
| a small cup of ginger tea&lt;br /&gt;
| a beef and vegetable skewer&lt;br /&gt;
|-&lt;br /&gt;
| a glass of chilled orange tea&lt;br /&gt;
| a black trafel mushroom sandwich&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| a neatly halved pomegranate&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| a halved star-shaped fruit&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| a large wedge of watermelon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Ranger_Base_buff_spells&amp;diff=202773</id>
		<title>Template:Ranger Base buff spells</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Ranger_Base_buff_spells&amp;diff=202773"/>
		<updated>2023-07-08T17:49:16Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: updated for changes to ranger spell circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following buff spells are self-cast limited and can be stacked, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
*[[Natural Colors (601)]]: +10 DS with a bonus to [[Stalking and Hiding]]. Can be cast and stacked on others or [[EVOKE (verb)|evoked]] for all members of a group. &lt;br /&gt;
*[[Resist Elements (602)]]: +15 DS (against fire, ice, bolt). Can be cast and stacked on others.&lt;br /&gt;
*[[Nature&#039;s Bounty (604)]]: Provides a bonus to [[SKIN (verb)|skinning]] and [[FORAGE (verb)|foraging]] skills. &lt;br /&gt;
*[[Barkskin (605)]]: Covers the ranger in a thick layer of bark with a chance to block attacks. The spell has a short duration, is non-stackable and has a cooldown period if it successfully blocks an attack.&lt;br /&gt;
*[[Phoen&#039;s Strength (606)]]: +10 AS, +10 to [[Strength|strength]] bonus (reduced encumbrance, round time). &lt;br /&gt;
*[[Camouflage (608)]]: +30 AS, automatic hiding. AS boost only remains in effect while hidden. &lt;br /&gt;
*[[Breeze (612)]]: Flares to inflict roundtime on a target for physical attacks or reduce roundtime for ranged attacks.&lt;br /&gt;
*[[Self Control (613)]]: +20 DS, +20 TD, enhancement to [[DISARM (verb)|disarming]] traps, aim and provides additional resistance to [[Sheer fear]]. &lt;br /&gt;
*[[Sneaking (617)]]: Enhanced stalking and hiding skills, enables ranger sneaking [[Movement|movement]] style.&lt;br /&gt;
*[[Mobility (618)]]: +20 Dodge ranks. Can be cast and stacked individually on other characters.&lt;br /&gt;
*[[Resist Nature (620)]]: +20% resistance to chosen element. Applies to all members of a group. &lt;br /&gt;
*[[Nature&#039;s Touch (625)]]: Allows the ranger to use all ranger base spells indoors. Provides +1 TD (up to +12 with more Ranger Base ranks). Provides flares of [[Wild Entropy (603)]]. &lt;br /&gt;
*[[Wall of Thorns (640)]]: +20 DS and a chance to block incoming attacks.&lt;br /&gt;
*[[Assume Aspect (650)]]: Various buffs to statistics, skills and spells depending on the chosen aspect. Refreshable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If these spells are known to you:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*It is typically useful to stack 601, 602, 604, 606, 612, 613, 617, 618, 620, 625 and 640 on yourself while resting and prior to going out for a hunt. &lt;br /&gt;
*605 is typically cast while hunting.&lt;br /&gt;
*608 is typically cast while hunting after spotting a creature one wishes to ambush.&lt;br /&gt;
*If there are others around, including your [[Animal Companion (630)|animal companion]], you may wish to evoke 601 instead of casting it. &lt;br /&gt;
*Note that some of these spells cannot be cast indoors without 625 active, but 625 itself can be cast indoors. It is therefore advisable to cast this spell first if you know it and are casting indoors.&lt;br /&gt;
*650 has a large variety of possible buffs, see the main spell page for details.&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Lore_chart&amp;diff=154610</id>
		<title>Talk:Lore chart</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Lore_chart&amp;diff=154610"/>
		<updated>2021-10-08T17:03:17Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do we still need the &amp;quot;in progress&amp;quot; banner? - [[User:VICIMER|Vicimer]] 4/21/20&lt;br /&gt;
&lt;br /&gt;
Fantastic job on the lore charts, Allereli!!! But I&#039;m a little concerned about your mental well-being. You&#039;ll need a vaction after this :)&lt;br /&gt;
&lt;br /&gt;
As if you don&#039;t have enough to do...&lt;br /&gt;
&lt;br /&gt;
I have more complete/corrected data for several spell [[Damage Factor]] bonuses. I&#039;ll leave it up to you to decide the best way to incorporate this info either within the charts or as an appendix to the article. The first seven spells (111, 713, 510, 903, 906, 907, 908) have identical bonuses. Hand of Tonis (505) is unique. The last three spells (518, 901, 910), affected by two lores (water and air), have identical bonuses to each other but differ from the first seven.  &lt;br /&gt;
&lt;br /&gt;
Thanks again for all the hard work. [[User:SPYRIDONM1|Mark]] 13:06, 6 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thank you, love it! Anything else you see that is wrong or questionable, please post here, or if pasting things here is too annoying (because wiki formatting is annoying), feel free to send jpgs, docs, xls or anything to my play.net email.  You can send a picture of handwritten notes and if I can read it, I&#039;ll use it. Obviously I&#039;m not even done with the first draft and I especially need to go back to the 100s and 200s as I started with those and have developed my formatting vs. Carabele&#039;s as I&#039;ve gone along. I&#039;ll probably finish the base work before going back and adding your additions so it might be a few weeks. I&#039;ll especially appreciate any minor mental lore input as I&#039;ll have to do that from scratch. There are 17 matches for the word &amp;quot;lore&amp;quot; on the play.net page for the circle. &lt;br /&gt;
&lt;br /&gt;
:Another issue I&#039;m stewing with is I&#039;m thinking of reorganizing the charts so that it flows better from elemental to spirit to mental but bards really mess that up. &lt;br /&gt;
&lt;br /&gt;
:re: Mental well-being. I do need to pace myself better and do smaller chunks at a time. &amp;quot;Lucky&amp;quot; for this project I can&#039;t really do much else but sit right now and wait for the epidural I had on Friday to work its way out. [[User:VANKRASN39|Vanessa]] 15:18, 6 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::[[Minor Mental]]. I&#039;ve posted several lore bonus tables which can be found in the individual spell articles (see [[1201]], [[1202]], [[1209]], [[1213]], [[1214]], [[1215]] and [[1217]]). Spell [[1205]] is self-explanatory. Quantitative lore bonus effects for the following spells are currently unknown [[1207]], [[1210]], [[1211]], [[1219]], [[1235]]. [[User:SPYRIDONM1|Mark]] 20:21, 6 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[[Heal/Harm (1101)]] - Not sure if you have this info. I had worked out the spell&#039;s damage formula and [[Mental Lore, Manipulation|Manip]] adds +1 [[hitpoint|HP]] damage per seed 1. [[User:SPYRIDONM1|Mark]] 09:19, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Nope, will add, thanks. I freely admit to doing zero number crunching in game. Formatting tables is more fun for me than doing that. Also, I made Empathic Assault follow the 3-tiered DF bonus pattern that you pointed out for 111, 713, 510, 903, 907, 906 and 908. Is that right? [[User:VANKRASN39|VANKRASN39]] 11:06, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::That&#039;s correct for empathic assault. I forgot to include it in the list. [[User:SPYRIDONM1|Mark]] 11:50, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Shift&lt;br /&gt;
&lt;br /&gt;
[[Symbol of the Proselyte (340)]] SL, Blessings bonus table can be found on the spell page. [[User:SPYRIDONM1|Mark]] 17:49, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
any ideas on specifics of empathic link? [[User:VANKRASN39|VANKRASN39]] 23:55, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Had a revelation to put in anchors. Currently there is 1, but now you can [[Lore chart#106]]. Handy for links from spell page [[User:VANKRASN39|VANKRASN39]] 01:44, 11 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not sure on empathic link. Unable to link to an additional target with 9 ranks. Highly speculative but it could be 1 additional target per 25 ranks. That would be 8 additional targets with 200 ranks. [[User:SPYRIDONM1|Mark]] 13:21, 11 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::probably a good guess. I re-did the cleric chart. I wasn&#039;t missing 1 spell, I was missing at least 3 and just about every other one has been rewritten/reorganized. It was pretty discouraging to discover how much was wrong. [[User:VANKRASN39|VANKRASN39]] 23:30, 11 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Empathic link: 1st additional target at 10 ranks (50 skill) ML, Telepathy. [[User:SPYRIDONM1|Mark]] 07:35, 13 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I don&#039;t understand the Force Orb formula: 8 Base damage + trunc[(endroll - 100) * .050)] + ML, Manipulation ranks/2 (seed 1) + Crush Critical Damage. each seed only gives a .5 boost? does it ignore the seed and give continuous benefit? Thanks [[User:VANKRASN39|VANKRASN39]] 23:08, 13 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It doesn&#039;t ignore the seed exactly. There is a lore table in the 1201 article that I included when I posted the formula. It&#039;s 8 base damage + 1 damage per 20 endrolls (DF 0.050) &amp;gt;100 + 1 damage per seed bonus but the seed bonus has a 2x lore rank requirement. In addition to the initial damage there will always be an accompanying crush critical with its injuries and damage.&lt;br /&gt;
&lt;br /&gt;
:::::Just to be clear, it&#039;s not .5 damage per seed. For example, with 78 lore ranks the seed 1 bonus would normally be 12. The bonus with 1201 isn&#039;t 12/2 = 6, it is 78/2 = 39 lore ranks which is, using seed 1, a bonus of 8.  [[User:SPYRIDONM1|Mark]] 23:42, 13 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::That seems a little overcomplicated vs just about every other calculation in the game. is there any other place in the game where a rank only counts partial toward seed? [[User:VANKRASN39|VANKRASN39]] 01:09, 14 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::lol It wasn&#039;t an easy formula to crack. You want another one? You need look no further than the next spell on the list, 1202. That&#039;s also a doozy. I put tables up on the spell page so it&#039;s a bit easier to do the ASG calculations. [[User:SPYRIDONM1|Mark]] 01:37, 14 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::have either of those been GM confirmed? [[User:VANKRASN39|VANKRASN39]] 11:30, 14 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::1202 lore info comes from the official spell description. I&#039;ve done extensive testing to confirm 1201. On the official forums go to Magic Spells/Systems --&amp;gt; Minor Mental Circle --&amp;gt; Posts #209 and 210. Note my comment on Force Orbs relationship to Heal/Harm.[[User:SPYRIDONM1|Mark]] 12:10, 14 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
shift&lt;br /&gt;
&lt;br /&gt;
FYI slowdown mainly due to CHE commitments [[User:VANKRASN39|VANKRASN39]] 11:54, 15 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am desperately hoping to make some progress this weekend. Stay tuned, I&#039;ll likely have questions.  [[User:VANKRASN39|VANKRASN39]] 15:40, 25 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purify&#039;&#039;&#039;: what does this mean? The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin&#039;s skill set, then the stats are not affected, but the food is no longer spoiled. [[User:VANKRASN39|VANKRASN39]] 12:01, 7 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guiding Light&#039;&#039;&#039;: The spell description say there is a max 75 total swings in the additional spell training over 8. Can the lore training bring this max above 75? Or is the max 75 in any combination of the two factors? Can it be 75 swings total from the spell ranks, plus max 202 for lore training (not counting enhancives)? Edit: is there any chance of a 2nd flare without any lore training? [[User:VANKRASN39|VANKRASN39]] 13:01, 7 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard the Meek&#039;&#039;&#039;: Does the casting Paladin not get the DS bonus from additional spell ranks? the spell description is very awkwardly worded. [[User:VANKRASN39|VANKRASN39]] 17:58, 7 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Purify: I believe these are caps. When the bread is created, the mana regen rate (the additional mana pulse you receive from eating the bread) is determined by MjS ranks and the max mana bonus (the increased total mana) is based on SL, Blessing ranks of the creator of the bread. When the bread is purified the paladin&#039;s stats are applied to both the regen rate/max mana bonuses when the original bonuses are higher than the paladin&#039;s. If the bread creator&#039;s stats would result in lower bonuses than the paladin&#039;s, then the creator&#039;s lower bonus applies (&#039;&#039;If the existing effectiveness&#039;&#039;...)&lt;br /&gt;
&lt;br /&gt;
:Guiding Light: 75 swings + additional swings from lore training.&lt;br /&gt;
&lt;br /&gt;
:Guard the Meek: Paladin (only) requires lore training to increase his/her DS bonus above +15. Group members&#039; DS bonus is capped at +20 each from spell ranks and are not affected by the paladin&#039;s lore training.&lt;br /&gt;
&lt;br /&gt;
:I think there is a base% (% unknown) double flare chance without lore but haven&#039;t independently confirmed this. [[User:SPYRIDONM1|Mark]] 09:49, 9 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I came here noticing that that Rapid Healing (1116) isn&#039;t listed on the lore chart, but I think it is affected by lore training somehow. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 02:04, 7 April 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Tips for Updating ==&lt;br /&gt;
&lt;br /&gt;
*Make sure the &amp;quot;rowspan=#&amp;quot; is correct. This is located in the first line of every spell and determines how many rows of the chart the spell needs. Both the first and second column need to be the same. &lt;br /&gt;
*For new spells, a &amp;lt;nowiki&amp;gt;&amp;lt;span id=&amp;quot;spell #&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; is needed to set the anchor for the spell. I put this in the light blue line above the start of new spells. For multiple single lore effect spells not divided by a new line, each new spell span id is put around the next lore column title.&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
Greeting wiki editors - this page is protected, but has not had any work done since the import. I propose unlocking the page so the broader community can update this helpful resource. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 15:32, 5 June 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The future lore chart will not continue in this format. Please refer to each spell page and lore skill page for current lore information. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:14, 5 June 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why not? I find it very helpful for having all the lore thresholds in one place and deciding between different types of lores, something that I cannot easily do via each spell and lore page. Since this page is not official documentation and is several years outdated, I think allowing it be edited is sensible. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 19:17, 5 June 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Adding in my two cents, for wanting to keep future lore charts in this sort of format.  It&#039;s very handy to be able to cross-reference the different lores, with their training break-points, all in one location.  [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 20:54, 5 June 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::This lore chart, as outdated as it is, is still helpful to me in even &amp;quot;knowing where to start&amp;quot; thinking about how to train lores. I don&#039;t want to see it go away, and would like to see future lore charts designed similarly. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 01:51, 7 April 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree it&#039;s a useful chart until there&#039;s a more comprehensive replacement, but as far as I know only GMs can unlock wiki pages so it isn&#039;t something players/editors can work on at the moment. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 23:12, 6 June 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ah since it was locked by a moderator over a year and a half ago I assumed it could also be unlocked. I will see if it can be unlocked. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 12:58, 7 June 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Ranger Base Lore Changes==&lt;br /&gt;
&lt;br /&gt;
Hello! I compiled the changes to the ranger base spells in my [[User:SARAH3/Sandbox#Ranger_Spells_with_Lore_updates|sandbox]]. I tried to modify the main lore chart, but it was just not working for me. If anyone who is familiar with editing the main chart would like to add these changes, that would be awesome (also, please feel free to move this comment to a more reasonable spot on the discussion page). [[User:SARAH3|SARAH3]] ([[User talk:SARAH3|talk]]) 12:00, 8 October 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Lore_chart&amp;diff=154609</id>
		<title>Talk:Lore chart</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Lore_chart&amp;diff=154609"/>
		<updated>2021-10-08T17:00:55Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do we still need the &amp;quot;in progress&amp;quot; banner? - [[User:VICIMER|Vicimer]] 4/21/20&lt;br /&gt;
&lt;br /&gt;
Fantastic job on the lore charts, Allereli!!! But I&#039;m a little concerned about your mental well-being. You&#039;ll need a vaction after this :)&lt;br /&gt;
&lt;br /&gt;
As if you don&#039;t have enough to do...&lt;br /&gt;
&lt;br /&gt;
I have more complete/corrected data for several spell [[Damage Factor]] bonuses. I&#039;ll leave it up to you to decide the best way to incorporate this info either within the charts or as an appendix to the article. The first seven spells (111, 713, 510, 903, 906, 907, 908) have identical bonuses. Hand of Tonis (505) is unique. The last three spells (518, 901, 910), affected by two lores (water and air), have identical bonuses to each other but differ from the first seven.  &lt;br /&gt;
&lt;br /&gt;
Thanks again for all the hard work. [[User:SPYRIDONM1|Mark]] 13:06, 6 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thank you, love it! Anything else you see that is wrong or questionable, please post here, or if pasting things here is too annoying (because wiki formatting is annoying), feel free to send jpgs, docs, xls or anything to my play.net email.  You can send a picture of handwritten notes and if I can read it, I&#039;ll use it. Obviously I&#039;m not even done with the first draft and I especially need to go back to the 100s and 200s as I started with those and have developed my formatting vs. Carabele&#039;s as I&#039;ve gone along. I&#039;ll probably finish the base work before going back and adding your additions so it might be a few weeks. I&#039;ll especially appreciate any minor mental lore input as I&#039;ll have to do that from scratch. There are 17 matches for the word &amp;quot;lore&amp;quot; on the play.net page for the circle. &lt;br /&gt;
&lt;br /&gt;
:Another issue I&#039;m stewing with is I&#039;m thinking of reorganizing the charts so that it flows better from elemental to spirit to mental but bards really mess that up. &lt;br /&gt;
&lt;br /&gt;
:re: Mental well-being. I do need to pace myself better and do smaller chunks at a time. &amp;quot;Lucky&amp;quot; for this project I can&#039;t really do much else but sit right now and wait for the epidural I had on Friday to work its way out. [[User:VANKRASN39|Vanessa]] 15:18, 6 April 2014 (EDT)&lt;br /&gt;
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::[[Minor Mental]]. I&#039;ve posted several lore bonus tables which can be found in the individual spell articles (see [[1201]], [[1202]], [[1209]], [[1213]], [[1214]], [[1215]] and [[1217]]). Spell [[1205]] is self-explanatory. Quantitative lore bonus effects for the following spells are currently unknown [[1207]], [[1210]], [[1211]], [[1219]], [[1235]]. [[User:SPYRIDONM1|Mark]] 20:21, 6 April 2014 (EDT)&lt;br /&gt;
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:::[[Heal/Harm (1101)]] - Not sure if you have this info. I had worked out the spell&#039;s damage formula and [[Mental Lore, Manipulation|Manip]] adds +1 [[hitpoint|HP]] damage per seed 1. [[User:SPYRIDONM1|Mark]] 09:19, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Nope, will add, thanks. I freely admit to doing zero number crunching in game. Formatting tables is more fun for me than doing that. Also, I made Empathic Assault follow the 3-tiered DF bonus pattern that you pointed out for 111, 713, 510, 903, 907, 906 and 908. Is that right? [[User:VANKRASN39|VANKRASN39]] 11:06, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::That&#039;s correct for empathic assault. I forgot to include it in the list. [[User:SPYRIDONM1|Mark]] 11:50, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Shift&lt;br /&gt;
&lt;br /&gt;
[[Symbol of the Proselyte (340)]] SL, Blessings bonus table can be found on the spell page. [[User:SPYRIDONM1|Mark]] 17:49, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
any ideas on specifics of empathic link? [[User:VANKRASN39|VANKRASN39]] 23:55, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Had a revelation to put in anchors. Currently there is 1, but now you can [[Lore chart#106]]. Handy for links from spell page [[User:VANKRASN39|VANKRASN39]] 01:44, 11 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not sure on empathic link. Unable to link to an additional target with 9 ranks. Highly speculative but it could be 1 additional target per 25 ranks. That would be 8 additional targets with 200 ranks. [[User:SPYRIDONM1|Mark]] 13:21, 11 April 2014 (EDT)&lt;br /&gt;
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::probably a good guess. I re-did the cleric chart. I wasn&#039;t missing 1 spell, I was missing at least 3 and just about every other one has been rewritten/reorganized. It was pretty discouraging to discover how much was wrong. [[User:VANKRASN39|VANKRASN39]] 23:30, 11 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Empathic link: 1st additional target at 10 ranks (50 skill) ML, Telepathy. [[User:SPYRIDONM1|Mark]] 07:35, 13 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I don&#039;t understand the Force Orb formula: 8 Base damage + trunc[(endroll - 100) * .050)] + ML, Manipulation ranks/2 (seed 1) + Crush Critical Damage. each seed only gives a .5 boost? does it ignore the seed and give continuous benefit? Thanks [[User:VANKRASN39|VANKRASN39]] 23:08, 13 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It doesn&#039;t ignore the seed exactly. There is a lore table in the 1201 article that I included when I posted the formula. It&#039;s 8 base damage + 1 damage per 20 endrolls (DF 0.050) &amp;gt;100 + 1 damage per seed bonus but the seed bonus has a 2x lore rank requirement. In addition to the initial damage there will always be an accompanying crush critical with its injuries and damage.&lt;br /&gt;
&lt;br /&gt;
:::::Just to be clear, it&#039;s not .5 damage per seed. For example, with 78 lore ranks the seed 1 bonus would normally be 12. The bonus with 1201 isn&#039;t 12/2 = 6, it is 78/2 = 39 lore ranks which is, using seed 1, a bonus of 8.  [[User:SPYRIDONM1|Mark]] 23:42, 13 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::That seems a little overcomplicated vs just about every other calculation in the game. is there any other place in the game where a rank only counts partial toward seed? [[User:VANKRASN39|VANKRASN39]] 01:09, 14 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::lol It wasn&#039;t an easy formula to crack. You want another one? You need look no further than the next spell on the list, 1202. That&#039;s also a doozy. I put tables up on the spell page so it&#039;s a bit easier to do the ASG calculations. [[User:SPYRIDONM1|Mark]] 01:37, 14 April 2014 (EDT)&lt;br /&gt;
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:::::::have either of those been GM confirmed? [[User:VANKRASN39|VANKRASN39]] 11:30, 14 April 2014 (EDT)&lt;br /&gt;
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::::::::1202 lore info comes from the official spell description. I&#039;ve done extensive testing to confirm 1201. On the official forums go to Magic Spells/Systems --&amp;gt; Minor Mental Circle --&amp;gt; Posts #209 and 210. Note my comment on Force Orbs relationship to Heal/Harm.[[User:SPYRIDONM1|Mark]] 12:10, 14 April 2014 (EDT)&lt;br /&gt;
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shift&lt;br /&gt;
&lt;br /&gt;
FYI slowdown mainly due to CHE commitments [[User:VANKRASN39|VANKRASN39]] 11:54, 15 April 2014 (EDT)&lt;br /&gt;
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I am desperately hoping to make some progress this weekend. Stay tuned, I&#039;ll likely have questions.  [[User:VANKRASN39|VANKRASN39]] 15:40, 25 April 2014 (EDT)&lt;br /&gt;
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&#039;&#039;&#039;Purify&#039;&#039;&#039;: what does this mean? The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin&#039;s skill set, then the stats are not affected, but the food is no longer spoiled. [[User:VANKRASN39|VANKRASN39]] 12:01, 7 May 2014 (EDT)&lt;br /&gt;
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&#039;&#039;&#039;Guiding Light&#039;&#039;&#039;: The spell description say there is a max 75 total swings in the additional spell training over 8. Can the lore training bring this max above 75? Or is the max 75 in any combination of the two factors? Can it be 75 swings total from the spell ranks, plus max 202 for lore training (not counting enhancives)? Edit: is there any chance of a 2nd flare without any lore training? [[User:VANKRASN39|VANKRASN39]] 13:01, 7 May 2014 (EDT)&lt;br /&gt;
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&#039;&#039;&#039;Guard the Meek&#039;&#039;&#039;: Does the casting Paladin not get the DS bonus from additional spell ranks? the spell description is very awkwardly worded. [[User:VANKRASN39|VANKRASN39]] 17:58, 7 May 2014 (EDT)&lt;br /&gt;
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:Purify: I believe these are caps. When the bread is created, the mana regen rate (the additional mana pulse you receive from eating the bread) is determined by MjS ranks and the max mana bonus (the increased total mana) is based on SL, Blessing ranks of the creator of the bread. When the bread is purified the paladin&#039;s stats are applied to both the regen rate/max mana bonuses when the original bonuses are higher than the paladin&#039;s. If the bread creator&#039;s stats would result in lower bonuses than the paladin&#039;s, then the creator&#039;s lower bonus applies (&#039;&#039;If the existing effectiveness&#039;&#039;...)&lt;br /&gt;
&lt;br /&gt;
:Guiding Light: 75 swings + additional swings from lore training.&lt;br /&gt;
&lt;br /&gt;
:Guard the Meek: Paladin (only) requires lore training to increase his/her DS bonus above +15. Group members&#039; DS bonus is capped at +20 each from spell ranks and are not affected by the paladin&#039;s lore training.&lt;br /&gt;
&lt;br /&gt;
:I think there is a base% (% unknown) double flare chance without lore but haven&#039;t independently confirmed this. [[User:SPYRIDONM1|Mark]] 09:49, 9 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I came here noticing that that Rapid Healing (1116) isn&#039;t listed on the lore chart, but I think it is affected by lore training somehow. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 02:04, 7 April 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Tips for Updating ==&lt;br /&gt;
&lt;br /&gt;
*Make sure the &amp;quot;rowspan=#&amp;quot; is correct. This is located in the first line of every spell and determines how many rows of the chart the spell needs. Both the first and second column need to be the same. &lt;br /&gt;
*For new spells, a &amp;lt;nowiki&amp;gt;&amp;lt;span id=&amp;quot;spell #&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; is needed to set the anchor for the spell. I put this in the light blue line above the start of new spells. For multiple single lore effect spells not divided by a new line, each new spell span id is put around the next lore column title.&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
Greeting wiki editors - this page is protected, but has not had any work done since the import. I propose unlocking the page so the broader community can update this helpful resource. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 15:32, 5 June 2018 (CDT)&lt;br /&gt;
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:The future lore chart will not continue in this format. Please refer to each spell page and lore skill page for current lore information. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:14, 5 June 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why not? I find it very helpful for having all the lore thresholds in one place and deciding between different types of lores, something that I cannot easily do via each spell and lore page. Since this page is not official documentation and is several years outdated, I think allowing it be edited is sensible. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 19:17, 5 June 2018 (CDT)&lt;br /&gt;
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:::Adding in my two cents, for wanting to keep future lore charts in this sort of format.  It&#039;s very handy to be able to cross-reference the different lores, with their training break-points, all in one location.  [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 20:54, 5 June 2018 (CDT)&lt;br /&gt;
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::::This lore chart, as outdated as it is, is still helpful to me in even &amp;quot;knowing where to start&amp;quot; thinking about how to train lores. I don&#039;t want to see it go away, and would like to see future lore charts designed similarly. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 01:51, 7 April 2020 (CDT)&lt;br /&gt;
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:I agree it&#039;s a useful chart until there&#039;s a more comprehensive replacement, but as far as I know only GMs can unlock wiki pages so it isn&#039;t something players/editors can work on at the moment. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 23:12, 6 June 2018 (CDT)&lt;br /&gt;
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::Ah since it was locked by a moderator over a year and a half ago I assumed it could also be unlocked. I will see if it can be unlocked. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 12:58, 7 June 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Ranger Spell Lore Changes==&lt;br /&gt;
&lt;br /&gt;
Hello! I compiled the changes to the ranger base spells in my [[User:SARAH3/Sandbox#Ranger_Spells_with_Lore_updates|sandbox]]. I tried to modify the main lore chart, but it was just not working for me. If anyone who is familiar with editing the main chart would like to add these changes, that would be awesome (also, please feel free to move this comment to a more reasonable spot on the discussion page). [[User:SARAH3|SARAH3]] ([[User talk:SARAH3|talk]]) 12:00, 8 October 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SARAH3/Sandbox&amp;diff=154608</id>
		<title>User:SARAH3/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SARAH3/Sandbox&amp;diff=154608"/>
		<updated>2021-10-08T16:52:46Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Ranger Spells with Lore updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s where I&#039;ll be trying stuff out instead of breaking pages and hoping to fix them in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranger Spells with Lore updates==&lt;br /&gt;
&lt;br /&gt;
I totally cannot follow how to edit the main lore page, but here is my summary of most of the changes. A change not included in the table is that 601 and the old 611 (Natural Colours and Mass Colours) have been merged into 601. Note that the AS boosts and debuffs are generally supposed to be +1, but the table would not accommodate the plus symbol. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightblue&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spell #&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Spell Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Benefits&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Blessing&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Summoning&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 603 &lt;br /&gt;
| Wild Entropy &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 11 Nature&#039;s resistence debuff (total = base 10 + 1 per seed 1) &lt;br /&gt;
| &lt;br /&gt;
| 1 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12&lt;br /&gt;
|  &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 13&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 14&lt;br /&gt;
|  &lt;br /&gt;
| 10 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
|  &lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 16&lt;br /&gt;
|  &lt;br /&gt;
| 21 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 17&lt;br /&gt;
|  &lt;br /&gt;
| 28 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 18&lt;br /&gt;
|  &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 19&lt;br /&gt;
|  &lt;br /&gt;
| 45 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20&lt;br /&gt;
|  &lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 21&lt;br /&gt;
|  &lt;br /&gt;
| 66 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 22&lt;br /&gt;
|  &lt;br /&gt;
| 78 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 23&lt;br /&gt;
|  &lt;br /&gt;
| 91 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 24&lt;br /&gt;
|  &lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 604 &lt;br /&gt;
| Nature&#039;s Bounty&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| EVOKE 1x hour to replenish herbs in room&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Skinning and foraging bonuses same as before?&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 605 &lt;br /&gt;
| Barkskin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| COMMUNE (cast while incapacitated)&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| EVOKE (cast for entire group)&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 51% chance to endure (total = base 50% + (ranks/2)%)&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 55% &lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 60% &lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 65% &lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 70% &lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 75% &lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 80% &lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 85% &lt;br /&gt;
| 70&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 90% &lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 95% &lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 100% &lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 608 &lt;br /&gt;
| Camouflage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Applies to Animal Companion SMRv2 + 30&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 610 &lt;br /&gt;
| Tangleweed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Strength drain from target goes to ranger (+AS equal to debuff, spiritual CS 60% debuff)&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Poison possibilities same as before?&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 611 &lt;br /&gt;
| Moonbeam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 1 Additional immobilization cycle from bolt&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 2 Additional cycles&lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 3 Additional cycles&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 4 Additional cycles&lt;br /&gt;
| 120&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per rank&lt;br /&gt;
| &lt;br /&gt;
| 1-50&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per 2 rank&lt;br /&gt;
| &lt;br /&gt;
| 51-100&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per 4 rank&lt;br /&gt;
| &lt;br /&gt;
| 101-200&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 612 &lt;br /&gt;
| Breeze&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Same creature hindrance with summoning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1 second RT reduction for ranged with flare (min 3 seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2 second RT reduction for ranged with flare (min 3 seconds)&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 614 &lt;br /&gt;
| Imbue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Can create self-cast 603 items&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Double MIU benefits with self-created items&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Capacity increase with summoning ranks unchanged&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 625&lt;br /&gt;
| Nature&#039;s Touch&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 11 AS flare boost (total = base +10 + 1 per seed 1) &lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
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| 12 &lt;br /&gt;
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| 21&lt;br /&gt;
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| 22 &lt;br /&gt;
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| 23 &lt;br /&gt;
| 91&lt;br /&gt;
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|-&lt;br /&gt;
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| 24 &lt;br /&gt;
| 105&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Animal Companion&#039;&#039;&#039; spell allows a [[ranger]] to summon and [[BEFRIEND (verb)|befriend]] an animal as a permanent [[Animal companion|companion]]. The ranger can [[TELL (verb)|tell]] their companion to do a number of actions including attacking creatures or defending the ranger, although the companion will respond faster if it has a good relationship with the ranger and slower if not. A ranger can gauge the quality of the relationship by [[GAZE (verb)|gazing]] at the animal companion and the relationship is established or improved by [[FEED (verb)|feeding]], [[PET (verb)|petting]], casting helpful spells at or otherwise interacting with the animal companion in a positive fashion. &lt;br /&gt;
&lt;br /&gt;
When a companion has been selected and befriended, it should be told to leave before the ranger retires from a hard day of adventuring or upon gaining a level and can be summoned again by [[PREPARE (verb)|preparing]] and [[CAST (verb)|casting]] 630 again, then telling the companion to return. Failure to tell a companion to leave before retiring from adventuring means the companion will forget new things (including improvements to the relationship and gear added to the companion) and failing to tell an animal companion to leave after achieving a new level means that the animal will not level with the ranger.&lt;br /&gt;
&lt;br /&gt;
In addition, once a ranger learns this spell, using [[SENSE (verb)|sense]] while outdoors will include a list of potential animal companions in the area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &amp;lt;br&amp;gt;&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the deciduous forest are clearly evident.  You quickly note the signs of a black-tipped forest tiger, a white-footed woodland jackal and a black-nosed mottled ferret having recently been in the area.  Circling overhead is a fan-tailed branch peregrine.  You also see a steep path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will always be one of each type of animal companion (canine, feline, avian, rodent) in every outdoor room, but the exact animal noun (e.g. tiger, puma, ocelot) will depend on the location, with some animals being exclusive to certain cities and its descriptor (e.g. black-footed, amber-eyed) will depend on the terrain type in a particular room.&lt;br /&gt;
&lt;br /&gt;
==Summoning a Companion==&lt;br /&gt;
&lt;br /&gt;
Summoning a new companion is relatively straightforward. First, one finds the desired companion using sense, then one prepares 630 and [[SUMMON (verb)|summons]] the desired animal. Failure to specify a particular animal will summon a random animal in the room.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &amp;lt;br&amp;gt;&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the plain dirt environment are clearly evident.  You quickly note the signs of a black-tipped orange tiger, a white-footed drab jackal and a black-nosed mire ferret having recently been in the area.  Circling overhead is a fan-tailed dusky peregrine.  You don&#039;t see any other paths leading away from the area. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;prep 630 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;summon tiger &amp;lt;br&amp;gt;&lt;br /&gt;
You open your senses wide and allow the desires and feelings of the areas denizens fill your mind.  At the very edge of your perceptions, you feel a bright glow of curiousity tinged with wariness.  Concentrating, you focus your desire of friendship and camaraderie towards that bright spot.  At first the wariness holds but it is soon followed by a sharp peak in curiosity as if a decision had been made.&amp;lt;br&amp;gt;&lt;br /&gt;
A black-tipped orange tiger prowls majestically forward! &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Companion Mechanics==&lt;br /&gt;
&lt;br /&gt;
All four companion types are capable of attacking creatures (or players) and they do either slash (feline, avian) or puncture (canine, rodent) damage. In addition, they each have different special attacks. Animal companions will attack when told to do so and will also attack automatically when the ranger is stunned or killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Include examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
To be added...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
New players should definitely refer to the statistics section in the [[New_Players&#039;_Guide#Stats|New Players&#039; Guide]] for a very broad overview of all the statistics available to them as well as general advice for setting their statistics. The primary statistics for rangers are [[Dexterity|dexterity]] and [[Intuition|intuition]] while the [[Mana point#Mana Stats|mana statistic]] for rangers is [[Wisdom|wisdom]]. This means that when setting statistics, rangers will receive a free +10 points to each of dexterity and intuition and these statistics will have twice the effect on the number of [[Training point|training points]] a ranger can receive at each level compared to the other statistics. The ranger&#039;s wisdom bonus will affect how many mana points the ranger has. &lt;br /&gt;
&lt;br /&gt;
When deciding how to set your statistics, it is important to consider a few different factors and to some extent, it comes down to setting statistics for growth versus setting them for maximum training points and overall enjoyment at early levels (e.g. it will be more fun to hunt with better statistics at early levels) or, perhaps more commonly, somewhere in between. How you set your statistics for growth or maximum training points depends mostly on profession, but race is also a factor. &lt;br /&gt;
&lt;br /&gt;
The most important factors for setting statistics to enjoy play at early levels are the character&#039;s race and target hunting style. For example, [[Strength]], is very important for both those who hunt with both [[Ranged Weapons|ranged]] and [[Melee|melee]] weapons. It benefits those who use ranged weapons by reducing the [[Roundtime|roundtime]] (RT) associated with firing of a bow and melee weapon users by adding to their total [[Attack Strength|attack strength]] (AS). Dexterity helps with [[Ambush|ambushing]], increases ranged AS and, together with [[Agility|agility]], decreases RT for melee weapons users. &lt;br /&gt;
&lt;br /&gt;
Other statistics which can be important to set high early on include [[Discipline|discipline]] and [[Logic|logic]] which together help determine the size of one&#039;s [[Experience|experience pool]] and the latter also determines the rate of experience absorption. Additionally, [[Aura]] determines a character&#039;s total [[Spirit|spirit points]], which can be important for rangers who choose [[Council of Light]] as their [[Society|society]].&lt;br /&gt;
&lt;br /&gt;
Setting statistics strictly for growth or strictly training points and early-level enjoyment each have their drawbacks. However, since it is possible to reset statistics up to five times during the first 30 days, new rangers have the opportunity to try different ways of setting their statistics before settling on more permanent settings (though they should be sure to remember when their first 30 days are up).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
The goal of this section is to go through what I believe to be the most general possible ranger training guide.&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
&lt;br /&gt;
These are the very basic skills that every ranger should train at each level. &#039;&#039;Due to the versatility of the ranger profession, this list is quite short because much of a ranger&#039;s training will depend on their particular hunting style and weapon choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here, &#039;&#039;&#039;Cost&#039;&#039;&#039; refers to the [[Training points|training point (TP)]] cost expressed as (PTP/MTP) for a full single train at each level. A second training at each level costs double the TPs of the first one (so double training a skill will cost three times the listed value). Note that since level zero exists, it is possible to train at one&#039;s level plus two for the single training costs. This is referred to as being &#039;&#039;fully single trained&#039;&#039;. The skills listed here should be fully single or double trained unless indicated.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Absolute Core Skills for all Rangers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|4/22&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The total cost of this training does not include weapon training since it is meant to be very generalized. Weapon training costs for a single weapon can vary from 9/3 for [[Edged Weapons|edged]] and [[Ranged Weapons|ranged]] to 21/6 for [[Polearms|polearms]] (if there are actually any rangers who hunt with polearms). &lt;br /&gt;
&lt;br /&gt;
Depending on weapon choice and hunting style, a ranger will want to train in different skills each level as well. For example, an edged weapons user may wish to single train in [[Shield Use]] for an additional (5/0) training points. Meanwhile, archers will typically want to double train in perception (0/6) and either single or double train in [[Ambush|ambush]] (3/3 or 9/9) as well as double training in [[Stalking and Hiding|stalking and hiding]] (6/3) if they plan on sniping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although spell research can be &#039;&#039;fully&#039;&#039; singled, it is not possible to use a spell with a spell number higher than one&#039;s level. Fortunately, rangers have access to two spell circles, so they can pick up the first rank or two in the [[Minor Spiritual]] spell circle while still learning a new [[Ranger Base]] spell each level. Since this provides the ranger with an additional [[Buff spells|buff spell]], it is often a good idea to do this, though not strictly necessary since many other professions know [[101|this spell]] and others may offer assistance. &lt;br /&gt;
&lt;br /&gt;
A common way to train in spells is to obtain one rank in minor spirituals, and study in the ranger base each level up to level 40, learning [[640|Wall of Thorns]]. At this point, rangers will often focus on the minor spiritual spell circle at least until they learn [[120|Lesser Shroud]] before switching back to the ranger base for [[650|Assume Aspect]]. However, some rangers continue in the minor spirituals until they learn [[130|Spirit Guide]], especially if they are interested in rescuing and are not a member of the [[Order of Voln]] before resuming study of the ranger base spells while others may skip the rest of the minor spiritual spells entirely until they have finished leveling. &lt;br /&gt;
&lt;br /&gt;
Some rangers also stop training in spell research after learning all the spells they wish to learn, but many continue to study ranger base spells due to the additional benefits to ranger spells achieved in this manner. Rangers who choose to fully single train in spell research at each level typically end up learning 40 ranks in minor spirituals and 62 in ranger base (possibly 30/72 or 20/82, depending which minor spiritual spell they decide will be their last). Note that spell training should be done by all rangers at every level until they have at least 60 total ranks of spell research. &lt;br /&gt;
&lt;br /&gt;
====Defensive Core Skills====&lt;br /&gt;
&lt;br /&gt;
The following is a list of skills which provide the ranger with more defensive capabilities. While it is possible to train all of these skills every level, most rangers will not. However, all rangers should single train in at two of or more of these skills, selecting those which best compliment their hunting style. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Defensive Core Skills for Rangers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|7/5&lt;br /&gt;
|[[Dodging]]&lt;br /&gt;
|Dodging helps you avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|6/4&lt;br /&gt;
|[[Combat Maneuvers]]&lt;br /&gt;
|Adds attack, defense or other special abilities. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Shield Use]]&lt;br /&gt;
|For rangers who use a one handed weapon and are looking for something else to do with their other hand.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x&lt;br /&gt;
|0/2-0/6&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s cheap, provides maneuver defense, helps foraging, helps spot bandit traps. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While dodge is listed here and many rangers train in this skill, others find the relatively high TP requirements a bit high, especially at low levels (and especially ranged snipers). However, since [[Mobility (618)|mobility]] provides rangers with 20 ranks of dodge (plus an additional rank for each subsequent [[Ranger Base|ranger spell]] learned), rangers can be effectively more than single trained in dodge after level 18 without ever actually training in dodging as long as they continue to train in the ranger base. Thus, it is often advised to save the TPs for other skills, though dodging is certainly not a bad defensive skill to select. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Training in combat maneuvers is another good option for a ranger looking to increase their defenses. There are combat maneuvers that directly add to [[Defensive Strength|defensive strength]] (DS), [[Target Defense|target defense]] (TD) or general maneuver defenses ([[Combat Movement]], [[Combat Focus]] and [[Cunning Defense]], respectively) and training in a particular offensive combat maneuver also provides defense against that maneuver when it&#039;s used by an attacker. &lt;br /&gt;
&lt;br /&gt;
Depending on a ranger&#039;s chosen hunting style, combat maneuvers can be beneficial in other ways too. [[Melee]] weapons users (e.g. edged, two handed) may want to fully single train in this skill from the outset because every two ranks in this skill will add one to their [[Attack Strength|attack strength]] (+1 AS). Ranged weapons users may choose to avoid studying combat maneuvers until later in their career since they miss out on this bonus, although they can benefit from the abilities unlocked by specific combat maneuvers as well as obtaining additional defense against combat maneuvers. However, ranged weapons users should be aware that although the combat maneuver [[Multi-Fire]] sounds cool, it is not really as fun as it sounds (seriously, do not bother with this skill). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely a relatively cheap skill for a single-handed edged weapons user to pick up. It is an essential part of the training for a &#039;&#039;sword and board&#039;&#039; type ranger. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the one skill listed in this section that absolutely everyone should train for at least ten or twenty ranks (not just rangers). This is also a skill that perhaps all rangers choose to single train in at least due to its relative low cost and myriad benefits. Perception is the only way to counteract attacks from hiding and it is very useful when it comes to spotting traps laid down by [[Bandit|bandits]] in addition to providing benefits for foraging tasks and simply being able to observe more of the world.&lt;br /&gt;
&lt;br /&gt;
===Threshold Skills===&lt;br /&gt;
&lt;br /&gt;
These are skills you can train and then forget about. Once again, the costs listed here are the costs to train each skill once.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|30 to use brigandine with minimal spell and maneuver hindrance. To save TPs along the way, train as many ranks as necessary to use the armor you have before moving up to the next class.&lt;br /&gt;
|-&lt;br /&gt;
|10-35&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
|For low- to mid-level hunting grounds, somewhere around 10-15 should be enough. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|5-20&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Swimming]]&lt;br /&gt;
|For low to mid-level hunting grounds, somewhere around 5-10 should be enough. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Spirit Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing and an additional one for [[MANA (saved post)|double incanting ability]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While most of these skills are immediately useful, many rangers avoid studying more than about 10 ranks spiritual mana control until they are very high level. If you have a hunting partner who uses spiritual magic, you may find it more useful to train in this skill earlier on in your career.&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
&lt;br /&gt;
Finally, here are some additional skills you should train when you can spare the training points after your core training is complete. Don&#039;t worry if you cannot afford to train all of these skills early on &#039;&#039;and do not sacrifice your core training to add these skills to your repertoire&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 10/4&lt;br /&gt;
| [[Multi-Opponent Combat]]&lt;br /&gt;
| Enables [[MSTRIKE (verb)|mstrike]] for [[Melee|melee]] attacks on two opponents at once. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Magic Item Use]] &lt;br /&gt;
|This skill increases the odds of successfully activating a magic item as well as increasing the duration of the spells contained in these items. It can be especially useful for rangers, who have the ability to [[Imbue (614)|create magical items]]. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Lore, Blessings]]&lt;br /&gt;
|Increases the benefits and abilities for spells. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Lore, Summoning]]&lt;br /&gt;
|&#039;&#039;ibid&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-2x&lt;br /&gt;
|1/1&lt;br /&gt;
|[[Survival]]&lt;br /&gt;
|It&#039;s cheap, helps skinning, helps foraging, helps move around in tricky places.&lt;br /&gt;
|-&lt;br /&gt;
|1-2x&lt;br /&gt;
|2/1&lt;br /&gt;
|[[First Aid]]&lt;br /&gt;
|It&#039;s cheap, helps skinning, decreases roundtime for eating [[Herb|herbs]], better wound tending. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Training&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers will typically avoid studying lores very early on in their careers as they are often too busy using their TPs on threshold skills. Due to the many benefits of lores on a number of spells, most rangers end up training in some lores at some point in their careers and some rangers choose to single train in lores eventually. However, since rangers are limited to single training in Spiritual Lores, each ranger must choose how they balance their lores since these each offer different benefits to different spells, which are outlined in great detail in the [[Lore chart|lore chart]].  &lt;br /&gt;
&lt;br /&gt;
More generally, a ranger who hunts in a more magical style may choose to learn more summoning lore to increase the effectiveness of their [[610|vine]], [[616|spike thorn]] and [[635|nature&#039;s fury]] attacks (in addition to others) as well as for creating better imbued items. A ranger who hunts in a more physical style may prefer to learn more blessing lore since this will increase the defensive benefits of [[601|natural colours]], [[602|resist elements]], [[613|self control]] and their ability to give their armor better [[620|resistance to nature]]. Eventually, all rangers typically train up to some threshold in each to achieve some sort of balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid and Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills are quite cheap and therefore easy to fit into a ranger&#039;s training. Training at least 0.5x in a combination of both first aid and survival is also necessary to unlock [[Adventurer&#039;s_Guild#Skinning|skinning tasks]] through the Adventurer&#039;s Guild. Since rangers are generally pretty good at skinning (especially with the [[603|skinning spell]] running), this is an easy way to gain experience and Adventurer&#039;s Guild points, so achieving this level of training is highly recommended. &lt;br /&gt;
&lt;br /&gt;
In addition, gaining some ranks in first aid is particularly beneficial for reducing the round time on herbal remedies, so getting some ranks of this is generally a good idea if your character lives in a small town with few [[Empath|empaths]] or if they often hunt when nobody else is around. &lt;br /&gt;
&lt;br /&gt;
Finally, survival training decreases a character&#039;s odds of being [[Poisoned|poisoned]] while skinning certain creatures, slipping in icy areas, getting stuck in marshy areas and incurring weather-related damage from extreme conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Old Core Skill table===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|7/5&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|Dodge helps you avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/2&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s cheap, provides maneuver defense, helps rangers be even more amazing at foraging. &lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|9/29&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zul Logoth Deeds==&lt;br /&gt;
&lt;br /&gt;
(Spoilers!)&lt;br /&gt;
&lt;br /&gt;
Visit Brother [[Barnstel]], the herbalist (lich room #9505). &#039;&#039;&#039;Ask&#039;&#039;&#039; him about deeds and he will give you a password (&amp;quot;ygrutha sans&#039;ra&amp;quot;). Then &#039;&#039;&#039;go arch&#039;&#039;&#039;, &#039;&#039;&#039;go hall&#039;&#039;&#039; and &#039;&#039;&#039;say&#039;&#039;&#039; the password. The small door in the room will open and you will enter it automatically. &lt;br /&gt;
&lt;br /&gt;
You will be in a room with a series of murals and candles, which you have to light (somehow) and put your offering in the bowl. The candles you light depend on your race and profession. These can be determined by examining the murals in the room, but they&#039;re also provided in the table below. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+Candle descriptions&lt;br /&gt;
| &#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Colour&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| yellow&lt;br /&gt;
| Aelotoi&lt;br /&gt;
| winged&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| orange&lt;br /&gt;
| Burghal Gnome&lt;br /&gt;
| petite&lt;br /&gt;
|-&lt;br /&gt;
| Empath&lt;br /&gt;
| purple&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| thin medium&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| grey&lt;br /&gt;
| Dwarf&lt;br /&gt;
| short thick&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| green&lt;br /&gt;
| Elf&lt;br /&gt;
| medium&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| black&lt;br /&gt;
| Erithian&lt;br /&gt;
| delicate tall&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| blue&lt;br /&gt;
| Forest Gnome&lt;br /&gt;
| small slender&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| brown&lt;br /&gt;
| Giantman&lt;br /&gt;
| stocky tall&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| red&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| slender tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Half-Krolvin&lt;br /&gt;
| sturdy tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Halfling&lt;br /&gt;
| round short&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Human&lt;br /&gt;
| tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sylvan&lt;br /&gt;
| slim medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cobbling Progression Notes==&lt;br /&gt;
&lt;br /&gt;
For the first 49 ranks of cobbling, one makes shoes. In order to progress to the 50th rank, one must be able to present the foreman with a pair of good quality shoes (shoes with adjectives such as &#039;&#039;ordinary&#039;&#039;, &#039;&#039;mediocre&#039;&#039;, &#039;&#039;average&#039;&#039;, &#039;&#039;commonplace&#039;&#039;, &#039;&#039;common&#039;&#039; etc). &lt;br /&gt;
&lt;br /&gt;
From ranks 50 to 99, novice cobblers are set to making boots. In order to progress to the 100th rank, one must be able to present the foreman with a pair of fine quality shoes (boots with adjectives such as &#039;&#039;good&#039;&#039;, &#039;&#039;respectable&#039;&#039;, &#039;&#039;acceptable&#039;&#039; etc).&lt;br /&gt;
&lt;br /&gt;
To present footwear to the foreman, one must [[ASK (verb)|ask]] the foreman about their rank. &lt;br /&gt;
&lt;br /&gt;
Unlike some other artisan skills (such as [[fletching]]), one can gain more than one rank from completing a a single piece. It is possible to learn from two [[Join (verb)|joinings]]: the first is when one joins the sole to the upper and the second is when one completes the final joining for the piece.&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SARAH3/Sandbox&amp;diff=154607</id>
		<title>User:SARAH3/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SARAH3/Sandbox&amp;diff=154607"/>
		<updated>2021-10-08T16:50:56Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s where I&#039;ll be trying stuff out instead of breaking pages and hoping to fix them in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranger Spells with Lore updates==&lt;br /&gt;
&lt;br /&gt;
I totally cannot follow how to edit the main lore page, but here is my summary of most of the changes. A change not included in the table is that 601 and the old 611 (Natural Colours and Mass Colours) have been merged into 601.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightblue&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spell #&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Spell Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Benefits&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Blessing&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Summoning&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 603 &lt;br /&gt;
| Wild Entropy &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 11 Nature&#039;s resistence debuff (total = base 10 + 1 per seed 1) &lt;br /&gt;
| &lt;br /&gt;
| 1 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12&lt;br /&gt;
|  &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 13&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 14&lt;br /&gt;
|  &lt;br /&gt;
| 10 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
|  &lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 16&lt;br /&gt;
|  &lt;br /&gt;
| 21 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 17&lt;br /&gt;
|  &lt;br /&gt;
| 28 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 18&lt;br /&gt;
|  &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 19&lt;br /&gt;
|  &lt;br /&gt;
| 45 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20&lt;br /&gt;
|  &lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 21&lt;br /&gt;
|  &lt;br /&gt;
| 66 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 22&lt;br /&gt;
|  &lt;br /&gt;
| 78 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 23&lt;br /&gt;
|  &lt;br /&gt;
| 91 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 24&lt;br /&gt;
|  &lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 604 &lt;br /&gt;
| Nature&#039;s Bounty&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| EVOKE 1x hour to replenish herbs in room&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Skinning and foraging bonuses same as before?&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 605 &lt;br /&gt;
| Barkskin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| COMMUNE (cast while incapacitated)&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| EVOKE (cast for entire group)&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 51% chance to endure (total = base 50% + (ranks/2)%)&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 55% &lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 60% &lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 65% &lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 70% &lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 75% &lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 80% &lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 85% &lt;br /&gt;
| 70&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 90% &lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 95% &lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 100% &lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 608 &lt;br /&gt;
| Camouflage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Applies to Animal Companion SMRv2 + 30&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 610 &lt;br /&gt;
| Tangleweed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Strength drain from target goes to ranger (+AS equal to debuff, spiritual CS 60% debuff)&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Poison possibilities same as before?&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 611 &lt;br /&gt;
| Moonbeam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 1 Additional immobilization cycle from bolt&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 2 Additional cycles&lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 3 Additional cycles&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| 4 Additional cycles&lt;br /&gt;
| 120&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per rank&lt;br /&gt;
| &lt;br /&gt;
| 1-50&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per 2 rank&lt;br /&gt;
| &lt;br /&gt;
| 51-100&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| DF increase 0.001 per 4 rank&lt;br /&gt;
| &lt;br /&gt;
| 101-200&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 612 &lt;br /&gt;
| Breeze&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Same creature hindrance with summoning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1 second RT reduction for ranged with flare (min 3 seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2 second RT reduction for ranged with flare (min 3 seconds)&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 614 &lt;br /&gt;
| Imbue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Can create self-cast 603 items&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Double MIU benefits with self-created items&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| Capacity increase with summoning ranks unchanged&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor= #cccccc&lt;br /&gt;
| 625&lt;br /&gt;
| Nature&#039;s Touch&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 11 AS flare boost (total = base +10 + 1 per seed 1) &lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 12 &lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 13 &lt;br /&gt;
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&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Animal Companion&#039;&#039;&#039; spell allows a [[ranger]] to summon and [[BEFRIEND (verb)|befriend]] an animal as a permanent [[Animal companion|companion]]. The ranger can [[TELL (verb)|tell]] their companion to do a number of actions including attacking creatures or defending the ranger, although the companion will respond faster if it has a good relationship with the ranger and slower if not. A ranger can gauge the quality of the relationship by [[GAZE (verb)|gazing]] at the animal companion and the relationship is established or improved by [[FEED (verb)|feeding]], [[PET (verb)|petting]], casting helpful spells at or otherwise interacting with the animal companion in a positive fashion. &lt;br /&gt;
&lt;br /&gt;
When a companion has been selected and befriended, it should be told to leave before the ranger retires from a hard day of adventuring or upon gaining a level and can be summoned again by [[PREPARE (verb)|preparing]] and [[CAST (verb)|casting]] 630 again, then telling the companion to return. Failure to tell a companion to leave before retiring from adventuring means the companion will forget new things (including improvements to the relationship and gear added to the companion) and failing to tell an animal companion to leave after achieving a new level means that the animal will not level with the ranger.&lt;br /&gt;
&lt;br /&gt;
In addition, once a ranger learns this spell, using [[SENSE (verb)|sense]] while outdoors will include a list of potential animal companions in the area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &amp;lt;br&amp;gt;&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the deciduous forest are clearly evident.  You quickly note the signs of a black-tipped forest tiger, a white-footed woodland jackal and a black-nosed mottled ferret having recently been in the area.  Circling overhead is a fan-tailed branch peregrine.  You also see a steep path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will always be one of each type of animal companion (canine, feline, avian, rodent) in every outdoor room, but the exact animal noun (e.g. tiger, puma, ocelot) will depend on the location, with some animals being exclusive to certain cities and its descriptor (e.g. black-footed, amber-eyed) will depend on the terrain type in a particular room.&lt;br /&gt;
&lt;br /&gt;
==Summoning a Companion==&lt;br /&gt;
&lt;br /&gt;
Summoning a new companion is relatively straightforward. First, one finds the desired companion using sense, then one prepares 630 and [[SUMMON (verb)|summons]] the desired animal. Failure to specify a particular animal will summon a random animal in the room.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &amp;lt;br&amp;gt;&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the plain dirt environment are clearly evident.  You quickly note the signs of a black-tipped orange tiger, a white-footed drab jackal and a black-nosed mire ferret having recently been in the area.  Circling overhead is a fan-tailed dusky peregrine.  You don&#039;t see any other paths leading away from the area. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;prep 630 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;summon tiger &amp;lt;br&amp;gt;&lt;br /&gt;
You open your senses wide and allow the desires and feelings of the areas denizens fill your mind.  At the very edge of your perceptions, you feel a bright glow of curiousity tinged with wariness.  Concentrating, you focus your desire of friendship and camaraderie towards that bright spot.  At first the wariness holds but it is soon followed by a sharp peak in curiosity as if a decision had been made.&amp;lt;br&amp;gt;&lt;br /&gt;
A black-tipped orange tiger prowls majestically forward! &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Companion Mechanics==&lt;br /&gt;
&lt;br /&gt;
All four companion types are capable of attacking creatures (or players) and they do either slash (feline, avian) or puncture (canine, rodent) damage. In addition, they each have different special attacks. Animal companions will attack when told to do so and will also attack automatically when the ranger is stunned or killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Include examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
To be added...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
New players should definitely refer to the statistics section in the [[New_Players&#039;_Guide#Stats|New Players&#039; Guide]] for a very broad overview of all the statistics available to them as well as general advice for setting their statistics. The primary statistics for rangers are [[Dexterity|dexterity]] and [[Intuition|intuition]] while the [[Mana point#Mana Stats|mana statistic]] for rangers is [[Wisdom|wisdom]]. This means that when setting statistics, rangers will receive a free +10 points to each of dexterity and intuition and these statistics will have twice the effect on the number of [[Training point|training points]] a ranger can receive at each level compared to the other statistics. The ranger&#039;s wisdom bonus will affect how many mana points the ranger has. &lt;br /&gt;
&lt;br /&gt;
When deciding how to set your statistics, it is important to consider a few different factors and to some extent, it comes down to setting statistics for growth versus setting them for maximum training points and overall enjoyment at early levels (e.g. it will be more fun to hunt with better statistics at early levels) or, perhaps more commonly, somewhere in between. How you set your statistics for growth or maximum training points depends mostly on profession, but race is also a factor. &lt;br /&gt;
&lt;br /&gt;
The most important factors for setting statistics to enjoy play at early levels are the character&#039;s race and target hunting style. For example, [[Strength]], is very important for both those who hunt with both [[Ranged Weapons|ranged]] and [[Melee|melee]] weapons. It benefits those who use ranged weapons by reducing the [[Roundtime|roundtime]] (RT) associated with firing of a bow and melee weapon users by adding to their total [[Attack Strength|attack strength]] (AS). Dexterity helps with [[Ambush|ambushing]], increases ranged AS and, together with [[Agility|agility]], decreases RT for melee weapons users. &lt;br /&gt;
&lt;br /&gt;
Other statistics which can be important to set high early on include [[Discipline|discipline]] and [[Logic|logic]] which together help determine the size of one&#039;s [[Experience|experience pool]] and the latter also determines the rate of experience absorption. Additionally, [[Aura]] determines a character&#039;s total [[Spirit|spirit points]], which can be important for rangers who choose [[Council of Light]] as their [[Society|society]].&lt;br /&gt;
&lt;br /&gt;
Setting statistics strictly for growth or strictly training points and early-level enjoyment each have their drawbacks. However, since it is possible to reset statistics up to five times during the first 30 days, new rangers have the opportunity to try different ways of setting their statistics before settling on more permanent settings (though they should be sure to remember when their first 30 days are up).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
The goal of this section is to go through what I believe to be the most general possible ranger training guide.&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
&lt;br /&gt;
These are the very basic skills that every ranger should train at each level. &#039;&#039;Due to the versatility of the ranger profession, this list is quite short because much of a ranger&#039;s training will depend on their particular hunting style and weapon choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here, &#039;&#039;&#039;Cost&#039;&#039;&#039; refers to the [[Training points|training point (TP)]] cost expressed as (PTP/MTP) for a full single train at each level. A second training at each level costs double the TPs of the first one (so double training a skill will cost three times the listed value). Note that since level zero exists, it is possible to train at one&#039;s level plus two for the single training costs. This is referred to as being &#039;&#039;fully single trained&#039;&#039;. The skills listed here should be fully single or double trained unless indicated.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Absolute Core Skills for all Rangers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|4/22&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The total cost of this training does not include weapon training since it is meant to be very generalized. Weapon training costs for a single weapon can vary from 9/3 for [[Edged Weapons|edged]] and [[Ranged Weapons|ranged]] to 21/6 for [[Polearms|polearms]] (if there are actually any rangers who hunt with polearms). &lt;br /&gt;
&lt;br /&gt;
Depending on weapon choice and hunting style, a ranger will want to train in different skills each level as well. For example, an edged weapons user may wish to single train in [[Shield Use]] for an additional (5/0) training points. Meanwhile, archers will typically want to double train in perception (0/6) and either single or double train in [[Ambush|ambush]] (3/3 or 9/9) as well as double training in [[Stalking and Hiding|stalking and hiding]] (6/3) if they plan on sniping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although spell research can be &#039;&#039;fully&#039;&#039; singled, it is not possible to use a spell with a spell number higher than one&#039;s level. Fortunately, rangers have access to two spell circles, so they can pick up the first rank or two in the [[Minor Spiritual]] spell circle while still learning a new [[Ranger Base]] spell each level. Since this provides the ranger with an additional [[Buff spells|buff spell]], it is often a good idea to do this, though not strictly necessary since many other professions know [[101|this spell]] and others may offer assistance. &lt;br /&gt;
&lt;br /&gt;
A common way to train in spells is to obtain one rank in minor spirituals, and study in the ranger base each level up to level 40, learning [[640|Wall of Thorns]]. At this point, rangers will often focus on the minor spiritual spell circle at least until they learn [[120|Lesser Shroud]] before switching back to the ranger base for [[650|Assume Aspect]]. However, some rangers continue in the minor spirituals until they learn [[130|Spirit Guide]], especially if they are interested in rescuing and are not a member of the [[Order of Voln]] before resuming study of the ranger base spells while others may skip the rest of the minor spiritual spells entirely until they have finished leveling. &lt;br /&gt;
&lt;br /&gt;
Some rangers also stop training in spell research after learning all the spells they wish to learn, but many continue to study ranger base spells due to the additional benefits to ranger spells achieved in this manner. Rangers who choose to fully single train in spell research at each level typically end up learning 40 ranks in minor spirituals and 62 in ranger base (possibly 30/72 or 20/82, depending which minor spiritual spell they decide will be their last). Note that spell training should be done by all rangers at every level until they have at least 60 total ranks of spell research. &lt;br /&gt;
&lt;br /&gt;
====Defensive Core Skills====&lt;br /&gt;
&lt;br /&gt;
The following is a list of skills which provide the ranger with more defensive capabilities. While it is possible to train all of these skills every level, most rangers will not. However, all rangers should single train in at two of or more of these skills, selecting those which best compliment their hunting style. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Defensive Core Skills for Rangers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|7/5&lt;br /&gt;
|[[Dodging]]&lt;br /&gt;
|Dodging helps you avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|6/4&lt;br /&gt;
|[[Combat Maneuvers]]&lt;br /&gt;
|Adds attack, defense or other special abilities. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Shield Use]]&lt;br /&gt;
|For rangers who use a one handed weapon and are looking for something else to do with their other hand.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x&lt;br /&gt;
|0/2-0/6&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s cheap, provides maneuver defense, helps foraging, helps spot bandit traps. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While dodge is listed here and many rangers train in this skill, others find the relatively high TP requirements a bit high, especially at low levels (and especially ranged snipers). However, since [[Mobility (618)|mobility]] provides rangers with 20 ranks of dodge (plus an additional rank for each subsequent [[Ranger Base|ranger spell]] learned), rangers can be effectively more than single trained in dodge after level 18 without ever actually training in dodging as long as they continue to train in the ranger base. Thus, it is often advised to save the TPs for other skills, though dodging is certainly not a bad defensive skill to select. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Training in combat maneuvers is another good option for a ranger looking to increase their defenses. There are combat maneuvers that directly add to [[Defensive Strength|defensive strength]] (DS), [[Target Defense|target defense]] (TD) or general maneuver defenses ([[Combat Movement]], [[Combat Focus]] and [[Cunning Defense]], respectively) and training in a particular offensive combat maneuver also provides defense against that maneuver when it&#039;s used by an attacker. &lt;br /&gt;
&lt;br /&gt;
Depending on a ranger&#039;s chosen hunting style, combat maneuvers can be beneficial in other ways too. [[Melee]] weapons users (e.g. edged, two handed) may want to fully single train in this skill from the outset because every two ranks in this skill will add one to their [[Attack Strength|attack strength]] (+1 AS). Ranged weapons users may choose to avoid studying combat maneuvers until later in their career since they miss out on this bonus, although they can benefit from the abilities unlocked by specific combat maneuvers as well as obtaining additional defense against combat maneuvers. However, ranged weapons users should be aware that although the combat maneuver [[Multi-Fire]] sounds cool, it is not really as fun as it sounds (seriously, do not bother with this skill). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely a relatively cheap skill for a single-handed edged weapons user to pick up. It is an essential part of the training for a &#039;&#039;sword and board&#039;&#039; type ranger. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the one skill listed in this section that absolutely everyone should train for at least ten or twenty ranks (not just rangers). This is also a skill that perhaps all rangers choose to single train in at least due to its relative low cost and myriad benefits. Perception is the only way to counteract attacks from hiding and it is very useful when it comes to spotting traps laid down by [[Bandit|bandits]] in addition to providing benefits for foraging tasks and simply being able to observe more of the world.&lt;br /&gt;
&lt;br /&gt;
===Threshold Skills===&lt;br /&gt;
&lt;br /&gt;
These are skills you can train and then forget about. Once again, the costs listed here are the costs to train each skill once.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|30 to use brigandine with minimal spell and maneuver hindrance. To save TPs along the way, train as many ranks as necessary to use the armor you have before moving up to the next class.&lt;br /&gt;
|-&lt;br /&gt;
|10-35&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
|For low- to mid-level hunting grounds, somewhere around 10-15 should be enough. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|5-20&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Swimming]]&lt;br /&gt;
|For low to mid-level hunting grounds, somewhere around 5-10 should be enough. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Spirit Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing and an additional one for [[MANA (saved post)|double incanting ability]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While most of these skills are immediately useful, many rangers avoid studying more than about 10 ranks spiritual mana control until they are very high level. If you have a hunting partner who uses spiritual magic, you may find it more useful to train in this skill earlier on in your career.&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
&lt;br /&gt;
Finally, here are some additional skills you should train when you can spare the training points after your core training is complete. Don&#039;t worry if you cannot afford to train all of these skills early on &#039;&#039;and do not sacrifice your core training to add these skills to your repertoire&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 10/4&lt;br /&gt;
| [[Multi-Opponent Combat]]&lt;br /&gt;
| Enables [[MSTRIKE (verb)|mstrike]] for [[Melee|melee]] attacks on two opponents at once. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Magic Item Use]] &lt;br /&gt;
|This skill increases the odds of successfully activating a magic item as well as increasing the duration of the spells contained in these items. It can be especially useful for rangers, who have the ability to [[Imbue (614)|create magical items]]. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Lore, Blessings]]&lt;br /&gt;
|Increases the benefits and abilities for spells. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Lore, Summoning]]&lt;br /&gt;
|&#039;&#039;ibid&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-2x&lt;br /&gt;
|1/1&lt;br /&gt;
|[[Survival]]&lt;br /&gt;
|It&#039;s cheap, helps skinning, helps foraging, helps move around in tricky places.&lt;br /&gt;
|-&lt;br /&gt;
|1-2x&lt;br /&gt;
|2/1&lt;br /&gt;
|[[First Aid]]&lt;br /&gt;
|It&#039;s cheap, helps skinning, decreases roundtime for eating [[Herb|herbs]], better wound tending. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Training&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers will typically avoid studying lores very early on in their careers as they are often too busy using their TPs on threshold skills. Due to the many benefits of lores on a number of spells, most rangers end up training in some lores at some point in their careers and some rangers choose to single train in lores eventually. However, since rangers are limited to single training in Spiritual Lores, each ranger must choose how they balance their lores since these each offer different benefits to different spells, which are outlined in great detail in the [[Lore chart|lore chart]].  &lt;br /&gt;
&lt;br /&gt;
More generally, a ranger who hunts in a more magical style may choose to learn more summoning lore to increase the effectiveness of their [[610|vine]], [[616|spike thorn]] and [[635|nature&#039;s fury]] attacks (in addition to others) as well as for creating better imbued items. A ranger who hunts in a more physical style may prefer to learn more blessing lore since this will increase the defensive benefits of [[601|natural colours]], [[602|resist elements]], [[613|self control]] and their ability to give their armor better [[620|resistance to nature]]. Eventually, all rangers typically train up to some threshold in each to achieve some sort of balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid and Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills are quite cheap and therefore easy to fit into a ranger&#039;s training. Training at least 0.5x in a combination of both first aid and survival is also necessary to unlock [[Adventurer&#039;s_Guild#Skinning|skinning tasks]] through the Adventurer&#039;s Guild. Since rangers are generally pretty good at skinning (especially with the [[603|skinning spell]] running), this is an easy way to gain experience and Adventurer&#039;s Guild points, so achieving this level of training is highly recommended. &lt;br /&gt;
&lt;br /&gt;
In addition, gaining some ranks in first aid is particularly beneficial for reducing the round time on herbal remedies, so getting some ranks of this is generally a good idea if your character lives in a small town with few [[Empath|empaths]] or if they often hunt when nobody else is around. &lt;br /&gt;
&lt;br /&gt;
Finally, survival training decreases a character&#039;s odds of being [[Poisoned|poisoned]] while skinning certain creatures, slipping in icy areas, getting stuck in marshy areas and incurring weather-related damage from extreme conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Old Core Skill table===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|7/5&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|Dodge helps you avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/2&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s cheap, provides maneuver defense, helps rangers be even more amazing at foraging. &lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|9/29&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zul Logoth Deeds==&lt;br /&gt;
&lt;br /&gt;
(Spoilers!)&lt;br /&gt;
&lt;br /&gt;
Visit Brother [[Barnstel]], the herbalist (lich room #9505). &#039;&#039;&#039;Ask&#039;&#039;&#039; him about deeds and he will give you a password (&amp;quot;ygrutha sans&#039;ra&amp;quot;). Then &#039;&#039;&#039;go arch&#039;&#039;&#039;, &#039;&#039;&#039;go hall&#039;&#039;&#039; and &#039;&#039;&#039;say&#039;&#039;&#039; the password. The small door in the room will open and you will enter it automatically. &lt;br /&gt;
&lt;br /&gt;
You will be in a room with a series of murals and candles, which you have to light (somehow) and put your offering in the bowl. The candles you light depend on your race and profession. These can be determined by examining the murals in the room, but they&#039;re also provided in the table below. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+Candle descriptions&lt;br /&gt;
| &#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Colour&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| yellow&lt;br /&gt;
| Aelotoi&lt;br /&gt;
| winged&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| orange&lt;br /&gt;
| Burghal Gnome&lt;br /&gt;
| petite&lt;br /&gt;
|-&lt;br /&gt;
| Empath&lt;br /&gt;
| purple&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| thin medium&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| grey&lt;br /&gt;
| Dwarf&lt;br /&gt;
| short thick&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| green&lt;br /&gt;
| Elf&lt;br /&gt;
| medium&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| black&lt;br /&gt;
| Erithian&lt;br /&gt;
| delicate tall&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| blue&lt;br /&gt;
| Forest Gnome&lt;br /&gt;
| small slender&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| brown&lt;br /&gt;
| Giantman&lt;br /&gt;
| stocky tall&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| red&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| slender tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Half-Krolvin&lt;br /&gt;
| sturdy tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Halfling&lt;br /&gt;
| round short&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Human&lt;br /&gt;
| tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sylvan&lt;br /&gt;
| slim medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cobbling Progression Notes==&lt;br /&gt;
&lt;br /&gt;
For the first 49 ranks of cobbling, one makes shoes. In order to progress to the 50th rank, one must be able to present the foreman with a pair of good quality shoes (shoes with adjectives such as &#039;&#039;ordinary&#039;&#039;, &#039;&#039;mediocre&#039;&#039;, &#039;&#039;average&#039;&#039;, &#039;&#039;commonplace&#039;&#039;, &#039;&#039;common&#039;&#039; etc). &lt;br /&gt;
&lt;br /&gt;
From ranks 50 to 99, novice cobblers are set to making boots. In order to progress to the 100th rank, one must be able to present the foreman with a pair of fine quality shoes (boots with adjectives such as &#039;&#039;good&#039;&#039;, &#039;&#039;respectable&#039;&#039;, &#039;&#039;acceptable&#039;&#039; etc).&lt;br /&gt;
&lt;br /&gt;
To present footwear to the foreman, one must [[ASK (verb)|ask]] the foreman about their rank. &lt;br /&gt;
&lt;br /&gt;
Unlike some other artisan skills (such as [[fletching]]), one can gain more than one rank from completing a a single piece. It is possible to learn from two [[Join (verb)|joinings]]: the first is when one joins the sole to the upper and the second is when one completes the final joining for the piece.&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Warren&amp;diff=147371</id>
		<title>The Warren</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Warren&amp;diff=147371"/>
		<updated>2021-04-21T19:51:54Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added updated map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rr-riversrest.png|thumb|The Warren within the River&#039;s Rest town map]]&lt;br /&gt;
&#039;&#039;&#039;The Warren&#039;&#039;&#039; was once described in this manner...&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;quot;...over through the brambles...Where all the business goes on.  And iffin&#039; you don&#039;t know how to git there, then you probably don&#039;t need to be gittin&#039; there.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Warren is a neighborhood only in the loosest sense of the term and deeply shrouded in secrecy.  It is  the heart of all the smuggling in River&#039;s Rest and is the location of  the surviving houses of the Smugglers War of 5018.  Its exact location is unknown, aside from the fact that it is located deep in the brambles.  Those brambles have long served as a shield for anyone involved in smuggling activities, allowing many citizens of  [[River&#039;s Rest]] to live their entire lives unaware of the extent of smuggling in the area. &lt;br /&gt;
&lt;br /&gt;
A suggestion about how to find the Warren...&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;quot;You could probably jump in the North Fork and try and float there...&amp;lt;br&amp;gt;  But most folks who do that end up hurtin&#039; awful.&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Warren is not a place people travel unless expressly ‘invited’.  Those few unfortunate folk whom have been unlucky enough to have been taken there (and fortunate enough to have come back) have never been able decide upon an exact location, distance, or direction.  What they do agree on is this:  There are always eyes watching and lips ready to pass on information for a price.  The Warren is not a safe place, neither for those not involved in smuggling nor for the smugglers themselves.&lt;br /&gt;
&lt;br /&gt;
Following the death of the popular smuggler leader, [[Casler Huntington]], the Warren community developed a great distrust of any outsiders in their midst. Rumor has it that agents of the [[Turamzzyrian Empire]] were at play at the scene and night of Huntington&#039;s murder! As a result, only [[Citizenship|citizens]] of River&#039;s Rest are trusted within the Warren after night fall, anyone else will be promptly jumped, knocked on the head, and kicked out!&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
There are known to be 5 main houses involved in smuggling that are located in the Warren.  Two of the houses are remnants of the original smuggling families and the other three have evolved from families originally involved in piracy who turned to smuggling after a great earthquake created [[Tempest Falls]], disrupting river travel.  This ruined the town for the pirates whom dwelled here, and also hurt smugglers too, since craft could not as easily go up and down the Tempest.  The pirates whom remained turned to smuggling, but with one difference, they had, and still have, no honor.  The pirates fought with the old families and some families were wiped out. Others survived, but those were not powerful enough to eliminate the pirates… and the pirates were not powerful enough to fully eliminate the smugglers.&lt;br /&gt;
&lt;br /&gt;
By the end of the Smugglers&#039; War there was a precarious balance.  Both sides were too weak for either to take control of the smuggling trade and each side gradually sought to gain the power to overthrow the others.  [[Casler Huntington]] of [[House Lefante]] made an attempt to swing the balance of power in the smuggler&#039;s favor when a storm sank the Imperial barge he was attempting to steal, taking the finest of the Lefantes and the other families with it.  However, the pirate families were quick to take advantage and the balance of power currently belongs to those families of a piracy background, led by the [[House DeRichter|DeRichter House]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest]]&lt;br /&gt;
[[Category:Casler Huntington Storyline]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Sea_Caves_creatures&amp;diff=147148</id>
		<title>Category:Sea Caves creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Sea_Caves_creatures&amp;diff=147148"/>
		<updated>2021-04-18T18:57:22Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added updated map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rr-riversrest.png|thumb|River&#039;s Rest map]]&lt;br /&gt;
[[File:Riversrest_map3.jpg|thumb|right|Sea Caves]]&lt;br /&gt;
This category lists all creatures found in the Sea Caves hunting area.  The Sea Caves hunting area is nearest to the town of [[River&#039;s Rest]].  It is found on the River&#039;s Rest town map [[:Image:Rr-riversrest.png|RR-riversrest]] and the original Tsoran map [[:Image:RR-riversrest.gif|RR-riversrest]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sea Caves&#039;&#039;&#039; are a collection of partially man-made river tunnels located north of [[River&#039;s Rest]].  These tunnels provide quick passage to the [[Citadel]]. &lt;br /&gt;
&lt;br /&gt;
The [[Krolvin Ship]] is considered part of the Sea Caves area.&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
There are two magical barriers located within these tunnels.  The blue magical barrier leads to the [[Citadel]], while the green magical barrier leads to a secret shrine.  There is a puzzle to entering the green magical barrier; however, if you ask around town, you might find a group of adventurers able to help you enter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/geography/area.asp?area=494 Georgraphic Area: River Tunnels], on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:River_Tunnels_creatures&amp;diff=147147</id>
		<title>Category:River Tunnels creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:River_Tunnels_creatures&amp;diff=147147"/>
		<updated>2021-04-18T18:54:55Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added updated map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rr-riversrest.png|thumb|River&#039;s Rest map]]&lt;br /&gt;
[[File:Riversrest_map8.jpg|thumb|right|River Tunnels]]&lt;br /&gt;
This category lists all creatures found in the River Tunnels hunting area.  The River Tunnels hunting area is nearest to the town of [[River&#039;s Rest]].  It is found on the River&#039;s Rest town map [[:Image:Rr-riversrest.png|RR-riversrest]] and the original Tsoran map [[:Image:RR-riversrest.gif|RR-riversrest]].&lt;br /&gt;
&lt;br /&gt;
Although geographically distinct (the blue barrier is a teleportation device), the [[LOCATION (verb)|location]] is considered as [[The Citadel]] for purposes of the [[Adventurer&#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:River%27s_Rest_Environs_creatures&amp;diff=147146</id>
		<title>Category:River&#039;s Rest Environs creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:River%27s_Rest_Environs_creatures&amp;diff=147146"/>
		<updated>2021-04-18T18:49:33Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added updated map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rr-riversrest.png|thumb|River&#039;s Rest map]]&lt;br /&gt;
This category lists all creatures found in the River&#039;s Rest Environs hunting area.  The River&#039;s Rest Environs hunting area is nearest to the town of [[River&#039;s Rest]].  It is found on the River&#039;s Rest map [[:Image:Rr-riversrest.png|RR-riversrest]] and the original Tsoran map [[:Image:RR-riversrest.gif|RR-riversrest.gif]].&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Krolvin_Ship_creatures&amp;diff=147145</id>
		<title>Category:Krolvin Ship creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Krolvin_Ship_creatures&amp;diff=147145"/>
		<updated>2021-04-18T18:46:58Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added updated map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rr-riversrest.png|thumb|River&#039;s Rest map]]&lt;br /&gt;
[[File:Riversrest_map4.jpg|thumb|right|Krolvin Ship]]&lt;br /&gt;
This category lists all creatures found in the Krolvin Ship hunting area.  The Krolvin Ship hunting area is nearest to the town of [[River&#039;s Rest]].  It is found on the River&#039;s Rest town map [[:Image:Rr-riversrest.png|RR-riversrest]] and the original Tsoran map [[:Image:RR-riversrest.gif|RR-riversrest]].&lt;br /&gt;
&lt;br /&gt;
The Krolvin Ship is an active ship hidden within a sea cave to the east of River&#039;s Rest.  The ship boasts three masts and is fully outfitted for hauling cargo, based on explorations of the ship. There are currently two creatures residing in this location.  &lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
There are local rumors that this ship is directly responsible for some of the [[krolvin]] raids upon the town of River&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/geography/area.asp?area=468 Georgraphic Area: Krolvin Ship], on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Karazja_Jungle_creatures&amp;diff=147144</id>
		<title>Category:Karazja Jungle creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Karazja_Jungle_creatures&amp;diff=147144"/>
		<updated>2021-04-18T18:43:46Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added updated map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rr-riversrest.png|thumb|River&#039;s Rest Map]]&lt;br /&gt;
This category lists all creatures found in the Karazja Jungle hunting area.  The Karazja Jungle hunting area is nearest to the town of [[River&#039;s Rest]].  It is found on the River&#039;s Rest town map [[:Image:Rr-riversrest.png|RR-riversrest]] and the original Tsoran map [[:Image:RR-riversrest.gif|RR-riversrest]].&lt;br /&gt;
&lt;br /&gt;
The Karazja Jungle is located south of River&#039;s Rest.  Though the jungle is so close to town that parts of the jungle have begun to encroach on the older areas of the graveyard, a clump of ferns marks the true edge of the deep jungle. &lt;br /&gt;
&lt;br /&gt;
At least part of the jungle was once the site of what must have been fabulous gardens, writing on one ruined statue dates them back to the [[Kannalan Empire]] in 3878 BCE.  Now those gardens have been reclaimed by the jungle and over run by [[troll]]s and wildlife.  The Trolls having defaced the statues and idols which were once part of the gardens.&lt;br /&gt;
&lt;br /&gt;
One the statues, located down a path still traveled enough to have avoided becoming overgrown, is an idol that has been crudely reformed by the trolls to represent one of their gods and still receives offerings.  Though, those offerings must be far removed from whatever the original deity that was represented would have received.  A [[River&#039;s Rest Museum/South Room Table/Troll-ear Necklace|loresong]] mentions similar trollish behavior and may possibly give some insight. &lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
Due to the rampant growth of the Karazja Jungle, mapping it is impossible.  In fact, the jungle it&#039;s self seems to want to trap those who travel there indefinitely.  One moment you have a clear path to the exit and in the next the wind picks up for a moment and your surroundings change faster then you can blink.  Those who travel to Karazja Jungle would be wise to have a way out besides their feet, be it magical teleportation, a [[gold ring]], or a society power.&lt;br /&gt;
&lt;br /&gt;
Messaging that reflects a change in the jungle:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A sudden gust of wind blows the leafy undergrowth into your face.  When the wind ebbs everything looks...different.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/geography/area.asp?area=492 Geographic Area: Karazja Jungle], on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_River%27s_Rest&amp;diff=147143</id>
		<title>Beginner&#039;s guide to River&#039;s Rest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_River%27s_Rest&amp;diff=147143"/>
		<updated>2021-04-18T18:40:03Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Map update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rr-riversrest.png|thumb|River&#039;s Rest town]]&lt;br /&gt;
&lt;br /&gt;
[[River&#039;s Rest]] is a small, isolated town in the farthest southwestern corner of [[Elanthia]] normally available to access by players.  Without a [[Premium]] subscription, it is impossible to start a character in this town.  Even travel to and from the town is considered a game secret, but rumors abound that the fastest way to get there is by water.  There are no jobs for novice adventurers (such as delivering messages, making iron, etc.) beyond the normal [[Adventurer&#039;s Guild|bounty system]].  There is also no way to join a [[society]], although there are small outposts nearby for inducted members.  There are, however, plenty of creatures to hunt over a wide range, from [[giant rat]]s and [[pale crab]]s all the way up to the toughest local foes, [[putrefied Citadel herald]]s and [[phantasmal bestial swordsman|phantasmal bestial swordsmen]].  There&#039;s even a [[Starchitin&#039;s Guide to Hunting the Rest|Guide to Hunting in the Rest]].  New and experienced players alike may find the ways of the town quaint, but usually it isn&#039;t too difficult to make friends, hear some local lore, get help with bounties, or ask for some [[buff spells]].  It is assured on your first visit to our lovely town, you will understand why they keep us locked up and isolated.  Whether this is exactly what you were looking for or something to send you running away screaming (or immobile owing to probable death), only you can determine for yourself.&lt;br /&gt;
&lt;br /&gt;
==Local Geography==&lt;br /&gt;
One thing to strike new comers is that the town is not just small in population but &#039;&#039;geographically small&#039;&#039; for most day-to-day purposes as well.  Learning your way around town will not take long at all!  One can start outside the pawnshop, travel directly to outside the gemshop, then directly to outside the furrier, and finally to the bank.  Of course, there may be a lot more to explore than first meets the eye, so don&#039;t be deceived!&lt;br /&gt;
&lt;br /&gt;
Hidden all about town are public storage areas; if you&#039;re new, please take care to use common decency and contribute your fair share.  It is extremely disruptive and inappropriate to take these items for sheer profit, like selling items to the pawnshop.  Of course, if you&#039;re about to bleed to death, the locals will surely welcome you to raid any herbs you may need in a dire plight.  It may also be a good idea to familiarize yourself with the [[Saltwater Sal|local cleric]] before trying to be helpful and cleaning out odds and ends you think are only trash.&lt;br /&gt;
&lt;br /&gt;
===Where can I find...?===&lt;br /&gt;
*&#039;&#039;&#039;Healer&#039;&#039;&#039;: There isn&#039;t one.&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&#039;: Check the Tavern (near the Inn), Collip&#039;s Yard (cleric shop), the Quay Shelter (on the way to the locksmith), or the Dilapidated Pier (southwest corner of town).  Her name is [[Saltwater Sal|Sal]].&lt;br /&gt;
*&#039;&#039;&#039;Lockers&#039;&#039;&#039;: Through the &#039;&#039;doors&#039;&#039; of the large building at the end of the alley with the pawnshop.&lt;br /&gt;
*&#039;&#039;&#039;Movers&#039;&#039;&#039;: In the same building with the lockers, through the first door.&lt;br /&gt;
*&#039;&#039;&#039;Purser&#039;&#039;&#039;: In the &#039;&#039;office&#039;&#039; in the bank; this is who you&#039;ll want to see for creature-related bounties.&lt;br /&gt;
*&#039;&#039;&#039;Jail&#039;&#039;&#039;/&#039;&#039;&#039;jailbox&#039;&#039;&#039;: In the Captains &#039;&#039;quarters&#039;&#039;, located on the west side of the south road.&lt;br /&gt;
*&#039;&#039;&#039;Deeds&#039;&#039;&#039;: You&#039;ll need some local gems or shells.  You&#039;ll need to get them accepted into the pool near the Sanctuary.  Once you manage that successfully, reflect that [[Aeia]] is a popular local spirit and find a way to honor her.  There is also a [[Deed_acquisition#River.27s_Rest|spoiler]] on the method.&lt;br /&gt;
&lt;br /&gt;
===Popular Resting Areas===&lt;br /&gt;
Although there are plenty of places to explore or rest around town, most people like to gather in just one of two places.  If you&#039;re new around town, it&#039;s a good idea to spend some time in these areas and get to know some of the locals.  In particular, it&#039;s difficult to get help after you die if no one knows you&#039;re adventuring in the region.&lt;br /&gt;
&lt;br /&gt;
====[[River&#039;s Rest, Sanctuary|The Sanctuary]]====&lt;br /&gt;
Located just through the pillars on the west side of town, this is a natural [[Minor Sanctuary (213)|sanctuary]], [[Holy places|holy place]], and [[Super node]].  Visitors here are usually looking for a little peace and quiet while resting, a place to cast spells in armor without [[Spell hindrance|hindrance]], or perhaps looking for an elusive [[Empath|healer]] or [[cleric]].  An abundance of herbal remedies, as well as some other goodies, can often be found stashed behind the altar.  It is also one of the target locations for [[Spirit Guide (130)]] as well as where a former corpse will end up after [[Death&#039;s Sting|decaying]].  If you see dangerous creatures roaming town and you&#039;re looking for shelter or help, it&#039;s usually safe to come here, too. Due to the holiness of the Sanctuary, opening boxes has traditionally been discouraged here and some long time Resters will still take offense if it is done.&lt;br /&gt;
&lt;br /&gt;
====[[River&#039;s Rest, Town Commons|Town Commons]]====&lt;br /&gt;
Located conveniently in the center of town, either up the path from the south or down the walkway from the north of the Commons Circle, this is a [[Super node]] where a variety of folks enjoy gathering.  Most spell casters offering [[buff spells]], locksmiths, healers, clerics, and others wishing to provide or receive services will often be found here.  Resters often get distracted in telling stories and gossiping, so don&#039;t feel shy to waltz right in and (politely) ask for some help, even if you don&#039;t see anyone; lots of people like to lurk in the shadows.  The circumstance of potentially dangerous work like lockpicking being performed at one of the same place as healing is some of the local flavor, but perhaps arose because the Sanctuary is so quiet.  A graceful willow tree not only shades the Commons but also partially obscures a slew of public containers for stashing treats, herbal remedies, and assorted junk.&lt;br /&gt;
&lt;br /&gt;
====[[Stone Eye|The Stone Eye]]====&lt;br /&gt;
The Stone Eye is an ancient ediface, located at the northwestern corner of town right at the tip of [[Maelstrom Bay]].  Inside on the first floor is a bar on the east with a quaint kobold bartender named Byron you might want to get to know.  Up the stairs on the second floor are tables for a private chat or a discrete break from the hustle and bustle.&lt;br /&gt;
&lt;br /&gt;
====River&#039;s Rest Inn====&lt;br /&gt;
The local Inn also provides some tables.  It is near the tavern on east of the Commons Circle.  To find the tables, enter the inn, go north, and go through the oaken doorway; note that the small door leads to the kitchen.&lt;br /&gt;
&lt;br /&gt;
====[[Beacon Hall Archive]]====&lt;br /&gt;
Located just over the draw bridge at the south end of town and to the west is the only Great House in River&#039;s Rest.  The Common Room is one of the few local super nodes, and on the east side near the kitchen are some additional tables.  The house is fully open to the public and its members welcome you to seek refuge here at your leisure.  There&#039;s even a [[Magical workshop|workshop]] on the second floor near the library.&lt;br /&gt;
&lt;br /&gt;
====[[Niima#Oteska.27s_Haven.2C_River.27s_Rest|Niima&#039;s Shrine]]====&lt;br /&gt;
One of the few places adventurers can be found resting outside town, Niima&#039;s Shrine is located in [[Oteska&#039;s Haven]] near the [[Miasmal Forest]].  This spot is preferred as it is a node, a natural sanctuary, allows incoming teleportation, and has some space for stashing items behind the altar.&lt;br /&gt;
&lt;br /&gt;
==Getting Help for the [[Death&#039;s Sting|Dead]] and Wounded==&lt;br /&gt;
===Healing===&lt;br /&gt;
In line with the difficulty of the local infestation of monsters&amp;amp;mdash;which can be quite a challenge even for skilled adventurers&amp;amp;mdash;getting patched up after a fight also isn&#039;t always too easy.  The town has no local healer besides the herbalist, who is not even known to stock a basic remedy like rose-marrow potion.  If you can&#039;t find an empath about, check the basket at the herbalist, the crate in Town Commons, and behind the altar at the Sanctuary if you&#039;re too poor to afford some new herbs.&lt;br /&gt;
&lt;br /&gt;
As mentioned at the beginning of the article, the only way a character may &#039;&#039;start&#039;&#039; in River&#039;s Rest is with a Premium subscription.  Thus, when in need of healing and no local empath is available, a [[THINK (verb)|thought]] requesting help on the global ESP net ([[crystal amulet]] required) may find a willing empath to heal you on [[Mist Harbor]].  The Mist Harbor herbalist is also fully stocked with anything the local herbalist might not have.  However, getting to River&#039;s Rest can be considered easier for a lower level character, so there is no expectation that a Rester has a Premium subscription (and many do not).&lt;br /&gt;
&lt;br /&gt;
===Raising===&lt;br /&gt;
Although there is the local cleric [[Saltwater Sal]], she has several spots about town she enjoys spending time at, and sometimes she&#039;s too exhausted to offer her services.  Her services are, however, not free, and you never know what she&#039;ll ask for.  In addition to nice local gems and shells, she&#039;s known to request chipped bricks, pieces of iron, scarves, sticks, table legs, tree bark, muffins, tiaras, or chalices.  Some of these can be found in the community chest in Town Commons or behind the altar in the Sanctuary.  She also won&#039;t deal with anyone bleeding, so you&#039;ll either need a healer, to be good at [[First Aid]], or find some [[alchemy]] tinctures or make them yourself.  For this reason, it is discouraged to use tinctures of pothinir, aloeas, and ephlox if you are alive.&lt;br /&gt;
&lt;br /&gt;
===Rescuing===&lt;br /&gt;
If you die or wish to rescue a fallen adventurer, getting the body back town can be a challenge of its own.  Besides the indigenous creatures, rescues near the [[Citadel]] are fairly straight-forward.  The [[Karazja Jungle]] constantly shifts its form for most of the areas, so without [[Transference (225)]], finding the corpse may be a challenge, and a similar challenge is faced to get back out.  Bodies cannot be dragged past the grate which leads to the [[Krolvin Ship]].  Dragging bodies is also not possible across [[Maelstrom Bay]] without the dragger having the [[Water Walking (112)]] spell active, though if you can get a body into the Bay it will eventually wash up on the dock on its own.  However, dragging is totally impossible almost anywhere on the [[Krolvin Carrack]], even into a [[Familiar Gate (930)]] or [[Planar Shift (740)|planar rift]].  Dragging without Water Walking is also difficult in some areas outside the [[Marsh Keep]], and even succeeding at getting outside the Keep, one will have to traverse both the Spectral Mists and Ghostly Trees in the [[Miasmal Forest]] to get a corpse to the other side of the fallen log.  Of course, dying in the Miasmal mazes is a nuisance in itself, and the rescuer will need to find the body; dying in this area is generally complicated by the tendency of wights to drag corpses and bog trolls to hide the corpses in the muck (preventing [[Locate Person (116)]] or [[Symbol of Sight]]).  Various direct means, either field raises or outgoing teleportation ([[Spirit Guide (130)]], [[Traveler&#039;s Song (1020)]], [[Aid The Fallen (1620)]], and [[Symbol of Return]]) are usually preferred if not strictly required.&lt;br /&gt;
&lt;br /&gt;
==Getting a bless for your weapon==&lt;br /&gt;
Ask someone in [[Order of Voln|Voln]] or find a cleric.  There are no [[pure potion]]s for sale at standard town stores, nor any way to get a bless by an NPC or artifact about town.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not unusual for Resters to carry more than one weapon to get blessed and ask for several when they find someone to help out.  There are certainly lots of undead nearby!&lt;br /&gt;
&lt;br /&gt;
==Be careful with your nice weapons==&lt;br /&gt;
While in many areas it is perfectly safe to take your fancy weapons out hunting, it is worth noting the areas this may not be the case.  It&#039;s also a good idea to hold on to any interesting weapons you come across in these hunting grounds, as they might belong to someone else!&lt;br /&gt;
&lt;br /&gt;
*[[Ruined Tower]]: The hard scales on hisskra can make weapons bounce out of your hand.&lt;br /&gt;
*Garrison: [[Spectral warrior]]s disarm directly.&lt;br /&gt;
*[[Shattered Moors]]: [[moor hound]]s can latch on to your arm and shake it vigorously, causing you to drop whatever you&#039;re holding.&lt;br /&gt;
*[[Miasmal Forest]]: [[skeletal soldier]]s can disarm directly.&lt;br /&gt;
*[[Marsh Keep]]: [[Gaunt spectral servant]]s can cast [[Curse (715)]], which may cause you to drop anything you are carrying.&lt;br /&gt;
*[[Citadel]]: [[ethereal mage apprentice]]s can cast [[Weapon Fire (915)]], which may make you want to voluntarily drop your weapon or put it into a disk.&lt;br /&gt;
&lt;br /&gt;
See [[Starchitin%27s_Guide_to_Hunting_the_Rest#Note_About_Disarming|Starchitin&#039;s Guide]] for more details.&lt;br /&gt;
&lt;br /&gt;
==[[Blood eagle]] riding==&lt;br /&gt;
Blood eagles can be found in a large span of areas, from across the drawbridge to many areas outside the Citadel.  They can swoop a character up and drop them into the ravine quite easily&amp;amp;mdash;locally called &#039;&#039;blood eagle riding&#039;&#039;.  This check does not seem to have a strong dependence on skill or level, and the eagles can reasonably snatch up just about anyone if they get a good purchase.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying in River&#039;s Rest==&lt;br /&gt;
&lt;br /&gt;
River&#039;s Rest is known far and wide as a small, tight-knit community with some eccentricism (i.e. a haven of [[roleplaying]]).  Many of the locals who call River&#039;s Rest their home are constantly striving to improve their own roleplaying skills, and are usually happy to meet and interact with any new faces, too.  Whether you&#039;re a novice or an expert, it&#039;s never a bad idea to (re-)read guides on the topic, such as [[The_Art_of_Roleplaying_in_GemStone_IV_(guide)|the Art of Roleplaying]] upon arrival.&lt;br /&gt;
&lt;br /&gt;
Although the &#039;&#039;players&#039;&#039; are generally excited to see new faces around town, the &#039;&#039;characters&#039;&#039; may feign or truly harbor a certain amount of skepticism.  The town could not be properly called xenophobic, and perhaps cliquish is a better term.  After all, River&#039;s Rest is formally a part of the [[Torre|County of Torre]] which is ruled by the [[Turamzzyrian Empire]], although many locals are likely to dispute this claim or even have anti-imperialistic sentiments.  Much of the local history is cloaked in mystery, and as an example, no one really knows from wence the sorcerer [[Syssanis]] hailed.  Still, the Rest is filled with an assortment of folks, many of whom originated in other parts of the world (or another in the case of many [[Aelotoi]]), but now consider it their home.&lt;br /&gt;
&lt;br /&gt;
Local history is one of the most popular topics, whether as a pastime to gossip about or as a more academic endeavor for serious historians.  Delving into in-game lore is by its very nature an act of roleplay, and the spirit of the town can easily be reflected in the fact that Beacon Hall Archive&#039;s main focus is gathering information and preserving records.  (Of course, not all the locals are affiliated with the house nor would choose to be, for a variety of reasons of their own.)  Familiarizing oneself with the oral histories and background of the town, while not a necessary ingredient to a character&#039;s repertoire, will certainly serve as an effective social lubricant in the area.  One very tricky line is that many characters &#039;&#039;are&#039;&#039; a part of the history (or even composed some of the lore), but a new character will not (yet) be.  Some characters have literally been in the Rest back when travel to-and-from the town was commonly performed using magical teleportation devices activated by crystal amulets.  One is sure to ruffle some feathers showing up making this or that claim about local history, and it will be strongly implied that the &#039;&#039;character&#039;&#039; (not the &#039;&#039;player&#039;&#039;, though) is either a liar or a fool.  Conversely, most locals are a few bricks shy of a full load (&amp;quot;there&#039;s no such thing as a sane Rester&amp;quot;), but this is largely concluded on the basis of external standards, and the local sense of foolishness is full of nuances.&lt;br /&gt;
&lt;br /&gt;
For example, many Resters think a fine way to pass an afternoon is to (somewhat inadvertently) kill themselves and/or each other (check out some of the [[:Category:Games|games]] with dubious-sounding names, and you&#039;ll quickly realize they are from River&#039;s Rest).  Further investigation of the lore will reveal that very many of the tales are morbid if not involving the death of the main characters (spoiler alert).  In spite of these facts, however, the locals are unlikely to appreciate an unannounced [[Meteor Swarm (525)]] at Town Commons any more than they would in any other city.&lt;br /&gt;
&lt;br /&gt;
We want to welcome you to our community with open arms, but unfortunately someone blew them off.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[River&#039;s Rest]] (main article)&lt;br /&gt;
*[[Starchitin&#039;s Guide to Hunting the Rest]]&lt;br /&gt;
*[[New Players&#039; Guide]]&lt;br /&gt;
*[[Player Guide Contest]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.play.net/gs4/info/npg/home.asp GemStone IV New Player Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest]]&lt;br /&gt;
[[Category:New Player| ]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=River%27s_Rest_Area_(map)&amp;diff=147142</id>
		<title>River&#039;s Rest Area (map)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=River%27s_Rest_Area_(map)&amp;diff=147142"/>
		<updated>2021-04-18T18:38:44Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Town */ Adding updated map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of [[River&#039;s Rest]] area maps.&lt;br /&gt;
&lt;br /&gt;
==Town==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Rr-riversrest.png|thumb|River&#039;s Rest town with the Warren]]&lt;br /&gt;
|[[Image:RR-riversrest.gif|thumb|River&#039;s Rest town]]&lt;br /&gt;
|[[Image:RR-warrens.gif|thumb|River&#039;s Rest Warrens]]&lt;br /&gt;
|[[Image:BeaconHall.png|thumb|Beacon Hall Archive]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting Areas==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:RR-citadel.png|thumb|Citadel]]&lt;br /&gt;
|[[Image:RR-maelstrom-bay.png|thumb|Maelstrom Bay]] &lt;br /&gt;
|[[Image:RR-marsh_keep.png|thumb|Marsh Keep]]&lt;br /&gt;
|[[Image:Gattrof_Mountains.png|thumb|Gattrof Mountains&amp;lt;br&amp;gt; (invasion area)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:RRClericGuild.jpg|thumb|Cleric Guild]]&lt;br /&gt;
|[[Image:RREmpathGuild.jpg|thumb|Empath Guild]]&lt;br /&gt;
|[[Image:rr_rangerguild.png|thumb|Ranger Guild]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Rest_Sorc_Guild.png|thumb|Sorcerer Guild]]&lt;br /&gt;
|[[Image:RRWizardGuild.jpg|thumb|Wizard Guild]]&lt;br /&gt;
|}&lt;br /&gt;
==Premium Neighborhoods==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Homes4.gif|thumb|River&#039;s Rest and Teras Isle Premium Neighborhoods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest| ]]&lt;br /&gt;
[[Category:Towns| ]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Rr-riversrest.png&amp;diff=147141</id>
		<title>File:Rr-riversrest.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Rr-riversrest.png&amp;diff=147141"/>
		<updated>2021-04-18T18:35:20Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: An updated map of town of River&amp;#039;s Rest including the Warren and River Tunnels. This map was designed to highlight the connection between the town and the layers beneath it, so the Huntress&amp;#039;s shrine is found beneath the Town Commons and the Warren entra...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An updated map of town of River&#039;s Rest including the Warren and River Tunnels. This map was designed to highlight the connection between the town and the layers beneath it, so the Huntress&#039;s shrine is found beneath the Town Commons and the Warren entrances match with their locations in town. The Krolvin Ship in the Sea Caves has also been reoriented so the port side of the ship faces the port and the different decks of the ship have been separated to make the layout of the ship more obvious. New areas such as the path to the flinger and the docks are included along with a few other new or updated items (travel to Wehnimer&#039;s Landing and Solhaven are updated, the location of the stables is added and the fishing docks are all highlighted). The Fens near the Captain&#039;s Quarters and the Minaret have also been mapped for the first time.&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_playing_a_bard&amp;diff=104061</id>
		<title>Beginner&#039;s guide to playing a bard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_playing_a_bard&amp;diff=104061"/>
		<updated>2018-02-26T22:31:40Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Managing Songs with a Small Mana Pool */ Minor clarifications, defined MSP acronym explicitly,added links etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
Are you interested in traveling the lands making merry and singing your way through your adventures? A life as a [[Bard|bard]] may be the life you want. &lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bards&#039;&#039;&#039; are one of the three [[Semi|semi]] professions in [[Elanthia]], this means that they hunt using a combination of physical and magical attacks. They are also a [[Hybrid profession|hybrid]] class, using magic from both elemental and mental spheres. The exclusive [[Bard Base|bard spells]] are sung, which is unique among all the professions. Instead of [[CAST (verb)|casting]] and [[Stackable|stacking]] spells for a long time at once, bards sing their spells continually, periodically renewing them.&lt;br /&gt;
&lt;br /&gt;
In general, bards have a number of very interesting spells and abilities. For instance, they are able to sing [[1009|shields]], [[Sonic Weapon Song (1012)|weapons]] or [[Sonic Armor (1014)|armor]] into existence. They are also capable of [[1004|purifying gems]] to improve their value or create orbs and they also possess the unique ability to learn about objects by  [[Loresinging|singing to them]].&lt;br /&gt;
&lt;br /&gt;
=Character Creation and Skills=&lt;br /&gt;
&lt;br /&gt;
==[[Race|Racial]] Selection==&lt;br /&gt;
&lt;br /&gt;
While each race may have particular mechanical advantages or disadvantages when it comes to particular hunting styles as a bard ([[Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer,_Pure,_Two_Weapon_Bard_Guide#Race_and_Stat_Considerations|which are covered in detail elsewhere]]), one of the most important reasons to select a particular race is role play. If you like, you can be a [[Dwarf|Dwarven]] poet who writes long epics about ale; an [[Aelotoi]] loremaster who preserves the story of her people through song; a [[Forest gnome]] who just wants to share some limericks with the world; a [[Halfling]] who busks for tarts; or even something less stereotypical, you can do it. So choose the race you want to play and go from there.&lt;br /&gt;
&lt;br /&gt;
==[[Statistics]]==&lt;br /&gt;
&lt;br /&gt;
New players should refer to the general guide on [[New_Players%27_Guide#Stats|statistics for new players]] for an overview of all the statistics available to them as well as general advice for setting their statistics if they have not already done so.&lt;br /&gt;
&lt;br /&gt;
The primary and [[Mana_point#Mana_Stats|mana statistics]] for bards are [[Influence|influence]] and [[Aura|aura]]. This means that when setting statistics, bards will receive a free +10 points to each of influence and aura and these statistics will have twice the effect on the number of [[Training point|training points]] (TP) a bard receives at each level compared to the other statistics. In addition, these statistics will both affect how many mana points they have.&lt;br /&gt;
&lt;br /&gt;
In general, there are two extreme cases for setting statistics. One extreme is to set statistics for maximum growth while the other involves setting statistics for maximum TPs and enjoyment or playability at lower levels. For bards, setting statistics for maximum TPs would mean setting aura and influence statistics high at the outset. This means that the character will generally have fewer total statistic points at high level, since these have the highest growth rate. Most players try to strike a balance between these two extremes (sometimes by optimizing their total number of statistics points for mid-level play, around levels 50-60).&lt;br /&gt;
&lt;br /&gt;
Determining the best way to set statistics for growth is very easy to do using a &#039;&#039;stat cruncher&#039;&#039;, but it is not generally recommended to set statistics this way, since it makes a character very challenging to play early on (especially for new players). There is also not very much to discuss since there are generally few ways of doing it. &lt;br /&gt;
&lt;br /&gt;
When setting statistics for early level playability, it is helpful to consider the character&#039;s race (which changes statistic growth rates and bonuses) and intended hunting style for a particular character. All lower-level bards will primarily engage in some sort of physical combat, whether [[Melee|melee]] or [[Ranged Weapons|ranged]]. These are both affected by a character&#039;s [[strength]] statistic, albeit in different ways. For melee weapons users, strength affects their total [[Attack Strength|attack strength]] (or AS) and only indirectly affects their [[Roundtime|roundtime]] (RT), by changing how easily they become encumbered. Meanwhile, strength directly affects a ranged weapons user&#039;s RT and their [[dexterity]] statistic affects their AS. For melee weapons users, their [[agility]] and dexterity bonuses affect their RT. In general, all bards who use melee combat will want to set all three of these statistics relatively high at lower levels and those who use ranged will want to make sure their strength and dexterity are reasonable. &lt;br /&gt;
&lt;br /&gt;
Other statistics which can be useful to set high early on include [[discipline]] and [[logic]], which together help determine the size of one&#039;s [[Experience|experience pool]] and the latter also determines a character&#039;s rate of experience absorption. A reasonable setting for [[constitution]] is also advisable since this determines a character&#039;s total number of [[Health point|health points]].&lt;br /&gt;
&lt;br /&gt;
==[[Skill]]s==&lt;br /&gt;
&lt;br /&gt;
Here is a description of some of the skills you generally want to train during your life as a bard. This is intended to provide a broad overview since detailed guides for particular builds already exist (look [[Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer,_Pure,_Two_Weapon_Bard_Guide|here]] for details). &lt;br /&gt;
&lt;br /&gt;
The [[Training points|training point]] (TP) costs for each skill are listed in many places, including the main [[Bard|bard page]] and the cost of physical and mental TPs (PTP/MTP). The values listed in all these places are for a full single training, skills that are trained beyond a full single training are subject to a penalty (an additional training is double the TP cost) so if one is considering to double train in a skill, one will pay three times the listed number of training points to do so. &lt;br /&gt;
&lt;br /&gt;
Since all characters start at level zero, skills can be &#039;&#039;fully single trained&#039;&#039; (e.g. can have ranks in the skill equal to the character&#039;s level plus two) for the same cost as training a skill up to the character&#039;s level. Similarly, being &#039;&#039;fully double trained&#039;&#039; means that the character has ranks in a skill equal to twice their level plus four. However, there are some skills which should be kept equal to the character&#039;s level to reap the maximum benefit for the training points. This is referred to as being &#039;&#039;single trained&#039;&#039; as opposed to &#039;&#039;fully&#039;&#039; single trained here. &lt;br /&gt;
&lt;br /&gt;
===Core Skills===&lt;br /&gt;
&lt;br /&gt;
These are the skills that all bards should train every level. Since bards may choose a variety of different weapons (which necessitate learning different additional skills), this list is relatively short and the total cost is relatively low. In this and all training tables on this page &#039;&#039;Cost&#039;&#039; refers to the PTP/MTP cost to train a skill. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Absolute Core Skills for all Bards&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out (fully doubled).&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|4/22&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bards can use a variety of different weapons successfully and whichever one you choose is entirely up to you. However, no matter the weapon choice, its corresponding skill should be fully double trained. The cost to double train in a weapon each level ranges between 9/3 for [[Edged Weapons|edged weapons]], [[Thrown Weapons|thrown weapons]] or [[brawling]] to 21/6 for [[Two Handed Weapons|two handed weapons]].&lt;br /&gt;
&lt;br /&gt;
Depending on weapon choice, bards should choose additional skills to learn. For example, an edged weapon user will probably fully single train in [[Shield Use|shield use]] for an additional 5/0 TPs to increase their [[Defensive Strength|DS]] or an [[Ranged Weapons|archer]] will fully double train in [[perception]] for 0/9 TPs to increase their [[Attack Strength|AS]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harness Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Training in harness power will increase your [[Mana|mana]] pool by three with single training. This is very useful to bards, even if they primarily hunt using physical weapons since it allows a bard to sing more [[Buff spells#Bard Base|buff songs]], increasing their attack and defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bards have access to both the [[Bard Base|bard base]] and [[Minor Elemental|minor elemental]] spell circles. Both of these circles contain useful spells and bards should fully single train in [[Spell Research]]. However, since it is not possible to use spells with a spell number higher than one&#039;s level, it is not recommended to train above one&#039;s level in either circle (training a little in the other circle, however, is recommended).&lt;br /&gt;
&lt;br /&gt;
Due to the large number of beneficial songs at low levels, focusing on the bard base until title (level 20) is generally a good idea. Many bards then switch to the minor elemental spell circle until they learn the spell [[425|elemental targeting]], at which point they should have enough magical power to use some of the more mana-intensive bard songs in combat. &lt;br /&gt;
&lt;br /&gt;
====Defensive Core Skills====&lt;br /&gt;
&lt;br /&gt;
The following is a list of skills which will provide a bard with additional defensive capabilities. While it is possible to train &#039;&#039;all&#039;&#039; of these skills at each level, many bards will not do so. In general, all bards should pick at least two or three of these skills to train at every level and these choices will depend on a particular bard&#039;s hunting style. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Defensive Core Skills for Bards&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|6/6&lt;br /&gt;
|[[Dodging]]&lt;br /&gt;
|Dodging helps one avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|8/4&lt;br /&gt;
|[[Combat Maneuvers]]&lt;br /&gt;
|Adds attack strength, defense or other special abilities. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Shield Use]]&lt;br /&gt;
|For bards who use a one handed weapon and are looking for something else to do with their other hand.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/3&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s relatively cheap, provides maneuver defense, helps spot traps. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since bards sing their spells and occasionally renew these songs, which brings them out of hiding, they necessarily hunt in the open. Thus, training in dodging is a good idea. Dodging increases [[Defensive Strength|DS]] and is a way to avoid being hit entirely. It is also not a very expensive skill to train for bards.&lt;br /&gt;
&lt;br /&gt;
Note that bards also gain 20 effective ranks of dodging skill from [[Song of Mirrors (1019)]] and this bonus increases by one for every two ranks in bard base beyond the first 19. While this does help a bard dodge, the rate of increase is insufficient to make up for skipping this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are combat maneuvers that directly add to [[Defensive Strength|defensive strength]] (DS), [[Target Defense|target defense]] (TD) or general maneuver defenses ([[Combat Movement]], [[Combat Focus]] and [[Cunning Defense]], respectively) and training in a particular offensive combat maneuver also provides defense against that maneuver when it&#039;s used by an attacker. &lt;br /&gt;
&lt;br /&gt;
In addition, while it is listed here as a defensive skill, single training in combat maneuvers is a must for melee weapons users since it adds +1 [[Attack Strength|AS]] for every two ranks. Bards who are users of ranged weapons may wish to skip this skill entirely except to train in the defensive combat maneuvers (ranged users should be aware that [[Multi-Fire]] sounds cool, it is not actually very good). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to be successful using the [[Sonic Shield Song (1009)]], a bard needs to train in shield use. However, not all weapon choices require shields (e.g. [[Polearm Weapons|Polearm]] and [[Two Weapon Combat]] users typically do not use shields), so it is not strictly necessary to train in this skill at all. However, if a bard chooses a hunting style that requires shield use, they should fully single train in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All characters, regardless of class, are required to train some perception. It is probably a good idea to get at least ten or twenty ranks of perception to effectively find hidden paths to new hunting grounds. Furthermore, bards are widely recognized as being among the best [[Picking Locks|pickers]] in the game (second only to [[rogue]]s) and if a bard wishes to pursue this skill, single training in perception would be to their advantage. &lt;br /&gt;
&lt;br /&gt;
Of course this skill is also useful for maneuver defense and it&#039;s relatively cheap to learn. As mentioned earlier, bards who wish to hunt with ranged weapons should fully double train this skill (for +0/6 TPs).&lt;br /&gt;
&lt;br /&gt;
===Threshold Skills===&lt;br /&gt;
&lt;br /&gt;
These are skills that a bard can learn once and then forget about training ever again. Once again, the costs listed here are the costs to single train a skill each level. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|60 ranks is required to use augmented chain with minimal spell and maneuver hindrance. &lt;br /&gt;
|-&lt;br /&gt;
|10+&lt;br /&gt;
|3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
|For low- to mid-level hunting grounds, somewhere around 10-15 should be enough to get around. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|3/0&lt;br /&gt;
|[[Swimming]]&lt;br /&gt;
|For low to mid-level hunting grounds, somewhere around 5-10 should be enough to get around. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/6&lt;br /&gt;
|[[Elemental Mana Control]] or [[Mental Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing and an additional one for [[MANA (saved post)|double incanting ability]]. &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Mental Lore, Telepathy]]&lt;br /&gt;
|Each train adds +2 seconds to spell song duration, benefits to spells based on summation chart.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is very common for bards to wear augmented chain eventually, so training once or twice per level up to 60 ranks is typically recommended. For this skill, you can train new ranks in spurts, training enough armor use ranks to wear armor in the next [[Armor|AsG]] up from the one they currently wear all at once and then stop training in armor use for a few levels or so. Note that bards have the ability to create their [[Sonic Armor (1014)|own armor]], so it is not necessary to continue buying new armor each time as long as the bard has sufficient mana to maintain their armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since bards are [[Hybrid profession|hybrid]]s, they can benefit from training in both [[Elemental Mana Control]] and [[Mental Mana Control]]. While mental mana control benefits one [[1013|bard spell]], it is not strictly necessary to train in either of these skills. However, these skills are useful for sharing mana with other characters and training in one of them can be especially useful if the bard has a hunting partner who shares one of these spheres (e.g. a [[wizard]] or [[sorcerer]] for elemental or an [[empath]] or [[monk]] for mental magic). &lt;br /&gt;
&lt;br /&gt;
If a bard would like to share mana with others, training in elemental mana control is generally recommended since more professions have access to the elemental sphere than the mental sphere.  There are situational breakpoints with these skills: training in 24 ranks of elemental mana control will give the best sharing with other well-trained characters; any of the Mana Control skills learned in blocks of ten (10) ranks will increase the mana recovered by one (+1) on each pulse.&lt;br /&gt;
&lt;br /&gt;
Note that since Bards are considered a Hybrid profession, whichever Mana Control skill is higher will be counted at full ranks, while the other Realm will count only half.  (For example, 30 ranks of MC: Elemental will yield +3 mana per pulse; the same character with 20 ranks of MC: Mental also will add only an additional +1 mana per pulse, for the secondary Realm.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Training&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a hybrid class, bards benefit from lore training in both elemental and mental spheres. As far as the elemental lores go, only [[Elemental Lore, Air]] is useful to bards. Training in this lore improves sonic gear ([[Sonic Weapon Song (1012)|weapons]], [[Sonic Armor Song (1014)|armor]] and [[Sonic Shield Song (1009)|shield]]) as well as providing benefits to a few other songs. This can be fully single trained, but depending on available training points at lower levels, one may prefer to forgo this in favour of the mental lores for a while.  &lt;br /&gt;
&lt;br /&gt;
Bards have two mental lores which can be useful.  [[Mental Lore, Telepathy]] increases the duration of bard songs, which is especially beneficial for lower level bards with limited mana pools, as well as increasing the power of other spell songs. Training up to 25 ranks in this skill will give a bard an additional +5 AS from [[Kai&#039;s Triumph Song (1007)]], so this is often used as a stopping point.  This rank also provides an additional second of RoundTime when using [[Song of Depression (1015)]].  One more rank, for a total of 26, would provide an additional point of [[target defense|TD]] reduction with the same Song.&lt;br /&gt;
&lt;br /&gt;
[[Mental Lore, Manipulation]] helps a bard [[1004|purify gems]], [[1002|destroy enemy equipment]], and eventually [[1030|make heads explode]] in addition to benefits for other spells which can be explored in more detail in the [[Lore chart|lore chart]].&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
&lt;br /&gt;
Finally, these are additional skills that a bard should learn when they have TPs to spare (they should not sacrifice their core training for these skills). &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 7/3&lt;br /&gt;
| [[Multi-Opponent Combat]]&lt;br /&gt;
| Enables [[MSTRIKE (verb)|mstrike]] for [[Melee|melee]] attacks on two opponents at once. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/4&lt;br /&gt;
|[[Magic Item Use]] &lt;br /&gt;
|This skill increases the odds of activating magic items, increases duration of spells. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/4&lt;br /&gt;
|[[Arcane Symbols]] &lt;br /&gt;
|Enables the use of [[scrolls]], increases duration of spells invoked. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Mental Lore, Manipulation]]&lt;br /&gt;
|Increases the benefits and abilities of spells. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Elemental Lore, Air]]&lt;br /&gt;
|Increases the benefits and abilities of spells, more flares for sonic gear.&lt;br /&gt;
|-&lt;br /&gt;
|0.5-1x&lt;br /&gt;
|2/2&lt;br /&gt;
|[[Survival]]&lt;br /&gt;
|Helps skinning, helps foraging, helps move around in tricky places.&lt;br /&gt;
|-&lt;br /&gt;
|0.5-1x&lt;br /&gt;
|2/1&lt;br /&gt;
|[[First Aid]]&lt;br /&gt;
|Helps skinning, decreases [[Roundtime|RT]] for eating [[Herb|herbs]], allows effective wound tending. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-Opponent Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some training in this skill provides additional protection against multiple foes, but more importantly, five ranks enables the melee weapons users to attack two opponents at once. Further training allows a bard to attack more opponents, but five ranks is generally sufficient (archers should basically not bother with this skill).  Note that 10 ranks will offset one extra opponent in [[Multi Opponent Combat#Force on Force|Force-on-Force]] calcuations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Item Use and Arcane Symbols&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills allow a bard to access spells they otherwise cannot access through either magical items or scrolls. Training in one or the other (or both) likely depends more on a bard&#039;s friends than anything else (e.g. a bard who is friends with a [[sorcerer]] might find scolls are especially useful). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid and Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills are relatively cheap and are reasonable to fit into a bard&#039;s training. However, while they are beneficial these skills are not necessarily trained by all bards. Bards who wish to obtain skinning tasks through the [[Adventurer&#039;s Guild]] should train at least 0.5x in a combination of these skills. &lt;br /&gt;
&lt;br /&gt;
Otherwise, some training in first aid (maybe 10-20 ranks) is good for reducing the roundtime from eating herbs. This can be especially useful if a bard chooses to live in a town with a small population and therefore few [[empath]]s. Some survival training is helpful for bards who wish to hunt in marshy areas and wish to avoid being stuck or bards who wish to hunt in areas that cause weather-related damage.&lt;br /&gt;
&lt;br /&gt;
=Spells and Songs=&lt;br /&gt;
&lt;br /&gt;
Although bards are [[semi]]s, not [[pure]]s, they are often considered the most pure of the semis. They also have some fairly unique utility spells that are worth exploring and the spells from the [[Bard Base|bard base]] are cast in a relatively unusual way. As such, it is worthwhile to review the magic of bards in some detail.&lt;br /&gt;
&lt;br /&gt;
==What are spell songs?==&lt;br /&gt;
&lt;br /&gt;
Many of the spells in the [[Bard Base|bard base]] spell circle are actually &#039;&#039;spell songs&#039;&#039;, which are &#039;&#039;sung&#039;&#039; for a period of time instead of being cast once and left alone. As a result, whether you are a new player or simply new to being a bard, spell songs are a bit odd at first. It might help to think about other spells as a brief phrase the caster says before flicking their wrist and making it happen, while a bard&#039;s spell song is something the bard continually hums as they go along through life.&lt;br /&gt;
&lt;br /&gt;
The primary difference between bard songs and other spells in [[Elanthia]] is that bard songs cannot be [[Stackable|stacked]] (usually, while resting) until a maximum duration is reached. Instead, they are initiated and then renewed for some cost of [[Mana|magical power]] which is often much less than the initial casting cost. Most of the songs a bard would like to sing constantly are renewed automatically, but the maintenance required for the spell songs make them at least slightly more complicated than the spells in any other spell circle in the game (and possibly more difficult for new bards to maintain all at once). However, it is very easy to get the hang of them and have your bard humming along in no time at all. &lt;br /&gt;
&lt;br /&gt;
Basically, there are three kinds of Songspells:&lt;br /&gt;
* those which have only an instant effect (such as [[1002|destroying equipment]] or [[1005|putting a creature to sleep]]);&lt;br /&gt;
* those which have a continuous effect, are included in the Bard&#039;s medley, have a cumulative Renewal cost, and--if enough are sung at the same time--possibly have a multi-song penalty (MSP) added (such as all of the [[1009|Sonic equipment]] or [[1007|boosters]]); and&lt;br /&gt;
* those which are initiated for their full mana cost and can be manually renewed (at a lower cost) for an immediate effect, but which will STOP on their own at the time the full medley renews.  (Such as [[1013|utility]] or [[1030|attack]] spells.)  They do NOT add to the total mana of the medley renewal, and do NOT calculate into MSP.&lt;br /&gt;
&lt;br /&gt;
===How do spell songs work?===&lt;br /&gt;
&lt;br /&gt;
To start singing most songs a bard uses the [[INCANT (verb)|incant verb]] like they would for any other spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 1003 &amp;lt;br&amp;gt;&lt;br /&gt;
You begin to sing of heroic deeds and bolster your confidence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
To see the songs a bard is currently singing, use the [[SONG (verb)|song verb]] to check the status of the songs. Doing this will yield a list of all the songs the bard is singing, indicate approximately how long it will be before the songs renew and the renewal cost of these songs. For example,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;song status &amp;lt;br&amp;gt;&lt;br /&gt;
You are currently singing:  Fortitude Song &amp;lt;br&amp;gt;&lt;br /&gt;
Your song magic remains strong.  It will be a few minutes before your song renews.  Your current renewal cost is 1 mana.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here we see that this particular bard is singing a single song that was either started only recently or was recently renewed (note that it is possible to use [[SPELL (verb)|spell active]] to check the exact time remaining on your song). In addition, note that although [[Fortitude Song (1003)]] costs three mana to cast initially, its renewal cost is only one mana. &lt;br /&gt;
&lt;br /&gt;
When a bard&#039;s songs renew, they will see this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Your song renews.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And they will note that the appropriate amount of mana has been deducted from their total. Spell songs are thus relatively simple to keep running all the time since many of them are renewed automatically.&lt;br /&gt;
&lt;br /&gt;
===Managing Songs with a Small Mana Pool===&lt;br /&gt;
&lt;br /&gt;
However, lower level bards may encounter issues with their mana pool if they sing too many songs at once. This is due both to the multi-song penalty (MSP) and to increased maintenance costs for renewal with more ranks in bard base (this is a trade-off for other improvements to the spell songs). &lt;br /&gt;
&lt;br /&gt;
The MSP is an additional mana cost for renewal which applies whenever a bard is singing more than three songs (with an increasingly higher penalty for additional songs). The exact mana cost from this penalty depends on the total number of songs being sung, the number of ranks a bard has in the [[Bard Base|bard base]] spell circle as well as the bard&#039;s [[discipline]] and [[logic]] statistics.  However, &#039;&#039;only&#039;&#039; songs that are renewed count for MSP.&lt;br /&gt;
&lt;br /&gt;
To save mana while continuing to sing songs, a bard might find it useful to stop singing a spell song with a low upfront cost, such as [[Fortitude Song (1003)]] and resume singing it after their songs have renewed. To stop singing a spell song, a bard should use the [[STOP (verb)|stop verb]] just like they would for any other spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;stop 1003 &amp;lt;br&amp;gt;&lt;br /&gt;
You stop singing Fortitude Song.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a bard stops a Song, depending on which it is, the effects may have different timing than the medley renewal. For example:&lt;br /&gt;
* All of the Sonic equipment--be it [[1009|shield]] or [[1012|weapon]] or [[1014|armor]]--will vanish immediately upon stoppage.&lt;br /&gt;
* [[1003|Fortitude]], [[1010|Valor]], [[1019|Mirrors]], and [[1007|Kai&#039;s]], three defensive and one offensive, will continue to provide their benefit until a little bit after renewal of the remaining medley.  Thus, it is possible to stop singing one of these songs just before renewal and start singing it again once the others have renewed to save mana while still receiving the benefits of having their songs running all the time.&lt;br /&gt;
* On the other hand, the effect of [[1018|Power]] (to boost off-node mana recovery up as though you were on a node, and augment on-node recovery by ten (+10)) ends for the Bard immediately, but others in his group will still receive the benefit through the full duration of his medley.  No extra time is gained, as is the case with the previous group of spells.&lt;br /&gt;
&lt;br /&gt;
Fortitude (at 3 mana to start) is therefore extremely popular for this tactic, and always a good choice to drop when trying to avoid MSP.  Other songs that have a high cost--be they [[1018|utility]] with renewal nearly equal to starting cost, or [[1010|defensive]] with many Songs known--will also work well, when the total of the renewal + MSP would equal or exceed the cost to simply start the Song in the first place.&lt;br /&gt;
&lt;br /&gt;
A canny Bard who would otherwise be subject to substantial MSP costs (normally +12 mana per extra song) can in this way use several more songs.  It is vital to stop just before the renewal and then re-start them each individually afterward.  BE VERY CAREFUL WITH THIS TIMING.&lt;br /&gt;
&lt;br /&gt;
====A specific example====&lt;br /&gt;
If the Bard is subject to more than two (&amp;gt;2) points of MSP, [[1018|Song of Power]] is an excellent choice for this tactic.  As the renewal cost of this song is high (15 mana) compared to the renewal cost (18 mana), any time the MSP is 3 mana or more, the Bard will use less mana by stopping and restarting the song.&lt;br /&gt;
* TO REPEAT: &#039;&#039;&#039;CAREFUL TIMING&#039;&#039;&#039; IS ESSENTIAL when trying to make use of this tactic at any time, and especialy so with this particular song.  Failure can result in nerve damage (due to using too much mana).  One of the &#039;&#039;normal&#039;&#039; consequences of Song of Power being renewed with the medley, can include injury or death.&lt;br /&gt;
&lt;br /&gt;
A bard may wish to refrain from singing all of their songs at once until they are much more experienced (both so their mana pools are bigger and their songs last longer); as well, the Sonic equipment may not yet be better than inexpensive off-the-shelf physical gear. Additionally, if a bard finds that they do not have enough mana remaining to renew their songs and their songs are about to renew, the bard may wish to stop singing some songs with a high renewal cost (such as [[1007|Kai&#039;s Triumph]], which can be costly depending on the number of bard base ranks known) or, if resting, a bard can use &#039;&#039;&#039;stop singing&#039;&#039;&#039; to stop singing all of their songs at once. This may be preferable to suffering nervous system injuries caused by attempting renewal with insufficient mana.&lt;br /&gt;
&lt;br /&gt;
==Overview of Available Spells and Songs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add intro here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sonic Gear===&lt;br /&gt;
&lt;br /&gt;
All three of the Sonic Equipment Songs--Shield, Weapon, and Armor--function in the same way: they provide their base magical bonus (+10 each in the case of Shield and Weapon, +15 in the case of Armor) and then also provide an additional bonus of &amp;quot;(# of Songs Known) / 2&amp;quot;.  UNlike most other spells, these do NOT count only &amp;quot;spells above this one&#039;s level,&amp;quot; and rounding works.&lt;br /&gt;
&lt;br /&gt;
So Sonic Shield, at 9 Songs known, would be (+10 [base effect] + 9/2 == +10 + 4.5 ==) +15 when first learned.&lt;br /&gt;
&lt;br /&gt;
By the time the Bard can sing Sonic Armor (14 Songs known), the Shield and Weapon will be at (+10 + 14/2 ==) +17, while the Armor will &#039;&#039;start&#039;&#039; at (+15 + 14/2 ==) +22.&lt;br /&gt;
&lt;br /&gt;
Since armor and shields are both very easy to find in the +20-+25 range, off-the-shelf, and possibly with added benefits (flares or padding or alteration or lightened or...), it is seldom recommended that the Bard actually use their Sonic Armor or Sonic Shield until the bonuses start getting into the range where a physical item would be very expensive.  This usually happens around the +30/6x Enchanted mark, or for an established player with extensive resources, even +35/7x Enchanted.&lt;br /&gt;
&lt;br /&gt;
Sonic Weapon is different.&lt;br /&gt;
* First, the weapon can always be used by the Bard against the Undead, but it will always have a flat +10 bonus, and no flares at all.&lt;br /&gt;
* Second--against non-Undead targets--it has what is usually regarded as, hands down, &#039;&#039;&#039;the&#039;&#039;&#039; best flares in the game.  Very few other weapons--usually extremely expensive, Auction-level items; or transitory feras weapons (which self-destruct after a certain number of swings)--can flare on consecutive swings.  Sonic Weapons do so on a regular basis.&lt;br /&gt;
* Third, training Elemental Lore:Air ranks gives the Bard a chance for the weapon to flare a &#039;&#039;second&#039;&#039; time.&lt;br /&gt;
* Fourth, these are two &#039;&#039;completely independent&#039;&#039; chances to flare.  (Paladins, for example, can use a spell on their weapons to have a chance at a second flare, but that second flare will occur &#039;&#039;only if&#039;&#039; the weapon flares the first time.  Not so here.)&lt;br /&gt;
&lt;br /&gt;
So it is possible for a Bard to see a &amp;quot;first&amp;quot; flare, or a &amp;quot;second&amp;quot; flare, and even have a single swing generate &#039;&#039;&#039;both&#039;&#039;&#039; flares.&lt;br /&gt;
&lt;br /&gt;
====Weapon Messaging====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base&#039;&#039;&#039; flare&amp;lt;br&amp;gt;&lt;br /&gt;
 ** Your sonic (weapon) unleashes a blast of sonic energy at (your target)! **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore&#039;&#039;&#039; bonus flare&amp;lt;br&amp;gt;&lt;br /&gt;
 ** With a loud snap, a blast of energy bursts from your sonic (weapon)! **&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messages are identical for melee weapons, or for spellcasting Bards while holding a Sonic Runestaff when casting an attack spell.&lt;br /&gt;
&lt;br /&gt;
There are other advantages to using the various Sonic Equipment Songs:&lt;br /&gt;
* All three greatly reduce the Bard&#039;s level of Encumbrance, allowing more equipment (scrolls, wands, whathaveyou) or found treasure to be carried;&lt;br /&gt;
* in addition to the pure weight/Encumbrance benefit, Ranks of Elemental Lore:Air can reduce the effective size of the Sonic Shield, allowing (for example, at 50 ranks of Lore) the use of a Sonic Tower shield with the Dodging DS hindrance effects of a regular Medium shield;&lt;br /&gt;
* the Armor always has at least one rank of critical protection against heat, cold, and electrical flares/effects (and training in Elemental Lore:Air can increase that protection);&lt;br /&gt;
* the Weapon can never be Disarmed from the Bard;&lt;br /&gt;
* the Shield can now be worn for as much as 60 seconds, before dissipating for not being in the Bard&#039;s hand;&lt;br /&gt;
* similarly, the Weapon can be dropped and it will remain hovering in the air in that room until the Bard takes it in-hand again, and this also lasts for up to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Both of the last two effects are to permit the Bard to empty a hand--for gathering looted treasure, pulling out a wand or scroll to activate, whatever--for a brief period, rather than having to stop/re-start the Song(s) each time.&lt;br /&gt;
&lt;br /&gt;
===Attack Spells and Songs===&lt;br /&gt;
&lt;br /&gt;
Here is a brief summary of the attack songs available to bards and some situations where they can be useful. Additional information on each spell can be found on the individual spell pages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Base Attack Songs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Holding Song (1001)]]: Lowers a target&#039;s [[Defensive Strength|DS]] by 10%, can affect multiple creatures.&lt;br /&gt;
*[[Vibration Chant (1002)]]: Can force a target to drop a weapon or shield with the possibility of item destruction and injury (including possible stuns). Good against creatures that carry items.&lt;br /&gt;
*[[Lullabye (1005)]]: Sing a target to sleep or into a restful state, making them easier to attack later on (or making them leave the bard alone, at least). Works at half effect on the demonic and undead.&lt;br /&gt;
*[[Stunning Shout (1008)]]: Inflicts raw damage, a critical, and can possibly stun or disorient a target as well.&lt;br /&gt;
*[[Song of Depression (1015)]]: All not joined to the caster suffer -20 [[Target Defense|TD]] and receive additional [[Roundtime|RT]] for their actions.&lt;br /&gt;
*[[Song of Rage (1016)]]: Forces a target into offensive [[stance]], lowering their defenses. Also forces the target to engage the bard singing this song (possibly useful in group hunts when another group member is injured or performing some task that results in RT or other vulnerability).&lt;br /&gt;
*[[Song of Sonic Disruption (1030)]]: An extremely destructive song that can inflict [[Disruption critical table|disruption]] injuries on all who are not in the bard&#039;s group. This song is stronger while playing an instrument (especially a two handed one).&lt;br /&gt;
&lt;br /&gt;
[[Song of Noise (1017)]] is not quite an attack spell, however, it makes it difficult for everything in the room to cast spells. This song is therefore useful when hunting creatures that cast nasty spells. However, it also makes it difficult for members of a bard&#039;s group to cast spells, so bards should perhaps avoid singing this song while hunting with other casters, and it makes song renewal difficult as well, so bards should be sure to [[STOP (verb)|stop]] this song before renewal and resume singing it after renewal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Elemental Attack Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Blast (409)]]: Blasts a target with elemental energy. &lt;br /&gt;
*[[Elemental Wave (410)]]: Possible knockdown of all ungrouped targets. &lt;br /&gt;
*[[Weapon Deflection (412)]]: A target suffers -25 [[Attack Strength|AS]]. While this spell is used by some creatures, bards can usually do better for a lower mana cost with Vibration Chant.&lt;br /&gt;
*[[Elemental Saturation (413)]]: A target suffers -25 [[Target Defense|TD]]. &lt;br /&gt;
*[[Elemental Strike (415)]]: Hits a target with elemental energy, possibly inflicts a [[critical]] injury.&lt;br /&gt;
*[[Elemental Dispel (417)]]: Can cause a target to forget a prepared spell, make one of its spells fall or make it lose all of its mana. This is another spell that some creatures cast and is not so common for adventurers to use.&lt;br /&gt;
*[[Major Elemental Wave (435)]]: Like elemental wave, except much better and with a possibility to critically injure ungrouped targets.&lt;br /&gt;
&lt;br /&gt;
Out of these spells, the elemental waves are probably the most popular for adventurers to use with the others being used much less, if at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Hunting Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While bards are the most magical of the semi professions and have a lot of attack spells, they do not typically have sufficient mana pools to maintain their buff songs while also using a lot of magical attacks at low levels. As a result, lower level bards (prior to about level 30) may avoid magical attacks for the most part (possibly making exceptions for a bit of Vibration Chant or Lullabye) and rely primarily on physical attacks for their hunts.&lt;br /&gt;
&lt;br /&gt;
===Buff Spells===&lt;br /&gt;
&lt;br /&gt;
[[Buff spells]] are spells which enhance a character&#039;s [[Attack Strength|AS]], [[Casting strength|CS]], [[Defensive Strength|DS]] or [[Target Defense|TD]]. These are typically spells that an adventurer will cast on themselves before going out to hunt or in the case of bards, sing throughout a hunt. Here is a brief summary of the buff spells available to bards.&lt;br /&gt;
&lt;br /&gt;
====Bard Base====&lt;br /&gt;
During the early levels, bards typically focus on the [[Bard Base]] spell circle, through which they can access a number of very useful buff songs.  &lt;br /&gt;
{{Bard Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
====Minor Elemental====&lt;br /&gt;
After learning [[Traveler&#039;s Song (1020)]], bards will sometimes shift to studying the [[Minor Elemental]] spell circle, which gives them access to even more buff spells.&lt;br /&gt;
{{Minor Elemental buff spells}}&lt;br /&gt;
&lt;br /&gt;
Note that since many of these spells are not self-cast limited and this circle is shared by other professions (especially [[sorcerer]]s and [[wizard]]s), it is possible to ask other adventurers for assistance if you do not yet know these spells. Do not be shy about asking your friends for help with some &#039;&#039;silveries&#039;&#039;, &#039;&#039;brights&#039;&#039; and &#039;&#039;guards&#039;&#039;, even if these are spells that you will eventually learn yourself.&lt;br /&gt;
&lt;br /&gt;
=Society=&lt;br /&gt;
&lt;br /&gt;
There are three societies in Elanthia: the [[Order of Voln]], the [[Council of Light]] and the [[Guardians of Sunfist]]. These societies are mutually exclusive all impart members with some sorts of bonus to AS, DS and TD as well as other mechanical benefits and drawbacks which are briefly summarized in the [[New Players&#039; Guide#Societies|New Players&#039; Guide]]. It is worthwhile to note that since bards are able to [[1012|create weapons]] that don&#039;t need to be blessed and can easily [[1020|transport groups to town]], some of the major benefits of joining the Order of Voln are a bit redundant.  &lt;br /&gt;
&lt;br /&gt;
However, there is not necessarily a single society which is best for all bards, so bards can and do join whichever society they find suits them the best. While it is always a good idea to join a society as soon as possible, it is a good idea to consider both the mechanical benefits and roleplay decisions when choosing a society (or a player can choose a society for the mechanical benefits and roleplay from there). Thus, if a bard decides that she would really enjoy liberating the souls of the [[undead]], joining Voln may be the way to go, even if another society might be better for her mechanically.&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
With a lot of practice, bards can become masterful musicians and many bards become adept at playing multiple families of instruments (there are six in the game). While learning instruments is useful for role play, instruments also offer benefits for some bard spellsongs:&lt;br /&gt;
&lt;br /&gt;
*[[Holding Song (1001)]]&lt;br /&gt;
*[[Traveler&#039;s Song (1020)]]&lt;br /&gt;
*[[Song of Sonic Disruption (1030)]]&lt;br /&gt;
&lt;br /&gt;
To take full advantage of the benefits conferred by an instrument, it is necessary to be an adept player of an instrument one is [[PLAY (verb)|playing]] while singing the spell. There is an excellent guide for [[Instrument learning|learning to play instruments]], which provides a great deal of detail including how long one should practice an instrument to achieve proficiency.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying a Bard=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stuff goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Bard]] (main article)&lt;br /&gt;
*[[New Players&#039; Guide]] (a comprehensive beginner&#039;s guide for new players of any profession)&lt;br /&gt;
*[[Comprehensive Bard Guide]] (Original info from Whirlin)&lt;br /&gt;
*[[Loresinging]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[Player Guide Contest]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/bards.asp Bard profession on Play.net]&lt;br /&gt;
*[http://www.play.net/gs4/info/npg/home.asp GemStone IV New Player Guide on Play.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category:Professional Guides]]&lt;br /&gt;
[[Category:New Player| ]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=103841</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=103841"/>
		<updated>2018-02-20T19:38:05Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Fallen HARDCORE Heroes */ Updating,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
&lt;br /&gt;
== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;. The name of your HARDCORE character may not be used for a non-HARDCORE character, even if re-rolled, if you mean to continue to compete with any new or existing characters in the competition.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
&lt;br /&gt;
*	All HARDCORE competitors who have not yet been eliminated from the competition have the option to retire their character. Retirement allows the character to exit the competition, enabling the player to enter new competitors to the competition without having to delete their previous one. Retirement must be announced PRIOR to the HARDCORE character&#039;s elimination, and is irreversible. Leaderboard positions earned by the retired character shall remain in place as if they had been eliminated and any prizes won up to that point are theirs to keep. &lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.&lt;br /&gt;
&lt;br /&gt;
*	PvP deaths in HARDCORE typically do not eliminate a competitor assuming the act was not done in an effort to avoid death via standard game mechanics. Player deaths that DO NOT cause elimination include CvC (in-character conflicts), deaths via fumbled traps (HARDCORE locksmith deaths are considered a legitimate elimination), and accidental non-HARDCORE player deaths in town or afield. Examples include getting caught in someone’s Major E-wave or Nature’s Fury while traveling. Death at the hands of your HARDCORE hunting partner(s) is considered a legitimate elimination, accidental or otherwise. &lt;br /&gt;
&lt;br /&gt;
*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.&lt;br /&gt;
&lt;br /&gt;
*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.&lt;br /&gt;
&lt;br /&gt;
*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
&lt;br /&gt;
*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
&lt;br /&gt;
*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
&lt;br /&gt;
*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
&lt;br /&gt;
*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
&lt;br /&gt;
*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.&lt;br /&gt;
&lt;br /&gt;
*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
&lt;br /&gt;
*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
&lt;br /&gt;
*       HARDCORE F2P characters are allowed to make use of other characters, MA&#039;d or otherwise, to bypass the silver and inventory restrictions inherent to the account status. Approved uses of alternate characters are holding silver, exchanging silver into bank notes, and holding items. However, choosing to make use of these methods disqualifies the F2P character from the silver bonus for achieving levels 20, 40, 70, and 100.&lt;br /&gt;
&lt;br /&gt;
*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
&lt;br /&gt;
*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, as is the use of other characters to bypass silver and inventory limitations. However, doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.  &lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
To see the increasingly long list of Adventurers Questing, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/01 - 12:49 AM&lt;br /&gt;
|   align=left | 2018/02/08&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 34&lt;br /&gt;
|   align=left | Undertaker Bat&lt;br /&gt;
|   align=left | Zul Logoth&lt;br /&gt;
|   align=left | 2017/11/01 - 8:40 AM&lt;br /&gt;
|   align=left | 2018/02/17&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Grizzled Violet Monkey&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/01 - 1:22 PM&lt;br /&gt;
|   align=left | 2018/01/30&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 29&lt;br /&gt;
|   align=left | Agresh Troll Warrior&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/03 - 11:01 PM       &lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Grizzled Plains Lion&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/05 - 5:15 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 7:37 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Shimlurous&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 20&lt;br /&gt;
|   align=left | Grizzled Thrak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/11 - 07:56 AM&lt;br /&gt;
|   align=left | 2018/02/10&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | Grizzled Greater Kappa&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 9:07 PM&lt;br /&gt;
|   align=left | 2018/02/11&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | Panther&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/24 - 3:34 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ainumorco&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | Gnoll Guard&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/01 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/02/16&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Owsom (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Bobcat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/05 - 8:55 AM&lt;br /&gt;
|   align=left | 2018/02/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Eddo&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/06 - 11:42 PM&lt;br /&gt;
|   align=left | 2018/01/14 &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Rikame&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/06 - 6:09 PM&lt;br /&gt;
|   align=left | 2018/01/14&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Bruzz&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/01/10 - 6:36 PM&lt;br /&gt;
|   align=left | 2018/01/10&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | Cyclops&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/17 2:30 AM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rattas &lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/21 8:15 PM&lt;br /&gt;
|   align=left | 2018/02/16&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lachon&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Spotted Lynx&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/26 9:22 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Frazler&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/01 2:41 PM&lt;br /&gt;
|   align=left | 2018/02/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kros&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/02 5:41 PM&lt;br /&gt;
|   align=left | 2018/02/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borrs&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Death Dirge&lt;br /&gt;
|   align=left | Solhaven&lt;br /&gt;
|   align=left | 2018/02/06 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Jotall&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/09 - 12:28 AM&lt;br /&gt;
|   align=left | 2018/02/09&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Thirildin&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Grizzled Spotted Leaper&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/09 - 12:01 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazikaene (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | Lesser Red Orc&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/10 - 1:32 AM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bimo (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Glittering Crystal Crab&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/02/11 - 8:03 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Onquerer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/02/12 - 12:01 AM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tarado&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Giant Ant&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/12 - 1:16 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aduialel&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/12 - 2:56 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Naclehtwoh&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/12 - 7:20 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Cardhore&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 0&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/13 - 9:58 PM&lt;br /&gt;
|   align=left | 2018/02/13&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borshe&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Soldier Ant&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/15 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arakot&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/16 - 6:06 PM&lt;br /&gt;
|   align=left | 2018/02/16&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Furdi&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/17 - 6:00 PM&lt;br /&gt;
|   align=left | 2018/02/17&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Triofer&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/17 - 6:00 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Murnir (F2P)&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/19 - 7:39 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Govei&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/19 - 9:27 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[i] - Denotes inactive character&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Inactive Adventurers ==&lt;br /&gt;
To see the list of Adventurers enjoying a well-deserved rest, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 2017/11/01 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/01 - 4:04 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/02 - 12:51 PM     &lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 12:15 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 2017/11/03 - 10:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 11:34 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:07 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:41 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/08 - 11:24 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2017/11/09 - 11:28 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/10 - 5:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Flekk&lt;br /&gt;
|   align=left| Halfling &lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/12 - 1:14 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Zhendu&lt;br /&gt;
|   align=left| Forest Gnome &lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/12 - 3:27 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Brogner&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/15 - 3:39 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Narms&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/11/15 - 3:34 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Servil&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/20 - 11:39 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Moshei&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/23 - 9:01 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Sundamar&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/12/07 - 3:37 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Bowltar&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 2017/12/09 - 6:15 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Ryogo (F2P)&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 6:50 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Rubusto&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center |5&lt;br /&gt;
|   align=left | Lesser Shade&lt;br /&gt;
|   align=left | Landing/Solhaven&lt;br /&gt;
|   align=left | 2017/12/16 - 1:30 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Nishe&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/31 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Murphin&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 11:45 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Hobgoblin Shaman&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 5:37 PM&lt;br /&gt;
|   align=left | 2017/12/30&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Trostam&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/28 - 2:19 PM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Mornia&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/12/16 - 2:27 AM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Fismo&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Fire Salamander&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/18 - 12:00 AM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Garry&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/12 - 10:30 PM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [I] Kratikus&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 6:29 PM&lt;br /&gt;
|   align=left | 2018/01/09&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[i] - Denotes inactive character&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Fallen HARDCORE Heroes ==&lt;br /&gt;
To see the increasingly long list of Fallen HARDCORE Heroes, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Death Date (Year/Month/Day)&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/01 - 11:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/11/01 - 12:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 AM&lt;br /&gt;
|   align=left | 2017/11/02 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/01 - 7:20 PM&lt;br /&gt;
|   align=left | 2017/11/04 - 8:39 AM&lt;br /&gt;
|   align=left | Lesser Orcs (3x)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/04 - 6:35 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/02 - 8:23 AM&lt;br /&gt;
|   align=left | 2017/11/06 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/08 - 1:25 AM&lt;br /&gt;
|   align=left | 2017/11/10 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/02 - 3:31 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/05 - 10:43 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/01 - 11:24 AM &lt;br /&gt;
|   align=left | 2017/11/13 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/06 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/13 - 2:16 AM&lt;br /&gt;
|   align=left | 2017/11/16 - 3:33 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 2017/11/15 - 8:07 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/11 - 11:42 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/16 - 9:30 PM&lt;br /&gt;
|   align=left | 2017/11/17 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 2017/11/01 - 5:21 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 2017/11/17 - 6:53 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/17 - 10:02 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 8:26 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 2017/11/17 - 4:12 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 2017/11/18 - 3:56 PM&lt;br /&gt;
|   align=left | 2017/11/20 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/11/19 - 9:45 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2017/11/01 - 9:59 PM&lt;br /&gt;
|   align=left | 2017/11/22 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/22 - 11:01 PM&lt;br /&gt;
|   align=left | 2017/11/23 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/24 - 3:16 PM&lt;br /&gt;
|   align=left | 2017/11/24 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 2017/11/24 - 7:46 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 2017/11/24 - 9:25 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/21 - 2:40 AM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/25 - 1:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/11/20 - 7:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/20 - 10:06 PM&lt;br /&gt;
|   align=left | 2017/11/29  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/19 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/29 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/17 - 7:32 PM&lt;br /&gt;
|   align=left | 2017/12/02 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 2017/11/01 - 12:44 AM&lt;br /&gt;
|   align=left | 2017/12/02 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/16 - 2:10 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/02 - 8:39 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/15 - 6:47 AM&lt;br /&gt;
|   align=left | 2017/12/05 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/26 - 4:35 PM&lt;br /&gt;
|   align=left | 2017/12/05 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2017/11/05 - 10:09 AM&lt;br /&gt;
|   align=left | 2017/12/06 - 7:28 AM&lt;br /&gt;
|   align=left | NA (Disconnect)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  2017/12/04 - 2:05 PM&lt;br /&gt;
|   align=left |2017/12/06 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2017/11/01 - 4:32 AM&lt;br /&gt;
|   align=left | 2017/12/07 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 2017/12/07 - 1:08 PM&lt;br /&gt;
|   align=left | 2017/12/08 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/08 - 10:00 AM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/25 - 5:01 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/07 - 6:52 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/12/10 - 11:58 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 12:47 PM&lt;br /&gt;
|   align=left | Kobold Shepard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/30 - 8:35 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/10 - 13:09 PM&lt;br /&gt;
|   align=left | 2017/12/10 - 17:07 PM&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/09 - 7:28 PM&lt;br /&gt;
|   align=left | 2017/12/12 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/11/15 - 10:34 PM&lt;br /&gt;
|   align=left | 2017/12/14 - 11:51 PM&lt;br /&gt;
|   align=left |Grey orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/08 - 8:07 AM&lt;br /&gt;
|   align=left | 2017/12/15 - 11:40 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Trunqs (F2P)&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |  2017/12/17 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 12:27 AM&lt;br /&gt;
|   align=left | Ghost Wolf&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/12 - 8:38 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 2:03 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sudis&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |2017/12/18 - 7:49 PM&lt;br /&gt;
|   align=left |2017/12/23 - 8:20 PM&lt;br /&gt;
|   align=left | Arachne Priest (Suicide)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|16&lt;br /&gt;
|   align=left | 2017/12/14 - 12:28 AM&lt;br /&gt;
|   align=left | 2017/12/24 - 12:24 AM&lt;br /&gt;
|   align=left | NA (Disconnect) &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | 2017/12/05 - 3:08 PM&lt;br /&gt;
|   align=left | 2017/12/29 - 12:46 PM&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ugribow&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/12/24 - 7:33 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 7:48 AM&lt;br /&gt;
|   align=left | Snow Specter&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/12/24 - 2:37 AM&lt;br /&gt;
|   align=left | 2017/12/31 - 9:47 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mountainfists&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2017/12/31 - 2:13 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 8:05 PM&lt;br /&gt;
|   align=left | Tree&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Obingo&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/01/06 - 11:42 PM&lt;br /&gt;
|   align=left | 2018/01/07 - 1:32 PM&lt;br /&gt;
|   align=left | Dark Panther&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kabah&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/26 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/07 - 8:40&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakeene (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center|15&lt;br /&gt;
|   align=left | 2018/01/01 - 2:16 PM&lt;br /&gt;
|   align=left | 2018/01/13 - 1:22 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Snaze&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2018/01/15 7:42 PM&lt;br /&gt;
|   align=left | 2018/01/16 8:32 AM&lt;br /&gt;
|   align=left | Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dredpok&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2018/01/07 - 10:47 PM&lt;br /&gt;
|   align=left |  2018/01/16 - 7:33 PM&lt;br /&gt;
|   align=left | Greater Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Scurf&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/01/16 8:32 AM&lt;br /&gt;
|   align=left |  2018/01/17 11:49 AM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yimo&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/01/15 2:24 PM&lt;br /&gt;
|   align=left | 2018/01/19 6:27 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Durie&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5 &lt;br /&gt;
|   align=left | 2018/01/13 11:27 AM &lt;br /&gt;
|   align=left | 2018/01/20 7:45 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ratsil&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 9 &lt;br /&gt;
|   align=left | 2018/01/17 11:50 AM&lt;br /&gt;
|   align=left | 2018/01/18 3:41 PM&lt;br /&gt;
|   align=left | Wood Wight&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kachon&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | 2017/12/03 - 4:30 PM&lt;br /&gt;
|   align=left | 2018/01/24 - 9:32 PM&lt;br /&gt;
|   align=left | Nedum Vereri&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eroland&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/01/20 - 7:45 PM&lt;br /&gt;
|   align=left | 2018/01/25 - 11:21 AM&lt;br /&gt;
|   align=left | Cave Gnoll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ruleric &lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/01/28 - 7:53 PM&lt;br /&gt;
|   align=left | 2018/02/02 - 5:22 PM&lt;br /&gt;
|   align=left | Leaper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Maazikeen (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | 2018/01/18 - 2:30 AM&lt;br /&gt;
|   align=left | 2018/02/03 - 8:35 AM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazikaen (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/07 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/02/07 - 4:30 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Othilium&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/08 - 11:41 AM&lt;br /&gt;
|   align=left | 2018/02/08 - 7:11 PM&lt;br /&gt;
|   align=left | Blood Red Teardrop-etched Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ralbor&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/08 - 5:50 PM&lt;br /&gt;
|   align=left | 2018/02/09 - 5:12 AM&lt;br /&gt;
|   align=left | Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 21&lt;br /&gt;
|   align=left | 2017/11/04 - 2:47 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 12:31 PM&lt;br /&gt;
|   align=left | Ice Wraith (Big Game Hunting)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Torvund (F2P)&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/02/08 - 2:30 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 6:14 PM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Duofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/10 - 12:46 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 8:37 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Ranger&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aisenit (F2P)&lt;br /&gt;
|   align=left| Elven&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/13 - 12:29 AM&lt;br /&gt;
|   align=left | 2018/02/11 - 6:24 PM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lhinneth&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2018/02/11 - 6:33 PM&lt;br /&gt;
|   align=left | 2018/02/11 - 8:07 PM&lt;br /&gt;
|   align=left | Great Boar&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 28&lt;br /&gt;
|   align=left | 2017/12/21 - 7:20 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 12:00 AM&lt;br /&gt;
|   align=left | Arch Wight&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borral&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2018/02/09 - 6:00 AM&lt;br /&gt;
|   align=left | 2018/02/12 - 3:13 AM&lt;br /&gt;
|   align=left | Hill Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Somrets&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/26 - 12:01 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 7:00 AM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zimo (F2P)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2018/01/30 - 2:50 PM&lt;br /&gt;
|   align=left | 2018/01/30 - 3:32 PM&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Agarwaenil&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2018/02/12 - 1:20 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 4:45 PM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Brinret&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/12 - 7:00 AM&lt;br /&gt;
|   align=left | 2018/02/12 - 10:30 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Ranger&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Drelo&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/10 - 10:31 PM&lt;br /&gt;
|   align=left | 2018/02/13 - 2:50 PM&lt;br /&gt;
|   align=left | Onyx Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tesaer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/12 - 11:00 PM&lt;br /&gt;
|   align=left | 2018/02/13 - 7:06 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Hunter&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ucher&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/02/13 - 3:01 PM&lt;br /&gt;
|   align=left | 2018/02/14 - 1:43 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Azraylia&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/02/12 - 2:56 PM&lt;br /&gt;
|   align=left | 2018/02/16 - 4:28 AM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bargin&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/13 - 3:01 PM&lt;br /&gt;
|   align=left | 2018/02/16 - 6:00 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Marauder&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Engler&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/02/14 - 2:00 AM&lt;br /&gt;
|   align=left | 2018/02/18 - 12:32 AM&lt;br /&gt;
|   align=left | Grimswarm Orc Warrior&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Torvynd&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | 2018/02/10 - 6:26 PM&lt;br /&gt;
|   align=left | 2018/02/19 - 7::45 PM &lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kaeck&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/18 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/02/19 - 9:14 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Egard (F2P)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2018/02/04 - 8:36 AM&lt;br /&gt;
|   align=left | 2018/02/19 - 9:55 PM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sutudo&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2017/12/10 - 2:48 PM&lt;br /&gt;
|   align=left | 2018/02/20 - 3:00 PM&lt;br /&gt;
|   align=left | spike pit (environmental hazard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 34&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Silvers&lt;br /&gt;
|   align=left| Lord Onquer&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Fifteen Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 2906628&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 2906628&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Lumnis Competition Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Place&lt;br /&gt;
!Experience&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Placement&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 47th&lt;br /&gt;
|   align=left| 19906&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name(level)&lt;br /&gt;
!Number&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|   align=left| Bargin (4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed&lt;br /&gt;
|   align=left| Engler&lt;br /&gt;
|   align=left| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Voln Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Number&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to &amp;quot;uncountable&amp;quot; spins of Voln globe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Task Variant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks in Any Variant&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Procure Gems&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks in Any Variant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
| Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| This Space is Intentionally Left Blank&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|   align=left| Lady Khrayla (Berserk)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Profession Achievements ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Sorcerer&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Halier &lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Sorcerer&lt;br /&gt;
|   align=left| Lord Halier &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1377531&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Sorcerer&lt;br /&gt;
|   align=left| Lord Halier &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1377531&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Wizard&lt;br /&gt;
|   align=left| Lord Rattas&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Lord Onquer&lt;br /&gt;
|   align=left| 28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Wizard&lt;br /&gt;
|   align=left| Lord Rattas&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1690765&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Wizard&lt;br /&gt;
|   align=left| Lord Onquer&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 2890570&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Cleric&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Cleric&lt;br /&gt;
|   align=left|Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 2879874&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Cleric&lt;br /&gt;
|   align=left|Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 2879874&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Commune&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Empath&lt;br /&gt;
|   align=left| Lady Asheldia&lt;br /&gt;
|   align=left| 29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lady Asheldia&lt;br /&gt;
|   align=left| 29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Empath&lt;br /&gt;
|   align=left| Lady Asheldia&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1432941&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Empath&lt;br /&gt;
|   align=left| Lady Asheldia&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1432941&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Ranger&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| 12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Kachon&lt;br /&gt;
|   align=left| 17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Ranger &lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 121010&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Ranger&lt;br /&gt;
|   align=left| Kachon&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 257154&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Paladin&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|   align=left| 17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|   align=left| 17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Paladin&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 379868&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Paladin&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 379868&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Bard &lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|   align=left| 14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|   align=left| 14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Bard &lt;br /&gt;
|   align=left| Stinkets &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 216077&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Bard&lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 216077&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Summon Singing Sword&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Warrior&lt;br /&gt;
|   align=left| Lady Khrayla&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Lady Khrayla&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Warrior &lt;br /&gt;
|   align=left| Lady Khrayla &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 605826&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Warrior &lt;br /&gt;
|   align=left| Lady Khrayla &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 605826&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Rogue &lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left| 15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left| 15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left|Kabah&lt;br /&gt;
|&lt;br /&gt;
|   align=left|-190&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left| *Retiree*&lt;br /&gt;
|&lt;br /&gt;
|   align=left| -111 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Rogue&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 269199&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Rogue&lt;br /&gt;
|   align=left| *Retiree* &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 301163&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Monk&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| 23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| 23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Monk &lt;br /&gt;
|   align=left| Anaguar &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 990062&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Monk &lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 990062&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Free-to-Play (F2P) Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Mazikaene&lt;br /&gt;
|   align=left| 14&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Mazikean&lt;br /&gt;
|   align=left| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Title Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Tasks - Any Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditionary/Quester&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Current Fame&lt;br /&gt;
|   align=left| Mazikaene&lt;br /&gt;
|   align=left| 349911&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Fame&lt;br /&gt;
|   align=left| Maazikeen&lt;br /&gt;
|   align=left| 578193&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| December &amp;amp; January 2017/2018 One Man&#039;s Trash Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Ainumorco&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| January 2018 MHO Crest Design Competition&lt;br /&gt;
|   align=left| Aisenit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Seasonal Competition Month&lt;br /&gt;
!First Place Overall Finisher&lt;br /&gt;
!Second Place Overall Finisher&lt;br /&gt;
!First Place F2P Finisher&lt;br /&gt;
!Second Place F2P Finisher&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| January&lt;br /&gt;
|   align=left| Maazikeen&lt;br /&gt;
|   align=left| Rattas&lt;br /&gt;
|   align=left| Mazakeene&lt;br /&gt;
|   align=left| Owsom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Pain Olympics ==&lt;br /&gt;
A &amp;quot;competition&amp;quot; to see who can survive a given attack with the largest endroll for each type of damage. To qualify, your character must have survived the encounter.&lt;br /&gt;
&lt;br /&gt;
=== [[Natural Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A massive troll king claws at you!&lt;br /&gt;
AS: +512 vs DS: +371 with AvD: +37 + d100 roll: +32 = +210&lt;br /&gt;
... and hits for 24 points of damage!&lt;br /&gt;
Awkward slash to your stomach!&lt;br /&gt;
Everyone needs another belly button.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Blunt Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A forest troll swings a cudgel at you!&lt;br /&gt;
AS: +201 vs DS: +0 with AvD: +18 + d100 roll: +67 = +286&lt;br /&gt;
... and hits for 71 points of damage!&lt;br /&gt;
Flesh ripped from your back, muscles exposed.&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Elemental Strike]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Thirildin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A glimmering opalescent scarab releases a radiant burst of energy towards you!&lt;br /&gt;
  CS: +134 - TD: +39 + CvA: +17 + d100: +98 - -5 == +215&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A glimmering opalescent scarab blasts you for 20 points of damage.&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   Hideously bright electrical bolt sends left leg into another universe.  Happy traveling.&lt;br /&gt;
You fall screaming to the ground grasping your mangled left leg!&lt;br /&gt;
   You are stunned for 7 rounds!&lt;br /&gt;
Chittering noisily, the opalescent scarab disappears once more into the box.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=103840</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=103840"/>
		<updated>2018-02-20T19:35:19Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* HARDCORE Adventurers Questing */ Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
&lt;br /&gt;
== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;. The name of your HARDCORE character may not be used for a non-HARDCORE character, even if re-rolled, if you mean to continue to compete with any new or existing characters in the competition.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
&lt;br /&gt;
*	All HARDCORE competitors who have not yet been eliminated from the competition have the option to retire their character. Retirement allows the character to exit the competition, enabling the player to enter new competitors to the competition without having to delete their previous one. Retirement must be announced PRIOR to the HARDCORE character&#039;s elimination, and is irreversible. Leaderboard positions earned by the retired character shall remain in place as if they had been eliminated and any prizes won up to that point are theirs to keep. &lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.&lt;br /&gt;
&lt;br /&gt;
*	PvP deaths in HARDCORE typically do not eliminate a competitor assuming the act was not done in an effort to avoid death via standard game mechanics. Player deaths that DO NOT cause elimination include CvC (in-character conflicts), deaths via fumbled traps (HARDCORE locksmith deaths are considered a legitimate elimination), and accidental non-HARDCORE player deaths in town or afield. Examples include getting caught in someone’s Major E-wave or Nature’s Fury while traveling. Death at the hands of your HARDCORE hunting partner(s) is considered a legitimate elimination, accidental or otherwise. &lt;br /&gt;
&lt;br /&gt;
*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.&lt;br /&gt;
&lt;br /&gt;
*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.&lt;br /&gt;
&lt;br /&gt;
*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
&lt;br /&gt;
*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
&lt;br /&gt;
*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
&lt;br /&gt;
*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
&lt;br /&gt;
*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
&lt;br /&gt;
*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.&lt;br /&gt;
&lt;br /&gt;
*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
&lt;br /&gt;
*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
&lt;br /&gt;
*       HARDCORE F2P characters are allowed to make use of other characters, MA&#039;d or otherwise, to bypass the silver and inventory restrictions inherent to the account status. Approved uses of alternate characters are holding silver, exchanging silver into bank notes, and holding items. However, choosing to make use of these methods disqualifies the F2P character from the silver bonus for achieving levels 20, 40, 70, and 100.&lt;br /&gt;
&lt;br /&gt;
*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
&lt;br /&gt;
*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, as is the use of other characters to bypass silver and inventory limitations. However, doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.  &lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
To see the increasingly long list of Adventurers Questing, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/01 - 12:49 AM&lt;br /&gt;
|   align=left | 2018/02/08&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 34&lt;br /&gt;
|   align=left | Undertaker Bat&lt;br /&gt;
|   align=left | Zul Logoth&lt;br /&gt;
|   align=left | 2017/11/01 - 8:40 AM&lt;br /&gt;
|   align=left | 2018/02/17&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Grizzled Violet Monkey&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/01 - 1:22 PM&lt;br /&gt;
|   align=left | 2018/01/30&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 29&lt;br /&gt;
|   align=left | Agresh Troll Warrior&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/03 - 11:01 PM       &lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Grizzled Plains Lion&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/05 - 5:15 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 7:37 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Shimlurous&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 20&lt;br /&gt;
|   align=left | Grizzled Thrak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/11 - 07:56 AM&lt;br /&gt;
|   align=left | 2018/02/10&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | Grizzled Greater Kappa&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 9:07 PM&lt;br /&gt;
|   align=left | 2018/02/11&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | Panther&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/24 - 3:34 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ainumorco&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | Gnoll Guard&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/01 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/02/16&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Owsom (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Bobcat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/05 - 8:55 AM&lt;br /&gt;
|   align=left | 2018/02/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Eddo&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/06 - 11:42 PM&lt;br /&gt;
|   align=left | 2018/01/14 &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Rikame&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/06 - 6:09 PM&lt;br /&gt;
|   align=left | 2018/01/14&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Bruzz&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/01/10 - 6:36 PM&lt;br /&gt;
|   align=left | 2018/01/10&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | Cyclops&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/17 2:30 AM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rattas &lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/21 8:15 PM&lt;br /&gt;
|   align=left | 2018/02/16&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lachon&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Spotted Lynx&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/26 9:22 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Frazler&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/01 2:41 PM&lt;br /&gt;
|   align=left | 2018/02/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kros&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/02 5:41 PM&lt;br /&gt;
|   align=left | 2018/02/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borrs&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Death Dirge&lt;br /&gt;
|   align=left | Solhaven&lt;br /&gt;
|   align=left | 2018/02/06 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Jotall&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/09 - 12:28 AM&lt;br /&gt;
|   align=left | 2018/02/09&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Thirildin&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Grizzled Spotted Leaper&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/09 - 12:01 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazikaene (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | Lesser Red Orc&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/10 - 1:32 AM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bimo (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Glittering Crystal Crab&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/02/11 - 8:03 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Onquerer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2018/02/12 - 12:01 AM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tarado&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Giant Ant&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/12 - 1:16 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aduialel&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/12 - 2:56 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Naclehtwoh&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/12 - 7:20 PM&lt;br /&gt;
|   align=left | 2018/02/12&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Cardhore&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 0&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/13 - 9:58 PM&lt;br /&gt;
|   align=left | 2018/02/13&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borshe&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Soldier Ant&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/15 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arakot&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/16 - 6:06 PM&lt;br /&gt;
|   align=left | 2018/02/16&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Furdi&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/17 - 6:00 PM&lt;br /&gt;
|   align=left | 2018/02/17&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Triofer&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/02/17 - 6:00 PM&lt;br /&gt;
|   align=left | 2018/02/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Murnir (F2P)&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/02/19 - 7:39 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Govei&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/02/19 - 9:27 PM&lt;br /&gt;
|   align=left | 2018/02/19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[i] - Denotes inactive character&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE - Inactive Adventurers ==&lt;br /&gt;
To see the list of Adventurers enjoying a well-deserved rest, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 2017/11/01 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/01 - 4:04 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/02 - 12:51 PM     &lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 12:15 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 2017/11/03 - 10:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 11:34 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:07 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:41 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/08 - 11:24 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2017/11/09 - 11:28 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/10 - 5:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Flekk&lt;br /&gt;
|   align=left| Halfling &lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/12 - 1:14 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Zhendu&lt;br /&gt;
|   align=left| Forest Gnome &lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/12 - 3:27 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Brogner&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/15 - 3:39 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Narms&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/11/15 - 3:34 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Servil&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/20 - 11:39 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Moshei&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/23 - 9:01 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Sundamar&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/12/07 - 3:37 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Bowltar&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 2017/12/09 - 6:15 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Ryogo (F2P)&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 6:50 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Rubusto&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center |5&lt;br /&gt;
|   align=left | Lesser Shade&lt;br /&gt;
|   align=left | Landing/Solhaven&lt;br /&gt;
|   align=left | 2017/12/16 - 1:30 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Nishe&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/31 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Murphin&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 11:45 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Hobgoblin Shaman&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 5:37 PM&lt;br /&gt;
|   align=left | 2017/12/30&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Trostam&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/28 - 2:19 PM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Mornia&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/12/16 - 2:27 AM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Fismo&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Fire Salamander&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/18 - 12:00 AM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Garry&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/12 - 10:30 PM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [I] Kratikus&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 6:29 PM&lt;br /&gt;
|   align=left | 2018/01/09&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[i] - Denotes inactive character&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Fallen HARDCORE Heroes ==&lt;br /&gt;
To see the increasingly long list of Fallen HARDCORE Heroes, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Death Date (Year/Month/Day)&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/01 - 11:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/11/01 - 12:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 AM&lt;br /&gt;
|   align=left | 2017/11/02 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/01 - 7:20 PM&lt;br /&gt;
|   align=left | 2017/11/04 - 8:39 AM&lt;br /&gt;
|   align=left | Lesser Orcs (3x)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/04 - 6:35 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/02 - 8:23 AM&lt;br /&gt;
|   align=left | 2017/11/06 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/08 - 1:25 AM&lt;br /&gt;
|   align=left | 2017/11/10 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/02 - 3:31 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/05 - 10:43 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/01 - 11:24 AM &lt;br /&gt;
|   align=left | 2017/11/13 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/06 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/13 - 2:16 AM&lt;br /&gt;
|   align=left | 2017/11/16 - 3:33 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 2017/11/15 - 8:07 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/11 - 11:42 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/16 - 9:30 PM&lt;br /&gt;
|   align=left | 2017/11/17 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 2017/11/01 - 5:21 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 2017/11/17 - 6:53 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/17 - 10:02 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 8:26 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 2017/11/17 - 4:12 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 2017/11/18 - 3:56 PM&lt;br /&gt;
|   align=left | 2017/11/20 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/11/19 - 9:45 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2017/11/01 - 9:59 PM&lt;br /&gt;
|   align=left | 2017/11/22 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/22 - 11:01 PM&lt;br /&gt;
|   align=left | 2017/11/23 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/24 - 3:16 PM&lt;br /&gt;
|   align=left | 2017/11/24 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 2017/11/24 - 7:46 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 2017/11/24 - 9:25 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/21 - 2:40 AM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/25 - 1:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/11/20 - 7:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/20 - 10:06 PM&lt;br /&gt;
|   align=left | 2017/11/29  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/19 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/29 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/17 - 7:32 PM&lt;br /&gt;
|   align=left | 2017/12/02 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 2017/11/01 - 12:44 AM&lt;br /&gt;
|   align=left | 2017/12/02 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/16 - 2:10 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/02 - 8:39 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/15 - 6:47 AM&lt;br /&gt;
|   align=left | 2017/12/05 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/26 - 4:35 PM&lt;br /&gt;
|   align=left | 2017/12/05 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2017/11/05 - 10:09 AM&lt;br /&gt;
|   align=left | 2017/12/06 - 7:28 AM&lt;br /&gt;
|   align=left | NA (Disconnect)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  2017/12/04 - 2:05 PM&lt;br /&gt;
|   align=left |2017/12/06 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2017/11/01 - 4:32 AM&lt;br /&gt;
|   align=left | 2017/12/07 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 2017/12/07 - 1:08 PM&lt;br /&gt;
|   align=left | 2017/12/08 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/08 - 10:00 AM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/25 - 5:01 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/07 - 6:52 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/12/10 - 11:58 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 12:47 PM&lt;br /&gt;
|   align=left | Kobold Shepard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/30 - 8:35 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/10 - 13:09 PM&lt;br /&gt;
|   align=left | 2017/12/10 - 17:07 PM&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/09 - 7:28 PM&lt;br /&gt;
|   align=left | 2017/12/12 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/11/15 - 10:34 PM&lt;br /&gt;
|   align=left | 2017/12/14 - 11:51 PM&lt;br /&gt;
|   align=left |Grey orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/08 - 8:07 AM&lt;br /&gt;
|   align=left | 2017/12/15 - 11:40 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Trunqs (F2P)&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |  2017/12/17 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 12:27 AM&lt;br /&gt;
|   align=left | Ghost Wolf&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/12 - 8:38 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 2:03 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sudis&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |2017/12/18 - 7:49 PM&lt;br /&gt;
|   align=left |2017/12/23 - 8:20 PM&lt;br /&gt;
|   align=left | Arachne Priest (Suicide)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|16&lt;br /&gt;
|   align=left | 2017/12/14 - 12:28 AM&lt;br /&gt;
|   align=left | 2017/12/24 - 12:24 AM&lt;br /&gt;
|   align=left | NA (Disconnect) &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | 2017/12/05 - 3:08 PM&lt;br /&gt;
|   align=left | 2017/12/29 - 12:46 PM&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ugribow&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/12/24 - 7:33 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 7:48 AM&lt;br /&gt;
|   align=left | Snow Specter&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/12/24 - 2:37 AM&lt;br /&gt;
|   align=left | 2017/12/31 - 9:47 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mountainfists&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2017/12/31 - 2:13 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 8:05 PM&lt;br /&gt;
|   align=left | Tree&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Obingo&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/01/06 - 11:42 PM&lt;br /&gt;
|   align=left | 2018/01/07 - 1:32 PM&lt;br /&gt;
|   align=left | Dark Panther&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kabah&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/26 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/07 - 8:40&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakeene (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center|15&lt;br /&gt;
|   align=left | 2018/01/01 - 2:16 PM&lt;br /&gt;
|   align=left | 2018/01/13 - 1:22 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Snaze&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2018/01/15 7:42 PM&lt;br /&gt;
|   align=left | 2018/01/16 8:32 AM&lt;br /&gt;
|   align=left | Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dredpok&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2018/01/07 - 10:47 PM&lt;br /&gt;
|   align=left |  2018/01/16 - 7:33 PM&lt;br /&gt;
|   align=left | Greater Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Scurf&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/01/16 8:32 AM&lt;br /&gt;
|   align=left |  2018/01/17 11:49 AM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yimo&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/01/15 2:24 PM&lt;br /&gt;
|   align=left | 2018/01/19 6:27 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Durie&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5 &lt;br /&gt;
|   align=left | 2018/01/13 11:27 AM &lt;br /&gt;
|   align=left | 2018/01/20 7:45 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ratsil&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 9 &lt;br /&gt;
|   align=left | 2018/01/17 11:50 AM&lt;br /&gt;
|   align=left | 2018/01/18 3:41 PM&lt;br /&gt;
|   align=left | Wood Wight&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kachon&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | 2017/12/03 - 4:30 PM&lt;br /&gt;
|   align=left | 2018/01/24 - 9:32 PM&lt;br /&gt;
|   align=left | Nedum Vereri&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eroland&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/01/20 - 7:45 PM&lt;br /&gt;
|   align=left | 2018/01/25 - 11:21 AM&lt;br /&gt;
|   align=left | Cave Gnoll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ruleric &lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/01/28 - 7:53 PM&lt;br /&gt;
|   align=left | 2018/02/02 - 5:22 PM&lt;br /&gt;
|   align=left | Leaper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Maazikeen (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | 2018/01/18 - 2:30 AM&lt;br /&gt;
|   align=left | 2018/02/03 - 8:35 AM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazikaen (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/07 - 10:24 AM&lt;br /&gt;
|   align=left | 2018/02/07 - 4:30 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Othilium&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/08 - 11:41 AM&lt;br /&gt;
|   align=left | 2018/02/08 - 7:11 PM&lt;br /&gt;
|   align=left | Blood Red Teardrop-etched Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ralbor&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/08 - 5:50 PM&lt;br /&gt;
|   align=left | 2018/02/09 - 5:12 AM&lt;br /&gt;
|   align=left | Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 21&lt;br /&gt;
|   align=left | 2017/11/04 - 2:47 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 12:31 PM&lt;br /&gt;
|   align=left | Ice Wraith (Big Game Hunting)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Torvund (F2P)&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/02/08 - 2:30 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 6:14 PM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Duofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2018/02/10 - 12:46 PM&lt;br /&gt;
|   align=left | 2018/02/10 - 8:37 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Ranger&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Aisenit (F2P)&lt;br /&gt;
|   align=left| Elven&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/13 - 12:29 AM&lt;br /&gt;
|   align=left | 2018/02/11 - 6:24 PM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Lhinneth&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2018/02/11 - 6:33 PM&lt;br /&gt;
|   align=left | 2018/02/11 - 8:07 PM&lt;br /&gt;
|   align=left | Great Boar&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 28&lt;br /&gt;
|   align=left | 2017/12/21 - 7:20 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 12:00 AM&lt;br /&gt;
|   align=left | Arch Wight&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borral&lt;br /&gt;
|   align=left| Giantman&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2018/02/09 - 6:00 AM&lt;br /&gt;
|   align=left | 2018/02/12 - 3:13 AM&lt;br /&gt;
|   align=left | Hill Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Somrets&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/26 - 12:01 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 7:00 AM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zimo (F2P)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | 2018/01/30 - 2:50 PM&lt;br /&gt;
|   align=left | 2018/01/30 - 3:32 PM&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Agarwaenil&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2018/02/12 - 1:20 PM&lt;br /&gt;
|   align=left | 2018/02/12 - 4:45 PM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Brinret&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/12 - 7:00 AM&lt;br /&gt;
|   align=left | 2018/02/12 - 10:30 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Ranger&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Drelo&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/10 - 10:31 PM&lt;br /&gt;
|   align=left | 2018/02/13 - 2:50 PM&lt;br /&gt;
|   align=left | Onyx Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tesaer&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/12 - 11:00 PM&lt;br /&gt;
|   align=left | 2018/02/13 - 7:06 PM&lt;br /&gt;
|   align=left | Grimswarm Orc Hunter&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ucher&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/02/13 - 3:01 PM&lt;br /&gt;
|   align=left | 2018/02/14 - 1:43 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Azraylia&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/02/12 - 2:56 PM&lt;br /&gt;
|   align=left | 2018/02/16 - 4:28 AM&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bargin&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/13 - 3:01 PM&lt;br /&gt;
|   align=left | 2018/02/16 - 6:00 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Marauder&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Engler&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/02/14 - 2:00 AM&lt;br /&gt;
|   align=left | 2018/02/18 - 12:32 AM&lt;br /&gt;
|   align=left | Grimswarm Orc Warrior&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Torvynd&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | 2018/02/10 - 6:26 PM&lt;br /&gt;
|   align=left | 2018/02/19 - 7::45 PM &lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kaeck&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2018/02/18 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/02/19 - 9:14 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Egard (F2P)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2018/02/04 - 8:36 AM&lt;br /&gt;
|   align=left | 2018/02/19 - 9:55 PM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 34&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Silvers&lt;br /&gt;
|   align=left| Lord Onquer&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Fifteen Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 2906628&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 2906628&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Lumnis Competition Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Place&lt;br /&gt;
!Experience&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Placement&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 47th&lt;br /&gt;
|   align=left| 19906&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name(level)&lt;br /&gt;
!Number&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|   align=left| Bargin (4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed&lt;br /&gt;
|   align=left| Engler&lt;br /&gt;
|   align=left| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Voln Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Number&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to &amp;quot;uncountable&amp;quot; spins of Voln globe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Task Variant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks in Any Variant&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Procure Gems&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks in Any Variant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
| Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| This Space is Intentionally Left Blank&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|   align=left| Lady Khrayla (Berserk)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Profession Achievements ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Sorcerer&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Halier &lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Sorcerer&lt;br /&gt;
|   align=left| Lord Halier &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1377531&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Sorcerer&lt;br /&gt;
|   align=left| Lord Halier &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1377531&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Wizard&lt;br /&gt;
|   align=left| Lord Rattas&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Lord Onquer&lt;br /&gt;
|   align=left| 28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Wizard&lt;br /&gt;
|   align=left| Lord Rattas&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1690765&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Wizard&lt;br /&gt;
|   align=left| Lord Onquer&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 2890570&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Cleric&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Cleric&lt;br /&gt;
|   align=left|Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 2879874&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Cleric&lt;br /&gt;
|   align=left|Lord Ardkor&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 2879874&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Commune&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Empath&lt;br /&gt;
|   align=left| Lady Asheldia&lt;br /&gt;
|   align=left| 29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lady Asheldia&lt;br /&gt;
|   align=left| 29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Empath&lt;br /&gt;
|   align=left| Lady Asheldia&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1432941&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Empath&lt;br /&gt;
|   align=left| Lady Asheldia&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 1432941&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Ranger&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| 12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Kachon&lt;br /&gt;
|   align=left| 17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Ranger &lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 121010&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Ranger&lt;br /&gt;
|   align=left| Kachon&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 257154&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Paladin&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|   align=left| 17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|   align=left| 17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Paladin&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 379868&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Paladin&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 379868&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Bard &lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|   align=left| 14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|   align=left| 14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Bard &lt;br /&gt;
|   align=left| Stinkets &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 216077&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Bard&lt;br /&gt;
|   align=left| Stinkets&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 216077&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Summon Singing Sword&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Warrior&lt;br /&gt;
|   align=left| Lady Khrayla&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved &lt;br /&gt;
|   align=left| Lady Khrayla&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Warrior &lt;br /&gt;
|   align=left| Lady Khrayla &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 605826&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Warrior &lt;br /&gt;
|   align=left| Lady Khrayla &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 605826&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Rogue &lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left| 15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left| 15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left|Kabah&lt;br /&gt;
|&lt;br /&gt;
|   align=left|-190&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left| *Retiree*&lt;br /&gt;
|&lt;br /&gt;
|   align=left| -111 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Rogue&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 269199&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Rogue&lt;br /&gt;
|   align=left| *Retiree* &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 301163&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Monk&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| 23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| 23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Monk &lt;br /&gt;
|   align=left| Anaguar &lt;br /&gt;
|&lt;br /&gt;
|   align=left| 990062&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Monk &lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|&lt;br /&gt;
|   align=left| 990062&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Free-to-Play (F2P) Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Mazikaene&lt;br /&gt;
|   align=left| 14&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Mazikean&lt;br /&gt;
|   align=left| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Title Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Tasks - Any Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditionary/Quester&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Fame&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Current Fame&lt;br /&gt;
|   align=left| Mazikaene&lt;br /&gt;
|   align=left| 349911&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Fame&lt;br /&gt;
|   align=left| Maazikeen&lt;br /&gt;
|   align=left| 578193&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| December &amp;amp; January 2017/2018 One Man&#039;s Trash Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Ainumorco&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| January 2018 MHO Crest Design Competition&lt;br /&gt;
|   align=left| Aisenit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Seasonal Competition Month&lt;br /&gt;
!First Place Overall Finisher&lt;br /&gt;
!Second Place Overall Finisher&lt;br /&gt;
!First Place F2P Finisher&lt;br /&gt;
!Second Place F2P Finisher&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| January&lt;br /&gt;
|   align=left| Maazikeen&lt;br /&gt;
|   align=left| Rattas&lt;br /&gt;
|   align=left| Mazakeene&lt;br /&gt;
|   align=left| Owsom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Pain Olympics ==&lt;br /&gt;
A &amp;quot;competition&amp;quot; to see who can survive a given attack with the largest endroll for each type of damage. To qualify, your character must have survived the encounter.&lt;br /&gt;
&lt;br /&gt;
=== [[Natural Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A massive troll king claws at you!&lt;br /&gt;
AS: +512 vs DS: +371 with AvD: +37 + d100 roll: +32 = +210&lt;br /&gt;
... and hits for 24 points of damage!&lt;br /&gt;
Awkward slash to your stomach!&lt;br /&gt;
Everyone needs another belly button.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Blunt Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Borral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A forest troll swings a cudgel at you!&lt;br /&gt;
AS: +201 vs DS: +0 with AvD: +18 + d100 roll: +67 = +286&lt;br /&gt;
... and hits for 71 points of damage!&lt;br /&gt;
Flesh ripped from your back, muscles exposed.&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Elemental Strike]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Current Leader&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Thirildin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A glimmering opalescent scarab releases a radiant burst of energy towards you!&lt;br /&gt;
  CS: +134 - TD: +39 + CvA: +17 + d100: +98 - -5 == +215&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A glimmering opalescent scarab blasts you for 20 points of damage.&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   Hideously bright electrical bolt sends left leg into another universe.  Happy traveling.&lt;br /&gt;
You fall screaming to the ground grasping your mangled left leg!&lt;br /&gt;
   You are stunned for 7 rounds!&lt;br /&gt;
Chittering noisily, the opalescent scarab disappears once more into the box.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shell&amp;diff=102786</id>
		<title>Shell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shell&amp;diff=102786"/>
		<updated>2018-01-29T19:14:21Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added silvery clam shell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shells&#039;&#039;&#039; are a type of gemstone found only in [[Solhaven]] and [[River&#039;s Rest]].&lt;br /&gt;
&lt;br /&gt;
== List of Shells ==&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an amethyst clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 175e&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, an amethyst clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual purple arcs fluctuate in shade, from a dark royal purple to approaching white, and small, black speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an angulate wentletrap shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Resembling a winding staircase, an angulate wentletrap shell spirals upward in ever-tightening whorls until it reaches a tight, spiked turret.  The spirals are not quite round, though, turning sharply at some points and straightening out at others.  The lip of the shell&#039;s large opening is smooth and rounded, and the shell&#039;s interior is a pale, satin white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a beige clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base round and an inch in diameter, a beige clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual beige arcs fluctuate in shade, nearly reaching white at times, and small, dark umber speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 125&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a black helmet shell presents a roughened, grey exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a smooth coal black, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a black-spined conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a black-spined conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Each spike tip is coal black, giving way to tan near the central shell and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a blue-banded coquina shell is a flattened cone.  Bands of dark violet begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a bright noble pectin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and fan-shaped, a bright noble pectin shell bulges slightly, as if something was once contained in a pocket on the shell&#039;s smooth underside.  The raised back displays brilliant yellow rays interspersed with lighter yellow spines.  The base, a darker shade of yellow than the rays, would be nearly rectangular were it not for a protrusion, or tail, extending off one side.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a blue periwinkle shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Cone-shaped and tightly whorled, a blue periwinkle shell&#039;s thick spiral is dotted with myriad small, sharp spikes.  The spikes barely extend from the shell&#039;s surface, but serve to give the shell a prickly feel when held.  Its coloration is a pale, purplish blue at the opening end, slowly giving way to white at the tip end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a candystick tellin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = No more than an inch across, a candystick tellin shell displays a raised section that gradually expands on three sides to form the shape of the moon waxing just past the half stage.  Bright crimson colors the raised back, giving way to alternating bands of white and pink.  The shell&#039;s interior is a soft, shiny carmine}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a checkered chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 75&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a checkered chiton shell.  Underneath, the plates form a smooth, faintly yellow surface.  On top, the plates are a steel grey, speckled with black and dark umber spots.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a crown conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The end spikes are arranged symmetrically around the central spike, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a crown-of-Charl shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = An oval, shallow shell, a crown-of-Charl shell has a heavily pitted exterior.  The exterior&#039;s rough, dull, greyish green surface carries a number of small indentations.  Inside these indentations are areas of brilliant metallic sea green coloration.  The shell&#039;s inside surface is a polished, ivory white, with a faint black mark in the shape of a trident.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dark brown triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = From a circular opening five inches across, a dark brown triton shell makes a 90-degree turn before spiraling to a nasty point.  The shell&#039;s entire exterior is speckled with spots of white, umber, and deep orange in a recognizable pattern.  The shell&#039;s lip and smooth interior display alternating bands of light orange and dark brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a dovesnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a dovesnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a creamy, dull white, while the interior is a polished sandy brown.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an egg cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small, smooth, and brilliantly white, an egg cowrie shell bulges in the middle in an egg shape before tapering at both ends.  Its polished surface readily reflects the available light.  The curved slot running lengthwise on one side of the shell resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an emperor&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an emperor&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual black rays alternate with deep purple rays to give the shell&#039;s exterior a fan-like appearance, and several large spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with silver flecks on a smooth, highly polished, ultramarine blue surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an empress&#039;s crown shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value =&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Its base a flat half moon several inches in diameter, an empress&#039;s crown shell displays connected rays that radiate out over a 120-degree arc to form a shell nearly eight inches across.  Individual sea green rays alternate with deep ultramarine rays to give the shell&#039;s exterior a fan-like appearance, and several small spikes protrude upward along the shell&#039;s edge.  Inside, the rays are indiscernible.  Instead, the entire surface sparkles with golden flecks on a smooth, highly polished, emerald green surface. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a fluted limpet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A small, oval, caplike shell, a fluted limpet shell displays concentric exterior rings of white, tan, and aquamarine stepping up to a deep aquamarine central spot.  The shell&#039;s edges are slightly fluted, and the inside presents a polished, snow white surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a giant paper nautilus shell&lt;br /&gt;
|rarity = rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = eginning with a large circular opening, a giant paper nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  Each segment of the large shell is thin and colored a light grey on one edge, giving way to a slightly darker grey on the other.  The impression is one of a paper horn, unwinding slowly from a compressed state. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Small and smooth, a golden cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark golden color dotted with small white spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a golden triton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = From a circular opening five inches across, a golden triton shell makes a 90-degree turn before spiraling to a nasty point.  The a golden triton shell&#039;s entire exterior is speckled with spots of dark orange, deep gold, and white in a recognizable pattern.  The shell&#039;s smooth interior displays alternating bands of light orange and white, with particularly prominent stripes of black and white on the lip. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished hornsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in size and construction to the shell of a typical land snail, a polished hornsnail shell is the home to a small sea-going mollusk.  The shell&#039;s spiral begins with a wide, circular mouth then whirls quickly to a tight central point.  All exterior parts are a flat steel grey, while the interior is a polished light pink.  Two stubby projections curve outward from the upper edge of the shell&#039;s opening, looking very much like short horns.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a piece of iridescent mother-of-pearl&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A jagged piece of what once was a full shell, a piece of iridescent mother-of-pearl sports several sharp edges and points.  One side of the shell piece is rough, with patches of sudued grey and off-white coloration.  The other side sparkles and reflects the available light in fluid, oily colors.  Iridescent hues of emerald green, sapphire blue, and royal purple flash and fade when the piece is turned in different directions.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a king helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 850&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a king helmet shell presents a roughened, sky blue exterior.  Four thick, nasty spikes, ultramarine blue at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep ultramarine polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an iridescent tempest shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Lacking any coherent symmetry, an iridescent tempest shell twists and turns this direction and that, as if its creator was unable to decide just how the shell should look.  Its coloration is as chaotic as its shape, with deep purple sections changing into fiery crimson and then into golden yellow.  The edge of the shell&#039;s opening is a coal black hoop, while the interior is a polished ice white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large chipped clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a large chipped clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual grey arcs fluctuate in shade, and small, dark speckles add variation to the interesting, though muted, color of the shell.  A large piece has been chipped off the edge of the shell, leaving a jagged indentation.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a large moonsnail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and delicate, a large moonsnail shell displays a relatively large opening.  From that starting point the shell spirals quickly to a blunt point.  The shell&#039;s interior is a medium pastel blue, with just a hint of reflection to its surface.  The outside evokes the sky on a pleasant day.  White wisps intermingle with sky blue on the shell&#039;s reflective surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lavender nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and faint lavender swirls are the identifying characteristics of a lavender nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the cloudy lavender swirls spiral from opening to tip.  The lavender markings appear more pronounced near the shell&#039;s opening.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a leopard cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a leopard cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light yellow liberally dotted with dark brown spots.  The curved slot running lengthwise on the yellow underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a lynx cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Small and smooth, a lynx cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a light tan liberally dotted with dark brown spots.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a marlin spike shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A tight tower of a shell, a marlin spike shell spirals six inches to a sharp point.  The spirals do not bulge, but rather create a smooth, uninterrupted surface.  White lines run both vertically and horizontally, crosshatching the black band that spirals up the light tan exterior.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a multi-colored snail shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A pasty white, cone-shaped shell spirals to a point in a multi-colored snail shell.  Four bands of color--a thin dark blue band, a thick light blue band, a thick yellow band, and a thin red band--follow the spiral around from the shell&#039;s opening to the pointed tip.  The bands become thinner and converge together as the shell&#039;s spiral tightens.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = an opaque spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, an opaque spiral shell extends several inches as it twists tightly to a point.  At its larger end, faint bands of greyish and bluish white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pearl nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|jars = yes&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Beginning with a large circular opening, a pearl nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy white coloration adorns the entire shell, its translucent quality lending a softly glowing appearance to the shell. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a pink-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 210&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a pink-banded coquina shell is a flattened cone.  Bands of dusky pink begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a pink clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a pink clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual pink arcs fluctuate in shade, from brilliant, deep magenta to near white, and small, dark red speckles add variation to the color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished batwing chiton shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Eight overlapping, elongated plates form the raised oval of a polished batwing chiton shell.  Underneath, the plates combine in a smooth, iridescent whiteness, with the plate&#039;s edges gently rounded.  On top the plates are a coal black, and small portions of the shell extend upward and out, their sharp, fluted rear edges resembling a bat&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished black tegula shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Black on both sides and almost perfectly round, a polished black tegula shell displays a dull exterior and a brightly polished interior.  The shell is a circle with a small, rectangular flange extending off one side that possibly served to hinge the shell to another of its type.  The shell&#039;s edge is slightly fluted.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished green abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished green abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic green that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished red abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished red abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic red that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a polished silver abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped much like a large oval bowl, a polished silver abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s exterior is a rough, mottled brown and grey, and holds little beauty.  The interior, conversely, is a swirling, iridescent, metallic silver that sparkles in the light.  The surface is perfectly smooth, as if whatever once occupied the shell took great care in maintaining a polished home.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a purple-cap cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a purple-cap cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a dark blackish purple.  The curved slot running lengthwise on the deep orange underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.  Unique to this cowrie shell, and the source of its name, is the large, oval, bright purple spot on the hump or &amp;quot;cap&amp;quot; side.  The spot is entirely surrounded by a thin orange line.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a queen helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|jars = no&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a queen helmet shell presents a roughened, dusty green exterior.  Several short, thick spikes, their color graduating from sea green at the base to deep forest green at the tips, protrude from the rounded helmet area.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is an iridescent emerald green polished to a deep sheen. }}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a red helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a red helmet shell presents a roughened, dusky red exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a dark shade of blood red, polished to a deep sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a ruby-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide mouth, a stubby spiral, and a deep ruby interior are the identifying characteristics of a ruby-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  In contrast to the muted outside, the shell&#039;s interior is a brilliant, polished crimson}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sea urchin shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Hard and brittle, a sea urchin shell evokes the image of a petrified miniature pumpkin.  The interior is empty, as if whatever was in there has somehow escaped through the small hole in the shell&#039;s top, causing the shell to be extremely light.  Deep pink veins run symmetrically down the shell&#039;s side, and the light pink surface in between is heavily mottled with small bumps.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a silvery clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 32&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Its base round and an inch in diameter, a silvery clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade from a bright snow white to a soft grey, and small silvery speckles reflect the available light to add variation to the shell&#039;s pattern.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snake-head cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snake-head cowrie shell bulges in the middle before tapering at both ends.  Black coloration lines the shell&#039;s humpbacked side, giving way to an umber and white spotted area directly on the top.  A single large white spot on one end gives the shell its snake-like appearance.  The curved slot running lengthwise on the white underside resembles either a toothy frown or a smile, depending upon which way the shell is turned.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a snow cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 650&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a snow cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white color dotted with small light grey spots.  The curved slot running lengthwise on the light grey underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a Solhaven Bay scallop shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Thin, white spokes radiate out from a rectangular base in the scallop shell&#039;s fluted fan.  Between the raised spokes, alternating bands of white and mottled sienna arc across the shell, as if whatever created it kept changing its favorite color from sienna to white and back again as it increased the shell&#039;s size.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sparkling silvery conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a sparkling silvery conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.  Small silver flecks evident within the shell&#039;s shiny interior glint and flicker in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a speckled conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = With its large shell, a speckled conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Darker brown spots speckle the outside of the shell, providing the reason for its name.  The wide lip gives a good view of the shell&#039;s inside, a bright pink swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiny siren&#039;s-comb shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A particularly strange shell, a spiny siren&#039;s-comb shell is an elongated central bulb with a long appendage projecting from the top.  Attached to the upper portion of the bulb and the entire arm are parallel spines, one set extending to the left and the other set extending to the right.  More of these spines, though not parallel, extend out the bottom of the central bulb.  Light and dark pink coloration covers all portions of the shell, except for a few deep orange sections on the central bulb.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a spiral turret shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a spiral turret shell extends several inches as it twists tightly to a point.  At its larger end, bands of light purple, sienna, gold, and white follow the spiral, gradually giving way to pure white at the pointed end.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a split-back pink conch shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 180&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = With its large shell, a split-back pink conch shell somewhat resembles a piece of tanned leather rolled up, but more loosely on one side than on the other.  The larger end sports nasty-looking spikes, including a central spike.  Pink coloration mixes with the tan, brighter on one side than the other and providing the reason for the shell&#039;s name.  The wide lip gives a good view of the shell&#039;s inside, a bright carmine swirled with white.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a striated abalone shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 350&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Shaped much like a tiny oval bowl, a striated abalone shell might be useful for holding small amounts of liquid if it were not for the six holes that follow an arc along one side of the shell.  The shell&#039;s outside and inside are both dusky grey, with the interior being much smoother and more polished than the exterior.  Three shallow lines cross the inside surface, as if someone had taken an sharp instrument and laid down perfectly parallel scratches.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a sundial shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = When viewed from the tip of its turret, a sundial shell is a masterpiece of natural artistic workmanship.  The shell spirals to a tight central point, becoming steadily and proportionally smaller with each turn.  Mostly of a soft brown coloration, the shell&#039;s shape is easily defined by the thin, dark, checked umber stripes that parallel a slightly wider white stripe along the inside of the spiral&#039;s curves.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a three-lined nassa shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A wide opening, a stubby spiral, and three faintly colored lines are the identifying characteristics of a three-lined nassa shell.  The outside of this diminutive shell displays white, crosshatched lines over a dark grey surface.  Very muted, but still noticeable, are the three colored lines that parallel the spiral from opening to tip.  The sky blue line is slightly wider than its flanking yellow and orange brethren.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger cowrie shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Small and smooth, a tiger cowrie shell bulges in the middle before tapering at both ends.  The shell&#039;s humpbacked side is a snow white liberally dotted with light and dark umber spots, the spots often intersecting.  The curved slot running lengthwise on the white underside resembles either a frown or a smile, depending upon which way the shell is turned.  Small, rough protrusions line the slot, giving it an even more mouth-like appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a tiger-striped nautilus shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1400&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Beginning with a large circular opening, a tiger-striped nautilus shell spirals into a tight ball, its whorl keeping to a smooth plane and not extending outward on either side.  A creamy, light chocolate coloration adorns the entire shell, except where the tiger stripes occur.  Each narrow segment of the spiral displays a dark orange stripe on one edge of the segment, with the stripe thicker at the segment&#039;s hump and narrowing down toward the interior of the spiral.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a translucent golden spiral shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = Similar in shape to a straightened-out velnalin horn, a translucent golden spiral shell extends several inches as it twists tightly to a point.  At its larger end, bands of dark yellow flecked with gold follow the spiral, gradually giving way to pure white at the pointed end.  The shell is partially transparent, and when backlit the shell projects a golden glow.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name =  a yellow-banded coquina shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 20&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes?&lt;br /&gt;
|description = Evoking the image of an eroded volcano with colored lava flows down its sides, a yellow-banded coquina shell is a flattened cone.  Bands of dark yellow begin at the shell&#039;s point and widen out as they descend the roughened surface to the shell&#039;s edge.  Interestingly, the light tan stripes separating the bands do not change in width at all between the point and edge.  Purple areas and white areas swirl together on the shell&#039;s inside surface.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a yellow helmet shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = no&lt;br /&gt;
|description = Shaped similarly to the banded half-globe helmets worn by the dwarven troops, a yellow helmet shell presents a roughened, tan exterior.  A spiral extends off one side of the helmet shape, the spiral making several complete turns before tightening to a point.  On the inside, the shell&#039;s surface is a deep mustard yellow, almost golden, polished to a bright sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white clam shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 10&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = &lt;br /&gt;
|description = Its base round and an inch in diameter, a white clam shell has expanded in concentric, 240-degree arcs until it has reached a size of nearly three inches across.  The individual white arcs fluctuate in shade, and small, light grey speckles add variation to the interesting, though muted, color of the shell.}}&lt;br /&gt;
&lt;br /&gt;
{{shell&lt;br /&gt;
|name = a white gryphon&#039;s wing shell&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2750&lt;br /&gt;
|location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&lt;br /&gt;
|jars = yes&lt;br /&gt;
|description = A thick shell with striped coloration, a white gryphon&#039;s wing shell resembles a long wing when laid flat, and the shell&#039;s segmentation gives it a feathered look.  A snow white center gives way to light grey on the edges of each long segment.  Inside, the shell is a polished ash white.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:River&#039;s Rest gems]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101991</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101991"/>
		<updated>2018-01-05T23:36:01Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* HARDCORE Adventurers Questing */ updated strongest foe for Sutudo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
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== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
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*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;.&lt;br /&gt;
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*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. Aftering rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
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*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
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*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). In addition, it is permitted to drag your hunting partner to safety, or to execute them if there is risk of your partner(s) dying in battle (Deaths from CvC do not count towards elimination). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.&lt;br /&gt;
&lt;br /&gt;
*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.&lt;br /&gt;
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*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.&lt;br /&gt;
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*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
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*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
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*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
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*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
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*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
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*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
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*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
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*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
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*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
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*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.&lt;br /&gt;
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*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
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*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
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*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
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*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
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*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society&lt;br /&gt;
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== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
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*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
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*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
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*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
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*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
To see the increasingly long list of Adventurers Questing, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/01 - 12:49 AM&lt;br /&gt;
|   align=left | 2018/01/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 26&lt;br /&gt;
|   align=left | Skeletal Ice Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/01 - 8:40 AM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 2017/11/01 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/01 - 1:22 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/01 - 4:04 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/02 - 12:51 PM     &lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Grizzled Cave Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/03 - 11:01 PM       &lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 12:15 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 2017/11/03 - 10:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 11:34 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | Grey Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 2:47 PM&lt;br /&gt;
|   align=left | 2017/12/31&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | Angresh Troll Scout&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/05 - 5:15 PM&lt;br /&gt;
|   align=left | 2018/01/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Hobgoblin Shaman&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 5:37 PM&lt;br /&gt;
|   align=left | 2017/12/30&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | Grizzled Hill Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 7:37 PM&lt;br /&gt;
|   align=left | 2017/12/28&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:07 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:41 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/08 - 11:24 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2017/11/09 - 11:28 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/10 - 5:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flekk&lt;br /&gt;
|   align=left|Halfling &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/12 - 1:14 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zhendu&lt;br /&gt;
|   align=left|Forest Gnome &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/12 - 3:27 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Aisenit (F2P)&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Spotted Leaper&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/13 - 12:29 AM&lt;br /&gt;
|   align=left | 2017/12/24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Brogner&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/15 - 3:39 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Narms&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/11/15 - 3:34 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Servil&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/20 - 11:39 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Moshei&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/23 - 9:01 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Somrets&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/26 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|14&lt;br /&gt;
|   align=left | Grizzled Great Boar&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/03 - 4:30 PM&lt;br /&gt;
|   align=left | 2018/01/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kratikus&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left |Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 6:29 PM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Murphin&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 11:45 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sundamar&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left |Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/12/07 - 3:37 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Bowltar&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 2017/12/09 - 6:15 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sutudo&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | Grizzled Thrak&lt;br /&gt;
|   align=left | Solhaven&lt;br /&gt;
|   align=left | 2017/12/10 - 2:48 PM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Shimlurous&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | Grizzled Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/11 - 07:56 AM&lt;br /&gt;
|   align=left | 2018/01/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ryogo (F2P)&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 6:50 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Stinkets&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | Grizzled Greater Kappa&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 9:07 PM&lt;br /&gt;
|   align=left | 2017/12/28&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Garry&lt;br /&gt;
|   align=left|Half-Krolvin&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/12 - 10:30 PM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mornia&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|12&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/12/16 - 2:27 AM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rubusto&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Shade&lt;br /&gt;
|   align=left | Landing/Solhaven&lt;br /&gt;
|   align=left | 2017/12/16 - 1:30 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Fismo&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Fire Salamander&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/18 - 12:00 AM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquer&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | Snow Spectre&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/21 - 7:20 PM&lt;br /&gt;
|   align=left | 2018/01/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/24 - 3:34 PM&lt;br /&gt;
|   align=left | 2018/01/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kabah&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | Cave Gnoll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/26 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trostam&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/28 - 2:19 PM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Nishe&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/31 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakeene (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center|9&lt;br /&gt;
|   align=left | Ancient Skeleton&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2018/01/01 - 2:16 PM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ainumorco&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/01 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Owsom (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/05 - 8:55 AM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[i] - Denotes inactive character&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Fallen Heroes ==&lt;br /&gt;
To see the increasingly long list of Fallen Heroes, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Death Date (Year/Month/Day)&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/01 - 11:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/11/01 - 12:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 AM&lt;br /&gt;
|   align=left | 2017/11/02 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/01 - 7:20 PM&lt;br /&gt;
|   align=left | 2017/11/04 - 8:39 AM&lt;br /&gt;
|   align=left | Lesser Orcs (3x)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/04 - 6:35 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/02 - 8:23 AM&lt;br /&gt;
|   align=left | 2017/11/06 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/08 - 1:25 AM&lt;br /&gt;
|   align=left | 2017/11/10 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/02 - 3:31 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/05 - 10:43 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/01 - 11:24 AM &lt;br /&gt;
|   align=left | 2017/11/13 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/06 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/13 - 2:16 AM&lt;br /&gt;
|   align=left | 2017/11/16 - 3:33 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 2017/11/15 - 8:07 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/11 - 11:42 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/16 - 9:30 PM&lt;br /&gt;
|   align=left | 2017/11/17 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 2017/11/01 - 5:21 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 2017/11/17 - 6:53 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/17 - 10:02 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 8:26 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 2017/11/17 - 4:12 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 2017/11/18 - 3:56 PM&lt;br /&gt;
|   align=left | 2017/11/20 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/11/19 - 9:45 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2017/11/01 - 9:59 PM&lt;br /&gt;
|   align=left | 2017/11/22 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/22 - 11:01 PM&lt;br /&gt;
|   align=left | 2017/11/23 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/24 - 3:16 PM&lt;br /&gt;
|   align=left | 2017/11/24 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 2017/11/24 - 7:46 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 2017/11/24 - 9:25 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/21 - 2:40 AM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/25 - 1:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/11/20 - 7:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/20 - 10:06 PM&lt;br /&gt;
|   align=left | 2017/11/29  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/19 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/29 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/17 - 7:32 PM&lt;br /&gt;
|   align=left | 2017/12/02 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 2017/11/01 - 12:44 AM&lt;br /&gt;
|   align=left | 2017/12/02 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/16 - 2:10 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/02 - 8:39 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/15 - 6:47 AM&lt;br /&gt;
|   align=left | 2017/12/05 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/26 - 4:35 PM&lt;br /&gt;
|   align=left | 2017/12/05 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2017/11/05 - 10:09 AM&lt;br /&gt;
|   align=left | 2017/12/06 - 7:28 AM&lt;br /&gt;
|   align=left | NA (Disconnect)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  2017/12/04 - 2:05 PM&lt;br /&gt;
|   align=left |2017/12/06 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2017/11/01 - 4:32 AM&lt;br /&gt;
|   align=left | 2017/12/07 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 2017/12/07 - 1:08 PM&lt;br /&gt;
|   align=left | 2017/12/08 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/08 - 10:00 AM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/25 - 5:01 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/07 - 6:52 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/12/10 - 11:58 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 12:47 PM&lt;br /&gt;
|   align=left | Kobold Shepard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/30 - 8:35 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/10 - 13:09 PM&lt;br /&gt;
|   align=left | 2017/12/10 - 17:07 PM&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/09 - 7:28 PM&lt;br /&gt;
|   align=left | 2017/12/12 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/11/15 - 10:34 PM&lt;br /&gt;
|   align=left | 2017/12/14 - 11:51 PM&lt;br /&gt;
|   align=left |Grey orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/08 - 8:07 AM&lt;br /&gt;
|   align=left | 2017/12/15 - 11:40 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Trunqs (F2P)&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |  2017/12/17 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 12:27 AM&lt;br /&gt;
|   align=left | Ghost Wolf&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/12 - 8:38 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 2:03 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sudis&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |2017/12/18 - 7:49 PM&lt;br /&gt;
|   align=left |2017/12/23 - 8:20 PM&lt;br /&gt;
|   align=left | Arachne Priest (Suicide)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|16&lt;br /&gt;
|   align=left | 2017/12/14 - 12:28 AM&lt;br /&gt;
|   align=left | 2017/12/24 - 12:24 AM&lt;br /&gt;
|   align=left | NA (Disconnect) &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | 2017/12/05 - 3:08 PM&lt;br /&gt;
|   align=left | 2017/12/29 - 12:46 PM&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ugribow&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/12/24 - 7:33 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 7:48 AM&lt;br /&gt;
|   align=left | Snow Specter&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/12/24 - 2:37 AM&lt;br /&gt;
|   align=left | 2017/12/31 - 9:47 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mountainfists&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2017/12/31 - 2:13 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 8:05 PM&lt;br /&gt;
|   align=left | Tree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 26&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed (Number)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First CoL Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Profession Achievements ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Sorcerer (level)&lt;br /&gt;
|   align=left| Lord Halier (24)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Halier (24)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Wizard (level)&lt;br /&gt;
|   align=left| Unofer (15)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Mazikean (16)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Cleric (level)&lt;br /&gt;
|   align=left| Lord Ardkor (26)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Ardkor (26)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Commune&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Empath (level)&lt;br /&gt;
|   align=left| Lady Asheldia (23)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lady Asheldia (23)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Ranger (level)&lt;br /&gt;
|   align=left| Kachon (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Kachon (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Paladin (level)&lt;br /&gt;
|   align=left| Mornia (11)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Tannellen (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Bard (level)&lt;br /&gt;
|   align=left| Stinkets (13)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Stinkets (13)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Summon Singing Sword&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Warrior (level)&lt;br /&gt;
|   align=left| Khrayla (19)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Khrayla (19)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Rogue (level)&lt;br /&gt;
|   align=left| NA   &lt;br /&gt;
|   align=left| Kabah (8)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|   align=left| Ptomin (13)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left|-190&lt;br /&gt;
|   align=left|Kabah&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left|-77&lt;br /&gt;
|   align=left|Kabah&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Monk (level)&lt;br /&gt;
|   align=left| Anaguar (16)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Anaguar (16)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wood_sprite&amp;diff=101957</id>
		<title>Wood sprite</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wood_sprite&amp;diff=101957"/>
		<updated>2018-01-04T21:19:01Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added additional physical attack options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 38&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sprite&lt;br /&gt;
| attacks = Brawls and Weapons.&lt;br /&gt;
| area = [[Gyldemar Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
    {{creature ability|[[Spear]]|+193 [[Attack strength|AS]]}}&lt;br /&gt;
    {{creature ability|[[Quarterstaff|Quarter Staff]]|+250 [[Attack strength|AS]]}}&lt;br /&gt;
    {{creature ability|[[Jeddart-axe]]|+236 [[Attack strength|AS]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nomaneuver = &lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|[[Lullabye (1005)]]}}  &lt;br /&gt;
  {{Creature ability|[[Sounds (607)]]}}&lt;br /&gt;
  {{Creature ability|[[Tangle Weed (610)]]}}&lt;br /&gt;
  {{Creature ability|[[Call Swarm (615)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
  | defense =&lt;br /&gt;
    {{creature ability|[[Melee]] |+151 [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Ranged]] |+107 [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Bard Base]] |+119 to +124 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Spiritual]]| &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|[[Spirit Warding I (101)]]}}&lt;br /&gt;
  {{Creature ability|[[Spirit Defense (103)]]}} &lt;br /&gt;
  {{Creature ability|[[Spirit Warding II (107)]]}}&lt;br /&gt;
  {{Creature ability|[[Natural Colors (601)]]}} &lt;br /&gt;
  {{Creature ability|[[Resist Elements (602)]]}}&lt;br /&gt;
  {{Creature ability|[[Phoen&#039;s Strength (606)]]}}   &lt;br /&gt;
  {{Creature ability|[[Self Control (613)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the &#039;&#039;&#039;wood sprite&#039;&#039;&#039; stands just under three feet.  Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Wood sprites cannot be hit by non-magical metals.&lt;br /&gt;
&lt;br /&gt;
Wood sprites fade in and out of existence. &lt;br /&gt;
&lt;br /&gt;
Wood sprites are very susceptible to Voln Fu.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1307 Wood sprite on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 36&lt;br /&gt;
|levelm1 = 37&lt;br /&gt;
|level = 38&lt;br /&gt;
|levelp1 = 39&lt;br /&gt;
|levelp2 = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gyldemar Forest creatures]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101186</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101186"/>
		<updated>2017-12-18T21:18:57Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* HARDCORE Adventurers Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
&lt;br /&gt;
== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. Aftering rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). In addition, it is permitted to drag your hunting partner to safety, or to execute them if there is risk of your partner(s) dying in battle (Deaths from CvC do not count towards elimination). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.&lt;br /&gt;
&lt;br /&gt;
*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.&lt;br /&gt;
&lt;br /&gt;
*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.&lt;br /&gt;
&lt;br /&gt;
*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
&lt;br /&gt;
*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
&lt;br /&gt;
*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
&lt;br /&gt;
*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
&lt;br /&gt;
*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
&lt;br /&gt;
*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.&lt;br /&gt;
&lt;br /&gt;
*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
&lt;br /&gt;
*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
&lt;br /&gt;
*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
&lt;br /&gt;
*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 22&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171101 - 12:49 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | Ancient Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171101 - 8:40 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 20171101 - 2:50 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 20171101 - 12:01 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171101 - 1:22 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 20171101 - 4:04 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171102 - 12:51 PM     &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171102 - 5:16 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 21&lt;br /&gt;
|   align=left | Grizzled Swamp Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171103 - 11:01 PM       &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 12:15 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 20171103 - 10:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 11:34 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Greater Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 2:47 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 17&lt;br /&gt;
|   align=left | Grizzled Great Boar&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171105 - 5:15 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Sea Nymph&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171106 - 5:37 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171105 - 10:58 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | Grizzled Cave Worm&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171106 - 7:37 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171107 - 9:07 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171107 - 9:41 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171108 - 11:24 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 20171109 - 11:28 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171110 - 5:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flekk&lt;br /&gt;
|   align=left|Halfling &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 20171112 - 1:14 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zhendu&lt;br /&gt;
|   align=left|Forest Gnome &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171112 - 3:27 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Aisenit (F2P)&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171113 - 12:29 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Brogner&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171115 - 3:39 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Narms&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171115 - 3:34 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Servil&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171120 - 11:39 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Moshei&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171123 - 9:01 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Somrets&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171126 - 12:01 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | Cave Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171203 - 4:30 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171205 - 3:08 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kratikus&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left |Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171207 - 6:29 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Murphin&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171207 - 11:45 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sundamar&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left |Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171207 - 3:37 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Bowltar&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 20171209 - 6:15 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sutudo&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | Grizzled Coyote&lt;br /&gt;
|   align=left | Solhaven&lt;br /&gt;
|   align=left | 20171210 - 2:48 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Shimlurous&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Grizzled Fire Salamander&lt;br /&gt;
|   align=left | Wehnimer&#039;s Landing&lt;br /&gt;
|   align=left | 20171211 - 07:56 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ryogo (F2P)&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171211 - 6:50 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Stinkets&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | Fire Salamander&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171211 - 9:07 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Garry&lt;br /&gt;
|   align=left|Half-Krolvin&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171212 - 10:30 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171214 - 12:28 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mornia&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | Mist Wraith&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171216 - 2:27 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rubusto&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Shade&lt;br /&gt;
|   align=left | Landing/Solhaven&lt;br /&gt;
|   align=left | 20171216 - 1:30 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Fismo&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171218 - 12:00 AM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen Heroes ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date&lt;br /&gt;
!Death Date&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171101 - 11:38 AM &lt;br /&gt;
|   align=left | 20171101 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 20171101 - 12:38 AM &lt;br /&gt;
|   align=left | 20171101 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171102 - 5:16 AM&lt;br /&gt;
|   align=left | 20171102 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171101 - 7:20 PM&lt;br /&gt;
|   align=left | 20171104 - 8:39 AM&lt;br /&gt;
|   align=left | 3x lesser orcs&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|   align=left | 20171105 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171104 - 6:35 AM&lt;br /&gt;
|   align=left | 20171105 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 20171102 - 8:23 AM&lt;br /&gt;
|   align=left | 20171106 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171108 - 1:25 AM&lt;br /&gt;
|   align=left | 20171110 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171102 - 3:31 PM&lt;br /&gt;
|   align=left | 20171111 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171105 - 10:43 PM&lt;br /&gt;
|   align=left | 20171111 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 20171101 - 11:24 AM &lt;br /&gt;
|   align=left | 20171113 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|   align=left | 20171113 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 20171106 - 11:30 AM&lt;br /&gt;
|   align=left | 20171113 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 20171113 - 2:16 AM&lt;br /&gt;
|   align=left | 20171116 - 3:33 AM&lt;br /&gt;
|   align=left | Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 20171115 - 8:07 PM&lt;br /&gt;
|   align=left | 20171116 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 20171111 - 11:42 PM&lt;br /&gt;
|   align=left | 20171116 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171116 - 9:30 PM&lt;br /&gt;
|   align=left | 20171117 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 20171101 - 5:21 AM&lt;br /&gt;
|   align=left | 20171117 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 20171117 - 6:53 AM&lt;br /&gt;
|   align=left | 20171117 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171117 - 10:02 PM&lt;br /&gt;
|   align=left | 20171119 - 8:26 PM&lt;br /&gt;
|   align=left | Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 20171117 - 4:12 PM&lt;br /&gt;
|   align=left | 20171119 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 20171118 - 3:56 PM&lt;br /&gt;
|   align=left | 20171120 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171119 - 9:45 PM&lt;br /&gt;
|   align=left | 20171119 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 20171101 - 9:59 PM&lt;br /&gt;
|   align=left | 20171122 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 20171122 - 11:01 PM&lt;br /&gt;
|   align=left | 20171123 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 20171124 - 3:16 PM&lt;br /&gt;
|   align=left | 20171124 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 20171124 - 7:46 PM&lt;br /&gt;
|   align=left | 20171125 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 20171124 - 9:25 PM&lt;br /&gt;
|   align=left | 20171125 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 20171121 - 2:40 AM&lt;br /&gt;
|   align=left | 20171125 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171125 - 1:52 PM&lt;br /&gt;
|   align=left | 20171126 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 20171120 - 7:52 PM&lt;br /&gt;
|   align=left | 20171126 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 20171120 - 10:06 PM&lt;br /&gt;
|   align=left | 20171129  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 20171119 - 11:30 AM&lt;br /&gt;
|   align=left | 20171129 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 20171117 - 7:32 PM&lt;br /&gt;
|   align=left | 20171202 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 20171101 - 12:44 AM&lt;br /&gt;
|   align=left | 20171202 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 20171116 - 2:10 PM&lt;br /&gt;
|   align=left | 20171203 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171202 - 8:39 PM&lt;br /&gt;
|   align=left | 20171203 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171115 - 6:47 AM&lt;br /&gt;
|   align=left | 20171205 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171126 - 4:35 PM&lt;br /&gt;
|   align=left | 20171205 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 20171105 - 10:09 AM&lt;br /&gt;
|   align=left | 20171206 - 7:28 AM&lt;br /&gt;
|   align=left | Disconnect/Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  20171204 - 2:05 PM&lt;br /&gt;
|   align=left |20171206 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 20171101 - 4:32 AM&lt;br /&gt;
|   align=left | 20171207 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 20171207 - 1:08 PM&lt;br /&gt;
|   align=left | 20171208 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 20171108 - 10:00 AM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 20171125 - 5:01 PM&lt;br /&gt;
|   align=left | 20171209 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171207 - 6:52 PM&lt;br /&gt;
|   align=left | 20171209 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 20171210 - 11:58 AM&lt;br /&gt;
|   align=left | 20171210 - 12:47 PM&lt;br /&gt;
|   align=left | kobold shepard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 20171130 - 8:35 AM&lt;br /&gt;
|   align=left | 20171210 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171210 - 13:09 PM&lt;br /&gt;
|   align=left | 20171210 - 17:07 PM&lt;br /&gt;
|   align=left | large ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171209 - 7:28 PM&lt;br /&gt;
|   align=left | 20171212 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 20171115 - 10:34 PM&lt;br /&gt;
|   align=left | 20171214 - 11:51 PM&lt;br /&gt;
|   align=left |Grey orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 20171208 - 8:07 AM&lt;br /&gt;
|   align=left | 20171215 - 11:40 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Trunqs (F2P)&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |  20171217 - 11:30 AM&lt;br /&gt;
|   align=left | 20171217 - 12:27 AM&lt;br /&gt;
|   align=left | Ghost Wolf&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 20171112 - 8:38 AM&lt;br /&gt;
|   align=left | 20171217 - 2:03 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed (Number)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First CoL Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Profession Achievements ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Sorcerer (level)&lt;br /&gt;
|   align=left| Lord Halier (22)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Halier (22)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Wizard (level)&lt;br /&gt;
|   align=left| Unofer (13)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Unofer (13)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Cleric (level)&lt;br /&gt;
|   align=left| Lord Ardkor (24)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Ardkor (24)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Commune&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Empath (level)&lt;br /&gt;
|   align=left| Lady Asheldia (21)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lady Asheldia (21)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Ranger (level)&lt;br /&gt;
|   align=left| Caitis (mk 2) (11)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Caitis (mk 2) (11)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Paladin (level)&lt;br /&gt;
|   align=left| Anthola (10)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Tannellen (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Bard (level)&lt;br /&gt;
|   align=left| Stinkets (7)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Stinkets (7)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Summon Singing Sword&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Warrior (level)&lt;br /&gt;
|   align=left| Khrayla (17)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Khrayla (17)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Rogue (level)&lt;br /&gt;
|   align=left| NA   &lt;br /&gt;
|   align=left| Luthaed (5)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|   align=left| Ptomin (13)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left|-130&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left|-64&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Monk (level)&lt;br /&gt;
|   align=left| Anaguar (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Anaguar (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98663</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98663"/>
		<updated>2017-10-07T13:02:51Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Portals */ Added FWI room entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| [[Signature verb]]s || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Signet]] rings unlocking/alteration||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| [[WPS smithy]] (live merchant) ||Prices in silvers || ||&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
|Bard ||a tricked out music stand, [[sonic alteration]]s&lt;br /&gt;
|-&lt;br /&gt;
|Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
|Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
|Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
|Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
|Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
|Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=86938</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=86938"/>
		<updated>2017-02-08T21:59:48Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* List of Current Masters */ Added some missing masters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== List of Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Akaylas||Allereli||Asenora&lt;br /&gt;
|-&lt;br /&gt;
|Berrigan&lt;br /&gt;
|-&lt;br /&gt;
|Dalthon ||Demietria&lt;br /&gt;
|-&lt;br /&gt;
|Hammibal|| Isola&lt;br /&gt;
|-&lt;br /&gt;
|Kaldonis||Kastrel||Kelestra&lt;br /&gt;
|-&lt;br /&gt;
|[[Maetriks]]||Missoni||Moredin&lt;br /&gt;
|-&lt;br /&gt;
|Penquin ||Polveiss&lt;br /&gt;
|-&lt;br /&gt;
|Queleri||Querthose&lt;br /&gt;
|-&lt;br /&gt;
|Rheisia||Rolfard||Rontuu&lt;br /&gt;
|-&lt;br /&gt;
|Sereg||[[Silvean]]||Simmer&lt;br /&gt;
|-&lt;br /&gt;
|Temba||Virilneus&lt;br /&gt;
|-&lt;br /&gt;
|Zorastra||Zurraine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled_Sorc_Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dark_frothing_ale&amp;diff=86014</id>
		<title>Dark frothing ale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dark_frothing_ale&amp;diff=86014"/>
		<updated>2017-01-05T14:16:54Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dark frothing ale&#039;&#039;&#039; is a minor scar [[herb]] for nerves from [[Zul Logoth]]. It is available for purchase from [[Brother Barnstel&#039;s Herbals]]. &lt;br /&gt;
&lt;br /&gt;
[[category:herbs]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fireworks_press&amp;diff=85491</id>
		<title>Fireworks press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fireworks_press&amp;diff=85491"/>
		<updated>2016-12-18T13:25:42Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added another auction where this was sold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;fireworks press&#039;&#039;&#039;es were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]], the [[Ebon Gate 2006]] [[Ebon_Gate_2006_Auction_(plat)|auction]] and the [[Great Auction of 2016]].  They can create fireworks with a creature skin, a gem with a color noun, and a charge from any wand. There are no limits to the amount of fireworks that can be created so long as you have the skins, gems, and wand charges.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*a gold-painted fireworks press swirled with diamond starbursts &lt;br /&gt;
&lt;br /&gt;
*a dark-hued fireworks press painted with twin moons&lt;br /&gt;
&lt;br /&gt;
*a small fireworks press&lt;br /&gt;
&lt;br /&gt;
Note: There were two other fireworks presses at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]] however they were given up during the trade-in auction event for other items.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The description changes slightly when charged by the wave of a wand. The crystal will start to glow.&lt;br /&gt;
&lt;br /&gt;
====Uncharged====&lt;br /&gt;
The fireworks press is a device composed of two iron plates joined by a hinge. Each plate has a molded depression on the inner side and fanciful scrollwork on its exterior. An ornate iron lever is attached to the top plate and a small green crystal is embedded on its side. The crystal is dark.&lt;br /&gt;
&lt;br /&gt;
====Charged====&lt;br /&gt;
The fireworks press is a device composed of two iron plates joined by a hinge. Each plate has a molded depression on the inner side and fanciful scrollwork on its exterior. An ornate iron lever is attached to the top plate and a small green crystal is embedded on its side. The crystal is glowing.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;put scalp in my press&amp;lt;br&amp;gt;&lt;br /&gt;
You put an ice troll scalp in your fireworks press.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;put coral in my press&amp;lt;br&amp;gt;&lt;br /&gt;
You put some polished red coral in your fireworks press.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;wave wand at my press&amp;lt;br&amp;gt;&lt;br /&gt;
You wave your bloodwood wand at a gold-painted fireworks press swirled with diamond starbursts and a tiny swirl of glowing energy flows from the wand to the press.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;push press&amp;lt;br&amp;gt;&lt;br /&gt;
You push the ornate iron lever on the side of the fireworks press. The two iron plates of the press come together. The press thrums under your pressure, growing slightly warm before sending a mild electric thrill up your arms.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;get firework&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a red firework from in your fireworks press.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;drop firework&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully set the red firework on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;light firework&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully light the fuse on the red firework, which immediately begins to issue forth a torrent of multi-colored sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fuse on a red firework burns down further, issuing a torrent of multi-colored sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fuse on a red firework burns down further, issuing a torrent of multi-colored sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fuse on a red firework burns down further, issuing a torrent of multi-colored sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fuse on a red firework burns away into the body of the firework.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The a red firework issues a violent torrent of red sparks from its base and shoots off into the air. A faint trail of red light rises into the daytime sky above the old Mine Road, vanishing from sight a heartbeat later.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Glittering points of red light erupt in the daytime sky to form a huge scintillating ice troll before slowly winking out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Great_Auction_of_2016&amp;diff=85490</id>
		<title>Great Auction of 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Great_Auction_of_2016&amp;diff=85490"/>
		<updated>2016-12-18T13:20:59Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Prime Results */ Added a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
(Formerly known as the Q4 Auction)&lt;br /&gt;
&lt;br /&gt;
[[File:Auction.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/World%20Events,%20Festivals,%20and%20Storylines/The%20Great%20Auction%20of%205116/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/World%20Events,%20Festivals,%20and%20Storylines/The%20Great%20Auction%20of%205116/view/306 General info post]&lt;br /&gt;
&lt;br /&gt;
===Dates and Time===&lt;br /&gt;
&lt;br /&gt;
Saturday, December 17th in Prime at 11am (Eastern)&amp;lt;BR /&amp;gt;&lt;br /&gt;
Sunday, December 18th in Plat at 11am (Eastern)&lt;br /&gt;
&lt;br /&gt;
(as of Dec 13, the [http://forums.play.net/events/details/0?date=2016-12-17 calendar] says these may still be slightly adjusted)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
&lt;br /&gt;
Tents will be located in [[Wehnimer&#039;s Landing]] - [[Hearthstone Manor|Hearthstone]] Courtyard (probably lich ID 410)&lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
&lt;br /&gt;
There will be two tents, one for [[Premium]] subscribers and one for all paid subscribers. Premium (and [[Platinum]]) can go into either tent, but Prime ([[basic subscription|Basic]]) can only go into the tent for all paid subscribers. [[F2P]] will need to upgrade to a paid subscription to participate.&lt;br /&gt;
&lt;br /&gt;
The auction will not be held in [[Shattered]] in this format, but the items will be made available through another venue.&lt;br /&gt;
&lt;br /&gt;
Additionally, player-supported venues will offer auction extra coverage.&lt;br /&gt;
&lt;br /&gt;
1. The TownCrier team will have someone in each tent to tell people what is up for auction, and who won an auction when it completes. Please ;tune TownCrier on Lnet to listen.&lt;br /&gt;
&lt;br /&gt;
2. Durakar will keep complete notes in a Google Sheet of the items at the auction at: http://tinyurl.com/hcgedhe. &lt;br /&gt;
&lt;br /&gt;
3. Join Durakar as he live streams both tents via twitch: https://www.twitch.tv/diablorist and hosts a Discord server with voice chat and music requests: https://discord.gg/3PYBPxu&lt;br /&gt;
&lt;br /&gt;
===Character Creation and Premium Subscription===&lt;br /&gt;
&lt;br /&gt;
There will be a cut off to character creation and Premium subscription to enter the auction. Character creation will encompass rerolling/starting over. The exact date for both of these will not be supplied, but there is time as of 11/23/2016 10:30 pm EST to get things straightened out. Do not wait too long.&lt;br /&gt;
&lt;br /&gt;
===Bidding===&lt;br /&gt;
&lt;br /&gt;
You will need all the silver and/or notes on your person at the time of BIDing. Notes can be from any bank anywhere in the lands. The bidding mechanics validate the [[silver coin|silvers]] on your character at the time you type BID [amount]. [[Coin hand]]s, pouches, banks, [[gambling kit]]s, and any other silver storing item do not get accounted for when checking your silver amounts.&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
&lt;br /&gt;
Each account will be limited to one win.&lt;br /&gt;
&lt;br /&gt;
===Passed Items===&lt;br /&gt;
&lt;br /&gt;
Items that do not receive any bids will not be returning for another round of bidding during the Q4 auctions.&lt;br /&gt;
&lt;br /&gt;
==Item Detail Release==&lt;br /&gt;
===Pre-Auction===&lt;br /&gt;
&lt;br /&gt;
The items posted about below are teasers. There will not be detailed listings of items before the event.&lt;br /&gt;
&lt;br /&gt;
===In-Auction===&lt;br /&gt;
&lt;br /&gt;
Item details will be stated, but some items may have properties that have a bit of discovery, so everything may not be spelled out. An item list will be available in the auction rooms.&lt;br /&gt;
&lt;br /&gt;
===Post-Auction===&lt;br /&gt;
&lt;br /&gt;
You are welcome to post about your auction item soon after you pick up your newfound treasure. You can post questions about your item, if you&#039;re having trouble, but try to discover the properties of an item as best as you can before seeking answers from the creators.&lt;br /&gt;
&lt;br /&gt;
==Prime Results==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:top;text-size:95%;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Prime December 17, 2016&lt;br /&gt;
! Item Name||Item Description||Category||Sold for||Winner||Tent&lt;br /&gt;
|-&lt;br /&gt;
| a large gear-embossed sack||&amp;quot;Nuts &#039;n Bolts&amp;quot; set of 4x half-plate and armor accessories that go with it. Arm greaves, leg greaves, and a helm. If you lock the accessories on to the armor, it increases the padding of the armor. The padding starts at 24 points, and reduces a wee bit each time you get hit. The wearer can TEND the armor to start a self-repairing cycle that will restore a bit of padding every half minute for 15 minutes. The user can do this once every day, and again, but if you do it more than once per day it could lock up and increase the amount of round time per each activation of TENDing it. You can NOT remove it while the repair cycle is going or while it is damaged.  An articulated breastplate of interlaced bronzed vultite plates, a riveted dragon&#039;s head burgonet formed of bronzed vultite plates, a pair of bronzed vultite gauntlets constructed of overlapping plates, and a pair of bronzed vultite boots formed of overlapping plates ([[Great_Auction_of_2016/teasers#Nuts_.27n_Bolts_Half_Plate|Teaser]])||Armor||style=&amp;quot;text-align:right&amp;quot;|60,500,000||Nottingham||Gold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|some bright red rune-covered brigandine||5x, [[Banshee flare|Banshee flaring]] brigandine. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|39,000,000||Squigly||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some bright red rune-covered chainmail||5x, [[Banshee flare|Banshee flaring]] chainmail. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|22,000,000||Daedus||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some bright red rune-covered leathers||5x, [[Banshee flare|Banshee flaring]] double leathers. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|27,500,000||Shuyan||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some bright red rune-covered platemail||5x, [[Banshee flare|Banshee flaring]] full plate. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|22,000,000||Pereus||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some flowing rune-covered robes||5x, [[Banshee flare|Banshee flaring]] robes. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|28,000,000||Vehir||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a suit of blackened scalemail||6x [[Ethereal armor]]. Brigandine. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|27,500,000||Razagor||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rigid viridian arming coat||6x [[Ethereal armor]]. Double leathers. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|36,300,000||Alexaine||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a thick leather shirt||6x [[Ethereal armor]]. Full leather. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Azerik||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a suit of sanguine-hued platemail||6x [[Ethereal armor]]. Full plate. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|33,275,000||Harkel||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some tattered blood-stained robes||6x [[Ethereal armor]]. Robes. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|27,000,000||Blurry||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some forest green lamellar armor with leaf-shaped golvern links||6x brigandine, fully unlocked [[Forest armor]]||Armor - Forest||style=&amp;quot;text-align:right&amp;quot;|27,500,000||Alifair||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some gem-encrusted scalemail||6x brigandine. These were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|11,000,000||Fenrin||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some gem-encrusted double leathers||6x doubles, these were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|31,900,000||Pixelia||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some gem-encrusted platemail||6x full plate. These were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|16,500,000||Stryder||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gem-encrusted hauberk||6x hauberk. These were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|15,000,000||Dawkins||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gem-encrusted tunic||6x light leather. These were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|21,000,000||Kithus||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a misted black-veined emerald ring||7x mist armor (air flares and zero encumbrance).  Armor type is set by the winner, and once set, cannot be changed ([[Great_Auction_of_2016/teasers#Misted_Misty_Mist_Ring|Teaser]])||Armor - Mist||style=&amp;quot;text-align:right&amp;quot;|43,000,000||Adustusi||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an opal-encircled blue sapphire ring||7x mist armor (air flares and zero encumbrance).  Armor type is set by the winner, and once set, cannot be changed ([[Great_Auction_of_2016/teasers#Misted_Misty_Mist_Ring|Teaser]])||Armor - Mist||style=&amp;quot;text-align:right&amp;quot;|70,000,000||Mynon||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a puffy grey cloud pin||Conceals clothing when worn ([[Great_Auction_of_2016/teasers#Puffy_Grey_Cloud_Pin|Teaser]])||Barbie||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Kadishmal||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a puffy grey cloud pin||Conceals clothing when worn ([[Great_Auction_of_2016/teasers#Puffy_Grey_Cloud_Pin|Teaser]])||Barbie||style=&amp;quot;text-align:right&amp;quot;|31,234,567||Ylandra||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a silk robe cuffed with thorn-edged ruby manacles||The wearer of this robe will feel more in tune with [[Mularos]], if they are a believer. This is a deity robe -- ambient messaging only. No mechanical benefits. Only those who follow Mularos will receive any ambient messaging. Non-functional robe ([[Great_Auction_of_2016/teasers#Any_Mularos_Fans_Out_There.3F|Teaser]])||Barbie||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Varucca||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a deep sapphire crushed velvet gown embroidered with wisps of azure flame along the sleeves||[[On Fire Gown]]. It&#039;s a lovely, heavily zested gown in its own right in its current state. However, when touched by magic flame, the surface erupts in a fire! Don&#039;t worry, the wearer will not be harmed. The fiery effects will last for four hours ([[Great_Auction_of_2016/teasers#Fashionistas_on_Fire|Teaser]])||Barbie - Gown||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Sigun||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a gold-sheened saffron damask gown patterned with tendrils of flame||[[On Fire Gown]]. It&#039;s a lovely, heavily zested gown in its own right in its current state. However, when touched by magic flame, the surface erupts in a fire! Don&#039;t worry, the wearer will not be harmed. The fiery effects will last for four hours ([[Great_Auction_of_2016/teasers#Fashionistas_on_Fire|Teaser]])||Barbie - Gown||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Halimeda||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a high-collared fiery silk gown embroidered with sinuous flames along the skirt||[[On Fire Gown]]. It&#039;s a lovely, heavily zested gown in its own right in its current state. However, when touched by magic flame, the surface erupts in a fire! Don&#039;t worry, the wearer will not be harmed. The fiery effects will last for four hours ([[Great_Auction_of_2016/teasers#Fashionistas_on_Fire|Teaser]])||Barbie - Gown||style=&amp;quot;text-align:right&amp;quot;|45,000,000||Alasatia||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a jet black lustrous satin gown shot with scarlet strands of metallic threading||[[On Fire Gown]]. It&#039;s a lovely, heavily zested gown in its own right in its current state. However, when touched by magic flame, the surface erupts in a fire! Don&#039;t worry, the wearer will not be harmed. The fiery effects will last for four hours ([[Great_Auction_of_2016/teasers#Fashionistas_on_Fire|Teaser]])||Barbie - Gown||style=&amp;quot;text-align:right&amp;quot;|44,000,000||Bekke||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a wooden hair-braiding tool||Lets the user create a braid design to apply to his or her hair and gives them braids to interact with. There are seven attributes in a braid design, and this tool is used to select some or all of those attributes to build the design. An example: a dozen elaborate herringbone braids knotted with multicolored ceramic beads. Change your hairstyle every day! With hundreds of colors, dozens of styles, and thousands of combinations, you could have a different do every day! ([[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Teaser]])||Barbie - Hair||style=&amp;quot;text-align:right&amp;quot;|30,000,000||Arcaeris||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a wooden hair-braiding tool||Lets the user create a braid design to apply to his or her hair and gives them braids to interact with. There are seven attributes in a braid design, and this tool is used to select some or all of those attributes to build the design. An example: a dozen elaborate herringbone braids knotted with multicolored ceramic beads. Change your hairstyle every day! With hundreds of colors, dozens of styles, and thousands of combinations, you could have a different do every day! ([[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Teaser]])||Barbie - Hair||style=&amp;quot;text-align:right&amp;quot;|38,500,000||Sareyna||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a wooden hair-braiding tool||Lets the user create a braid design to apply to his or her hair and gives them braids to interact with. There are seven attributes in a braid design, and this tool is used to select some or all of those attributes to build the design. An example: a dozen elaborate herringbone braids knotted with multicolored ceramic beads. Change your hairstyle every day! With hundreds of colors, dozens of styles, and thousands of combinations, you could have a different do every day! ([[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Teaser]])||Barbie - Hair||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Natla||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a wooden hair-braiding tool||Lets the user create a braid design to apply to his or her hair and gives them braids to interact with. There are seven attributes in a braid design, and this tool is used to select some or all of those attributes to build the design. An example: a dozen elaborate herringbone braids knotted with multicolored ceramic beads. Change your hairstyle every day! With hundreds of colors, dozens of styles, and thousands of combinations, you could have a different do every day! ([[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Teaser]])||Barbie - Hair||style=&amp;quot;text-align:right&amp;quot;|45,000,000||Laerlyn||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a tattered ebony duster||[[ClimateWear]] with feature hiding, fully unlocked. weighs 6, holds 120||Container||style=&amp;quot;text-align:right&amp;quot;|17,000,000||Mikalmas||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a brass-buckled brown suede pack with a braided canvas drawstring||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Remly||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a grass-stained white linen rucksack trimmed with natural leather strips||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Ravidial||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a pale polar bear fur greatcloak clasped with a Saramar rune-carved steel chain||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|35,250,000||Galenblackbard||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a weathered tanned leather backpack with a waxed canvas flap||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|44,000,000||Fleurs||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a weathered tanned leather cloak stitched with pale green veniom ivy vines||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|41,800,000||Laisric||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an embroidered golden silk mantle clasped with a golvern-framed firestone brooch||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|32,250,000||Aurla||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a green velvet cloak draped in gold chiffon||Followers of Imaera will feel the presence of the Lady of the Green while they wear the cloak. This is a container, and it is worn on the shoulders. Incredible amount||Container||style=&amp;quot;text-align:right&amp;quot;|45,000,000||Neshira||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an intricately etched veniom feather||A talented [[Lock Mastery|Lock Master]] could attach this to an unscripted container, which will make the recipient container able to hold 25 pounds weightlessly. I assume weight past 25 pounds will weigh the normal amount ([[Great_Auction_of_2016/teasers#Intricately_Etched_Veniom_Feather|Teaser]])||Container add-on||style=&amp;quot;text-align:right&amp;quot;|66,000,000||Aleighsza||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a cloth-of-vaalin sash||Enchanting sash. Can be invoked once a day to provide large boosts to Logic, Intuition, Aura, Magic Item Use, Arcane Symbols, and Elemental Mana Control for thirty seconds (WIZARD ONLY)||Enhancive||style=&amp;quot;text-align:right&amp;quot;|50,000,000||Tenken||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a blotched leather bladder||Pickpocket catcher! It is a wearable trap that can spray a pickpocket with a stinky odor. It will also grant the wearer with a +25 [[perception]] bonus||Enhancive||style=&amp;quot;text-align:right&amp;quot;|22,000,000||Briln||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a vine-painted metal watering can||Contains magical water that will encourage the plantlife in a room to grow, allowing you to forage in the area again. It can be used ten times a day, but will take twice as much water if used in the same room again during that period ([[Great_Auction_of_2016/teasers#Forage-Reset_Watering_Can|Teaser]])||Foraging||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Lasentra||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an immaculate pure ivory statue with outstretched cupped hands||Statue of Aeia.  It is a holy relic that can be charged with green sapphires.  The owner can then PRAY over the statue to cause Aeia to regrow the flora in a room that has been foraged down to its roots.  Recharge with green sapphires, unlimited use ([[Great_Auction_of_2016/teasers#Aeia.27s_Grace|Teaser]])||Foraging||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Hoodtralfeck||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a translucent viridian crystal||[[Recharging crystals]].  It&#039;ll recharge some magical devices. Not all of them, but some of them, without the risk of failure...at a cost, of course. It requires a gem to power it, but take care not to overcharge it. It can be used two times per day. It is like others of its kind||Magical item||style=&amp;quot;text-align:right&amp;quot;|53,240,000||Amerek||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a blackened decrepit hand||[[Coin hand]]. It can store coins weightlessly when closed ([[Great_Auction_of_2016/teasers#Hand_For_Coins|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|170,000,000||Barmoogi||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a rich golden topaz crown talisman||[[Item supercharger]] increases potency to flares, weighting, padding, and enchantments ([[Great_Auction_of_2016/teasers#Topaz_Crown_Talisman_Supercharger|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|41,000,000||Dergoatean||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rich golden topaz crown talisman||[[Item supercharger]] increases potency to flares, weighting, padding, and enchantments ([[Great_Auction_of_2016/teasers#Topaz_Crown_Talisman_Supercharger|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|50,000,000||Daenira||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a bog troll heart pendant||[[Troll heart jewelry (saved post)]].  A live bog troll heart has been placed inside this pendant. Bog trolls are known for their regenerative powers! This item will grow into the chest of the wearer and fortify them with blood from the troll heart locked inside||Magical item||style=&amp;quot;text-align:right&amp;quot;|150,000,000||Nephal||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a copper-tooled crude bone horn||A gremlin servant horn that works similar to a [[Crate Whistle]], which is basically an extra [[Floating Disk]] ([[Great_Auction_of_2016/teasers#Grumpy_Gremlin_Servant_Horn|Teaser)]]||Magical item||style=&amp;quot;text-align:right&amp;quot;|200,000,000||Gweneivia||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rune-etched white eonake censer suspended by three mithril chains||Can be pointed at a corpse to provide an extremely powerful chrism effect (equal to 20k gem). It can be used an unlimited number of times by CLERICS ONLY ([[Great_Auction_of_2016/teasers#White_Eonake_Censer|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|120,000,000||Nebuliis||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rune-etched white eonake censer suspended by three mithril chains||Can be pointed at a corpse to provide an extremely powerful chrism effect (equal to 20k gem). It can be used an unlimited number of times by CLERICS ONLY ([[Great_Auction_of_2016/teasers#White_Eonake_Censer|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|220,000,000||Somersby||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a wave-chased silver pitcher||Creates an unlimited supply of drinks (11 different drink types, 3 flavors for each drink). It also has a &amp;quot;thirst-quenched&amp;quot; ability, where you can DRINK from the pitcher and gain enhanced regen for (one of) mana/stamina/health. You can only have one boost at a time, I believe the potency is 20. Can&#039;t pour into another container, and doesn&#039;t reset on death ([[Great_Auction_of_2016/teasers#The_Pitcher|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|32,000,000||Cyral||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a dwarf empath tattoo certificate||Grumpy dwarf [[wandering tattoo]] that stores up to 20 doses of a variety of herbs and uses these herbs to heal the wearer&#039;s wounds ([[Great_Auction_of_2016/teasers#Grumpy_Dwarf_Empath_Tattoo|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|75,000,000||Ardwen||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a dwarf empath tattoo certificate||Grumpy dwarf [[wandering tattoo]] that stores up to 20 doses of a variety of herbs and uses these herbs to heal the wearer&#039;s wounds ([[Great_Auction_of_2016/teasers#Grumpy_Dwarf_Empath_Tattoo|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|151,000,000||Riend||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial||The liquid contents of the small crystal vial will heighten one&#039;s senses for the delicate manipulations required in the handling of traps. Remarkably, the vial has the ability to slowly replenish itself. Use it sparingly, for there is a glyph of a curse inscribed in it||Magical item||style=&amp;quot;text-align:right&amp;quot;|17,000,000||Zaje||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gold ring tattoo certificate||The winner of this certificate will be tattooed with a gold ring or band. This tattoo will duplicate the function of a normal [[gold ring]], but because it is part of you, it cannot be confiscated ([[Great_Auction_of_2016/teasers#Golden_Ink_-_A_Permanent_Gold_Ring|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|30,000,000||Kaldonis||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gold ring tattoo certificate||The winner of this certificate will be tattooed with a gold ring or band. This tattoo will duplicate the function of a normal [[gold ring]], but because it is part of you, it cannot be confiscated ([[Great_Auction_of_2016/teasers#Golden_Ink_-_A_Permanent_Gold_Ring|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|50,000,000||Teegan||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a twisted dark urnon lockpick||This magical lockpick will repair itself completely (completely completely!) when damaged or broken, only needing time to sort itself out. It is as precise as a vaalin lockpick, but not quite as tough. It repairs itself incrementally and bit by bit, and can be used while it&#039;s repairing itself as long as it isn&#039;t completely broken. It&#039;s also protected from pick destroying traps, and has a few fluff scripts. It will provide +10 to picking lock bonus, and +5 to dexterity bonus||Magical item||style=&amp;quot;text-align:right&amp;quot;|49,500,000||Terael||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a seven-gemmed ring||This ring will defend against the elements. Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer. Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum. Cooldown is per element. The damage is from ANY source||Magical item||style=&amp;quot;text-align:right&amp;quot;|77,000,000||Anamin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a gold-inked deed||This deed entitles the holder to ownership of the manor on Moonglae Var in Ta&#039;Illistim. The claimant may customize parts of the manor&#039;s interior, such as adding paintings to the walls, changing the color of the bedspread, etc. The claimant may also customize 8 food items and 5 drink items that can be placed in various locations throughout the manor. Monthly rent will be 75,000 silvers. Lapse in payment of rent will result in repossession.  This deed is not transferrable, and must be used by the winner. The owner of the manor must be a full elf citizen of Ta&#039;Illistim. Tours are not available prior to bidding.  Properties are limited to one per account and are permanently and dually tied to both the winning character/account in order to retain ownership.  To claim this property, contact GM Valyrka by 12/24/2016 to receive a tour and guidelines for remodeling. The winner must finalize all remodeling requests and customized food by 1/31/2016 or the manor will stay as is ([[Great_Auction_of_2016/teasers#A_gold-inked_deed|Teaser]])||Private property||style=&amp;quot;text-align:right&amp;quot;|125,000,000||Alastir||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a mechanized quiver||A [[Mechanical Quiver]] that is unlocked to auction quality. You can also cast spells at the quiver when you are creating ammo to harness the energy. This quiver will create magical ammo for ranged weapons when it is supplied with shafts cut and prepared from wood or bone. Placing fletching paint within will allow for custom coloring. Casting certain spells at the quiver will cause it to harness the magical energy. This is an auction quality version. So basically, you put a bunch of materials in it and it lets you combine them. Then you can cast a spell at the quiver, and the arrows will have that flare. If you cast Implode on it, it will get vacuum flares. So if you bless the quiver, the arrows will be blessed. Disintegration and Disruption are not on the list. I&#039;m not sure on the total it can hold, should be around 100. You can 505 it, yes. No Balefire. Belt worn||Quiver||style=&amp;quot;text-align:right&amp;quot;|65,000,000||Whirlin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an engraved rolaren quiver||Can be invoked once per hour to provide a boost to archery, ambush, and perception. The boost will last for ten minutes. The boosts is 5 to each bonus. It is worn on the belt and can hold a slightly large amount||Quiver||style=&amp;quot;text-align:right&amp;quot;|19,000,000||Kidero||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an ornate brass wand||[[Alter Wand]]. It can be waved at a target to use that item as a design to embellish an item that you are holding in your hand. It requires a gem to power it||Roleplay||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Tolwynn||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a torn black sack||[[Dhu Kitten]] - a small rosetted kitten||Roleplay||style=&amp;quot;text-align:right&amp;quot;|33,000,000||Vilnir||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a leatherbound sketchbook||Allows the user to create charcoal drawings of people, places, and things. It will be attuned to the winner of the auction. Unlimited uses||Roleplay||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Lylia||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a velvet-lined crafter&#039;s kit||Includes all that is needed to be able to craft functional leather goods from the hides, skins, and pelts of the more common creatures hunted in these parts. You could make leather belts, headbands, cloaks and other containers, and a few other item types with this kit. Cobbling leather could also be used||Roleplay||style=&amp;quot;text-align:right&amp;quot;|29,700,000||Cruxophim||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a small [[fireworks press]]||Takes a critter skin and a gem to to create a firework that displays an image of the critter based on the skin and in the color of the gem||Roleplay||style=&amp;quot;text-align:right&amp;quot;|7,000,000||Astru||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a rhimar-lined churn||This rhimar-lined churn allows you to enjoy sweet treats any time, any where! Simply choose one or two of your favorite flavors and load them into the chamber to make ice cream or sorbet, either in a dish or a cup. The churn is fitted with a spinning carousel with a variety of toppings, some of which can be used to flavor tea and coffee. bottomless toppings, unlimited uses ([[Great_Auction_of_2016/teasers#Ice_Cream_Churn|Teaser]])||Roleplay||style=&amp;quot;text-align:right&amp;quot;|55,000,001||Ordim||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gold-edged pale mistwood humidor with a brass lockplate||Unlimited humidor||Roleplay||style=&amp;quot;text-align:right&amp;quot;|12,000,000||Candrath||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a rectangular white oak humidor with a glass window on its lid||Unlimited humidor||Roleplay||style=&amp;quot;text-align:right&amp;quot;|8,250,000||Zodin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a glaes-banded glowbark scepter||[[Banshee flare]]s||Runestaff||style=&amp;quot;text-align:right&amp;quot;|11,200,000||Serlyna||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a long emerald green ethereal runestaff||[[Spellstorm runestaff]]. Thought to be lost in the ravages of time, it was recently rediscovered. It is five times enchanted and when it flares, it will completely bypass the magical spells on a target. It can also be infused with mana, which boosters your magical attack strength for bolts and warding spells alike, and lowers how long it takes you to cast spells. Lastly, it can also be infused with spirit, then activated to double the enchant of the staff and its mana infused bonus, as well as flaring on every cast ([[Great_Auction_of_2016/teasers#Greatest_Runestaff_in_The_World|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|630,000,000||Nindon||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a black-stained red fireleaf runestaff capped by a clawed grey urnon hand||[[Urnon]] Chaos runestaff. Random flares! Random enchantments! Random everything, woooooo! It can be ensorcelled, it could hypothetically have creaturebane some day ([[Great_Auction_of_2016/teasers#The_Urnon_Chaos_Runestaff|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Voltmage||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an [[Ethereal weapon (saved posts)|ethereal weapon]] certificate||4x Ethereal Tattoo Runestaff that has 4X acuity flares. This is a new item and NOT added to an existing. GM Retser will get in touch with you after your win or after the auction||Runestaff||style=&amp;quot;text-align:right&amp;quot;|106,700,000||Siphere||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an archaic gornar-veined crosier||6x, [[Shock Weapon|Shock runestaff]]. It can be loaded with elemental essences and fired at creatures. It has nine upgrades, with ambient moods, reduced roundtime to fire, a reduced two-minute cooldown, not cause feedback or lose firing charges, hit an additional target on firing, and cast Elemental Wave when raised once per hour||Runestaff||style=&amp;quot;text-align:right&amp;quot;|19,000,000||Gremp||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a polished glowbark runestaff inlaid with opalescent vaalin leaves||8x returning, +10 to mana recovery, 6x acuity flares||Runestaff||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Syphaer||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gnarled witchwood runestaff streaked with snaking grey striations||8x returning, +1 to max spirit, +1 to spirit recovery, +10 to aura, +10 to wisdom.  [[CoL]] MASTERS ONLY ([[Great_Auction_of_2016/teasers#Various_Runestaves|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|121,000,000||Leilly||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal runestaff swirling with electric energy||8x, greater lightning flares. It provides a bonus to the elemental lores of Water and Air (10 each)||Runestaff||style=&amp;quot;text-align:right&amp;quot;|51,920,000||Rohese||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a towering lor staff capped with a pyramid of mist-shrouded coraesine||8x. +10 enhancive bonus to Elemental Mana Control and EL:Air. It can also teleport the user to five different locations, similar to a [[gold ring]] ([[Great_Auction_of_2016/teasers#Various_Runestaves|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|75,000,000||Cutley||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a long slender illthorn runestaff||Nearly 7x and will dispel some of an opponent&#039;s magic when it flares, similar to [[kroderine]]. This flares only on a hit. The runestaff can be ensorcelled, but because of the current flares, no further standard enchanting. Standard flare rate||Runestaff||style=&amp;quot;text-align:right&amp;quot;|68,000,000||Aurach||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gnarled witchwood crook||Nearly 8x (+37) and will dispel some of an opponent&#039;s magic when it flares, similar to [[kroderine]] ([[Great_Auction_of_2016/teasers#The_Runestaff_With_Dispell_Flares|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|34,100,000||Drafix||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a knotty witchwood staff||Over 5x (+27) Necromancy Staff. The user can cause dead creatures to fight on their behalf, until those creatures decay. It looks like the staff can be used once an hour to paint some poor creature as the target for all dead creatures in the room. The dead creatures will proceed to do their best to murder-ize your target. The user can consume a corpse with it to empower the staff&#039;s abilities for a short time. This can be done once per hour ([[Great_Auction_of_2016/teasers#Witchwood_Serpent_Staff_of_Luukos|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|110,000,000||Kronius||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating weapon|gem-eater]] runestaff supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|20,000,000||Darklyght||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating weapon|gem-eater]] runestaff supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|22,222,222||Tralis||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating weapon|gem-eater]] runestaff supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|24,200,000||Ariandae||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating weapon|gem-eater]] runestaff supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|25,300,000||Althaz||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating weapon|gem-eater]] runestaff supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|27,000,000||Luceon||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating weapon|gem-eater]] runestaff supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|100,000,000||Tservin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pitted slender crook||6x, acid flares, [[self-knowledge]] [[Major Acid]] ([[Great_Auction_of_2016/teasers#Retser.27s_Greater_Runestaves|Teaser]])||style=&amp;quot;white-space:nowrap&amp;quot;|Runestaff - Self-knowledge||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Juergen||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a silvery slender scepter||6x, steam flares, [[self-knowledge]] [[Minor Steam]] (McSteamy Staff, [[Great_Auction_of_2016/teasers#Retser.27s_Greater_Runestaves|Teaser]])||Runestaff - Self-knowledge||style=&amp;quot;text-align:right&amp;quot;|26,000,000||Bundt||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a crown-capped white faewood runestaff||8x, [[self-knowledge]] [[Holy Bolt]], as well as enough [[Spiritual Lore, Religion]] knowledge to grant the resulting bolts with acid degredation and an increased damage factor against undead targets (WIZARD ONLY) ([[Great_Auction_of_2016/teasers#Various_Runestaves|Teaser]])||Runestaff - Self-knowledge||style=&amp;quot;text-align:right&amp;quot;|30,000,000||Thaeren||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a smooth golvern target shield||7x medium shield, hits up to 3 targets when KICKed or THROWn.  The cooldown is 45 seconds + 15 seconds for each critter hit - 15 seconds for each 50 ranks of MOC, down to a minimum of 45 seconds. So, 60 seconds for 1 critter, 75 seconds for 2, 90 seconds for 3 (Captain Elanthia Shield, [[Great_Auction_of_2016/teasers#Captain_Elanthia_Shield|Teaser]])||Shield||style=&amp;quot;text-align:right&amp;quot;|165,000,000||Cromir||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a small ebon velvet pouch||The winner will customize 5 different looks (sides). They winner will choose 4 regular shop spells and one spell they could not normally purchase. All spells will be rechargable and have their own mana pool||Spell casting (MR)||style=&amp;quot;text-align:right&amp;quot;|14,000,000||Donteric||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a fluted veniom wand enveloped in a swirling white wind||[[Cone of Elements]] wand, 20 charges total. Regains 20 charges per day. The wielder can SNAP it through all the available elements. It will always channel and evoke the spell when cast ([[Great_Auction_of_2016/teasers#Fluted_Venion_Wand_of_Everything_Elemental|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Broghar||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a fluted veniom wand enveloped in a swirling white wind||[[Cone of Elements]] wand, 20 charges total. Regains 20 charges per day. The wielder can SNAP it through all the available elements. It will always channel and evoke the spell when cast ([[Great_Auction_of_2016/teasers#Fluted_Venion_Wand_of_Everything_Elemental|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Mordhan||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a black cast iron skillet||Fry up three pieces of magic bacon per day, one piece each containing the spells Elemental Bias, Prayer of Protection, and Dauntless, with five bites each. The bacon&#039;s magic spoils after one day, but the bacon remains delicious!||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|37,000,000||Thailmore||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a horse-carved white ivory flute||It can be raised three times a day to [[provoke]] sentient creatures in an area. It is masterwork instrument on its own. The effect lasts for 10 minutes ([[Great_Auction_of_2016/teasers#The_Pied_Piper_Flute|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|29,000,000||Japhrimel||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some gnarled glowbark bark||Pinworn item that can be rubbed to give your skin a bark-like quality, causing it to harden and absorb attacks, similar to a treekin druid. 5x/day [[Barkskin]]. Lasts for 60 seconds or until consumed by blocking an attack.  Should block AoE ([[Great_Auction_of_2016/teasers#Glowbark_Bark|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|37,100,000||Psyryn||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some gnarled glowbark bark||Pinworn item that can be rubbed to give your skin a bark-like quality, causing it to harden and absorb attacks, similar to a treekin druid. 5x/day [[Barkskin]]. Lasts for 60 seconds or until consumed by blocking an attack.  Should block AoE ([[Great_Auction_of_2016/teasers#Glowbark_Bark|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|41,000,000||Nyatherra||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a petrified thanot wand wrapped in grey sharkskin||Self Mana spell wand which casts 1204 Foresight, 1208 Mindward, and 1220 Premonition three times a day. All spells are cast at the same time||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|45,000,000||Kragdruk||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a petrified haon wand banded with a red leather grip||Self Mana spell wand which casts 611 Mass Colors, 613 Self Control, and 618 Mobility three times a day. All spells are cast at the same time||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|105,000,000||Dreknar||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a petrified maoral wand capped with a dragonseye sapphire||Self Mana spell wand which casts 905 Prismatic Guard, 911 Mass Blur, and 913 Melgorehn&#039;s Aura, three times a day. All spells are cast at the same time||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Malok||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a petrified rowan branch||Creates a temporary home, once a week. The temporary home will remain for 24 hours, during which time the user can teleport back and forth (same zone), with (2x/hour) or without (unlimited) a group. The home will provide protection from creatures (if deployed in a hunting area) and will hold any dropped items until such time that the home collapses. Users will receive a warning that the home is going to fall/collapse. Cannot be used in FWI, the rift, indoors, or anyplace that teleportation is typically blocked ([[Great_Auction_of_2016/teasers#The_Branch_of_the_Rowan_Home|Teaser]])||Temporary home||style=&amp;quot;text-align:right&amp;quot;|83,000,000||Silverthorne||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a small mithril hammer||Creates a temporary home, once a week. The temporary home will remain for 24 hours, during which time the user can teleport back and forth (same zone), with (2x/hour) or without (unlimited) a group. The home will provide protection from creatures (if deployed in a hunting area) and will hold any dropped items until such time that the home collapses. Users will receive a warning that the home is going to fall/collapse. Cannot be used in FWI, the rift, indoors, or anyplace that teleportation is typically blocked ([[Great_Auction_of_2016/teasers#The_Branch_of_the_Rowan_Home|Teaser]])||Temporary home||style=&amp;quot;text-align:right&amp;quot;|95,000,000||Allereli||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a timeworn patinaed clock||Creates a temporary home, once a week. The temporary home will remain for 24 hours, during which time the user can teleport back and forth (same zone), with (2x/hour) or without (unlimited) a group. The home will provide protection from creatures (if deployed in a hunting area) and will hold any dropped items until such time that the home collapses. Users will receive a warning that the home is going to fall/collapse. Cannot be used in FWI, the rift, indoors, or anyplace that teleportation is typically blocked ([[Great_Auction_of_2016/teasers#The_Branch_of_the_Rowan_Home|Teaser]])||Temporary home||style=&amp;quot;text-align:right&amp;quot;|82,500,000||Gravely||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a deep green coarse wool cloak clasped with a tiny silver fist||Thief set.  It has a number of zesty ways to play with it, but more importantly, will allow the wearer to hide with perfect success while in town. The full set of items used to belong to a master thief, but you&#039;ve probably never heard of him. holds 120 lbs ([[Great_Auction_of_2016/teasers#The_Boots.2C_The_Cloak.2C_The_Gloves|Teaser]])||Thief set||style=&amp;quot;text-align:right&amp;quot;|12,100,000||Archales||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pair of fine leather boots||Thief set.  Master Anony Mouse&#039;s boots will let the wearer sneak instantaneously BUT ONLY IN TOWN ([[Great_Auction_of_2016/teasers#The_Boots.2C_The_Cloak.2C_The_Gloves|Teaser]])||Thief set||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Vallurath||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pair of elegant black leather gloves stitched with black silk thread||Thief set.  The gloves give you a pick pocketing bonus.  If for some reason you wore all the pieces of this set. Of three, you would be a master thief.  These in particular let you boost your pick pocketing by 40, for 10 minutes, with a cooldown of one hour ([[Great_Auction_of_2016/teasers#The_Boots.2C_The_Cloak.2C_The_Gloves|Teaser]])||Thief set||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Crime||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a gilt-spired stone tower amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|20,000,000||Chorney||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a glyphed leather tent amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|7,000,000||Asinaeus||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a round-windowed oak treehouse amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Stormblaze||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a snowbound granite cave amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|6,000,000||Igglbid||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a snow-covered cottage amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|10,000,000||Aluvius||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an eye-shaped ruby periapt||Detects hidden and invisible adventurers and creatures. It detects every 5 minutes||Unique||style=&amp;quot;text-align:right&amp;quot;|34,100,000||Hline||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a slender metal device||Gives the user access to ALL languages -- both speech and understanding. Only one language is active at any given time. Changing the language will add a 7-day cooldown for language change ([[Great_Auction_of_2016/teasers#Language_Thing.3F|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|125,000,000||Raelee||Silver&lt;br /&gt;
|-&lt;br /&gt;
| pair of white-feathered wings||GOSAENA-ALIGNED ONLY. Twice a day, the owner can be resurrected by the power of Gosaena and her wings here with full chrism benefits. THE WINGS WILL CRUMBLE IF REMOVED OR IF ALIGNMENT CHANGES ([[Great_Auction_of_2016/teasers#Gosaena_Wings|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|80,000,000||Esana||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an oversized eonake gauntlet||Masterfully crit padded, but can only be worn on one hand.  With it on, you to pick up most cursed items with no ill effects to the hand the gauntlet is worn on||Unique||style=&amp;quot;text-align:right&amp;quot;|27,500,000||Falvicar||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a glowing plinite wristband||Opens temporary portals into the local [[Elemental Confluence]] and reshape it upon a whim (entry only)||Unique||style=&amp;quot;text-align:right&amp;quot;|34,000,000||Malkave||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pellucid obsidian sphere pendant containing a tiny orrery||The pendant offers bonuses/effects based on the moons above. Liabo provides physical defense; Lornon, magical defense; Tilaok, physical attack strength; and Makiri, magical attack strength. The bonuses are strongest when the moons are high and full, and will change with the moons. Followers of Liabo or Lornon deities will get an increase from the effects of the moon of their deity, but a reduced benefit from the other. Does not attune, does not need to be recharged||Unique||style=&amp;quot;text-align:right&amp;quot;|110,000,000||Lisza||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pink frill-edged scroll||The winner of this item will be given the opportunity to work with GameMaster Finros to design a custom scripted item that is of auction quality. Finros is the sole authority over what is considered acceptable, but will do his utmost to be liberal in interpretation. If agreement cannot be reached, a refund will be granted. The item is guaranteed unique for at least three years and possible longer. Contact GM Finros by January 15, 2017, to begin designing the item ([[Great_Auction_of_2016/teasers#Roll_Yer_Own_THANG|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|650,000,000||Calael||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an ancient silver-rimmed mirror||This ancient mirror binds itself to the one that uses it, though the binding can be broken and reestablished in a small amount of time. It always reflects its current master, but not necessarily that master&#039;s true health. The original reflection is always healthy and free of injury, but when the magic is invoked, the master and the mirror reflect one another and take on each other&#039;s state whatever that may be at the time. This magic may be invoked a limited number of times each day. 10x/day (Dorian Gray mirror)||Unique||style=&amp;quot;text-align:right&amp;quot;|61,000,000||Virilneus||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a hooded coraesine-threaded longcloak||This cloak lets you teleport twice a day, on a ten minute cooldown. It can store up to twenty locations that are similar in climate. The longcloak has three modes: (1) random matching room, (2) in the same segment, (3) at will. Matching saved location in-transport-realm with a ten minute cooldown, or to a matching saved location world wide up to twice a day. This cloak also has feature hiding and glamour properties. Not attuned. Standard capacity, max lightened and deepened ([[Great_Auction_of_2016/teasers#The_Cloak_of_Traveling|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|165,000,000||Ondreian||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a slim silver disk||This disk will allow whoever wields it to blot out the sun and plunge all of Elanthia into night for an hour once a week ([[Great_Auction_of_2016/teasers#Slim_Silver_Disk_of_Darkness|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|100,000,000||Alisaire||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rune-carved dark veil iron hammer||5x, lightning flares. It can be raised to cast [[Quake (1714)]], or turned to cast [[Call Wind]]. These abilities will cost the user mana||Weapon - OHB||style=&amp;quot;text-align:right&amp;quot;|125,000,000||Amaj||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a conical-finialed white ora mace brazed with seven flanges||6x [[Iasha white ora weapon|Iasha white ora]] mace. It has the teleportation ability plus an enhancement of +3 to Wisdom||Weapon - OHB||style=&amp;quot;text-align:right&amp;quot;|107,000,000||Nakama||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a barbed white ora whip with a cross-like handle||8x, [[Undead Bane]]. After it vanquishes enough undead, it can be clenched to activate a plasma flaring ability. Duration depends on number of undead killed. It is said that under a specific bloodline (last name) it can be more powerful. The last known owner was Khlat ([[Great_Auction_of_2016/teasers#Wyrom.27s_Bloodlines_Teaser|Teaser]])||Weapon - OHB||style=&amp;quot;text-align:right&amp;quot;|82,500,000||Naamit||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a maoral-hafted dark eahnor glaive||[[Siolan dagger]] scripts. It is nearly eight-times enchanted and will provide its wielder with a boost to polearm skill, physical fitness, and constitution. +10 polearm, +15 phys and CON. standard enhancives||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|19,965,000||Magnificos||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a crude iron hunting hatchet||[[Tally weapon]] (handaxe). Basically, the more stuff you kill with this, the higher its enchantment and weighting will go. If you take too long of a break, you lose those bonuses and have to start over ([[Great_Auction_of_2016/teasers#The_Tally_Axe|Teaser]])||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|175,000,000||Durakar||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an ebon-hilted razern longsword||4x, masterful critical weighting, enhanced to boost the wielder&#039;s edged weapons and physical fitness skills||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Amarond||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a variegated eonake balta||6x handaxe, returner, sanctified||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Helsfeld||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a shadowy black ora tanto||6x, exceptionally crit weighted dagger. It has a chance to attack twice when swinging. It can be waved at a creature target once every 30 minutes to remove 15 points of crit padding. This tanto can also store health and stamina that can be regained at any time by interacting with the blade. This blade has a special loresong and is named Nocturna ([[Great_Auction_of_2016/teasers#The_Assassin.27s_Blade_.28Tanto.29|Teaser]])||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|450,000,000||Nordred||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a black ora kris set with a hematite-etched grip||6x, heavy (10) critical weighting, major [[black ora]] short sword with the normal black ora flares you would expect.  It has an enhancive penalty to spirit recovery BUT an enhancive bonus of 1 to mana recovery and 3 to wisdom. It is major black ora so it has the teleportation ability||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|53,900,000||Zerlin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a folded silvery kroderine wakizashi||The [[kroderine]] wakizashi has the natural enchant and dispelling properties of kroderine. It cannot be wielded by anyone that cannot survive an attack by a dhu goleras. Additionally, it is a fully unlocked [[Thousand Cuts]] short sword, so will be more interesting for those who dual wield||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|22,000,000||Kirael||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a transparent alexandrite misericord illuminated a brilliant crimson by the flickering urnon pommel||The pommel of this dagger has been set with chunk of [[urnon]]. The chaotic urnon will adjust the properties of the weapon with every strike the wielder makes. Should you find one you like, you can attempt to assert your will over the influence of the urnon to freeze the properties temporarily. Example properties would be flares, varying enchant, weighting. Should you luck into one you like, you can clench it to attempt to freeze the properties temporarily||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|19,000,000||Maik||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a glaes bastard sword with a flickering white urnon pommel||[[Urnon]] [[Chaos weapon]].  Cycles through various flares, weightings, and enchantments.  It can not be enchanted since it messes with its own enchantment.  It can be ensorcelled and baned. Yes it must be a bastard sword. It will not hit undead||Weapon - OHE/THW||style=&amp;quot;text-align:right&amp;quot;|30,000,000||Emtoohs||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a frosted pale ora bastard sword with a galloping horse-carved mahogany hilt||5x and imparts a [[defensive bonus]] equal to two enchants. This weapon has a loresong which dates it to the [[Horse War]]. It can be raised 3x/day to bring forth a spectral song that will [[provoke]] the sentient creatures in an area. The provoked status will last ten minutes regardless of what you do with the sword||Weapon - OHE/THW||style=&amp;quot;text-align:right&amp;quot;|28,000,000||Hoti||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a zorchar-runed golden warlance||6x, max unlocked, auction quality [[Shock Weapon|Shock lance]]||Weapon - Polearm||style=&amp;quot;text-align:right&amp;quot;|80,000,000||Mirth||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a serrated drakar-bladed naginata||6x, max unlocked, auction quality [[Shock Weapon|Shock naginata]]||Weapon - Polearm||style=&amp;quot;text-align:right&amp;quot;|44,000,000||Eldillor||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a wing-bladed sea glaes harpoon||6x, water flares. In the hands of a [[Elemental Lore, Water|Water Lore]] user... At 3 ranks, it gains something deemed Revenge Flares. These flares do damage equal to the health you&#039;re missing. After it deals that damage, it heals you for half of it. This can happen once every 2 minutes. When you have 25 ranks of water lore, you gain the returner ability. It cost 3 mana to do this, and only works when thrown, not disarmed. It will transform into a jet of brackish water. And then, at 75 ranks of water lore, You can raise it once an hour to cause a tidal wave to destroy everything in the room. That does cost 35 mana to use. This harpoon is said to contain the soul of Vahmyr. This can return when thrown, heal me and do damage based on health missing, water flares, and cast major elemental wave (Vee&#039;s Wake, [[Great_Auction_of_2016/teasers#Wing-bladed_Sea_Glaes_Harpoon|Teaser]])||Weapon - Polearm/Thrown||style=&amp;quot;text-align:right&amp;quot;|101,000,000||Menos||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a spiral-carved glowbark long bow||Almost 8x (+37). It provides 10 ambush ranks, 15 ranged bonus, 15 stalking and hiding bonus||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Seeazan||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a vaalin-chased silver mesh gauntlet||At its basic level, this is a glove bow. It will create a COMPOSITE BOW. No, it won&#039;t be changed to a long bow. The bow itself is 5x. It produces [[unbead bane]] arrows that have damage weighting against the undead. It will slowly bond with the user through use, and as you gain affinity, it will unlock additional abilities and more powerful arrows. That is left to the user to discover, I&#039;m not ruining the surprise! It is a permanent conduit to Ronan, and only Ronan. Farain mumbled something about sleep flares eventually. The user need not be converted to Ronan. It attunes to the user through use, but it is not a permanent attunement. It could be given to another. If the bow is disarmed, it will dissolve into nothingness and the owner can create a new one from the gauntlet. So it is essentially disarm-proof (Ronan&#039;s Kiss, [[Great_Auction_of_2016/teasers#Ronan.27s_Kiss|Teaser]])||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|666,666,666||Hoy||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a matte black wyrwood light crossbow carved with low relief black widows||Nearly 6x. It creates randomly enchanted and damage-weighted missiles||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|77,000,000||Winchester||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a buffed sepia wyrwood composite bow with carved talon nocks||Nearly 8x (+39) and has masterful sighting||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|35,000,000||Erykk||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a lor-twined mossbark heavy crossbow||WaveDancer-style elemental chaos [[heavy crossbow]]. The crossbow is four-times enchanted and will create randomly enchanted and possibly flaring missiles. You need to COCK the crossbow to create a bolt and fire it still. It can hit undead||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|48,000,000||Zinzimir||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a blackened marred bracer fastened by a single burnt buckle||Can be pointed at targets to blast them with energy. Recharges 1 shot per 10 minutes and holds a maximum of 6 shots. Uses the greater of [[Ranged]] or [[Spell Aiming]] training ([[Great_Auction_of_2016/teasers#Bracer_of_Death|Teaser]])||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|75,000,000||Ceyrin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal weapon certificate||The bearer of this certificate is entitled to create a +20 ethereal tattoo OHB that is [[Permabless]]ed (No Flares). This is a new item and NOT added to an existing. No claidhmores, katanas, or naginatas. GM Retser will get in touch with you after the auction - You have 30 days to redeem or the certificate is forfeit!||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Oreh||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a set of green glaes talons||When pointed at a living victim, they sense the target&#039;s magical barriers and siphon off a portion of the warding magic&#039;s energies and convert it to increase the effectiveness of the talon-wearer&#039;s next physical attack on the target. If the target is still alive after the attack, the violent realigning of their own warding energies results in a lightning flare of variable strength upon the target, but generally it is less violent on non-magic users, and more violent on those more reliant upon magical energies. The talons are invocable 20 times per day, however use against a critter uses one charge and use against an adventurer or more heroic type person uses five charges.  These are less powerful than the red and yellow sets   ([[Great_Auction_of_2016/teasers#3_Sets_of_Witchhunter_Talons|Teaser]])||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|83,456,789||Aribe||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a set of red glaes talons||When pointed at a living victim, they sense the target&#039;s magical barriers and siphon off a portion of the warding magic&#039;s energies and convert it to increase the effectiveness of the talon-wearer&#039;s next physical attack on the target. If the target is still alive after the attack, the violent realigning of their own warding energies results in a lightning flare of variable strength upon the target, but generally it is less violent on non-magic users, and more violent on those more reliant upon magical energies. The talons are invocable 20 times per day, however use against a critter uses one charge and use against an adventurer or more heroic type person uses five charges.  Most powerful of the three ([[Great_Auction_of_2016/teasers#3_Sets_of_Witchhunter_Talons|Teaser]])||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|90,000,000||Sentral||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a set of yellow glaes talons||When pointed at a living victim, they sense the target&#039;s magical barriers and siphon off a portion of the warding magic&#039;s energies and convert it to increase the effectiveness of the talon-wearer&#039;s next physical attack on the target. If the target is still alive after the attack, the violent realigning of their own warding energies results in a lightning flare of variable strength upon the target, but generally it is less violent on non-magic users, and more violent on those more reliant upon magical energies. The talons are invocable 20 times per day, however use against a critter uses one charge and use against an adventurer or more heroic type person uses five charges.  Slightly less powerful than Red Talons ([[Great_Auction_of_2016/teasers#3_Sets_of_Witchhunter_Talons|Teaser]])||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|121,000,000||Noblerm||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a dark leather bandolier||Creates unlimited silver vultite moon axes that are 4x||Weapon - Thrown||style=&amp;quot;text-align:right&amp;quot;|35,000,000||Mither||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a pale bazan bandolier||Creates unlimited single glacial blue rhimar discuses that are 5x, cold flaring||Weapon - Thrown||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Gordnar||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a crude iron woodsman&#039;s axe||[[Tally weapon]]. A two-handed weapon with a long, wooden haft. While the first few swings of a hunt may not be impressive, its power grows with the tally marks the wielder makes for every challenging kill. Each mark will grant a higher enchant and damage weighting, capped at 100 marks! This would result in a phenomenally damage weighted weapon and the equivalent of twenty enchants! However, this power must be sustained. The marks fade if three minutes pass without another kill. Marks can also be sacrificed to unleash some of the weapon&#039;s power, either to cause Tremors in the area, or to fill the wielder with an Adrenal Surge. These powers will remove 50 tally marks. The axe could be bonded to or ensorcelled, but because of the nature of the magic, an enchanter&#039;s touch or holy blessing would not take. Banes could be added ([[Great_Auction_of_2016/teasers#The_Tally_Axe|Teaser]])||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|309,999,999||Shadowdragon||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a large-headed veil iron maul with a long ebonwood haft||5x, lightning flares, self-mana RAISE for [[Quake (1714)]], TURN for [[Call Wind]] ([[Great_Auction_of_2016/teasers#Thundermaul|Teaser]])||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Coriana||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a mottled red kelyn sword-of-Phoen||7x flamberge. It has [[rotating flares]] that can be switched between disintegrate, unbalance, and plasma||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Onios||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a black ora no-dachi with a blood red sandruby pommel||7x major true black ora [[two-handed sword]].  It has acid flares in addition to the unholy flares of true black ora ([[Great_Auction_of_2016/teasers#The_massive_black_steel_no-dachi|Teaser]])||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|34,100,000||Xysius||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a rusted broken no-dachi||This is similar to the black steel weapons of old. This weapon will need to be bonded to by a paladin or warrior to truly benefit from its effect. Through use, you will learn the weapon&#039;s name and unlock its abilities. At full bonding, the weapon will be 5x and HCW. This weapon is a [[Two-handed sword]]. When released, this weapon will flare adding an additional 15 AS and 50% crit weighting. If you wave it during its first release, you will force the next swing to be a flare. If you release it into its final form, it will be in its flared form for 60 seconds. If you wave it during its final form, you will release a PUNCTURE based major elemental wave. All of the releases, and waves, cost spirit much like the other black steel||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|323,000,000||Clavier||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pair of heavy stone boots||5x UC boots with 20 points of damage weighting. When you STOMP or JUMP these will knock down everything. They can be used one time an hour. These are not group or other adventurer friendly ([[Great_Auction_of_2016/teasers#The_Boots_of_Quaking|Teaser]])||Weapon - UC||style=&amp;quot;text-align:right&amp;quot;|43,000,000||Gnarevo||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a black leather-wrapped box with gornar and zorchar rivets||6x UC set.  A set of thick black leather handwraps and footwraps. This duo is called &amp;quot;Dragonsib&amp;quot; - Once wielded by a monk of old, found in a forgotten monastery. Both are six-times enchanted and have the flares innate to their rivets: impact for gornar and lightning for zorchar. The footwraps will impart additional stamina and agility to the wearer, and will have an additional two enchants when used against extraplanar creatures. The handwraps will impart additional combat maneuver and brawling skill to the wearer, and will grant two defensive enchants when defending against bandits ([[Great_Auction_of_2016/teasers#Dragonsib_UAC|Teaser]])||Weapon - UC||style=&amp;quot;text-align:right&amp;quot;|43,000,000||Mourne||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal string||[[Ethereal string]]. Create-a-returner. Dagger, hammer, quoit/discus, javelin, or handaxes only||Weapon add-on||style=&amp;quot;text-align:right&amp;quot;|250,000,000||Yakushi||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a grey-swirled [[coraesine]] relic||Can be attached PERMANENTLY to a plain melee weapon.  Allows the user to attack up to 5 additional times for mana and stamina per swing. The chance of additional strikes are random ([[Great_Auction_of_2016/teasers#The_Corasine_Relic|Teaser]])||Weapon add-on||style=&amp;quot;text-align:right&amp;quot;|242,000,000||Taleph||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a grey-swirled [[coraesine]] relic||Can be attached PERMANENTLY to a plain melee weapon.  Allows the user to attack up to 5 additional times for mana and stamina per swing. The chance of additional strikes are random ([[Great_Auction_of_2016/teasers#The_Corasine_Relic|Teaser]])||Weapon add-on||style=&amp;quot;text-align:right&amp;quot;|360,000,000||Acarea||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a grey-swirled [[coraesine]] relic||Can be attached PERMANENTLY to a plain melee weapon.  Allows the user to attack up to 5 additional times for mana and stamina per swing. The chance of additional strikes are random ([[Great_Auction_of_2016/teasers#The_Corasine_Relic|Teaser]])||Weapon add-on||style=&amp;quot;text-align:right&amp;quot;|360,000,000||Greys||Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Festivals]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=FMShop:Instrumental_Interlude&amp;diff=84253</id>
		<title>FMShop:Instrumental Interlude</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=FMShop:Instrumental_Interlude&amp;diff=84253"/>
		<updated>2016-10-25T12:26:02Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Passage */ Adding instrument type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;==2015 &amp;amp; 2016 Inventory==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;section begin=2015 /&amp;gt;&lt;br /&gt;
{{egshop|&lt;br /&gt;
|shopname=Instrumental Interlude&lt;br /&gt;
|look=a moss-covered stone cave&lt;br /&gt;
|location=Room 19, Lich ID 19169 (Plat), 20344 (Prime)&lt;br /&gt;
}}&lt;br /&gt;
===Cave===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Cave&lt;br /&gt;
|desc=Several musty crates have been pushed to one corner and covered with a mold-ridden cloth.  Pockmarks and holes dot the walls, their interiors alive with the gurgle of hidden water flow.  The stone floor is blanketed by a thick layer of dust, interrupted only by the passage of unseen vermin.  Resting near the cave mouth is a wooden chest, its lid hanging by a single hinge.  A stone opening leads deeper into the cave, flanked on both sides by torches stuck into the floor.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=In the wooden chest you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a yellowed horn lysard||rowspan=4|horn instrument||rowspan=4|25000&lt;br /&gt;
|-&lt;br /&gt;
|a smooth curved horn cornett&lt;br /&gt;
|-&lt;br /&gt;
|a gold-banded ironwood crumhorn&lt;br /&gt;
|-&lt;br /&gt;
|a double-reed smooth bone shawm&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Passage===&lt;br /&gt;
&#039;&#039;&#039;Go Opening&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Passage&lt;br /&gt;
|desc=The narrow stone passage is lined with several openings.  A half-collapsed passage and a twisting side tunnel lead off to either side, while a stone opening and a rusted metal drainpipe stand at each end.  The space is dimly lit by stumpy candles resting in sconces that line the stone walls on both sides of the passage.  A single high shelf adorns the stone wall, situated above a low table and between two such sconces.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=On the high shelf you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|some polished gold finger cymbals||percussion instrument||rowspan=3|25000&lt;br /&gt;
|-&lt;br /&gt;
|a cat skin and tigerwood tambourine||percussion instrument&lt;br /&gt;
|-&lt;br /&gt;
|a set of stained bagpipes||pipe instrument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|container=On the low table you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a gut-stitched hide instrument case with a crude bone toggle||rowspan=5|beltworn, medium amount||rowspan=5|25000&lt;br /&gt;
|-&lt;br /&gt;
|a sinew-laced leather flute case with a roughly hewn latch&lt;br /&gt;
|-&lt;br /&gt;
|a cord-stitched suede mandolin case with an oak toggle latch&lt;br /&gt;
|-&lt;br /&gt;
|an emboidered silk instrument case with a circular latch&lt;br /&gt;
|-&lt;br /&gt;
|a reed-stitched suede horn case latched with a brass toggle&lt;br /&gt;
|-&lt;br /&gt;
|a braided suede strap||rowspan=5|instrument strap||rowspan=5|10000&lt;br /&gt;
|-&lt;br /&gt;
|a bone-studded black leather strap&lt;br /&gt;
|-&lt;br /&gt;
|an embroidered white silk strap&lt;br /&gt;
|-&lt;br /&gt;
|a soft pale spidersilk strap&lt;br /&gt;
|-&lt;br /&gt;
|a wide crimson canvas strap&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Cavern===&lt;br /&gt;
&#039;&#039;&#039;As you step into the passage, you immediately fall on your backside and skid down a steep rockslide, only to land on your feet at the bottom.&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Cavern&lt;br /&gt;
|desc=The wall of fallen rocks terminates at a small underground pool.  Murky and stagnant, the water smells faintly of rotting meat and sewage.  A high stone ceiling rises above the cavern, and patterns of light reflected off the pool dance on its pebbled surface.  The large space is illuminated by glowing green florescence in the water.  A niche in the wall contains several lumpy shapes.  The only way out of this room is a small opening high above the rockslide.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=In the niche you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a bone-ribbed mistwood lute||rowspan=5|stringed neck instrument||rowspan=5|25000&lt;br /&gt;
|-&lt;br /&gt;
|a spiral-carved mahogany cittern&lt;br /&gt;
|-&lt;br /&gt;
|a gold-accented ebonwood mandolin&lt;br /&gt;
|-&lt;br /&gt;
|a pear-shaped smooth maple theorbo&lt;br /&gt;
|-&lt;br /&gt;
|an amber-inlaid tigerwood ayr&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You gingerly climb the fallen stones of the rockslide, finally making your way out through the opening.&#039;&#039;&#039;&lt;br /&gt;
===Tunnel===&lt;br /&gt;
&#039;&#039;&#039;Go Tunnel&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Tunnel&lt;br /&gt;
|desc=The passage is almost completely dark, only illuminated by the light from the candles that filters in through the mouth of the tunnel.  A faint trickle of water can be heard from somewhere in the back of the room, the sound reverberating in the small space.  Just within the dim pool of light, a slatted wooden crate rests on its side, its contents threatening to spill out onto the stone floor.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=In the wooden crate you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a polished femur bone flute||rowspan=3|wind instrument||rowspan=3|25000&lt;br /&gt;
|-&lt;br /&gt;
|a thin tibia bone piccolo&lt;br /&gt;
|-&lt;br /&gt;
|a rune-incised silver fife&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Pipe===&lt;br /&gt;
&#039;&#039;&#039;Go Drainpipe&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Pipe&lt;br /&gt;
|desc=Lit by the candlelight that filters in from the mouth of the drainpipe, the floor is revealed to have long gone dry.  The curved metal has begun to rust, revealing the mottled stone and earthen surface underneath.  One particular hole in the curved wall gapes like an open mouth in the dim lighting.  The other end of the pipe terminates in a landslide of rocks, dirt, and debris.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=In the dark hole you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a silver-edged pearwood zither||rowspan=5|stringed instrument||rowspan=5|25000&lt;br /&gt;
|-&lt;br /&gt;
|a striped tigerwood psaltery&lt;br /&gt;
|-&lt;br /&gt;
|a yellowed bone-armed lyre&lt;br /&gt;
|-&lt;br /&gt;
|a darkly stained walnut dulcimer&lt;br /&gt;
|-&lt;br /&gt;
|a bone-inlaid cherry oak harp&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;section end=2015 /&amp;gt;&lt;br /&gt;
[[Category: Ebon Gate 2016 Shops]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=FMShop:Instrumental_Interlude&amp;diff=84252</id>
		<title>FMShop:Instrumental Interlude</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=FMShop:Instrumental_Interlude&amp;diff=84252"/>
		<updated>2016-10-25T12:20:27Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Cave */ Fixing instrument type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;==2015 &amp;amp; 2016 Inventory==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;section begin=2015 /&amp;gt;&lt;br /&gt;
{{egshop|&lt;br /&gt;
|shopname=Instrumental Interlude&lt;br /&gt;
|look=a moss-covered stone cave&lt;br /&gt;
|location=Room 19, Lich ID 19169 (Plat), 20344 (Prime)&lt;br /&gt;
}}&lt;br /&gt;
===Cave===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Cave&lt;br /&gt;
|desc=Several musty crates have been pushed to one corner and covered with a mold-ridden cloth.  Pockmarks and holes dot the walls, their interiors alive with the gurgle of hidden water flow.  The stone floor is blanketed by a thick layer of dust, interrupted only by the passage of unseen vermin.  Resting near the cave mouth is a wooden chest, its lid hanging by a single hinge.  A stone opening leads deeper into the cave, flanked on both sides by torches stuck into the floor.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=In the wooden chest you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a yellowed horn lysard||rowspan=4|horn instrument||rowspan=4|25000&lt;br /&gt;
|-&lt;br /&gt;
|a smooth curved horn cornett&lt;br /&gt;
|-&lt;br /&gt;
|a gold-banded ironwood crumhorn&lt;br /&gt;
|-&lt;br /&gt;
|a double-reed smooth bone shawm&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Passage===&lt;br /&gt;
&#039;&#039;&#039;Go Opening&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Passage&lt;br /&gt;
|desc=The narrow stone passage is lined with several openings.  A half-collapsed passage and a twisting side tunnel lead off to either side, while a stone opening and a rusted metal drainpipe stand at each end.  The space is dimly lit by stumpy candles resting in sconces that line the stone walls on both sides of the passage.  A single high shelf adorns the stone wall, situated above a low table and between two such sconces.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=On the high shelf you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|some polished gold finger cymbals||percussion instrument||rowspan=3|25000&lt;br /&gt;
|-&lt;br /&gt;
|a cat skin and tigerwood tambourine||percussion instrument&lt;br /&gt;
|-&lt;br /&gt;
|a set of stained bagpipes||instrument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|container=On the low table you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a gut-stitched hide instrument case with a crude bone toggle||rowspan=5|beltworn, medium amount||rowspan=5|25000&lt;br /&gt;
|-&lt;br /&gt;
|a sinew-laced leather flute case with a roughly hewn latch&lt;br /&gt;
|-&lt;br /&gt;
|a cord-stitched suede mandolin case with an oak toggle latch&lt;br /&gt;
|-&lt;br /&gt;
|an emboidered silk instrument case with a circular latch&lt;br /&gt;
|-&lt;br /&gt;
|a reed-stitched suede horn case latched with a brass toggle&lt;br /&gt;
|-&lt;br /&gt;
|a braided suede strap||rowspan=5|instrument strap||rowspan=5|10000&lt;br /&gt;
|-&lt;br /&gt;
|a bone-studded black leather strap&lt;br /&gt;
|-&lt;br /&gt;
|an embroidered white silk strap&lt;br /&gt;
|-&lt;br /&gt;
|a soft pale spidersilk strap&lt;br /&gt;
|-&lt;br /&gt;
|a wide crimson canvas strap&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Cavern===&lt;br /&gt;
&#039;&#039;&#039;As you step into the passage, you immediately fall on your backside and skid down a steep rockslide, only to land on your feet at the bottom.&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Cavern&lt;br /&gt;
|desc=The wall of fallen rocks terminates at a small underground pool.  Murky and stagnant, the water smells faintly of rotting meat and sewage.  A high stone ceiling rises above the cavern, and patterns of light reflected off the pool dance on its pebbled surface.  The large space is illuminated by glowing green florescence in the water.  A niche in the wall contains several lumpy shapes.  The only way out of this room is a small opening high above the rockslide.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=In the niche you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a bone-ribbed mistwood lute||rowspan=5|stringed neck instrument||rowspan=5|25000&lt;br /&gt;
|-&lt;br /&gt;
|a spiral-carved mahogany cittern&lt;br /&gt;
|-&lt;br /&gt;
|a gold-accented ebonwood mandolin&lt;br /&gt;
|-&lt;br /&gt;
|a pear-shaped smooth maple theorbo&lt;br /&gt;
|-&lt;br /&gt;
|an amber-inlaid tigerwood ayr&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You gingerly climb the fallen stones of the rockslide, finally making your way out through the opening.&#039;&#039;&#039;&lt;br /&gt;
===Tunnel===&lt;br /&gt;
&#039;&#039;&#039;Go Tunnel&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Tunnel&lt;br /&gt;
|desc=The passage is almost completely dark, only illuminated by the light from the candles that filters in through the mouth of the tunnel.  A faint trickle of water can be heard from somewhere in the back of the room, the sound reverberating in the small space.  Just within the dim pool of light, a slatted wooden crate rests on its side, its contents threatening to spill out onto the stone floor.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=In the wooden crate you see}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a polished femur bone flute||rowspan=3|wind instrument||rowspan=3|25000&lt;br /&gt;
|-&lt;br /&gt;
|a thin tibia bone piccolo&lt;br /&gt;
|-&lt;br /&gt;
|a rune-incised silver fife&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Pipe===&lt;br /&gt;
&#039;&#039;&#039;Go Drainpipe&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Instrumental Interlude, Pipe&lt;br /&gt;
|desc=Lit by the candlelight that filters in from the mouth of the drainpipe, the floor is revealed to have long gone dry.  The curved metal has begun to rust, revealing the mottled stone and earthen surface underneath.  One particular hole in the curved wall gapes like an open mouth in the dim lighting.  The other end of the pipe terminates in a landslide of rocks, dirt, and debris.&lt;br /&gt;
|exits=Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|container=In the dark hole you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a silver-edged pearwood zither||rowspan=5|stringed instrument||rowspan=5|25000&lt;br /&gt;
|-&lt;br /&gt;
|a striped tigerwood psaltery&lt;br /&gt;
|-&lt;br /&gt;
|a yellowed bone-armed lyre&lt;br /&gt;
|-&lt;br /&gt;
|a darkly stained walnut dulcimer&lt;br /&gt;
|-&lt;br /&gt;
|a bone-inlaid cherry oak harp&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;section end=2015 /&amp;gt;&lt;br /&gt;
[[Category: Ebon Gate 2016 Shops]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illusions&amp;diff=84131</id>
		<title>Illusions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illusions&amp;diff=84131"/>
		<updated>2016-10-20T03:04:40Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Speed */ Haste no longer helps after HSN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
A [[Sorcerer Guild]] [[guild skill|skill]] focused on obfuscation and creating objects from nothing. This skill comprises six (6) individual illusions which are studied and practiced in sequence. For a list of [[sorcerer]]s who have mastered this skill and have offered to avail themselves to others that need aid in advancing, refer to the [[Illusions Masters]] page.&lt;br /&gt;
&lt;br /&gt;
== Creating an Illusion ==&lt;br /&gt;
&lt;br /&gt;
* ILLUSION {rose|vortex|maelstrom|void} : makes an attempt to create the illusion in your empty hand&lt;br /&gt;
* ILLUSION {shadow|demon} {target} : makes an attempt to create a shadow over an item or demon illusion over a minor demon&lt;br /&gt;
&lt;br /&gt;
Each illusion is progressively difficult to create successfully. Rose being the easiest, and shadow being the most difficult (demon illusions always succeed). An attempt will always incur a random amount of [[RT]] between 1 and 5 sec, regardless of the attempt&#039;s outcome. Since overall ranks in illusions are a significant factor in success, previous illusions are generally easier to create than current ones. Each time an attempt at creation is made, the following factors are assessed and a [[d100]] roll made.&lt;br /&gt;
&lt;br /&gt;
==== Success Factors ====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Illusion ranks&lt;br /&gt;
|[[Aura]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|[[Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Level]]&lt;br /&gt;
|[[Discipline]]&lt;br /&gt;
|-&lt;br /&gt;
|Illusion&#039;s difficulty&lt;br /&gt;
|[[Intuition]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, if being [[Illusions#Teach|taught]], the student receives a bonus to create that illusion for thirty seconds.&lt;br /&gt;
&lt;br /&gt;
== The Six Illusions ==&lt;br /&gt;
&lt;br /&gt;
Each illusion is obtained and practiced in order. Once the illusion is learned, the sorcerer can continue to create it as long as they maintain active in the guild. Complete [[Illusions#Tasks for Illusions Progression|tasks]] to collect guild training points, achieving ranks in the Illusions skill. Subsequent illusions are learned upon reaching the appropriate amount of ranks in the skill.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Illusion&lt;br /&gt;
!Ranks&lt;br /&gt;
!Seconds&amp;lt;br&amp;gt;per rank&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusions#Rose|Rose]]&lt;br /&gt;
|0 - 6&lt;br /&gt;
|align=center|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusions#Vortex|Vortex]]&lt;br /&gt;
|7 - 14&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusions#Maelstrom|Maelstrom]]&lt;br /&gt;
|15 - 24&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusions#Void|Void]]&lt;br /&gt;
|25 - 34&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusions#Shadow|Shadow]]&lt;br /&gt;
|35 - 47&lt;br /&gt;
|align=center|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusions#Demon|Demon]]&lt;br /&gt;
|48 - 63&lt;br /&gt;
|align=center|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The number of ranks in this table refers to the number of ranks in the Illusions skill and not overall guild ranks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rose ===&lt;br /&gt;
&lt;br /&gt;
The first and most interactive illusion. A detailed &amp;quot;black essence rose&amp;quot; is produced in the hand of the sorcerer which created it. They offer a variety of [[roleplay]] functions, such as the ability to change one&#039;s eye color. Sorcerers can specify which nightmare is contained in a rose by specifying the assigned number for the nightmare after ILLUSION ROSE.  Thus, &#039;&#039;&#039;ILLUSION ROSE 99&#039;&#039;&#039; will create a nightmare with a sorcerer&#039;s [[custom nightmare]], if one is available.&lt;br /&gt;
&lt;br /&gt;
* [[EAT (verb)|EAT]] ROSE : Disposes of the rose. Upon eating a rose, the essence travels through the skin and covers the eyes, temporarily causing them to appear pupiless and black-sheened. If [[Eye Spy]] is cast while under this effect, the floating eye will retain this appearance. If a non-sorcerer eats a rose, it casts the spell [[Nightmare]] upon them. The potency of the nightmare is relative to the power of the rose&#039;s creator.&lt;br /&gt;
* [[TAP (verb)|TAP]] ROSE : Causes the rose to dissolve and temporarily reform into the shape any one of a number of [[creature]]s.&lt;br /&gt;
* [[COVER (verb)|COVER]] ROSE : Causes the rose to turn invisible, but still remain in the sorcerer&#039;s hand. Covering it again will bring it back into visibility.&lt;br /&gt;
* [[RUB (verb)|RUB]] ROSE : Causes the rose to dissolve into a collection of swirling motes of essence, before returning to the shape of a rose.&lt;br /&gt;
* [[POINT (verb)|POINT]] ROSE AT {character|container} : Allows one to put the rose into the hand of a character, or to put a rose inside of a container, including worn containers and objects such as benches.&lt;br /&gt;
* [[TOSS (verb)|TOSS]] ROSE AT {character} : Throws the rose at the character, turning it into a stiletto which shatters harmlessly on their chest.&lt;br /&gt;
* [[CLENCH (verb)|CLENCH]] ROSE : Causes the rose to sprout thorns which appear menacing enough so that other characters will not be able to pick it up.&lt;br /&gt;
&lt;br /&gt;
=== Vortex ===&lt;br /&gt;
&lt;br /&gt;
A whirlwind of essence dust and debris in the form of a &amp;quot;swirling colorless vortex.&amp;quot; It has no specific functions, but can be interacted with as a normal object. Using verbs such as [[PEER (verb)|peer]], [[GRIN (verb)|grin]], and [[SMILE (verb)|smile]] on the vortex will cause it to be dispersed. This illusion is commonly used as the &#039;default&#039; illusion when performing the [[Illusions#Teach|teach task]] because of its minimal screen scroll.&lt;br /&gt;
&lt;br /&gt;
=== Maelstrom ===&lt;br /&gt;
&lt;br /&gt;
An advanced version of vortex, appearing as a &amp;quot;raging tempest.&amp;quot; With churning air, arcing lightning, and hailstones, it&#039;s a miniature illusionary version of the [[Energy Maelstrom]] spell. As with the vortex, it offers no mechanical functions but can be dispersed through certain verbs similar to those used in vortex. This illusion is widely known as the worst eyesore of all the illusions.&lt;br /&gt;
&lt;br /&gt;
=== Void ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;rippling black void&amp;quot; mimicking an [[Implosion]] is created. Many disposable items can be placed within them, destroying both item and void permanently.&lt;br /&gt;
&lt;br /&gt;
* PUT {item} IN VOID : effectively trashes (deletes) the item, and causes the void to dissipate&lt;br /&gt;
* [[TURN (verb)|TURN]] VOID : Causes the void to spin extremely fast, and then eliminates it. Serves no specific purpose.&lt;br /&gt;
* [[POKE (verb)|POKE]] VOID : Will eliminate the void with little screenscroll.&lt;br /&gt;
* [[TOSS (verb)|TOSS]] VOID AT {character} : Throws the void at a character, similar to rose&#039;s toss function.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;illusion void&lt;br /&gt;
You hold up your hand, palm facing up, and concentrate on creating the illusion of a void.  Inky black lines appear in the air hovering over your hand, and you feel a distinct pull of air towards this point.  The sound of reality and time being torn echoes out from your palm as a rippling black void slowly opens.  The miniature fissure begins to feed on the air around you.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shadow ===&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;errant black shadow&amp;quot; can be used to conceal items on the ground from the view of other characters or the [[janitor]]. Only the creator of the shadow can manipulate items within or dispel the shadow. Creating a shadow costs 3 [[mana]].&lt;br /&gt;
&lt;br /&gt;
* ILLUSION SHADOW SHADOW : Will dispel the shadow prematurely. Be aware adjectives (such as second or other) cannot be used with this command, which often creates problems if more than one sorcerer is creating shadows in the same room.&lt;br /&gt;
&lt;br /&gt;
=== Demon ===&lt;br /&gt;
&lt;br /&gt;
The pinnacle of illusions is the ability to enshroud [[minor demon]]s, concealing their true form from the [[justice|law]] and nosy [[character]]s. Due to the complexity of the demon illusions, they are learned one at a time. Proficiency with more basic demon illusions must be displayed before others can be practiced.  However, one can illusion the simplest of demons all the way to mastery for credit within the guild.  Creating a demon illusion costs 5 [[mana]].&lt;br /&gt;
&lt;br /&gt;
* SENSE {figure|gnoll|ferret|vulture|toucan|wolf} : approximates the time remaining of the demon&#039;s illusion&lt;br /&gt;
* ILLUSION DEMON {figure|gnoll|ferret|vulture|toucan|wolf} : [[refreshable|refreshes]] the demon illusion, and costs 5 [[mana]].&lt;br /&gt;
* ILLUSION DEMON {figure|gnoll|ferret|vulture|toucan|wolf} DISPEL : ceases the demon illusion. It does not cost any mana to perform, but cannot be done unless you have at least 5 [[mana]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
![[Demon archetype|Demon Archetype]]&lt;br /&gt;
!Corresponding Illusion&lt;br /&gt;
!Rank Learned&lt;br /&gt;
|-&lt;br /&gt;
|[[Igaesha]]&lt;br /&gt;
|large black vulture&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Imp]] and [[Shien]]&lt;br /&gt;
|stooped and wizened gnoll&lt;br /&gt;
|53 &lt;br /&gt;
|-&lt;br /&gt;
|[[Verlok]]&lt;br /&gt;
|brightly plumed toucan&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|[[Grantris]]&lt;br /&gt;
|lithe ferret&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Aishan]]&lt;br /&gt;
|languid [color &amp;amp;dagger;] wolf&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Arashan]]&lt;br /&gt;
|tethered hairy black tarantula&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Abyran]] and [[Grik]]&lt;br /&gt;
|hooded figure&lt;br /&gt;
|63&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;amp;dagger; The wolf illusion retains the original color of the aishan it masks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tasks for Illusions Progression ==&lt;br /&gt;
&lt;br /&gt;
There are five types of tasks which can be assigned to a student of illusions. The [[Training Administrator]] assigns each one randomly when a new task is requested. A number of repetitions (reps) are assigned along with each task, all of which must be executed before the task is considered complete. The number of reps is also random, but the base increases with increasing ranks. Each completed task will garner an amount of guild training points, and once enough training points are received, a promotion to the next rank is earned. To view current ranks, current task, reps remaining until next task, and points remaining until next rank, use the [[GLD (verb)|GLD]] command.&lt;br /&gt;
&lt;br /&gt;
* ASK {NPC} ABOUT TRAINING ILLUSIONS once you have completed the reps for your task. This checks in with the administrator, rewarding you training points. Repeat this command to receive your next task.&lt;br /&gt;
&lt;br /&gt;
* ASK {NPC} ABOUT TRADE ILLUSIONS if you do not want to complete the task.  As a penalty, no credit will be received for the next task, and there is no guarantee that a different task will be assigned, as it is done randomly.&lt;br /&gt;
&lt;br /&gt;
* ASK {NPC} ABOUT NEXT ILLUSION when the Training Administrator tells you to visit the [[Guildmaster]] to receive a promotion. The Guildmaster will award you the next rank, along with a small amount of [[experience]] and [[fame]]. Once the Guildmaster has promoted you, return to the Training Administrator to receive your next task.&lt;br /&gt;
&lt;br /&gt;
In all the above examples, one may omit specifying ILLUSIONS to the NPC if the previous training or rank was garnered from work on illusions (as opposed to some form of [[alchemy]]).&lt;br /&gt;
&lt;br /&gt;
=== Teach ===&lt;br /&gt;
&lt;br /&gt;
 The Training Administrator told you to find a fellow guild member to &#039;&#039;&#039;teach Illusions to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You must instruct another Sorcerer Guild member in the art of illusions. This action will incur an [[RT]] for both individuals, usually from 12 to 18 sec. Then the student must then create the illusion taught to them within 60 seconds of receiving a lesson. It is not necessary to teach your current illusion in order to obtain reps, but a student attempting to garner learn reps must be learning their current illusion. &lt;br /&gt;
&lt;br /&gt;
* ILLUSION TEACH {character} {illusion} is the appropriate syntax to execute an instruction round.&lt;br /&gt;
&lt;br /&gt;
* This can also be used to help others progress through illusions training. Attempting to create an illusion within 30 seconds of receiving a lesson garners a bonus to success. It is not necessary to be assigned with the teach task in order to use this ability.&lt;br /&gt;
&lt;br /&gt;
* Repetitions might not be gained for teaching if the student has an [[Illusions#Audience|audience]] task of a &#039;&#039;same&#039;&#039; illusion.  This needs to be tested and confirmed.&lt;br /&gt;
&lt;br /&gt;
* If the student has an audience task of a &#039;&#039;different&#039;&#039; illusion, the student must do the taught illusion immediately after being taught it, not their own audience illusion.  If the audience illusion is performed after being taught a different illusion, neither the student nor the teacher will receive credit of any kind until the teaching session expires.&lt;br /&gt;
&lt;br /&gt;
* As for teaching a student assigned to [[Illusions#Speed|speed]] tasks, repetitions are only gained for each fully completed speed rep.  The student must complete or trade in the assignment before the teacher receives credit as normal.  This generally requires a fast student since it must be done in the 30 second teaching window.&lt;br /&gt;
&lt;br /&gt;
If teaching a Guildmaster, each repetition counts twice.&lt;br /&gt;
&lt;br /&gt;
=== Learn ===&lt;br /&gt;
&lt;br /&gt;
 The Training Administrator told you to find a fellow guild member to &#039;&#039;&#039;teach you illusions&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Find another Sorcerer Guild member to instruct you in your current illusion. The teacher must have knowledge of that illusion to do so, but does not need to be tasked with teach. You will then have 60 seconds to perform the illusion correctly.&lt;br /&gt;
&lt;br /&gt;
If learning from a Guildmaster, each repetition counts twice.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
&lt;br /&gt;
 The Training Administrator told you to see how many times you can create an Illusion within one minute.&lt;br /&gt;
&lt;br /&gt;
Create five (5) or six (6) of your current illusion within 60 sec (the total is always random). The timer begins when the first success in a round is executed. If the series is not completed within the time allotted, a new round will begin upon the next successful creation. This task causes extreme amounts of screen scroll, it is recommended to retire to a secluded area before performing this task. It is possible to receive a rep for teaching someone tasked with speed, but the teach rep is only achieved if a full speed rep is completed.&lt;br /&gt;
&lt;br /&gt;
=== Audience ===&lt;br /&gt;
&lt;br /&gt;
 The Training Administrator told you to practice your latest Illusion in front of an audience.&lt;br /&gt;
&lt;br /&gt;
You must successfully execute your current illusion in front of four other [[character]]s (three in Platinum). Audience members must be visible and living. Sorcerer Guild Masters count as three audience members, and other active Guild members count as two. Once a rep is executed, 30 seconds must pass before another can be achieved. One may teach to others between their audience reps, but others cannot receive teach reps by teaching someone who is tasked with audience.&lt;br /&gt;
&lt;br /&gt;
* Audiences are not always available. Offering defensive magic and other services in a populated area of town can help gather the crowd required for this task.&lt;br /&gt;
&lt;br /&gt;
=== Masters ===&lt;br /&gt;
&lt;br /&gt;
 The Training Administrator told you to find an Arcane Master to practice with.&lt;br /&gt;
&lt;br /&gt;
You must go to one of the [[Arcane Master]]s and ask them for training in Illusions. They will take you to a private room, then you must execute your current illusion for the required number of repetitions.&lt;br /&gt;
&lt;br /&gt;
== Experience and Fame ==&lt;br /&gt;
&lt;br /&gt;
Various tasks within the guild will allow a sorcerer to gain experience and fame. First and foremost is gaining a rank, which will give you 200 experience and 50 fame. Additionally, finishing a task will give a variable amount of experience, usually around 30.&lt;br /&gt;
&lt;br /&gt;
Helping other sorcerers with their tasks by teaching or being taught will give a small amount of experience and fame, assuming that helping them is not the same thing as what you have been currently tasked with. For example, if you were tasked to be taught, and your partner needs to teach, you will not get experience for being taught. Each repetition will give you 15 experience and 1 fame.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Profession_guild_system_(saved_posts)#Audience_Repetitions_.287.2F2009.29|Audience Repetitions (saved post)]]&lt;br /&gt;
*[[List of Illusions masters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Sorcerer Guild Skills]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sea_salt&amp;diff=84129</id>
		<title>Sea salt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sea_salt&amp;diff=84129"/>
		<updated>2016-10-20T01:24:12Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Corrected the pier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sea Salt is an [[alchemy]] ingredient used to make some tinctures.&lt;br /&gt;
&lt;br /&gt;
It is made by holding a vial of [[sea water]] and using [[ALCHEMY EXTRACT (verb)|ALCHEMY EXTRACT]]. This must be done in the workshop area in the guild, in the presence of a crucible. The process takes about 45 seconds per dose.&lt;br /&gt;
&lt;br /&gt;
The necessary vials and flasks can be purchased at most town alchemist and magical supply shops.&lt;br /&gt;
&lt;br /&gt;
Sea water may be collected in [[small crystal flask]]s, which hold 20 doses. In order to extract, however, a single dose must be poured off into a vial. These flasks are also available where vials are sold.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Sea Water ==&lt;br /&gt;
&lt;br /&gt;
In order to collect sea water, you need a [[small crystal flask]]. Stand (you cannot be sitting or kneeling) in the room where you are doing the collection, hold your flask, and COLLECT WATER WITH FLASK. This will fill your flask with 20 doses of sea water. &lt;br /&gt;
&lt;br /&gt;
Sea water can be collected in any of the following locations :&lt;br /&gt;
* [[Wehnimer&#039;s Landing]], North Dock&lt;br /&gt;
* [[Solhaven]], Surde&#039;s Pier&lt;br /&gt;
* [[River&#039;s Rest]], River Road next to the drawbridge&lt;br /&gt;
* [[Teras Isle]], West Dock&lt;br /&gt;
* [[Teras Isle]], East Dock&lt;br /&gt;
* [[Mist Harbor]], on the Lighthouse Path by the sheltered bench&lt;br /&gt;
&lt;br /&gt;
==Recipes requiring sea salt==&lt;br /&gt;
*[[Tincture of aloeas]]&lt;br /&gt;
*[[Tincture of bolmara]]&lt;br /&gt;
*[[Tincture of brostheras]]&lt;br /&gt;
*[[Tincture of bur-clover]]&lt;br /&gt;
*[[Tincture of cactacae]]&lt;br /&gt;
*[[Tincture of calamia]]&lt;br /&gt;
*[[Tincture of ephlox]]&lt;br /&gt;
*[[Tincture of haphip]]&lt;br /&gt;
*[[Tincture of pothinir]]&lt;br /&gt;
*[[Tincture of sovyn]]&lt;br /&gt;
*[[Tincture of talneo]]&lt;br /&gt;
*[[Tincture of torban]]&lt;br /&gt;
*[[Tincture of wingstem]]&lt;br /&gt;
*[[Tincture of woth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy Ingredients]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tincture_of_wolifrew&amp;diff=81904</id>
		<title>Tincture of wolifrew</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tincture_of_wolifrew&amp;diff=81904"/>
		<updated>2016-09-08T14:11:03Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Spotted a missing &amp;quot;w&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tincture of wolifrew&#039;&#039;&#039; is the liquid form of [[wolifrew lichen]].  Drinking it will heal minor nerve damage.&lt;br /&gt;
&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 4&lt;br /&gt;
|Rank taught = 3&lt;br /&gt;
|Rank end = 14&lt;br /&gt;
|Location = All}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC&lt;br /&gt;
|Product = tincture of wolifrew&lt;br /&gt;
|Width = 200}}&lt;br /&gt;
#Add water&lt;br /&gt;
#Add ground [[wolifrew lichen]]&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
A tincture of wolifrew is currently available for sale in:&lt;br /&gt;
*[[Cysaegir]] at [[Gaertira&#039;s Herbs]]&lt;br /&gt;
*[[Ta&#039;Illistim]] at [[Valina&#039;s Herbs and Tinctures]]&lt;br /&gt;
*The [[Ravelin]] at [[Natulcien&#039;s Healer Hall]]&lt;br /&gt;
*[[Sylvarraend]] at [[Sylvarraend Herbals]]&lt;br /&gt;
*[[Ta&#039;Vaalor]] at [[Saphrie’s Herbs and Tinctures]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.virilneus.com/recipes/ingredient.php?named=wolifrew+lichen Wolifrew lichen on Roomdata]&lt;br /&gt;
&lt;br /&gt;
[[category:Herbs]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Council_of_Light_Answers&amp;diff=76434</id>
		<title>Council of Light Answers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Council_of_Light_Answers&amp;diff=76434"/>
		<updated>2016-03-02T20:56:39Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Solhaven */ fisherman -&amp;gt; fishermen because that&amp;#039;s how the question is asked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
[[Council of Light]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
== [[Ta&#039;Vaalor]] ==&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
| 4879||In what year was the Glaise Cnoc cemetery established?&lt;br /&gt;
|-&lt;br /&gt;
| 4881||In what year was ranger Elrohan buried?&lt;br /&gt;
|-&lt;br /&gt;
| 4924||In what year was Nadia Tinilia buried?&lt;br /&gt;
|-&lt;br /&gt;
| Aethenireas||On what wey or var is Ta&#039;Vaalor&#039;s healer located?&lt;br /&gt;
|-&lt;br /&gt;
| Aethenireas||On what wey or var is the triage station located?&lt;br /&gt;
|-&lt;br /&gt;
| Amaranth||On what wey or var, in Ta&#039;Vaalor, is the statue and fountain honoring Phoen located?&lt;br /&gt;
|-&lt;br /&gt;
| Amaranth||What gate is located in the northwest of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Ambra||Who owns the music shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Annatto||What city gate is located in the southeast section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Annatto|| &amp;quot;On what wey or var is the Golden Hawk located?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Aradhul||What is the first name of the founder of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Arctic bears||Two hides of what arctic creature adorn the floor in Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Areacne||Who is the owner of the gem shop in the northwest area of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Arm||What is missing from the skeleton in the upper fields?&lt;br /&gt;
|-&lt;br /&gt;
| Arm||What skeletal appendage can be found under a pile of clay and stone around Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Asp||What twin creatures adorn a statue of a spear that stands in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Baked||What are the bricks made of on the path thorough the wildflowers?&lt;br /&gt;
|-&lt;br /&gt;
| Baked||&amp;quot;What sort of bricks pave the path through the field of wildflowers?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk||From the looks of it, what larger creature might the plumed cockatrices of the Neartofar Forest be related to?&lt;br /&gt;
|-&lt;br /&gt;
| Bear||The skeleton of what sort of animal can be found in the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Birch||What sort of tree&#039;s bark peels away into curls that resemble scrolls?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What color is the boulder in the center of the apple orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Blood||The dais found in the catacombs of Ta&#039;Vaalor is covered in what material or substance?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||Vaalorn, a metal prized by the Vaalor elves, is naturally found in veins of sparkling white or what other color?&lt;br /&gt;
|-&lt;br /&gt;
| Brick||What grey object rests atop a pillar midway along Virktoth&#039;s path?&lt;br /&gt;
|-&lt;br /&gt;
| Brick||What material is the base of Yander&#039;s well made of?&lt;br /&gt;
|-&lt;br /&gt;
| Bronze||What material is the sign at the entrance to the Glaise Cnoc cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Brown||What type of trout live in the river near Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What material is the hammocks in the barracks in NeartoFar made of?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What material are the hammocks in the barracks in the Neartofar Forest made of?&lt;br /&gt;
|-&lt;br /&gt;
| Calambor||What is the family name of the four people buried together on the western stretch of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Cedar||What type of wood is Yander&#039;s barn made of?&lt;br /&gt;
|-&lt;br /&gt;
| Cedar||What type of wood is Yander&#039;s barn made out of?&lt;br /&gt;
|-&lt;br /&gt;
| Cenotaph||What has been built in the cemetery in honor of Tinuldor Nondel?&lt;br /&gt;
|-&lt;br /&gt;
| Chameleon||To what family of animals do the striped relnaks that populate the meadows belong?&lt;br /&gt;
|-&lt;br /&gt;
| Clematis||What sort of vines have overgrown the arbor in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Clentaran||Who runs the clerical supply shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Cockatrice||What type of feathers are the pillows in the barracks made of?&lt;br /&gt;
|-&lt;br /&gt;
| Coleesta||What is the name of the lady that provides food and drink in The Legendary Rest&#039;s courtyard?&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation||What garden is located behind the Hall of the Arkati in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Copper||What hammered metal is left abandoned in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Corn||What sort of mash was used to brew moonshine in the still in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Crystal||A replica of an antique forge is located in armory. What material is this forge made of?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||In the cemetery, a blue rose lies at the foot of a statue of what sort of beast?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||The statue with ruby eyes in the Plains of Bone is of what?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||What creature does the large statue inside the Ta&#039;Vaalor clerical supply shop depict?&lt;br /&gt;
|-&lt;br /&gt;
| Drakes||What large creatures are depicted in statuary that accents the bridge to the southeast of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Dream||Complete this epitaph, as engraved on a headstone in the cemetery. &amp;quot;Step softly, a ___________ lies buried here.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dupioni||What type or rare white silk curtains adorn the windows of the gem shop in the northwest section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Eagle||What sort of brass bird adorns the wall in The Legendary Rest&#039;s Lofty Peaks Room?&lt;br /&gt;
|-&lt;br /&gt;
| Eahnor||What metal, prized by the elves, do the citizens of Ta&#039;Vaalor typically prefer to keep its natural crimson hue?&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood||What material is the sign above the Mess Hall entrance made from?&lt;br /&gt;
|-&lt;br /&gt;
| Elderberry||What sort of delicately scented, white-flowered shrubs manage to thrive in the briar thicket?&lt;br /&gt;
|-&lt;br /&gt;
| Elf||What sort of creature is the paper target tacked to the barracks in the Neartofar Forest most likely intended to resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Elm||A grove of what sort of tree stands in the center of the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Elven||What sort of skeleton can be found, half overgrown in the upper fields?&lt;br /&gt;
|-&lt;br /&gt;
| Emaereld||What wey or var is Ta&#039;Vaalor&#039;s bakery located on?&lt;br /&gt;
|-&lt;br /&gt;
| Faeries||Which creatures form part of the decorative carvings on the exterior of the chocolate shop?&lt;br /&gt;
|-&lt;br /&gt;
| Fear||The name of the lake that lies north of Ta`Vaalor is lake _______?&lt;br /&gt;
|-&lt;br /&gt;
| Fear||The name of the lake that lies north of Ta&#039;Vaalor is the Lake of _________?&lt;br /&gt;
|-&lt;br /&gt;
| Feline||What sort of animal skull can be found in the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Fennel||What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?&lt;br /&gt;
|-&lt;br /&gt;
| Fishing||Where does the sign say that the proprietor of the tavern on Shimeraern Var has gone?&lt;br /&gt;
|-&lt;br /&gt;
| Four||How many heads are mounted on the walls of Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Frog||The spotted leapers that populate the meadows appear to be a cross of a wolf and what other creature?&lt;br /&gt;
|-&lt;br /&gt;
| Gardenia||What scent fills Ta&#039;Vaalor&#039;s salon?&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle||What sort of creatures adorn the outside of ta&#039;vaalor&#039;s theatre, in imitation of the illistim style of architecture?&lt;br /&gt;
|-&lt;br /&gt;
| Gas||What substance bloats the dark vysans that live in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Gearchel||Who man’s the Armory in TaVaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Ghaerdish||Who owns the furs and pelts shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Giant||What creature does the boulder in the center of the apple orchard resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Glimaerseen||What is the name of the moving company in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||What color fabric are the chairs in the entryway of Wyvern Keep upholstered in?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||What metal veins the shard in the center of the Marble Springs neighborhood in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Golden||What color is the tame ferret that lives in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Granite||What is the obelisk in the graveyard made from?&lt;br /&gt;
|-&lt;br /&gt;
| Granite||What material is the monolith that towers above the Neartofar Forest composed of?&lt;br /&gt;
|-&lt;br /&gt;
| Grape||What sort of vines grow to the west of the wall that borders the wildflower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword||What is the marble statue of an elven woman in the Marble Springs neighborhood of Ta&#039;Vaalor carrying in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color is the doorstep of Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color are the doors to the Triage Station?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour are the snakes in the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color are the grass snakes that populate the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||The official colors of Ta&#039;Vaalor, as seen on the town&#039;s pennants, are ruby and what?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What color crystal is available for purchase in the Ta&#039;Vaalor clerical supply shop?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What silvery-blue wood is the altar in the Hall of the Arkati in Ta&#039;Vaalor fashioned of?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What wood is Ta&#039;Vaalor&#039;s furs and pelts shop&#039;s sign made of?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What material are the shelves in the triage station made from?&lt;br /&gt;
|-&lt;br /&gt;
| Hauberk||What type of armor is the statue of an elven man, in the Marble Springs area of Ta&#039;Vaalor, depicted as wearing?&lt;br /&gt;
|-&lt;br /&gt;
| Hawthorn||What sort of briar is the briar thicket composed of?&lt;br /&gt;
|-&lt;br /&gt;
| Heavens||Complete this epitaph as it is written in the cemetery, &amp;quot;Grace was in all her steps, the ____________ in her eyes, in every gesture dignity and beauty in her smile.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Helgreth||Who owns the tavern on Shimeraern Var?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What sort of skeleton can be found impaled on a sharpened pine in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What type of skulls act as sentinels on the walls on the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What types of skulls act as sentinels on the walls of the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Iron||What material composes the remains of the boundary marker at the edge of Fethayl Bog?&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood||The front doors of &amp;quot;The Legendary Rest&amp;quot; are made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Jasmine||What tall white vines climb the walls surrounding ta&#039;vallor&#039;s garden of ancients?&lt;br /&gt;
|-&lt;br /&gt;
| Jug||What is the marble statue in the center of the building in the wildflower field depicted as holding in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Junipers||A granite bench that serves a dual purpose as a grave marker sits between a pair of what sort of plants?&lt;br /&gt;
|-&lt;br /&gt;
| Koar||Which of the Arkati is honored the most in the Ta&#039;vaalor&#039;s hall of the Arkati?&lt;br /&gt;
|-&lt;br /&gt;
| Lavender||What color are the eyes of the healer in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Lightning||What has split the oak tree at the southern end of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Lilies||What type of golden flowers surround the statue of the enthroned man in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is Ta&#039;Vaalor&#039;s City Hall made of?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is the sarcophagus in the cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is the triage station made from?&lt;br /&gt;
|-&lt;br /&gt;
| Longbow||What is the Oak Statue of an elven woman, in the Marble Springs Area of Ta&#039;Vaalor, holding in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Longsword||What does the elven statue in Marble Springs hold is its right hand?&lt;br /&gt;
|-&lt;br /&gt;
| Lornon||Complete this sentence: A rare strain of plant thrives in The Legendary Rest, called a __________ fly trap?&lt;br /&gt;
|-&lt;br /&gt;
| Malwith||What is the name of the inkeeper at the inn just east of tavallor&#039;s victory gate?&lt;br /&gt;
|-&lt;br /&gt;
| Mandible||What black object sticks out of a caved-in tunnel around Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Mandolin||What image is carved into the headstone that marks Alianna Elowen&#039;s grave?&lt;br /&gt;
|-&lt;br /&gt;
| Map||What type of papers are found in the stockade in the Neartofar Forests?&lt;br /&gt;
|-&lt;br /&gt;
| Maraene||What is the name of the store clerk in the herb shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Marble||What material is the multi-level fountain in The Legendary Rest&#039;s courtyard made of?&lt;br /&gt;
|-&lt;br /&gt;
| Marble||The arched entrance to the Marble Springs neighborhood, in the northeast part of Ta&#039;Vaalor is made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum||Where in the cemetery can a sarcophagus be found?&lt;br /&gt;
|-&lt;br /&gt;
| Metal|| What is the plaque set on the statue in Amaranth Court made from?&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur||What creature&#039;s skull adorns the wall in The Legendary Rest&#039;s Desert Evening Room?&lt;br /&gt;
|-&lt;br /&gt;
| Mistydeep||What is the name of the river that lies to the south of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||What material is the sign that welcomes visitors to the Marble Springs neighborhood of Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Mumsy||Deep in the catacombs of Ta&#039;Vaalor there is a statue of bones. According to the plaque beneath it, whose shape does it represent?&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom||In the catacombs beneath Ta&#039;Vaalor, what vegetative life thrives?&lt;br /&gt;
|-&lt;br /&gt;
| Music||Complete this epitaph, as engraved on a headstone in the cemetery. &amp;quot;____________, when soft voices die, vibrates in the memory...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Oak||What sort of leaf is portrayed on the mat at the shrine in the Marble Springs neighborhood of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Oak||What sort of trees help mark the southern boundary of Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Obelisk||What tall, carved object decorates the center of Ta&#039;Vaalor&#039;s Amaranth Court?&lt;br /&gt;
|-&lt;br /&gt;
| Ogre||What force inhabits the barracks and stockade in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Owls||What sort of birds can often be found in a parliament, perched in the branches of a red maple towards the north of the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Past||Complete this phrase as it reads in the cemetery, &amp;quot;Sleep undisturbed within the peaceful shrine, safe in the hallowed quiets of the______&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Peonies||What multicolored flowers line the walkway of Ta&#039;Vaalor&#039;s Amaranth Court?&lt;br /&gt;
|-&lt;br /&gt;
| Philodendron||A rare strain of plant thrives in The Legendary Rest, called a mammoth-ear __________.&lt;br /&gt;
|-&lt;br /&gt;
| Phisk||Whos owns the sundries shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Phisk||Who owns the General Exchange in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Phoen||Which of the Arkati does the small fountain in the northeast part of Ta&#039;Vaalor honor?&lt;br /&gt;
|-&lt;br /&gt;
| Pine||What type of golden tree grows in the center of the Wyvern Keep Lobby?&lt;br /&gt;
|-&lt;br /&gt;
| Pit||What sort of boar trap has been laid in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Plank||What allows you to traverse the pit of snakes and bones north of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Quartz||What material is the massive shard in the center of the Marble Springs neighborhood in Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Quartz||What material is the massive shard in the center of the marble springs neighborhood?&lt;br /&gt;
|-&lt;br /&gt;
| Ranger||What is the missing word in the following epitaph? &amp;quot;Here lies _______ Elrohan, who shot an arrow into the air. Where it landed he did not care, till it landed in his hair.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Rat||Deep in the catacombs of Ta&#039;Vaalor there is a statue of bones crafted into the shape of what sort of creature?&lt;br /&gt;
|-&lt;br /&gt;
| Raven||What kind of bird feathers adorn the totem pole that stands on the hill above the meadows?&lt;br /&gt;
|-&lt;br /&gt;
| Ruby||The official colors of Ta&#039;Vaalor, as seen on the town&#039;s pennants, are gold and what?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color are the stripes on the grey skin of a striped relnak?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color berries grow on the brambles that are growing into the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is Ta&#039;Vaalor&#039;s bakery door painted?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is the dirt that composes the mound in the Barefoot Hill area?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is the marble flooring in the entryway of Wyvern Keep?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color roses climb the outside of Ta&#039;Vaalor&#039;s sundries shop?&lt;br /&gt;
|-&lt;br /&gt;
| Reed||What river plant are the wind chimes in the Marble Springs neighborhood of Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Rowboat||What means of travel has been nearly swallowed by the thorny brambles growing on the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Samyrle||Who is the owner of Ta&#039;Vaalor&#039;s salon?&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone||What material is the Crimson Raven constructed from?&lt;br /&gt;
|-&lt;br /&gt;
| Sarsaparilla||What spicy-scented bush grows along the trail through Fearling Pass?&lt;br /&gt;
|-&lt;br /&gt;
| Sassion||Who runs Ta&#039;Vaalor&#039;s delivery service?&lt;br /&gt;
|-&lt;br /&gt;
| Scallop||What shell are the sconces outside of the Salon shaped like?&lt;br /&gt;
|-&lt;br /&gt;
| Shind||Who owns the locksmith shop in Ta&#039;vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Silk||A veil of what material is intended to protect bodies in the Reposing Room in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Silver||Ambra sells finger cymbals made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Silver||What material is the sign bearing the name &amp;quot;The Legendary Rest&amp;quot; made of?&lt;br /&gt;
|-&lt;br /&gt;
| Six||How many corners are there in the building that stands in the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Skull||What grizzly trophies are displayed on a rock table and several niches in the western part of the catacombs?&lt;br /&gt;
|-&lt;br /&gt;
| Skull||What is centered in the bone gate that connects the Plains of Bones and the Boneyard?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||The brass sconces in Ta&#039;Vaalor&#039;s bakery are formed into what fanciful shape?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||What image adorns the gates standing to the east of the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Soot||What odd material coats the inside of a fruit-harvesting bucket that has been half-buried in the meadows?&lt;br /&gt;
|-&lt;br /&gt;
| Spruce||What sort of branches rest atop the monolith in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Stargazer||What type of pink lily flourishes in Ta&#039;Vaalor&#039;s Garden of the Ancients?&lt;br /&gt;
|-&lt;br /&gt;
| Stockade||What wooden structure can be found at the top of the hill in Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Stranger||Pause, _______ , when you pass me by, for as you are, so once was I. As I am now, so will you be. Then prepare unto death, and follow me.&lt;br /&gt;
|-&lt;br /&gt;
| Stream||What forms the northern border of the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Stream||What is the northern border at the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Summerberry||What sort of bushes thrive in the cool air along the ridge in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Sweethen||Who owns Ta&#039;Vaalor&#039;s bakery?&lt;br /&gt;
|-&lt;br /&gt;
| Tanik||What type of trees grow to the north of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Tapestries||What represents the noble houses in the cemetery&#039;s crypt?&lt;br /&gt;
|-&lt;br /&gt;
| Thanot||What material is the door to the caretaker&#039;s room in the cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Tiled||What type of roof does the triage station have?&lt;br /&gt;
|-&lt;br /&gt;
| Thistle||What pink and purple blooming weeds thrive at the edge of the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Thorn||What nasty-looking bushes grow on the side of the stone wall that runs along the eastern edge of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Tmareantha||What is the name of the owner of the jewelry store that is located in the southeast section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Toadstool||What sort of plant growing in the Neartofar Forest emits a silvery-white light?&lt;br /&gt;
|-&lt;br /&gt;
| Tower||The ruins of what sort of structure are atop the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Trees||What plants surround the Crimson Raven?&lt;br /&gt;
|-&lt;br /&gt;
| Trezzures||Some boxes have been stashed in a back passage between the catacombs and the wilds outside the city walls. What word is scratched onto the side of them?&lt;br /&gt;
|-&lt;br /&gt;
| Twilight||What is the missing word in the following epitaph? &amp;quot;Now __________ lets her curtain down and pins it with a star.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tyrnian||Who funds the free passage across the lake to the north of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Vaalorn||What metal is named after the Vaalor elves that discovered it?&lt;br /&gt;
|-&lt;br /&gt;
| Velvet||What type of fabric are the chairs in the entryway of Wyvern Keep upholstered in?&lt;br /&gt;
|-&lt;br /&gt;
| Wagon||What abandoned conveyance lies in the mud at the edge of Fethayl Bog?&lt;br /&gt;
|-&lt;br /&gt;
| Walnut||What wood is the furniture in the entryway of Wyvern Keep made of?&lt;br /&gt;
|-&lt;br /&gt;
| Water||The basin in the shrine located in the Marble Springs neighborhood of Ta&#039;Vaalor contains a mixture of flower petals, oil and what other main ingredient?&lt;br /&gt;
|-&lt;br /&gt;
| West||The shard in the center of marble springs neighborhood of Ta&#039;vaalor points up and in what direction?&lt;br /&gt;
|-&lt;br /&gt;
| Wheat||A mound of what sort of chaff exists to the northeast of Yander&#039;s barn?&lt;br /&gt;
|-&lt;br /&gt;
| Wheat||The tall stalks of what sort of plant grow to the southwest of Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Wheel||What part of a ship decorates the wall of the Sea N&#039; Shore in the Legendary Rest?&lt;br /&gt;
|-&lt;br /&gt;
| White||What color is the building in the midst of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Wild||What type of rose adorns the plaque in memory of Tinuldor Nondel in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Willow||What sort of tree grows just past the gates of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Wyvern||What creature is Ta&#039;Vaalor&#039;s City Hall named after?&lt;br /&gt;
|-&lt;br /&gt;
| Yellow||The coral berry shrubs at the edge of the briar patch have what color flowers?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Solhaven]] ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Apple||What type of trees grow in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Apples||What fruit grows in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Armory||Where can one buy a blackjack?&lt;br /&gt;
|-&lt;br /&gt;
| Auburn||What colour hair does Holly have?&lt;br /&gt;
|-&lt;br /&gt;
| Bakery||Where can you find Rolly Siphter?&lt;br /&gt;
|-&lt;br /&gt;
| Bar||Girvahk&#039;s shop widely known for his?&lt;br /&gt;
|-&lt;br /&gt;
| Basket||What do the ants encase near the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Baskets||What can be found lying around empty carts in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Beeswax||What does Ayniya carefully dab?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What color is the boulder in the apple tree orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What colour is Ronan&#039;s gate?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour eyes does Rolly have?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour is the North Wall?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour is the sphere?&lt;br /&gt;
|-&lt;br /&gt;
| Bluebird||What is Kelph displaying?&lt;br /&gt;
|-&lt;br /&gt;
| Bones||What can you find at the mouth of the pit?&lt;br /&gt;
|-&lt;br /&gt;
| Boulders||What can be seen littering a field on the west road?&lt;br /&gt;
|-&lt;br /&gt;
| Breastplate||What hangs above the armory?&lt;br /&gt;
|-&lt;br /&gt;
| Brown||What colour is Kelph&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What is the curtain made of in the Ancient Shrine?&lt;br /&gt;
|-&lt;br /&gt;
| Chestnut||What color is Ayniya&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Children||What do the parents tend as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate||What can you find Holly selling?&lt;br /&gt;
|-&lt;br /&gt;
| Cobblestone||To what type of road does the tower lead?&lt;br /&gt;
|-&lt;br /&gt;
| Cones/Branches||What can you find littering the dunes in the pine forest?&lt;br /&gt;
|-&lt;br /&gt;
| Corner||Walsor&#039;s store is a _______ store.&lt;br /&gt;
|-&lt;br /&gt;
| Crafyien||What is the woodcrafter&#039;s last name?&lt;br /&gt;
|-&lt;br /&gt;
| Crimson||What colour is Kai&#039;s gate?&lt;br /&gt;
|-&lt;br /&gt;
| Crimson||What colour is the gate outside of Kai&#039;s temple?&lt;br /&gt;
|-&lt;br /&gt;
| Daggerbeak||What creature is commonly seen in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Darbo||Where can you buy a narrow gold ring?&lt;br /&gt;
|-&lt;br /&gt;
| Dargeur||What is the name of the armorer?&lt;br /&gt;
|-&lt;br /&gt;
| Dargeur||From whose shop can you purchase a visored helm?&lt;br /&gt;
|-&lt;br /&gt;
| Disrepair||In what state of condition is the house by the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Dust||What covers Tyalosa?&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven||Marsaena is a member of the _________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Ebony||What colour is the gate to Vornavis?&lt;br /&gt;
|-&lt;br /&gt;
| Elven||Dargeur is a member of the _________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Elven||To what race does the lone fisherman belong?&lt;br /&gt;
|-&lt;br /&gt;
| Embrace||The night comes softly with her velvety cloak, wrapping me in warm ______?&lt;br /&gt;
|-&lt;br /&gt;
| Fence||What surrounds the local school?&lt;br /&gt;
|-&lt;br /&gt;
| Fennel||What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?&lt;br /&gt;
|-&lt;br /&gt;
| Fireplace||What can you find opposite the bar in Girvahk&#039;s?&lt;br /&gt;
|-&lt;br /&gt;
| Fist||Along the forest road there is a boulder, what shape does it resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Flowers||What does the merchant Beltheine sell?&lt;br /&gt;
|-&lt;br /&gt;
| Four||How many different cakes can you buy from the baker?&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||Red is a member of the ________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Goatee||What does Nerm have on his chin?&lt;br /&gt;
|-&lt;br /&gt;
| Golden||What color is the thatch on the cottage near the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Gornissa||Where can you buy thrak hide boots?&lt;br /&gt;
|-&lt;br /&gt;
| Gornissa||Who is the cobbler of Solhaven?&lt;br /&gt;
|-&lt;br /&gt;
| Gown||What does Kahlyr wear?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour gown does Ayniya wear?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour vest does Turask have on?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||Along the coast, near the foggy valley what colour tint do the trees appear?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What colour are Walsor&#039;s suspenders?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What colour is Jyhm&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Gryhm||The pawnbroker&#039;s last name is _______?&lt;br /&gt;
|-&lt;br /&gt;
| Guild||What kind of captain wanders the town?&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||What race does Rolly belong to?&lt;br /&gt;
|-&lt;br /&gt;
| Holly||What kind of bushes can you find on the west road?&lt;br /&gt;
|-&lt;br /&gt;
| House||What structure stands near the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Ivory||What colour is Vlodimm&#039;s voice?&lt;br /&gt;
|-&lt;br /&gt;
| Jyhm||What is the name of the locksmith?&lt;br /&gt;
|-&lt;br /&gt;
| Kahlyr||The name of the jeweler is _____?&lt;br /&gt;
|-&lt;br /&gt;
| Kelph||From whose shop can basal moss be purchased?&lt;br /&gt;
|-&lt;br /&gt;
| Kissing||What are the swans doing in front of the temple?&lt;br /&gt;
|-&lt;br /&gt;
| Koi||What type of pond can you find in Ronan&#039;s courtyard?&lt;br /&gt;
|-&lt;br /&gt;
| Leathery||What sort of skin does Will Oakum have?&lt;br /&gt;
|-&lt;br /&gt;
| Lem||From whom can you buy a flask of absinthe?&lt;br /&gt;
|-&lt;br /&gt;
| Linden||What tree can be found budding?&lt;br /&gt;
|-&lt;br /&gt;
| Linden||What type of tree is budding?&lt;br /&gt;
|-&lt;br /&gt;
| Lumber||Depicted in the panels, what did the woodsman chop?&lt;br /&gt;
|-&lt;br /&gt;
| Lumber||What does the woodsman cut as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Mabel||What is the old woman&#039;s name?&lt;br /&gt;
|-&lt;br /&gt;
| Mace||What type of weapon is displayed in the case in Grivahk&#039;s?&lt;br /&gt;
|-&lt;br /&gt;
| Maldib||Turask&#039;s last name is ____________?&lt;br /&gt;
|-&lt;br /&gt;
| Marsaena||Who is the weaponsmith?&lt;br /&gt;
|-&lt;br /&gt;
| MarshTown||The poor section of town is called ________?&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||From what metal is the anvil at the museum made of?&lt;br /&gt;
|-&lt;br /&gt;
| Moss||What is on the ceiling of the basement in the museum?&lt;br /&gt;
|-&lt;br /&gt;
| Muslin||What is Gornissa&#039;s gown made from?&lt;br /&gt;
|-&lt;br /&gt;
| Nerm||Who is the apprentice Locksmith?&lt;br /&gt;
|-&lt;br /&gt;
| Nets||What do the fishermen pull as depicted by the panel?&lt;br /&gt;
|-&lt;br /&gt;
| Off-grey||What color is Dargeur&#039;s apron?&lt;br /&gt;
|-&lt;br /&gt;
| Oleani||What temple do the kissing swans lead to?&lt;br /&gt;
|-&lt;br /&gt;
| Ora||What is the white swan sitting on some copper gates, made from?&lt;br /&gt;
|-&lt;br /&gt;
| Orange||What colour are Turask&#039;s boots?&lt;br /&gt;
|-&lt;br /&gt;
| Peglegged||What is wrong with the cat?&lt;br /&gt;
|-&lt;br /&gt;
| Planks||What spans the canal beneath the trees?&lt;br /&gt;
|-&lt;br /&gt;
| Plaque||What is outside of Saragassa&#039;s cottage?&lt;br /&gt;
|-&lt;br /&gt;
| Rat||What critter can be found in Dargeur&#039;s shop?&lt;br /&gt;
|-&lt;br /&gt;
| Red McKrieg||Ouslanders garb is owned by _________.&lt;br /&gt;
|-&lt;br /&gt;
| Rhus||Tyalosa&#039;s last name is ________?&lt;br /&gt;
|-&lt;br /&gt;
| Ringing||What is the bell doing on the South Beach?&lt;br /&gt;
|-&lt;br /&gt;
| Rose||What colour are the windows and awnings on Triton road?&lt;br /&gt;
|-&lt;br /&gt;
| Saffron||What colour is Gertie&#039;s apron?&lt;br /&gt;
|-&lt;br /&gt;
| Sailor||Who used to live in the house by the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Salt||The water in the Caverns contains what?&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold||What can be seen surrounding a tower?&lt;br /&gt;
|-&lt;br /&gt;
| Scarecrow||Lem&#039;s Clothes hang on him like a _______ ?&lt;br /&gt;
|-&lt;br /&gt;
| Seagulls||What can you find standing near the surf on the South Beach?&lt;br /&gt;
|-&lt;br /&gt;
| Silver pieces||What does Walsor jingle?&lt;br /&gt;
|-&lt;br /&gt;
| Skinker||What is Lem&#039;s last name?&lt;br /&gt;
|-&lt;br /&gt;
| Slippers||What does Tynira sell?&lt;br /&gt;
|-&lt;br /&gt;
| Soil||What do the farmers till as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||What has Kelph captured and displays for all to see?&lt;br /&gt;
|-&lt;br /&gt;
| Stomach||What does Walsor have protruding?&lt;br /&gt;
|-&lt;br /&gt;
| Stone||What is Darbo&#039;s cottage made of?&lt;br /&gt;
|-&lt;br /&gt;
| Stones||A ring of ______ can be found on Jag Point.&lt;br /&gt;
|-&lt;br /&gt;
| Three||How many spheres can you find above the door at Walsors?&lt;br /&gt;
|-&lt;br /&gt;
| Trademark||Precise stitches is Tynira&#039;s ______?&lt;br /&gt;
|-&lt;br /&gt;
| Trident||What is behind the altar in Charl&#039;s Quay?&lt;br /&gt;
|-&lt;br /&gt;
| Turban||What does Turask have on his head?&lt;br /&gt;
|-&lt;br /&gt;
| Tynira||From whom can a pair of saffron slippers be purchased?&lt;br /&gt;
|-&lt;br /&gt;
| Vultite||What is the famed Banaltra&#039;s cage made out of?&lt;br /&gt;
|-&lt;br /&gt;
| Watchtower||What could the Broken tower once have been?&lt;br /&gt;
|-&lt;br /&gt;
| Wax||What can be found dripping to the floor in the Caverns?&lt;br /&gt;
|-&lt;br /&gt;
| Weapons||What is mounted on the walls of Girvahk&#039;s shop?&lt;br /&gt;
|-&lt;br /&gt;
| Wheel||What can you find lying off the path to the north on the forest road?&lt;br /&gt;
|-&lt;br /&gt;
| White||What colour is the dais in Lorminstra&#039;s temple?&lt;br /&gt;
|-&lt;br /&gt;
| White||What colour is the library?&lt;br /&gt;
|-&lt;br /&gt;
| Yard||What surrounds the school?&lt;br /&gt;
|-&lt;br /&gt;
| Years||How long has Gornissa owned her shop?&lt;br /&gt;
|-&lt;br /&gt;
| Yellow||What color ribbon does Kelph use to tie her hair?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Council of Light]]&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_playing_a_bard&amp;diff=76136</id>
		<title>Beginner&#039;s guide to playing a bard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_playing_a_bard&amp;diff=76136"/>
		<updated>2016-02-25T17:23:07Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Instruments */ Added more notes about instruments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
Are you interested in traveling the lands making merry and singing your way through your adventures? A life as a [[Bard|bard]] may be the life you want. &lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bards&#039;&#039;&#039; are one of the three [[Semi|semi]] professions in [[Elanthia]], this means that they hunt using a combination of physical and magical attacks. They are also a [[Hybrid profession|hybrid]] class, using magic from both elemental and mental spheres. The exclusive [[Bard Base|bard spells]] are sung, which is unique among all the professions. Instead of [[CAST (verb)|casting]] and [[Stackable|stacking]] spells for a long time at once, bards sing their spells continually, periodically renewing them.&lt;br /&gt;
&lt;br /&gt;
In general, bards have a number of very interesting spells and abilities. For instance, they are able to sing [[1009|shields]], [[Sonic Weapon Song (1012)|weapons]] or [[Sonic Armor (1014)|armor]] into existence. They are also capable of [[1004|purifying gems]] to improve their value or create orbs and they also possess the unique ability to learn about objects by  [[Loresinging|singing to them]].&lt;br /&gt;
&lt;br /&gt;
=Character Creation and Skills=&lt;br /&gt;
&lt;br /&gt;
==[[Race|Racial]] Selection==&lt;br /&gt;
&lt;br /&gt;
While each race may have particular mechanical advantages or disadvantages when it comes to particular hunting styles as a bard ([[Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer,_Pure,_Two_Weapon_Bard_Guide#Race_and_Stat_Considerations|which are covered in detail elsewhere]]), one of the most important reasons to select a particular race is role play. If you like, you can be a [[Dwarf|Dwarven]] poet who writes long epics about ale; an [[Aelotoi]] loremaster who preserves the story of her people through song; a [[Forest gnome]] who just wants to share some limericks with the world; a [[Halfling]] who busks for tarts; or even something less stereotypical, you can do it. So choose the race you want to play and go from there.&lt;br /&gt;
&lt;br /&gt;
==[[Statistics]]==&lt;br /&gt;
&lt;br /&gt;
New players should refer to the general guide on [[New_Players%27_Guide#Stats|statistics for new players]] for an overview of all the statistics available to them as well as general advice for setting their statistics if they have not already done so.&lt;br /&gt;
&lt;br /&gt;
The primary and [[Mana_point#Mana_Stats|mana statistics]] for bards are [[Influence|influence]] and [[Aura|aura]]. This means that when setting statistics, bards will receive a free +10 points to each of influence and aura and these statistics will have twice the effect on the number of [[Training point|training points]] (TP) a bard receives at each level compared to the other statistics. In addition, these statistics will both affect how many mana points they have.&lt;br /&gt;
&lt;br /&gt;
In general, there are two extreme cases for setting statistics. One extreme is to set statistics for maximum growth while the other involves setting statistics for maximum TPs and enjoyment or playability at lower levels. For bards, setting statistics for maximum TPs would mean setting aura and influence statistics high at the outset. This means that the character will generally have fewer total statistic points at high level, since these have the highest growth rate. Most players try to strike a balance between these two extremes (sometimes by optimizing their total number of statistics points for mid-level play, around levels 50-60).&lt;br /&gt;
&lt;br /&gt;
Determining the best way to set statistics for growth is very easy to do using a &#039;&#039;stat cruncher&#039;&#039;, but it is not generally recommended to set statistics this way, since it makes a character very challenging to play early on (especially for new players). There is also not very much to discuss since there are generally few ways of doing it. &lt;br /&gt;
&lt;br /&gt;
When setting statistics for early level playability, it is helpful to consider the character&#039;s race (which changes statistic growth rates and bonuses) and intended hunting style for a particular character. All lower-level bards will primarily engage in some sort of physical combat, whether [[Melee|melee]] or [[Ranged Weapons|ranged]]. These are both affected by a character&#039;s [[strength]] statistic, albeit in different ways. For melee weapons users, strength affects their total [[Attack Strength|attack strength]] (or AS) and only indirectly affects their [[Roundtime|roundtime]] (RT), by changing how easily they become encumbered. Meanwhile, strength directly affects a ranged weapons user&#039;s RT and their [[dexterity]] statistic affects their AS. For melee weapons users, their [[agility]] and dexterity bonuses affect their RT. In general, all bards who use melee combat will want to set all three of these statistics relatively high at lower levels and those who use ranged will want to make sure their strength and dexterity are reasonable. &lt;br /&gt;
&lt;br /&gt;
Other statistics which can be useful to set high early on include [[discipline]] and [[logic]], which together help determine the size of one&#039;s [[Experience|experience pool]] and the latter also determines a character&#039;s rate of experience absorption. A reasonable setting for [[constitution]] is also advisable since this determines a character&#039;s total number of [[Health point|health points]].&lt;br /&gt;
&lt;br /&gt;
==[[Skill]]s==&lt;br /&gt;
&lt;br /&gt;
Here is a description of some of the skills you generally want to train during your life as a bard. This is intended to provide a broad overview since detailed guides for particular builds already exist (look [[Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer,_Pure,_Two_Weapon_Bard_Guide|here]] for details). &lt;br /&gt;
&lt;br /&gt;
The [[Training points|training point]] (TP) costs for each skill are listed in many places, including the main [[Bard|bard page]] and the cost of physical and mental TPs (PTP/MTP). The values listed in all these places are for a full single training, skills that are trained beyond a full single training are subject to a penalty (an additional training is double the TP cost) so if one is considering to double train in a skill, one will pay three times the listed number of training points to do so. &lt;br /&gt;
&lt;br /&gt;
Since all characters start at level zero, skills can be &#039;&#039;fully single trained&#039;&#039; (e.g. can have ranks in the skill equal to the character&#039;s level plus two) for the same cost as training a skill up to the character&#039;s level. Similarly, being &#039;&#039;fully double trained&#039;&#039; means that the character has ranks in a skill equal to twice their level plus four. However, there are some skills which should be kept equal to the character&#039;s level to reap the maximum benefit for the training points. This is referred to as being &#039;&#039;single trained&#039;&#039; as opposed to &#039;&#039;fully&#039;&#039; single trained here. &lt;br /&gt;
&lt;br /&gt;
===Core Skills===&lt;br /&gt;
&lt;br /&gt;
These are the skills that all bards should train every level. Since bards may choose a variety of different weapons (which necessitate learning different additional skills), this list is relatively short and the total cost is relatively low. In this and all training tables on this page &#039;&#039;Cost&#039;&#039; refers to the PTP/MTP cost to train a skill. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Absolute Core Skills for all Bards&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out (fully doubled).&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|4/22&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bards can use a variety of different weapons successfully and whichever one you choose is entirely up to you. However, no matter the weapon choice, its corresponding skill should be fully double trained. The cost to double train in a weapon each level ranges between 9/3 for [[Edged Weapons|edged weapons]], [[Thrown Weapons|thrown weapons]] or [[brawling]] to 21/6 for [[Two Handed Weapons|two handed weapons]].&lt;br /&gt;
&lt;br /&gt;
Depending on weapon choice, bards should choose additional skills to learn. For example, an edged weapon user will probably fully single train in [[Shield Use|shield use]] for an additional 5/0 TPs to increase their [[Defensive Strength|DS]] or an [[Ranged Weapons|archer]] will fully double train in [[perception]] for 0/9 TPs to increase their [[Attack Strength|AS]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harness Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Training in harness power will increase your [[Mana|mana]] pool by three with single training. This is very useful to bards, even if they primarily hunt using physical weapons since it allows a bard to sing more [[Buff spells#Bard Base|buff songs]], increasing their attack and defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bards have access to both the [[Bard Base|bard base]] and [[Minor Elemental|minor elemental]] spell circles. Both of these circles contain useful spells and bards should fully single train in [[Spell Research]]. However, since it is not possible to use spells with a spell number higher than one&#039;s level, it is not recommended to train above one&#039;s level in either circle (training a little in the other circle, however, is recommended).&lt;br /&gt;
&lt;br /&gt;
Due to the large number of beneficial songs at low levels, focusing on the bard base until title (level 20) is generally a good idea. Many bards then switch to the minor elemental spell circle until they learn the spell [[425|elemental targeting]], at which point they should have enough magical power to use some of the more mana-intensive bard songs in combat. &lt;br /&gt;
&lt;br /&gt;
====Defensive Core Skills====&lt;br /&gt;
&lt;br /&gt;
The following is a list of skills which will provide a bard with additional defensive capabilities. While it is possible to train &#039;&#039;all&#039;&#039; of these skills at each level, many bards will not do so. In general, all bards should pick at least two or three of these skills to train at every level and these choices will depend on a particular bard&#039;s hunting style. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Defensive Core Skills for Bards&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|6/6&lt;br /&gt;
|[[Dodging]]&lt;br /&gt;
|Dodging helps one avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|8/4&lt;br /&gt;
|[[Combat Maneuvers]]&lt;br /&gt;
|Adds attack strength, defense or other special abilities. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Shield Use]]&lt;br /&gt;
|For bards who use a one handed weapon and are looking for something else to do with their other hand.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/3&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s relatively cheap, provides maneuver defense, helps spot traps. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since bards sing their spells and occasionally renew these songs, which brings them out of hiding, they necessarily hunt in the open. Thus, training in dodging is a good idea. Dodging increases [[Defensive Strength|DS]] and is a way to avoid being hit entirely. It is also not a very expensive skill to train for bards.&lt;br /&gt;
&lt;br /&gt;
Note that bards also gain 20 effective ranks of dodging skill from [[Song of Mirrors (1019)]] and this bonus increases by one for every two ranks in bard base beyond the first 19. While this does help a bard dodge, the rate of increase is insufficient to make up for skipping this skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are combat maneuvers that directly add to [[Defensive Strength|defensive strength]] (DS), [[Target Defense|target defense]] (TD) or general maneuver defenses ([[Combat Movement]], [[Combat Focus]] and [[Cunning Defense]], respectively) and training in a particular offensive combat maneuver also provides defense against that maneuver when it&#039;s used by an attacker. &lt;br /&gt;
&lt;br /&gt;
In addition, while it is listed here as a defensive skill, single training in combat maneuvers is a must for melee weapons users since it adds +1 [[Attack Strength|AS]] for every two ranks. Bards who are users of ranged weapons may wish to skip this skill entirely except to train in the defensive combat maneuvers (ranged users should be aware that [[Multi-Fire]] sounds cool, it is not actually very good). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to be successful using the [[Sonic Shield Song (1009)]], a bard needs to train in shield use. However, not all weapon choices require shields (e.g. [[Polearm Weapons|Polearm]] and [[Two Weapon Combat]] users typically do not use shields), so it is not strictly necessary to train in this skill at all. However, if a bard chooses a hunting style that requires shield use, they should fully single train in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All characters, regardless of class, are required to train some perception. It is probably a good idea to get at least ten or twenty ranks of perception to effectively find hidden paths to new hunting grounds. Furthermore, bards are widely recognized as being among the best [[Picking Locks|pickers]] in the game (second only to [[rogue]]s) and if a bard wishes to pursue this skill, single training in perception would be to their advantage. &lt;br /&gt;
&lt;br /&gt;
Of course this skill is also useful for maneuver defense and it&#039;s relatively cheap to learn. As mentioned earlier, bards who wish to hunt with ranged weapons should fully double train this skill (for +0/6 TPs).&lt;br /&gt;
&lt;br /&gt;
===Threshold Skills===&lt;br /&gt;
&lt;br /&gt;
These are skills that a bard can learn once and then forget about training ever again. Once again, the costs listed here are the costs to single train a skill each level. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|60 ranks is required to use augmented chain with minimal spell and maneuver hindrance. &lt;br /&gt;
|-&lt;br /&gt;
|10+&lt;br /&gt;
|3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
|For low- to mid-level hunting grounds, somewhere around 10-15 should be enough to get around. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|3/0&lt;br /&gt;
|[[Swimming]]&lt;br /&gt;
|For low to mid-level hunting grounds, somewhere around 5-10 should be enough to get around. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/6&lt;br /&gt;
|[[Elemental Mana Control]] or [[Mental Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing and an additional one for [[MANA (saved post)|double incanting ability]]. &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Mental Lore, Telepathy]]&lt;br /&gt;
|Each train adds +2 seconds to spell song duration, benefits to spells based on summation chart.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is very common for bards to wear augmented chain eventually, so training once or twice per level up to 60 ranks is typically recommended. For this skill, you can train new ranks in spurts, training enough armor use ranks to wear armor in the next [[Armor|AsG]] up from the one they currently wear all at once and then stop training in armor use for a few levels or so. Note that bards have the ability to create their [[Sonic Armor (1014)|own armor]], so it is not necessary to continue buying new armor each time as long as the bard has sufficient mana to maintain their armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since bards are [[Hybrid profession|hybrid]]s, they can benefit from training in both [[Elemental Mana Control]] and [[Mental Mana Control]]. While mental mana control benefits one [[1013|bard spell]], it is not strictly necessary to train in either of these skills. However, these skills are useful for sharing mana with other characters and training in one of them can be especially useful if the bard has a hunting partner who shares one of these spheres (e.g. a [[wizard]] or [[sorcerer]] for elemental or an [[empath]] for mental magic). &lt;br /&gt;
&lt;br /&gt;
If a bard would like to share mana with others, training in elemental mana control is generally recommended since more professions have access to the elemental sphere than the mental sphere. In this case, training in 24 ranks of elemental mana control will give the best sharing and adding an additional rank (bringing the total to 25) will allow the bard to [[MANA (saved post)|multicast]] minor elemental spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Training&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a hybrid class, bards benefit from lore training in both elemental and mental spheres. As far as the elemental lores go, only [[Elemental Lore, Air]] is useful to bards. Training in this lore improves sonic gear ([[Sonic Weapon Song (1012)|weapons]], armor and shield) as well as providing benefits to a few other songs. This can be fully single trained, but depending on available training points at lower levels, one may prefer to forgo this in favour of the mental lores for a while.  &lt;br /&gt;
&lt;br /&gt;
Bards have two mental lores which can be useful. [[Mental Lore, Telepathy]] increases the duration of bard songs, which is especially beneficial for lower level bards with limited mana pools, as well as increasing the power of other spell songs. Training up to 25 ranks in this skill will give a bard an additional +5 AS from [[Kai&#039;s Triumph Song (1007)]], so this is often used as a stopping point. [[Mental Lore, Manipulation]] helps a bard [[1004|purify gems]] and eventually [[1030|make heads explode]] in addition to benefits for other spells which can be explored in more detail in the [[Lore chart|lore chart]].&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
&lt;br /&gt;
Finally, these are additional skills that a bard should learn when they have TPs to spare (they should not sacrifice their core training for these skills). &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 7/3&lt;br /&gt;
| [[Multi-Opponent Combat]]&lt;br /&gt;
| Enables [[MSTRIKE (verb)|mstrike]] for [[Melee|melee]] attacks on two opponents at once. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/4&lt;br /&gt;
|[[Magic Item Use]] &lt;br /&gt;
|This skill increases the odds of activating magic items, increases duration of spells. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/4&lt;br /&gt;
|[[Arcane Symbols]] &lt;br /&gt;
|Enables the use of [[scrolls]], increases duration of spells invoked. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Mental Lore, Manipulation]]&lt;br /&gt;
|Increases the benefits and abilities of spells. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Elemental Lore, Air]]&lt;br /&gt;
|Increases the benefits and abilities of spells, more flares for sonic gear.&lt;br /&gt;
|-&lt;br /&gt;
|0.5-1x&lt;br /&gt;
|2/2&lt;br /&gt;
|[[Survival]]&lt;br /&gt;
|Helps skinning, helps foraging, helps move around in tricky places.&lt;br /&gt;
|-&lt;br /&gt;
|0.5-1x&lt;br /&gt;
|2/1&lt;br /&gt;
|[[First Aid]]&lt;br /&gt;
|Helps skinning, decreases [[Roundtime|RT]] for eating [[Herb|herbs]], allows effective wound tending. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-Opponent Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some training in this skill provides additional protection against multiple foes, but more importantly, five ranks enables the melee weapons users to attack two opponents at once. Further training allows a bard to attack more opponents, but five ranks is generally sufficient (archers should basically not bother with this skill). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Item Use and Arcane Symbols&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills allow a bard to access spells they otherwise cannot access through either magical items or scrolls. Training in one or the other (or both) likely depends more on a bard&#039;s friends than anything else (e.g. a bard who is friends with a [[sorcerer]] might find scolls are especially useful). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid and Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills are relatively cheap and are reasonable to fit into a bard&#039;s training. However, while they are beneficial these skills are not necessarily trained by all bards. Bards who wish to obtain skinning tasks through the [[Adventurer&#039;s Guild]] should train at least 0.5x in a combination of these skills. &lt;br /&gt;
&lt;br /&gt;
Otherwise, some training in first aid (maybe 10-20 ranks) is good for reducing the roundtime from eating herbs. This can be especially useful if a bard chooses to live in a town with a small population and therefore few [[empath]]s. Some survival training is helpful for bards who wish to hunt in marshy areas and wish to avoid being stuck or bards who wish to hunt in areas that cause weather-related damage.&lt;br /&gt;
&lt;br /&gt;
=Spells and Songs=&lt;br /&gt;
&lt;br /&gt;
Although bards are [[semi]]s, not [[pure]]s, they are often considered the most pure of the semis. They also have some fairly unique utility spells that are worth exploring and the spells from the [[Bard Base|bard base]] are cast in a relatively unusual way. As such, it is worthwhile to review the magic of bards in some detail.&lt;br /&gt;
&lt;br /&gt;
==What are spell songs?==&lt;br /&gt;
&lt;br /&gt;
Basically, all of the spells in the [[Bard Base|bard base]] spell circle actually &#039;&#039;spell songs&#039;&#039;, which are &#039;&#039;sung&#039;&#039; for a period of time instead of being cast once and left alone. As a result, whether you are a new player or simply new to being a bard, spell songs are a bit odd at first. It might help to think about other spells as a brief phrase the caster says before flicking their wrist and making it happen, while a bard&#039;s spell song is something the bard continually hums as they go along through life. &lt;br /&gt;
&lt;br /&gt;
The primary difference between bard songs and other spells in [[Elanthia]] is that bard songs cannot be [[Stackable|stacked]] while resting until a maximum duration is reached. Instead, they are initiated and then renewed for some cost of [[Mana|magical power]] which is often less than the initial casting cost. Most of the songs a bard would like to sing constantly are renewed automatically, but the maintenance required for the spell songs make them at least slightly more complicated than the spells in any other spell circle in the game (and possibly more difficult for new bards to maintain all at once). However, it is very easy to get the hang of them and have your bard humming along in no time at all. &lt;br /&gt;
&lt;br /&gt;
===How do spell songs work?===&lt;br /&gt;
&lt;br /&gt;
To start singing a song a bard uses the [[INCANT (verb)|incant verb]] like they would for any other spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 1003 &amp;lt;br&amp;gt;&lt;br /&gt;
You begin to sing of heroic deeds and bolster your confidence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see the songs a bard is currently singing, use the [[SONG (verb)|song verb]] to check the status of the songs. Doing this will yield a list of all the songs the bard is singing, indicate approximately how long it will be before the songs renew and the renewal cost of these songs. For example,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;song status &amp;lt;br&amp;gt;&lt;br /&gt;
You are currently singing:  Fortitude Song &amp;lt;br&amp;gt;&lt;br /&gt;
Your song magic remains strong.  It will be a few minutes before your song renews.  Your current renewal cost is 1 mana.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here we see that this particular bard is singing a single song that was either started only recently or was recently renewed (note that it is possible to use [[SPELL (verb)|spell active]] to check the exact time remaining on your song). In addition, note that although [[Fortitude Song (1003)]] costs three mana to cast initially, its renewal cost is only one mana. &lt;br /&gt;
&lt;br /&gt;
When a bard&#039;s songs renew, they will see this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Your song renews.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And they will note that the appropriate amount of mana has been deducted from their total. Spell songs are thus relatively simple to keep running all the time since many of them are renewed automatically.&lt;br /&gt;
&lt;br /&gt;
===Managing Songs with a Small Mana Pool===&lt;br /&gt;
&lt;br /&gt;
However, lower level bards may encounter issues with their mana pool if they sing too many songs at once. This is both due to the multi-song penalty and due to increased maintenance costs for renewal with more ranks in bard base (this is a trade-off for other improvements to the spell songs). &lt;br /&gt;
&lt;br /&gt;
The multi-song penalty is an additional mana cost for renewal which applies whenever a bard is singing at least three songs (with an increasingly higher penalty for more songs). The exact mana cost from this penalty depends on the total number of songs being sung and the number of ranks a bard has in the [[Bard Base|bard base]] spell circle as well as the bard&#039;s [[discipline]] and [[logic]] statistics. &lt;br /&gt;
&lt;br /&gt;
To save mana while continuing to sing songs, a bard might find it useful to stop singing a spell song with a low upfront cost, such as [[Fortitude Song (1003)]] and resume singing it after their songs have renewed. To stop singing a spell song, a bard should use the [[STOP (verb)|stop verb]] just like they would for any other spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;stop 1003 &amp;lt;br&amp;gt;&lt;br /&gt;
You stop singing Fortitude Song.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a bard does this, the effects of the song will not stop immediately. Instead, they will stop a bit after renewal. Thus, it is possible to stop singing a song just before renewal and start singing it again once the other songs are renewed to save mana while still receiving the benefits of having their songs running all the time. Note that this is only beneficial if a bard&#039;s multi-song penalty is more than 2 mana points. &lt;br /&gt;
&lt;br /&gt;
A bard may also wish to refrain from singing all of their songs at once until they are much more experienced (both so their mana pools are bigger and their songs last longer). Additionally, if a bard finds that they do not have enough mana remaining to renew their songs and their songs are about to renew, the bard may wish to stop singing some songs with a high renewal cost (such as [[1007|Kai&#039;s Triumph]], which can be costly depending on the number of bard base ranks known) or, if resting, a bard can use &#039;&#039;&#039;stop singing&#039;&#039;&#039; to stop singing all of their songs at once. This may be preferable to suffering nervous system injuries caused by attempting renewal with insufficient mana.&lt;br /&gt;
&lt;br /&gt;
==Overview of Available Spells and Songs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add intro here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sonic Gear===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add summary here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attack Spells and Songs===&lt;br /&gt;
&lt;br /&gt;
Here is a brief summary of the attack songs available to bards and some situations where they can be useful. Additional information on each spell can be found on the individual spell pages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Base Attack Songs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Holding Song (1001)]]: Lowers a target&#039;s [[Defensive Strength|DS]] by 10%, can affect multiple creatures.&lt;br /&gt;
*[[Vibration Chant (1002)]]: Can force a target to drop a weapon with the possibility of weapon destruction and injury (including possible stuns). Good against creatures that carry weapons.&lt;br /&gt;
*[[Lullabye (1005)]]: Sing a target to sleep or into a restful state, making them easier to attack later on (or making them leave the bard alone, at least). Does not work on the undead.&lt;br /&gt;
*[[Stunning Shout (1008)]]: Stuns or disorients a target as well as doing critical damage.&lt;br /&gt;
*[[Song of Depression (1015)]]: All not joined to the caster suffer -20 [[Target Defense|TD]] and receive additional [[Roundtime|RT]] for their actions.&lt;br /&gt;
*[[Song of Rage (1016)]]: Forces a target into offensive [[stance]], lowering their defenses. Also forces the target to engage the bard singing this song (possibly useful in group hunts when another group member is injured or performing some task that results in RT).&lt;br /&gt;
*[[Song of Sonic Disruption (1030)]]: An extremely destructive song that can inflict [[Disruption critical table|disruption]] injuries on all who are not in the bard&#039;s group. This song is stronger while playing an instrument (especially a two handed one).&lt;br /&gt;
&lt;br /&gt;
[[Song of Noise (1017)]] is not quite an attack spell, however, it makes it difficult for everything in the room to cast spells. This song is therefore useful when hunting creatures that cast nasty spells. However, it also makes it difficult for members of a bard&#039;s group to cast spells, so bards should perhaps avoid singing this song while hunting with other casters, and it makes song renewal difficult as well, so bards should be sure to [[STOP (verb)|stop]] this song before renewal and resume singing it after renewal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Elemental Attack Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Blast (409)]]: Blasts a target with elemental energy. &lt;br /&gt;
*[[Elemental Wave (410)]]: Possible knockdown of all ungrouped targets. &lt;br /&gt;
*[[Weapon Deflection (412)]]: A target suffers -25 [[Attack Strength|AS]]. While this spell is used by some creatures, bards can usually do better for a lower mana cost with Vibration Chant.&lt;br /&gt;
*[[Elemental Saturation (413)]]: A target suffers -25 [[Target Defense|TD]]. &lt;br /&gt;
*[[Elemental Strike (415)]]: Hits a target with elemental energy, possibly inflicts a [[critical]] injury.&lt;br /&gt;
*[[Elemental Dispel (417)]]: Can cause a target to forget a prepared spell, make one of its spells fall or make it lose all of its mana. This is another spell that some creatures cast and is not so common for adventurers to use.&lt;br /&gt;
*[[Major Elemental Wave (435)]]: Like elemental wave, except much better and with a possibility to critically injure ungrouped targets.&lt;br /&gt;
&lt;br /&gt;
Out of these spells, the elemental waves are probably the most popular for adventurers to use with the others being used much less, if at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Hunting Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While bards are the most magical of the semi professions and have a lot of attack spells, they do not typically have sufficient mana pools to maintain their buff songs while also using a lot of magical attacks at low levels. As a result, lower level bards (prior to about level 30) may avoid magical attacks for the most part (possibly making exceptions for a bit of Vibration Chant or Lullabye) and rely primarily on physical attacks for their hunts.&lt;br /&gt;
&lt;br /&gt;
===Buff Spells===&lt;br /&gt;
&lt;br /&gt;
[[Buff spells]] are spells which enhance a character&#039;s [[Attack Strength|AS]], [[Casting strength|CS]], [[Defensive Strength|DS]] or [[Target Defense|TD]]. These are typically spells that an adventurer will cast on themselves before going out to hunt or in the case of bards, sing throughout a hunt. Here is a brief summary of the buff spells available to bards.&lt;br /&gt;
&lt;br /&gt;
====Bard Base====&lt;br /&gt;
During the early levels, bards typically focus on the [[Bard Base]] spell circle, through which they can access a number of very useful buff songs.  &lt;br /&gt;
{{Bard Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
====Minor Elemental====&lt;br /&gt;
After learning [[Traveler&#039;s Song (1020)]], bards will sometimes shift to studying the [[Minor Elemental]] spell circle, which gives them access to even more buff spells.&lt;br /&gt;
{{Minor Elemental buff spells}}&lt;br /&gt;
&lt;br /&gt;
Note that since many of these spells are not self-cast limited and this circle is shared by other professions (especially [[sorcerer]]s and [[wizard]]s), it is possible to ask other adventurers for assistance if you do not yet know these spells. Do not be shy about asking your friends for help with some &#039;&#039;silveries&#039;&#039;, &#039;&#039;brights&#039;&#039; and &#039;&#039;guards&#039;&#039;, even if these are spells that you will eventually learn yourself.&lt;br /&gt;
&lt;br /&gt;
=Society=&lt;br /&gt;
&lt;br /&gt;
There are three societies in Elanthia: the [[Order of Voln]], the [[Council of Light]] and the [[Guardians of Sunfist]]. These societies are mutually exclusive all impart members with some sorts of bonus to AS, DS and TD as well as other mechanical benefits and drawbacks which are briefly summarized in the [[New Players&#039; Guide#Societies|New Players&#039; Guide]]. It is worthwhile to note that since bards are able to [[1012|create weapons]] that don&#039;t need to be blessed and can easily [[1020|transport groups to town]], some of the major benefits of joining the Order of Voln are a bit redundant.  &lt;br /&gt;
&lt;br /&gt;
However, there is not necessarily a single society which is best for all bards, so bards can and do join whichever society they find suits them the best. While it is always a good idea to join a society as soon as possible, it is a good idea to consider both the mechanical benefits and roleplay decisions when choosing a society (or a player can choose a society for the mechanical benefits and roleplay from there). Thus, if a bard decides that she would really enjoy liberating the souls of the [[undead]], joining Voln may be the way to go, even if another society might be better for her mechanically.&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
With a lot of practice, bards can become masterful musicians and many bards become adept at playing multiple families of instruments (there are six in the game). While learning instruments is useful for role play, instruments also offer benefits for some bard spellsongs:&lt;br /&gt;
&lt;br /&gt;
*[[Holding Song (1001)]]&lt;br /&gt;
*[[Traveler&#039;s Song (1020)]]&lt;br /&gt;
*[[Song of Sonic Disruption (1030)]]&lt;br /&gt;
&lt;br /&gt;
To take full advantage of the benefits conferred by an instrument, it is necessary to be an adept player of an instrument one is [[PLAY (verb)|playing]] while singing the spell. There is an excellent guide for [[Instrument learning|learning to play instruments]], which provides a great deal of detail including how long one should practice an instrument to achieve proficiency.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying a Bard=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stuff goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Bard]] (main article)&lt;br /&gt;
*[[New Players&#039; Guide]] (a comprehensive beginner&#039;s guide for new players of any profession)&lt;br /&gt;
*[[Loresinging]]&lt;br /&gt;
*[[Guides by Whirlin: Two Hander, One Hander, Archer, Pure, Two Weapon Bard Guide|Whirlin&#039;s Bard Guide]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[Player Guide Contest]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/bards.asp Bard profession on Play.net]&lt;br /&gt;
*[http://www.play.net/gs4/info/npg/home.asp GemStone IV New Player Guide on Play.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category:Professional Guides]]&lt;br /&gt;
[[Category:New Player| ]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Minor_Elemental_buff_spells&amp;diff=76135</id>
		<title>Template:Minor Elemental buff spells</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Minor_Elemental_buff_spells&amp;diff=76135"/>
		<updated>2016-02-25T16:57:02Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: added missing period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following buff spells are stackable and &#039;&#039;&#039;not&#039;&#039;&#039; self-cast limited, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Defense I (401)]]: +5 DS, +5 elemental TD.&lt;br /&gt;
*[[Presence (402)]]: Enhances some activities that require perception. Self-cast limited and non-stackable with a 5 minute duration.&lt;br /&gt;
*[[Lock Pick Enhancement (403)]]: Enhances [[Picking Locks|lock picking]] skill. This spell is stackable with short duration.&lt;br /&gt;
*[[Disarm Enhancement (404)]]: Enhances [[Disarming Traps|disarming trap]] skill and aim (aiding [[Ranged|ranged]] weapon users). This spell is stackable with short duration.&lt;br /&gt;
*[[Elemental Defense II (406)]]: +10 DS, +10 elemental TD.&lt;br /&gt;
*[[Elemental Defense III (414)]]/Mass Elemental Defense (419): +20 DS, +15 elemental TD. Can be cast at a single character (414) or at a group (419), but it&#039;s the same spell so the effects are not cumulative (e.g. do not waste your mana casting 414 at people when you&#039;ve already cast 419 while in a group with them). &lt;br /&gt;
*[[Elemental Targeting (425)]]: +25 AS, +25 CS, self-cast limited. This is the best overall offensive attack buff spell in the game. If you know it, you should have it running all the time. &lt;br /&gt;
*[[Elemental Barrier (430)]]: +15 DS, +15 elemental TD, self-cast limited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If these spells are known to you:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*It is typically useful to stack 401, 406, 414, 425 and 430 on yourself while resting and prior to going out for a hunt.&lt;br /&gt;
*404 can be stacked for archers offering benefits similar to 613.&lt;br /&gt;
*If there are others around, you can offer 419 instead of casting 414 on yourself if desired.&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_playing_a_bard&amp;diff=76134</id>
		<title>Beginner&#039;s guide to playing a bard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_playing_a_bard&amp;diff=76134"/>
		<updated>2016-02-25T16:38:21Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
Are you interested in traveling the lands making merry and singing your way through your adventures? A life as a [[Bard|bard]] may be the life you want. &lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bards&#039;&#039;&#039; are one of the three [[Semi|semi]] professions in [[Elanthia]], this means that they hunt using a combination of physical and magical attacks. They are also a [[Hybrid profession|hybrid]] class, using magic from both elemental and mental spheres. The exclusive [[Bard Base|bard spells]] are sung, which is unique among all the professions. Instead of [[CAST (verb)|casting]] and [[Stackable|stacking]] spells for a long time at once, bards sing their spells continually, periodically renewing them.&lt;br /&gt;
&lt;br /&gt;
In general, bards have a number of very interesting spells and abilities. For instance, they are able to sing [[1009|shields]], [[Sonic Weapon Song (1012)|weapons]] or [[Sonic Armor (1014)|armor]] into existence. They are also capable of [[1004|purifying gems]] to improve their value or create orbs and they also possess the unique ability to learn about objects by  [[Loresinging|singing to them]].&lt;br /&gt;
&lt;br /&gt;
=Character Creation and Skills=&lt;br /&gt;
&lt;br /&gt;
==[[Race|Racial]] Selection==&lt;br /&gt;
&lt;br /&gt;
While each race may have particular mechanical advantages or disadvantages when it comes to particular hunting styles as a bard ([[Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer,_Pure,_Two_Weapon_Bard_Guide#Race_and_Stat_Considerations|which are covered in detail elsewhere]]), one of the most important reasons to select a particular race is role play. If you like, you can be a [[Dwarf|Dwarven]] poet who writes long epics about ale; an [[Aelotoi]] loremaster who preserves the story of her people through song; a [[Forest gnome]] who just wants to share some limericks with the world; a [[Halfling]] who busks for tarts; or even something less stereotypical, you can do it. So choose the race you want to play and go from there.&lt;br /&gt;
&lt;br /&gt;
==[[Statistics]]==&lt;br /&gt;
&lt;br /&gt;
New players should refer to the general guide on [[New_Players%27_Guide#Stats|statistics for new players]] for an overview of all the statistics available to them as well as general advice for setting their statistics if they have not already done so.&lt;br /&gt;
&lt;br /&gt;
The primary and [[Mana_point#Mana_Stats|mana statistics]] for bards are [[Influence|influence]] and [[Aura|aura]]. This means that when setting statistics, bards will receive a free +10 points to each of influence and aura and these statistics will have twice the effect on the number of [[Training point|training points]] (TP) a bard receives at each level compared to the other statistics. In addition, these statistics will both affect how many mana points they have.&lt;br /&gt;
&lt;br /&gt;
In general, there are two extreme cases for setting statistics. One extreme is to set statistics for maximum growth while the other involves setting statistics for maximum TPs and enjoyment or playability at lower levels. For bards, setting statistics for maximum TPs would mean setting aura and influence statistics high at the outset. This means that the character will generally have fewer total statistic points at high level, since these have the highest growth rate. Most players try to strike a balance between these two extremes (sometimes by optimizing their total number of statistics points for mid-level play, around levels 50-60).&lt;br /&gt;
&lt;br /&gt;
Determining the best way to set statistics for growth is very easy to do using a &#039;&#039;stat cruncher&#039;&#039;, but it is not generally recommended to set statistics this way, since it makes a character very challenging to play early on (especially for new players). There is also not very much to discuss since there are generally few ways of doing it. &lt;br /&gt;
&lt;br /&gt;
When setting statistics for early level playability, it is helpful to consider the character&#039;s race (which changes statistic growth rates and bonuses) and intended hunting style for a particular character. All lower-level bards will primarily engage in some sort of physical combat, whether [[Melee|melee]] or [[Ranged Weapons|ranged]]. These are both affected by a character&#039;s [[strength]] statistic, albeit in different ways. For melee weapons users, strength affects their total [[Attack Strength|attack strength]] (or AS) and only indirectly affects their [[Roundtime|roundtime]] (RT), by changing how easily they become encumbered. Meanwhile, strength directly affects a ranged weapons user&#039;s RT and their [[dexterity]] statistic affects their AS. For melee weapons users, their [[agility]] and dexterity bonuses affect their RT. In general, all bards who use melee combat will want to set all three of these statistics relatively high at lower levels and those who use ranged will want to make sure their strength and dexterity are reasonable. &lt;br /&gt;
&lt;br /&gt;
Other statistics which can be useful to set high early on include [[discipline]] and [[logic]], which together help determine the size of one&#039;s [[Experience|experience pool]] and the latter also determines a character&#039;s rate of experience absorption. A reasonable setting for [[constitution]] is also advisable since this determines a character&#039;s total number of [[Health point|health points]].&lt;br /&gt;
&lt;br /&gt;
==[[Skill]]s==&lt;br /&gt;
&lt;br /&gt;
Here is a description of some of the skills you generally want to train during your life as a bard. This is intended to provide a broad overview since detailed guides for particular builds already exist (look [[Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer,_Pure,_Two_Weapon_Bard_Guide|here]] for details). &lt;br /&gt;
&lt;br /&gt;
The [[Training points|training point]] (TP) costs for each skill are listed in many places, including the main [[Bard|bard page]] and the cost of physical and mental TPs (PTP/MTP). The values listed in all these places are for a full single training, skills that are trained beyond a full single training are subject to a penalty (an additional training is double the TP cost) so if one is considering to double train in a skill, one will pay three times the listed number of training points to do so. &lt;br /&gt;
&lt;br /&gt;
Since all characters start at level zero, skills can be &#039;&#039;fully single trained&#039;&#039; (e.g. can have ranks in the skill equal to the character&#039;s level plus two) for the same cost as training a skill up to the character&#039;s level. Similarly, being &#039;&#039;fully double trained&#039;&#039; means that the character has ranks in a skill equal to twice their level plus four. However, there are some skills which should be kept equal to the character&#039;s level to reap the maximum benefit for the training points. This is referred to as being &#039;&#039;single trained&#039;&#039; as opposed to &#039;&#039;fully&#039;&#039; single trained here. &lt;br /&gt;
&lt;br /&gt;
===Core Skills===&lt;br /&gt;
&lt;br /&gt;
These are the skills that all bards should train every level. Since bards may choose a variety of different weapons (which necessitate learning different additional skills), this list is relatively short and the total cost is relatively low. In this and all training tables on this page &#039;&#039;Cost&#039;&#039; refers to the PTP/MTP cost to train a skill. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Absolute Core Skills for all Bards&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out (fully doubled).&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|4/22&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bards can use a variety of different weapons successfully and whichever one you choose is entirely up to you. However, no matter the weapon choice, its corresponding skill should be fully double trained. The cost to double train in a weapon each level ranges between 9/3 for [[Edged Weapons|edged weapons]], [[Thrown Weapons|thrown weapons]] or [[brawling]] to 21/6 for [[Two Handed Weapons|two handed weapons]].&lt;br /&gt;
&lt;br /&gt;
Depending on weapon choice, bards should choose additional skills to learn. For example, an edged weapon user will probably fully single train in [[Shield Use|shield use]] for an additional 5/0 TPs to increase their [[Defensive Strength|DS]] or an [[Ranged Weapons|archer]] will fully double train in [[perception]] for 0/9 TPs to increase their [[Attack Strength|AS]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harness Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Training in harness power will increase your [[Mana|mana]] pool by three with single training. This is very useful to bards, even if they primarily hunt using physical weapons since it allows a bard to sing more [[Buff spells#Bard Base|buff songs]], increasing their attack and defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bards have access to both the [[Bard Base|bard base]] and [[Minor Elemental|minor elemental]] spell circles. Both of these circles contain useful spells and bards should fully single train in [[Spell Research]]. However, since it is not possible to use spells with a spell number higher than one&#039;s level, it is not recommended to train above one&#039;s level in either circle (training a little in the other circle, however, is recommended).&lt;br /&gt;
&lt;br /&gt;
Due to the large number of beneficial songs at low levels, focusing on the bard base until title (level 20) is generally a good idea. Many bards then switch to the minor elemental spell circle until they learn the spell [[425|elemental targeting]], at which point they should have enough magical power to use some of the more mana-intensive bard songs in combat. &lt;br /&gt;
&lt;br /&gt;
====Defensive Core Skills====&lt;br /&gt;
&lt;br /&gt;
The following is a list of skills which will provide a bard with additional defensive capabilities. While it is possible to train &#039;&#039;all&#039;&#039; of these skills at each level, many bards will not do so. In general, all bards should pick at least two or three of these skills to train at every level and these choices will depend on a particular bard&#039;s hunting style. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Defensive Core Skills for Bards&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|6/6&lt;br /&gt;
|[[Dodging]]&lt;br /&gt;
|Dodging helps one avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|8/4&lt;br /&gt;
|[[Combat Maneuvers]]&lt;br /&gt;
|Adds attack strength, defense or other special abilities. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Shield Use]]&lt;br /&gt;
|For bards who use a one handed weapon and are looking for something else to do with their other hand.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/3&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s relatively cheap, provides maneuver defense, helps spot traps. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since bards sing their spells and occasionally renew these songs, which brings them out of hiding, they necessarily hunt in the open. Thus, training in dodging is a good idea. Dodging increases [[Defensive Strength|DS]] and is a way to avoid being hit entirely. It is also not a very expensive skill to train for bards.&lt;br /&gt;
&lt;br /&gt;
Note that bards also gain 20 effective ranks of dodging skill from [[Song of Mirrors (1019)]] and this bonus increases by one for every two ranks in bard base beyond the first 19. While this does help a bard dodge, the rate of increase is insufficient to make up for skipping this skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are combat maneuvers that directly add to [[Defensive Strength|defensive strength]] (DS), [[Target Defense|target defense]] (TD) or general maneuver defenses ([[Combat Movement]], [[Combat Focus]] and [[Cunning Defense]], respectively) and training in a particular offensive combat maneuver also provides defense against that maneuver when it&#039;s used by an attacker. &lt;br /&gt;
&lt;br /&gt;
In addition, while it is listed here as a defensive skill, single training in combat maneuvers is a must for melee weapons users since it adds +1 [[Attack Strength|AS]] for every two ranks. Bards who are users of ranged weapons may wish to skip this skill entirely except to train in the defensive combat maneuvers (ranged users should be aware that [[Multi-Fire]] sounds cool, it is not actually very good). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to be successful using the [[Sonic Shield Song (1009)]], a bard needs to train in shield use. However, not all weapon choices require shields (e.g. [[Polearm Weapons|Polearm]] and [[Two Weapon Combat]] users typically do not use shields), so it is not strictly necessary to train in this skill at all. However, if a bard chooses a hunting style that requires shield use, they should fully single train in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All characters, regardless of class, are required to train some perception. It is probably a good idea to get at least ten or twenty ranks of perception to effectively find hidden paths to new hunting grounds. Furthermore, bards are widely recognized as being among the best [[Picking Locks|pickers]] in the game (second only to [[rogue]]s) and if a bard wishes to pursue this skill, single training in perception would be to their advantage. &lt;br /&gt;
&lt;br /&gt;
Of course this skill is also useful for maneuver defense and it&#039;s relatively cheap to learn. As mentioned earlier, bards who wish to hunt with ranged weapons should fully double train this skill (for +0/6 TPs).&lt;br /&gt;
&lt;br /&gt;
===Threshold Skills===&lt;br /&gt;
&lt;br /&gt;
These are skills that a bard can learn once and then forget about training ever again. Once again, the costs listed here are the costs to single train a skill each level. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|60 ranks is required to use augmented chain with minimal spell and maneuver hindrance. &lt;br /&gt;
|-&lt;br /&gt;
|10+&lt;br /&gt;
|3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
|For low- to mid-level hunting grounds, somewhere around 10-15 should be enough to get around. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|3/0&lt;br /&gt;
|[[Swimming]]&lt;br /&gt;
|For low to mid-level hunting grounds, somewhere around 5-10 should be enough to get around. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/6&lt;br /&gt;
|[[Elemental Mana Control]] or [[Mental Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing and an additional one for [[MANA (saved post)|double incanting ability]]. &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Mental Lore, Telepathy]]&lt;br /&gt;
|Each train adds +2 seconds to spell song duration, benefits to spells based on summation chart.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is very common for bards to wear augmented chain eventually, so training once or twice per level up to 60 ranks is typically recommended. For this skill, you can train new ranks in spurts, training enough armor use ranks to wear armor in the next [[Armor|AsG]] up from the one they currently wear all at once and then stop training in armor use for a few levels or so. Note that bards have the ability to create their [[Sonic Armor (1014)|own armor]], so it is not necessary to continue buying new armor each time as long as the bard has sufficient mana to maintain their armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since bards are [[Hybrid profession|hybrid]]s, they can benefit from training in both [[Elemental Mana Control]] and [[Mental Mana Control]]. While mental mana control benefits one [[1013|bard spell]], it is not strictly necessary to train in either of these skills. However, these skills are useful for sharing mana with other characters and training in one of them can be especially useful if the bard has a hunting partner who shares one of these spheres (e.g. a [[wizard]] or [[sorcerer]] for elemental or an [[empath]] for mental magic). &lt;br /&gt;
&lt;br /&gt;
If a bard would like to share mana with others, training in elemental mana control is generally recommended since more professions have access to the elemental sphere than the mental sphere. In this case, training in 24 ranks of elemental mana control will give the best sharing and adding an additional rank (bringing the total to 25) will allow the bard to [[MANA (saved post)|multicast]] minor elemental spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Training&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a hybrid class, bards benefit from lore training in both elemental and mental spheres. As far as the elemental lores go, only [[Elemental Lore, Air]] is useful to bards. Training in this lore improves sonic gear ([[Sonic Weapon Song (1012)|weapons]], armor and shield) as well as providing benefits to a few other songs. This can be fully single trained, but depending on available training points at lower levels, one may prefer to forgo this in favour of the mental lores for a while.  &lt;br /&gt;
&lt;br /&gt;
Bards have two mental lores which can be useful. [[Mental Lore, Telepathy]] increases the duration of bard songs, which is especially beneficial for lower level bards with limited mana pools, as well as increasing the power of other spell songs. Training up to 25 ranks in this skill will give a bard an additional +5 AS from [[Kai&#039;s Triumph Song (1007)]], so this is often used as a stopping point. [[Mental Lore, Manipulation]] helps a bard [[1004|purify gems]] and eventually [[1030|make heads explode]] in addition to benefits for other spells which can be explored in more detail in the [[Lore chart|lore chart]].&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
&lt;br /&gt;
Finally, these are additional skills that a bard should learn when they have TPs to spare (they should not sacrifice their core training for these skills). &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 7/3&lt;br /&gt;
| [[Multi-Opponent Combat]]&lt;br /&gt;
| Enables [[MSTRIKE (verb)|mstrike]] for [[Melee|melee]] attacks on two opponents at once. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/4&lt;br /&gt;
|[[Magic Item Use]] &lt;br /&gt;
|This skill increases the odds of activating magic items, increases duration of spells. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/4&lt;br /&gt;
|[[Arcane Symbols]] &lt;br /&gt;
|Enables the use of [[scrolls]], increases duration of spells invoked. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Mental Lore, Manipulation]]&lt;br /&gt;
|Increases the benefits and abilities of spells. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/8&lt;br /&gt;
|[[Elemental Lore, Air]]&lt;br /&gt;
|Increases the benefits and abilities of spells, more flares for sonic gear.&lt;br /&gt;
|-&lt;br /&gt;
|0.5-1x&lt;br /&gt;
|2/2&lt;br /&gt;
|[[Survival]]&lt;br /&gt;
|Helps skinning, helps foraging, helps move around in tricky places.&lt;br /&gt;
|-&lt;br /&gt;
|0.5-1x&lt;br /&gt;
|2/1&lt;br /&gt;
|[[First Aid]]&lt;br /&gt;
|Helps skinning, decreases [[Roundtime|RT]] for eating [[Herb|herbs]], allows effective wound tending. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-Opponent Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some training in this skill provides additional protection against multiple foes, but more importantly, five ranks enables the melee weapons users to attack two opponents at once. Further training allows a bard to attack more opponents, but five ranks is generally sufficient (archers should basically not bother with this skill). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Item Use and Arcane Symbols&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills allow a bard to access spells they otherwise cannot access through either magical items or scrolls. Training in one or the other (or both) likely depends more on a bard&#039;s friends than anything else (e.g. a bard who is friends with a [[sorcerer]] might find scolls are especially useful). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid and Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills are relatively cheap and are reasonable to fit into a bard&#039;s training. However, while they are beneficial these skills are not necessarily trained by all bards. Bards who wish to obtain skinning tasks through the [[Adventurer&#039;s Guild]] should train at least 0.5x in a combination of these skills. &lt;br /&gt;
&lt;br /&gt;
Otherwise, some training in first aid (maybe 10-20 ranks) is good for reducing the roundtime from eating herbs. This can be especially useful if a bard chooses to live in a town with a small population and therefore few [[empath]]s. Some survival training is helpful for bards who wish to hunt in marshy areas and wish to avoid being stuck or bards who wish to hunt in areas that cause weather-related damage.&lt;br /&gt;
&lt;br /&gt;
=Spells and Songs=&lt;br /&gt;
&lt;br /&gt;
Although bards are [[semi]]s, not [[pure]]s, they are often considered the most pure of the semis. They also have some fairly unique utility spells that are worth exploring and the spells from the [[Bard Base|bard base]] are cast in a relatively unusual way. As such, it is worthwhile to review the magic of bards in some detail.&lt;br /&gt;
&lt;br /&gt;
==What are spell songs?==&lt;br /&gt;
&lt;br /&gt;
Basically, all of the spells in the [[Bard Base|bard base]] spell circle actually &#039;&#039;spell songs&#039;&#039;, which are &#039;&#039;sung&#039;&#039; for a period of time instead of being cast once and left alone. As a result, whether you are a new player or simply new to being a bard, spell songs are a bit odd at first. It might help to think about other spells as a brief phrase the caster says before flicking their wrist and making it happen, while a bard&#039;s spell song is something the bard continually hums as they go along through life. &lt;br /&gt;
&lt;br /&gt;
The primary difference between bard songs and other spells in [[Elanthia]] is that bard songs cannot be [[Stackable|stacked]] while resting until a maximum duration is reached. Instead, they are initiated and then renewed for some cost of [[Mana|magical power]] which is often less than the initial casting cost. Most of the songs a bard would like to sing constantly are renewed automatically, but the maintenance required for the spell songs make them at least slightly more complicated than the spells in any other spell circle in the game (and possibly more difficult for new bards to maintain all at once). However, it is very easy to get the hang of them and have your bard humming along in no time at all. &lt;br /&gt;
&lt;br /&gt;
===How do spell songs work?===&lt;br /&gt;
&lt;br /&gt;
To start singing a song a bard uses the [[INCANT (verb)|incant verb]] like they would for any other spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 1003 &amp;lt;br&amp;gt;&lt;br /&gt;
You begin to sing of heroic deeds and bolster your confidence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see the songs a bard is currently singing, use the [[SONG (verb)|song verb]] to check the status of the songs. Doing this will yield a list of all the songs the bard is singing, indicate approximately how long it will be before the songs renew and the renewal cost of these songs. For example,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;song status &amp;lt;br&amp;gt;&lt;br /&gt;
You are currently singing:  Fortitude Song &amp;lt;br&amp;gt;&lt;br /&gt;
Your song magic remains strong.  It will be a few minutes before your song renews.  Your current renewal cost is 1 mana.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here we see that this particular bard is singing a single song that was either started only recently or was recently renewed (note that it is possible to use [[SPELL (verb)|spell active]] to check the exact time remaining on your song). In addition, note that although [[Fortitude Song (1003)]] costs three mana to cast initially, its renewal cost is only one mana. &lt;br /&gt;
&lt;br /&gt;
When a bard&#039;s songs renew, they will see this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Your song renews.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And they will note that the appropriate amount of mana has been deducted from their total. Spell songs are thus relatively simple to keep running all the time since many of them are renewed automatically.&lt;br /&gt;
&lt;br /&gt;
===Managing Songs with a Small Mana Pool===&lt;br /&gt;
&lt;br /&gt;
However, lower level bards may encounter issues with their mana pool if they sing too many songs at once. This is both due to the multi-song penalty and due to increased maintenance costs for renewal with more ranks in bard base (this is a trade-off for other improvements to the spell songs). &lt;br /&gt;
&lt;br /&gt;
The multi-song penalty is an additional mana cost for renewal which applies whenever a bard is singing at least three songs (with an increasingly higher penalty for more songs). The exact mana cost from this penalty depends on the total number of songs being sung and the number of ranks a bard has in the [[Bard Base|bard base]] spell circle as well as the bard&#039;s [[discipline]] and [[logic]] statistics. &lt;br /&gt;
&lt;br /&gt;
To save mana while continuing to sing songs, a bard might find it useful to stop singing a spell song with a low upfront cost, such as [[Fortitude Song (1003)]] and resume singing it after their songs have renewed. To stop singing a spell song, a bard should use the [[STOP (verb)|stop verb]] just like they would for any other spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;stop 1003 &amp;lt;br&amp;gt;&lt;br /&gt;
You stop singing Fortitude Song.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a bard does this, the effects of the song will not stop immediately. Instead, they will stop a bit after renewal. Thus, it is possible to stop singing a song just before renewal and start singing it again once the other songs are renewed to save mana while still receiving the benefits of having their songs running all the time. Note that this is only beneficial if a bard&#039;s multi-song penalty is more than 2 mana points. &lt;br /&gt;
&lt;br /&gt;
A bard may also wish to refrain from singing all of their songs at once until they are much more experienced (both so their mana pools are bigger and their songs last longer). Additionally, if a bard finds that they do not have enough mana remaining to renew their songs and their songs are about to renew, the bard may wish to stop singing some songs with a high renewal cost (such as [[1007|Kai&#039;s Triumph]], which can be costly depending on the number of bard base ranks known) or, if resting, a bard can use &#039;&#039;&#039;stop singing&#039;&#039;&#039; to stop singing all of their songs at once. This may be preferable to suffering nervous system injuries caused by attempting renewal with insufficient mana.&lt;br /&gt;
&lt;br /&gt;
==Overview of Available Spells and Songs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add intro here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sonic Gear===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add summary here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attack Spells and Songs===&lt;br /&gt;
&lt;br /&gt;
Here is a brief summary of the attack songs available to bards and some situations where they can be useful. Additional information on each spell can be found on the individual spell pages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Base Attack Songs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Holding Song (1001)]]: Lowers a target&#039;s [[Defensive Strength|DS]] by 10%, can affect multiple creatures.&lt;br /&gt;
*[[Vibration Chant (1002)]]: Can force a target to drop a weapon with the possibility of weapon destruction and injury (including possible stuns). Good against creatures that carry weapons.&lt;br /&gt;
*[[Lullabye (1005)]]: Sing a target to sleep or into a restful state, making them easier to attack later on (or making them leave the bard alone, at least). Does not work on the undead.&lt;br /&gt;
*[[Stunning Shout (1008)]]: Stuns or disorients a target as well as doing critical damage.&lt;br /&gt;
*[[Song of Depression (1015)]]: All not joined to the caster suffer -20 [[Target Defense|TD]] and receive additional [[Roundtime|RT]] for their actions.&lt;br /&gt;
*[[Song of Rage (1016)]]: Forces a target into offensive [[stance]], lowering their defenses. Also forces the target to engage the bard singing this song (possibly useful in group hunts when another group member is injured or performing some task that results in RT).&lt;br /&gt;
*[[Song of Sonic Disruption (1030)]]: An extremely destructive song that can inflict [[Disruption critical table|disruption]] injuries on all who are not in the bard&#039;s group. This song is stronger while playing an instrument (especially a two handed one).&lt;br /&gt;
&lt;br /&gt;
[[Song of Noise (1017)]] is not quite an attack spell, however, it makes it difficult for everything in the room to cast spells. This song is therefore useful when hunting creatures that cast nasty spells. However, it also makes it difficult for members of a bard&#039;s group to cast spells, so bards should perhaps avoid singing this song while hunting with other casters, and it makes song renewal difficult as well, so bards should be sure to [[STOP (verb)|stop]] this song before renewal and resume singing it after renewal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Elemental Attack Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Blast (409)]]: Blasts a target with elemental energy. &lt;br /&gt;
*[[Elemental Wave (410)]]: Possible knockdown of all ungrouped targets. &lt;br /&gt;
*[[Weapon Deflection (412)]]: A target suffers -25 [[Attack Strength|AS]]. While this spell is used by some creatures, bards can usually do better for a lower mana cost with Vibration Chant.&lt;br /&gt;
*[[Elemental Saturation (413)]]: A target suffers -25 [[Target Defense|TD]]. &lt;br /&gt;
*[[Elemental Strike (415)]]: Hits a target with elemental energy, possibly inflicts a [[critical]] injury.&lt;br /&gt;
*[[Elemental Dispel (417)]]: Can cause a target to forget a prepared spell, make one of its spells fall or make it lose all of its mana. This is another spell that some creatures cast and is not so common for adventurers to use.&lt;br /&gt;
*[[Major Elemental Wave (435)]]: Like elemental wave, except much better and with a possibility to critically injure ungrouped targets.&lt;br /&gt;
&lt;br /&gt;
Out of these spells, the elemental waves are probably the most popular for adventurers to use with the others being used much less, if at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Hunting Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While bards are the most magical of the semi professions and have a lot of attack spells, they do not typically have sufficient mana pools to maintain their buff songs while also using a lot of magical attacks at low levels. As a result, lower level bards (prior to about level 30) may avoid magical attacks for the most part (possibly making exceptions for a bit of Vibration Chant or Lullabye) and rely primarily on physical attacks for their hunts.&lt;br /&gt;
&lt;br /&gt;
===Buff Spells===&lt;br /&gt;
&lt;br /&gt;
[[Buff spells]] are spells which enhance a character&#039;s [[Attack Strength|AS]], [[Casting strength|CS]], [[Defensive Strength|DS]] or [[Target Defense|TD]]. These are typically spells that an adventurer will cast on themselves before going out to hunt or in the case of bards, sing throughout a hunt. Here is a brief summary of the buff spells available to bards.&lt;br /&gt;
&lt;br /&gt;
====Bard Base====&lt;br /&gt;
During the early levels, bards typically focus on the [[Bard Base]] spell circle, through which they can access a number of very useful buff songs.  &lt;br /&gt;
{{Bard Base buff spells}}&lt;br /&gt;
&lt;br /&gt;
====Minor Elemental====&lt;br /&gt;
After learning [[Traveler&#039;s Song (1020)]], bards will sometimes shift to studying the [[Minor Elemental]] spell circle, which gives them access to even more buff spells.&lt;br /&gt;
{{Minor Elemental buff spells}}&lt;br /&gt;
&lt;br /&gt;
Note that since many of these spells are not self-cast limited and this circle is shared by other professions (especially [[sorcerer]]s and [[wizard]]s), it is possible to ask other adventurers for assistance if you do not yet know these spells. Do not be shy about asking your friends for help with some &#039;&#039;silveries&#039;&#039;, &#039;&#039;brights&#039;&#039; and &#039;&#039;guards&#039;&#039;, even if these are spells that you will eventually learn yourself.&lt;br /&gt;
&lt;br /&gt;
=Society=&lt;br /&gt;
&lt;br /&gt;
There are three societies in Elanthia: the [[Order of Voln]], the [[Council of Light]] and the [[Guardians of Sunfist]]. These societies are mutually exclusive all impart members with some sorts of bonus to AS, DS and TD as well as other mechanical benefits and drawbacks which are briefly summarized in the [[New Players&#039; Guide#Societies|New Players&#039; Guide]]. It is worthwhile to note that since bards are able to [[1012|create weapons]] that don&#039;t need to be blessed and can easily [[1020|transport groups to town]], some of the major benefits of joining the Order of Voln are a bit redundant.  &lt;br /&gt;
&lt;br /&gt;
However, there is not necessarily a single society which is best for all bards, so bards can and do join whichever society they find suits them the best. While it is always a good idea to join a society as soon as possible, it is a good idea to consider both the mechanical benefits and roleplay decisions when choosing a society (or a player can choose a society for the mechanical benefits and roleplay from there). Thus, if a bard decides that she would really enjoy liberating the souls of the [[undead]], joining Voln may be the way to go, even if another society might be better for her mechanically.&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
With a lot of practice, bards can become master musicians.  Instruments even benefit some bard spellsongs:&lt;br /&gt;
*[[Holding Song (1001)]]&lt;br /&gt;
*[[Traveler&#039;s Song (1020)]]&lt;br /&gt;
*[[Song of Sonic Disruption (1030)]]&lt;br /&gt;
&lt;br /&gt;
=Roleplaying a Bard=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stuff goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Bard]] (main article)&lt;br /&gt;
*[[New Players&#039; Guide]] (a comprehensive beginner&#039;s guide for new players of any profession)&lt;br /&gt;
*[[Loresinging]]&lt;br /&gt;
*[[Guides by Whirlin: Two Hander, One Hander, Archer, Pure, Two Weapon Bard Guide|Whirlin&#039;s Bard Guide]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[Player Guide Contest]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/bards.asp Bard profession on Play.net]&lt;br /&gt;
*[http://www.play.net/gs4/info/npg/home.asp GemStone IV New Player Guide on Play.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category:Professional Guides]]&lt;br /&gt;
[[Category:New Player| ]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SARAH3/Sandbox&amp;diff=76133</id>
		<title>User:SARAH3/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SARAH3/Sandbox&amp;diff=76133"/>
		<updated>2016-02-25T16:11:18Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Cobbling notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s where I&#039;ll be trying stuff out instead of breaking pages and hoping to fix them in one shot.&lt;br /&gt;
&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Animal Companion&#039;&#039;&#039; spell allows a [[ranger]] to summon and [[BEFRIEND (verb)|befriend]] an animal as a permanent [[Animal companion|companion]]. The ranger can [[TELL (verb)|tell]] their companion to do a number of actions including attacking creatures or defending the ranger, although the companion will respond faster if it has a good relationship with the ranger and slower if not. A ranger can gauge the quality of the relationship by [[GAZE (verb)|gazing]] at the animal companion and the relationship is established or improved by [[FEED (verb)|feeding]], [[PET (verb)|petting]], casting helpful spells at or otherwise interacting with the animal companion in a positive fashion. &lt;br /&gt;
&lt;br /&gt;
When a companion has been selected and befriended, it should be told to leave before the ranger retires from a hard day of adventuring or upon gaining a level and can be summoned again by [[PREPARE (verb)|preparing]] and [[CAST (verb)|casting]] 630 again, then telling the companion to return. Failure to tell a companion to leave before retiring from adventuring means the companion will forget new things (including improvements to the relationship and gear added to the companion) and failing to tell an animal companion to leave after achieving a new level means that the animal will not level with the ranger.&lt;br /&gt;
&lt;br /&gt;
In addition, once a ranger learns this spell, using [[SENSE (verb)|sense]] while outdoors will include a list of potential animal companions in the area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &amp;lt;br&amp;gt;&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the deciduous forest are clearly evident.  You quickly note the signs of a black-tipped forest tiger, a white-footed woodland jackal and a black-nosed mottled ferret having recently been in the area.  Circling overhead is a fan-tailed branch peregrine.  You also see a steep path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will always be one of each type of animal companion (canine, feline, avian, rodent) in every outdoor room, but the exact animal noun (e.g. tiger, puma, ocelot) will depend on the location, with some animals being exclusive to certain cities and its descriptor (e.g. black-footed, amber-eyed) will depend on the terrain type in a particular room.&lt;br /&gt;
&lt;br /&gt;
==Summoning a Companion==&lt;br /&gt;
&lt;br /&gt;
Summoning a new companion is relatively straightforward. First, one finds the desired companion using sense, then one prepares 630 and [[SUMMON (verb)|summons]] the desired animal. Failure to specify a particular animal will summon a random animal in the room.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &amp;lt;br&amp;gt;&lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the plain dirt environment are clearly evident.  You quickly note the signs of a black-tipped orange tiger, a white-footed drab jackal and a black-nosed mire ferret having recently been in the area.  Circling overhead is a fan-tailed dusky peregrine.  You don&#039;t see any other paths leading away from the area. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;prep 630 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;summon tiger &amp;lt;br&amp;gt;&lt;br /&gt;
You open your senses wide and allow the desires and feelings of the areas denizens fill your mind.  At the very edge of your perceptions, you feel a bright glow of curiousity tinged with wariness.  Concentrating, you focus your desire of friendship and camaraderie towards that bright spot.  At first the wariness holds but it is soon followed by a sharp peak in curiosity as if a decision had been made.&amp;lt;br&amp;gt;&lt;br /&gt;
A black-tipped orange tiger prowls majestically forward! &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Companion Mechanics==&lt;br /&gt;
&lt;br /&gt;
All four companion types are capable of attacking creatures (or players) and they do either slash (feline, avian) or puncture (canine, rodent) damage. In addition, they each have different special attacks. Animal companions will attack when told to do so and will also attack automatically when the ranger is stunned or killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Include examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
To be added...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
New players should definitely refer to the statistics section in the [[New_Players&#039;_Guide#Stats|New Players&#039; Guide]] for a very broad overview of all the statistics available to them as well as general advice for setting their statistics. The primary statistics for rangers are [[Dexterity|dexterity]] and [[Intuition|intuition]] while the [[Mana point#Mana Stats|mana statistic]] for rangers is [[Wisdom|wisdom]]. This means that when setting statistics, rangers will receive a free +10 points to each of dexterity and intuition and these statistics will have twice the effect on the number of [[Training point|training points]] a ranger can receive at each level compared to the other statistics. The ranger&#039;s wisdom bonus will affect how many mana points the ranger has. &lt;br /&gt;
&lt;br /&gt;
When deciding how to set your statistics, it is important to consider a few different factors and to some extent, it comes down to setting statistics for growth versus setting them for maximum training points and overall enjoyment at early levels (e.g. it will be more fun to hunt with better statistics at early levels) or, perhaps more commonly, somewhere in between. How you set your statistics for growth or maximum training points depends mostly on profession, but race is also a factor. &lt;br /&gt;
&lt;br /&gt;
The most important factors for setting statistics to enjoy play at early levels are the character&#039;s race and target hunting style. For example, [[Strength]], is very important for both those who hunt with both [[Ranged Weapons|ranged]] and [[Melee|melee]] weapons. It benefits those who use ranged weapons by reducing the [[Roundtime|roundtime]] (RT) associated with firing of a bow and melee weapon users by adding to their total [[Attack Strength|attack strength]] (AS). Dexterity helps with [[Ambush|ambushing]], increases ranged AS and, together with [[Agility|agility]], decreases RT for melee weapons users. &lt;br /&gt;
&lt;br /&gt;
Other statistics which can be important to set high early on include [[Discipline|discipline]] and [[Logic|logic]] which together help determine the size of one&#039;s [[Experience|experience pool]] and the latter also determines the rate of experience absorption. Additionally, [[Aura]] determines a character&#039;s total [[Spirit|spirit points]], which can be important for rangers who choose [[Council of Light]] as their [[Society|society]].&lt;br /&gt;
&lt;br /&gt;
Setting statistics strictly for growth or strictly training points and early-level enjoyment each have their drawbacks. However, since it is possible to reset statistics up to five times during the first 30 days, new rangers have the opportunity to try different ways of setting their statistics before settling on more permanent settings (though they should be sure to remember when their first 30 days are up).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
The goal of this section is to go through what I believe to be the most general possible ranger training guide.&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
&lt;br /&gt;
These are the very basic skills that every ranger should train at each level. &#039;&#039;Due to the versatility of the ranger profession, this list is quite short because much of a ranger&#039;s training will depend on their particular hunting style and weapon choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here, &#039;&#039;&#039;Cost&#039;&#039;&#039; refers to the [[Training points|training point (TP)]] cost expressed as (PTP/MTP) for a full single train at each level. A second training at each level costs double the TPs of the first one (so double training a skill will cost three times the listed value). Note that since level zero exists, it is possible to train at one&#039;s level plus two for the single training costs. This is referred to as being &#039;&#039;fully single trained&#039;&#039;. The skills listed here should be fully single or double trained unless indicated.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Absolute Core Skills for all Rangers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|4/22&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The total cost of this training does not include weapon training since it is meant to be very generalized. Weapon training costs for a single weapon can vary from 9/3 for [[Edged Weapons|edged]] and [[Ranged Weapons|ranged]] to 21/6 for [[Polearms|polearms]] (if there are actually any rangers who hunt with polearms). &lt;br /&gt;
&lt;br /&gt;
Depending on weapon choice and hunting style, a ranger will want to train in different skills each level as well. For example, an edged weapons user may wish to single train in [[Shield Use]] for an additional (5/0) training points. Meanwhile, archers will typically want to double train in perception (0/6) and either single or double train in [[Ambush|ambush]] (3/3 or 9/9) as well as double training in [[Stalking and Hiding|stalking and hiding]] (6/3) if they plan on sniping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although spell research can be &#039;&#039;fully&#039;&#039; singled, it is not possible to use a spell with a spell number higher than one&#039;s level. Fortunately, rangers have access to two spell circles, so they can pick up the first rank or two in the [[Minor Spiritual]] spell circle while still learning a new [[Ranger Base]] spell each level. Since this provides the ranger with an additional [[Buff spells|buff spell]], it is often a good idea to do this, though not strictly necessary since many other professions know [[101|this spell]] and others may offer assistance. &lt;br /&gt;
&lt;br /&gt;
A common way to train in spells is to obtain one rank in minor spirituals, and study in the ranger base each level up to level 40, learning [[640|Wall of Thorns]]. At this point, rangers will often focus on the minor spiritual spell circle at least until they learn [[120|Lesser Shroud]] before switching back to the ranger base for [[650|Assume Aspect]]. However, some rangers continue in the minor spirituals until they learn [[130|Spirit Guide]], especially if they are interested in rescuing and are not a member of the [[Order of Voln]] before resuming study of the ranger base spells while others may skip the rest of the minor spiritual spells entirely until they have finished leveling. &lt;br /&gt;
&lt;br /&gt;
Some rangers also stop training in spell research after learning all the spells they wish to learn, but many continue to study ranger base spells due to the additional benefits to ranger spells achieved in this manner. Rangers who choose to fully single train in spell research at each level typically end up learning 40 ranks in minor spirituals and 62 in ranger base (possibly 30/72 or 20/82, depending which minor spiritual spell they decide will be their last). Note that spell training should be done by all rangers at every level until they have at least 60 total ranks of spell research. &lt;br /&gt;
&lt;br /&gt;
====Defensive Core Skills====&lt;br /&gt;
&lt;br /&gt;
The following is a list of skills which provide the ranger with more defensive capabilities. While it is possible to train all of these skills every level, most rangers will not. However, all rangers should single train in at two of or more of these skills, selecting those which best compliment their hunting style. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Defensive Core Skills for Rangers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|7/5&lt;br /&gt;
|[[Dodging]]&lt;br /&gt;
|Dodging helps you avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|6/4&lt;br /&gt;
|[[Combat Maneuvers]]&lt;br /&gt;
|Adds attack, defense or other special abilities. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Shield Use]]&lt;br /&gt;
|For rangers who use a one handed weapon and are looking for something else to do with their other hand.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x&lt;br /&gt;
|0/2-0/6&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s cheap, provides maneuver defense, helps foraging, helps spot bandit traps. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While dodge is listed here and many rangers train in this skill, others find the relatively high TP requirements a bit high, especially at low levels (and especially ranged snipers). However, since [[Mobility (618)|mobility]] provides rangers with 20 ranks of dodge (plus an additional rank for each subsequent [[Ranger Base|ranger spell]] learned), rangers can be effectively more than single trained in dodge after level 18 without ever actually training in dodging as long as they continue to train in the ranger base. Thus, it is often advised to save the TPs for other skills, though dodging is certainly not a bad defensive skill to select. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Training in combat maneuvers is another good option for a ranger looking to increase their defenses. There are combat maneuvers that directly add to [[Defensive Strength|defensive strength]] (DS), [[Target Defense|target defense]] (TD) or general maneuver defenses ([[Combat Movement]], [[Combat Focus]] and [[Cunning Defense]], respectively) and training in a particular offensive combat maneuver also provides defense against that maneuver when it&#039;s used by an attacker. &lt;br /&gt;
&lt;br /&gt;
Depending on a ranger&#039;s chosen hunting style, combat maneuvers can be beneficial in other ways too. [[Melee]] weapons users (e.g. edged, two handed) may want to fully single train in this skill from the outset because every two ranks in this skill will add one to their [[Attack Strength|attack strength]] (+1 AS). Ranged weapons users may choose to avoid studying combat maneuvers until later in their career since they miss out on this bonus, although they can benefit from the abilities unlocked by specific combat maneuvers as well as obtaining additional defense against combat maneuvers. However, ranged weapons users should be aware that although the combat maneuver [[Multi-Fire]] sounds cool, it is not really as fun as it sounds (seriously, do not bother with this skill). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely a relatively cheap skill for a single-handed edged weapons user to pick up. It is an essential part of the training for a &#039;&#039;sword and board&#039;&#039; type ranger. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the one skill listed in this section that absolutely everyone should train for at least ten or twenty ranks (not just rangers). This is also a skill that perhaps all rangers choose to single train in at least due to its relative low cost and myriad benefits. Perception is the only way to counteract attacks from hiding and it is very useful when it comes to spotting traps laid down by [[Bandit|bandits]] in addition to providing benefits for foraging tasks and simply being able to observe more of the world.&lt;br /&gt;
&lt;br /&gt;
===Threshold Skills===&lt;br /&gt;
&lt;br /&gt;
These are skills you can train and then forget about. Once again, the costs listed here are the costs to train each skill once.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|5/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|30 to use brigandine with minimal spell and maneuver hindrance. To save TPs along the way, train as many ranks as necessary to use the armor you have before moving up to the next class.&lt;br /&gt;
|-&lt;br /&gt;
|10-35&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
|For low- to mid-level hunting grounds, somewhere around 10-15 should be enough. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|5-20&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Swimming]]&lt;br /&gt;
|For low to mid-level hunting grounds, somewhere around 5-10 should be enough. You can add more ranks as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Spirit Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing and an additional one for [[MANA (saved post)|double incanting ability]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While most of these skills are immediately useful, many rangers avoid studying more than about 10 ranks spiritual mana control until they are very high level. If you have a hunting partner who uses spiritual magic, you may find it more useful to train in this skill earlier on in your career.&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
&lt;br /&gt;
Finally, here are some additional skills you should train when you can spare the training points after your core training is complete. Don&#039;t worry if you cannot afford to train all of these skills early on &#039;&#039;and do not sacrifice your core training to add these skills to your repertoire&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 10/4&lt;br /&gt;
| [[Multi-Opponent Combat]]&lt;br /&gt;
| Enables [[MSTRIKE (verb)|mstrike]] for [[Melee|melee]] attacks on two opponents at once. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Magic Item Use]] &lt;br /&gt;
|This skill increases the odds of successfully activating a magic item as well as increasing the duration of the spells contained in these items. It can be especially useful for rangers, who have the ability to [[Imbue (614)|create magical items]]. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Lore, Blessings]]&lt;br /&gt;
|Increases the benefits and abilities for spells. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Lore, Summoning]]&lt;br /&gt;
|&#039;&#039;ibid&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-2x&lt;br /&gt;
|1/1&lt;br /&gt;
|[[Survival]]&lt;br /&gt;
|It&#039;s cheap, helps skinning, helps foraging, helps move around in tricky places.&lt;br /&gt;
|-&lt;br /&gt;
|1-2x&lt;br /&gt;
|2/1&lt;br /&gt;
|[[First Aid]]&lt;br /&gt;
|It&#039;s cheap, helps skinning, decreases roundtime for eating [[Herb|herbs]], better wound tending. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Training&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers will typically avoid studying lores very early on in their careers as they are often too busy using their TPs on threshold skills. Due to the many benefits of lores on a number of spells, most rangers end up training in some lores at some point in their careers and some rangers choose to single train in lores eventually. However, since rangers are limited to single training in Spiritual Lores, each ranger must choose how they balance their lores since these each offer different benefits to different spells, which are outlined in great detail in the [[Lore chart|lore chart]].  &lt;br /&gt;
&lt;br /&gt;
More generally, a ranger who hunts in a more magical style may choose to learn more summoning lore to increase the effectiveness of their [[610|vine]], [[616|spike thorn]] and [[635|nature&#039;s fury]] attacks (in addition to others) as well as for creating better imbued items. A ranger who hunts in a more physical style may prefer to learn more blessing lore since this will increase the defensive benefits of [[601|natural colours]], [[602|resist elements]], [[613|self control]] and their ability to give their armor better [[620|resistance to nature]]. Eventually, all rangers typically train up to some threshold in each to achieve some sort of balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid and Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both of these skills are quite cheap and therefore easy to fit into a ranger&#039;s training. Training at least 0.5x in a combination of both first aid and survival is also necessary to unlock [[Adventurer&#039;s_Guild#Skinning|skinning tasks]] through the Adventurer&#039;s Guild. Since rangers are generally pretty good at skinning (especially with the [[603|skinning spell]] running), this is an easy way to gain experience and Adventurer&#039;s Guild points, so achieving this level of training is highly recommended. &lt;br /&gt;
&lt;br /&gt;
In addition, gaining some ranks in first aid is particularly beneficial for reducing the round time on herbal remedies, so getting some ranks of this is generally a good idea if your character lives in a small town with few [[Empath|empaths]] or if they often hunt when nobody else is around. &lt;br /&gt;
&lt;br /&gt;
Finally, survival training decreases a character&#039;s odds of being [[Poisoned|poisoned]] while skinning certain creatures, slipping in icy areas, getting stuck in marshy areas and incurring weather-related damage from extreme conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Old Core Skill table===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|Whatever the weapon choice, the training should be maxed out.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|7/5&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|Dodge helps you avoid incoming attacks entirely. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|Learning new spells, improving the effectiveness and duration of others. &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]]&lt;br /&gt;
|Should be exactly at the character&#039;s level (not &#039;&#039;fully 1x&#039;&#039;) for 3 mana at each level.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/2&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|It&#039;s cheap, provides maneuver defense, helps rangers be even more amazing at foraging. &lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|9/29&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zul Logoth Deeds==&lt;br /&gt;
&lt;br /&gt;
(Spoilers!)&lt;br /&gt;
&lt;br /&gt;
Visit Brother [[Barnstel]], the herbalist (lich room #9505). &#039;&#039;&#039;Ask&#039;&#039;&#039; him about deeds and he will give you a password (&amp;quot;ygrutha sans&#039;ra&amp;quot;). Then &#039;&#039;&#039;go arch&#039;&#039;&#039;, &#039;&#039;&#039;go hall&#039;&#039;&#039; and &#039;&#039;&#039;say&#039;&#039;&#039; the password. The small door in the room will open and you will enter it automatically. &lt;br /&gt;
&lt;br /&gt;
You will be in a room with a series of murals and candles, which you have to light (somehow) and put your offering in the bowl. The candles you light depend on your race and profession. These can be determined by examining the murals in the room, but they&#039;re also provided in the table below. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+Candle descriptions&lt;br /&gt;
| &#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Colour&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| yellow&lt;br /&gt;
| Aelotoi&lt;br /&gt;
| winged&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| orange&lt;br /&gt;
| Burghal Gnome&lt;br /&gt;
| petite&lt;br /&gt;
|-&lt;br /&gt;
| Empath&lt;br /&gt;
| purple&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| thin medium&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| grey&lt;br /&gt;
| Dwarf&lt;br /&gt;
| short thick&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| green&lt;br /&gt;
| Elf&lt;br /&gt;
| medium&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| black&lt;br /&gt;
| Erithian&lt;br /&gt;
| delicate tall&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| blue&lt;br /&gt;
| Forest Gnome&lt;br /&gt;
| small slender&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| brown&lt;br /&gt;
| Giantman&lt;br /&gt;
| stocky tall&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| red&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| slender tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Half-Krolvin&lt;br /&gt;
| sturdy tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Halfling&lt;br /&gt;
| round short&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Human&lt;br /&gt;
| tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sylvan&lt;br /&gt;
| slim medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cobbling Progression Notes==&lt;br /&gt;
&lt;br /&gt;
For the first 49 ranks of cobbling, one makes shoes. In order to progress to the 50th rank, one must be able to present the foreman with a pair of good quality shoes (shoes with adjectives such as &#039;&#039;ordinary&#039;&#039;, &#039;&#039;mediocre&#039;&#039;, &#039;&#039;average&#039;&#039;, &#039;&#039;commonplace&#039;&#039;, &#039;&#039;common&#039;&#039; etc). &lt;br /&gt;
&lt;br /&gt;
From ranks 50 to 99, novice cobblers are set to making boots. In order to progress to the 100th rank, one must be able to present the foreman with a pair of fine quality shoes (boots with adjectives such as &#039;&#039;good&#039;&#039;, &#039;&#039;respectable&#039;&#039;, &#039;&#039;acceptable&#039;&#039; etc).&lt;br /&gt;
&lt;br /&gt;
To present footwear to the foreman, one must [[ASK (verb)|ask]] the foreman about their rank. &lt;br /&gt;
&lt;br /&gt;
Unlike some other artisan skills (such as [[fletching]]), one can gain more than one rank from completing a a single piece. It is possible to learn from two [[Join (verb)|joinings]]: the first is when one joins the sole to the upper and the second is when one completes the final joining for the piece.&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=75922</id>
		<title>Deed acquisition</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=75922"/>
		<updated>2016-02-22T01:51:50Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Zul Logoth */ Added what I know of the Zul Logoth puzzle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Deed]]s can be purchased in all cities in Elanthia. They can be purchased by solving puzzles (each location has its own puzzle) and paying in gems, coins (accepted by most puzzles) and sometimes alchemy products or other treasure items. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the locations of the deed puzzles in the lands and how to solve them.&lt;br /&gt;
&lt;br /&gt;
=== [[Icemule]] ===&lt;br /&gt;
&lt;br /&gt;
Just outside the temple doors there is a ice flow. &#039;&#039;&#039;Search flow&#039;&#039;&#039; to reveal a door. &#039;&#039;&#039;Go door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; once inside. &#039;&#039;&#039;Pull chain&#039;&#039;&#039; and a drawer slides into view. Now &#039;&#039;&#039;open drawer&#039;&#039;&#039; and put your offering(s) inside. Then &#039;&#039;&#039;close drawer&#039;&#039;&#039; to complete the ritual. If you don&#039;t &#039;&#039;&#039;open door&#039;&#039;&#039; before attempting to go through it you will walk right into it causing a loud thud which people will hear outside. If you want to make multiple offerings, you can &#039;&#039;&#039;open door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; to restart the ritual without even leaving. Just remember to &#039;&#039;&#039;open door&#039;&#039;&#039; again before leaving. Once you are out, no need in attempting to close the door, as it is hidden once again.&lt;br /&gt;
&lt;br /&gt;
Seems &#039;&#039;&#039;Gems AND Wands&#039;&#039;&#039; recieve extra value in Icemule, and someone mentioned &#039;&#039;&#039;Lockpicks&#039;&#039;&#039; can be used in Icemule.&lt;br /&gt;
&lt;br /&gt;
=== [[River&#039;s Rest]] ===&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;Spring Rest&#039;&#039; just outside the Sanctuary (the room with the pillars, room #10854). &#039;&#039;&#039;Kneel&#039;&#039;&#039;, &#039;&#039;&#039;look in pool&#039;&#039;&#039; (an inviting message should appear), &#039;&#039;&#039;look in pool&#039;&#039;&#039; again (another inviting message should appear), &#039;&#039;&#039;touch pool&#039;&#039;&#039;, &#039;&#039;&#039;put&#039;&#039;&#039; your shells, gems or silvers into the pool, &#039;&#039;&#039;touch pool&#039;&#039;&#039; again. &lt;br /&gt;
&lt;br /&gt;
If you put in items of sufficient value, you should be transported to the &#039;&#039;Garden of Life&#039;&#039;. Once there, &#039;&#039;&#039;touch flower&#039;&#039;&#039;, &#039;&#039;&#039;get seed&#039;&#039;&#039; (make sure the seed is in your right hand) and &#039;&#039;&#039;plant seed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that only &#039;&#039;local&#039;&#039; Rivers Rest gems (including shells) count for triple their value in the deed cost calculation.&lt;br /&gt;
&lt;br /&gt;
=== [[Solhaven]] ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Illistim]] ===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
| roomname = Hall of Patrons, Rotunda&lt;br /&gt;
| rnum = 745&lt;br /&gt;
| desc = Eight arches supported by gold-veined marble columns encircle this large rotunda.  A forged chandelier hangs suspended from the lofty, domed ceiling, illuminating the room.  Six pedestals form a small circle beneath the chandelier, in the center of the rotunda.}}&lt;br /&gt;
Open the tome on the pedestal and turn it to any of the pages. Remember the image of the patron that appears on the page. Retrieve a taper from behind the panel in the eastern room, light it with a candle, then find the meditation room dedicated to the patron. Place any offerings on the censer inside, then use the lit taper to light the censer and meditate.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] ===&lt;br /&gt;
&lt;br /&gt;
Deeds can be acquired at the Garden of Ancients. &#039;&#039;&#039;Search vines&#039;&#039;&#039;, then &#039;&#039;&#039;go door&#039;&#039;&#039; to enter the niche. &#039;&#039;&#039;Close door&#039;&#039;&#039; once you are inside. &#039;&#039;&#039;Pull hemp&#039;&#039;&#039; and &#039;&#039;&#039;open drawer&#039;&#039;&#039;, place any offerings in the drawer, then &#039;&#039;&#039;close drawer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[Teras Isle]] ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] ===&lt;br /&gt;
&lt;br /&gt;
There are two locations near Wehnimer&#039;s Landing where deeds can be acquired. &lt;br /&gt;
&lt;br /&gt;
==== Temple ====&lt;br /&gt;
&lt;br /&gt;
The first is at the Temple in Erebor Square (Room #4045). Once inside, &#039;&#039;&#039;go black arch&#039;&#039;&#039;, then &#039;&#039;&#039;go tapestry&#039;&#039;&#039;. &#039;&#039;&#039;Hit chime with mallet&#039;&#039;&#039; twice, then &#039;&#039;&#039;kneel&#039;&#039;&#039;, place any offerings of silvers or gems on the ground, then &#039;&#039;&#039;hit chime with mallet&#039;&#039;&#039; one last time.&lt;br /&gt;
&lt;br /&gt;
==== [[Hearthstone Manor]] ====&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zul Logoth]] ===&lt;br /&gt;
&lt;br /&gt;
Visit Brother [[Barnstel]], the herbalist (lich room #9505). &#039;&#039;&#039;Ask&#039;&#039;&#039; him about deeds and he will give you a password (&amp;quot;ygrutha sans&#039;ra&amp;quot;). Then &#039;&#039;&#039;go arch&#039;&#039;&#039;, &#039;&#039;&#039;go hall&#039;&#039;&#039; and &#039;&#039;&#039;say&#039;&#039;&#039; the password. The small door in the room will open and you will enter it automatically. &lt;br /&gt;
&lt;br /&gt;
You will be in a room with a series of murals and candles, which you have to light (somehow) and put your offering in the bowl. The candles you light depend on your race and profession. These can be determined by examining the murals in the room, but they&#039;re also provided in the table below. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+Candle descriptions&lt;br /&gt;
| &#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Colour&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| yellow&lt;br /&gt;
| Aelotoi&lt;br /&gt;
| winged&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| orange&lt;br /&gt;
| Burghal Gnome&lt;br /&gt;
| petite&lt;br /&gt;
|-&lt;br /&gt;
| Empath&lt;br /&gt;
| purple&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| thin medium&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| grey&lt;br /&gt;
| Dwarf&lt;br /&gt;
| short thick&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| green&lt;br /&gt;
| Elf&lt;br /&gt;
| medium&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| black&lt;br /&gt;
| Erithian&lt;br /&gt;
| delicate tall&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| blue&lt;br /&gt;
| Forest Gnome&lt;br /&gt;
| small slender&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| brown&lt;br /&gt;
| Giantman&lt;br /&gt;
| stocky tall&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| red&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| slender tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Half-Krolvin&lt;br /&gt;
| sturdy tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Halfling&lt;br /&gt;
| round short&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Human&lt;br /&gt;
| tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sylvan&lt;br /&gt;
| slim medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;note:&#039;&#039;&#039; This puzzle solution is incomplete.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
This formula works to obtain deeds through the tapestry in the black arch room in the Wehnimer&#039;s Landing Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=55%}}&amp;gt;&#039;&#039;&#039;Deed cost (in silvers) = 101 + (level * 100) + (deeds * 100)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a 99th level character with 7 deeds = 10701 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;101 + (99 * 100 = 9900) + (7 * 100 = 700)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If using items (usually gems), a general estimate is 3x what they appraise for. &lt;br /&gt;
Using the example would mean a gem worth 3567 silvers. Err on the side of caution with this. The gem bonus does not seem to apply (at least not as substantially) in [[Ta&#039;Vaalor]], but wands seem to apply to the 3x bonus, so they are a suggested substitute.&lt;br /&gt;
&lt;br /&gt;
[[GameMaster]] Xayle, July 9th 2012:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Xayle says, &amp;quot;The answer that I seem to be getting is this...&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Different deed puzzles use different formulas.&amp;quot;&lt;br /&gt;
You nod.&lt;br /&gt;
Xayle says, &amp;quot;And this one isn&#039;t working on the formula you&#039;re using.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;That would explain it.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;I wish I could say more, but that would start straying into puzzle answering.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Which is a nono.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Deed_acquisition&amp;diff=75919</id>
		<title>Talk:Deed acquisition</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Deed_acquisition&amp;diff=75919"/>
		<updated>2016-02-22T01:48:48Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: noting some uncertainties in case anyone has answers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m not actually sure if Solhaven has a deed puzzle, but it seems like it probably should even though I&#039;ve never heard of anyone getting deeds there. Cysaegir maybe does and if it does, it should be added as well (that one I&#039;m less sure of). If anyone knows those ones (or whether they exist) that would be very helpful. [[User:SARAH3|SARAH3]] ([[User talk:SARAH3|talk]]) 19:48, 21 February 2016 (CST)&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=75911</id>
		<title>Deed acquisition</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=75911"/>
		<updated>2016-02-22T01:36:50Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: Added an introduction and links, sorted the cities alphabetically, added missing cities as categories, removed stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Deed]]s can be purchased in all cities in Elanthia. They can be purchased by solving puzzles (each location has its own puzzle) and paying in gems, coins (accepted by most puzzles) and sometimes alchemy products or other treasure items. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the locations of the deed puzzles in the lands and how to solve them.&lt;br /&gt;
&lt;br /&gt;
=== [[Icemule]] ===&lt;br /&gt;
&lt;br /&gt;
Just outside the temple doors there is a ice flow. &#039;&#039;&#039;Search flow&#039;&#039;&#039; to reveal a door. &#039;&#039;&#039;Go door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; once inside. &#039;&#039;&#039;Pull chain&#039;&#039;&#039; and a drawer slides into view. Now &#039;&#039;&#039;open drawer&#039;&#039;&#039; and put your offering(s) inside. Then &#039;&#039;&#039;close drawer&#039;&#039;&#039; to complete the ritual. If you don&#039;t &#039;&#039;&#039;open door&#039;&#039;&#039; before attempting to go through it you will walk right into it causing a loud thud which people will hear outside. If you want to make multiple offerings, you can &#039;&#039;&#039;open door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; to restart the ritual without even leaving. Just remember to &#039;&#039;&#039;open door&#039;&#039;&#039; again before leaving. Once you are out, no need in attempting to close the door, as it is hidden once again.&lt;br /&gt;
&lt;br /&gt;
Seems &#039;&#039;&#039;Gems AND Wands&#039;&#039;&#039; recieve extra value in Icemule, and someone mentioned &#039;&#039;&#039;Lockpicks&#039;&#039;&#039; can be used in Icemule.&lt;br /&gt;
&lt;br /&gt;
=== [[River&#039;s Rest]] ===&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;Spring Rest&#039;&#039; just outside the Sanctuary (the room with the pillars, room #10854). &#039;&#039;&#039;Kneel&#039;&#039;&#039;, &#039;&#039;&#039;look in pool&#039;&#039;&#039; (an inviting message should appear), &#039;&#039;&#039;look in pool&#039;&#039;&#039; again (another inviting message should appear), &#039;&#039;&#039;touch pool&#039;&#039;&#039;, &#039;&#039;&#039;put&#039;&#039;&#039; your shells, gems or silvers into the pool, &#039;&#039;&#039;touch pool&#039;&#039;&#039; again. &lt;br /&gt;
&lt;br /&gt;
If you put in items of sufficient value, you should be transported to the &#039;&#039;Garden of Life&#039;&#039;. Once there, &#039;&#039;&#039;touch flower&#039;&#039;&#039;, &#039;&#039;&#039;get seed&#039;&#039;&#039; (make sure the seed is in your right hand) and &#039;&#039;&#039;plant seed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that only &#039;&#039;local&#039;&#039; Rivers Rest gems (including shells) count for triple their value in the deed cost calculation.&lt;br /&gt;
&lt;br /&gt;
=== [[Solhaven]] ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Illistim]] ===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
| roomname = Hall of Patrons, Rotunda&lt;br /&gt;
| rnum = 745&lt;br /&gt;
| desc = Eight arches supported by gold-veined marble columns encircle this large rotunda.  A forged chandelier hangs suspended from the lofty, domed ceiling, illuminating the room.  Six pedestals form a small circle beneath the chandelier, in the center of the rotunda.}}&lt;br /&gt;
Open the tome on the pedestal and turn it to any of the pages. Remember the image of the patron that appears on the page. Retrieve a taper from behind the panel in the eastern room, light it with a candle, then find the meditation room dedicated to the patron. Place any offerings on the censer inside, then use the lit taper to light the censer and meditate.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] ===&lt;br /&gt;
&lt;br /&gt;
Deeds can be acquired at the Garden of Ancients. &#039;&#039;&#039;Search vines&#039;&#039;&#039;, then &#039;&#039;&#039;go door&#039;&#039;&#039; to enter the niche. &#039;&#039;&#039;Close door&#039;&#039;&#039; once you are inside. &#039;&#039;&#039;Pull hemp&#039;&#039;&#039; and &#039;&#039;&#039;open drawer&#039;&#039;&#039;, place any offerings in the drawer, then &#039;&#039;&#039;close drawer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[Teras Isle]] ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] ===&lt;br /&gt;
&lt;br /&gt;
There are two locations near Wehnimer&#039;s Landing where deeds can be acquired. &lt;br /&gt;
&lt;br /&gt;
==== Temple ====&lt;br /&gt;
&lt;br /&gt;
The first is at the Temple in Erebor Square (Room #4045). Once inside, &#039;&#039;&#039;go black arch&#039;&#039;&#039;, then &#039;&#039;&#039;go tapestry&#039;&#039;&#039;. &#039;&#039;&#039;Hit chime with mallet&#039;&#039;&#039; twice, then &#039;&#039;&#039;kneel&#039;&#039;&#039;, place any offerings of silvers or gems on the ground, then &#039;&#039;&#039;hit chime with mallet&#039;&#039;&#039; one last time.&lt;br /&gt;
&lt;br /&gt;
==== [[Hearthstone Manor]] ====&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zul Logoth]] ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
This formula works to obtain deeds through the tapestry in the black arch room in the Wehnimer&#039;s Landing Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=55%}}&amp;gt;&#039;&#039;&#039;Deed cost (in silvers) = 101 + (level * 100) + (deeds * 100)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a 99th level character with 7 deeds = 10701 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;101 + (99 * 100 = 9900) + (7 * 100 = 700)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If using items (usually gems), a general estimate is 3x what they appraise for. &lt;br /&gt;
Using the example would mean a gem worth 3567 silvers. Err on the side of caution with this. The gem bonus does not seem to apply (at least not as substantially) in [[Ta&#039;Vaalor]], but wands seem to apply to the 3x bonus, so they are a suggested substitute.&lt;br /&gt;
&lt;br /&gt;
[[GameMaster]] Xayle, July 9th 2012:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Xayle says, &amp;quot;The answer that I seem to be getting is this...&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Different deed puzzles use different formulas.&amp;quot;&lt;br /&gt;
You nod.&lt;br /&gt;
Xayle says, &amp;quot;And this one isn&#039;t working on the formula you&#039;re using.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;That would explain it.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;I wish I could say more, but that would start straying into puzzle answering.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Which is a nono.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=75898</id>
		<title>Deed acquisition</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=75898"/>
		<updated>2016-02-22T01:18:47Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* River&amp;#039;s Rest */ added note regarding gems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All players can obtain deeds in Wehnimers Landing (lich room 4045), Rivers Rest (lich room 10854), and in Ta&#039;Illistim (lich room 745). Eligible characters can obtain deeds in the Hearthstone garden.&lt;br /&gt;
&lt;br /&gt;
=== Icemule ===&lt;br /&gt;
&lt;br /&gt;
Just outside the temple doors there is a ice flow. &#039;&#039;&#039;Search flow&#039;&#039;&#039; to reveal a door. &#039;&#039;&#039;Go door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; once inside. &#039;&#039;&#039;Pull chain&#039;&#039;&#039; and a drawer slides into view. Now &#039;&#039;&#039;open drawer&#039;&#039;&#039; and put your offering(s) inside. Then &#039;&#039;&#039;close drawer&#039;&#039;&#039; to complete the ritual. If you don&#039;t &#039;&#039;&#039;open door&#039;&#039;&#039; before attempting to go through it you will walk right into it causing a loud thud which people will hear outside. If you want to make multiple offerings, you can &#039;&#039;&#039;open door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; to restart the ritual without even leaving. Just remember to &#039;&#039;&#039;open door&#039;&#039;&#039; again before leaving. Once you are out, no need in attempting to close the door, as it is hidden once again.&lt;br /&gt;
&lt;br /&gt;
Seems &#039;&#039;&#039;Gems AND Wands&#039;&#039;&#039; recieve extra value in Icemule, and someone mentioned &#039;&#039;&#039;Lockpicks&#039;&#039;&#039; can be used in Icemule.&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing ===&lt;br /&gt;
&lt;br /&gt;
Room #4045&lt;br /&gt;
&lt;br /&gt;
Deeds can be acquired at the Temple in Erebor Square. Once inside, &#039;&#039;&#039;go black arch&#039;&#039;&#039;, then &#039;&#039;&#039;go tapestry&#039;&#039;&#039;. &#039;&#039;&#039;Hit chime with mallet&#039;&#039;&#039; twice, then &#039;&#039;&#039;kneel&#039;&#039;&#039;, place any offerings of silvers or gems on the ground, then &#039;&#039;&#039;hit chime with mallet&#039;&#039;&#039; one last time.&lt;br /&gt;
&lt;br /&gt;
=== [[Hearthstone Manor]] ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Ta&#039;Vaalor ===&lt;br /&gt;
&lt;br /&gt;
Deeds can be acquired at the Garden of Ancients. &#039;&#039;&#039;Search vines&#039;&#039;&#039;, then &#039;&#039;&#039;go door&#039;&#039;&#039; to enter the niche. &#039;&#039;&#039;Close door&#039;&#039;&#039; once you are inside. &#039;&#039;&#039;Pull hemp&#039;&#039;&#039; and &#039;&#039;&#039;open drawer&#039;&#039;&#039;, place any offerings in the drawer, then &#039;&#039;&#039;close drawer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Ta&#039;Illistim ===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
| roomname = Hall of Patrons, Rotunda&lt;br /&gt;
| rnum = 745&lt;br /&gt;
| desc = Eight arches supported by gold-veined marble columns encircle this large rotunda.  A forged chandelier hangs suspended from the lofty, domed ceiling, illuminating the room.  Six pedestals form a small circle beneath the chandelier, in the center of the rotunda.}}&lt;br /&gt;
Open the tome on the pedestal and turn it to any of the pages. Remember the image of the patron that appears on the page. Retrieve a taper from behind the panel in the eastern room, light it with a candle, then find the meditation room dedicated to the patron. Place any offerings on the censer inside, then use the lit taper to light the censer and meditate.&lt;br /&gt;
&lt;br /&gt;
=== River&#039;s Rest ===&lt;br /&gt;
&lt;br /&gt;
Room #10854&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;Spring Rest&#039;&#039; just outside the Sanctuary (the room with the pillars). &#039;&#039;&#039;Kneel&#039;&#039;&#039;, &#039;&#039;&#039;look in pool&#039;&#039;&#039; (an inviting message should appear), &#039;&#039;&#039;look in pool&#039;&#039;&#039; again (another inviting message should appear), &#039;&#039;&#039;touch pool&#039;&#039;&#039;, &#039;&#039;&#039;put&#039;&#039;&#039; your shells, gems or silvers into the pool, &#039;&#039;&#039;touch pool&#039;&#039;&#039; again. &lt;br /&gt;
&lt;br /&gt;
If you put in items of sufficient value, you should be transported to the &#039;&#039;Garden of Life&#039;&#039;. Once there, &#039;&#039;&#039;touch flower&#039;&#039;&#039;, &#039;&#039;&#039;get seed&#039;&#039;&#039; (make sure the seed is in your right hand) and &#039;&#039;&#039;plant seed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that only &#039;&#039;local&#039;&#039; Rivers Rest gems (including shells) count for triple their value in the deed cost calculation.&lt;br /&gt;
&lt;br /&gt;
=== Teras Isle ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
This formula works to obtain deeds through the tapestry in the black arch room in the Wehnimer&#039;s Landing Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=55%}}&amp;gt;&#039;&#039;&#039;Deed cost (in silvers) = 101 + (level * 100) + (deeds * 100)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a 99th level character with 7 deeds = 10701 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;101 + (99 * 100 = 9900) + (7 * 100 = 700)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If using items (usually gems), a general estimate is 3x what they appraise for. &lt;br /&gt;
Using the example would mean a gem worth 3567 silvers. Err on the side of caution with this. The gem bonus does not seem to apply (at least not as substantially) in [[Ta&#039;Vaalor]], but wands seem to apply to the 3x bonus, so they are a suggested substitute.&lt;br /&gt;
&lt;br /&gt;
[[GameMaster]] Xayle, July 9th 2012:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Xayle says, &amp;quot;The answer that I seem to be getting is this...&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Different deed puzzles use different formulas.&amp;quot;&lt;br /&gt;
You nod.&lt;br /&gt;
Xayle says, &amp;quot;And this one isn&#039;t working on the formula you&#039;re using.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;That would explain it.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;I wish I could say more, but that would start straying into puzzle answering.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Which is a nono.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kharam_Dzu&amp;diff=75597</id>
		<title>Kharam Dzu</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kharam_Dzu&amp;diff=75597"/>
		<updated>2016-02-19T12:41:09Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Profession and Guild Buildings */ punctuation, cobbler guild location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TI-teras.gif|thumb|right|Kharam Dzu map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039; is a [[dwarven]] settlement located on [[Teras Isle]] established in 4997.  It remains the only livable town on the island.&lt;br /&gt;
&lt;br /&gt;
Kharam Dzu was founded by [[Ghorsa Borthuum]], founder of the [[Borthuum Mining Company]] and the [[Borthuum Clan]] that still rules Kharam Dzu.  It sits as far south as it could be from the mountain volcano Stormbrow, so named because of the dark clouds circling it like a heavybrow.&lt;br /&gt;
&lt;br /&gt;
At first, Ghorsa Borthuum only wanted to share the riches found in his settlement only with those who had joined him, and to this day the Borthuum Clan of dwarves remains the most exclusive of all the dwarven Clans. After settling in, the dwarves decided that the best profits would be gleaned from trading. Ghorsa devised a system by which a small percentage of profits was redistributed equally among all the members of the Borthuum Clan: the [[Borthuum Mining Company]].&lt;br /&gt;
&lt;br /&gt;
Kharam Dzu has grown into a popular port of trade mostly due to its exclusive access to rare rainbow [[glaes]].  Frequented by experienced adventurers, travel between [[Teras Isle]] and the remainder of the adventuring lands was made via passage on the [[Glaesen Star]], a passenger and cargo ship which made periodic round trips to [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
As passage on the [[Glaesen Star]] is restricted to those of &amp;quot;titled&amp;quot; rank ([[level]] 20), young adventurers were unable to reach [[Teras Isle]].&lt;br /&gt;
&lt;br /&gt;
[[Voregrek Borthuum]] is the current Prince of Kharam-Dzu and the [[Borthuum Clan]] leader.&lt;br /&gt;
&lt;br /&gt;
== [[NPC]]s of note ==&lt;br /&gt;
*a [[goose]]&lt;br /&gt;
*a [[mule]]&lt;br /&gt;
*the locksmith Kniknak&lt;br /&gt;
*the scarred [[Agarnil Kris]], the healer&lt;br /&gt;
*[[Nagrek]] the NPC cleric&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
*[[Borthuum Company Store#Dry Goods|General Store]]&lt;br /&gt;
*[[Borthuum Company Store#Gemshop|Jewelers]]&lt;br /&gt;
*[[The Rising Tart]] - bakery&lt;br /&gt;
*[[Golden Helm Inn]] - bar&lt;br /&gt;
*[[Hog&#039;s Pen]] - bar&lt;br /&gt;
*[[The Whining Elf Bar]] - bar&lt;br /&gt;
*[[The Ample Larder]] - butcher&lt;br /&gt;
*[[Big Snorri&#039;s Bows]] - fletcher&lt;br /&gt;
*[[Burlitok&#039;s Brewery]]&lt;br /&gt;
*[[Borthuum Company Store#Clerical Supply|Clerical Supply]]&lt;br /&gt;
*[[Borthuum Company Store#Armory|Armory]]&lt;br /&gt;
*[[Borthuum Company Store#Weaponry|Weaponry]]&lt;br /&gt;
*[[Marienna&#039;s Market]] - fancy clothes&lt;br /&gt;
*[[Thurl&#039;s Leaf and Drink]] - pipes and tobacco&lt;br /&gt;
*[[Thistleberry&#039;s Hut]] - Alchemist&lt;br /&gt;
&lt;br /&gt;
==Profession and Guild Buildings==&lt;br /&gt;
*[[Adventurer&#039;s Guild]]: East and south of the main gate&lt;br /&gt;
*[[Teras Isle&#039;s Cobblers&#039; Co-Operative]]: East side of town at the corner of Imflass and Dragonstail&lt;br /&gt;
*[[Bard Guild]]: East side of town on Krodera near the bakery&lt;br /&gt;
*[[Cleric Guild (Kharam Dzu)|Cleric Guild]]: On the east side of town near Eonak&#039;s shrine, just east of the bank on Rolaren&lt;br /&gt;
*[[Empath Guild (Kharam Dzu)|Empath Guild]]: In the southwest area of town, just south of the healer&#039;s tent&lt;br /&gt;
*[[Ranger Guild]]: Just outside town near the North Gate &lt;br /&gt;
*[[Rogue Guild (Kharam Dzu)|Rogue Guild]]: Abandoned warehouse in the Poor Quarter, west side of town&lt;br /&gt;
*[[Sorcerer Guild (Kharam Dzu)|Sorcerer Guild]]: North of the alchemist on Citrine, west side of town&lt;br /&gt;
*[[Warrior Guild]]: All the way north on Aquamarine Street on the west side of town&lt;br /&gt;
*[[Wizard Guild (Kharam Dzu)|Wizard Guild]]: All the way south on DragonSpine, east side of town&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
*[[Locks Picked and Lockpicks]] - NPC locksmith&lt;br /&gt;
*[[Borthuum Company Store#Gemshop|Gemshop]]&lt;br /&gt;
*[[Borthuum Company Store#Pelt &amp;amp; Mandible|Furrier]]&lt;br /&gt;
*[[Borthuum Company Store#Pawnshop|Pawnshop]]&lt;br /&gt;
*[[Bank of Kharam-Dzu]]&lt;br /&gt;
*[[Kharam-Dzu Exchange]]&lt;br /&gt;
*[[Mother Lode Inn]]&lt;br /&gt;
*[[Borthuum Company Store#Debt Office|Debt Office]]&lt;br /&gt;
*[[Borthuum Company Store#Permit Office|Demon Permit Office]]&lt;br /&gt;
*[[CHE]] [[Borthuum Company Store#House Clerk|House Clerk]]&lt;br /&gt;
*[[Borthuum Company Store#Tannery|Tannery]]&lt;br /&gt;
*[[Surname Registry (Kharam Dzu)]]&lt;br /&gt;
*[[Kharam Dzu Temple]]&lt;br /&gt;
*[[Paspartu Moving Company]] - locker moving&lt;br /&gt;
*[[Borthuum Company Store#Lockers|public lockers]]&lt;br /&gt;
*[[Adventurer&#039;s Rest]] ([[Super Node]], [[CHE]] annexes and house [[locker]]s)&lt;br /&gt;
*Meeting Hall, Amphitheater (Head E on Mithril Way, go gate, then all the way west and down the ramp to find the entry)&lt;br /&gt;
&lt;br /&gt;
==Premium==&lt;br /&gt;
*[[Welkin Hall]]&lt;br /&gt;
*[[Terasian Seating Emporium]] - [[Premium home#Furniture|furniture]] (chairs)&lt;br /&gt;
*[[Teras premium furniture emporium]] - all other furniture&lt;br /&gt;
*[[Borthuum Company Store#Ashorien Brothers Movers|Furniture Movers]]&lt;br /&gt;
*[[Borthuum Company Store#Muagh River Realty|Realtor]]&lt;br /&gt;
*[[Borthuum Company Store#Borthuum Deed Conveyance|Home deed]]s appraised and purchased&lt;br /&gt;
&lt;br /&gt;
===Premium home neighborhoods===&lt;br /&gt;
*[[Pebble Court]]&lt;br /&gt;
*[[Hedgerows]]&lt;br /&gt;
*[[Pig Puddle Lane]]&lt;br /&gt;
&lt;br /&gt;
==Nearby hunting areas==&lt;br /&gt;
*[[Greymist]]&lt;br /&gt;
*[[McKyren&#039;s Folly]]&lt;br /&gt;
*[[Fhorian Village]]&lt;br /&gt;
*[[Temple of Luukos]]&lt;br /&gt;
*[[Eye of V&#039;tull]]&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Lava Flows]]&lt;br /&gt;
*[[Ruined Temple]]&lt;br /&gt;
*[[Abandoned Mine]]&lt;br /&gt;
*[[Basalt Flats]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Kharam Dzu and Teras Isle updates (saved posts)]]&lt;br /&gt;
* [[Teras Isle and Kharam Dzu Area (map)|Area maps]]&lt;br /&gt;
* [http://www.play.net/gs4/info/geography/area.asp?area=396 Geographical Area: Kharam Dzu] on play.net&lt;br /&gt;
* [http://www.play.net/gs4/info/tomes/dwarven_history/dwarf_modern.asp A History of Dwarves] on play.net&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Towns/Kharam%20Dzu/view Kharam Dzu Officials folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Teras%20Isle%20Hunting%20Areas/view Teras Isle Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
{{Dwarves}}&lt;br /&gt;
[[category:Teras Isle| ]]&lt;br /&gt;
[[category:Kharam Dzu| ]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kharam_Dzu&amp;diff=75596</id>
		<title>Kharam Dzu</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kharam_Dzu&amp;diff=75596"/>
		<updated>2016-02-19T12:35:18Z</updated>

		<summary type="html">&lt;p&gt;SARAH3: /* Profession and Guild Buildings */ Added missing guild locations, organized professional guilds alphabetically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TI-teras.gif|thumb|right|Kharam Dzu map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039; is a [[dwarven]] settlement located on [[Teras Isle]] established in 4997.  It remains the only livable town on the island.&lt;br /&gt;
&lt;br /&gt;
Kharam Dzu was founded by [[Ghorsa Borthuum]], founder of the [[Borthuum Mining Company]] and the [[Borthuum Clan]] that still rules Kharam Dzu.  It sits as far south as it could be from the mountain volcano Stormbrow, so named because of the dark clouds circling it like a heavybrow.&lt;br /&gt;
&lt;br /&gt;
At first, Ghorsa Borthuum only wanted to share the riches found in his settlement only with those who had joined him, and to this day the Borthuum Clan of dwarves remains the most exclusive of all the dwarven Clans. After settling in, the dwarves decided that the best profits would be gleaned from trading. Ghorsa devised a system by which a small percentage of profits was redistributed equally among all the members of the Borthuum Clan: the [[Borthuum Mining Company]].&lt;br /&gt;
&lt;br /&gt;
Kharam Dzu has grown into a popular port of trade mostly due to its exclusive access to rare rainbow [[glaes]].  Frequented by experienced adventurers, travel between [[Teras Isle]] and the remainder of the adventuring lands was made via passage on the [[Glaesen Star]], a passenger and cargo ship which made periodic round trips to [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
As passage on the [[Glaesen Star]] is restricted to those of &amp;quot;titled&amp;quot; rank ([[level]] 20), young adventurers were unable to reach [[Teras Isle]].&lt;br /&gt;
&lt;br /&gt;
[[Voregrek Borthuum]] is the current Prince of Kharam-Dzu and the [[Borthuum Clan]] leader.&lt;br /&gt;
&lt;br /&gt;
== [[NPC]]s of note ==&lt;br /&gt;
*a [[goose]]&lt;br /&gt;
*a [[mule]]&lt;br /&gt;
*the locksmith Kniknak&lt;br /&gt;
*the scarred [[Agarnil Kris]], the healer&lt;br /&gt;
*[[Nagrek]] the NPC cleric&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
*[[Borthuum Company Store#Dry Goods|General Store]]&lt;br /&gt;
*[[Borthuum Company Store#Gemshop|Jewelers]]&lt;br /&gt;
*[[The Rising Tart]] - bakery&lt;br /&gt;
*[[Golden Helm Inn]] - bar&lt;br /&gt;
*[[Hog&#039;s Pen]] - bar&lt;br /&gt;
*[[The Whining Elf Bar]] - bar&lt;br /&gt;
*[[The Ample Larder]] - butcher&lt;br /&gt;
*[[Big Snorri&#039;s Bows]] - fletcher&lt;br /&gt;
*[[Burlitok&#039;s Brewery]]&lt;br /&gt;
*[[Borthuum Company Store#Clerical Supply|Clerical Supply]]&lt;br /&gt;
*[[Borthuum Company Store#Armory|Armory]]&lt;br /&gt;
*[[Borthuum Company Store#Weaponry|Weaponry]]&lt;br /&gt;
*[[Marienna&#039;s Market]] - fancy clothes&lt;br /&gt;
*[[Thurl&#039;s Leaf and Drink]] - pipes and tobacco&lt;br /&gt;
*[[Thistleberry&#039;s Hut]] - Alchemist&lt;br /&gt;
&lt;br /&gt;
==Profession and Guild Buildings==&lt;br /&gt;
*[[Adventurer&#039;s Guild]]: east and south of the main gate&lt;br /&gt;
*[[Teras Isle&#039;s Cobblers&#039; Co-Operative]]&lt;br /&gt;
*[[Bard Guild]]: East side of town on Krodera near the bakery.&lt;br /&gt;
*[[Cleric Guild (Kharam Dzu)|Cleric Guild]]: On the east side of town near Eonak&#039;s shrine, just east of the bank on Rolaren.&lt;br /&gt;
*[[Empath Guild (Kharam Dzu)|Empath Guild]]: In the southwest area of town, just south of the healer&#039;s tent.&lt;br /&gt;
*[[Ranger Guild]]: Just outside town near the North Gate. &lt;br /&gt;
*[[Rogue Guild (Kharam Dzu)|Rogue Guild]]: Abandoned warehouse in the Poor Quarter, west side of town&lt;br /&gt;
*[[Sorcerer Guild (Kharam Dzu)|Sorcerer Guild]]: North of the alchemist on Citrine, west side of town&lt;br /&gt;
*[[Warrior Guild]]: All the way north on Aquamarine Street on the west side of town&lt;br /&gt;
*[[Wizard Guild (Kharam Dzu)|Wizard Guild]]:all the way south on DragonSpine, east side of town&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
*[[Locks Picked and Lockpicks]] - NPC locksmith&lt;br /&gt;
*[[Borthuum Company Store#Gemshop|Gemshop]]&lt;br /&gt;
*[[Borthuum Company Store#Pelt &amp;amp; Mandible|Furrier]]&lt;br /&gt;
*[[Borthuum Company Store#Pawnshop|Pawnshop]]&lt;br /&gt;
*[[Bank of Kharam-Dzu]]&lt;br /&gt;
*[[Kharam-Dzu Exchange]]&lt;br /&gt;
*[[Mother Lode Inn]]&lt;br /&gt;
*[[Borthuum Company Store#Debt Office|Debt Office]]&lt;br /&gt;
*[[Borthuum Company Store#Permit Office|Demon Permit Office]]&lt;br /&gt;
*[[CHE]] [[Borthuum Company Store#House Clerk|House Clerk]]&lt;br /&gt;
*[[Borthuum Company Store#Tannery|Tannery]]&lt;br /&gt;
*[[Surname Registry (Kharam Dzu)]]&lt;br /&gt;
*[[Kharam Dzu Temple]]&lt;br /&gt;
*[[Paspartu Moving Company]] - locker moving&lt;br /&gt;
*[[Borthuum Company Store#Lockers|public lockers]]&lt;br /&gt;
*[[Adventurer&#039;s Rest]] ([[Super Node]], [[CHE]] annexes and house [[locker]]s)&lt;br /&gt;
*Meeting Hall, Amphitheater (Head E on Mithril Way, go gate, then all the way west and down the ramp to find the entry)&lt;br /&gt;
&lt;br /&gt;
==Premium==&lt;br /&gt;
*[[Welkin Hall]]&lt;br /&gt;
*[[Terasian Seating Emporium]] - [[Premium home#Furniture|furniture]] (chairs)&lt;br /&gt;
*[[Teras premium furniture emporium]] - all other furniture&lt;br /&gt;
*[[Borthuum Company Store#Ashorien Brothers Movers|Furniture Movers]]&lt;br /&gt;
*[[Borthuum Company Store#Muagh River Realty|Realtor]]&lt;br /&gt;
*[[Borthuum Company Store#Borthuum Deed Conveyance|Home deed]]s appraised and purchased&lt;br /&gt;
&lt;br /&gt;
===Premium home neighborhoods===&lt;br /&gt;
*[[Pebble Court]]&lt;br /&gt;
*[[Hedgerows]]&lt;br /&gt;
*[[Pig Puddle Lane]]&lt;br /&gt;
&lt;br /&gt;
==Nearby hunting areas==&lt;br /&gt;
*[[Greymist]]&lt;br /&gt;
*[[McKyren&#039;s Folly]]&lt;br /&gt;
*[[Fhorian Village]]&lt;br /&gt;
*[[Temple of Luukos]]&lt;br /&gt;
*[[Eye of V&#039;tull]]&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Lava Flows]]&lt;br /&gt;
*[[Ruined Temple]]&lt;br /&gt;
*[[Abandoned Mine]]&lt;br /&gt;
*[[Basalt Flats]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Kharam Dzu and Teras Isle updates (saved posts)]]&lt;br /&gt;
* [[Teras Isle and Kharam Dzu Area (map)|Area maps]]&lt;br /&gt;
* [http://www.play.net/gs4/info/geography/area.asp?area=396 Geographical Area: Kharam Dzu] on play.net&lt;br /&gt;
* [http://www.play.net/gs4/info/tomes/dwarven_history/dwarf_modern.asp A History of Dwarves] on play.net&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Towns/Kharam%20Dzu/view Kharam Dzu Officials folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Teras%20Isle%20Hunting%20Areas/view Teras Isle Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
{{Dwarves}}&lt;br /&gt;
[[category:Teras Isle| ]]&lt;br /&gt;
[[category:Kharam Dzu| ]]&lt;/div&gt;</summary>
		<author><name>SARAH3</name></author>
	</entry>
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