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		<id>https://gswiki.play.net/index.php?title=Category:Sailor%27s_Grief_creatures&amp;diff=245889</id>
		<title>Category:Sailor&#039;s Grief creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Sailor%27s_Grief_creatures&amp;diff=245889"/>
		<updated>2025-09-14T03:17:42Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Transportation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
Talon Isle was a location used by [[Volgust]] in 5109 to raise Solhaven from the depths during events from [[Solhaven Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
It was rediscovered as [[Hoorne]] was negotiating trade routes, which stirred the ire of Merfolk and denizens of Talon&#039;s Isle when they attacked Solhaven and Kraken Fall&#039;s after leaving odd statues in both locations and the Frostmein docks near Icemule with a mysterious note and other details.&lt;br /&gt;
&lt;br /&gt;
Once the attacks were expelled from both regions and the paper was reviewed adventurers from each region made their way via ship to the Talon Isle docks discovering the region for the world in general.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
[[Open Sea Adventures]]&lt;br /&gt;
&lt;br /&gt;
It has been reported (Courtesy of Wolfloner) that it takes the approximate times from the following ports to reach the port located on Talon Isle.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
* Kraken&#039;s Fall      -&amp;gt; 4 minutes or 13 rooms&lt;br /&gt;
* Teras Isle         -&amp;gt; 7 minutes or 20 rooms&lt;br /&gt;
* Solhaven           -&amp;gt; 6 minutes or 18 rooms&lt;br /&gt;
* River&#039;s Rest       -&amp;gt; 9 minutes or 26 rooms&lt;br /&gt;
* Wehnimer&#039;s Landing -&amp;gt; 15 minutes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Dockmaster]]&lt;br /&gt;
&lt;br /&gt;
You can use the Shipbroker located in Vornavis and Kraken Falls by INQUIRE similar to the Sleigh system in Sylvaerend near Ta&#039;Illistim and the Stable in the Abbey near Icemule Trace for Hinterwilds. Surde&#039;s Pier in Marshtown (4744009), Lich #1270 and on the Kraken Fall&#039;s, Second Pier (7118250), Lich #29032 for 20,000 silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[Marshtown, Surde&#039;s Pier]&lt;br /&gt;
The pier is long and wide, but is utilized primarily by small rowboats and skiffs used for shallow-water fishing.  The dock is packed with anglers who are busy trying to catch dinner or fish to sell at market.  Splatters and stains on the dock show that the fish caught here are often cleaned here.&lt;br /&gt;
Obvious paths: north&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[Kraken&#039;s Fall, Second Pier]&lt;br /&gt;
Stretching like long fingers towards the ocean, the docking structure has five distinct piers that provide ample room for portage.  A large sign provides directions to the various berths, the instructions painted in several colors upon a black background, while a constantly burning lantern rests above.  Three tie pilings border the western edge of the platform, while two more are arranged upon the east.  You also see a sturdy oak catwalk.&lt;br /&gt;
Obvious paths: east, south, west&lt;br /&gt;
&lt;br /&gt;
(You can INQUIRE with a shipbroker here for a list of travel destinations.)&lt;br /&gt;
&lt;br /&gt;
You inquire with the shipbroker about chartering a vessel.  The shipbroker says, &amp;quot;I can currently connect you to the following destinations:&lt;br /&gt;
&lt;br /&gt;
  1) Talon Isle&lt;br /&gt;
&lt;br /&gt;
If you would like to ORDER a trip to any of these destinations, please do so by its number now.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
The zone consists of four distinct hunting areas connected by an oceanic expanse that you are required to traverse to reach each area.  There is also a ship called &amp;quot;The Contempt&amp;quot; that serves the role of &amp;quot;town&amp;quot; by providing similar amenities.&lt;br /&gt;
&lt;br /&gt;
In regard to hunting and loot pressure, Sailor&#039;s Grief is considered its own realm.&lt;br /&gt;
&lt;br /&gt;
===The Contempt===&lt;br /&gt;
&lt;br /&gt;
====Adventurer&#039;s Guild====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Main Deck - 35596] (u7150604)&lt;br /&gt;
Beneath the engulfing shadow of the foremast, a heavy capstan of black iron rises from salted planks.  Thick spokes, scabbed with rust from exposure to the sea air, extend well past an arm&#039;s length from its center.  The mast&#039;s shrouds are anchored to the deck nearby with heavy chainplates of the same material, but a few are rusted through, leaving their rigging to flap aimlessly in the breeze.  With each of the sea&#039;s swells, the ship&#039;s ancient lines protest and the mechanism groans mournfully.  You also see First Mate Seldit.&lt;br /&gt;
Obvious paths: east, southwest&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Hold - 35592] (u7150616)&lt;br /&gt;
Dim lamplight from a scratched iron lantern casts wavering shadows across the hold, reflected in rippling puddles scattered across the deck.  Within a loose semicircle of crates and barrels, an unvarnished oak table holds brass scales, a chisel, and neat piles of coin.  Damp burlap sacks slump along the hull.  Most exhale a sweet-must aroma of spoiled grain, but a few clink tantalizingly with every pitch of the ship.  You also see a skeletal black-robed moneychanger.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
(You can CHECK BALANCE, DEPOSIT, WITHDRAW silvers and notes here.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gemshop====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Trader&#039;s Cabin - 35602] (u7150622)&lt;br /&gt;
A narrow cabin lined with oaken shelves is secured by a carved black oak hatch.  Glass jars atop the shelving hold powdered indigo, starfruit seeds, and a few drying specimens of coral.  Tanned leather pouches and crates stamped with foreign seals occupy a polished walnut counter over a bunk that, while narrow, has sheets of jewel-toned silk.  Lanterns of hammered bronze cast warm light over a thick rug softening the floorboards, weighted in place by a footlocker made from polished teak.  You also see a plump purple-robed trader.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pawnshop====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Quartermaster&#039;s - 35585] (u7150621)&lt;br /&gt;
An ebony door studded with golden rivets opens onto a precisely ordered chamber.  Brass-bound ledgers are stacked atop a mahogany table, joined by polished scales and stacks of silver coins.  Canvas sacks and labeled crates line the far bulkhead beneath racks that hold well-secured inkpots and parchments.  The compartment smells strongly of parchment and sharp preservatives.  You also see a luminous spectral quartermaster.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tables====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Mess Hall - 35587] (u7150617)&lt;br /&gt;
Opposite an uneven arch, strands of faded bunting in teal and saffron hang where the beams of the overhead meet a half-wall of grated steel separating the galley from the wider mess.  Beyond the grating, the galley is lit by lanterns of patinated brass, its ovens the source of the aroma of spiced bread and salt-cured meat infusing the air.  Several tables stand within the mess, each flanked by benches studded with copper nails.  You also see an ecstatic luck spirit that is flying around.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
Ebb Tide Table&lt;br /&gt;
Seaspray Table&lt;br /&gt;
Leviathan&#039;s Table&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Supernode====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Crow&#039;s Nest - 35603] (u7150608)&lt;br /&gt;
Atop the main mast, a circular wooden crow&#039;s nest sways in the ocean breeze, its timbers held together by the feeble efforts of rusting nails and splintered planks.  Frayed lines dangle from the masthead, their fibers stiff and tacky from decades of disuse.  They sway in the wind like ragged pennants, but are overshadowed by the ship&#039;s flag, which is embroidered with a scarlet siren on faded black cloth.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spicers&#039; Sea===&lt;br /&gt;
&lt;br /&gt;
Spicer&#039;s Sea is an oceanic expanse that connects the various zones of the area.&lt;br /&gt;
&lt;br /&gt;
Specific rooms in the area will present monster bold messaging indicating that you may enter the sea from that room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You can SWIM out to sea here.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You can JUMP into the ocean here.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the ocean you can move by using the standard directions.  Don&#039;t type SWIM NORTH, just type NORTH.&lt;br /&gt;
&lt;br /&gt;
It is possible to traverse the sea with ZERO ranks of swimming but it will cost you more stamina per movement if you fail the swim check.&lt;br /&gt;
* Having 0(zero) Ranks of Swimming will cost 15 stamina per movement.&lt;br /&gt;
* At least 20 Ranks of Swimming will reduce the stamina cost to 10 stamina per movement.&lt;br /&gt;
* Having 101 Ranks of Swimming will reduce the stamina cost to 5 stamina per movement.&lt;br /&gt;
* There are no additional benefits for swimming at this time.&lt;br /&gt;
*Corroded doubloons (Sailor&#039;s Grief equivalent of Gigas Fragments) will be used for the purchase of a stamina potion that will ONLY work while swimming in the Spicers&#039; Sea.&lt;br /&gt;
*Water walking is intended for calmer waters and not a wrathful ocean.  Water walking provides no benefit in the Spicers&#039; Sea.&lt;br /&gt;
&lt;br /&gt;
It is also necessary to discern your location by using SENSE (talon, contempt, seat, sailor) to determine the direction you need to move towards each area.&lt;br /&gt;
&lt;br /&gt;
It appears that survival is the key here with more survival skill increasing your odds to correctly discern your whereabouts in the ocean and determine which way to move.&lt;br /&gt;
&lt;br /&gt;
Encumbrance does not currently impact any SMR results or stamina costs while swimming in Spicer&#039;s Sea.  Tested while holding 68,146,739 coins.&lt;br /&gt;
&lt;br /&gt;
===Moghreb Jungle (Talon Isle)===&lt;br /&gt;
&lt;br /&gt;
Moghreb Jungle consists of an island rainforest and white sand beaches which include an ancient ruins left behind by early civilization.&lt;br /&gt;
&lt;br /&gt;
* a [[gigantic lightning whelk]] (107)&lt;br /&gt;
* a [[scaly needle-toothed trenchling]] (107)&lt;br /&gt;
* a [[kelp-tangled coral golem]] (109)&lt;br /&gt;
* a [[fulminating stormborn primordial]] (109)&lt;br /&gt;
&lt;br /&gt;
===Singing Crags (Talon Isle)===&lt;br /&gt;
&lt;br /&gt;
The Singing Crags consists of rocky cliffs that &#039;sing&#039; when the whind blows which include a primitive village on the ground and in the giant trees.&lt;br /&gt;
&lt;br /&gt;
* a [[hapless charmed corsair]] (105)&lt;br /&gt;
* a [[gigantic lightning whelk]] (107)&lt;br /&gt;
* a [[fulminating stormborn primordial]] (109)&lt;br /&gt;
* a [[grey-plumed steelwing harpy]] (111)&lt;br /&gt;
&lt;br /&gt;
===Ship Graveyard (Sailor&#039;s Grief)===&lt;br /&gt;
&lt;br /&gt;
The Ship Graveyard (also known as Sailor&#039;s Grief) consists of an ever-growing collection of shipwrecks.&lt;br /&gt;
&lt;br /&gt;
* a [[brackish bilge mass]] (104)&lt;br /&gt;
* a [[milky-eyed drowned mariner]] (106)u&lt;br /&gt;
* a [[garish revenant buccaneer]] (108)u&lt;br /&gt;
* a [[tenebrific wraith shark]] (110)u&lt;br /&gt;
* a [[blubbery humpbacked merrow]] (111)&lt;br /&gt;
* a [[pallid fog-cloaked kelpie]] (112)u&lt;br /&gt;
* an [[amaranthine kraken tentacle]] (113)&lt;br /&gt;
&lt;br /&gt;
===Seat of Storms===&lt;br /&gt;
&lt;br /&gt;
* a [[scaly needle-toothed trenchling]] (107)&lt;br /&gt;
* a [[kelp-tangled coral golem]] (109)&lt;br /&gt;
* a [[blubbery humpbacked merrow]] (111)&lt;br /&gt;
* an [[algae-draped merrow oracle]] (115)&lt;br /&gt;
&lt;br /&gt;
The Seat of Storms is an ancient disc of stone that used to be hidden beneath the water but now waters have been peeled back by magic.&lt;br /&gt;
&lt;br /&gt;
==Weather Effects==&lt;br /&gt;
Similar to Hinterwilds cold potentially.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Lightning crackles across the sky, illuminating the gravid bellies of sinister black clouds driven on foul winds.  The air is thick with strangling humidity that makes every breath a labor.  Thunder rolls through the night, a furious and erratic drumbeat heralding nothing good.  The screeching winds awaken an insistent, sorrowful moan from the surrounding rocks, a forlorn lament that makes the sticky air feel even heavier and more burdensome.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Bolts of forking green-white lightning rain down from the heavens in a devastating chain of blinding thunderstrokes!&lt;br /&gt;
[SMR result: 37 (Open d100: 14)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Murp!&lt;br /&gt;
[SMR result: -4 (Open d100: 11)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Missoni!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
[SMR result: 48 (Open d100: 37, Penalty: 1)]&lt;br /&gt;
A bolt of lightning strikes just inches away from you!&lt;br /&gt;
[SMR result: 16 (Open d100: 37)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Perigourd!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Sailor%27s_Grief_creatures&amp;diff=245888</id>
		<title>Category:Sailor&#039;s Grief creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Sailor%27s_Grief_creatures&amp;diff=245888"/>
		<updated>2025-09-14T03:17:09Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: Undo revision 245887 by SDEMASK (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
Talon Isle was a location used by [[Volgust]] in 5109 to raise Solhaven from the depths during events from [[Solhaven Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
It was rediscovered as [[Hoorne]] was negotiating trade routes, which stirred the ire of Merfolk and denizens of Talon&#039;s Isle when they attacked Solhaven and Kraken Fall&#039;s after leaving odd statues in both locations and the Frostmein docks near Icemule with a mysterious note and other details.&lt;br /&gt;
&lt;br /&gt;
Once the attacks were expelled from both regions and the paper was reviewed adventurers from each region made their way via ship to the Talon Isle docks discovering the region for the world in general.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
[[Open Sea Adventures]]&lt;br /&gt;
&lt;br /&gt;
It has been reported (Courtesy of Wolfloner) that it takes the approximate times from the following ports to reach the port located on Talon Isle.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
* Kraken&#039;s Fall      -&amp;gt; 4 minutes or 13 rooms&lt;br /&gt;
* Teras Isle         -&amp;gt; 7 minutes or 20 rooms&lt;br /&gt;
* Solhaven           -&amp;gt; 6 minutes or 18 rooms&lt;br /&gt;
* River&#039;s Rest       -&amp;gt; 9 minutes or 26 rooms&lt;br /&gt;
* Wehnimer&#039;s Landing -&amp;gt; 15 minutes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Dockmaster]]&lt;br /&gt;
&lt;br /&gt;
You can use the Shipbroker located in Vornavis and Kraken Falls by INQUIRE similar to the Sleigh system in Sylvaerend near Ta&#039;Illistim and the Stable in the Abbey near Icemule Trace for Hinterwilds. Surde&#039;s Pier in Marshtown (4744009), Lich #1270 and on the Kraken Fall&#039;s, Second Pier (7118250), Lich # XXX for 20,000 silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[Marshtown, Surde&#039;s Pier]&lt;br /&gt;
The pier is long and wide, but is utilized primarily by small rowboats and skiffs used for shallow-water fishing.  The dock is packed with anglers who are busy trying to catch dinner or fish to sell at market.  Splatters and stains on the dock show that the fish caught here are often cleaned here.&lt;br /&gt;
Obvious paths: north&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[Kraken&#039;s Fall, Second Pier]&lt;br /&gt;
Stretching like long fingers towards the ocean, the docking structure has five distinct piers that provide ample room for portage.  A large sign provides directions to the various berths, the instructions painted in several colors upon a black background, while a constantly burning lantern rests above.  Three tie pilings border the western edge of the platform, while two more are arranged upon the east.  You also see a sturdy oak catwalk.&lt;br /&gt;
Obvious paths: east, south, west&lt;br /&gt;
&lt;br /&gt;
(You can INQUIRE with a shipbroker here for a list of travel destinations.)&lt;br /&gt;
&lt;br /&gt;
You inquire with the shipbroker about chartering a vessel.  The shipbroker says, &amp;quot;I can currently connect you to the following destinations:&lt;br /&gt;
&lt;br /&gt;
  1) Talon Isle&lt;br /&gt;
&lt;br /&gt;
If you would like to ORDER a trip to any of these destinations, please do so by its number now.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
The zone consists of four distinct hunting areas connected by an oceanic expanse that you are required to traverse to reach each area.  There is also a ship called &amp;quot;The Contempt&amp;quot; that serves the role of &amp;quot;town&amp;quot; by providing similar amenities.&lt;br /&gt;
&lt;br /&gt;
In regard to hunting and loot pressure, Sailor&#039;s Grief is considered its own realm.&lt;br /&gt;
&lt;br /&gt;
===The Contempt===&lt;br /&gt;
&lt;br /&gt;
====Adventurer&#039;s Guild====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Main Deck - 35596] (u7150604)&lt;br /&gt;
Beneath the engulfing shadow of the foremast, a heavy capstan of black iron rises from salted planks.  Thick spokes, scabbed with rust from exposure to the sea air, extend well past an arm&#039;s length from its center.  The mast&#039;s shrouds are anchored to the deck nearby with heavy chainplates of the same material, but a few are rusted through, leaving their rigging to flap aimlessly in the breeze.  With each of the sea&#039;s swells, the ship&#039;s ancient lines protest and the mechanism groans mournfully.  You also see First Mate Seldit.&lt;br /&gt;
Obvious paths: east, southwest&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Hold - 35592] (u7150616)&lt;br /&gt;
Dim lamplight from a scratched iron lantern casts wavering shadows across the hold, reflected in rippling puddles scattered across the deck.  Within a loose semicircle of crates and barrels, an unvarnished oak table holds brass scales, a chisel, and neat piles of coin.  Damp burlap sacks slump along the hull.  Most exhale a sweet-must aroma of spoiled grain, but a few clink tantalizingly with every pitch of the ship.  You also see a skeletal black-robed moneychanger.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
(You can CHECK BALANCE, DEPOSIT, WITHDRAW silvers and notes here.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gemshop====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Trader&#039;s Cabin - 35602] (u7150622)&lt;br /&gt;
A narrow cabin lined with oaken shelves is secured by a carved black oak hatch.  Glass jars atop the shelving hold powdered indigo, starfruit seeds, and a few drying specimens of coral.  Tanned leather pouches and crates stamped with foreign seals occupy a polished walnut counter over a bunk that, while narrow, has sheets of jewel-toned silk.  Lanterns of hammered bronze cast warm light over a thick rug softening the floorboards, weighted in place by a footlocker made from polished teak.  You also see a plump purple-robed trader.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pawnshop====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Quartermaster&#039;s - 35585] (u7150621)&lt;br /&gt;
An ebony door studded with golden rivets opens onto a precisely ordered chamber.  Brass-bound ledgers are stacked atop a mahogany table, joined by polished scales and stacks of silver coins.  Canvas sacks and labeled crates line the far bulkhead beneath racks that hold well-secured inkpots and parchments.  The compartment smells strongly of parchment and sharp preservatives.  You also see a luminous spectral quartermaster.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tables====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Mess Hall - 35587] (u7150617)&lt;br /&gt;
Opposite an uneven arch, strands of faded bunting in teal and saffron hang where the beams of the overhead meet a half-wall of grated steel separating the galley from the wider mess.  Beyond the grating, the galley is lit by lanterns of patinated brass, its ovens the source of the aroma of spiced bread and salt-cured meat infusing the air.  Several tables stand within the mess, each flanked by benches studded with copper nails.  You also see an ecstatic luck spirit that is flying around.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
Ebb Tide Table&lt;br /&gt;
Seaspray Table&lt;br /&gt;
Leviathan&#039;s Table&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Supernode====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Crow&#039;s Nest - 35603] (u7150608)&lt;br /&gt;
Atop the main mast, a circular wooden crow&#039;s nest sways in the ocean breeze, its timbers held together by the feeble efforts of rusting nails and splintered planks.  Frayed lines dangle from the masthead, their fibers stiff and tacky from decades of disuse.  They sway in the wind like ragged pennants, but are overshadowed by the ship&#039;s flag, which is embroidered with a scarlet siren on faded black cloth.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spicers&#039; Sea===&lt;br /&gt;
&lt;br /&gt;
Spicer&#039;s Sea is an oceanic expanse that connects the various zones of the area.&lt;br /&gt;
&lt;br /&gt;
Specific rooms in the area will present monster bold messaging indicating that you may enter the sea from that room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You can SWIM out to sea here.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You can JUMP into the ocean here.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the ocean you can move by using the standard directions.  Don&#039;t type SWIM NORTH, just type NORTH.&lt;br /&gt;
&lt;br /&gt;
It is possible to traverse the sea with ZERO ranks of swimming but it will cost you more stamina per movement if you fail the swim check.&lt;br /&gt;
* Having 0(zero) Ranks of Swimming will cost 15 stamina per movement.&lt;br /&gt;
* At least 20 Ranks of Swimming will reduce the stamina cost to 10 stamina per movement.&lt;br /&gt;
* Having 101 Ranks of Swimming will reduce the stamina cost to 5 stamina per movement.&lt;br /&gt;
* There are no additional benefits for swimming at this time.&lt;br /&gt;
*Corroded doubloons (Sailor&#039;s Grief equivalent of Gigas Fragments) will be used for the purchase of a stamina potion that will ONLY work while swimming in the Spicers&#039; Sea.&lt;br /&gt;
*Water walking is intended for calmer waters and not a wrathful ocean.  Water walking provides no benefit in the Spicers&#039; Sea.&lt;br /&gt;
&lt;br /&gt;
It is also necessary to discern your location by using SENSE (talon, contempt, seat, sailor) to determine the direction you need to move towards each area.&lt;br /&gt;
&lt;br /&gt;
It appears that survival is the key here with more survival skill increasing your odds to correctly discern your whereabouts in the ocean and determine which way to move.&lt;br /&gt;
&lt;br /&gt;
Encumbrance does not currently impact any SMR results or stamina costs while swimming in Spicer&#039;s Sea.  Tested while holding 68,146,739 coins.&lt;br /&gt;
&lt;br /&gt;
===Moghreb Jungle (Talon Isle)===&lt;br /&gt;
&lt;br /&gt;
Moghreb Jungle consists of an island rainforest and white sand beaches which include an ancient ruins left behind by early civilization.&lt;br /&gt;
&lt;br /&gt;
* a [[gigantic lightning whelk]] (107)&lt;br /&gt;
* a [[scaly needle-toothed trenchling]] (107)&lt;br /&gt;
* a [[kelp-tangled coral golem]] (109)&lt;br /&gt;
* a [[fulminating stormborn primordial]] (109)&lt;br /&gt;
&lt;br /&gt;
===Singing Crags (Talon Isle)===&lt;br /&gt;
&lt;br /&gt;
The Singing Crags consists of rocky cliffs that &#039;sing&#039; when the whind blows which include a primitive village on the ground and in the giant trees.&lt;br /&gt;
&lt;br /&gt;
* a [[hapless charmed corsair]] (105)&lt;br /&gt;
* a [[gigantic lightning whelk]] (107)&lt;br /&gt;
* a [[fulminating stormborn primordial]] (109)&lt;br /&gt;
* a [[grey-plumed steelwing harpy]] (111)&lt;br /&gt;
&lt;br /&gt;
===Ship Graveyard (Sailor&#039;s Grief)===&lt;br /&gt;
&lt;br /&gt;
The Ship Graveyard (also known as Sailor&#039;s Grief) consists of an ever-growing collection of shipwrecks.&lt;br /&gt;
&lt;br /&gt;
* a [[brackish bilge mass]] (104)&lt;br /&gt;
* a [[milky-eyed drowned mariner]] (106)u&lt;br /&gt;
* a [[garish revenant buccaneer]] (108)u&lt;br /&gt;
* a [[tenebrific wraith shark]] (110)u&lt;br /&gt;
* a [[blubbery humpbacked merrow]] (111)&lt;br /&gt;
* a [[pallid fog-cloaked kelpie]] (112)u&lt;br /&gt;
* an [[amaranthine kraken tentacle]] (113)&lt;br /&gt;
&lt;br /&gt;
===Seat of Storms===&lt;br /&gt;
&lt;br /&gt;
* a [[scaly needle-toothed trenchling]] (107)&lt;br /&gt;
* a [[kelp-tangled coral golem]] (109)&lt;br /&gt;
* a [[blubbery humpbacked merrow]] (111)&lt;br /&gt;
* an [[algae-draped merrow oracle]] (115)&lt;br /&gt;
&lt;br /&gt;
The Seat of Storms is an ancient disc of stone that used to be hidden beneath the water but now waters have been peeled back by magic.&lt;br /&gt;
&lt;br /&gt;
==Weather Effects==&lt;br /&gt;
Similar to Hinterwilds cold potentially.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Lightning crackles across the sky, illuminating the gravid bellies of sinister black clouds driven on foul winds.  The air is thick with strangling humidity that makes every breath a labor.  Thunder rolls through the night, a furious and erratic drumbeat heralding nothing good.  The screeching winds awaken an insistent, sorrowful moan from the surrounding rocks, a forlorn lament that makes the sticky air feel even heavier and more burdensome.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Bolts of forking green-white lightning rain down from the heavens in a devastating chain of blinding thunderstrokes!&lt;br /&gt;
[SMR result: 37 (Open d100: 14)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Murp!&lt;br /&gt;
[SMR result: -4 (Open d100: 11)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Missoni!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
[SMR result: 48 (Open d100: 37, Penalty: 1)]&lt;br /&gt;
A bolt of lightning strikes just inches away from you!&lt;br /&gt;
[SMR result: 16 (Open d100: 37)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Perigourd!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Sailor%27s_Grief_creatures&amp;diff=245887</id>
		<title>Category:Sailor&#039;s Grief creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Sailor%27s_Grief_creatures&amp;diff=245887"/>
		<updated>2025-09-14T03:16:28Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Transportation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
Talon Isle was a location used by [[Volgust]] in 5109 to raise Solhaven from the depths during events from [[Solhaven Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
It was rediscovered as [[Hoorne]] was negotiating trade routes, which stirred the ire of Merfolk and denizens of Talon&#039;s Isle when they attacked Solhaven and Kraken Fall&#039;s after leaving odd statues in both locations and the Frostmein docks near Icemule with a mysterious note and other details.&lt;br /&gt;
&lt;br /&gt;
Once the attacks were expelled from both regions and the paper was reviewed adventurers from each region made their way via ship to the Talon Isle docks discovering the region for the world in general.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
[[Open Sea Adventures]]&lt;br /&gt;
&lt;br /&gt;
It has been reported (Courtesy of Wolfloner) that it takes the approximate times from the following ports to reach the port located on Talon Isle.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
* Kraken&#039;s Fall      -&amp;gt; 4 minutes or 13 rooms&lt;br /&gt;
* Teras Isle         -&amp;gt; 7 minutes or 20 rooms&lt;br /&gt;
* Solhaven           -&amp;gt; 6 minutes or 18 rooms&lt;br /&gt;
* River&#039;s Rest       -&amp;gt; 9 minutes or 26 rooms&lt;br /&gt;
* Wehnimer&#039;s Landing -&amp;gt; 15 minutes&lt;br /&gt;
&lt;br /&gt;
[[Dockmaster]]&lt;br /&gt;
&lt;br /&gt;
You can use the Shipbroker located in Vornavis and Kraken Falls by INQUIRE similar to the Sleigh system in Sylvaerend near Ta&#039;Illistim and the Stable in the Abbey near Icemule Trace for Hinterwilds. Surde&#039;s Pier in Marshtown (4744009), Lich #1270 and on the Kraken Fall&#039;s, Second Pier (7118250), Lich #29032 for 20,000 silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[Marshtown, Surde&#039;s Pier]&lt;br /&gt;
The pier is long and wide, but is utilized primarily by small rowboats and skiffs used for shallow-water fishing.  The dock is packed with anglers who are busy trying to catch dinner or fish to sell at market.  Splatters and stains on the dock show that the fish caught here are often cleaned here.&lt;br /&gt;
Obvious paths: north&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[Kraken&#039;s Fall, Second Pier]&lt;br /&gt;
Stretching like long fingers towards the ocean, the docking structure has five distinct piers that provide ample room for portage.  A large sign provides directions to the various berths, the instructions painted in several colors upon a black background, while a constantly burning lantern rests above.  Three tie pilings border the western edge of the platform, while two more are arranged upon the east.  You also see a sturdy oak catwalk.&lt;br /&gt;
Obvious paths: east, south, west&lt;br /&gt;
&lt;br /&gt;
(You can INQUIRE with a shipbroker here for a list of travel destinations.)&lt;br /&gt;
&lt;br /&gt;
You inquire with the shipbroker about chartering a vessel.  The shipbroker says, &amp;quot;I can currently connect you to the following destinations:&lt;br /&gt;
&lt;br /&gt;
  1) Talon Isle&lt;br /&gt;
&lt;br /&gt;
If you would like to ORDER a trip to any of these destinations, please do so by its number now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
The zone consists of four distinct hunting areas connected by an oceanic expanse that you are required to traverse to reach each area.  There is also a ship called &amp;quot;The Contempt&amp;quot; that serves the role of &amp;quot;town&amp;quot; by providing similar amenities.&lt;br /&gt;
&lt;br /&gt;
In regard to hunting and loot pressure, Sailor&#039;s Grief is considered its own realm.&lt;br /&gt;
&lt;br /&gt;
===The Contempt===&lt;br /&gt;
&lt;br /&gt;
====Adventurer&#039;s Guild====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Main Deck - 35596] (u7150604)&lt;br /&gt;
Beneath the engulfing shadow of the foremast, a heavy capstan of black iron rises from salted planks.  Thick spokes, scabbed with rust from exposure to the sea air, extend well past an arm&#039;s length from its center.  The mast&#039;s shrouds are anchored to the deck nearby with heavy chainplates of the same material, but a few are rusted through, leaving their rigging to flap aimlessly in the breeze.  With each of the sea&#039;s swells, the ship&#039;s ancient lines protest and the mechanism groans mournfully.  You also see First Mate Seldit.&lt;br /&gt;
Obvious paths: east, southwest&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Hold - 35592] (u7150616)&lt;br /&gt;
Dim lamplight from a scratched iron lantern casts wavering shadows across the hold, reflected in rippling puddles scattered across the deck.  Within a loose semicircle of crates and barrels, an unvarnished oak table holds brass scales, a chisel, and neat piles of coin.  Damp burlap sacks slump along the hull.  Most exhale a sweet-must aroma of spoiled grain, but a few clink tantalizingly with every pitch of the ship.  You also see a skeletal black-robed moneychanger.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
(You can CHECK BALANCE, DEPOSIT, WITHDRAW silvers and notes here.)&lt;br /&gt;
&lt;br /&gt;
====Gemshop====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Trader&#039;s Cabin - 35602] (u7150622)&lt;br /&gt;
A narrow cabin lined with oaken shelves is secured by a carved black oak hatch.  Glass jars atop the shelving hold powdered indigo, starfruit seeds, and a few drying specimens of coral.  Tanned leather pouches and crates stamped with foreign seals occupy a polished walnut counter over a bunk that, while narrow, has sheets of jewel-toned silk.  Lanterns of hammered bronze cast warm light over a thick rug softening the floorboards, weighted in place by a footlocker made from polished teak.  You also see a plump purple-robed trader.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
====Pawnshop====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Quartermaster&#039;s - 35585] (u7150621)&lt;br /&gt;
An ebony door studded with golden rivets opens onto a precisely ordered chamber.  Brass-bound ledgers are stacked atop a mahogany table, joined by polished scales and stacks of silver coins.  Canvas sacks and labeled crates line the far bulkhead beneath racks that hold well-secured inkpots and parchments.  The compartment smells strongly of parchment and sharp preservatives.  You also see a luminous spectral quartermaster.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
====Tables====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Mess Hall - 35587] (u7150617)&lt;br /&gt;
Opposite an uneven arch, strands of faded bunting in teal and saffron hang where the beams of the overhead meet a half-wall of grated steel separating the galley from the wider mess.  Beyond the grating, the galley is lit by lanterns of patinated brass, its ovens the source of the aroma of spiced bread and salt-cured meat infusing the air.  Several tables stand within the mess, each flanked by benches studded with copper nails.  You also see an ecstatic luck spirit that is flying around.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
Ebb Tide Table&lt;br /&gt;
Seaspray Table&lt;br /&gt;
Leviathan&#039;s Table&lt;br /&gt;
&lt;br /&gt;
====Supernode====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[The Contempt, Crow&#039;s Nest - 35603] (u7150608)&lt;br /&gt;
Atop the main mast, a circular wooden crow&#039;s nest sways in the ocean breeze, its timbers held together by the feeble efforts of rusting nails and splintered planks.  Frayed lines dangle from the masthead, their fibers stiff and tacky from decades of disuse.  They sway in the wind like ragged pennants, but are overshadowed by the ship&#039;s flag, which is embroidered with a scarlet siren on faded black cloth.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
===Spicers&#039; Sea===&lt;br /&gt;
&lt;br /&gt;
Spicer&#039;s Sea is an oceanic expanse that connects the various zones of the area.&lt;br /&gt;
&lt;br /&gt;
Specific rooms in the area will present monster bold messaging indicating that you may enter the sea from that room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You can SWIM out to sea here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You can JUMP into the ocean here.&lt;br /&gt;
&lt;br /&gt;
In the ocean you can move by using the standard directions.  Don&#039;t type SWIM NORTH, just type NORTH.&lt;br /&gt;
&lt;br /&gt;
It is possible to traverse the sea with ZERO ranks of swimming but it will cost you more stamina per movement if you fail the swim check.&lt;br /&gt;
* Having 0(zero) Ranks of Swimming will cost 15 stamina per movement.&lt;br /&gt;
* At least 20 Ranks of Swimming will reduce the stamina cost to 10 stamina per movement.&lt;br /&gt;
* Having 101 Ranks of Swimming will reduce the stamina cost to 5 stamina per movement.&lt;br /&gt;
* There are no additional benefits for swimming at this time.&lt;br /&gt;
*Corroded doubloons (Sailor&#039;s Grief equivalent of Gigas Fragments) will be used for the purchase of a stamina potion that will ONLY work while swimming in the Spicers&#039; Sea.&lt;br /&gt;
*Water walking is intended for calmer waters and not a wrathful ocean.  Water walking provides no benefit in the Spicers&#039; Sea.&lt;br /&gt;
&lt;br /&gt;
It is also necessary to discern your location by using SENSE (talon, contempt, seat, sailor) to determine the direction you need to move towards each area.&lt;br /&gt;
&lt;br /&gt;
It appears that survival is the key here with more survival skill increasing your odds to correctly discern your whereabouts in the ocean and determine which way to move.&lt;br /&gt;
&lt;br /&gt;
Encumbrance does not currently impact any SMR results or stamina costs while swimming in Spicer&#039;s Sea.  Tested while holding 68,146,739 coins.&lt;br /&gt;
&lt;br /&gt;
===Moghreb Jungle (Talon Isle)===&lt;br /&gt;
&lt;br /&gt;
Moghreb Jungle consists of an island rainforest and white sand beaches which include an ancient ruins left behind by early civilization.&lt;br /&gt;
&lt;br /&gt;
* a [[gigantic lightning whelk]] (107)&lt;br /&gt;
* a [[scaly needle-toothed trenchling]] (107)&lt;br /&gt;
* a [[kelp-tangled coral golem]] (109)&lt;br /&gt;
* a [[fulminating stormborn primordial]] (109)&lt;br /&gt;
&lt;br /&gt;
===Singing Crags (Talon Isle)===&lt;br /&gt;
&lt;br /&gt;
The Singing Crags consists of rocky cliffs that &#039;sing&#039; when the whind blows which include a primitive village on the ground and in the giant trees.&lt;br /&gt;
&lt;br /&gt;
* a [[hapless charmed corsair]] (105)&lt;br /&gt;
* a [[gigantic lightning whelk]] (107)&lt;br /&gt;
* a [[fulminating stormborn primordial]] (109)&lt;br /&gt;
* a [[grey-plumed steelwing harpy]] (111)&lt;br /&gt;
&lt;br /&gt;
===Ship Graveyard (Sailor&#039;s Grief)===&lt;br /&gt;
&lt;br /&gt;
The Ship Graveyard (also known as Sailor&#039;s Grief) consists of an ever-growing collection of shipwrecks.&lt;br /&gt;
&lt;br /&gt;
* a [[brackish bilge mass]] (104)&lt;br /&gt;
* a [[milky-eyed drowned mariner]] (106)u&lt;br /&gt;
* a [[garish revenant buccaneer]] (108)u&lt;br /&gt;
* a [[tenebrific wraith shark]] (110)u&lt;br /&gt;
* a [[blubbery humpbacked merrow]] (111)&lt;br /&gt;
* a [[pallid fog-cloaked kelpie]] (112)u&lt;br /&gt;
* an [[amaranthine kraken tentacle]] (113)&lt;br /&gt;
&lt;br /&gt;
===Seat of Storms===&lt;br /&gt;
&lt;br /&gt;
* a [[scaly needle-toothed trenchling]] (107)&lt;br /&gt;
* a [[kelp-tangled coral golem]] (109)&lt;br /&gt;
* a [[blubbery humpbacked merrow]] (111)&lt;br /&gt;
* an [[algae-draped merrow oracle]] (115)&lt;br /&gt;
&lt;br /&gt;
The Seat of Storms is an ancient disc of stone that used to be hidden beneath the water but now waters have been peeled back by magic.&lt;br /&gt;
&lt;br /&gt;
==Weather Effects==&lt;br /&gt;
Similar to Hinterwilds cold potentially.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Lightning crackles across the sky, illuminating the gravid bellies of sinister black clouds driven on foul winds.  The air is thick with strangling humidity that makes every breath a labor.  Thunder rolls through the night, a furious and erratic drumbeat heralding nothing good.  The screeching winds awaken an insistent, sorrowful moan from the surrounding rocks, a forlorn lament that makes the sticky air feel even heavier and more burdensome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Bolts of forking green-white lightning rain down from the heavens in a devastating chain of blinding thunderstrokes!&lt;br /&gt;
[SMR result: 37 (Open d100: 14)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Murp!&lt;br /&gt;
[SMR result: -4 (Open d100: 11)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Missoni!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
[SMR result: 48 (Open d100: 37, Penalty: 1)]&lt;br /&gt;
A bolt of lightning strikes just inches away from you!&lt;br /&gt;
[SMR result: 16 (Open d100: 37)]&lt;br /&gt;
A bolt of lightning strikes just inches away from Perigourd!&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=242468</id>
		<title>Multi Opponent Combat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=242468"/>
		<updated>2025-07-21T01:22:37Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in &#039;&#039;&#039;Multi Opponent Combat&#039;&#039;&#039; (MOC) gives a character an advantage against multiple opponents, as the name implies.  Effectively, training in MOC makes the character less susceptible to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character&#039;s stance based on how many enemies are attacking said character at once.  Additionally, this skill allows the use of {{boldmono|[[MSTRIKE (verb)|MSTRIKE]]}}, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.&lt;br /&gt;
&lt;br /&gt;
{{Skill|&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 7/3&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 15/8&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 15/10&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/2&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 10/4&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 10/3&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 15/10&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 5/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 15/10&lt;br /&gt;
}}&lt;br /&gt;
== Force on Force ==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Force on Force, Like-Level Opponents&#039;&#039;&#039;&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|MOC Ranks &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Foes Ignored&amp;lt;br&amp;gt;(beyond one)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|25 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|45 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|70 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|+25 &lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Force on Force&#039;&#039;&#039; is a system that lowers a character&#039;s defenses upon being attacked by multiple opponents. There is a very short grace period immediately when a character enters into a room during which all incoming attacks disregard Force on Force to allow the character the chance to retreat. There is no messaging associated with Force on Force aside from the noticeable drop in defenses. This system works both ways and Force on Force penalties can be applied to creatures as well.&lt;br /&gt;
&lt;br /&gt;
===Weighting and Effect===&lt;br /&gt;
&lt;br /&gt;
Force on Force weighting is applied based on a comparison of each opponent&#039;s level with the character&#039;s. Each resulting whole point of Force on Force lowers the character&#039;s stance by 25% until the character is treated as if in a fully offensive stance.  Beyond 4 points, the defending character&#039;s [[Defensive Strength]] (DS) is further lowered and their ability to evade, block, and parry is eroded, making Force on Force very deadly. Training in Multi Opponent Combat mitigates Force on Force.&lt;br /&gt;
&lt;br /&gt;
Like level opponents count as one Force on Force point. Each extra level an opponent has on its target adds 0.05 to the Force on Force points, up to opponents 10 or more levels higher which count as 1.5 each. Lower level opponents become less effective, down to a minimum of counting as 0.5 Force on Force points each.&lt;br /&gt;
&lt;br /&gt;
Force on Force also lowers the character&#039;s defense against combat maneuvers and warding spells. [[Target Defense]] (TD) is believed to be lowered by 2.5% of its base value (that is, {{mono|[3 &amp;amp;times; Level]}}) per FOF point, before defensive spells and enhancive bonuses are taken into account.&lt;br /&gt;
&lt;br /&gt;
Rooted opponents and prone opponents are at half-effectiveness for determining Force on Force points.&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|[[Verb:COMBATANT|COMBAT DEFENSE]]}} command takes FOF into account, so the output can fluctuate when fighting multiple enemies at once.&lt;br /&gt;
&lt;br /&gt;
===Mitigation===&lt;br /&gt;
&lt;br /&gt;
A character can mitigate one additional Force on Force point (2 total) with no ill effects after 10 MOC ranks, two beyond the first after 25 ranks, and so on following the table to the right.  These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount. See below examples.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* A character has 5 ranks of Multi Opponent Combat. They are facing two like-level opponents. The first one is disregarded. The second one creates one Force on Force point which is half mitigated. The character has a 12.5% DS pushdown.&lt;br /&gt;
* A character with 35 ranks of Multi Opponent Combat would have mitigation for 2.5 Force on Force points. When facing four like-level opponents (3 Force on Force points), they first three opponents would have no effect and the last opponent would cause a 12.5% DS pushdown (instead of 25%). &lt;br /&gt;
* A level 48 character in combat with 3 opponents of levels 51, 55 and 60 would acquire {{mono|1=1.15 + 1.35 + 1.5 = 4}} Force on Force points (or be equivalent to 4 like level opponents), and require 70 rather than 45 MOC ranks to eliminate it.&lt;br /&gt;
&lt;br /&gt;
== Combat Roundtime Uses ==&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;ForceRT Uses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Uses &amp;lt;br&amp;gt; || Addl Cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || 35%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2 || 45%&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 125 || 4 || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain combat actions add combat roundtime to the player. These actions can be easily referenced by using {{boldmono|[[QSTRIKE (verb)|QSTRIKE]]}}.  Multi-Opponent Combat training allows the player to use skills from the [[Player System Manager|PSM]] while in roundtime from a combat action. The player must add {{boldmono|FORCERT}} to the activation, e.g., {{boldmono|SHIELD BASH GIANT RAT FORCERT}}.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the player may toggle automatic use through the {{boldmono|FORCERT}} option for relevant commands, e.g., {{boldmono|SHIELD FORCERT}} or {{boldmono|CMAN FORCERT}}. Using a skill while in roundtime comes at the cost of additional stamina:&lt;br /&gt;
&lt;br /&gt;
{{equation box|1=Stamina Cost = TRUNC(Base Stamina + (Base Stamina * (25 + (10 * Uses)) / 100))}}&lt;br /&gt;
&lt;br /&gt;
The first use costs 35% additional stamina, the second 45%, and so on until the player runs out of uses.&lt;br /&gt;
&lt;br /&gt;
== Multi-strike ==&lt;br /&gt;
{{main|MSTRIKE (verb)}}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Focused Multi-strike (NOT Assaults)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 135 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 6&lt;br /&gt;
|}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Unfocused Multi-strike&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks || Targets &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 60 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 100 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 155 || 7&lt;br /&gt;
|}&lt;br /&gt;
Training in Multi Opponent Combat gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times.  A multi-strike is faster than usual, requires a cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Unfocused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack an additional target.&lt;br /&gt;
&lt;br /&gt;
=== Focused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack a single target with an additional strike.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Shield Techniques ===&lt;br /&gt;
&lt;br /&gt;
Assault and AoE [[Weapon Technique|Weapon Techniques]] may also have additional swings with sufficient ranks of Multi Opponent Combat. Assaults have (1 + (MoC Skill Bonus/ 50)) swings, capped at 7.  [[:Category:Area_of_Effect_skills|Area of Effect skills]] have 3 + (MoC Skill Bonus/50) targets.&lt;br /&gt;
&lt;br /&gt;
== Mstrike Fire ==&lt;br /&gt;
&lt;br /&gt;
For most professions, MOC rank thresholds, targets, and roundtimes are the same as melee. Bows have a 7/6/5 base RT. Crossbows have a 7/6 base RT.&lt;br /&gt;
&lt;br /&gt;
For the purpose of determining MOC rank thresholds, Rogues and Rangers are considered to have 1.5x MOC ranks per 1 rank of MOC trained. For rogues, this bonus applies to crossbows and hurling weapons. For rangers, this bonus applies to bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Focused Multi-strike Fire (Rangers/Rogues)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 127 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
A character who trains in [[Multi Opponent Combat]] also gains more control over certain magics that can affect multiple foes at once, such as [[Bolt spell#Ball Spell|ball spells]].  In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.&lt;br /&gt;
&lt;br /&gt;
== Summary of Benefits Chart ==&lt;br /&gt;
:{|{{Prettytable}}&lt;br /&gt;
! MOC Ranks || Unfocused Targets || Focused MSTRIKE || FoF Offset || Combat RT Uses || Assault Swings&lt;br /&gt;
!AOE Targets&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 1 || 0 || 0 || 1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || 1 || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;3&#039;&#039;&#039; || 1 || 1 || 1 || 2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 3 || 1 || 1 || 1 || &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 3 || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 1 || 3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|30 || 3 || &#039;&#039;&#039;2&#039;&#039;&#039; || 2 || 1 || 3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|35 || &#039;&#039;&#039;4&#039;&#039;&#039; || 2 || 2 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|45 || 4 || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 4 || 2 || 3 || 2 || &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|55 || 4 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3 || 2 || 4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|60 || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 3 || 2 || 4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|70 || 5 || 3 || &#039;&#039;&#039;4&#039;&#039;&#039; || 2 || 4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|75 || 5 || 3 || 4 || &#039;&#039;&#039;3&#039;&#039;&#039; || 4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90 || 5 || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 || 3 || 4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|95 || 5 || 4 || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|100 || &#039;&#039;&#039;6&#039;&#039;&#039; || 4 || 5 || 3 || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 || 6 || 4 || &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|125 || 6 || 4 || 6 || &#039;&#039;&#039;4&#039;&#039;&#039; || 5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|135 || 6 || &#039;&#039;&#039;5&#039;&#039;&#039; || 6 || 4 || 5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|145 || 6 || 5 || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 6 || 5 || 7 || 4 || &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|155 || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || 7 || 4 || 6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|170 || 7 || 5 || &#039;&#039;&#039;8&#039;&#039;&#039; || 4 || 6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|190 || 7 || &#039;&#039;&#039;6&#039;&#039;&#039; || 8 || 4 || 6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|195 || 7 || 6 || &#039;&#039;&#039;9&#039;&#039;&#039; || 4 || 6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 7 || 6 || 9 || 4 || &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe.  The FoF offset is how many creatures you can engage &amp;lt;b&amp;gt;above one&amp;lt;/b&amp;gt; before a DS pushdown.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[MSTRIKE (verb)/saved posts|MSTRIKE saved posts]]&lt;br /&gt;
*[[Duck and Weave]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=242043</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=242043"/>
		<updated>2025-07-14T06:01:58Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Pits of the Dead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hinterwilds.png|550px|right|The Hinterwilds official artwork|alt=A lone female kneels in the snow, her features hidden behind their hands, as barren trees surround her and snow continues to fall. Behind her is a fortress backlit by vibrant green auroras in the sky.]]&lt;br /&gt;
[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds (abbreviated as &amp;quot;HW&amp;quot; or &amp;quot;HiWi&amp;quot;) is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
===From Icemule Trace===&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds. (Lich# 23830, {{boldmono|[[INQUIRE]] CONDUCTOR}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available in the [[Temple of Hope]] teleportation chamber which requires 4 &lt;br /&gt;
[[#Gigas artifact fragments|gigas artifact framents]]&lt;br /&gt;
to operate. (Lich# 31064, {{boldmono|GO SLIVER}}).&lt;br /&gt;
&lt;br /&gt;
===From Ta&#039;Illistim===&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern [[Dragonspine Mountains]]. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, {{boldmono|INQUIRE CONDUCTOR}})&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available directly east of the [[Ta&#039;Illistim]] caravan which requires 4 &lt;br /&gt;
[[#Gigas artifact fragments|gigas artifact framents]]&lt;br /&gt;
to operate. (Lich# 31074, {{boldmono|GO SLIVER}}).&lt;br /&gt;
&lt;br /&gt;
===Caravan Return===&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sparkfinger&#039;s Alchemy|Sparkfinger]], the alchemist (Lich# 29876), offers a fast-transport service at the cost of 4 [[#Gigas artifact fragments|gigas artifact framents]] that allows caravan transport to be bypassed. If you arrived in the [[Hinterwilds]] from the [[Temple of Hope]] the teleportation service will return you to the Teleportation Chamber (Lich# 31064) in the temple. If you arrived in the [[Hinterwilds]] from the caravan gathering in [[Ta&#039;Illistim]] the teleportation service will return you to the Seethe Naedal, Tavern (Lich# 31072)&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[Shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Obsidian#a_shard_of_raven&#039;s_wing_obsidian|a shard of raven&#039;s wing obsidian]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown via {{boldmono|[[WEALTH]] GIGAS}}. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia, temporary alchemical fire flares, and quick return trip teleportation service. Temporary effects provided by the alchemist only function inside the Hinterwilds, though the effects remain for the intended duration if you leave and return. Artifact fragments can also be used in specific places for quick transport to the Hinterwilds, bypassing the [[:Category:Hinterwilds_creatures#Transportation|caravan trips]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has [[Spell Sever]] which allows a character to cast spells they know as well as up to two outside spells. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions according to [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Spell sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. &lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
[[Frostling Ward]] provides temporary protection from Hypothermia. [[Sparkfinger&#039;s Alchemy|Sparkfinger]], the alchemist (Lich# 29876), will apply 15 minutes worth of Frostling Ward when you order a flask of frostling slush at the price of 5 gigas artifact fragments. The duration of Frostling Ward does not stack, however it is possible to obtain a full hour of protection by solving an intermittent puzzle in the Boreal Forest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=241350</id>
		<title>SimuCon 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=241350"/>
		<updated>2025-07-06T12:17:53Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2025 are Thursday, July 10 through Sunday, July 13, 2025 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Activity:  See printed schedule for correct location.&lt;br /&gt;
|-&lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Activity &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Wednesday&amp;lt;br /&amp;gt;July 9th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Lend a hand with setup and hang out (Check-in starts on Thursday)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Thursday&amp;lt;br /&amp;gt;July 10th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Betrayer&#039;s Session 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot;  |GS - Who in the Whatnow?&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot;  |D&amp;amp;D Session 0	**&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Betrayer&#039;s Session 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | Ice Breaker Event&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Friday&amp;lt;br /&amp;gt;July 11th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Panel: ALTER and You &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |PANEL: Live Dev&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Panel: Premium Benefits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; |Lunch with Staff (perk)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel: World Announcements &amp;amp; OSA Workshop&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Panel: Alteration and Item Design&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel: Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Panel Breaks&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Blindfolded Duskruin Endless&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Blindfolded PvP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Droughtman&#039;s Challenge (Prime &amp;amp; Shattered)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Basic Orienteering&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | Live Alterations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Socializing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;65&amp;amp;quot;&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Saturday&amp;lt;br /&amp;gt;July 12th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Panel: What&#039;s New?&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |PANEL: History and Lore&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Panel: Creating Items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Sip and Paint&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel: Gemstones&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Informal Q &amp;amp; A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel: Sailor&#039;s Grief&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Panel Breaks&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Exploration&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Costume Party Contest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Raffles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Music&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Sunday&amp;lt;br&amp;gt;July 13th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Socialize/Clean up!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Rooms Close - Con Ends!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  If you would rather socialize, then feel free to let GM Thandiwe know, and she will send you an alteration token that you can REDEEM in-game.  It will have an expiration on it, though, so be aware of that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
The following Gemstone IV panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Streaming link: TBD&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
!Panel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|10:00 AM&lt;br /&gt;
|Panel: ALTER and YOU&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|11:00 AM&lt;br /&gt;
|Panel: Premium Benefits&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|Panel: Gemstones&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|4:00 PM&lt;br /&gt;
|Panel: Sailor&#039;s Grief&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Altheren (prime)|Altheren]]&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* [[Delindra (prime)|Delindra]]&lt;br /&gt;
* [[Dergoatean (prime)|Dergoatean]]&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Durakar&lt;br /&gt;
* [[Elgrim (prime)|Elgrim]]&lt;br /&gt;
* [[Fyg (prime)|Fyg]]&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* [[Maylan (prime)|Maylan]]&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Mourdeyan&lt;br /&gt;
* Raelee&lt;br /&gt;
* Ramladu&lt;br /&gt;
* Roblar&lt;br /&gt;
* Valanis&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Deleu&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Omrii&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Aergo&lt;br /&gt;
* Auchand&lt;br /&gt;
* Haxus&lt;br /&gt;
* &amp;lt;s&amp;gt;Ivry&amp;lt;/s&amp;gt;&lt;br /&gt;
* Kaonashi&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Nyxus&lt;br /&gt;
* Tago&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink Group Discount Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. &#039;&#039;&#039;Be sure to click on the Details button in the Box Office to view the specifics of your selection.&#039;&#039;&#039; To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 1000 Available&#039;&#039;&#039;  &lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2025!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge (Option 10 in the Box Office): $40 Base Price - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
* Special Attendee-only Scripted Item! (account attuned)&lt;br /&gt;
* Title: Kindred Spirit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 8 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Siegery Set: $200 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This package contains:&lt;br /&gt;
* 1 repair / carrying case&lt;br /&gt;
* 1 (choice of) castle or fortress&lt;br /&gt;
* 2 siege weapons&lt;br /&gt;
* 2 soldiers&lt;br /&gt;
* You can design the appearance of each piece, and we will write custom messaging to match!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $5 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon with DR PM Lyneya, GS PM Wyrom (tentative, and Simutronics CEO Skippy, Chris in Billing, and Mike the New Tech Guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simu Swag: $50 Add-On - 25 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SimuCon branded bag containing:&lt;br /&gt;
* 2024 Ceramic Mug&lt;br /&gt;
* 2024 SimuCon T-shirt&lt;br /&gt;
* ... and other stuff!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:SDEMASK&amp;diff=238673</id>
		<title>User talk:SDEMASK</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:SDEMASK&amp;diff=238673"/>
		<updated>2025-05-23T19:05:49Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Map Image At Risk For Deletion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Map Image At Risk For Deletion==&lt;br /&gt;
Hello, SDEMASK.  You recently uploaded a map image to the wiki, [[:File:Stormpeak.jpg]], that appears to violate the [[Gswiki:Policy]] for Copyrights, specifically for Maps.  Maps may only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas.  There does not appear to be any statement on the map image to indicate that you have edited it or when.  This is required for all map images that have been modified by someone other than the original map creator.  I have flagged the map image for moderator review and deletion.&lt;br /&gt;
&lt;br /&gt;
If this file is an original, unedited map image, it may only be uploaded by the original map creator.  If you have made edits to the map, then you will need to indicate this per the [[Gswiki:Policy#Maps|copyright section on maps]] and reupload it with that text included both on the image itself as well as in the image file comments.  If you need examples on how to do this, [[Gswiki:Style guide/Images]] has copy/paste code examples for different image types.  If you need instructions on how to do each step, [[Help:Images]] goes into detail on how to edit image files and how to display them with captions on articles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If an image file update is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the image.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello sorry for the violation.  I was able to reach Alosaka and have them upload their map properly.  Thank you.&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=238185</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=238185"/>
		<updated>2025-05-08T17:22:04Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hinterwilds.png|550px|right|The Hinterwilds official artwork|alt=A lone female kneels in the snow, her features hidden behind their hands, as barren trees surround her and snow continues to fall. Behind her is a fortress backlit by vibrant green auroras in the sky.]]&lt;br /&gt;
[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds (abbreviated as &amp;quot;HW&amp;quot; or &amp;quot;HiWi&amp;quot;) is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
===From Icemule Trace===&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds. (Lich# 23830, {{boldmono|[[INQUIRE]] CONDUCTOR}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available in the [[Temple of Hope]] teleportation chamber which requires 4 &lt;br /&gt;
[[#Gigas artifact fragments|gigas artifact framents]]&lt;br /&gt;
to operate. (Lich# 31064, {{boldmono|GO SLIVER}}).&lt;br /&gt;
&lt;br /&gt;
===From Ta&#039;Illistim===&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern [[Dragonspine Mountains]]. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, {{boldmono|INQUIRE CONDUCTOR}})&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available directly east of the [[Ta&#039;Illistim]] caravan which requires 4 &lt;br /&gt;
[[#Gigas artifact fragments|gigas artifact framents]]&lt;br /&gt;
to operate. (Lich# 31074, {{boldmono|GO SLIVER}}).&lt;br /&gt;
&lt;br /&gt;
===Caravan Return===&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hinterwilds/Sparkfinger|Sparkfinger]], the alchemist (Lich# 29876), offers a fast-transport service at the cost of 4 [[#Gigas artifact fragments|gigas artifact framents]] that allows caravan transport to be bypassed. If you arrived in the [[Hinterwilds]] from the [[Temple of Hope]] the teleportation service will return you to the Teleportation Chamber (Lich# 31064) in the temple. If you arrived in the [[Hinterwilds]] from the caravan gathering in [[Ta&#039;Illistim]] the teleportation service will return you to the Seethe Naedal, Tavern (Lich# 31072)&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown via {{boldmono|[[WEALTH]] GIGAS}}. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia, temporary alchemical fire flares, and quick return trip teleportation service. Temporary effects provided by the alchemist only function inside the Hinterwilds, though the effects remain for the intended duration if you leave and return. Artifact fragments can also be used in specific places for quick transport to the Hinterwilds, bypassing the [[:Category:Hinterwilds_creatures#Transportation|caravan trips]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has [[Spell Sever]] which allows a character to cast spells they know as well as up to two outside spells. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions according to [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Spell sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. &lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
Frostling warding provides temporary protection from Hypothermia. [[Hinterwilds/Sparkfinger|Sparkfinger]], the alchemist (Lich# 29876), will apply 15 minutes worth of frostling warding when you order a flask of frostling slush at the price of 5 gigas artifact fragments. The duration of frostling warding does not stack, however it is possible to obtain a full hour of protection by solving an intermittent puzzle in the Boreal Forest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=234709</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=234709"/>
		<updated>2025-03-11T12:03:02Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Gigas artifact fragments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hinterwilds.png|550px|right|The Hinterwilds official artwork|alt=A lone female kneels in the snow, her features hidden behind their hands, as barren trees surround her and snow continues to fall. Behind her is a fortress backlit by vibrant green auroras in the sky.]]&lt;br /&gt;
[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds (abbreviated as &amp;quot;HW&amp;quot; or &amp;quot;HiWi&amp;quot;) is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
===From Icemule Trace===&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds. (Lich# 23830, {{boldmono|[[INQUIRE]] CONDUCTOR}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available in the [[Temple of Hope]] teleportation chamber which requires 4 [[#Gigas artifact fragments|gigas artifact framents]] to operate. (Lich# 31064, {{boldmono|GO SLIVER}}). &lt;br /&gt;
&lt;br /&gt;
===From Ta&#039;Illistim===&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern [[Dragonspine Mountains]]. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, {{boldmono|INQUIRE CONDUCTOR}})&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available directly east of the [[Ta&#039;Illistim]] caravan which requires 4 [[#Gigas artifact fragments|gigas artifact framents]] to operate. (Lich# 31074, {{boldmono|GO SLIVER}}). &lt;br /&gt;
&lt;br /&gt;
===Caravan Return===&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hinterwilds/Sparkfinger|Sparkfinger]], the alchemist (Lich# 29876), offers a fast-transport service at the cost of 4 [[#Gigas artifact fragments|gigas artifact framents]] that allows caravan transport to be bypassed. If you arrived in the [[Hinterwilds]] from the [[Temple of Hope]] the teleportation service will return you to the Teleportation Chamber (Lich# 31064) in the temple. If you arrived in the [[Hinterwilds]] from the caravan gathering in [[Ta&#039;Illistim]] the teleportation service will return you to the Seethe Naedal, Tavern (Lich# 31072)&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium#a_dark_ivory_aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown via {{boldmono|[[WEALTH]]}} GIGAS. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia, temporary alchemical fire flares, and quick return trip teleportation service. Temporary effects provided by the alchemist only function inside the Hinterwilds, though the effects remain for the intended duration if you leave and return. Artifact fragments can also be used in specific places for quick transport to the Hinterwilds, bypassing the [[:Category:Hinterwilds_creatures#Transportation|caravan trips]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has [[Spell Sever]] which allows a character to cast spells they know as well as up to two outside spells. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions according to [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Spell sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. &lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
Frostling warding provides temporary protection from Hypothermia. [[Hinterwilds/Sparkfinger|Sparkfinger]], the alchemist (Lich# 29876), will apply 15 minutes worth of frostling warding when you order a flask of frostling slush at the price of 5 gigas artifact fragments. The duration of frostling warding does not stack, however it is possible to obtain a full hour of protection by solving an intermittent puzzle in the Boreal Forest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=234708</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=234708"/>
		<updated>2025-03-11T12:02:27Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Gigas artifact fragments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hinterwilds.png|550px|right|The Hinterwilds official artwork|alt=A lone female kneels in the snow, her features hidden behind their hands, as barren trees surround her and snow continues to fall. Behind her is a fortress backlit by vibrant green auroras in the sky.]]&lt;br /&gt;
[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds (abbreviated as &amp;quot;HW&amp;quot; or &amp;quot;HiWi&amp;quot;) is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
===From Icemule Trace===&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds. (Lich# 23830, {{boldmono|[[INQUIRE]] CONDUCTOR}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available in the [[Temple of Hope]] teleportation chamber which requires 4 [[#Gigas artifact fragments|gigas artifact framents]] to operate. (Lich# 31064, {{boldmono|GO SLIVER}}). &lt;br /&gt;
&lt;br /&gt;
===From Ta&#039;Illistim===&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern [[Dragonspine Mountains]]. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, {{boldmono|INQUIRE CONDUCTOR}})&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available directly east of the [[Ta&#039;Illistim]] caravan which requires 4 [[#Gigas artifact fragments|gigas artifact framents]] to operate. (Lich# 31074, {{boldmono|GO SLIVER}}). &lt;br /&gt;
&lt;br /&gt;
===Caravan Return===&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hinterwilds/Sparkfinger|Sparkfinger]], the alchemist (Lich# 29876), offers a fast-transport service at the cost of 4 [[#Gigas artifact fragments|gigas artifact framents]] that allows caravan transport to be bypassed. If you arrived in the [[Hinterwilds]] from the [[Temple of Hope]] the teleportation service will return you to the Teleportation Chamber (Lich# 31064) in the temple. If you arrived in the [[Hinterwilds]] from the caravan gathering in [[Ta&#039;Illistim]] the teleportation service will return you to the Seethe Naedal, Tavern (Lich# 31072)&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium#a_dark_ivory_aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown via {{boldmono|[[WEALTH]]}} GIGAS/ALL. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia, temporary alchemical fire flares, and quick return trip teleportation service. Temporary effects provided by the alchemist only function inside the Hinterwilds, though the effects remain for the intended duration if you leave and return. Artifact fragments can also be used in specific places for quick transport to the Hinterwilds, bypassing the [[:Category:Hinterwilds_creatures#Transportation|caravan trips]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has [[Spell Sever]] which allows a character to cast spells they know as well as up to two outside spells. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions according to [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Spell sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. &lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
Frostling warding provides temporary protection from Hypothermia. [[Hinterwilds/Sparkfinger|Sparkfinger]], the alchemist (Lich# 29876), will apply 15 minutes worth of frostling warding when you order a flask of frostling slush at the price of 5 gigas artifact fragments. The duration of frostling warding does not stack, however it is possible to obtain a full hour of protection by solving an intermittent puzzle in the Boreal Forest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=234707</id>
		<title>Verb:WEALTH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=234707"/>
		<updated>2025-03-11T12:01:22Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WEALTH&#039;&#039;&#039; is mechanical verb. It is used to retrieve information regarding currency a character may be carrying.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;No currency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have XXX coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin on you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers and notes&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have 252 coins with you.&lt;br /&gt;
You are carrying Wehnimer&#039;s promissory notes valued at a total of 25,000 silver.&lt;br /&gt;
You are carrying 25,252 silver between notes and coins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers, notes, and debts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin with you.&lt;br /&gt;
You are carrying City-States promissory notes valued at a total of 25 silver.&lt;br /&gt;
You are carrying 26 silver between notes and coins.&lt;br /&gt;
In the back of your mind you remember you owe a debt of 214 silvers in the town of Icemule Trace.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With silver and/or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX rummages around in her pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Without silver or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX appears to be checking her pockets for something, but finds them empty.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WEALTH HELP&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth help&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
       WEALTH            - Display your carried wealth in silvers, notes, and fines&lt;br /&gt;
       WEALTH ALL        - Displays your carried wealth and alternative currencies&lt;br /&gt;
       WEALTH QUIET      - Display your carried wealth without echoing to the room&lt;br /&gt;
       WEALTH NOTES      - Display your carried wealth in notes, itemized&lt;br /&gt;
       WEALTH {args}     - Display alternative currencies&lt;br /&gt;
&lt;br /&gt;
Valid alternative currencies include GIGAS fragments, REDSTEEL marks, and gemstone DUST.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEALTH QUIET&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Same as WEALTH but without 3rd person messaging.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WEALTH NOTES&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth notes&lt;br /&gt;
Listing accessible bank notes in your inventory...&lt;br /&gt;
&lt;br /&gt;
  a Torren promissory note worth 1 silvers&lt;br /&gt;
&lt;br /&gt;
Total note value: 1&lt;br /&gt;
&lt;br /&gt;
 * Clicking on a note above will attempt to deposit it. *&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:WEALTH}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=234706</id>
		<title>Verb:WEALTH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=234706"/>
		<updated>2025-03-11T12:01:05Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: Undo revision 234705 by SDEMASK (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WEALTH&#039;&#039;&#039; is mechanical verb. It is used to retrieve information regarding currency a character may be carrying.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;No currency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have XXX coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin on you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers and notes&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have 252 coins with you.&lt;br /&gt;
You are carrying Wehnimer&#039;s promissory notes valued at a total of 25,000 silver.&lt;br /&gt;
You are carrying 25,252 silver between notes and coins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers, notes, and debts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin with you.&lt;br /&gt;
You are carrying City-States promissory notes valued at a total of 25 silver.&lt;br /&gt;
You are carrying 26 silver between notes and coins.&lt;br /&gt;
In the back of your mind you remember you owe a debt of 214 silvers in the town of Icemule Trace.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With silver and/or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX rummages around in her pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Without silver or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX appears to be checking her pockets for something, but finds them empty.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WEALTH HELP&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth help&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
       WEALTH            - Display your carried wealth in silvers, notes, and fines&lt;br /&gt;
       WEALTH QUIET      - Display your carried wealth without echoing to the room&lt;br /&gt;
       WEALTH NOTES      - Display your carried wealth in notes, itemized&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEALTH QUIET&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Same as WEALTH but without 3rd person messaging.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WEALTH NOTES&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth notes&lt;br /&gt;
Listing accessible bank notes in your inventory...&lt;br /&gt;
&lt;br /&gt;
  a Torren promissory note worth 1 silvers&lt;br /&gt;
&lt;br /&gt;
Total note value: 1&lt;br /&gt;
&lt;br /&gt;
 * Clicking on a note above will attempt to deposit it. *&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:WEALTH}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=234705</id>
		<title>Verb:WEALTH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=234705"/>
		<updated>2025-03-11T12:00:33Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WEALTH&#039;&#039;&#039; is mechanical verb. It is used to retrieve information regarding currency a character may be carrying.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;No currency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silvers only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have XXX coins with you.&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin on you.&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silvers and notes&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have 252 coins with you.&lt;br /&gt;
You are carrying Wehnimer&#039;s promissory notes valued at a total of 25,000 silver.&lt;br /&gt;
You are carrying 25,252 silver between notes and coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silvers, notes, and debts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin with you.&lt;br /&gt;
You are carrying City-States promissory notes valued at a total of 25 silver.&lt;br /&gt;
You are carrying 26 silver between notes and coins.&lt;br /&gt;
In the back of your mind you remember you owe a debt of 214 silvers in the town of Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With silver and/or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX rummages around in her pockets.&lt;br /&gt;
&lt;br /&gt;
Without silver or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX appears to be checking her pockets for something, but finds them empty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEALTH HELP&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth help&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
        WEALTH            - Display your carried wealth in silvers, notes, and fines&lt;br /&gt;
        WEALTH ALL        - Displays your carried wealth and alternative currencies&lt;br /&gt;
        WEALTH QUIET      - Display your carried wealth without echoing to the room&lt;br /&gt;
        WEALTH NOTES      - Display your carried wealth in notes, itemized&lt;br /&gt;
        WEALTH {args}     - Display alternative currencies&lt;br /&gt;
 &lt;br /&gt;
 Valid alternative currencies include GIGAS fragments, REDSTEEL marks, and gemstone DUST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEALTH QUIET&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Same as WEALTH but without 3rd person messaging.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WEALTH NOTES&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth notes&lt;br /&gt;
Listing accessible bank notes in your inventory...&lt;br /&gt;
&lt;br /&gt;
  a Torren promissory note worth 1 silvers&lt;br /&gt;
&lt;br /&gt;
Total note value: 1&lt;br /&gt;
&lt;br /&gt;
 * Clicking on a note above will attempt to deposit it. *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:WEALTH}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234310</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234310"/>
		<updated>2025-03-01T19:00:28Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Mystic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;bloodrune&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ur-barath totem&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CARVE (with chisel)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Flat Etched Stone&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin.  Using a chisel sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something &amp;lt;u&amp;gt;written&amp;lt;/u&amp;gt; on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a totem has been carved with a chisel after the stone has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...swathing him/her in a heavy shroud of emotional vibrancy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking &amp;lt;him/her&amp;gt; in a shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal | Blood-Infused Crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemtype= Stones&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= READ&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234309</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234309"/>
		<updated>2025-03-01T18:42:09Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Mystic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;bloodrune&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ur-barath totem&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CARVE (with chisel)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Flat Etched Stone&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin.  Using a chisel sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something &amp;lt;u&amp;gt;written&amp;lt;/u&amp;gt; on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a totem has been carved with a chisel after the stone has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking &amp;lt;him/her&amp;gt; in a shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal | Blood-Infused Crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemtype= Stones&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= READ&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234304</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234304"/>
		<updated>2025-03-01T10:05:42Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Mystic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;bloodrune&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ur-barath totem&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CARVE (with chisel)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Flat Etched Stone&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin.  Using a chisel sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something &amp;lt;u&amp;gt;written&amp;lt;/u&amp;gt; on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a totem has been carved with a chisel after the stone has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal | Blood-Infused Crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemtype= Stones&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= READ&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234303</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234303"/>
		<updated>2025-03-01T09:53:11Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Mystic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;bloodrune&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ur-barath totem&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CARVE (with chisel)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Flat Etched Stone&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin.  Using a chisel sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something &amp;lt;u&amp;gt;written&amp;lt;/u&amp;gt; on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a totem has been carved with a chisel after the stone has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal | Blood-Infused Crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemtype= Stones&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= READ&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234302</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234302"/>
		<updated>2025-03-01T09:48:08Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Mystic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;bloodrune&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ur-barath totem&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CARVE (with chisel)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Flat Etched Stone&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin.  Using a chisel sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something &amp;lt;u&amp;gt;written&amp;lt;/u&amp;gt; on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a totem has been carved with a chisel after the stone has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystial runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal | Blood-Infused Crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemtype= Stones&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= READ&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234301</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=234301"/>
		<updated>2025-03-01T09:47:33Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Mystic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;bloodrune&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ur-barath totem&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CARVE (with chisel)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Flat Etched Stone&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin.  Using a chisel sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something &amp;lt;u&amp;gt;written&amp;lt;/u&amp;gt; on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a totem has been carved with a chisel after the stone has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystial runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal | Blood-Infused Crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemtype= Stones&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= READ&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=234136</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=234136"/>
		<updated>2025-02-26T01:52:51Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Armament Breakdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=234135</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=234135"/>
		<updated>2025-02-26T01:52:32Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Armament Breakdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limite.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=234134</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=234134"/>
		<updated>2025-02-26T01:51:06Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: Undo revision 234133 by SDEMASK (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be refreshed, but not stacked.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=234133</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=234133"/>
		<updated>2025-02-26T01:45:04Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up the integer limit  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eyeless_black_valravn&amp;diff=225467</id>
		<title>Eyeless black valravn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eyeless_black_valravn&amp;diff=225467"/>
		<updated>2024-09-19T13:21:48Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  112&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bird &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Avian &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 493&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 527&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = inky black valravn plume&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Wings of stygian darkness enshroud the huge black bird.  When not in motion, there is an ominous and unnatural stillness to the valravn that marks it as otherworldly.  Where eyes should be, there are strange hollows that occasionally flicker with scintillating golden light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Broadly speaking, valravns are a &amp;quot;glass cannon&amp;quot; type of creature. Their &amp;quot;glass&amp;quot; is durable in the sense of high [[DS]] and [[TD]], but when attacks get past those thresholds--or attacks that bypass them, like [[Standard maneuver roll|SMR]]-based attacks or [[Brawling|unarmed combat]]--they&#039;re likely to hit these unarmored creatures hard and they have a fairly small amount of health.&lt;br /&gt;
* Valravns are primarily magical creatures and are fairly vulnerable to maneuver-based spells and attacks like [[Earthen Fury (917)]], [[Hamstring]], [[Spike Thorn (616)]], [[Twin Hammerfists]], and more. This is offset somewhat by their high level, however.&lt;br /&gt;
;Voln&lt;br /&gt;
* [[Symbol of Diminishment]] can make valravns far more manageable. However, their high level imposes a penalty against the [[standard success resolution system]] that [[Order of Voln|Voln]] symbols use, so it might take multiple tries. High [[Influence]] can counteract level disadvantage somewhat.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Valravns have high TD, but [[Prayer of Holding (301)]] only needs a 101 endroll to set up for one or two strong casts of [[Condemn (309)]] afterward.&lt;br /&gt;
;Paladins&lt;br /&gt;
* High [[Spiritual Lore, Religion|Religion]] lore is doubly helpful against valravns, as [[Zealot (1617)]] can push paladins&#039; [[attack strength|AS]] over the top and [[Divine Incarnation (1650)]] Smite, given enough lore to reliably hit twice, frequently destroys valravns while divine energy lasts.&lt;br /&gt;
* Either [[Aura of the Arkati (1614)]] or [[Repentance (1615)]] as the infused spell in a paladin&#039;s [[Holy Weapon (1625)|bonded weapon]] works well, since in either case they only need a 101 endroll to accomplish their main goals of, respectively, a debuff or forcing a valravn to kneel.&lt;br /&gt;
;Rangers&lt;br /&gt;
* [[Moonbeam (611)]] is a near universal solution in the [[Hinterwilds]] and valravns are no exception.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn soars in on wings darker than night.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn ruffles its feathers in a single, precise shake as it recovers its wits.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn tumbles to the ground, landing in an awful tangle of talons and feathers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Shadows coil around the broken form of an eyeless black valravn, collapsing into a lightless sphere that erupts soundlessly, bathing the area in momentary darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Combat messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn swoops down, extending its talons in a display of blatant threat.&lt;br /&gt;
An eyeless black valravn turns to look at you, the empty pits where its eyes should be swelling into lightless pools that hungrily drink the surrounding light.&lt;br /&gt;
  CS: +500 - TD: +410 + CvA: -4 + d100: +19 == +105&lt;br /&gt;
  Warding failed!&lt;br /&gt;
&lt;br /&gt;
Visions swirl through the darkness, searing themselves into your mind.  Your eyes open.  Loose earth and small stones press in on you from all angles, the pressure of them painful and suffocating.  As you open your mouth to scream, gravel pours in to fill your mouth, stifling the sound.&lt;br /&gt;
You flee northward, insensate with terror!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn pecks viciously at you with its dagger-sharp beak!&lt;br /&gt;
  AS: +600 vs DS: +678 with AvD: +37 + d100 roll: +42 = +1&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 144 (Open d100: 74, Bonus: 29)]&lt;br /&gt;
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward XXXX in a blur of shadowy, intangible feathers!  The vaporous cloud penetrates XXXX&#039;s magical defenses and washes over him in a chaotic onslaught!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blood vessels in XXXX&#039;s forehead burst, spraying blood everywhere.&lt;br /&gt;
   He is stunned!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on XXXX&#039;s left leg.&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blood vessels in arm burst!&lt;br /&gt;
An eyeless black valravn dwindles back into its avian form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn soars past you on stygian wings.&lt;br /&gt;
In the chill of its passage, an unsettling cold creeps over you, as if you can feel your grip on mortality slipping away with every passing heartbeat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 110&lt;br /&gt;
|levelm1 = 111&lt;br /&gt;
|level = 112&lt;br /&gt;
|levelp1 = 113&lt;br /&gt;
|levelp2 = 114&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=224944</id>
		<title>Clockwerke Golem/List of golem pet parts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=224944"/>
		<updated>2024-09-02T21:06:27Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Heads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The February 2024 [[Duskruin]] run introduced golem pets as part of the [[:Category:2024 - Year of the Clockwerke Devices|Year of Clockwerke Devices]].  Golem pets will not be able to be completed until the August 2024 Duskruin run.  Golem pets require assembly, starting with a chassis (obtained via [[SimuCoin|Battle Vault]]), adding specific types of parts found in [[Duskruin Arena]] and [[Bloodriven Sewers]], and finishing with a to-be-announced process in August.&lt;br /&gt;
&lt;br /&gt;
The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus a motor which will not be available until August.  Below are lists of reported found parts for each type.&lt;br /&gt;
&lt;br /&gt;
===Heads===&lt;br /&gt;
* a caged brass head&lt;br /&gt;
* a closed helmet head&lt;br /&gt;
* a crested parrot head&lt;br /&gt;
* a flat thrak head&lt;br /&gt;
* a glowing-eyed kelyn head&lt;br /&gt;
* a grated steel head&lt;br /&gt;
* a grey and black wolf head&lt;br /&gt;
* a horned urglaes head&lt;br /&gt;
* a massive iron head&lt;br /&gt;
* a massive-jawed cast iron head&lt;br /&gt;
* a mossy iron head&lt;br /&gt;
* a mustachioed dog head&lt;br /&gt;
* a rounded coraesine head&lt;br /&gt;
* a ruby-eyed mithril head&lt;br /&gt;
* a saw-toothed gremlin head&lt;br /&gt;
* a shifting urnon head&lt;br /&gt;
* a square eonake head&lt;br /&gt;
* a veniom-eyed rolaren head&lt;br /&gt;
* a wide razern-mouthed head&lt;br /&gt;
* a winged eahnor head&lt;br /&gt;
* an enruned vaalorn head&lt;br /&gt;
* an internally burning head&lt;br /&gt;
* an inverted iron kettle head&lt;br /&gt;
* an inverted kelyn cauldron head&lt;br /&gt;
* an open-mouthed shark head&lt;br /&gt;
* an overturned iron pail head&lt;br /&gt;
* an upside-down chipped cup head&lt;br /&gt;
* an upside-down copper basin head&lt;br /&gt;
* an upturned steel bucket head&lt;br /&gt;
&lt;br /&gt;
===Arms===&lt;br /&gt;
* a brawny eonake arm&lt;br /&gt;
* a crystal-inset kelyn arm&lt;br /&gt;
* a gear-wheeled mechanized prong&lt;br /&gt;
* a gleaming eahnor arm&lt;br /&gt;
* a hammer-fisted cast iron arm&lt;br /&gt;
* a hinged poleaxe arm&lt;br /&gt;
* a magnetic iron arm&lt;br /&gt;
* a moss-covered iron and stone arm&lt;br /&gt;
* a polished brass arm&lt;br /&gt;
* a runic mithril arm&lt;br /&gt;
* a steam-powered cylinder piston&lt;br /&gt;
* a strap-laden steel arm&lt;br /&gt;
* a twisted yew and razern arm&lt;br /&gt;
* a veniom-runed rolaren arm&lt;br /&gt;
* an elongated alum arm&lt;br /&gt;
* an enruned vaalorn arm&lt;br /&gt;
* an exposed cog and wire arm&lt;br /&gt;
* an oily steel arm&lt;br /&gt;
* an oversized iron arm&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
* some armored lead plates&lt;br /&gt;
* some augmented vultite plates&lt;br /&gt;
* some bright eahnor plates&lt;br /&gt;
* some bulky faenor plates&lt;br /&gt;
* some corroded lead plates&lt;br /&gt;
* some ensigiled vaalorn plates&lt;br /&gt;
* some golden plates&lt;br /&gt;
* some hammered mithril plates&lt;br /&gt;
* some heavy iron plates&lt;br /&gt;
* some intricate golvern plates&lt;br /&gt;
* some kelyn crystal-studded plates&lt;br /&gt;
* some malformed steel plates&lt;br /&gt;
* some marred silvery plates&lt;br /&gt;
* some oily steel plates&lt;br /&gt;
* some pitted cast iron plates&lt;br /&gt;
* some reflective eonake plates&lt;br /&gt;
* some reinforced rolaren plates&lt;br /&gt;
* some rust-cover iron plates&lt;br /&gt;
* some scuffed-up golden plates&lt;br /&gt;
* some shiny brass plates&lt;br /&gt;
* some vibrant veniom-traced plates&lt;br /&gt;
&lt;br /&gt;
===Gears===&lt;br /&gt;
* some bent alum gears&lt;br /&gt;
* some bevel rolaren gears&lt;br /&gt;
* some bright veniom gears&lt;br /&gt;
* some chaotic urnon gears&lt;br /&gt;
* some clunky cast iron gears&lt;br /&gt;
* some coraesine spiral gears&lt;br /&gt;
* some drakar and fireleaf-set gears&lt;br /&gt;
* some helical vaalorn gears&lt;br /&gt;
* some intricate golvern gears&lt;br /&gt;
* some kelyn crystal-spoked gears&lt;br /&gt;
* some large iron gears&lt;br /&gt;
* some mismatched steel gears&lt;br /&gt;
* some oily steel gears&lt;br /&gt;
* some polished eonake gears&lt;br /&gt;
* some radiant brass gears&lt;br /&gt;
* some rhimar and glowbark-set gears&lt;br /&gt;
* some rolaren bevel gears&lt;br /&gt;
* some rusty iron gears&lt;br /&gt;
* some shiny eahnor gears&lt;br /&gt;
* some spiral mithril gears&lt;br /&gt;
* some spurred copper gears&lt;br /&gt;
* some vaalorn helical gears&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
* a circular steel-plated tread&lt;br /&gt;
* a crystal-inset kelyn leg&lt;br /&gt;
* a large steel-rimmed wheel&lt;br /&gt;
* a gleaming eahnor leg&lt;br /&gt;
* a massive cast iron leg&lt;br /&gt;
* a moss-covered iron and stone leg&lt;br /&gt;
* a polished brass leg&lt;br /&gt;
* a runic mithril leg&lt;br /&gt;
* a strap-laden steel leg&lt;br /&gt;
* a sturdy eonake leg&lt;br /&gt;
* a triangular steel-plated tread&lt;br /&gt;
* a twisted yew and razern leg&lt;br /&gt;
* a veniom-runed rolaren leg&lt;br /&gt;
* an elongated alum leg&lt;br /&gt;
* an enruned vaalorn leg&lt;br /&gt;
* an exposed cog and wire leg&lt;br /&gt;
* an intertwined lor and veniom leg&lt;br /&gt;
* an intricate golvern leg&lt;br /&gt;
* an oily steel leg&lt;br /&gt;
* an oversized iron leg&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=222593</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=222593"/>
		<updated>2024-07-15T04:07:01Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Setting Sail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale. Players can use ships to travel between several towns west and east of the DragonSpine:&lt;br /&gt;
&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] &lt;br /&gt;
* [[Teras Isle]]&lt;br /&gt;
* [[Solhaven]]&lt;br /&gt;
* [[Kraken&#039;s Fall]]&lt;br /&gt;
* [[River&#039;s Rest]]&lt;br /&gt;
* [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Icemule Trace]]&lt;br /&gt;
* [[Brisker&#039;s Cove]]&lt;br /&gt;
* [[Ta&#039;Nalfein]]&lt;br /&gt;
* [[Glaoveln]]&lt;br /&gt;
&lt;br /&gt;
A collection of various Open Sea Adventures maps can be found [[/maps | here]].&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your journey, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall or [[Wyvern Elite Coastal Crafts]] in [[Mistwatch]].  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. &lt;br /&gt;
&lt;br /&gt;
Prior to October 2022, ships were a one-time purchase and could never be re-sold or transferred. However, a change was made that allows you to TRADE your ship in.  This will give you 80% of the base value.  This value can be used to purchase a larger ship.  Think of it like a running credit balance on an account.  Trading your ship in will not remove your bird.&lt;br /&gt;
&lt;br /&gt;
Also, the ship salesmen will now allow you to DEED your ship.  To DEED your ship it will cost you 20% of the base value in silver.  The deed will carry over all mechanical and cosmetic upgrades.  The deed will NOT include your birds. Once in possession of a ship deed, move to your desired port and RAISE the deed to claim the ship at that location.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind both of these features will remove titles earned by owning a certain number of ships. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee (30,000) by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.  A partial, yet growing list of potential [[ship name]]s is available to view or contribute to based on your own ships.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Courier Birds ||[[All Hands]] on South Arm Road||Allows remote task redemption and acquisition.  (Ask merchant about BIRD BOAT TYPE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), wall (material), style, map (color, material), trash (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style&lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above-outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}. Task boards are also available at most dock handlers.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  A boatswain can be found near the following major ports: &lt;br /&gt;
&lt;br /&gt;
*Kraken&#039;s Fall - Academy of the Bos&#039;n&lt;br /&gt;
*Solhaven - Ardenys&#039;s Academy for Bos&#039;ns&lt;br /&gt;
*Ta&#039;Vaalor - Shipshape Overhaul&lt;br /&gt;
*Wehnimer&#039;s Landing - Nexyn&#039;s Notables&lt;br /&gt;
&lt;br /&gt;
You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
Dock handlers are located in every port:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lich #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wehnimer&#039;s Landing || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Solhaven || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| River&#039;s Rest || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Teras Isle || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kraken&#039;s Fall || Deadeye&#039;s Road|| 28897|| u7118238&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ta&#039;Vaalor || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Icemule Trace || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Brisker&#039;s Cove || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nieliera Harbor || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50-room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails. If you or your crewmates are able, consider casting [[Call Wind (912)|call wind]] or [[Breeze (612)|breeze]] on your sails, as this will speed you along as you make way.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron, the Great Western Sea, and the Eastern Seaboard may have different weather. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The Tenebrous Cauldron:&lt;br /&gt;
  North Blue:              Light winds with partial clouds&lt;br /&gt;
  South Blue:              Calm seas and blue skies&lt;br /&gt;
  West Blue:               Light winds with partial clouds&lt;br /&gt;
  East Blue:               Calm seas and blue skies&lt;br /&gt;
&lt;br /&gt;
 The Great Western Sea&lt;br /&gt;
  The Obsidian Trench:     Light winds with partial clouds&lt;br /&gt;
  The Obsidian Sea:        Light winds with partial clouds&lt;br /&gt;
  Sea of Lazuli:           Light winds with partial clouds&lt;br /&gt;
  Kestrel Sea:             Light winds with partial clouds&lt;br /&gt;
  Cephalod Straits:        Heavy winds and rain with dark skies&lt;br /&gt;
  Darkstone Bay:           Light winds with partial clouds&lt;br /&gt;
  Cobalt Depths:           Light winds with partial clouds&lt;br /&gt;
  Deep Viridian Sea:       Calm seas and blue skies&lt;br /&gt;
  Lucky Seaway:            Calm seas and blue skies&lt;br /&gt;
  Maelstrom Bay:           Light winds with partial clouds&lt;br /&gt;
  The Mirkewater:          Calm seas and blue skies&lt;br /&gt;
  Southron Sea:            Calm seas and blue skies&lt;br /&gt;
  Emerald Waters:          Light winds with partial clouds&lt;br /&gt;
  The Frostmain:           Heavy winds and rain with dark skies&lt;br /&gt;
&lt;br /&gt;
 Eastern Seaboard&lt;br /&gt;
  Gwyrd Muirne:            Light winds with partial clouds&lt;br /&gt;
  Muirne Cailt:            Light winds with partial clouds&lt;br /&gt;
  Gulf of Bhoreas:         Light winds with partial clouds&lt;br /&gt;
  Indigo Trenches:         Calm seas and blue skies&lt;br /&gt;
  Bay of Anguillids:       Light winds with partial clouds&lt;br /&gt;
  Caligean Sea:            Light winds with partial clouds&lt;br /&gt;
Sea of Mists:            Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged with an enemy ship prior to boarding.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depends on the size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The battle-marred brigantine rapidly descends beneath the cold, dark waters. &lt;br /&gt;
You gain some experience!&lt;br /&gt;
You gain some fame! &lt;br /&gt;
You gain role experience! &lt;br /&gt;
You have earned some notoriety.&lt;br /&gt;
Your reputation with Kraken&#039;s Fall just got better. &lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag prevents PVE/ENEMY boats from spawning against your ship. This will NOT stop a boat that is already spawned for you or if you&#039;re already engaged. &lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ship&#039;s deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up-to-date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes. There are ports at River&#039;s Rest, Teras Isle, Wehnimer&#039;s Landing, Kraken&#039;s Fall, Icemule, Ta&#039;Vaalor, Solhaven, Brisker&#039;s Cove, and Nielira Harbor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where is my ship stored?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your ships are stored at the port either where they were last retrieved, or where they last moored.  Ships can be transported for a fee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You can fish at Kraken&#039;s Fall, but not from your ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/maps | Various maps]]&lt;br /&gt;
* [[Flotilla History]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=222592</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=222592"/>
		<updated>2024-07-15T04:06:36Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Setting Sail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale. Players can use ships to travel between several towns west and east of the DragonSpine:&lt;br /&gt;
&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] &lt;br /&gt;
* [[Teras Isle]]&lt;br /&gt;
* [[Solhaven]]&lt;br /&gt;
* [[Kraken&#039;s Fall]]&lt;br /&gt;
* [[River&#039;s Rest]]&lt;br /&gt;
* [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Icemule Trace]]&lt;br /&gt;
* [[Brisker&#039;s Cove]]&lt;br /&gt;
* [[Ta&#039;Nalfein]]&lt;br /&gt;
* [[Glaoveln]]&lt;br /&gt;
&lt;br /&gt;
A collection of various Open Sea Adventures maps can be found [[/maps | here]].&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your journey, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall or [[Wyvern Elite Coastal Crafts]] in [[Mistwatch]].  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. &lt;br /&gt;
&lt;br /&gt;
Prior to October 2022, ships were a one-time purchase and could never be re-sold or transferred. However, a change was made that allows you to TRADE your ship in.  This will give you 80% of the base value.  This value can be used to purchase a larger ship.  Think of it like a running credit balance on an account.  Trading your ship in will not remove your bird.&lt;br /&gt;
&lt;br /&gt;
Also, the ship salesmen will now allow you to DEED your ship.  To DEED your ship it will cost you 20% of the base value in silver.  The deed will carry over all mechanical and cosmetic upgrades.  The deed will NOT include your birds. Once in possession of a ship deed, move to your desired port and RAISE the deed to claim the ship at that location.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind both of these features will remove titles earned by owning a certain number of ships. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee (30,000) by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.  A partial, yet growing list of potential [[ship name]]s is available to view or contribute to based on your own ships.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Courier Birds ||[[All Hands]] on South Arm Road||Allows remote task redemption and acquisition.  (Ask merchant about BIRD BOAT TYPE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), wall (material), style, map (color, material), trash (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style&lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above-outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}. Task boards are also available at most dock handlers.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  A boatswain can be found near the following major ports: &lt;br /&gt;
&lt;br /&gt;
*Kraken&#039;s Fall - Academy of the Bos&#039;n&lt;br /&gt;
*Solhaven - Ardenys&#039;s Academy for Bos&#039;ns&lt;br /&gt;
*Ta&#039;Vaalor - Shipshape Overhaul&lt;br /&gt;
*Wehnimer&#039;s Landing - Nexyn&#039;s Notables&lt;br /&gt;
&lt;br /&gt;
You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
Dock handlers are located in every port:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lich #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wehnimer&#039;s Landing || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Solhaven || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| River&#039;s Rest || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Teras Isle || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kraken&#039;s Fall || Dead Eye&#039;s Road|| 28897|| u7118238&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ta&#039;Vaalor || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Icemule Trace || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Brisker&#039;s Cove || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nieliera Harbor || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50-room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails. If you or your crewmates are able, consider casting [[Call Wind (912)|call wind]] or [[Breeze (612)|breeze]] on your sails, as this will speed you along as you make way.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron, the Great Western Sea, and the Eastern Seaboard may have different weather. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The Tenebrous Cauldron:&lt;br /&gt;
  North Blue:              Light winds with partial clouds&lt;br /&gt;
  South Blue:              Calm seas and blue skies&lt;br /&gt;
  West Blue:               Light winds with partial clouds&lt;br /&gt;
  East Blue:               Calm seas and blue skies&lt;br /&gt;
&lt;br /&gt;
 The Great Western Sea&lt;br /&gt;
  The Obsidian Trench:     Light winds with partial clouds&lt;br /&gt;
  The Obsidian Sea:        Light winds with partial clouds&lt;br /&gt;
  Sea of Lazuli:           Light winds with partial clouds&lt;br /&gt;
  Kestrel Sea:             Light winds with partial clouds&lt;br /&gt;
  Cephalod Straits:        Heavy winds and rain with dark skies&lt;br /&gt;
  Darkstone Bay:           Light winds with partial clouds&lt;br /&gt;
  Cobalt Depths:           Light winds with partial clouds&lt;br /&gt;
  Deep Viridian Sea:       Calm seas and blue skies&lt;br /&gt;
  Lucky Seaway:            Calm seas and blue skies&lt;br /&gt;
  Maelstrom Bay:           Light winds with partial clouds&lt;br /&gt;
  The Mirkewater:          Calm seas and blue skies&lt;br /&gt;
  Southron Sea:            Calm seas and blue skies&lt;br /&gt;
  Emerald Waters:          Light winds with partial clouds&lt;br /&gt;
  The Frostmain:           Heavy winds and rain with dark skies&lt;br /&gt;
&lt;br /&gt;
 Eastern Seaboard&lt;br /&gt;
  Gwyrd Muirne:            Light winds with partial clouds&lt;br /&gt;
  Muirne Cailt:            Light winds with partial clouds&lt;br /&gt;
  Gulf of Bhoreas:         Light winds with partial clouds&lt;br /&gt;
  Indigo Trenches:         Calm seas and blue skies&lt;br /&gt;
  Bay of Anguillids:       Light winds with partial clouds&lt;br /&gt;
  Caligean Sea:            Light winds with partial clouds&lt;br /&gt;
Sea of Mists:            Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged with an enemy ship prior to boarding.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depends on the size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The battle-marred brigantine rapidly descends beneath the cold, dark waters. &lt;br /&gt;
You gain some experience!&lt;br /&gt;
You gain some fame! &lt;br /&gt;
You gain role experience! &lt;br /&gt;
You have earned some notoriety.&lt;br /&gt;
Your reputation with Kraken&#039;s Fall just got better. &lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag prevents PVE/ENEMY boats from spawning against your ship. This will NOT stop a boat that is already spawned for you or if you&#039;re already engaged. &lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ship&#039;s deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up-to-date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes. There are ports at River&#039;s Rest, Teras Isle, Wehnimer&#039;s Landing, Kraken&#039;s Fall, Icemule, Ta&#039;Vaalor, Solhaven, Brisker&#039;s Cove, and Nielira Harbor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where is my ship stored?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your ships are stored at the port either where they were last retrieved, or where they last moored.  Ships can be transported for a fee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You can fish at Kraken&#039;s Fall, but not from your ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/maps | Various maps]]&lt;br /&gt;
* [[Flotilla History]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2024&amp;diff=222388</id>
		<title>SimuCon 2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2024&amp;diff=222388"/>
		<updated>2024-07-11T20:43:01Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SimuCon2024_1920x1080.jpg|500px|right|SimuCon 2024 official art|alt=Two dragons, one green named Sparky and one tannish named Krystal sit gathered at a table staring at a red D20 dice as they face an orcish dungeon master. A winged fairy stares anxiously at the dice, as well. A golden quee potato rests on the gridded dungeon map. A sign reading, &amp;quot;Sheraton Westport Plaza&amp;quot; with the dates Aug 7 - 11 hangs from a wall in the background.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2024 are Wednesday, August 7 through Sunday, August 11, 2024 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1712267208646&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2024 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Preliminary SimuCon 2024 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Sunday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; You must bring your own laptop and have an active account to participate&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; D&amp;amp;D One Shots: These will be 60-90 minutes sessions. You must pre-register for a session in the Box Office. Try to make Session 0!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Live Alteration Sessions: First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
Tune in to our livestream at http://www.twitch.tv/simuradio to view Some of our GS panels!  Other activities will be streamed ad-hoc throughout the &#039;Con&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panel Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
!Activity&lt;br /&gt;
!Panelists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Friday&lt;br /&gt;
|0:00 PM&lt;br /&gt;
|Name&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Saturday&lt;br /&gt;
|0:00 PM&lt;br /&gt;
|Name&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Events &amp;amp; Side Quest Announcement===&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Azanoth&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Ghommpikk&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Mourdeyan&lt;br /&gt;
* Obsalyn&lt;br /&gt;
* Ramladu-GS4&lt;br /&gt;
* Roblar&lt;br /&gt;
* Rozy&lt;br /&gt;
* Vadya&lt;br /&gt;
* Yavs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Ashanor&lt;br /&gt;
* Valmos&lt;br /&gt;
* Brahm&lt;br /&gt;
* Cadance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Sue&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Omrii&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Aergo&lt;br /&gt;
* Haxus&lt;br /&gt;
* Ivry&lt;br /&gt;
* Kaonashi&lt;br /&gt;
* Marstreforn&lt;br /&gt;
* Mestys&lt;br /&gt;
* Nyxus&lt;br /&gt;
* Tago&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges cost $40. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2024 Schedule|2024 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;|| onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/event-reservations/reservation-link.mi?id=1712267208646&amp;amp;key=GRP&amp;amp;app=resvlink Group Discount Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || [https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/tenant/drunken-fish/&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/tenant/fuzzys-taco-shop/&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/tenant/kobe-steakhouse-of-japan/&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/tenant/trainwreck-saloon/&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social&lt;br /&gt;
|Bar/Games/Karaoke&lt;br /&gt;
|onsite&lt;br /&gt;
|910 West Port Plaza Dr. St. Louis, MO 63146&lt;br /&gt;
|https://www.westportstl.com/tenant/westport-social/&lt;br /&gt;
|-&lt;br /&gt;
|Jovick Brothers Deli&lt;br /&gt;
|Deli&lt;br /&gt;
|onsite&lt;br /&gt;
|318 West Port Plaza Dr. St. Louis, MO 63146&lt;br /&gt;
|https://www.westportstl.com/tenant/jovick-brothers-deli/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport&lt;br /&gt;
|Rooftop Bar &amp;amp; Lounge&lt;br /&gt;
|onsite&lt;br /&gt;
|111 West Port Plaza, Suite 1200 St. Louis, MO 63146&lt;br /&gt;
|https://www.westportstl.com/tenant/360-westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express&lt;br /&gt;
|Modern Diner&lt;br /&gt;
|onsite&lt;br /&gt;
|147 West Port Plaza Dr St. Louis, MO 63146&lt;br /&gt;
|https://www.westportstl.com/tenant/soda-fountain-express/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
| A Gathering Place || Massages within walking distance of convention center || 12140 Lackland Rd, St. Louis, MO 63146 || https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. &#039;&#039;&#039;Be sure to click on the Details button in the Box Office to view the specifics of your selection.&#039;&#039;&#039; To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40&#039;&#039;&#039;&lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
&#039;&#039;&#039;Friend of the Con: $5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friend of the Con: $50&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item! &lt;br /&gt;
&lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge (Option 10 in the Box Office): $40 Base Price&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag&lt;br /&gt;
&lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
* Special Attendee-only Scripted Item! (account attuned)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item! &lt;br /&gt;
&lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character.&lt;br /&gt;
&lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Siegery Set: $200 Add-On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This package contains:&lt;br /&gt;
&lt;br /&gt;
* 1 repair / carrying case&lt;br /&gt;
* 1 (choice of) castle or fortress&lt;br /&gt;
* 1 siege weapon&lt;br /&gt;
* 3 soldiers&lt;br /&gt;
* You can design the appearance of each piece, and we will write custom messaging to match!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $5 Add-On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon with DR PM Lyneya, GS PM Wyrom, and Simutronics CEO Skippy, and Chris in Billing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sip &amp;amp; Paint: $50 Add-On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join professional 3D artist Jonathan Bombard as he guides you through an evening of painting your very own miniature! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your statue.&lt;br /&gt;
&lt;br /&gt;
This price includes a unique to SimuCon 2024 collectible statue only available through the box office, as well as all of the supplies you&#039;ll need to complete it - you just need to bring your own booze! Registered guests who want to get a lot of paint time in may wish to bring a hair dryer, but it is not required. You may also bring your own painting supplies if you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simu Swag: $50 Add-On&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SimuCon branded bag containing:&lt;br /&gt;
&lt;br /&gt;
* 2024 Ceramic Mug&lt;br /&gt;
* 2024 SimuCon T-shirt&lt;br /&gt;
* ... and other stuff!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemshop&amp;diff=221709</id>
		<title>Gemshop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemshop&amp;diff=221709"/>
		<updated>2024-07-02T17:48:33Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}A &#039;&#039;&#039;gemshop&#039;&#039;&#039; is a common shop where adventurers can sell [[gems]] and jewelry (such as necklaces, goblets, and statuettes) found in the [[treasure system]].&lt;br /&gt;
&lt;br /&gt;
When used in a gemshop, {{boldmono|[[APPRAISE (verb)|APPRAISE]]}} will give the exact value of a gem or piece of jewelry. Gems may be sold in bulk by placing them in a container and using the command {{boldmono|[[SELL (verb)|SELL]] {container}}}. Jewelry must be sold separately. Each gemshop has an upper limit on the price it is willing to pay for a single item (somewhere between 25,000 to 50,000 silvers), and may completely refuse to take exceptionally valuable jewelry (typically [[magic item|magical]] or [[enhancive]]).&lt;br /&gt;
&lt;br /&gt;
Similar to [[pawnshop]]s, each gemshop has a backroom where recently sold jewelry (but not gems) can be repurchased. Jewelry may be sold at pawnshops as well, but gemshops usually pay much more for the same item.&lt;br /&gt;
&lt;br /&gt;
The sale value of gems may be improved by Bards with [[Purification Song (1004)]]. [[Orb gem]]s are especially useful as magical foci.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Town !!Name !!Location !!Upper Limit&lt;br /&gt;
|-&lt;br /&gt;
![[Cysaegir]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Icemule Trace]]&lt;br /&gt;
|[[Glowing Zircon Gem Shop]]||Trader&#039;s Way ||&lt;br /&gt;
|-&lt;br /&gt;
![[Khazar&#039;s Hold]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Kharam Dzu]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Bejeweled Booty]]|| Wandering Eye Market, SW||&lt;br /&gt;
|-&lt;br /&gt;
![[Mist Harbor]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Northern Caravansary]]&lt;br /&gt;
|[[Stonebiter&#039;s Gemporium]]||Caravansary entry gate ||&lt;br /&gt;
|-&lt;br /&gt;
![[Pinefar]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[River&#039;s Rest]]&lt;br /&gt;
|[[Diamante&#039;s Gemshop]]||East Ring Road ||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Solhaven]]&lt;br /&gt;
|||North Market Northeast ||&lt;br /&gt;
|-&lt;br /&gt;
![[Sylvarraend]]&lt;br /&gt;
|[[Shimmarglin Jewels and Gems]]||Mistglin Way ||&lt;br /&gt;
|-&lt;br /&gt;
![[Ta&#039;Illistim]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Ta&#039;Vaalor]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Wehnimer&#039;s Landing]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Zhindel&#039;s Post]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Zul Logoth]]&lt;br /&gt;
| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Bias==&lt;br /&gt;
Shops in [[town]]s have racial biases that modify the cost of buying and selling. For more details, see the [[Trading]] article.&lt;br /&gt;
&lt;br /&gt;
{{Race trade bias}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:NPC Shops]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemshop&amp;diff=221708</id>
		<title>Gemshop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemshop&amp;diff=221708"/>
		<updated>2024-07-02T17:48:04Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Wandering Eye Market, SW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}A &#039;&#039;&#039;gemshop&#039;&#039;&#039; is a common shop where adventurers can sell [[gems]] and jewelry (such as necklaces, goblets, and statuettes) found in the [[treasure system]].&lt;br /&gt;
&lt;br /&gt;
When used in a gemshop, {{boldmono|[[APPRAISE (verb)|APPRAISE]]}} will give the exact value of a gem or piece of jewelry. Gems may be sold in bulk by placing them in a container and using the command {{boldmono|[[SELL (verb)|SELL]] {container}}}. Jewelry must be sold separately. Each gemshop has an upper limit on the price it is willing to pay for a single item (somewhere between 25,000 to 50,000 silvers), and may completely refuse to take exceptionally valuable jewelry (typically [[magic item|magical]] or [[enhancive]]).&lt;br /&gt;
&lt;br /&gt;
Similar to [[pawnshop]]s, each gemshop has a backroom where recently sold jewelry (but not gems) can be repurchased. Jewelry may be sold at pawnshops as well, but gemshops usually pay much more for the same item.&lt;br /&gt;
&lt;br /&gt;
The sale value of gems may be improved by Bards with [[Purification Song (1004)]]. [[Orb gem]]s are especially useful as magical foci.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Town !!Name !!Location !!Upper Limit&lt;br /&gt;
|-&lt;br /&gt;
![[Cysaegir]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Icemule Trace]]&lt;br /&gt;
|[[Glowing Zircon Gem Shop]]||Trader&#039;s Way ||&lt;br /&gt;
|-&lt;br /&gt;
![[Khazar&#039;s Hold]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Kharam Dzu]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Bejeweled Booty]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
![[Mist Harbor]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Northern Caravansary]]&lt;br /&gt;
|[[Stonebiter&#039;s Gemporium]]||Caravansary entry gate ||&lt;br /&gt;
|-&lt;br /&gt;
![[Pinefar]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[River&#039;s Rest]]&lt;br /&gt;
|[[Diamante&#039;s Gemshop]]||East Ring Road ||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Solhaven]]&lt;br /&gt;
|||North Market Northeast ||&lt;br /&gt;
|-&lt;br /&gt;
![[Sylvarraend]]&lt;br /&gt;
|[[Shimmarglin Jewels and Gems]]||Mistglin Way ||&lt;br /&gt;
|-&lt;br /&gt;
![[Ta&#039;Illistim]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Ta&#039;Vaalor]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Wehnimer&#039;s Landing]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Zhindel&#039;s Post]]&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
![[Zul Logoth]]&lt;br /&gt;
| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Bias==&lt;br /&gt;
Shops in [[town]]s have racial biases that modify the cost of buying and selling. For more details, see the [[Trading]] article.&lt;br /&gt;
&lt;br /&gt;
{{Race trade bias}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:NPC Shops]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bejeweled_Booty&amp;diff=221707</id>
		<title>Bejeweled Booty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bejeweled_Booty&amp;diff=221707"/>
		<updated>2024-07-02T17:46:38Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bejeweled Booty&#039;&#039;&#039; is a [[gemshop]] in the town of [[Kraken&#039;s Fall]]. It is located in a modest slate blue tent in Wandering Eye Market, Southwest. &lt;br /&gt;
==Main Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname =Bejeweled Booty&lt;br /&gt;
|desc = Though some sunlight filters in through the entrance flap of the modest tent, the interior remains cool and shadowed.  The corners of the shop are filled with piles of exotic goods and a large expensive rug stretches across the ground.  A long glass counter serves as the focal point and a curtain of colorful glass beads offers access to the backroom.  You also see the jeweler Krosane.&lt;br /&gt;
|rnum = 28933&lt;br /&gt;
|exits = none&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bejeweled_Booty&amp;diff=221706</id>
		<title>Bejeweled Booty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bejeweled_Booty&amp;diff=221706"/>
		<updated>2024-07-02T17:40:31Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Bejeweled Booty}}{{NPC Shops&lt;br /&gt;
|itemtype = gem&lt;br /&gt;
|town = Kraken&#039;s Fall&lt;br /&gt;
|1 = It is located at the southwest corner of Wandering Eye Market in a blue tent. &lt;br /&gt;
|roomname = Bejeweled Booty&lt;br /&gt;
|desc = Though some sunlight filters in through the entrance flap of the modest tent, the interior remains cool and shadowed.  The corners of the shop are filled with piles of exotic goods and a large expensive rug stretches across the ground.  A long glass counter serves as the focal point and a curtain of colorful glass beads offers access to the backroom.  You also see the jeweler Krosane.&lt;br /&gt;
|rnum = 28933&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bejeweled_Booty&amp;diff=221705</id>
		<title>Bejeweled Booty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bejeweled_Booty&amp;diff=221705"/>
		<updated>2024-07-02T17:34:05Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: Created page with &amp;quot;[Bejeweled Booty - 28933] (u7118432)  Though some sunlight filters in through the entrance flap of the modest tent, the interior remains cool and shadowed.  The corners of the shop are filled with piles of exotic goods and a large expensive rug stretches across the ground.  A long glass counter serves as the focal point and a curtain of colorful glass beads offers access to the backroom.  You also see the jeweler Krosane. Obvious exits: none&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Bejeweled Booty - 28933] (u7118432)&lt;br /&gt;
&lt;br /&gt;
Though some sunlight filters in through the entrance flap of the modest tent, the interior remains cool and shadowed.  The corners of the shop are filled with piles of exotic goods and a large expensive rug stretches across the ground.  A long glass counter serves as the focal point and a curtain of colorful glass beads offers access to the backroom.  You also see the jeweler Krosane.&lt;br /&gt;
Obvious exits: none&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kraken%27s_Fall&amp;diff=221701</id>
		<title>Kraken&#039;s Fall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kraken%27s_Fall&amp;diff=221701"/>
		<updated>2024-07-02T17:25:18Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Basic Town Shops and Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Kraken&#039;s Fall.png|thumb|right|upright=1.5|Map of Kraken&#039;s Fall]]&lt;br /&gt;
&lt;br /&gt;
[[File:InkingDen.png|thumb|right|upright=1.5|Map of the Inking Den]]&lt;br /&gt;
&lt;br /&gt;
[[File:Widowmaker&#039;s Road.png|thumb|right|upright=1.5|Map of Widowmaker&#039;s Road by Rozy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kraken&#039;s Fall - Wizard Guild.png|thumb|right|upright=1.5|Map of the Wizard Guild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Map_atoll_paper.jpg|thumb|right|upright=1.5|Map of the Atoll.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken&#039;s Fall&#039;&#039;&#039; - often abbreviated KF - is a new port town located off the [[Tenebrous Cauldron]], roughly west of River&#039;s Rest, released in [[Prime]] on September 3, 2020 as part of the [[Open Sea Adventures]] system release. {{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The history of Kraken&#039;s Fall is explained in the lore document [[The Tale of Kraken&#039;s Fall]]. It is the shore upon which a crew of sailors landed after their fleet was destroyed by a kraken.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
According to the sea captain who ferries you to Kraken&#039;s Fall, the town is broken into three sections with the Logging Colony as a fourth. There is water on three sides and a giant cliff on the north side of the town, within which some people have built their homes. The [[Inking Den]], which is the town hall, is built into the lowest level of the cliff face. Inside of the Inking Den you can find the [[Cooperative Houses of Elanthia]] and standard [[locker]]s as well as the courthouse, debt office, genealogy, curator, travel, and realtor.&lt;br /&gt;
&lt;br /&gt;
===Wandering Eye Market===&lt;br /&gt;
&lt;br /&gt;
The middle of the town is the Wandering Eye Market, around which you can find the bank, jailhouse, [[Adventurer&#039;s Guild]], pawnshop [[Bushybrow&#039;s Collectibles]], magic shop [[Mystigoggles Magicorium]], locksmith [[Unburied Treasure]], [[locksmith pool]], herbalist [[The Intoxicating Flora]], gemshop [[Bejeweled Booty]], furrier [[The Naked Fauna]], weapon shop [[Knife&#039;s Edge]], and armory [[Irosah&#039;s Armaments]]. Just south of the market along Dead Eye&#039;s Road, you&#039;ll find the pub [[Rising Pint]] as well as ship-related shops [[Fighting the Helm]], [[Chip n&#039; Dwights]] and [[Lean To]]. [[Swabbing Starts]] is on the southwestern edge as well.&lt;br /&gt;
&lt;br /&gt;
===The Head===&lt;br /&gt;
&lt;br /&gt;
To the west, the island slopes gently upward into what most folks know as the head or the mantle. That&#039;s where the fancy shops and taverns are such as: the bar [[Captain&#039;s Cup]], the coffee and cigar shop [[Leaf and Bean]], the clothing shop [[The Threadbare Admiral]], the inn with tables called [[The Sea Hag&#039;s Roost]], the ship upgrade shops [[Sailor&#039;s Solace]] and [[Bowsprit&#039;s Maiden]], and the restaurant [[Rock Lobster]].&lt;br /&gt;
&lt;br /&gt;
Near to all of these is also the [[Peaceful Porpoise]], a temple to [[Niima]], which has an underground grotto and a shrine. Locals may say in reference to the Lady of the Sea, &amp;quot;May she keep you safe when your feet don&#039;t touch land.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===The East===&lt;br /&gt;
&lt;br /&gt;
To the east, the road slopes downward towards the water. Houses are a little more tightly packed and the cliff steals some of the sunlight, but overall it&#039;s decent land where most of the artisans have set up. There&#039;s the fletcher at [[Storm Petrel&#039;s Wing]], the inn [[Kelpie Beds]] with tables, pub [[Brewmaster&#039;s Tap]], the restaurants [[The Melting Pot]] and [[The Soup Bone]], Isle of the Four Winds&#039; office [[Molskroen Hall]], the [[cobbling]] warehouse located in the old weather station, the converted lighthouse called [[Kraken&#039;s Fall Hall]] for [[Meeting Hall Organizations]], Forges of the Kraken, and the fishing pier.&lt;br /&gt;
&lt;br /&gt;
Shops here that affect your ship include: [[Yardarm&#039;s Skirt]], [[Academy of the Bos&#039;n]], [[Maritime Defenses]], [[Vexillology Visions]], [[All Hands]], and [[Grub, Gruel, and Grog]].&lt;br /&gt;
&lt;br /&gt;
===Logging Colony===&lt;br /&gt;
&lt;br /&gt;
Outside of town proper is the Logging Colony where Sunfist has an outpost. There&#039;s also a boarding house, stables, the pub [[The Last Frontier]], the Penitent Pass and Gaol Burrow, and some wall defenses for when things get ornery out in the wilds.&lt;br /&gt;
&lt;br /&gt;
The sailor will leave you with one last piece of advice, &amp;quot;Maybe don&#039;t mention the Academy of the Bos&#039;n too loudly when you are in the Offices or when you are near the Boarding House. It&#039;s a touchy subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Wilds===&lt;br /&gt;
&lt;br /&gt;
The most prominently known places in the wild are the [[Atoll]], the [[Black Weald]], the [[Rocky Shoals]], the [[Cliffwalk]], [[Hornwort Cavern]], and the [[Muddy Village]].  Most areas you can get to by leaving the Logging Colony behind and traveling west on Widowmaker&#039;s Road, but the shoals are closer to the town&#039;s fishing pier.&lt;br /&gt;
&lt;br /&gt;
==Getting to Kraken&#039;s Fall==&lt;br /&gt;
One of the ways to get to Kraken&#039;s Fall is to hire an NPC Captain for 25,000 [[silver]] at one of the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]: Wehnimer&#039;s, North Dock (Lich Room #250)&lt;br /&gt;
*[[Kharam Dzu]]:Copper Avenue, West Docks (Lich Room #1869)&lt;br /&gt;
*[[Solhaven]]: Marshtown, Fewr&#039;s Pier (Lich room #11756)&lt;br /&gt;
*[[River&#039;s Rest]]: River&#039;s Rest, Underbridge (Lich room #10838)&lt;br /&gt;
*[[Ta&#039;Vaalor]]: East Docks (Lich Room #31493) - 35,000 [[silver]]&lt;br /&gt;
&lt;br /&gt;
And to return, you can catch the ferry at Kraken&#039;s Fall, First Pier&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the [[Chronomage]], [[Premium transport system]], or the sorcerer spell [[Planar Shift (740)]].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
&lt;br /&gt;
There are several [[:Category: Kraken&#039;s Fall Hunting Areas |hunting areas]] adjacent to Kraken&#039;s Fall as well as a [[Guardians of Sunfist]] outpost and warcamps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Rocky Shoals creatures | Rocky Shoals]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Muddy Village creatures | Muddy Village]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Cliffwalk creatures | Cliffwalk]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 6-10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Black Weald creatures | Black Weald]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 11-15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Hornwort Cavern creatures | Hornwort Cavern]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |16-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Atoll creatures | Atoll]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |94-103&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Accessible by the rapids near Widowmaker&#039;s Road, the [[:Category:Atoll creatures | Atoll]] is a hunting area for experienced adventurers populated by [[:Category:Triton family creatures | Tritons]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations around Town ==&lt;br /&gt;
&lt;br /&gt;
===Basic Town Shops and Functions===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Adventurer&#039;s Guild&lt;br /&gt;
* Alchemist: [[Mystigoggles Magicorium]]&lt;br /&gt;
* Armor: [[Irosah&#039;s Armaments]]&lt;br /&gt;
* Bank&lt;br /&gt;
* Cleric: [[The Peaceful Porpoise]]&lt;br /&gt;
* Cobbling Warehouse: [[Weather Station]]&lt;br /&gt;
* Fishing: [[Bait &#039;N Weight]]&lt;br /&gt;
* Fletcher: [[Storm Petrel&#039;s Wing]]&lt;br /&gt;
* Forge: [[Forges of the Kraken]]&lt;br /&gt;
* Furrier: [[Naked Fauna|The Naked Fauna]]&lt;br /&gt;
* General Store: [[Happy Hands Odds-n-Ends]]&lt;br /&gt;
* Herbalist: [[The Intoxicating Flora]]&lt;br /&gt;
* Inn: [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Jail: [[Kraken&#039;s Fall Jailhouse]] and Penitentiary&lt;br /&gt;
* Jeweler: [[Bejeweled Booty]]&lt;br /&gt;
* Lockers: [[Inking Den]]&lt;br /&gt;
* Locker Movers: Cartwright&lt;br /&gt;
* Locksmith and Pool: [[Unburied Treasures]] (climb ladder outside for locksmith pool)&lt;br /&gt;
* MHO: Lighthouse&lt;br /&gt;
* Pawnshop: [[Bushybrow&#039;s Collectibles]]&lt;br /&gt;
* Premium Hall: [[Molskroen Hall]]&lt;br /&gt;
* Private Rooms: [[Kelpie Beds]], [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Sunfist outpost&lt;br /&gt;
* Tables: [[Kelpie Beds]], [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Town Hall: [[Inking Den]]&lt;br /&gt;
* Weapons: [[Knife&#039;s Edge]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food, Drink, and Roleplay===&lt;br /&gt;
&lt;br /&gt;
* Alcohol: [[Brewmaster&#039;s Tap]], [[The Captain&#039;s Cup]], [[The Last Frontier]], [[Rising Pint]]&lt;br /&gt;
* Cigars and Coffee: [[The Bean and Leaf]]&lt;br /&gt;
* Clothing: [[Sailcloth Findings]], [[The Threadbare Admiral]], [[Sea&#039;s Crossing]]&lt;br /&gt;
* Food: [[The Melting Pot]], [[Rock Lobster]], [[The Soup Bone]], [[Copper Potts&#039; Pies and Sundries]], [[Riverside Grocer]]&lt;br /&gt;
* Roleplay: Boarding House, Fishing Pier, Guard Tower&lt;br /&gt;
&lt;br /&gt;
===Open Sea Adventures===&lt;br /&gt;
&lt;br /&gt;
* Boatswain: [[Academy of the Bos&#039;n]]&lt;br /&gt;
* Cannons: [[Maritime Defenses]]&lt;br /&gt;
* Captain&#039;s Quarters: [[Sailor&#039;s Solace]]&lt;br /&gt;
* Cargo Hold: [[Lean To]]&lt;br /&gt;
* Crew&#039;s Quarters: [[All Hands]]&lt;br /&gt;
* Decks: [[Swabbing Starts]]&lt;br /&gt;
* Figureheads: [[Bowsprit&#039;s Maiden]] &lt;br /&gt;
* Flags: [[Vexillology Visions]]&lt;br /&gt;
* Galley: [[Grub, Gruel, and Grog]]&lt;br /&gt;
* Gangplanks: [[Swabbing Starts]]&lt;br /&gt;
* Sails: [[Yardarm&#039;s Skirt]]&lt;br /&gt;
* Ships: [[Chip n&#039; Dwight&#039;s]]&lt;br /&gt;
* Wheel: [[Fighting the Helm]]&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Kraken&#039;s Fall]]}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Kraken&#039;s Fall Area (map)|Area maps]]&lt;br /&gt;
* [[:Category: Kraken&#039;s Fall Hunting Areas | Hunting areas]]&lt;br /&gt;
* [[The Tale of Kraken&#039;s Fall]]&lt;br /&gt;
* [[Open Sea Adventures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]][[Category:Kraken&#039;s Fall]][[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=210708</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=210708"/>
		<updated>2023-11-28T19:46:09Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* List of Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== List of Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Akaylas||Allereli||Aramund||Archeth||Asenora&lt;br /&gt;
|-&lt;br /&gt;
|Berrigan&lt;br /&gt;
|-&lt;br /&gt;
|Cosannie&lt;br /&gt;
|-&lt;br /&gt;
|Dalthon ||Demietria ||Desorceri ||Elkiros&lt;br /&gt;
|-&lt;br /&gt;
|Fromer||Hammibal|| Isola&lt;br /&gt;
|-&lt;br /&gt;
|Kaldonis||Kastrel||Kelestra||Khargort||Krystanne&lt;br /&gt;
|-&lt;br /&gt;
|[[Maetriks]]||Missoni||Moredin&lt;br /&gt;
|-&lt;br /&gt;
|Penquin ||Polveiss&lt;br /&gt;
|-&lt;br /&gt;
|Queleri||Querthose&lt;br /&gt;
|-&lt;br /&gt;
|Rheisia||Rolfard||Rontuu&lt;br /&gt;
|-&lt;br /&gt;
|Sereg||Shaelethe||[[Silvean]]||Simmer&lt;br /&gt;
|-&lt;br /&gt;
|Temba||Virilneus&lt;br /&gt;
|-&lt;br /&gt;
|Zorastra||Zurraine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled_Sorc_Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Itemtier&amp;diff=210240</id>
		<title>Template:Itemtier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Itemtier&amp;diff=210240"/>
		<updated>2023-11-15T16:21:05Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* {{{tier}}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NOTOC__&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
=={{{tier}}}==&lt;br /&gt;
{{#if: {{{itemsummary|}}}&lt;br /&gt;
  |&lt;br /&gt;
{{{itemsummary}}}&lt;br /&gt;
  |&lt;br /&gt;
}}&amp;lt;/tr&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{{#if: {{{analyze|}}}&lt;br /&gt;
  |&lt;br /&gt;
&amp;lt;h3&amp;gt;Analyze&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your instrument case and sense that the creator has provided the following information:&lt;br /&gt;
~*~*~*~*~*~*~ Busker&#039;s Instrument Case ~*~*~*~*~*~*~&lt;br /&gt;
The instrument case is a useful item for buskers in which players and townsfolk can drop coins when it is open and on the ground.&lt;br /&gt;
&lt;br /&gt;
The case is tier 2 (of 2).&lt;br /&gt;
&lt;br /&gt;
It can hold one item of 100 encumbrance, which can only be a musical instrument or a pile of up to 16,000 coins.&lt;br /&gt;
&lt;br /&gt;
Only the owner can put an instrument in or get one out of it, but anyone can put coins in and get coins out.&lt;br /&gt;
It&#039;s theft when anyone but the owner takes coins from the case, and that can cause the Bard guild to take action against the offender, which can be a harmless reminder or something a bit more painful.&lt;br /&gt;
&lt;br /&gt;
The owner can WATCH the case to reduce the chance of thievery (this also reduces the chances of townsfolk donations and increases the chances of getting heckled.)&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred using:&lt;br /&gt;
  TRANSFER case to [player name]&lt;br /&gt;
&lt;br /&gt;
There is a parchment sign on it with the text: &amp;quot;Property of someone else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The WHISPER verb is used to set the text of the sign.&lt;br /&gt;
  WHISPER case [l]ist will display a list of pre-made messages&lt;br /&gt;
  WHISPER case [b]lank will blank out the sign, which will default to &amp;quot;Property of [owner&#039;s name]&amp;quot;&lt;br /&gt;
  WHISPER case [text of sign message] Tier 2 only, use your own custom sign text&lt;br /&gt;
Another benefit of tier 2 is that the case can be worn.&lt;br /&gt;
&lt;br /&gt;
Fluff verbs are NOD and PLUCK at tier 1. HUG, PUSH, TOUCH, KICK, and RAISE are added at tier 2.&lt;br /&gt;
&lt;br /&gt;
The case supports a base, long, and show alteration, but it is up to the merchant if they are comfortable working on it.  Unlocking is a limited service.&lt;br /&gt;
&lt;br /&gt;
The player wiki has additional information about busker instrument cases.&lt;br /&gt;
&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the case&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the instrument case for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
  |&lt;br /&gt;
}}&amp;lt;/tr&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{{#if: {{{affinity|}}}&lt;br /&gt;
  |&lt;br /&gt;
&amp;lt;h3&amp;gt;Affinity&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{{affinity}}}&lt;br /&gt;
  |&lt;br /&gt;
}}&amp;lt;/tr&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{{#if: {{{itemverbtable|}}} |&lt;br /&gt;
&amp;lt;h3&amp;gt;Usage&amp;lt;/h3&amp;gt;&lt;br /&gt;
  |&lt;br /&gt;
}}&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Please see &#039;&#039;&#039;[[Help:Item scripts]]&#039;&#039;&#039; for use and copy/paste code.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= blah blah&lt;br /&gt;
|analyze= blah blah&lt;br /&gt;
|affinity=&lt;br /&gt;
|itemverbtable= yes&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze=&lt;br /&gt;
|affinity=&lt;br /&gt;
|itemverbtable= yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Item templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=206112</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=206112"/>
		<updated>2023-08-28T04:53:25Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Mystic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;bloodrune&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ur-barath totem&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CARVE (with chisel)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Flat Etched Stone&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin.  Using a chisel sold at [[BVShop:Mar and Scar|Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something &amp;lt;u&amp;gt;written&amp;lt;/u&amp;gt; on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a totem has been carved with a chisel after the stone has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystial runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal | Blood-Infused Crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemtype= Stones&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= READ&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=206111</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=206111"/>
		<updated>2023-08-28T04:43:05Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Mystic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;bloodrune&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ur-barath totem&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CARVE (with chisel)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Flat Etched Stone&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin.  Using a chisel sold at [[BVShop:Mar and Scar|Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width: 5em&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something &amp;lt;u&amp;gt;written&amp;lt;/u&amp;gt; on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a totem has been carved with a chisel after the stone has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology &lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar &lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment &lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystial runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt; {| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal | Blood-Infused Crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemtype= Stones&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= READ&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2023&amp;diff=190925</id>
		<title>SimuCon 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2023&amp;diff=190925"/>
		<updated>2023-03-07T13:31:03Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2023 are Thursday, July 13 through Sunday, July 16, 2023 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
==2023 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Preliminary SimuCon 2023 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&amp;lt;br&amp;gt;July 12&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&amp;lt;br&amp;gt;July 13&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&amp;lt;br&amp;gt;July 14&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&amp;lt;br&amp;gt;July 15&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Sunday&amp;lt;br&amp;gt;July 16&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|}&lt;br /&gt;
* This is still subject to revision!  Check back later!&lt;br /&gt;
* *You must bring your own laptop and have an active account to participate&lt;br /&gt;
&lt;br /&gt;
Tune in to our livestream at http://www.twitch.tv/radiofreesimucon to view the GS State of Elanthia and panels!  Other activities will be streamed ad hoc throughout the &#039;Con&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panel Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
!Activity&lt;br /&gt;
!Panelists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Friday&lt;br /&gt;
|0:00 PM&lt;br /&gt;
|Name&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Saturday&lt;br /&gt;
|0:00 PM&lt;br /&gt;
|Name&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2023 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Deza&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Obsalyn&lt;br /&gt;
* Rinualdo&lt;br /&gt;
* Rozy&lt;br /&gt;
* Tysong&lt;br /&gt;
* Vhorg/Drekoi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Blank&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Jirraturd / Rencelas&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Blank&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
&lt;br /&gt;
Price information coming soon.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will be handled via the play.net Box Office. More information coming soon.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2023 Schedule|2023 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet (Sister Hotel,  next to the Plaza) || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| IMO&#039;s Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Paul Mineo&#039;s Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Dino&#039;s Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|-&lt;br /&gt;
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing will be handled through the play.net Box Office. More information and pricing to come soon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=190665</id>
		<title>Mirror Mirror</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirror_Mirror&amp;diff=190665"/>
		<updated>2023-03-02T20:23:25Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Mirror Mirrors&#039;&#039;&#039; (also known as Vanity Mirrors or Talking Mirrors) will talk to their user, though this is only visible in first person messaging. The {{boldmono|[[PEER_(verb)|PEER]]}} trap gives a variety of compliments to bolster your self esteem. They were recently offered at [[Festival_of_Lumnea|Festival of Lumnea]]. You must be holding the mirror to use it and cannot check your appearance if it&#039;s in a container, unlike standard mirrors.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the jade mirror and sense that the creator has provided the following information:&lt;br /&gt;
The jade mirror is a mirror that will compliment and flatter the user. You can PEER, RUB, TURN, and CLEAN the mirror.&lt;br /&gt;
&lt;br /&gt;
The mirror is currently locked.&lt;br /&gt;
&lt;br /&gt;
*** These mirrors can be altered and/or unlocked by any merchant, but attunement and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;personalized messaging&#039;&#039;&#039;&amp;lt;/span&amp;gt; are considered special, limited services. ***&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You look at yourself carefully in the rose gold mirror... &amp;lt;BR&amp;gt;You see XXX ZZZZ the Sorcerer Guild Master. &amp;lt;BR&amp;gt;&#039;&#039;Character Description&#039;&#039;&amp;lt;BR&amp;gt;The rose gold mirror says, &amp;quot;&#039;&#039;My Lord XXX, you look mighty fine today.&#039;&#039;&amp;quot;&lt;br /&gt;
| XXX gazes at his reflection in the rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The rose gold mirror trembles slightly in your hand.  It says, &amp;quot;Oh ho!  You should know that I&#039;m ticklish!&amp;quot;  It giggles a bit more before finally settling down. &amp;lt;BR&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| The mirror in XXX&#039;s hand trembles slightly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your rose gold mirror around and around.  It squeals, &amp;quot;It&#039;s like I&#039;m dancing!  Whee!&amp;quot;&lt;br /&gt;
| XXX turns his rose gold mirror around and around.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You meticulously clean off the smudges from your rose gold mirror.  It kindly responds, &amp;quot;Thank you ever so much, I was getting a bit dirty there.  I am truly blessed to have such a considerate Master as yourself.&amp;quot;&lt;br /&gt;
| XXX cleans his rose gold mirror meticulously.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You lean down and plant a kiss on your rose gold mirror.  It responds by saying, &amp;quot;I didn&#039;t know you cared so much, my Lord XXX.  Oh, oh, oh my.&amp;quot;  The mirror sounds slightly flabbergasted.&lt;br /&gt;
| XXX tenderly kisses his image in his mirror.&lt;br /&gt;
|-&lt;br /&gt;
! PREEN&lt;br /&gt;
| You primp and preen in front of your rose gold mirror.  The mirror croons, &amp;quot;My Lord XXX, I didn&#039;t think you could look any more spectacular, but you have gone and done it.  Amazing!&amp;quot;&lt;br /&gt;
| XXX preens in front of his rose gold mirror.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You tilt your golden hand mirror in your hand, catching your reflection briefly.&lt;br /&gt;
&lt;br /&gt;
The mirror says, &amp;quot;No worries, Lord XXX.  You can gaze upon yourself for a little longer.&amp;quot;&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! TILT&amp;lt;br&amp;gt;(outside, night)&lt;br /&gt;
| You tilt your rose gold mirror above you, and the mirror gasps for a moment.  The mirror coos, &amp;quot;I have never seen so many stars out!  The night sky is absolutely amazing.&amp;quot;&lt;br /&gt;
| XXX tilts his rose gold mirror around in the darkness.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&amp;lt;br&amp;gt;(outside, day)&lt;br /&gt;
| You tilt your golden hand mirror above you, catching the sun off its reflective surface.  The mirror squeals, &amp;quot;The sun is so warm and wonderous!&amp;quot;  It sighs contentedly.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gently lift your rose gold mirror above you, allowing it to be seen by all.  The mirror says, &amp;quot;What a grand view, my Lord XXX, thank you ever so much for sharing it with me.&amp;quot;&lt;br /&gt;
| XXX gently lifts his mirror upward.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Possible PEER Compliments===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX, you look good.&lt;br /&gt;
XXX, I am blessed to be held by one as attractive as you.&lt;br /&gt;
XXX, I see you are looking well.&lt;br /&gt;
XXX, an excellent choice in attire, if I may say so.&lt;br /&gt;
XXX, looking as fine as ever.&lt;br /&gt;
XXX, you are looking quite well today.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Hair quirk mirror]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Mirror&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Permanent&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Custom messaging and attunement are rare, limited services.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=187382</id>
		<title>Multi Opponent Combat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=187382"/>
		<updated>2023-01-19T15:32:46Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Summary of Benefits Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in &#039;&#039;&#039;Multi Opponent Combat&#039;&#039;&#039; (MOC) gives a character an advantage against multiple opponents, as the name implies.  Effectively, training in MOC makes the character less susceptible to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character&#039;s stance based on how many enemies are attacking said character at once.  Additionally, this skill allows the use of {{boldmono|[[MSTRIKE (verb)|MSTRIKE]]}}, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.&lt;br /&gt;
&lt;br /&gt;
{{Skill|&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 7/3&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 15/8&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 15/10&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/2&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 10/4&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 10/3&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 15/10&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 5/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 15/10&lt;br /&gt;
}}&lt;br /&gt;
== Force on Force ==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Force on Force, Like-Level Opponents&#039;&#039;&#039;&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|MOC Ranks &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Foes Ignored&amp;lt;br&amp;gt;(beyond one)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|25 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|45 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|70 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|+25 &lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Force on Force&#039;&#039;&#039; is a system that lowers a character&#039;s defenses upon being attacked by multiple opponents. There is a very short grace period immediately when a character enters into a room during which all incoming attacks disregard Force on Force to allow the character the chance to retreat. There is no messaging associated with Force on Force aside from the noticeable drop in defenses. This system works both ways and Force on Force penalties can be applied to creatures as well.&lt;br /&gt;
&lt;br /&gt;
===Weighting and Effect===&lt;br /&gt;
&lt;br /&gt;
Force on Force weighting is applied based on a comparison of each opponent&#039;s level with the character&#039;s. Each resulting whole point of Force on Force lowers the character&#039;s stance by 25% until the character is treated as if in a fully offensive stance.  Beyond 4 points, the defending character&#039;s [[Defensive Strength]] (DS) is further lowered and their ability to evade, block, and parry is eroded, making Force on Force very deadly. Training in Multi Opponent Combat mitigates Force on Force.&lt;br /&gt;
&lt;br /&gt;
Like level opponents count as one Force on Force point. Each extra level an opponent has on its target adds 0.05 to the Force on Force points, up to opponents 10 or more levels higher which count as 1.5 each. Lower level opponents become less effective, down to a minimum of counting as 0.5 Force on Force points each.&lt;br /&gt;
&lt;br /&gt;
Force on Force also lowers the character&#039;s defense against combat maneuvers and warding spells. [[Target Defense]] (TD) is believed to be lowered by 2.5% of its base value (that is, {{mono|[3 &amp;amp;times; Level]}}) per FOF point, before defensive spells and enhancive bonuses are taken into account.&lt;br /&gt;
&lt;br /&gt;
Rooted opponents and prone opponents are at half-effectiveness for determining Force on Force points.&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|[[Verb:COMBATANT|COMBAT DEFENSE]]}} command takes FOF into account, so the output can fluctuate when fighting multiple enemies at once.&lt;br /&gt;
&lt;br /&gt;
===Mitigation===&lt;br /&gt;
&lt;br /&gt;
A character can mitigate one additional Force on Force point (2 total) with no ill effects after 10 MOC ranks, two beyond the first after 25 ranks, and so on following the table to the right.  These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount. See below examples.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* A character has 5 ranks of Multi Opponent Combat. They are facing two like-level opponents. The first one is disregarded. The second one creates one Force on Force point which is half mitigated. The character has a 12.5% DS pushdown.&lt;br /&gt;
* A character with 35 ranks of Multi Opponent Combat would have mitigation for 2.5 Force on Force points. When facing four like-level opponents (3 Force on Force points), they first three opponents would have no effect and the last opponent would cause a 12.5% DS pushdown (instead of 25%). &lt;br /&gt;
* A level 48 character in combat with 3 opponents of levels 51, 55 and 60 would acquire {{mono|1=1.15 + 1.35 + 1.5 = 4}} Force on Force points (or be equivalent to 4 like level opponents), and require 70 rather than 45 MOC ranks to eliminate it.&lt;br /&gt;
&lt;br /&gt;
== Combat Roundtime Uses ==&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Combat RT Uses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Uses &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 125 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain combat actions add combat roundtime to the player. These actions can be easily referenced by using {{boldmono|[[QSTRIKE (verb)|QSTRIKE]]}}.  Multi-Opponent Combat training allows the player to use skills from the [[Player System Manager|PSM]] while in roundtime from a combat action. The player must add {{boldmono|FORCERT}} to the activation, e.g., {{boldmono|SHIELD BASH GIANT RAT FORCERT}}. Alternatively, the player may toggle automatic use through the {{boldmono|FORCERT}} command, e.g., {{boldmono|SHIELD FORCERT}}. Using a skill while in roundtime comes at the cost of additional stamina:&lt;br /&gt;
&lt;br /&gt;
{{equation box|1=Stamina Cost = (Original Stamina + (Original Stamina * (25 + (10 * Uses)) / 100))}}&lt;br /&gt;
&lt;br /&gt;
The first use costs 25% additional stamina, the second 35%, and so on until the player runs out of uses.&lt;br /&gt;
&lt;br /&gt;
== Multi-strike ==&lt;br /&gt;
{{main|MSTRIKE (verb)}}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Focused Multi-strike&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 135 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 6&lt;br /&gt;
|}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Unfocused Multi-strike&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks || Targets &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 60 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 100 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 155 || 7&lt;br /&gt;
|}&lt;br /&gt;
Training in Multi Opponent Combat gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times.  A multi-strike is faster than usual, requires a cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Unfocused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack an additional target.&lt;br /&gt;
&lt;br /&gt;
=== Focused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack a single target with an additional strike.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Techniques ===&lt;br /&gt;
&lt;br /&gt;
Assault and AoE [[Weapon Technique|Weapon Techniques]] may also have additional swings with sufficient ranks of Multi Opponent Combat. AoE techniques have as many swings as unfocused multi-strikes. Assaults have (1 + (MoC Skill / 50)) swings, capped at 7.&lt;br /&gt;
&lt;br /&gt;
== Mstrike Fire ==&lt;br /&gt;
&lt;br /&gt;
For most professions, MOC rank thresholds, targets, and roundtimes are the same as melee. Bows have a 7/6/5 base RT. Crossbows have a 7/6 base RT.&lt;br /&gt;
&lt;br /&gt;
For the purpose of determining MOC rank thresholds, Rogues and Rangers are considered to have 1.5x MOC ranks per 1 rank of MOC trained. For rogues, this bonus applies to crossbows and hurling weapons. For rangers, this bonus applies to bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Focused Multi-strike Fire (Rangers/Rogues)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 127 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
A character who trains in [[Multi Opponent Combat]] also gains more control over certain magics that can affect multiple foes at once, such as [[Bolt spell#Ball Spell|ball spells]] and [[Implosion (720)|Focused Implosion]].  In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.&lt;br /&gt;
&lt;br /&gt;
== Summary of Benefits Chart ==&lt;br /&gt;
:{|{{Prettytable}}&lt;br /&gt;
! MOC Ranks || Unfocused Targets || Focused MSTRIKE || FoF Offset || Combat RT Uses || Assault Swings&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || 1 || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;3&#039;&#039;&#039; || 1 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 3 || 1 || 1 || 1 || &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 3 || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
|30 || 3 || &#039;&#039;&#039;2&#039;&#039;&#039; || 2 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
|35 || &#039;&#039;&#039;4&#039;&#039;&#039; || 2 || 2 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|45 || 4 || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 4 || 2 || 3 || 2 || &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|55 || 4 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|60 || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 3 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|70 || 5 || 3 || &#039;&#039;&#039;4&#039;&#039;&#039; || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|75 || 5 || 3 || 4 || &#039;&#039;&#039;3&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|90 || 5 || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|95 || 5 || 4 || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|100 || &#039;&#039;&#039;6&#039;&#039;&#039; || 4 || 5 || 3 || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|105 || 6 || 4 || 5 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|120 || 6 || 4 || &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|125 || 6 || 4 || 6 || &#039;&#039;&#039;4&#039;&#039;&#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
|135 || 6 || &#039;&#039;&#039;5&#039;&#039;&#039; || 6 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|145 || 6 || 5 || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 6 || 5 || 7 || 4 || &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|155 || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || 7 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|170 || 7 || 5 || &#039;&#039;&#039;8&#039;&#039;&#039; || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|190 || 7 || &#039;&#039;&#039;6&#039;&#039;&#039; || 8 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|195 || 7 || 6 || &#039;&#039;&#039;9&#039;&#039;&#039; || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 7 || 6 || 9 || 4 || &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe.  The FoF offset is how many creatures you can engage &amp;lt;b&amp;gt;above one&amp;lt;/b&amp;gt; before a DS pushdown.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[MSTRIKE (verb)/saved posts|MSTRIKE saved posts]]&lt;br /&gt;
*[[Duck and Weave]]&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coin_bag&amp;diff=184453</id>
		<title>Coin bag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coin_bag&amp;diff=184453"/>
		<updated>2022-12-08T23:27:33Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin bags&#039;&#039;&#039; have been available for purchase at [[BVShop:Gamac%27s_Goods|Gamac&#039;s Goods at Bloodriven Village]].  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your leather coin bag and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item may be altered, but the noun must remain &amp;quot;pouch,&amp;quot; &amp;quot;bag,&amp;quot; or &amp;quot;purse,&amp;quot; immediately preceeded by the word &amp;quot;coin.&amp;quot;  Long and show descriptions are both fine.&lt;br /&gt;
&lt;br /&gt;
You can store up to 25000 silver coins in the leather coin bag weightlessly.&lt;br /&gt;
&lt;br /&gt;
You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the leather coin bag, but some options may depend how many coins are stored within.&lt;br /&gt;
&lt;br /&gt;
This leather coin bag cannot be lightened or deepened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
 {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|You tightly clasp your leather coin pouch shut.&lt;br /&gt;
|XXX tightly clasps her leather coin pouch shut.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|You reach down with both hands and protectively cover your leather coin pouch.&lt;br /&gt;
|XXX reaches down with both hands and protectively covers her leather coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (must have coins)&lt;br /&gt;
|You reach into your leather coin pouch, pull out a single silver coin, and gently bite it to be sure that it is real.&lt;br /&gt;
The metal gives slightly beneath your tooth.  You drop the coin back into your pouch with a nod.&lt;br /&gt;
|XXX removes a single coin from her leather coin pouch and gently bites it before nodding and dropping the coin back into the pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
|You reach into your leather coin bag and remove (numerical value of) silver coins.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|XXX reaches into her leather coin pouch and removes some silver coins.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
|You carefully glance over the entire surface of your leather coin pouch, inspecting it for holes.  It appears to be in perfect condition.&lt;br /&gt;
|XXX carefully glances over the surface of her leather coin pouch, inspecting it for holes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|You tightly clasp your leather coin pouch shut.&lt;br /&gt;
|XXX tightly clasps your leather coin pouch shut.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PLUCK (must have coins)&lt;br /&gt;
|You reach into your leather coin pouch and pull out a handful of silver coins, then let them fall back into the pouch with an audible jingle.&lt;br /&gt;
|XXX reaches into her leather coin pouch and pulls out a handful of silver coins, then lets them fall back into the pouch with an audible jingle.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|You place (numerical value of) silver coins inside your leather coin bag.&lt;br /&gt;
|XXX places some silver coins inside her leather coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You reach down and carefully untie your leather coin pouch from your belt.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX reaches down and carefully unties her leather coin pouch from her belt.  The coins inside make a jingling sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SHAKE (deposits coins at teller)&lt;br /&gt;
|You give your leather coin pouch a good shake.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX gives her leather coin pouch a good shake.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|You tap a fine leather coin pouch.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX taps a fine leather coin pouch.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS (must have coins)&lt;br /&gt;
|You toss your leather coin pouch high into the air in front of you and deftly catch it as it falls.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX tosses her leather coin pouch high into the air in front of her and deftly catches it as it falls.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE &lt;br /&gt;
|You wave your leather coin pouch around enthusiastically.  The coins inside jingle together.&lt;br /&gt;
| waves her leather coin pouch around enthusiastically.  The coins inside jingle together.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You reach down and carefully tie your leather coin pouch to your belt.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX reaches down and carefully ties her leather coin pouch to her belt.  The coins inside make an audible jingling sound.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;TAP, WAVE and WEAR all drop the sound of the coins from the messaging when the pouch is empty.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A smaller version of the coin pouch that holds 1000 coins was given as part of a gift from the conversion of Gemstone III to Gemstone IV.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Coin pouch &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=Coin bag&lt;br /&gt;
|itemtype3=Coin purse&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=See ANALYZE for noun restrictions. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER&lt;br /&gt;
|verb3= EAT&lt;br /&gt;
|verb4= GET&lt;br /&gt;
|verb5=GLANCE&lt;br /&gt;
|verb6=OPEN&lt;br /&gt;
|verb7=PLUCK&lt;br /&gt;
|verb8=PUT&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=SHAKE&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TOSS&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=180536</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=180536"/>
		<updated>2022-10-10T19:39:08Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Minor Spirit Spell Preps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragtail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a delicate wire and garnet spider || * Hopefully Alastir enjoys ghost stories, because now he is one!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a musty and tattered music folio || * Alastir can&#039;t finish his opus now because he is decomposing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a petrified chocolate cookie || * Alastir got caught with his hand in the cookie jar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a brass and teak casket miniature || * Alastir just died gruesomely!  Remains to be seen if there is an open casket.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gilded green garnet idol || * How lucky is Alastir to be ali... oh, nevermind; he&#039;s not.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright yellow circular tombstone  || * Alastir will never see another sunrise!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a burnished brass inkwell || * Into every life, a little rain must fall.  Today, it&#039;s falling on Alastir&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pale porcelain anchor || * Alastir staggers off of life&#039;s stage; exit stage death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a briar-tipped pink marble rose || * In a garden of roses, Alastir just succumbed to the thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden star-cut diamond || * Alastir returns to stardust.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried rose wrist corsage || * All of the paths in Alastir&#039;s life led to this moment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a laughing dog-shaped tombstone || * Yeah, yeah.  When you&#039;re done snickering, Alastir could use a rescue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked mist grey tombstone || * Alastir did not fear death but clearly should have.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken eye-shaped tombstone || * Alastir is seeking enlightenment.  The hard way!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing red snail shell || Celerity (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of dark river mud || Character has hair that hangs in lank clumps about his face and is matted with dark river mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope || Character has hair that is riddled with bits of unraveling rope and piled upon his head in a haphazardous heap.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a star-sparked mournbloom pin || Firework Description: a deluge of star-sparked mournblooms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a comet-inlaid large onyx emblem || Firework Description: a dizzying array of colorful plasma orbs that streak through the sky trailing tails of gold&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red rose charm || Firework Description: waterfalls of glittering red roses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a twisting viridian vine || Firework Description: twisting viridian vines with sparkling pink blossoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling spirit button || Firework Description: hordes of sparkling spirits&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering green orb || Firework Description: an arch of sparkling green motes of light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small white opal eye symbol || Firework Description: blindingly bright bolts of fractal &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a red skull charm || Firework Description: the ominous image of a screaming red skull&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a swan-carved round onyx cameo || Firework Description: the silhouette of a majestic swan with its wings outstretched&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a diminutive carved ivory feather || Firework Description: an effusion of perfect gossamer white feathers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a rutilated clear crystal ball || Firework Description: enormous, glittering bursts of breathtaking color held in a miasma of swirling gold and silver&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a blazing violet-tinged token ||  You fire a blazing violet-tinged gout of flames at a giant rat! || Alastir fires a blazing violet-tinged gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 118 || a gossamer tangled web token ||  You open your hand and funnel cyclonic tangles of gossamer webbing at a giant rat! || Alastir opens his hand and funnels cyclonic tangles of gossamer webbing at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a mist grey jellied eel || Bread Description: a mist grey jellied eel || Flavor 1: The jelly gives way at the slightest taste, dissolving into a sea-salty, slightly rancid goo.  The chunks of eel are chewy and undercooked. || Flavor 2: Chewy bits of undercooked eel slither across your tongue as the gelatin dissipates in a rush of slimy, salty goo.  Just when you thought the experience was completed, undercurrents of rancid kelp and unidentified spices explode upon the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified banana-shaped pastry || Bread Description: a caramelized bananas and cream pastry || Flavor 1: Coarse flakes of salt melt into slices of soft banana, the touch of savoriness countering the sweetness of the fruit perfectly. || Flavor 2: Flaky, buttery layers of pastry cradle coins of caramelized bananas dusted with cinnamon and vanilla custard infused with bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified chicken-shaped tart || Bread Description: a golden chicken tart  || Flavor 1: Savory ham and pungent cheese wrap a satisfyingly thick grilled chicken breast encased in a golden tart.  The juices from the meat have made the bottom of the tart slightly soft. || Flavor 2: Juices dribble from the corner of this flaky tart filled with aromatic cheese wrapped around a sliced ham-enrobed grilled chicken breast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified grilled cheese sandwich || a triangle-shaped half of a buttery grilled cheese sandwich || Flavor 1: Gooey, orange cheese oozes out between slices of soft white bread that have been toasted to golden perfection. || Flavor 2: Two square slices of unnaturally white bread, saturated with butter and grilled to a perfect crisp, fail to contain the oozing, gooey bright orange cheese sandwiched between them. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a jacinthe pumpkin candy || Bread Description: a jacinthe pumpkin candy || Flavor 1: Sugar.  Pure, unadulterated sugar.  The candy is slightly chewy, but whatever flavors it may have once had are obscured by the overwhelming rush of sugar that hits you. || Flavor 2: A faint citrusy note is quickly trampled beneath the overwhelming onslaught of sugar, much like a Voln master facing a horde of Elanthia&#039;s most powerful undead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified glazed doughnut || Bread Description: a puffy glazed doughnut || Flavor 1: The sugary exterior gives way to a doughy pillow filled with smooth and tangy strawberry jelly. || Flavor 2: Tangy strawberry jelly oozes from the gooey embrace of buttery dough coated with a sweet sugary glaze.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a candied troll eyeball || Bread Description: a candied troll eyeball || Flavor 1: Even the fine quality, vanilla-infused sugar cannot mask the taste of the troll eyeball.  It tastes of sweat and death, and there are, unfortunately, a few eyelashes stuck within the candied exterior. || Flavor 2: The eyeball tastes of the dank underground and smells of sweat and salt.  Several eyelashes are stuck about the vanilla-infused candied exterior.  They do not add to the experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified bat wing || Bread Description: a honeyed bat wing || Flavor 1: Glazed with rich honey and seasoned with garlic, lemon, and black pepper, the piquant flavors meld together in a bold blend of mouthwatering spices and a chicken-like taste. || Flavor 2: Pungent spurts of pepper shoot through smooth bands of honey and garlic only to be chased away by a sharp eruption of lemony goodness.  A meaty aftertaste lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218 || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a dream agate teabowl trinket || Entry message: The tantalizing scent of freshly brewed tea fills your senses as fragrant steam swirls around you, obscuring your vision... || Exit message: A wash of steam curls into the shape of a teadragon, and while you stare at it, the world goes blurry... || Room Name: The Tea Haven || Room Description: Cozy and warm, the small room is filled with bookshelves, cupboards, and comfortably cushioned seating.  Teapots and vases of teas clutter a jadewood counter, tantalizingly scented steam from the brews drifting across the room.  A velvet-cushioned window seat looks out over a lush garden, an opened book in one corner and a tiny teadragon curled about a teabowl in another.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a haon horse trinket || Entry message: Your vision becomes fuzzy, like a thick fog rolling in. As the haze begins to clear, the whinnying of a horse welcomes you, and the aroma of fresh sawdust and oiled leather rises around you  || Exit message: A sad nicker bades farewell as the mists overtake you... || Room Name: Serene Stable || Room Description: Wrought iron-caged lanterns, hanging from exposed rafters crossing the peaked roof, cast a warm glow over a cobblestone aisle lightly strewn with straw.  Occasionally letting out a soft nicker, horses rustle in the hay within the uniform, haon-framed stalls on either side.  A polished leather saddle waits upon a stand, and oiled bridles drape from hooks on square support beams.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a stopped bronze timepiece || Entry message: Events around you begin to flicker, some seemingly undoing themselves, while others accelerate to exceed any sensible pace of existence... || Exit message: With a sudden lurch, causality returns to something more familiar... || Room Name: Somewhen || Room Description: Nestled between countless streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing tall at the center of the space, a slender post of unknown material holds aloft a translucent enclosure, a flickering mote of golden light trapped within.  The perimeter of the area is defined by a mangled wrought iron fence, it&#039;s ruined form seemingly holding the chaotic environment at bay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220||  || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || an icy rhimar pin || Sensation: an icy coldness creeps across your skin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a pale blue crystalline teardrop || Sensation: and you feel a solitary, warm tear roll down your cheek.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver coin symbol || Sensation: you hear the sound of coins clinking onto a metallic surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny maple leaf symbol || Sensation: the earthy scents of autumn swirl in your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny driftwood wave symbol || Sensation: a wave of ocean breezes washes over you.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny silver lightning bolt || Sensation: unleashing within yourself an electrical storm of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny willow droplet symbol || Sensation: cool, dewy spring air cleanses your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a mournbloom symbol || Sensation: the scent of mournblooms overwhelms your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a small bit of bright white fulgurite || Sensation: shocking you with a sudden, sharp barb of pain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a teabowl charm || Sensation: you taste perfectly brewed lotus tea.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny enamel rose petal || Sensation: and you are overcome with the scent of roses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny shot glass || Sensation: you feel giddily drunk in the best way possible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || - || Sensation:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a black marble sphere || First Person: You feel an energy grow inside you as everything turns black.  Writhing tendrils of purple energy creep out of the darkness all around you, growing in intensity until you are suddenly alive once again. || Others&#039; View: An opaque black sphere begins to grow outward from Alastir&#039;s midsection.  After it grows large enough to completely consume his body, tendrils of purple energy writhe over its surface before it collapses to reveal a damaged, but very living Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || - || First Person: || Others&#039; View:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny invar disk || Description: the smooth invar Alastir disk || LOOK description: This smooth disk of invar has no hammer marks on its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny discordant disk || Description: the discordant Alastir disk || LOOK description: The form of the disk blurs and distorts seemingly at random, accompanied by the occasional cloud of crackling grey-black smoke and discordant sounds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny flame-carved disk || Description: the flaming Alastir disk || LOOK description: Heatless flames of orange, crimson, and yellow burn around the form of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a pink-toed giant tarantula limb || Appendage 1: a pearly-haired wolf spider appendage  || Appendage 2: a bristly camel spider pincer  || Appendage 3: a long-haired ebon tarantula appendage&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || an electrum ball token || You fling a sparkling ball of electricity at a giant rat! || Alastir flings a sparkling ball of electricity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a electrum bolt token || You impel a surge of electric energy at a giant rat! || Alastir impels a surge of electric energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a glistening globe token || You lob a wobbly globe of glistening water at a giant rat! || Alastir lobs a wobbly globe of glistening water at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || a yellow cloud token || You billow a yellowish sulfuric vapor at a giant rat! || Alastir billows a yellowish sulfuric vapor at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a golden spear token || You throw a brilliant spear of golden lightning at a giant rat! || Alastir throws a brilliant spear of golden lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1205 || a faintly shimmering vellum || First Person:  You reflect on the [Spell Name] spell and stare at yourself in the mirror of your mind, your reflection warping and stretching until someone else is staring back. || Third Person:  Almost too fast to notice, for just a moment Alastir&#039;s face wavers and shimmers like a mirage. || Hidden or Invisible:  The air wavers and shimmers like a mirage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 12xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a jagged rune-drawn vellum || First Person:  A deep growl rumbles in your chest as you slice your hand through the air, cutting invisible runes to cast [Spell Name]. || Third Person:  A deep growl rumbles in Alastir&#039;s chest as he slices his hand through the air, cutting invisible runes. || Hidden or Invisible:  A deep growl rumbles nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179922</id>
		<title>Book Buddies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179922"/>
		<updated>2022-10-06T05:03:58Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Ambients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Book Buddies&#039;&#039;&#039; are magically altered sorcerer rune books or alchemy recipe tomes. Additionally, the script can be added to existing recipe and rune books via certificate.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
This tome is one of the Book Buddies!  It currently has FLAMINGO style messaging.&lt;br /&gt;
&lt;br /&gt;
Your Book Buddy can be animated using TOUCH.  When it is animated, use SNAP to have it land on a bookstand alongside you.  (moves to inventory alongside).  SNAP again to animate it then TOUCH to return it to normal form.  When animated you can PROD it to toggle ambient messaging on or off.&lt;br /&gt;
&lt;br /&gt;
Any merchant who is comfortable handling your Book Buddy is free to do regular base and long alterations. It can be a book, tome, grimoire, magnum opus, opus, volume, manual, textbook, booklet, codex, compendium, lexicon, folio, or enchiridion.&lt;br /&gt;
&lt;br /&gt;
Only a special EG merchant can make changes to custom fields 1 - 5.  They must make sense for the style.  The current custom settings are:&lt;br /&gt;
&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Animate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;As XXX touches the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unanimate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX touches the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Onto bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XX snaps her fingers, her &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; unfurls its &amp;lt;limbs&amp;gt; and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside you, which then fades away into nothing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX snaps her fingers, her &amp;lt;book&amp;gt; unfurls its long legs and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside her, which then fades away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient on &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; shivers slightly. (Ambients On)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient off &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; grows still for a moment. (Ambients Off)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= [[Rune book]]&lt;br /&gt;
|itemtype2= [[Recipe book|Alchemy book]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Limbs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Movement&lt;br /&gt;
|custom3= Bookstand&lt;br /&gt;
|custom4= Pages&lt;br /&gt;
|custom5= Movement&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Premade books will need to have the illusion changed by the merchant&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SNAP&lt;br /&gt;
|verb3= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Illusion Styles==&lt;br /&gt;
Different illusion styles can be added to existing books via a certificate. TURN is used to choose the desired illusion. RAISE is used to change the book into a Book Buddy.&lt;br /&gt;
&lt;br /&gt;
Preexisting books come off the shelf in the avian style. Changing the illusion style of a predesigned book requires a merchant.&lt;br /&gt;
&lt;br /&gt;
Currently, there are six available styles of illusion. These include:&lt;br /&gt;
&lt;br /&gt;
===Avian===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A purple glitter-coated codex flying around with its feathery wings finds an air current and begins to glide within it for a long moment, its pages rippling in the breeze.  As the gale fades, the codex dips down before flapping its feathery wings back to its previous height.&lt;br /&gt;
&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flamingo===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Majestic in its movement, the tome uses its long legs to move across the room at a steady glide.  The leather tome fans its pages, creating a mesmerizing display of grandiose beauty.  The tome lifts one leg up, points it straight back, and with a graceful swoop of its leg does a backflip to land on a single leg.  Pleased with itself, it moves back to stand at your side, still fanning its pages leisurely.&lt;br /&gt;
&lt;br /&gt;
The leather tome fans its pages in mock disdain, the quiet fluttering of the parchments shifting back and forth, all while standing perfectly upon a single, pale pink leg.  A small fleck of dust flits through the air and lands between two pages, which causes the tome to go into a fit.  It prances around, shaking its pages wildly.  It comes to a halt and goes back to its statuesque posture, ignoring the fit.&lt;br /&gt;
&lt;br /&gt;
The leather tome curls its long legs back and sits on the ground, its pages and cover standing vertically.  A brisk breeze blows through the area and knocks the tome over.  Its pages flail around while fragments of parchment fly until the leather tome finally is able to get situated and stands back up, regal as ever.&lt;br /&gt;
&lt;br /&gt;
The leather tome shuffles around, bending down at the ankles, swaying back and forth in search of something.  Agitated by something it found, the tome comes tearing into the room, marching around angrily and swishing its pages from side to side, reminiscent of a banner waving in the wind.  Through with its temper tantrum, the tome returns to your side, completely composed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Insect===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;insect wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The tome finds a light source and flies around it multiple times, causing its pages to flutter in the wind.  It finally stops and goes back to hovering above your left shoulder.&lt;br /&gt;
&lt;br /&gt;
The leather tome does several loop-the-loops before careening into the ground, flipping over and over again until it lands on its spine, pages fluttering open.  The tome flops around, having a mini tantrum before it manages to flip itself upright and takes off into the air, shaking away the dust as it does.&lt;br /&gt;
&lt;br /&gt;
A leather tome flying around with its insect wings struggles to maintain flight above the ground, its tiny insect wings creating a buzzing noise with the amount of speed it is taking.  The tome finally collapses upon the ground, its pages fluttering, as if it is panting for air.  The tome lifts itself onto the edge of its covers before fluttering its insect wings once more and taking flight again.&lt;br /&gt;
&lt;br /&gt;
The tome lands on the ground, leaving its insect wings straight up, the very tips flickering and trembling swiftly.  The tome calms and curls its insect wings into its spine and rests there for a long moment before quickly hopping into the air and taking flight again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rolton===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tentacles===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;tentacles&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;slithers&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;slithering&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather book pulls out a bookmark from somewhere within its pages and moves it between each tentacles before settling on one and holding it within one of its side tentacles.  It then rises onto two of its tentacles and uses the rest to act as a shield, and it reenacts a dramatic sword fight.  The book dodges, then lunges forward, then rises its five other tentacles up to block an imaginary hit.  It reaches its climax when it turns the bookmark and plunges it back within its pages and lies still on the ground for a long moment before returning to its regular position near you.&lt;br /&gt;
&lt;br /&gt;
A rhythmic beat echoes through the area as the leather book slaps its tentacles against the ground, like a musician playing the drums.  Every few strokes, the book&#039;s suckers get stuck to the ground and make a soft &amp;quot;POP&amp;quot; noise when it manages to get free.  The leather book plays its tune for a short while, then abruptly stops and crawls around.&lt;br /&gt;
&lt;br /&gt;
The leather book pushes itself up onto the tips of its tentacles.  The book stands on two of its tentacles, folds two across its book body, and the remaining four rest on its spine as it begins to sashay around the room.  It walks several feet in one direction before smacking into something.  The book rubs its spine as it droops back down and crawls back to your side.&lt;br /&gt;
&lt;br /&gt;
The leather book finds an old boot, its tentacles carrying it around above its book body like it is a prize to behold.  The book sets it down upright and attempts to crawl into it, but it fails miserably as it can&#039;t fit its fat book body into it.  Angered, the leather book lifts the boot once more and tosses it out into the distance somewhere, folding two tentacles in mock toddler tantrum fashion.&lt;br /&gt;
&lt;br /&gt;
Laying flat, the leather book starts flipping through its pages rapidly with its tentacles, tearing some of the parchment.  It flips back and forth through the pages until it finds one, a blank one at that, and taps it like it just found the answer to something.  It then slams shut and hugs its book tightly before crawling back over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179921</id>
		<title>Book Buddies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179921"/>
		<updated>2022-10-06T04:52:59Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Ambients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Book Buddies&#039;&#039;&#039; are magically altered sorcerer rune books or alchemy recipe tomes. Additionally, the script can be added to existing recipe and rune books via certificate.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
This tome is one of the Book Buddies!  It currently has FLAMINGO style messaging.&lt;br /&gt;
&lt;br /&gt;
Your Book Buddy can be animated using TOUCH.  When it is animated, use SNAP to have it land on a bookstand alongside you.  (moves to inventory alongside).  SNAP again to animate it then TOUCH to return it to normal form.  When animated you can PROD it to toggle ambient messaging on or off.&lt;br /&gt;
&lt;br /&gt;
Any merchant who is comfortable handling your Book Buddy is free to do regular base and long alterations. It can be a book, tome, grimoire, magnum opus, opus, volume, manual, textbook, booklet, codex, compendium, lexicon, folio, or enchiridion.&lt;br /&gt;
&lt;br /&gt;
Only a special EG merchant can make changes to custom fields 1 - 5.  They must make sense for the style.  The current custom settings are:&lt;br /&gt;
&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Animate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;As XXX touches the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unanimate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX touches the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Onto bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XX snaps her fingers, her &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; unfurls its &amp;lt;limbs&amp;gt; and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside you, which then fades away into nothing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX snaps her fingers, her &amp;lt;book&amp;gt; unfurls its long legs and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside her, which then fades away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient on &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; shivers slightly. (Ambients On)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient off &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; grows still for a moment. (Ambients Off)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= [[Rune book]]&lt;br /&gt;
|itemtype2= [[Recipe book|Alchemy book]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Limbs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Movement&lt;br /&gt;
|custom3= Bookstand&lt;br /&gt;
|custom4= Pages&lt;br /&gt;
|custom5= Movement&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Premade books will need to have the illusion changed by the merchant&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SNAP&lt;br /&gt;
|verb3= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Illusion Styles==&lt;br /&gt;
Different illusion styles can be added to existing books via a certificate. TURN is used to choose the desired illusion. RAISE is used to change the book into a Book Buddy.&lt;br /&gt;
&lt;br /&gt;
Preexisting books come off the shelf in the avian style. Changing the illusion style of a predesigned book requires a merchant.&lt;br /&gt;
&lt;br /&gt;
Currently, there are six available styles of illusion. These include:&lt;br /&gt;
&lt;br /&gt;
===Avian===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A purple glitter-coated codex flying around with its feathery wings finds an air current and begins to glide within it for a long moment, its pages rippling in the breeze.  As the gale fades, the codex dips down before flapping its feathery wings back to its previous height.&lt;br /&gt;
&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flamingo===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Majestic in its movement, the tome uses its long legs to move across the room at a steady glide.  The leather tome fans its pages, creating a mesmerizing display of grandiose beauty.  The tome lifts one leg up, points it straight back, and with a graceful swoop of its leg does a backflip to land on a single leg.  Pleased with itself, it moves back to stand at your side, still fanning its pages leisurely.&lt;br /&gt;
&lt;br /&gt;
The leather tome fans its pages in mock disdain, the quiet fluttering of the parchments shifting back and forth, all while standing perfectly upon a single, pale pink leg.  A small fleck of dust flits through the air and lands between two pages, which causes the tome to go into a fit.  It prances around, shaking its pages wildly.  It comes to a halt and goes back to its statuesque posture, ignoring the fit.&lt;br /&gt;
&lt;br /&gt;
The leather tome curls its long legs back and sits on the ground, its pages and cover standing vertically.  A brisk breeze blows through the area and knocks the tome over.  Its pages flail around while fragments of parchment fly until the leather tome finally is able to get situated and stands back up, regal as ever.&lt;br /&gt;
&lt;br /&gt;
The leather tome shuffles around, bending down at the ankles, swaying back and forth in search of something.  Agitated by something it found, the tome comes tearing into the room, marching around angrily and swishing its pages from side to side, reminiscent of a banner waving in the wind.  Through with its temper tantrum, the tome returns to your side, completely composed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Insect===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;insect wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The tome finds a light source and flies around it multiple times, causing its pages to flutter in the wind.  It finally stops and goes back to hovering above your left shoulder.&lt;br /&gt;
&lt;br /&gt;
The leather tome does several loop-the-loops before careening into the ground, flipping over and over again until it lands on its spine, pages fluttering open.  The tome flops around, having a mini tantrum before it manages to flip itself upright and takes off into the air, shaking away the dust as it does.&lt;br /&gt;
&lt;br /&gt;
A leather tome flying around with its insect wings struggles to maintain flight above the ground, its tiny insect wings creating a buzzing noise with the amount of speed it is taking.  The tome finally collapses upon the ground, its pages fluttering, as if it is panting for air.  The tome lifts itself onto the edge of its covers before fluttering its insect wings once more and taking flight again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rolton===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tentacles===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;tentacles&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;slithers&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;slithering&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather book pulls out a bookmark from somewhere within its pages and moves it between each tentacles before settling on one and holding it within one of its side tentacles.  It then rises onto two of its tentacles and uses the rest to act as a shield, and it reenacts a dramatic sword fight.  The book dodges, then lunges forward, then rises its five other tentacles up to block an imaginary hit.  It reaches its climax when it turns the bookmark and plunges it back within its pages and lies still on the ground for a long moment before returning to its regular position near you.&lt;br /&gt;
&lt;br /&gt;
A rhythmic beat echoes through the area as the leather book slaps its tentacles against the ground, like a musician playing the drums.  Every few strokes, the book&#039;s suckers get stuck to the ground and make a soft &amp;quot;POP&amp;quot; noise when it manages to get free.  The leather book plays its tune for a short while, then abruptly stops and crawls around.&lt;br /&gt;
&lt;br /&gt;
The leather book pushes itself up onto the tips of its tentacles.  The book stands on two of its tentacles, folds two across its book body, and the remaining four rest on its spine as it begins to sashay around the room.  It walks several feet in one direction before smacking into something.  The book rubs its spine as it droops back down and crawls back to your side.&lt;br /&gt;
&lt;br /&gt;
The leather book finds an old boot, its tentacles carrying it around above its book body like it is a prize to behold.  The book sets it down upright and attempts to crawl into it, but it fails miserably as it can&#039;t fit its fat book body into it.  Angered, the leather book lifts the boot once more and tosses it out into the distance somewhere, folding two tentacles in mock toddler tantrum fashion.&lt;br /&gt;
&lt;br /&gt;
Laying flat, the leather book starts flipping through its pages rapidly with its tentacles, tearing some of the parchment.  It flips back and forth through the pages until it finds one, a blank one at that, and taps it like it just found the answer to something.  It then slams shut and hugs its book tightly before crawling back over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179920</id>
		<title>Book Buddies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179920"/>
		<updated>2022-10-06T04:43:31Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Ambients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Book Buddies&#039;&#039;&#039; are magically altered sorcerer rune books or alchemy recipe tomes. Additionally, the script can be added to existing recipe and rune books via certificate.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
This tome is one of the Book Buddies!  It currently has FLAMINGO style messaging.&lt;br /&gt;
&lt;br /&gt;
Your Book Buddy can be animated using TOUCH.  When it is animated, use SNAP to have it land on a bookstand alongside you.  (moves to inventory alongside).  SNAP again to animate it then TOUCH to return it to normal form.  When animated you can PROD it to toggle ambient messaging on or off.&lt;br /&gt;
&lt;br /&gt;
Any merchant who is comfortable handling your Book Buddy is free to do regular base and long alterations. It can be a book, tome, grimoire, magnum opus, opus, volume, manual, textbook, booklet, codex, compendium, lexicon, folio, or enchiridion.&lt;br /&gt;
&lt;br /&gt;
Only a special EG merchant can make changes to custom fields 1 - 5.  They must make sense for the style.  The current custom settings are:&lt;br /&gt;
&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Animate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;As XXX touches the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unanimate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX touches the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Onto bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XX snaps her fingers, her &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; unfurls its &amp;lt;limbs&amp;gt; and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside you, which then fades away into nothing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX snaps her fingers, her &amp;lt;book&amp;gt; unfurls its long legs and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside her, which then fades away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient on &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; shivers slightly. (Ambients On)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient off &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; grows still for a moment. (Ambients Off)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= [[Rune book]]&lt;br /&gt;
|itemtype2= [[Recipe book|Alchemy book]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Limbs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Movement&lt;br /&gt;
|custom3= Bookstand&lt;br /&gt;
|custom4= Pages&lt;br /&gt;
|custom5= Movement&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Premade books will need to have the illusion changed by the merchant&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SNAP&lt;br /&gt;
|verb3= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Illusion Styles==&lt;br /&gt;
Different illusion styles can be added to existing books via a certificate. TURN is used to choose the desired illusion. RAISE is used to change the book into a Book Buddy.&lt;br /&gt;
&lt;br /&gt;
Preexisting books come off the shelf in the avian style. Changing the illusion style of a predesigned book requires a merchant.&lt;br /&gt;
&lt;br /&gt;
Currently, there are six available styles of illusion. These include:&lt;br /&gt;
&lt;br /&gt;
===Avian===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A purple glitter-coated codex flying around with its feathery wings finds an air current and begins to glide within it for a long moment, its pages rippling in the breeze.  As the gale fades, the codex dips down before flapping its feathery wings back to its previous height.&lt;br /&gt;
&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flamingo===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Majestic in its movement, the tome uses its long legs to move across the room at a steady glide.  The leather tome fans its pages, creating a mesmerizing display of grandiose beauty.  The tome lifts one leg up, points it straight back, and with a graceful swoop of its leg does a backflip to land on a single leg.  Pleased with itself, it moves back to stand at your side, still fanning its pages leisurely.&lt;br /&gt;
&lt;br /&gt;
The leather tome fans its pages in mock disdain, the quiet fluttering of the parchments shifting back and forth, all while standing perfectly upon a single, pale pink leg.  A small fleck of dust flits through the air and lands between two pages, which causes the tome to go into a fit.  It prances around, shaking its pages wildly.  It comes to a halt and goes back to its statuesque posture, ignoring the fit.&lt;br /&gt;
&lt;br /&gt;
The leather tome curls its long legs back and sits on the ground, its pages and cover standing vertically.  A brisk breeze blows through the area and knocks the tome over.  Its pages flail around while fragments of parchment fly until the leather tome finally is able to get situated and stands back up, regal as ever.&lt;br /&gt;
&lt;br /&gt;
The leather tome shuffles around, bending down at the ankles, swaying back and forth in search of something.  Agitated by something it found, the tome comes tearing into the room, marching around angrily and swishing its pages from side to side, reminiscent of a banner waving in the wind.  Through with its temper tantrum, the tome returns to your side, completely composed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Insect===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;insect wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The tome finds a light source and flies around it multiple times, causing its pages to flutter in the wind.  It finally stops and goes back to hovering above your left shoulder.&lt;br /&gt;
&lt;br /&gt;
The leather tome does several loop-the-loops before careening into the ground, flipping over and over again until it lands on its spine, pages fluttering open.  The tome flops around, having a mini tantrum before it manages to flip itself upright and takes off into the air, shaking away the dust as it does.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rolton===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tentacles===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;tentacles&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;slithers&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;slithering&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather book pulls out a bookmark from somewhere within its pages and moves it between each tentacles before settling on one and holding it within one of its side tentacles.  It then rises onto two of its tentacles and uses the rest to act as a shield, and it reenacts a dramatic sword fight.  The book dodges, then lunges forward, then rises its five other tentacles up to block an imaginary hit.  It reaches its climax when it turns the bookmark and plunges it back within its pages and lies still on the ground for a long moment before returning to its regular position near you.&lt;br /&gt;
&lt;br /&gt;
A rhythmic beat echoes through the area as the leather book slaps its tentacles against the ground, like a musician playing the drums.  Every few strokes, the book&#039;s suckers get stuck to the ground and make a soft &amp;quot;POP&amp;quot; noise when it manages to get free.  The leather book plays its tune for a short while, then abruptly stops and crawls around.&lt;br /&gt;
&lt;br /&gt;
The leather book pushes itself up onto the tips of its tentacles.  The book stands on two of its tentacles, folds two across its book body, and the remaining four rest on its spine as it begins to sashay around the room.  It walks several feet in one direction before smacking into something.  The book rubs its spine as it droops back down and crawls back to your side.&lt;br /&gt;
&lt;br /&gt;
The leather book finds an old boot, its tentacles carrying it around above its book body like it is a prize to behold.  The book sets it down upright and attempts to crawl into it, but it fails miserably as it can&#039;t fit its fat book body into it.  Angered, the leather book lifts the boot once more and tosses it out into the distance somewhere, folding two tentacles in mock toddler tantrum fashion.&lt;br /&gt;
&lt;br /&gt;
Laying flat, the leather book starts flipping through its pages rapidly with its tentacles, tearing some of the parchment.  It flips back and forth through the pages until it finds one, a blank one at that, and taps it like it just found the answer to something.  It then slams shut and hugs its book tightly before crawling back over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179918</id>
		<title>Book Buddies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179918"/>
		<updated>2022-10-06T04:22:37Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Ambients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Book Buddies&#039;&#039;&#039; are magically altered sorcerer rune books or alchemy recipe tomes. Additionally, the script can be added to existing recipe and rune books via certificate.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
This tome is one of the Book Buddies!  It currently has FLAMINGO style messaging.&lt;br /&gt;
&lt;br /&gt;
Your Book Buddy can be animated using TOUCH.  When it is animated, use SNAP to have it land on a bookstand alongside you.  (moves to inventory alongside).  SNAP again to animate it then TOUCH to return it to normal form.  When animated you can PROD it to toggle ambient messaging on or off.&lt;br /&gt;
&lt;br /&gt;
Any merchant who is comfortable handling your Book Buddy is free to do regular base and long alterations. It can be a book, tome, grimoire, magnum opus, opus, volume, manual, textbook, booklet, codex, compendium, lexicon, folio, or enchiridion.&lt;br /&gt;
&lt;br /&gt;
Only a special EG merchant can make changes to custom fields 1 - 5.  They must make sense for the style.  The current custom settings are:&lt;br /&gt;
&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Animate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;As XXX touches the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unanimate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX touches the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Onto bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XX snaps her fingers, her &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; unfurls its &amp;lt;limbs&amp;gt; and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside you, which then fades away into nothing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX snaps her fingers, her &amp;lt;book&amp;gt; unfurls its long legs and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside her, which then fades away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient on &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; shivers slightly. (Ambients On)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient off &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; grows still for a moment. (Ambients Off)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= [[Rune book]]&lt;br /&gt;
|itemtype2= [[Recipe book|Alchemy book]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Limbs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Movement&lt;br /&gt;
|custom3= Bookstand&lt;br /&gt;
|custom4= Pages&lt;br /&gt;
|custom5= Movement&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Premade books will need to have the illusion changed by the merchant&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SNAP&lt;br /&gt;
|verb3= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Illusion Styles==&lt;br /&gt;
Different illusion styles can be added to existing books via a certificate. TURN is used to choose the desired illusion. RAISE is used to change the book into a Book Buddy.&lt;br /&gt;
&lt;br /&gt;
Preexisting books come off the shelf in the avian style. Changing the illusion style of a predesigned book requires a merchant.&lt;br /&gt;
&lt;br /&gt;
Currently, there are six available styles of illusion. These include:&lt;br /&gt;
&lt;br /&gt;
===Avian===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A purple glitter-coated codex flying around with its feathery wings finds an air current and begins to glide within it for a long moment, its pages rippling in the breeze.  As the gale fades, the codex dips down before flapping its feathery wings back to its previous height.&lt;br /&gt;
&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flamingo===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Majestic in its movement, the tome uses its long legs to move across the room at a steady glide.  The leather tome fans its pages, creating a mesmerizing display of grandiose beauty.  The tome lifts one leg up, points it straight back, and with a graceful swoop of its leg does a backflip to land on a single leg.  Pleased with itself, it moves back to stand at your side, still fanning its pages leisurely.&lt;br /&gt;
&lt;br /&gt;
The leather tome fans its pages in mock disdain, the quiet fluttering of the parchments shifting back and forth, all while standing perfectly upon a single, pale pink leg.  A small fleck of dust flits through the air and lands between two pages, which causes the tome to go into a fit.  It prances around, shaking its pages wildly.  It comes to a halt and goes back to its statuesque posture, ignoring the fit.&lt;br /&gt;
&lt;br /&gt;
The leather tome curls its long legs back and sits on the ground, its pages and cover standing vertically.  A brisk breeze blows through the area and knocks the tome over.  Its pages flail around while fragments of parchment fly until the leather tome finally is able to get situated and stands back up, regal as ever.&lt;br /&gt;
&lt;br /&gt;
The leather tome shuffles around, bending down at the ankles, swaying back and forth in search of something.  Agitated by something it found, the tome comes tearing into the room, marching around angrily and swishing its pages from side to side, reminiscent of a banner waving in the wind.  Through with its temper tantrum, the tome returns to your side, completely composed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Insect===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;insect wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The tome finds a light source and flies around it multiple times, causing its pages to flutter in the wind.  It finally stops and goes back to hovering above your left shoulder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rolton===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tentacles===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;tentacles&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;slithers&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;slithering&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather book pulls out a bookmark from somewhere within its pages and moves it between each tentacles before settling on one and holding it within one of its side tentacles.  It then rises onto two of its tentacles and uses the rest to act as a shield, and it reenacts a dramatic sword fight.  The book dodges, then lunges forward, then rises its five other tentacles up to block an imaginary hit.  It reaches its climax when it turns the bookmark and plunges it back within its pages and lies still on the ground for a long moment before returning to its regular position near you.&lt;br /&gt;
&lt;br /&gt;
A rhythmic beat echoes through the area as the leather book slaps its tentacles against the ground, like a musician playing the drums.  Every few strokes, the book&#039;s suckers get stuck to the ground and make a soft &amp;quot;POP&amp;quot; noise when it manages to get free.  The leather book plays its tune for a short while, then abruptly stops and crawls around.&lt;br /&gt;
&lt;br /&gt;
The leather book pushes itself up onto the tips of its tentacles.  The book stands on two of its tentacles, folds two across its book body, and the remaining four rest on its spine as it begins to sashay around the room.  It walks several feet in one direction before smacking into something.  The book rubs its spine as it droops back down and crawls back to your side.&lt;br /&gt;
&lt;br /&gt;
The leather book finds an old boot, its tentacles carrying it around above its book body like it is a prize to behold.  The book sets it down upright and attempts to crawl into it, but it fails miserably as it can&#039;t fit its fat book body into it.  Angered, the leather book lifts the boot once more and tosses it out into the distance somewhere, folding two tentacles in mock toddler tantrum fashion.&lt;br /&gt;
&lt;br /&gt;
Laying flat, the leather book starts flipping through its pages rapidly with its tentacles, tearing some of the parchment.  It flips back and forth through the pages until it finds one, a blank one at that, and taps it like it just found the answer to something.  It then slams shut and hugs its book tightly before crawling back over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179917</id>
		<title>Book Buddies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179917"/>
		<updated>2022-10-06T04:19:12Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Ambients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Book Buddies&#039;&#039;&#039; are magically altered sorcerer rune books or alchemy recipe tomes. Additionally, the script can be added to existing recipe and rune books via certificate.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
This tome is one of the Book Buddies!  It currently has FLAMINGO style messaging.&lt;br /&gt;
&lt;br /&gt;
Your Book Buddy can be animated using TOUCH.  When it is animated, use SNAP to have it land on a bookstand alongside you.  (moves to inventory alongside).  SNAP again to animate it then TOUCH to return it to normal form.  When animated you can PROD it to toggle ambient messaging on or off.&lt;br /&gt;
&lt;br /&gt;
Any merchant who is comfortable handling your Book Buddy is free to do regular base and long alterations. It can be a book, tome, grimoire, magnum opus, opus, volume, manual, textbook, booklet, codex, compendium, lexicon, folio, or enchiridion.&lt;br /&gt;
&lt;br /&gt;
Only a special EG merchant can make changes to custom fields 1 - 5.  They must make sense for the style.  The current custom settings are:&lt;br /&gt;
&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Animate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;As XXX touches the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unanimate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX touches the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Onto bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XX snaps her fingers, her &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; unfurls its &amp;lt;limbs&amp;gt; and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside you, which then fades away into nothing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX snaps her fingers, her &amp;lt;book&amp;gt; unfurls its long legs and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside her, which then fades away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient on &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; shivers slightly. (Ambients On)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient off &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; grows still for a moment. (Ambients Off)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= [[Rune book]]&lt;br /&gt;
|itemtype2= [[Recipe book|Alchemy book]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Limbs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Movement&lt;br /&gt;
|custom3= Bookstand&lt;br /&gt;
|custom4= Pages&lt;br /&gt;
|custom5= Movement&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Premade books will need to have the illusion changed by the merchant&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SNAP&lt;br /&gt;
|verb3= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Illusion Styles==&lt;br /&gt;
Different illusion styles can be added to existing books via a certificate. TURN is used to choose the desired illusion. RAISE is used to change the book into a Book Buddy.&lt;br /&gt;
&lt;br /&gt;
Preexisting books come off the shelf in the avian style. Changing the illusion style of a predesigned book requires a merchant.&lt;br /&gt;
&lt;br /&gt;
Currently, there are six available styles of illusion. These include:&lt;br /&gt;
&lt;br /&gt;
===Avian===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A purple glitter-coated codex flying around with its feathery wings finds an air current and begins to glide within it for a long moment, its pages rippling in the breeze.  As the gale fades, the codex dips down before flapping its feathery wings back to its previous height.&lt;br /&gt;
&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flamingo===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Majestic in its movement, the tome uses its long legs to move across the room at a steady glide.  The leather tome fans its pages, creating a mesmerizing display of grandiose beauty.  The tome lifts one leg up, points it straight back, and with a graceful swoop of its leg does a backflip to land on a single leg.  Pleased with itself, it moves back to stand at your side, still fanning its pages leisurely.&lt;br /&gt;
&lt;br /&gt;
The leather tome fans its pages in mock disdain, the quiet fluttering of the parchments shifting back and forth, all while standing perfectly upon a single, pale pink leg.  A small fleck of dust flits through the air and lands between two pages, which causes the tome to go into a fit.  It prances around, shaking its pages wildly.  It comes to a halt and goes back to its statuesque posture, ignoring the fit.&lt;br /&gt;
&lt;br /&gt;
The leather tome curls its long legs back and sits on the ground, its pages and cover standing vertically.  A brisk breeze blows through the area and knocks the tome over.  Its pages flail around while fragments of parchment fly until the leather tome finally is able to get situated and stands back up, regal as ever.&lt;br /&gt;
&lt;br /&gt;
The leather tome shuffles around, bending down at the ankles, swaying back and forth in search of something.  Agitated by something it found, the tome comes tearing into the room, marching around angrily and swishing its pages from side to side, reminiscent of a banner waving in the wind.  Through with its temper tantrum, the tome returns to your side, completely composed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Insect===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;insect wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rolton===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tentacles===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;tentacles&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;slithers&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;slithering&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather book pulls out a bookmark from somewhere within its pages and moves it between each tentacles before settling on one and holding it within one of its side tentacles.  It then rises onto two of its tentacles and uses the rest to act as a shield, and it reenacts a dramatic sword fight.  The book dodges, then lunges forward, then rises its five other tentacles up to block an imaginary hit.  It reaches its climax when it turns the bookmark and plunges it back within its pages and lies still on the ground for a long moment before returning to its regular position near you.&lt;br /&gt;
&lt;br /&gt;
A rhythmic beat echoes through the area as the leather book slaps its tentacles against the ground, like a musician playing the drums.  Every few strokes, the book&#039;s suckers get stuck to the ground and make a soft &amp;quot;POP&amp;quot; noise when it manages to get free.  The leather book plays its tune for a short while, then abruptly stops and crawls around.&lt;br /&gt;
&lt;br /&gt;
The leather book pushes itself up onto the tips of its tentacles.  The book stands on two of its tentacles, folds two across its book body, and the remaining four rest on its spine as it begins to sashay around the room.  It walks several feet in one direction before smacking into something.  The book rubs its spine as it droops back down and crawls back to your side.&lt;br /&gt;
&lt;br /&gt;
The leather book finds an old boot, its tentacles carrying it around above its book body like it is a prize to behold.  The book sets it down upright and attempts to crawl into it, but it fails miserably as it can&#039;t fit its fat book body into it.  Angered, the leather book lifts the boot once more and tosses it out into the distance somewhere, folding two tentacles in mock toddler tantrum fashion.&lt;br /&gt;
&lt;br /&gt;
Laying flat, the leather book starts flipping through its pages rapidly with its tentacles, tearing some of the parchment.  It flips back and forth through the pages until it finds one, a blank one at that, and taps it like it just found the answer to something.  It then slams shut and hugs its book tightly before crawling back over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179916</id>
		<title>Book Buddies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179916"/>
		<updated>2022-10-06T04:07:48Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Custom fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Book Buddies&#039;&#039;&#039; are magically altered sorcerer rune books or alchemy recipe tomes. Additionally, the script can be added to existing recipe and rune books via certificate.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
This tome is one of the Book Buddies!  It currently has FLAMINGO style messaging.&lt;br /&gt;
&lt;br /&gt;
Your Book Buddy can be animated using TOUCH.  When it is animated, use SNAP to have it land on a bookstand alongside you.  (moves to inventory alongside).  SNAP again to animate it then TOUCH to return it to normal form.  When animated you can PROD it to toggle ambient messaging on or off.&lt;br /&gt;
&lt;br /&gt;
Any merchant who is comfortable handling your Book Buddy is free to do regular base and long alterations. It can be a book, tome, grimoire, magnum opus, opus, volume, manual, textbook, booklet, codex, compendium, lexicon, folio, or enchiridion.&lt;br /&gt;
&lt;br /&gt;
Only a special EG merchant can make changes to custom fields 1 - 5.  They must make sense for the style.  The current custom settings are:&lt;br /&gt;
&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Animate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;As XXX touches the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unanimate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX touches the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Onto bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XX snaps her fingers, her &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; unfurls its &amp;lt;limbs&amp;gt; and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside you, which then fades away into nothing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX snaps her fingers, her &amp;lt;book&amp;gt; unfurls its long legs and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside her, which then fades away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient on &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; shivers slightly. (Ambients On)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient off &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; grows still for a moment. (Ambients Off)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= [[Rune book]]&lt;br /&gt;
|itemtype2= [[Recipe book|Alchemy book]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Limbs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Movement&lt;br /&gt;
|custom3= Bookstand&lt;br /&gt;
|custom4= Pages&lt;br /&gt;
|custom5= Movement&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Premade books will need to have the illusion changed by the merchant&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SNAP&lt;br /&gt;
|verb3= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Illusion Styles==&lt;br /&gt;
Different illusion styles can be added to existing books via a certificate. TURN is used to choose the desired illusion. RAISE is used to change the book into a Book Buddy.&lt;br /&gt;
&lt;br /&gt;
Preexisting books come off the shelf in the avian style. Changing the illusion style of a predesigned book requires a merchant.&lt;br /&gt;
&lt;br /&gt;
Currently, there are six available styles of illusion. These include:&lt;br /&gt;
&lt;br /&gt;
===Avian===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A purple glitter-coated codex flying around with its feathery wings finds an air current and begins to glide within it for a long moment, its pages rippling in the breeze.  As the gale fades, the codex dips down before flapping its feathery wings back to its previous height.&lt;br /&gt;
&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flamingo===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Majestic in its movement, the tome uses its long legs to move across the room at a steady glide.  The leather tome fans its pages, creating a mesmerizing display of grandiose beauty.  The tome lifts one leg up, points it straight back, and with a graceful swoop of its leg does a backflip to land on a single leg.  Pleased with itself, it moves back to stand at your side, still fanning its pages leisurely.&lt;br /&gt;
&lt;br /&gt;
The leather tome fans its pages in mock disdain, the quiet fluttering of the parchments shifting back and forth, all while standing perfectly upon a single, pale pink leg.  A small fleck of dust flits through the air and lands between two pages, which causes the tome to go into a fit.  It prances around, shaking its pages wildly.  It comes to a halt and goes back to its statuesque posture, ignoring the fit.&lt;br /&gt;
&lt;br /&gt;
The leather tome curls its long legs back and sits on the ground, its pages and cover standing vertically.  A brisk breeze blows through the area and knocks the tome over.  Its pages flail around while fragments of parchment fly until the leather tome finally is able to get situated and stands back up, regal as ever.&lt;br /&gt;
&lt;br /&gt;
The leather tome shuffles around, bending down at the ankles, swaying back and forth in search of something.  Agitated by something it found, the tome comes tearing into the room, marching around angrily and swishing its pages from side to side, reminiscent of a banner waving in the wind.  Through with its temper tantrum, the tome returns to your side, completely composed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Insect===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;insect wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rolton===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tentacles===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;tentacles&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;slithers&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;slithering&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather book pulls out a bookmark from somewhere within its pages and moves it between each tentacles before settling on one and holding it within one of its side tentacles.  It then rises onto two of its tentacles and uses the rest to act as a shield, and it reenacts a dramatic sword fight.  The book dodges, then lunges forward, then rises its five other tentacles up to block an imaginary hit.  It reaches its climax when it turns the bookmark and plunges it back within its pages and lies still on the ground for a long moment before returning to its regular position near you.&lt;br /&gt;
&lt;br /&gt;
A rhythmic beat echoes through the area as the leather book slaps its tentacles against the ground, like a musician playing the drums.  Every few strokes, the book&#039;s suckers get stuck to the ground and make a soft &amp;quot;POP&amp;quot; noise when it manages to get free.  The leather book plays its tune for a short while, then abruptly stops and crawls around.&lt;br /&gt;
&lt;br /&gt;
The leather book pushes itself up onto the tips of its tentacles.  The book stands on two of its tentacles, folds two across its book body, and the remaining four rest on its spine as it begins to sashay around the room.  It walks several feet in one direction before smacking into something.  The book rubs its spine as it droops back down and crawls back to your side.&lt;br /&gt;
&lt;br /&gt;
The leather book finds an old boot, its tentacles carrying it around above its book body like it is a prize to behold.  The book sets it down upright and attempts to crawl into it, but it fails miserably as it can&#039;t fit its fat book body into it.  Angered, the leather book lifts the boot once more and tosses it out into the distance somewhere, folding two tentacles in mock toddler tantrum fashion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179915</id>
		<title>Book Buddies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=179915"/>
		<updated>2022-10-06T04:04:00Z</updated>

		<summary type="html">&lt;p&gt;SDEMASK: /* Ambients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Book Buddies&#039;&#039;&#039; are magically altered sorcerer rune books or alchemy recipe tomes. Additionally, the script can be added to existing recipe and rune books via certificate.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
This tome is one of the Book Buddies!  It currently has FLAMINGO style messaging.&lt;br /&gt;
&lt;br /&gt;
Your Book Buddy can be animated using TOUCH.  When it is animated, use SNAP to have it land on a bookstand alongside you.  (moves to inventory alongside).  SNAP again to animate it then TOUCH to return it to normal form.  When animated you can PROD it to toggle ambient messaging on or off.&lt;br /&gt;
&lt;br /&gt;
Any merchant who is comfortable handling your Book Buddy is free to do regular base and long alterations. It can be a book, tome, grimoire, magnum opus, opus, volume, manual, textbook, booklet, codex, compendium, lexicon, folio, or enchiridion.&lt;br /&gt;
&lt;br /&gt;
Only a special EG merchant can make changes to custom fields 1 - 5.  They must make sense for the style.  The current custom settings are:&lt;br /&gt;
&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Animate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;As XXX touches the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unanimate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX touches the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Onto bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XX snaps her fingers, her &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; unfurls its &amp;lt;limbs&amp;gt; and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside you, which then fades away into nothing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX snaps her fingers, her &amp;lt;book&amp;gt; unfurls its long legs and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside her, which then fades away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient on &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; shivers slightly. (Ambients On)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Prod &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient off &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; grows still for a moment. (Ambients Off)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= [[Rune book]]&lt;br /&gt;
|itemtype2= [[Recipe book|Alchemy book]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Limbs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Movement&lt;br /&gt;
|custom3= Bookstand&lt;br /&gt;
|custom4= Pages&lt;br /&gt;
|custom5= Movement&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Premade books will need to have the illusion changed by the merchant&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SNAP&lt;br /&gt;
|verb3= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Illusion Styles==&lt;br /&gt;
Different illusion styles can be added to existing books via a certificate. TURN is used to choose the desired illusion. RAISE is used to change the book into a Book Buddy.&lt;br /&gt;
&lt;br /&gt;
Preexisting books come off the shelf in the avian style. Changing the illusion style of a predesigned book requires a merchant.&lt;br /&gt;
&lt;br /&gt;
Currently, there are six available styles of illusion. These include:&lt;br /&gt;
&lt;br /&gt;
===Avian===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A purple glitter-coated codex flying around with its feathery wings finds an air current and begins to glide within it for a long moment, its pages rippling in the breeze.  As the gale fades, the codex dips down before flapping its feathery wings back to its previous height.&lt;br /&gt;
&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flamingo===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Majestic in its movement, the tome uses its long legs to move across the room at a steady glide.  The leather tome fans its pages, creating a mesmerizing display of grandiose beauty.  The tome lifts one leg up, points it straight back, and with a graceful swoop of its leg does a backflip to land on a single leg.  Pleased with itself, it moves back to stand at your side, still fanning its pages leisurely.&lt;br /&gt;
&lt;br /&gt;
The leather tome fans its pages in mock disdain, the quiet fluttering of the parchments shifting back and forth, all while standing perfectly upon a single, pale pink leg.  A small fleck of dust flits through the air and lands between two pages, which causes the tome to go into a fit.  It prances around, shaking its pages wildly.  It comes to a halt and goes back to its statuesque posture, ignoring the fit.&lt;br /&gt;
&lt;br /&gt;
The leather tome curls its long legs back and sits on the ground, its pages and cover standing vertically.  A brisk breeze blows through the area and knocks the tome over.  Its pages flail around while fragments of parchment fly until the leather tome finally is able to get situated and stands back up, regal as ever.&lt;br /&gt;
&lt;br /&gt;
The leather tome shuffles around, bending down at the ankles, swaying back and forth in search of something.  Agitated by something it found, the tome comes tearing into the room, marching around angrily and swishing its pages from side to side, reminiscent of a banner waving in the wind.  Through with its temper tantrum, the tome returns to your side, completely composed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Insect===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rolton===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tentacles===&lt;br /&gt;
====Custom fields====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;tentacles&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;slithers&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;slithering&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ambients====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather book pulls out a bookmark from somewhere within its pages and moves it between each tentacles before settling on one and holding it within one of its side tentacles.  It then rises onto two of its tentacles and uses the rest to act as a shield, and it reenacts a dramatic sword fight.  The book dodges, then lunges forward, then rises its five other tentacles up to block an imaginary hit.  It reaches its climax when it turns the bookmark and plunges it back within its pages and lies still on the ground for a long moment before returning to its regular position near you.&lt;br /&gt;
&lt;br /&gt;
A rhythmic beat echoes through the area as the leather book slaps its tentacles against the ground, like a musician playing the drums.  Every few strokes, the book&#039;s suckers get stuck to the ground and make a soft &amp;quot;POP&amp;quot; noise when it manages to get free.  The leather book plays its tune for a short while, then abruptly stops and crawls around.&lt;br /&gt;
&lt;br /&gt;
The leather book pushes itself up onto the tips of its tentacles.  The book stands on two of its tentacles, folds two across its book body, and the remaining four rest on its spine as it begins to sashay around the room.  It walks several feet in one direction before smacking into something.  The book rubs its spine as it droops back down and crawls back to your side.&lt;br /&gt;
&lt;br /&gt;
The leather book finds an old boot, its tentacles carrying it around above its book body like it is a prize to behold.  The book sets it down upright and attempts to crawl into it, but it fails miserably as it can&#039;t fit its fat book body into it.  Angered, the leather book lifts the boot once more and tosses it out into the distance somewhere, folding two tentacles in mock toddler tantrum fashion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SDEMASK</name></author>
	</entry>
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