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	<updated>2026-04-09T05:58:50Z</updated>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=128862</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=128862"/>
		<updated>2020-03-05T23:23:00Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The Modwir was the property of [[Bremerial]] God&#039;thor from 5114 to 5120. It was acquired for rent during an auction in 5114 and subsequently lost due to lack of payment of rent. The information below relates to the property whilst in her possession. Subsequent renters may make modifications to the property.&lt;br /&gt;
&lt;br /&gt;
The Modwir can be accessed via the path to the west of the logging road outside [[Kharam Dzu]] on Teras Isle: - Go Path ~ Go Southwest ~ Go Trail ~ Go South &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade ~ Outside the Property&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.&lt;br /&gt;
|rnum=12567}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. &lt;br /&gt;
|exits=none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. &lt;br /&gt;
|exits=none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. &lt;br /&gt;
|exits=down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. &lt;br /&gt;
|exits=up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. &lt;br /&gt;
|exits=None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. &lt;br /&gt;
|exits=None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! rowspan=2|Strips of raw meat &lt;br /&gt;
| &#039;&#039;Dark, raw juices flow from the meat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;It is uncooked and bloody&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine sideboard you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!rowspan=2| frosty mug of beer &lt;br /&gt;
| &#039;&#039;Bitter hops offset the sweet malty character of this beer  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Distinctive hop aromas contrast pleasantly with mildly sweet and yeasty flavors &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| a glass of iced pale ale &lt;br /&gt;
| &#039;&#039;The frosty ale goes down smoothly and quenches your thirst &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The pale ale&#039;s foam is as tasty as the brew itself &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the modwir table, you see a couple of handsome silver platters bearing:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!rowspan=2| a cinnamon bearclaw &lt;br /&gt;
| &#039;&#039;Striking the delicate balance between crisp and chewy, your cinnamon bearclaw is about as close to perfection as mortal bakers can get &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Strong clove, ginger, and cinnamon flavors add a sharp zing to this crisp bearclaw&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| a blueberry scone &lt;br /&gt;
| &#039;&#039;Fat blueberries ooze over your tongue &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sugary sweet pastry yields in your mouth, presenting a burst of blueberry flavor to your tongue&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| a barbequed boar rib &lt;br /&gt;
| &#039;&#039;Lightly charred and covered in sticky sauce, the tender rib meat easily slides off the bone and into your mouth &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;As you nibble the well-cooked meat off the bone, you smear a little of the sweet and spicy sauce on your mouth and fingers&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| a thrax sandwich &lt;br /&gt;
| &#039;&#039;It is thick and satisfying &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Both tasty and filling, it comforts and sustains you&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine nightstand you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!rowspan=2| a juicy peach &lt;br /&gt;
|&#039;&#039;Aromatic, sweet, and engagingly fresh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;A cool, welcoming fragrance precedes the strong flavor of peaches&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional storage (150lbs)==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; || &#039;&#039;a fairly large amount &#039;&#039;&#039;in&#039;&#039;&#039; || &#039;&#039;Lockable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mantel&#039;&#039;&#039; || &#039;&#039;a medium amount &#039;&#039;&#039;on&#039;&#039;&#039; || &#039;&#039;Not lockable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artesian pool&#039;&#039;&#039; || &#039;&#039;a medium amount &#039;&#039;&#039;in&#039;&#039;&#039; || &#039;&#039;Not Lockable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stone worktable&#039;&#039;&#039; || &#039;&#039;a medium amount &#039;&#039;&#039;on&#039;&#039;&#039; || &#039;&#039;Not Lockable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; || &#039;&#039;a very small amount &#039;&#039;&#039;on&#039;&#039;&#039; || &#039;&#039;Not Lockable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; || &#039;&#039;a small amount &#039;&#039;&#039;in&#039;&#039;&#039; / a fairly small amount &#039;&#039;&#039;on&#039;&#039;&#039; || &#039;&#039;Lockable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=128861</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=128861"/>
		<updated>2020-03-05T23:16:44Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life has led her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightgreen&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightpink&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control: || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control: || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=yellow&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition (and subsequent loss due to repossession) of her wonderful rented home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=118415</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=118415"/>
		<updated>2019-08-03T20:52:17Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life has led her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightgreen&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightpink&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control: || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control: || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=yellow&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99720</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99720"/>
		<updated>2017-10-27T18:22:31Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Additional Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightgreen&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightpink&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control: || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control: || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=yellow&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99711</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99711"/>
		<updated>2017-10-27T07:09:57Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Armor Specialization Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightgreen&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightpink&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=yellow&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99710</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99710"/>
		<updated>2017-10-27T07:09:16Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Armor Specialization Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightgreen&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightpink&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=pink&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99709</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99709"/>
		<updated>2017-10-27T07:07:36Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Combat Maneuver Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightgreen&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightpink&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99708</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99708"/>
		<updated>2017-10-27T07:06:32Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Additional Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightgreen&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightpink&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99707</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99707"/>
		<updated>2017-10-27T07:05:44Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Core skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightgreen&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99706</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99706"/>
		<updated>2017-10-27T06:57:35Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|left|Bremerial God&#039;thor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99556</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99556"/>
		<updated>2017-10-26T14:25:54Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|right|Bremerial God&#039;thor]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99554</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99554"/>
		<updated>2017-10-26T12:21:00Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: Added another graphic to the page. Graphics have been commissioned for use by Bremerial&amp;#039;s player.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|right|Bremerial God&#039;thor]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99553</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99553"/>
		<updated>2017-10-26T12:14:42Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|right|Bremerial God&#039;thor - in Greymist, Teras Isle]]&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras called [[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99552</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99552"/>
		<updated>2017-10-26T12:09:44Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarfwarrior_web.jpg|200px|thumb|right|Bremerial God&#039;thor - in Greymist, Teras Isle]]&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras.[[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Dwarfwarrior_web.jpg&amp;diff=99551</id>
		<title>File:Dwarfwarrior web.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Dwarfwarrior_web.jpg&amp;diff=99551"/>
		<updated>2017-10-26T12:03:53Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: Picture of Bremerial God&amp;#039;thor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of Bremerial God&#039;thor&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99550</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99550"/>
		<updated>2017-10-26T06:26:21Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Proud Achievements.. so far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras.[[The_Modwir|The Modwir]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale].&lt;br /&gt;
* Undertaking and recording a number of [http://assessrisk.com/personal/gs4_30.htm warrior interviews] in 5109.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99549</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99549"/>
		<updated>2017-10-26T06:21:11Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: Developing what someone else started about the character Bremerial, with cross links to other resources.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Acquisition of her wonderful home on Teras.[[The_Modwir|The Modwir]]&amp;lt;br&amp;gt;&lt;br /&gt;
* Author of the unofficial document on the [http://assessrisk.com/personal/gs4_2_2_121.htm History of Dwarven Ale]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99548</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99548"/>
		<updated>2017-10-26T06:08:36Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime: (Accurate as of 25 of the month Jastatos in the year 5117)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;LEVEL OF TRAINING&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Two Hand Weapon: || ||Max Out ||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Additional Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;AREA OF TRAINING&#039;&#039;&#039; || ||&#039;&#039;&#039;LEVEL OF TRAINING&#039;&#039;&#039;|| &#039;&#039;&#039;STATUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power - || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control || || 16 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Brawl Training: || || Max Out|| (done)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Opponent Combat Training: || || 190 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Training: || ||250 ranks||(done)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Perception Training: || || Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Survival Training: || ||Max Out||(done)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Training: || || 107 (Minor Spiritual) &amp;amp; &amp;lt;br&amp;gt; 414 (Minor Elemental)||(ongoing)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuver Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Specialization I  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Bonding    || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Combat Mobility   || ||2&lt;br /&gt;
|-&lt;br /&gt;
|Combat Toughness  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Surge of Strength || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Parry Mastery     || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Kick Mastery      || ||3&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Dervish  || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Specialization Training===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;SKILL&#039;&#039;&#039; || ||&#039;&#039;&#039;RANK&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Puncture Protection  || ||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support    || ||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
~ Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
~ Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Acquisition of her wonderful home on Teras.[[The_Modwir|The Modwir]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99520</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99520"/>
		<updated>2017-10-25T21:15:14Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor - on Teras Isle beach]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Fitness: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
THW: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Ambush Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Harness Power - Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Spiritual Mana Control - 16 ranks (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Mana Control - 16 ranks (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Brawl Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Opponent Combat Training: Train to 190 ranks. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Training: Train to 250 ranks. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
First Aid Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Perception Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Training: Train to 107 &amp;amp; 414. - (ongoing)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
~ Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
~ Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Acquisition of her wonderful home on Teras.[[The_Modwir|The Modwir]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99511</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99511"/>
		<updated>2017-10-25T20:26:42Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor.]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Fitness: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
THW: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Ambush Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Harness Power - Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Spiritual Mana Control - 16 ranks (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Mana Control - 16 ranks (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Brawl Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Opponent Combat Training: Train to 190 ranks. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Training: Train to 250 ranks. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
First Aid Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Perception Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Training: Train to 107 &amp;amp; 414. - (ongoing)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast - in no particular order&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
~ Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
~ Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Acquisition of her wonderful home on Teras.[[The_Modwir|The Modwir]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99510</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99510"/>
		<updated>2017-10-25T20:26:06Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor.]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Fitness: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
THW: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Ambush Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Harness Power - Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Spiritual Mana Control - 16 ranks (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Mana Control - 16 ranks (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Brawl Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Opponent Combat Training: Train to 190 ranks. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Training: Train to 250 ranks. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
First Aid Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Perception Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Training: Train to 107 &amp;amp; 414. - (ongoing)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
~ Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Petitioning of the Borthuum Family to hold a celebration on Teras Isle to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
~ Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Acquisition of her wonderful home on Teras.[[The_Modwir|The Modwir]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99509</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=99509"/>
		<updated>2017-10-25T20:24:14Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bremerial_beach_small2.jpg|200px|thumb|right|Bremerial God&#039;thor.]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
You see Brewmaster Bremerial the Ale Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be immature.  She has faintly lined, deep-set  eyes and a healthy vibrance to her sun-tanned skin.  She has shoulder length, wiry deep red hair loosely styled with some grey and blue irregular rocks scattered throughout.  The browned skin of her left temple is marked with a faint, angular scar.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an inky black sigil on her wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a steel military-sealed band, a cracked aged glass vial, a pair of dwarven hiking boots, an iron comb-tooth key, a vaalin-bound bronze medallion, an appliqued deep-hooded cloak, a tiny invar volcano pin, a polished Helden Hall pin, a furry brown goat pin, a bleached bone armband, a dull iron clasp, a dwarven-style runed baldric slung over her shoulder, a keg-shaped kit slung over her other shoulder, an ancient battle-scarred pack reinforced with linked hexagonal pressed invar plates, a frayed leather harness over a set of dwarven-crafted armor, an elongated willow leaf pouch, an oily sweat-stained rag, a black vaalin-inlaid case, and a strapped ankle sheath.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Bremerial&#039;s training schedule has altered so many times over the years. However having had a number of long, deep and meaningful discussions with her trainer, she opted for the following training regime:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Fitness: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
THW: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Ambush Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Harness Power - Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Spiritual Mana Control - 16 ranks (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Mana Control - 16 ranks (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Brawl Training: Max out (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Opponent Combat Training: Train to 190 ranks. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Training: Train to 250 ranks. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
First Aid Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Perception Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival Training: Train to max. - (done)&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Training: Train to 107 &amp;amp; 414. - (ongoing)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proud Achievements.. so far==&lt;br /&gt;
&lt;br /&gt;
Bremerial considers herself to be an ordinary warrior, no better, nor worse than any other. She lives her life quietly and hopefully conducts herself with honor. However there are some achievements of which she is proud to boast.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
~ Writing of the [[Ghorsa_Borthuum_and_Kharam-Dzu|history of Ghorsa Borthuum]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Contributions to the current recipes in the Wehnimer&#039;s [[Pie_Shop|Pie Shop]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Petitioning of the Borthuum Family for the holding of the celebration to mark the [[Kharam_Dzu_120th_Anniversary_Celebration|120th Anniversary of the founding of Kharam Dzu]].  &amp;lt;br&amp;gt;&lt;br /&gt;
~ Official role in supporting the further development of [[Helden_Hall|Helden Hall]].&amp;lt;br&amp;gt;&lt;br /&gt;
~ Position as a [[Warrior_Guild|warrior guildmaster]]. &amp;lt;br&amp;gt;&lt;br /&gt;
~ Acquisition of her wonderful home on Teras.[[The_Modwir|The Modwir]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Bremerial_beach_small2.jpg&amp;diff=99504</id>
		<title>File:Bremerial beach small2.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Bremerial_beach_small2.jpg&amp;diff=99504"/>
		<updated>2017-10-25T18:56:42Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: Bremerial God&amp;#039;thos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bremerial God&#039;thos&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=95182</id>
		<title>Helden Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helden_Hall&amp;diff=95182"/>
		<updated>2017-08-14T19:10:40Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Helden hall.jpg|170px|thumb|right|Strength, Honor, Loyalty]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helden Hall&#039;&#039;&#039; is located off North Ring Road in [[Wehnimer&#039;s Landing]] and is a member of the [[Co-operative Houses of Elanthia]]. Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==Credo==&lt;br /&gt;
&lt;br /&gt;
Helden Hall is not about warriors, it is about warrior spirit. It&#039;s an important distinction, and borne out by our membership roster. While we do count many influential warriors past and present amongst our numbers, we also have Rangers, Sorcerers, Empaths, Mages and Bards. No one is turned away from Apprenticeship based on their profession path. Those in Helden are united by their spirit ~ unflagging and honorable, steadfast and strong.&lt;br /&gt;
&lt;br /&gt;
Honor, Strength and Loyalty is our motto and our raison d&#039;etre. Though expressing these things differently, all members strive to make the motto a part of their daily life. Our internalization of this concept helps us contribute to the Lands in a positive manner through our actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;~Hyoko Fujimoro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In a small hamlet outside the city of Bergen lived two young Viking lovers named Ingrid and Bjorne. Their only cares in the world were their long ships and accompanying their clansmen on raids along the coast.&lt;br /&gt;
&lt;br /&gt;
On one fateful trip, they met with a sudden squall that left their beloved long ship limping upon the raging sea.  While working quickly to restore it for the journey home, a menacing ship of Krolvin slave merchants stumbled upon their foundering vessel.  The battle was bloody and fierce, and all but the lovers were lost at sea, their beloved long ship left to sink to the murky depths.&lt;br /&gt;
&lt;br /&gt;
They were immediately taken into captivity, and the Krolvin began to celebrate their victory.  During the long sea voyage aboard the Krolvin slave ship, the lovers planned their escape.  They waited until the revelry reached a fevered pitch and silently broke free of their bonds.  Creeping  across the deck, they hid until they saw all of the  Krolvin were hopelessly drunk.  Another bloody battle ensued, and this time the lovers were victorious.  When they took over the ship, the found that not only was it in desperate need of repair, they were much closer to a strange and unknown town called Wehnimer&#039;s Landing.  They decided that this place would have to do since they had no idea of the route the Krolvin took, and the ship was not long for the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Landing in this town was an experience.  There were many who looked like them, tall as the trees and as strong as the mountains, but the way of life was very different from what they were used to.  Raids were seldom done by large groups, and even then, only on beasts that lived nearby.  They were looked down upon when they mentioned sacking the neighbors of their homeland.  So, trying to fit in better, they found the location of a Krolvin encampment and began almost nightly raids on the ones who brought them to this strange new land.&lt;br /&gt;
&lt;br /&gt;
They found they enjoyed their time in Wehnimer&#039;s Landing and after much debate decided that Vikings could settle down.  Wanting to put down sturdy roots, they created a home for themselves and all warriors alike.  A home that stands for something...a home for those who respect and follow the path of Honor...for those who understand Loyalty...and for those with Strength of mind and body.  With the help of Lady Passion and Lord Metaboculous, the foundation was laid for Helden Hall.  After almost two years of construction, Helden Hall opened their gates on day 15 of the month Fashanos in the year 5097 (February 15, 1997).&lt;br /&gt;
&lt;br /&gt;
==House Officers==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Position||Name&lt;br /&gt;
|-&lt;br /&gt;
|Commander||Roblar&lt;br /&gt;
|-&lt;br /&gt;
|Seneschal|| Strathe&lt;br /&gt;
|-&lt;br /&gt;
|Hall Historian||Treap&lt;br /&gt;
|-&lt;br /&gt;
|Brewmaster||[[Bremerial]]&lt;br /&gt;
|-&lt;br /&gt;
|Vault Master||Drektor&lt;br /&gt;
|-&lt;br /&gt;
|Paymaster||Althaz&lt;br /&gt;
|-&lt;br /&gt;
|Marshal|| Madmountan&lt;br /&gt;
|-&lt;br /&gt;
|Hall Envoy|| Sasathi&lt;br /&gt;
|-&lt;br /&gt;
|Castellan||[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;As of: July 2017.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hall Founders==&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lady Ingrid &lt;br /&gt;
*Lady Passion &lt;br /&gt;
*Lord Bjorne&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Metaboculous Griden|Lord Metaboculous]]&lt;br /&gt;
*Lord Myrddinn &lt;br /&gt;
*Lord Welan &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Dorn &lt;br /&gt;
*Lord Jehannum &lt;br /&gt;
*Lord Silicon &lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Lord Sean2 &lt;br /&gt;
*Lady Kythyn &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Some of our members, past and present, include:&lt;br /&gt;
{| width=50%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Aeryi&lt;br /&gt;
*Alahara&lt;br /&gt;
*[[Alcan Banlan|Alcan]]&lt;br /&gt;
*Althaz&lt;br /&gt;
*[[Analaysa]]&lt;br /&gt;
*Annihilis&lt;br /&gt;
*Aquadon&lt;br /&gt;
*Bazill&lt;br /&gt;
*Bejita&lt;br /&gt;
*Berost&lt;br /&gt;
*Bjorne&lt;br /&gt;
*Bladegirt&lt;br /&gt;
*Blastchasm&lt;br /&gt;
*Bluejayy&lt;br /&gt;
*Borren&lt;br /&gt;
*Bowstar&lt;br /&gt;
*Braxxon&lt;br /&gt;
*[[Bremerial]]&lt;br /&gt;
*Brutish&lt;br /&gt;
*Caldroan&lt;br /&gt;
*Canardly&lt;br /&gt;
*Cido&lt;br /&gt;
*Dajomaa&lt;br /&gt;
*Dakaron&lt;br /&gt;
*[[Davean]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Demianna&lt;br /&gt;
*Densho&lt;br /&gt;
*Dhyrann&lt;br /&gt;
*Dorn&lt;br /&gt;
*Dracoblood&lt;br /&gt;
*Draegar&lt;br /&gt;
*[[Dragonshield FrayTail|Dragonshield]]&lt;br /&gt;
*Drektor&lt;br /&gt;
*Duwende&lt;br /&gt;
*Eaghman&lt;br /&gt;
*Elodar&lt;br /&gt;
*[[Farnen MacSeanus|Farnen]]&lt;br /&gt;
*Felsen&lt;br /&gt;
*Fraggar&lt;br /&gt;
*Fuzzgore&lt;br /&gt;
*Galenok&lt;br /&gt;
*Galieith&lt;br /&gt;
*Gandorifin&lt;br /&gt;
*[[Gentledove Di&#039;Amore|Gentledove]]&lt;br /&gt;
*[[Gliff Dinkrock|Gliff]]&lt;br /&gt;
*Goddi&lt;br /&gt;
*Grauph&lt;br /&gt;
*Greyotter&lt;br /&gt;
*Grodlee&lt;br /&gt;
*Hafpint&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Halgard Ludington|Halgard]]&lt;br /&gt;
*Halvir&lt;br /&gt;
*Harklon&lt;br /&gt;
*[[Hialeah Sarh&#039;en|Hialeah]]&lt;br /&gt;
*Hinonshu&lt;br /&gt;
*Hiorghail&lt;br /&gt;
*[[Hyoko Fujimoro|Hyoko]]&lt;br /&gt;
*Hypothalis&lt;br /&gt;
*[[Icronious Parkian|Icronious]]&lt;br /&gt;
*Immortelle&lt;br /&gt;
*Ingrid&lt;br /&gt;
*Ishatar&lt;br /&gt;
*Jaccel&lt;br /&gt;
*Jeanius&lt;br /&gt;
*Jehannum&lt;br /&gt;
*[[Jharadin Khardonis|Jharadin]]&lt;br /&gt;
*Jollien&lt;br /&gt;
*Jzhensen&lt;br /&gt;
*Kaerika&lt;br /&gt;
*Kaerynn&lt;br /&gt;
*Kalaes&lt;br /&gt;
*[[Kasdonath]]&lt;br /&gt;
*Keithicus&lt;br /&gt;
*Kempur&lt;br /&gt;
*Khardrus&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Kilinan E&#039;Thrias|Kilinan]]&lt;br /&gt;
*Knileward&lt;br /&gt;
*Korgull&lt;br /&gt;
*Kradicus&lt;br /&gt;
*Kythyn&lt;br /&gt;
*Lanlan&lt;br /&gt;
*Liliea&lt;br /&gt;
*Lirit&lt;br /&gt;
*[[Lissanne CygneNoir|Lissanne]]&lt;br /&gt;
*Lovelee&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Magdalane&lt;br /&gt;
*Merow&lt;br /&gt;
*[[Metaboculous Griden|Metaboculous]]&lt;br /&gt;
*Metadi&lt;br /&gt;
*Meureii&lt;br /&gt;
*Milara&lt;br /&gt;
*[[Minatax]]&lt;br /&gt;
*[[Misfitt Misfitted|Misfitt]]&lt;br /&gt;
*Modainus&lt;br /&gt;
*[[Mordoch Lorithnar|Mordoch]]&lt;br /&gt;
*Morgiest&lt;br /&gt;
*Morzathis&lt;br /&gt;
*Myrddinn&lt;br /&gt;
*Naye&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Neilli Mac&#039;Dhonnchaidh|Neilli]]&lt;br /&gt;
*Neq&lt;br /&gt;
*[[Nox Scion&#039;oDark|Nox]]&lt;br /&gt;
*Passion&lt;br /&gt;
*Perivan&lt;br /&gt;
*[[Phantasus]]&lt;br /&gt;
*Rabekka&lt;br /&gt;
*Raincail&lt;br /&gt;
*Rali&lt;br /&gt;
*Ranthur&lt;br /&gt;
*Ravynne&lt;br /&gt;
*Razorjawz&lt;br /&gt;
*Rezzette&lt;br /&gt;
*Risky&lt;br /&gt;
*Roblar&lt;br /&gt;
*Ronari&lt;br /&gt;
*Roxia&lt;br /&gt;
*[[Ruffelin Highstem|Ruffelin]]&lt;br /&gt;
*Sadryne&lt;br /&gt;
*Sasathi&lt;br /&gt;
*Sean2&lt;br /&gt;
*[[Selkar Stonegrotto|Selkar]]&lt;br /&gt;
*Sengirs&lt;br /&gt;
*Shadowchaser&lt;br /&gt;
*Shairea&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Shayen Aezereth|Shayen]]&lt;br /&gt;
*[[Shuyy]]&lt;br /&gt;
*Silicon&lt;br /&gt;
*[[Siolta Tondol|Siolta]]&lt;br /&gt;
*Strathe&lt;br /&gt;
*Sunia&lt;br /&gt;
*Sunny&lt;br /&gt;
*Suprie&lt;br /&gt;
*Syllanus&lt;br /&gt;
*[[Tanzra Actrai|Tanzra]]&lt;br /&gt;
*Thurandur&lt;br /&gt;
*[[Tiashi Maldovi|Tiashi]]&lt;br /&gt;
*Treap&lt;br /&gt;
*Trevlorck&lt;br /&gt;
*Trishabelle&lt;br /&gt;
*Tyr&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Uskeye&lt;br /&gt;
*Vassim&lt;br /&gt;
*Vermilion&lt;br /&gt;
*Vitaen&lt;br /&gt;
*Vohndolarr&lt;br /&gt;
*Wanthor&lt;br /&gt;
*Welan&lt;br /&gt;
*Witeknite&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*Xaxxon&lt;br /&gt;
*Xulkir&lt;br /&gt;
*[[Xullra Sleack|Xullra]]&lt;br /&gt;
*Yarx&lt;br /&gt;
*[[Ylarra Dragonveld|Ylarra]]&lt;br /&gt;
*Yober&lt;br /&gt;
*Zandie&lt;br /&gt;
*Zantaine&lt;br /&gt;
*Zuggy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%; color:blue;&amp;gt;&#039;&#039;&#039;Helden Hall is open to all professions and races.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Requirements&#039;&#039;&#039;&lt;br /&gt;
*must be level 5&lt;br /&gt;
*must not belong to any other House&lt;br /&gt;
*must pay an Initiation Fee: bring 25,000 coins&lt;br /&gt;
&lt;br /&gt;
Scheduled tours and inductions are held on the second Sunday of each month, starting at 6:30 PM EST. &lt;br /&gt;
&lt;br /&gt;
Consult the [http://forums.play.net/calendar?game=gemstone+iv GS4 Event Calendar]&lt;br /&gt;
&lt;br /&gt;
==Town Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!width=120;|Town&lt;br /&gt;
!|Location&lt;br /&gt;
!|Directions&lt;br /&gt;
!|Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons: s, w || #15005&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]] || Silvermule Gaming Hall, Rowanberry Room || From Town Commons: s, s, s, w || #3434, go gooseberry arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]] || Adventurers Rest || From Dragonspine and Kodera: w || #1938, go agate archway&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]] || Timor&#039;s Storage || From Town Commons: go path, s, e, ne, go double doors || #15416&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]] || Whitewashed Warehouse || From North Market: w, sw, sw || #14121, go pine door&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]] || Rockslinger&#039;s, Annex Corridor || From Crystalline Cavern: e, e, se, e, s || #9499, go helden arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]] || The Lost Home || From Fraendel Court: sw || #13271, go arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]] || Dancing Dachre || w, w, w, n, w, n, n, n || #10410, go wavy limestone arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Lich Room will take you directly into the locker where available.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Helden Hall Lore==&lt;br /&gt;
*[[Tale_of_the_Metal_Dragon|The Tale of The Flying Metal Dragon!]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Helden%20Hall/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/CHE%20Charter%20and%20Joining%20Information/thread/937380 Bylaws]&lt;br /&gt;
*[https://web.archive.org/web/20091025020215/http://geocities.com/heldenhall2001/HeldenHall.html| Former Helden Hall Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=95181</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=95181"/>
		<updated>2017-08-14T19:08:36Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
The following is a brief excerpt about her character from that site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior, a house officer (Brewmaster) of [[Helden Hall]] and the current tenant of [[The Modwir]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95171</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95171"/>
		<updated>2017-08-14T15:22:58Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Additional storage (150lbs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The Modwir ~ the current property of [[Bremerial]] God&#039;thor ~ can be accessed via the path to the west of the logging road outside [[Kharam Dzu]] on Teras Isle: - Go Path ~ Go Southwest ~ Go Trail ~ Go South &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade ~ Outside the Property #12567)&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Strips of raw meat |||| &amp;lt;i&amp;gt;Dark, raw juices flow from the meat&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;It is uncooked and bloody&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine sideboard you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| frosty mug of beer |||| &amp;lt;i&amp;gt;Bitter hops offset the sweet malty character of this beer &amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Distinctive hop aromas contrast pleasantly with mildly sweet and yeasty flavors &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a glass of iced pale ale |||| &amp;lt;i&amp;gt;The frosty ale goes down smoothly and quenches your thirst&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;The pale ale&#039;s foam is as tasty as the brew itself &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the modwir table, you see a couple of handsome silver platters bearing:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cinnamon bearclaw |||| &amp;lt;i&amp;gt;Striking the delicate balance between crisp and chewy, your cinnamon bearclaw is about as close to perfection as mortal bakers can get&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Strong clove, ginger, and cinnamon flavors add a sharp zing to this crisp bearclaw&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a blueberry scone |||| &amp;lt;i&amp;gt;Fat blueberries ooze over your tongue &amp;lt;/i&amp;gt;|| &amp;lt;i&amp;gt;Sugary sweet pastry yields in your mouth, presenting a burst of blueberry flavor to your tongue&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a barbequed boar rib |||| &amp;lt;i&amp;gt;Lightly charred and covered in sticky sauce, the tender rib meat easily slides off the bone and into your mouth&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;As you nibble the well-cooked meat off the bone, you smear a little of the sweet and spicy sauce on your mouth and fingers&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a thrax sandwich |||| &amp;lt;i&amp;gt;It is thick and satisfying&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Both tasty and filling, it comforts and sustains you&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine nightstand you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a juicy peach |||| &amp;lt;i&amp;gt;Aromatic, sweet, and engagingly fresh&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;A cool, welcoming fragrance precedes the strong flavor of peaches&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional storage (150lbs)==&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; |||| &amp;lt;i&amp;gt;a fairly large amount &#039;&#039;&#039;in&#039;&#039;&#039;&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Lockable&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mantel&#039;&#039;&#039; |||| &amp;lt;i&amp;gt;a medium amount &#039;&#039;&#039;on&#039;&#039;&#039;&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Not lockable&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artesian pool&#039;&#039;&#039; |||| &amp;lt;i&amp;gt;a medium amount &#039;&#039;&#039;in&#039;&#039;&#039;&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Not Lockable&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stone worktable&#039;&#039;&#039; |||| &amp;lt;i&amp;gt;a medium amount &#039;&#039;&#039;on&#039;&#039;&#039;&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Not Lockable&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; |||| &amp;lt;i&amp;gt;a very small amount &#039;&#039;&#039;on&#039;&#039;&#039;&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Not Lockable&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; |||| &amp;lt;i&amp;gt;a small amount &#039;&#039;&#039;in&#039;&#039;&#039; / a fairly small amount &#039;&#039;&#039;on&#039;&#039;&#039;&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Lockable&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95168</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95168"/>
		<updated>2017-08-14T15:12:06Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The Modwir ~ the current property of [[Bremerial]] God&#039;thor ~ can be accessed via the path to the west of the logging road outside [[Kharam Dzu]] on Teras Isle: - Go Path ~ Go Southwest ~ Go Trail ~ Go South &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade ~ Outside the Property #12567)&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Strips of raw meat |||| &amp;lt;i&amp;gt;Dark, raw juices flow from the meat&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;It is uncooked and bloody&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine sideboard you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| frosty mug of beer |||| &amp;lt;i&amp;gt;Bitter hops offset the sweet malty character of this beer &amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Distinctive hop aromas contrast pleasantly with mildly sweet and yeasty flavors &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a glass of iced pale ale |||| &amp;lt;i&amp;gt;The frosty ale goes down smoothly and quenches your thirst&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;The pale ale&#039;s foam is as tasty as the brew itself &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the modwir table, you see a couple of handsome silver platters bearing:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cinnamon bearclaw |||| &amp;lt;i&amp;gt;Striking the delicate balance between crisp and chewy, your cinnamon bearclaw is about as close to perfection as mortal bakers can get&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Strong clove, ginger, and cinnamon flavors add a sharp zing to this crisp bearclaw&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a blueberry scone |||| &amp;lt;i&amp;gt;Fat blueberries ooze over your tongue &amp;lt;/i&amp;gt;|| &amp;lt;i&amp;gt;Sugary sweet pastry yields in your mouth, presenting a burst of blueberry flavor to your tongue&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a barbequed boar rib |||| &amp;lt;i&amp;gt;Lightly charred and covered in sticky sauce, the tender rib meat easily slides off the bone and into your mouth&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;As you nibble the well-cooked meat off the bone, you smear a little of the sweet and spicy sauce on your mouth and fingers&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a thrax sandwich |||| &amp;lt;i&amp;gt;It is thick and satisfying&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Both tasty and filling, it comforts and sustains you&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine nightstand you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a juicy peach |||| &amp;lt;i&amp;gt;Aromatic, sweet, and engagingly fresh&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;A cool, welcoming fragrance precedes the strong flavor of peaches&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional storage (150lbs)==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95163</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95163"/>
		<updated>2017-08-14T13:16:19Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Current Property of [[Bremerial]] God&#039;thor. Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade ~ Outside the Property #12567)&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Strips of raw meat |||| &amp;lt;i&amp;gt;Dark, raw juices flow from the meat&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;It is uncooked and bloody&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine sideboard you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| frosty mug of beer |||| &amp;lt;i&amp;gt;Bitter hops offset the sweet malty character of this beer &amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Distinctive hop aromas contrast pleasantly with mildly sweet and yeasty flavors &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a glass of iced pale ale |||| &amp;lt;i&amp;gt;The frosty ale goes down smoothly and quenches your thirst&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;The pale ale&#039;s foam is as tasty as the brew itself &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the modwir table, you see a couple of handsome silver platters bearing:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cinnamon bearclaw |||| &amp;lt;i&amp;gt;Striking the delicate balance between crisp and chewy, your cinnamon bearclaw is about as close to perfection as mortal bakers can get&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Strong clove, ginger, and cinnamon flavors add a sharp zing to this crisp bearclaw&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a blueberry scone |||| &amp;lt;i&amp;gt;Fat blueberries ooze over your tongue &amp;lt;/i&amp;gt;|| &amp;lt;i&amp;gt;Sugary sweet pastry yields in your mouth, presenting a burst of blueberry flavor to your tongue&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a barbequed boar rib |||| &amp;lt;i&amp;gt;Lightly charred and covered in sticky sauce, the tender rib meat easily slides off the bone and into your mouth&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;As you nibble the well-cooked meat off the bone, you smear a little of the sweet and spicy sauce on your mouth and fingers&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a thrax sandwich |||| &amp;lt;i&amp;gt;It is thick and satisfying&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Both tasty and filling, it comforts and sustains you&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine nightstand you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a juicy peach |||| &amp;lt;i&amp;gt;Aromatic, sweet, and engagingly fresh&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;A cool, welcoming fragrance precedes the strong flavor of peaches&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional storage (150lbs)==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95162</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95162"/>
		<updated>2017-08-14T13:08:08Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade ~ Outside the Property #12567)&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Strips of raw meat |||| &amp;lt;i&amp;gt;Dark, raw juices flow from the meat&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;It is uncooked and bloody&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine sideboard you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| frosty mug of beer |||| &amp;lt;i&amp;gt;Bitter hops offset the sweet malty character of this beer &amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Distinctive hop aromas contrast pleasantly with mildly sweet and yeasty flavors &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a glass of iced pale ale |||| &amp;lt;i&amp;gt;The frosty ale goes down smoothly and quenches your thirst&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;The pale ale&#039;s foam is as tasty as the brew itself &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the modwir table, you see a couple of handsome silver platters bearing:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cinnamon bearclaw |||| &amp;lt;i&amp;gt;Striking the delicate balance between crisp and chewy, your cinnamon bearclaw is about as close to perfection as mortal bakers can get&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Strong clove, ginger, and cinnamon flavors add a sharp zing to this crisp bearclaw&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a blueberry scone |||| &amp;lt;i&amp;gt;Fat blueberries ooze over your tongue &amp;lt;/i&amp;gt;|| &amp;lt;i&amp;gt;Sugary sweet pastry yields in your mouth, presenting a burst of blueberry flavor to your tongue&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a barbequed boar rib |||| &amp;lt;i&amp;gt;Lightly charred and covered in sticky sauce, the tender rib meat easily slides off the bone and into your mouth&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;As you nibble the well-cooked meat off the bone, you smear a little of the sweet and spicy sauce on your mouth and fingers&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a thrax sandwich |||| &amp;lt;i&amp;gt;It is thick and satisfying&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Both tasty and filling, it comforts and sustains you&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine nightstand you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a juicy peach |||| &amp;lt;i&amp;gt;Aromatic, sweet, and engagingly fresh&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;A cool, welcoming fragrance precedes the strong flavor of peaches&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional secure storage (150lbs)==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95161</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95161"/>
		<updated>2017-08-14T13:02:54Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* 150lbs worth of secure storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Strips of raw meat |||| &amp;lt;i&amp;gt;Dark, raw juices flow from the meat&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;It is uncooked and bloody&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine sideboard you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| frosty mug of beer |||| &amp;lt;i&amp;gt;Bitter hops offset the sweet malty character of this beer &amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Distinctive hop aromas contrast pleasantly with mildly sweet and yeasty flavors &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a glass of iced pale ale |||| &amp;lt;i&amp;gt;The frosty ale goes down smoothly and quenches your thirst&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;The pale ale&#039;s foam is as tasty as the brew itself &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the modwir table, you see a couple of handsome silver platters bearing:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cinnamon bearclaw |||| &amp;lt;i&amp;gt;Striking the delicate balance between crisp and chewy, your cinnamon bearclaw is about as close to perfection as mortal bakers can get&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Strong clove, ginger, and cinnamon flavors add a sharp zing to this crisp bearclaw&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a blueberry scone |||| &amp;lt;i&amp;gt;Fat blueberries ooze over your tongue &amp;lt;/i&amp;gt;|| &amp;lt;i&amp;gt;Sugary sweet pastry yields in your mouth, presenting a burst of blueberry flavor to your tongue&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a barbequed boar rib |||| &amp;lt;i&amp;gt;Lightly charred and covered in sticky sauce, the tender rib meat easily slides off the bone and into your mouth&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;As you nibble the well-cooked meat off the bone, you smear a little of the sweet and spicy sauce on your mouth and fingers&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a thrax sandwich |||| &amp;lt;i&amp;gt;It is thick and satisfying&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Both tasty and filling, it comforts and sustains you&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine nightstand you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a juicy peach |||| &amp;lt;i&amp;gt;Aromatic, sweet, and engagingly fresh&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;A cool, welcoming fragrance precedes the strong flavor of peaches&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional secure storage (150lbs)==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95160</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95160"/>
		<updated>2017-08-14T13:01:01Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Food and Drink */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Strips of raw meat |||| &amp;lt;i&amp;gt;Dark, raw juices flow from the meat&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;It is uncooked and bloody&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine sideboard you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| frosty mug of beer |||| &amp;lt;i&amp;gt;Bitter hops offset the sweet malty character of this beer &amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Distinctive hop aromas contrast pleasantly with mildly sweet and yeasty flavors &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a glass of iced pale ale |||| &amp;lt;i&amp;gt;The frosty ale goes down smoothly and quenches your thirst&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;The pale ale&#039;s foam is as tasty as the brew itself &amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the modwir table, you see a couple of handsome silver platters bearing:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cinnamon bearclaw |||| &amp;lt;i&amp;gt;Striking the delicate balance between crisp and chewy, your cinnamon bearclaw is about as close to perfection as mortal bakers can get&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Strong clove, ginger, and cinnamon flavors add a sharp zing to this crisp bearclaw&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a blueberry scone |||| &amp;lt;i&amp;gt;Fat blueberries ooze over your tongue &amp;lt;/i&amp;gt;|| &amp;lt;i&amp;gt;Sugary sweet pastry yields in your mouth, presenting a burst of blueberry flavor to your tongue&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a barbequed boar rib |||| &amp;lt;i&amp;gt;Lightly charred and covered in sticky sauce, the tender rib meat easily slides off the bone and into your mouth&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;As you nibble the well-cooked meat off the bone, you smear a little of the sweet and spicy sauce on your mouth and fingers&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a thrax sandwich |||| &amp;lt;i&amp;gt;It is thick and satisfying&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;Both tasty and filling, it comforts and sustains you&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine nightstand you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a juicy peach |||| &amp;lt;i&amp;gt;Aromatic, sweet, and engagingly fresh&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;A cool, welcoming fragrance precedes the strong flavor of peaches&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95159</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95159"/>
		<updated>2017-08-14T12:41:49Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the bowl, you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Strips of raw meat || Dark, raw juices flow from the meat || It is uncooked and bloody&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine sideboard you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| frosty mug of beer || Bitter hops offset the sweet malty character of this beer || Distinctive hop aromas contrast pleasantly with mildly sweet and yeasty flavors.&lt;br /&gt;
|-&lt;br /&gt;
| a glass of iced pale ale || The frosty ale goes down smoothly and quenches your thirst || The pale ale&#039;s foam is as tasty as the brew itself&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the modwir table, you see a couple of handsome silver platters bearing:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cinnamon bearclaw || Striking the delicate balance between crisp and chewy, your cinnamon bearclaw is about as close to perfection as mortal bakers can get || Strong clove, ginger, and cinnamon flavors add a sharp zing to this crisp bearclaw&lt;br /&gt;
|-&lt;br /&gt;
| a blueberry scone || Fat blueberries ooze over your tongue || Sugary sweet pastry yields in your mouth, presenting a burst of blueberry flavor to your tongue&lt;br /&gt;
|-&lt;br /&gt;
| a barbequed boar rib || Lightly charred and covered in sticky sauce, the tender rib meat easily slides off the bone and into your mouth || As you nibble the well-cooked meat off the bone, you smear a little of the sweet and spicy sauce on your mouth and fingers&lt;br /&gt;
|-&lt;br /&gt;
| a thrax sandwich || It is thick and satisfying || Both tasty and filling, it comforts and sustains you&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pine nightstand you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a juicy peach || Aromatic, sweet, and engagingly fresh || A cool, welcoming fragrance precedes the strong flavor of peaches&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95158</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95158"/>
		<updated>2017-08-14T12:09:49Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Ambient Room Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hummingbird suddenly streaks by, a bright flash of color that disappears almost too quickly to comprehend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95157</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95157"/>
		<updated>2017-08-14T12:08:48Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door. Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95156</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95156"/>
		<updated>2017-08-14T12:07:43Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Items in Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:Wall&lt;br /&gt;
:The wall is built of rough stone boulders, each one expertly fitted to the next.  The surface is mottled and rich, dark greys alternating with black and an occasional vein of lighter yellow or sienna brown.  A small green lizard stands proudly on top, apparently claiming this wall for its own.&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95155</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95155"/>
		<updated>2017-08-14T12:06:32Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small lizard, drawn by a scrap of raw meat, scrambles up on the hawk&#039;s rock perch.  Noticing it, the bird screeches and raises its pinfeathers in displeasure.  The lizard freezes in its tracks.  Just as you think it&#039;ll become an appetizer, the little reptile turns tail and beats a hasty retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95154</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95154"/>
		<updated>2017-08-14T11:39:11Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Ambient Room Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tawny cat stalks languidly across the clearing.  Catching sight of the hawk, it freezes, its tail lashing nervously back and forth.  The hawk notices it at once and emits a raucous screech, causing the feline to crouch closer to the ground.  As the bird stares menacingly at it, the cat almost seems to shrug, and, ears laid back, it stalks into the foliage without a backward glance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95140</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95140"/>
		<updated>2017-08-13T15:06:13Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Ambient Room Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95139</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95139"/>
		<updated>2017-08-13T15:03:28Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Items in Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
;Nightstand&lt;br /&gt;
:On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
;Painting&lt;br /&gt;
:The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
;Seat&lt;br /&gt;
:Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
;Sideboard&lt;br /&gt;
:On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
;Table&lt;br /&gt;
:On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
;Worktable&lt;br /&gt;
:The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
;Trunk&lt;br /&gt;
:The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
;Chest&lt;br /&gt;
:The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
;Hearth&lt;br /&gt;
:The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
;Bench&lt;br /&gt;
:A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
;Door&lt;br /&gt;
:Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
;Hawk&lt;br /&gt;
:Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
;Lizard&lt;br /&gt;
:The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
;Flower&lt;br /&gt;
:The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
;Black Modwir&lt;br /&gt;
:The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
:A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&lt;br /&gt;
:A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&lt;br /&gt;
:The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&lt;br /&gt;
:Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&lt;br /&gt;
:A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&lt;br /&gt;
:A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&lt;br /&gt;
:Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&lt;br /&gt;
:A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95138</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95138"/>
		<updated>2017-08-13T14:58:59Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade&lt;br /&gt;
|desc=Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze. You also see a rent box.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Walled Garden&lt;br /&gt;
|desc=Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hearth Room&lt;br /&gt;
|desc=Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat. Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stairwell&lt;br /&gt;
|desc=The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Grotto:&lt;br /&gt;
|desc=The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket. Obvious exits: up}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Branch Balcony:&lt;br /&gt;
|desc=The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine. Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sleeping Chamber:&lt;br /&gt;
|desc=The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements. :Obvious exits: None}}&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
:(Nightstand) - On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
:(Painting) - The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
:(Seat) - Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
:(Sideboard) - On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
:(Table) - On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
:(Worktable) - The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:(Trunk) - The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
:(Chest) - The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
:(Hearth) - The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
:(Bench) - A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
:(Door) - Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
:(Hawk) - Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
:(Lizard) - The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
:(Flower) - The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
:(Black Modwir) - The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
:A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&lt;br /&gt;
:A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&lt;br /&gt;
:The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&lt;br /&gt;
:Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&lt;br /&gt;
:A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&lt;br /&gt;
:A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&lt;br /&gt;
:Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&lt;br /&gt;
:A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95137</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95137"/>
		<updated>2017-08-13T13:40:15Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
;Glade:&lt;br /&gt;
:Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze.  You also see a rent box.&lt;br /&gt;
&lt;br /&gt;
;Walled Garden:&lt;br /&gt;
:Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
;Hearth Room:&lt;br /&gt;
:Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
;Stairwell:&lt;br /&gt;
:The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
;Grotto:&lt;br /&gt;
:The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket.&lt;br /&gt;
:Obvious exits: up&lt;br /&gt;
&lt;br /&gt;
;Branch Balcony:&lt;br /&gt;
:The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
;Sleeping Chamber:&lt;br /&gt;
:The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
:(Nightstand) - On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
:(Painting) - The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
:(Seat) - Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
:(Sideboard) - On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
:(Table) - On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
:(Worktable) - The table is elaborately carved with interlocking patterns of runes and symbols.  Its surface is scarred and blackened where caustic potions have yielded both successes and failures.  Across the front, a massive, carved hawk spreads stone pinions that point to the table&#039;s elegantly flared wings.&lt;br /&gt;
&lt;br /&gt;
:(Trunk) - The solid flat top trunk is constructed from elm, its corners covered with steel protectors.  Wooden slats and metal banding strengthen the trunk sufficiently to enable it to bear considerable weight.  A series of wool stuffed cotton cushions, embroidered with image of a gnarled modwir, rests upon the surface to provide a degree of comfort.&lt;br /&gt;
&lt;br /&gt;
:(Chest) - The lid of the massive chest is exquisitely carved with an image of a wide sky filled with great banks of clouds and the graceful forms of hawks, wings wide-spread, riding the thermals.&lt;br /&gt;
&lt;br /&gt;
:(Hearth) - The hearth is comprised of large, rough-cut stones with variegated mineral deposits running through them, echoing the swirl of the grain in the living wood embracing the rock.  Nearby sits a basket of sticks, and a fine mantel, decorated with a host of carved beasts, tops the hearth.&lt;br /&gt;
&lt;br /&gt;
:(Bench) - A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
:(Door) - Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
:(Hawk) - Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
:(Lizard) - The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
:(Flower) - The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
:(Black Modwir) - The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
:A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&lt;br /&gt;
:A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&lt;br /&gt;
:The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&lt;br /&gt;
:Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&lt;br /&gt;
:A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&lt;br /&gt;
:A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&lt;br /&gt;
:Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&lt;br /&gt;
:A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&lt;br /&gt;
==150lbs worth of secure storage==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Large carved pine chest&#039;&#039;&#039; - a fairly large amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mantel&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artesian pool&#039;&#039;&#039; - medium amount in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stone worktable&#039;&#039;&#039; - medium amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stein-carved wooden bed&#039;&#039;&#039; - a very small amount on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pine nightstand&#039;&#039;&#039; - a small amount in / a fairly small amount on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=95136</id>
		<title>Bremerial (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bremerial_(prime)&amp;diff=95136"/>
		<updated>2017-08-13T08:07:25Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bremerial&#039;&#039;&#039; has a rich history of her character as well as other character interviews which she details at her website [http://www.assessrisk.com/personal/gs4_intro.htm Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
The following is a brief excerpt about her character from that site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bremerial&#039;&#039;&#039; is a dwarven warrior and a house officer (Brewmaster) of [[Helden Hall]]. She was a proud citizen of Wehnimer&#039;s Landing for many years but in 5109 she became a citizen of Kharam-Dzu. She loves the Island life with a passion. She has no romantic affiliations and has no intention of forming any such attachments... well not yet at least. She has visited the trainer many times, but her adeptness at her warrior art belies her relative youth. Born on Niiman, the 25th day of Olaesta, in the year 5074, she is almost a child in Dwarven terms. &lt;br /&gt;
&lt;br /&gt;
She is relatively good natured for a dwarf, fairly dedicated to specific tasks without being influenced by tempting periphery and has a strong sense of justice. Her greatest failing is her self professed impatience. She is as much of a lady as any ale swigging, pipe smoking, critter spitting, Sunfisting, claid swinging warrior can be. &lt;br /&gt;
&lt;br /&gt;
Unusually perhaps for a member of the Kazunel clan, she has shied away from devotions to Lord Eonak. Instead she is a follower of the lesser spirit The Huntress, patroness of vengeance and the hunt.  Personal tragedy in her young life have lead her down this path.&lt;br /&gt;
&lt;br /&gt;
She loves to hunt, preferring to hunt alone; but is not reckless in so doing, despite the encouragement of some of her fellows. That being said she often stands toe to toe - in some cases toe to claw - with her foe slogging it out. She tends to be less concerned with the wounds attained and more concerned about her ability to withstand them and to return home breathing. As a consequence, she rarely escapes a battle without a scratch or ten. It is an occupational hazard for a warrior of her type, although she has a sneaking admiration for warriors that apply a more strategic system of hunting that minimises wounds sustained whilst maximising their attacking effectiveness. &lt;br /&gt;
&lt;br /&gt;
She is dedicated to improving her hunting skills and sees success within the warrior guild as the best method of honing her skills. She received her invitation to the Warrior guild approximately six months before Feastday, day 21 of the month Jastatos in the year 5106. On Tilamaires, day 06 of the month Imaerasta in the year 5111 she joined the house of [[Helden Hall]]. on Niiman, day 7 of the month Lumnea in the year 5112 she became a Master of the Guardian of Sunfist.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95016</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95016"/>
		<updated>2017-08-09T18:51:22Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
;Glade:&lt;br /&gt;
:Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze.  You also see a rent box.&lt;br /&gt;
&lt;br /&gt;
;Walled Garden:&lt;br /&gt;
:Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
;Hearth Room:&lt;br /&gt;
:Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
;Stairwell:&lt;br /&gt;
:The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
;Grotto:&lt;br /&gt;
:The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket.&lt;br /&gt;
:Obvious exits: up&lt;br /&gt;
&lt;br /&gt;
;Branch Balcony:&lt;br /&gt;
:The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
;Sleeping Chamber:&lt;br /&gt;
:The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
:(Nightstand) - On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
:(Painting) - The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
:(Seat) - Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
:(Sideboard) - On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
:(Table) - On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
:(Bench) - A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
:(Door) - Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
:(Hawk) - Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
:(Lizard) - The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
:(Flower) - The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
:(Black Modwir) - The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
:A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&lt;br /&gt;
:A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&lt;br /&gt;
:The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&lt;br /&gt;
:Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&lt;br /&gt;
:A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&lt;br /&gt;
:A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&lt;br /&gt;
:Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&lt;br /&gt;
:A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://assessrisk.com/personal/modwir_auction.txt 2014 Auction for Modwir]&lt;br /&gt;
*[http://assessrisk.com/graphics_per/modwir.jpg Modwir Map]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property&amp;diff=95015</id>
		<title>Private property</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property&amp;diff=95015"/>
		<updated>2017-08-09T18:45:08Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Private properties&#039;&#039;&#039; are structures owned by private individuals who must pay a monthly rent.  They are different from [[SimuCoin private property|SimuCoin private properties]] in that if the owner fails to pay rent, they will be repossessed and distributed to another character on a paid account, usually via auction or raffle.  Properties inside of towns often require the owner to have citizenship of that town (e.g. [[Aies apartment]] in [[Ta&#039;Illistim]]).&lt;br /&gt;
&lt;br /&gt;
Deeded properties are unique unto themselves and can be somewhat customized by the owner upon winning the property deed.  Only 1 deeded property can be owned per account (including SimuCoin private properties), but they do NOT replace or restrict the purchase of [[Premium home]]s.  Unlike Premium homes the properties are not automatically open to all characters on the account nor restricted to one guest; instead they are locked (or not!) using special keys which can be duplicated only by [[GameMaster]]s and then distributed by the owner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IMT=[[Icemule Trace]], KD=[[Kharam Dzu]], MH=[[Mist Harbor]], PTP=[[Pinefar]], RR=[[River&#039;s Rest]], SOL=[[Solhaven]], TI=[[Ta&#039;Illistim]], TV=[[Ta&#039;Vaalor]], WL=[[Wehnimer&#039;s Landing]], ZL=[[Zul Logoth]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Legacy Property Name||Location||[[Platinum|Plat]] Description/Owner||[[Prime]] Description/Owner||[[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]||IMT||||Faulkil||N&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea||KD||Camaenor||Island Oasis||N&lt;br /&gt;
|-&lt;br /&gt;
| Marc&#039;s Workshop ||KD||House on the Rock||Isle Retreat||Y&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow||KD||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Nighthawk&#039;s Workshop||KD||[[The Modwir]]||[[Bremerial]]||Y&lt;br /&gt;
|-&lt;br /&gt;
| Trymble&#039;s Workshop||KD||The Indolence||Nordred&#039;s Barge||Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]||MH||Qadheon||Dergoatean||N&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage||MH||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]||MH||Magnolia Manor||Bertoch||N&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion||Mobile||||Elrodin||N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]] ||Mobile||||Nuadjha||N&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt||PTP||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Cottage||RR||||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Tower||RR||||||N&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat||SOL||The Revelry/Kazuto||BayVigil Houseboat||N&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home||SOL||Prime Only||Methais||N&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold||SOL||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Tidewater Cottage||SOL||||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Evelise&#039;s Retreat||TI||Villa Valdarien/Issalya||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]]||TI||||Vielontoz||N&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor||TI||||Katara||N&lt;br /&gt;
|-&lt;br /&gt;
| Tower of the Queen||TI||||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion||TV||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor||TV||||Grimbal||Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm||TV||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Hart Lodge||WL||Morning Cottage/Rouste||Kestrel&#039;s Perch||N&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage||WL||Riverloft Keep||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Lornon&#039;s Shadow||WL||Berbels||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]||WL||The Dragon&#039;s Lair||Ardwen||Y&lt;br /&gt;
|-&lt;br /&gt;
| Tedra&#039;s Workshop ||WL||Valmos&#039;s Cottage||Greystorm Manor/Syphaer||Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop ||WL||||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor||ZL||||||N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties| ]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95014</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95014"/>
		<updated>2017-08-09T18:42:04Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
;Glade:&lt;br /&gt;
:Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze.  You also see a rent box.&lt;br /&gt;
&lt;br /&gt;
;Walled Garden:&lt;br /&gt;
:Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
;Hearth Room:&lt;br /&gt;
:Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
;Stairwell:&lt;br /&gt;
:The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
;Grotto:&lt;br /&gt;
:The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket.&lt;br /&gt;
:Obvious exits: up&lt;br /&gt;
&lt;br /&gt;
;Branch Balcony:&lt;br /&gt;
:The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
;Sleeping Chamber:&lt;br /&gt;
:The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
==Items in Rooms==&lt;br /&gt;
:(Nightstand) - On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
:(Painting) - The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
:(Seat) - Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
:(Sideboard) - On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
:(Table) - On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
:(Bench) - A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
:(Door) - Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
:(Hawk) - Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
:(Lizard) - The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
:(Flower) - The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
:(Black Modwir) - The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
:A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&lt;br /&gt;
:A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&lt;br /&gt;
:The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&lt;br /&gt;
:Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&lt;br /&gt;
:A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&lt;br /&gt;
:A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&lt;br /&gt;
:Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&lt;br /&gt;
:A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95013</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95013"/>
		<updated>2017-08-09T18:40:42Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
;Glade:&lt;br /&gt;
:Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze.  You also see a rent box.&lt;br /&gt;
&lt;br /&gt;
;Walled Garden:&lt;br /&gt;
:Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
;Hearth Room:&lt;br /&gt;
:Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
;Stairwell:&lt;br /&gt;
:The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
;Grotto:&lt;br /&gt;
:The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket.&lt;br /&gt;
:Obvious exits: up&lt;br /&gt;
&lt;br /&gt;
;Branch Balcony:&lt;br /&gt;
:The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
;Sleeping Chamber:&lt;br /&gt;
:The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
==Some of the Items==&lt;br /&gt;
:(Nightstand) - On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
:(Painting) - The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
:(Seat) - Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
:(Sideboard) - On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
:(Table) - On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
:(Bench) - A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
:(Door) - Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
:(Hawk) - Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
:(Lizard) - The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
:(Flower) - The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
:(Black Modwir) - The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
:A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&lt;br /&gt;
:A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&lt;br /&gt;
:The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&lt;br /&gt;
:Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&lt;br /&gt;
:A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&lt;br /&gt;
:A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&lt;br /&gt;
:Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&lt;br /&gt;
:A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95012</id>
		<title>The Modwir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Modwir&amp;diff=95012"/>
		<updated>2017-08-09T18:38:53Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: Created page with &amp;quot;Category:Private Properties  Accessed via the path to the west of the logging road in Kharam Dzu. Go Path, SW, Go trail, S   ==Rooms==  ;Glade: :Banyan trees and verda...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Private Properties]]&lt;br /&gt;
&lt;br /&gt;
Accessed via the path to the west of the logging road in [[Kharam Dzu]]. Go Path, SW, Go trail, S&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
;Glade:&lt;br /&gt;
:Banyan trees and verdant flowering vines ring the cobbled flagstones of a small glade.  Half obscured by foliage on the glade&#039;s far side stands a tall stone wall that frames an arched, vultite-banded door.  The vultite is not the door&#039;s only guard.  Perched on a stone outcrop above is a large, black-plumed hawk.  His demeanor appears as menacing as his impressive size and talons, as he surveys the glade&#039;s perimeter with a predatory gaze.  You also see a rent box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Walled Garden:&lt;br /&gt;
:Heavily flowered bushes and vines ring the small courtyard in a breathtaking array of color and fragrance.  Hibiscus blossoms as big as plates compete with snow-white camellias and flame-colored trumpet flowers.  From the midst of the canopy, an enormous black modwir reaches to impossible heights.  The tree is magnificent both in stature and symmetry.  In its base, an arch, crowned with a frieze of carved runes, gives access into the heart of the giant pine.  You also see an arched door leading through the garden&#039;s surrounding wall, a bowl and a low sandstone bench.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Dome:&lt;br /&gt;
:[Crystal Dome]&lt;br /&gt;
:Crystal walls rise overhead in a breathtaking dome.  The ceiling is high above, and light from outside plays patterns across the thick, opaque crystal in swirls and eddies of color.  Below, the floor is black slate, cut in large tiles from which heat radiates, warming the dome enough to sustain tree-height palms planted in huge terra-cotta urns.  A circular staircase winds up to a platform hanging from the dome&#039;s center, and beneath it on the tile, a huge polar bearskin rug covers the floor.  You also see an ebony credenza with some stuff on it and a black velvet curtain.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Hearth Room:&lt;br /&gt;
:Curved walls of living wood frame a spacious room.  A large oak-framed painting is centered over a stone hearth, which is nestled within the far wall, doing no apparent harm to the tree when lit.  Round, hand-braided rugs create patterned islands here and there, and a handsome modwir table stands in the chamber&#039;s center.  A staircase winds up one wall, looking more like it was grown from the wood itself rather than fashioned by mortal hands.  You also see an arch leading out of the tree, a pine sideboard with some stuff on it, a woven twig basket, a vultite door and a curved wooden seat.&lt;br /&gt;
:Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Stairwell:&lt;br /&gt;
:The rich grain of the tree&#039;s heartwood encloses this small anteroom with its currents of polished pattern.  Soft light shed by a hanging lantern illuminates a circular flight of gnarled stairs that grows from the roots of the modwir.  This descends into a faint green glow that flickers and dances across the burnished wood.  You also see a vultite door.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Grotto:&lt;br /&gt;
:The stairs widen, opening into a surprisingly large chamber excavated within the embrace of the giant modwir&#039;s root system.  The roots still stand here and there around the room, like huge, twisting columns that are shined to the same high luster elsewhere within the pine.  Surrounded by the four largest of these, a pool of strangely luminescent water sends out a green glow.  A massive stone worktable hulks behind the dancing reflections cast by the pool&#039;s rippling surface.  You also see a large carved pine chest, an upturned banded trunk and a copper bucket.&lt;br /&gt;
:Obvious exits: up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Branch Balcony:&lt;br /&gt;
:The crystal-paned doors have opened up on a natural balcony formed by an especially wide and level branch.  A few neighboring limbs provide a manner of balustrade with conveniently spaced clusters of jasmine.  At the aerie&#039;s furthest perimeter, the branch contorts, twisting into a comfortable bench.  From there, the view of the expansive vista of the Stormbrow Mountains cloaked in volcanic mists is superb.  You also see a small knothole nearly hidden in the foliage and a winding staircase leading down to lower levels of the colossal pine.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
;Sleeping Chamber:&lt;br /&gt;
:The airy loft of a room offers a spectacular view of Teras Isle from floor to ceiling window casements draped with yards of ivory linen.  A breeze plays over the curtains, making them billow in a graceful dance.  Similar rugs to those gracing the lower levels are scattered across the floor.  A stein-carved wooden bed is covered with a handmade quilt pieced from richly toned silks and velvets.  A nightstand guards the bed&#039;s side.  Toward the rear of the chamber, tall doors with crystal panes echo the window casements.&lt;br /&gt;
:Obvious exits: None&lt;br /&gt;
&lt;br /&gt;
==Some of the Items==&lt;br /&gt;
:(Nightstand) - On the pine nightstand you see a carved emerald lamp and a juicy peach.&lt;br /&gt;
&lt;br /&gt;
:(Painting) - The overlaying of rich oil paints and the use of vibrant colors brings the scene to life.  Rendered with painstaking detail, eyes are drawn to a wiry-haired armor-clad dwarf standing against a backdrop of heavily flowered bushes and vines that ring a courtyard.  A majestic, broad-winged hawk rests upon her gauntleted left hand, tearing at a piece of meat.  Her other hand grips a stein overflowing with ale.  A silver plaque sits at the base of the frame. (Read plaque) In the Common language, it reads: ~ Bremerial God&#039;thor ~ Current occupant of The Modwir 5114&lt;br /&gt;
&lt;br /&gt;
:(Seat) - Constructed from burnished oak, this single curved seat rests upon a series of outwardly turned wooden feet.  The seat is upholstered using a webbing of strong woven cotton for the base and wads of cotton padding for the arms.  Simple black fabric covers the seat, exposing a section of polished wood at the base and along the rim of the headrest.  A number of plush quilted cushions, bearing the embroidered image of a hawk in flight, lay haphazardly on the seating.&lt;br /&gt;
&lt;br /&gt;
:(Sideboard) - On the pine sideboard you see a frosty mug of beer and a glass of iced pale ale.&lt;br /&gt;
&lt;br /&gt;
:(Table) - On the modwir table, you see a couple of handsome silver platters, one bearing a delicious-looking mound of cinnamon bearclaws and blueberry scones.  On the other platter is a heaping pile of barbequed boar ribs and some roasted thrak sandwiches.&lt;br /&gt;
&lt;br /&gt;
:(Bench) - A single slab of sandstone forms a serpentine-shaped seat.  The seat is raised from the ground by an intricate latticework of black metal with protruding twisted struts that provide support and stability to the bench.  The base of each support is buried within foliage that wends its way from front to back.&lt;br /&gt;
&lt;br /&gt;
:(Door) - Solid vultite hinges mortared securely within the stone of the wall support an arched, mistwood door.  The door is richly veined and carved with sigils that coil and intertwine across its surface in an intricate dance.  The lock, also cast of vultite and expertly fashioned, is in the form of a hawk&#039;s head, the wickedly down-curved beak providing a door handle.&lt;br /&gt;
&lt;br /&gt;
:(Hawk) - Noticing you looking at it, the hawk stares back almost as if it senses your curiosity.  Its eyes, a striking shade of gold, are large and gleam with an intelligent light.  The plumage is an unusual shade: deep black at the feathers&#039; ends that softens to a grey shade next to the bird&#039;s body.  Undoubtedly, the sheer size of the hawk gives an overwhelming sense of majesty and suppressed power.&lt;br /&gt;
&lt;br /&gt;
:(Lizard) - The little green lizard poses a moment, hanging easily from the rough volcanic stone of the wall with its clawed feet.  It has a long, proud tail that curves gracefully behind it, looking longer than the lizard&#039;s body.  It bobs its head a couple of times, perhaps searching for an insect, then scampers nervously to another sunny perch.&lt;br /&gt;
&lt;br /&gt;
:(Flower) - The torrent of color is a magnet for a variety of nectar-seeking creatures.  A constant drone of insects fills the courtyard.  Over the cascade of flowers, a cloud of butterflies dance and bright, fluorescent-hued hummingbirds flash here and there, almost too quickly for the eye to follow.&lt;br /&gt;
&lt;br /&gt;
:(Black Modwir) - The tree is hauntingly beautiful, possessing long, warm green needles that slope gracefully from the fingers of its branches.  It is an anomaly in this climate, not generally being found in tropical zones.  In fact, its very size makes it a curiosity and gives it a strange sentient presence, as if it were an embodiment of magical forces at work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ambient Room Scripts==&lt;br /&gt;
:A striped lizard scrambles onto a rock half-covered with vines.  Within a moment, the small reptile has changed its pattern and color, blending with the rough, mottled stone.  It sits motionless, waiting for a tasty morsel to wander unsuspectingly close.  Once you look away, it&#039;s difficult to find the lizard again, so well does it match the surrounding rock.&lt;br /&gt;
&lt;br /&gt;
:A large, spotted butterfly drifts lazily across the clearing, floating on a gentle breath of wind.&lt;br /&gt;
&lt;br /&gt;
:The hawk stares at you intently.  For some reason, it makes you just a tiny bit nervous.&lt;br /&gt;
&lt;br /&gt;
:Something comes sailing down at you from the modwir&#039;s branches!  After ducking instinctively, you glance back up just in time to catch a glimpse of a flying squirrel.  It sails gracefully into some neighboring trees on the other side of the tall garden wall.&lt;br /&gt;
&lt;br /&gt;
:A tiny, silvery mouse suddenly leaps from beneath the bearskin rug and races headlong across the black tile.  It quickly dives into the safety created by the group of massive terra-cotta urns.&lt;br /&gt;
&lt;br /&gt;
:A shimmering cloud of playful butterflies drifts across the courtyard, their wings an undulating pattern of orange, yellow, red and black.&lt;br /&gt;
&lt;br /&gt;
:Two squirrels suddenly leap out of the modwir!  They chase each other around in frantic circles, then tear off into the flowers on a merry romp.&lt;br /&gt;
&lt;br /&gt;
:A large chameleon waddles into the courtyard.  It glances around, its tongue flicking in and out, testing the air for subtle messages.  After a few moments, it nonchalantly turns and retreats into the thick greenery.&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property&amp;diff=95009</id>
		<title>Private property</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property&amp;diff=95009"/>
		<updated>2017-08-09T17:51:36Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Private properties&#039;&#039;&#039; are structures owned by private individuals who must pay a monthly rent.  They are different from [[SimuCoin private property|SimuCoin private properties]] in that if the owner fails to pay rent, they will be repossessed and distributed to another character on a paid account, usually via auction or raffle.  Properties inside of towns often require the owner to have citizenship of that town (e.g. [[Aies apartment]] in [[Ta&#039;Illistim]]).&lt;br /&gt;
&lt;br /&gt;
Deeded properties are unique unto themselves and can be somewhat customized by the owner upon winning the property deed.  Only 1 deeded property can be owned per account (including SimuCoin private properties), but they do NOT replace or restrict the purchase of [[Premium home]]s.  Unlike Premium homes the properties are not automatically open to all characters on the account nor restricted to one guest; instead they are locked (or not!) using special keys which can be duplicated only by [[GameMaster]]s and then distributed by the owner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IMT=[[Icemule Trace]], KD=[[Kharam Dzu]], MH=[[Mist Harbor]], PTP=[[Pinefar]], RR=[[River&#039;s Rest]], SOL=[[Solhaven]], TI=[[Ta&#039;Illistim]], TV=[[Ta&#039;Vaalor]], WL=[[Wehnimer&#039;s Landing]], ZL=[[Zul Logoth]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Legacy Property Name||Location||[[Platinum|Plat]] Description/Owner||[[Prime]] Description/Owner||[[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]||IMT||||Faulkil||N&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea||KD||Camaenor||Island Oasis||N&lt;br /&gt;
|-&lt;br /&gt;
| Marc&#039;s Workshop ||KD||House on the Rock||Isle Retreat||Y&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow||KD||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Nighthawk&#039;s Workshop||KD||The Modwir||[https://gswiki.play.net/Bremerial Bremerial]||Y&lt;br /&gt;
|-&lt;br /&gt;
| Trymble&#039;s Workshop||KD||The Indolence||Nordred&#039;s Barge||Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]||MH||Qadheon||Dergoatean||N&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage||MH||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]||MH||Magnolia Manor||Bertoch||N&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion||Mobile||||Elrodin||N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]] ||Mobile||||Nuadjha||N&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt||PTP||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Cottage||RR||||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Tower||RR||||||N&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat||SOL||The Revelry/Kazuto||BayVigil Houseboat||N&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home||SOL||Prime Only||Methais||N&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold||SOL||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Tidewater Cottage||SOL||||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Evelise&#039;s Retreat||TI||Villa Valdarien/Issalya||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]]||TI||||Vielontoz||N&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor||TI||||Katara||N&lt;br /&gt;
|-&lt;br /&gt;
| Tower of the Queen||TI||||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion||TV||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor||TV||||Grimbal||Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm||TV||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Hart Lodge||WL||Morning Cottage/Rouste||Kestrel&#039;s Perch||N&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage||WL||Riverloft Keep||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Lornon&#039;s Shadow||WL||Berbels||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]||WL||The Dragon&#039;s Lair||Ardwen||Y&lt;br /&gt;
|-&lt;br /&gt;
| Tedra&#039;s Workshop ||WL||Valmos&#039;s Cottage||Greystorm Manor/Syphaer||Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop ||WL||||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor||ZL||||||N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties| ]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property&amp;diff=95004</id>
		<title>Private property</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property&amp;diff=95004"/>
		<updated>2017-08-09T16:11:26Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Private properties&#039;&#039;&#039; are structures owned by private individuals who must pay a monthly rent.  They are different from [[SimuCoin private property|SimuCoin private properties]] in that if the owner fails to pay rent, they will be repossessed and distributed to another character on a paid account, usually via auction or raffle.  Properties inside of towns often require the owner to have citizenship of that town (e.g. [[Aies apartment]] in [[Ta&#039;Illistim]]).&lt;br /&gt;
&lt;br /&gt;
Deeded properties are unique unto themselves and can be somewhat customized by the owner upon winning the property deed.  Only 1 deeded property can be owned per account (including SimuCoin private properties), but they do NOT replace or restrict the purchase of [[Premium home]]s.  Unlike Premium homes the properties are not automatically open to all characters on the account nor restricted to one guest; instead they are locked (or not!) using special keys which can be duplicated only by [[GameMaster]]s and then distributed by the owner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IMT=[[Icemule Trace]], KD=[[Kharam Dzu]], MH=[[Mist Harbor]], PTP=[[Pinefar]], RR=[[River&#039;s Rest]], SOL=[[Solhaven]], TI=[[Ta&#039;Illistim]], TV=[[Ta&#039;Vaalor]], WL=[[Wehnimer&#039;s Landing]], ZL=[[Zul Logoth]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Legacy Property Name||Location||[[Platinum|Plat]] Description/Owner||[[Prime]] Description/Owner||[[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]||IMT||||Faulkil||N&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea||KD||Camaenor||Island Oasis||N&lt;br /&gt;
|-&lt;br /&gt;
| Marc&#039;s Workshop ||KD||House on the Rock||Isle Retreat||Y&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow||KD||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Nighthawk&#039;s Workshop||KD||The Modwir||Bremerial||Y&lt;br /&gt;
|-&lt;br /&gt;
| Trymble&#039;s Workshop||KD||The Indolence||Nordred&#039;s Barge||Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]||MH||Qadheon||Dergoatean||N&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage||MH||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]||MH||Magnolia Manor||Bertoch||N&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion||Mobile||||Elrodin||N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]] ||Mobile||||Nuadjha||N&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt||PTP||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Cottage||RR||||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Tower||RR||||||N&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat||SOL||The Revelry/Kazuto||BayVigil Houseboat||N&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home||SOL||Prime Only||Methais||N&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold||SOL||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Tidewater Cottage||SOL||||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Evelise&#039;s Retreat||TI||Villa Valdarien/Issalya||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]]||TI||||Vielontoz||N&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor||TI||||Katara||N&lt;br /&gt;
|-&lt;br /&gt;
| Tower of the Queen||TI||||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion||TV||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor||TV||||Grimbal||Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm||TV||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Hart Lodge||WL||Morning Cottage/Rouste||Kestrel&#039;s Perch||N&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage||WL||Riverloft Keep||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Lornon&#039;s Shadow||WL||Berbels||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]||WL||The Dragon&#039;s Lair||Ardwen||Y&lt;br /&gt;
|-&lt;br /&gt;
| Tedra&#039;s Workshop ||WL||Valmos&#039;s Cottage||Greystorm Manor/Syphaer||Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop ||WL||||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor||ZL||||||N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties| ]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kharam_Dzu_120th_Anniversary_Celebration&amp;diff=94658</id>
		<title>Kharam Dzu 120th Anniversary Celebration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kharam_Dzu_120th_Anniversary_Celebration&amp;diff=94658"/>
		<updated>2017-07-26T16:37:45Z</updated>

		<summary type="html">&lt;p&gt;SEARSW3: /* Opening Ceremony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
The &#039;&#039;&#039;[[Kharam Dzu]] 120th Anniversary Celebration&#039;&#039;&#039; was held the 1-4 of Lumnia, 5117 (June 1-4, 2017).  &lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
:&#039;&#039;Provided by GM Liia&lt;br /&gt;
*Thursday, 6/1 - Festival opens around 9pm ET. Watch for realm-wide messaging signaling the fun and dramatic arrival of town favorites to kick things off! Refreshment and a souvenir will be available. After the opening announcements, we&#039;ll be taking anyone who is interested on a tour of the Stormbrow Gallery. Gift shop will be open!&lt;br /&gt;
&lt;br /&gt;
*Friday, 6/2 - Join us in the museum&#039;s newly renovated party area for dance lessons, with or without a partner! If you haven&#039;t received a citizen&#039;s pin in the past, this will be a chance to get one.&lt;br /&gt;
&lt;br /&gt;
*Sunday, 6/4 - Join us once again in the [[Stormbrow Gallery]] for a night of dancing and dining. Schmooze with town dignitaries. Find out who what new Terasian verbs will be available! Wear your finest garb here (check out the cultural accessories in the gift shop if you haven&#039;t before!) and prepare for stimulating conversation (though, with dwarves, that could mean anything) and who knows what else might happen!&lt;br /&gt;
&lt;br /&gt;
On top of this, the drinking game will be open &#039;round the clock during the event, as will a few shops in the NE part of Kharam Dzu. Merchants will be visiting during the event, so watch for announcements!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opening Ceremony==&lt;br /&gt;
The following were present at the spectacular opening ceremony:&lt;br /&gt;
Futtilo, Eldalina, Danialle, Lord Gesaril, Deza, Master Elementz, Aubriella, Hoy, Aaysia, Salarus, Azerik, Lord Realk, Rasko, Roiken, Lady Ferliev, Commander Roblar, Sorrenn, Prince Voregrek, Lady Soom, Dannia, Relic Hunter Silversoft, Vayek, Mistress Foxs, Mistress Luadilu, Lord Nordred, Regnarohk, Mister Beldannon, Great Lord Pendowilt, Bremerial, Fleurs, Frorin, Tyvorheas, Keilani, Relic Hunter Harkel, Jurist of Claw Sentral&lt;br /&gt;
&lt;br /&gt;
The ceremony began with a balloon descending slowly over the canyon at Cobblestone Road. The people massed in anticipation watched as Prince Voregrek and Eldalina, the Town Liaison, climbed from the basket and greeted the crowd. &#039;&#039;&#039;Prince Voregrek&#039;&#039;&#039; and &#039;&#039;&#039;Eldalina&#039;&#039;&#039; began by recounting the history of the original balloon&#039;s construction and landing on Teras 120 years before, with Ghorsa Borthuum at the helm.&lt;br /&gt;
&lt;br /&gt;
After several toasts, Eldalina led the group to the Stormbrow Museum. The Curator of the museum, &#039;&#039;&#039;Beela&#039;&#039;&#039;, escorted the group through the museum, proudly revealing artifacts and newly developed areas. The tour&#039;s highlight was without doubt the view of the most remarkable and unique Nelemar Room, accessed via the Children&#039;s Room. The end of the tour involved an examination of the Gift Shop and the presentation of citizens pins in the large Garden Pavilion established outside the museum.&lt;br /&gt;
&lt;br /&gt;
A more detailed summary of the opening ceremony can be found on [http://assessrisk.com/personal/gs4_2nd_13.htm#festival Bremerial&#039;s GS IV Webpage]&lt;br /&gt;
&lt;br /&gt;
==Garden Pavilion==&lt;br /&gt;
The Garden Pavilion is located at Glaes and Dragonstail, just outside the Stormbrow Gallery, and hosts the drinking game and a grand banquet of food. It will be a meeting place during the festival.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Garden Pavilion, Meets&lt;br /&gt;
|desc=Daylight filters in through the thin canvas of this large, festive tent.  Pieces of bright, multicolored cloth festoon the room from the peak to each corner.  Most of the area is wide open, allowing for a large gathering.  A tall glaes-framed mirror stands off to one side of a particolored flap.  &lt;br /&gt;
|exits= southeast, southwest}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Garden Pavilion, Eats&lt;br /&gt;
|desc=Several torches light the room with bright, flickering light.  Beneath a brightly inked banner, decorated tables hold a variety of cuisine from the many towns of Elanthia.  Chairs are arranged in clusters around the room, offering places to rest and socialize.  You also see a jar of Mad Krolvin liqueur, a romaine and shallot-strewn salad sprinkled with olive slices and blue-veined cheese, a keg of Teras Anniversary stout, a keg of Teras Anniversary ale and a keg of Teras Anniversary beer.&lt;br /&gt;
|exits= northeast, east}}&lt;br /&gt;
&lt;br /&gt;
:You see some colorfully decorated tables.  Each table bears a placard with the name of its represented town.  Looking at the tables, you see a River&#039;s Rest table, a Teras Isle table, a Zul Logoth table, an Icemule Trace table, a Ta&#039;Illistim table, a Ta&#039;Vaalor table and a Wehnimer&#039;s Landing table.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Garden Pavilion, Drinks&lt;br /&gt;
|desc=A stained counter stands at the back of the tent, surrounded by a few stools.  A large sign, painted in bold, red letters, hangs behind a heavy wooden table.  A voluptuous dwarven barmaid mills about the room, overseeing the activities.&lt;br /&gt;
|exits= west, northwest}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=30%|sign=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;   ----------------------------------------------------------------&lt;br /&gt;
  |                   ** Last Man Standing **                      |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  The object of this drinking game is to be the last person     |&lt;br /&gt;
  |  sitting at the table.                                         |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  This game requires at least 2 people to play,                 |&lt;br /&gt;
  |  but no more than 10.                                          |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  Buy-in for this game is either 2000, 10000 or 50000 coins.    |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  Winner gets 75% of total pot, less 25% for drinks and tips.   |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  The rules:                                                    |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  Once the game starts, each player will be poured a shot of    |&lt;br /&gt;
  |  alcohol.  Each player will be required to drink his           |&lt;br /&gt;
  |  or her shot to continue.                                      |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  Failure to drink, passing out drunk and leaving the           |&lt;br /&gt;
  |  table for any reason will be cause for losing the game.       |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  The bartender will call out the rounds and refill the shots,  |&lt;br /&gt;
  |  until there is only one person left.                          |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
  |  If by chance all players passout or quit before a winner is   |&lt;br /&gt;
  |  announced, the bartender wins the pot.                        |&lt;br /&gt;
  |                                                                |&lt;br /&gt;
   ----------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Hot Air Balloon==&lt;br /&gt;
a huge spherical balloon with a woven wicker basket suspended beneath &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hot Air Balloon, Basket&lt;br /&gt;
|desc=This unusually spacious basket has been constructed out of woven wicker.  A partition segregates the centrally positioned fueling mechanism from the rest of the space, where the passengers and supplies would be carried.  Above, a huge, spherical balloon envelope is visible, attached to the sides of the basket by spun metal threads.  A large crystal ice bucket sits in one corner, the top of a bottle peeking out.  A rope ladder has been slung over the side, serving as a relatively easy exit from the basket.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;l bucket&lt;br /&gt;
A neatly printed card has been tied to the bucket&#039;s handle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read buck&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Please enjoy a glass of wine.  The souvenir glass is yours to keep!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in buc&lt;br /&gt;
In the crystal ice bucket:&lt;br /&gt;
other (1): a bottle of wine.&lt;br /&gt;
&amp;gt;get wine&lt;br /&gt;
You pour yourself some effervescent golden-bronze wine.&lt;br /&gt;
&lt;br /&gt;
J&amp;gt;drink my win&lt;br /&gt;
You take a drink from your golden-bronze wine.&lt;br /&gt;
That was the last of it!&lt;br /&gt;
You are left holding an empty crystal glass.&lt;br /&gt;
&lt;br /&gt;
You are holding &#039;&#039;&#039;a fluted crystal glass with a rainbow glaes stem&#039;&#039;&#039; in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l my glas&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&amp;gt;read my glas&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
~120th Celebration of the Founding of Kharam-Dzu~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The [[Stormbrow Gift Shop]] opened during the festival and is a permanent shop. Its inventory is not listed here.&lt;br /&gt;
===Glaes and Dragonstail===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Glaes and Dragonstail&lt;br /&gt;
|desc=The tunnel turns here, as Glaes and Dragonstail meet.  One building stands out, a large, black granite structure.  A staircase of grey and white marble leads up to the mithril gates, which are flanked by a pair of stone manticores.  The dwarves who amble in and out look to be prosperous sorts.  You also see a narrow dark walnut cart framed in delicate bronze nautilus shells with some stuff on it, a silk-covered mahogany barrow with some stuff on it and a large garden pavilion.&lt;br /&gt;
|exits = south, west}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the narrow dark walnut cart you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a vivid copper samite atika starched into wave-shaped peaks || ||head-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a stone grey muslin atiki studded with ora crane clasps || ||head-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a thick blue-black linen atiki with inward folds set over the edges || ||head-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a stiff-collared indigo muslin isiqiri brushed with jet embroidery || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||chest-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a malachite green brushed cotton isiqiri with wide rolled cuffs || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||chest-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a pomegranate red gossamer vatanura with long side-split ties || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||waist-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a sage green porraye vatanura textured with fine pleating || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||waist-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a narrow midnight blue watered silk vatanura || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||waist-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a side-knotted alabaster silk linen vatanura || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||waist-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a bamboo-colored muslin and silk ataniki || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a satin-paneled almond satin atanika || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a deep auburn raw linen ataniki with a left-bound front opening || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a softly draping atanika of layered gold-marbled silks || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of flared raven black silk nanjir || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of silver-woven ivory samite nanjir || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| an ember-hued brushed cotton tunic || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||chest-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a leaf-patterned celadon muslin tunic || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||chest-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| some slender agate-ringed pale linen kanjir || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of slim agate-seamed raw silk kanjir || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| an ornately folded copper rawhide kanjiqi || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||leg-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a shadowy azure brushed suede kanjiqi || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||leg-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of small-heeled yatane with gently pointed toes || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||foot-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| some reed-soled leather yatane with glossy fire agate tips || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||foot-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a bell-sleeved ecru satin robe painted with curving teal orchids || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a tailored dark silk robe crested with dainty hawthorn blossoms || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the silk-covered mahogany barrow you see:}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nail polish]]&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a gold-swept citrine glass bottle || She/He has gold-swept citrine polish brushed onto her/his neatly trimmed fingernails.|| rowspan=&amp;quot;10&amp;quot;|[[Nail polish]]|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| fiery tangerine glass bottle || She/He has copper-tinted fiery tangerine lacquer brushed onto her/his lengthy fingernails. || 25000&lt;br /&gt;
|-&lt;br /&gt;
| a lustrous peach glass bottle || She/He has ivory-tipped lustrous peach lacquer brushed onto her/his slightly squared fingernails.|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a mint green glass bottle || She/He has iridescent mint green polish brushed onto her/his shortened fingernails.|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a pale-edged sea blue glass bottle || She/He has pale-edged sea blue lacquer brushed onto her/his oval-shaped fingernails.|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a petal pink glass bottle || She/He has a lucent petal pink glaze brushed onto her/his delicately rounded fingernails.|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| an eahnor red glass bottle || She/He has onyx-lined eahnor red lacquer brushed onto her/his sharply filed fingernails.|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a wine-sheened purple glass bottle || She/He has a wine-sheened rich purple glaze brushed onto her/his smoothly filed fingernails.|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a pearly white glass bottle || She/He has a shimmering pearly white gloss brushed onto her/his nicely manicured fingernails.|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a matte black glass bottle || She/He has emerald-flecked matte black polish brushed onto her/his elongated fingernails.|| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Greyvalen Goods===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Greyvalen Goods&lt;br /&gt;
|look=an ebon-chased pale grey ash wagon&lt;br /&gt;
|location=Lich #1947, go pale wagon&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Greyvalen Goods&lt;br /&gt;
|desc=The enclosing walls of the wagon are crafted of pale grey ash overlaid with a coat of lacquer with a matte finish, the effect softening the already subtle whorls of the woodgrain.  Mounted on the side wall is a small glass-doored cabinet, and directly beneath it is a set of square pegs.  On the opposite wall is a slender featureless mannequin that gazes sightlessly toward the glaes-windowed door, its back turned to the rear space of the wagon, which is roped off to bar further access.  Near the door, a black metal display shelf is bracketed to the wall.&lt;br /&gt;
|exits = }}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=Welcome to Greyvalen Goods.&lt;br /&gt;
Here you will find an assortment of goods to keep those who walk the darker paths well supplied.&lt;br /&gt;
The clear vial in the cabinet is poison, and the white vial is the antidote.  Also, the pouch contains spheres that can conceal you from view when thrown.&lt;br /&gt;
The sheaths on the pegs are easily hidden beneath clothing, and the wrist cuff and gloves on the mannequin are bespelled with trap and lock lores respectively.&lt;br /&gt;
The lockpicks and pouch are exactly what they seem to be.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the small glass-doored cabinet you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small shadowy black velvet pouch || Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items||belt-worn&amp;lt;br&amp;gt;functional|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a glossy clear glass vial || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a matte white glass vial || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the black metal display shelf you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a gold and crimson alum lockpick || |||| 23000&lt;br /&gt;
|-&lt;br /&gt;
| a grey-streaked viridian veniom lockpick || |||| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a lapis-handled rolaren lockpick || |||| 36000&lt;br /&gt;
|-&lt;br /&gt;
| a silver-chased ebony vaalin lockpick || |||| 125000&lt;br /&gt;
|-&lt;br /&gt;
| a tri-fold suede lockpick pouch || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;several items of very small size||belt-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the slender featureless mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a silk-lined jet black suede longcoat with deep side slits || Pocketed: Very large (80-99)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a collarless grey cotton shirt with onyx buttons || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||chest-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a thin-strapped leather wrist cuff || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item ||wrist-worn&amp;lt;br&amp;gt;functional|| 16000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of fingerless leather gloves || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;two items ||hand-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a pocket-lined wide suede belt || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||waist-worn&amp;lt;br&amp;gt;functional|| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a pair of black leather pants with square pockets on each leg || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| some side-strapped knee-high boots with padded soles || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||foot-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the set of square pegs you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cord-bound ebon leather wrist sheath ||rowspan=10| Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;any number of items of very small size||rowspan=3|wrist-worn&amp;lt;br&amp;gt;functional||rowspan=10| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a tanned elk hide wrist sheath &lt;br /&gt;
|-&lt;br /&gt;
| an indigo suede wrist sheath &lt;br /&gt;
|-&lt;br /&gt;
| a silver-capped green leather ankle sheath || rowspan=3|ankle-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
|-&lt;br /&gt;
| a siren lizard skin ankle sheath &lt;br /&gt;
|-&lt;br /&gt;
| a stone grey suede wrist sheath&lt;br /&gt;
|-&lt;br /&gt;
| a niveous leather belt sheath ||rowspan=2|belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
|-&lt;br /&gt;
| a jade-inset dark leather belt sheath &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gussy Up===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Gussy Up&lt;br /&gt;
|look=an opalescent satin tent&lt;br /&gt;
|location=Lich #1947, go tent&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Gussy Up&lt;br /&gt;
|desc=Swathes of opalescent satin drape from the tent supports to form the walls enclosing this small area, and the trio of silver-shaded lamps dangling overhead provide ample lighting.  Along the back of the tent is a long frosted glaes counter with a thin-limbed crystal tree and a mirrored square dish resting atop it.  Nearby, a three-tiered glass display table sits beneath a silver square-framed mirror securely bracketed to a pair of support poles.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the three-tiered glass display table you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pyrite-set cerulean glass bottle ||rowspan=4|[[Nail polish]] ||||rowspan=4| 20000&lt;br /&gt;
|-&lt;br /&gt;
| an onyx-flecked clear glass bottle || &lt;br /&gt;
|-&lt;br /&gt;
| a gold-marbled puce crystal bottle || &lt;br /&gt;
|-&lt;br /&gt;
| an electrum and aquamarine bottle ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the long frosted glaes counter you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some winterberry ale lipgloss || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the thin-limbed crystal tree you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a polished gold star-linked bracelet ||rowspan=2|wrist-worn||rowspan=4|5000&lt;br /&gt;
|-&lt;br /&gt;
|a matte silver crescent moon bracelet &lt;br /&gt;
|-&lt;br /&gt;
|a tiny solid gold star pendant on a thin-linked chain ||rowspan=2|neck-worn&lt;br /&gt;
|-&lt;br /&gt;
|a silver crescent moon pendant accented with crushed opal &lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the mirrored square dish you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|some spicy clove lipbalm||rowspan=4|[[lip gloss]]||rowspan=4|10000&lt;br /&gt;
|-&lt;br /&gt;
|some pear cognac lipgloss&lt;br /&gt;
|-&lt;br /&gt;
|some sweet winterberry lipbalm &lt;br /&gt;
|-&lt;br /&gt;
|some pickle brine lipgloss&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===If the Shoe Fits===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=If The Shoe Fits&lt;br /&gt;
|look=a large white wagon&lt;br /&gt;
|location=Lich #12393, go white wagon&lt;br /&gt;
}}&lt;br /&gt;
====Studio====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=If The Shoe Fits, Studio&lt;br /&gt;
|desc=A sun-bleached mat of woven rushes, curling slightly at one corner, lies in front of a whitewashed mistwood counter stacked high with various fabrics.  To one side, some baskets spattered with bright colors are arranged next to a cabinet, its doors removed and tossed nearby in a corner.  A banana plant in a terracotta pot is framed by a small window with thick panes of tinted blue glass, the leaves of the plant reaching towards the light.&lt;br /&gt;
|exits = east, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=&#039;&#039;&#039;[[Cobbling]] Materials:&lt;br /&gt;
Uppers are on the counter.&lt;br /&gt;
Dyes are in the basket.&lt;br /&gt;
Adornments are in the cabinet.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the whitewashed mistwood counter you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a block of tigerwood maple || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a block of blackwood || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a block of lacewood || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of metallic damask || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of tonal silk || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of flecked cotton || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of tatted lace || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a roll of textured ramie silk || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a roll of floral-motif flyrsilk || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of striped dimity || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a roll of woven rush || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
| a square of ombre paeline || |||| 3000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the cabinet you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a set of petrified beech knots || |||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| some silvered glass droplets || |||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| a set of silk-winged butterflies || |||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| a set of carved nephrite beetles || |||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| a set of virescent fireflies || |||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| some tiny silk rosebuds || |||| 3500&lt;br /&gt;
|-&lt;br /&gt;
| some lunar jasper tiger lilies || |||| 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the baskets you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a vial of gamboge dye ||style=&amp;quot;background:#e49b0f&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;||rowspan=11| 2000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of griseous dye ||style=&amp;quot;background:#E2E4E5&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| vial of cardinal red dye ||style=&amp;quot;background:#c41e3a&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| a vial of chartreuse dye ||style=&amp;quot;background:#7fff00&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| a vial of balsam green dye ||style=&amp;quot;background:#618c60&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| a vial of slate blue dye ||style=&amp;quot;background:#6a5acd&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| a vial of dove grey dye ||style=&amp;quot;background:#888785&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| a vial of cameo pink dye ||style=&amp;quot;background:#efbbcc&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| a vial of boysenberry dye ||style=&amp;quot;background:#873260&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| a vial of blond dye ||style=&amp;quot;background:#faf0be&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
| a vial of avocado dye ||style=&amp;quot;background:#9b9e71&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Storage====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=If The Shoe Fits, Storage&lt;br /&gt;
|desc=A faint tropical scent fills the air around a glass display case, and on top is a centerpiece comprised of hollow coconut shells stuffed with potpourri.  In one corner, a rope net hammock filled with colorful silk pillows and strung from large hooks in the ceiling, hangs over a salt-stained trunk, its lid cracked and handles missing.  Some shoes and sandals, badly in need of repair, are piled next to a low dark steel workbench with a leather-covered stool positioned in front.&lt;br /&gt;
|exits = west}}&lt;br /&gt;
{{sign|sign=~Laces and Trims~}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a set of dried liana vines || |||| 500&lt;br /&gt;
|-&lt;br /&gt;
| a set of pearl-tipped ribbons || |||| 500&lt;br /&gt;
|-&lt;br /&gt;
| a set of braided raffia ribbons || |||| 500&lt;br /&gt;
|-&lt;br /&gt;
| some shiny silver bars || |||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| some peacock feather eyes || |||| 3500&lt;br /&gt;
|-&lt;br /&gt;
| some downy feathers || |||| 3500&lt;br /&gt;
|-&lt;br /&gt;
| a strip of star-cut leather || |||| 3500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the trunk you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pair of polished bone plates || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of tortoise shell plates || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of barbed faenor plates || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of riveted steel plates || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of roestone plates || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of wide vaalin plates || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of corrugated alum plates || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the workbench you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a rope-bound bamboo sewing kit || Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items||belt-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a lilac-glossed mistwood sewing kit || Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items||belt-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a white paper box tied with a raffia ribbon || Pocketed: Fairly small (8-11)&amp;lt;br&amp;gt;any number of items|||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a sharp fel-handled knife || ||[[dagger]]|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a knotted black silk cord || |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a piece of sunny yellow chalk || |||| 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Motion of the Potion===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=The Motion Of The Potion&lt;br /&gt;
|look=a blocky modwir and oak wagon&lt;br /&gt;
|location=Lich #12392, go modwir wagon&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Motion Of The Potion&lt;br /&gt;
|desc=An incredibly tangled assortment of copper pipes covers the ceiling of the wagon.  Some of the metal tubes pierce the sides and roof, vanishing through the wooden walls only to reappear in other places.  Many of the pipes connect to the glass cylinder in the middle of the wagon, feeding into its top, and dripping colorful liquid into various segments of the cylinder itself.  A large, polished mithril vat sits beneath the cylinder, containing an assortment of colorful liquids.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=Welcome one and all!&lt;br /&gt;
The containers on the counter will ONLY HOLD POTIONS.  Nothing else!&lt;br /&gt;
Pale blue -      Spirit Defense I&lt;br /&gt;
Midnight blue -  Spirit Defense II&lt;br /&gt;
Silvery liquid - Remove Curse&lt;br /&gt;
Crimson elixir - Floating Disk&lt;br /&gt;
Golden tonic -   Foresight&lt;br /&gt;
Green tonic -    Mindward&lt;br /&gt;
Green philter -  Dragon Claw&lt;br /&gt;
Pale grey -      Iron Skin&lt;br /&gt;
Creamy ivory -   Adrenal Surge&lt;br /&gt;
Aquamarine -     Soothing Word}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass cylinder you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a vial of midnight blue potion flecked with silver || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of pale blue potion flecked with copper || |||| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a flask of silvery liquid streaked with black || |||| 12000&lt;br /&gt;
|-&lt;br /&gt;
| a green glass bottle of bright crimson elixir || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of fiery golden tonic with a cork stopper || |||| 9000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of coppery green tonic mixed with tinges of saffron || |||| 13000&lt;br /&gt;
|-&lt;br /&gt;
| a dark milky green philter speckled with onyx || |||| 28000&lt;br /&gt;
|-&lt;br /&gt;
| a thin vial of pale grey potion with a single iron band || |||| 35000&lt;br /&gt;
|-&lt;br /&gt;
| a green glass bottle of creamy ivory elixir || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a flask of aquamarine tincture swirled with golden streaks || |||| 7500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the long glass-topped counter you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a quilted dark spidersilk satchel || Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items||belt-worn&amp;lt;br&amp;gt;functional|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a mithril-reinforced tanned leather kit || Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items||belt-worn&amp;lt;br&amp;gt;functional|| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a vaalin-chased dark ironwood case || Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items||belt-worn&amp;lt;br&amp;gt;functional|| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secure Storage===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Secure Storage&lt;br /&gt;
|look=a massive iron and tanik wagon&lt;br /&gt;
|location=Lich #12392, go iron wagon&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Secure Storage&lt;br /&gt;
|desc=Thick tanik panels cover blackened iron along the walls of the wagon.  Displayed prominently along the back wall is a long black modwir shelf, its surface covered with an assortment of wares.  The center of the wagon is dominated by a large tanik display, its surface buffed to a polished gleam.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=Need something to safely transport dangerous magical items?  Secure your stash of stolen sapphires?  Lock up a small halfling or annoying child?&lt;br /&gt;
Then you&#039;ve come to the right place!&lt;br /&gt;
The stuff priced at 25,000 silver is extra fancy when you OPEN or CLOSE &#039;em!&lt;br /&gt;
Everything else is nice and secure but not fancy when you open or close &#039;em.&lt;br /&gt;
DISCLAIMER:  Management not responsible for any mishaps that may occur due to your clumsy handling of our fine wares!&lt;br /&gt;
EXTRA DISCLAIMER:  STUFF ON THE DISPLAY IS WEARABLE.  STUFF ON THE SHELF IS NOT.  PLEASE PLAN ACCORDINGLY!}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the long black modwir shelf you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a glaes-plated octagonal steel canister ||rowspan=13| Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items||rowspan=13|&#039;&#039;&#039;NOT WORN||rowspan=13| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a copper-runed black lead canister &lt;br /&gt;
|-&lt;br /&gt;
| an iron-banded faewood trunk with a steel keyplate &lt;br /&gt;
|-&lt;br /&gt;
| a reinforced enruned lead chest &lt;br /&gt;
|-&lt;br /&gt;
| an iron-banded dark ironwood chest with a faenor keyplate &lt;br /&gt;
|-&lt;br /&gt;
| a slender ruic tube bound with heavy iron bands &lt;br /&gt;
|-&lt;br /&gt;
| an enruned black granite cylinder &lt;br /&gt;
|-&lt;br /&gt;
| a carved bleached bone cylinder blackworked with runes &lt;br /&gt;
|-&lt;br /&gt;
| a carved rowan cylinder enwreathed in charred sigils &lt;br /&gt;
|-&lt;br /&gt;
| a sturdy oak plank crate with a single tiny hole on one side &lt;br /&gt;
|-&lt;br /&gt;
| a narrow carmiln plank crate encased in a frame of mithril &lt;br /&gt;
|-&lt;br /&gt;
| a small ironwood barrel secured by lead bands &lt;br /&gt;
|-&lt;br /&gt;
| a small lead box bearing inlaid mithril glyphs  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the large tanik display you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a rectangular dark bronze case engraved with angular runes ||rowspan=10| Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items||rowspan=10|belt-worn&amp;lt;br&amp;gt;functional|| rowspan=10|25000&lt;br /&gt;
|-&lt;br /&gt;
| an enruned mithril case &lt;br /&gt;
|-&lt;br /&gt;
| a copper-runed white glaes tube &lt;br /&gt;
|-&lt;br /&gt;
| a slender smoky glaes tube with a rune-carved imflass lid &lt;br /&gt;
|-&lt;br /&gt;
| a golden imflass scroll tube &lt;br /&gt;
|-&lt;br /&gt;
| a dented rusted steel case &lt;br /&gt;
|-&lt;br /&gt;
| a jewel-mosaic sterling silver case &lt;br /&gt;
|-&lt;br /&gt;
| an iron-banded dark ironwood case &lt;br /&gt;
|-&lt;br /&gt;
| a reinforced mottled invar case &lt;br /&gt;
|-&lt;br /&gt;
| an iron-banded black vultite case &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spacious Tent===&lt;br /&gt;
&#039;&#039;&#039;Merchant workspace&lt;br /&gt;
&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=A Spacious Tent&lt;br /&gt;
|look=an expansive hunter green silk tent&lt;br /&gt;
|location=Lich #1949, go tent&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=A Spacious Tent&lt;br /&gt;
|desc=Rich layers of hunter green silk compose the airy walls of the expansive tent.  Several illuminated copper lanterns sit centered on oaken tree stumps, giving off a soft, flickering light throughout the area.  Nestled cozily at the back of the space, a lengthy cushioned bench piled with woven throws and linen pillows provides a resting spot for wandering visitors.  The toasty scent of burning firewood drifts lightly in the air, adding to the comforting warmth of the room.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=Welcome!&lt;br /&gt;
This tent is a general resting area for merchants to work in.&lt;br /&gt;
Though there is nothing for sale, some merchants may choose to work here over the next few days.&lt;br /&gt;
Try the bench while you&#039;re here, it&#039;s simply divine!}}&lt;br /&gt;
===Spring Affair===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=A Spring Affair&lt;br /&gt;
|look=a large pale peach wagon with a pastel-striped canopy &lt;br /&gt;
|location=Lich #1947, go other pale wagon&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=A Spring Affair&lt;br /&gt;
|desc=The walls of the wagon have been painted in homage to a bright spring day, with green trees leafing out toward the ceiling and pastel flowers blooming beneath.  The floor underfoot is colored and textured to appear as grass.  On one side of the wagon, an ivory female mannequin and a green male mannequin are settled beneath the verdant overhang of a river willow with a picnic blanket beneath them.  Across the way, a violet female mannequin is seated on a swing mounted to an overhead beam, while a blue male mannequin seems frozen in the act of pushing.&lt;br /&gt;
|exits = }}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ivory female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a crown of woven vines set with a variety of spring florals || ||head-worn|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a ruched ivory silk bodice embroidered with satin blossoms || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;several items of very small size||front-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a thin-linked vaalin bracelet dangling floral gemstone charms || |||| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a gauzy pale ivory silk skirt with pastel floral underskirts || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| some alabaster silk sandals with calf-tie laces || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||foot-worn&amp;lt;br&amp;gt;functional|| 7500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the green male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a coronet of twisted vines studded with dark green leaves || ||head-worn|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a carved malachite leaf pendant on a narrow vaalin chain || |||| 7500&lt;br /&gt;
|-&lt;br /&gt;
| soft white linen tunic || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| some cuffed niveous linen pants with vine hem embroidery || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of snowy brushed suede boots with dark green laces || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||foot-worn&amp;lt;br&amp;gt;functional|| 7500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the violet female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a braided imflass diadem entwined with lengths of violet satin || ||head-worn|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a lightly boned violet satin corset with a sheer opalescence || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;several items of very small size||front-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a petite imflass ring set with a white opal cabochon || |||| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a satin and silk handkerchief skirt in violet and lavender || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of violet satin slippers with blocky imflass heels || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||foot-worn&amp;lt;br&amp;gt;functional|| 7500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the blue male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a wide electrum circlet etched with graceful knotwork || ||head-worn|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a star-cut aquamarine stud backed in electrum || |||| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a powder blue muslin shirt with round electrum buttons || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;several items of very small size||front-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of azure leather pants with subtle electrum detailing || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| some arctic blue suede boots with electrum-buckled straps || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||foot-worn&amp;lt;br&amp;gt;functional|| 7500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Taken with Tomes===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Taken With Tomes&lt;br /&gt;
|look= a rickety wagon with cypress shingles&lt;br /&gt;
|location=Lich #12393, go rickety wagon&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Taken With Tomes&lt;br /&gt;
|desc=Dusty shelves filled with books line the wall behind a wooden counter crowded with stools.  Below a curtained window, an oil-filled lamp with a soot-smudged glass globe rests on a writing desk cluttered with parchment and ink-stained quills.  A stack of crates scrawled with various ports of call blocks the view into the rear of the wagon.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=NO MORE LINES}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=Under the counter you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thick leather-bound tome || 103, 202, 303|||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a tattered folio || 503, 507, 508 |||| 22500&lt;br /&gt;
|-&lt;br /&gt;
| a tree-embossed grimoire || 509, 511, 211 |||| 45000&lt;br /&gt;
|-&lt;br /&gt;
| an ink-stained text || 1711, 1701, 1706 |||| 35000&lt;br /&gt;
|-&lt;br /&gt;
| a suede-covered handbook || 601, 602, 102 |||| 12500&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{sign|sign=These are magic crystals!&lt;br /&gt;
Green = Foraging&lt;br /&gt;
Orange = Thurfel&#039;s Ward&lt;br /&gt;
Indigo = Spirit Shield&lt;br /&gt;
Violet = Elemental Wave&lt;br /&gt;
Lavender = Mystic Focus&lt;br /&gt;
Red = Grasp of the Grave&lt;br /&gt;
Pink = Bravery}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the crates you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a chipped bright red crystal || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a smooth pale lavender crystal || |||| 18000&lt;br /&gt;
|-&lt;br /&gt;
| a cracked dull violet crystal || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a gold-flecked indigo crystal || |||| 7000&lt;br /&gt;
|-&lt;br /&gt;
| a flawed dark orange crystal || |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a gold-swirled moss green crystal || |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a glittery pink crystal || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the writing desk you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an ink-stained quill || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a slender porcupine quill || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Twinkle, Tulle, and Tartan===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Twinkle, Tulle, and Tartan&lt;br /&gt;
|look=a blue-violet silk tent painted with tiny fireflies&lt;br /&gt;
|location=Lich #1951, go tent&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Twinkle, Tulle, and Tartan&lt;br /&gt;
|desc=Strands of tealight-hung rope weave in and out along the ceiling of the tent, the miniscule glass spheres twinkling like fireflies against the muted blue-violet silk walls.  A large ivory linden waterlily serves as a makeshift table in the center of the room, the blossom surrounded by several rounded faenor lilypads containing various wares.  Layers of bluish leather line the ground, the rugs sprinkled in a mixture of glittery confetti leaking from a chain-strung crystal bowl next to the exit.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the large ivory linden waterlily you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale celadon tulle corset tapering at the waist || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items||front-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a hip-length corset of scarlet and emerald tartan || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items||front-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a longline bronze-on-garnet tartan corset || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items||front-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a gilt-scaled corset of iridescent black tulle || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items||front-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a side-cinched indigo and lilac tartan corset || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items||front-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a flared pistachio tulle skirt caught in layers of lace || ||leg-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a short skirt of periwinkle and vanilla tulle || ||leg-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a smoky black tulle skirt with a silken ribbon waist || ||leg-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a pleated cobalt tulle skirt trailing strands of ivory || ||leg-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a knee-length plum tulle skirt appliqued with feathers || ||leg-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the rounded light faenor lilypad you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a mink-hooded onyx and grey tartan coat || Pocketed: Very large (80-99)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a ruffled ivory tulle coat with hand-tatted blush lace || Pocketed: Very large (80-99)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a hazel tartan frock coat cut-out along the sleeves || Pocketed: Very large (80-99)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a four-buttoned buttercup tartan wool coat || Pocketed: Very large (80-99)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a lily-painted pale tulle coat with silvered buttons || Pocketed: Very large (80-99)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the rounded dark faenor lilypad you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some leather-traced wings || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| some pastel-colored wings layered in tulle feathers || ||back-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| some mottled green and grey-feathered wings || ||back-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| some ivory-feathered wings strewn with flowers || ||back-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| some tall wings cut from soft coppery leather || ||back-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the chain-strung crystal bowl you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small glittery paper bag || |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a small rainbow paper bag || |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of iridescent confetti || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of jet and ivory confetti || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of metallic pink confetti || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a silver-filament necklet interspered with lapis cabochons || ||neck-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| several necklaces of linked labradorite crescents || ||neck-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a layered choker of pale opal feathers || ||neck-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a thin necklet of glass-winged butterflies || ||neck-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a leaf-encircled necklace interspersed with enamel fairies || ||neck-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=The Gilded Heart&lt;br /&gt;
|look=a stately gold-sailed brig&lt;br /&gt;
|location=Lich #12377, go brig&lt;br /&gt;
}}&lt;br /&gt;
===The Gilded Heart===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Gilded Heart&lt;br /&gt;
|desc=Golden suede with a flourishing russet pattern is smoothly draped from a quartet of curling maoral supports at the center of the brig, creating a large canopy with fully lined walls.  An exalted maple and oak dais emerges from the back, accented by a host of ivory-colored pillar candles that bathe the whole area in honeyed light.  Unfurling calendulas are set here and there about the space, speckling the warm amber glow with their fiery colors.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the maple and oak dais you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a slim-necked carved ivory bottle ||rowspan=&amp;quot;9&amp;quot;|[[perfume]] |||| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a silver-twined dark dreamstone phial ||wild rose, hyssop, and canver flower || 25000&lt;br /&gt;
|-&lt;br /&gt;
| grey-laced green malachite flask || || 25000&lt;br /&gt;
|-&lt;br /&gt;
| a jade-inset lavender agate vessel || || 25000&lt;br /&gt;
|-&lt;br /&gt;
| a faceted gold crystalline ewer ||water lily and iceblossom || 25000&lt;br /&gt;
|-&lt;br /&gt;
| a copper-glazed fiery amber bulb ||almond oil and plum blossom with fiery cinnamon amber undertones || 25000&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent spun glass flacon || || 25000&lt;br /&gt;
|-&lt;br /&gt;
| a smooth red clay cruet || || 25000&lt;br /&gt;
|-&lt;br /&gt;
| a lustrous black pearl ampulla || || 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the fine-grained rosewood cabinet you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a burnished rosewood ring carved with diamond-pointed stars || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a coiled maoral ring centered with a stormy black deathstone || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a vermilion sunstone ring circled by dark mahogany accents || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a braided canver ring sliced with asterfire quartz channels || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a rainbow glaes thumb ring set with thin obsidian fragments || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Festivals]]&lt;/div&gt;</summary>
		<author><name>SEARSW3</name></author>
	</entry>
</feed>