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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SHAD0WS0NGS</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-24T04:08:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave_Initiation_Ceremony&amp;diff=95485</id>
		<title>Faendryl Enclave Initiation Ceremony</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave_Initiation_Ceremony&amp;diff=95485"/>
		<updated>2017-08-19T18:58:47Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: Created page with &amp;quot; People Involved: Invoker, Initiate, Observer 1, Observer 2  Invoker: Honored Officer(s) and fellow Enclave members, I am pleased to present to you this candidate, (name), for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
People Involved: Invoker, Initiate, Observer 1, Observer 2&lt;br /&gt;
&lt;br /&gt;
Invoker: Honored Officer(s) and fellow Enclave members, I am pleased to present to you this candidate, (name), for membership in our honored society.&lt;br /&gt;
&lt;br /&gt;
Invoker to Initiate: Please, kneel before us, (name)&lt;br /&gt;
&lt;br /&gt;
Invoker:  From our history comes our duties. First is the duty to our Patriarch, for he guides our House and provides the foundation from which we reach to greater heights. Second is the duty to self and family, for we are all brothers and sisters within House Faendryl and must treat each other as such. Third is our duty to lead by example, offering guidance and support to those of other races seeking to better themselves. It is these duties that the Faendryl Enclave seeks to uphold and promote in the lands outside of our home.&lt;br /&gt;
&lt;br /&gt;
Invoker: You, (name), are now to be inducted into the Faendryl Enclave. Within the Enclave you will find members that uphold mutual respect, honor, discipline, and pride for our race and community. You must also give this of yourself in order that the Enclave may be meaningful to you. We beseech you to honor our shared colorful pasts while keeping your eyes fixed on the future.&lt;br /&gt;
&lt;br /&gt;
Invoker now gives the initiate a despanal gem&lt;br /&gt;
&lt;br /&gt;
Invoker: This stone is a physical representation of our shared history, of the actions and knowledge our people gained and the results of those actions. Hold firmly to it and that knowledge, as you swear the oath.&lt;br /&gt;
&lt;br /&gt;
Invoker: Please, repeat this oath after me.&lt;br /&gt;
&lt;br /&gt;
Invoker: On my honor, my ancestry, and all that I hold high and dearest, I pledge to represent the Faendryl culture in a positive manner. I pledge to promote the sharing of cultural knowledge, and its proper application. I pledge to honor and respect all Officers and members of the Enclave. I pledge to be dedicated to a lifestyle that includes the goals of the Enclave and to stay unified with my fellow Faendryl. I pledge to do my utmost to see that House Faendryl and the Enclave itself are words spoken with respect, admiration and awe.&lt;br /&gt;
&lt;br /&gt;
Initiate recites oath&lt;br /&gt;
&lt;br /&gt;
Invoker hands goblet to initiate&lt;br /&gt;
&lt;br /&gt;
Invoker act points to the goblet held in (name)&#039;s hands)&lt;br /&gt;
&lt;br /&gt;
Invoker to initiate: Drink&lt;br /&gt;
&lt;br /&gt;
Invoker: Please, stand.&lt;br /&gt;
&lt;br /&gt;
Invoker: It is my pleasure to welcome you, (name), into the Faendryl Enclave and the fellowship it affords. I charge you to seek ever greater heights for self and community, for House and Enclave, to the honor of all.&lt;br /&gt;
&lt;br /&gt;
Invoker asks for the despanal back, then pulls out a cloak from Japhrimel&#039;s hoard of cloaks&lt;br /&gt;
&lt;br /&gt;
Invoker then adds the despanal to the cloak&lt;br /&gt;
&lt;br /&gt;
Invoker: This cloak is a small gift to you, the newest member. Adorning it is the stone you held while pledging your oath, that you may always remember it and your people.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91832</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91832"/>
		<updated>2017-05-15T04:46:58Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Verb Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Monocle=&lt;br /&gt;
the monocle functions as a way of both seeing other areas and reading unknown languages. If the original owner of the eye is in the lands, the eye will let you see what they see, when the monocle is worn. The monocle will also let you read the languages known by the original owner of the eye. Each time the monocle is worn and is used to watch, the eyeball degrades. The item is functional and head worn. Despite the lack of information in the locked analysis, it appears PULL works for locked or unlocked.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
===Locked===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle is currently locked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn and turned.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unlocked===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle has been unlocked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn, turned, pulled, and read.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation.  This particular magic only works if the one who donated the eye is currently awake and present in the world.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ MONOCLE &amp;lt;br&amp;gt;(w/eye in)&#039;&#039;&#039;|| As your gaze traces the edge of the monocle, the dusky purple eye set within pulses slightly, forcing trails of watery crimson into a line of cursive that reads the name, XXX.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ &amp;lt;br&amp;gt;(Item in Unknown Language)&#039;&#039;&#039;|| The eye in your monocle twitches slightly, and the letters seem to swirl and become readable.&lt;br /&gt;
The page, written in Guildspeak, reads as follows:&lt;br /&gt;
&lt;br /&gt;
Test test, one two three&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle around your head, positioning it over your right eye.|| XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR (With eye in and target in same room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a reddened dusky purple eye around your head, positioning it over your right eye. &amp;lt;br&amp;gt;Uhhh, but XXX is right here. || XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR &amp;lt;br&amp;gt;(With Eye in and subject in other room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a fresh dusky purple eye around your head, positioning it over your right eye.&amp;lt;br&amp;gt;&lt;br /&gt;
The dusky purple eye writhes as the silver monocle siphons off some vitreous material, and its pupil suddenly contracts focusing your gaze across the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
[Room Name]&amp;lt;br&amp;gt;&lt;br /&gt;
(Room Description)&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: XXX&amp;lt;br&amp;gt;Obvious exits: north, south&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The dusky purple eye set within the monocle shrivels slightly, and the far-off visions fade from your view. &lt;br /&gt;
|| A cold chill creeps down your back, as if someone is watching you just out of sight.  Your empty right eye socket aches a bit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN&#039;&#039;&#039;|| You start to rotate the silver monocle&#039;s frame, and stop when the tips of six razor sharp blades snick out threateningly towards your eye.  They look pretty sharp, are you SURE you want to turn that? &amp;lt;br&amp;gt;TURN the silver monocle again if you&#039;re sure! || XXX starts to rotate a veniom-caged silver monocle&#039;s frame, but stops with a slightly pale expression.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN X2&#039;&#039;&#039;|| Taking a deep breath, you give the monocle a firm twist, the world going momentarily black as the spinning blades ruthlessly tear your right eye from its socket!|| XXX takes a deep breath and resolutely turns the frame of his silver monocle, staggering as his right eye is torn out with a slick snicking and squelching sound.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;|| You carefully prize the eye out of the monocle. || XXX carefully prizes the eye out of a veniom-caged silver monocle framing a fresh dusky purple eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN x2&amp;lt;br&amp;gt;(Clear monocle)&#039;&#039;&#039;||You turn the silver monocle and its six blades abruptly iris out of the frame, rendering the eye set within it into a pile of messy gore. || XXX turns his silver monocle and the eyeball framed in its center abruptly dissolves into a pile of gore as six blades slice and dice it into oblivion.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eye=&lt;br /&gt;
==Analysis==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dusky purple eye and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The eye has no apparent intrinsic value, but appears to be part of some greater magical item.&lt;br /&gt;
You feel that the eye can be pushed into the appropriate magic device.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the eye may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| You carefully place the eye into the monocle, pushing at it gently until it squishes into place.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT&#039;&#039;&#039;|| Oh, ugh, gross.  Are you SURE you want to do that?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT x2&#039;&#039;&#039;|| Well, there&#039;s no accounting for taste.  You pop the eye into your mouth and chew.  The eye pops under your teeth like an overripe grape, vitreous fluid gushing about your tongue.  After crunching the lens and cornea into mush, you swallow and lick your lips. || XXX pops a reddened pink albino eye into his mouth and, after some chewing, swallows and licks his lips.  Guess there&#039;s no accounting for taste. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91831</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91831"/>
		<updated>2017-05-15T04:45:21Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Monocle=&lt;br /&gt;
the monocle functions as a way of both seeing other areas and reading unknown languages. If the original owner of the eye is in the lands, the eye will let you see what they see, when the monocle is worn. The monocle will also let you read the languages known by the original owner of the eye. Each time the monocle is worn and is used to watch, the eyeball degrades. The item is functional and head worn. Despite the lack of information in the locked analysis, it appears PULL works for locked or unlocked.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
===Locked===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle is currently locked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn and turned.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unlocked===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle has been unlocked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn, turned, pulled, and read.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation.  This particular magic only works if the one who donated the eye is currently awake and present in the world.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ MONOCLE &amp;lt;br&amp;gt;(w/eye in)&#039;&#039;&#039;|| As your gaze traces the edge of the monocle, the dusky purple eye set within pulses slightly, forcing trails of watery crimson into a line of cursive that reads the name, XXX.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ &amp;lt;br&amp;gt;(Item in Unknown Language)&#039;&#039;&#039;|| The eye in your monocle twitches slightly, and the letters seem to swirl and become readable.&lt;br /&gt;
The page, written in Guildspeak, reads as follows:&lt;br /&gt;
&lt;br /&gt;
Test test, one two three&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle around your head, positioning it over your right eye.|| XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR (With eye in and target in same room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a reddened dusky purple eye around your head, positioning it over your right eye. &amp;lt;br&amp;gt;Uhhh, but XXX is right here. || XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR &amp;lt;br&amp;gt;(With Eye in and subject in other room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a fresh dusky purple eye around your head, positioning it over your right eye.&amp;lt;br&amp;gt;&lt;br /&gt;
The dusky purple eye writhes as the silver monocle siphons off some vitreous material, and its pupil suddenly contracts focusing your gaze across the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
[Room Name]&amp;lt;br&amp;gt;&lt;br /&gt;
(Room Description)&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: XXX&amp;lt;br&amp;gt;Obvious exits: north, south&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The dusky purple eye set within the monocle shrivels slightly, and the far-off visions fade from your view. &lt;br /&gt;
|| A cold chill creeps down your back, as if someone is watching you just out of sight.  Your empty right eye socket aches a bit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN&#039;&#039;&#039;|| You start to rotate the silver monocle&#039;s frame, and stop when the tips of six razor sharp blades snick out threateningly towards your eye.  They look pretty sharp, are you SURE you want to turn that? &amp;lt;br&amp;gt;TURN the silver monocle again if you&#039;re sure! || XXX starts to rotate a veniom-caged silver monocle&#039;s frame, but stops with a slightly pale expression.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN X2&#039;&#039;&#039;|| Taking a deep breath, you give the monocle a firm twist, the world going momentarily black as the spinning blades ruthlessly tear your right eye from its socket!|| XXX takes a deep breath and resolutely turns the frame of his silver monocle, staggering as his right eye is torn out with a slick snicking and squelching sound.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;|| You carefully prize the eye out of the monocle. || XXX carefully prizes the eye out of a veniom-caged silver monocle framing a fresh dusky purple eye.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eye=&lt;br /&gt;
==Analysis==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dusky purple eye and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The eye has no apparent intrinsic value, but appears to be part of some greater magical item.&lt;br /&gt;
You feel that the eye can be pushed into the appropriate magic device.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the eye may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| You carefully place the eye into the monocle, pushing at it gently until it squishes into place.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT&#039;&#039;&#039;|| Oh, ugh, gross.  Are you SURE you want to do that?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT x2&#039;&#039;&#039;|| Well, there&#039;s no accounting for taste.  You pop the eye into your mouth and chew.  The eye pops under your teeth like an overripe grape, vitreous fluid gushing about your tongue.  After crunching the lens and cornea into mush, you swallow and lick your lips. || XXX pops a reddened pink albino eye into his mouth and, after some chewing, swallows and licks his lips.  Guess there&#039;s no accounting for taste. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91830</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91830"/>
		<updated>2017-05-15T04:31:04Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Analysis=&lt;br /&gt;
==Locked==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle is currently locked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn and turned.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocked==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle has been unlocked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn, turned, pulled, and read.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation.  This particular magic only works if the one who donated the eye is currently awake and present in the world.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ MONOCLE &amp;lt;br&amp;gt;(w/eye in)&#039;&#039;&#039;|| As your gaze traces the edge of the monocle, the dusky purple eye set within pulses slightly, forcing trails of watery crimson into a line of cursive that reads the name, XXX.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ &amp;lt;br&amp;gt;(Item in Unknown Language)&#039;&#039;&#039;|| The eye in your monocle twitches slightly, and the letters seem to swirl and become readable.&lt;br /&gt;
The page, written in Guildspeak, reads as follows:&lt;br /&gt;
&lt;br /&gt;
Test test, one two three&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle around your head, positioning it over your right eye.|| XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR (With eye in and target in same room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a reddened dusky purple eye around your head, positioning it over your right eye. &amp;lt;br&amp;gt;Uhhh, but XXX is right here. || XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR &amp;lt;br&amp;gt;(With Eye in and subject in other room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a fresh dusky purple eye around your head, positioning it over your right eye.&amp;lt;br&amp;gt;&lt;br /&gt;
The dusky purple eye writhes as the silver monocle siphons off some vitreous material, and its pupil suddenly contracts focusing your gaze across the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
[Room Name]&amp;lt;br&amp;gt;&lt;br /&gt;
(Room Description)&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: XXX&amp;lt;br&amp;gt;Obvious exits: north, south&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The dusky purple eye set within the monocle shrivels slightly, and the far-off visions fade from your view. || A cold chill creeps down your back, as if someone is watching you just out of sight.  Your empty right eye socket aches a bit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN&#039;&#039;&#039;|| You start to rotate the silver monocle&#039;s frame, and stop when the tips of six razor sharp blades snick out threateningly towards your eye.  They look pretty sharp, are you SURE you want to turn that? &amp;lt;br&amp;gt;TURN the silver monocle again if you&#039;re sure! || XXX starts to rotate a veniom-caged silver monocle&#039;s frame, but stops with a slightly pale expression.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN X2&#039;&#039;&#039;|| Taking a deep breath, you give the monocle a firm twist, the world going momentarily black as the spinning blades ruthlessly tear your right eye from its socket!|| XXX takes a deep breath and resolutely turns the frame of his silver monocle, staggering as his right eye is torn out with a slick snicking and squelching sound.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;|| You carefully prize the eye out of the monocle. || XXX carefully prizes the eye out of a veniom-caged silver monocle framing a fresh dusky purple eye.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91829</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91829"/>
		<updated>2017-05-15T04:23:11Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Analysis=&lt;br /&gt;
==Locked==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle is currently locked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn and turned.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocked==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle has been unlocked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn, turned, pulled, and read.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation.  This particular magic only works if the one who donated the eye is currently awake and present in the world.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ MONOCLE (w/eye in)&#039;&#039;&#039;|| As your gaze traces the edge of the monocle, the dusky purple eye set within pulses slightly, forcing trails of watery crimson into a line of cursive that reads the name, XXX.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ (Item in Unknown Language)&#039;&#039;&#039;|| The eye in your monocle twitches slightly, and the letters seem to swirl and become readable.&lt;br /&gt;
The page, written in Guildspeak, reads as follows:&lt;br /&gt;
&lt;br /&gt;
Test test, one two three&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR (With Eye in and subject in other room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a fresh dusky purple eye around your head, positioning it over your right eye.&lt;br /&gt;
The dusky purple eye writhes as the silver monocle siphons off some vitreous material, and its pupil suddenly contracts focusing your gaze across the distance.&lt;br /&gt;
[Firefly Villa, Lobby]&lt;br /&gt;
Various blue hues decorate the passage to create a nautical theme that culminates in a spiral staircase north of the hall and a small fountain to the south.  White birch inlays the thanot floorboards in an alternating pattern of scallop shells and starfish along the border, while the center is covered by a plush runner of soft white.  Standing opposite one another is a carved double-wide archway leading to a lounge and a set of open doors leading to the inn&#039;s central gardens.  A bounty of paintings decorates the walls.  You also see a small cloth-covered table with some stuff on it.&lt;br /&gt;
Also here: XXX&lt;br /&gt;
Obvious exits: north, south&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dusky purple eye set within the monocle shrivels slightly, and the far-off visions fade from your view.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle around your head, positioning it over your right eye.|| XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR (With eye in and target in same room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a reddened dusky purple eye around your head, positioning it over your right eye. Uhhh, but XXX is right here. || XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN&#039;&#039;&#039;|| You start to rotate the silver monocle&#039;s frame, and stop when the tips of six razor sharp blades snick out threateningly towards your eye.  They look pretty sharp, are you SURE you want to turn that? TURN the silver monocle again if you&#039;re sure! || XXX starts to rotate a veniom-caged silver monocle&#039;s frame, but stops with a slightly pale expression.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN X2&#039;&#039;&#039;|| Taking a deep breath, you give the monocle a firm twist, the world going momentarily black as the spinning blades ruthlessly tear your right eye from its socket!|| XXX takes a deep breath and resolutely turns the frame of his silver monocle, staggering as his right eye is torn out with a slick snicking and squelching sound.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;|| You carefully prize the eye out of the monocle. || XXX carefully prizes the eye out of a veniom-caged silver monocle framing a fresh dusky purple eye.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91828</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91828"/>
		<updated>2017-05-15T04:20:58Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Analysis=&lt;br /&gt;
==Locked==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle is currently locked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn and turned.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocked==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle has been unlocked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn, turned, pulled, and read.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation.  This particular magic only works if the one who donated the eye is currently awake and present in the world.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ MONOCLE (w/eye in)&#039;&#039;&#039;|| As your gaze traces the edge of the monocle, the dusky purple eye set within pulses slightly, forcing trails of watery crimson into a line of cursive that reads the name, XXX.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;READ (Item in Unknown Language)&#039;&#039;&#039;|| The eye in your monocle twitches slightly, and the letters seem to swirl and become readable.&lt;br /&gt;
The page, written in Guildspeak, reads as follows:&lt;br /&gt;
&lt;br /&gt;
Test test, one two three&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR (With Eye in and subject in other room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a fresh dusky purple eye around your head, positioning it over your right eye.&lt;br /&gt;
The dusky purple eye writhes as the silver monocle siphons off some vitreous material, and its pupil suddenly contracts focusing your gaze across the distance.&lt;br /&gt;
[Firefly Villa, Lobby]&lt;br /&gt;
Various blue hues decorate the passage to create a nautical theme that culminates in a spiral staircase north of the hall and a small fountain to the south.  White birch inlays the thanot floorboards in an alternating pattern of scallop shells and starfish along the border, while the center is covered by a plush runner of soft white.  Standing opposite one another is a carved double-wide archway leading to a lounge and a set of open doors leading to the inn&#039;s central gardens.  A bounty of paintings decorates the walls.  You also see a small cloth-covered table with some stuff on it.&lt;br /&gt;
Also here: XXX&lt;br /&gt;
Obvious exits: north, south&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dusky purple eye set within the monocle shrivels slightly, and the far-off visions fade from your view.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle around your head, positioning it over your right eye.|| XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR (With eye in and target in same room)&#039;&#039;&#039;|| You carefully fasten a veniom-caged silver monocle framing a reddened dusky purple eye around your head, positioning it over your right eye. Uhhh, but XXX is right here. || XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN&#039;&#039;&#039;|| You start to rotate the silver monocle&#039;s frame, and stop when the tips of six razor sharp blades snick out threateningly towards your eye.  They look pretty sharp, are you SURE you want to turn that? TURN the silver monocle again if you&#039;re sure! || XXX starts to rotate a veniom-caged silver monocle&#039;s frame, but stops with a slightly pale expression.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN X2&#039;&#039;&#039;|| Taking a deep breath, you give the monocle a firm twist, the world going momentarily black as the spinning blades ruthlessly tear your right eye from its socket!|| XXX takes a deep breath and resolutely turns the frame of his silver monocle, staggering as his right eye is torn out with a slick snicking and squelching sound.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;|| You carefully prize the eye out of the monocle. || XXX carefully prizes the eye out of a veniom-caged silver monocle framing a fresh dusky purple eye.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91825</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91825"/>
		<updated>2017-05-15T01:36:22Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Analysis=&lt;br /&gt;
==Locked==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle is currently locked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn and turned.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocked==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle has been unlocked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn, turned, pulled, and read.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation.  This particular magic only works if the one who donated the eye is currently awake and present in the world.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91824</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91824"/>
		<updated>2017-05-15T01:25:18Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle is currently locked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn and turned.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocked Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The monocle has been unlocked.&lt;br /&gt;
The monocle must remain a monocle.  The monocle cannot have a long or a show.&lt;br /&gt;
The monocle can be worn, turned, pulled, and read.  Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.&lt;br /&gt;
Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation.  This particular magic only works if the one who donated the eye is currently awake and present in the world.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the monocle may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91823</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91823"/>
		<updated>2017-05-15T01:22:20Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91822</id>
		<title>Eye Scry Monocle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye_Scry_Monocle&amp;diff=91822"/>
		<updated>2017-05-15T01:22:04Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: Created page with &amp;quot;Originally sold in the shop Eye Scry from Ebon Gate 2016. Unlocked versions were sold at the April 2017Duskruinin the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017[[Duskruin_Arena|Duskruin]]in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]].&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=90298</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=90298"/>
		<updated>2017-04-11T20:58:14Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Faendryl Enclave&#039;&#039;&#039; is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Faendryl Enclave was founded in the month of Fashanos/February, 2010(11?).  It has recently celebrated it&#039;s 7 year anniversary.  The Enclave was created with the intention of filling a need in the Faendryl community.  Previously the only organized group of Faendryl were the Ta&#039;Mori and generally associated with Eorgina, Evil, and/or generally undesirable to the public in general.  To provide an alternative and to combat an overall negative view of the culture by others, the group was founded by Japhrimel and Queleri, soon joined by others, some to stay and some to leave us.  &lt;br /&gt;
&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
We have had numerous events over the years.  Some events are annual or have repeated, some have not.  Event descriptions and logs, as available, will be added to this section.&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
*[[Lylia_and_Aeavenne%27s_Faendryl_divination_lecture_and_demonstration|Faendryl Divination]]&lt;br /&gt;
*[[Faendryl_fashion_and_cobbling_(log)|Faendryl Fashion and Cobbling]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Faendryl Enclave News and Criers]]&lt;br /&gt;
*[[The Alabaster Spire]]&lt;br /&gt;
*[https://discord.gg/aJRP7zx Discord Group]&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=90297</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=90297"/>
		<updated>2017-04-11T20:57:48Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Faendryl Enclave&#039;&#039;&#039; is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Faendryl Enclave was founded in the month of Fashanos/February, 2010(11?).  It has recently celebrated it&#039;s 7 year anniversary.  The Enclave was created with the intention of filling a need in the Faendryl community.  Previously the only organized group of Faendryl were the Ta&#039;Mori and generally associated with Eorgina, Evil, and/or generally undesirable to the public in general.  To provide an alternative and to combat an overall negative view of the culture by others, the group was founded by Japhrimel and Queleri, soon joined by others, some to stay and some to leave us.  &lt;br /&gt;
&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
We have had numerous events over the years.  Some events are annual or have repeated, some have not.  Event descriptions and logs, as available, will be added to this section.&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
*[[Lylia_and_Aeavenne%27s_Faendryl_divination_lecture_and_demonstration|Faendryl Divination]]&lt;br /&gt;
*[[Faendryl_fashion_and_cobbling_(log)|Faendryl Fashion and Cobbling]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Faendryl Enclave News and Criers]]&lt;br /&gt;
*[[The Alabaster Spire]]&lt;br /&gt;
*[https://discord.gg/aJRP7zx] - Discord Group&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88624</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88624"/>
		<updated>2017-03-17T12:30:17Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faendryl Enclave is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Faendryl Enclave was founded in the month of Fashanos/February, 2010(11?).  It has recently celebrated it&#039;s 7 year anniversary.  The Enclave was created with the intention of filling a need in the Faendryl community.  Previously the only organized group of Faendryl were the Ta&#039;Mori and generally associated with Eorgina, Evil, and/or generally undesirable to the public in general.  To provide an alternative and to combat an overall negative view of the culture by others, the group was founded by Japhrimel and Queleri, soon joined by others, some to stay and some to leave us.  &lt;br /&gt;
&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
We have had numerous events over the years.  Some events are annual or have repeated, some have not.  Event descriptions and logs, as available, will be added to this section.&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
*[[Lylia_and_Aeavenne%27s_Faendryl_divination_lecture_and_demonstration|Faendryl Divination]]&lt;br /&gt;
*[[Faendryl_fashion_and_cobbling_(log)|Faendryl Fashion and Cobbling]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Faendryl Enclave News and Criers]]&lt;br /&gt;
*[[The Alabaster Spire]]&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Roulette&amp;diff=88623</id>
		<title>Faendryl Roulette</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Roulette&amp;diff=88623"/>
		<updated>2017-03-17T12:24:14Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: Created page with &amp;quot;Faendryl Roulette is an event hosted by The Faendryl Enclave at various times over the years. It is essentially a tea party, but with a twist.  =The Game= This is a rather...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faendryl Roulette is an event hosted by [[The Faendryl Enclave]] at various times over the years. It is essentially a tea party, but with a twist.&lt;br /&gt;
&lt;br /&gt;
=The Game=&lt;br /&gt;
This is a rather simple game.  The host brews up some tea and fills a number of matching tea cups up, usually set on a table.  The host then pours a paralytic poison into at least 1 of the tea cups.  The participants, when directed to, then drink.  Please drink all of your tea each round!  The participant who ends up on the ground in agonizing pain and unable to move is out.  Rounds continue until only one person is left standing.&lt;br /&gt;
&lt;br /&gt;
=Participation=&lt;br /&gt;
Due to the limited amount of tea, teacups, and poison, participation is limited.  Generally 10-15 players are allowed.  Each game can take a while, so if you do wish to participate, please make sure you have at least an hour of time.&lt;br /&gt;
&lt;br /&gt;
=The Prize=&lt;br /&gt;
The main prize is that I, the host, gets to watch numerous people intentionally poison themselves.  However, in order to get people to keep entertaining me, there is a prize at the end for the winner, usually in the form of a trophy and/or cash prize.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88622</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88622"/>
		<updated>2017-03-17T12:19:55Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faendryl Enclave is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
We have had numerous events over the years.  Some events are annual or have repeated, some have not.  Event descriptions and logs, as available, will be added to this section.&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
*[[Lylia_and_Aeavenne%27s_Faendryl_divination_lecture_and_demonstration|Faendryl Divination]]&lt;br /&gt;
*[[Faendryl_fashion_and_cobbling_(log)|Faendryl Fashion and Cobbling]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Faendryl Enclave News and Criers]]&lt;br /&gt;
*[[The Alabaster Spire]]&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88621</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88621"/>
		<updated>2017-03-17T12:15:59Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faendryl Enclave is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
We have had numerous events over the years.  Some events are annual or have repeated, some have not.  Event descriptions and logs, as available, will be added to this section.&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
*[[Lylia_and_Aeavenne%27s_Faendryl_divination_lecture_and_demonstration|Faendryl Divination]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Faendryl Enclave News and Criers]]&lt;br /&gt;
*[[The Alabaster Spire]]&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88620</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88620"/>
		<updated>2017-03-17T12:15:13Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faendryl Enclave is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
*[[Lylia_and_Aeavenne%27s_Faendryl_divination_lecture_and_demonstration|Faendryl Divination]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Faendryl Enclave News and Criers]]&lt;br /&gt;
*[[The Alabaster Spire]]&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88619</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88619"/>
		<updated>2017-03-17T12:12:08Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faendryl Enclave is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Faendryl Enclave News and Criers]]&lt;br /&gt;
*[[The Alabaster Spire]]&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88618</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88618"/>
		<updated>2017-03-17T12:10:16Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faendryl Enclave is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Faendryl Enclave News and Criers]]&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88617</id>
		<title>Faendryl Enclave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave&amp;diff=88617"/>
		<updated>2017-03-17T12:10:02Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faendryl Enclave is a [[Meeting Hall Organization]] located in [[Wehnimer&#039;s Landing]]. It is an organization formed for the following goals: &lt;br /&gt;
#Provide a refuge for [[Faendryl]]&lt;br /&gt;
#Promote Faendryl culture &amp;amp; history&lt;br /&gt;
#Provide training for typical Faendryl skills (OOC, provide a platform for RP-related interactions)&lt;br /&gt;
#As an outreach to local governments to foster improved relations&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Japhrimel&lt;br /&gt;
|Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
|Malkave&lt;br /&gt;
|Illusionist &lt;br /&gt;
|-&lt;br /&gt;
|Durakar&lt;br /&gt;
|Palestra &amp;amp; Master of Siegery&lt;br /&gt;
|-&lt;br /&gt;
|Lylia&lt;br /&gt;
|Sorceress Supreme!&lt;br /&gt;
|-&lt;br /&gt;
|Aeavenne&lt;br /&gt;
|Event Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|Alasatia&lt;br /&gt;
|Elemental Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Meetings===&lt;br /&gt;
The Faendryl Enclave has a monthly meeting set on the second Tilamaires/Tuesday of each month at 9:30pm elven/eastern.  Meetings are held at our structure, [[The Alabaster Spire]] (;go2 23520).  Meetings are open to the public, particularly interested Faendryl and Half-Faendryl, unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
===The Alabaster Spire===&lt;br /&gt;
[[The Alabaster Spire]] is the seat of the Faendryl Enclave.  It is located a ways outside of Wehnimer&#039;s Landing at Aillidh Brae, Vale, to ensure privacy and safety. The Spire is open to anyone with regards to the Courtyard, Garden, and ground floor within the building.  Upstairs levels are reserved for members.  This is so that any Faendryl may come make use of the grounds if they so desire.  Members and other Faendryl are welcome and encouraged to use the grounds as much as they wish to.  If anyone would like to organize an event or have something occur on the grounds, please let an Officer know if you require any assistance in doing so, such as a cart of food. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
Enclave membership is open to Faendryl and Half-Faendryl, though there is a single token Halfling member (No one expected a non-Faendryl to actually try to join, so there weren&#039;t set rules against it).  In order to join the Enclave those interested should attempt to attend meetings and/or events, when possible.  Please inform any Officers you meet that you would like to join.  In order to join you must get the approval of at least 2 Officers, usually in the form of a semi-formal interview.  If any Officers or Members do not approve of your joining, it is likely that you will not be allowed membership.  Events and meetings are generally not exclusive to members, however.&lt;br /&gt;
&lt;br /&gt;
===Assistance===&lt;br /&gt;
The Enclave exists, in part, to provide assistance to Faendryl in need.  One way we seek to do this is to help younger/newer Faendryl with equipment.  If you are or know of a Faendryl or Half-Faendryl in need of decent 4x gear, please let an Officer know.  Our Prize Closet is stocked with many types of weapons and armors for this specific purpose.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
*[[World Wide Siegery Championship]]&lt;br /&gt;
*[[Faendryl Roulette]]&lt;br /&gt;
*[[Faendryl Enclave Art Night]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[The Theory of Governance and Social Order]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Faendryl%20Enclave/view Official GS4 Subforum] - Link to Faendryl Enclave&#039;s subforum on the officals.&lt;br /&gt;
*[http://forum.gsplayers.com/group.php?groupid=1 Player Corner Group] - The Faendryl Enclave Player&#039;s Corner group&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/gsiv-faendryl-enclave Enclave&#039;s Google Group]&lt;br /&gt;
*[[Creating Faendryl Enclave News and Criers]]&lt;br /&gt;
&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88616</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88616"/>
		<updated>2017-03-17T12:08:05Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Alabaster Spire, Solarium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lor Trees: Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alabaster Spire: The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Painting: Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
Portrait: The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Table: Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
Food On Table: a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Window: Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
Lectern: The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bar: The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
Food On Bar: a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Door: Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Working Fireplace&lt;br /&gt;
*Working Dart Board&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Desk: The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
Chair: Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
Map: The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Circle:Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
Tapestries: The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dome: The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Working Telescope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
*[[The Faendryl Enclave]]&lt;br /&gt;
*[[Meeting Hall Organization]]&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88615</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88615"/>
		<updated>2017-03-17T12:07:16Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Alabaster Spire, Solarium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lor Trees: Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alabaster Spire: The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Painting: Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
Portrait: The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Table: Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
Food On Table: a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Window: Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
Lectern: The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bar: The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
Food On Bar: a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Door: Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Working Fireplace&lt;br /&gt;
*Working Dart Board&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Desk: The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
Chair: Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
Map: The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Circle:Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
Tapestries: The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dome: The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Working Telescope&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88614</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88614"/>
		<updated>2017-03-17T12:06:45Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Alabaster Spire, Training Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lor Trees: Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alabaster Spire: The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Painting: Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
Portrait: The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Table: Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
Food On Table: a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Window: Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
Lectern: The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bar: The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
Food On Bar: a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Door: Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Working Fireplace&lt;br /&gt;
*Working Dart Board&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Desk: The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
Chair: Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
Map: The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Circle:Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
Tapestries: The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88613</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88613"/>
		<updated>2017-03-17T12:06:12Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Alabaster Spire, Office */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lor Trees: Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alabaster Spire: The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Painting: Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
Portrait: The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Table: Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
Food On Table: a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Window: Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
Lectern: The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bar: The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
Food On Bar: a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Door: Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Working Fireplace&lt;br /&gt;
*Working Dart Board&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Desk: The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
Chair: Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
Map: The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88612</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88612"/>
		<updated>2017-03-17T12:05:14Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Alabaster Spire, Lounge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lor Trees: Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alabaster Spire: The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Painting: Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
Portrait: The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Table: Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
Food On Table: a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Window: Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
Lectern: The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bar: The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
Food On Bar: a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Door: Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Working Fireplace&lt;br /&gt;
*Working Dart Board&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look desk&lt;br /&gt;
The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look chair&lt;br /&gt;
Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look map&lt;br /&gt;
The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88611</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88611"/>
		<updated>2017-03-17T12:04:24Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Alabaster Spire, Great Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lor Trees: Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alabaster Spire: The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Painting: Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
Portrait: The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Table: Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
Food On Table: a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Window: Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
Lectern: The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bar&lt;br /&gt;
The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the ebonwood bar:&lt;br /&gt;
a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look door&lt;br /&gt;
Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look desk&lt;br /&gt;
The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look chair&lt;br /&gt;
Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look map&lt;br /&gt;
The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88610</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88610"/>
		<updated>2017-03-17T12:03:46Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Alabaster Spire, Dining Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lor Trees: Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alabaster Spire: The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Painting: Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
Portrait: The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Table: Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
Food On Table: a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look lectern&lt;br /&gt;
The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bar&lt;br /&gt;
The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the ebonwood bar:&lt;br /&gt;
a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look door&lt;br /&gt;
Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look desk&lt;br /&gt;
The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look chair&lt;br /&gt;
Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look map&lt;br /&gt;
The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88609</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88609"/>
		<updated>2017-03-17T12:02:38Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Faendryl Enclave, Courtyard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lor Trees: Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alabaster Spire: The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look painting&lt;br /&gt;
Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look portrait&lt;br /&gt;
The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read portrait&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the dining table:&lt;br /&gt;
 a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look lectern&lt;br /&gt;
The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bar&lt;br /&gt;
The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the ebonwood bar:&lt;br /&gt;
a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look door&lt;br /&gt;
Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look desk&lt;br /&gt;
The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look chair&lt;br /&gt;
Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look map&lt;br /&gt;
The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88608</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88608"/>
		<updated>2017-03-17T12:02:13Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Faendryl Enclave, Garden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pool: The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topiary: Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Statue: In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bowl of Seeds: Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look painting&lt;br /&gt;
Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look portrait&lt;br /&gt;
The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read portrait&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the dining table:&lt;br /&gt;
 a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look lectern&lt;br /&gt;
The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bar&lt;br /&gt;
The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the ebonwood bar:&lt;br /&gt;
a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look door&lt;br /&gt;
Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look desk&lt;br /&gt;
The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look chair&lt;br /&gt;
Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look map&lt;br /&gt;
The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88607</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88607"/>
		<updated>2017-03-17T12:01:12Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Faendryl Enclave, Courtyard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pool&lt;br /&gt;
The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look topiary&lt;br /&gt;
Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look statue&lt;br /&gt;
In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get seed&lt;br /&gt;
Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look painting&lt;br /&gt;
Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look portrait&lt;br /&gt;
The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read portrait&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the dining table:&lt;br /&gt;
 a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look lectern&lt;br /&gt;
The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bar&lt;br /&gt;
The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the ebonwood bar:&lt;br /&gt;
a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look door&lt;br /&gt;
Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look desk&lt;br /&gt;
The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look chair&lt;br /&gt;
Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look map&lt;br /&gt;
The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88606</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88606"/>
		<updated>2017-03-17T12:00:31Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Faendryl Enclave, Courtyard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pool&lt;br /&gt;
The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look topiary&lt;br /&gt;
Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look statue&lt;br /&gt;
In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get seed&lt;br /&gt;
Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look painting&lt;br /&gt;
Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look portrait&lt;br /&gt;
The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read portrait&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the dining table:&lt;br /&gt;
 a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look lectern&lt;br /&gt;
The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bar&lt;br /&gt;
The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the ebonwood bar:&lt;br /&gt;
a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look door&lt;br /&gt;
Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look desk&lt;br /&gt;
The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look chair&lt;br /&gt;
Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look map&lt;br /&gt;
The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88605</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88605"/>
		<updated>2017-03-17T11:59:48Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Alabaster Spire, Lounge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tree&lt;br /&gt;
Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read tree&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look spire&lt;br /&gt;
The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pool&lt;br /&gt;
The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look topiary&lt;br /&gt;
Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look statue&lt;br /&gt;
In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get seed&lt;br /&gt;
Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look painting&lt;br /&gt;
Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look portrait&lt;br /&gt;
The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read portrait&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the dining table:&lt;br /&gt;
 a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look lectern&lt;br /&gt;
The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bar&lt;br /&gt;
The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the ebonwood bar:&lt;br /&gt;
a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look door&lt;br /&gt;
Thick oak planks are burnished to a rich glow, but are otherwise unadorned, save for the small inset brass plaque that reads &amp;quot;Office of Japhrimel Laurentiu Faendryl.&amp;quot;  The oak door is currently open.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Office=&lt;br /&gt;
The solid ebonwood desk and its ornate, high-backed chair dominate the room.  Expansive bookshelves flank the desk and line the walls to the ceiling in orderly rows, but the odds and ends tucked between the leather volumes that belie the rigorous order of the shelves.  Behind the desk hangs a massive tapestry map of Elanith with details picked out in fine silk thread.  Tucked in a corner near the desk is an overstuffed pillow.  You also see a thick oak door.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look desk&lt;br /&gt;
The dark wood is polished to a murky sheen, its black depths soaking up much of the ambient light.  Various documents and writing implements are scattered across its surface, and a mostly-empty glass of scotch serves as an impromptu paperweight for a largely illegible parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look chair&lt;br /&gt;
Well-worn black leather covers the wooden frame of the chair, the arms covered in rich scarlet suede.  A feather-pinned wool hat, casually tossed upon the high-back, sits alongside a velvet smoking jacket and a small cravat pin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look map&lt;br /&gt;
The massive map of the continent of Elanith is intricately and minutely detailed.  Silk threads in different hues define the brown Southron wastes, the lush greens of the Elven Nations, and the icy whites and blues surrounding the Pinefar Trading Post.  Winding through the map is a glittering thread of gold from Old Ta&#039;Faendryl through the Nations to Rhoska-Tor and on to New Ta&#039;Faendryl before arching to the northwest toward Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Training Hall=&lt;br /&gt;
Various weaponry and armor are arrayed on racks throughout a wide room with vaulted windows of colored glass.  Demon and humanoid-shaped practice dummies await attacks from novices and veterans alike.  While the rest of the room contains signs of regular use, the central onyx-bordered circle is free of any clutter.  Tapestries hung between the windows depict military scenes in muted hues.  You also see a short flight of steps and a ladder.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look circle&lt;br /&gt;
Kept immaculately clean, the circle and its slim onyx border occupy the center of the room.  Broken and damaged siegery miniatures lay to one side, just outside the onyx outline.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tapestries&lt;br /&gt;
The centermost tapestry depicts an ocean battle, with three vast Faendryl warships arrayed off the coast of Ta&#039;Ashrim.  Streams of scarlet and silver threads are woven in an arcing volley from each ship to the city, colorful depictions of deadly magics.  The centermost vessel is massive, its bow turned toward the city, its name clearly displayed across the prow, &amp;quot;The Black Heron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Solarium=&lt;br /&gt;
Curved, transparent sheets of crystal set at an angle into alabaster walls meet high overhead to enclose the top of the tower.  At the dome&#039;s apex, the crystal panes become a single lofty spire.  On one side of the crystalline chamber, a gilded arch opens onto a slender walkway that reaches into the sky without rails or supports.  Opposite the arch is a gold-chased telescope near a low table and scattered lounge chairs that invite stargazing.  You also see a ladder.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look dome&lt;br /&gt;
The dome&#039;s thick crystal keeps the interior environment comfortable throughout the year, the roof allowing a glimpse at the weather without effecting the room as a whole.  Muted shadows occasionally pass across the dome&#039;s pellucid surface.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88604</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88604"/>
		<updated>2017-03-17T11:58:38Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* Cavern, Ritual Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tree&lt;br /&gt;
Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read tree&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look spire&lt;br /&gt;
The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Garden=&lt;br /&gt;
Shielded by verdant hedges, the spire&#039;s reflection garden adds a grace note of natural beauty to the building&#039;s austere architecture.  A circular pool surrounded by smooth white benches provides a serene focal point for the setting, while artfully shaped topiaries create a private reserve of fanciful beasts along the tranquil garden&#039;s periphery.  Flowering vines around a central statue add a note of welcome color.  You also see a winding pathway and a small bowl of seeds.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pool&lt;br /&gt;
The still waters of this circular pool are marred only by the occasional fish searching for food.  The pool maintains a calm, glassy surface otherwise.  Clearly visible from the surface, small white pebbles and a series of obsidian rocks form a black and white pentagram along the pool&#039;s bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look topiary&lt;br /&gt;
Members of the bushy bestiary are posed as if cavorting with one another around the garden&#039;s perimeter.  The lifelike shapes give the formal garden a touch of whimsy.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look statue&lt;br /&gt;
In the otherwise immaculately manicured garden, one tangle of blackberry vines around the statue&#039;s base remains untamed.  The statue of a rearing warhorse bears a small bronze plaque reading, &amp;quot;Leifa&#039;s Garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get seed&lt;br /&gt;
Dipping your hand into a nearby bowl filled with seeds, you scoop up a handful of the grainy substance and toss it upon the ground.&lt;br /&gt;
&lt;br /&gt;
Clusters of ravens flock to the offering and chitter with one another as they peck away at the seed.  It only takes a matter of seconds for them to completely consume the offered meal, though they still stand around chirping at each other for a few moments more.  Rising as one, they take to the air and glide away.&lt;br /&gt;
&lt;br /&gt;
*Supernode Open To The Public&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Foyer=&lt;br /&gt;
Alabaster slabs thrust upward in the form of a lotus flower, presenting a series of concave walls and hidden conversation nooks.  Reaching twice the height of a pure elf, the tips of the carved stone petals intertwine to form a complex vaulted ceiling.  A despanal-veined pedestal casts a dull scarlet glow from the center of the room.  You also see a white marble stairway and a keystone marble arch.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Dining Hall=&lt;br /&gt;
Sconces on the alabaster walls illuminate oil paintings depicting historically significant Faendryl and the officers of the Enclave.  A massive ebonwood dining table set for a formal meal traverses the length of the narrow room.  You also see an ebonwood doorway and a keystone marble arch.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look painting&lt;br /&gt;
Masterfully painted portraits from different ages and styles line the walls, each depicting a notable person.  Beginning with a portrait of a regal patriarch, newer paintings include images of a foppish man in a hat, a female Faendryl holding a cup of coffee, a man donning demonic armor, and a woman sitting beside a foxhound.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look portrait&lt;br /&gt;
The painting depicts a Faendryl in full Patriarchal regalia emerging from a swirling grey mist.  His red cloak fills the canvas in an array of vivid color and brushstrokes.  Its fabric contains subtly rendered images of the six founders of the lesser Elven houses.  Giving an illusion of motion, Elven forms are drawn upward with limbs and gazes extended toward the central figure.  A pale hand grips the top of the cloak and the other reaches forward.  A silver plate is affixed to the bottom.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read portrait&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Korthyr, The First Patriarch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
Lengths of polished and lacquered ebonwood reflect the ambient light from a series of candelabra on the table, their rich darkness serving as a counterpoint to glittering crystal and silver-chased plates.  A long silk runner stretches the length of the table beneath an array of finely wrought bowls, pitchers and platters.  Dining chairs flank the table.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the dining table:&lt;br /&gt;
 a wild herb salad, a grilled lizard and locust kabob, some fried glazed bat chunks, a lamb and goat cheese cracker, some bacon-wrapped mozzarella, some glazed venison tenderloin medallions, a glass of plum-colored wine, a tall glass of dark iced coffee, a glass of spiced agave wine, a flute of dark sassafras wine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Great Hall=&lt;br /&gt;
Narrow stained glass windows pierce soaring despanal-veined alabaster walls in this expansive hall.  Each window&#039;s colorful design casts its own pattern on the barrel-vaulted ceiling to create a complex, kaleidoscopic play of light.  On the east side of the hall, an ebonwood lectern stands at the center of a small stage.  Art-lined alcoves around the room create conversation spaces while leaving a central expanse of inlaid stone open for dancing or large gatherings.  You also see a delicate porcelain urn and an ebonwood doorway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
Each window contains colorful glass masterfully fitted and painted to depict a different dramatic scene.  Featuring images of the founding of Old Ta&#039;Faendryl, the Undead War and views of New Ta&#039;Faendryl, the panes are an illustrated history wrought in color and light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look lectern&lt;br /&gt;
The simple lectern bears the marks of repeated use from decades of orators.&lt;br /&gt;
&lt;br /&gt;
=Alabaster Spire, Lounge=&lt;br /&gt;
A low ceiling and an assortment of overstuffed chairs scattered throughout the room give the lounge an intimate ambiance.  An ornate Faendryl crest hangs above the massive black marble fireplace that dominates one end of the room.  Opposite the fireplace is a dart board fancifully painted with ravens and griffins.  A gleaming ebonwood bar accented with rhimar spans the length of the room, an open humidor left forgotten at one end.  You also see a short flight of steps, a basket of sticks, a thick oak door and a white marble stairway.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look bar&lt;br /&gt;
The smooth finish of the ebonwood bar has a mellow gleam that suggests years of careful use.  Glittering rhimar looks as icy as the drinks served here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the ebonwood bar:&lt;br /&gt;
a handful of blackberries, some bacon-wrapped mozzarella, a lamb and goat cheese cracker, a grilled lizard and locust kabob, a flute of dark sassafras wine, a glass of spiced agave wine, a glass of plum-colored wine, a tall glass of dark iced coffee, a smooth single malt scotch&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88603</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88603"/>
		<updated>2017-03-17T11:58:21Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;br /&gt;
&lt;br /&gt;
=Faendryl Enclave, Courtyard=&lt;br /&gt;
Symmetrical rows of lor trees stand as silver sentinels along a gravel pathway that broadens into a circular courtyard.  In the center of the yard, a pair of trees have grown together into a single towering tree, echoing the lofty reach of the alabaster spire rising to their north.  You also see an ornate gate and a pathway.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tree&lt;br /&gt;
Over the course of years, a single lor tree has become intertwined with another, their exposed roots growing around broken white stones.  The thick roots almost conceal a small dark gap at the base of the trees where they meet.  Set to the side of the trees is a small placard with a glassed face.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read tree&lt;br /&gt;
In the Faendryl language, it reads:&lt;br /&gt;
&amp;quot;Lor trees, origin Old Ta&#039;Faendryl.  Soil rotations are biseasonal.  ~Curator, Shanng Jah&#039;Sherak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look spire&lt;br /&gt;
The base of the spire is rimmed in despanal, and veins of red, purple, and black shimmer as ambient light collides with them in their ascent to the pristine white spire.  Set into the face of the spire is a large ornate door.&lt;br /&gt;
&lt;br /&gt;
=Cavern, Ritual Room=&lt;br /&gt;
Redacted&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88602</id>
		<title>Alabaster Spire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alabaster_Spire&amp;diff=88602"/>
		<updated>2017-03-17T11:57:51Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: Created page with &amp;quot;The Alabaster Spire is the permanent structure for The Faendryl Enclave, a Wehnimer&amp;#039;s Landing based Meeting Hall Organization.  It is located at ;go2 8041.  =Ailli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alabaster Spire is the permanent structure for [[The Faendryl Enclave]], a [[Wehnimer&#039;s Landing]] based [[Meeting Hall Organization]].  It is located at ;go2 8041.&lt;br /&gt;
&lt;br /&gt;
=Aillidh Brae, Vale=&lt;br /&gt;
In the midst of this copse of haons lies a tiny pool.  The shape of the pool is reminiscent of a man-made well -- long abandoned.  The ground surrounding the pool is covered with soft moss and a few lichenous rocks.  Algae have tinged the water a beautiful, translucent green.  You also see an ornate gate.&lt;br /&gt;
Obvious paths: north, southwest&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave/news_and_criers&amp;diff=88601</id>
		<title>Faendryl Enclave/news and criers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave/news_and_criers&amp;diff=88601"/>
		<updated>2017-03-17T11:45:53Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is just a quick page to save past news items and crier messages for events held by the Faendryl Enclave.  Some events happen repeatedly and it seemed prudent to save criers and news items that had already been approved.&lt;br /&gt;
&lt;br /&gt;
=Crier Messages=&lt;br /&gt;
&lt;br /&gt;
A pair of Faendryl shuffle past, each carrying a brightly painted miniature.  One holds up a vathor miniature and ponders, &amp;quot;I wonder if my mini can win the Siegery Games tonight?&amp;quot;  The other holds up a dark elven warrior miniature and exclaims, &amp;quot;We won&#039;t be winning if we don&#039;t get over there!  It&#039;s in Begetting Besiegers!&amp;quot;  Increasing their pace, the pair moves off quickly. &lt;br /&gt;
&lt;br /&gt;
A clarion call of resounding horns can be heard off in the distance.  Two small children turn toward the direction of the loud blasts and begin cheering.  One child yells, &amp;quot;The Siegery Championship Battles are beginning!  We have to get to Begetting Besiegers&#039; Sky Arena quickly!&amp;quot;  The second child nods to the first and both run off in the direction of Valeria Street.&lt;br /&gt;
&lt;br /&gt;
A pair of orphans run past, playfully fighting over a chipped, old siegery miniature.  One exclaims to the other, &amp;quot;We have to hurry, the Annual World Wide Siegery Championship Battle begins soon!&amp;quot;  The other responds, &amp;quot;Quick, it&#039;s at the Sky Arena in Begetting Besiegers!  I hope we are in time to watch!&amp;quot; before both children laugh and run off.&lt;br /&gt;
&lt;br /&gt;
A sharply dressed Faendryl crier walks up.  Unrolling a scroll the crier announces, &amp;quot;The Faendryl Enclave invites one and all to a lecture and discussion on the Arkati and the roles they play within Faendryl society.  Look for the charcoal grey tent along North Ring road.  Furling the scroll once more the Faendryl crier continues on his rounds.&lt;br /&gt;
&lt;br /&gt;
A group of Faendryl women in brilliant finery stride past, carrying on an animated discussion.  &amp;quot;Can you believe the Faendryl Enclave is celebrating seven years?&amp;quot; says one.  With a sigh, her companion replies, &amp;quot;A &#039;Precious Metals&#039; theme for the anniversary gala, and I have nothing to wear!&amp;quot;  The others offer suggestions and baubles as they move toward the Faendryl Enclave.&lt;br /&gt;
&lt;br /&gt;
A sharply dressed Faendryl crier strides into the area and unrolls an extraordinarily long scroll before clearing his throat extensively.  &amp;quot;Hear ye, hear ye!  The Faendryl Enclave will be holding a discussion on Faendryl politics shortly inside the Moot Hall assembly room.  Your attendance is not required, though you shall be wiser for it!&amp;quot;  He quickly rolls up the scroll, turns sharply on his heels, and marches out of the area with a flourish.&lt;br /&gt;
&lt;br /&gt;
=News Messages=&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faendryl_Enclave/news_and_criers&amp;diff=88600</id>
		<title>Faendryl Enclave/news and criers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faendryl_Enclave/news_and_criers&amp;diff=88600"/>
		<updated>2017-03-17T11:45:22Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: Created page with &amp;quot;This is just a quick page to save past news items and crier messages for events held by the Faendryl Enclave.  Some events happen repeatedly and it seemed prudent to save crie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is just a quick page to save past news items and crier messages for events held by the Faendryl Enclave.  Some events happen repeatedly and it seemed prudent to save criers and news items that had already been approved.&lt;br /&gt;
&lt;br /&gt;
A pair of Faendryl shuffle past, each carrying a brightly painted miniature.  One holds up a vathor miniature and ponders, &amp;quot;I wonder if my mini can win the Siegery Games tonight?&amp;quot;  The other holds up a dark elven warrior miniature and exclaims, &amp;quot;We won&#039;t be winning if we don&#039;t get over there!  It&#039;s in Begetting Besiegers!&amp;quot;  Increasing their pace, the pair moves off quickly. &lt;br /&gt;
&lt;br /&gt;
A clarion call of resounding horns can be heard off in the distance.  Two small children turn toward the direction of the loud blasts and begin cheering.  One child yells, &amp;quot;The Siegery Championship Battles are beginning!  We have to get to Begetting Besiegers&#039; Sky Arena quickly!&amp;quot;  The second child nods to the first and both run off in the direction of Valeria Street.&lt;br /&gt;
&lt;br /&gt;
A pair of orphans run past, playfully fighting over a chipped, old siegery miniature.  One exclaims to the other, &amp;quot;We have to hurry, the Annual World Wide Siegery Championship Battle begins soon!&amp;quot;  The other responds, &amp;quot;Quick, it&#039;s at the Sky Arena in Begetting Besiegers!  I hope we are in time to watch!&amp;quot; before both children laugh and run off.&lt;br /&gt;
&lt;br /&gt;
A sharply dressed Faendryl crier walks up.  Unrolling a scroll the crier announces, &amp;quot;The Faendryl Enclave invites one and all to a lecture and discussion on the Arkati and the roles they play within Faendryl society.  Look for the charcoal grey tent along North Ring road.  Furling the scroll once more the Faendryl crier continues on his rounds.&lt;br /&gt;
&lt;br /&gt;
A group of Faendryl women in brilliant finery stride past, carrying on an animated discussion.  &amp;quot;Can you believe the Faendryl Enclave is celebrating seven years?&amp;quot; says one.  With a sigh, her companion replies, &amp;quot;A &#039;Precious Metals&#039; theme for the anniversary gala, and I have nothing to wear!&amp;quot;  The others offer suggestions and baubles as they move toward the Faendryl Enclave.&lt;br /&gt;
&lt;br /&gt;
A sharply dressed Faendryl crier strides into the area and unrolls an extraordinarily long scroll before clearing his throat extensively.  &amp;quot;Hear ye, hear ye!  The Faendryl Enclave will be holding a discussion on Faendryl politics shortly inside the Moot Hall assembly room.  Your attendance is not required, though you shall be wiser for it!&amp;quot;  He quickly rolls up the scroll, turns sharply on his heels, and marches out of the area with a flourish.&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Giga&amp;diff=85282</id>
		<title>Giga</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Giga&amp;diff=85282"/>
		<updated>2016-12-08T02:57:16Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
One of two Gauntlet of Titan Strength or possibly [[Ebon_Gate_2009_Teasers_(saved_post)|Lesser Gigas Gauntlets]],this gauntlet remains the sole still in the lands and is commonly referred to as Giga.  Originally released at the [[Ebon_Gate_2009|EG&#039;09]] [[Ebon_Gate_2009_auction_list|Grand Auction]].  At that time there were two, an eahnor and a golvern gauntlet.  Giga is owned by Nordred.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a silver-bound golvern gauntlet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inspect==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your golvern gauntlet.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the gauntlet on your hands.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of golvern.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your golvern gauntlet and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gauntlet may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activation==&lt;br /&gt;
Utilizing this verb activates the gauntlet. When activated the gauntlet negates 40lbs of [[Encumbrance|encumbrance]] for 20 minutes.  This effect can be used 6x daily.  This effect can stack with other encumbrance reducing items such as [[Bird_charm|feather-shaped charms]].&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLENCH&#039;&#039;&#039;|| You clench your gauntleted fist, and a sudden rush of immense strength explodes through you.  It rises up in your throat, and you are unable to contain the primal scream that claws its way out of your mouth.  A wave of fire blazes through your body with such potency that it sets your skin aglow for a moment with bright dawn-hued light.&lt;br /&gt;
Roundtime: 3 seconds.&lt;br /&gt;
|| XXX clenches his gauntleted fist, and a primal scream cuts through the air around him.  His musculature swells visibly as a wash of dawn-hued light blazes from beneath his skin.&lt;br /&gt;
|}&lt;br /&gt;
Once the effect wears off you will have approximately 60-90 seconds of “enfeeblement”.  During this period you will have increased round time, encumberance and decreased attack strength.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Strength leeches from your limbs, leaving behind a sense of enfeeblement, as if your body&#039;s capabilities have been stretched too thin.&lt;br /&gt;
&lt;br /&gt;
You feel greatly recovered from your enfeeblement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You thrust your hand into a silver-bound golvern gauntlet.   Light builds in the gauntlet&#039;s knuckles before washing over its surface in a series of dawn-hued ripples.  The radiance continues down your arm, suffusing your limbs with a flush of rampant strength that passes through you in a glorious rush before burning out.  You flex your hand, and the segmented golvern fingers of the gauntlet move as if one with your flesh.|| XXX thrusts his hand into his golvern gauntlet.  Light builds in the gauntlet&#039;s knuckles, expanding to wash its surface and XXX&#039;s arm in a series of dawn-hued ripples.  XXX flexes his hand and stretches the gauntlet&#039;s segmented fingers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLENCH (already active)&#039;&#039;&#039;|| You clench your fist in the golvern gauntlet.  For a moment, your vision blazes with dawn-hued light.  The raging tide of power within you burns with fury, like fire and ice in your veins.|| XXX clenches his golvern fist.  For a moment, his eyes burn with searing dawn-hued light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039;|| Raising your gauntleted fist, you brush your golvern gauntlet with the fingers of your other hand.&lt;br /&gt;
Delicate swathes of dawn-hued light streaks across the golvern knuckles of the gauntlet.&lt;br /&gt;
|| XXX raises a gauntleted fist and brushes his golvern gauntlet with the fingers of his other hand.&lt;br /&gt;
Delicate swathes of dawn-hued light streaks across the golvern knuckles of the gauntlet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE (enfeebled)&#039;&#039;&#039;|| You struggle to remove your golvern gauntlet, but your fingers and arms are so sapped of strength that you can barely move the heavy golvern gauntlet.|| XXX struggles feebly with his golvern gauntlet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE (activated)&#039;&#039;&#039;|| You struggle to remove your golvern gauntlet, but the flow of power emanating from the segmented hulk of golvern is such that you cannot separate it from your skin!|| XXX struggles with his golvern gauntlet, but cannot seem to remove it!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE&#039;&#039;&#039;|| You let your fingers go slack and draw the golvern gauntlet off gently, so as not to damage your weaker flesh.  A tugging sensation pulls at your skin, as if the gauntlet is reluctant to let go.|| XXX relaxes his hand and removes his golvern gauntlet, though not without some effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Messaging==&lt;br /&gt;
Ambient messaging only happens when the gauntlet is activated,&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Flashes of dawn-hued energy erupt from the fingers of your golvern gauntlet in a dazzling display.&lt;br /&gt;
&lt;br /&gt;
A small series of dawn-hued sparks dances along the golvern fingers of your gauntlet, dissipating as they reach the knuckles.&lt;br /&gt;
&lt;br /&gt;
Dawn-hued glimmers flow over the back of your gauntleted hand as your golvern gauntlet emits a softly musical sound like the tolling bells.&lt;br /&gt;
&lt;br /&gt;
Deep dawn-hued pools of luminescence dapple the surface of your golvern gauntlet, expanding into larger bodies of color before slowly dissolving.&lt;br /&gt;
&lt;br /&gt;
Tiny motes of dawn-hued brilliance manifest along the back of your golvern gauntlet to race about in geometric patterns.&lt;br /&gt;
&lt;br /&gt;
Luminescent dawn-hued streamers slither across the back of your gauntlet before twining together and vanishing in a small flash.&lt;br /&gt;
&lt;br /&gt;
Streaks of dawn-hued light shoot across the surface of your gauntlet to gather about its golvern fingertips.&lt;br /&gt;
&lt;br /&gt;
Dawn-hued shimmers cascade over the surface of your golvern gauntlet, rippling gently as they disperse into gentle incandescence.&lt;br /&gt;
&lt;br /&gt;
A small series of dawn-hued sparks dances along the golvern fingers of your gauntlet, dissipating as they reach the knuckles.&lt;br /&gt;
&lt;br /&gt;
Beginning at its golvern knuckles, skeins of dawn-hued energy build about the gauntlet on your hand before dispersing with a crackle.&lt;br /&gt;
&lt;br /&gt;
Gentle radiance builds in a hazy and uncertain sphere about your golvern gauntlet.  Brighter specks of light dart through the misty globe like dawn-hued fireflies.&lt;br /&gt;
&lt;br /&gt;
A halo of glimmering dawn-hued brilliance coruscates over your golvern gauntlet with a sound like booming thunder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
===First Person===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Stirred to life by the power of your voice, rivulets of dawn-hued radiance coalesce over the golvern gauntlet before threading out into the air.  As the quickening halo of luminscence spirals outward, blots of light amalgamate in its depths with blinding intensity.  The brilliance spreads like swirls of dye through clear water, and the shapes mute into huge spectral humanoids.  Not one seems to heed the presence of other objects or beings in the space it inhabits.  Your voice falters.  The figures shrivel and dim before winking out, leaving silence and darkness in their wake.&lt;br /&gt;
&lt;br /&gt;
A veil of dawn-hued effulgence blossoms from the golvern of the gauntlet illuminating phantasmal hulks gathered in a rough ring.  The golvern gauntlet serves as the semicircle&#039;s epicenter.  Nigh-tangible, the huge and vaguely humanoid specters lumber and shift about soundlessly.  Ripples blur the edges of their forms, leaping and dancing in time with the vibrato of your voice.  Just as your command of the loresong begins to fray, one of the massive creatures steps forward and raises a ghostly hand to point at the gauntlet.  Your voice fails, and the titanic figure collapses into a puddle of writhing dawn-hued light that oozes into the ground.&lt;br /&gt;
&lt;br /&gt;
Fingers form of dawn-hued light, held aloft at a point higher than the top of a giantman&#039;s head.  The radiance pulses in time with the cadence of your voice, spreading to shape first one, then an entire gathering, of immense humanoids.  One of them, a massive being who fixes you and the golvern gauntlet in a baleful glance, moves toward you in a display of serpentine speed.  In one moment, he is more than two arms&#039; spans away from you, and in the next, he glares directly down into your eyes, the world barely visible through his luminous and dawn-hued form.  Startled, your voice breaks, and the song fails.  The titans disperse and bleed into the air until only a glowing haze remains, and that, too, soon fades.&lt;br /&gt;
&lt;br /&gt;
Just as you begin to recover your breath, a torturous emptiness tugs at your lungs, as if the air is being drawn out of them.  You feel your lips move and give agonizing birth to a basso voice.  The roar that erupts from your mouth is far too deep to have sprung naturally from your throat.  In the succeeding silence, it rasps a sharp phrase that sends you reeling!  The presence within you departs and leaves you feeling wasted and weak.&lt;br /&gt;
&lt;br /&gt;
With no little hesitation in your voice, you allow the power of your song to flow over the gauntlet.  Dawn-hued light erupts from its golvern knuckles and lances into your chest!  In an improbably deep bass, you let out a murderous shout.  Its sense is lost to your ears, but its furious intent is clear.  You stagger backward.  The power of your song frays into tattered streamers of magic that spark in the air around you.&lt;br /&gt;
&lt;br /&gt;
A barrage of dawn-hued light lances out of the glove and roars over you in a wash of agony!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Third Person===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
The power of XXX&#039;s voice crests over the frame of the golvern gauntlet and stirs to life rivulets of dawn-hued radiance, which coalesce over the gauntlet before threading out into the air.  As the quickening halo of luminscence spirals outward, blots of light amalgamate in its depths with blinding intensity.  The brilliance spreads like swirls of dye through clear water, and the shapes mute into huge spectral humanoids.  Not one seems to heed the presence of other objects or beings in the space it inhabits.  XXX&#039;s voice falters, and the figures shrivel and dim.  They leave silence and darkness in their wake.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
A veil of dawn-hued effulgence blossoms from the golvern of the gauntlet, illuminating phantasmal hulks gathered in a rough ring.  The golvern gauntlet serves as the semicircle&#039;s epicenter.  Nigh-tangible, the huge and vaguely humanoid specters lumber and shift about soundlessly.  Ripples blur the edges of their forms, leaping and dancing in time with the vibrato of XXX&#039;s voice.  Just as XXX appears to release his focus on the song, one of the massive creatures steps forward and raises a ghostly hand to point at the gauntlet.  XXX&#039;s voice fails, and the titanic figure collapses into a puddle of writhing dawn-hued light that oozes into the ground.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
Fingers form of dawn-hued light, held aloft at a point higher than the top of a giantman&#039;s head.  The radiance pulses in time with the cadence of XXX&#039;s song as beams of light spread to shape first one, then an entire gathering, of immense humanoids.  One of them, a massive being, fixes XXX and the gauntlet he carries with a baleful glance.  The titan bleeds through space with a serpent&#039;s speed, racing toward XXX without twitching a phantasmal muscle.  He glares directly down into XXX&#039;s eyes, the brilliance comprising his mammoth physique washing in unrestrained waves over XXX&#039;s smaller form.  Startled, XXX loses control of his voice and it breaks, shattering the song.  The titans disperse and bleed into the air until only a glowing haze remains, and that, too, soon fades.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
XXX takes a deep breath in the wake of his song, but the intake of air transforms into a strangled gasp.  XXX&#039;s lips move, seemingly of their own voliton, giving birth to an improbable basso voice raised in a furious roar!  In the succeeding silence, it rasps, &amp;quot;Fools!  Little fools!  Only titans may have titan powers!  On your stinking, fragile hand, and forged by your talentless smiths, do you think that you can hope to master the might that flowed through our mighty veins?&amp;quot;  XXX staggers as if struck and collapses to his knees, looking wasted and weak.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
No little hesitation is evident in XXX&#039;s voice as he allows the power of his song to flow over the gauntlet.  Dawn-hued light erupts from the gauntlet&#039;s golvern knuckles and lances into his chest!  An improbably deep bass voice rumbles from his core.  It shouts, &amp;quot;Leave us be!  Vile creatures, small creatures!  You have taken enough in your thirst for pillage, your hunger for conquest!  Begone!&amp;quot;  XXX staggers backward, the power of his song fraying into tattered streamers of magic that spark in the air around him.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
XXX&#039;s eyes open wide as a barrage of dawn-hued light lances out of the glove and blazes over him!&lt;br /&gt;
&lt;br /&gt;
 * XXX drops dead at your feet!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Giga&amp;diff=85281</id>
		<title>Giga</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Giga&amp;diff=85281"/>
		<updated>2016-12-08T02:56:26Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
One of two Gauntlet of Titan Strength or possibly [[Ebon_Gate_2009_Teasers_(saved_post)|Lesser Gigas Gauntlets]],this gauntlet remains the sole still in the lands and is commonly referred to as Giga.  Originally released at the [[Ebon_Gate_2009|EG&#039;09]] [[Ebon_Gate_2009_auction_list|Grand Auction]].  At that time there were two, an eahnor and a golvern gauntlet.  Giga is owned by Nordred.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a silver-bound golvern gauntlet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inspect==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your golvern gauntlet.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the gauntlet on your hands.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of golvern.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your golvern gauntlet and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gauntlet may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activation==&lt;br /&gt;
Utilizing this verb activates the gauntlet. When activated the gauntlet negates 40lbs of [[Encumbrance|encumbrance]] for 20 minutes.  This effect can be used 6x daily.  This effect can stack with other encumbrance reducing items such as [[Bird_charm|feather-shaped charms]].&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLENCH&#039;&#039;&#039;|| You clench your gauntleted fist, and a sudden rush of immense strength explodes through you.  It rises up in your throat, and you are unable to contain the primal scream that claws its way out of your mouth.  A wave of fire blazes through your body with such potency that it sets your skin aglow for a moment with bright dawn-hued light.&lt;br /&gt;
Roundtime: 3 seconds.&lt;br /&gt;
|| XXX clenches his gauntleted fist, and a primal scream cuts through the air around him.  His musculature swells visibly as a wash of dawn-hued light blazes from beneath his skin.&lt;br /&gt;
|}&lt;br /&gt;
Once the effect wears off you will have approximately 60-90 seconds of “enfeeblement”.  During this period you will have increased round time, encumberance and decreased attack strength.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Strength leeches from your limbs, leaving behind a sense of enfeeblement, as if your body&#039;s capabilities have been stretched too thin.&lt;br /&gt;
&lt;br /&gt;
You feel greatly recovered from your enfeeblement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You thrust your hand into a silver-bound golvern gauntlet.   Light builds in the gauntlet&#039;s knuckles before washing over its surface in a series of dawn-hued ripples.  The radiance continues down your arm, suffusing your limbs with a flush of rampant strength that passes through you in a glorious rush before burning out.  You flex your hand, and the segmented golvern fingers of the gauntlet move as if one with your flesh.|| XXX thrusts his hand into his golvern gauntlet.  Light builds in the gauntlet&#039;s knuckles, expanding to wash its surface and XXX&#039;s arm in a series of dawn-hued ripples.  XXX flexes his hand and stretches the gauntlet&#039;s segmented fingers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLENCH (already active)&#039;&#039;&#039;|| You clench your fist in the golvern gauntlet.  For a moment, your vision blazes with dawn-hued light.  The raging tide of power within you burns with fury, like fire and ice in your veins.|| XXX clenches his golvern fist.  For a moment, his eyes burn with searing dawn-hued light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039;|| Raising your gauntleted fist, you brush your golvern gauntlet with the fingers of your other hand.&lt;br /&gt;
Delicate swathes of dawn-hued light streaks across the golvern knuckles of the gauntlet.&lt;br /&gt;
|| XXX raises a gauntleted fist and brushes his golvern gauntlet with the fingers of his other hand.&lt;br /&gt;
Delicate swathes of dawn-hued light streaks across the golvern knuckles of the gauntlet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE (enfeebled)&#039;&#039;&#039;|| You struggle to remove your golvern gauntlet, but your fingers and arms are so sapped of strength that you can barely move the heavy golvern gauntlet.|| XXX struggles feebly with his golvern gauntlet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE (activated)&#039;&#039;&#039;|| You struggle to remove your golvern gauntlet, but the flow of power emanating from the segmented hulk of golvern is such that you cannot separate it from your skin!|| XXX struggles with his golvern gauntlet, but cannot seem to remove it!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE&#039;&#039;&#039;|| You let your fingers go slack and draw the golvern gauntlet off gently, so as not to damage your weaker flesh.  A tugging sensation pulls at your skin, as if the gauntlet is reluctant to let go.|| XXX relaxes his hand and removes his golvern gauntlet, though not without some effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ambient Messaging==&lt;br /&gt;
Ambient messaging only happens when the gauntlet is activated,&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Flashes of dawn-hued energy erupt from the fingers of your golvern gauntlet in a dazzling display.&lt;br /&gt;
&lt;br /&gt;
A small series of dawn-hued sparks dances along the golvern fingers of your gauntlet, dissipating as they reach the knuckles.&lt;br /&gt;
&lt;br /&gt;
Dawn-hued glimmers flow over the back of your gauntleted hand as your golvern gauntlet emits a softly musical sound like the tolling bells.&lt;br /&gt;
&lt;br /&gt;
Deep dawn-hued pools of luminescence dapple the surface of your golvern gauntlet, expanding into larger bodies of color before slowly dissolving.&lt;br /&gt;
&lt;br /&gt;
Tiny motes of dawn-hued brilliance manifest along the back of your golvern gauntlet to race about in geometric patterns.&lt;br /&gt;
&lt;br /&gt;
Luminescent dawn-hued streamers slither across the back of your gauntlet before twining together and vanishing in a small flash.&lt;br /&gt;
&lt;br /&gt;
Streaks of dawn-hued light shoot across the surface of your gauntlet to gather about its golvern fingertips.&lt;br /&gt;
&lt;br /&gt;
Dawn-hued shimmers cascade over the surface of your golvern gauntlet, rippling gently as they disperse into gentle incandescence.&lt;br /&gt;
&lt;br /&gt;
A small series of dawn-hued sparks dances along the golvern fingers of your gauntlet, dissipating as they reach the knuckles.&lt;br /&gt;
&lt;br /&gt;
Beginning at its golvern knuckles, skeins of dawn-hued energy build about the gauntlet on your hand before dispersing with a crackle.&lt;br /&gt;
&lt;br /&gt;
Gentle radiance builds in a hazy and uncertain sphere about your golvern gauntlet.  Brighter specks of light dart through the misty globe like dawn-hued fireflies.&lt;br /&gt;
&lt;br /&gt;
A halo of glimmering dawn-hued brilliance coruscates over your golvern gauntlet with a sound like booming thunder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
===First Person===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Stirred to life by the power of your voice, rivulets of dawn-hued radiance coalesce over the golvern gauntlet before threading out into the air.  As the quickening halo of luminscence spirals outward, blots of light amalgamate in its depths with blinding intensity.  The brilliance spreads like swirls of dye through clear water, and the shapes mute into huge spectral humanoids.  Not one seems to heed the presence of other objects or beings in the space it inhabits.  Your voice falters.  The figures shrivel and dim before winking out, leaving silence and darkness in their wake.&lt;br /&gt;
&lt;br /&gt;
A veil of dawn-hued effulgence blossoms from the golvern of the gauntlet illuminating phantasmal hulks gathered in a rough ring.  The golvern gauntlet serves as the semicircle&#039;s epicenter.  Nigh-tangible, the huge and vaguely humanoid specters lumber and shift about soundlessly.  Ripples blur the edges of their forms, leaping and dancing in time with the vibrato of your voice.  Just as your command of the loresong begins to fray, one of the massive creatures steps forward and raises a ghostly hand to point at the gauntlet.  Your voice fails, and the titanic figure collapses into a puddle of writhing dawn-hued light that oozes into the ground.&lt;br /&gt;
&lt;br /&gt;
Fingers form of dawn-hued light, held aloft at a point higher than the top of a giantman&#039;s head.  The radiance pulses in time with the cadence of your voice, spreading to shape first one, then an entire gathering, of immense humanoids.  One of them, a massive being who fixes you and the golvern gauntlet in a baleful glance, moves toward you in a display of serpentine speed.  In one moment, he is more than two arms&#039; spans away from you, and in the next, he glares directly down into your eyes, the world barely visible through his luminous and dawn-hued form.  Startled, your voice breaks, and the song fails.  The titans disperse and bleed into the air until only a glowing haze remains, and that, too, soon fades.&lt;br /&gt;
&lt;br /&gt;
Just as you begin to recover your breath, a torturous emptiness tugs at your lungs, as if the air is being drawn out of them.  You feel your lips move and give agonizing birth to a basso voice.  The roar that erupts from your mouth is far too deep to have sprung naturally from your throat.  In the succeeding silence, it rasps a sharp phrase that sends you reeling!  The presence within you departs and leaves you feeling wasted and weak.&lt;br /&gt;
&lt;br /&gt;
With no little hesitation in your voice, you allow the power of your song to flow over the gauntlet.  Dawn-hued light erupts from its golvern knuckles and lances into your chest!  In an improbably deep bass, you let out a murderous shout.  Its sense is lost to your ears, but its furious intent is clear.  You stagger backward.  The power of your song frays into tattered streamers of magic that spark in the air around you.&lt;br /&gt;
&lt;br /&gt;
A barrage of dawn-hued light lances out of the glove and roars over you in a wash of agony!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Third Person===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
The power of XXX&#039;s voice crests over the frame of the golvern gauntlet and stirs to life rivulets of dawn-hued radiance, which coalesce over the gauntlet before threading out into the air.  As the quickening halo of luminscence spirals outward, blots of light amalgamate in its depths with blinding intensity.  The brilliance spreads like swirls of dye through clear water, and the shapes mute into huge spectral humanoids.  Not one seems to heed the presence of other objects or beings in the space it inhabits.  XXX&#039;s voice falters, and the figures shrivel and dim.  They leave silence and darkness in their wake.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
A veil of dawn-hued effulgence blossoms from the golvern of the gauntlet, illuminating phantasmal hulks gathered in a rough ring.  The golvern gauntlet serves as the semicircle&#039;s epicenter.  Nigh-tangible, the huge and vaguely humanoid specters lumber and shift about soundlessly.  Ripples blur the edges of their forms, leaping and dancing in time with the vibrato of XXX&#039;s voice.  Just as XXX appears to release his focus on the song, one of the massive creatures steps forward and raises a ghostly hand to point at the gauntlet.  XXX&#039;s voice fails, and the titanic figure collapses into a puddle of writhing dawn-hued light that oozes into the ground.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
Fingers form of dawn-hued light, held aloft at a point higher than the top of a giantman&#039;s head.  The radiance pulses in time with the cadence of XXX&#039;s song as beams of light spread to shape first one, then an entire gathering, of immense humanoids.  One of them, a massive being, fixes XXX and the gauntlet he carries with a baleful glance.  The titan bleeds through space with a serpent&#039;s speed, racing toward XXX without twitching a phantasmal muscle.  He glares directly down into XXX&#039;s eyes, the brilliance comprising his mammoth physique washing in unrestrained waves over XXX&#039;s smaller form.  Startled, XXX loses control of his voice and it breaks, shattering the song.  The titans disperse and bleed into the air until only a glowing haze remains, and that, too, soon fades.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
XXX takes a deep breath in the wake of his song, but the intake of air transforms into a strangled gasp.  XXX&#039;s lips move, seemingly of their own voliton, giving birth to an improbable basso voice raised in a furious roar!  In the succeeding silence, it rasps, &amp;quot;Fools!  Little fools!  Only titans may have titan powers!  On your stinking, fragile hand, and forged by your talentless smiths, do you think that you can hope to master the might that flowed through our mighty veins?&amp;quot;  XXX staggers as if struck and collapses to his knees, looking wasted and weak.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
No little hesitation is evident in XXX&#039;s voice as he allows the power of his song to flow over the gauntlet.  Dawn-hued light erupts from the gauntlet&#039;s golvern knuckles and lances into his chest!  An improbably deep bass voice rumbles from his core.  It shouts, &amp;quot;Leave us be!  Vile creatures, small creatures!  You have taken enough in your thirst for pillage, your hunger for conquest!  Begone!&amp;quot;  XXX staggers backward, the power of his song fraying into tattered streamers of magic that spark in the air around him.&lt;br /&gt;
&lt;br /&gt;
The golvern gauntlet seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
XXX&#039;s eyes open wide as a barrage of dawn-hued light lances out of the glove and blazes over him!&lt;br /&gt;
&lt;br /&gt;
 * XXX drops dead at your feet!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;br /&gt;
[[Category: Legendary Items]]&lt;br /&gt;
[[Category: Loresongs]]&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84788</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84788"/>
		<updated>2016-11-18T05:08:23Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for 2017 event TBD - RSVP now anyway!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d 2017 List==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||???||No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84787</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84787"/>
		<updated>2016-11-18T05:07:42Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
* Update - If you haven&#039;t RSVP&#039;d and would like to, but are unable to get a hold of me, please e-mail your respective CHE or MHO guru. Thanks&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d 2017 List==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||???||No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84785</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84785"/>
		<updated>2016-11-18T01:31:29Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
* Update - If you haven&#039;t RSVP&#039;d and would like to, but are unable to get a hold of me, please e-mail your respective CHE or MHO guru. Thanks&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||Yes&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||Yes&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||Yes&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||Ordim||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argent Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ord an Dragan||Chamorr||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|White Haven||Maylan||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helden Hall||Roblar||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sylvanfair||Aendir||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Clan Jakarta||Thondalar||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Drakes Vanguard||Hoodtralfek||Hoodtralfek||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House Brigatta||Berkana||Unknown||Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84695</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84695"/>
		<updated>2016-11-15T05:06:06Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
* Update - If you haven&#039;t RSVP&#039;d and would like to, but are unable to get a hold of me, please e-mail your respective CHE or MHO guru. Thanks&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||No&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||No&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argen Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ord an Dragan||Chamorr||Unknown||No&lt;br /&gt;
|-&lt;br /&gt;
|White Haven||Maylan||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helden Hall||Roblar||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sylvanfair||Aendir||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Clan Jakarta||Thondalar||Unknown||No&lt;br /&gt;
|-&lt;br /&gt;
|Drakes Vanguard||Hoodtralfek||Hoodtralfek||No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84645</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84645"/>
		<updated>2016-11-11T04:22:36Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
* Update - If you haven&#039;t RSVP&#039;d and would like to, but are unable to get a hold of me, please e-mail your respective CHE or MHO guru. Thanks&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||No&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||No&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argen Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ord an Dragan||Chamorr||Unknown||No&lt;br /&gt;
|-&lt;br /&gt;
|White Haven||Maylan||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helden Hall||Roblar||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sylvanfair||Aendir||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Clan Jakarta||Thondalar||Unknown||No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84644</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84644"/>
		<updated>2016-11-11T04:14:49Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
* Update - If you haven&#039;t RSVP&#039;d and would like to, but are unable to get a hold of me, please e-mail your respective CHE or MHO guru. Thanks&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||No&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||No&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argen Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ord an Dragan||Chamorr||Unknown||No&lt;br /&gt;
|-&lt;br /&gt;
|White Haven||Maylan||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helden Hall||Roblar||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sylvanfair||Aendir||Unknown||Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84643</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84643"/>
		<updated>2016-11-11T04:10:40Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
* Update - If you haven&#039;t RSVP&#039;d and would like to, but are unable to get a hold of me, please e-mail your respective CHE or MHO guru. Thanks&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||No&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||No&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argen Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ord an Dragan||Chamorr||Unknown||No&lt;br /&gt;
|-&lt;br /&gt;
|White Haven||Maylan||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helden Hall||Roblar||Unknown||Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84642</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84642"/>
		<updated>2016-11-11T04:09:12Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
* Update - If you haven&#039;t RSVP&#039;d and would like to, but are unable to get a hold of me, please e-mail your respective CHE or MHO guru. Thanks&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||No&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||No&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argen Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ord an Dragan||Chamorr||Unknown||No&lt;br /&gt;
|-&lt;br /&gt;
|White Haven||Maylan||Unknown||No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84641</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84641"/>
		<updated>2016-11-11T04:00:44Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
* Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
* Update - If you haven&#039;t RSVP&#039;d and would like to, but are unable to get a hold of me, please e-mail your respective CHE or MHO guru. Thanks&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||No&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||No&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argen Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ord an Dragan||Chamorr||Unknown||No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84640</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84640"/>
		<updated>2016-11-11T03:59:56Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
*Update - Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||No&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||No&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argen Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ord an Dragan||Chamorr||Unknown||No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84639</id>
		<title>World Wide Siegery Championship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=World_Wide_Siegery_Championship&amp;diff=84639"/>
		<updated>2016-11-11T03:46:06Z</updated>

		<summary type="html">&lt;p&gt;SHAD0WS0NGS: /* RSVP&amp;#039;d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The World Wide Siegery Championship is an annual event hosted by [[The_Faendryl_Enclave|The Faendryl Enclave]] and [[House_Paupers|House of Paupers]].  The event typically is held sometime around Eoantos (November).&lt;br /&gt;
&lt;br /&gt;
*Update - Date for Event 11/17/16, a Thursday, at 10pm eastern.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Each [[Meeting_Hall_Organization|MHO]] and [[Co-operative_Houses_of_Elanthia|CHE]] is welcome to participate in the event.  Each organization must provide a contact person in the form of an Officer and a Champion.  Each organization is encouraged to host their own events to determine their Champion.  The Champion will represent the organization during the event until only one Champion remains.  The final two contenders are awarded prizes.&lt;br /&gt;
&lt;br /&gt;
A contact person is necessary to have, as early as possible, so the [[Meeting_Hall_Organization|MHO]] or [[Co-operative_Houses_of_Elanthia|CHE]] Guru can get them their siegery miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization will be provided a siegery miniature by their respective Guru.  This is to prevent insanely trained miniatures from being utilized.  However, the miniatures for the Championship will be available approximately 1 week before the event. PLEASE be around and available to be provided your miniature by your Guru.  It is then the responsibility of whomever will be competing to train up their miniature.&lt;br /&gt;
&lt;br /&gt;
Each organization that participates in this event needs to make an Event Report to receive credit for participation.  Each organization can get event credit!  Hooray!  As this event is late in the year it can be a good chance to get a last event in, if a group is short.  Also, it&#039;s fun.&lt;br /&gt;
&lt;br /&gt;
Each organization is asked to please provide a donation to the prize pool.  Please make your donation in the form of coins/notes or siegery related items.  For example, I shall be providing limited edition landing miniatures.&lt;br /&gt;
&lt;br /&gt;
==[[Siegery_(saved_post)|Siegery!]] &amp;lt;- Click on that for more details==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!DETAILS &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;|| In order to utilize your siegery miniature you must first RAISE it to attune it to you. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DROP/PUT&#039;&#039;&#039;|| Siegery miniatures must be on the ground to utilize them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| PUSH the siegery miniature to make it attack.  If it is not working make sure you&#039;re pushing the correct one.  If it&#039;s still not working make sure you actually have an opponent.  If it&#039;s still not working it might be damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;|| FIX your siegery miniature to repair it following a battle.  Whether it won or lost, your miniature probably took some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
===Methods===&lt;br /&gt;
* Contact Japhrimel directly&lt;br /&gt;
* PM me on PC at Shad0ws0ngs&lt;br /&gt;
* Post to the thread on [http://forum.gsplayers.com/showthread.php?104190-World-Wide-Siegery-Championship-2016!!!oneone!!!one&amp;amp;p=1880156#post1880156 Player&#039;s Corner]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view/694?force_expansion=true CHE post on the officials]&lt;br /&gt;
* Respond to the [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view/193?force_expansion=true MHO post on the officials]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t need the champion name right away, just the contact person.  Please have a champion by a week before the event, however.&lt;br /&gt;
&lt;br /&gt;
==RSVP&#039;d==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!GROUP !!CONTACT PERSON !! CHAMPION !! MINI RECEIVED YES/NO?&lt;br /&gt;
|-&lt;br /&gt;
|The Faendryl Enclave||Japhrimel||Melivn||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fenog&#039;s Regulars ||Logeerkamer||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Alliance for High Elven Society ||Nihrvanah||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|The Landing Defense Irregulars ||Riend||Seomanthe?||No&lt;br /&gt;
|-&lt;br /&gt;
|The Gypsy Troupe ||Ordim||No idea!||No&lt;br /&gt;
|-&lt;br /&gt;
|House Daingneach Onoir ||Roelaren||Roelaren||No&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall ||Jastalyn||Dyllin||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Argen Aspis||Seomanthe||Unknown||Yes&lt;br /&gt;
|-&lt;br /&gt;
|House of Paupers||Nyatherra||Nolofinwe||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beautifully Awkward Elanthians||Nyatherra||Nyatherra||Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHAD0WS0NGS</name></author>
	</entry>
</feed>