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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SHATTAR</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/SHATTAR"/>
	<updated>2026-05-16T06:40:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=234979</id>
		<title>Template:Script Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=234979"/>
		<updated>2025-03-18T12:38:36Z</updated>

		<summary type="html">&lt;p&gt;SHATTAR: Updated gear difficulty for fighting knife tier 4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Script Gear Difficulty Modifier&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Animalistic Spirit to Ethereal Tattoo Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Banshee Flare]]s || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Blink weapon|Blink Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bloodtooth Bracer]]s || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Briar flare|Briar Flares]] (T1/T2/T3) || -70/-100/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bubble flare|Bubble Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chainspear]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chronomage dagger|Chronomage Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[Flare Affinity]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[DoTFlares|Lore Flares]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[RageArmor|Rage Armor]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Cursed Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Daybringer]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Elemental Gloves]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left rowspan=2| [[Elven Armor]] (T1/T2/T3/T4) || -70/-140/-200/-200 &lt;br /&gt;
|-&lt;br /&gt;
|10/20/30/40*&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Energy runestaves|Energy Runestaff]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal armor|Ethereal Armor]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal string|Ethereal String]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Fighting Knife to Pure White Ora Weapon (Iasha)&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fighting Knife]] || -10/-60/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Forest Armor]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Greater elemental flare|Greater Elemental Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Grobey shield]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Hinged Armor]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ithziri armor|Ithzir Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Karma Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Knockout flare|Knockout Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4/T5) || -70/-70/-140/-200/-200/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Morphing Armor]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasite Armor|Parasite Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasitic Weapon|Parasite Weapon]] || -200 (including penalty from bone material)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poison Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poleaxe flares|Polearm Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Black ora weapon|Pure Black Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Realm Weapon to Wand Bow&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Realm flare|Realm Weapon]] || -100 (-200 including flare)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Self-mana Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shell armor|Shell Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shock Lance]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sigil Staff]] (T1/T2/T3/T4/T5) || 0/-40/-70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Snake flare|Snake Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Solar Weapon|Solar]]/[[Nebular Weapon]] (T1/T2+) || -40/-80&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Splitter Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Terror flare]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted armor]] (T2+) || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted shield]] (T2/T3) || -100/-150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted weapon]] (T3) || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Vial flare|Vial Flares]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Voln armor|Voln Armor]]** (T1/T2/T3+) || -70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Wand bow|Wand Bow]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Elven Armor Note: Per GM Oscuro, &amp;quot;The way the gear difficulty for item scripts system works is there&#039;s an overall difficulty set, then each spell can overwrite that as needed.  Loresong doesn&#039;t report the per-spell value, just the global difficulty setting.&amp;quot; Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† Combat Flourish and Subscript penalties stack with all other modifiers.&lt;/div&gt;</summary>
		<author><name>SHATTAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226912</id>
		<title>Blacksmith&#039;s Companion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226912"/>
		<updated>2024-10-12T14:54:10Z</updated>

		<summary type="html">&lt;p&gt;SHATTAR: Changed &amp;quot;haft&amp;quot; back to &amp;quot;shaft&amp;quot; for two handed weapon grips.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Blacksmith&#039;s Companion&#039;&#039;&#039; was released at [[Evermore Hollow]] 2022 by [[GameMaster]] [[User:GS4-NETZ|Netz]] at the [[EHShop:Ironmonger%27s_Smithy|Ironmonger&#039;s Smithy]]. These modify the [[base description]] and [[long description]] of [[brawling weapon]]s, [[polearm weapon]]s, [[two-handed weapon]]s, [[blunt weapon]]s, and [[edged weapon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith&#039;s Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The off-the-shelf Blacksmith&#039;s Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the dog-eared booklet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
   This book is a Blacksmith&#039;s Companion.&lt;br /&gt;
&lt;br /&gt;
   It can be altered but must remain a book.  &lt;br /&gt;
&lt;br /&gt;
   You can OPEN, CLOSE, TURN, READ, and GAZE at it.&lt;br /&gt;
&lt;br /&gt;
   When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION.   After some time your pattern will be applied to your weapon.&lt;br /&gt;
&lt;br /&gt;
   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the booklet may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 2 Blacksmith&#039;s Companion allows for 4 standard slots per category and 4 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 3 Blacksmith&#039;s Companion allows for 5 standard slots per category and 5 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Each Blacksmith&#039;s Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith&#039;s Companion by the scribe in the shop depending upon the tier of the book. &lt;br /&gt;
&lt;br /&gt;
* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.&lt;br /&gt;
* Finishes or textures can be applied to the weapon&#039;s base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.&lt;br /&gt;
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.&lt;br /&gt;
* Different ornamentation or qualities can be applied to a weapon&#039;s grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.&lt;br /&gt;
&lt;br /&gt;
===Embellishments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|durable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|stout&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|fancy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hefty&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!solid&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |formidable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |rune-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!rugged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |heavy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-veined&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |well-balanced&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |thin-bladed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |jagged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |razor-sharp&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |simple&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-edged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table rows for copy/pasting and adding more. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|blackened&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|brushed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|dark&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gleaming&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|glossy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hammered&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|matte&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|oiled&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|polished&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shiny&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
===Names===&lt;br /&gt;
====Two-Handed Weapons====&lt;br /&gt;
# adze  (greataxe)&lt;br /&gt;
# battle-axe  (greataxe)&lt;br /&gt;
# falx  (greatsword)&lt;br /&gt;
# pickaxe  (mattock)&lt;br /&gt;
# reaver  (flamberge)&lt;br /&gt;
# sledgehammer  (maul)&lt;br /&gt;
# spiked-staff  (flail)&lt;br /&gt;
# tetsubo  (maul)&lt;br /&gt;
# warstaff  (quarterstaff)&lt;br /&gt;
# zweihander  (greatsword)&lt;br /&gt;
====Blunt Weapons====&lt;br /&gt;
# bulawa (mace)&lt;br /&gt;
# club (cudgel)&lt;br /&gt;
# fang (war hammer)&lt;br /&gt;
# knee-breaker (mace)&lt;br /&gt;
# mace and chain (ball and chain)&lt;br /&gt;
# massuelle (mace)&lt;br /&gt;
# skull-crusher (war hammer)&lt;br /&gt;
# skull-piercer (crowbill)&lt;br /&gt;
# spikestar (morning-star)&lt;br /&gt;
# truncheon (cudgel)&lt;br /&gt;
====Edged Weapons====&lt;br /&gt;
# epee  (rapier)&lt;br /&gt;
# hatchet  (handaxe)&lt;br /&gt;
# khopesh  (falchion)&lt;br /&gt;
# scimitar  (cutlass)&lt;br /&gt;
# seax  (broadsword)&lt;br /&gt;
# sidesword  (backsword)&lt;br /&gt;
# stiletto  (dagger)&lt;br /&gt;
# sword-breaker  (main gauche)&lt;br /&gt;
# tachi  (longsword)&lt;br /&gt;
# wakizashi  (shortsword)&lt;br /&gt;
===Grips===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a thrak-hide grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!with an ebonwood shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ebonwood haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!with a grooved wood haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!with a carved bone haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-ringed shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!with a spike-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike-capped haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved wood grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a black leather-bound grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a gold wire-wrapped grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a steel-studded grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ivory-inlaid oak grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ebonwood handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver basket hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved bone handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike capped pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver wire-wrapped hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spherical bronze pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Patterns&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Dysudo &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= READ&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHATTAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226908</id>
		<title>Blacksmith&#039;s Companion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226908"/>
		<updated>2024-10-12T14:11:51Z</updated>

		<summary type="html">&lt;p&gt;SHATTAR: Change the blunt weapon names header element type to match to others.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Blacksmith&#039;s Companion&#039;&#039;&#039; was released at [[Evermore Hollow]] 2022 by [[GameMaster]] [[User:GS4-NETZ|Netz]] at the [[EHShop:Ironmonger%27s_Smithy|Ironmonger&#039;s Smithy]]. These modify the [[base description]] and [[long description]] of [[brawling weapon]]s, [[polearm weapon]]s, [[two-handed weapon]]s, [[blunt weapon]]s, and [[edged weapon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith&#039;s Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The off-the-shelf Blacksmith&#039;s Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the dog-eared booklet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
   This book is a Blacksmith&#039;s Companion.&lt;br /&gt;
&lt;br /&gt;
   It can be altered but must remain a book.  &lt;br /&gt;
&lt;br /&gt;
   You can OPEN, CLOSE, TURN, READ, and GAZE at it.&lt;br /&gt;
&lt;br /&gt;
   When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION.   After some time your pattern will be applied to your weapon.&lt;br /&gt;
&lt;br /&gt;
   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the booklet may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 2 Blacksmith&#039;s Companion allows for 4 standard slots per category and 4 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 3 Blacksmith&#039;s Companion allows for 5 standard slots per category and 5 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Each Blacksmith&#039;s Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith&#039;s Companion by the scribe in the shop depending upon the tier of the book. &lt;br /&gt;
&lt;br /&gt;
* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.&lt;br /&gt;
* Finishes or textures can be applied to the weapon&#039;s base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.&lt;br /&gt;
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.&lt;br /&gt;
* Different ornamentation or qualities can be applied to a weapon&#039;s grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.&lt;br /&gt;
&lt;br /&gt;
===Embellishments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|durable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|stout&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|fancy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hefty&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!solid&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |formidable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |rune-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!rugged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |heavy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-veined&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |well-balanced&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |thin-bladed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |jagged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |razor-sharp&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |simple&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-edged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table rows for copy/pasting and adding more. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|blackened&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|brushed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|dark&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gleaming&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|glossy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hammered&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|matte&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|oiled&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|polished&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shiny&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
===Names===&lt;br /&gt;
====Two-Handed Weapons====&lt;br /&gt;
# adze  (greataxe)&lt;br /&gt;
# battle-axe  (greataxe)&lt;br /&gt;
# falx  (greatsword)&lt;br /&gt;
# pickaxe  (mattock)&lt;br /&gt;
# reaver  (flamberge)&lt;br /&gt;
# sledgehammer  (maul)&lt;br /&gt;
# spiked-staff  (flail)&lt;br /&gt;
# tetsubo  (maul)&lt;br /&gt;
# warstaff  (quarterstaff)&lt;br /&gt;
# zweihander  (greatsword)&lt;br /&gt;
====Blunt Weapons====&lt;br /&gt;
# bulawa (mace)&lt;br /&gt;
# club (cudgel)&lt;br /&gt;
# fang (war hammer)&lt;br /&gt;
# knee-breaker (mace)&lt;br /&gt;
# mace and chain (ball and chain)&lt;br /&gt;
# massuelle (mace)&lt;br /&gt;
# skull-crusher (war hammer)&lt;br /&gt;
# skull-piercer (crowbill)&lt;br /&gt;
# spikestar (morning-star)&lt;br /&gt;
# truncheon (cudgel)&lt;br /&gt;
====Edged Weapons====&lt;br /&gt;
# epee  (rapier)&lt;br /&gt;
# hatchet  (handaxe)&lt;br /&gt;
# khopesh  (falchion)&lt;br /&gt;
# scimitar  (cutlass)&lt;br /&gt;
# seax  (broadsword)&lt;br /&gt;
# sidesword  (backsword)&lt;br /&gt;
# stiletto  (dagger)&lt;br /&gt;
# sword-breaker  (main gauche)&lt;br /&gt;
# tachi  (longsword)&lt;br /&gt;
# wakizashi  (shortsword)&lt;br /&gt;
===Grips===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a thrak-hide grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ebonwood haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!with a grooved wood haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!with a carved bone haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-ringed shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike-capped haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved wood grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a black leather-bound grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a gold wire-wrapped grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a steel-studded grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ivory-inlaid oak grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ebonwood handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver basket hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved bone handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike capped pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver wire-wrapped hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spherical bronze pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Patterns&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Dysudo &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= READ&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHATTAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226907</id>
		<title>Blacksmith&#039;s Companion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226907"/>
		<updated>2024-10-12T14:09:57Z</updated>

		<summary type="html">&lt;p&gt;SHATTAR: Added blunt weapon names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Blacksmith&#039;s Companion&#039;&#039;&#039; was released at [[Evermore Hollow]] 2022 by [[GameMaster]] [[User:GS4-NETZ|Netz]] at the [[EHShop:Ironmonger%27s_Smithy|Ironmonger&#039;s Smithy]]. These modify the [[base description]] and [[long description]] of [[brawling weapon]]s, [[polearm weapon]]s, [[two-handed weapon]]s, [[blunt weapon]]s, and [[edged weapon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith&#039;s Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The off-the-shelf Blacksmith&#039;s Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the dog-eared booklet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
   This book is a Blacksmith&#039;s Companion.&lt;br /&gt;
&lt;br /&gt;
   It can be altered but must remain a book.  &lt;br /&gt;
&lt;br /&gt;
   You can OPEN, CLOSE, TURN, READ, and GAZE at it.&lt;br /&gt;
&lt;br /&gt;
   When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION.   After some time your pattern will be applied to your weapon.&lt;br /&gt;
&lt;br /&gt;
   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the booklet may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 2 Blacksmith&#039;s Companion allows for 4 standard slots per category and 4 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 3 Blacksmith&#039;s Companion allows for 5 standard slots per category and 5 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Each Blacksmith&#039;s Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith&#039;s Companion by the scribe in the shop depending upon the tier of the book. &lt;br /&gt;
&lt;br /&gt;
* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.&lt;br /&gt;
* Finishes or textures can be applied to the weapon&#039;s base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.&lt;br /&gt;
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.&lt;br /&gt;
* Different ornamentation or qualities can be applied to a weapon&#039;s grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.&lt;br /&gt;
&lt;br /&gt;
===Embellishments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|durable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|stout&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|fancy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hefty&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!solid&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |formidable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |rune-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!rugged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |heavy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-veined&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |well-balanced&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |thin-bladed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |jagged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |razor-sharp&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |simple&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-edged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table rows for copy/pasting and adding more. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|blackened&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|brushed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|dark&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gleaming&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|glossy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hammered&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|matte&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|oiled&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|polished&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shiny&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
===Names===&lt;br /&gt;
====Two-Handed Weapons====&lt;br /&gt;
# adze  (greataxe)&lt;br /&gt;
# battle-axe  (greataxe)&lt;br /&gt;
# falx  (greatsword)&lt;br /&gt;
# pickaxe  (mattock)&lt;br /&gt;
# reaver  (flamberge)&lt;br /&gt;
# sledgehammer  (maul)&lt;br /&gt;
# spiked-staff  (flail)&lt;br /&gt;
# tetsubo  (maul)&lt;br /&gt;
# warstaff  (quarterstaff)&lt;br /&gt;
# zweihander  (greatsword)&lt;br /&gt;
&#039;&#039;&#039;Blunt Weapons&#039;&#039;&#039;&lt;br /&gt;
# bulawa (mace)&lt;br /&gt;
# club (cudgel)&lt;br /&gt;
# fang (war hammer)&lt;br /&gt;
# knee-breaker (mace)&lt;br /&gt;
# mace and chain (ball and chain)&lt;br /&gt;
# massuelle (mace)&lt;br /&gt;
# skull-crusher (war hammer)&lt;br /&gt;
# skull-piercer (crowbill)&lt;br /&gt;
# spikestar (morning-star)&lt;br /&gt;
# truncheon (cudgel)&lt;br /&gt;
====Edged Weapons====&lt;br /&gt;
# epee  (rapier)&lt;br /&gt;
# hatchet  (handaxe)&lt;br /&gt;
# khopesh  (falchion)&lt;br /&gt;
# scimitar  (cutlass)&lt;br /&gt;
# seax  (broadsword)&lt;br /&gt;
# sidesword  (backsword)&lt;br /&gt;
# stiletto  (dagger)&lt;br /&gt;
# sword-breaker  (main gauche)&lt;br /&gt;
# tachi  (longsword)&lt;br /&gt;
# wakizashi  (shortsword)&lt;br /&gt;
===Grips===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a thrak-hide grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ebonwood haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!with a grooved wood haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!with a carved bone haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-ringed shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike-capped haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved wood grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a black leather-bound grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a gold wire-wrapped grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a steel-studded grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ivory-inlaid oak grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ebonwood handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver basket hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved bone handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike capped pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver wire-wrapped hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spherical bronze pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Patterns&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Dysudo &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= READ&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHATTAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226906</id>
		<title>Blacksmith&#039;s Companion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226906"/>
		<updated>2024-10-12T14:06:33Z</updated>

		<summary type="html">&lt;p&gt;SHATTAR: Added blunt weapon grips.  Changed &amp;quot;shaft&amp;quot; to &amp;quot;haft&amp;quot; where I was pretty sure it was a typo.  Forgive me if this was incorrect for two handed weapons as I do not have that book.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Blacksmith&#039;s Companion&#039;&#039;&#039; was released at [[Evermore Hollow]] 2022 by [[GameMaster]] [[User:GS4-NETZ|Netz]] at the [[EHShop:Ironmonger%27s_Smithy|Ironmonger&#039;s Smithy]]. These modify the [[base description]] and [[long description]] of [[brawling weapon]]s, [[polearm weapon]]s, [[two-handed weapon]]s, [[blunt weapon]]s, and [[edged weapon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith&#039;s Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The off-the-shelf Blacksmith&#039;s Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the dog-eared booklet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
   This book is a Blacksmith&#039;s Companion.&lt;br /&gt;
&lt;br /&gt;
   It can be altered but must remain a book.  &lt;br /&gt;
&lt;br /&gt;
   You can OPEN, CLOSE, TURN, READ, and GAZE at it.&lt;br /&gt;
&lt;br /&gt;
   When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION.   After some time your pattern will be applied to your weapon.&lt;br /&gt;
&lt;br /&gt;
   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the booklet may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 2 Blacksmith&#039;s Companion allows for 4 standard slots per category and 4 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 3 Blacksmith&#039;s Companion allows for 5 standard slots per category and 5 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Each Blacksmith&#039;s Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith&#039;s Companion by the scribe in the shop depending upon the tier of the book. &lt;br /&gt;
&lt;br /&gt;
* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.&lt;br /&gt;
* Finishes or textures can be applied to the weapon&#039;s base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.&lt;br /&gt;
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.&lt;br /&gt;
* Different ornamentation or qualities can be applied to a weapon&#039;s grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.&lt;br /&gt;
&lt;br /&gt;
===Embellishments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|durable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|stout&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|fancy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hefty&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!solid&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |formidable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |rune-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!rugged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |heavy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-veined&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |well-balanced&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |thin-bladed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |jagged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |razor-sharp&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |simple&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-edged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table rows for copy/pasting and adding more. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|blackened&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|brushed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|dark&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gleaming&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|glossy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hammered&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|matte&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|oiled&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|polished&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shiny&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
===Names===&lt;br /&gt;
====Two-Handed Weapons====&lt;br /&gt;
# adze  (greataxe)&lt;br /&gt;
# battle-axe  (greataxe)&lt;br /&gt;
# falx  (greatsword)&lt;br /&gt;
# pickaxe  (mattock)&lt;br /&gt;
# reaver  (flamberge)&lt;br /&gt;
# sledgehammer  (maul)&lt;br /&gt;
# spiked-staff  (flail)&lt;br /&gt;
# tetsubo  (maul)&lt;br /&gt;
# warstaff  (quarterstaff)&lt;br /&gt;
# zweihander  (greatsword)&lt;br /&gt;
====Edged Weapons====&lt;br /&gt;
# epee  (rapier)&lt;br /&gt;
# hatchet  (handaxe)&lt;br /&gt;
# khopesh  (falchion)&lt;br /&gt;
# scimitar  (cutlass)&lt;br /&gt;
# seax  (broadsword)&lt;br /&gt;
# sidesword  (backsword)&lt;br /&gt;
# stiletto  (dagger)&lt;br /&gt;
# sword-breaker  (main gauche)&lt;br /&gt;
# tachi  (longsword)&lt;br /&gt;
# wakizashi  (shortsword)&lt;br /&gt;
===Grips===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a thrak-hide grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ebonwood haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!with a grooved wood haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!with a carved bone haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-ringed shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike-capped haft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved wood grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a black leather-bound grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a gold wire-wrapped grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a steel-studded grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ivory-inlaid oak grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ebonwood handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver basket hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved bone handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike capped pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver wire-wrapped hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spherical bronze pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Patterns&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Dysudo &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= READ&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHATTAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226905</id>
		<title>Blacksmith&#039;s Companion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226905"/>
		<updated>2024-10-12T14:00:43Z</updated>

		<summary type="html">&lt;p&gt;SHATTAR: /* Finishes */ Added blunt weapon finished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Blacksmith&#039;s Companion&#039;&#039;&#039; was released at [[Evermore Hollow]] 2022 by [[GameMaster]] [[User:GS4-NETZ|Netz]] at the [[EHShop:Ironmonger%27s_Smithy|Ironmonger&#039;s Smithy]]. These modify the [[base description]] and [[long description]] of [[brawling weapon]]s, [[polearm weapon]]s, [[two-handed weapon]]s, [[blunt weapon]]s, and [[edged weapon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith&#039;s Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The off-the-shelf Blacksmith&#039;s Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the dog-eared booklet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
   This book is a Blacksmith&#039;s Companion.&lt;br /&gt;
&lt;br /&gt;
   It can be altered but must remain a book.  &lt;br /&gt;
&lt;br /&gt;
   You can OPEN, CLOSE, TURN, READ, and GAZE at it.&lt;br /&gt;
&lt;br /&gt;
   When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION.   After some time your pattern will be applied to your weapon.&lt;br /&gt;
&lt;br /&gt;
   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the booklet may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 2 Blacksmith&#039;s Companion allows for 4 standard slots per category and 4 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 3 Blacksmith&#039;s Companion allows for 5 standard slots per category and 5 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Each Blacksmith&#039;s Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith&#039;s Companion by the scribe in the shop depending upon the tier of the book. &lt;br /&gt;
&lt;br /&gt;
* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.&lt;br /&gt;
* Finishes or textures can be applied to the weapon&#039;s base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.&lt;br /&gt;
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.&lt;br /&gt;
* Different ornamentation or qualities can be applied to a weapon&#039;s grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.&lt;br /&gt;
&lt;br /&gt;
===Embellishments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|durable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|stout&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|fancy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hefty&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!solid&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |formidable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |rune-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!rugged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |heavy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-veined&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |well-balanced&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |thin-bladed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |jagged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |razor-sharp&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |simple&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-edged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table rows for copy/pasting and adding more. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|blackened&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|brushed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|dark&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gleaming&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|glossy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hammered&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|matte&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|oiled&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|polished&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shiny&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
===Names===&lt;br /&gt;
====Two-Handed Weapons====&lt;br /&gt;
# adze  (greataxe)&lt;br /&gt;
# battle-axe  (greataxe)&lt;br /&gt;
# falx  (greatsword)&lt;br /&gt;
# pickaxe  (mattock)&lt;br /&gt;
# reaver  (flamberge)&lt;br /&gt;
# sledgehammer  (maul)&lt;br /&gt;
# spiked-staff  (flail)&lt;br /&gt;
# tetsubo  (maul)&lt;br /&gt;
# warstaff  (quarterstaff)&lt;br /&gt;
# zweihander  (greatsword)&lt;br /&gt;
====Edged Weapons====&lt;br /&gt;
# epee  (rapier)&lt;br /&gt;
# hatchet  (handaxe)&lt;br /&gt;
# khopesh  (falchion)&lt;br /&gt;
# scimitar  (cutlass)&lt;br /&gt;
# seax  (broadsword)&lt;br /&gt;
# sidesword  (backsword)&lt;br /&gt;
# stiletto  (dagger)&lt;br /&gt;
# sword-breaker  (main gauche)&lt;br /&gt;
# tachi  (longsword)&lt;br /&gt;
# wakizashi  (shortsword)&lt;br /&gt;
===Grips===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a thrak-hide grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ebonwood shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an iron-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an iron-ringed shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a spike-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a carved wood grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a black leather-bound grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a gold wire-wrapped grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a steel-studded grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ivory-inlaid oak grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ebonwood handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a silver basket hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a carved bone handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a spike capped pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a silver wire-wrapped hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a spherical bronze pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Patterns&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Dysudo &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= READ&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHATTAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226904</id>
		<title>Blacksmith&#039;s Companion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=226904"/>
		<updated>2024-10-12T13:58:40Z</updated>

		<summary type="html">&lt;p&gt;SHATTAR: Added blunt weapon embellishments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Blacksmith&#039;s Companion&#039;&#039;&#039; was released at [[Evermore Hollow]] 2022 by [[GameMaster]] [[User:GS4-NETZ|Netz]] at the [[EHShop:Ironmonger%27s_Smithy|Ironmonger&#039;s Smithy]]. These modify the [[base description]] and [[long description]] of [[brawling weapon]]s, [[polearm weapon]]s, [[two-handed weapon]]s, [[blunt weapon]]s, and [[edged weapon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith&#039;s Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The off-the-shelf Blacksmith&#039;s Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the dog-eared booklet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
   This book is a Blacksmith&#039;s Companion.&lt;br /&gt;
&lt;br /&gt;
   It can be altered but must remain a book.  &lt;br /&gt;
&lt;br /&gt;
   You can OPEN, CLOSE, TURN, READ, and GAZE at it.&lt;br /&gt;
&lt;br /&gt;
   When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION.   After some time your pattern will be applied to your weapon.&lt;br /&gt;
&lt;br /&gt;
   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the booklet may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 2 Blacksmith&#039;s Companion allows for 4 standard slots per category and 4 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 3 Blacksmith&#039;s Companion allows for 5 standard slots per category and 5 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Each Blacksmith&#039;s Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith&#039;s Companion by the scribe in the shop depending upon the tier of the book. &lt;br /&gt;
&lt;br /&gt;
* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.&lt;br /&gt;
* Finishes or textures can be applied to the weapon&#039;s base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.&lt;br /&gt;
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.&lt;br /&gt;
* Different ornamentation or qualities can be applied to a weapon&#039;s grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.&lt;br /&gt;
&lt;br /&gt;
===Embellishments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|durable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|stout&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|fancy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hefty&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!solid&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |formidable&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |rune-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!rugged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |heavy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-etched&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-veined&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |well-balanced&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |thin-bladed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |jagged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |razor-sharp&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |simple&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-edged&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table rows for copy/pasting and adding more. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|blackened&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|brushed&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|dark&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gleaming&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|glossy&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hammered&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|matte&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|oiled&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|polished&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shiny&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
===Names===&lt;br /&gt;
====Two-Handed Weapons====&lt;br /&gt;
# adze  (greataxe)&lt;br /&gt;
# battle-axe  (greataxe)&lt;br /&gt;
# falx  (greatsword)&lt;br /&gt;
# pickaxe  (mattock)&lt;br /&gt;
# reaver  (flamberge)&lt;br /&gt;
# sledgehammer  (maul)&lt;br /&gt;
# spiked-staff  (flail)&lt;br /&gt;
# tetsubo  (maul)&lt;br /&gt;
# warstaff  (quarterstaff)&lt;br /&gt;
# zweihander  (greatsword)&lt;br /&gt;
====Edged Weapons====&lt;br /&gt;
# epee  (rapier)&lt;br /&gt;
# hatchet  (handaxe)&lt;br /&gt;
# khopesh  (falchion)&lt;br /&gt;
# scimitar  (cutlass)&lt;br /&gt;
# seax  (broadsword)&lt;br /&gt;
# sidesword  (backsword)&lt;br /&gt;
# stiletto  (dagger)&lt;br /&gt;
# sword-breaker  (main gauche)&lt;br /&gt;
# tachi  (longsword)&lt;br /&gt;
# wakizashi  (shortsword)&lt;br /&gt;
===Grips===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a thrak-hide grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ebonwood shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an iron-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an iron-ringed shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a spike-capped shaft&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a carved wood grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a black leather-bound grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a gold wire-wrapped grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a steel-studded grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ivory-inlaid oak grip&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with an ebonwood handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a silver basket hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a carved bone handle&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a spike capped pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a silver wire-wrapped hilt&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with a spherical bronze pommel&lt;br /&gt;
|&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
|Y&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Patterns&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Dysudo &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= READ&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHATTAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cobbling_punch/Cobbling_hallmarks&amp;diff=220915</id>
		<title>Cobbling punch/Cobbling hallmarks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cobbling_punch/Cobbling_hallmarks&amp;diff=220915"/>
		<updated>2024-06-15T19:31:20Z</updated>

		<summary type="html">&lt;p&gt;SHATTAR: Added Arshathian&amp;#039;s hallmark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cobbling Punches &amp;amp; Hallmarks==&lt;br /&gt;
The Cobblers of Elanthia can punch their own custom hallmark onto the soles of their creations (as well as the names of the cobbler and/or the owner of the shoes) with the use of a [[cobbling punch]].&lt;br /&gt;
&lt;br /&gt;
(Please feel free to edit and add your own cobbler name &amp;amp; hallmark to the list.)&lt;br /&gt;
&lt;br /&gt;
==Known Cobblers &amp;amp; Existing Hallmarks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character !!Hallmark&lt;br /&gt;
|-&lt;br /&gt;
|[[Airisu |Airisu]] ||&amp;quot;Airisu&amp;quot; tooled in elegant lettering above a withered black rose&lt;br /&gt;
|-&lt;br /&gt;
|[[Akenna (prime)|Akenna]] ||a peach wreathed by wyrwood leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Archales (prime)|Archales]] ||an iridescent dragonfly: an iridescent blue dragonfly holding a sewing needle: an iridescent green dragonfly holding a sewing needle: a dragonfly on a broken crown: a scaled drake holding a broken crown &lt;br /&gt;
|-&lt;br /&gt;
|[[Arshathian (prime)|Arshathian]]|| the silhouette of a perched raven&lt;br /&gt;
|-&lt;br /&gt;
|[[Avawren (prime)|Avawren]]||a wren in flight clutching a black rose&lt;br /&gt;
|-&lt;br /&gt;
|[[Bercilak (prime)|Bercilak]]|| a saramar-runed armor-wearing hamster wielding a morning star&lt;br /&gt;
|-&lt;br /&gt;
|[[Dannia (prime)|Dannia]]|| a crossed paintbrush and lockpick&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirvy (prime)|Dirvy]]||a scripted letter &amp;quot;D&amp;quot; overlaying a fat orange pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|[[Esana (prime)|Esana]]||a wyvern with unfurling wings (unofficial Crimson Legion hallmark)&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruheran (prime)|Eruheran]]||a soaring drake overlaying a jagged mountain peak &lt;br /&gt;
|-&lt;br /&gt;
|[[Evialla (prime)|Evialla]]||a stylized shooting star emerging from a field of dimmer stars &lt;br /&gt;
|-&lt;br /&gt;
|[[Fyg (prime)|Fyg]]||the word &amp;quot;Fabulous&amp;quot; in cursive script centered in a large pink heart&lt;br /&gt;
|-&lt;br /&gt;
|[[Jastalyn (prime)|Jastalyn]]||a haphazard pile of colorful miniature music sheets with errant notes scattered about. Bloody punch: a haphazard pile of miniature music sheets spattered with blood&lt;br /&gt;
|-&lt;br /&gt;
|[[Kayse (prime)|Kayse]]||a solitary quill in a field of heather blossoms&lt;br /&gt;
|-&lt;br /&gt;
|[[Kittai (prime)|Kittai]]||a panther paw print encircled by a dirge-vaon vine&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyaloria (prime)|Kyaloria]]||an embellished letter &#039;K&#039; replete with loops and curlicues&lt;br /&gt;
|-&lt;br /&gt;
|[[Laelithonel (prime)|Laelithonel]]||a nacre-inlaid leaping narwhal&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasentra (prime)|Lasentra]]||a peacock set upon a ring of fairy primrose is stamped on the sole at the forefoot, its tail extending the length of the shoe to the heel&lt;br /&gt;
|-&lt;br /&gt;
|[[Leafiara (prime)|Leafiara]]||a pair of musical notes with leaf-shaped heads&lt;br /&gt;
|-&lt;br /&gt;
|[[Maylan (prime)|Maylan]]||an obese drunken chinchilla&lt;br /&gt;
|-&lt;br /&gt;
|[[Merelle (prime)|Merelle]] Hart, House Cordwainer||a silkworm moth (logo for [[The Looking Glass]] as a Fashion House MHO)&lt;br /&gt;
|-&lt;br /&gt;
|[[Obsalyn (prime)|Obsalyn]]||a series of interlocking jade cogs and gears intertwined with an onyx rose&lt;br /&gt;
|-&lt;br /&gt;
|[[Ordim (prime)|Ordim]]||a muffin split cleanly down the middle&lt;br /&gt;
|-&lt;br /&gt;
|[[Orenda (prime)|Orenda]]||a fall of thorn-entwined roses &lt;br /&gt;
|-&lt;br /&gt;
|[[Rovvigen (prime)|Rovvigen]]||a wreath of swirling flames cradling a crystal ball&lt;br /&gt;
|-&lt;br /&gt;
|[[Rozy (prime)|Rozy]]|| an adorable wide-eyed pudgy kitten&lt;br /&gt;
|-&lt;br /&gt;
|[[Tawariell (prime)|Tawariell]]||a gilt-edged moonflower&lt;br /&gt;
|-&lt;br /&gt;
|[[Toxyrox (prime)|Toxyrox]]||a jade blade over a scarlet pentacle&lt;br /&gt;
|-&lt;br /&gt;
|[[Traiva (prime)|Traiva]]||a wispy dragonfly wreathed by tuberose stalks&lt;br /&gt;
|-&lt;br /&gt;
|[[Wynia (prime)|Wynia]]||a toy teddy bear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cobbling]]&lt;/div&gt;</summary>
		<author><name>SHATTAR</name></author>
	</entry>
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