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		<id>https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=239068</id>
		<title>Gemstone Property List</title>
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		<updated>2025-05-30T22:48:14Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Common Gemstone Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-commonmessaging mw-customtoggle-regionalmessaging mw-customtoggle-raremessaging mw-customtoggle-legendarymessagingtable}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||arcaneintensity||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||boatswain||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||cannoneer|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||flareresonance||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||journeytactic||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakpole (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||navigator||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||stormofrage||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||No||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||tacticalcanny||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||webveil||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the following common properties appeared on the test server, but weren&#039;t working properly and appear to have not been released for the live game yet:&lt;br /&gt;
* Companion&#039;s Might: When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
* Companion&#039;s Swiftness: When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||moonsorgan||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||breathnymph||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||tridentsunderer||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||riftgift||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||adaptresist||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||anointed||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||Your attacks have a standard flare chance to boil the targets blood, dealing 20% of target&#039;s current health, up to 100, per tick for 5 ticks (2 second interval).  This effect cannot occur on the same target more than once per minute.  Activate to cause this ability to trigger on your next attack.  Activation Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||bloodsiphon||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||bloodwell||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||chamshroud||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||infusefrost (for example)||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||innatefocus||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Lost Arcanum||No||Passive||lostarcanum||1 additional spell on you is protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||martialimpulse||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||mastertactic||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||relentless||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||relwarder||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||ripemelon||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Hound||Yes||Passive||rockhound||You have a 5/10/15/20/25% increased chance of finding an appropriate gem when are collecting gems for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||serenhex||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||spiritwell||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||strongback||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||sureshot||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||terrortribute||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||tetheredstrike||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||thirstbrutality||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Hybrid passive and activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||arcwill||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||No||Passive||charged||Your attacks have a chance to surround you with lightning, granting you an aura that emits Electric flares at up to 3 enemies once every 10 seconds for 60 seconds.  This effect cannot occur more often than every 3 minutes.  You also emit an electric Major Elemental Wave when this effect begins and ends.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||No||Passive||forbiddenarcanum||2 additional spells on you are protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||No||Activated||imaerabalm||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Hybrid||manashield||You have a standard flare chance when taking damage to gain 2d20 Damage Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Damage Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||No||Passive||mirrorimage||When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||mysticimpulse||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||oneshot||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||pixiemischief||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||reckless||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||unearthchains||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||witchhunt||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legendary Property Messaging and Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessagingtable&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click here for messaging table&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessagingtable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|First-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Third-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!||As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||A torrent of mythical energy surges through you, awakening an ancient power within your soul!||A dazzling corona of mythical energy envelops Leafiara!||&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||A powerful jolt of electricity erupts from your crackling aura, lashing towards a withered shadow-cloaked draugr!||||&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Your head rings like a struck bell as starlit darkness explodes across your field of vision. You find yourself moved several feet from your original position!||Suddenly, starlit darkness engulfs Aergo and he vanishes, reappearing several feet away instantaneously!||&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||||&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind.||All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.||&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||||&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||||&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||||&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||||&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||N/A||N/A||The effect of this gemstone appears to apply to all disabler spells, not just debuffs.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||||&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||||&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!||||&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||||&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Time stretches as you take a deep breath, your mind a fortress of calm.||No messaging; however, formula changes.  Example:&lt;br /&gt;
Amerek fires a wooden arrow at a savage fork-tongued wendigo!&lt;br /&gt;
&lt;br /&gt;
AS: +606 vs DS: +227 with AvD: +27 + &#039;&#039;&#039;20 + d80&#039;&#039;&#039; roll: +75 = +501&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!|||| &lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||You begin to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you!||Leafiara begins to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms. Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=239066</id>
		<title>Gemstone Property List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=239066"/>
		<updated>2025-05-30T20:55:39Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Legendary Gemstone Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-commonmessaging mw-customtoggle-regionalmessaging mw-customtoggle-raremessaging mw-customtoggle-legendarymessagingtable}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||arcaneintensity||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||boatswain||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||cannoneer|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||flareresonance||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||journeytactic||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakpole (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||navigator||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||stormofrage||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||No||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||tacticalcanny||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||webveil||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the following common properties appeared on the test server, but weren&#039;t working properly and appear to have not been released for the live game yet:&lt;br /&gt;
* Companion&#039;s Might: When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
* Companion&#039;s Swiftness: When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||moonsorgan||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||breathnymph||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||tridentsunderer||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||riftgift||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||adaptresist||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||anointed||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||Your attacks have a standard flare chance to boil the targets blood, dealing 20% of target&#039;s current health, up to 100, per tick for 5 ticks (2 second interval).  This effect cannot occur on the same target more than once per minute.  Activate to cause this ability to trigger on your next attack.  Activation Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||bloodsiphon||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||bloodwell||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||chamshroud||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||infusefrost (for example)||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||innatefocus||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Lost Arcanum||No||Passive||lostarcanum||1 additional spell on you is protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||martialimpulse||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||mastertactic||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||relentless||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||relwarder||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||ripemelon||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Hound||Yes||Passive||rockhound||You have a 5/10/15/20/25% increased chance of finding an appropriate gem when are collecting gems for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||serenhex||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||spiritwell||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||strongback||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||sureshot||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||terrortribute||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||tetheredstrike||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||thirstbrutality||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Hybrid passive and activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||arcwill||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||No||Passive||charged||Your attacks have a chance to surround you with lightning, granting you an aura that emits Electric flares at up to 3 enemies once every 10 seconds for 60 seconds.  This effect cannot occur more often than every 3 minutes.  You also emit an electric Major Elemental Wave when this effect begins and ends.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||No||Passive||forbiddenarcanum||2 additional spells on you are protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||No||Activated||imaerabalm||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Hybrid||manashield||You have a standard flare chance when taking damage to gain 2d20 Damage Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Damage Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||No||Passive||mirrorimage||When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||mysticimpulse||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||oneshot||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||pixiemischief||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||reckless||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||unearthchains||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||witchhunt||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legendary Property Messaging and Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessagingtable&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click here for messaging table&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessagingtable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|First-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Third-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!||As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||A torrent of mythical energy surges through you, awakening an ancient power within your soul!||A dazzling corona of mythical energy envelops Leafiara!||&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||A powerful jolt of electricity erupts from your crackling aura, lashing towards a withered shadow-cloaked draugr!||||&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Your head rings like a struck bell as starlit darkness explodes across your field of vision. You find yourself moved several feet from your original position!||Suddenly, starlit darkness engulfs Aergo and he vanishes, reappearing several feet away instantaneously!||&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||||&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind.||All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.||&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||||&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||||&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||||&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||||&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||N/A||N/A||The effect of this gemstone appears to apply to all disabler spells, not just debuffs.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||||&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||||&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!||||&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||||&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Time stretches as you take a deep breath, your mind a fortress of calm.||No messaging; however, formula changes.  Example:&lt;br /&gt;
Amerek fires a wooden arrow at a savage fork-tongued wendigo!&lt;br /&gt;
&lt;br /&gt;
AS: +606 vs DS: +227 with AvD: +27 + &#039;&#039;&#039;20 + d80&#039;&#039;&#039; roll: +75 = +501&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!|||| &lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||You begin to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you!||Leafiara begins to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms. Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=239065</id>
		<title>Gemstone Property List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=239065"/>
		<updated>2025-05-30T20:54:14Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Rare Gemstone Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-commonmessaging mw-customtoggle-regionalmessaging mw-customtoggle-raremessaging mw-customtoggle-legendarymessagingtable}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||arcaneintensity||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||boatswain||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||cannoneer|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||flareresonance||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||journeytactic||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakpole (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||navigator||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||stormofrage||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||No||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||tacticalcanny||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||webveil||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the following common properties appeared on the test server, but weren&#039;t working properly and appear to have not been released for the live game yet:&lt;br /&gt;
* Companion&#039;s Might: When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
* Companion&#039;s Swiftness: When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||moonsorgan||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||breathnymph||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||tridentsunderer||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||riftgift||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||adaptresist||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||anointed||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||Your attacks have a standard flare chance to boil the targets blood, dealing 20% of target&#039;s current health, up to 100, per tick for 5 ticks (2 second interval).  This effect cannot occur on the same target more than once per minute.  Activate to cause this ability to trigger on your next attack.  Activation Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||bloodsiphon||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||bloodwell||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||chamshroud||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||infusefrost (for example)||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||innatefocus||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Lost Arcanum||No||Passive||lostarcanum||1 additional spell on you is protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||martialimpulse||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||mastertactic||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||relentless||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||relwarder||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||ripemelon||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Hound||Yes||Passive||rockhound||You have a 5/10/15/20/25% increased chance of finding an appropriate gem when are collecting gems for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||serenhex||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||spiritwell||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||strongback||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||sureshot||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||terrortribute||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||tetheredstrike||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||thirstbrutality||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Hybrid passive and activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||arcwill||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||No||Passive||charged||Your attacks have a chance to surround you with lightning, granting you an aura that emits Electric flares at up to 3 enemies once every 10 seconds for 60 seconds.  This effect cannot occur more often than every 3 minutes.  You also emit an electric Major Elemental Wave when this effect begins and ends.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||No||Passive||forbiddenarcanum||2 additional spells on you are protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||No||Activated||imaerabalm||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Hybrid||manashield||You have a standard flare chance when taking damage to gain 2d20 Damage Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Damage Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||No||Passive||mirrorimage||When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||mysticimpulse||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||oneshot||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||pixiemischief||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||reckless||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||unearthchains||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||witchhunt||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legendary Property Messaging and Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessagingtable&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click here for messaging table&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessagingtable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|First-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Third-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!||As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||A torrent of mythical energy surges through you, awakening an ancient power within your soul!||A dazzling corona of mythical energy envelops Leafiara!||&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||A powerful jolt of electricity erupts from your crackling aura, lashing towards a withered shadow-cloaked draugr!||||&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Your head rings like a struck bell as starlit darkness explodes across your field of vision. You find yourself moved several feet from your original position!||Suddenly, starlit darkness engulfs Aergo and he vanishes, reappearing several feet away instantaneously!||&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||||&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind.||All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.||&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||||&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||||&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||||&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||||&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||N/A||N/A||The effect of this gemstone appears to apply to all disabler spells, not just debuffs.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||||&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||||&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!||||&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||||&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Time stretches as you take a deep breath, your mind a fortress of calm.||No messaging; however, formula changes.  Example:&lt;br /&gt;
Amerek fires a wooden arrow at a savage fork-tongued wendigo!&lt;br /&gt;
&lt;br /&gt;
AS: +606 vs DS: +227 with AvD: +27 + &#039;&#039;&#039;20 + d80&#039;&#039;&#039; roll: +75 = +501&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!|||| &lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||You begin to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you!||Leafiara begins to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms. Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=239064</id>
		<title>Gemstone Property List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_Property_List&amp;diff=239064"/>
		<updated>2025-05-30T20:52:16Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Added note that +DF increase properties do not work with UCS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-commonmessaging mw-customtoggle-regionalmessaging mw-customtoggle-raremessaging mw-customtoggle-legendarymessagingtable}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||arcaneintensity||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||boatswain||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||cannoneer|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||flareresonance||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||journeytactic||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakpole (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||navigator||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||stormofrage||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||No||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||tacticalcanny||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. [Note: +DF gain gems do not work with [[UCS]]]&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||webveil||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the following common properties appeared on the test server, but weren&#039;t working properly and appear to have not been released for the live game yet:&lt;br /&gt;
* Companion&#039;s Might: When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
* Companion&#039;s Swiftness: When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||moonsorgan||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||breathnymph||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||tridentsunderer||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||riftgift||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||adaptresist||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||anointed||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||Your attacks have a standard flare chance to boil the targets blood, dealing 20% of target&#039;s current health, up to 100, per tick for 5 ticks (2 second interval).  This effect cannot occur on the same target more than once per minute.  Activate to cause this ability to trigger on your next attack.  Activation Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||bloodsiphon||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||bloodwell||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||chamshroud||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||infusefrost (for example)||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||innatefocus||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Lost Arcanum||No||Passive||lostarcanum||1 additional spell on you is protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||martialimpulse||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||mastertactic||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||relentless||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||relwarder||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||ripemelon||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Hound||Yes||Passive||rockhound||You have a 5/10/15/20/25% increased chance of finding an appropriate gem when are collecting gems for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||serenhex||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||spiritwell||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||strongback||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||sureshot||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||terrortribute||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||tetheredstrike||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||thirstbrutality||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Hybrid passive and activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||arcwill||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||No||Passive||charged||Your attacks have a chance to surround you with lightning, granting you an aura that emits Electric flares at up to 3 enemies once every 10 seconds for 60 seconds.  This effect cannot occur more often than every 3 minutes.  You also emit an electric Major Elemental Wave when this effect begins and ends.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||No||Passive||forbiddenarcanum||2 additional spells on you are protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||No||Activated||imaerabalm||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Hybrid||manashield||You have a standard flare chance when taking damage to gain 2d20 Damage Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Damage Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||No||Passive||mirrorimage||When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||mysticimpulse||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||oneshot||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||pixiemischief||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||reckless||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||unearthchains||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||witchhunt||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legendary Property Messaging and Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessagingtable&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click here for messaging table&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessagingtable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|First-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Third-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!||As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||A torrent of mythical energy surges through you, awakening an ancient power within your soul!||A dazzling corona of mythical energy envelops Leafiara!||&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||A powerful jolt of electricity erupts from your crackling aura, lashing towards a withered shadow-cloaked draugr!||||&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Your head rings like a struck bell as starlit darkness explodes across your field of vision. You find yourself moved several feet from your original position!||Suddenly, starlit darkness engulfs Aergo and he vanishes, reappearing several feet away instantaneously!||&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||||&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind.||All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.||&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||||&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||||&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||||&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||||&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||N/A||N/A||The effect of this gemstone appears to apply to all disabler spells, not just debuffs.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||||&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||||&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!||||&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||||&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Time stretches as you take a deep breath, your mind a fortress of calm.||No messaging; however, formula changes.  Example:&lt;br /&gt;
Amerek fires a wooden arrow at a savage fork-tongued wendigo!&lt;br /&gt;
&lt;br /&gt;
AS: +606 vs DS: +227 with AvD: +27 + &#039;&#039;&#039;20 + d80&#039;&#039;&#039; roll: +75 = +501&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!|||| &lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||You begin to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you!||Leafiara begins to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms. Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238902</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238902"/>
		<updated>2025-05-27T18:44:24Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Side Step */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks.  This bonus is doubled while hidden.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1 AoE Spells Impacted&#039;&#039;&#039;:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 30).&lt;br /&gt;
*150 Dodge Ranks / 30 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 30).&lt;br /&gt;
*150 Perception Ranks / 30 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238542</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238542"/>
		<updated>2025-05-20T18:14:33Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Poisoncraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238541</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238541"/>
		<updated>2025-05-20T18:13:56Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Swift Recovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238540</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238540"/>
		<updated>2025-05-20T18:13:29Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Keen Eye */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238539</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238539"/>
		<updated>2025-05-20T18:12:55Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Side Step */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238538</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238538"/>
		<updated>2025-05-20T18:08:27Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Reverting changes again due to visual editor changing the formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238537</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238537"/>
		<updated>2025-05-20T18:07:06Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Removing incorrect information on rogue innate abilities requiring rank 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238536</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238536"/>
		<updated>2025-05-20T18:05:03Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Reverting edit due to some unintended formatting changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238535</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=238535"/>
		<updated>2025-05-20T18:02:50Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Removed incorrect information that rogue innate abilities require rank 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible. It impacts:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lock_and_Key&amp;diff=238281</id>
		<title>Lock and Key</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lock_and_Key&amp;diff=238281"/>
		<updated>2025-05-12T23:22:25Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Lock and Key system is a new treasure system mechanic that has multiple components and rewards to help facilitate trade and make treasure more fun. The system composes of various locks, keys, baubles, and rewards. You combine a lock and key to be rewarded with a bauble that has the reward inside. The system components are all trade-able. Lock and Key component drop rate is affected by [[Loot cap]] and there are limited amount released per week into the treasure system. &lt;br /&gt;
&lt;br /&gt;
The system currently is two-tiered system components:&lt;br /&gt;
* Common: vibrant (level 30+)&lt;br /&gt;
* Rare: radiant (level 60+)&lt;br /&gt;
&lt;br /&gt;
Current system has four color components allowing for 8 combinations of locks and keys you can find.&lt;br /&gt;
* Blood Red&lt;br /&gt;
* Forest Green&lt;br /&gt;
* Frosty White&lt;br /&gt;
* Royal Blue&lt;br /&gt;
&lt;br /&gt;
You can combine two of any color tier and type component to create a rainbow-hued component. Rainbow-hued locks and keys can be used on any color of similar tier lock and key. To do so, hold two similar components of the same tier and CHANT to combine them into the rainbow-hued variant.&lt;br /&gt;
&lt;br /&gt;
==Locks==&lt;br /&gt;
Locks are found via SEARCHing creatures, as well as via [[Mug]], and are not box-found items. These come pre-marked to not be sold. To open a lock, you&#039;ll need the matching tier color key or a rainbow-hued key of the same tier in order to open it.&lt;br /&gt;
&lt;br /&gt;
==Keys==&lt;br /&gt;
Keys are found via SEARCHing creatures, as well as via [[Mug]], and are not box-found items. These come pre-marked to not be sold. To use the key on a lock, you&#039;ll need a matching tier color lock or a rainbow-hued lock of the same tier in order to open it.&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
Baubles are the result of unlocking a lock with a key. Radiant baubles having a higher tier loot than vibrant baubles.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards vary, but the ultimate reward is a new rune system that allow you to enhance your [[Verb:RUNE|RUNE POWER]]. Each rune grants a +1 bonus to the ability that it&#039;s created for. Other rewards are possible to be found, but while not as powerful as runes, still are quite valuable.&lt;br /&gt;
&lt;br /&gt;
The system requires you to have a lock &amp;amp; key of the same color and tier. A rainbow-hued variant lock or key can be substituted in place of one or the other. You open the lock by holding both the lock and key in each hand and OPEN MY LOCK. This then grants you a bauble of the same tier. From here, you must BREAK the bauble to reveal your reward. The reward is generated at the time of breaking it open.&lt;br /&gt;
&lt;br /&gt;
All rewards are as follows:&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Item Name&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|glowing rune-incised stone||radiant||[[Verb:RUNE|rune power]], +1 bonus to Bolt Attack Strength&lt;br /&gt;
|-&lt;br /&gt;
|glowing torn page||radiant||+50% [[experience]] for 3 day(s)&lt;br /&gt;
|-&lt;br /&gt;
|shimmering indigo orb||radiant|| 3x [[Roleplaying award|RPA]]&lt;br /&gt;
|-&lt;br /&gt;
|silvery crimson vial||radiant||grants +75 [[Verb:BOOSTS|bounty boosts]]&lt;br /&gt;
|-&lt;br /&gt;
|silvery indigo vial||radiant||grants +50,000 experience worth of [[Suffusion|suffused energy]]&lt;br /&gt;
|-&lt;br /&gt;
|shimmering blue orb||vibrant|| 2x [[Roleplaying award|RPA]], single rub&lt;br /&gt;
|-&lt;br /&gt;
|tiny blue vial||vibrant||grants +2 [[Guild]] ranks, exact guild skill changed by TAP&#039;ing the vial&lt;br /&gt;
|-&lt;br /&gt;
|tiny orange vial||vibrant||grants +10 [[deed]]s&lt;br /&gt;
|-&lt;br /&gt;
|tiny pink vial||vibrant||grants +12,500 profession&#039;s [[Verb:RESOURCE|resource]]&lt;br /&gt;
|-&lt;br /&gt;
|tiny red vial||vibrant||grants +25 [[Verb:BOOSTS|bounty boosts]]&lt;br /&gt;
|-&lt;br /&gt;
|torn page||vibrant||+50% [[experience]] for 1 day&lt;br /&gt;
|-&lt;br /&gt;
|vial of iridescent oil||vibrant||charge a [[Gilded locus]] for one month&lt;br /&gt;
|-&lt;br /&gt;
|COLOR radiant lock||vibrant||radiant lock component&lt;br /&gt;
|-&lt;br /&gt;
|COLOR radiant key||vibrant||radiant key component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement:New Rare Treasure! Baubles, Keys, and Locks!]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Paladin&amp;diff=238102</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Paladin&amp;diff=238102"/>
		<updated>2025-05-07T07:10:14Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Updating shield training.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Profession&lt;br /&gt;
| [[File:Small_paladin.jpg]]&lt;br /&gt;
| name = Paladin&lt;br /&gt;
| type = [[Spiritual]] [[Semi]]&lt;br /&gt;
| circles = [[Minor Spiritual]], [[Paladin Base]]&lt;br /&gt;
| prime = [[Wisdom]] [[Strength]]&lt;br /&gt;
| mana = [[Wisdom]]&lt;br /&gt;
  | TWCcost = 3 / 3 | TWCranks = 2&lt;br /&gt;
  | AUcost  = 3 / 0 | AUranks  = 3&lt;br /&gt;
  | SUcost  = 2 / 0 | SUranks  = 3&lt;br /&gt;
  | CMcost  = 5 / 4 | CMranks  = 2&lt;br /&gt;
  | OHEcost = 3 / 1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 3 / 1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 4 / 2 | THWranks = 2&lt;br /&gt;
  | RWcost  = 6 / 2 | RWranks  = 2&lt;br /&gt;
  | TWcost  = 5 / 1 | TWranks  = 2&lt;br /&gt;
  | PWcost  = 5 / 2 | PWranks  = 2&lt;br /&gt;
  | BRLcost = 4 / 1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 4 / 5 | AMBranks = 1&lt;br /&gt;
  | MOCcost = 5 / 2 | MOCranks = 1&lt;br /&gt;
  | PFcost  = 3 / 0 | PFranks  = 2&lt;br /&gt;
  | DODcost = 5 / 3 | DODranks = 2&lt;br /&gt;
  | SRcost  = 0 / 17 | SRranks  = 2&lt;br /&gt;
  | AScost  = 0 / 5 | ASranks  = 1&lt;br /&gt;
  | MIUcost = 0 / 5 | MIUranks = 1&lt;br /&gt;
  | SAcost  = 4 / 2 | SAranks  = 2&lt;br /&gt;
  | HPcost  = 0 / 5 | HPranks  = 2&lt;br /&gt;
  | EMCcost = 0 / 15 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0 / 15 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0 / 5 | SMCranks = 1&lt;br /&gt;
  | ELcost  = 0 / 20 | ELranks  = 1&lt;br /&gt;
  | SpLcost = 0 / 10 | SpLranks = 2&lt;br /&gt;
  | SoLcost = 0 / 18 | SoLranks = 1&lt;br /&gt;
  | MLcost  = 0 / 20 | MLranks  = 1&lt;br /&gt;
  | SURcost = 2 / 2 | SURranks = 2&lt;br /&gt;
  | DTcost  = 2 / 5 | DTranks  = 1&lt;br /&gt;
  | PLcost  = 2 / 4 | PLranks  = 2&lt;br /&gt;
  | SHcost  = 4 / 4 | SHranks  = 1&lt;br /&gt;
  | PERcost = 0 / 3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 3 / 0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2 / 0 | SWIranks = 2&lt;br /&gt;
  | FAcost  = 1 / 1 | FAranks  = 2&lt;br /&gt;
  | TRAcost = 0 / 3 | TRAranks = 2&lt;br /&gt;
  | PPcost  = 4 / 4 | PPranks  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Paladin&#039;&#039;&#039; is a martial champion sworn to the service of a patron [[Arkati]], serving both as the fighting arm to slay those who would oppose the patron deity and as the defender of the deity&#039;s faithful servants. In recognition of the service of the champion, the patron Arkati grants powerful spiritual abilities to enhance and protect the Paladin on the field of battle. Through close, physical combat, Paladins conquer their foes with force, supplemented by spells of the spiritual magic sphere. To aid with their constant fighting on behalf of their patrons, Paladins have learned to wear heavy armors and are skilled with all of the melee combat forms.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
== Professional Highlights ==&lt;br /&gt;
&lt;br /&gt;
Paladins were the first new profession added to the original eight from GemStone III.  As holy warriors, Paladins span the range of space between [[Warrior]]s and [[Cleric]]s; at the time, characters of these two professions were granted the ability to convert to Paladins.&lt;br /&gt;
&lt;br /&gt;
They are a [[semi]] profession alongside [[Ranger]]s and [[Bard]]s, able to wield martial weapons and spiritual magic, though they should be considered the most melee-focused of the semis and may have a more difficult time hunting by ranged or solely magical means. Paladins can train up to three times per level in [[Armor Use]] and have a wide selection of [[Shield Specialization]]s. Their spells are mostly focused on enhancing melee combat abilities and debilitating opponents, and they have the unique ability to cast effectively while wearing plate armor.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[aura system]]&#039;&#039;&#039; contains some of the Paladin&#039;s most powerful enhancement spells, where the effect extends to their entire [[group]]. Each Paladin may only cast one aura at a time, but the group can benefit from multiple Paladins using different auras.&lt;br /&gt;
&lt;br /&gt;
High level Paladins can bond to a weapon with [[Holy Weapon (1625)]], beseech their patron to free themselves from constricting effects with [[Divine Intervention (1635)]], resurrect the dead with [[Divine Word (1640)]], and unleash a storm of spiritual power with [[Divine Incarnation (1650)]].&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuvers ==&lt;br /&gt;
Paladins have the ability to train in the following [[combat maneuvers]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ CMAN Cost Per Rank&lt;br /&gt;
|-&lt;br /&gt;
! Combat Maneuver (cman)|| Type || width=50px | Rank 1 || width=50px | Rank 2 || width=50px | Rank 3 || width=50px | Rank 4 || width=50px | Rank 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull Rush]] (bullrush) || Area of Effect || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Focus]] (focus) || Passive || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Movement]] (cmovement) || Passive || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Toughness]] (toughness) || Passive || 6 || 8 || 10 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning Defense]] (cdefense) || Passive || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirtkick]] (dirtkick) || Setup || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Disarm Weapon]] (disarm) || Setup || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Dislodge]] (dislodge) || Setup || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Exsanguinate]] (exsanguinate) || Attack || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Feint]] (feint) || Setup || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Groin Kick]] (gkick) || Setup || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Headbutt]] (headbutt) || Setup || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Precision]] (precision) || Passive || 4 || 6 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Retreat]] (retreat) || Buff || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Side by Side]] (sidebyside) || Passive || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Cleave]] (spellcleave) || Setup || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Focus]] (spikefocus) || Passive || 4 || 8 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Spin Attack]] (sattack) || Attack || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Staggering Blow]] (sblow) || Attack || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Stance Perfection]] (stance) || Passive || 4 || 8 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Surge of Strength]] (surge) || Buff || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tainted Bond]] (tainted) || Passive || 20 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Trip]] (trip) || Setup || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[True Strike]] (truestrike) || Attack || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Unarmed Specialist]] (unarmedspec) || Passive || 6 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault Kick]] (vaultkick) || Setup || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Specialization]] (wspec) || Passive || 2 || 4 || 6 || 8 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shield Specializations==&lt;br /&gt;
&lt;br /&gt;
Paladins have the ability to train in the following [[shield specialization]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Shield Cost Per Rank&lt;br /&gt;
|-&lt;br /&gt;
! Specialization || Type || width=50px | Rank 1 || width=50px | Rank 2 || width=50px | Rank 3 || width=50px | Rank 4 || width=50px | Rank 5 || Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
| [[Block the Elements]] (blockelements) || Passive || 6 || 12 || 18 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Shield Focus]] (lfocus) || Passive || 4 || 6 || 8 || 10 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phalanx]] (phalanx) || Passive || 2 || 4 || 6 || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Prop Up]] (prop) || Passive || 6 || 12 || 18 || - || - || Large or Tower Shield Focus (at rank 3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Protective Wall]] (pwall) || Passive|| 4 || 6 || - || - || - || Tower Shield Focus (at rank 3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]] (bash) || Setup || 2 || 4 || 6 || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]] (charge) || Setup || 2 || 4 || 6 || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Forward]] (forward) || Passive || 4 || 8 || 12 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Mind]] (mind) || Buff || 6 || 12 || 18 || - || - || Spell Block (at rank 1), ensorcelled or anti-magic shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Push]] (push) || Setup || 2 || 4 || 6 || 8 || 10 || Shield Bash (at rank 2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Spike Mastery]] (spikemastery) || Passive || 8 || 12 || - || - || - || Spike Focus (at rank 2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Strike]] (strike) || Attack || 2 || 4 || 6 || 8 || 10 || Shield Bash (at rank 2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Strike Mastery]] (strikemastery) || Passive || 30 || - || - || - || - || Shield Strike (at rank 3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shielded Brawler]] (brawler) || Passive || 6 || 8 || 10 || 12 || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Block]] (spellblock) || Passive || 10 || - || - || - || - || Any Shield Focus (at rank 3), ensorcelled or anti-magic shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Steely Resolve]] (resolve) || Buff || 4 || 8 || 12 || - || - || Tower Shield Focus (at rank 3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower Shield Focus]] (tfocus) || Passive || 4 || 6 || 8 || 10 || 12 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Specializations == &lt;br /&gt;
&lt;br /&gt;
Paladins can train in several [[Armor Specialization]]s relevant for spell casting in heavy armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Armor Cost Per Rank&lt;br /&gt;
! Specialization || width=50px | Rank 1 || width=50px | Rank 2 || width=50px | Rank 3 || width=50px | Rank 4 || width=50px | Rank 5 || Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Blessing]] || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Spike Mastery]] || 10 || 20 || - || - || - || Spike Focus (at rank 2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Support]] || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored Casting]] || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored Fluidity]] || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paladin Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the page on [[Statistic growth rate | statistic growth rates]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Paladin Stat Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039; ||30||25||20||20||25||15||10||15||25||20&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==General Training Suggestions==&lt;br /&gt;
&lt;br /&gt;
As a primarily melee-oriented profession, Paladins should ensure they have enough physical skills to be robust hunters.  A typical path will also include some magical skills and general skills to improve and supplement their combat prowess.  A variety of training paths can be effective.&lt;br /&gt;
&lt;br /&gt;
===Physical Skills===&lt;br /&gt;
&lt;br /&gt;
The core of any Paladin is their selection of and dedication to combat-oriented physical skills.&lt;br /&gt;
&lt;br /&gt;
====Weapon Skills====&lt;br /&gt;
&lt;br /&gt;
Paladins will normally specialize in at least one weapon style. Whatever the choice, the Paladin should train twice per level in at least one type of weapon.&lt;br /&gt;
&lt;br /&gt;
The most popular options are:&lt;br /&gt;
*[[Edged Weapons]] and [[Shield Use]]&lt;br /&gt;
*[[Blunt Weapons]] and Shield Use&lt;br /&gt;
*[[Two-Handed Weapons]]&lt;br /&gt;
*[[Polearm Weapons]] (with or without Shield Use)&lt;br /&gt;
&lt;br /&gt;
Many Paladin abilities enhance melee only or require a melee weapon, so [[Ranged Weapons]] are not as effective. Paladins do not have as many tools for [[Brawling]] as other martial professions, but it can be viable as either a primary or supplementary skill. [[Thrown Weapons]] are generally never trained by anyone as a primary skill.&lt;br /&gt;
&lt;br /&gt;
The choice of a melee weapon is largely up to the player&#039;s taste. Each style has access to a distinct array of &#039;&#039;&#039;[[:Category:Weapon Techniques|Weapon Techniques]]&#039;&#039;&#039; that are automatically learned and upgraded as one trains more ranks in the weapon style. One might also opt for one of the hybrid options such as the [[katar]] or [[katana]], but as those require training in two styles simultaneously, it can be hard to allocate all the required training points, at least early on in the adventuring career.&lt;br /&gt;
&lt;br /&gt;
====[[Two Weapon Combat]] ====&lt;br /&gt;
&lt;br /&gt;
As Paladins have the highest training cost for Two Weapon Combat among all the martial professions, they are not necessarily the best suited for the skill, though it can be viable since Paladins can increase damage through [[Arm of the Arkati]] and create multiple flares with [[Consecrate]], [[Holy Weapon]], and/or [[Fervor]] (if they are willing to go without the [[Zealot]] aura). Coupling this skill with edged or blunt weapons is most sensible, although brawling is also possible.  The dedicated paladin would train twice every level, and also forego the benefits of a shield.&lt;br /&gt;
&lt;br /&gt;
====[[Shield Use]]====&lt;br /&gt;
&lt;br /&gt;
Access to [[Shield Specialization]]s (detailed below) as well as the spell [[Divine Shield (1609)]] gives Paladins more reason than most to be efficient at using a shield.  [[Consecrate (1604)]] can also be used on a shield for plasma flares.  Furthermore, the [[Paladin Base]] circle is largely lacking in good defenses against [[bolt spell]]s (although this is reasonably supplemented by the [[Minor Spiritual]] circle).  That being said, many paladins choose to use primarily two-handed weapons or large polearms and forego the benefits of a shield.  If using a shield, a paladin should single or double train the skill.&lt;br /&gt;
&lt;br /&gt;
====[[Dodging]]====&lt;br /&gt;
As the primary factor in [[evade|evading]] and a contributor to maneuver defense, this is a staple defensive skill.  Any paladin without a shield ought to at least single train in this skill.  Because dodging is more difficult with a larger shield, a paladin heavily training in shield use with a large shield may find an unimpressive benefit to spending many points on dodge.  Even so, more dodge ranks always make dodging easier, so this skill (in any amount, more always being better) fits well into any training path, but training twice per level becomes prohibitively expensive.&lt;br /&gt;
&lt;br /&gt;
====[[Combat Maneuvers]]====&lt;br /&gt;
Combat maneuvers is another staple skill for any melee-combat oriented character.  It helps defend against opposing maneuvers, increases physical AS, and gains one CMAN point per rank for learning specific maneuvers (see below).  A Paladin is expected to single train in this skill.&lt;br /&gt;
&lt;br /&gt;
====[[Armor Use]]====&lt;br /&gt;
Every paladin should quickly find themselves in heavier [[armor]]; paladins have few reasons to stay in leather or scale armor.  Heavier armor obviously protects the wearer better when fully trained (with the exception of some aspects of the evade system), typically considered as a trade-off for the ability to easily cast spells.  However, paladins have many advantages when it comes to casting spells in armor.  The [[Paladin Base]] circle has the lowest [[Spell hindrance]] of any circle (often by half or much more), and the [[Minor Spiritual]] circle has the second lowest hindrance.  The 8th level spell [[Defense of the Faithful (1608)]] further enhances Armor Use by +20 ranks over the basic training, allowing heavier armors to be worn even earlier.  With the 12th level spell [[Faith&#039;s Clarity (1612)]], spell hindrance is further reduced and Minor Spiritual spells become as easy to cast as Paladin Base spells. Finally, paladins have access to unique [[Armor Specialization]]s, including the possibility of completely removing the chance of a failed cast.  As the ability to easily cast spells in heavy armor is unique to paladins, one ought to take advantage of this fact with dedicated training in armor use.&lt;br /&gt;
&lt;br /&gt;
Unlike the other physical skills, armor use should be trained in a tiered system rather than on a per-level basis, because a new armor should not be used until one is fully trained for at least the RT and maneuver penalties (which is usually similar to the requirements for the Paladin Base), and it isn&#039;t realistic to expect most paladins to change armors every few levels (unless they enjoy an extensive armor collection).  On the whole, the paladin should have some goals set with their next armor set in their possession as they gain the ability to wear it.  As an example, by triple-training armor use, a paladin can be in metal breastplate by level 24.  The paladin could then skip training in armor use for many levels, picking up other skills, while eventually working towards the next goal, for instance, being triple trained again at level 50 to wear full plate.  A simple reason to choose a type of armor may very well be having access to a particularly nice set of a given armor, but most paladins eventually are working towards full platemail.  This system is feasible because of other threshold based skills (particularly magical skills, see below), as well as stat growth which increases the total training points available.&lt;br /&gt;
&lt;br /&gt;
Useful tiers include:&lt;br /&gt;
*35 - fully trained for Chainmail (torso-only), can have this by level 8 by training 2x level in Armor Use and learning [[Defense of the Faithful]]&lt;br /&gt;
*70 - fully trained for Chain Hauberk (full coverage), trained for maneuvers in Metal Breastplate (torso-only)&lt;br /&gt;
*90 - fully trained for Metal Breastplate (torso-only)&lt;br /&gt;
*130 - trained in maneuvers for Full Plate (full coverage)&lt;br /&gt;
*150 - fully trained for Full Plate (full coverage)&lt;br /&gt;
&lt;br /&gt;
Generally a paladin is &amp;quot;trained in maneuvers&amp;quot; slightly earlier in that they can wear the armor without roundtime/maneuver penalties, but require some additional training for spell hindrance until they are considered fully trained.&lt;br /&gt;
&lt;br /&gt;
====[[Physical Fitness]]====&lt;br /&gt;
Physical fitness increases hitpoints up to a character&#039;s maximum, plays the most important role in [[Redux]], helps with some environmental checks, and is a major factor in defends against maneuvers. Training less than once per level in this skill is absolutely silly, and every paladin should have the eventual goal of reaching two times per level as their training path allows.  In particular, training more than once per level may be used to achieve redux faster or gain full HPs.&lt;br /&gt;
&lt;br /&gt;
====[[Multi-Opponent Combat]]====&lt;br /&gt;
Training in Multi-Opponent Combat helps both defend against swarms and attack multiple times at once. This is typically considered a threshold skill than something to train each level, and one should aim for a specific number of ranks. A paladin is well-advised to quickly get five ranks so two opponents can be attacked at once with [[MSTRIKE]], and after that set their own goals for additional training as they can. Many of the advanced weapon techniques for each style also allow some version of multi-striking which can be improved with more training in this skill.&lt;br /&gt;
&lt;br /&gt;
====[[Ambush]]====&lt;br /&gt;
This skill helps aim attacks or successfully ambush from hiding, as well as with ranged and thrown weapons in general.  However, this skill is costly for paladins and can only be trained once per level. This skill is not worthwhile for a normal paladin training path.  It can be useful later on for aimed swings without hiding, for example to prevent creatures from casting spells, and so on.&lt;br /&gt;
&lt;br /&gt;
===Magical Skills===&lt;br /&gt;
Although most of a paladin&#039;s skills will be physical, being a semi would be pointless if one does not take some advantage of the magical skills available.  At the very least, every paladin should learn a number of spells and get enough mana to cast them.  As mental points are tight for paladins, one will likely be sparse in training magical skills or be forced to convert physical points.&lt;br /&gt;
&lt;br /&gt;
====[[Spell Research]]====&lt;br /&gt;
Easily the most important magical skill for a paladin, this skill should be trained once per level early in a paladin&#039;s career, often for life, but some may drop the training after some essential spells are achieved to focus on other training.  At least early on, the only real leeway to singling is that a paladin could go slightly over this value to more quickly reach a given goal, or do slightly less to squeeze in a tight training path.  &lt;br /&gt;
&lt;br /&gt;
At first, a Paladin should focus on the [[Paladin Base]] up to some point of their own choosing. It is highly recommended to train once per level up to at least 35 ranks for [[Divine Intervention (1635)]] to unlock the [[BESEECH]] ability. After that one may continue on to [[Divine Word (1640)]] for resurrections or [[Divine Incarnation (1650)]]. Any training after that will not unlock new spells at present, but will continue to improve spell duration and effectiveness. Paladins who want to use offensive spells should continue increasing their [[Casting Strength]], but be aware that damage [[redux]] will diminish with spell training.&lt;br /&gt;
&lt;br /&gt;
Most paladins will train slightly in the [[Minor Spiritual]] circle early on, at least to get [[Spirit Warding I (101)]] right away, and potentially up to [[Spirit Defense (103)]] to delay their Paladin base knowledge by one level.  The next most generally important spells for a paladin are:&lt;br /&gt;
*[[Spirit Warding II (107)]]: The paladin base does not have much warding or bolt defenses.&lt;br /&gt;
*[[Locate Person (116)]]: Important for those dedicated to rescuing.&lt;br /&gt;
*[[Spirit Strike (117)]]: With a general abundance of mana and focusing on melee combat, this spell is a perpetual mana sink for any paladin.&lt;br /&gt;
*[[Lesser Shroud (120)]]: A very respectable self-cast defensive spell.&lt;br /&gt;
*[[Spirit Guide (130)]]: Important to those dedicated to rescuing and raising the dead.  Aid The Fallen (1613) can be learned more easily, but is much more limited in application.  [[Symbol of Return]] could be learned much sooner, but only for those who join the [[Order of Voln]].&lt;br /&gt;
*[[Wall of Force (140)]]: The best defensive magic in Elanthia.  Paladins also have fewer uses for mana than most other classes, and can keep this up much more easily.&lt;br /&gt;
&lt;br /&gt;
Overall, a common approach is a quick rank in Minor Spiritual to get light blues, then all the way up to Divine Word to be able to raise the dead, and then back to the Minor Spiritual until Lesser Shroud or Wall of Force.  After that, further training the Paladin Base is most beneficial.  It&#039;s worth noting that before about the 15th rank in Minor Spiritual, most Minor Spiritual spells are not limited to self-casting, and furthermore that the MnS circle is known by the most professions; if a paladin has lots of friends or is good at begging for spells, training in this circle can be put off until such a time that the paladin is likely to want Spirit Strike and/or Lesser Shroud.&lt;br /&gt;
&lt;br /&gt;
====[[Harness Power]]====&lt;br /&gt;
This skill is required to get more [[mana]], which is needed to make use of the above spells.  Harness Power starts by giving 6 mana points per rank, but has diminishing returns and after 40 ranks it will only grant 2 extra mana points per rank up to character level, and only 1 extra mana per rank beyond character level.  Training up to once per level is probably normal, but a paladin with a tight training path could variously delay or occasionally skip this skill, since the class is largely physical in nature.  Training more than once per level is a path for a magical paladin build, but likely necessary in that case owing to the high cost of [[Repentance (1615)]].&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Mana Control]]====&lt;br /&gt;
&lt;br /&gt;
Mana Control has a multitude of uses. A skill of 102, or 24 ranks, is required to successfully cast [[Divine Word (1640)]] to raise the dead without chance of failure. This is also the same amount of skill to achieve the best [[SEND (verb)|mana sharing]] possible with another fully trained character.  As the first [[CAST (verb)|multi-cast]] is unlocked at 25 ranks, a typical goal would be 25 ranks by the time Divine Word is learned.&lt;br /&gt;
&lt;br /&gt;
This also increases the mana that can be stored in a bonded [[Holy Weapon (1625)]], and making the evoked version of [[Repentance (1615)]] more powerful up to 1x rank per level, so more magically inclined Paladins may wish to continue training in this every level.&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Lore]]====&lt;br /&gt;
&lt;br /&gt;
Spiritual Lores are entirely optional to train in. Paladins are not expected to train in lores every level, but they give some perks to various spells even with slight dabbling.&lt;br /&gt;
&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: Perks include defensive benefits to [[Mantle of Faith (1601)]], the Guiding Light double flare chance of [[Consecrate (1604)]] and [[Holy Weapon (1625)]], block chance for [[Divine Shield]], and damage weighting for [[Fervor]]. All of these use summation charts so there is no particular threshold value to stop at, but training will have diminishing returns.&lt;br /&gt;
*[[Spiritual Lore, Religion]]: Improves the defensive benefits to [[Higher Vision (1610)]], the flare chance on [[Fervor (1618)]], the potency of non-Paladin spells infused from a scroll into Holy Weapon, the chance to force kneeling on [[Judgment (1630)]], and grants additional resurrection uses per day on [[Divine Word]]. The Judgment benefit caps at 25 ranks against same-level opponents. This also unlocks a popular [[Title system|title]] at 40 ranks: &#039;Paladin of Deity&#039; (where &#039;Paladin&#039; is any of the Paladin professional titles).&lt;br /&gt;
*[[Spiritual Lore, Summoning]]: Improves the slow effect of [[Pious Trial (1602)]], the critical rank of Guiding Light double flares when they occur, the damage factor increase of [[Arm of the Arkati (1605)]], and the ability to infuse spells with [[Holy Weapon (1625)]]. At 20 ranks this also unlocks a self-transport ability with [[Aid the Fallen (1613)]] (once the Paladin can BESEECH at 35 Paladin circle spell ranks). The Holy Weapon benefit caps at 25 ranks.&lt;br /&gt;
&lt;br /&gt;
====[[Magic Item Use]] and [[Arcane Symbols]]====&lt;br /&gt;
Training in these skills not only allows paladins to use magic items or scrolls they otherwise might not, it can also extend the duration of that magic.  20 ranks should allow the use of most items, and 40 ranks would enable use of practically all items; the duration gained beyond these number of ranks would be generally not worth the investment of training points.  For the helpful paladin, using an [[oaken wand]] before learning [[Stun Relief (108)]] might be suitable either for raising clerics or during group hunts.  Arcane Symbols, in particular, is relevant for infusing spells outside the paladin&#039;s knowledge to their weapon bonded with [[Holy Weapon (1625)]], which opens up a new array of combat utility.  Some arcane symbols are also needed for access to certain areas, in particular reading the runes in the Misty Chamber.  Overall, these skills are threshold skills a paladin can pick up later in their career.&lt;br /&gt;
&lt;br /&gt;
====Other Magical Skills====&lt;br /&gt;
None of the other skills are particularly important for a paladin, with the exception of [[Elemental Mana Control]] if a paladin really wishes to be able to send mana to [[Wizard]]s.&lt;br /&gt;
&lt;br /&gt;
===General Skills===&lt;br /&gt;
Paladins will not generally acquire a lot of general skills, since the training costs are already high for core skills.&lt;br /&gt;
&lt;br /&gt;
====[[Climbing]] and [[Swimming]]====&lt;br /&gt;
A base amount of these skills are needed simply to get around Elanthia.  10 to 15 ranks of climbing should be acquired early on, as well as 5 to 10 ranks of swimming, depending what area of the world the paladin prefers.  The best rule of thumb to increase the ranks is to save some extra training points when going to a new hunting area with such skill checks.  If the paladin significantly fails a skill check, immediately type GOALS to add 5 ranks in the relevant skill, and try again.  Then the paladin will not have to spend unneeded training points on these skills.  35 ranks of climbing and 20-35 ranks of swimming is more than enough for the pre-cap areas.&lt;br /&gt;
&lt;br /&gt;
====[[Perception]]====&lt;br /&gt;
&lt;br /&gt;
Perception is mainly useful for maneuver defense, and there are a few places where being able to spot hidden paths is necessary (notably the Wehnimer&#039;s Landing to Elven Nations trail). Paladins may have a hard time fitting it into their training, but it is worth at least picking up 10 to 20 ranks when points are available.&lt;br /&gt;
&lt;br /&gt;
====[[First Aid]]====&lt;br /&gt;
The only cheap general skill for paladins, this helps a paladin eat herbs faster, tend wounds, and skin better.  Paladins will often get beat up while hunting, so eating herbs faster is a definite benefit.  Skinning creatures is easy supplemental income, but it&#039;s worth noting that a certain amount of combined ranks in First Aid and Survival toggles the Adventurer&#039;s Guild into assigning skinning tasks, which the paladin may have a positive or negative feeling towards; these tasks are assigned when the total ranks equal or exceed 0.5 times per level (see [[Adventurer&#039;s Guild#Skinning|skinning bounties]]).  All in all, at such a cheap cost, training in this skill once per level is practically free and easily worthwhile for most, or just under 0.5x to avoid skinning tasks.&lt;br /&gt;
&lt;br /&gt;
====[[Survival]]====&lt;br /&gt;
Like climbing, swimming, and first aid, a threshold of this skill may be necessary for travelling around, especially in cold climates. 10 ranks of this skill may be useful if one plans to hunt around [[Icemule Trace]], for instance.  This skill also helps for foraging and skinning.  Survival is useful enough to train, but not useful enough to be a staple skill.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/paladins.asp Professions: Paladins], on Play.net.&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13 Paladin Base Spell Circle], on Play.net&lt;br /&gt;
*[[Paladin Lores at a Glance]]&lt;br /&gt;
=====Officials Folders=====&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Professions/Paladin/view Main folder]&lt;br /&gt;
=====Guides=====&lt;br /&gt;
*[[A beginner&#039;s guide to playing a paladin]] (work-in-progress)&lt;br /&gt;
*[[Comprehensive Paladin Guide]]&lt;br /&gt;
*[[Nairdin&#039;s paladin guide (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Paladins were released in GemStone IV during the [https://www.play.net/gs4/news/2004_plans/RSN/released.asp Really Spectacular November (RSN)] event of 2004. &lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
{{Paladin}}&lt;br /&gt;
&lt;br /&gt;
{{Professions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Professions]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Carrack&amp;diff=226128</id>
		<title>Carrack</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Carrack&amp;diff=226128"/>
		<updated>2024-10-02T17:49:50Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Carrack&#039;&#039;&#039; are one of six possible ships purchasable in the [[Open Sea Adventures]] system. They are one of two medium Class ships and can hold eight crew members. The cost for a new Carrack is 50 million silver and requires Amiable Reputation with Kraken&#039;s Fall.&lt;br /&gt;
&lt;br /&gt;
==Ship Comparison==&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Purchasing a Carrack==&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{|  {{prettytable|margin:auto}}&lt;br /&gt;
|+&#039;&#039;&#039;Carrack Upgrade Costs&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: center; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrades &lt;br /&gt;
!Sails &lt;br /&gt;
!Hull&lt;br /&gt;
!Cannons&lt;br /&gt;
!Cargo&lt;br /&gt;
!Bird&lt;br /&gt;
|-&lt;br /&gt;
|First&lt;br /&gt;
|300,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|300,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Second &lt;br /&gt;
|750,000&lt;br /&gt;
|2,250,000&lt;br /&gt;
|600,000&lt;br /&gt;
|X,XXX,000&lt;br /&gt;
|rowspan=2 style=&amp;quot;background-color: lightgrey&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Third &lt;br /&gt;
|1,500,000&lt;br /&gt;
|3,000,000&lt;br /&gt;
|X,XXX,000&lt;br /&gt;
|X,XXX,000&lt;br /&gt;
|- style =&amp;quot;border: 2px solid black;font-weight: bold;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Totals:&lt;br /&gt;
|2,550,000&lt;br /&gt;
|6,750,000&lt;br /&gt;
|XXX&lt;br /&gt;
|XXX&lt;br /&gt;
|1,000,000&lt;br /&gt;
|- style =&amp;quot;border: 2px solid black;font-weight: bold;background:#CEE0F2;&amp;quot;|&lt;br /&gt;
|Grand Total:&lt;br /&gt;
|colspan=5 style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;XXX silver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Sails===&lt;br /&gt;
===Hull Strength===&lt;br /&gt;
===Cannons===&lt;br /&gt;
===Cargo===&lt;br /&gt;
===Courier Birds===&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Carrack&amp;diff=226127</id>
		<title>Carrack</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Carrack&amp;diff=226127"/>
		<updated>2024-10-02T17:49:29Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Carrack&#039;&#039;&#039; are one of six possible ships purchasable in the [[Open Sea Adventures]] system. They are one of two medium Class ships and can hold eight crew members. The cost for a new Carrack is 50 million silver and requires Amiable Reputation with Kraken&#039;s Fall.&lt;br /&gt;
&lt;br /&gt;
==Ship Comparison==&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Purchasing a Carrack==&lt;br /&gt;
==Upgrades==&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{|  {{prettytable|margin:auto}}&lt;br /&gt;
|+&#039;&#039;&#039;Carrack Upgrade Costs&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: center; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrades &lt;br /&gt;
!Sails &lt;br /&gt;
!Hull&lt;br /&gt;
!Cannons&lt;br /&gt;
!Cargo&lt;br /&gt;
!Bird&lt;br /&gt;
|-&lt;br /&gt;
|First&lt;br /&gt;
|300,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|300,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Second &lt;br /&gt;
|750,000&lt;br /&gt;
|2,250,000&lt;br /&gt;
|600,000&lt;br /&gt;
|X,XXX,000&lt;br /&gt;
|rowspan=2 style=&amp;quot;background-color: lightgrey&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Third &lt;br /&gt;
|1,500,000&lt;br /&gt;
|3,000,000&lt;br /&gt;
|X,XXX,000&lt;br /&gt;
|X,XXX,000&lt;br /&gt;
|- style =&amp;quot;border: 2px solid black;font-weight: bold;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Totals:&lt;br /&gt;
|2,550,000&lt;br /&gt;
|6,750,000&lt;br /&gt;
|XXX&lt;br /&gt;
|XXX&lt;br /&gt;
|1,000,000&lt;br /&gt;
|- style =&amp;quot;border: 2px solid black;font-weight: bold;background:#CEE0F2;&amp;quot;|&lt;br /&gt;
|Grand Total:&lt;br /&gt;
|colspan=5 style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;XXX silver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Sails===&lt;br /&gt;
===Hull Strength===&lt;br /&gt;
===Cannons===&lt;br /&gt;
===Cargo===&lt;br /&gt;
===Courier Birds===&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=225059</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=225059"/>
		<updated>2024-09-09T17:34:15Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale. Players can use ships to travel between several towns west and east of the DragonSpine:&lt;br /&gt;
&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] &lt;br /&gt;
* [[Teras Isle]]&lt;br /&gt;
* [[Solhaven]]&lt;br /&gt;
* [[Kraken&#039;s Fall]]&lt;br /&gt;
* [[River&#039;s Rest]]&lt;br /&gt;
* [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Icemule Trace]]&lt;br /&gt;
* [[Brisker&#039;s Cove]]&lt;br /&gt;
* [[Ta&#039;Nalfein]]&lt;br /&gt;
* [[Glaoveln]]&lt;br /&gt;
&lt;br /&gt;
A collection of various Open Sea Adventures maps can be found [[/maps | here]].&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your journey, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall, Carelt&#039;s Carracks in Solhaven, or [[Wyvern Elite Coastal Crafts]] in [[Mistwatch]].  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. &lt;br /&gt;
&lt;br /&gt;
Prior to October 2022, ships were a one-time purchase and could never be re-sold or transferred. However, a change was made that allows you to TRADE your ship in.  This will give you 80% of the base value.  This value can be used to purchase a larger ship.  Think of it like a running credit balance on an account.  Trading your ship in will not remove your bird.&lt;br /&gt;
&lt;br /&gt;
Also, the ship salesmen will now allow you to DEED your ship.  To DEED your ship it will cost you 20% of the base value in silver.  The deed will carry over all mechanical and cosmetic upgrades.  The deed will NOT include your birds. Once in possession of a ship deed, move to your desired port and RAISE the deed to claim the ship at that location.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind both of these features will remove titles earned by owning a certain number of ships. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee (30,000) by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.  A partial, yet growing list of potential [[ship name]]s is available to view or contribute to based on your own ships.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Courier Birds ||[[All Hands]] on South Arm Road||Allows remote task redemption and acquisition.  (Ask merchant about BIRD BOAT TYPE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), wall (material), style, map (color, material), trash (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style&lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above-outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}. Task boards are also available at most dock handlers.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  A boatswain can be found near the following major ports: &lt;br /&gt;
&lt;br /&gt;
*Kraken&#039;s Fall - Academy of the Bos&#039;n&lt;br /&gt;
*Solhaven - Ardenys&#039;s Academy for Bos&#039;ns&lt;br /&gt;
*Ta&#039;Vaalor - Shipshape Overhaul&lt;br /&gt;
*Wehnimer&#039;s Landing - Nexyn&#039;s Notables&lt;br /&gt;
&lt;br /&gt;
You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
Dock handlers are located in every port:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lich #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wehnimer&#039;s Landing || North Dock, Catwalk|| 29631||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Solhaven || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| River&#039;s Rest || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Teras Isle || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kraken&#039;s Fall || Deadeye&#039;s Road|| 28897|| u7118238&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ta&#039;Vaalor || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Icemule Trace || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Brisker&#039;s Cove || || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nieliera Harbor || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50-room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails. If you or your crewmates are able, consider casting [[Call Wind (912)|call wind]] or [[Breeze (612)|breeze]] on your sails, as this will speed you along as you make way.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron, the Great Western Sea, and the Eastern Seaboard may have different weather. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The Tenebrous Cauldron:&lt;br /&gt;
  North Blue:              Light winds with partial clouds&lt;br /&gt;
  South Blue:              Calm seas and blue skies&lt;br /&gt;
  West Blue:               Light winds with partial clouds&lt;br /&gt;
  East Blue:               Calm seas and blue skies&lt;br /&gt;
&lt;br /&gt;
 The Great Western Sea&lt;br /&gt;
  The Obsidian Trench:     Light winds with partial clouds&lt;br /&gt;
  The Obsidian Sea:        Light winds with partial clouds&lt;br /&gt;
  Sea of Lazuli:           Light winds with partial clouds&lt;br /&gt;
  Kestrel Sea:             Light winds with partial clouds&lt;br /&gt;
  Cephalod Straits:        Heavy winds and rain with dark skies&lt;br /&gt;
  Darkstone Bay:           Light winds with partial clouds&lt;br /&gt;
  Cobalt Depths:           Light winds with partial clouds&lt;br /&gt;
  Deep Viridian Sea:       Calm seas and blue skies&lt;br /&gt;
  Lucky Seaway:            Calm seas and blue skies&lt;br /&gt;
  Maelstrom Bay:           Light winds with partial clouds&lt;br /&gt;
  The Mirkewater:          Calm seas and blue skies&lt;br /&gt;
  Southron Sea:            Calm seas and blue skies&lt;br /&gt;
  Emerald Waters:          Light winds with partial clouds&lt;br /&gt;
  The Frostmain:           Heavy winds and rain with dark skies&lt;br /&gt;
&lt;br /&gt;
 Eastern Seaboard&lt;br /&gt;
  Gwyrd Muirne:            Light winds with partial clouds&lt;br /&gt;
  Muirne Cailt:            Light winds with partial clouds&lt;br /&gt;
  Gulf of Bhoreas:         Light winds with partial clouds&lt;br /&gt;
  Indigo Trenches:         Calm seas and blue skies&lt;br /&gt;
  Bay of Anguillids:       Light winds with partial clouds&lt;br /&gt;
  Caligean Sea:            Light winds with partial clouds&lt;br /&gt;
  Sea of Mists:            Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged with an enemy ship prior to boarding.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depends on the size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The battle-marred brigantine rapidly descends beneath the cold, dark waters. &lt;br /&gt;
You gain some experience!&lt;br /&gt;
You gain some fame! &lt;br /&gt;
You gain role experience! &lt;br /&gt;
You have earned some notoriety.&lt;br /&gt;
Your reputation with Kraken&#039;s Fall just got better. &lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag prevents PVE/ENEMY boats from spawning against your ship. This will NOT stop a boat that is already spawned for you or if you&#039;re already engaged. &lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ship&#039;s deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up-to-date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes. There are ports at River&#039;s Rest, Teras Isle, Wehnimer&#039;s Landing, Kraken&#039;s Fall, Icemule, Ta&#039;Vaalor, Solhaven, Brisker&#039;s Cove, and Nielira Harbor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where is my ship stored?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your ships are stored at the port either where they were last retrieved, or where they last moored.  Ships can be transported for a fee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You can fish at Kraken&#039;s Fall, but not from your ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/maps | Various maps]]&lt;br /&gt;
* [[Flotilla History]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Demon_Drop/August_2024&amp;diff=225006</id>
		<title>BVShop:The Demon Drop/August 2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Demon_Drop/August_2024&amp;diff=225006"/>
		<updated>2024-09-04T23:12:13Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* The Demon Drop, Greater */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=some wooden stairs leading down into a shop&lt;br /&gt;
|location=[Map Room 21], Room# 8214521, Lich# L26837, go wooden stairs}}&lt;br /&gt;
===The Demon Drop, Lesser===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Demon Drop, Lesser - 8212862&lt;br /&gt;
|desc=A short step down reveals a dimly lit hallway, with the scent of aged leather and alchemical spices lingering in the air.  On either side, some wooden racks of armor stand as silent sentinels, their surfaces reflecting the soft glow of crystals embedded in the ceiling.  The hallway, lined with shelves holding faintly glowing crystal flasks, stretches ahead further into the shop. You also see a simple wooden table.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  north, out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden table you see:||contents=a lathonian certificate.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a simple wooden table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lathonian certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
This certificate will upgrade a suit of lathonian leather armor from lesser to greater.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the racks of armor you see:||contents= some lathonian light leather, some lathonian full leather, some lathonian reinforced leather, some lathonian double leather, a lathonian leather breastplate, some lathonian cuirbouilli leather, some lathonian studded leather, and some lathonian brigandine armor.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In some wooden racks of armor&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian light leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|light leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 10 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian full leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|full leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 13 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian reinforced leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|reinforced leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 15 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian double leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|double leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 16 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lathonian leather breastplate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|leather breastplate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 16 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian cuirbouilli leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|cuirbouilli leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 17 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian studded leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|studded leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 20 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian brigandine armor ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|brigandine armor]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 25 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | &amp;lt;s&amp;gt;a lathonian jerkin&amp;lt;/s&amp;gt;|| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | [[armor|&amp;lt;s&amp;gt;flowing robes&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;s&amp;gt;8 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;|| style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot; | &lt;br /&gt;
&amp;lt;s&amp;gt;Enchant: +20&amp;lt;/s&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| &amp;lt;s&amp;gt;100,000&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===The Demon Drop, Greater===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Demon Drop, Greater - 8212863&lt;br /&gt;
|desc=The hallway opens into a circular chamber, its stone walls lined with meticulously arranged racks of armor that gleam under the ambient glow of ceiling-mounted crystals.  Each suit stands tall and imposing, the air thick with the smell of fresh dyes and polish.  The floor beneath is etched with runic patterns that spiral out from the center of the room. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  south}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the racks of armor you see:||contents= some lathonian brigandine armor, some lathonian studded leather, some lathonian cuirbouilli leather, a lathonian leather breastplate, some lathonian double leather, some lathonian reinforced leather, some lathonian full leather, and some lathonian light leather.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In some wooden racks of armor&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | &amp;lt;s&amp;gt;a lathonian jerkin&amp;lt;/s&amp;gt;|| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | [[armor|&amp;lt;s&amp;gt;flowing robes&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;s&amp;gt;8 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;|| style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot; | &lt;br /&gt;
&amp;lt;s&amp;gt;Enchant: +20&amp;lt;/s&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| &amp;lt;s&amp;gt;200,000&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian brigandine armor ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|brigandine armor]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 25 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian studded leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|studded leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 20 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian cuirbouilli leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|cuirbouilli leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 17 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lathonian leather breastplate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|leather breastplate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 16 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian double leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|double leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 16 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian reinforced leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|reinforced leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 15 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian full leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|full leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 13 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian light leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|light leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 10 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Bloodriven Village August 2024 shops|D]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Demon_Drop/August_2024&amp;diff=225005</id>
		<title>BVShop:The Demon Drop/August 2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Demon_Drop/August_2024&amp;diff=225005"/>
		<updated>2024-09-04T23:10:08Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=some wooden stairs leading down into a shop&lt;br /&gt;
|location=[Map Room 21], Room# 8214521, Lich# L26837, go wooden stairs}}&lt;br /&gt;
===The Demon Drop, Lesser===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Demon Drop, Lesser - 8212862&lt;br /&gt;
|desc=A short step down reveals a dimly lit hallway, with the scent of aged leather and alchemical spices lingering in the air.  On either side, some wooden racks of armor stand as silent sentinels, their surfaces reflecting the soft glow of crystals embedded in the ceiling.  The hallway, lined with shelves holding faintly glowing crystal flasks, stretches ahead further into the shop. You also see a simple wooden table.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  north, out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden table you see:||contents=a lathonian certificate.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a simple wooden table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lathonian certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
This certificate will upgrade a suit of lathonian leather armor from lesser to greater.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the racks of armor you see:||contents= some lathonian light leather, some lathonian full leather, some lathonian reinforced leather, some lathonian double leather, a lathonian leather breastplate, some lathonian cuirbouilli leather, some lathonian studded leather, and some lathonian brigandine armor.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In some wooden racks of armor&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian light leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|light leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 10 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian full leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|full leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 13 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian reinforced leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|reinforced leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 15 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian double leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|double leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 16 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lathonian leather breastplate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|leather breastplate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 16 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian cuirbouilli leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|cuirbouilli leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 17 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian studded leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|studded leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 20 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian brigandine armor ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|brigandine armor]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 25 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | &amp;lt;s&amp;gt;a lathonian jerkin&amp;lt;/s&amp;gt;|| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | [[armor|&amp;lt;s&amp;gt;flowing robes&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;s&amp;gt;8 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;|| style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot; | &lt;br /&gt;
&amp;lt;s&amp;gt;Enchant: +20&amp;lt;/s&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| &amp;lt;s&amp;gt;100,000&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===The Demon Drop, Greater===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Demon Drop, Greater - 8212863&lt;br /&gt;
|desc=The hallway opens into a circular chamber, its stone walls lined with meticulously arranged racks of armor that gleam under the ambient glow of ceiling-mounted crystals.  Each suit stands tall and imposing, the air thick with the smell of fresh dyes and polish.  The floor beneath is etched with runic patterns that spiral out from the center of the room. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  south}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the racks of armor you see:||contents= a lathonian jerkin, some lathonian brigandine armor, some lathonian studded leather, some lathonian cuirbouilli leather, a lathonian leather breastplate, some lathonian double leather, some lathonian reinforced leather, some lathonian full leather, and some lathonian light leather.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In some wooden racks of armor&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lathonian jerkin ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|flowing robes]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian brigandine armor ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|brigandine armor]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 25 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian studded leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|studded leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 20 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian cuirbouilli leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|cuirbouilli leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 17 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lathonian leather breastplate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|leather breastplate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 16 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian double leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|double leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 16 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian reinforced leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|reinforced leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 15 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian full leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|full leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 13 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some lathonian light leather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|light leather]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 10 lbs&amp;lt;br&amp;gt;Material: [[lathonian]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +20&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Bloodriven Village August 2024 shops|D]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=225004</id>
		<title>Clockwerke Golem/List of golem pet parts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=225004"/>
		<updated>2024-09-04T17:24:08Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Plates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The February 2024 [[Duskruin]] run introduced golem pets as part of the [[:Category:2024 - Year of the Clockwerke Devices|Year of Clockwerke Devices]].  Golem pets will not be able to be completed until the August 2024 Duskruin run.  Golem pets require assembly, starting with a chassis (obtained via [[SimuCoin|Battle Vault]]), adding specific types of parts found in [[Duskruin Arena]] and [[Bloodriven Sewers]], and finishing with a to-be-announced process in August.&lt;br /&gt;
&lt;br /&gt;
The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus a motor which will not be available until August.  Below are lists of reported found parts for each type.&lt;br /&gt;
&lt;br /&gt;
===Heads===&lt;br /&gt;
* a caged brass head&lt;br /&gt;
* a closed helmet head&lt;br /&gt;
* a crested parrot head&lt;br /&gt;
* a flat thrak head&lt;br /&gt;
* a glowing-eyed kelyn head&lt;br /&gt;
* a grated steel head&lt;br /&gt;
* a grey and black wolf head&lt;br /&gt;
* a horned urglaes head&lt;br /&gt;
* a massive iron head&lt;br /&gt;
* a massive troll head&lt;br /&gt;
* a massive-jawed cast iron head&lt;br /&gt;
* a mossy iron head&lt;br /&gt;
* a mustachioed dog head&lt;br /&gt;
* a rounded coraesine head&lt;br /&gt;
* a ruby-eyed mithril head&lt;br /&gt;
* a saw-toothed gremlin head&lt;br /&gt;
* a shifting urnon head&lt;br /&gt;
* a square eonake head&lt;br /&gt;
* a veniom-eyed rolaren head&lt;br /&gt;
* a wide razern-mouthed head&lt;br /&gt;
* a winged eahnor head&lt;br /&gt;
* an enruned vaalorn head&lt;br /&gt;
* an internally burning head&lt;br /&gt;
* an inverted iron kettle head&lt;br /&gt;
* an inverted kelyn cauldron head&lt;br /&gt;
* an open-mouthed shark head&lt;br /&gt;
* an overturned iron pail head&lt;br /&gt;
* an upside-down chipped cup head&lt;br /&gt;
* an upside-down copper basin head&lt;br /&gt;
* an upturned steel bucket head&lt;br /&gt;
&lt;br /&gt;
===Arms===&lt;br /&gt;
* a brawny eonake arm&lt;br /&gt;
* a crystal-inset kelyn arm&lt;br /&gt;
* a gear-wheeled mechanized prong&lt;br /&gt;
* a gleaming eahnor arm&lt;br /&gt;
* a hammer-fisted cast iron arm&lt;br /&gt;
* a hinged poleaxe arm&lt;br /&gt;
* a magnetic iron arm&lt;br /&gt;
* a moss-covered iron and stone arm&lt;br /&gt;
* a polished brass arm&lt;br /&gt;
* a runic mithril arm&lt;br /&gt;
* a steam-powered cylinder piston&lt;br /&gt;
* a strap-laden steel arm&lt;br /&gt;
* a twisted yew and razern arm&lt;br /&gt;
* a veniom-runed rolaren arm&lt;br /&gt;
* an elongated alum arm&lt;br /&gt;
* an enruned vaalorn arm&lt;br /&gt;
* an exposed cog and wire arm&lt;br /&gt;
* an oily steel arm&lt;br /&gt;
* an oversized iron arm&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
* some armored lead plates&lt;br /&gt;
* some augmented vultite plates&lt;br /&gt;
* some bright eahnor plates&lt;br /&gt;
* some bulky faenor plates&lt;br /&gt;
* some corroded lead plates&lt;br /&gt;
* some engraved alum plates&lt;br /&gt;
* some ensigiled vaalorn plates&lt;br /&gt;
* some golden plates&lt;br /&gt;
* some hammered mithril plates&lt;br /&gt;
* some heavy iron plates&lt;br /&gt;
* some intricate golvern plates&lt;br /&gt;
* some kelyn crystal-studded plates&lt;br /&gt;
* some malformed steel plates&lt;br /&gt;
* some marred silvery plates&lt;br /&gt;
* some modwir and vultite plates&lt;br /&gt;
* some oily steel plates&lt;br /&gt;
* some pitted cast iron plates&lt;br /&gt;
* some reflective eonake plates&lt;br /&gt;
* some reinforced rolaren plates&lt;br /&gt;
* some rust-cover iron plates&lt;br /&gt;
* some scuffed-up golden plates&lt;br /&gt;
* some shiny brass plates&lt;br /&gt;
* some steel and ironwood plates&lt;br /&gt;
* some vibrant veniom-traced plates&lt;br /&gt;
&lt;br /&gt;
===Gears===&lt;br /&gt;
* some bent alum gears&lt;br /&gt;
* some bevel rolaren gears&lt;br /&gt;
* some bright veniom gears&lt;br /&gt;
* some chaotic urnon gears&lt;br /&gt;
* some clunky cast iron gears&lt;br /&gt;
* some coraesine spiral gears&lt;br /&gt;
* some drakar and fireleaf-set gears&lt;br /&gt;
* some helical vaalorn gears&lt;br /&gt;
* some intricate golvern gears&lt;br /&gt;
* some kelyn crystal-spoked gears&lt;br /&gt;
* some large iron gears&lt;br /&gt;
* some mismatched steel gears&lt;br /&gt;
* some oily steel gears&lt;br /&gt;
* some polished eonake gears&lt;br /&gt;
* some radiant brass gears&lt;br /&gt;
* some rhimar and glowbark-set gears&lt;br /&gt;
* some rolaren bevel gears&lt;br /&gt;
* some rusty iron gears&lt;br /&gt;
* some shiny eahnor gears&lt;br /&gt;
* some spiral mithril gears&lt;br /&gt;
* some spurred copper gears&lt;br /&gt;
* some vaalorn helical gears&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
* a circular steel-plated tread&lt;br /&gt;
* a crystal-inset kelyn leg&lt;br /&gt;
* a large steel-rimmed wheel&lt;br /&gt;
* a gleaming eahnor leg&lt;br /&gt;
* a massive cast iron leg&lt;br /&gt;
* a moss-covered iron and stone leg&lt;br /&gt;
* a polished brass leg&lt;br /&gt;
* a runic mithril leg&lt;br /&gt;
* a strap-laden steel leg&lt;br /&gt;
* a sturdy eonake leg&lt;br /&gt;
* a triangular steel-plated tread&lt;br /&gt;
* a twisted yew and razern leg&lt;br /&gt;
* a veniom-runed rolaren leg&lt;br /&gt;
* an elongated alum leg&lt;br /&gt;
* an enruned vaalorn leg&lt;br /&gt;
* an exposed cog and wire leg&lt;br /&gt;
* an intertwined lor and veniom leg&lt;br /&gt;
* an intricate golvern leg&lt;br /&gt;
* an oily steel leg&lt;br /&gt;
* an oversized iron leg&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=225003</id>
		<title>Clockwerke Golem/List of golem pet parts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=225003"/>
		<updated>2024-09-04T17:21:10Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The February 2024 [[Duskruin]] run introduced golem pets as part of the [[:Category:2024 - Year of the Clockwerke Devices|Year of Clockwerke Devices]].  Golem pets will not be able to be completed until the August 2024 Duskruin run.  Golem pets require assembly, starting with a chassis (obtained via [[SimuCoin|Battle Vault]]), adding specific types of parts found in [[Duskruin Arena]] and [[Bloodriven Sewers]], and finishing with a to-be-announced process in August.&lt;br /&gt;
&lt;br /&gt;
The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus a motor which will not be available until August.  Below are lists of reported found parts for each type.&lt;br /&gt;
&lt;br /&gt;
===Heads===&lt;br /&gt;
* a caged brass head&lt;br /&gt;
* a closed helmet head&lt;br /&gt;
* a crested parrot head&lt;br /&gt;
* a flat thrak head&lt;br /&gt;
* a glowing-eyed kelyn head&lt;br /&gt;
* a grated steel head&lt;br /&gt;
* a grey and black wolf head&lt;br /&gt;
* a horned urglaes head&lt;br /&gt;
* a massive iron head&lt;br /&gt;
* a massive troll head&lt;br /&gt;
* a massive-jawed cast iron head&lt;br /&gt;
* a mossy iron head&lt;br /&gt;
* a mustachioed dog head&lt;br /&gt;
* a rounded coraesine head&lt;br /&gt;
* a ruby-eyed mithril head&lt;br /&gt;
* a saw-toothed gremlin head&lt;br /&gt;
* a shifting urnon head&lt;br /&gt;
* a square eonake head&lt;br /&gt;
* a veniom-eyed rolaren head&lt;br /&gt;
* a wide razern-mouthed head&lt;br /&gt;
* a winged eahnor head&lt;br /&gt;
* an enruned vaalorn head&lt;br /&gt;
* an internally burning head&lt;br /&gt;
* an inverted iron kettle head&lt;br /&gt;
* an inverted kelyn cauldron head&lt;br /&gt;
* an open-mouthed shark head&lt;br /&gt;
* an overturned iron pail head&lt;br /&gt;
* an upside-down chipped cup head&lt;br /&gt;
* an upside-down copper basin head&lt;br /&gt;
* an upturned steel bucket head&lt;br /&gt;
&lt;br /&gt;
===Arms===&lt;br /&gt;
* a brawny eonake arm&lt;br /&gt;
* a crystal-inset kelyn arm&lt;br /&gt;
* a gear-wheeled mechanized prong&lt;br /&gt;
* a gleaming eahnor arm&lt;br /&gt;
* a hammer-fisted cast iron arm&lt;br /&gt;
* a hinged poleaxe arm&lt;br /&gt;
* a magnetic iron arm&lt;br /&gt;
* a moss-covered iron and stone arm&lt;br /&gt;
* a polished brass arm&lt;br /&gt;
* a runic mithril arm&lt;br /&gt;
* a steam-powered cylinder piston&lt;br /&gt;
* a strap-laden steel arm&lt;br /&gt;
* a twisted yew and razern arm&lt;br /&gt;
* a veniom-runed rolaren arm&lt;br /&gt;
* an elongated alum arm&lt;br /&gt;
* an enruned vaalorn arm&lt;br /&gt;
* an exposed cog and wire arm&lt;br /&gt;
* an oily steel arm&lt;br /&gt;
* an oversized iron arm&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
* some armored lead plates&lt;br /&gt;
* some augmented vultite plates&lt;br /&gt;
* some bright eahnor plates&lt;br /&gt;
* some bulky faenor plates&lt;br /&gt;
* some corroded lead plates&lt;br /&gt;
* some ensigiled vaalorn plates&lt;br /&gt;
* some golden plates&lt;br /&gt;
* some hammered mithril plates&lt;br /&gt;
* some heavy iron plates&lt;br /&gt;
* some intricate golvern plates&lt;br /&gt;
* some kelyn crystal-studded plates&lt;br /&gt;
* some malformed steel plates&lt;br /&gt;
* some marred silvery plates&lt;br /&gt;
* some oily steel plates&lt;br /&gt;
* some pitted cast iron plates&lt;br /&gt;
* some reflective eonake plates&lt;br /&gt;
* some reinforced rolaren plates&lt;br /&gt;
* some rust-cover iron plates&lt;br /&gt;
* some scuffed-up golden plates&lt;br /&gt;
* some shiny brass plates&lt;br /&gt;
* some steel and ironwood plates&lt;br /&gt;
* some vibrant veniom-traced plates&lt;br /&gt;
&lt;br /&gt;
===Gears===&lt;br /&gt;
* some bent alum gears&lt;br /&gt;
* some bevel rolaren gears&lt;br /&gt;
* some bright veniom gears&lt;br /&gt;
* some chaotic urnon gears&lt;br /&gt;
* some clunky cast iron gears&lt;br /&gt;
* some coraesine spiral gears&lt;br /&gt;
* some drakar and fireleaf-set gears&lt;br /&gt;
* some helical vaalorn gears&lt;br /&gt;
* some intricate golvern gears&lt;br /&gt;
* some kelyn crystal-spoked gears&lt;br /&gt;
* some large iron gears&lt;br /&gt;
* some mismatched steel gears&lt;br /&gt;
* some oily steel gears&lt;br /&gt;
* some polished eonake gears&lt;br /&gt;
* some radiant brass gears&lt;br /&gt;
* some rhimar and glowbark-set gears&lt;br /&gt;
* some rolaren bevel gears&lt;br /&gt;
* some rusty iron gears&lt;br /&gt;
* some shiny eahnor gears&lt;br /&gt;
* some spiral mithril gears&lt;br /&gt;
* some spurred copper gears&lt;br /&gt;
* some vaalorn helical gears&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
* a circular steel-plated tread&lt;br /&gt;
* a crystal-inset kelyn leg&lt;br /&gt;
* a large steel-rimmed wheel&lt;br /&gt;
* a gleaming eahnor leg&lt;br /&gt;
* a massive cast iron leg&lt;br /&gt;
* a moss-covered iron and stone leg&lt;br /&gt;
* a polished brass leg&lt;br /&gt;
* a runic mithril leg&lt;br /&gt;
* a strap-laden steel leg&lt;br /&gt;
* a sturdy eonake leg&lt;br /&gt;
* a triangular steel-plated tread&lt;br /&gt;
* a twisted yew and razern leg&lt;br /&gt;
* a veniom-runed rolaren leg&lt;br /&gt;
* an elongated alum leg&lt;br /&gt;
* an enruned vaalorn leg&lt;br /&gt;
* an exposed cog and wire leg&lt;br /&gt;
* an intertwined lor and veniom leg&lt;br /&gt;
* an intricate golvern leg&lt;br /&gt;
* an oily steel leg&lt;br /&gt;
* an oversized iron leg&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=225002</id>
		<title>Clockwerke Golem/List of golem pet parts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=225002"/>
		<updated>2024-09-04T16:53:31Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Heads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The February 2024 [[Duskruin]] run introduced golem pets as part of the [[:Category:2024 - Year of the Clockwerke Devices|Year of Clockwerke Devices]].  Golem pets will not be able to be completed until the August 2024 Duskruin run.  Golem pets require assembly, starting with a chassis (obtained via [[SimuCoin|Battle Vault]]), adding specific types of parts found in [[Duskruin Arena]] and [[Bloodriven Sewers]], and finishing with a to-be-announced process in August.&lt;br /&gt;
&lt;br /&gt;
The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus a motor which will not be available until August.  Below are lists of reported found parts for each type.&lt;br /&gt;
&lt;br /&gt;
===Heads===&lt;br /&gt;
* a caged brass head&lt;br /&gt;
* a closed helmet head&lt;br /&gt;
* a crested parrot head&lt;br /&gt;
* a flat thrak head&lt;br /&gt;
* a glowing-eyed kelyn head&lt;br /&gt;
* a grated steel head&lt;br /&gt;
* a grey and black wolf head&lt;br /&gt;
* a horned urglaes head&lt;br /&gt;
* a massive iron head&lt;br /&gt;
* a massive troll head&lt;br /&gt;
* a massive-jawed cast iron head&lt;br /&gt;
* a mossy iron head&lt;br /&gt;
* a mustachioed dog head&lt;br /&gt;
* a rounded coraesine head&lt;br /&gt;
* a ruby-eyed mithril head&lt;br /&gt;
* a saw-toothed gremlin head&lt;br /&gt;
* a shifting urnon head&lt;br /&gt;
* a square eonake head&lt;br /&gt;
* a veniom-eyed rolaren head&lt;br /&gt;
* a wide razern-mouthed head&lt;br /&gt;
* a winged eahnor head&lt;br /&gt;
* an enruned vaalorn head&lt;br /&gt;
* an internally burning head&lt;br /&gt;
* an inverted iron kettle head&lt;br /&gt;
* an inverted kelyn cauldron head&lt;br /&gt;
* an open-mouthed shark head&lt;br /&gt;
* an overturned iron pail head&lt;br /&gt;
* an upside-down chipped cup head&lt;br /&gt;
* an upside-down copper basin head&lt;br /&gt;
* an upturned steel bucket head&lt;br /&gt;
&lt;br /&gt;
===Arms===&lt;br /&gt;
* a brawny eonake arm&lt;br /&gt;
* a crystal-inset kelyn arm&lt;br /&gt;
* a gear-wheeled mechanized prong&lt;br /&gt;
* a gleaming eahnor arm&lt;br /&gt;
* a hammer-fisted cast iron arm&lt;br /&gt;
* a hinged poleaxe arm&lt;br /&gt;
* a magnetic iron arm&lt;br /&gt;
* a moss-covered iron and stone arm&lt;br /&gt;
* a polished brass arm&lt;br /&gt;
* a runic mithril arm&lt;br /&gt;
* a steam-powered cylinder piston&lt;br /&gt;
* a strap-laden steel arm&lt;br /&gt;
* a twisted yew and razern arm&lt;br /&gt;
* a veniom-runed rolaren arm&lt;br /&gt;
* an elongated alum arm&lt;br /&gt;
* an enruned vaalorn arm&lt;br /&gt;
* an exposed cog and wire arm&lt;br /&gt;
* an oily steel arm&lt;br /&gt;
* an oversized iron arm&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
* some armored lead plates&lt;br /&gt;
* some augmented vultite plates&lt;br /&gt;
* some bright eahnor plates&lt;br /&gt;
* some bulky faenor plates&lt;br /&gt;
* some corroded lead plates&lt;br /&gt;
* some ensigiled vaalorn plates&lt;br /&gt;
* some golden plates&lt;br /&gt;
* some hammered mithril plates&lt;br /&gt;
* some heavy iron plates&lt;br /&gt;
* some intricate golvern plates&lt;br /&gt;
* some kelyn crystal-studded plates&lt;br /&gt;
* some malformed steel plates&lt;br /&gt;
* some marred silvery plates&lt;br /&gt;
* some oily steel plates&lt;br /&gt;
* some pitted cast iron plates&lt;br /&gt;
* some reflective eonake plates&lt;br /&gt;
* some reinforced rolaren plates&lt;br /&gt;
* some rust-cover iron plates&lt;br /&gt;
* some scuffed-up golden plates&lt;br /&gt;
* some shiny brass plates&lt;br /&gt;
* some vibrant veniom-traced plates&lt;br /&gt;
&lt;br /&gt;
===Gears===&lt;br /&gt;
* some bent alum gears&lt;br /&gt;
* some bevel rolaren gears&lt;br /&gt;
* some bright veniom gears&lt;br /&gt;
* some chaotic urnon gears&lt;br /&gt;
* some clunky cast iron gears&lt;br /&gt;
* some coraesine spiral gears&lt;br /&gt;
* some drakar and fireleaf-set gears&lt;br /&gt;
* some helical vaalorn gears&lt;br /&gt;
* some intricate golvern gears&lt;br /&gt;
* some kelyn crystal-spoked gears&lt;br /&gt;
* some large iron gears&lt;br /&gt;
* some mismatched steel gears&lt;br /&gt;
* some oily steel gears&lt;br /&gt;
* some polished eonake gears&lt;br /&gt;
* some radiant brass gears&lt;br /&gt;
* some rhimar and glowbark-set gears&lt;br /&gt;
* some rolaren bevel gears&lt;br /&gt;
* some rusty iron gears&lt;br /&gt;
* some shiny eahnor gears&lt;br /&gt;
* some spiral mithril gears&lt;br /&gt;
* some spurred copper gears&lt;br /&gt;
* some vaalorn helical gears&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
* a circular steel-plated tread&lt;br /&gt;
* a crystal-inset kelyn leg&lt;br /&gt;
* a large steel-rimmed wheel&lt;br /&gt;
* a gleaming eahnor leg&lt;br /&gt;
* a massive cast iron leg&lt;br /&gt;
* a moss-covered iron and stone leg&lt;br /&gt;
* a polished brass leg&lt;br /&gt;
* a runic mithril leg&lt;br /&gt;
* a strap-laden steel leg&lt;br /&gt;
* a sturdy eonake leg&lt;br /&gt;
* a triangular steel-plated tread&lt;br /&gt;
* a twisted yew and razern leg&lt;br /&gt;
* a veniom-runed rolaren leg&lt;br /&gt;
* an elongated alum leg&lt;br /&gt;
* an enruned vaalorn leg&lt;br /&gt;
* an exposed cog and wire leg&lt;br /&gt;
* an intertwined lor and veniom leg&lt;br /&gt;
* an intricate golvern leg&lt;br /&gt;
* an oily steel leg&lt;br /&gt;
* an oversized iron leg&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=224060</id>
		<title>Clockwerke Golem/List of golem pet parts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Golem/List_of_golem_pet_parts&amp;diff=224060"/>
		<updated>2024-08-18T07:11:57Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The February 2024 [[Duskruin]] run introduced golem pets as part of the [[:Category:2024 - Year of the Clockwerke Devices|Year of Clockwerke Devices]].  Golem pets will not be able to be completed until the August 2024 Duskruin run.  Golem pets require assembly, starting with a chassis (obtained via [[SimuCoin|Battle Vault]]), adding specific types of parts found in [[Duskruin Arena]] and [[Bloodriven Sewers]], and finishing with a to-be-announced process in August.&lt;br /&gt;
&lt;br /&gt;
The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus a motor which will not be available until August.  Below are lists of reported found parts for each type.&lt;br /&gt;
&lt;br /&gt;
===Heads===&lt;br /&gt;
* a caged brass head&lt;br /&gt;
* a crested parrot head&lt;br /&gt;
* a glowing-eyed kelyn head&lt;br /&gt;
* a grated steel head&lt;br /&gt;
* a grey and black wolf head&lt;br /&gt;
* a horned urglaes head&lt;br /&gt;
* a massive iron head&lt;br /&gt;
* a massive-jawed cast iron head&lt;br /&gt;
* a mossy iron head&lt;br /&gt;
* a mustachioed dog head&lt;br /&gt;
* a rounded coraesine head&lt;br /&gt;
* a ruby-eyed mithril head&lt;br /&gt;
* a shifting urnon head&lt;br /&gt;
* a square eonake head&lt;br /&gt;
* a veniom-eyed rolaren head&lt;br /&gt;
* a wide razern-mouthed head&lt;br /&gt;
* a winged eahnor head&lt;br /&gt;
* an enruned vaalorn head&lt;br /&gt;
* an internally burning head&lt;br /&gt;
* an inverted iron kettle head&lt;br /&gt;
* an inverted kelyn cauldron head&lt;br /&gt;
* an overturned iron pail head&lt;br /&gt;
* an upside-down chipped cup head&lt;br /&gt;
* an upside-down copper basin head&lt;br /&gt;
* an upturned steel bucket head&lt;br /&gt;
&lt;br /&gt;
===Arms===&lt;br /&gt;
* a brawny eonake arm&lt;br /&gt;
* a crystal-inset kelyn arm&lt;br /&gt;
* a gear-wheeled mechanized prong&lt;br /&gt;
* a gleaming eahnor arm&lt;br /&gt;
* a hammer-fisted cast iron arm&lt;br /&gt;
* a hinged poleaxe arm&lt;br /&gt;
* a magnetic iron arm&lt;br /&gt;
* a moss-covered iron and stone arm&lt;br /&gt;
* a polished brass arm&lt;br /&gt;
* a runic mithril arm&lt;br /&gt;
* a steam-powered cylinder piston&lt;br /&gt;
* a strap-laden steel arm&lt;br /&gt;
* a twisted yew and razern arm&lt;br /&gt;
* a veniom-runed rolaren arm&lt;br /&gt;
* an enruned vaalorn arm&lt;br /&gt;
* an exposed cog and wire arm&lt;br /&gt;
* an oily steel arm&lt;br /&gt;
* an oversized iron arm&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
* some augmented vultite plates&lt;br /&gt;
* some bright eahnor plates&lt;br /&gt;
* some bulky faenor plates&lt;br /&gt;
* some corroded lead plates&lt;br /&gt;
* some ensigiled vaalorn plates&lt;br /&gt;
* some golden plates&lt;br /&gt;
* some hammered mithril plates&lt;br /&gt;
* some heavy iron plates&lt;br /&gt;
* some intricate golvern plates&lt;br /&gt;
* some kelyn crystal-studded plates&lt;br /&gt;
* some malformed steel plates&lt;br /&gt;
* some marred silvery plates&lt;br /&gt;
* some oily steel plates&lt;br /&gt;
* some pitted cast iron plates&lt;br /&gt;
* some reflective eonake plates&lt;br /&gt;
* some reinforced rolaren plates&lt;br /&gt;
* some rust-cover iron plates&lt;br /&gt;
* some scuffed-up golden plates&lt;br /&gt;
* some shiny brass plates&lt;br /&gt;
* some vibrant veniom-traced plates&lt;br /&gt;
&lt;br /&gt;
===Gears===&lt;br /&gt;
* some bent alum gears&lt;br /&gt;
* some bevel rolaren gears&lt;br /&gt;
* some bright veniom gears&lt;br /&gt;
* some chaotic urnon gears&lt;br /&gt;
* some clunky cast iron gears&lt;br /&gt;
* some coraesine spiral gears&lt;br /&gt;
* some helical vaalorn gears&lt;br /&gt;
* some intricate golvern gears&lt;br /&gt;
* some kelyn crystal-spoked gears&lt;br /&gt;
* some large iron gears&lt;br /&gt;
* some mismatched steel gears&lt;br /&gt;
* some oily steel gears&lt;br /&gt;
* some polished eonake gears&lt;br /&gt;
* some radiant brass gears&lt;br /&gt;
* some rhimar and glowbark-set gears&lt;br /&gt;
* some rolaren bevel gears&lt;br /&gt;
* some rusty iron gears&lt;br /&gt;
* some shiny eahnor gears&lt;br /&gt;
* some spiral mithril gears&lt;br /&gt;
* some spurred copper gears&lt;br /&gt;
* some vaalorn helical gears&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
* a circular steel-plated tread&lt;br /&gt;
* a crystal-inset kelyn leg&lt;br /&gt;
* a gleaming eahnor leg&lt;br /&gt;
* an elongated alum leg&lt;br /&gt;
* a massive cast iron leg&lt;br /&gt;
* a moss-covered iron and stone leg&lt;br /&gt;
* a polished brass leg&lt;br /&gt;
* a runic mithril leg&lt;br /&gt;
* a strap-laden steel leg&lt;br /&gt;
* a sturdy eonake leg&lt;br /&gt;
* a triangular steel-plated tread&lt;br /&gt;
* a veniom-runed rolaren leg&lt;br /&gt;
* an enruned vaalorn leg&lt;br /&gt;
* an exposed cog and wire leg&lt;br /&gt;
* an intricate golvern leg&lt;br /&gt;
* an oily steel leg&lt;br /&gt;
* an oversized iron leg&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Sorcerer_Potions&amp;diff=187606</id>
		<title>Category:Sorcerer Potions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Sorcerer_Potions&amp;diff=187606"/>
		<updated>2023-01-21T20:45:32Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Rank 15-29 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rank 1-14==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 01&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[light blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Warding I (101)|spirit warding I]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 101&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[silvery potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Defense I (401)|elemental defense I]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 401&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[swirling grey potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Barrier (102)|spirit barrier]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 102&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[shimmering pale green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Presence (402)|presence]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 402&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[luminous ruddy potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Defense (103)|spirit defense]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 103&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[scintillating pale blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Lock Pick Enhancement (403)|lockpick enhancement]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 403&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   [[pale sky-blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disease Resist (104)|disease resistance]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 104&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   [[scintillating pale red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm Enhancement (404)|disarm enhancement]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 404&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| &amp;lt;31&lt;br /&gt;
|   [[minor elemental focus potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   +10 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[pale sea-green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Poison Resist (105)|poison resistance]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 105&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[rainbow-hued potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Detection (405)|elemental detection]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 405&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 15-29==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[bright silvery potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Defense II (406)|elemental defense II]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 406&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[deep blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Warding II|spirit warding II]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 107&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[softly glowing blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unlock (407)|unlock]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 407&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[softly glowing red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm (408)|disarm]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 408&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 25&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greenish-black concoction]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   create [[Necromantic regeneration potion]]&lt;br /&gt;
|   align=right| 7&lt;br /&gt;
|   align=right| 730&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 30-44==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[scintillating prismatic oil]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Blade (411)|elemental blade]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 411&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser wisdom potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   +5 to [[wisdom]] stat&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[sparkling aquamarine potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Water Walking (112)|water walking]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 112&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   [[lesser elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +15 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   [[dimly glowing sky-blue potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Undisease (113)|undisease]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 113&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[dimly glowing sea-green potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Unpoison (114)|unpoison]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 114&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[brilliant silvery potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Defense III (414)|elemental defense III]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 414&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 45-63==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[glowing brilliant silver potion]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Mass Elemental Defense (419)|mass elemental defense]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 419&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[inky black potion]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   preparing enhanced/sanctified gear&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 735&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +? to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater wisdom potion]]&lt;br /&gt;
|   simmer, refract, infuse&lt;br /&gt;
|   +10 to [[wisdom]] stat&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy Formulas]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Sorcerer_Potions&amp;diff=187605</id>
		<title>Category:Sorcerer Potions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Sorcerer_Potions&amp;diff=187605"/>
		<updated>2023-01-21T20:44:18Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Rank 15-29 */ Adding minor necromantic regeneration potion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rank 1-14==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 01&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[light blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Warding I (101)|spirit warding I]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 101&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[silvery potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Defense I (401)|elemental defense I]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 401&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[swirling grey potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Barrier (102)|spirit barrier]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 102&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[shimmering pale green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Presence (402)|presence]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 402&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[luminous ruddy potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Defense (103)|spirit defense]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 103&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[scintillating pale blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Lock Pick Enhancement (403)|lockpick enhancement]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 403&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   [[pale sky-blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disease Resist (104)|disease resistance]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 104&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   [[scintillating pale red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm Enhancement (404)|disarm enhancement]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 404&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| &amp;lt;31&lt;br /&gt;
|   [[minor elemental focus potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   +10 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[pale sea-green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Poison Resist (105)|poison resistance]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 105&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[rainbow-hued potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Detection (405)|elemental detection]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 405&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 15-29==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[bright silvery potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Defense II (406)|elemental defense II]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 406&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[deep blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Warding II|spirit warding II]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 107&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[softly glowing blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unlock (407)|unlock]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 407&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[softly glowing red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm (408)|disarm]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 408&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 25&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greenish-black concoction]]&lt;br /&gt;
|   boil, simmer, chant&lt;br /&gt;
|   create [[Necromantic regeneration potion]]&lt;br /&gt;
|   align=right| 7&lt;br /&gt;
|   align=right| 730&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 30-44==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[scintillating prismatic oil]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Blade (411)|elemental blade]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 411&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser wisdom potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   +5 to [[wisdom]] stat&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[sparkling aquamarine potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Water Walking (112)|water walking]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 112&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   [[lesser elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +15 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   [[dimly glowing sky-blue potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Undisease (113)|undisease]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 113&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[dimly glowing sea-green potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Unpoison (114)|unpoison]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 114&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[brilliant silvery potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Defense III (414)|elemental defense III]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 414&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 45-63==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[glowing brilliant silver potion]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Mass Elemental Defense (419)|mass elemental defense]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 419&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[inky black potion]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   preparing enhanced/sanctified gear&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 735&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +? to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater wisdom potion]]&lt;br /&gt;
|   simmer, refract, infuse&lt;br /&gt;
|   +10 to [[wisdom]] stat&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy Formulas]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=186803</id>
		<title>Category:General Alchemy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=186803"/>
		<updated>2023-01-12T04:01:51Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Alchemy&#039;&#039;&#039; is a guild skill trained in by all [[pure]] professions.  Scroll down for recipes by type/listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Non-Conforming Recipes==&lt;br /&gt;
&lt;br /&gt;
The following recipes do not seem to comply with the rule that all professions can make all items in general alchemy.  More information on them is desired.&lt;br /&gt;
&lt;br /&gt;
*[[Radiant white soulstone]]&lt;br /&gt;
*[[Health potion]] - greater and full&lt;br /&gt;
&amp;lt;section begin=rank tables /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 1-14==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hazy silver potion]]&lt;br /&gt;
|grind, boil, simmer&lt;br /&gt;
|cure for hazy violet potion&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of acantha]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +10 health&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of tkaro]]&lt;br /&gt;
|simmer&lt;br /&gt;
|turn amunet off&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|[[tincture of ambrominas]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal minor limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[translucent dye base]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|base for simple alchemy dyes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Black dye|black dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Brown dye|brown dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark blue dye|dark blue dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark green dye|dark green dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Dark Red dye|dark red dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| 14&lt;br /&gt;
|[[tincture of wolifrew]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Light red dye|light red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Orange dye|orange dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pink dye|pink dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[minor health potion]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal +20 health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[tincture of rose-marrow]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor head wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Cream white dye|cream white dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Lavender blue dye|lavender blue dye]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light blue dye|light blue dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light green dye|light green dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pale yellow dye|pale yellow dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tan dye|tan dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 05&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|[[tincture of basal]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor organ wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Bright yellow dye|bright yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#White dye|white dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 06&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|[[tincture of yabathilium]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +50-+60 health&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 07&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[aish&#039;vrak potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used to prepare [[runestone]]s&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|07&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Grey dye|grey dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 08&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|[[tincture of bolmara]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[tincture of ephlox]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[minor mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 11&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|[[tincture of cactacae]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor limb scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[grot t&#039;kel potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used for making an item imbedable with spells&amp;lt;br /&amp;gt;also used for making recharging orbs&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 21&lt;br /&gt;
|[[tincture of aloeas]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major head wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|[[tincture of haphip]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor head scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[tincture of pothinir]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major organ wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 27&lt;br /&gt;
|[[tincture of talneo]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor organ scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[tincture of torban]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal minor nerve scars&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 15-29==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|[[tincture of calamia]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major limb scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 38&lt;br /&gt;
|[[minor mana-well potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|[[tincture of woth]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major nerve scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 17&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|[[tincture of brostheras]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major head scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|align=right| 32&lt;br /&gt;
|[[tincture of wingstem]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal major organ scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of bur-clover]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing eye&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[minor mana regen potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +3 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of sovyn]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing limb&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|[[lesser health potion]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
| +50 to health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| 39&lt;br /&gt;
|[[limpid dye base]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|base for more complicated alchemy dyes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cerulean blue dye|cerulean blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Goldenrod yellow dye|goldenrod yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Chartreuse yellow dye|chartreuse yellow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cobalt blue dye|cobalt blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Periwinkle blue dye|periwinkle blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Turquoise blue dye|turquoise blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cranberry red dye|cranberry red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Slate grey dye|slate grey dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Scarlet dye|scarlet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tawny brown dye|tawny brown dye]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hair dye base]]&lt;br /&gt;
|simmer&lt;br /&gt;
|base for temporary hair dyes&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[dingy grey hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair dingy grey&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[honey blonde hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair honey blonde&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[mossy green hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair mossy green&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[pearly white hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair pearly white&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[plum-colored hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair plum-colored&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[tawny hair dye]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair tawny&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|[[lesser mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +25 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 30-44==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[essence shard]]&lt;br /&gt;
|infuse&lt;br /&gt;
|used for breaking crystals down&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[s&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[t&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[normal strength skin glue]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|[[lesser mana-well potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +25 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|align=right| 51&lt;br /&gt;
|[[minor sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|align=right| 55&lt;br /&gt;
|[[minor luck talisman]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 40&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[lesser mana regen potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +8 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater health potion]]&lt;br /&gt;
|boil, infuse&lt;br /&gt;
| +100 to Health, &lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +50 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 45-63==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 47&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[major sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[spirit shard]]&lt;br /&gt;
|channel&lt;br /&gt;
|&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[lesser luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[clear dye base]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Golden dye|golden dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Sapphire blue dye|sapphire blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Silvery dye|silvery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|54&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[Alchemy dyes#Ruby red dye|ruby red dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[glowing dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glow&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[radiant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things radiant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[sparkling dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things sparkle&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 57&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana-well potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +50 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[full health potion]]&lt;br /&gt;
|boil, chant, channel&lt;br /&gt;
|restores all hit points&lt;br /&gt;
|align=right|4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy brown liquid essence]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|hazy brown liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 59&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|even more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana regen potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +13 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 62&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[full mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +100 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank Unknown==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy grey liquid essence]]&lt;br /&gt;
|infuse, boil&lt;br /&gt;
|hazy grey liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy green liquid essence]]&lt;br /&gt;
|channel, boil&lt;br /&gt;
|hazy green liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Emerald green dye|emerald green dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Azure dye|azure dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Olivine dye|olivine dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Amethyst violet dye|amethyst violet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Purple dye|purple dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Indigo dye|indigo dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rosy pink dye|rosy pink dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Coppery dye|coppery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rainbow dye|rainbow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light ginger dye|light ginger dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[brilliant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items brilliant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glittering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glitter&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shining dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things shine&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items shimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[extra-strong skin glue]]&lt;br /&gt;
|simmer, infuse, refract&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|}&amp;lt;section end=rank tables /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy]]&lt;br /&gt;
[[category:Alchemy Formulas| ]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=186779</id>
		<title>Category:General Alchemy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=186779"/>
		<updated>2023-01-12T01:48:49Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Verified this recipe gives reps at rank 36&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Alchemy&#039;&#039;&#039; is a guild skill trained in by all [[pure]] professions.  Scroll down for recipes by type/listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Non-Conforming Recipes==&lt;br /&gt;
&lt;br /&gt;
The following recipes do not seem to comply with the rule that all professions can make all items in general alchemy.  More information on them is desired.&lt;br /&gt;
&lt;br /&gt;
*[[Radiant white soulstone]]&lt;br /&gt;
*[[Health potion]] - greater and full&lt;br /&gt;
&amp;lt;section begin=rank tables /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 1-14==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hazy silver potion]]&lt;br /&gt;
|grind, boil, simmer&lt;br /&gt;
|cure for hazy violet potion&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of acantha]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +10 health&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of tkaro]]&lt;br /&gt;
|simmer&lt;br /&gt;
|turn amunet off&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|[[tincture of ambrominas]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal minor limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[translucent dye base]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|base for simple alchemy dyes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Black dye|black dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Brown dye|brown dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark blue dye|dark blue dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark green dye|dark green dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Dark Red dye|dark red dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| 14&lt;br /&gt;
|[[tincture of wolifrew]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Light red dye|light red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Orange dye|orange dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pink dye|pink dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[minor health potion]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal +20 health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[tincture of rose-marrow]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor head wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Cream white dye|cream white dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Lavender blue dye|lavender blue dye]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light blue dye|light blue dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light green dye|light green dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pale yellow dye|pale yellow dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tan dye|tan dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 05&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|[[tincture of basal]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor organ wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Bright yellow dye|bright yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#White dye|white dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 06&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|[[tincture of yabathilium]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +50-+60 health&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 07&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[aish&#039;vrak potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used to prepare [[runestone]]s&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|07&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Grey dye|grey dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 08&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|[[tincture of bolmara]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[tincture of ephlox]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[minor mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 11&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|[[tincture of cactacae]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor limb scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[grot t&#039;kel potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used for making an item imbedable with spells&amp;lt;br /&amp;gt;also used for making recharging orbs&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 21&lt;br /&gt;
|[[tincture of aloeas]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major head wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|[[tincture of haphip]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor head scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[tincture of pothinir]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major organ wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 27&lt;br /&gt;
|[[tincture of talneo]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor organ scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[tincture of torban]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal minor nerve scars&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 15-29==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|[[tincture of calamia]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major limb scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 38&lt;br /&gt;
|[[minor mana-well potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|[[tincture of woth]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major nerve scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 17&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|[[tincture of brostheras]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major head scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|align=right| 32&lt;br /&gt;
|[[tincture of wingstem]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal major organ scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of bur-clover]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing eye&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[minor mana regen potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +3 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of sovyn]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing limb&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|[[lesser health potion]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
| +50 to health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| 36&lt;br /&gt;
|[[limpid dye base]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|base for more complicated alchemy dyes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cerulean blue dye|cerulean blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Goldenrod yellow dye|goldenrod yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Chartreuse yellow dye|chartreuse yellow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cobalt blue dye|cobalt blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Periwinkle blue dye|periwinkle blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Turquoise blue dye|turquoise blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cranberry red dye|cranberry red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Slate grey dye|slate grey dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Scarlet dye|scarlet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tawny brown dye|tawny brown dye]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hair dye base]]&lt;br /&gt;
|simmer&lt;br /&gt;
|base for temporary hair dyes&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[dingy grey hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair dingy grey&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[honey blonde hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair honey blonde&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[mossy green hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair mossy green&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[pearly white hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair pearly white&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[plum-colored hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair plum-colored&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[tawny hair dye]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair tawny&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|[[lesser mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +25 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 30-44==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[essence shard]]&lt;br /&gt;
|infuse&lt;br /&gt;
|used for breaking crystals down&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[s&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[t&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[normal strength skin glue]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|[[lesser mana-well potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +25 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|align=right| 51&lt;br /&gt;
|[[minor sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|align=right| 55&lt;br /&gt;
|[[minor luck talisman]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 40&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[lesser mana regen potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +8 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater health potion]]&lt;br /&gt;
|boil, infuse&lt;br /&gt;
| +100 to Health, &lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +50 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 45-63==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 47&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[major sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[spirit shard]]&lt;br /&gt;
|channel&lt;br /&gt;
|&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[lesser luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[clear dye base]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Golden dye|golden dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Sapphire blue dye|sapphire blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Silvery dye|silvery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|54&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[Alchemy dyes#Ruby red dye|ruby red dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[glowing dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glow&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[radiant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things radiant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[sparkling dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things sparkle&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 57&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana-well potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +50 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[full health potion]]&lt;br /&gt;
|boil, chant, channel&lt;br /&gt;
|restores all hit points&lt;br /&gt;
|align=right|4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy brown liquid essence]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|hazy brown liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 59&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|even more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana regen potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +13 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 62&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[full mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +100 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank Unknown==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy grey liquid essence]]&lt;br /&gt;
|infuse, boil&lt;br /&gt;
|hazy grey liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy green liquid essence]]&lt;br /&gt;
|channel, boil&lt;br /&gt;
|hazy green liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Emerald green dye|emerald green dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Azure dye|azure dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Olivine dye|olivine dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Amethyst violet dye|amethyst violet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Purple dye|purple dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Indigo dye|indigo dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rosy pink dye|rosy pink dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Coppery dye|coppery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rainbow dye|rainbow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light ginger dye|light ginger dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[brilliant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items brilliant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glittering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glitter&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shining dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things shine&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items shimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[extra-strong skin glue]]&lt;br /&gt;
|simmer, infuse, refract&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|}&amp;lt;section end=rank tables /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy]]&lt;br /&gt;
[[category:Alchemy Formulas| ]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divergence&amp;diff=182560</id>
		<title>Divergence</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divergence&amp;diff=182560"/>
		<updated>2022-11-14T08:47:27Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Auchand provided level ranges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;section begin=changes/&amp;gt;&#039;&#039;&#039;Divergence&#039;&#039;&#039; is a balancing mechanic for hunting areas to have spells behave differently in the affected areas.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue &lt;br /&gt;
!Spell||Change&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| Bard Spellsong Hindrance || Drains mana and incurs CastRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Song of Sonic Disruption (1030)]] || reduced damage (similar to Grimswarm)&lt;br /&gt;
|-&lt;br /&gt;
| [[Song of Tonis (1035)]] || Enforces a 2 second minimum RT. Does not affect groups.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Slayer (240)]] || &amp;quot;60&amp;quot; second cooldown&amp;lt;br&amp;gt;(shows up as 90 since it&#039;s applied when the spell is cast and runs concurrent with the base 30 second duration of the spell).&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapid Fire (515)]] || When CAST, it lowers the caster&#039;s cast roundtime down to 2 seconds and has no cooldown.&amp;lt;br&amp;gt;When EVOKEd, it lowers the caster&#039;s cast roundtime down to 1 second, and applies a 2 minute cooldown to the base spell and a 10 minute cooldown to the evoked version.  The evoked cooldown is lowered by -1 second per EMC rank, down to -300 (making it a 5 minute cooldown).&lt;br /&gt;
|-&lt;br /&gt;
| [[Core Tap (950)]] || 5 minute cooldown&amp;lt;br&amp;gt;Can still be activated multiple times during the cooldown with EL:E training.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minor Steam (1707)]] || Increased mana cost to 5 mana.&lt;br /&gt;
|}&amp;lt;section end=changes/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue &lt;br /&gt;
!Area Name||Level&amp;lt;br&amp;gt;Start||Level&amp;lt;br&amp;gt;End&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[:Category:Atoll creatures | Atoll]] || 94 || 103&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Crawling Shore creatures | Crawling Shore]] || 55 || 61&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Forgotten Vineyard creatures | Forgotten Vineyard]] || 58 || 66&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Hinterwilds creatures | Hinterwilds]] || 96 || 114&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Moonsedge creatures | Moonsedge]] || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Spell sever]]&lt;br /&gt;
* [[Spellburst]]&lt;br /&gt;
&lt;br /&gt;
[[category:Magic]]&lt;br /&gt;
[[category: Combat Mechanics]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arm_of_the_Arkati_(1605)&amp;diff=148877</id>
		<title>Arm of the Arkati (1605)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arm_of_the_Arkati_(1605)&amp;diff=148877"/>
		<updated>2021-05-25T20:45:11Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Added note about UCS users and UCS compatible weapons (clarified per Naijin on Discord 25 May 2021)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| mnemonic = ARMARKATI&lt;br /&gt;
| base_dur = 1200 sec&lt;br /&gt;
| add_dur = +60 sec per [[Paladin Base|rank]]&lt;br /&gt;
| span = [[Stackable]]&lt;br /&gt;
| type = Offensive&lt;br /&gt;
| subtype = Bonus&lt;br /&gt;
| weapon = None&lt;br /&gt;
| enhancement = 10% Weapon [[Damage Factor]]&lt;br /&gt;
| availability = Group&lt;br /&gt;
| navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arm of the Arkati&#039;&#039;&#039; summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin&#039;s [[group]] in battle. The Paladin and everyone in his group gains an increase of +10% to their weapon&#039;s [[Damage Factor]] (DF) for physical attacks (melee and thrown only).  Note that this does not increase the DF of UCS attacks, regardless if a UCS compatible weapon is held.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the DF bonus by +1% per seed 5 [[summation]], starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks.&lt;br /&gt;
&lt;br /&gt;
With the increased bonus comes an increased [[Mana Point]] (MP) cost. The base MP cost is 5, +1 for every additional percentage above 10, +1 for each member of the group.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px; background:#DDDDDD;&amp;quot; | Lore ranks&lt;br /&gt;
! style=&amp;quot;width:80px; background:#DDDDDD;&amp;quot; | DF % bonus&lt;br /&gt;
! style=&amp;quot;width:80px; background:#DDDDDD;&amp;quot; | DF % total&lt;br /&gt;
! style=&amp;quot;width:80px; background:#DDDDDD;&amp;quot; | Mana cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|13&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|8&lt;br /&gt;
|18&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|12&lt;br /&gt;
|22&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|13&lt;br /&gt;
|23&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Mana cost portion of the table is for a non-group situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Spiritual Lore - Summoning.........|     150      50&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a &#039;&#039;&#039;perfect&#039;&#039;&#039; steel spikestar at a lich qyn&#039;arj!&lt;br /&gt;
  AS: +459 vs DS: +296 with AvD: +37 + d100 roll: +74 = +274&lt;br /&gt;
   ... and hit for 99 points of damage!&lt;br /&gt;
   Strike through both ears, foe is quite dead!&lt;br /&gt;
The lich qyn&#039;arj spasms violently and suddenly goes still, its body turning to stone.&lt;br /&gt;
The very powerful look leaves a lich qyn&#039;arj.&lt;br /&gt;
The white light leaves a lich qyn&#039;arj.&lt;br /&gt;
The deep blue glow leaves a lich qyn&#039;arj.&lt;br /&gt;
The dim aura fades from around a lich qyn&#039;arj.&lt;br /&gt;
The powerful look leaves a lich qyn&#039;arj.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Truncate to 3 decimal places at each step.&lt;br /&gt;
&lt;br /&gt;
:{{math|1=Modified DF = trunc(trunc(.325 &amp;amp;times; 1.16) &amp;amp;times; 1.06) = .399}}&lt;br /&gt;
:{{math|1=Raw Damage = round(.399 * 174) = 69}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cast&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Rippling cylinders of spiritual force encompass your arms and the arms of those near you.&lt;br /&gt;
You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Expiration&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;The subdued warmth embracing you fades along with the spiritual force surrounding your arms.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:OSA_Ships&amp;diff=145776</id>
		<title>Template:OSA Ships</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:OSA_Ships&amp;diff=145776"/>
		<updated>2021-03-09T23:27:24Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Updating cannon information.  Source is Carelt in Solhaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{prettytable}}&lt;br /&gt;
|+Table of Ship Statistics&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Ship!!Cost (silv.)!!Repairs (silv.)!!Reputation !!Size !!Classification !!Characters!!Speed !!Min Cannons!!Max Cannons!!Cargo Bin Capacity!!Full Supplies!!Min Hull Str.!!Max Hull Str.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|[[Sloop]] ||5 million ||25K||Neutral||Single mast || Light || 3 || 7 ||2 ||4 || 60lbs ||70 ||1|| 400&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|[[Brigantine]] ||25 million||50K ||Friendly||Double mast ||Medium || 5 || 5 ||3 ||6 || 80lbs ||60 ||2|| &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|[[Carrack]] ||50 million||75K ||Amiable||Double mast ||Medium ||8 ||6 ||4 ||7 || 120lbs ||60 ||3|| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Galleon]] ||200 million||100K ||Exalted||Triple mast ||Heavy ||12 ||5 ||10 ||14 || 200lbs ||100 ||7|| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Frigate]] ||250 million||100K ||Exalted||Triple mast ||Heavy ||14 ||6 ||8 ||12 || 240lbs ||100 ||7|| 900&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Man O&#039; War]] ||400 million||150K ||Ally||Triple mast ||Heavy ||20 ||3 ||14 ||18 || 300lbs ||150 ||8 ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Council_of_Light_Answers&amp;diff=133453</id>
		<title>Council of Light Answers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Council_of_Light_Answers&amp;diff=133453"/>
		<updated>2020-07-02T00:13:15Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Ta&amp;#039;Vaalor */  Added a  question and answer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
[[Council of Light]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
== [[Ta&#039;Vaalor]] ==&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
| 4879||In what year was the Glaise Cnoc cemetery established?&lt;br /&gt;
|-&lt;br /&gt;
| 4881||In what year was ranger Elrohan buried?&lt;br /&gt;
|-&lt;br /&gt;
| 4924||In what year was Nadia Tinilia buried?&lt;br /&gt;
|-&lt;br /&gt;
| Aethenireas||On what wey or var is Ta&#039;Vaalor&#039;s healer located?&lt;br /&gt;
|-&lt;br /&gt;
| Aethenireas||On what wey or var is the triage station located?&lt;br /&gt;
|-&lt;br /&gt;
| Amaranth||On what wey or var, in Ta&#039;Vaalor, is the statue and fountain honoring Phoen located?&lt;br /&gt;
|-&lt;br /&gt;
| Amaranth||What gate is located in the northwest of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Ambra||Who owns the music shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Annatto||What city gate is located in the southeast section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Annatto|| &amp;quot;On what wey or var is the Golden Hawk located?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Aradhul||What is the first name of the founder of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Arctic bears||Two hides of what arctic creature adorn the floor in Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Areacne||Who is the owner of the gem shop in the northwest area of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Arm||What is missing from the skeleton in the upper fields?&lt;br /&gt;
|-&lt;br /&gt;
| Arm||What skeletal appendage can be found under a pile of clay and stone around Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Asp||What twin creatures adorn a statue of a spear that stands in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Baked||What are the bricks made of on the path thorough the wildflowers?&lt;br /&gt;
|-&lt;br /&gt;
| Baked||&amp;quot;What sort of bricks pave the path through the field of wildflowers?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk||From the looks of it, what larger creature might the plumed cockatrices of the Neartofar Forest be related to?&lt;br /&gt;
|-&lt;br /&gt;
| Bear||The skeleton of what sort of animal can be found in the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Birch||What sort of tree&#039;s bark peels away into curls that resemble scrolls?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What color is the boulder in the center of the apple orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Blood||The dais found in the catacombs of Ta&#039;Vaalor is covered in what material or substance?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||Vaalorn, a metal prized by the Vaalor elves, is naturally found in veins of sparkling white or what other color?&lt;br /&gt;
|-&lt;br /&gt;
| Brick||What grey object rests atop a pillar midway along Virktoth&#039;s path?&lt;br /&gt;
|-&lt;br /&gt;
| Brick||What material is the base of Yander&#039;s well made of?&lt;br /&gt;
|-&lt;br /&gt;
| Bronze||What material is the sign at the entrance to the Glaise Cnoc cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Brown||What type of trout live in the river near Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What material is the hammocks in the barracks in NeartoFar made of?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What material are the hammocks in the barracks in the Neartofar Forest made of?&lt;br /&gt;
|-&lt;br /&gt;
| Calambor||What is the family name of the four people buried together on the western stretch of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Cedar||What type of wood is Yander&#039;s barn made of?&lt;br /&gt;
|-&lt;br /&gt;
| Cedar||What type of wood is Yander&#039;s barn made out of?&lt;br /&gt;
|-&lt;br /&gt;
| Cenotaph||What has been built in the cemetery in honor of Tinuldor Nondel?&lt;br /&gt;
|-&lt;br /&gt;
| Chameleon||To what family of animals do the striped relnaks that populate the meadows belong?&lt;br /&gt;
|-&lt;br /&gt;
| Clematis||What sort of vines have overgrown the arbor in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Clentaran||Who runs the clerical supply shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Cockatrice||What type of feathers are the pillows in the barracks made of?&lt;br /&gt;
|-&lt;br /&gt;
| Coleesta||What is the name of the lady that provides food and drink in The Legendary Rest&#039;s courtyard?&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation||What garden is located behind the Hall of the Arkati in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Copper||What hammered metal is left abandoned in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Corn||What sort of mash was used to brew moonshine in the still in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Crystal||A replica of an antique forge is located in armory. What material is this forge made of?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||In the cemetery, a blue rose lies at the foot of a statue of what sort of beast?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||The statue with ruby eyes in the Plains of Bone is of what?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||What creature does the large statue inside the Ta&#039;Vaalor clerical supply shop depict?&lt;br /&gt;
|-&lt;br /&gt;
| Drakes||What large creatures are depicted in statuary that accents the bridge to the southeast of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Dream||Complete this epitaph, as engraved on a headstone in the cemetery. &amp;quot;Step softly, a ___________ lies buried here.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dupioni||What type or rare white silk curtains adorn the windows of the gem shop in the northwest section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Eagle||What sort of brass bird adorns the wall in The Legendary Rest&#039;s Lofty Peaks Room?&lt;br /&gt;
|-&lt;br /&gt;
| Eahnor||What metal, prized by the elves, do the citizens of Ta&#039;Vaalor typically prefer to keep its natural crimson hue?&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood||What material is the sign above the Mess Hall entrance made from?&lt;br /&gt;
|-&lt;br /&gt;
| Elderberry||What sort of delicately scented, white-flowered shrubs manage to thrive in the briar thicket?&lt;br /&gt;
|-&lt;br /&gt;
| Elf||What sort of creature is the paper target tacked to the barracks in the Neartofar Forest most likely intended to resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Elm||A grove of what sort of tree stands in the center of the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Elven||What sort of skeleton can be found, half overgrown in the upper fields?&lt;br /&gt;
|-&lt;br /&gt;
| Emaereld||What wey or var is Ta&#039;Vaalor&#039;s bakery located on?&lt;br /&gt;
|-&lt;br /&gt;
| Faeries||Which creatures form part of the decorative carvings on the exterior of the chocolate shop?&lt;br /&gt;
|-&lt;br /&gt;
| Fear||The name of the lake that lies north of Ta`Vaalor is lake _______?&lt;br /&gt;
|-&lt;br /&gt;
| Fear||The name of the lake that lies north of Ta&#039;Vaalor is the Lake of _________?&lt;br /&gt;
|-&lt;br /&gt;
| Feline||What sort of animal skull can be found in the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Fennel||What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?&lt;br /&gt;
|-&lt;br /&gt;
| Fishing||Where does the sign say that the proprietor of the tavern on Shimeraern Var has gone?&lt;br /&gt;
|-&lt;br /&gt;
| Four||How many heads are mounted on the walls of Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Frog||The spotted leapers that populate the meadows appear to be a cross of a wolf and what other creature?&lt;br /&gt;
|-&lt;br /&gt;
| Gardenia||What scent fills Ta&#039;Vaalor&#039;s salon?&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle||What sort of creatures adorn the outside of ta&#039;vaalor&#039;s theatre, in imitation of the illistim style of architecture?&lt;br /&gt;
|-&lt;br /&gt;
| Gas||What substance bloats the dark vysans that live in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Gearchel||Who man’s the Armory in TaVaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Ghaerdish||Who owns the furs and pelts shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Giant||What creature does the boulder in the center of the apple orchard resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Glimaerseen||What is the name of the moving company in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||What color fabric are the chairs in the entryway of Wyvern Keep upholstered in?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||What metal veins the shard in the center of the Marble Springs neighborhood in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Golden||What color is the tame ferret that lives in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Granite||What is the obelisk in the graveyard made from?&lt;br /&gt;
|-&lt;br /&gt;
| Granite||What material is the monolith that towers above the Neartofar Forest composed of?&lt;br /&gt;
|-&lt;br /&gt;
| Grape||What sort of vines grow to the west of the wall that borders the wildflower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword||What is the marble statue of an elven woman in the Marble Springs neighborhood of Ta&#039;Vaalor carrying in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color is the doorstep of Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color are the doors to the Triage Station?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour are the snakes in the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color are the grass snakes that populate the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||The official colors of Ta&#039;Vaalor, as seen on the town&#039;s pennants, are ruby and what?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What color crystal is available for purchase in the Ta&#039;Vaalor clerical supply shop?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What silvery-blue wood is the altar in the Hall of the Arkati in Ta&#039;Vaalor fashioned of?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What wood is Ta&#039;Vaalor&#039;s furs and pelts shop&#039;s sign made of?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What material are the shelves in the triage station made from?&lt;br /&gt;
|-&lt;br /&gt;
| Hauberk||What type of armor is the statue of an elven man, in the Marble Springs area of Ta&#039;Vaalor, depicted as wearing?&lt;br /&gt;
|-&lt;br /&gt;
| Hawthorn||What sort of briar is the briar thicket composed of?&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut|| What sort of beaked shrubs grow beneath the oaks in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Heavens||Complete this epitaph as it is written in the cemetery, &amp;quot;Grace was in all her steps, the ____________ in her eyes, in every gesture dignity and beauty in her smile.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Helgreth||Who owns the tavern on Shimeraern Var?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What sort of skeleton can be found impaled on a sharpened pine in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What type of skulls act as sentinels on the walls on the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What types of skulls act as sentinels on the walls of the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Iron||What material composes the remains of the boundary marker at the edge of Fethayl Bog?&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood||The front doors of &amp;quot;The Legendary Rest&amp;quot; are made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Jasmine||What tall white vines climb the walls surrounding ta&#039;vallor&#039;s garden of ancients?&lt;br /&gt;
|-&lt;br /&gt;
| Jug||What is the marble statue in the center of the building in the wildflower field depicted as holding in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Junipers||A granite bench that serves a dual purpose as a grave marker sits between a pair of what sort of plants?&lt;br /&gt;
|-&lt;br /&gt;
|Kai||Which of the Arkati is portrayed in a marble statue, which is part of the fountain at the center of Ta&#039;Vaalor&#039;s Tyrnian Court?&lt;br /&gt;
|-&lt;br /&gt;
| Koar||Which of the Arkati is honored the most in the Ta&#039;vaalor&#039;s hall of the Arkati?&lt;br /&gt;
|-&lt;br /&gt;
| Lavender||What color are the eyes of the healer in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Lightning||What has split the oak tree at the southern end of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Lilies||What type of golden flowers surround the statue of the enthroned man in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is Ta&#039;Vaalor&#039;s City Hall made of?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is the sarcophagus in the cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is the triage station made from?&lt;br /&gt;
|-&lt;br /&gt;
| Longbow||What is the Oak Statue of an elven woman, in the Marble Springs Area of Ta&#039;Vaalor, holding in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Longsword||What does the elven statue in Marble Springs hold is its right hand?&lt;br /&gt;
|-&lt;br /&gt;
| Lornon||Complete this sentence: A rare strain of plant thrives in The Legendary Rest, called a __________ fly trap?&lt;br /&gt;
|-&lt;br /&gt;
| Malwith||What is the name of the inkeeper at the inn just east of tavallor&#039;s victory gate?&lt;br /&gt;
|-&lt;br /&gt;
| Mandible||What black object sticks out of a caved-in tunnel around Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Mandolin||What image is carved into the headstone that marks Alianna Elowen&#039;s grave?&lt;br /&gt;
|-&lt;br /&gt;
| Map||What type of papers are found in the stockade in the Neartofar Forests?&lt;br /&gt;
|-&lt;br /&gt;
| Maraene||What is the name of the store clerk in the herb shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Marble||What material is the multi-level fountain in The Legendary Rest&#039;s courtyard made of?&lt;br /&gt;
|-&lt;br /&gt;
| Marble||The arched entrance to the Marble Springs neighborhood, in the northeast part of Ta&#039;Vaalor is made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum||Where in the cemetery can a sarcophagus be found?&lt;br /&gt;
|-&lt;br /&gt;
| Metal|| What is the plaque set on the statue in Amaranth Court made from?&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur||What creature&#039;s skull adorns the wall in The Legendary Rest&#039;s Desert Evening Room?&lt;br /&gt;
|-&lt;br /&gt;
| Mistydeep||What is the name of the river that lies to the south of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||What material is the sign that welcomes visitors to the Marble Springs neighborhood of Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Mumsy||Deep in the catacombs of Ta&#039;Vaalor there is a statue of bones. According to the plaque beneath it, whose shape does it represent?&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom||In the catacombs beneath Ta&#039;Vaalor, what vegetative life thrives?&lt;br /&gt;
|-&lt;br /&gt;
| Music||Complete this epitaph, as engraved on a headstone in the cemetery. &amp;quot;____________, when soft voices die, vibrates in the memory...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Nurse||Who is bustling around the infirmary at the triage station? &lt;br /&gt;
|-&lt;br /&gt;
| Oak||What sort of leaf is portrayed on the mat at the shrine in the Marble Springs neighborhood of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Oak||What sort of trees help mark the southern boundary of Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Obelisk||What tall, carved object decorates the center of Ta&#039;Vaalor&#039;s Amaranth Court?&lt;br /&gt;
|-&lt;br /&gt;
| Ogre||What force inhabits the barracks and stockade in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Owls||What sort of birds can often be found in a parliament, perched in the branches of a red maple towards the north of the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Past||Complete this phrase as it reads in the cemetery, &amp;quot;Sleep undisturbed within the peaceful shrine, safe in the hallowed quiets of the______&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Peonies||What multicolored flowers line the walkway of Ta&#039;Vaalor&#039;s Amaranth Court?&lt;br /&gt;
|-&lt;br /&gt;
| Philodendron||A rare strain of plant thrives in The Legendary Rest, called a mammoth-ear __________.&lt;br /&gt;
|-&lt;br /&gt;
| Phisk||Whos owns the sundries shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Phisk||Who owns the General Exchange in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Phoen||Which of the Arkati does the small fountain in the northeast part of Ta&#039;Vaalor honor?&lt;br /&gt;
|-&lt;br /&gt;
| Pine||What type of golden tree grows in the center of the Wyvern Keep Lobby?&lt;br /&gt;
|-&lt;br /&gt;
| Pit||What sort of boar trap has been laid in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Plank||What allows you to traverse the pit of snakes and bones north of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Quartz||What material is the massive shard in the center of the Marble Springs neighborhood in Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Quartz||What material is the massive shard in the center of the marble springs neighborhood?&lt;br /&gt;
|-&lt;br /&gt;
| Ranger||What is the missing word in the following epitaph? &amp;quot;Here lies _______ Elrohan, who shot an arrow into the air. Where it landed he did not care, till it landed in his hair.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Rat||Deep in the catacombs of Ta&#039;Vaalor there is a statue of bones crafted into the shape of what sort of creature?&lt;br /&gt;
|-&lt;br /&gt;
| Raven||What kind of bird feathers adorn the totem pole that stands on the hill above the meadows?&lt;br /&gt;
|-&lt;br /&gt;
| Ruby||The official colors of Ta&#039;Vaalor, as seen on the town&#039;s pennants, are gold and what?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color are the stripes on the grey skin of a striped relnak?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color berries grow on the brambles that are growing into the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is Ta&#039;Vaalor&#039;s bakery door painted?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is the dirt that composes the mound in the Barefoot Hill area?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is the marble flooring in the entryway of Wyvern Keep?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color roses climb the outside of Ta&#039;Vaalor&#039;s sundries shop?&lt;br /&gt;
|-&lt;br /&gt;
| Reed||What river plant are the wind chimes in the Marble Springs neighborhood of Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Rodent||What type of fanged creature infests the catacombs beneath Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Rowboat||What means of travel has been nearly swallowed by the thorny brambles growing on the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Samyrle||Who is the owner of Ta&#039;Vaalor&#039;s salon?&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone||What material is the Crimson Raven constructed from?&lt;br /&gt;
|-&lt;br /&gt;
| Sarsaparilla||What spicy-scented bush grows along the trail through Fearling Pass?&lt;br /&gt;
|-&lt;br /&gt;
| Sassion||Who runs Ta&#039;Vaalor&#039;s delivery service?&lt;br /&gt;
|-&lt;br /&gt;
| Scallop||What shell are the sconces outside of the Salon shaped like?&lt;br /&gt;
|-&lt;br /&gt;
| Shimeraern||On what var or wey is the crimson raven located?&lt;br /&gt;
|-&lt;br /&gt;
| Shind||Who owns the locksmith shop in Ta&#039;vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Silk||A veil of what material is intended to protect bodies in the Reposing Room in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Silver||Ambra sells finger cymbals made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Silver||What material is the sign bearing the name &amp;quot;The Legendary Rest&amp;quot; made of?&lt;br /&gt;
|-&lt;br /&gt;
| Six||How many corners are there in the building that stands in the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Skull||What grizzly trophies are displayed on a rock table and several niches in the western part of the catacombs?&lt;br /&gt;
|-&lt;br /&gt;
| Skull||What is centered in the bone gate that connects the Plains of Bones and the Boneyard?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||The brass sconces in Ta&#039;Vaalor&#039;s bakery are formed into what fanciful shape?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||What image adorns the gates standing to the east of the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Soot||What odd material coats the inside of a fruit-harvesting bucket that has been half-buried in the meadows?&lt;br /&gt;
|-&lt;br /&gt;
| Spruce||What sort of branches rest atop the monolith in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Stargazer||What type of pink lily flourishes in Ta&#039;Vaalor&#039;s Garden of the Ancients?&lt;br /&gt;
|-&lt;br /&gt;
| Stockade||What wooden structure can be found at the top of the hill in Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Stranger||Pause, _______ , when you pass me by, for as you are, so once was I. As I am now, so will you be. Then prepare unto death, and follow me.&lt;br /&gt;
|-&lt;br /&gt;
| Stream||What forms the northern border of the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Stream||What is the northern border at the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Summerberry||What sort of bushes thrive in the cool air along the ridge in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Sweethen||Who owns Ta&#039;Vaalor&#039;s bakery?&lt;br /&gt;
|-&lt;br /&gt;
| Tanik||What type of trees grow to the north of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Tapestries||What represents the noble houses in the cemetery&#039;s crypt?&lt;br /&gt;
|-&lt;br /&gt;
| Thanot||What material is the door to the caretaker&#039;s room in the cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Tiled||What type of roof does the triage station have?&lt;br /&gt;
|-&lt;br /&gt;
| Timmorain||What road can be seen from the lookout in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Thistle||What pink and purple blooming weeds thrive at the edge of the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Thorn||What nasty-looking bushes grow on the side of the stone wall that runs along the eastern edge of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Tmareantha||What is the name of the owner of the jewelry store that is located in the southeast section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Toadstool||What sort of plant growing in the Neartofar Forest emits a silvery-white light?&lt;br /&gt;
|-&lt;br /&gt;
| Tower||The ruins of what sort of structure are atop the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Trees||What plants surround the Crimson Raven?&lt;br /&gt;
|-&lt;br /&gt;
| Trezzures||Some boxes have been stashed in a back passage between the catacombs and the wilds outside the city walls. What word is scratched onto the side of them?&lt;br /&gt;
|-&lt;br /&gt;
| Twilight||What is the missing word in the following epitaph? &amp;quot;Now __________ lets her curtain down and pins it with a star.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Qalinor||Who funds the free passage across the lake to the north of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Vaalorn||What metal is named after the Vaalor elves that discovered it?&lt;br /&gt;
|-&lt;br /&gt;
| Velvet||What type of fabric are the chairs in the entryway of Wyvern Keep upholstered in?&lt;br /&gt;
|-&lt;br /&gt;
| Wagon||What abandoned conveyance lies in the mud at the edge of Fethayl Bog?&lt;br /&gt;
|-&lt;br /&gt;
| Walnut||What wood is the furniture in the entryway of Wyvern Keep made of?&lt;br /&gt;
|-&lt;br /&gt;
| Water||The basin in the shrine located in the Marble Springs neighborhood of Ta&#039;Vaalor contains a mixture of flower petals, oil and what other main ingredient?&lt;br /&gt;
|-&lt;br /&gt;
| West||The shard in the center of marble springs neighborhood of Ta&#039;vaalor points up and in what direction?&lt;br /&gt;
|-&lt;br /&gt;
| Wheat||A mound of what sort of chaff exists to the northeast of Yander&#039;s barn?&lt;br /&gt;
|-&lt;br /&gt;
| Wheat||The tall stalks of what sort of plant grow to the southwest of Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Wheel||What part of a ship decorates the wall of the Sea N&#039; Shore in the Legendary Rest?&lt;br /&gt;
|-&lt;br /&gt;
| White||What color is the building in the midst of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Wild||What type of rose adorns the plaque in memory of Tinuldor Nondel in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Willow||What sort of tree grows just past the gates of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Wyvern||What creature is Ta&#039;Vaalor&#039;s City Hall named after?&lt;br /&gt;
|-&lt;br /&gt;
| Yellow||The coral berry shrubs at the edge of the briar patch have what color flowers?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Solhaven]] ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Apple||What type of trees grow in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Apples||What fruit grows in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Armory||Where can one buy a blackjack?&lt;br /&gt;
|-&lt;br /&gt;
| Auburn||What colour hair does Holly have?&lt;br /&gt;
|-&lt;br /&gt;
| Bakery||Where can you find Rolly Siphter?&lt;br /&gt;
|-&lt;br /&gt;
| Bar||Girvahk&#039;s shop widely known for his?&lt;br /&gt;
|-&lt;br /&gt;
| Basket||What do the ants encase near the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Baskets||What can be found lying around empty carts in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Beeswax||What does Ayniya carefully dab?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What color is the boulder in the apple tree orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What colour is Ronan&#039;s gate?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour eyes does Rolly have?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour is the North Wall?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour is the sphere?&lt;br /&gt;
|-&lt;br /&gt;
| Bluebird||What is Kelph displaying?&lt;br /&gt;
|-&lt;br /&gt;
| Bones||What can you find at the mouth of the pit?&lt;br /&gt;
|-&lt;br /&gt;
| Boulders||What can you find littering the field on the West Road?&lt;br /&gt;
|-&lt;br /&gt;
| Breastplate||What hangs above the armory?&lt;br /&gt;
|-&lt;br /&gt;
| Brown||What colour is Kelph&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What is the curtain made of in the Ancient Shrine?&lt;br /&gt;
|-&lt;br /&gt;
| Chestnut||What color is Ayniya&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Children||What do the parents tend as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate||What can you find Holly selling?&lt;br /&gt;
|-&lt;br /&gt;
| Cobblestone||To what type of road does the tower lead?&lt;br /&gt;
|-&lt;br /&gt;
| Cones/Branches||What can you find littering the dunes in the pine forest?&lt;br /&gt;
|-&lt;br /&gt;
| Corner||Walsor&#039;s store is a _______ store.&lt;br /&gt;
|-&lt;br /&gt;
| Crafyien||What is the woodcrafter&#039;s last name?&lt;br /&gt;
|-&lt;br /&gt;
| Crimson||What colour is Kai&#039;s gate?&lt;br /&gt;
|-&lt;br /&gt;
| Crimson||What colour is the gate outside of Kai&#039;s temple?&lt;br /&gt;
|-&lt;br /&gt;
| Daggerbeak||What creature is commonly seen in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Darbo||Where can you buy a narrow gold ring?&lt;br /&gt;
|-&lt;br /&gt;
| Dargeur||What is the name of the armorer?&lt;br /&gt;
|-&lt;br /&gt;
| Dargeur||From whose shop can you purchase a visored helm?&lt;br /&gt;
|-&lt;br /&gt;
| Disrepair||In what state of condition is the house by the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Dust||What covers Tyalosa?&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven||Marsaena is a member of the _________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Ebony||What colour is the gate to Vornavis?&lt;br /&gt;
|-&lt;br /&gt;
| Elven||Dargeur is a member of the _________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Elven||To what race does the lone fisherman belong?&lt;br /&gt;
|-&lt;br /&gt;
| Embrace||The night comes softly with her velvety cloak, wrapping me in warm ______?&lt;br /&gt;
|-&lt;br /&gt;
| Fence||What surrounds the local school?&lt;br /&gt;
|-&lt;br /&gt;
| Fennel||What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?&lt;br /&gt;
|-&lt;br /&gt;
| Fireplace||What can you find opposite the bar in Girvahk&#039;s?&lt;br /&gt;
|-&lt;br /&gt;
| Fist||Along the forest road there is a boulder, what shape does it resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Flowers||What does the merchant Beltheine sell?&lt;br /&gt;
|-&lt;br /&gt;
| Four||How many different cakes can you buy from the baker?&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||Red is a member of the ________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Goatee||What does Nerm have on his chin?&lt;br /&gt;
|-&lt;br /&gt;
| Golden||What color is the thatch on the cottage near the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Gornissa||Where can you buy thrak hide boots?&lt;br /&gt;
|-&lt;br /&gt;
| Gornissa||Who is the cobbler of Solhaven?&lt;br /&gt;
|-&lt;br /&gt;
| Gown||What does Kahlyr wear?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour gown does Ayniya wear?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour vest does Turask have on?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||Along the coast, near the foggy valley what colour tint do the trees appear?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What colour are Walsor&#039;s suspenders?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What colour is Jyhm&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Gryhm||The pawnbroker&#039;s last name is _______?&lt;br /&gt;
|-&lt;br /&gt;
| Guild||What kind of captain wanders the town?&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||What race does Rolly belong to?&lt;br /&gt;
|-&lt;br /&gt;
| Holly||What kind of bushes can you find on the west road?&lt;br /&gt;
|-&lt;br /&gt;
| House||What structure stands near the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Ivory||What colour is Vlodimm&#039;s voice?&lt;br /&gt;
|-&lt;br /&gt;
| Jyhm||What is the name of the locksmith?&lt;br /&gt;
|-&lt;br /&gt;
| Kahlyr||The name of the jeweler is _____?&lt;br /&gt;
|-&lt;br /&gt;
| Kelph||From whose shop can basal moss be purchased?&lt;br /&gt;
|-&lt;br /&gt;
| Kissing||What are the swans doing in front of the temple?&lt;br /&gt;
|-&lt;br /&gt;
| Koi||What type of pond can you find in Ronan&#039;s courtyard?&lt;br /&gt;
|-&lt;br /&gt;
| Leathery||What sort of skin does Will Oakum have?&lt;br /&gt;
|-&lt;br /&gt;
| Lem||From whom can you buy a flask of absinthe?&lt;br /&gt;
|-&lt;br /&gt;
| Linden||What tree can be found budding?&lt;br /&gt;
|-&lt;br /&gt;
| Linden||What type of tree is budding?&lt;br /&gt;
|-&lt;br /&gt;
| Lumber||Depicted in the panels, what did the woodsman chop?&lt;br /&gt;
|-&lt;br /&gt;
| Lumber||What does the woodsman cut as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Mabel||What is the old woman&#039;s name?&lt;br /&gt;
|-&lt;br /&gt;
| Mace||What type of weapon is displayed in the case in Grivahk&#039;s?&lt;br /&gt;
|-&lt;br /&gt;
| Maldib||Turask&#039;s last name is ____________?&lt;br /&gt;
|-&lt;br /&gt;
| Marsaena||Who is the weaponsmith?&lt;br /&gt;
|-&lt;br /&gt;
| MarshTown||The poor section of town is called ________?&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||From what metal is the anvil at the museum made of?&lt;br /&gt;
|-&lt;br /&gt;
| Moss||What is on the ceiling of the basement in the museum?&lt;br /&gt;
|-&lt;br /&gt;
| Muslin||What is Gornissa&#039;s gown made from?&lt;br /&gt;
|-&lt;br /&gt;
| Nerm||Who is the apprentice Locksmith?&lt;br /&gt;
|-&lt;br /&gt;
| Nets||What do the fishermen pull as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Off-grey||What color is Dargeur&#039;s apron?&lt;br /&gt;
|-&lt;br /&gt;
| Oleani||What temple do the kissing swans lead to?&lt;br /&gt;
|-&lt;br /&gt;
| Ora||What is the white swan sitting on some copper gates, made from?&lt;br /&gt;
|-&lt;br /&gt;
| Orange||What colour are Turask&#039;s boots?&lt;br /&gt;
|-&lt;br /&gt;
| Peglegged||What is wrong with the cat?&lt;br /&gt;
|-&lt;br /&gt;
| Planks||What spans the canal beneath the trees?&lt;br /&gt;
|-&lt;br /&gt;
| Plaque||What is outside of Saragassa&#039;s cottage?&lt;br /&gt;
|-&lt;br /&gt;
| Rat||What critter can be found in Dargeur&#039;s shop?&lt;br /&gt;
|-&lt;br /&gt;
| Red McKrieg||Ouslanders garb is owned by _________.&lt;br /&gt;
|-&lt;br /&gt;
| Rhus||Tyalosa&#039;s last name is ________?&lt;br /&gt;
|-&lt;br /&gt;
| Ringing||What is the bell doing on the South Beach?&lt;br /&gt;
|-&lt;br /&gt;
| Rose||What colour are the windows and awnings on Triton road?&lt;br /&gt;
|-&lt;br /&gt;
| Saffron||What colour is Gertie&#039;s apron?&lt;br /&gt;
|-&lt;br /&gt;
| Sailor||Who used to live in the house by the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Salt||The water in the Caverns contains what?&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold||What can be seen surrounding a tower?&lt;br /&gt;
|-&lt;br /&gt;
| Scarecrow||Lem&#039;s Clothes hang on him like a _______ ?&lt;br /&gt;
|-&lt;br /&gt;
| Seagulls||What can you find standing near the surf on the South Beach?&lt;br /&gt;
|-&lt;br /&gt;
| Silver pieces||What does Walsor jingle?&lt;br /&gt;
|-&lt;br /&gt;
| Skinker||What is Lem&#039;s last name?&lt;br /&gt;
|-&lt;br /&gt;
| Slippers||What does Tynira sell?&lt;br /&gt;
|-&lt;br /&gt;
| Soil||What do the farmers till as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||What has Kelph captured and displays for all to see?&lt;br /&gt;
|-&lt;br /&gt;
| Stomach||What does Walsor have protruding?&lt;br /&gt;
|-&lt;br /&gt;
| Stone||What is Darbo&#039;s cottage made of?&lt;br /&gt;
|-&lt;br /&gt;
| Stones||A ring of ______ can be found on Jag Point.&lt;br /&gt;
|-&lt;br /&gt;
| Three||How many spheres can you find above the door at Walsors?&lt;br /&gt;
|-&lt;br /&gt;
| Trademark||Precise stitches is Tynira&#039;s ______?&lt;br /&gt;
|-&lt;br /&gt;
| Trident||What is behind the altar in Charl&#039;s Quay?&lt;br /&gt;
|-&lt;br /&gt;
| Turban||What does Turask have on his head?&lt;br /&gt;
|-&lt;br /&gt;
| Tynira||From whom can a pair of saffron slippers be purchased?&lt;br /&gt;
|-&lt;br /&gt;
| Vultite||What is the famed Banaltra&#039;s cage made out of?&lt;br /&gt;
|-&lt;br /&gt;
| Watchtower||What could the Broken tower once have been?&lt;br /&gt;
|-&lt;br /&gt;
| Wax||What can be found dripping to the floor in the Caverns?&lt;br /&gt;
|-&lt;br /&gt;
| Weapons||What is mounted on the walls of Girvahk&#039;s shop?&lt;br /&gt;
|-&lt;br /&gt;
| Wheel||What can you find lying off the path to the north on the forest road?&lt;br /&gt;
|-&lt;br /&gt;
| White||What colour is the dais in Lorminstra&#039;s temple?&lt;br /&gt;
|-&lt;br /&gt;
| White||What colour is the library?&lt;br /&gt;
|-&lt;br /&gt;
| Yard||What surrounds the school?&lt;br /&gt;
|-&lt;br /&gt;
| Years||How long has Gornissa owned her shop?&lt;br /&gt;
|-&lt;br /&gt;
| Yellow||What color ribbon does Kelph use to tie her hair?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Council of Light]]&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods_2020&amp;diff=132772</id>
		<title>Rumor Woods 2020</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods_2020&amp;diff=132772"/>
		<updated>2020-06-22T05:54:18Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Games List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RW2020.jpg|right|600px|Rumor Woods - The Coney and the Tortoise]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Description&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Rumor Woods is an expansion to &#039;&#039;&#039;[[Summit_Academy | Summit Academy]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Enter the jousting competition or the fox hunt to earn [[Rumor_Woods_raikhen | raikhen]] to spend on character customizations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This event offers the usual customizations found at Summit Academy and adds the Rumor Woods expansion where players can play games, buy mounts, customize them, and buy gear for them.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sylinar has moved &#039;&#039;&#039;[[Sylinar%27s_Spire | Sylinar&#039;s Spire]]&#039;&#039;&#039; to a new location that will be revealed at a later date.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Schedule&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Instances&#039;&#039;&#039; - June 19, 2020 @ 9pm - June 28th, 2020 @ 11:59pm&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Features&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games&#039;&#039;&#039;&lt;br /&gt;
* Jousting&lt;br /&gt;
* [[Fox hunt]]&lt;br /&gt;
&#039;&#039;&#039;Mounts&#039;&#039;&#039;&lt;br /&gt;
* Customizable mounts&lt;br /&gt;
* Mount related equipment&lt;br /&gt;
&#039;&#039;&#039;Character Customizations&#039;&#039;&#039;&lt;br /&gt;
* Spell preps for both circles and individual spells&lt;br /&gt;
* Swears&lt;br /&gt;
* Log on/off messages&lt;br /&gt;
* Signature verbs&lt;br /&gt;
* Feature options&lt;br /&gt;
* Weight reduction for containers&lt;br /&gt;
* Enhancive hiding jewelry&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shops&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rumor Woods 2020 shop listing]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Merchant List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are no announced merchant services for this event.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Games List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jousting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who are interested in jousting must first choose which side they will ride for—the Coney or the Tortoise. They will then don traditional jousting gear, saddle up on their steed of choice, and prepare for battle!&lt;br /&gt;
&lt;br /&gt;
Jousting wins will be tallied toward your faction’s total, and once the event ends, those aligned with the winning side will receive not only bragging rights, but new titles as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fox hunt]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fox hunt is a quick chase to find the cunning fox. Adventurers have 90 seconds to track down the fox to be awarded currency and other prizes! Finding other fauna in Rumor Woods will also come with rewards!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Portal or Travel Info&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;QUEST TRANSPORT RUMOR&#039;&#039;&#039; in game to access this event.&lt;br /&gt;
&lt;br /&gt;
Transports players to Sylinar&#039;s Spire, Courtyard. From there they can travel to the existing Summit Academy which offers player customizations and to the Rumor Woods expansion area that offers the fox hunt, jousting, mounts with customizations, and mount specific gear.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Quest Info&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUEST HELP RUMOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to Rumor Woods and Summit Academy!&lt;br /&gt;
&lt;br /&gt;
Changes continue to grace the grounds of Summit Academy, and this last year has been no different.  While construction has been slow at the spire, improvements elsewhere on the grounds have been plentiful and are sure to delight adventurers of all backgrounds.&lt;br /&gt;
&lt;br /&gt;
Join the Battle of the Coney and the Tortoise!&lt;br /&gt;
&lt;br /&gt;
Joust for either side by entering The Lists, or you can hone in on your tracking skills at the Fox Hunt.  Whichever activity you choose, there&#039;s bragging rights to be had and titles to be discovered!&lt;br /&gt;
&lt;br /&gt;
New shops, new wares -- there&#039;s lots to see at Rumor Woods!&lt;br /&gt;
&lt;br /&gt;
Summit Academy and its surrounding buildings are open to visitors.  Customization Tokens can be purchased from the shop, &amp;quot;What Remains&amp;quot;.  Be sure to pick up a map of the new expansion area!  You can find one at the Rumor Woods Junction on the stump.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Pricing&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Entry to Rumor Woods can be gained by purchasing a marker from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (250 uses) || 25,000 || 250 entries into Rumor Woods (jousting, fox hunt) || A Circular Vaalin Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (100 uses) || 10,000 || 100 entries into Rumor Woods (jousting, fox hunt) || A Circular Laje Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (50 uses) || 5,000 || 50 entries into Rumor Woods (jousting, fox hunt) || A Circular Golden Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (25 uses) || 2,500 || 25 entries into Rumor Woods (jousting, fox hunt) || A Circular Silver Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (10 uses) || 1,000 || 10 entries into Rumor Woods (jousting, fox hunt) || A Circular Bronze Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (1 uses) || 100 || 1 entry into Rumor Woods (jousting, fox hunt) || A Circular Tin Sunburst Marker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Map&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~~*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|       -=[  R U M O R     W O O D S  ]=-         | a Stones               |&lt;br /&gt;
|                                                 | b Path                 |&lt;br /&gt;
|   ~&amp;gt; Battle of the Coney &amp;amp; the Tortoise &amp;lt;~      | c Plum Yurt            |&lt;br /&gt;
|                                                 | d White Geteld         |&lt;br /&gt;
| * ASPEN GROVE * [a]                             | e Aspen Tavern Kitchen |&lt;br /&gt;
|                / |                              | f Sky Blue Tent        |&lt;br /&gt;
|     [b]-----[c]-[d]         [A]-[B]             | g Domed Enclosure      |&lt;br /&gt;
|      | \   / | / |         / | X | \            | h Dark Blue Yurt       |&lt;br /&gt;
|      |  [e]-[f]-[g]     [C]-[D]-[E]-[F]         | i Brown Tent           |&lt;br /&gt;
|      | / |   | / |     /               \        | j Aspen Tavern Commons |&lt;br /&gt;
|     [h]-[i]-[j]  |  [G]-[ ]-[ ]-[ ]-[ ]-[H]     | k Steps                |&lt;br /&gt;
|    / | / | /   \ | /                       \    | l Hunter Green Geteld  |&lt;br /&gt;
| [k]-[l]-[m]-----[I]   * JOUSTING FIELDS *   [J] | m Domed Shelter        |&lt;br /&gt;
|                /   \                       /    | n The Gallant Groom    |&lt;br /&gt;
|             [n]     [K]-[ ]-[ ]-[ ]-[ ]-[L]     |   The Spellsmith       |&lt;br /&gt;
|            /           \               /        |   What Remains         |&lt;br /&gt;
|         [o]             [M]-[N]-[O]-[P]         | o Poiret &amp;amp; Company     |&lt;br /&gt;
|        /                   \ | X | /            |   The Tartan Cloth     |&lt;br /&gt;
|     [p]                     [Q]-[R]        5120 |   Vaunt It &amp;amp; Flaunt It |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~~*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A Flypaper Designers   | E Fanfare              | N Courtier&#039;s Retreat   |&lt;br /&gt;
|   Forge                |   Robes of Resistance  |   Roundabout Racers    |&lt;br /&gt;
|   Horsing Around       |   Sweetie Pies         | O Devout Alloy         |&lt;br /&gt;
|   Trim and Polish      | F In the Loop          |   Earthtones           |&lt;br /&gt;
| B Forge                |   Unfurling Battle     |   The Galloping Gait   |&lt;br /&gt;
|   The Knight Way       | G-H, K-L Viewing Stands| P Born to Adorn        |&lt;br /&gt;
|   Tourney Tents        | H Coney Lists          |   Braid &amp;amp; Mane         |&lt;br /&gt;
| C Container Yourself   | I Stump                |   Gifts Of Atan Irith  |&lt;br /&gt;
|   Horse Of A Different | K Tortoise Lists       | Q Grand Stable         |&lt;br /&gt;
|    Fashion             | L Mane &amp;amp; Tail Above    |   Quit Stallin         |&lt;br /&gt;
| D Irons In The Fire    |   Ostler&#039;s Den         |   Tortoise Enclosure   |&lt;br /&gt;
|   Mount&#039;N&#039;Cloak        | M Saddle Me Up         | R The Colorful Carapace|&lt;br /&gt;
|   Rollin&#039; In The Greens|   Stick Your Nose In It|   The Gift Horse       |&lt;br /&gt;
|                        |   Tourney Shells       |   Grand Stable         |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~~*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Resources&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view Rumor Woods on the official forum.]&lt;br /&gt;
[[Category:Rumor Woods]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Paladin_Base&amp;diff=132373</id>
		<title>Paladin Base</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Paladin_Base&amp;diff=132373"/>
		<updated>2020-06-10T08:21:49Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Updated summary for 1610 match updated spell effects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ paladin_base header | navigation = {{paladin_base_navigation }} }}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Paladin Base&#039;&#039;&#039; [[spell circle]] is designed to meet the combat and utility needs of the [[paladin]].&lt;br /&gt;
&lt;br /&gt;
[[CONVERT (verb)|Conversion]] to a specific Elanthian deity affects many of the spells in this circle, both mechanically and in messaging.&lt;br /&gt;
&lt;br /&gt;
== Enhancements by Rank ==&lt;br /&gt;
&lt;br /&gt;
All [[stackable]] and [[refreshable]] enhancement spells last for +60 sec per rank unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For lore enhancements, see the [[lore chart#Paladin Base|Lore Chart]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Pious Trial (1602)]]&lt;br /&gt;
:Duration is extended by +2 sec per rank.&lt;br /&gt;
&lt;br /&gt;
;[[Consecrate (1604)]]&lt;br /&gt;
:Duration is extended by 1 swing per rank, to a maximum of 75 swings at 33 ranks. The duration may be further extended with lore training.&lt;br /&gt;
&lt;br /&gt;
;[[Higher Vision (1610)]]&lt;br /&gt;
:Adds +1 DS per 2 ranks above 10, to a maximum of +55 DS at 100 ranks. Costs +1 MP per point of DS (every 2 ranks).&lt;br /&gt;
&lt;br /&gt;
;[[Patron&#039;s Blessing (1611)]]&lt;br /&gt;
:Adds +0.75 [[Combat Maneuvers]] ranks per rank in Paladin Base above 11. For the purpose of using maneuvers, this bonus caps at the point where the Paladin would be fully trained in Combat Maneuvers. +1 mana cost per 3 additional CM ranks.&lt;br /&gt;
&lt;br /&gt;
;[[Champion&#039;s Might (1612)]]&lt;br /&gt;
:Adds +1 CS per rank, to a maximum of +25 CS at 22 ranks.&lt;br /&gt;
&lt;br /&gt;
;[[Guard the Meek (1613)]]&lt;br /&gt;
:Adds +1 DS to the group (not the Paladin) per 5 ranks, to a maximum of +20 group DS at 43 ranks.&lt;br /&gt;
:Access to [[Divine Vengeance]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
;[[Vigor (1616)]]&lt;br /&gt;
:Adds +1 [[Constitution]] and +2 [[health point]]s per 4 ranks, to a maximum of +10 Constitution and +20 health at 40 ranks.&lt;br /&gt;
&lt;br /&gt;
;[[Zealot (1617)]]&lt;br /&gt;
:Duration is extended by +10 sec per rank above 17.&lt;br /&gt;
&lt;br /&gt;
;[[Faith Shield (1619)]]&lt;br /&gt;
:Duration is extended by +1 sec per 2 ranks above 19.&lt;br /&gt;
&lt;br /&gt;
;[[Sanctify (1625)]]&lt;br /&gt;
:+1 to maximum bonding level per rank, to a maximum bonding level of 5 at 29 ranks.&lt;br /&gt;
&lt;br /&gt;
;[[Divine Incarnation (1650)]]&lt;br /&gt;
:Increased effectiveness of Smite ability.&lt;br /&gt;
&lt;br /&gt;
;[[Divine Vengeance]] (ability)&lt;br /&gt;
:Increased effectiveness.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13 Official Paladin Base Spell Circle], on play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paladins/Paladin%20Spells/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=120182</id>
		<title>Category:General Alchemy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=120182"/>
		<updated>2019-09-05T20:44:29Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Alchemy&#039;&#039;&#039; is a guild skill trained in by all [[pure]] professions.  Scroll down for recipes by type/listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Non-Conforming Recipes==&lt;br /&gt;
&lt;br /&gt;
The following recipes do not seem to comply with the rule that all professions can make all items in general alchemy.  More information on them is desired.&lt;br /&gt;
&lt;br /&gt;
*[[Radiant white soulstone]]&lt;br /&gt;
*[[Health potion]] - greater and full&lt;br /&gt;
&amp;lt;section begin=rank tables /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 1-14==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hazy silver potion]]&lt;br /&gt;
|grind, boil, simmer&lt;br /&gt;
|cure for hazy violet potion&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of acantha]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +10 health&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of tkaro]]&lt;br /&gt;
|simmer&lt;br /&gt;
|turn amunet off&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|[[tincture of ambrominas]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal minor limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[translucent dye base]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|base for simple alchemy dyes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Black dye|black dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Brown dye|brown dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark blue dye|dark blue dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark green dye|dark green dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Dark Red dye|dark red dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| 14&lt;br /&gt;
|[[tincture of wolifrew]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Light red dye|light red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Orange dye|orange dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pink dye|pink dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[minor health potion]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal +20 health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[tincture of rose-marrow]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor head wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Cream white dye|cream white dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Lavender blue dye|lavender blue dye]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light blue dye|light blue dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light green dye|light green dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pale yellow dye|pale yellow dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tan dye|tan dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 05&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|[[tincture of basal]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor organ wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Bright yellow dye|bright yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#White dye|white dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 06&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|[[tincture of yabathilium]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +50-+60 health&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 07&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[aish&#039;vrak potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used to prepare [[runestone]]s&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|07&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Grey dye|grey dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 08&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|[[tincture of bolmara]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[tincture of ephlox]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[minor mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 11&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|[[tincture of cactacae]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor limb scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[grot t&#039;kel potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used for making an item imbedable with spells&amp;lt;br /&amp;gt;also used for making recharging orbs&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 21&lt;br /&gt;
|[[tincture of aloeas]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major head wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|[[tincture of haphip]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor head scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[tincture of pothinir]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major organ wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 27&lt;br /&gt;
|[[tincture of talneo]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor organ scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[tincture of torban]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal minor nerve scars&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 15-29==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|[[tincture of calamia]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major limb scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 38&lt;br /&gt;
|[[minor mana-well potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|[[tincture of woth]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major nerve scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 17&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|[[tincture of brostheras]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major head scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|align=right| 32&lt;br /&gt;
|[[tincture of wingstem]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal major organ scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of bur-clover]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing eye&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[minor mana regen potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +3 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of sovyn]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing limb&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|[[lesser health potion]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
| +50 to health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[limpid dye base]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|base for more complicated alchemy dyes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cerulean blue dye|cerulean blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Goldenrod yellow dye|goldenrod yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Chartreuse yellow dye|chartreuse yellow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cobalt blue dye|cobalt blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Periwinkle blue dye|periwinkle blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Turquoise blue dye|turquoise blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cranberry red dye|cranberry red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Slate grey dye|slate grey dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Scarlet dye|scarlet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tawny brown dye|tawny brown dye]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hair dye base]]&lt;br /&gt;
|simmer&lt;br /&gt;
|base for temporary hair dyes&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[dingy grey hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair dingy grey&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[honey blonde hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair honey blonde&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[mossy green hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair mossy green&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[pearly white hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair pearly white&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[plum-colored hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair plum-colored&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[tawny hair dye]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair tawny&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|[[lesser mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +25 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 30-44==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[essence shard]]&lt;br /&gt;
|infuse&lt;br /&gt;
|used for breaking crystals down&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[s&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[t&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[normal strength skin glue]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|[[lesser mana-well potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +25 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|align=right| 51&lt;br /&gt;
|[[minor sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|align=right| 55&lt;br /&gt;
|[[minor luck talisman]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 40&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[lesser mana regen potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +8 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater health potion]]&lt;br /&gt;
|boil, infuse&lt;br /&gt;
| +100 to Health, &lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +50 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 45-63==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 47&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[major sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[spirit shard]]&lt;br /&gt;
|channel&lt;br /&gt;
|&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[lesser luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[clear dye base]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Golden dye|golden dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Sapphire blue dye|sapphire blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Silvery dye|silvery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[glowing dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glow&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[radiant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things radiant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[sparkling dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things sparkle&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 57&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana-well potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +50 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[full health potion]]&lt;br /&gt;
|boil, chant, channel&lt;br /&gt;
|restores all hit points&lt;br /&gt;
|align=right|4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 59&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|even more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana regen potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +13 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 62&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[full mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +100 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank Unknown==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy grey liquid essence]]&lt;br /&gt;
|infuse, boil&lt;br /&gt;
|hazy grey liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy green liquid essence]]&lt;br /&gt;
|channel, boil&lt;br /&gt;
|hazy green liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy brown liquid essence]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|hazy brown liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Emerald green dye|emerald green dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Azure dye|azure dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Olivine dye|olivine dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Amethyst violet dye|amethyst violet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Purple dye|purple dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Indigo dye|indigo dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rosy pink dye|rosy pink dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Coppery dye|coppery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rainbow dye|rainbow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Ruby red dye|ruby red dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light ginger dye|light ginger dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[brilliant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items brilliant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glittering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glitter&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shining dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things shine&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items shimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[extra-strong skin glue]]&lt;br /&gt;
|simmer, infuse, refract&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|}&amp;lt;section end=rank tables /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy]]&lt;br /&gt;
[[category:Alchemy Formulas| ]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tincture_of_wingstem&amp;diff=120181</id>
		<title>Tincture of wingstem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tincture_of_wingstem&amp;diff=120181"/>
		<updated>2019-09-05T20:43:21Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tincture of wingstem&#039;&#039;&#039; is an alternate form of [[wingstem potion]].  It heals major organ scars.&lt;br /&gt;
&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 18&lt;br /&gt;
|Rank end = 32&lt;br /&gt;
|Location = All}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC&lt;br /&gt;
|Product = tincture of wingstem&lt;br /&gt;
|Width = 225}}&lt;br /&gt;
#Add water&lt;br /&gt;
#Add [[sea salt]]&lt;br /&gt;
#Add ground wingstem root&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#Add [[essence of regeneration]]&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
A tincture of ambrominas is currently available for sale in:&lt;br /&gt;
*[[Cysaegir]] at [[Gaertira&#039;s Herbs]]&lt;br /&gt;
*[[Ta&#039;Illistim]] at [[Valina&#039;s Herbs and Tinctures]]&lt;br /&gt;
*The [[Ravelin]] at [[Natulcien&#039;s Healer Hall]]&lt;br /&gt;
*[[Sylvarraend]] at [[Sylvarraend Herbals]]&lt;br /&gt;
*[[Ta&#039;Vaalor]] at [[Saphrie’s Herbs and Tinctures]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.virilneus.com/recipes/ingredient.php?named=wingstem+root Wingstem root on Roomdata]&lt;br /&gt;
&lt;br /&gt;
[[category:Herbs]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_armor&amp;diff=119919</id>
		<title>Ethereal armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_armor&amp;diff=119919"/>
		<updated>2019-08-28T20:25:35Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Ethereal armor&#039;&#039;&#039; is purchased from the [[Reim Base Camp]] for 75,000 [[ethereal scrip]].  It has three fluff tiers (OTS  + two unlocks), five defensive tiers, and one padding tier that can be unlocked (some of these tiers can be purchased from the Reim Base Camp in the form of a waiver).  Each defensive tier adds +5 defensive strength to a maximum of +25 at tier 5.  The auction unlock adds [[critical padding]] to the defensive flare resulting in 2 points of padding per unlock to a maximum of 10 points of padding.  The padding stacks with all other forms of padding.  The fluff color, defensive flare color, and padding color can all be customized.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
************************* Ethereal Armor **********************************&lt;br /&gt;
 The leather shirt holds the ethereal armor script.&lt;br /&gt;
 The leather shirt is able to be altered and lightened by any talented merchant.&lt;br /&gt;
***************************************************************************&lt;br /&gt;
 The shirt currently is unlocked to a fluff Tier of: 2&lt;br /&gt;
&lt;br /&gt;
 The shirt currently is unlocked to a defensive Tier of: 5&lt;br /&gt;
&lt;br /&gt;
 The shirt currently is unlocked to have padding flares.&lt;br /&gt;
 This gives you access to the following verbs:&lt;br /&gt;
  PULL, PUSH&lt;br /&gt;
&lt;br /&gt;
  TOUCH, RUB, TICKLE, WAVE&lt;br /&gt;
  PROD (On/Off Ambient), Ambient Messaging, CLENCH, TAP&lt;br /&gt;
 The leather shirt has a custom padding color of: blue&lt;br /&gt;
 The leather shirt has a custom DS flare color of: green&lt;br /&gt;
 The leather shirt has a custom color of: grey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can tell that the shirt is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  While more than two fluff unlock certificates can be purchased and applied, there are only two unlockable tiers on the armor with verbs or ambient messaging.  Applying 3+ fluff unlock waivers serves no purpose beyond spending ethereal scrip.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| You place your hands on either side of your leather shirt and give it a good pull, adjusting the fit.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| XXXX places his hands on either side of his leather shirt and gives it a good pull, adjusting the fit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You take a step forward and glare as grey ethereal chains whirl about your leather shirt before dispersing.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX takes a step forward and glares as grey ethereal chains whirl about his leather shirt before dispersing.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| As you place your hand against your leather shirt, a ripple of grey light travels across the surface.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| As XXXX places his hand against his leather shirt, a ripple of grey light travels across the surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You draw back your arms to casually flex in your leather shirt, sending snakes of grey ethereal energy surging over your leather shirt.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX draws back his arms to casually flex in his leather shirt, sending snakes of grey ethereal energy surging over his leather shirt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TICKLE&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You smoothly lift a hand near your leather shirt, letting a tendril of ethereal energy coil sinuously around your extended fingers.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX smoothly lifts a hand near his leather shirt, letting a tendril of ethereal energy coil sinuously around his extended fingers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WAVE&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You raise your arms and let out a carnal yell as your leather shirt is briefly surrounded by a grey glow.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX raises his arms and lets out a carnal yell as his leather shirt is briefly surrounded by a grey glow.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| &#039;&#039;&#039;CLENCH&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You reach up and hook your fingertips into the neckline of your leather shirt and strike a pose.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX reaches up and hooks his fingertips into the neckline of his leather shirt and strikes a pose.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAP&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You lightly drum your fingertips against your leather shirt causing a ripple of grey light to flow across the surface.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX lightly drums his fingertips against his leather shirt causing a ripple of grey light to flow across the surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;&amp;lt;br&amp;gt;turns off ambient messages&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| The soft light surrounding your leather shirt pulses once then fades away.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| The soft light surrounding XXXX&#039;s leather shirt pulses once then fades away.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;&amp;lt;br&amp;gt;turns on ambient messages&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| A soft, grey light surrounds your leather shirt.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| A soft, grey light surrounds XXXX&#039;s leather shirt.&lt;br /&gt;
|}&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Defense Strength and Padding Flares===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A burst of blue light flares up around your leather shirt as a series of blue and green ethereal chains encase your body against a half-elven bandit&#039;s attack!&lt;br /&gt;
A half-elven bandit swings a cudgel at you!&lt;br /&gt;
  AS: +400 vs DS: +479 with AvD: +19 + d100 roll: +69 = +9&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
A burst of blue light flares up around your leather shirt as a series of blue and green ethereal chains encase your body against a human outlaw&#039;s attack!&lt;br /&gt;
A human outlaw swings a broadsword at you!&lt;br /&gt;
  AS: +422 vs DS: +382 with AvD: +35 + d100 roll: +95 = +170&lt;br /&gt;
   ... and hits for 36 points of damage!&lt;br /&gt;
   Strike connects with shoulder blade!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A soft pulse of grey light surrounds your leather shirt.&lt;br /&gt;
&lt;br /&gt;
A slender ethereal chain wraps itself around your leather shirt then disperses.&lt;br /&gt;
&lt;br /&gt;
A glowing shell of ethereal energy surrounds your leather shirt then fades away.&lt;br /&gt;
&lt;br /&gt;
An ethereal mass appears at the center of your leather shirt then vanishes in a flash of grey light.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;br /&gt;
[[Category:Functional Scripts]]&lt;br /&gt;
[[Category:Scripted Items]]&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_armor&amp;diff=119917</id>
		<title>Ethereal armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_armor&amp;diff=119917"/>
		<updated>2019-08-28T20:24:40Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Updating after confirming with Retser on Discord.  There are only two unlockable tiers with fluff berb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Ethereal armor&#039;&#039;&#039; is purchased from the [[Reim Base Camp]] for 75,000 [[ethereal scrip]].  It has three fluff tiers (OTS  + two unlocks), five defensive tiers, and one padding tier that can be unlocked (some of these tiers can be purchased from the Reim Base Camp in the form of a waiver).  Each defensive tier adds +5 defensive strength to a maximum of +25 at tier 5.  The auction unlock adds [[critical padding]] to the defensive flare resulting in 2 points of padding per unlock to a maximum of 10 points of padding.  The padding stacks with all other forms of padding.  The fluff color, defensive flare color, and padding color can all be customized.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
************************* Ethereal Armor **********************************&lt;br /&gt;
 The leather shirt holds the ethereal armor script.&lt;br /&gt;
 The leather shirt is able to be altered and lightened by any talented merchant.&lt;br /&gt;
***************************************************************************&lt;br /&gt;
 The shirt currently is unlocked to a fluff Tier of: 3&lt;br /&gt;
&lt;br /&gt;
 The shirt currently is unlocked to a defensive Tier of: 5&lt;br /&gt;
&lt;br /&gt;
 The shirt currently is unlocked to have padding flares.&lt;br /&gt;
 This gives you access to the following verbs:&lt;br /&gt;
  PULL, PUSH&lt;br /&gt;
&lt;br /&gt;
  TOUCH, RUB, TICKLE, WAVE&lt;br /&gt;
  PROD (On/Off Ambient), Ambient Messaging, CLENCH, TAP&lt;br /&gt;
 The leather shirt has a custom padding color of: blue&lt;br /&gt;
 The leather shirt has a custom DS flare color of: green&lt;br /&gt;
 The leather shirt has a custom color of: grey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can tell that the shirt is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  While more than two fluff unlock certificates can be purchased and applied, there are only two unlockable tiers on the armor with verbs or ambient messaging.  Applying 3+ fluff unlock waivers serves no purpose beyond spending ethereal scrip.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| You place your hands on either side of your leather shirt and give it a good pull, adjusting the fit.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| XXXX places his hands on either side of his leather shirt and gives it a good pull, adjusting the fit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You take a step forward and glare as grey ethereal chains whirl about your leather shirt before dispersing.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX takes a step forward and glares as grey ethereal chains whirl about his leather shirt before dispersing.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| As you place your hand against your leather shirt, a ripple of grey light travels across the surface.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| As XXXX places his hand against his leather shirt, a ripple of grey light travels across the surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You draw back your arms to casually flex in your leather shirt, sending snakes of grey ethereal energy surging over your leather shirt.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX draws back his arms to casually flex in his leather shirt, sending snakes of grey ethereal energy surging over his leather shirt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TICKLE&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You smoothly lift a hand near your leather shirt, letting a tendril of ethereal energy coil sinuously around your extended fingers.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX smoothly lifts a hand near his leather shirt, letting a tendril of ethereal energy coil sinuously around his extended fingers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WAVE&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You raise your arms and let out a carnal yell as your leather shirt is briefly surrounded by a grey glow.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX raises his arms and lets out a carnal yell as his leather shirt is briefly surrounded by a grey glow.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| &#039;&#039;&#039;CLENCH&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You reach up and hook your fingertips into the neckline of your leather shirt and strike a pose.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX reaches up and hooks his fingertips into the neckline of his leather shirt and strikes a pose.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAP&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You lightly drum your fingertips against your leather shirt causing a ripple of grey light to flow across the surface.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| XXXX lightly drums his fingertips against his leather shirt causing a ripple of grey light to flow across the surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;&amp;lt;br&amp;gt;turns off ambient messages&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| The soft light surrounding your leather shirt pulses once then fades away.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| The soft light surrounding XXXX&#039;s leather shirt pulses once then fades away.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;&amp;lt;br&amp;gt;turns on ambient messages&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| A soft, grey light surrounds your leather shirt.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| A soft, grey light surrounds XXXX&#039;s leather shirt.&lt;br /&gt;
|}&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Defense Strength and Padding Flares===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A burst of blue light flares up around your leather shirt as a series of blue and green ethereal chains encase your body against a half-elven bandit&#039;s attack!&lt;br /&gt;
A half-elven bandit swings a cudgel at you!&lt;br /&gt;
  AS: +400 vs DS: +479 with AvD: +19 + d100 roll: +69 = +9&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
A burst of blue light flares up around your leather shirt as a series of blue and green ethereal chains encase your body against a human outlaw&#039;s attack!&lt;br /&gt;
A human outlaw swings a broadsword at you!&lt;br /&gt;
  AS: +422 vs DS: +382 with AvD: +35 + d100 roll: +95 = +170&lt;br /&gt;
   ... and hits for 36 points of damage!&lt;br /&gt;
   Strike connects with shoulder blade!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A soft pulse of grey light surrounds your leather shirt.&lt;br /&gt;
&lt;br /&gt;
A slender ethereal chain wraps itself around your leather shirt then disperses.&lt;br /&gt;
&lt;br /&gt;
A glowing shell of ethereal energy surrounds your leather shirt then fades away.&lt;br /&gt;
&lt;br /&gt;
An ethereal mass appears at the center of your leather shirt then vanishes in a flash of grey light.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;br /&gt;
[[Category:Functional Scripts]]&lt;br /&gt;
[[Category:Scripted Items]]&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Riposte&amp;diff=119286</id>
		<title>Shield Riposte</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Riposte&amp;diff=119286"/>
		<updated>2019-08-22T18:12:53Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shield specialization&lt;br /&gt;
|available = [[Warrior]]s, [[Rogue]]s&lt;br /&gt;
|cost = 20&lt;br /&gt;
|mnemonic = RIPOSTE&lt;br /&gt;
|prereqs = [[Shield Bash]] rank 2&lt;br /&gt;
|requirements = none&lt;br /&gt;
| sq1 = 4&lt;br /&gt;
| sq2 = 8&lt;br /&gt;
| sq3 = 12&lt;br /&gt;
| sq4 = -&lt;br /&gt;
| sq5 = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Riposte&#039;&#039;&#039; is a [[martial stance]] and [[shield specialization]] that allows you to counterattack with shield bashes against enemies that strike you with melee attacks while you are in a forward or greater stance. The effectiveness of these reactive bashes is determined by your ranks in [[Shield Bash]]. &lt;br /&gt;
&lt;br /&gt;
These reactive bashes inflict [[roundtime]] only and not impact damage from the reactive [[Shield Bash]].  Spikes or flares on the shield activate as normal and can damage the target.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: 50% chance to react, one reactive bash per 5 seconds&lt;br /&gt;
:&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: 75% chance to react, one reactive bash per 4 seconds&lt;br /&gt;
:&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: 100% chance to react, one reactive bash per 3 seconds&lt;br /&gt;
&lt;br /&gt;
Larger shields reduce the chance to react (-5% per shield size above small), but inflict greater RT.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;Shield Riposte&#039;&#039;&#039; activates when you are actually hit and not on a successful block.&lt;br /&gt;
&lt;br /&gt;
The example below shows a successful riposte with a flaring shield.  (Note: the penalty in the log was due to size difference between halfling and stone troll.  There is no additional penalty for Shield Riposte)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
A stone troll swings a war hammer at you!                          &lt;br /&gt;
  AS: +296 vs DS: +288 with AvD: +19 + d100 roll: +77 = +104       &lt;br /&gt;
   ... and hits for 1 point of damage!                             &lt;br /&gt;
   Hit glances off your hip.                                       &lt;br /&gt;
                                                                   &lt;br /&gt;
 ** Reacting instantly to the blow, you lash out with your imflass &lt;br /&gt;
  buckler at the stone troll! **                                   &lt;br /&gt;
[Roll result: 151 (open d100: 68) Penalties: 36]                   &lt;br /&gt;
   Your attack connects!                                           &lt;br /&gt;
   A stone troll is knocked off-balance!                           &lt;br /&gt;
                                                                   &lt;br /&gt;
 ** Your imflass buckler releases a quivering wave of disruption   &lt;br /&gt;
  at the stone troll! **                                           &lt;br /&gt;
                                                                   &lt;br /&gt;
   ... 25 points of damage!                                        &lt;br /&gt;
   Minor muscle tearing on the stone troll&#039;s right leg.            &lt;br /&gt;
   The stone troll is stunned!                                     &lt;br /&gt;
&amp;gt;      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield Specializations]]&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Riposte&amp;diff=119284</id>
		<title>Shield Riposte</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Riposte&amp;diff=119284"/>
		<updated>2019-08-22T17:49:57Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shield specialization&lt;br /&gt;
|available = [[Warrior]]s, [[Rogue]]s&lt;br /&gt;
|cost = 20&lt;br /&gt;
|mnemonic = RIPOSTE&lt;br /&gt;
|prereqs = [[Shield Bash]] rank 2&lt;br /&gt;
|requirements = none&lt;br /&gt;
| sq1 = 4&lt;br /&gt;
| sq2 = 8&lt;br /&gt;
| sq3 = 12&lt;br /&gt;
| sq4 = -&lt;br /&gt;
| sq5 = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Riposte&#039;&#039;&#039; is a [[martial stance]] and [[shield specialization]] that allows you to counterattack with shield bashes against enemies that strike you with melee attacks while you are in a forward or greater stance. The effectiveness of these reactive bashes is determined by your ranks in [[Shield Bash]]. &lt;br /&gt;
&lt;br /&gt;
These reactive bashes inflict [[roundtime]] only and not impact damage from the reactive [[Shield Bash]].  Spikes or flares on the shield activate as normal and can damage the target.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: 50% chance to react, one reactive bash per 5 seconds&lt;br /&gt;
:&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: 75% chance to react, one reactive bash per 4 seconds&lt;br /&gt;
:&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: 100% chance to react, one reactive bash per 3 seconds&lt;br /&gt;
&lt;br /&gt;
Larger shields reduce the chance to react (-5% per shield size above small), but inflict greater RT.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;Shield Riposte&#039;&#039;&#039; activates when you are actually hit and not on a successful block.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield Specializations]]&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Riposte&amp;diff=119283</id>
		<title>Shield Riposte</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Riposte&amp;diff=119283"/>
		<updated>2019-08-22T17:45:43Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shield specialization&lt;br /&gt;
|available = [[Warrior]]s, [[Rogue]]s&lt;br /&gt;
|cost = 20&lt;br /&gt;
|mnemonic = RIPOSTE&lt;br /&gt;
|prereqs = [[Shield Bash]] rank 2&lt;br /&gt;
|requirements = none&lt;br /&gt;
| sq1 = 4&lt;br /&gt;
| sq2 = 8&lt;br /&gt;
| sq3 = 12&lt;br /&gt;
| sq4 = -&lt;br /&gt;
| sq5 = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Riposte&#039;&#039;&#039; is a [[martial stance]] and [[shield specialization]] that allows you to counterattack with shield bashes against enemies that strike you with melee attacks while you are in a forward or greater stance. The effectiveness of these reactive bashes is determined by your ranks in [[Shield Bash]]. These reactive bashes inflict [[roundtime]] only from the reactive [[Shield Bash]] and not impact damage.  Shields with spikes or flares can trigger normally.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: 50% chance to react, one reactive bash per 5 seconds&lt;br /&gt;
:&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: 75% chance to react, one reactive bash per 4 seconds&lt;br /&gt;
:&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: 100% chance to react, one reactive bash per 3 seconds&lt;br /&gt;
&lt;br /&gt;
Larger shields reduce the chance to react (-5% per shield size above small), but inflict greater RT.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;Shield Riposte&#039;&#039;&#039; activates when you are actually hit and not on a successful block.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield Specializations]]&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=119216</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=119216"/>
		<updated>2019-08-20T19:15:44Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Armor Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common attribute that [[armor]], [[shield]]s, and [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard rate of 1 per 5 (20%) for weapons and 1 per 8 (12.5%) for [[runestaff]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
Flares are often categorized into three groups: common, uncommon, and rare flares. Rare flares are typically only offered through special [[merchant]] services, rather than through the [[treasure system]]. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]].&lt;br /&gt;
&lt;br /&gt;
===Common Flares===&lt;br /&gt;
:*[[Acuity flares]] 1x-4x - Runestaff-only flares that give temporary bonuses of 5 [[AS]]/3 [[CS]] per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - Also known as &amp;quot;ice&amp;quot; flares, these flares are effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as [[troll]]s and most [[undead]]. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Mana flare]]s +1-+2 - Runestaff-only flares that return a specific amount of [[mana]] (from 1-5) depending on how potent the flares are. Mana-flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Also known as &amp;quot;void&amp;quot; or &amp;quot;air&amp;quot; flares, these flares are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - Also known as &amp;quot;earth&amp;quot; flares, these flares are effective on earth-type creatures, such as [[pyrothag family creatures|pyrothag]]s.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Flares===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] &lt;br /&gt;
:*Acuity flares 5x-6x&lt;br /&gt;
:*Air Flares - Can be found alone or as a part of [[Coraesine]] weapon flares&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to the [[Sorcerer]] spell [[Disintegrate (705)]].&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in [[black ora]] weapons.&lt;br /&gt;
:*Holy Water flares - Available only through [[Bless (304)]], these flares behave as acid on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 &lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead. Also, [[Sanctify (1625)]] bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
&lt;br /&gt;
===Rare Flares===&lt;br /&gt;
:*Acuity flares 7x-10x&lt;br /&gt;
:*[[Banshee flare]] - Bestows added target defense (TD) and bolt defensive strength (DS) to the wielder when the flare is activated, usually an amount ranging between 10 and 50. It can be applied to shields.&lt;br /&gt;
:*[[Blink weapon]] - Allows the wielder to infuse a spell they are capable of learning into the weapon. Flares cast the spell for no mana. &lt;br /&gt;
:*[[Briar flare]]s -   [[Grapple critical table|Grapple]]-based flares that grow in strength based on influence and weapon tier&lt;br /&gt;
:*[[Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. Padding levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Chronomage flares]]&lt;br /&gt;
:*[[Ethereal weapon/saved posts|Ethereal Flares]] - [[Puncture critical table|piercing]]-based flares found only on [[Ethereal weapon/saved posts|Ethereal Weapons]] from [[Reim]]&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*[[Greater elemental flare]]s - Script, adds a chance for an additional double-flare to certain types of flaring weapons. Weapon has the chance to flare naturally, flare the special scripted double-flare, or both at once.  Also a few flashy verb traps and can change eye color temporarily for an hour with a two-hour cooldown. &lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Knockout flare]]s - {{#section:knockout flare|intro}}&lt;br /&gt;
:*Mana flares +5&lt;br /&gt;
:*Mechanical flares - These flares do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they are blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Parasitic Weapon|Parasitic Weapon Flares]] - Specialized [[Slash critical table|Slash flares]] that drain the blood of the wielder and can occur more frequently than the standard flare rate based on the tier of the weapon and the affinity with the user.&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit. Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot; They inflict a critical from the crush table as damage when they flare, and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  If you have 50 ranks of MOC and the flare activates, you have a 33% chance of also doing the second &amp;quot;flare&amp;quot;.  If you have 100 ranks of MOC and the flare activates, you have a 66% chance of also doing the second &amp;quot;flare&amp;quot;.  It is possible to [[bless]] weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These flares do only blood-loss type damage, no wounds. Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Crush_critical_table|Water flares]] - Deals water themed crush damage to a target.&lt;br /&gt;
:*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Vial flares]] - Produces a vial that returns a small amount of mana, [[health]], or [[spirit]] (depending on the type) when triggered.&lt;br /&gt;
&lt;br /&gt;
===Feras Weapons===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout Elanthia, feras weapons are often deadly weapons that almost always flare when striking. The flares are lightning based and generally start at very high damage and degrade after each use. A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
==Methods of Obtaining Flares==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell Sanctify (1625), the cleric spell Bless (304) (when cast by a cleric with 40 or more ranks in the [[Cleric Base]]), or the minor elemental spell [[Elemental Blade (411)]]. Each of these spells have restrictions on which weapons they can be cast on and still add the flares. To add flares to a weapon that is magical or non-blessable, one would require the services of a special merchant. A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares). Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) [[longsword]] would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
==Armor Flares==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares. Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain [[combat maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etc.). It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
Flares added to shields will trigger *only* when used offensively; e.g, shield bash, shield strike, etc.  They will not flare when an attack is blocked.&lt;br /&gt;
&lt;br /&gt;
An offensive shield maneuver with a spiked + flared shield can trigger the spike, flare, or both simultaneously.&lt;br /&gt;
&lt;br /&gt;
A character with a spiked + flared shield and knowledge of the [[Shield Spike Mastery]] shield maneuver will see the spikes active on a defensive block, but flares will not activate.&lt;br /&gt;
&lt;br /&gt;
Warriors with [[Shield Riposte]] [[Martial Stance]] will see shield flares trigger as this is an offensive maneuver (shield bash). It adds the offensive RT and requires the warrior to be hit for [[Shield Riposte]] to activate.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff/saved posts|Runestaff saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit#gid=0 Tykus&#039;s Flare Research]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=119215</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=119215"/>
		<updated>2019-08-20T19:02:39Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Mitch O&#039;Saurus, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of the Lich || Postname || [[All the Lich King&#039;s Men]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || [[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== Duskruin Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Arena Combatant || Prename || 1 Arena Win&lt;br /&gt;
|-&lt;br /&gt;
| Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Hero/Heroine || Prename || 1,000 Flawless Wins (or 1,001 Wins)&lt;br /&gt;
|-&lt;br /&gt;
| Arena Leader || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Sewer Scamp || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Hero/Heroine of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Grand Champion of Duskruin Arena || Postname || 1,000 perfect wins (or 1001 wins)&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Champion of Duskruin Arena || Postname || 1,000 perfect wins; deaths/surrenders must remain &amp;lt; 1% of arena entries&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Tactician of Duskruin Arena || Postname || 1,000 entries and 99.9% wins?&lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Executioner of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Companion of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Blood Ally of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Coward of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Prey of Duskruin Arena || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind of Duskruin Arena || Postname || Complete Arena run under 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfooted Legion of Duskruin Arena || Postname ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel Sweeper of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Sewer Runner || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Rat Catcher of Bloodriven Village || Postname || 1 rat caught&lt;br /&gt;
|-&lt;br /&gt;
| Rat Collector || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Recruit of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Militant of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Partner of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Associate of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Assassin of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Silencer of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Plague Eagle of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Burglar of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowfoot of the Ophidian Cabal || Postname || 250 Ophidian Cabal Entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Asp of the Ophidian Cabal || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fisher || Prename ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Fisherwoman || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Legendary Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 ranks of weapons + CM, dodge and/or PF?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|wspec in two or more weapon skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 ranks stalking &amp;amp; hiding (maybe also 20 ambush?) - 64 edged/20 s&amp;amp;h/20 ambush gets it for sure&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|120 Ranks of Ambush (+ stalking and hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 100 - 200 ranks )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + 1 Rank of another Lore (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Must worship a nature-based patron - Imaera (Confirmed) , Kuon (Confirmed), others (?) + 40 Ranks of [[Spiritual Lore, Summoning]], 40 Ranks of [[Spiritual Mana Control]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Must worship a nature-based patron - Imaera (Confirmed) , Kuon (Confirmed), others (?) + 80 Ranks of [[Spiritual Lore, Summoning]], 80 Ranks of [[Spiritual Mana Control]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|40 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|10 ranks Spirit Mana Control?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + weapon training?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with ? (Suspect &amp;lt;=40 ranks of first aid)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Affected by [[Mental Lore, Transformation]] (20 is not enough). (Have with 23 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Affected by [[Mental Lore, Transformation]] (23 ranks is sufficient, also have manipulation 10)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant Item (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant Item (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Multiplier_modifier&amp;diff=118010</id>
		<title>Multiplier modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Multiplier_modifier&amp;diff=118010"/>
		<updated>2019-07-19T18:59:14Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Multiplier Modifier&#039;&#039;&#039; (MM) is a numerical value that serves as a multiplier of the [[unarmed attack factor]] (UAF) / [[unarmed defense factor]] (UDF) ratio in the [[unarmed combat system]] (UCS) damage formula.&lt;br /&gt;
&lt;br /&gt;
The primary factors that determine the MM value are the attacker&#039;s stance and the defender&#039;s [[evade]], [[block]] and [[parry]] ability. This value scales up as the attacker moves from defensive to offensive stance. The MM value has a significant random component, possibly determined by the defender&#039;s statistics and condition.&lt;br /&gt;
&lt;br /&gt;
==Stance and MM==&lt;br /&gt;
&lt;br /&gt;
Success with unarmed combat is heavily dependent on the attacker&#039;s stance and its impact on the multiplier modifier. The table below lists the unmodified MM values by stance. Actual MM values in combat situations will vary, sometimes substantially, from those listed below due to one or more MM modifiers.   &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Stance&lt;br /&gt;
!MM Value&lt;br /&gt;
|-align=center&lt;br /&gt;
|OFF&lt;br /&gt;
|100&lt;br /&gt;
|-align=center&lt;br /&gt;
|ADV&lt;br /&gt;
|80&lt;br /&gt;
|-align=center&lt;br /&gt;
|FOR&lt;br /&gt;
|60&lt;br /&gt;
|-align=center&lt;br /&gt;
|NEU&lt;br /&gt;
|40&lt;br /&gt;
|-align=center&lt;br /&gt;
|GUA&lt;br /&gt;
|20&lt;br /&gt;
|-align=center&lt;br /&gt;
|DEF&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat System Formula== &lt;br /&gt;
&lt;br /&gt;
;:((UAF &amp;amp;divide; UDF) &amp;amp;times; (MM)) + d100 = [[endroll]]&lt;br /&gt;
&lt;br /&gt;
A successful attack will occur when the endroll is greater than 100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Notes:&amp;lt;br&amp;gt;&lt;br /&gt;
1. The UAF/UDF ratio is capped at 2.000&amp;lt;br&amp;gt;&lt;br /&gt;
2. Truncate (UAF/UDF * MM)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
UAF: 418 vs UDF: 246 = 1.699 * MM: 89 + d100: 20 = 171&lt;br /&gt;
... and hit for 54 points of damage!&lt;br /&gt;
Powerful roundhouse kick catches the triton combatant under the right&lt;br /&gt;
armpit and continues through!&lt;br /&gt;
The combatant&#039;s silvery blue trident falls to the ground.&lt;br /&gt;
The triton combatant no longer favors its leg.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Held Item Penalties==&lt;br /&gt;
&lt;br /&gt;
All HELD items penalize an attacker&#039;s effectiveness with unarmed combat ([[Jab]], [[Punch]], [[GRAPPLE (verb)|Grapple]] and [[Kick]]) attacks. The base penalty for each held item is -15 MM (-30 MM with an item in each hand). Worn items, including UCS suitable hand and footwear do not penalize UCS attacks. The MM penalties for holding [[weapons]], [[shield]]s, and compatible [[UCS]] [[brawling weapons]] can deviate from the base penalty. See the appropriate table on this page for these penalties. &lt;br /&gt;
&lt;br /&gt;
===UCS Compatible Brawling Weapons===&lt;br /&gt;
&lt;br /&gt;
Each of the approved-for-use [[brawling weapons]] that function with [[JAB (verb)|Jab]], [[PUNCH (verb)|Punch]] and [[GRAPPLE (verb)|Grapple]] attacks have innate [[Damage factor|Damage Factor (DF)]] bonuses and [[Multiplier modifier|Multiplier Modifier (MM)]] penalties. These special properties only activate with the Jab, Punch and Grapple commands. Kick attacks are unaffected by these held weapons.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!DF Bonus (Single)&lt;br /&gt;
!DF Bonus (Dual)&lt;br /&gt;
!MM Penalty (Single)&lt;br /&gt;
!MM Penalty (Dual)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Cestus]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Paingrip]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Razorpaw]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Knuckle-blade]]&#039;&#039;&#039;&lt;br /&gt;
|.050&lt;br /&gt;
|.100&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Knuckle-duster]]&#039;&#039;&#039;&lt;br /&gt;
|.050&lt;br /&gt;
|.100&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Yierka-spur]]&#039;&#039;&#039;&lt;br /&gt;
|.075&lt;br /&gt;
|.150&lt;br /&gt;
| -15&lt;br /&gt;
| -30&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Tiger-claw]]&#039;&#039;&#039;&lt;br /&gt;
|.075&lt;br /&gt;
|.150&lt;br /&gt;
| -15&lt;br /&gt;
| -30&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Weapon Penalties===&lt;br /&gt;
&lt;br /&gt;
All held weapons penalize the multiplier modifier. Training in the appropriate weapon skill can reduce but not eliminate this penalty.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*&amp;lt;small&amp;gt;Bows are not affected by handedness (use the &#039;&#039;&#039;Right Hand Only&#039;&#039;&#039; MM penalties listed in the table for bow in either hand).&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;small&amp;gt;[[#UCS Compatible Brawling Weapons|See the table above]] for UCS compatible brawling weapon MM penalties.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt; 0x train&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;1x train&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;2x train&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Right Hand Only&#039;&#039;&#039;&lt;br /&gt;
| -30&lt;br /&gt;
| -22&lt;br /&gt;
| -15&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Left Hand Only&#039;&#039;&#039;&lt;br /&gt;
| -30&lt;br /&gt;
| -26&lt;br /&gt;
| -22&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Both Hands&#039;&#039;&#039;&lt;br /&gt;
| -60&lt;br /&gt;
| -48&lt;br /&gt;
| -37 &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Shield Penalties===&lt;br /&gt;
&lt;br /&gt;
MM [[shield]] penalties are affected by both the level of training and the shield size. This table gives the penalty for holding a shield with 0 ranks, 1x and 2x ranks per level in the [[Shield Use|shield use]] skill. Ranks greater than 2x per level will not further reduce these penalties.&lt;br /&gt;
&lt;br /&gt;
Training in the [[Shield Use|Shield Specialization]], [[Shielded Brawler]], will reduce these penalties by 2 points per rank with a maximum MM penalty reduction of 10 points at rank 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note 1: Shielded Brawler has a prerequisite of 3 ranks in the [[Shield Focus]] specialization.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note 2: Because shield specialization point costs per rank are cumulative, there are minimum level restrictions applicable to each shielded brawler rank: R1/L18; R2/L18; R3/L24; R4/L36; R5/L50.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Shield Size&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;0x train&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;1x train&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;2x train&lt;br /&gt;
|-align=center&lt;br /&gt;
|Small&lt;br /&gt;
| -30&lt;br /&gt;
| -22&lt;br /&gt;
| -15&lt;br /&gt;
|-align=center&lt;br /&gt;
|Medium&lt;br /&gt;
| -32&lt;br /&gt;
| -24&lt;br /&gt;
| -17 &lt;br /&gt;
|-align=center&lt;br /&gt;
|Large&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -19 &lt;br /&gt;
|-align=center&lt;br /&gt;
|Tower&lt;br /&gt;
| -36&lt;br /&gt;
| -28&lt;br /&gt;
| -19&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Armor Penalties==&lt;br /&gt;
&lt;br /&gt;
The MM [[armor]] penalty is 1/4th the armor Action Penalty (round down). This penalty is not affected by stance, nor is it increased if wearer is not fully trained for that armor.  Overtraining [[Armor Use]] does reduce the MM penalty as the action penalty is reduced.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!AsG&lt;br /&gt;
!Name&lt;br /&gt;
!MM&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
|-align=center&lt;br /&gt;
|7&lt;br /&gt;
|Reinforced leather&lt;br /&gt;
| -1&lt;br /&gt;
|-align=center&lt;br /&gt;
|8&lt;br /&gt;
|Double leather&lt;br /&gt;
| -1&lt;br /&gt;
|-align=center&lt;br /&gt;
|9&lt;br /&gt;
|Leather breastplate&lt;br /&gt;
| -1&lt;br /&gt;
|-align=center&lt;br /&gt;
|10&lt;br /&gt;
|Cuirbouilli leather&lt;br /&gt;
| -2&lt;br /&gt;
|-align=center&lt;br /&gt;
|11&lt;br /&gt;
|Studded leather&lt;br /&gt;
| -2&lt;br /&gt;
|-align=center&lt;br /&gt;
|12&lt;br /&gt;
|Brigandine armor&lt;br /&gt;
| -3&lt;br /&gt;
|-align=center&lt;br /&gt;
|13&lt;br /&gt;
|Chain mail&lt;br /&gt;
| -3&lt;br /&gt;
|-align=center&lt;br /&gt;
|14&lt;br /&gt;
|Double chain&lt;br /&gt;
| -3&lt;br /&gt;
|-align=center&lt;br /&gt;
|15&lt;br /&gt;
|Augmented chain&lt;br /&gt;
| -4&lt;br /&gt;
|-align=center&lt;br /&gt;
|16&lt;br /&gt;
|Chain hauberk&lt;br /&gt;
| -4&lt;br /&gt;
|-align=center&lt;br /&gt;
|17&lt;br /&gt;
|Metal breastplate&lt;br /&gt;
| -5&lt;br /&gt;
|-align=center&lt;br /&gt;
|18&lt;br /&gt;
|Augmented breastplate&lt;br /&gt;
| -6&lt;br /&gt;
|-align=center&lt;br /&gt;
|19&lt;br /&gt;
|Half plate&lt;br /&gt;
| -7&lt;br /&gt;
|-align=center&lt;br /&gt;
|20&lt;br /&gt;
|Full plate&lt;br /&gt;
| -8&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Room Lighting Effects==&lt;br /&gt;
&lt;br /&gt;
Room lighting, other than normal, will increase/decrease the multiplier modifier. [[Rogue guild]] members can utilize the LM SENSE command to determine current room conditions. Spells [[Spirit Fog (106)]] and [[Light (205)]] can temporarily change room conditions. Lighting does not affect the [[unarmed defense factor]].&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Room Condition&lt;br /&gt;
!MM Bonus&lt;br /&gt;
!MM Penalty&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-align=center&lt;br /&gt;
| &#039;&#039;&#039;Bright&#039;&#039;&#039;&lt;br /&gt;
| +5&lt;br /&gt;
| 0 &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
| -5&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Foggy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
| -5&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Dark and Foggy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
| -10&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unarmed combat system|Unarmed Combat System]]&lt;br /&gt;
*[[Unarmed attack factor]] (UAF)&lt;br /&gt;
*[[Unarmed defense factor]] (UDF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Multiplier_modifier&amp;diff=118009</id>
		<title>Multiplier modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Multiplier_modifier&amp;diff=118009"/>
		<updated>2019-07-19T18:57:36Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: Clarifying MM penalty for Armor is reduced with overtraining.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Multiplier Modifier&#039;&#039;&#039; (MM) is a numerical value that serves as a multiplier of the [[unarmed attack factor]] (UAF) / [[unarmed defense factor]] (UDF) ratio in the [[unarmed combat system]] (UCS) damage formula.&lt;br /&gt;
&lt;br /&gt;
The primary factors that determine the MM value are the attacker&#039;s stance and the defender&#039;s [[evade]], [[block]] and [[parry]] ability. This value scales up as the attacker moves from defensive to offensive stance. The MM value has a significant random component, possibly determined by the defender&#039;s statistics and condition.&lt;br /&gt;
&lt;br /&gt;
==Stance and MM==&lt;br /&gt;
&lt;br /&gt;
Success with unarmed combat is heavily dependent on the attacker&#039;s stance and its impact on the multiplier modifier. The table below lists the unmodified MM values by stance. Actual MM values in combat situations will vary, sometimes substantially, from those listed below due to one or more MM modifiers.   &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Stance&lt;br /&gt;
!MM Value&lt;br /&gt;
|-align=center&lt;br /&gt;
|OFF&lt;br /&gt;
|100&lt;br /&gt;
|-align=center&lt;br /&gt;
|ADV&lt;br /&gt;
|80&lt;br /&gt;
|-align=center&lt;br /&gt;
|FOR&lt;br /&gt;
|60&lt;br /&gt;
|-align=center&lt;br /&gt;
|NEU&lt;br /&gt;
|40&lt;br /&gt;
|-align=center&lt;br /&gt;
|GUA&lt;br /&gt;
|20&lt;br /&gt;
|-align=center&lt;br /&gt;
|DEF&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat System Formula== &lt;br /&gt;
&lt;br /&gt;
;:((UAF &amp;amp;divide; UDF) &amp;amp;times; (MM)) + d100 = [[endroll]]&lt;br /&gt;
&lt;br /&gt;
A successful attack will occur when the endroll is greater than 100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Notes:&amp;lt;br&amp;gt;&lt;br /&gt;
1. The UAF/UDF ratio is capped at 2.000&amp;lt;br&amp;gt;&lt;br /&gt;
2. Truncate (UAF/UDF * MM)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
UAF: 418 vs UDF: 246 = 1.699 * MM: 89 + d100: 20 = 171&lt;br /&gt;
... and hit for 54 points of damage!&lt;br /&gt;
Powerful roundhouse kick catches the triton combatant under the right&lt;br /&gt;
armpit and continues through!&lt;br /&gt;
The combatant&#039;s silvery blue trident falls to the ground.&lt;br /&gt;
The triton combatant no longer favors its leg.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Held Item Penalties==&lt;br /&gt;
&lt;br /&gt;
All HELD items penalize an attacker&#039;s effectiveness with unarmed combat ([[Jab]], [[Punch]], [[GRAPPLE (verb)|Grapple]] and [[Kick]]) attacks. The base penalty for each held item is -15 MM (-30 MM with an item in each hand). Worn items, including UCS suitable hand and footwear do not penalize UCS attacks. The MM penalties for holding [[weapons]], [[shield]]s, and compatible [[UCS]] [[brawling weapons]] can deviate from the base penalty. See the appropriate table on this page for these penalties. &lt;br /&gt;
&lt;br /&gt;
===UCS Compatible Brawling Weapons===&lt;br /&gt;
&lt;br /&gt;
Each of the approved-for-use [[brawling weapons]] that function with [[JAB (verb)|Jab]], [[PUNCH (verb)|Punch]] and [[GRAPPLE (verb)|Grapple]] attacks have innate [[Damage factor|Damage Factor (DF)]] bonuses and [[Multiplier modifier|Multiplier Modifier (MM)]] penalties. These special properties only activate with the Jab, Punch and Grapple commands. Kick attacks are unaffected by these held weapons.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!DF Bonus (Single)&lt;br /&gt;
!DF Bonus (Dual)&lt;br /&gt;
!MM Penalty (Single)&lt;br /&gt;
!MM Penalty (Dual)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Cestus]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Paingrip]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Razorpaw]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Knuckle-blade]]&#039;&#039;&#039;&lt;br /&gt;
|.050&lt;br /&gt;
|.100&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Knuckle-duster]]&#039;&#039;&#039;&lt;br /&gt;
|.050&lt;br /&gt;
|.100&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Yierka-spur]]&#039;&#039;&#039;&lt;br /&gt;
|.075&lt;br /&gt;
|.150&lt;br /&gt;
| -15&lt;br /&gt;
| -30&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Tiger-claw]]&#039;&#039;&#039;&lt;br /&gt;
|.075&lt;br /&gt;
|.150&lt;br /&gt;
| -15&lt;br /&gt;
| -30&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Weapon Penalties===&lt;br /&gt;
&lt;br /&gt;
All held weapons penalize the multiplier modifier. Training in the appropriate weapon skill can reduce but not eliminate this penalty.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*&amp;lt;small&amp;gt;Bows are not affected by handedness (use the &#039;&#039;&#039;Right Hand Only&#039;&#039;&#039; MM penalties listed in the table for bow in either hand).&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;small&amp;gt;[[#UCS Compatible Brawling Weapons|See the table above]] for UCS compatible brawling weapon MM penalties.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt; 0x train&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;1x train&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;2x train&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Right Hand Only&#039;&#039;&#039;&lt;br /&gt;
| -30&lt;br /&gt;
| -22&lt;br /&gt;
| -15&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Left Hand Only&#039;&#039;&#039;&lt;br /&gt;
| -30&lt;br /&gt;
| -26&lt;br /&gt;
| -22&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Both Hands&#039;&#039;&#039;&lt;br /&gt;
| -60&lt;br /&gt;
| -48&lt;br /&gt;
| -37 &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Shield Penalties===&lt;br /&gt;
&lt;br /&gt;
MM [[shield]] penalties are affected by both the level of training and the shield size. This table gives the penalty for holding a shield with 0 ranks, 1x and 2x ranks per level in the [[Shield Use|shield use]] skill. Ranks greater than 2x per level will not further reduce these penalties.&lt;br /&gt;
&lt;br /&gt;
Training in the [[Shield Use|Shield Specialization]], [[Shielded Brawler]], will reduce these penalties by 2 points per rank with a maximum MM penalty reduction of 10 points at rank 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note 1: Shielded Brawler has a prerequisite of 3 ranks in the [[Shield Focus]] specialization.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note 2: Because shield specialization point costs per rank are cumulative, there are minimum level restrictions applicable to each shielded brawler rank: R1/L18; R2/L18; R3/L24; R4/L36; R5/L50.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Shield Size&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;0x train&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;1x train&lt;br /&gt;
!MM Penalty&amp;lt;br&amp;gt;2x train&lt;br /&gt;
|-align=center&lt;br /&gt;
|Small&lt;br /&gt;
| -30&lt;br /&gt;
| -22&lt;br /&gt;
| -15&lt;br /&gt;
|-align=center&lt;br /&gt;
|Medium&lt;br /&gt;
| -32&lt;br /&gt;
| -24&lt;br /&gt;
| -17 &lt;br /&gt;
|-align=center&lt;br /&gt;
|Large&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -19 &lt;br /&gt;
|-align=center&lt;br /&gt;
|Tower&lt;br /&gt;
| -36&lt;br /&gt;
| -28&lt;br /&gt;
| -19&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Armor Penalties==&lt;br /&gt;
&lt;br /&gt;
The MM [[armor]] penalty is 1/4th the armor Action Penalty (round down). This penalty is not affected by stance, nor is it increased if wearer is not fully trained for that armor.  Overtraining Armor Use does reduce the MM penalty as the action penalty is reduced.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!AsG&lt;br /&gt;
!Name&lt;br /&gt;
!MM&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
|-align=center&lt;br /&gt;
|7&lt;br /&gt;
|Reinforced leather&lt;br /&gt;
| -1&lt;br /&gt;
|-align=center&lt;br /&gt;
|8&lt;br /&gt;
|Double leather&lt;br /&gt;
| -1&lt;br /&gt;
|-align=center&lt;br /&gt;
|9&lt;br /&gt;
|Leather breastplate&lt;br /&gt;
| -1&lt;br /&gt;
|-align=center&lt;br /&gt;
|10&lt;br /&gt;
|Cuirbouilli leather&lt;br /&gt;
| -2&lt;br /&gt;
|-align=center&lt;br /&gt;
|11&lt;br /&gt;
|Studded leather&lt;br /&gt;
| -2&lt;br /&gt;
|-align=center&lt;br /&gt;
|12&lt;br /&gt;
|Brigandine armor&lt;br /&gt;
| -3&lt;br /&gt;
|-align=center&lt;br /&gt;
|13&lt;br /&gt;
|Chain mail&lt;br /&gt;
| -3&lt;br /&gt;
|-align=center&lt;br /&gt;
|14&lt;br /&gt;
|Double chain&lt;br /&gt;
| -3&lt;br /&gt;
|-align=center&lt;br /&gt;
|15&lt;br /&gt;
|Augmented chain&lt;br /&gt;
| -4&lt;br /&gt;
|-align=center&lt;br /&gt;
|16&lt;br /&gt;
|Chain hauberk&lt;br /&gt;
| -4&lt;br /&gt;
|-align=center&lt;br /&gt;
|17&lt;br /&gt;
|Metal breastplate&lt;br /&gt;
| -5&lt;br /&gt;
|-align=center&lt;br /&gt;
|18&lt;br /&gt;
|Augmented breastplate&lt;br /&gt;
| -6&lt;br /&gt;
|-align=center&lt;br /&gt;
|19&lt;br /&gt;
|Half plate&lt;br /&gt;
| -7&lt;br /&gt;
|-align=center&lt;br /&gt;
|20&lt;br /&gt;
|Full plate&lt;br /&gt;
| -8&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Room Lighting Effects==&lt;br /&gt;
&lt;br /&gt;
Room lighting, other than normal, will increase/decrease the multiplier modifier. [[Rogue guild]] members can utilize the LM SENSE command to determine current room conditions. Spells [[Spirit Fog (106)]] and [[Light (205)]] can temporarily change room conditions. Lighting does not affect the [[unarmed defense factor]].&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Room Condition&lt;br /&gt;
!MM Bonus&lt;br /&gt;
!MM Penalty&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-align=center&lt;br /&gt;
| &#039;&#039;&#039;Bright&#039;&#039;&#039;&lt;br /&gt;
| +5&lt;br /&gt;
| 0 &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
| -5&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Foggy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
| -5&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Dark and Foggy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
| -10&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unarmed combat system|Unarmed Combat System]]&lt;br /&gt;
*[[Unarmed attack factor]] (UAF)&lt;br /&gt;
*[[Unarmed defense factor]] (UDF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=112277</id>
		<title>Minor Summoning (725)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=112277"/>
		<updated>2018-11-28T06:09:09Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Uncommon Runes Used with this Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MSUMMON&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[Sorcerer Base|rank]]&lt;br /&gt;
 | span = [[Refreshable]], special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Summoning&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None, [[Runestone]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
In one swift motion, the demonologist pierces the [[veil]] between [[valence]]s, seeks a suitable [[Demon|being]] to enslave for menial chores, pulls them through the tear, and finally links them to their original existence so they may be returned there. [[Rune]]s are used as the focus for this magic, and more complex [[rune]]s can be used to target more specific [[Demon archetype|archetypes]] of [[minor demon]]s.&lt;br /&gt;
&lt;br /&gt;
Once summoned into this realm, these servants are capable of performing a myriad of [[Minor Summoning (725)#Minor Demon Abilities|utility functions]] such as carrying the sorcerer&#039;s [[Eye Spy (707)|eye]] which will allow them to [[LOOK (verb)|see]] remotely. Other highlights include carrying [[Minor Summoning (725)#Carrying Items|objects]], [[Minor Summoning (725)#Holding Coins|silvers]], and [[Minor Summoning (725)#Mana Sharing|mana]], or [[Minor Summoning (725)#Find a Character|finding]] and [[Minor Summoning (725)#Deliver a Message|delivering messages to]] other characters, and even [[Minor Summoning (725)#Guard &amp;amp; Cease|guarding]] their master&#039;s pockets from [[Pickpocketing|thieves]]. Demons summoned by this spell are &#039;&#039;not&#039;&#039; dangerous unless retaliating at a pickpocket, and otherwise cannot participate in the [[combat system]].&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* &amp;lt;TT&amp;gt;PREP 725|[[CAST]] {[[runestone]]}&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;PREP 725|SUMMON {DEMON}&amp;lt;/tt&amp;gt; to initiate.  Using {{mono|[[SUMMON]] {DEMON} }}will incur a 50% success rate penalty (see below).&lt;br /&gt;
* The &amp;lt;tt&amp;gt;[[TELL (verb)|TELL MDEMON]]&amp;lt;/tt&amp;gt; command displays a full list of commands for the demon. Each [[Minor Summoning (725)#Minor Demon Abilities|ability]] is also outlined within this article.&lt;br /&gt;
&lt;br /&gt;
=== Demon Link &amp;amp; Expiration ===&lt;br /&gt;
&lt;br /&gt;
Originally, demonologists used the link as a threat to keep the demon in line. Severing the link would strand the demon forever, unable to return home. This version of the magic is designed with safeguards against such an act, otherwise punishable by death. Thus the caster may [[Minor Summoning (725)#Leave|terminate the link]] at any time, returning the demon to its original plane. The link will be broken automatically if the caster dies or when the spell expires. Once having summoned, the caster may not summon again for five minutes due to the exertion caused by interplanar summoning. If the summoner fails a cast, they may not attempt again for ten full minutes.&lt;br /&gt;
&lt;br /&gt;
Two [[lesser demon]]s, the [[abyran&#039;ra]] and the [[oculoth]] have the ability and motivation to break your control upon a [[minor demon]]. While the abyran&#039;ra will only attempt to break your control over [[abyran|abyran&#039;a]] and [[abyran|abyran&#039;sa]] demons, the oculoth will attempt to break your control over any type of demon. However, it is not a guarantee that they will break it. The primary factor for fending off this attempt is Demonology ranks. If you lose, your connection to your demon will break, and you will be severely stunned. If you succeed, you are left unharmed, and the demon who attempted it will be stunned instead. The oculoth, given its nature as a more magically inclined demon, is more skilled at breaking the connection than an abyran&#039;ra.  In the case of a [[lithe black abyran&#039;ra]] attempting to break a sorcerer&#039;s link with an [[abyran&#039;sa]], it has been demonstrated that 200 Demonology ranks are required to successfully push back against the attempt with 100% certainty; it appears that [[Sorcerer Base]] ranks, [[Aura]], and [[Wisdom]] may also make secondary contributions to resisting the abyran&#039;ra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The link is [[refreshable]] to the original duration by rubbing a [[vakra (rune)|vakra]] runestone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Success Rate and Lore Benefits ===&lt;br /&gt;
&lt;br /&gt;
Summoning a demon &#039;&#039;&#039;with a runestone&#039;&#039;&#039; and &#039;&#039;&#039;within a summoning chamber&#039;&#039;&#039; will provide the following chances:&lt;br /&gt;
&lt;br /&gt;
*Valence runestones will have a 100% base chance&lt;br /&gt;
*Demon runestones will have a 50% base chance&lt;br /&gt;
*Archetype runestones will have a 25% base chance&lt;br /&gt;
&lt;br /&gt;
An attempt to summon without a runestone will incur a 50 percentage point penalty on the caster&#039;s chance to summon the demon.  &lt;br /&gt;
&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] will increase the chance for success by +1% per rank.  Demonology Lore will also provide bonuses to the mana and silver capacities of applicable demons (see below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
*Base % chance to summon in chamber, w/ runestone&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; = Base Chance + SL,D ranks&lt;br /&gt;
*Base % chance to summon in chamber, w/o runestone&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;= Base Chance + SL,D ranks - 50&lt;br /&gt;
*Base % chance to summon outside chamber, w/ runestone&amp;amp;nbsp;&amp;amp;nbsp;= Base Chance + SL,D ranks - 25&lt;br /&gt;
*Base % chance to summon outside chamber, w/o runestone = Base Chance + SL,D ranks - 75&lt;br /&gt;
&lt;br /&gt;
Where Base Chance = 100% for valence runestones (V), 50% for demon runestones (D), and 25% for archetype runestones (A)&lt;br /&gt;
&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;BASE PERCENT CHANCE TO SUMMON&#039;&#039;&#039;&lt;br /&gt;
|+ &amp;lt;small&amp;gt;&#039;&#039;V=Valence, D=Demon, A=Archetype&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|Demon&amp;lt;br&amp;gt;Lore&amp;lt;br&amp;gt;Ranks||colspan=&amp;quot;6&amp;quot;|Summoning Chamber||colspan=&amp;quot;6&amp;quot;|Everywhere Else&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|w/ Runestone||colspan=&amp;quot;3&amp;quot;|w/o Runestone||colspan=&amp;quot;3&amp;quot;|w/ Runestone||colspan=&amp;quot;3&amp;quot;|w/o Runestone&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! V||D||A||V||D||A||V||D||A||V||D||A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|0||100||50||25||50||0||0||75||25||0||25||0||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|25||125||75||50||75||25||0||100||50||25||50||0||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|50||150||100||75||100||50||25||125||75||50||75||25||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|75||175||125||100||125||75||50||150||100||75||100||50||25&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|100||200||150||125||150||100||75||175||125||100||125||75||50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|125||225||175||150||175||125||100||200||150||125||150||100||75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|150||250||200||175||200||150||125||225||175||150||175||125||100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|175||275||225||200||225||175||150||250||200||175||200||150||125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|200||300||250||225||250||200||175||275||225||200||225||175||150&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Any number ≥ 100 means no chance of failure, actual rates shown to clarify how other numbers are determined.  Since the 25% benefit to summoning chambers is &amp;quot;approximate,&amp;quot; table is approximate.  Also, &#039;&#039;&#039;difficulty varies depending on valence, demon, or archetype&#039;&#039;&#039;. Abyran&#039;sa requires 100 ranks in Demonology to summon with a runestone in a summoning chamber with 100% success.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summoning Chambers ==&lt;br /&gt;
&lt;br /&gt;
[[Summoning chamber]]s are special areas which are sensitive to the piercing of the veil, increasing the ease with which sorcerers employ this magic. Casting within a chamber will provide a 25 percentage point bonus to success rate. Additionally, the extra 600 seconds will be applied when refreshing the duration in a chamber as well.  &lt;br /&gt;
&lt;br /&gt;
All [[Sorcerer Guild]]s contain a summoning chamber.  They are also located in some [[CHE]] structures.&lt;br /&gt;
&lt;br /&gt;
== Demons and the Law ==&lt;br /&gt;
&lt;br /&gt;
Due to tactics the [[Faendryl]] used during the [[Undead War]], the summoning and use of demons is widely shunned by most Elanthians. Demons are therefore subject to justice mechanics in all towns except [[Icemule Trace]], [[Mist Harbor]], and [[Wehnimer&#039;s Landing]] (since Feb. 2018). Special demon permits may be purchased in both [[Zul Logoth]] and [[Kharam Dzu]], but are otherwise considered illegal. The [[Sorcerer Guild]] teaches the [[Illusions]] [[guild skill|skill]] which can be used to cloak the demon&#039;s true image, allowing them to bypass the law as long as they remain obfuscated. Though demon illusions are permanent until dispelled, certain demons performing particular actions will cause the illusion to drop as well.  A demon will automatically remain outside of town unless told to follow into town.&lt;br /&gt;
&lt;br /&gt;
Demons may still roam free in areas outside of the Justice System. Use [[JUSTICE (verb)|JUSTICE STATUS]] to determine whether an area is within jurisdiction.&lt;br /&gt;
&lt;br /&gt;
A sorcerer can command an undisguised demon to automatically enter or not enter a town with the MDEMON command.&lt;br /&gt;
&lt;br /&gt;
* {{mono|TELL MDEMON TOWN ON}} instructs the demon to enter towns even if if it is not disguised by an illusion.&lt;br /&gt;
* {{mono|TELL MDEMON TOWN OFF}} instructs the demon to not enter towns if it is not disguised by an illusion.&lt;br /&gt;
&lt;br /&gt;
== Minor Demon Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This information was originally harvested from [http://gsdemonologist.tripod.com/index.html Hakwea&#039;s Demonologist Handbook].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#99ff99|Runes&lt;br /&gt;
!bgcolor=#99ffff colspan = 2 |[[Grik&#039;tyr (rune)]]&lt;br /&gt;
!bgcolor=#99ffff colspan = 4 |[[Lorae&#039;tyr (rune)]]&lt;br /&gt;
!bgcolor=#99ffff colspan = 3 |[[Shien&#039;tyr (rune)]]&lt;br /&gt;
|- align=center bgcolor=#cccccc &lt;br /&gt;
!width=100|Ability&lt;br /&gt;
![[Grik]]&lt;br /&gt;
![[Imp]]&lt;br /&gt;
![[Abyran]]&lt;br /&gt;
![[Grantris]]&lt;br /&gt;
![[Igaesha]]&lt;br /&gt;
![[Verlok]]&lt;br /&gt;
![[Aishan]]&lt;br /&gt;
![[Shien]]&lt;br /&gt;
![[Arashan]]&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Hold Mana]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes   &lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Base Mana]]&lt;br /&gt;
|4&lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Additional Mana]]&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|N/A&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Maximum Mana]]&lt;br /&gt;
|34&lt;br /&gt;
|49&lt;br /&gt;
|39&lt;br /&gt;
|27&lt;br /&gt;
|42&lt;br /&gt;
|27&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Hold Coins]]&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Base Coins]]&lt;br /&gt;
|&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|800&lt;br /&gt;
|N/A&lt;br /&gt;
|300&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Coins per Rank]]&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Maximum Coins]]&lt;br /&gt;
|&#039;&#039;&#039;13120&#039;&#039;&#039;&lt;br /&gt;
|8580&lt;br /&gt;
|9690&lt;br /&gt;
|11610&lt;br /&gt;
|2220&lt;br /&gt;
|10900&lt;br /&gt;
|N/A&lt;br /&gt;
|4340&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|Guard]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|&#039;&#039;&#039;Attack Type&#039;&#039;&#039; (flare type)]]&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite (Poison)&lt;br /&gt;
|Bite (Puncture)&lt;br /&gt;
|Phase (Acid)&lt;br /&gt;
|Bite (flare &amp;amp;dagger;)&lt;br /&gt;
|&#039;&#039;&#039;Bite (Disease)&#039;&#039;&#039;&lt;br /&gt;
|Bite&lt;br /&gt;
|Spit Web (Web) &amp;amp;dagger;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Carry Items]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Get]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|&#039;&#039;&#039;Hold if Given&#039;&#039;&#039; (not cumulative)]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Scout|Scout]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Find a Character|Find]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y &amp;amp;dagger;&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Deliver a Message|Deliver]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;u&amp;gt;Y&amp;lt;/u&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Eat|Eat]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;Y&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Interfere]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Break]]&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Control a web|Control]]&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Balefire (713)#Demon_Damage_Types_and_Attack_Chance|Balefire Flare (random)]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is &#039;&#039;&#039;bolded&#039;&#039;&#039;, it indicates that demon is best at that particular ability.&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is highlighted in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; RED &amp;lt;/span&amp;gt;, using it will break its illusion.&lt;br /&gt;
&lt;br /&gt;
*If an ability has a &amp;amp;dagger;, it indicates that demon has a special ability related to it.&lt;br /&gt;
&lt;br /&gt;
*If an ability is &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; within the table, it indicates that demon has particular restriction placed upon that ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information on a demon type, refer to that archetype&#039;s page, linked at the top of the table.&#039;&#039;&lt;br /&gt;
;&amp;lt;big&amp;gt;Follow &amp;amp; Return &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON FOLLOW}} instructs the demon to return to the caster&#039;s location and/or follow&lt;br /&gt;
* {{mono|TELL MDEMON STOP}} instructs the demon to cease following and/or stay where it is (may also stop other recursive activities)&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Go &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GO}} &amp;lt;tt&amp;gt;{direction|portal}&amp;lt;/tt&amp;gt; instructs the demon to move manually&lt;br /&gt;
&lt;br /&gt;
Demons [[Minor Summoning (725)#Carry &amp;amp; Release|carrying an eye]] will cause each room description to be echoed to the user as if using the eye in the same manner.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Find a Character &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON FIND {character} }}instructs the demon to locate a particular character&lt;br /&gt;
&lt;br /&gt;
Sends the demon to the location of a target, and if found, will follow them. Subject to the skill of the summoner and demon, vs. difficulty of finding that character. [[Stalking and Hiding|Hidden]] and [[Invisibility (916)|invisible]] characters are more difficult to locate. Additionally, increased difficulty in finding targets will cause the demon to take longer at the task. Only targets in the same area can be targeted successfully.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Deliver a Message &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON DELIVER {character} {message} }}instructs the demon to speak to another character on the caster&#039;s behalf&lt;br /&gt;
* {{mono|WHISPER {demon} {message} }}is for other characters to reply to a demon&#039;s message&lt;br /&gt;
* {{mono|WHISPER MIST {message} }}is used to communicate using shien&#039;s special message capability&lt;br /&gt;
&lt;br /&gt;
Applicable demons will convey a message to a person for you. The target of the message may then reply, but there is wait time before the demon can deliver additional messages. The [[shien]] possess a unique method of delivery, which allows messages to be relayed in real time, without pause. This requires the summoner&#039;s room to be [[Light (205)|dark]]. Only targets in the same area can have messages delivered to them.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Carry &amp;amp; Release &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON CARRY}} instructs the demon to pick up and carry an eye&lt;br /&gt;
* {{mono|TELL MDEMON RELEASE}} instructs the demon to release the eye into the room&lt;br /&gt;
&lt;br /&gt;
[[Eye Spy (707)]] can be used in conjunction with a demon in order to [[LOOK (verb)|see]] remotely. While the demon is holding the eye, only basic things can be seen. However, the eye can be released and grasped again without restriction.  While independent, the eye maintains its full range of sight. Be cautious not to leave the eye stranded, as there is no command to send the demon directly to an eye. The eye is considered an item, thus the demon cannot carry it if already holding its [[Minor Summoning (725)#Minor Demon Abilities|maximum capacity]].  This function is also very useful to easily cast mass [[Evil Eye (717)]].&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Carrying Items &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GET {item} }}instructs the demon to pick up an object&lt;br /&gt;
* {{mono|GIVE {demon} }}gives the demon the object you are holding in the caster&#039;s right hand&lt;br /&gt;
* {{mono|TELL MDEMON GIVE {caster} }}demon will give an item it is currently carrying to the caster&lt;br /&gt;
* {{mono|TELL MDEMON DROP {item} }}instructs the demon to drop an item it is carrying&lt;br /&gt;
&lt;br /&gt;
Certain demons ([[aishan]] &amp;amp; [[igaesha]]) will accept more items given to them by their master directly, rather than picking them up. &amp;quot;Get&amp;quot; in the table refers to the number of items a demon will pick up and carry on its own (i.e. remotely). &amp;quot;Hold if Given&amp;quot; is the amount of items the demon can accept if handed to them by their summoner. Demons can hold a maximum of items equivalent to their &amp;quot;Hold if Given&amp;quot; value. Carrying an [[Eye Spy (707)|eye]] counts as one item.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Holding Coins &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|[[GIVE]] {demon} {#} }}will give silver coins to the demon &lt;br /&gt;
* {{mono|TELL MDEMON GIVE {#} }}instructs the demon to give the caster the coins it is carrying&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Coins&amp;quot; + &amp;quot;Coins per Rank&amp;quot; determines the maximum amount of silver coins applicable demons may carry. For example, an [[imp]] (500 base) summoned by a sorcerer with 20 ranks (40 additional per rank) of [[Sorcerous Lore, Demonology|demonology]] skill could hold 1300 coins total (500 + [20*40] = 1300). Demons will not return coins automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Mana Sharing &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|SEND {#} {demon} }}sends mana to the demon&lt;br /&gt;
* {{mono|TELL MDEMON SEND {#} }}instructs the demon to send mana to the caster&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Mana&amp;quot; + &amp;quot;Additional Mana&amp;quot; determines the total amount of [[mana]] each demon can hold. &#039;Bonus&#039; in this situation refers to the numerical bonus corresponding to the number of [[Sorcerous Lore, Demonology|demonology]] skill ranks (use the [[SKILLS (verb)|SKILLS]] command to view). For example, an [[igaesha]] (base mana of 12) summoned by a sorcerer with 50 ranks of demonology (skill bonus of 150) would be able to store a maximum of 27 mana (12 + [150/10] = 27). Demons which hold more mana are also more efficient at transferring it. Demons will not return mana automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
[[Channeling crystal]]s made via [[alchemy]] can be used by both demon and master to transfer more mana between the two.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Guard &amp;amp; Cease &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GUARD}} instructs the demon to guard the caster from pickpockets&lt;br /&gt;
* {{mono|TELL MDEMON CEASE}} instructs the demon to ceases guarding&lt;br /&gt;
&lt;br /&gt;
If the demon is in its summoner&#039;s room, they can be instructed to help notice characters attempting to [[Pickpocketing|pickpocket]] their master. Each demon, depending upon their body type, will have a particular &amp;quot;Attack Type&amp;quot; they retaliate with automatically if either the master or demon is successful in noticing the thief. The attacks of certain demons will inflict a &amp;quot;flare type&amp;quot; (i.e. disease, lightning, etc.) upon the victim, in addition to the initial damage.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Scout &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON SCOUT}} instructs the demon to scout the surrounding area for characters, creatures, and other minor demons&lt;br /&gt;
&lt;br /&gt;
The demon will leave the immediate room for a short period of time, and return shortly afterwards to inform its master of the presence of all [[character]]s, [[creature]]s, and [[minor demon]]s. Some areas do not work with this command, including the [[Sorcerer Guild]]s.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Eat &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON EAT {object} }}instructs the demon to consume an object&lt;br /&gt;
&lt;br /&gt;
Demons can be instructed to eat a variety of items within their reach. This can be used as disposal for various articles of trash, if a proper trash can is not available. Certain demons are particular about what they eat, though the [[igaesha]] will eat just about anything.&lt;br /&gt;
&lt;br /&gt;
Telling a demon to eat something will blow away its illusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Interfere &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON INTERFERE}} instructs the demon to prevent the establishment of a sanctuary&lt;br /&gt;
* {{mono|TELL MDEMON BREAK}} instructs the demon to attempt to disrupt an existing sanctuary (abyran&#039;sa and imp &#039;&#039;only&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Through its demonic powers, a demon can interfere with the creation of [[Minor Sanctuary (213)|sanctuaries]] or a [[Song of Peace (1011)]]. The success of this ability is based upon a comparison of the demonologist&#039;s [[Sorcerer Base]] and [[Sorcerous Lore, Demonology|demonology]] ranks versus the sanctuary caster&#039;s [[Major Spiritual]] and [[Spiritual Lore, Summoning|summoning]] ranks. Once instructed to interfere, a demon will continue to do so until told otherwise. Instructing a demon to interfere will always cause the [[illusion]] to fail, thus it is recommended to initiate this command prior to cloaking the demon. &lt;br /&gt;
&lt;br /&gt;
Only the [[Abyran#Mechanical Benefits and Flaws|abyran&#039;sa]] is capable of breaking existing player-created sanctuaries. Telling an abyran&#039;sa to do this takes 13 mana from the summoner, whether successful or not.  The [[Imp]] is the lone archetype capable of breaking an active [[Song of Peace (1011)]]. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Control a web &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON TO CONTROL}} [WEB] instructs an arashan to take control of a [[Web (118)|web]] for its owner.&lt;br /&gt;
&lt;br /&gt;
The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits that make up an area web summoned by the [[Web (118)]] spell. Controlling a web yields two major results: &lt;br /&gt;
*the web is strengthened (gains an additional snare charge and the duration is refreshed)&lt;br /&gt;
*the web comes under the control of the arashan&#039;s summoner. &lt;br /&gt;
&lt;br /&gt;
Controlling a web costs the caster 18 mana. Controlling a web is very taxing on the arashan, thus they may only do so once every five minutes.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Leave &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON LEAVE}} ends the spell duration, returning the demon to its origin&lt;br /&gt;
&lt;br /&gt;
The demon will drop the objects which it is carrying (not including silvers or mana), and return to its valence.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Runes Used with this Spell ==&lt;br /&gt;
This list is now very incomplete with the [[Lord Vathon]] events of 2013 and 2014.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#cccccc|Runes&lt;br /&gt;
!bgcolor=#cccccc|Sorcerers Knowing This Rune&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#cccccc width=135|Grik&#039;tyr-Grik&lt;br /&gt;
|Nindon, Solmarar, Malisai, Angylisis, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Grik&#039;tyr-Imp&lt;br /&gt;
|Querthose, Krolnivar, Evyrsio, Rumpkin, Allereli, Malisai&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&lt;br /&gt;
|Licel, Yactaevia, Krolnivar, Stralan, Ryynish, Querthose&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;a&lt;br /&gt;
|Zurrain, Moredin&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;sa&lt;br /&gt;
|Querthose, Iaz, Desorceri, Radamanthys, Cataclysmx, Vulterith, Isola, Stralan, Kaldonis, Silvean, Allereli, Malisai, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Grantris&lt;br /&gt;
|Desorceri, Venrath, Drigore, Kaldonis &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Igaesha&lt;br /&gt;
|Evyrsio, Ulthripe, Allereli, Kaldonis, Silvean &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Verlok&lt;br /&gt;
|Krolnivar, Querthose, Delarock, Matthosa, Kaldonis, Silvean, Maetriks, Niderom &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Aishan&lt;br /&gt;
|Jameszz, Querthose, Desorceri, Stralan, Venrath, Delarock, Suntzhu, Drigore, Maetriks, Mianne, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Shien&lt;br /&gt;
|Mekthros, Missoni, Kilaya, Desmonique, Rontuu, Allereli (Darkling), Drigore (Darkling), Matthosa, Kaldonis, Silvean (Shadowling), Malisai, Niderom (Darkling)&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Arashan&lt;br /&gt;
|Allereli, Drigore, Silvean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Minor demon messaging]]&lt;br /&gt;
* [[Enchiridion Valentia]]&lt;br /&gt;
* [[The Enchiridion Valentia]] (official documentation)&lt;br /&gt;
* [[Introduction to the Enchiridion Valentia and Summoning]] (official documentation)&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Commentary on Enchiridion Valentia - Lorae&#039;Tyr]]&lt;br /&gt;
* [[Rhythus Veranthe Faendryl]] (release storyline)&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=112276</id>
		<title>Minor Summoning (725)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=112276"/>
		<updated>2018-11-28T06:07:58Z</updated>

		<summary type="html">&lt;p&gt;SHIELD: /* Uncommon Runes Used with this Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MSUMMON&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[Sorcerer Base|rank]]&lt;br /&gt;
 | span = [[Refreshable]], special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Summoning&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None, [[Runestone]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
In one swift motion, the demonologist pierces the [[veil]] between [[valence]]s, seeks a suitable [[Demon|being]] to enslave for menial chores, pulls them through the tear, and finally links them to their original existence so they may be returned there. [[Rune]]s are used as the focus for this magic, and more complex [[rune]]s can be used to target more specific [[Demon archetype|archetypes]] of [[minor demon]]s.&lt;br /&gt;
&lt;br /&gt;
Once summoned into this realm, these servants are capable of performing a myriad of [[Minor Summoning (725)#Minor Demon Abilities|utility functions]] such as carrying the sorcerer&#039;s [[Eye Spy (707)|eye]] which will allow them to [[LOOK (verb)|see]] remotely. Other highlights include carrying [[Minor Summoning (725)#Carrying Items|objects]], [[Minor Summoning (725)#Holding Coins|silvers]], and [[Minor Summoning (725)#Mana Sharing|mana]], or [[Minor Summoning (725)#Find a Character|finding]] and [[Minor Summoning (725)#Deliver a Message|delivering messages to]] other characters, and even [[Minor Summoning (725)#Guard &amp;amp; Cease|guarding]] their master&#039;s pockets from [[Pickpocketing|thieves]]. Demons summoned by this spell are &#039;&#039;not&#039;&#039; dangerous unless retaliating at a pickpocket, and otherwise cannot participate in the [[combat system]].&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* &amp;lt;TT&amp;gt;PREP 725|[[CAST]] {[[runestone]]}&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;PREP 725|SUMMON {DEMON}&amp;lt;/tt&amp;gt; to initiate.  Using {{mono|[[SUMMON]] {DEMON} }}will incur a 50% success rate penalty (see below).&lt;br /&gt;
* The &amp;lt;tt&amp;gt;[[TELL (verb)|TELL MDEMON]]&amp;lt;/tt&amp;gt; command displays a full list of commands for the demon. Each [[Minor Summoning (725)#Minor Demon Abilities|ability]] is also outlined within this article.&lt;br /&gt;
&lt;br /&gt;
=== Demon Link &amp;amp; Expiration ===&lt;br /&gt;
&lt;br /&gt;
Originally, demonologists used the link as a threat to keep the demon in line. Severing the link would strand the demon forever, unable to return home. This version of the magic is designed with safeguards against such an act, otherwise punishable by death. Thus the caster may [[Minor Summoning (725)#Leave|terminate the link]] at any time, returning the demon to its original plane. The link will be broken automatically if the caster dies or when the spell expires. Once having summoned, the caster may not summon again for five minutes due to the exertion caused by interplanar summoning. If the summoner fails a cast, they may not attempt again for ten full minutes.&lt;br /&gt;
&lt;br /&gt;
Two [[lesser demon]]s, the [[abyran&#039;ra]] and the [[oculoth]] have the ability and motivation to break your control upon a [[minor demon]]. While the abyran&#039;ra will only attempt to break your control over [[abyran|abyran&#039;a]] and [[abyran|abyran&#039;sa]] demons, the oculoth will attempt to break your control over any type of demon. However, it is not a guarantee that they will break it. The primary factor for fending off this attempt is Demonology ranks. If you lose, your connection to your demon will break, and you will be severely stunned. If you succeed, you are left unharmed, and the demon who attempted it will be stunned instead. The oculoth, given its nature as a more magically inclined demon, is more skilled at breaking the connection than an abyran&#039;ra.  In the case of a [[lithe black abyran&#039;ra]] attempting to break a sorcerer&#039;s link with an [[abyran&#039;sa]], it has been demonstrated that 200 Demonology ranks are required to successfully push back against the attempt with 100% certainty; it appears that [[Sorcerer Base]] ranks, [[Aura]], and [[Wisdom]] may also make secondary contributions to resisting the abyran&#039;ra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The link is [[refreshable]] to the original duration by rubbing a [[vakra (rune)|vakra]] runestone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Success Rate and Lore Benefits ===&lt;br /&gt;
&lt;br /&gt;
Summoning a demon &#039;&#039;&#039;with a runestone&#039;&#039;&#039; and &#039;&#039;&#039;within a summoning chamber&#039;&#039;&#039; will provide the following chances:&lt;br /&gt;
&lt;br /&gt;
*Valence runestones will have a 100% base chance&lt;br /&gt;
*Demon runestones will have a 50% base chance&lt;br /&gt;
*Archetype runestones will have a 25% base chance&lt;br /&gt;
&lt;br /&gt;
An attempt to summon without a runestone will incur a 50 percentage point penalty on the caster&#039;s chance to summon the demon.  &lt;br /&gt;
&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] will increase the chance for success by +1% per rank.  Demonology Lore will also provide bonuses to the mana and silver capacities of applicable demons (see below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
*Base % chance to summon in chamber, w/ runestone&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; = Base Chance + SL,D ranks&lt;br /&gt;
*Base % chance to summon in chamber, w/o runestone&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;= Base Chance + SL,D ranks - 50&lt;br /&gt;
*Base % chance to summon outside chamber, w/ runestone&amp;amp;nbsp;&amp;amp;nbsp;= Base Chance + SL,D ranks - 25&lt;br /&gt;
*Base % chance to summon outside chamber, w/o runestone = Base Chance + SL,D ranks - 75&lt;br /&gt;
&lt;br /&gt;
Where Base Chance = 100% for valence runestones (V), 50% for demon runestones (D), and 25% for archetype runestones (A)&lt;br /&gt;
&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;BASE PERCENT CHANCE TO SUMMON&#039;&#039;&#039;&lt;br /&gt;
|+ &amp;lt;small&amp;gt;&#039;&#039;V=Valence, D=Demon, A=Archetype&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|Demon&amp;lt;br&amp;gt;Lore&amp;lt;br&amp;gt;Ranks||colspan=&amp;quot;6&amp;quot;|Summoning Chamber||colspan=&amp;quot;6&amp;quot;|Everywhere Else&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|w/ Runestone||colspan=&amp;quot;3&amp;quot;|w/o Runestone||colspan=&amp;quot;3&amp;quot;|w/ Runestone||colspan=&amp;quot;3&amp;quot;|w/o Runestone&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! V||D||A||V||D||A||V||D||A||V||D||A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|0||100||50||25||50||0||0||75||25||0||25||0||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|25||125||75||50||75||25||0||100||50||25||50||0||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|50||150||100||75||100||50||25||125||75||50||75||25||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|75||175||125||100||125||75||50||150||100||75||100||50||25&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|100||200||150||125||150||100||75||175||125||100||125||75||50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|125||225||175||150||175||125||100||200||150||125||150||100||75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|150||250||200||175||200||150||125||225||175||150||175||125||100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|175||275||225||200||225||175||150||250||200||175||200||150||125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|200||300||250||225||250||200||175||275||225||200||225||175||150&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Any number ≥ 100 means no chance of failure, actual rates shown to clarify how other numbers are determined.  Since the 25% benefit to summoning chambers is &amp;quot;approximate,&amp;quot; table is approximate.  Also, &#039;&#039;&#039;difficulty varies depending on valence, demon, or archetype&#039;&#039;&#039;. Abyran&#039;sa requires 100 ranks in Demonology to summon with a runestone in a summoning chamber with 100% success.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summoning Chambers ==&lt;br /&gt;
&lt;br /&gt;
[[Summoning chamber]]s are special areas which are sensitive to the piercing of the veil, increasing the ease with which sorcerers employ this magic. Casting within a chamber will provide a 25 percentage point bonus to success rate. Additionally, the extra 600 seconds will be applied when refreshing the duration in a chamber as well.  &lt;br /&gt;
&lt;br /&gt;
All [[Sorcerer Guild]]s contain a summoning chamber.  They are also located in some [[CHE]] structures.&lt;br /&gt;
&lt;br /&gt;
== Demons and the Law ==&lt;br /&gt;
&lt;br /&gt;
Due to tactics the [[Faendryl]] used during the [[Undead War]], the summoning and use of demons is widely shunned by most Elanthians. Demons are therefore subject to justice mechanics in all towns except [[Icemule Trace]], [[Mist Harbor]], and [[Wehnimer&#039;s Landing]] (since Feb. 2018). Special demon permits may be purchased in both [[Zul Logoth]] and [[Kharam Dzu]], but are otherwise considered illegal. The [[Sorcerer Guild]] teaches the [[Illusions]] [[guild skill|skill]] which can be used to cloak the demon&#039;s true image, allowing them to bypass the law as long as they remain obfuscated. Though demon illusions are permanent until dispelled, certain demons performing particular actions will cause the illusion to drop as well.  A demon will automatically remain outside of town unless told to follow into town.&lt;br /&gt;
&lt;br /&gt;
Demons may still roam free in areas outside of the Justice System. Use [[JUSTICE (verb)|JUSTICE STATUS]] to determine whether an area is within jurisdiction.&lt;br /&gt;
&lt;br /&gt;
A sorcerer can command an undisguised demon to automatically enter or not enter a town with the MDEMON command.&lt;br /&gt;
&lt;br /&gt;
* {{mono|TELL MDEMON TOWN ON}} instructs the demon to enter towns even if if it is not disguised by an illusion.&lt;br /&gt;
* {{mono|TELL MDEMON TOWN OFF}} instructs the demon to not enter towns if it is not disguised by an illusion.&lt;br /&gt;
&lt;br /&gt;
== Minor Demon Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This information was originally harvested from [http://gsdemonologist.tripod.com/index.html Hakwea&#039;s Demonologist Handbook].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#99ff99|Runes&lt;br /&gt;
!bgcolor=#99ffff colspan = 2 |[[Grik&#039;tyr (rune)]]&lt;br /&gt;
!bgcolor=#99ffff colspan = 4 |[[Lorae&#039;tyr (rune)]]&lt;br /&gt;
!bgcolor=#99ffff colspan = 3 |[[Shien&#039;tyr (rune)]]&lt;br /&gt;
|- align=center bgcolor=#cccccc &lt;br /&gt;
!width=100|Ability&lt;br /&gt;
![[Grik]]&lt;br /&gt;
![[Imp]]&lt;br /&gt;
![[Abyran]]&lt;br /&gt;
![[Grantris]]&lt;br /&gt;
![[Igaesha]]&lt;br /&gt;
![[Verlok]]&lt;br /&gt;
![[Aishan]]&lt;br /&gt;
![[Shien]]&lt;br /&gt;
![[Arashan]]&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Hold Mana]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes   &lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Base Mana]]&lt;br /&gt;
|4&lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Additional Mana]]&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|N/A&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Maximum Mana]]&lt;br /&gt;
|34&lt;br /&gt;
|49&lt;br /&gt;
|39&lt;br /&gt;
|27&lt;br /&gt;
|42&lt;br /&gt;
|27&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Hold Coins]]&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Base Coins]]&lt;br /&gt;
|&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|800&lt;br /&gt;
|N/A&lt;br /&gt;
|300&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Coins per Rank]]&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Maximum Coins]]&lt;br /&gt;
|&#039;&#039;&#039;13120&#039;&#039;&#039;&lt;br /&gt;
|8580&lt;br /&gt;
|9690&lt;br /&gt;
|11610&lt;br /&gt;
|2220&lt;br /&gt;
|10900&lt;br /&gt;
|N/A&lt;br /&gt;
|4340&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|Guard]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|&#039;&#039;&#039;Attack Type&#039;&#039;&#039; (flare type)]]&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite (Poison)&lt;br /&gt;
|Bite (Puncture)&lt;br /&gt;
|Phase (Acid)&lt;br /&gt;
|Bite (flare &amp;amp;dagger;)&lt;br /&gt;
|&#039;&#039;&#039;Bite (Disease)&#039;&#039;&#039;&lt;br /&gt;
|Bite&lt;br /&gt;
|Spit Web (Web) &amp;amp;dagger;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Carry Items]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Get]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|&#039;&#039;&#039;Hold if Given&#039;&#039;&#039; (not cumulative)]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Scout|Scout]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Find a Character|Find]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y &amp;amp;dagger;&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Deliver a Message|Deliver]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;u&amp;gt;Y&amp;lt;/u&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Eat|Eat]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;Y&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Interfere]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Break]]&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Control a web|Control]]&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Balefire (713)#Demon_Damage_Types_and_Attack_Chance|Balefire Flare (random)]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is &#039;&#039;&#039;bolded&#039;&#039;&#039;, it indicates that demon is best at that particular ability.&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is highlighted in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; RED &amp;lt;/span&amp;gt;, using it will break its illusion.&lt;br /&gt;
&lt;br /&gt;
*If an ability has a &amp;amp;dagger;, it indicates that demon has a special ability related to it.&lt;br /&gt;
&lt;br /&gt;
*If an ability is &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; within the table, it indicates that demon has particular restriction placed upon that ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information on a demon type, refer to that archetype&#039;s page, linked at the top of the table.&#039;&#039;&lt;br /&gt;
;&amp;lt;big&amp;gt;Follow &amp;amp; Return &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON FOLLOW}} instructs the demon to return to the caster&#039;s location and/or follow&lt;br /&gt;
* {{mono|TELL MDEMON STOP}} instructs the demon to cease following and/or stay where it is (may also stop other recursive activities)&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Go &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GO}} &amp;lt;tt&amp;gt;{direction|portal}&amp;lt;/tt&amp;gt; instructs the demon to move manually&lt;br /&gt;
&lt;br /&gt;
Demons [[Minor Summoning (725)#Carry &amp;amp; Release|carrying an eye]] will cause each room description to be echoed to the user as if using the eye in the same manner.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Find a Character &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON FIND {character} }}instructs the demon to locate a particular character&lt;br /&gt;
&lt;br /&gt;
Sends the demon to the location of a target, and if found, will follow them. Subject to the skill of the summoner and demon, vs. difficulty of finding that character. [[Stalking and Hiding|Hidden]] and [[Invisibility (916)|invisible]] characters are more difficult to locate. Additionally, increased difficulty in finding targets will cause the demon to take longer at the task. Only targets in the same area can be targeted successfully.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Deliver a Message &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON DELIVER {character} {message} }}instructs the demon to speak to another character on the caster&#039;s behalf&lt;br /&gt;
* {{mono|WHISPER {demon} {message} }}is for other characters to reply to a demon&#039;s message&lt;br /&gt;
* {{mono|WHISPER MIST {message} }}is used to communicate using shien&#039;s special message capability&lt;br /&gt;
&lt;br /&gt;
Applicable demons will convey a message to a person for you. The target of the message may then reply, but there is wait time before the demon can deliver additional messages. The [[shien]] possess a unique method of delivery, which allows messages to be relayed in real time, without pause. This requires the summoner&#039;s room to be [[Light (205)|dark]]. Only targets in the same area can have messages delivered to them.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Carry &amp;amp; Release &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON CARRY}} instructs the demon to pick up and carry an eye&lt;br /&gt;
* {{mono|TELL MDEMON RELEASE}} instructs the demon to release the eye into the room&lt;br /&gt;
&lt;br /&gt;
[[Eye Spy (707)]] can be used in conjunction with a demon in order to [[LOOK (verb)|see]] remotely. While the demon is holding the eye, only basic things can be seen. However, the eye can be released and grasped again without restriction.  While independent, the eye maintains its full range of sight. Be cautious not to leave the eye stranded, as there is no command to send the demon directly to an eye. The eye is considered an item, thus the demon cannot carry it if already holding its [[Minor Summoning (725)#Minor Demon Abilities|maximum capacity]].  This function is also very useful to easily cast mass [[Evil Eye (717)]].&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Carrying Items &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GET {item} }}instructs the demon to pick up an object&lt;br /&gt;
* {{mono|GIVE {demon} }}gives the demon the object you are holding in the caster&#039;s right hand&lt;br /&gt;
* {{mono|TELL MDEMON GIVE {caster} }}demon will give an item it is currently carrying to the caster&lt;br /&gt;
* {{mono|TELL MDEMON DROP {item} }}instructs the demon to drop an item it is carrying&lt;br /&gt;
&lt;br /&gt;
Certain demons ([[aishan]] &amp;amp; [[igaesha]]) will accept more items given to them by their master directly, rather than picking them up. &amp;quot;Get&amp;quot; in the table refers to the number of items a demon will pick up and carry on its own (i.e. remotely). &amp;quot;Hold if Given&amp;quot; is the amount of items the demon can accept if handed to them by their summoner. Demons can hold a maximum of items equivalent to their &amp;quot;Hold if Given&amp;quot; value. Carrying an [[Eye Spy (707)|eye]] counts as one item.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Holding Coins &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|[[GIVE]] {demon} {#} }}will give silver coins to the demon &lt;br /&gt;
* {{mono|TELL MDEMON GIVE {#} }}instructs the demon to give the caster the coins it is carrying&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Coins&amp;quot; + &amp;quot;Coins per Rank&amp;quot; determines the maximum amount of silver coins applicable demons may carry. For example, an [[imp]] (500 base) summoned by a sorcerer with 20 ranks (40 additional per rank) of [[Sorcerous Lore, Demonology|demonology]] skill could hold 1300 coins total (500 + [20*40] = 1300). Demons will not return coins automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Mana Sharing &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|SEND {#} {demon} }}sends mana to the demon&lt;br /&gt;
* {{mono|TELL MDEMON SEND {#} }}instructs the demon to send mana to the caster&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Mana&amp;quot; + &amp;quot;Additional Mana&amp;quot; determines the total amount of [[mana]] each demon can hold. &#039;Bonus&#039; in this situation refers to the numerical bonus corresponding to the number of [[Sorcerous Lore, Demonology|demonology]] skill ranks (use the [[SKILLS (verb)|SKILLS]] command to view). For example, an [[igaesha]] (base mana of 12) summoned by a sorcerer with 50 ranks of demonology (skill bonus of 150) would be able to store a maximum of 27 mana (12 + [150/10] = 27). Demons which hold more mana are also more efficient at transferring it. Demons will not return mana automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
[[Channeling crystal]]s made via [[alchemy]] can be used by both demon and master to transfer more mana between the two.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Guard &amp;amp; Cease &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GUARD}} instructs the demon to guard the caster from pickpockets&lt;br /&gt;
* {{mono|TELL MDEMON CEASE}} instructs the demon to ceases guarding&lt;br /&gt;
&lt;br /&gt;
If the demon is in its summoner&#039;s room, they can be instructed to help notice characters attempting to [[Pickpocketing|pickpocket]] their master. Each demon, depending upon their body type, will have a particular &amp;quot;Attack Type&amp;quot; they retaliate with automatically if either the master or demon is successful in noticing the thief. The attacks of certain demons will inflict a &amp;quot;flare type&amp;quot; (i.e. disease, lightning, etc.) upon the victim, in addition to the initial damage.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Scout &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON SCOUT}} instructs the demon to scout the surrounding area for characters, creatures, and other minor demons&lt;br /&gt;
&lt;br /&gt;
The demon will leave the immediate room for a short period of time, and return shortly afterwards to inform its master of the presence of all [[character]]s, [[creature]]s, and [[minor demon]]s. Some areas do not work with this command, including the [[Sorcerer Guild]]s.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Eat &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON EAT {object} }}instructs the demon to consume an object&lt;br /&gt;
&lt;br /&gt;
Demons can be instructed to eat a variety of items within their reach. This can be used as disposal for various articles of trash, if a proper trash can is not available. Certain demons are particular about what they eat, though the [[igaesha]] will eat just about anything.&lt;br /&gt;
&lt;br /&gt;
Telling a demon to eat something will blow away its illusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Interfere &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON INTERFERE}} instructs the demon to prevent the establishment of a sanctuary&lt;br /&gt;
* {{mono|TELL MDEMON BREAK}} instructs the demon to attempt to disrupt an existing sanctuary (abyran&#039;sa and imp &#039;&#039;only&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Through its demonic powers, a demon can interfere with the creation of [[Minor Sanctuary (213)|sanctuaries]] or a [[Song of Peace (1011)]]. The success of this ability is based upon a comparison of the demonologist&#039;s [[Sorcerer Base]] and [[Sorcerous Lore, Demonology|demonology]] ranks versus the sanctuary caster&#039;s [[Major Spiritual]] and [[Spiritual Lore, Summoning|summoning]] ranks. Once instructed to interfere, a demon will continue to do so until told otherwise. Instructing a demon to interfere will always cause the [[illusion]] to fail, thus it is recommended to initiate this command prior to cloaking the demon. &lt;br /&gt;
&lt;br /&gt;
Only the [[Abyran#Mechanical Benefits and Flaws|abyran&#039;sa]] is capable of breaking existing player-created sanctuaries. Telling an abyran&#039;sa to do this takes 13 mana from the summoner, whether successful or not.  The [[Imp]] is the lone archetype capable of breaking an active [[Song of Peace (1011)]]. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Control a web &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON TO CONTROL}} [WEB] instructs an arashan to take control of a [[Web (118)|web]] for its owner.&lt;br /&gt;
&lt;br /&gt;
The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits that make up an area web summoned by the [[Web (118)]] spell. Controlling a web yields two major results: &lt;br /&gt;
*the web is strengthened (gains an additional snare charge and the duration is refreshed)&lt;br /&gt;
*the web comes under the control of the arashan&#039;s summoner. &lt;br /&gt;
&lt;br /&gt;
Controlling a web costs the caster 18 mana. Controlling a web is very taxing on the arashan, thus they may only do so once every five minutes.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Leave &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON LEAVE}} ends the spell duration, returning the demon to its origin&lt;br /&gt;
&lt;br /&gt;
The demon will drop the objects which it is carrying (not including silvers or mana), and return to its valence.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Runes Used with this Spell ==&lt;br /&gt;
This list is now very incomplete with the [[Lord Vathon]] events of 2013 and 2014.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#cccccc|Runes&lt;br /&gt;
!bgcolor=#cccccc|Sorcerers Knowing This Rune&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#cccccc width=135|Grik&#039;tyr-Grik&lt;br /&gt;
|Nindon, Solmarar, Malisai, Angylisis, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Grik&#039;tyr-Imp&lt;br /&gt;
|Querthose, Krolnivar, Evyrsio, Rumpkin, Allereli, Malisai&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&lt;br /&gt;
|Licel, Yactaevia, Krolnivar, Stralan, Ryynish, Querthose&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;a&lt;br /&gt;
|Zurrain, Moredin&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;sa&lt;br /&gt;
|Querthose, Iaz, Desorceri, Radamanthys, Cataclysmx, Vulterith, Isola, Stralan, Kaldonis, Silvean, Allereli, Malisai, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Grantris&lt;br /&gt;
|Desorceri, Venrath, Drigore, Kaldonis &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Igaesha&lt;br /&gt;
|Evyrsio, Ulthripe, Allereli, Kaldonis, Silvean &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Verlok&lt;br /&gt;
|Krolnivar, Querthose, Delarock, Matthosa, Kaldonis, Silvean, Maetriks, Niderom &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Aishan&lt;br /&gt;
|Jameszz, Querthose, Desorceri, Stralan, Venrath, Delarock, Suntzhu, Drigore, Maetriks, Mianne, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Shien&lt;br /&gt;
|Mekthros, Missoni, Kilaya, Desmonique, Rontuu, Allereli (Darkling), Drigore (Darkling), Matthosa, Kaldonis, Silvean (Shadowling), Malisai&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Arashan&lt;br /&gt;
|Allereli, Drigore, Silvean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Minor demon messaging]]&lt;br /&gt;
* [[Enchiridion Valentia]]&lt;br /&gt;
* [[The Enchiridion Valentia]] (official documentation)&lt;br /&gt;
* [[Introduction to the Enchiridion Valentia and Summoning]] (official documentation)&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Commentary on Enchiridion Valentia - Lorae&#039;Tyr]]&lt;br /&gt;
* [[Rhythus Veranthe Faendryl]] (release storyline)&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>SHIELD</name></author>
	</entry>
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