<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SHRIMPYSIREN</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SHRIMPYSIREN"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/SHRIMPYSIREN"/>
	<updated>2026-05-26T23:46:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=253404</id>
		<title>Marrowtide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=253404"/>
		<updated>2026-02-15T23:56:50Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#eaf7f5; color:#153c3a; font-family:&#039;Georgia&#039;,serif; padding:2em; border:1px solid #b8e1dc; border-radius:10px; box-shadow:0 0 10px #c7ede8;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marrowtide&#039;&#039;&#039; is a [[private property]] located in the Seawind Haven neighbourhood of [[Mist Harbor]]. It was once ‘Trader’s Refuge’ in the Platinum instance before being merged into Prime.  It is owned by [[Tanai]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Storage Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Vestibule&lt;br /&gt;
|desc=Austere and cramped, the room is lined on two sides with wooden shelving.  Through the middle of the room, a simple cotton rug provides some covering for the rough hewn wood floor as a &#039;&#039;&#039;silver-latticed lantern&#039;&#039;&#039; overhead provides lighting.  Against the back wall, a set of stairs leads up to a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039;, while a &#039;&#039;&#039;gilded ironwood chest&#039;&#039;&#039; rests upon a small platform in the open space beneath them.  You also see an ebony-framed door of frosted celadon glass and a trapdoor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gilded ironwood chest&#039;&#039;&lt;br /&gt;
:Built from stout ironwood, the chest is a mixture of both form and function.  The exterior of the chest has been reinforced with dark iron bands decorated with delicate gold leafwork.  Its curved top has been engraved with scenes of aquatic life under ships at sea.  In front, a black iron keyhole has been formed into the shape of a kraken&#039;s mouth with several black tentacles spiraling out from the edge of the lock&#039;s faceplate.&lt;br /&gt;
&lt;br /&gt;
==Apartment==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Apartment&lt;br /&gt;
|desc=Bright and airy colors in this room counterbalance the darkly stained oak floors and dim light filtering in through a &#039;&#039;&#039;broad mullioned oriel window&#039;&#039;&#039; flanked by a &#039;&#039;&#039;pair of sconces&#039;&#039;&#039;. On opposite walls, a &#039;&#039;&#039;carved white door&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039; lead to adjoining rooms while the center is devoted to entertaining guests.  Some &#039;&#039;&#039;cerulean crescent-shaped sofas&#039;&#039;&#039; and a whitewashed driftwood table serve as a comfortable seating area, while a &#039;&#039;&#039;large glass aquarium&#039;&#039;&#039; divides it from the entry area.  You also see a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039; and a chain of wax lights enclosed in cages of brittle glasstide rose petals.&lt;br /&gt;
|Obvious exits: east, west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look white linen-curtained window&#039;&#039;&lt;br /&gt;
:From within, the broad mullioned oriel window lets the light waver softly across the walls and floor, each pane held in fine, dark lead that catches hints of sky.  Outside, the bay rests on a pair of stone corbels carved in low relief with curling shells and sea fern fronds, their surfaces pale and salt-stained beneath the jut of the sill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;exhale window&#039;&#039;&lt;br /&gt;
:Bringing your face close to the glass, you exhale upon the smooth surface and create a bit of fog on the window.  With one finger you draw a badly drawn mermaid-like shape.  After several moments, the image fades away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sconce&#039;&#039;&lt;br /&gt;
:The elongated vasiform sconces are primarily crafted from clear seaglass, a brushed silver pricket set into each hollowed out middle.  Round chrysoprase orbs of various sizes seemingly float around the glass frames, resembling rising bubbles that glow in the candlelight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;snap sconce&#039;&#039;&lt;br /&gt;
:You snap your fingers at the glass wall sconces, and a small flame flares into existence, casting a dancing shadow along the ground. / You snap your fingers at the glass wall sconces which extinguishes itself, causing a small jet of smoke that quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sofas&#039;&#039;&lt;br /&gt;
:Each crescent sofa is crafted from plush cerulean-stained leather and tufted with brushed silver buttons. Colourful, mismatched pillows rest against the rolled arms to give the formal sofas a more inviting appeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look large glass aquarium&#039;&#039;&lt;br /&gt;
:Sitting upon a heavy monir base, the aquarium has been built with a granite base bearing a small plaque and thick glass walls.  Along the bottom, a colorful array of gravel has been smoothed and topped with a fanciful grey castle.  An etched brass hood sits atop the aquarium, the weight helping to keep it secure against the aquarium&#039;s sole denizen.  Below, a shelf contains necessities for tending to such a creature.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read aquarium&#039;&#039;&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Clawdius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;pinch aquarium&#039;&#039;&lt;br /&gt;
:You grab the container of food from the shelf below the aquarium and toss a few morsels in.  As the food descends into the water, the lobster viciously snaps it up with its pincers and quickly devours it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap aquarium&#039;&#039;&lt;br /&gt;
:As you tap on the glass of the aquarium, the lobster turns its antennae and eyestalks towards the source of its annoyance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lobster&#039;&#039;&lt;br /&gt;
:Long scratches and divots mar the full length of the thick, black, chitinous exoskeleton and large pincers of this lobster.  Underneath, its eight segmented legs move it swiftly through the water while its long antennae and eyestalks swivel to investigate any perceived vibration or movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apartment Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The light of the glass wall sconces gutters as the flames wane, brilliant hues turning dull, almost smoky.&lt;br /&gt;
:*A cool breeze sweeps through the window, carrying the faint scent of the sea.&lt;br /&gt;
:*A soft glow emanates from the glass wall sconces.&lt;br /&gt;
:*Soothing light, cast from the glass wall sconces, glows softly, the merest hint of a wisp of smoke drifting along the flame&#039;s edges.&lt;br /&gt;
:*Voices from right below the window loudly complain about sirens and their spawn before going about their business.&lt;br /&gt;
:*A tiny ember sparks into the air, yet quickly turns to harmless ash lost to an errant rush of air.&lt;br /&gt;
:*Burning brightly, an inexplicable rush of cerulean and viridian flame intermixes with the already present reds and oranges of the glass wall sconces.&lt;br /&gt;
:*A drunkard passes by below the window, loudly complaining about the high price and low quality of his latest bottle of brandy.&lt;br /&gt;
:*A loud gurgle comes from the aquarium as the lobster suddenly launches itself at some invisible foe, its pincers snapping viciously.&lt;br /&gt;
:*The lobster in the aquarium suddenly snaps up some long forgotten morsel of food hidden within the gravel and devours it quickly.&lt;br /&gt;
:*Light ripples playfully from the bubble sconces, casting a pleasant glow about the room, while the aquarium&#039;s resident lobster quietly stares at you with an unsettling implacable demeanor.&lt;br /&gt;
:*A tap comes from the aquarium as the lobster within stares expectantly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Kitchen&lt;br /&gt;
|desc=White marble floors and cabinets serve as a backdrop for several colorful touches in the kitchen.  An &#039;&#039;&#039;island&#039;&#039;&#039; with a soft blue base and grey marble countertop provides a convenient place for prepared food and drinks to be served.  Behind it, a countertop with a &#039;&#039;&#039;white wash basin&#039;&#039;&#039; and &#039;&#039;&#039;enameled stove&#039;&#039;&#039; serves as a food preparation area while a &#039;&#039;&#039;silver filigree bin&#039;&#039;&#039; sits to the side.  Overhead, a &#039;&#039;&#039;delicate silver chandelier&#039;&#039;&#039; provides illumination over the workspace and island. You also see a &#039;&#039;&#039;pale blue faewood galley box braced by kelp-motif arabesque panels&#039;&#039;&#039; with some stuff on it and a &#039;&#039;&#039;weathered driftwood box&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look faewood box&#039;&#039;&lt;br /&gt;
:The smooth faewood&#039;s natural color is subdued by a pale blue finish for a gentle sheen.  Along its edges, a fine mosaic of dioptase, chrysoprase, and chalcedony forms arabesque panels bearing sinuous kelp, each curve flowing into the next in a pattern of green and sea-glass blue.  Within, a tray of pale faewood spans a grid of shallow compartments with evenly stacked dividers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look driftwood box&#039;&#039;&lt;br /&gt;
:Brightened by woad blue horizontal stripes painted into the grain, the grey driftwood box has a weathered and rather roughed look to it.  Rich, dark brown soil flecked with mica fills the container to about the halfway point, while lush, aromatic herbs sprout from the top in leafy profusion.  A small handwritten placard pasted to the front of the box denotes the varieties inside as basil, oregano, sage, rosemary, and thyme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on island&#039;&#039;&lt;br /&gt;
:On the marble topped island:&lt;br /&gt;
:Containers [2]: a gold food platter, a silver drinks tray&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on platter&#039;&#039;&lt;br /&gt;
:On the food platter:&lt;br /&gt;
:other (9): a plate of grilled asparagus, a stack of crispy so&#039;enoorkra-stuffed potato cakes, a serving of sugar-crusted candy casserole, a bowl of clam chowder, a dish of dark chocolate ice cream, a porringer of pistachio coconut pudding, an ashet of creamy lemon dill risotto, some honey garlic glazed salmon, an herb-crusted rolton steak.&lt;br /&gt;
food (3): a caramel and chocolate cookie, an oversized sticky treacle cupcake swirled in sugar-dusted burnt honey meringue, an egg and cheese filled tart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on tray&#039;&#039;&lt;br /&gt;
:On the drinks tray:&lt;br /&gt;
:Food/Drink [5]: a glass of aged Chastonian wine, some honeyed jasmine tea, a frozen lime and ginger slush, a caramel-hued shot of bourbon, an effervescent glass of champagne, an icy glass of water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on stove&#039;&#039;&lt;br /&gt;
:On the enameled stove:&lt;br /&gt;
:Special [1]: a sea green enameled kettle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bin&#039;&#039;&lt;br /&gt;
:The filigree bin is filled with a variety of garbage.  You see nothing useful or appetizing.&lt;br /&gt;
&amp;lt;b&amp;gt;Kitchen Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A whiff of vanilla, coconut, and chocolate fills the room, blending into a saccharine cloud that almost makes the air feel heavy.&lt;br /&gt;
:*The cloying scent of sugary sweetness occasionally mingles with the jarring, sharp smells of blood and guts. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Study&lt;br /&gt;
|desc=The darkly stained white oak flooring from the living quarters continues into this study where a &#039;&#039;&#039;carved mahogany desk&#039;&#039;&#039; and &#039;&#039;&#039;velvet-backed chair&#039;&#039;&#039; dominate the center of the room.  Behind the desk, a &#039;&#039;&#039;large city map&#039;&#039;&#039; has been hung on the bright blue wall between a pair of &#039;&#039;&#039;sconces&#039;&#039;&#039;.  The walls on either side of the desk are lined with &#039;&#039;&#039;white bookcases&#039;&#039;&#039; containing books dedicated to various historical and nautical pursuits.&lt;br /&gt;
|Obvious exits: east}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look map&#039;&#039;&lt;br /&gt;
:Scalloped bronze frames a hand drawn and aged map of Solhaven from prior to the Cataclysm.  The streets and important locations have been artfully labeled with flowing script and throughout the map, small dotted lines connect related businesses - butchers and bakers to restaurants and grocers, tanners and weavers to clothiers. A central, red-marked point on the map serves as a nexus for many of the lines, though the name has been seemingly omitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bookcases&#039;&#039;&lt;br /&gt;
:The tall shelves of the bookcases are lined with leatherbound volumes interspersed with smaller personal items.  Many of the volumes are dedicated to trading and other business pursuits, though a few smaller tomes are related to sailing and navigation on the open seas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Study Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The subtle, comforting smell of aged paper and polished wood fills the air, blending with a hint of eucalyptus and brine.&lt;br /&gt;
:*Muted sounds from the rest of the apartment barely penetrate the study&#039;s relaxing sanctuary. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bath==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bath&lt;br /&gt;
|desc=Atop a smooth marble floor rests a &#039;&#039;&#039;white claw-foot bath&#039;&#039;&#039; flanked on either side by a &#039;&#039;&#039;wash cloth basket&#039;&#039;&#039; and a &#039;&#039;&#039;small wood table&#039;&#039;&#039; to hold various sundries.  Behind the bath, a sea blue tile wall rises from floor to ceiling to accent the room&#039;s otherwise plain white walls. In the corner, an &#039;&#039;&#039;oxidized hanging cresset cradling a blue opaline glass basin&#039;&#039;&#039; above a round glass washbowl provides a soft glow to the space, the oil releasing a sweet orange blossom aroma when it burns.  You also see a &#039;&#039;&#039;sea-mist tiled garderobe supported by oxidised kelp pilasters&#039;&#039;&#039; and a carved white door.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cresset&#039;&#039;&lt;br /&gt;
:The hanging cresset sways slightly on its oxidized chains, each link dulled to sea grey from years of salt air.  The basin it cradles is crafted from smooth, blue opaline glass, the candle light inside bright enough to fill the small room without glare.  &lt;br /&gt;
The cresset is lit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bath&#039;&#039;&lt;br /&gt;
:Tall sides and shallowly sloped, rounded ends provide ample depth to soak in the warm, lavender-scented waters of this bath. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in basket&#039;&#039;&lt;br /&gt;
:In the wash cloth basket:&lt;br /&gt;
:Special [1]: a soft white wash cloth&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bedroom&lt;br /&gt;
|desc=The darkly stained, white oak flooring of this bedroom is relieved by the white shiplap walls and exposed beam ceiling of this inviting room.  Atop a tonal blue wool rug, which covers most of the floor, rests a &#039;&#039;&#039;grey wrought iron sleigh bed&#039;&#039;&#039; and a footbench with a &#039;&#039;&#039;rope-hung brass chandelier&#039;&#039;&#039; suspended overhead.  On the opposite wall, a &#039;&#039;&#039;small antique dresser&#039;&#039;&#039; sits between &#039;&#039;&#039;two diamond-grid windows&#039;&#039;&#039; with a &#039;&#039;&#039;polished silver mirror&#039;&#039;&#039; hung above it.  You also see a &#039;&#039;&#039;cobalt lacquered armoire with cornice crown moulding&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:The smoky grey wrought iron frame of this massive bed has various filigree sea creatures caught in between the bars, painted in muted blues and greens.  Large fluffy pillows and an oversized down comforter of bright cerulean rest atop an amply stuffed feather mattress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chandelier&#039;&#039;&lt;br /&gt;
:Three lengths of rope are suspended from the center beam of the room and are tied to a bronze ring etched with twisted vines that coil around the base and supports for the numerous candle holders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look dresser&#039;&#039;&lt;br /&gt;
:Built from monir that has been whitewashed to a pale white, this dresser has three spacious drawers for clothing at the bottom and two smaller drawers at the top for personal items.  The top of the dresser shows scuffs and small divots but is otherwise in good condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:You gaze through the diamond-grid windows and see... Dense clusters of hibiscus and ginger line a narrow footpath, their vibrant blooms standing out against deep green leaves.  Clumps of calathea and monstera fill the spaces between the flowers, creating layers of tropical greenery.  Twisted pandanus trees flank a tall latticework archway before spreading out to mark the edges of the clearing, their stilt-like roots forming natural barriers along a seashell path.&lt;br /&gt;
Obvious paths: east, south, southwest, west&lt;br /&gt;
&lt;br /&gt;
==Grotto==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Grotto&lt;br /&gt;
|desc=As the oldest part of the black basalt edifice, this large open space is dark and drafty.  Four carved-out pillars reach to the high ceiling, providing most of the area&#039;s lighting from the luminous moss that gathers on their surface.  The floor is thick, clear glass revealing a &#039;&#039;&#039;reef aquarium beneath&#039;&#039;&#039;.  The ocean life inhabitants are only seen from the intense, blue glow of bioluminescent algae and firefly squid.  Centered in the middle of the room is a &#039;&#039;&#039;verdigris octopus fountain&#039;&#039;&#039;, its basin a &#039;&#039;&#039;sunken hexagonal pool&#039;&#039;&#039; glowing with the same algae.  You also see a high &#039;&#039;&#039;trapdoor&#039;&#039;&#039; reachable via a winding staircase.&lt;br /&gt;
Obvious exits: northeast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look aquarium&#039;&#039;&lt;br /&gt;
:Filled with living coral and teeming with the occasionally visible sea creature, this aquarium is a wonder of incredible workmanship.  Bright white sand littered with discarded shells flows beneath the vibrant coral reef and reflects the bioluminescent glow providing an eerie light to the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;thump aquarium&#039;&#039;&lt;br /&gt;
:&amp;gt;You lean down and thump the glass above the aquarium.  Sea life scatters in all directions and disappears into the coral reef, leaving the aquarium empty and lifeless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fountain&#039;&#039;&lt;br /&gt;
:Perched above a sunken hexagonal pool, this richly patinaed copper octopus rises high above the basin.  Each of the eight, expertly detailed arms curls upward from an edge of the pool and sprays a brightly glowing jet of water inward onto itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look pool&#039;&#039;&lt;br /&gt;
:Sunken into the thick glass floor, this pool glows brightly with blue bioluminescent algae and is nearly indistinguishable from the aquarium below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grotto Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*An uncomfortable ripple of darkness flows through the soft glow filling the area as something high above and unseen settles among the moss.&lt;br /&gt;
:*The soft bubbling sound of the fountain echoes around the chamber, magnified by the near perfect acoustics.&lt;br /&gt;
:*The pungent scent of brine wrinkles your nose as a particularly large jet of seawater splashes against the fountain and over the edges of the pool.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Niima’s Niche==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Niima’s Niche&lt;br /&gt;
|desc=Ensconced amid thick strands of luminous moss, a &#039;&#039;&#039;wrought iron candelabra&#039;&#039;&#039; hangs from the domed ceiling, while sinusoidal black basalt walls create an illusion of undulating enormity within the small space.  Oxidized &#039;&#039;&#039;copper dolphin heads&#039;&#039;&#039; protrude from myriad recesses, staggered by distance and height, allowing their parted mouths to spit saltwater into tiered, &#039;&#039;&#039;demilune glass basins&#039;&#039;&#039;.  Situated at the back is a statuesque &#039;&#039;&#039;diorite carving&#039;&#039;&#039; in the likeness of a young woman, &#039;&#039;&#039;several large floor cushions&#039;&#039;&#039; scattered at her feet.&lt;br /&gt;
Obvious exits: southwest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look candelabra&#039;&#039;&lt;br /&gt;
:Suspended from a trio of imflass chains, the wrought iron candelabra hangs directly above the center of the niche.  A large azurine ball of seaglass is the main focal point, several spindly wrought iron tendrils fanning out around it like a cage.  Tall candles are set into the tapered, coiled grip of each tendril, illuminating the seaglass in a warm, flickering glow.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look copper dolphin heads&#039;&#039;&lt;br /&gt;
:Crafted from oxidized copper, each dolphin head is mounted on a small plaque of the same material.  Stylized to look more artistic than functional, curled waves frame each head, jutting out to the edges of the plaques.  Saltwater spits from the elongated rostrums, giving the formal fountains the playfulness so intrinsic in actual dolphins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look basins&#039;&#039;&lt;br /&gt;
:Identical to its brethren, the demilune basin is comprised of darkly smoked glass and arranged in multiple tiers.  Positioned beneath a nearby dolphin-headed fountain, the basin catches water at its center, causing the resulting ripples to bounce off its fluted edging like tiny waves.  Nearby candlelight reflects within the glistening waters, illuminating algae that threaten at its edges, though the perpetual motion from the water collection keeps it at bay.  A small aquamarine bowl balances on its rolled lip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bowl&#039;&#039;&lt;br /&gt;
:In the aquamarine bowl:&lt;br /&gt;
other (1): a pile of dehydrated brine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;get brine in bowl&#039;&#039;&lt;br /&gt;
:Collecting some dehydrated brine from a nearby bowl, you toss it into the nearby .&lt;br /&gt;
&lt;br /&gt;
The grains float every so briefly upon the water before several colorful fish appear from the depths of  and begin feeding upon the brine.  Their tiny heads briefly pop out of the waters to collect their treat before disappearing back to the depths in a flash of silvery scales and fluttering fins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look carving&#039;&#039;&lt;br /&gt;
:Rising statuesque above her surrounds, the curvaceous statue depicts the likeness of a beautiful young woman of seemingly human parentage.  Her flowing locks trail the length of her body, covering all the delicate bits with a hint of modesty.  Slender hands rest demurely at her sides, her expression carved with an inviting countenance.  Playful and flirting, her eyes seem to follow the viewer at every move as if weighing their worth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cushions&#039;&#039;&lt;br /&gt;
:Large, plush cushions in silks of varying ocean hues are placed on the cool, basalt floor.  One cushion in particular is less plush than the others, the permanent indentation of knees showing a high level of dedication by at least one devotee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niima’s Niche Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A tiny winged insect can barely be seen flitting amid the hanging moss, though a tiny puff of smoke soon indicates its fiery demise by a candle flame.&lt;br /&gt;
:*Sage and jasmine mingle together to concoct an earthy, floral scent pierced by the occasional waft of salty brine.&lt;br /&gt;
:*Flickering candlelight reflects off the luminous moss, creating an otherworldly glowing effect above your head.&lt;br /&gt;
:*Continuous jets of water splash into the basins below, the sound like playful, echoing ripples.&lt;br /&gt;
:*In the lambent light, the flicker of candlelight creates shadows upon a statuesque diorite carving, causing it to briefly appear as if it is winking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=250640</id>
		<title>Marrowtide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=250640"/>
		<updated>2025-12-25T04:05:10Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#eaf7f5; color:#153c3a; font-family:&#039;Georgia&#039;,serif; padding:2em; border:1px solid #b8e1dc; border-radius:10px; box-shadow:0 0 10px #c7ede8;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:marrowt.png|center|Image and prompt created in Midjourney by uploader|alt=Optional alt text.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marrowtide&#039;&#039;&#039; is a [[private property]] located in the Seawind Haven neighbourhood of [[Mist Harbor]]. It was once ‘Trader’s Refuge’ in the Platinum instance before being merged into Prime.  It is owned by [[Tanai]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Storage Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Vestibule&lt;br /&gt;
|desc=Austere and cramped, the room is lined on two sides with wooden shelving.  Through the middle of the room, a simple cotton rug provides some covering for the rough hewn wood floor as a &#039;&#039;&#039;silver-latticed lantern&#039;&#039;&#039; overhead provides lighting.  Against the back wall, a set of stairs leads up to a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039;, while a &#039;&#039;&#039;gilded ironwood chest&#039;&#039;&#039; rests upon a small platform in the open space beneath them.  You also see an ebony-framed door of frosted celadon glass and a trapdoor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gilded ironwood chest&#039;&#039;&lt;br /&gt;
:Built from stout ironwood, the chest is a mixture of both form and function.  The exterior of the chest has been reinforced with dark iron bands decorated with delicate gold leafwork.  Its curved top has been engraved with scenes of aquatic life under ships at sea.  In front, a black iron keyhole has been formed into the shape of a kraken&#039;s mouth with several black tentacles spiraling out from the edge of the lock&#039;s faceplate.&lt;br /&gt;
&lt;br /&gt;
==Apartment==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Apartment&lt;br /&gt;
|desc=Bright and airy colors in this room counterbalance the darkly stained oak floors and dim light filtering in through a &#039;&#039;&#039;broad mullioned oriel window&#039;&#039;&#039; flanked by a &#039;&#039;&#039;pair of sconces&#039;&#039;&#039;. On opposite walls, a &#039;&#039;&#039;carved white door&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039; lead to adjoining rooms while the center is devoted to entertaining guests.  Some &#039;&#039;&#039;cerulean crescent-shaped sofas&#039;&#039;&#039; and a whitewashed driftwood table serve as a comfortable seating area, while a &#039;&#039;&#039;large glass aquarium&#039;&#039;&#039; divides it from the entry area.  You also see a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039; and a chain of wax lights enclosed in cages of brittle glasstide rose petals.&lt;br /&gt;
|Obvious exits: east, west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look white linen-curtained window&#039;&#039;&lt;br /&gt;
:From within, the broad mullioned oriel window lets the light waver softly across the walls and floor, each pane held in fine, dark lead that catches hints of sky.  Outside, the bay rests on a pair of stone corbels carved in low relief with curling shells and sea fern fronds, their surfaces pale and salt-stained beneath the jut of the sill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;exhale window&#039;&#039;&lt;br /&gt;
:Bringing your face close to the glass, you exhale upon the smooth surface and create a bit of fog on the window.  With one finger you draw a badly drawn mermaid-like shape.  After several moments, the image fades away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sconce&#039;&#039;&lt;br /&gt;
:The elongated vasiform sconces are primarily crafted from clear seaglass, a brushed silver pricket set into each hollowed out middle.  Round chrysoprase orbs of various sizes seemingly float around the glass frames, resembling rising bubbles that glow in the candlelight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;snap sconce&#039;&#039;&lt;br /&gt;
:You snap your fingers at the glass wall sconces, and a small flame flares into existence, casting a dancing shadow along the ground. / You snap your fingers at the glass wall sconces which extinguishes itself, causing a small jet of smoke that quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sofas&#039;&#039;&lt;br /&gt;
:Each crescent sofa is crafted from plush cerulean-stained leather and tufted with brushed silver buttons. Colourful, mismatched pillows rest against the rolled arms to give the formal sofas a more inviting appeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look large glass aquarium&#039;&#039;&lt;br /&gt;
:Sitting upon a heavy monir base, the aquarium has been built with a granite base bearing a small plaque and thick glass walls.  Along the bottom, a colorful array of gravel has been smoothed and topped with a fanciful grey castle.  An etched brass hood sits atop the aquarium, the weight helping to keep it secure against the aquarium&#039;s sole denizen.  Below, a shelf contains necessities for tending to such a creature.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read aquarium&#039;&#039;&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Clawdius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;pinch aquarium&#039;&#039;&lt;br /&gt;
:You grab the container of food from the shelf below the aquarium and toss a few morsels in.  As the food descends into the water, the lobster viciously snaps it up with its pincers and quickly devours it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap aquarium&#039;&#039;&lt;br /&gt;
:As you tap on the glass of the aquarium, the lobster turns its antennae and eyestalks towards the source of its annoyance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lobster&#039;&#039;&lt;br /&gt;
:Long scratches and divots mar the full length of the thick, black, chitinous exoskeleton and large pincers of this lobster.  Underneath, its eight segmented legs move it swiftly through the water while its long antennae and eyestalks swivel to investigate any perceived vibration or movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apartment Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The light of the glass wall sconces gutters as the flames wane, brilliant hues turning dull, almost smoky.&lt;br /&gt;
:*A cool breeze sweeps through the window, carrying the faint scent of the sea.&lt;br /&gt;
:*A soft glow emanates from the glass wall sconces.&lt;br /&gt;
:*Soothing light, cast from the glass wall sconces, glows softly, the merest hint of a wisp of smoke drifting along the flame&#039;s edges.&lt;br /&gt;
:*Voices from right below the window loudly complain about sirens and their spawn before going about their business.&lt;br /&gt;
:*A tiny ember sparks into the air, yet quickly turns to harmless ash lost to an errant rush of air.&lt;br /&gt;
:*Burning brightly, an inexplicable rush of cerulean and viridian flame intermixes with the already present reds and oranges of the glass wall sconces.&lt;br /&gt;
:*A drunkard passes by below the window, loudly complaining about the high price and low quality of his latest bottle of brandy.&lt;br /&gt;
:*A loud gurgle comes from the aquarium as the lobster suddenly launches itself at some invisible foe, its pincers snapping viciously.&lt;br /&gt;
:*The lobster in the aquarium suddenly snaps up some long forgotten morsel of food hidden within the gravel and devours it quickly.&lt;br /&gt;
:*Light ripples playfully from the bubble sconces, casting a pleasant glow about the room, while the aquarium&#039;s resident lobster quietly stares at you with an unsettling implacable demeanor.&lt;br /&gt;
:*A tap comes from the aquarium as the lobster within stares expectantly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Kitchen&lt;br /&gt;
|desc=White marble floors and cabinets serve as a backdrop for several colorful touches in the kitchen.  An &#039;&#039;&#039;island&#039;&#039;&#039; with a soft blue base and grey marble countertop provides a convenient place for prepared food and drinks to be served.  Behind it, a countertop with a &#039;&#039;&#039;white wash basin&#039;&#039;&#039; and &#039;&#039;&#039;enameled stove&#039;&#039;&#039; serves as a food preparation area while a &#039;&#039;&#039;silver filigree bin&#039;&#039;&#039; sits to the side.  Overhead, a &#039;&#039;&#039;delicate silver chandelier&#039;&#039;&#039; provides illumination over the workspace and island. You also see a &#039;&#039;&#039;pale blue faewood galley box braced by kelp-motif arabesque panels&#039;&#039;&#039; with some stuff on it and a &#039;&#039;&#039;weathered driftwood box&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look faewood box&#039;&#039;&lt;br /&gt;
:The smooth faewood&#039;s natural color is subdued by a pale blue finish for a gentle sheen.  Along its edges, a fine mosaic of dioptase, chrysoprase, and chalcedony forms arabesque panels bearing sinuous kelp, each curve flowing into the next in a pattern of green and sea-glass blue.  Within, a tray of pale faewood spans a grid of shallow compartments with evenly stacked dividers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look driftwood box&#039;&#039;&lt;br /&gt;
:Brightened by woad blue horizontal stripes painted into the grain, the grey driftwood box has a weathered and rather roughed look to it.  Rich, dark brown soil flecked with mica fills the container to about the halfway point, while lush, aromatic herbs sprout from the top in leafy profusion.  A small handwritten placard pasted to the front of the box denotes the varieties inside as basil, oregano, sage, rosemary, and thyme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on island&#039;&#039;&lt;br /&gt;
:On the marble topped island:&lt;br /&gt;
:Containers [2]: a gold food platter, a silver drinks tray&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on platter&#039;&#039;&lt;br /&gt;
:On the food platter:&lt;br /&gt;
:other (9): a plate of grilled asparagus, a stack of crispy so&#039;enoorkra-stuffed potato cakes, a serving of sugar-crusted candy casserole, a bowl of clam chowder, a dish of dark chocolate ice cream, a porringer of pistachio coconut pudding, an ashet of creamy lemon dill risotto, some honey garlic glazed salmon, an herb-crusted rolton steak.&lt;br /&gt;
food (3): a caramel and chocolate cookie, an oversized sticky treacle cupcake swirled in sugar-dusted burnt honey meringue, an egg and cheese filled tart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on tray&#039;&#039;&lt;br /&gt;
:On the drinks tray:&lt;br /&gt;
:Food/Drink [5]: a glass of aged Chastonian wine, some honeyed jasmine tea, a frozen lime and ginger slush, a caramel-hued shot of bourbon, an effervescent glass of champagne, an icy glass of water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on stove&#039;&#039;&lt;br /&gt;
:On the enameled stove:&lt;br /&gt;
:Special [1]: a sea green enameled kettle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bin&#039;&#039;&lt;br /&gt;
:The filigree bin is filled with a variety of garbage.  You see nothing useful or appetizing.&lt;br /&gt;
&amp;lt;b&amp;gt;Kitchen Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A whiff of vanilla, coconut, and chocolate fills the room, blending into a saccharine cloud that almost makes the air feel heavy.&lt;br /&gt;
:*The cloying scent of sugary sweetness occasionally mingles with the jarring, sharp smells of blood and guts. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Study&lt;br /&gt;
|desc=The darkly stained white oak flooring from the living quarters continues into this study where a &#039;&#039;&#039;carved mahogany desk&#039;&#039;&#039; and &#039;&#039;&#039;velvet-backed chair&#039;&#039;&#039; dominate the center of the room.  Behind the desk, a &#039;&#039;&#039;large city map&#039;&#039;&#039; has been hung on the bright blue wall between a pair of &#039;&#039;&#039;sconces&#039;&#039;&#039;.  The walls on either side of the desk are lined with &#039;&#039;&#039;white bookcases&#039;&#039;&#039; containing books dedicated to various historical and nautical pursuits.&lt;br /&gt;
|Obvious exits: east}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look map&#039;&#039;&lt;br /&gt;
:Scalloped bronze frames a hand drawn and aged map of Solhaven from prior to the Cataclysm.  The streets and important locations have been artfully labeled with flowing script and throughout the map, small dotted lines connect related businesses - butchers and bakers to restaurants and grocers, tanners and weavers to clothiers. A central, red-marked point on the map serves as a nexus for many of the lines, though the name has been seemingly omitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bookcases&#039;&#039;&lt;br /&gt;
:The tall shelves of the bookcases are lined with leatherbound volumes interspersed with smaller personal items.  Many of the volumes are dedicated to trading and other business pursuits, though a few smaller tomes are related to sailing and navigation on the open seas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Study Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The subtle, comforting smell of aged paper and polished wood fills the air, blending with a hint of eucalyptus and brine.&lt;br /&gt;
:*Muted sounds from the rest of the apartment barely penetrate the study&#039;s relaxing sanctuary. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bath==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bath&lt;br /&gt;
|desc=Atop a smooth marble floor rests a &#039;&#039;&#039;white claw-foot bath&#039;&#039;&#039; flanked on either side by a &#039;&#039;&#039;wash cloth basket&#039;&#039;&#039; and a &#039;&#039;&#039;small wood table&#039;&#039;&#039; to hold various sundries.  Behind the bath, a sea blue tile wall rises from floor to ceiling to accent the room&#039;s otherwise plain white walls. In the corner, an &#039;&#039;&#039;oxidized hanging cresset cradling a blue opaline glass basin&#039;&#039;&#039; above a round glass washbowl provides a soft glow to the space, the oil releasing a sweet orange blossom aroma when it burns.  You also see a &#039;&#039;&#039;sea-mist tiled garderobe supported by oxidised kelp pilasters&#039;&#039;&#039; and a carved white door.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cresset&#039;&#039;&lt;br /&gt;
:The hanging cresset sways slightly on its oxidized chains, each link dulled to sea grey from years of salt air.  The basin it cradles is crafted from smooth, blue opaline glass, the candle light inside bright enough to fill the small room without glare.  &lt;br /&gt;
The cresset is lit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bath&#039;&#039;&lt;br /&gt;
:Tall sides and shallowly sloped, rounded ends provide ample depth to soak in the warm, lavender-scented waters of this bath. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in basket&#039;&#039;&lt;br /&gt;
:In the wash cloth basket:&lt;br /&gt;
:Special [1]: a soft white wash cloth&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bedroom&lt;br /&gt;
|desc=The darkly stained, white oak flooring of this bedroom is relieved by the white shiplap walls and exposed beam ceiling of this inviting room.  Atop a tonal blue wool rug, which covers most of the floor, rests a &#039;&#039;&#039;grey wrought iron sleigh bed&#039;&#039;&#039; and a footbench with a &#039;&#039;&#039;rope-hung brass chandelier&#039;&#039;&#039; suspended overhead.  On the opposite wall, a &#039;&#039;&#039;small antique dresser&#039;&#039;&#039; sits between &#039;&#039;&#039;two diamond-grid windows&#039;&#039;&#039; with a &#039;&#039;&#039;polished silver mirror&#039;&#039;&#039; hung above it.  You also see a &#039;&#039;&#039;cobalt lacquered armoire with cornice crown moulding&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:The smoky grey wrought iron frame of this massive bed has various filigree sea creatures caught in between the bars, painted in muted blues and greens.  Large fluffy pillows and an oversized down comforter of bright cerulean rest atop an amply stuffed feather mattress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chandelier&#039;&#039;&lt;br /&gt;
:Three lengths of rope are suspended from the center beam of the room and are tied to a bronze ring etched with twisted vines that coil around the base and supports for the numerous candle holders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look dresser&#039;&#039;&lt;br /&gt;
:Built from monir that has been whitewashed to a pale white, this dresser has three spacious drawers for clothing at the bottom and two smaller drawers at the top for personal items.  The top of the dresser shows scuffs and small divots but is otherwise in good condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:You gaze through the diamond-grid windows and see... Dense clusters of hibiscus and ginger line a narrow footpath, their vibrant blooms standing out against deep green leaves.  Clumps of calathea and monstera fill the spaces between the flowers, creating layers of tropical greenery.  Twisted pandanus trees flank a tall latticework archway before spreading out to mark the edges of the clearing, their stilt-like roots forming natural barriers along a seashell path.&lt;br /&gt;
Obvious paths: east, south, southwest, west&lt;br /&gt;
&lt;br /&gt;
==Grotto==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Grotto&lt;br /&gt;
|desc=As the oldest part of the black basalt edifice, this large open space is dark and drafty.  Four carved-out pillars reach to the high ceiling, providing most of the area&#039;s lighting from the luminous moss that gathers on their surface.  The floor is thick, clear glass revealing a &#039;&#039;&#039;reef aquarium beneath&#039;&#039;&#039;.  The ocean life inhabitants are only seen from the intense, blue glow of bioluminescent algae and firefly squid.  Centered in the middle of the room is a &#039;&#039;&#039;verdigris octopus fountain&#039;&#039;&#039;, its basin a &#039;&#039;&#039;sunken hexagonal pool&#039;&#039;&#039; glowing with the same algae.  You also see a high &#039;&#039;&#039;trapdoor&#039;&#039;&#039; reachable via a winding staircase.&lt;br /&gt;
Obvious exits: northeast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look aquarium&#039;&#039;&lt;br /&gt;
:Filled with living coral and teeming with the occasionally visible sea creature, this aquarium is a wonder of incredible workmanship.  Bright white sand littered with discarded shells flows beneath the vibrant coral reef and reflects the bioluminescent glow providing an eerie light to the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;thump aquarium&#039;&#039;&lt;br /&gt;
:&amp;gt;You lean down and thump the glass above the aquarium.  Sea life scatters in all directions and disappears into the coral reef, leaving the aquarium empty and lifeless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fountain&#039;&#039;&lt;br /&gt;
:Perched above a sunken hexagonal pool, this richly patinaed copper octopus rises high above the basin.  Each of the eight, expertly detailed arms curls upward from an edge of the pool and sprays a brightly glowing jet of water inward onto itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look pool&#039;&#039;&lt;br /&gt;
:Sunken into the thick glass floor, this pool glows brightly with blue bioluminescent algae and is nearly indistinguishable from the aquarium below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grotto Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*An uncomfortable ripple of darkness flows through the soft glow filling the area as something high above and unseen settles among the moss.&lt;br /&gt;
:*The soft bubbling sound of the fountain echoes around the chamber, magnified by the near perfect acoustics.&lt;br /&gt;
:*The pungent scent of brine wrinkles your nose as a particularly large jet of seawater splashes against the fountain and over the edges of the pool.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Niima’s Niche==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Niima’s Niche&lt;br /&gt;
|desc=Ensconced amid thick strands of luminous moss, a &#039;&#039;&#039;wrought iron candelabra&#039;&#039;&#039; hangs from the domed ceiling, while sinusoidal black basalt walls create an illusion of undulating enormity within the small space.  Oxidized &#039;&#039;&#039;copper dolphin heads&#039;&#039;&#039; protrude from myriad recesses, staggered by distance and height, allowing their parted mouths to spit saltwater into tiered, &#039;&#039;&#039;demilune glass basins&#039;&#039;&#039;.  Situated at the back is a statuesque &#039;&#039;&#039;diorite carving&#039;&#039;&#039; in the likeness of a young woman, &#039;&#039;&#039;several large floor cushions&#039;&#039;&#039; scattered at her feet.&lt;br /&gt;
Obvious exits: southwest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look candelabra&#039;&#039;&lt;br /&gt;
:Suspended from a trio of imflass chains, the wrought iron candelabra hangs directly above the center of the niche.  A large azurine ball of seaglass is the main focal point, several spindly wrought iron tendrils fanning out around it like a cage.  Tall candles are set into the tapered, coiled grip of each tendril, illuminating the seaglass in a warm, flickering glow.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look copper dolphin heads&#039;&#039;&lt;br /&gt;
:Crafted from oxidized copper, each dolphin head is mounted on a small plaque of the same material.  Stylized to look more artistic than functional, curled waves frame each head, jutting out to the edges of the plaques.  Saltwater spits from the elongated rostrums, giving the formal fountains the playfulness so intrinsic in actual dolphins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look basins&#039;&#039;&lt;br /&gt;
:Identical to its brethren, the demilune basin is comprised of darkly smoked glass and arranged in multiple tiers.  Positioned beneath a nearby dolphin-headed fountain, the basin catches water at its center, causing the resulting ripples to bounce off its fluted edging like tiny waves.  Nearby candlelight reflects within the glistening waters, illuminating algae that threaten at its edges, though the perpetual motion from the water collection keeps it at bay.  A small aquamarine bowl balances on its rolled lip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bowl&#039;&#039;&lt;br /&gt;
:In the aquamarine bowl:&lt;br /&gt;
other (1): a pile of dehydrated brine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;get brine in bowl&#039;&#039;&lt;br /&gt;
:Collecting some dehydrated brine from a nearby bowl, you toss it into the nearby .&lt;br /&gt;
&lt;br /&gt;
The grains float every so briefly upon the water before several colorful fish appear from the depths of  and begin feeding upon the brine.  Their tiny heads briefly pop out of the waters to collect their treat before disappearing back to the depths in a flash of silvery scales and fluttering fins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look carving&#039;&#039;&lt;br /&gt;
:Rising statuesque above her surrounds, the curvaceous statue depicts the likeness of a beautiful young woman of seemingly human parentage.  Her flowing locks trail the length of her body, covering all the delicate bits with a hint of modesty.  Slender hands rest demurely at her sides, her expression carved with an inviting countenance.  Playful and flirting, her eyes seem to follow the viewer at every move as if weighing their worth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cushions&#039;&#039;&lt;br /&gt;
:Large, plush cushions in silks of varying ocean hues are placed on the cool, basalt floor.  One cushion in particular is less plush than the others, the permanent indentation of knees showing a high level of dedication by at least one devotee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niima’s Niche Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A tiny winged insect can barely be seen flitting amid the hanging moss, though a tiny puff of smoke soon indicates its fiery demise by a candle flame.&lt;br /&gt;
:*Sage and jasmine mingle together to concoct an earthy, floral scent pierced by the occasional waft of salty brine.&lt;br /&gt;
:*Flickering candlelight reflects off the luminous moss, creating an otherworldly glowing effect above your head.&lt;br /&gt;
:*Continuous jets of water splash into the basins below, the sound like playful, echoing ripples.&lt;br /&gt;
:*In the lambent light, the flicker of candlelight creates shadows upon a statuesque diorite carving, causing it to briefly appear as if it is winking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249911</id>
		<title>Marrowtide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249911"/>
		<updated>2025-12-09T02:32:22Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#eaf7f5; color:#153c3a; font-family:&#039;Georgia&#039;,serif; padding:2em; border:1px solid #b8e1dc; border-radius:10px; box-shadow:0 0 10px #c7ede8;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Marrowt.png|frameless|1100px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marrowtide&#039;&#039;&#039; is a [[private property]] located in the Seawind Haven neighbourhood of [[Mist Harbor]]. It was once ‘Trader’s Refuge’ in the Platinum instance before being merged into Prime.  It is owned by [[Tanai]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Storage Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Vestibule&lt;br /&gt;
|desc=Austere and cramped, the room is lined on two sides with wooden shelving.  Through the middle of the room, a simple cotton rug provides some covering for the rough hewn wood floor as a &#039;&#039;&#039;silver-latticed lantern&#039;&#039;&#039; overhead provides lighting.  Against the back wall, a set of stairs leads up to a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039;, while a &#039;&#039;&#039;gilded ironwood chest&#039;&#039;&#039; rests upon a small platform in the open space beneath them.  You also see an ebony-framed door of frosted celadon glass and a trapdoor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gilded ironwood chest&#039;&#039;&lt;br /&gt;
:Built from stout ironwood, the chest is a mixture of both form and function.  The exterior of the chest has been reinforced with dark iron bands decorated with delicate gold leafwork.  Its curved top has been engraved with scenes of aquatic life under ships at sea.  In front, a black iron keyhole has been formed into the shape of a kraken&#039;s mouth with several black tentacles spiraling out from the edge of the lock&#039;s faceplate.&lt;br /&gt;
&lt;br /&gt;
==Apartment==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Apartment&lt;br /&gt;
|desc=Bright and airy colors in this room counterbalance the darkly stained oak floors and dim light filtering in through a &#039;&#039;&#039;broad mullioned oriel window&#039;&#039;&#039; flanked by a &#039;&#039;&#039;pair of sconces&#039;&#039;&#039;. On opposite walls, a &#039;&#039;&#039;carved white door&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039; lead to adjoining rooms while the center is devoted to entertaining guests.  Some &#039;&#039;&#039;cerulean crescent-shaped sofas&#039;&#039;&#039; and a whitewashed driftwood table serve as a comfortable seating area, while a &#039;&#039;&#039;large glass aquarium&#039;&#039;&#039; divides it from the entry area.  You also see a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039; and a chain of wax lights enclosed in cages of brittle glasstide rose petals.&lt;br /&gt;
|Obvious exits: east, west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look white linen-curtained window&#039;&#039;&lt;br /&gt;
:From within, the broad mullioned oriel window lets the light waver softly across the walls and floor, each pane held in fine, dark lead that catches hints of sky.  Outside, the bay rests on a pair of stone corbels carved in low relief with curling shells and sea fern fronds, their surfaces pale and salt-stained beneath the jut of the sill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;exhale window&#039;&#039;&lt;br /&gt;
:Bringing your face close to the glass, you exhale upon the smooth surface and create a bit of fog on the window.  With one finger you draw a badly drawn mermaid-like shape.  After several moments, the image fades away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sconce&#039;&#039;&lt;br /&gt;
:The elongated vasiform sconces are primarily crafted from clear seaglass, a brushed silver pricket set into each hollowed out middle.  Round chrysoprase orbs of various sizes seemingly float around the glass frames, resembling rising bubbles that glow in the candlelight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;snap sconce&#039;&#039;&lt;br /&gt;
:You snap your fingers at the glass wall sconces, and a small flame flares into existence, casting a dancing shadow along the ground. / You snap your fingers at the glass wall sconces which extinguishes itself, causing a small jet of smoke that quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sofas&#039;&#039;&lt;br /&gt;
:Each crescent sofa is crafted from plush cerulean-stained leather and tufted with brushed silver buttons. Colourful, mismatched pillows rest against the rolled arms to give the formal sofas a more inviting appeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look large glass aquarium&#039;&#039;&lt;br /&gt;
:Sitting upon a heavy monir base, the aquarium has been built with a granite base bearing a small plaque and thick glass walls.  Along the bottom, a colorful array of gravel has been smoothed and topped with a fanciful grey castle.  An etched brass hood sits atop the aquarium, the weight helping to keep it secure against the aquarium&#039;s sole denizen.  Below, a shelf contains necessities for tending to such a creature.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read aquarium&#039;&#039;&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Clawdius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;pinch aquarium&#039;&#039;&lt;br /&gt;
:You grab the container of food from the shelf below the aquarium and toss a few morsels in.  As the food descends into the water, the lobster viciously snaps it up with its pincers and quickly devours it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap aquarium&#039;&#039;&lt;br /&gt;
:As you tap on the glass of the aquarium, the lobster turns its antennae and eyestalks towards the source of its annoyance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lobster&#039;&#039;&lt;br /&gt;
:Long scratches and divots mar the full length of the thick, black, chitinous exoskeleton and large pincers of this lobster.  Underneath, its eight segmented legs move it swiftly through the water while its long antennae and eyestalks swivel to investigate any perceived vibration or movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apartment Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The light of the glass wall sconces gutters as the flames wane, brilliant hues turning dull, almost smoky.&lt;br /&gt;
:*A cool breeze sweeps through the window, carrying the faint scent of the sea.&lt;br /&gt;
:*A soft glow emanates from the glass wall sconces.&lt;br /&gt;
:*Soothing light, cast from the glass wall sconces, glows softly, the merest hint of a wisp of smoke drifting along the flame&#039;s edges.&lt;br /&gt;
:*Voices from right below the window loudly complain about sirens and their spawn before going about their business.&lt;br /&gt;
:*A tiny ember sparks into the air, yet quickly turns to harmless ash lost to an errant rush of air.&lt;br /&gt;
:*Burning brightly, an inexplicable rush of cerulean and viridian flame intermixes with the already present reds and oranges of the glass wall sconces.&lt;br /&gt;
:*A drunkard passes by below the window, loudly complaining about the high price and low quality of his latest bottle of brandy.&lt;br /&gt;
:*A loud gurgle comes from the aquarium as the lobster suddenly launches itself at some invisible foe, its pincers snapping viciously.&lt;br /&gt;
:*The lobster in the aquarium suddenly snaps up some long forgotten morsel of food hidden within the gravel and devours it quickly.&lt;br /&gt;
:*Light ripples playfully from the bubble sconces, casting a pleasant glow about the room, while the aquarium&#039;s resident lobster quietly stares at you with an unsettling implacable demeanor.&lt;br /&gt;
:*A tap comes from the aquarium as the lobster within stares expectantly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Kitchen&lt;br /&gt;
|desc=White marble floors and cabinets serve as a backdrop for several colorful touches in the kitchen.  An &#039;&#039;&#039;island&#039;&#039;&#039; with a soft blue base and grey marble countertop provides a convenient place for prepared food and drinks to be served.  Behind it, a countertop with a &#039;&#039;&#039;white wash basin&#039;&#039;&#039; and &#039;&#039;&#039;enameled stove&#039;&#039;&#039; serves as a food preparation area while a &#039;&#039;&#039;silver filigree bin&#039;&#039;&#039; sits to the side.  Overhead, a &#039;&#039;&#039;delicate silver chandelier&#039;&#039;&#039; provides illumination over the workspace and island. You also see a &#039;&#039;&#039;pale blue faewood galley box braced by kelp-motif arabesque panels&#039;&#039;&#039; with some stuff on it and a &#039;&#039;&#039;weathered driftwood box&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look faewood box&#039;&#039;&lt;br /&gt;
:The smooth faewood&#039;s natural color is subdued by a pale blue finish for a gentle sheen.  Along its edges, a fine mosaic of dioptase, chrysoprase, and chalcedony forms arabesque panels bearing sinuous kelp, each curve flowing into the next in a pattern of green and sea-glass blue.  Within, a tray of pale faewood spans a grid of shallow compartments with evenly stacked dividers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look driftwood box&#039;&#039;&lt;br /&gt;
:Brightened by woad blue horizontal stripes painted into the grain, the grey driftwood box has a weathered and rather roughed look to it.  Rich, dark brown soil flecked with mica fills the container to about the halfway point, while lush, aromatic herbs sprout from the top in leafy profusion.  A small handwritten placard pasted to the front of the box denotes the varieties inside as basil, oregano, sage, rosemary, and thyme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on island&#039;&#039;&lt;br /&gt;
:On the marble topped island:&lt;br /&gt;
:Containers [2]: a gold food platter, a silver drinks tray&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on platter&#039;&#039;&lt;br /&gt;
:On the food platter:&lt;br /&gt;
:other (9): a plate of grilled asparagus, a stack of crispy so&#039;enoorkra-stuffed potato cakes, a serving of sugar-crusted candy casserole, a bowl of clam chowder, a dish of dark chocolate ice cream, a porringer of pistachio coconut pudding, an ashet of creamy lemon dill risotto, some honey garlic glazed salmon, an herb-crusted rolton steak.&lt;br /&gt;
food (3): a caramel and chocolate cookie, an oversized sticky treacle cupcake swirled in sugar-dusted burnt honey meringue, an egg and cheese filled tart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on tray&#039;&#039;&lt;br /&gt;
:On the drinks tray:&lt;br /&gt;
:Food/Drink [5]: a glass of aged Chastonian wine, some honeyed jasmine tea, a frozen lime and ginger slush, a caramel-hued shot of bourbon, an effervescent glass of champagne, an icy glass of water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on stove&#039;&#039;&lt;br /&gt;
:On the enameled stove:&lt;br /&gt;
:Special [1]: a sea green enameled kettle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bin&#039;&#039;&lt;br /&gt;
:The filigree bin is filled with a variety of garbage.  You see nothing useful or appetizing.&lt;br /&gt;
&amp;lt;b&amp;gt;Kitchen Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A whiff of vanilla, coconut, and chocolate fills the room, blending into a saccharine cloud that almost makes the air feel heavy.&lt;br /&gt;
:*The cloying scent of sugary sweetness occasionally mingles with the jarring, sharp smells of blood and guts. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Study&lt;br /&gt;
|desc=The darkly stained white oak flooring from the living quarters continues into this study where a &#039;&#039;&#039;carved mahogany desk&#039;&#039;&#039; and &#039;&#039;&#039;velvet-backed chair&#039;&#039;&#039; dominate the center of the room.  Behind the desk, a &#039;&#039;&#039;large city map&#039;&#039;&#039; has been hung on the bright blue wall between a pair of &#039;&#039;&#039;sconces&#039;&#039;&#039;.  The walls on either side of the desk are lined with &#039;&#039;&#039;white bookcases&#039;&#039;&#039; containing books dedicated to various historical and nautical pursuits.&lt;br /&gt;
|Obvious exits: east}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look map&#039;&#039;&lt;br /&gt;
:Scalloped bronze frames a hand drawn and aged map of Solhaven from prior to the Cataclysm.  The streets and important locations have been artfully labeled with flowing script and throughout the map, small dotted lines connect related businesses - butchers and bakers to restaurants and grocers, tanners and weavers to clothiers. A central, red-marked point on the map serves as a nexus for many of the lines, though the name has been seemingly omitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bookcases&#039;&#039;&lt;br /&gt;
:The tall shelves of the bookcases are lined with leatherbound volumes interspersed with smaller personal items.  Many of the volumes are dedicated to trading and other business pursuits, though a few smaller tomes are related to sailing and navigation on the open seas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Study Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The subtle, comforting smell of aged paper and polished wood fills the air, blending with a hint of eucalyptus and brine.&lt;br /&gt;
:*Muted sounds from the rest of the apartment barely penetrate the study&#039;s relaxing sanctuary. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bath==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bath&lt;br /&gt;
|desc=Atop a smooth marble floor rests a &#039;&#039;&#039;white claw-foot bath&#039;&#039;&#039; flanked on either side by a &#039;&#039;&#039;wash cloth basket&#039;&#039;&#039; and a &#039;&#039;&#039;small wood table&#039;&#039;&#039; to hold various sundries.  Behind the bath, a sea blue tile wall rises from floor to ceiling to accent the room&#039;s otherwise plain white walls. In the corner, an &#039;&#039;&#039;oxidized hanging cresset cradling a blue opaline glass basin&#039;&#039;&#039; above a round glass washbowl provides a soft glow to the space, the oil releasing a sweet orange blossom aroma when it burns.  You also see a &#039;&#039;&#039;sea-mist tiled garderobe supported by oxidised kelp pilasters&#039;&#039;&#039; and a carved white door.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cresset&#039;&#039;&lt;br /&gt;
:The hanging cresset sways slightly on its oxidized chains, each link dulled to sea grey from years of salt air.  The basin it cradles is crafted from smooth, blue opaline glass, the candle light inside bright enough to fill the small room without glare.  &lt;br /&gt;
The cresset is lit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bath&#039;&#039;&lt;br /&gt;
:Tall sides and shallowly sloped, rounded ends provide ample depth to soak in the warm, lavender-scented waters of this bath. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in basket&#039;&#039;&lt;br /&gt;
:In the wash cloth basket:&lt;br /&gt;
:Special [1]: a soft white wash cloth&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bedroom&lt;br /&gt;
|desc=The darkly stained, white oak flooring of this bedroom is relieved by the white shiplap walls and exposed beam ceiling of this inviting room.  Atop a tonal blue wool rug, which covers most of the floor, rests a &#039;&#039;&#039;grey wrought iron sleigh bed&#039;&#039;&#039; and a footbench with a &#039;&#039;&#039;rope-hung brass chandelier&#039;&#039;&#039; suspended overhead.  On the opposite wall, a &#039;&#039;&#039;small antique dresser&#039;&#039;&#039; sits between &#039;&#039;&#039;two diamond-grid windows&#039;&#039;&#039; with a &#039;&#039;&#039;polished silver mirror&#039;&#039;&#039; hung above it.  You also see a &#039;&#039;&#039;cobalt lacquered armoire with cornice crown moulding&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:The smoky grey wrought iron frame of this massive bed has various filigree sea creatures caught in between the bars, painted in muted blues and greens.  Large fluffy pillows and an oversized down comforter of bright cerulean rest atop an amply stuffed feather mattress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chandelier&#039;&#039;&lt;br /&gt;
:Three lengths of rope are suspended from the center beam of the room and are tied to a bronze ring etched with twisted vines that coil around the base and supports for the numerous candle holders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look dresser&#039;&#039;&lt;br /&gt;
:Built from monir that has been whitewashed to a pale white, this dresser has three spacious drawers for clothing at the bottom and two smaller drawers at the top for personal items.  The top of the dresser shows scuffs and small divots but is otherwise in good condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:You gaze through the diamond-grid windows and see... Dense clusters of hibiscus and ginger line a narrow footpath, their vibrant blooms standing out against deep green leaves.  Clumps of calathea and monstera fill the spaces between the flowers, creating layers of tropical greenery.  Twisted pandanus trees flank a tall latticework archway before spreading out to mark the edges of the clearing, their stilt-like roots forming natural barriers along a seashell path.&lt;br /&gt;
Obvious paths: east, south, southwest, west&lt;br /&gt;
&lt;br /&gt;
==Grotto==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Grotto&lt;br /&gt;
|desc=As the oldest part of the black basalt edifice, this large open space is dark and drafty.  Four carved-out pillars reach to the high ceiling, providing most of the area&#039;s lighting from the luminous moss that gathers on their surface.  The floor is thick, clear glass revealing a &#039;&#039;&#039;reef aquarium beneath&#039;&#039;&#039;.  The ocean life inhabitants are only seen from the intense, blue glow of bioluminescent algae and firefly squid.  Centered in the middle of the room is a &#039;&#039;&#039;verdigris octopus fountain&#039;&#039;&#039;, its basin a &#039;&#039;&#039;sunken hexagonal pool&#039;&#039;&#039; glowing with the same algae.  You also see a high &#039;&#039;&#039;trapdoor&#039;&#039;&#039; reachable via a winding staircase.&lt;br /&gt;
Obvious exits: northeast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look aquarium&#039;&#039;&lt;br /&gt;
:Filled with living coral and teeming with the occasionally visible sea creature, this aquarium is a wonder of incredible workmanship.  Bright white sand littered with discarded shells flows beneath the vibrant coral reef and reflects the bioluminescent glow providing an eerie light to the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;thump aquarium&#039;&#039;&lt;br /&gt;
:&amp;gt;You lean down and thump the glass above the aquarium.  Sea life scatters in all directions and disappears into the coral reef, leaving the aquarium empty and lifeless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fountain&#039;&#039;&lt;br /&gt;
:Perched above a sunken hexagonal pool, this richly patinaed copper octopus rises high above the basin.  Each of the eight, expertly detailed arms curls upward from an edge of the pool and sprays a brightly glowing jet of water inward onto itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look pool&#039;&#039;&lt;br /&gt;
:Sunken into the thick glass floor, this pool glows brightly with blue bioluminescent algae and is nearly indistinguishable from the aquarium below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grotto Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*An uncomfortable ripple of darkness flows through the soft glow filling the area as something high above and unseen settles among the moss.&lt;br /&gt;
:*The soft bubbling sound of the fountain echoes around the chamber, magnified by the near perfect acoustics.&lt;br /&gt;
:*The pungent scent of brine wrinkles your nose as a particularly large jet of seawater splashes against the fountain and over the edges of the pool.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Niima’s Niche==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Niima’s Niche&lt;br /&gt;
|desc=Ensconced amid thick strands of luminous moss, a &#039;&#039;&#039;wrought iron candelabra&#039;&#039;&#039; hangs from the domed ceiling, while sinusoidal black basalt walls create an illusion of undulating enormity within the small space.  Oxidized &#039;&#039;&#039;copper dolphin heads&#039;&#039;&#039; protrude from myriad recesses, staggered by distance and height, allowing their parted mouths to spit saltwater into tiered, &#039;&#039;&#039;demilune glass basins&#039;&#039;&#039;.  Situated at the back is a statuesque &#039;&#039;&#039;diorite carving&#039;&#039;&#039; in the likeness of a young woman, &#039;&#039;&#039;several large floor cushions&#039;&#039;&#039; scattered at her feet.&lt;br /&gt;
Obvious exits: southwest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look candelabra&#039;&#039;&lt;br /&gt;
:Suspended from a trio of imflass chains, the wrought iron candelabra hangs directly above the center of the niche.  A large azurine ball of seaglass is the main focal point, several spindly wrought iron tendrils fanning out around it like a cage.  Tall candles are set into the tapered, coiled grip of each tendril, illuminating the seaglass in a warm, flickering glow.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look copper dolphin heads&#039;&#039;&lt;br /&gt;
:Crafted from oxidized copper, each dolphin head is mounted on a small plaque of the same material.  Stylized to look more artistic than functional, curled waves frame each head, jutting out to the edges of the plaques.  Saltwater spits from the elongated rostrums, giving the formal fountains the playfulness so intrinsic in actual dolphins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look basins&#039;&#039;&lt;br /&gt;
:Identical to its brethren, the demilune basin is comprised of darkly smoked glass and arranged in multiple tiers.  Positioned beneath a nearby dolphin-headed fountain, the basin catches water at its center, causing the resulting ripples to bounce off its fluted edging like tiny waves.  Nearby candlelight reflects within the glistening waters, illuminating algae that threaten at its edges, though the perpetual motion from the water collection keeps it at bay.  A small aquamarine bowl balances on its rolled lip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bowl&#039;&#039;&lt;br /&gt;
:In the aquamarine bowl:&lt;br /&gt;
other (1): a pile of dehydrated brine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;get brine in bowl&#039;&#039;&lt;br /&gt;
:Collecting some dehydrated brine from a nearby bowl, you toss it into the nearby .&lt;br /&gt;
&lt;br /&gt;
The grains float every so briefly upon the water before several colorful fish appear from the depths of  and begin feeding upon the brine.  Their tiny heads briefly pop out of the waters to collect their treat before disappearing back to the depths in a flash of silvery scales and fluttering fins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look carving&#039;&#039;&lt;br /&gt;
:Rising statuesque above her surrounds, the curvaceous statue depicts the likeness of a beautiful young woman of seemingly human parentage.  Her flowing locks trail the length of her body, covering all the delicate bits with a hint of modesty.  Slender hands rest demurely at her sides, her expression carved with an inviting countenance.  Playful and flirting, her eyes seem to follow the viewer at every move as if weighing their worth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cushions&#039;&#039;&lt;br /&gt;
:Large, plush cushions in silks of varying ocean hues are placed on the cool, basalt floor.  One cushion in particular is less plush than the others, the permanent indentation of knees showing a high level of dedication by at least one devotee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niima’s Niche Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A tiny winged insect can barely be seen flitting amid the hanging moss, though a tiny puff of smoke soon indicates its fiery demise by a candle flame.&lt;br /&gt;
:*Sage and jasmine mingle together to concoct an earthy, floral scent pierced by the occasional waft of salty brine.&lt;br /&gt;
:*Flickering candlelight reflects off the luminous moss, creating an otherworldly glowing effect above your head.&lt;br /&gt;
:*Continuous jets of water splash into the basins below, the sound like playful, echoing ripples.&lt;br /&gt;
:*In the lambent light, the flicker of candlelight creates shadows upon a statuesque diorite carving, causing it to briefly appear as if it is winking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249910</id>
		<title>Marrowtide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249910"/>
		<updated>2025-12-09T01:27:42Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#eaf7f5; color:#153c3a; padding:2em; border:1px solid #b8e1dc; border-radius:10px; box-shadow:0 0 10px #c7ede8;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Marrowt.png|frameless|1100px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marrowtide&#039;&#039;&#039; is a [[private property]] located in the Seawind Haven neighbourhood of [[Mist Harbor]]. It was once ‘Trader’s Refuge’ in the Platinum instance before being merged into Prime.  It is owned by [[Tanai]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Storage Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Vestibule&lt;br /&gt;
|desc=Austere and cramped, the room is lined on two sides with wooden shelving.  Through the middle of the room, a simple cotton rug provides some covering for the rough hewn wood floor as a &#039;&#039;&#039;silver-latticed lantern&#039;&#039;&#039; overhead provides lighting.  Against the back wall, a set of stairs leads up to a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039;, while a &#039;&#039;&#039;gilded ironwood chest&#039;&#039;&#039; rests upon a small platform in the open space beneath them.  You also see an ebony-framed door of frosted celadon glass and a trapdoor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gilded ironwood chest&#039;&#039;&lt;br /&gt;
:Built from stout ironwood, the chest is a mixture of both form and function.  The exterior of the chest has been reinforced with dark iron bands decorated with delicate gold leafwork.  Its curved top has been engraved with scenes of aquatic life under ships at sea.  In front, a black iron keyhole has been formed into the shape of a kraken&#039;s mouth with several black tentacles spiraling out from the edge of the lock&#039;s faceplate.&lt;br /&gt;
&lt;br /&gt;
==Apartment==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Apartment&lt;br /&gt;
|desc=Bright and airy colors in this room counterbalance the darkly stained oak floors and dim light filtering in through a &#039;&#039;&#039;broad mullioned oriel window&#039;&#039;&#039; flanked by a &#039;&#039;&#039;pair of sconces&#039;&#039;&#039;. On opposite walls, a &#039;&#039;&#039;carved white door&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039; lead to adjoining rooms while the center is devoted to entertaining guests.  Some &#039;&#039;&#039;cerulean crescent-shaped sofas&#039;&#039;&#039; and a whitewashed driftwood table serve as a comfortable seating area, while a &#039;&#039;&#039;large glass aquarium&#039;&#039;&#039; divides it from the entry area.  You also see a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039; and a chain of wax lights enclosed in cages of brittle glasstide rose petals.&lt;br /&gt;
|Obvious exits: east, west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look white linen-curtained window&#039;&#039;&lt;br /&gt;
:From within, the broad mullioned oriel window lets the light waver softly across the walls and floor, each pane held in fine, dark lead that catches hints of sky.  Outside, the bay rests on a pair of stone corbels carved in low relief with curling shells and sea fern fronds, their surfaces pale and salt-stained beneath the jut of the sill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;exhale window&#039;&#039;&lt;br /&gt;
:Bringing your face close to the glass, you exhale upon the smooth surface and create a bit of fog on the window.  With one finger you draw a badly drawn mermaid-like shape.  After several moments, the image fades away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sconce&#039;&#039;&lt;br /&gt;
:The elongated vasiform sconces are primarily crafted from clear seaglass, a brushed silver pricket set into each hollowed out middle.  Round chrysoprase orbs of various sizes seemingly float around the glass frames, resembling rising bubbles that glow in the candlelight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;snap sconce&#039;&#039;&lt;br /&gt;
:You snap your fingers at the glass wall sconces, and a small flame flares into existence, casting a dancing shadow along the ground. / You snap your fingers at the glass wall sconces which extinguishes itself, causing a small jet of smoke that quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sofas&#039;&#039;&lt;br /&gt;
:Each crescent sofa is crafted from plush cerulean-stained leather and tufted with brushed silver buttons. Colourful, mismatched pillows rest against the rolled arms to give the formal sofas a more inviting appeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look large glass aquarium&#039;&#039;&lt;br /&gt;
:Sitting upon a heavy monir base, the aquarium has been built with a granite base bearing a small plaque and thick glass walls.  Along the bottom, a colorful array of gravel has been smoothed and topped with a fanciful grey castle.  An etched brass hood sits atop the aquarium, the weight helping to keep it secure against the aquarium&#039;s sole denizen.  Below, a shelf contains necessities for tending to such a creature.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read aquarium&#039;&#039;&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Clawdius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;pinch aquarium&#039;&#039;&lt;br /&gt;
:You grab the container of food from the shelf below the aquarium and toss a few morsels in.  As the food descends into the water, the lobster viciously snaps it up with its pincers and quickly devours it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap aquarium&#039;&#039;&lt;br /&gt;
:As you tap on the glass of the aquarium, the lobster turns its antennae and eyestalks towards the source of its annoyance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lobster&#039;&#039;&lt;br /&gt;
:Long scratches and divots mar the full length of the thick, black, chitinous exoskeleton and large pincers of this lobster.  Underneath, its eight segmented legs move it swiftly through the water while its long antennae and eyestalks swivel to investigate any perceived vibration or movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apartment Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The light of the glass wall sconces gutters as the flames wane, brilliant hues turning dull, almost smoky.&lt;br /&gt;
:*A cool breeze sweeps through the window, carrying the faint scent of the sea.&lt;br /&gt;
:*A soft glow emanates from the glass wall sconces.&lt;br /&gt;
:*Soothing light, cast from the glass wall sconces, glows softly, the merest hint of a wisp of smoke drifting along the flame&#039;s edges.&lt;br /&gt;
:*Voices from right below the window loudly complain about sirens and their spawn before going about their business.&lt;br /&gt;
:*A tiny ember sparks into the air, yet quickly turns to harmless ash lost to an errant rush of air.&lt;br /&gt;
:*Burning brightly, an inexplicable rush of cerulean and viridian flame intermixes with the already present reds and oranges of the glass wall sconces.&lt;br /&gt;
:*A drunkard passes by below the window, loudly complaining about the high price and low quality of his latest bottle of brandy.&lt;br /&gt;
:*A loud gurgle comes from the aquarium as the lobster suddenly launches itself at some invisible foe, its pincers snapping viciously.&lt;br /&gt;
:*The lobster in the aquarium suddenly snaps up some long forgotten morsel of food hidden within the gravel and devours it quickly.&lt;br /&gt;
:*Light ripples playfully from the bubble sconces, casting a pleasant glow about the room, while the aquarium&#039;s resident lobster quietly stares at you with an unsettling implacable demeanor.&lt;br /&gt;
:*A tap comes from the aquarium as the lobster within stares expectantly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Kitchen&lt;br /&gt;
|desc=White marble floors and cabinets serve as a backdrop for several colorful touches in the kitchen.  An &#039;&#039;&#039;island&#039;&#039;&#039; with a soft blue base and grey marble countertop provides a convenient place for prepared food and drinks to be served.  Behind it, a countertop with a &#039;&#039;&#039;white wash basin&#039;&#039;&#039; and &#039;&#039;&#039;enameled stove&#039;&#039;&#039; serves as a food preparation area while a &#039;&#039;&#039;silver filigree bin&#039;&#039;&#039; sits to the side.  Overhead, a &#039;&#039;&#039;delicate silver chandelier&#039;&#039;&#039; provides illumination over the workspace and island. You also see a &#039;&#039;&#039;pale blue faewood galley box braced by kelp-motif arabesque panels&#039;&#039;&#039; with some stuff on it and a &#039;&#039;&#039;weathered driftwood box&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look faewood box&#039;&#039;&lt;br /&gt;
:The smooth faewood&#039;s natural color is subdued by a pale blue finish for a gentle sheen.  Along its edges, a fine mosaic of dioptase, chrysoprase, and chalcedony forms arabesque panels bearing sinuous kelp, each curve flowing into the next in a pattern of green and sea-glass blue.  Within, a tray of pale faewood spans a grid of shallow compartments with evenly stacked dividers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look driftwood box&#039;&#039;&lt;br /&gt;
:Brightened by woad blue horizontal stripes painted into the grain, the grey driftwood box has a weathered and rather roughed look to it.  Rich, dark brown soil flecked with mica fills the container to about the halfway point, while lush, aromatic herbs sprout from the top in leafy profusion.  A small handwritten placard pasted to the front of the box denotes the varieties inside as basil, oregano, sage, rosemary, and thyme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on island&#039;&#039;&lt;br /&gt;
:On the marble topped island:&lt;br /&gt;
:Containers [2]: a gold food platter, a silver drinks tray&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on platter&#039;&#039;&lt;br /&gt;
:On the food platter:&lt;br /&gt;
:other (9): a plate of grilled asparagus, a stack of crispy so&#039;enoorkra-stuffed potato cakes, a serving of sugar-crusted candy casserole, a bowl of clam chowder, a dish of dark chocolate ice cream, a porringer of pistachio coconut pudding, an ashet of creamy lemon dill risotto, some honey garlic glazed salmon, an herb-crusted rolton steak.&lt;br /&gt;
food (3): a caramel and chocolate cookie, an oversized sticky treacle cupcake swirled in sugar-dusted burnt honey meringue, an egg and cheese filled tart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on tray&#039;&#039;&lt;br /&gt;
:On the drinks tray:&lt;br /&gt;
:Food/Drink [5]: a glass of aged Chastonian wine, some honeyed jasmine tea, a frozen lime and ginger slush, a caramel-hued shot of bourbon, an effervescent glass of champagne, an icy glass of water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on stove&#039;&#039;&lt;br /&gt;
:On the enameled stove:&lt;br /&gt;
:Special [1]: a sea green enameled kettle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bin&#039;&#039;&lt;br /&gt;
:The filigree bin is filled with a variety of garbage.  You see nothing useful or appetizing.&lt;br /&gt;
&amp;lt;b&amp;gt;Kitchen Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A whiff of vanilla, coconut, and chocolate fills the room, blending into a saccharine cloud that almost makes the air feel heavy.&lt;br /&gt;
:*The cloying scent of sugary sweetness occasionally mingles with the jarring, sharp smells of blood and guts. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Study&lt;br /&gt;
|desc=The darkly stained white oak flooring from the living quarters continues into this study where a &#039;&#039;&#039;carved mahogany desk&#039;&#039;&#039; and &#039;&#039;&#039;velvet-backed chair&#039;&#039;&#039; dominate the center of the room.  Behind the desk, a &#039;&#039;&#039;large city map&#039;&#039;&#039; has been hung on the bright blue wall between a pair of &#039;&#039;&#039;sconces&#039;&#039;&#039;.  The walls on either side of the desk are lined with &#039;&#039;&#039;white bookcases&#039;&#039;&#039; containing books dedicated to various historical and nautical pursuits.&lt;br /&gt;
|Obvious exits: east}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look map&#039;&#039;&lt;br /&gt;
:Scalloped bronze frames a hand drawn and aged map of Solhaven from prior to the Cataclysm.  The streets and important locations have been artfully labeled with flowing script and throughout the map, small dotted lines connect related businesses - butchers and bakers to restaurants and grocers, tanners and weavers to clothiers. A central, red-marked point on the map serves as a nexus for many of the lines, though the name has been seemingly omitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bookcases&#039;&#039;&lt;br /&gt;
:The tall shelves of the bookcases are lined with leatherbound volumes interspersed with smaller personal items.  Many of the volumes are dedicated to trading and other business pursuits, though a few smaller tomes are related to sailing and navigation on the open seas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Study Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The subtle, comforting smell of aged paper and polished wood fills the air, blending with a hint of eucalyptus and brine.&lt;br /&gt;
:*Muted sounds from the rest of the apartment barely penetrate the study&#039;s relaxing sanctuary. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bath==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bath&lt;br /&gt;
|desc=Atop a smooth marble floor rests a &#039;&#039;&#039;white claw-foot bath&#039;&#039;&#039; flanked on either side by a &#039;&#039;&#039;wash cloth basket&#039;&#039;&#039; and a &#039;&#039;&#039;small wood table&#039;&#039;&#039; to hold various sundries.  Behind the bath, a sea blue tile wall rises from floor to ceiling to accent the room&#039;s otherwise plain white walls. In the corner, an &#039;&#039;&#039;oxidized hanging cresset cradling a blue opaline glass basin&#039;&#039;&#039; above a round glass washbowl provides a soft glow to the space, the oil releasing a sweet orange blossom aroma when it burns.  You also see a &#039;&#039;&#039;sea-mist tiled garderobe supported by oxidised kelp pilasters&#039;&#039;&#039; and a carved white door.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cresset&#039;&#039;&lt;br /&gt;
:The hanging cresset sways slightly on its oxidized chains, each link dulled to sea grey from years of salt air.  The basin it cradles is crafted from smooth, blue opaline glass, the candle light inside bright enough to fill the small room without glare.  &lt;br /&gt;
The cresset is lit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bath&#039;&#039;&lt;br /&gt;
:Tall sides and shallowly sloped, rounded ends provide ample depth to soak in the warm, lavender-scented waters of this bath. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in basket&#039;&#039;&lt;br /&gt;
:In the wash cloth basket:&lt;br /&gt;
:Special [1]: a soft white wash cloth&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bedroom&lt;br /&gt;
|desc=The darkly stained, white oak flooring of this bedroom is relieved by the white shiplap walls and exposed beam ceiling of this inviting room.  Atop a tonal blue wool rug, which covers most of the floor, rests a &#039;&#039;&#039;grey wrought iron sleigh bed&#039;&#039;&#039; and a footbench with a &#039;&#039;&#039;rope-hung brass chandelier&#039;&#039;&#039; suspended overhead.  On the opposite wall, a &#039;&#039;&#039;small antique dresser&#039;&#039;&#039; sits between &#039;&#039;&#039;two diamond-grid windows&#039;&#039;&#039; with a &#039;&#039;&#039;polished silver mirror&#039;&#039;&#039; hung above it.  You also see a &#039;&#039;&#039;cobalt lacquered armoire with cornice crown moulding&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:The smoky grey wrought iron frame of this massive bed has various filigree sea creatures caught in between the bars, painted in muted blues and greens.  Large fluffy pillows and an oversized down comforter of bright cerulean rest atop an amply stuffed feather mattress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chandelier&#039;&#039;&lt;br /&gt;
:Three lengths of rope are suspended from the center beam of the room and are tied to a bronze ring etched with twisted vines that coil around the base and supports for the numerous candle holders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look dresser&#039;&#039;&lt;br /&gt;
:Built from monir that has been whitewashed to a pale white, this dresser has three spacious drawers for clothing at the bottom and two smaller drawers at the top for personal items.  The top of the dresser shows scuffs and small divots but is otherwise in good condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:You gaze through the diamond-grid windows and see... Dense clusters of hibiscus and ginger line a narrow footpath, their vibrant blooms standing out against deep green leaves.  Clumps of calathea and monstera fill the spaces between the flowers, creating layers of tropical greenery.  Twisted pandanus trees flank a tall latticework archway before spreading out to mark the edges of the clearing, their stilt-like roots forming natural barriers along a seashell path.&lt;br /&gt;
Obvious paths: east, south, southwest, west&lt;br /&gt;
&lt;br /&gt;
==Grotto==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Grotto&lt;br /&gt;
|desc=As the oldest part of the black basalt edifice, this large open space is dark and drafty.  Four carved-out pillars reach to the high ceiling, providing most of the area&#039;s lighting from the luminous moss that gathers on their surface.  The floor is thick, clear glass revealing a &#039;&#039;&#039;reef aquarium beneath&#039;&#039;&#039;.  The ocean life inhabitants are only seen from the intense, blue glow of bioluminescent algae and firefly squid.  Centered in the middle of the room is a &#039;&#039;&#039;verdigris octopus fountain&#039;&#039;&#039;, its basin a &#039;&#039;&#039;sunken hexagonal pool&#039;&#039;&#039; glowing with the same algae.  You also see a high &#039;&#039;&#039;trapdoor&#039;&#039;&#039; reachable via a winding staircase.&lt;br /&gt;
Obvious exits: northeast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look aquarium&#039;&#039;&lt;br /&gt;
:Filled with living coral and teeming with the occasionally visible sea creature, this aquarium is a wonder of incredible workmanship.  Bright white sand littered with discarded shells flows beneath the vibrant coral reef and reflects the bioluminescent glow providing an eerie light to the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;thump aquarium&#039;&#039;&lt;br /&gt;
:&amp;gt;You lean down and thump the glass above the aquarium.  Sea life scatters in all directions and disappears into the coral reef, leaving the aquarium empty and lifeless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fountain&#039;&#039;&lt;br /&gt;
:Perched above a sunken hexagonal pool, this richly patinaed copper octopus rises high above the basin.  Each of the eight, expertly detailed arms curls upward from an edge of the pool and sprays a brightly glowing jet of water inward onto itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look pool&#039;&#039;&lt;br /&gt;
:Sunken into the thick glass floor, this pool glows brightly with blue bioluminescent algae and is nearly indistinguishable from the aquarium below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grotto Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*An uncomfortable ripple of darkness flows through the soft glow filling the area as something high above and unseen settles among the moss.&lt;br /&gt;
:*The soft bubbling sound of the fountain echoes around the chamber, magnified by the near perfect acoustics.&lt;br /&gt;
:*The pungent scent of brine wrinkles your nose as a particularly large jet of seawater splashes against the fountain and over the edges of the pool.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Niima’s Niche==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Niima’s Niche&lt;br /&gt;
|desc=Ensconced amid thick strands of luminous moss, a &#039;&#039;&#039;wrought iron candelabra&#039;&#039;&#039; hangs from the domed ceiling, while sinusoidal black basalt walls create an illusion of undulating enormity within the small space.  Oxidized &#039;&#039;&#039;copper dolphin heads&#039;&#039;&#039; protrude from myriad recesses, staggered by distance and height, allowing their parted mouths to spit saltwater into tiered, &#039;&#039;&#039;demilune glass basins&#039;&#039;&#039;.  Situated at the back is a statuesque &#039;&#039;&#039;diorite carving&#039;&#039;&#039; in the likeness of a young woman, &#039;&#039;&#039;several large floor cushions&#039;&#039;&#039; scattered at her feet.&lt;br /&gt;
Obvious exits: southwest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look candelabra&#039;&#039;&lt;br /&gt;
:Suspended from a trio of imflass chains, the wrought iron candelabra hangs directly above the center of the niche.  A large azurine ball of seaglass is the main focal point, several spindly wrought iron tendrils fanning out around it like a cage.  Tall candles are set into the tapered, coiled grip of each tendril, illuminating the seaglass in a warm, flickering glow.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look copper dolphin heads&#039;&#039;&lt;br /&gt;
:Crafted from oxidized copper, each dolphin head is mounted on a small plaque of the same material.  Stylized to look more artistic than functional, curled waves frame each head, jutting out to the edges of the plaques.  Saltwater spits from the elongated rostrums, giving the formal fountains the playfulness so intrinsic in actual dolphins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look basins&#039;&#039;&lt;br /&gt;
:Identical to its brethren, the demilune basin is comprised of darkly smoked glass and arranged in multiple tiers.  Positioned beneath a nearby dolphin-headed fountain, the basin catches water at its center, causing the resulting ripples to bounce off its fluted edging like tiny waves.  Nearby candlelight reflects within the glistening waters, illuminating algae that threaten at its edges, though the perpetual motion from the water collection keeps it at bay.  A small aquamarine bowl balances on its rolled lip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bowl&#039;&#039;&lt;br /&gt;
:In the aquamarine bowl:&lt;br /&gt;
other (1): a pile of dehydrated brine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;get brine in bowl&#039;&#039;&lt;br /&gt;
:Collecting some dehydrated brine from a nearby bowl, you toss it into the nearby .&lt;br /&gt;
&lt;br /&gt;
The grains float every so briefly upon the water before several colorful fish appear from the depths of  and begin feeding upon the brine.  Their tiny heads briefly pop out of the waters to collect their treat before disappearing back to the depths in a flash of silvery scales and fluttering fins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look carving&#039;&#039;&lt;br /&gt;
:Rising statuesque above her surrounds, the curvaceous statue depicts the likeness of a beautiful young woman of seemingly human parentage.  Her flowing locks trail the length of her body, covering all the delicate bits with a hint of modesty.  Slender hands rest demurely at her sides, her expression carved with an inviting countenance.  Playful and flirting, her eyes seem to follow the viewer at every move as if weighing their worth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cushions&#039;&#039;&lt;br /&gt;
:Large, plush cushions in silks of varying ocean hues are placed on the cool, basalt floor.  One cushion in particular is less plush than the others, the permanent indentation of knees showing a high level of dedication by at least one devotee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niima’s Niche Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A tiny winged insect can barely be seen flitting amid the hanging moss, though a tiny puff of smoke soon indicates its fiery demise by a candle flame.&lt;br /&gt;
:*Sage and jasmine mingle together to concoct an earthy, floral scent pierced by the occasional waft of salty brine.&lt;br /&gt;
:*Flickering candlelight reflects off the luminous moss, creating an otherworldly glowing effect above your head.&lt;br /&gt;
:*Continuous jets of water splash into the basins below, the sound like playful, echoing ripples.&lt;br /&gt;
:*In the lambent light, the flicker of candlelight creates shadows upon a statuesque diorite carving, causing it to briefly appear as if it is winking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Marrowt.png&amp;diff=249909</id>
		<title>File:Marrowt.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Marrowt.png&amp;diff=249909"/>
		<updated>2025-12-09T01:25:10Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banner for Marrowtide property. Midjourney+Photoshop&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249908</id>
		<title>Marrowtide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249908"/>
		<updated>2025-12-09T00:29:48Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#eaf7f5; color:#153c3a; padding:2em; border:1px solid #b8e1dc; border-radius:10px; box-shadow:0 0 10px #c7ede8;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Marrow.png|frameless|1100px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marrowtide&#039;&#039;&#039; is a [[private property]] located in the Seawind Haven neighbourhood of [[Mist Harbor]]. It was once ‘Trader’s Refuge’ in the Platinum instance before being merged into Prime.  It is owned by [[Tanai]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Storage Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Vestibule&lt;br /&gt;
|desc=Austere and cramped, the room is lined on two sides with wooden shelving.  Through the middle of the room, a simple cotton rug provides some covering for the rough hewn wood floor as a &#039;&#039;&#039;silver-latticed lantern&#039;&#039;&#039; overhead provides lighting.  Against the back wall, a set of stairs leads up to a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039;, while a &#039;&#039;&#039;gilded ironwood chest&#039;&#039;&#039; rests upon a small platform in the open space beneath them.  You also see an ebony-framed door of frosted celadon glass and a trapdoor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gilded ironwood chest&#039;&#039;&lt;br /&gt;
:Built from stout ironwood, the chest is a mixture of both form and function.  The exterior of the chest has been reinforced with dark iron bands decorated with delicate gold leafwork.  Its curved top has been engraved with scenes of aquatic life under ships at sea.  In front, a black iron keyhole has been formed into the shape of a kraken&#039;s mouth with several black tentacles spiraling out from the edge of the lock&#039;s faceplate.&lt;br /&gt;
&lt;br /&gt;
==Apartment==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Apartment&lt;br /&gt;
|desc=Bright and airy colors in this room counterbalance the darkly stained oak floors and dim light filtering in through a &#039;&#039;&#039;broad mullioned oriel window&#039;&#039;&#039; flanked by a &#039;&#039;&#039;pair of sconces&#039;&#039;&#039;. On opposite walls, a &#039;&#039;&#039;carved white door&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039; lead to adjoining rooms while the center is devoted to entertaining guests.  Some &#039;&#039;&#039;cerulean crescent-shaped sofas&#039;&#039;&#039; and a whitewashed driftwood table serve as a comfortable seating area, while a &#039;&#039;&#039;large glass aquarium&#039;&#039;&#039; divides it from the entry area.  You also see a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039; and a chain of wax lights enclosed in cages of brittle glasstide rose petals.&lt;br /&gt;
|Obvious exits: east, west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look white linen-curtained window&#039;&#039;&lt;br /&gt;
:From within, the broad mullioned oriel window lets the light waver softly across the walls and floor, each pane held in fine, dark lead that catches hints of sky.  Outside, the bay rests on a pair of stone corbels carved in low relief with curling shells and sea fern fronds, their surfaces pale and salt-stained beneath the jut of the sill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;exhale window&#039;&#039;&lt;br /&gt;
:Bringing your face close to the glass, you exhale upon the smooth surface and create a bit of fog on the window.  With one finger you draw a badly drawn mermaid-like shape.  After several moments, the image fades away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sconce&#039;&#039;&lt;br /&gt;
:The elongated vasiform sconces are primarily crafted from clear seaglass, a brushed silver pricket set into each hollowed out middle.  Round chrysoprase orbs of various sizes seemingly float around the glass frames, resembling rising bubbles that glow in the candlelight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;snap sconce&#039;&#039;&lt;br /&gt;
:You snap your fingers at the glass wall sconces, and a small flame flares into existence, casting a dancing shadow along the ground. / You snap your fingers at the glass wall sconces which extinguishes itself, causing a small jet of smoke that quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sofas&#039;&#039;&lt;br /&gt;
:Each crescent sofa is crafted from plush cerulean-stained leather and tufted with brushed silver buttons. Colourful, mismatched pillows rest against the rolled arms to give the formal sofas a more inviting appeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look large glass aquarium&#039;&#039;&lt;br /&gt;
:Sitting upon a heavy monir base, the aquarium has been built with a granite base bearing a small plaque and thick glass walls.  Along the bottom, a colorful array of gravel has been smoothed and topped with a fanciful grey castle.  An etched brass hood sits atop the aquarium, the weight helping to keep it secure against the aquarium&#039;s sole denizen.  Below, a shelf contains necessities for tending to such a creature.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read aquarium&#039;&#039;&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Clawdius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;pinch aquarium&#039;&#039;&lt;br /&gt;
:You grab the container of food from the shelf below the aquarium and toss a few morsels in.  As the food descends into the water, the lobster viciously snaps it up with its pincers and quickly devours it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap aquarium&#039;&#039;&lt;br /&gt;
:As you tap on the glass of the aquarium, the lobster turns its antennae and eyestalks towards the source of its annoyance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lobster&#039;&#039;&lt;br /&gt;
:Long scratches and divots mar the full length of the thick, black, chitinous exoskeleton and large pincers of this lobster.  Underneath, its eight segmented legs move it swiftly through the water while its long antennae and eyestalks swivel to investigate any perceived vibration or movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apartment Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The light of the glass wall sconces gutters as the flames wane, brilliant hues turning dull, almost smoky.&lt;br /&gt;
:*A cool breeze sweeps through the window, carrying the faint scent of the sea.&lt;br /&gt;
:*A soft glow emanates from the glass wall sconces.&lt;br /&gt;
:*Soothing light, cast from the glass wall sconces, glows softly, the merest hint of a wisp of smoke drifting along the flame&#039;s edges.&lt;br /&gt;
:*Voices from right below the window loudly complain about sirens and their spawn before going about their business.&lt;br /&gt;
:*A tiny ember sparks into the air, yet quickly turns to harmless ash lost to an errant rush of air.&lt;br /&gt;
:*Burning brightly, an inexplicable rush of cerulean and viridian flame intermixes with the already present reds and oranges of the glass wall sconces.&lt;br /&gt;
:*A drunkard passes by below the window, loudly complaining about the high price and low quality of his latest bottle of brandy.&lt;br /&gt;
:*A loud gurgle comes from the aquarium as the lobster suddenly launches itself at some invisible foe, its pincers snapping viciously.&lt;br /&gt;
:*The lobster in the aquarium suddenly snaps up some long forgotten morsel of food hidden within the gravel and devours it quickly.&lt;br /&gt;
:*Light ripples playfully from the bubble sconces, casting a pleasant glow about the room, while the aquarium&#039;s resident lobster quietly stares at you with an unsettling implacable demeanor.&lt;br /&gt;
:*A tap comes from the aquarium as the lobster within stares expectantly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Kitchen&lt;br /&gt;
|desc=White marble floors and cabinets serve as a backdrop for several colorful touches in the kitchen.  An &#039;&#039;&#039;island&#039;&#039;&#039; with a soft blue base and grey marble countertop provides a convenient place for prepared food and drinks to be served.  Behind it, a countertop with a &#039;&#039;&#039;white wash basin&#039;&#039;&#039; and &#039;&#039;&#039;enameled stove&#039;&#039;&#039; serves as a food preparation area while a &#039;&#039;&#039;silver filigree bin&#039;&#039;&#039; sits to the side.  Overhead, a &#039;&#039;&#039;delicate silver chandelier&#039;&#039;&#039; provides illumination over the workspace and island. You also see a &#039;&#039;&#039;pale blue faewood galley box braced by kelp-motif arabesque panels&#039;&#039;&#039; with some stuff on it and a &#039;&#039;&#039;weathered driftwood box&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look faewood box&#039;&#039;&lt;br /&gt;
:The smooth faewood&#039;s natural color is subdued by a pale blue finish for a gentle sheen.  Along its edges, a fine mosaic of dioptase, chrysoprase, and chalcedony forms arabesque panels bearing sinuous kelp, each curve flowing into the next in a pattern of green and sea-glass blue.  Within, a tray of pale faewood spans a grid of shallow compartments with evenly stacked dividers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look driftwood box&#039;&#039;&lt;br /&gt;
:Brightened by woad blue horizontal stripes painted into the grain, the grey driftwood box has a weathered and rather roughed look to it.  Rich, dark brown soil flecked with mica fills the container to about the halfway point, while lush, aromatic herbs sprout from the top in leafy profusion.  A small handwritten placard pasted to the front of the box denotes the varieties inside as basil, oregano, sage, rosemary, and thyme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on island&#039;&#039;&lt;br /&gt;
:On the marble topped island:&lt;br /&gt;
:Containers [2]: a gold food platter, a silver drinks tray&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on platter&#039;&#039;&lt;br /&gt;
:On the food platter:&lt;br /&gt;
:other (9): a plate of grilled asparagus, a stack of crispy so&#039;enoorkra-stuffed potato cakes, a serving of sugar-crusted candy casserole, a bowl of clam chowder, a dish of dark chocolate ice cream, a porringer of pistachio coconut pudding, an ashet of creamy lemon dill risotto, some honey garlic glazed salmon, an herb-crusted rolton steak.&lt;br /&gt;
food (3): a caramel and chocolate cookie, an oversized sticky treacle cupcake swirled in sugar-dusted burnt honey meringue, an egg and cheese filled tart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on tray&#039;&#039;&lt;br /&gt;
:On the drinks tray:&lt;br /&gt;
:Food/Drink [5]: a glass of aged Chastonian wine, some honeyed jasmine tea, a frozen lime and ginger slush, a caramel-hued shot of bourbon, an effervescent glass of champagne, an icy glass of water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on stove&#039;&#039;&lt;br /&gt;
:On the enameled stove:&lt;br /&gt;
:Special [1]: a sea green enameled kettle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bin&#039;&#039;&lt;br /&gt;
:The filigree bin is filled with a variety of garbage.  You see nothing useful or appetizing.&lt;br /&gt;
&amp;lt;b&amp;gt;Kitchen Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A whiff of vanilla, coconut, and chocolate fills the room, blending into a saccharine cloud that almost makes the air feel heavy.&lt;br /&gt;
:*The cloying scent of sugary sweetness occasionally mingles with the jarring, sharp smells of blood and guts. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Study&lt;br /&gt;
|desc=The darkly stained white oak flooring from the living quarters continues into this study where a &#039;&#039;&#039;carved mahogany desk&#039;&#039;&#039; and &#039;&#039;&#039;velvet-backed chair&#039;&#039;&#039; dominate the center of the room.  Behind the desk, a &#039;&#039;&#039;large city map&#039;&#039;&#039; has been hung on the bright blue wall between a pair of &#039;&#039;&#039;sconces&#039;&#039;&#039;.  The walls on either side of the desk are lined with &#039;&#039;&#039;white bookcases&#039;&#039;&#039; containing books dedicated to various historical and nautical pursuits.&lt;br /&gt;
|Obvious exits: east}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look map&#039;&#039;&lt;br /&gt;
:Scalloped bronze frames a hand drawn and aged map of Solhaven from prior to the Cataclysm.  The streets and important locations have been artfully labeled with flowing script and throughout the map, small dotted lines connect related businesses - butchers and bakers to restaurants and grocers, tanners and weavers to clothiers. A central, red-marked point on the map serves as a nexus for many of the lines, though the name has been seemingly omitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bookcases&#039;&#039;&lt;br /&gt;
:The tall shelves of the bookcases are lined with leatherbound volumes interspersed with smaller personal items.  Many of the volumes are dedicated to trading and other business pursuits, though a few smaller tomes are related to sailing and navigation on the open seas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Study Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The subtle, comforting smell of aged paper and polished wood fills the air, blending with a hint of eucalyptus and brine.&lt;br /&gt;
:*Muted sounds from the rest of the apartment barely penetrate the study&#039;s relaxing sanctuary. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bath==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bath&lt;br /&gt;
|desc=Atop a smooth marble floor rests a &#039;&#039;&#039;white claw-foot bath&#039;&#039;&#039; flanked on either side by a &#039;&#039;&#039;wash cloth basket&#039;&#039;&#039; and a &#039;&#039;&#039;small wood table&#039;&#039;&#039; to hold various sundries.  Behind the bath, a sea blue tile wall rises from floor to ceiling to accent the room&#039;s otherwise plain white walls. In the corner, an &#039;&#039;&#039;oxidized hanging cresset cradling a blue opaline glass basin&#039;&#039;&#039; above a round glass washbowl provides a soft glow to the space, the oil releasing a sweet orange blossom aroma when it burns.  You also see a &#039;&#039;&#039;sea-mist tiled garderobe supported by oxidised kelp pilasters&#039;&#039;&#039; and a carved white door.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cresset&#039;&#039;&lt;br /&gt;
:The hanging cresset sways slightly on its oxidized chains, each link dulled to sea grey from years of salt air.  The basin it cradles is crafted from smooth, blue opaline glass, the candle light inside bright enough to fill the small room without glare.  &lt;br /&gt;
The cresset is lit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bath&#039;&#039;&lt;br /&gt;
:Tall sides and shallowly sloped, rounded ends provide ample depth to soak in the warm, lavender-scented waters of this bath. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in basket&#039;&#039;&lt;br /&gt;
:In the wash cloth basket:&lt;br /&gt;
:Special [1]: a soft white wash cloth&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bedroom&lt;br /&gt;
|desc=The darkly stained, white oak flooring of this bedroom is relieved by the white shiplap walls and exposed beam ceiling of this inviting room.  Atop a tonal blue wool rug, which covers most of the floor, rests a &#039;&#039;&#039;grey wrought iron sleigh bed&#039;&#039;&#039; and a footbench with a &#039;&#039;&#039;rope-hung brass chandelier&#039;&#039;&#039; suspended overhead.  On the opposite wall, a &#039;&#039;&#039;small antique dresser&#039;&#039;&#039; sits between &#039;&#039;&#039;two diamond-grid windows&#039;&#039;&#039; with a &#039;&#039;&#039;polished silver mirror&#039;&#039;&#039; hung above it.  You also see a &#039;&#039;&#039;cobalt lacquered armoire with cornice crown moulding&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:The smoky grey wrought iron frame of this massive bed has various filigree sea creatures caught in between the bars, painted in muted blues and greens.  Large fluffy pillows and an oversized down comforter of bright cerulean rest atop an amply stuffed feather mattress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chandelier&#039;&#039;&lt;br /&gt;
:Three lengths of rope are suspended from the center beam of the room and are tied to a bronze ring etched with twisted vines that coil around the base and supports for the numerous candle holders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look dresser&#039;&#039;&lt;br /&gt;
:Built from monir that has been whitewashed to a pale white, this dresser has three spacious drawers for clothing at the bottom and two smaller drawers at the top for personal items.  The top of the dresser shows scuffs and small divots but is otherwise in good condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:You gaze through the diamond-grid windows and see... Dense clusters of hibiscus and ginger line a narrow footpath, their vibrant blooms standing out against deep green leaves.  Clumps of calathea and monstera fill the spaces between the flowers, creating layers of tropical greenery.  Twisted pandanus trees flank a tall latticework archway before spreading out to mark the edges of the clearing, their stilt-like roots forming natural barriers along a seashell path.&lt;br /&gt;
Obvious paths: east, south, southwest, west&lt;br /&gt;
&lt;br /&gt;
==Grotto==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Grotto&lt;br /&gt;
|desc=As the oldest part of the black basalt edifice, this large open space is dark and drafty.  Four carved-out pillars reach to the high ceiling, providing most of the area&#039;s lighting from the luminous moss that gathers on their surface.  The floor is thick, clear glass revealing a &#039;&#039;&#039;reef aquarium beneath&#039;&#039;&#039;.  The ocean life inhabitants are only seen from the intense, blue glow of bioluminescent algae and firefly squid.  Centered in the middle of the room is a &#039;&#039;&#039;verdigris octopus fountain&#039;&#039;&#039;, its basin a &#039;&#039;&#039;sunken hexagonal pool&#039;&#039;&#039; glowing with the same algae.  You also see a high &#039;&#039;&#039;trapdoor&#039;&#039;&#039; reachable via a winding staircase.&lt;br /&gt;
Obvious exits: northeast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look aquarium&#039;&#039;&lt;br /&gt;
:Filled with living coral and teeming with the occasionally visible sea creature, this aquarium is a wonder of incredible workmanship.  Bright white sand littered with discarded shells flows beneath the vibrant coral reef and reflects the bioluminescent glow providing an eerie light to the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;thump aquarium&#039;&#039;&lt;br /&gt;
:&amp;gt;You lean down and thump the glass above the aquarium.  Sea life scatters in all directions and disappears into the coral reef, leaving the aquarium empty and lifeless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fountain&#039;&#039;&lt;br /&gt;
:Perched above a sunken hexagonal pool, this richly patinaed copper octopus rises high above the basin.  Each of the eight, expertly detailed arms curls upward from an edge of the pool and sprays a brightly glowing jet of water inward onto itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look pool&#039;&#039;&lt;br /&gt;
:Sunken into the thick glass floor, this pool glows brightly with blue bioluminescent algae and is nearly indistinguishable from the aquarium below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grotto Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*An uncomfortable ripple of darkness flows through the soft glow filling the area as something high above and unseen settles among the moss.&lt;br /&gt;
:*The soft bubbling sound of the fountain echoes around the chamber, magnified by the near perfect acoustics.&lt;br /&gt;
:*The pungent scent of brine wrinkles your nose as a particularly large jet of seawater splashes against the fountain and over the edges of the pool.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Niima’s Niche==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Niima’s Niche&lt;br /&gt;
|desc=Ensconced amid thick strands of luminous moss, a &#039;&#039;&#039;wrought iron candelabra&#039;&#039;&#039; hangs from the domed ceiling, while sinusoidal black basalt walls create an illusion of undulating enormity within the small space.  Oxidized &#039;&#039;&#039;copper dolphin heads&#039;&#039;&#039; protrude from myriad recesses, staggered by distance and height, allowing their parted mouths to spit saltwater into tiered, &#039;&#039;&#039;demilune glass basins&#039;&#039;&#039;.  Situated at the back is a statuesque &#039;&#039;&#039;diorite carving&#039;&#039;&#039; in the likeness of a young woman, &#039;&#039;&#039;several large floor cushions&#039;&#039;&#039; scattered at her feet.&lt;br /&gt;
Obvious exits: southwest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look candelabra&#039;&#039;&lt;br /&gt;
:Suspended from a trio of imflass chains, the wrought iron candelabra hangs directly above the center of the niche.  A large azurine ball of seaglass is the main focal point, several spindly wrought iron tendrils fanning out around it like a cage.  Tall candles are set into the tapered, coiled grip of each tendril, illuminating the seaglass in a warm, flickering glow.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look copper dolphin heads&#039;&#039;&lt;br /&gt;
:Crafted from oxidized copper, each dolphin head is mounted on a small plaque of the same material.  Stylized to look more artistic than functional, curled waves frame each head, jutting out to the edges of the plaques.  Saltwater spits from the elongated rostrums, giving the formal fountains the playfulness so intrinsic in actual dolphins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look basins&#039;&#039;&lt;br /&gt;
:Identical to its brethren, the demilune basin is comprised of darkly smoked glass and arranged in multiple tiers.  Positioned beneath a nearby dolphin-headed fountain, the basin catches water at its center, causing the resulting ripples to bounce off its fluted edging like tiny waves.  Nearby candlelight reflects within the glistening waters, illuminating algae that threaten at its edges, though the perpetual motion from the water collection keeps it at bay.  A small aquamarine bowl balances on its rolled lip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bowl&#039;&#039;&lt;br /&gt;
:In the aquamarine bowl:&lt;br /&gt;
other (1): a pile of dehydrated brine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;get brine in bowl&#039;&#039;&lt;br /&gt;
:Collecting some dehydrated brine from a nearby bowl, you toss it into the nearby .&lt;br /&gt;
&lt;br /&gt;
The grains float every so briefly upon the water before several colorful fish appear from the depths of  and begin feeding upon the brine.  Their tiny heads briefly pop out of the waters to collect their treat before disappearing back to the depths in a flash of silvery scales and fluttering fins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look carving&#039;&#039;&lt;br /&gt;
:Rising statuesque above her surrounds, the curvaceous statue depicts the likeness of a beautiful young woman of seemingly human parentage.  Her flowing locks trail the length of her body, covering all the delicate bits with a hint of modesty.  Slender hands rest demurely at her sides, her expression carved with an inviting countenance.  Playful and flirting, her eyes seem to follow the viewer at every move as if weighing their worth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cushions&#039;&#039;&lt;br /&gt;
:Large, plush cushions in silks of varying ocean hues are placed on the cool, basalt floor.  One cushion in particular is less plush than the others, the permanent indentation of knees showing a high level of dedication by at least one devotee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niima’s Niche Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A tiny winged insect can barely be seen flitting amid the hanging moss, though a tiny puff of smoke soon indicates its fiery demise by a candle flame.&lt;br /&gt;
:*Sage and jasmine mingle together to concoct an earthy, floral scent pierced by the occasional waft of salty brine.&lt;br /&gt;
:*Flickering candlelight reflects off the luminous moss, creating an otherworldly glowing effect above your head.&lt;br /&gt;
:*Continuous jets of water splash into the basins below, the sound like playful, echoing ripples.&lt;br /&gt;
:*In the lambent light, the flicker of candlelight creates shadows upon a statuesque diorite carving, causing it to briefly appear as if it is winking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249865</id>
		<title>Marrowtide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249865"/>
		<updated>2025-12-06T22:52:30Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Marrowtide&#039;&#039;&#039; is a [[private property]] located in the Seawind Haven neighbourhood of [[Mist Harbor]]. It was once ‘Trader’s Refuge’ in the Platinum instance before being merged into Prime.  It is owned by [[Tanai]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Storage Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Vestibule&lt;br /&gt;
|desc=Austere and cramped, the room is lined on two sides with wooden shelving.  Through the middle of the room, a simple cotton rug provides some covering for the rough hewn wood floor as a &#039;&#039;&#039;silver-latticed lantern&#039;&#039;&#039; overhead provides lighting.  Against the back wall, a set of stairs leads up to a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039;, while a &#039;&#039;&#039;gilded ironwood chest&#039;&#039;&#039; rests upon a small platform in the open space beneath them.  You also see an ebony-framed door of frosted celadon glass and a trapdoor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gilded ironwood chest&#039;&#039;&lt;br /&gt;
:Built from stout ironwood, the chest is a mixture of both form and function.  The exterior of the chest has been reinforced with dark iron bands decorated with delicate gold leafwork.  Its curved top has been engraved with scenes of aquatic life under ships at sea.  In front, a black iron keyhole has been formed into the shape of a kraken&#039;s mouth with several black tentacles spiraling out from the edge of the lock&#039;s faceplate.&lt;br /&gt;
&lt;br /&gt;
==Apartment==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Apartment&lt;br /&gt;
|desc=Bright and airy colors in this room counterbalance the darkly stained oak floors and dim light filtering in through a &#039;&#039;&#039;broad mullioned oriel window&#039;&#039;&#039; flanked by a &#039;&#039;&#039;pair of sconces&#039;&#039;&#039;. On opposite walls, a &#039;&#039;&#039;carved white door&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039; lead to adjoining rooms while the center is devoted to entertaining guests.  Some &#039;&#039;&#039;cerulean crescent-shaped sofas&#039;&#039;&#039; and a whitewashed driftwood table serve as a comfortable seating area, while a &#039;&#039;&#039;large glass aquarium&#039;&#039;&#039; divides it from the entry area.  You also see a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039; and a chain of wax lights enclosed in cages of brittle glasstide rose petals.&lt;br /&gt;
|Obvious exits: east, west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look white linen-curtained window&#039;&#039;&lt;br /&gt;
:From within, the broad mullioned oriel window lets the light waver softly across the walls and floor, each pane held in fine, dark lead that catches hints of sky.  Outside, the bay rests on a pair of stone corbels carved in low relief with curling shells and sea fern fronds, their surfaces pale and salt-stained beneath the jut of the sill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;exhale window&#039;&#039;&lt;br /&gt;
:Bringing your face close to the glass, you exhale upon the smooth surface and create a bit of fog on the window.  With one finger you draw a badly drawn mermaid-like shape.  After several moments, the image fades away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sconce&#039;&#039;&lt;br /&gt;
:The elongated vasiform sconces are primarily crafted from clear seaglass, a brushed silver pricket set into each hollowed out middle.  Round chrysoprase orbs of various sizes seemingly float around the glass frames, resembling rising bubbles that glow in the candlelight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;snap sconce&#039;&#039;&lt;br /&gt;
:You snap your fingers at the glass wall sconces, and a small flame flares into existence, casting a dancing shadow along the ground. / You snap your fingers at the glass wall sconces which extinguishes itself, causing a small jet of smoke that quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sofas&#039;&#039;&lt;br /&gt;
:Each crescent sofa is crafted from plush cerulean-stained leather and tufted with brushed silver buttons. Colourful, mismatched pillows rest against the rolled arms to give the formal sofas a more inviting appeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look large glass aquarium&#039;&#039;&lt;br /&gt;
:Sitting upon a heavy monir base, the aquarium has been built with a granite base bearing a small plaque and thick glass walls.  Along the bottom, a colorful array of gravel has been smoothed and topped with a fanciful grey castle.  An etched brass hood sits atop the aquarium, the weight helping to keep it secure against the aquarium&#039;s sole denizen.  Below, a shelf contains necessities for tending to such a creature.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read aquarium&#039;&#039;&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Clawdius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;pinch aquarium&#039;&#039;&lt;br /&gt;
:You grab the container of food from the shelf below the aquarium and toss a few morsels in.  As the food descends into the water, the lobster viciously snaps it up with its pincers and quickly devours it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap aquarium&#039;&#039;&lt;br /&gt;
:As you tap on the glass of the aquarium, the lobster turns its antennae and eyestalks towards the source of its annoyance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lobster&#039;&#039;&lt;br /&gt;
:Long scratches and divots mar the full length of the thick, black, chitinous exoskeleton and large pincers of this lobster.  Underneath, its eight segmented legs move it swiftly through the water while its long antennae and eyestalks swivel to investigate any perceived vibration or movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apartment Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The light of the glass wall sconces gutters as the flames wane, brilliant hues turning dull, almost smoky.&lt;br /&gt;
:*A cool breeze sweeps through the window, carrying the faint scent of the sea.&lt;br /&gt;
:*A soft glow emanates from the glass wall sconces.&lt;br /&gt;
:*Soothing light, cast from the glass wall sconces, glows softly, the merest hint of a wisp of smoke drifting along the flame&#039;s edges.&lt;br /&gt;
:*Voices from right below the window loudly complain about sirens and their spawn before going about their business.&lt;br /&gt;
:*A tiny ember sparks into the air, yet quickly turns to harmless ash lost to an errant rush of air.&lt;br /&gt;
:*Burning brightly, an inexplicable rush of cerulean and viridian flame intermixes with the already present reds and oranges of the glass wall sconces.&lt;br /&gt;
:*A drunkard passes by below the window, loudly complaining about the high price and low quality of his latest bottle of brandy.&lt;br /&gt;
:*A loud gurgle comes from the aquarium as the lobster suddenly launches itself at some invisible foe, its pincers snapping viciously.&lt;br /&gt;
:*The lobster in the aquarium suddenly snaps up some long forgotten morsel of food hidden within the gravel and devours it quickly.&lt;br /&gt;
:*Light ripples playfully from the bubble sconces, casting a pleasant glow about the room, while the aquarium&#039;s resident lobster quietly stares at you with an unsettling implacable demeanor.&lt;br /&gt;
:*A tap comes from the aquarium as the lobster within stares expectantly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Kitchen&lt;br /&gt;
|desc=White marble floors and cabinets serve as a backdrop for several colorful touches in the kitchen.  An &#039;&#039;&#039;island&#039;&#039;&#039; with a soft blue base and grey marble countertop provides a convenient place for prepared food and drinks to be served.  Behind it, a countertop with a &#039;&#039;&#039;white wash basin&#039;&#039;&#039; and &#039;&#039;&#039;enameled stove&#039;&#039;&#039; serves as a food preparation area while a &#039;&#039;&#039;silver filigree bin&#039;&#039;&#039; sits to the side.  Overhead, a &#039;&#039;&#039;delicate silver chandelier&#039;&#039;&#039; provides illumination over the workspace and island. You also see a &#039;&#039;&#039;pale blue faewood galley box braced by kelp-motif arabesque panels&#039;&#039;&#039; with some stuff on it and a &#039;&#039;&#039;weathered driftwood box&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look faewood box&#039;&#039;&lt;br /&gt;
:The smooth faewood&#039;s natural color is subdued by a pale blue finish for a gentle sheen.  Along its edges, a fine mosaic of dioptase, chrysoprase, and chalcedony forms arabesque panels bearing sinuous kelp, each curve flowing into the next in a pattern of green and sea-glass blue.  Within, a tray of pale faewood spans a grid of shallow compartments with evenly stacked dividers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look driftwood box&#039;&#039;&lt;br /&gt;
:Brightened by woad blue horizontal stripes painted into the grain, the grey driftwood box has a weathered and rather roughed look to it.  Rich, dark brown soil flecked with mica fills the container to about the halfway point, while lush, aromatic herbs sprout from the top in leafy profusion.  A small handwritten placard pasted to the front of the box denotes the varieties inside as basil, oregano, sage, rosemary, and thyme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on island&#039;&#039;&lt;br /&gt;
:On the marble topped island:&lt;br /&gt;
:Containers [2]: a gold food platter, a silver drinks tray&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on platter&#039;&#039;&lt;br /&gt;
:On the food platter:&lt;br /&gt;
:other (9): a plate of grilled asparagus, a stack of crispy so&#039;enoorkra-stuffed potato cakes, a serving of sugar-crusted candy casserole, a bowl of clam chowder, a dish of dark chocolate ice cream, a porringer of pistachio coconut pudding, an ashet of creamy lemon dill risotto, some honey garlic glazed salmon, an herb-crusted rolton steak.&lt;br /&gt;
food (3): a caramel and chocolate cookie, an oversized sticky treacle cupcake swirled in sugar-dusted burnt honey meringue, an egg and cheese filled tart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on tray&#039;&#039;&lt;br /&gt;
:On the drinks tray:&lt;br /&gt;
:Food/Drink [5]: a glass of aged Chastonian wine, some honeyed jasmine tea, a frozen lime and ginger slush, a caramel-hued shot of bourbon, an effervescent glass of champagne, an icy glass of water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on stove&#039;&#039;&lt;br /&gt;
:On the enameled stove:&lt;br /&gt;
:Special [1]: a sea green enameled kettle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bin&#039;&#039;&lt;br /&gt;
:The filigree bin is filled with a variety of garbage.  You see nothing useful or appetizing.&lt;br /&gt;
&amp;lt;b&amp;gt;Kitchen Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A whiff of vanilla, coconut, and chocolate fills the room, blending into a saccharine cloud that almost makes the air feel heavy.&lt;br /&gt;
:*The cloying scent of sugary sweetness occasionally mingles with the jarring, sharp smells of blood and guts. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Study&lt;br /&gt;
|desc=The darkly stained white oak flooring from the living quarters continues into this study where a &#039;&#039;&#039;carved mahogany desk&#039;&#039;&#039; and &#039;&#039;&#039;velvet-backed chair&#039;&#039;&#039; dominate the center of the room.  Behind the desk, a &#039;&#039;&#039;large city map&#039;&#039;&#039; has been hung on the bright blue wall between a pair of &#039;&#039;&#039;sconces&#039;&#039;&#039;.  The walls on either side of the desk are lined with &#039;&#039;&#039;white bookcases&#039;&#039;&#039; containing books dedicated to various historical and nautical pursuits.&lt;br /&gt;
|Obvious exits: east}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look map&#039;&#039;&lt;br /&gt;
:Scalloped bronze frames a hand drawn and aged map of Solhaven from prior to the Cataclysm.  The streets and important locations have been artfully labeled with flowing script and throughout the map, small dotted lines connect related businesses - butchers and bakers to restaurants and grocers, tanners and weavers to clothiers. A central, red-marked point on the map serves as a nexus for many of the lines, though the name has been seemingly omitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bookcases&#039;&#039;&lt;br /&gt;
:The tall shelves of the bookcases are lined with leatherbound volumes interspersed with smaller personal items.  Many of the volumes are dedicated to trading and other business pursuits, though a few smaller tomes are related to sailing and navigation on the open seas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Study Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The subtle, comforting smell of aged paper and polished wood fills the air, blending with a hint of eucalyptus and brine.&lt;br /&gt;
:*Muted sounds from the rest of the apartment barely penetrate the study&#039;s relaxing sanctuary. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bath==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bath&lt;br /&gt;
|desc=Atop a smooth marble floor rests a &#039;&#039;&#039;white claw-foot bath&#039;&#039;&#039; flanked on either side by a &#039;&#039;&#039;wash cloth basket&#039;&#039;&#039; and a &#039;&#039;&#039;small wood table&#039;&#039;&#039; to hold various sundries.  Behind the bath, a sea blue tile wall rises from floor to ceiling to accent the room&#039;s otherwise plain white walls. In the corner, an &#039;&#039;&#039;oxidized hanging cresset cradling a blue opaline glass basin&#039;&#039;&#039; above a round glass washbowl provides a soft glow to the space, the oil releasing a sweet orange blossom aroma when it burns.  You also see a &#039;&#039;&#039;sea-mist tiled garderobe supported by oxidised kelp pilasters&#039;&#039;&#039; and a carved white door.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cresset&#039;&#039;&lt;br /&gt;
:The hanging cresset sways slightly on its oxidized chains, each link dulled to sea grey from years of salt air.  The basin it cradles is crafted from smooth, blue opaline glass, the candle light inside bright enough to fill the small room without glare.  &lt;br /&gt;
The cresset is lit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bath&#039;&#039;&lt;br /&gt;
:Tall sides and shallowly sloped, rounded ends provide ample depth to soak in the warm, lavender-scented waters of this bath. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in basket&#039;&#039;&lt;br /&gt;
:In the wash cloth basket:&lt;br /&gt;
:Special [1]: a soft white wash cloth&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bedroom&lt;br /&gt;
|desc=The darkly stained, white oak flooring of this bedroom is relieved by the white shiplap walls and exposed beam ceiling of this inviting room.  Atop a tonal blue wool rug, which covers most of the floor, rests a &#039;&#039;&#039;grey wrought iron sleigh bed&#039;&#039;&#039; and a footbench with a &#039;&#039;&#039;rope-hung brass chandelier&#039;&#039;&#039; suspended overhead.  On the opposite wall, a &#039;&#039;&#039;small antique dresser&#039;&#039;&#039; sits between &#039;&#039;&#039;two diamond-grid windows&#039;&#039;&#039; with a &#039;&#039;&#039;polished silver mirror&#039;&#039;&#039; hung above it.  You also see a &#039;&#039;&#039;cobalt lacquered armoire with cornice crown moulding&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:The smoky grey wrought iron frame of this massive bed has various filigree sea creatures caught in between the bars, painted in muted blues and greens.  Large fluffy pillows and an oversized down comforter of bright cerulean rest atop an amply stuffed feather mattress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chandelier&#039;&#039;&lt;br /&gt;
:Three lengths of rope are suspended from the center beam of the room and are tied to a bronze ring etched with twisted vines that coil around the base and supports for the numerous candle holders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look dresser&#039;&#039;&lt;br /&gt;
:Built from monir that has been whitewashed to a pale white, this dresser has three spacious drawers for clothing at the bottom and two smaller drawers at the top for personal items.  The top of the dresser shows scuffs and small divots but is otherwise in good condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:You gaze through the diamond-grid windows and see... Dense clusters of hibiscus and ginger line a narrow footpath, their vibrant blooms standing out against deep green leaves.  Clumps of calathea and monstera fill the spaces between the flowers, creating layers of tropical greenery.  Twisted pandanus trees flank a tall latticework archway before spreading out to mark the edges of the clearing, their stilt-like roots forming natural barriers along a seashell path.&lt;br /&gt;
Obvious paths: east, south, southwest, west&lt;br /&gt;
&lt;br /&gt;
==Grotto==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Grotto&lt;br /&gt;
|desc=As the oldest part of the black basalt edifice, this large open space is dark and drafty.  Four carved-out pillars reach to the high ceiling, providing most of the area&#039;s lighting from the luminous moss that gathers on their surface.  The floor is thick, clear glass revealing a &#039;&#039;&#039;reef aquarium beneath&#039;&#039;&#039;.  The ocean life inhabitants are only seen from the intense, blue glow of bioluminescent algae and firefly squid.  Centered in the middle of the room is a &#039;&#039;&#039;verdigris octopus fountain&#039;&#039;&#039;, its basin a &#039;&#039;&#039;sunken hexagonal pool&#039;&#039;&#039; glowing with the same algae.  You also see a high &#039;&#039;&#039;trapdoor&#039;&#039;&#039; reachable via a winding staircase.&lt;br /&gt;
Obvious exits: northeast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look aquarium&#039;&#039;&lt;br /&gt;
:Filled with living coral and teeming with the occasionally visible sea creature, this aquarium is a wonder of incredible workmanship.  Bright white sand littered with discarded shells flows beneath the vibrant coral reef and reflects the bioluminescent glow providing an eerie light to the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;thump aquarium&#039;&#039;&lt;br /&gt;
:&amp;gt;You lean down and thump the glass above the aquarium.  Sea life scatters in all directions and disappears into the coral reef, leaving the aquarium empty and lifeless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fountain&#039;&#039;&lt;br /&gt;
:Perched above a sunken hexagonal pool, this richly patinaed copper octopus rises high above the basin.  Each of the eight, expertly detailed arms curls upward from an edge of the pool and sprays a brightly glowing jet of water inward onto itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look pool&#039;&#039;&lt;br /&gt;
:Sunken into the thick glass floor, this pool glows brightly with blue bioluminescent algae and is nearly indistinguishable from the aquarium below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grotto Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*An uncomfortable ripple of darkness flows through the soft glow filling the area as something high above and unseen settles among the moss.&lt;br /&gt;
:*The soft bubbling sound of the fountain echoes around the chamber, magnified by the near perfect acoustics.&lt;br /&gt;
:*The pungent scent of brine wrinkles your nose as a particularly large jet of seawater splashes against the fountain and over the edges of the pool.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Niima’s Niche==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Niima’s Niche&lt;br /&gt;
|desc=Ensconced amid thick strands of luminous moss, a &#039;&#039;&#039;wrought iron candelabra&#039;&#039;&#039; hangs from the domed ceiling, while sinusoidal black basalt walls create an illusion of undulating enormity within the small space.  Oxidized &#039;&#039;&#039;copper dolphin heads&#039;&#039;&#039; protrude from myriad recesses, staggered by distance and height, allowing their parted mouths to spit saltwater into tiered, &#039;&#039;&#039;demilune glass basins&#039;&#039;&#039;.  Situated at the back is a statuesque &#039;&#039;&#039;diorite carving&#039;&#039;&#039; in the likeness of a young woman, &#039;&#039;&#039;several large floor cushions&#039;&#039;&#039; scattered at her feet.&lt;br /&gt;
Obvious exits: southwest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look candelabra&#039;&#039;&lt;br /&gt;
:Suspended from a trio of imflass chains, the wrought iron candelabra hangs directly above the center of the niche.  A large azurine ball of seaglass is the main focal point, several spindly wrought iron tendrils fanning out around it like a cage.  Tall candles are set into the tapered, coiled grip of each tendril, illuminating the seaglass in a warm, flickering glow.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look copper dolphin heads&#039;&#039;&lt;br /&gt;
:Crafted from oxidized copper, each dolphin head is mounted on a small plaque of the same material.  Stylized to look more artistic than functional, curled waves frame each head, jutting out to the edges of the plaques.  Saltwater spits from the elongated rostrums, giving the formal fountains the playfulness so intrinsic in actual dolphins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look basins&#039;&#039;&lt;br /&gt;
:Identical to its brethren, the demilune basin is comprised of darkly smoked glass and arranged in multiple tiers.  Positioned beneath a nearby dolphin-headed fountain, the basin catches water at its center, causing the resulting ripples to bounce off its fluted edging like tiny waves.  Nearby candlelight reflects within the glistening waters, illuminating algae that threaten at its edges, though the perpetual motion from the water collection keeps it at bay.  A small aquamarine bowl balances on its rolled lip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bowl&#039;&#039;&lt;br /&gt;
:In the aquamarine bowl:&lt;br /&gt;
other (1): a pile of dehydrated brine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;get brine in bowl&#039;&#039;&lt;br /&gt;
:Collecting some dehydrated brine from a nearby bowl, you toss it into the nearby .&lt;br /&gt;
&lt;br /&gt;
The grains float every so briefly upon the water before several colorful fish appear from the depths of  and begin feeding upon the brine.  Their tiny heads briefly pop out of the waters to collect their treat before disappearing back to the depths in a flash of silvery scales and fluttering fins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look carving&#039;&#039;&lt;br /&gt;
:Rising statuesque above her surrounds, the curvaceous statue depicts the likeness of a beautiful young woman of seemingly human parentage.  Her flowing locks trail the length of her body, covering all the delicate bits with a hint of modesty.  Slender hands rest demurely at her sides, her expression carved with an inviting countenance.  Playful and flirting, her eyes seem to follow the viewer at every move as if weighing their worth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cushions&#039;&#039;&lt;br /&gt;
:Large, plush cushions in silks of varying ocean hues are placed on the cool, basalt floor.  One cushion in particular is less plush than the others, the permanent indentation of knees showing a high level of dedication by at least one devotee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niima’s Niche Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A tiny winged insect can barely be seen flitting amid the hanging moss, though a tiny puff of smoke soon indicates its fiery demise by a candle flame.&lt;br /&gt;
:*Sage and jasmine mingle together to concoct an earthy, floral scent pierced by the occasional waft of salty brine.&lt;br /&gt;
:*Flickering candlelight reflects off the luminous moss, creating an otherworldly glowing effect above your head.&lt;br /&gt;
:*Continuous jets of water splash into the basins below, the sound like playful, echoing ripples.&lt;br /&gt;
:*In the lambent light, the flicker of candlelight creates shadows upon a statuesque diorite carving, causing it to briefly appear as if it is winking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property/List&amp;diff=249828</id>
		<title>Private property/List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property/List&amp;diff=249828"/>
		<updated>2025-12-05T23:05:17Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Moving Forward Property ownership and information may only be added to this page by the owner of the property being referenced.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
==List of Properties==&lt;br /&gt;
&lt;br /&gt;
===Cysaegir===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Arboreal Refuge]]       ||  CYS     ||  [[Rohese (prime)|Rohese]]    ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Willowisp Nook *          ||  CYS     ||  [[Kaius_(prime)|Kaius]]      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Resolution Cottage *      || CYS      ||  Galeun                       || Y&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Four Winds Isle===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[ArborSong]] *           ||  MH      ||  [[Cada (prime)|Cada]]        ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]           ||  MH      ||  Dergoatean                   ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly Den             ||  MH      ||  Selwin                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor Hideaway]]       ||  MH      ||  Elysia                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage            ||  MH      ||  Velfi                        ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marrowtide]]                ||  MH      ||  [[Tanai]]                        ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]           ||  MH      ||  Bertoch                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[The Brewery]]           ||  MH      ||  Elgrim                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| The Vengeful Siren        ||  MH      ||  Everlenna                    ||  -&lt;br /&gt;
|-&lt;br /&gt;
| The Retreat               ||  MH      ||  Identity Redacted            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Rose Ranch *         ||  MH      || Brigit                        ||  -&lt;br /&gt;
|- &lt;br /&gt;
| Cerulean Cove   || MH|| Qadheon || Y&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icemule Trace===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]          ||  IMT     ||  Faulkil                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower                ||  IMT     ||  Ylandra                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]  ||  IMT ||  Delicieuse ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Highguard Keep]]        ||  IMT     ||  Witfog                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Sorrow&#039;s Edge             ||  IMT     ||  Archeth                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindrift Sanctuary]]   ||  IMT     || [[Maylan_(prime)|Maylan]]     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Snowfall Hollow *         ||  IMT     || Glacien                       || -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kharam Dzu (Teras Isle)===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea                ||  KD      ||  ?                            ||  -&lt;br /&gt;
|- &lt;br /&gt;
| Island Oasis              ||  KD      ||  ?                            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Isle Retreat              ||  KD      ||  Rubytears                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow          ||  KD      ||  ?                            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[The Modwir]]            ||  KD      ||  ?                            ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Nordred&#039;s Barge           ||  KD      ||  Nordred                      ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Whining Elf Apartment]] ||  KD      ||  Tayler                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Emberglaes Hearth         ||  KD      ||  Identity Redacted            ||  -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kraken&#039;s Fall===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Drift Cottage]]         ||  KF      ||  Desorceri                    ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant&#039;s Roost         ||  KF      ||  Identity Redacted            ||  -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pinefar===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                          ||  [[Magical workshop|Magical Workshop]]?  || Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraghammer Hall]] *     ||  PF      ||  Mozzick &amp;amp; Athebelle Kraghammer || -                                      ||  Forge&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt             ||  PF      ||  ?                              ||  -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===River&#039;s Rest===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bramblewild Barn]]      ||  RR      ||  Lexbubba                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Haima                  ||  RR      ||  Jesphian                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Bramblethorn Barn *       || RR       || Nirvani                       || -&lt;br /&gt;
|-  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Solhaven===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat        ||  SH      ||  Bristenn                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home             ||  SH      ||  Methais                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold               ||  SH      ||  ?                            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Safe Harbor               ||  SH      ||  Identity Redacted            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayview Manor]]         ||  SH      ||  [[Raelee_(prime)|Raelee]]    ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight Gallery]]      ||  SH      ||  [[Missoni_(prime)|Missoni]]  ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Black Rose Sanitarium     ||  SH      || Melivn                        || Y&lt;br /&gt;
|- &lt;br /&gt;
| Harbor Lights *           ||  SH      || Rioti                         || -&lt;br /&gt;
|- &lt;br /&gt;
| Rolling Hearth *          || Northern Caravansary || Wisestep          || -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sylvarraend===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location    ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Aurora&#039;s Light Stable     ||  SY         ||  Meb                          ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Elaienaran Haven]]      ||  SY         ||  Gob &amp;amp; Ivyie                  ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Eldarune Sanctuary *      || SY          || Vellaa                        ||  -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ta&#039;Illistim===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name                             || Location ||  Owner                         ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Caeruil City School]]                   ||  TI      ||  [[Ysaeril]]                   ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Journey&#039;s_End|Journey&#039;s End]]           ||  TI      ||  [[Alastir]]                   ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]] ||  TI      ||  Vielontoz                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Peregrine Tavern                          ||  TI      ||  [[Tysong_(prime)|Tysong]]     ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Dreams                           ||  TI      ||  [[Lissaya_(prime)|Lissaya]]   ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormspire                                ||  TI      ||  Aaramon                       ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor                           ||  TI      ||  Katara                        ||  -&lt;br /&gt;
|-&lt;br /&gt;
| The Harrows                               ||  TI      ||  [[Naamit_(prime)|Naamit]]     ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Misted Serenity]]                       ||  TI      ||  [[Ilyan Syndicate]]           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa Valdarien]]                       ||  TI      ||  Issalya                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ta&#039;Vaalor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location   ||  Owner                            ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion         ||  TV        ||  Kakoon                           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter&#039;s Respite]]      ||  TV        ||  [[Uniana]]                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonflower Villa]]      ||  TV        ||  [[Ilyan Syndicate]]              ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor           ||  TV        ||  Grimgul                          ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm             ||  TV        ||  Krystalena                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Mistress of the Sea *     || Mistwatch  || Gandhan                           || -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wehnimer&#039;s Landing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location   ||  Owner                            ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage            ||  WL        ||  ?                                ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Kestrel&#039;s Perch           ||  WL        ||  [[Riend (prime)|Riend]]          ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Hollow             ||  WL        ||  Gillien                          ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage           ||  WL        ||  Public museum                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Melgorehn&#039;s Retreat]]   ||  WL        ||  Calael                           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]           ||  WL        ||  Ardwen                           ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Greystorm Manor           ||  WL        ||  Syphaer                          ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite               ||  WL        ||  ?                                ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Warcat Suite              ||  WL        ||  Maevie                           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop        ||  WL        ||  Public museum                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| The Imaginarium           ||  WL        ||  Identity Redacted                ||  Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zul Logoth===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor       ||  ZL      ||  Clunk                            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Sahnuk                ||  ZL      ||  Groghammer                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mobile Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion             ||  Mobile  ||  Prymrose                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]]            ||  Mobile  ||  Nuadjha                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Private_property/saved_posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[[Private_Property_Deed_Registry|Private Property Deed Registry]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===*List of Platinum Properties to be Updated:===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name  || Location || Owner  || [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly Den || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Emberstone Hall || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Ta&#039;Haima || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Shivermist Manor || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Driftwood Hollow || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Sheltered Cove || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Epilogue || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Garden Getaway || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Soup Kitchen || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Lava Gnoll || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Brinerest || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Black Rose || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Meridian Manor || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Hallows || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Retreat || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Shadowlight Gallery || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Queen&#039;s Spire || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Sunlit Sanctuary || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Brewery || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Widowmaker&#039;s Retreat || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Vengeful Siren || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Ordrak || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Drunken D&#039;Wharf || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Villa Valdarien || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Meadowview Farmstead || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Moonflower Estate || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Finders Keepers || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Mesmere Bungalow || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Observatory || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Starfall Suite || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Valanis Estates || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Shadowfang Lair || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Banyan Misthaven || Location || Vyrshkana || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Indolence || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Wyrdling Manor || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Owners:&lt;br /&gt;
&lt;br /&gt;
Alsal&lt;br /&gt;
Althamae&lt;br /&gt;
Ashanor&lt;br /&gt;
Baelhar&lt;br /&gt;
Brahm&lt;br /&gt;
Brinret&lt;br /&gt;
Brinret&lt;br /&gt;
Caithris&lt;br /&gt;
Carmenta&lt;br /&gt;
Cassae&lt;br /&gt;
Cede&lt;br /&gt;
Corliss&lt;br /&gt;
Cydris&lt;br /&gt;
Dandi&lt;br /&gt;
Doj&lt;br /&gt;
Ezik&lt;br /&gt;
Kennyrran&lt;br /&gt;
Nemdenia&lt;br /&gt;
Nilandia&lt;br /&gt;
Oridor&lt;br /&gt;
Ravenfritha&lt;br /&gt;
Rouste&lt;br /&gt;
Slumpy&lt;br /&gt;
Sorak&lt;br /&gt;
Spikethorn&lt;br /&gt;
Talryssa&lt;br /&gt;
Tyrillian&lt;br /&gt;
Utvise&lt;br /&gt;
Volodar&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249827</id>
		<title>Marrowtide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marrowtide&amp;diff=249827"/>
		<updated>2025-12-05T23:03:24Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Marrowtide&amp;#039;&amp;#039;&amp;#039; is a private property located in the Seawind Haven neighbourhood of Mist Harbor. It was once ‘Trader’s Refuge’ in the Platinum instance before being merged into Prime.  It is owned by Tanai.  {{TOC limit|2}} ==Storage Room== {{RoomDescription |roomname=Marrowtide, Vestibule |desc=Austere and cramped, the room is lined on two sides with wooden shelving.  Through the middle of the room, a simple cotton rug provides some covering for the r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Marrowtide&#039;&#039;&#039; is a [[private property]] located in the Seawind Haven neighbourhood of [[Mist Harbor]]. It was once ‘Trader’s Refuge’ in the Platinum instance before being merged into Prime.  It is owned by [[Tanai]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Storage Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Vestibule&lt;br /&gt;
|desc=Austere and cramped, the room is lined on two sides with wooden shelving.  Through the middle of the room, a simple cotton rug provides some covering for the rough hewn wood floor as a &#039;&#039;&#039;silver-latticed lantern&#039;&#039;&#039; overhead provides lighting.  Against the back wall, a set of stairs leads up to a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039;, while a &#039;&#039;&#039;gilded ironwood chest&#039;&#039;&#039; rests upon a small platform in the open space beneath them.  You also see an ebony-framed door of frosted celadon glass and a trapdoor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gilded ironwood chest&#039;&#039;&lt;br /&gt;
:Built from stout ironwood, the chest is a mixture of both form and function.  The exterior of the chest has been reinforced with dark iron bands decorated with delicate gold leafwork.  Its curved top has been engraved with scenes of aquatic life under ships at sea.  In front, a black iron keyhole has been formed into the shape of a kraken&#039;s mouth with several black tentacles spiraling out from the edge of the lock&#039;s faceplate.&lt;br /&gt;
&lt;br /&gt;
==Apartment==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Apartment&lt;br /&gt;
|desc=Bright and airy colors in this room counterbalance the darkly stained oak floors and dim light filtering in through a &#039;&#039;&#039;broad mullioned oriel window&#039;&#039;&#039; flanked by a &#039;&#039;&#039;pair of sconces&#039;&#039;&#039;. On opposite walls, a &#039;&#039;&#039;carved white door&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039; lead to adjoining rooms while the center is devoted to entertaining guests.  Some &#039;&#039;&#039;cerulean crescent-shaped sofas&#039;&#039;&#039; and a whitewashed driftwood table serve as a comfortable seating area, while a &#039;&#039;&#039;large glass aquarium&#039;&#039;&#039; divides it from the entry area.  You also see a &#039;&#039;&#039;carved oak doorway&#039;&#039;&#039; and a chain of wax lights enclosed in cages of brittle glasstide rose petals.&lt;br /&gt;
|Obvious exits: east, west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look white linen-curtained window&#039;&#039;&lt;br /&gt;
:From within, the broad mullioned oriel window lets the light waver softly across the walls and floor, each pane held in fine, dark lead that catches hints of sky.  Outside, the bay rests on a pair of stone corbels carved in low relief with curling shells and sea fern fronds, their surfaces pale and salt-stained beneath the jut of the sill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;exhale window&#039;&#039;&lt;br /&gt;
:Bringing your face close to the glass, you exhale upon the smooth surface and create a bit of fog on the window.  With one finger you draw a badly drawn mermaid-like shape.  After several moments, the image fades away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sconce&#039;&#039;&lt;br /&gt;
:The elongated vasiform sconces are primarily crafted from clear seaglass, a brushed silver pricket set into each hollowed out middle.  Round chrysoprase orbs of various sizes seemingly float around the glass frames, resembling rising bubbles that glow in the candlelight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;snap sconce&#039;&#039;&lt;br /&gt;
:You snap your fingers at the glass wall sconces, and a small flame flares into existence, casting a dancing shadow along the ground. / You snap your fingers at the glass wall sconces which extinguishes itself, causing a small jet of smoke that quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sofas&#039;&#039;&lt;br /&gt;
:Each crescent sofa is crafted from plush cerulean-stained leather and tufted with brushed silver buttons. Colourful, mismatched pillows rest against the rolled arms to give the formal sofas a more inviting appeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look large glass aquarium&#039;&#039;&lt;br /&gt;
:Sitting upon a heavy monir base, the aquarium has been built with a granite base bearing a small plaque and thick glass walls.  Along the bottom, a colorful array of gravel has been smoothed and topped with a fanciful grey castle.  An etched brass hood sits atop the aquarium, the weight helping to keep it secure against the aquarium&#039;s sole denizen.  Below, a shelf contains necessities for tending to such a creature.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read aquarium&#039;&#039;&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Clawdius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;pinch aquarium&#039;&#039;&lt;br /&gt;
:You grab the container of food from the shelf below the aquarium and toss a few morsels in.  As the food descends into the water, the lobster viciously snaps it up with its pincers and quickly devours it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap aquarium&#039;&#039;&lt;br /&gt;
:As you tap on the glass of the aquarium, the lobster turns its antennae and eyestalks towards the source of its annoyance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lobster&#039;&#039;&lt;br /&gt;
:Long scratches and divots mar the full length of the thick, black, chitinous exoskeleton and large pincers of this lobster.  Underneath, its eight segmented legs move it swiftly through the water while its long antennae and eyestalks swivel to investigate any perceived vibration or movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apartment Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The light of the glass wall sconces gutters as the flames wane, brilliant hues turning dull, almost smoky.&lt;br /&gt;
:*A cool breeze sweeps through the window, carrying the faint scent of the sea.&lt;br /&gt;
:*A soft glow emanates from the glass wall sconces.&lt;br /&gt;
:*Soothing light, cast from the glass wall sconces, glows softly, the merest hint of a wisp of smoke drifting along the flame&#039;s edges.&lt;br /&gt;
:*Voices from right below the window loudly complain about sirens and their spawn before going about their business.&lt;br /&gt;
:*A tiny ember sparks into the air, yet quickly turns to harmless ash lost to an errant rush of air.&lt;br /&gt;
:*Burning brightly, an inexplicable rush of cerulean and viridian flame intermixes with the already present reds and oranges of the glass wall sconces.&lt;br /&gt;
:*A drunkard passes by below the window, loudly complaining about the high price and low quality of his latest bottle of brandy.&lt;br /&gt;
:*A loud gurgle comes from the aquarium as the lobster suddenly launches itself at some invisible foe, its pincers snapping viciously.&lt;br /&gt;
:*The lobster in the aquarium suddenly snaps up some long forgotten morsel of food hidden within the gravel and devours it quickly.&lt;br /&gt;
:*Light ripples playfully from the bubble sconces, casting a pleasant glow about the room, while the aquarium&#039;s resident lobster quietly stares at you with an unsettling implacable demeanor.&lt;br /&gt;
:*A tap comes from the aquarium as the lobster within stares expectantly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Kitchen&lt;br /&gt;
|desc=White marble floors and cabinets serve as a backdrop for several colorful touches in the kitchen.  An &#039;&#039;&#039;island&#039;&#039;&#039; with a soft blue base and grey marble countertop provides a convenient place for prepared food and drinks to be served.  Behind it, a countertop with a &#039;&#039;&#039;white wash basin&#039;&#039;&#039; and &#039;&#039;&#039;enameled stove&#039;&#039;&#039; serves as a food preparation area while a &#039;&#039;&#039;silver filigree bin&#039;&#039;&#039; sits to the side.  Overhead, a &#039;&#039;&#039;delicate silver chandelier&#039;&#039;&#039; provides illumination over the workspace and island. You also see a &#039;&#039;&#039;pale blue faewood galley box braced by kelp-motif arabesque panels&#039;&#039;&#039; with some stuff on it and a &#039;&#039;&#039;weathered driftwood box&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: west}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look faewood box&#039;&#039;&lt;br /&gt;
:The smooth faewood&#039;s natural color is subdued by a pale blue finish for a gentle sheen.  Along its edges, a fine mosaic of dioptase, chrysoprase, and chalcedony forms arabesque panels bearing sinuous kelp, each curve flowing into the next in a pattern of green and sea-glass blue.  Within, a tray of pale faewood spans a grid of shallow compartments with evenly stacked dividers.&lt;br /&gt;
“&amp;gt;look driftwood box”&lt;br /&gt;
:Brightened by woad blue horizontal stripes painted into the grain, the grey driftwood box has a weathered and rather roughed look to it.  Rich, dark brown soil flecked with mica fills the container to about the halfway point, while lush, aromatic herbs sprout from the top in leafy profusion.  A small handwritten placard pasted to the front of the box denotes the varieties inside as basil, oregano, sage, rosemary, and thyme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on island&#039;&#039;&lt;br /&gt;
:On the marble topped island:&lt;br /&gt;
:Containers [2]: a gold food platter, a silver drinks tray&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on platter&#039;&#039;&lt;br /&gt;
:On the food platter:&lt;br /&gt;
:other (9): a plate of grilled asparagus, a stack of crispy so&#039;enoorkra-stuffed potato cakes, a serving of sugar-crusted candy casserole, a bowl of clam chowder, a dish of dark chocolate ice cream, a porringer of pistachio coconut pudding, an ashet of creamy lemon dill risotto, some honey garlic glazed salmon, an herb-crusted rolton steak.&lt;br /&gt;
food (3): a caramel and chocolate cookie, an oversized sticky treacle cupcake swirled in sugar-dusted burnt honey meringue, an egg and cheese filled tart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on tray&#039;&#039;&lt;br /&gt;
:On the drinks tray:&lt;br /&gt;
:Food/Drink [5]: a glass of aged Chastonian wine, some honeyed jasmine tea, a frozen lime and ginger slush, a caramel-hued shot of bourbon, an effervescent glass of champagne, an icy glass of water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on stove&#039;&#039;&lt;br /&gt;
:On the enameled stove:&lt;br /&gt;
:Special [1]: a sea green enameled kettle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bin&#039;&#039;&lt;br /&gt;
:The filigree bin is filled with a variety of garbage.  You see nothing useful or appetizing.&lt;br /&gt;
&amp;lt;b&amp;gt;Kitchen Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A whiff of vanilla, coconut, and chocolate fills the room, blending into a saccharine cloud that almost makes the air feel heavy.&lt;br /&gt;
:*The cloying scent of sugary sweetness occasionally mingles with the jarring, sharp smells of blood and guts. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Study&lt;br /&gt;
|desc=The darkly stained white oak flooring from the living quarters continues into this study where a &#039;&#039;&#039;carved mahogany desk&#039;&#039;&#039; and &#039;&#039;&#039;velvet-backed chair&#039;&#039;&#039; dominate the center of the room.  Behind the desk, a &#039;&#039;&#039;large city map&#039;&#039;&#039; has been hung on the bright blue wall between a pair of &#039;&#039;&#039;sconces&#039;&#039;&#039;.  The walls on either side of the desk are lined with &#039;&#039;&#039;white bookcases&#039;&#039;&#039; containing books dedicated to various historical and nautical pursuits.&lt;br /&gt;
|Obvious exits: east}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look map&#039;&#039;&lt;br /&gt;
:Scalloped bronze frames a hand drawn and aged map of Solhaven from prior to the Cataclysm.  The streets and important locations have been artfully labeled with flowing script and throughout the map, small dotted lines connect related businesses - butchers and bakers to restaurants and grocers, tanners and weavers to clothiers. A central, red-marked point on the map serves as a nexus for many of the lines, though the name has been seemingly omitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bookcases&#039;&#039;&lt;br /&gt;
:The tall shelves of the bookcases are lined with leatherbound volumes interspersed with smaller personal items.  Many of the volumes are dedicated to trading and other business pursuits, though a few smaller tomes are related to sailing and navigation on the open seas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Study Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*The subtle, comforting smell of aged paper and polished wood fills the air, blending with a hint of eucalyptus and brine.&lt;br /&gt;
:*Muted sounds from the rest of the apartment barely penetrate the study&#039;s relaxing sanctuary. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bath==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bath&lt;br /&gt;
|desc=Atop a smooth marble floor rests a &#039;&#039;&#039;white claw-foot bath&#039;&#039;&#039; flanked on either side by a &#039;&#039;&#039;wash cloth basket&#039;&#039;&#039; and a &#039;&#039;&#039;small wood table&#039;&#039;&#039; to hold various sundries.  Behind the bath, a sea blue tile wall rises from floor to ceiling to accent the room&#039;s otherwise plain white walls. In the corner, an &#039;&#039;&#039;oxidized hanging cresset cradling a blue opaline glass basin&#039;&#039;&#039; above a round glass washbowl provides a soft glow to the space, the oil releasing a sweet orange blossom aroma when it burns.  You also see a &#039;&#039;&#039;sea-mist tiled garderobe supported by oxidised kelp pilasters&#039;&#039;&#039; and a carved white door.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cresset&#039;&#039;&lt;br /&gt;
:The hanging cresset sways slightly on its oxidized chains, each link dulled to sea grey from years of salt air.  The basin it cradles is crafted from smooth, blue opaline glass, the candle light inside bright enough to fill the small room without glare.  &lt;br /&gt;
The cresset is lit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bath&#039;&#039;&lt;br /&gt;
:Tall sides and shallowly sloped, rounded ends provide ample depth to soak in the warm, lavender-scented waters of this bath. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in basket&#039;&#039;&lt;br /&gt;
:In the wash cloth basket:&lt;br /&gt;
:Special [1]: a soft white wash cloth&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Bedroom&lt;br /&gt;
|desc=The darkly stained, white oak flooring of this bedroom is relieved by the white shiplap walls and exposed beam ceiling of this inviting room.  Atop a tonal blue wool rug, which covers most of the floor, rests a &#039;&#039;&#039;grey wrought iron sleigh bed&#039;&#039;&#039; and a footbench with a &#039;&#039;&#039;rope-hung brass chandelier&#039;&#039;&#039; suspended overhead.  On the opposite wall, a &#039;&#039;&#039;small antique dresser&#039;&#039;&#039; sits between &#039;&#039;&#039;two diamond-grid windows&#039;&#039;&#039; with a &#039;&#039;&#039;polished silver mirror&#039;&#039;&#039; hung above it.  You also see a &#039;&#039;&#039;cobalt lacquered armoire with cornice crown moulding&#039;&#039;&#039; and a &#039;&#039;&#039;carved light blue door&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:The smoky grey wrought iron frame of this massive bed has various filigree sea creatures caught in between the bars, painted in muted blues and greens.  Large fluffy pillows and an oversized down comforter of bright cerulean rest atop an amply stuffed feather mattress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chandelier&#039;&#039;&lt;br /&gt;
:Three lengths of rope are suspended from the center beam of the room and are tied to a bronze ring etched with twisted vines that coil around the base and supports for the numerous candle holders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look dresser&#039;&#039;&lt;br /&gt;
:Built from monir that has been whitewashed to a pale white, this dresser has three spacious drawers for clothing at the bottom and two smaller drawers at the top for personal items.  The top of the dresser shows scuffs and small divots but is otherwise in good condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:You gaze through the diamond-grid windows and see... Dense clusters of hibiscus and ginger line a narrow footpath, their vibrant blooms standing out against deep green leaves.  Clumps of calathea and monstera fill the spaces between the flowers, creating layers of tropical greenery.  Twisted pandanus trees flank a tall latticework archway before spreading out to mark the edges of the clearing, their stilt-like roots forming natural barriers along a seashell path.&lt;br /&gt;
Obvious paths: east, south, southwest, west&lt;br /&gt;
&lt;br /&gt;
==Grotto==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Grotto&lt;br /&gt;
|desc=As the oldest part of the black basalt edifice, this large open space is dark and drafty.  Four carved-out pillars reach to the high ceiling, providing most of the area&#039;s lighting from the luminous moss that gathers on their surface.  The floor is thick, clear glass revealing a &#039;&#039;&#039;reef aquarium beneath&#039;&#039;&#039;.  The ocean life inhabitants are only seen from the intense, blue glow of bioluminescent algae and firefly squid.  Centered in the middle of the room is a &#039;&#039;&#039;verdigris octopus fountain&#039;&#039;&#039;, its basin a &#039;&#039;&#039;sunken hexagonal pool&#039;&#039;&#039; glowing with the same algae.  You also see a high &#039;&#039;&#039;trapdoor&#039;&#039;&#039; reachable via a winding staircase.&lt;br /&gt;
Obvious exits: northeast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look aquarium&#039;&#039;&lt;br /&gt;
:Filled with living coral and teeming with the occasionally visible sea creature, this aquarium is a wonder of incredible workmanship.  Bright white sand littered with discarded shells flows beneath the vibrant coral reef and reflects the bioluminescent glow providing an eerie light to the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;thump aquarium&#039;&#039;&lt;br /&gt;
:&amp;gt;You lean down and thump the glass above the aquarium.  Sea life scatters in all directions and disappears into the coral reef, leaving the aquarium empty and lifeless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fountain&#039;&#039;&lt;br /&gt;
:Perched above a sunken hexagonal pool, this richly patinaed copper octopus rises high above the basin.  Each of the eight, expertly detailed arms curls upward from an edge of the pool and sprays a brightly glowing jet of water inward onto itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look pool&#039;&#039;&lt;br /&gt;
:Sunken into the thick glass floor, this pool glows brightly with blue bioluminescent algae and is nearly indistinguishable from the aquarium below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grotto Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*An uncomfortable ripple of darkness flows through the soft glow filling the area as something high above and unseen settles among the moss.&lt;br /&gt;
:*The soft bubbling sound of the fountain echoes around the chamber, magnified by the near perfect acoustics.&lt;br /&gt;
:*The pungent scent of brine wrinkles your nose as a particularly large jet of seawater splashes against the fountain and over the edges of the pool.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Niima’s Niche==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marrowtide, Niima’s Niche&lt;br /&gt;
|desc=Ensconced amid thick strands of luminous moss, a &#039;&#039;&#039;wrought iron candelabra&#039;&#039;&#039; hangs from the domed ceiling, while sinusoidal black basalt walls create an illusion of undulating enormity within the small space.  Oxidized &#039;&#039;&#039;copper dolphin heads&#039;&#039;&#039; protrude from myriad recesses, staggered by distance and height, allowing their parted mouths to spit saltwater into tiered, &#039;&#039;&#039;demilune glass basins&#039;&#039;&#039;.  Situated at the back is a statuesque &#039;&#039;&#039;diorite carving&#039;&#039;&#039; in the likeness of a young woman, &#039;&#039;&#039;several large floor cushions&#039;&#039;&#039; scattered at her feet.&lt;br /&gt;
Obvious exits: southwest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look candelabra&#039;&#039;&lt;br /&gt;
:Suspended from a trio of imflass chains, the wrought iron candelabra hangs directly above the center of the niche.  A large azurine ball of seaglass is the main focal point, several spindly wrought iron tendrils fanning out around it like a cage.  Tall candles are set into the tapered, coiled grip of each tendril, illuminating the seaglass in a warm, flickering glow.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look copper dolphin heads&#039;&#039;&lt;br /&gt;
:Crafted from oxidized copper, each dolphin head is mounted on a small plaque of the same material.  Stylized to look more artistic than functional, curled waves frame each head, jutting out to the edges of the plaques.  Saltwater spits from the elongated rostrums, giving the formal fountains the playfulness so intrinsic in actual dolphins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look basins&#039;&#039;&lt;br /&gt;
:Identical to its brethren, the demilune basin is comprised of darkly smoked glass and arranged in multiple tiers.  Positioned beneath a nearby dolphin-headed fountain, the basin catches water at its center, causing the resulting ripples to bounce off its fluted edging like tiny waves.  Nearby candlelight reflects within the glistening waters, illuminating algae that threaten at its edges, though the perpetual motion from the water collection keeps it at bay.  A small aquamarine bowl balances on its rolled lip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in bowl&#039;&#039;&lt;br /&gt;
:In the aquamarine bowl:&lt;br /&gt;
other (1): a pile of dehydrated brine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;get brine in bowl&#039;&#039;&lt;br /&gt;
:Collecting some dehydrated brine from a nearby bowl, you toss it into the nearby .&lt;br /&gt;
&lt;br /&gt;
The grains float every so briefly upon the water before several colorful fish appear from the depths of  and begin feeding upon the brine.  Their tiny heads briefly pop out of the waters to collect their treat before disappearing back to the depths in a flash of silvery scales and fluttering fins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look carving&#039;&#039;&lt;br /&gt;
:Rising statuesque above her surrounds, the curvaceous statue depicts the likeness of a beautiful young woman of seemingly human parentage.  Her flowing locks trail the length of her body, covering all the delicate bits with a hint of modesty.  Slender hands rest demurely at her sides, her expression carved with an inviting countenance.  Playful and flirting, her eyes seem to follow the viewer at every move as if weighing their worth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cushions&#039;&#039;&lt;br /&gt;
:Large, plush cushions in silks of varying ocean hues are placed on the cool, basalt floor.  One cushion in particular is less plush than the others, the permanent indentation of knees showing a high level of dedication by at least one devotee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niima’s Niche Ambients&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:*A tiny winged insect can barely be seen flitting amid the hanging moss, though a tiny puff of smoke soon indicates its fiery demise by a candle flame.&lt;br /&gt;
:*Sage and jasmine mingle together to concoct an earthy, floral scent pierced by the occasional waft of salty brine.&lt;br /&gt;
:*Flickering candlelight reflects off the luminous moss, creating an otherworldly glowing effect above your head.&lt;br /&gt;
:*Continuous jets of water splash into the basins below, the sound like playful, echoing ripples.&lt;br /&gt;
:*In the lambent light, the flicker of candlelight creates shadows upon a statuesque diorite carving, causing it to briefly appear as if it is winking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property/List&amp;diff=249661</id>
		<title>Private property/List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property/List&amp;diff=249661"/>
		<updated>2025-12-05T01:45:36Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Moving Forward Property ownership and information may only be added to this page by the owner of the property being referenced.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
==List of Properties==&lt;br /&gt;
&lt;br /&gt;
===Cysaegir===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Arboreal Refuge]]       ||  CYS     ||  [[Rohese (prime)|Rohese]]    ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Willowisp Nook *          ||  CYS     ||  [[Kaius_(prime)|Kaius]]      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Resolution Cottage *      || CYS      ||  Galeun                       || Y&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Four Winds Isle===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[ArborSong]] *           ||  MH      ||  [[Cada (prime)|Cada]]        ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]           ||  MH      ||  Dergoatean                   ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly Den             ||  MH      ||  Selwin                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor Hideaway]]       ||  MH      ||  Elysia                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage            ||  MH      ||  Velfi                        ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Marrowtide                ||  MH      ||  Tanai                        ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]           ||  MH      ||  Bertoch                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[The Brewery]]           ||  MH      ||  Elgrim                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| The Vengeful Siren        ||  MH      ||  Everlenna                    ||  -&lt;br /&gt;
|-&lt;br /&gt;
| The Retreat               ||  MH      ||  Identity Redacted            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Rose Ranch *         ||  MH      || Brigit                        ||  -&lt;br /&gt;
|- &lt;br /&gt;
| Cerulean Cove   || MH|| Qadheon || Y&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icemule Trace===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]          ||  IMT     ||  Faulkil                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower                ||  IMT     ||  Ylandra                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]  ||  IMT ||  Delicieuse ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Highguard Keep]]        ||  IMT     ||  Witfog                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Sorrow&#039;s Edge             ||  IMT     ||  Archeth                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindrift Sanctuary]]   ||  IMT     || [[Maylan_(prime)|Maylan]]     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Snowfall Hollow *         ||  IMT     || Glacien                       || -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kharam Dzu (Teras Isle)===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea                ||  KD      ||  ?                            ||  -&lt;br /&gt;
|- &lt;br /&gt;
| Island Oasis              ||  KD      ||  ?                            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Isle Retreat              ||  KD      ||  Rubytears                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow          ||  KD      ||  ?                            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[The Modwir]]            ||  KD      ||  ?                            ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Nordred&#039;s Barge           ||  KD      ||  Nordred                      ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Whining Elf Apartment]] ||  KD      ||  Tayler                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Emberglaes Hearth         ||  KD      ||  Identity Redacted            ||  -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kraken&#039;s Fall===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Drift Cottage]]         ||  KF      ||  Desorceri                    ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant&#039;s Roost         ||  KF      ||  Identity Redacted            ||  -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pinefar===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                          ||  [[Magical workshop|Magical Workshop]]?  || Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraghammer Hall]] *     ||  PF      ||  Mozzick &amp;amp; Athebelle Kraghammer || -                                      ||  Forge&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt             ||  PF      ||  ?                              ||  -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===River&#039;s Rest===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bramblewild Barn]]      ||  RR      ||  Lexbubba                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Haima                  ||  RR      ||  Jesphian                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Bramblethorn Barn *       || RR       || Nirvani                       || -&lt;br /&gt;
|-  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Solhaven===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat        ||  SH      ||  Bristenn                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home             ||  SH      ||  Methais                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold               ||  SH      ||  ?                            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Safe Harbor               ||  SH      ||  Identity Redacted            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayview Manor]]         ||  SH      ||  [[Raelee_(prime)|Raelee]]    ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight Gallery]]      ||  SH      ||  [[Missoni_(prime)|Missoni]]  ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Black Rose Sanitarium     ||  SH      || Melivn                        || Y&lt;br /&gt;
|- &lt;br /&gt;
| Harbor Lights *           ||  SH      || Rioti                         || -&lt;br /&gt;
|- &lt;br /&gt;
| Rolling Hearth *          || Northern Caravansary || Wisestep          || -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sylvarraend===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location    ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Aurora&#039;s Light Stable     ||  SY         ||  Meb                          ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Elaienaran Haven]]      ||  SY         ||  Gob &amp;amp; Ivyie                  ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Eldarune Sanctuary *      || SY          || Vellaa                        ||  -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ta&#039;Illistim===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name                             || Location ||  Owner                         ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Caeruil City School]]                   ||  TI      ||  [[Ysaeril]]                   ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Journey&#039;s_End|Journey&#039;s End]]           ||  TI      ||  [[Alastir]]                   ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]] ||  TI      ||  Vielontoz                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Peregrine Tavern                          ||  TI      ||  [[Tysong_(prime)|Tysong]]     ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Dreams                           ||  TI      ||  [[Lissaya_(prime)|Lissaya]]   ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormspire                                ||  TI      ||  Aaramon                       ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor                           ||  TI      ||  Katara                        ||  -&lt;br /&gt;
|-&lt;br /&gt;
| The Harrows                               ||  TI      ||  [[Naamit_(prime)|Naamit]]     ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Misted Serenity]]                       ||  TI      ||  [[Ilyan Syndicate]]           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa Valdarien]]                       ||  TI      ||  Issalya                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ta&#039;Vaalor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location   ||  Owner                            ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion         ||  TV        ||  Kakoon                           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter&#039;s Respite]]      ||  TV        ||  [[Uniana]]                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonflower Villa]]      ||  TV        ||  [[Ilyan Syndicate]]              ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor           ||  TV        ||  Grimgul                          ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm             ||  TV        ||  Krystalena                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Mistress of the Sea *     || Mistwatch  || Gandhan                           || -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wehnimer&#039;s Landing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location   ||  Owner                            ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage            ||  WL        ||  ?                                ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Kestrel&#039;s Perch           ||  WL        ||  [[Riend (prime)|Riend]]          ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Hollow             ||  WL        ||  Gillien                          ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage           ||  WL        ||  Public museum                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Melgorehn&#039;s Retreat]]   ||  WL        ||  Calael                           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]           ||  WL        ||  Ardwen                           ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Greystorm Manor           ||  WL        ||  Syphaer                          ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite               ||  WL        ||  ?                                ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Warcat Suite              ||  WL        ||  Maevie                           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop        ||  WL        ||  Public museum                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| The Imaginarium           ||  WL        ||  Identity Redacted                ||  Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zul Logoth===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor       ||  ZL      ||  Clunk                            ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Sahnuk                ||  ZL      ||  Groghammer                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mobile Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion             ||  Mobile  ||  Prymrose                     ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]]            ||  Mobile  ||  Nuadjha                      ||  -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Private_property/saved_posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[[Private_Property_Deed_Registry|Private Property Deed Registry]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===*List of Platinum Properties to be Updated:===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name  || Location || Owner  || [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly Den || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Emberstone Hall || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Ta&#039;Haima || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Shivermist Manor || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Driftwood Hollow || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Sheltered Cove || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Epilogue || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Garden Getaway || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Soup Kitchen || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Lava Gnoll || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Brinerest || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Black Rose || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Meridian Manor || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Hallows || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Retreat || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Shadowlight Gallery || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Queen&#039;s Spire || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Sunlit Sanctuary || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Brewery || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Widowmaker&#039;s Retreat || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Vengeful Siren || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Ordrak || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Drunken D&#039;Wharf || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Villa Valdarien || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Meadowview Farmstead || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Moonflower Estate || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Finders Keepers || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Mesmere Bungalow || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Observatory || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Starfall Suite || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Valanis Estates || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Shadowfang Lair || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Banyan Misthaven || Location || Vyrshkana || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| The Indolence || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
| Wyrdling Manor || Location || Owner || Workshop&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Owners:&lt;br /&gt;
&lt;br /&gt;
Alsal&lt;br /&gt;
Althamae&lt;br /&gt;
Ashanor&lt;br /&gt;
Baelhar&lt;br /&gt;
Brahm&lt;br /&gt;
Brinret&lt;br /&gt;
Brinret&lt;br /&gt;
Caithris&lt;br /&gt;
Carmenta&lt;br /&gt;
Cassae&lt;br /&gt;
Cede&lt;br /&gt;
Corliss&lt;br /&gt;
Cydris&lt;br /&gt;
Dandi&lt;br /&gt;
Doj&lt;br /&gt;
Ezik&lt;br /&gt;
Kennyrran&lt;br /&gt;
Nemdenia&lt;br /&gt;
Nilandia&lt;br /&gt;
Oridor&lt;br /&gt;
Ravenfritha&lt;br /&gt;
Rouste&lt;br /&gt;
Slumpy&lt;br /&gt;
Sorak&lt;br /&gt;
Spikethorn&lt;br /&gt;
Talryssa&lt;br /&gt;
Tyrillian&lt;br /&gt;
Utvise&lt;br /&gt;
Volodar&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=238682</id>
		<title>Kaija (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=238682"/>
		<updated>2025-05-24T00:39:05Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=#4B0082&lt;br /&gt;
|background-color=#4B0082&lt;br /&gt;
|name=Kaija Murchadha &lt;br /&gt;
|image=[[File:Kaija.png|thumb|Made with AI &amp;amp; uploaded by Prompter]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race=Aelotoi&lt;br /&gt;
|culture= &lt;br /&gt;
|class= &lt;br /&gt;
|profession=High Priestess&lt;br /&gt;
|religion=Niima&lt;br /&gt;
|affiliations=The Order Of Voln &lt;br /&gt;
|word=Staid &lt;br /&gt;
|disposition=Prudent &lt;br /&gt;
|demeanor=Prim and Proper &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw=Quick Tempered, Judgmental, Hypocritical   &lt;br /&gt;
|strength=Conviction, Loyalty, Devotion &lt;br /&gt;
|weakness= Insecurity, Luca&lt;br /&gt;
|habits=Correcting People, Stammering When Flustered, Huffing &lt;br /&gt;
|hobbies=Reading, Embroidery, Dancing  &lt;br /&gt;
|soft= &lt;br /&gt;
|likes=Learning, Fairy Tales (Romance), Proper Etiquette, Family  &lt;br /&gt;
|dislikes=Rule-Breakers, Bad Manners &lt;br /&gt;
|fears=Being Alone, Bugs, Her Past  &lt;br /&gt;
|loyalties= &lt;br /&gt;
|spouse= Luca&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tanai_(prime)&amp;diff=238681</id>
		<title>Tanai (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tanai_(prime)&amp;diff=238681"/>
		<updated>2025-05-24T00:36:08Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=#7bafd4&lt;br /&gt;
|background-color=#7bafd4&lt;br /&gt;
|name=Tanai Murchadha&lt;br /&gt;
|image= &lt;br /&gt;
|caption= Candy Fiend&lt;br /&gt;
|race= Half-elf&lt;br /&gt;
|culture=&lt;br /&gt;
|class= Rogue&lt;br /&gt;
|profession= Nuisance&lt;br /&gt;
|religion= No Thanks&lt;br /&gt;
|affiliations= Master of Sunfist&lt;br /&gt;
|word= Snarky&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor= Wary, Rebellious&lt;br /&gt;
|ptrait= Venturesome &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= Quick-Tempered, Rude, Untrusting, Messy&lt;br /&gt;
|strength= Sharp Wit, Tenacity, Fiercely Protective Of Family&lt;br /&gt;
|weakness= Sweets, Coconut Rum, Family&lt;br /&gt;
|habits= Biting Her Fingernails, Swearing, Eating Sweets&lt;br /&gt;
|hobbies= Picking Boxes, Eating Sweets&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Sweets, Oceany Things&lt;br /&gt;
|dislikes= Vegetables, Dresses, Arrogance, Boredom &lt;br /&gt;
|fears= Abandonment, Restriction, Being Vulnerable&lt;br /&gt;
|loyalties= The Lord Of Candy, Her Family&lt;br /&gt;
|friend= Tart (The &amp;lt;del&amp;gt;Beast&amp;lt;/del&amp;gt; Kitten)&lt;br /&gt;
|spouse= [[Jaynon]] Murchadha&lt;br /&gt;
|loved= &lt;br /&gt;
|children= Eamon, Sahalee, Leofric, [[Luca]] (adopted), [[Kaija]] (adopted)&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You step in turds no matter where you go, and the thicker the boot, the more protection you have. That is the most important piece of advice I can give to you.&lt;br /&gt;
&lt;br /&gt;
I mostly dislike people, or at the very least I am apathetic. Ever since I met your father, however, I&#039;ve somehow blundered into making friends, few though they may be. Which means I guess I&#039;m not as heartless as I thought I was. I&#039;m sorry you were stuck with me as a mother. I don&#039;t think sirens were really meant to be &amp;lt;i&amp;gt;mothers&amp;lt;/i&amp;gt;, but then, I only have my own sea hag of a mother for reference. It took me a good while to trust Jaynon, and we have been through a lot, but your father and I have no regrets. Well, that isn&#039;t entirely true. I do regret not being a better mother, though I did try my best. Never think that I didn&#039;t love you and your sister, though. I did, and I do (wherever I might be - if there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; gods, I guess I&#039;ll find out). I hope you grow up to be more like Jaynon, as he is the better half of us (maybe don&#039;t look in the mirror as much as he does, though). Be good, and nice, and all that stuff I&#039;m supposed to tell you to be. That&#039;s what good mothers do, right? But I&#039;m not really a good mother, so in addition to the advice about turds, I can give you &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; advice and not that sappy feel-good stuff. &lt;br /&gt;
&lt;br /&gt;
Even though you are a Lord, never forget I was a street-rat in Shanty Town. I might be a siren, but I&#039;m not a Lady and never will be, despite Jaynon trying to convince me I am now, just because I married him. Don&#039;t become a stuck up twat and think you&#039;re better than others just because you have a title and live nicely. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t get taken advantage of. Your father can be pretty gullible, and though I hope you grow up to be like him, don&#039;t get the gullible part. Keep your trust for those who earn it at least five times over, and then don&#039;t completely trust them one hundred percent.&lt;br /&gt;
&lt;br /&gt;
Let Sahalee feed. She has a preference for elves and humans, but she isn&#039;t too picky. I&#039;ve taught her to be discrete (at least as much as possible) and not to eat anyone we know or &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; know. We don&#039;t want any hint of connection, even if some people I know deserve to be eaten. Also, if she still insists she and Ezabell are &amp;lt;i&amp;gt;&#039;eel sisters&#039;&amp;lt;/i&amp;gt;, keep telling her they aren&#039;t. Ghezresh can kiss my arse.&lt;br /&gt;
&lt;br /&gt;
Right, so this letter has gone on long enough. I don&#039;t think I&#039;ve ever written this much in my life. Did you know your father taught me how to read and write? I&#039;d like to give myself credit for how fancy my words sound, but I had help writing this. I didn&#039;t know how to spell apathetic. I guess I do now, though.&lt;br /&gt;
&lt;br /&gt;
Sorry I&#039;m not around to see you grow up, to see the man you will become. I will miss you, even though you probably won&#039;t remember me much. But that&#039;s alright. I&#039;m not really worth remembering, especially as a mother. I do love you though. Always remember that, if anything.&lt;br /&gt;
&lt;br /&gt;
Keep your boots on and stomp firmly.&lt;br /&gt;
&lt;br /&gt;
Tanai (your mother)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;A letter written by Tanai Murchadha to her son Eamon, hidden away and only known to one other person. To be given to Eamon at a later date, assuming Tanai has finally bit the dust as she is so convinced her death is imminent.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Kaija_(prime)&amp;diff=237801</id>
		<title>Talk:Kaija (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Kaija_(prime)&amp;diff=237801"/>
		<updated>2025-04-29T19:26:45Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: Created page with &amp;quot;I grant permission to N0551N3N0M1N3 to edit this page ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I grant permission to [[User:N0551N3N0M1N3|N0551N3N0M1N3]] to edit this page [[User:SHRIMPYSIREN|SHRIMPYSIREN]] ([[User talk:SHRIMPYSIREN|talk]]) 14:26, 29 April 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Tanai_(prime)&amp;diff=237800</id>
		<title>Talk:Tanai (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Tanai_(prime)&amp;diff=237800"/>
		<updated>2025-04-29T19:26:17Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: /* permission */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heya!  Just wanted to drop a line on this.  The character profile template has been updated to automatically categorize based on entries for race and culture.  Half-elf/siren does not fit within those parameters as a result.  If you would, please change the race to half-elf so it can better fit these parameters.  Thanks!  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 12:40, 6 December 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
== permission ==&lt;br /&gt;
&lt;br /&gt;
I grant permission to [[User:N0551N3N0M1N3|N0551N3N0M1N3]] to edit this page [[User:SHRIMPYSIREN|SHRIMPYSIREN]] ([[User talk:SHRIMPYSIREN|talk]]) 14:26, 29 April 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236498</id>
		<title>Gnomic Candy Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236498"/>
		<updated>2025-04-13T01:43:33Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: /* Specialty Rollers Drawn From the Pile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomic Candy Making Machine&#039;&#039;&#039; is a new item found April 2025&#039;s [[Rumor Woods]] Battle Vault, created by GM Thandiwe.  It will create 10 pieces of candy when honey and a foraged fruit or berry are added to the machine.  It must have a roller instead and comes with a &amp;quot;bear-cut&amp;quot; roller.  Others can be obtained in the shop [[RWShop: Honeyed Gears|Honeyed Gears]].&lt;br /&gt;
&lt;br /&gt;
If you pour a [[Grot_t%27kel_potion|grot t&#039;kel potion]] on the roller, then when you make candy you have 10% chance to produce magical candy.  You can tell the difference between a magical candy and a non-magical candy by the stamp impressed into the magical candy.  This magical candy can then be [[Magic_Item_Creation_(420)|imbedded]] with a spell.&lt;br /&gt;
== Candy Making Machine ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the candy making machine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Introducing the Gnomic Candy Press, the finest confection-crafting contraption ever to clatter through the halls of invention, proudly brought to you by the ingenious burghal gnome duo of Fryc and Shives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does it work?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s easy!  With these simple steps, you, too, can be an amazing confectioner!&lt;br /&gt;
&lt;br /&gt;
Step 1:  PUSH a CANDY ROLLER into the machine.&lt;br /&gt;
Step 2:  PUT a foraged FRUIT or BERRY into the machine.&lt;br /&gt;
Step 3:  POUR some HONEY into the machine.&lt;br /&gt;
Step 4:  TINKER with the machine to create your candy!&lt;br /&gt;
&lt;br /&gt;
Each application creates 10 pieces of candy in your dish, and each candy is always 2 bites.&lt;br /&gt;
&lt;br /&gt;
But wait, there is more!  If you visit Fryc and Shives&#039; shop at Rumor Woods, you can purchase additional rollers that let you change the design of your candy!&lt;br /&gt;
While the candy making machine&#039;s LOOK can&#039;t be altered, (How do you change perfection?!), its candies can be.  Why, there are 80 different flavors of candy available!  And you can even change up those flavors by complementing it with different types of honey!&lt;br /&gt;
&lt;br /&gt;
So, sit back, relax, and enjoy the Gnomic Candy Press today!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Candy Opportunity&#039;&#039;&#039;&lt;br /&gt;
Pour a grot t&#039;kel potion onto a roller, then PUSH it into the machine to unlock a chance at creating magic candy.  For each candy produced, there is a 10% chance it will become magical, allowing it to have magic IMBEDDED within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Stamps&#039;&#039;&#039;&lt;br /&gt;
You may customize the magic stamp on your machine.  It is currently set to: a zig-zagging bumble bee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039;&lt;br /&gt;
You may alter your device but the LOOK is hard-coded, so please make sure your short and/or long description make sense.  Additionally, you may customize your seal.  The seal can be no more than 45 characters and will always be preceded by &amp;quot;stamped with.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your candy making machine.&lt;br /&gt;
&lt;br /&gt;
You estimate that a gnomic candy making machine can store a very small amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the machine.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of iron, an extremely common metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| - &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| IN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
In the tray of the candy making machine you see a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy and a pudgy brown wren-shaped clover honey candy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | remove roller&lt;br /&gt;
| You grasp a grizzly bear-cut pink gold roller firmly and pull it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
| Player grasps a grizzly bear-cut pink gold roller firmly and pulls it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. roller in hand &lt;br /&gt;
| You align a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and press it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
| Player aligns a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and presses it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | w. foraged fruit or berry in hand&lt;br /&gt;
| You drop a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
| Player drops a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PLUCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes fruit&lt;br /&gt;
| You reach into the candy making machine&#039;s fruit cylinder and grasp a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
| Player reaches into the candy making machine&#039;s fruit cylinder and grasps a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. honey* in hand &lt;br /&gt;
| You pour a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
| Player pours a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes honey&lt;br /&gt;
| You turn the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
| Player turns the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| creates candy&lt;br /&gt;
| You grasp the crank handle of a gnomic candy making machine and begin turning it, setting the internal mechanism into motion.  A blood orange is pressed through a fine razern mesh, effectively liquifying it, as sugar pours from its cylinders, flowing into the melting pan as a small blue flame ignites beneath it.  A mechanical spoon stirs the thickening liquid while rhimar rods press against the basin the moment the flame sputters out, cooling the concoction as it pours over the spinning rollers.   As the clockwork pieces cease their whirring, the freshly minted candy pieces clatter into the tray near the device&#039;s feet.&lt;br /&gt;
| Whirring sounds fill the air as Player cranks the handle on her a gnomic candy making machine, causing liquified blood orange and honey to fill the melting basin.  The rest of the process happens so quickly that it is difficult to follow, but moments later, the clatter of freshly minted candy fills the air as the pieces settle into a tray at the device&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Empty&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;empty pegs&#039;&#039;&#039; designed to hold metal rollers stand at the ready.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Roller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Fruit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a blood orange, while the honey cylinder is empty.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Honey&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder holds a blood orange,&#039;&#039;&#039; while the &#039;&#039;&#039;honey cylinder contains clover honey&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Magic Roller Installed &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a pear, while the honey cylinder contains clover honey.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.  &#039;&#039;&#039;A scintillating light dances across the rollers.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candy Jar ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the glass candy jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Jar&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Gnomic Candy Machine candies that can be obtained from the Rumor Woods Vault.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of glass jar, though the following nouns are okay:  jar, container, receptacle.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: GLANCE (see the stored items), PLUCK (remove a stored item), PUT (add an item), and WHISPER (move the items to make them easier to pluck)&lt;br /&gt;
&lt;br /&gt;
The jar can hold 45 unique candies that stack.&lt;br /&gt;
&lt;br /&gt;
They will not house magical candy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your glass candy jar.&lt;br /&gt;
&lt;br /&gt;
You estimate that a dome-lided glass candy jar cannot store anything inside of it at all.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the jar.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glass, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GLANCE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller &amp;amp; Machine Case ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the wooden candy case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Machine Roller Case&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Candy Machine Rollers that can be obtained at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a glass window on the side.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: LOOK (see the stored rollers), GET (remove machine), PLUCK (remove a stored roller), PUT (add roller or machine), and WHISPER (move rollers to make them easier to PLUCK)&lt;br /&gt;
&lt;br /&gt;
The case can hold 75 unique rollers, but they do not stack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your wooden candy case.&lt;br /&gt;
&lt;br /&gt;
You estimate that a glass-sided wooden candy roller case can store a medium amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the case.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LOOK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Hinged at the back, the case rests open, revealing a structured interior lined with smooth, padded velvet.  Fitted compartments are precisely shaped, ensuring secure placement for their intended contents.  Along one side, a glass-paneled section is built into the frame, offering a clear view of the neatly arranged cylindrical components stored within.  The lid, when fully extended, remains upright, allowing easy access while keeping the structure balanced.  Bright and shiny, a plaque on the side reads, &amp;quot;This is a Fryc and Shives Invention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Gazing through the glass-paneled section, you see several neatly stacked rollers.  Among them are:&lt;br /&gt;
  1.  a leaf-cut metal roller, with a candy design of &amp;quot;(a/an) sassafras leaf-shaped (honey) candy&amp;quot; (which is ready to be plucked)&lt;br /&gt;
  2.  a cross-cut metal roller, with a candy design of &amp;quot;(a/an) cross-shaped (honey) candy&amp;quot;&lt;br /&gt;
  3.  a linden leaf-cut metal roller, with a candy design of &amp;quot;(a/an) linden leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  4.  a pentagon-cut metal roller, with a candy design of &amp;quot;(a/an) pentagonal (honey) candy&amp;quot;&lt;br /&gt;
  5.  a freesia-cut tin roller, with a candy design of &amp;quot;(a/an) freesia-shaped (honey) candy&amp;quot;&lt;br /&gt;
  6.  an ice tulip-cut metal roller, with a candy design of &amp;quot;(a/an) ice tulip-shaped (honey) candy&amp;quot;&lt;br /&gt;
  7.  a castle-cut red gold roller, with a candy design of &amp;quot;(a/an) castle-shaped (honey) candy&amp;quot;&lt;br /&gt;
  8.  a hawthorn leaf-cut metal roller, with a candy design of &amp;quot;(a/an) hawthorn leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  9.  a peony-cut metal roller, with a candy design of &amp;quot;(a/an) peony-shaped (honey) candy&amp;quot;&lt;br /&gt;
 10. a soursop-cut metal roller, with a candy design of &amp;quot;(a/an) soursop-shaped (honey) candy&amp;quot;&lt;br /&gt;
 11. a cylinder-cut metal roller, with a candy design of &amp;quot;(a/an) cylinderical (honey) candy&amp;quot;&lt;br /&gt;
 12. a djinn-cut eahnor roller, with a candy design of &amp;quot;(a/an) djinn-shaped (honey) candy&amp;quot;&lt;br /&gt;
 13. a jasmine-cut gold roller, with a candy design of &amp;quot;(a/an) jasmine-shaped (honey) candy&amp;quot;&lt;br /&gt;
 14. a geranium-cut faenor roller, with a candy design of &amp;quot;(a/an) geranium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 15. a persimmon-cut metal roller, with a candy design of &amp;quot;(a/an) persimmon-shaped (honey) candy&amp;quot;&lt;br /&gt;
 16. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
 17. a trillium-cut faenor roller, with a candy design of &amp;quot;(a/an) trillium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 18. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
| You grasp an insect-cut copper roller and ease it from its resting place within a glass-sided wooden candy roller case, tilting it slightly to clear the compartment&#039;s upper lip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
| You slide the roller into a designated slot within the glass compartment of a glass-sided wooden candy roller case, ensuring it rests securely.  A slight adjustment aligns it with the others, keeping the arrangement neat and organized.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| You whisper softly to a glass-sided wooden candy roller case, and the rollers within its glass compartment begin to shift.  A quiet click accompanies each rotation as they cycle through the slots.  With each adjustment, an insect-cut copper roller moves closer to the top until it aligns with the opening, ready to be retrieved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pink gold roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
A grizzly bear-cut pink gold roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a grizzly bear-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
A grizzly bear-cut pink gold roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your pink gold roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of pink gold, an infrequent alloy.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Specialty Roller ==&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the copper roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
An insect-cut copper roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a copper-sheened hornet-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
This particular roller can be used with the Bugs on Parade system, which will allow you to take a Bugs on Parade paper and PUSH it into the machine.  When you do this, it transforms the roller design into a shape with the Bugs on Parade paper&#039;s image.&lt;br /&gt;
&lt;br /&gt;
Example: a paper version of a plum-dotted pale yellow butterfly will produce a pale yellow butterfly-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
An insect-cut copper roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your copper roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of copper, an extremely common metal.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUSH&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Specialty Rollers Drawn From the Pile===&lt;br /&gt;
Here&#039;s a list of roller designs found in the random pile draw at the [[RWShop:Honeyed Gears|Honeyed Gears]] shop at Rumor Woods 2025: (Please take a moment and add your finds to this list!)&lt;br /&gt;
&lt;br /&gt;
:* aardvark&lt;br /&gt;
:* antelope&lt;br /&gt;
:* anvil&lt;br /&gt;
:* apple&lt;br /&gt;
:* apricot&lt;br /&gt;
:* ash leaf&lt;br /&gt;
:* aspen leaf&lt;br /&gt;
:* avian&lt;br /&gt;
:* axolotl&lt;br /&gt;
:* bamboo leaf&lt;br /&gt;
:* banshee&lt;br /&gt;
:* basil leaf&lt;br /&gt;
:* basilisk&lt;br /&gt;
:* blackberry&lt;br /&gt;
:* bluebell&lt;br /&gt;
:* book&lt;br /&gt;
:* candle&lt;br /&gt;
:* cat&lt;br /&gt;
:* cherry blossom&lt;br /&gt;
:* chinchilla&lt;br /&gt;
:* cloud&lt;br /&gt;
:* clover&lt;br /&gt;
:* coconut&lt;br /&gt;
:* critter&lt;br /&gt;
:* cylinder&lt;br /&gt;
:* dahlia&lt;br /&gt;
:* date&lt;br /&gt;
:* dodecagonal&lt;br /&gt;
:* Elanthian snow rose&lt;br /&gt;
:* elderberry&lt;br /&gt;
:* eucalyptus leaf&lt;br /&gt;
:* faun&lt;br /&gt;
:* feather&lt;br /&gt;
:* fig&lt;br /&gt;
:* foxglove&lt;br /&gt;
:* gargoyle&lt;br /&gt;
:* gecko&lt;br /&gt;
:* ghoul&lt;br /&gt;
:* goblin&lt;br /&gt;
:* goldenrod&lt;br /&gt;
:* gooseberry&lt;br /&gt;
:* gorgon&lt;br /&gt;
:* grape leaf&lt;br /&gt;
:* gremlin&lt;br /&gt;
:* grizzly bear&lt;br /&gt;
:* guava&lt;br /&gt;
:* hamster&lt;br /&gt;
:* handprint&lt;br /&gt;
:* hawk&lt;br /&gt;
:* hawthorn leaf&lt;br /&gt;
:* hellebore&lt;br /&gt;
:* helmet&lt;br /&gt;
:* honeybee&lt;br /&gt;
:* hyacinth&lt;br /&gt;
:* iguana&lt;br /&gt;
:* insect&lt;br /&gt;
:* kangaroo&lt;br /&gt;
:* kite&lt;br /&gt;
:* kitten&lt;br /&gt;
:* kobold&lt;br /&gt;
:* lantern&lt;br /&gt;
:* larkspur&lt;br /&gt;
:* leaf&lt;br /&gt;
:* leviathan&lt;br /&gt;
:* lily&lt;br /&gt;
:* lizard&lt;br /&gt;
:* lynx&lt;br /&gt;
:* mangosteen&lt;br /&gt;
:* manticore&lt;br /&gt;
:* maoral leaf&lt;br /&gt;
:* moose&lt;br /&gt;
:* mushroom&lt;br /&gt;
:* nasturtium&lt;br /&gt;
:* newt&lt;br /&gt;
:* ogre&lt;br /&gt;
:* olive leaf&lt;br /&gt;
:* orange&lt;br /&gt;
:* orchid&lt;br /&gt;
:* oval&lt;br /&gt;
:* panda&lt;br /&gt;
:* paw print&lt;br /&gt;
:* peach&lt;br /&gt;
:* persimmon&lt;br /&gt;
:* phantom&lt;br /&gt;
:* phlox&lt;br /&gt;
:* pineapple&lt;br /&gt;
:* platypus&lt;br /&gt;
:* pony&lt;br /&gt;
:* porcupine&lt;br /&gt;
:* primrose&lt;br /&gt;
:* pyramid&lt;br /&gt;
:* rabbit&lt;br /&gt;
:* rectangle&lt;br /&gt;
:* revenant&lt;br /&gt;
:* rhododendron leaf&lt;br /&gt;
:* rosewood leaf&lt;br /&gt;
:* rune&lt;br /&gt;
:* sapodilla&lt;br /&gt;
:* sassafras&lt;br /&gt;
:* selkie&lt;br /&gt;
:* shade&lt;br /&gt;
:* sheep&lt;br /&gt;
:* snowflake&lt;br /&gt;
:* snow lily&lt;br /&gt;
:* spade&lt;br /&gt;
:* sphinx&lt;br /&gt;
:* stallion&lt;br /&gt;
:* starfruit&lt;br /&gt;
:* sunflower&lt;br /&gt;
:* sweet pea&lt;br /&gt;
:* sword&lt;br /&gt;
:* talisman&lt;br /&gt;
:* teardrop&lt;br /&gt;
:* tiger&lt;br /&gt;
:* torch&lt;br /&gt;
:* troll&lt;br /&gt;
:* tulip&lt;br /&gt;
:* vampire&lt;br /&gt;
:* walnut leaf&lt;br /&gt;
:* wendigo&lt;br /&gt;
:* witchwood leaf&lt;br /&gt;
:* wombat&lt;br /&gt;
:* yeti&lt;br /&gt;
:* zombie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Machine &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Roller&lt;br /&gt;
|itemtype3=Case&lt;br /&gt;
|itemtype4=Jar&lt;br /&gt;
|itemtype5=Themed-Jar&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Machine &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Machine is character attuned.  See their sections for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236497</id>
		<title>Gnomic Candy Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236497"/>
		<updated>2025-04-13T01:42:11Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: /* Specialty Rollers Drawn From the Pile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomic Candy Making Machine&#039;&#039;&#039; is a new item found April 2025&#039;s [[Rumor Woods]] Battle Vault, created by GM Thandiwe.  It will create 10 pieces of candy when honey and a foraged fruit or berry are added to the machine.  It must have a roller instead and comes with a &amp;quot;bear-cut&amp;quot; roller.  Others can be obtained in the shop [[RWShop: Honeyed Gears|Honeyed Gears]].&lt;br /&gt;
&lt;br /&gt;
If you pour a [[Grot_t%27kel_potion|grot t&#039;kel potion]] on the roller, then when you make candy you have 10% chance to produce magical candy.  You can tell the difference between a magical candy and a non-magical candy by the stamp impressed into the magical candy.  This magical candy can then be [[Magic_Item_Creation_(420)|imbedded]] with a spell.&lt;br /&gt;
== Candy Making Machine ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the candy making machine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Introducing the Gnomic Candy Press, the finest confection-crafting contraption ever to clatter through the halls of invention, proudly brought to you by the ingenious burghal gnome duo of Fryc and Shives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does it work?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s easy!  With these simple steps, you, too, can be an amazing confectioner!&lt;br /&gt;
&lt;br /&gt;
Step 1:  PUSH a CANDY ROLLER into the machine.&lt;br /&gt;
Step 2:  PUT a foraged FRUIT or BERRY into the machine.&lt;br /&gt;
Step 3:  POUR some HONEY into the machine.&lt;br /&gt;
Step 4:  TINKER with the machine to create your candy!&lt;br /&gt;
&lt;br /&gt;
Each application creates 10 pieces of candy in your dish, and each candy is always 2 bites.&lt;br /&gt;
&lt;br /&gt;
But wait, there is more!  If you visit Fryc and Shives&#039; shop at Rumor Woods, you can purchase additional rollers that let you change the design of your candy!&lt;br /&gt;
While the candy making machine&#039;s LOOK can&#039;t be altered, (How do you change perfection?!), its candies can be.  Why, there are 80 different flavors of candy available!  And you can even change up those flavors by complementing it with different types of honey!&lt;br /&gt;
&lt;br /&gt;
So, sit back, relax, and enjoy the Gnomic Candy Press today!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Candy Opportunity&#039;&#039;&#039;&lt;br /&gt;
Pour a grot t&#039;kel potion onto a roller, then PUSH it into the machine to unlock a chance at creating magic candy.  For each candy produced, there is a 10% chance it will become magical, allowing it to have magic IMBEDDED within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Stamps&#039;&#039;&#039;&lt;br /&gt;
You may customize the magic stamp on your machine.  It is currently set to: a zig-zagging bumble bee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039;&lt;br /&gt;
You may alter your device but the LOOK is hard-coded, so please make sure your short and/or long description make sense.  Additionally, you may customize your seal.  The seal can be no more than 45 characters and will always be preceded by &amp;quot;stamped with.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your candy making machine.&lt;br /&gt;
&lt;br /&gt;
You estimate that a gnomic candy making machine can store a very small amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the machine.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of iron, an extremely common metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| - &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| IN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
In the tray of the candy making machine you see a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy and a pudgy brown wren-shaped clover honey candy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | remove roller&lt;br /&gt;
| You grasp a grizzly bear-cut pink gold roller firmly and pull it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
| Player grasps a grizzly bear-cut pink gold roller firmly and pulls it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. roller in hand &lt;br /&gt;
| You align a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and press it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
| Player aligns a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and presses it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | w. foraged fruit or berry in hand&lt;br /&gt;
| You drop a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
| Player drops a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PLUCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes fruit&lt;br /&gt;
| You reach into the candy making machine&#039;s fruit cylinder and grasp a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
| Player reaches into the candy making machine&#039;s fruit cylinder and grasps a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. honey* in hand &lt;br /&gt;
| You pour a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
| Player pours a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes honey&lt;br /&gt;
| You turn the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
| Player turns the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| creates candy&lt;br /&gt;
| You grasp the crank handle of a gnomic candy making machine and begin turning it, setting the internal mechanism into motion.  A blood orange is pressed through a fine razern mesh, effectively liquifying it, as sugar pours from its cylinders, flowing into the melting pan as a small blue flame ignites beneath it.  A mechanical spoon stirs the thickening liquid while rhimar rods press against the basin the moment the flame sputters out, cooling the concoction as it pours over the spinning rollers.   As the clockwork pieces cease their whirring, the freshly minted candy pieces clatter into the tray near the device&#039;s feet.&lt;br /&gt;
| Whirring sounds fill the air as Player cranks the handle on her a gnomic candy making machine, causing liquified blood orange and honey to fill the melting basin.  The rest of the process happens so quickly that it is difficult to follow, but moments later, the clatter of freshly minted candy fills the air as the pieces settle into a tray at the device&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Empty&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;empty pegs&#039;&#039;&#039; designed to hold metal rollers stand at the ready.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Roller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Fruit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a blood orange, while the honey cylinder is empty.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Honey&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder holds a blood orange,&#039;&#039;&#039; while the &#039;&#039;&#039;honey cylinder contains clover honey&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Magic Roller Installed &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a pear, while the honey cylinder contains clover honey.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.  &#039;&#039;&#039;A scintillating light dances across the rollers.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candy Jar ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the glass candy jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Jar&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Gnomic Candy Machine candies that can be obtained from the Rumor Woods Vault.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of glass jar, though the following nouns are okay:  jar, container, receptacle.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: GLANCE (see the stored items), PLUCK (remove a stored item), PUT (add an item), and WHISPER (move the items to make them easier to pluck)&lt;br /&gt;
&lt;br /&gt;
The jar can hold 45 unique candies that stack.&lt;br /&gt;
&lt;br /&gt;
They will not house magical candy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your glass candy jar.&lt;br /&gt;
&lt;br /&gt;
You estimate that a dome-lided glass candy jar cannot store anything inside of it at all.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the jar.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glass, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GLANCE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller &amp;amp; Machine Case ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the wooden candy case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Machine Roller Case&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Candy Machine Rollers that can be obtained at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a glass window on the side.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: LOOK (see the stored rollers), GET (remove machine), PLUCK (remove a stored roller), PUT (add roller or machine), and WHISPER (move rollers to make them easier to PLUCK)&lt;br /&gt;
&lt;br /&gt;
The case can hold 75 unique rollers, but they do not stack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your wooden candy case.&lt;br /&gt;
&lt;br /&gt;
You estimate that a glass-sided wooden candy roller case can store a medium amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the case.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LOOK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Hinged at the back, the case rests open, revealing a structured interior lined with smooth, padded velvet.  Fitted compartments are precisely shaped, ensuring secure placement for their intended contents.  Along one side, a glass-paneled section is built into the frame, offering a clear view of the neatly arranged cylindrical components stored within.  The lid, when fully extended, remains upright, allowing easy access while keeping the structure balanced.  Bright and shiny, a plaque on the side reads, &amp;quot;This is a Fryc and Shives Invention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Gazing through the glass-paneled section, you see several neatly stacked rollers.  Among them are:&lt;br /&gt;
  1.  a leaf-cut metal roller, with a candy design of &amp;quot;(a/an) sassafras leaf-shaped (honey) candy&amp;quot; (which is ready to be plucked)&lt;br /&gt;
  2.  a cross-cut metal roller, with a candy design of &amp;quot;(a/an) cross-shaped (honey) candy&amp;quot;&lt;br /&gt;
  3.  a linden leaf-cut metal roller, with a candy design of &amp;quot;(a/an) linden leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  4.  a pentagon-cut metal roller, with a candy design of &amp;quot;(a/an) pentagonal (honey) candy&amp;quot;&lt;br /&gt;
  5.  a freesia-cut tin roller, with a candy design of &amp;quot;(a/an) freesia-shaped (honey) candy&amp;quot;&lt;br /&gt;
  6.  an ice tulip-cut metal roller, with a candy design of &amp;quot;(a/an) ice tulip-shaped (honey) candy&amp;quot;&lt;br /&gt;
  7.  a castle-cut red gold roller, with a candy design of &amp;quot;(a/an) castle-shaped (honey) candy&amp;quot;&lt;br /&gt;
  8.  a hawthorn leaf-cut metal roller, with a candy design of &amp;quot;(a/an) hawthorn leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  9.  a peony-cut metal roller, with a candy design of &amp;quot;(a/an) peony-shaped (honey) candy&amp;quot;&lt;br /&gt;
 10. a soursop-cut metal roller, with a candy design of &amp;quot;(a/an) soursop-shaped (honey) candy&amp;quot;&lt;br /&gt;
 11. a cylinder-cut metal roller, with a candy design of &amp;quot;(a/an) cylinderical (honey) candy&amp;quot;&lt;br /&gt;
 12. a djinn-cut eahnor roller, with a candy design of &amp;quot;(a/an) djinn-shaped (honey) candy&amp;quot;&lt;br /&gt;
 13. a jasmine-cut gold roller, with a candy design of &amp;quot;(a/an) jasmine-shaped (honey) candy&amp;quot;&lt;br /&gt;
 14. a geranium-cut faenor roller, with a candy design of &amp;quot;(a/an) geranium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 15. a persimmon-cut metal roller, with a candy design of &amp;quot;(a/an) persimmon-shaped (honey) candy&amp;quot;&lt;br /&gt;
 16. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
 17. a trillium-cut faenor roller, with a candy design of &amp;quot;(a/an) trillium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 18. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
| You grasp an insect-cut copper roller and ease it from its resting place within a glass-sided wooden candy roller case, tilting it slightly to clear the compartment&#039;s upper lip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
| You slide the roller into a designated slot within the glass compartment of a glass-sided wooden candy roller case, ensuring it rests securely.  A slight adjustment aligns it with the others, keeping the arrangement neat and organized.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| You whisper softly to a glass-sided wooden candy roller case, and the rollers within its glass compartment begin to shift.  A quiet click accompanies each rotation as they cycle through the slots.  With each adjustment, an insect-cut copper roller moves closer to the top until it aligns with the opening, ready to be retrieved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pink gold roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
A grizzly bear-cut pink gold roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a grizzly bear-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
A grizzly bear-cut pink gold roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your pink gold roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of pink gold, an infrequent alloy.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Specialty Roller ==&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the copper roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
An insect-cut copper roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a copper-sheened hornet-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
This particular roller can be used with the Bugs on Parade system, which will allow you to take a Bugs on Parade paper and PUSH it into the machine.  When you do this, it transforms the roller design into a shape with the Bugs on Parade paper&#039;s image.&lt;br /&gt;
&lt;br /&gt;
Example: a paper version of a plum-dotted pale yellow butterfly will produce a pale yellow butterfly-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
An insect-cut copper roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your copper roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of copper, an extremely common metal.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUSH&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Specialty Rollers Drawn From the Pile===&lt;br /&gt;
Here&#039;s a list of roller designs found in the random pile draw at the [[RWShop:Honeyed Gears|Honeyed Gears]] shop at Rumor Woods 2025: (Please take a moment and add your finds to this list!)&lt;br /&gt;
&lt;br /&gt;
:* aardvark&lt;br /&gt;
:* antelope&lt;br /&gt;
:* anvil&lt;br /&gt;
:* apple&lt;br /&gt;
:* apricot&lt;br /&gt;
:* ash leaf&lt;br /&gt;
:* aspen leaf&lt;br /&gt;
:* avian&lt;br /&gt;
:* axolotl&lt;br /&gt;
:* bamboo leaf&lt;br /&gt;
:* banshee&lt;br /&gt;
:* basil leaf&lt;br /&gt;
:* basilisk&lt;br /&gt;
:* blackberry&lt;br /&gt;
:* bluebell&lt;br /&gt;
:* book&lt;br /&gt;
:* candle&lt;br /&gt;
:* cat&lt;br /&gt;
:* cherry blossom&lt;br /&gt;
:* chinchilla&lt;br /&gt;
:* cloud&lt;br /&gt;
:* clover&lt;br /&gt;
:* coconut&lt;br /&gt;
:* critter&lt;br /&gt;
:* cylinder&lt;br /&gt;
:* dahlia&lt;br /&gt;
:* date&lt;br /&gt;
:* dodecagonal&lt;br /&gt;
:* Elanthian snow rose&lt;br /&gt;
:* elderberry&lt;br /&gt;
:* eucalyptus leaf&lt;br /&gt;
:* faun&lt;br /&gt;
:* feather&lt;br /&gt;
:* fig&lt;br /&gt;
:* foxglove&lt;br /&gt;
:* gargoyle&lt;br /&gt;
:* gecko&lt;br /&gt;
:* ghoul&lt;br /&gt;
:* goblin&lt;br /&gt;
:* goldenrod&lt;br /&gt;
:* gooseberry&lt;br /&gt;
:* gorgon&lt;br /&gt;
:* grape leaf&lt;br /&gt;
:* gremlin&lt;br /&gt;
:* grizzly bear&lt;br /&gt;
:* guava&lt;br /&gt;
:* hamster&lt;br /&gt;
:* handprint&lt;br /&gt;
:* hawk&lt;br /&gt;
:* hawthorn leaf&lt;br /&gt;
:* hellebore&lt;br /&gt;
:* helmet&lt;br /&gt;
:* honeybee&lt;br /&gt;
:* hyacinth&lt;br /&gt;
:* iguana&lt;br /&gt;
:* insect&lt;br /&gt;
:* kangaroo&lt;br /&gt;
:* kite&lt;br /&gt;
:* kitten&lt;br /&gt;
:* lantern&lt;br /&gt;
:* larkspur&lt;br /&gt;
:* leaf&lt;br /&gt;
:* leviathan&lt;br /&gt;
:* lily&lt;br /&gt;
:* lizard&lt;br /&gt;
:* lynx&lt;br /&gt;
:* mangosteen&lt;br /&gt;
:* manticore&lt;br /&gt;
:* maoral leaf&lt;br /&gt;
:* moose&lt;br /&gt;
:* mushroom&lt;br /&gt;
:* nasturtium&lt;br /&gt;
:* newt&lt;br /&gt;
:* ogre&lt;br /&gt;
:* olive leaf&lt;br /&gt;
:* orange&lt;br /&gt;
:* orchid&lt;br /&gt;
:* oval&lt;br /&gt;
:* panda&lt;br /&gt;
:* paw print&lt;br /&gt;
:* peach&lt;br /&gt;
:* persimmon&lt;br /&gt;
:* phantom&lt;br /&gt;
:* phlox&lt;br /&gt;
:* pineapple&lt;br /&gt;
:* platypus&lt;br /&gt;
:* pony&lt;br /&gt;
:* porcupine&lt;br /&gt;
:* primrose&lt;br /&gt;
:* pyramid&lt;br /&gt;
:* rabbit&lt;br /&gt;
:* rectangle&lt;br /&gt;
:* revenant&lt;br /&gt;
:* rhododendron leaf&lt;br /&gt;
:* rosewood leaf&lt;br /&gt;
:* rune&lt;br /&gt;
:* sapodilla&lt;br /&gt;
:* sassafras&lt;br /&gt;
:* selkie&lt;br /&gt;
:* shade&lt;br /&gt;
:* sheep&lt;br /&gt;
:* snowflake&lt;br /&gt;
:* snow lily&lt;br /&gt;
:* spade&lt;br /&gt;
:* sphinx&lt;br /&gt;
:* stallion&lt;br /&gt;
:* starfruit&lt;br /&gt;
:* sunflower&lt;br /&gt;
:* sweet pea&lt;br /&gt;
:* sword&lt;br /&gt;
:* talisman&lt;br /&gt;
:* teardrop&lt;br /&gt;
:* tiger&lt;br /&gt;
:* torch&lt;br /&gt;
:* troll&lt;br /&gt;
:* tulip&lt;br /&gt;
:* vampire&lt;br /&gt;
:* walnut leaf&lt;br /&gt;
:* wendigo&lt;br /&gt;
:* witchwood leaf&lt;br /&gt;
:* wombat&lt;br /&gt;
:* yeti&lt;br /&gt;
:* zombie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Machine &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Roller&lt;br /&gt;
|itemtype3=Case&lt;br /&gt;
|itemtype4=Jar&lt;br /&gt;
|itemtype5=Themed-Jar&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Machine &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Machine is character attuned.  See their sections for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236496</id>
		<title>Gnomic Candy Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236496"/>
		<updated>2025-04-13T01:40:18Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: /* Specialty Rollers Drawn From the Pile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomic Candy Making Machine&#039;&#039;&#039; is a new item found April 2025&#039;s [[Rumor Woods]] Battle Vault, created by GM Thandiwe.  It will create 10 pieces of candy when honey and a foraged fruit or berry are added to the machine.  It must have a roller instead and comes with a &amp;quot;bear-cut&amp;quot; roller.  Others can be obtained in the shop [[RWShop: Honeyed Gears|Honeyed Gears]].&lt;br /&gt;
&lt;br /&gt;
If you pour a [[Grot_t%27kel_potion|grot t&#039;kel potion]] on the roller, then when you make candy you have 10% chance to produce magical candy.  You can tell the difference between a magical candy and a non-magical candy by the stamp impressed into the magical candy.  This magical candy can then be [[Magic_Item_Creation_(420)|imbedded]] with a spell.&lt;br /&gt;
== Candy Making Machine ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the candy making machine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Introducing the Gnomic Candy Press, the finest confection-crafting contraption ever to clatter through the halls of invention, proudly brought to you by the ingenious burghal gnome duo of Fryc and Shives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does it work?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s easy!  With these simple steps, you, too, can be an amazing confectioner!&lt;br /&gt;
&lt;br /&gt;
Step 1:  PUSH a CANDY ROLLER into the machine.&lt;br /&gt;
Step 2:  PUT a foraged FRUIT or BERRY into the machine.&lt;br /&gt;
Step 3:  POUR some HONEY into the machine.&lt;br /&gt;
Step 4:  TINKER with the machine to create your candy!&lt;br /&gt;
&lt;br /&gt;
Each application creates 10 pieces of candy in your dish, and each candy is always 2 bites.&lt;br /&gt;
&lt;br /&gt;
But wait, there is more!  If you visit Fryc and Shives&#039; shop at Rumor Woods, you can purchase additional rollers that let you change the design of your candy!&lt;br /&gt;
While the candy making machine&#039;s LOOK can&#039;t be altered, (How do you change perfection?!), its candies can be.  Why, there are 80 different flavors of candy available!  And you can even change up those flavors by complementing it with different types of honey!&lt;br /&gt;
&lt;br /&gt;
So, sit back, relax, and enjoy the Gnomic Candy Press today!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Candy Opportunity&#039;&#039;&#039;&lt;br /&gt;
Pour a grot t&#039;kel potion onto a roller, then PUSH it into the machine to unlock a chance at creating magic candy.  For each candy produced, there is a 10% chance it will become magical, allowing it to have magic IMBEDDED within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Stamps&#039;&#039;&#039;&lt;br /&gt;
You may customize the magic stamp on your machine.  It is currently set to: a zig-zagging bumble bee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039;&lt;br /&gt;
You may alter your device but the LOOK is hard-coded, so please make sure your short and/or long description make sense.  Additionally, you may customize your seal.  The seal can be no more than 45 characters and will always be preceded by &amp;quot;stamped with.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your candy making machine.&lt;br /&gt;
&lt;br /&gt;
You estimate that a gnomic candy making machine can store a very small amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the machine.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of iron, an extremely common metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| - &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| IN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
In the tray of the candy making machine you see a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy and a pudgy brown wren-shaped clover honey candy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | remove roller&lt;br /&gt;
| You grasp a grizzly bear-cut pink gold roller firmly and pull it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
| Player grasps a grizzly bear-cut pink gold roller firmly and pulls it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. roller in hand &lt;br /&gt;
| You align a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and press it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
| Player aligns a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and presses it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | w. foraged fruit or berry in hand&lt;br /&gt;
| You drop a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
| Player drops a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PLUCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes fruit&lt;br /&gt;
| You reach into the candy making machine&#039;s fruit cylinder and grasp a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
| Player reaches into the candy making machine&#039;s fruit cylinder and grasps a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. honey* in hand &lt;br /&gt;
| You pour a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
| Player pours a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes honey&lt;br /&gt;
| You turn the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
| Player turns the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| creates candy&lt;br /&gt;
| You grasp the crank handle of a gnomic candy making machine and begin turning it, setting the internal mechanism into motion.  A blood orange is pressed through a fine razern mesh, effectively liquifying it, as sugar pours from its cylinders, flowing into the melting pan as a small blue flame ignites beneath it.  A mechanical spoon stirs the thickening liquid while rhimar rods press against the basin the moment the flame sputters out, cooling the concoction as it pours over the spinning rollers.   As the clockwork pieces cease their whirring, the freshly minted candy pieces clatter into the tray near the device&#039;s feet.&lt;br /&gt;
| Whirring sounds fill the air as Player cranks the handle on her a gnomic candy making machine, causing liquified blood orange and honey to fill the melting basin.  The rest of the process happens so quickly that it is difficult to follow, but moments later, the clatter of freshly minted candy fills the air as the pieces settle into a tray at the device&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Empty&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;empty pegs&#039;&#039;&#039; designed to hold metal rollers stand at the ready.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Roller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Fruit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a blood orange, while the honey cylinder is empty.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Honey&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder holds a blood orange,&#039;&#039;&#039; while the &#039;&#039;&#039;honey cylinder contains clover honey&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Magic Roller Installed &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a pear, while the honey cylinder contains clover honey.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.  &#039;&#039;&#039;A scintillating light dances across the rollers.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candy Jar ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the glass candy jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Jar&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Gnomic Candy Machine candies that can be obtained from the Rumor Woods Vault.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of glass jar, though the following nouns are okay:  jar, container, receptacle.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: GLANCE (see the stored items), PLUCK (remove a stored item), PUT (add an item), and WHISPER (move the items to make them easier to pluck)&lt;br /&gt;
&lt;br /&gt;
The jar can hold 45 unique candies that stack.&lt;br /&gt;
&lt;br /&gt;
They will not house magical candy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your glass candy jar.&lt;br /&gt;
&lt;br /&gt;
You estimate that a dome-lided glass candy jar cannot store anything inside of it at all.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the jar.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glass, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GLANCE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller &amp;amp; Machine Case ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the wooden candy case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Machine Roller Case&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Candy Machine Rollers that can be obtained at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a glass window on the side.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: LOOK (see the stored rollers), GET (remove machine), PLUCK (remove a stored roller), PUT (add roller or machine), and WHISPER (move rollers to make them easier to PLUCK)&lt;br /&gt;
&lt;br /&gt;
The case can hold 75 unique rollers, but they do not stack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your wooden candy case.&lt;br /&gt;
&lt;br /&gt;
You estimate that a glass-sided wooden candy roller case can store a medium amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the case.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LOOK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Hinged at the back, the case rests open, revealing a structured interior lined with smooth, padded velvet.  Fitted compartments are precisely shaped, ensuring secure placement for their intended contents.  Along one side, a glass-paneled section is built into the frame, offering a clear view of the neatly arranged cylindrical components stored within.  The lid, when fully extended, remains upright, allowing easy access while keeping the structure balanced.  Bright and shiny, a plaque on the side reads, &amp;quot;This is a Fryc and Shives Invention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Gazing through the glass-paneled section, you see several neatly stacked rollers.  Among them are:&lt;br /&gt;
  1.  a leaf-cut metal roller, with a candy design of &amp;quot;(a/an) sassafras leaf-shaped (honey) candy&amp;quot; (which is ready to be plucked)&lt;br /&gt;
  2.  a cross-cut metal roller, with a candy design of &amp;quot;(a/an) cross-shaped (honey) candy&amp;quot;&lt;br /&gt;
  3.  a linden leaf-cut metal roller, with a candy design of &amp;quot;(a/an) linden leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  4.  a pentagon-cut metal roller, with a candy design of &amp;quot;(a/an) pentagonal (honey) candy&amp;quot;&lt;br /&gt;
  5.  a freesia-cut tin roller, with a candy design of &amp;quot;(a/an) freesia-shaped (honey) candy&amp;quot;&lt;br /&gt;
  6.  an ice tulip-cut metal roller, with a candy design of &amp;quot;(a/an) ice tulip-shaped (honey) candy&amp;quot;&lt;br /&gt;
  7.  a castle-cut red gold roller, with a candy design of &amp;quot;(a/an) castle-shaped (honey) candy&amp;quot;&lt;br /&gt;
  8.  a hawthorn leaf-cut metal roller, with a candy design of &amp;quot;(a/an) hawthorn leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  9.  a peony-cut metal roller, with a candy design of &amp;quot;(a/an) peony-shaped (honey) candy&amp;quot;&lt;br /&gt;
 10. a soursop-cut metal roller, with a candy design of &amp;quot;(a/an) soursop-shaped (honey) candy&amp;quot;&lt;br /&gt;
 11. a cylinder-cut metal roller, with a candy design of &amp;quot;(a/an) cylinderical (honey) candy&amp;quot;&lt;br /&gt;
 12. a djinn-cut eahnor roller, with a candy design of &amp;quot;(a/an) djinn-shaped (honey) candy&amp;quot;&lt;br /&gt;
 13. a jasmine-cut gold roller, with a candy design of &amp;quot;(a/an) jasmine-shaped (honey) candy&amp;quot;&lt;br /&gt;
 14. a geranium-cut faenor roller, with a candy design of &amp;quot;(a/an) geranium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 15. a persimmon-cut metal roller, with a candy design of &amp;quot;(a/an) persimmon-shaped (honey) candy&amp;quot;&lt;br /&gt;
 16. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
 17. a trillium-cut faenor roller, with a candy design of &amp;quot;(a/an) trillium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 18. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
| You grasp an insect-cut copper roller and ease it from its resting place within a glass-sided wooden candy roller case, tilting it slightly to clear the compartment&#039;s upper lip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
| You slide the roller into a designated slot within the glass compartment of a glass-sided wooden candy roller case, ensuring it rests securely.  A slight adjustment aligns it with the others, keeping the arrangement neat and organized.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| You whisper softly to a glass-sided wooden candy roller case, and the rollers within its glass compartment begin to shift.  A quiet click accompanies each rotation as they cycle through the slots.  With each adjustment, an insect-cut copper roller moves closer to the top until it aligns with the opening, ready to be retrieved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pink gold roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
A grizzly bear-cut pink gold roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a grizzly bear-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
A grizzly bear-cut pink gold roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your pink gold roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of pink gold, an infrequent alloy.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Specialty Roller ==&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the copper roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
An insect-cut copper roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a copper-sheened hornet-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
This particular roller can be used with the Bugs on Parade system, which will allow you to take a Bugs on Parade paper and PUSH it into the machine.  When you do this, it transforms the roller design into a shape with the Bugs on Parade paper&#039;s image.&lt;br /&gt;
&lt;br /&gt;
Example: a paper version of a plum-dotted pale yellow butterfly will produce a pale yellow butterfly-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
An insect-cut copper roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your copper roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of copper, an extremely common metal.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUSH&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Specialty Rollers Drawn From the Pile===&lt;br /&gt;
Here&#039;s a list of roller designs found in the random pile draw at the [[RWShop:Honeyed Gears|Honeyed Gears]] shop at Rumor Woods 2025: (Please take a moment and add your finds to this list!)&lt;br /&gt;
&lt;br /&gt;
:* aardvark&lt;br /&gt;
:* antelope&lt;br /&gt;
:* anvil&lt;br /&gt;
:* apple&lt;br /&gt;
:* apricot&lt;br /&gt;
:* ash leaf&lt;br /&gt;
:* aspen leaf&lt;br /&gt;
:* avian&lt;br /&gt;
:* axolotl&lt;br /&gt;
:* bamboo leaf&lt;br /&gt;
:* banshee&lt;br /&gt;
:* basil leaf&lt;br /&gt;
:* basilisk&lt;br /&gt;
:* blackberry&lt;br /&gt;
:* bluebell&lt;br /&gt;
:* book&lt;br /&gt;
:* candle&lt;br /&gt;
:* cat&lt;br /&gt;
:* cherry blossom&lt;br /&gt;
:* chinchilla&lt;br /&gt;
:* cloud&lt;br /&gt;
:* clover&lt;br /&gt;
:* coconut&lt;br /&gt;
:* critter&lt;br /&gt;
:* cylinder&lt;br /&gt;
:* date&lt;br /&gt;
:* dodecagonal&lt;br /&gt;
:* Elanthian snow rose&lt;br /&gt;
:* elderberry&lt;br /&gt;
:* eucalyptus leaf&lt;br /&gt;
:* faun&lt;br /&gt;
:* feather&lt;br /&gt;
:* fig&lt;br /&gt;
:* foxglove&lt;br /&gt;
:* gecko&lt;br /&gt;
:* ghoul&lt;br /&gt;
:* goblin&lt;br /&gt;
:* goldenrod&lt;br /&gt;
:* gooseberry&lt;br /&gt;
:* gorgon&lt;br /&gt;
:* grape leaf&lt;br /&gt;
:* grizzly bear&lt;br /&gt;
:* guava&lt;br /&gt;
:* hamster&lt;br /&gt;
:* handprint&lt;br /&gt;
:* hawk&lt;br /&gt;
:* hawthorn leaf&lt;br /&gt;
:* hellebore&lt;br /&gt;
:* helmet&lt;br /&gt;
:* honeybee&lt;br /&gt;
:* hyacinth&lt;br /&gt;
:* iguana&lt;br /&gt;
:* insect&lt;br /&gt;
:* kangaroo&lt;br /&gt;
:* kite&lt;br /&gt;
:* kitten&lt;br /&gt;
:* lantern&lt;br /&gt;
:* larkspur&lt;br /&gt;
:* leaf&lt;br /&gt;
:* leviathan&lt;br /&gt;
:* lily&lt;br /&gt;
:* lizard&lt;br /&gt;
:* lynx&lt;br /&gt;
:* mangosteen&lt;br /&gt;
:* manticore&lt;br /&gt;
:* maoral leaf&lt;br /&gt;
:* moose&lt;br /&gt;
:* mushroom&lt;br /&gt;
:* nasturtium&lt;br /&gt;
:* newt&lt;br /&gt;
:* ogre&lt;br /&gt;
:* olive leaf&lt;br /&gt;
:* orange&lt;br /&gt;
:* orchid&lt;br /&gt;
:* oval&lt;br /&gt;
:* panda&lt;br /&gt;
:* paw print&lt;br /&gt;
:* peach&lt;br /&gt;
:* persimmon&lt;br /&gt;
:* phantom&lt;br /&gt;
:* phlox&lt;br /&gt;
:* pineapple&lt;br /&gt;
:* platypus&lt;br /&gt;
:* pony&lt;br /&gt;
:* porcupine&lt;br /&gt;
:* primrose&lt;br /&gt;
:* pyramid&lt;br /&gt;
:* rabbit&lt;br /&gt;
:* revenant&lt;br /&gt;
:* rhododendron leaf&lt;br /&gt;
:* rosewood leaf&lt;br /&gt;
:* rune&lt;br /&gt;
:* sapodilla&lt;br /&gt;
:* sassafras&lt;br /&gt;
:* selkie&lt;br /&gt;
:* shade&lt;br /&gt;
:* sheep&lt;br /&gt;
:* snowflake&lt;br /&gt;
:* snow lily&lt;br /&gt;
:* spade&lt;br /&gt;
:* sphinx&lt;br /&gt;
:* stallion&lt;br /&gt;
:* starfruit&lt;br /&gt;
:* sunflower&lt;br /&gt;
:* sweet pea&lt;br /&gt;
:* sword&lt;br /&gt;
:* talisman&lt;br /&gt;
:* teardrop&lt;br /&gt;
:* tiger&lt;br /&gt;
:* torch&lt;br /&gt;
:* troll&lt;br /&gt;
:* tulip&lt;br /&gt;
:* vampire&lt;br /&gt;
:* walnut leaf&lt;br /&gt;
:* wendigo&lt;br /&gt;
:* witchwood leaf&lt;br /&gt;
:* wombat&lt;br /&gt;
:* yeti&lt;br /&gt;
:* zombie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Machine &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Roller&lt;br /&gt;
|itemtype3=Case&lt;br /&gt;
|itemtype4=Jar&lt;br /&gt;
|itemtype5=Themed-Jar&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Machine &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Machine is character attuned.  See their sections for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236495</id>
		<title>Gnomic Candy Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236495"/>
		<updated>2025-04-13T01:27:40Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: /* Specialty Rollers Drawn From the Pile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomic Candy Making Machine&#039;&#039;&#039; is a new item found April 2025&#039;s [[Rumor Woods]] Battle Vault, created by GM Thandiwe.  It will create 10 pieces of candy when honey and a foraged fruit or berry are added to the machine.  It must have a roller instead and comes with a &amp;quot;bear-cut&amp;quot; roller.  Others can be obtained in the shop [[RWShop: Honeyed Gears|Honeyed Gears]].&lt;br /&gt;
&lt;br /&gt;
If you pour a [[Grot_t%27kel_potion|grot t&#039;kel potion]] on the roller, then when you make candy you have 10% chance to produce magical candy.  You can tell the difference between a magical candy and a non-magical candy by the stamp impressed into the magical candy.  This magical candy can then be [[Magic_Item_Creation_(420)|imbedded]] with a spell.&lt;br /&gt;
== Candy Making Machine ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the candy making machine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Introducing the Gnomic Candy Press, the finest confection-crafting contraption ever to clatter through the halls of invention, proudly brought to you by the ingenious burghal gnome duo of Fryc and Shives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does it work?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s easy!  With these simple steps, you, too, can be an amazing confectioner!&lt;br /&gt;
&lt;br /&gt;
Step 1:  PUSH a CANDY ROLLER into the machine.&lt;br /&gt;
Step 2:  PUT a foraged FRUIT or BERRY into the machine.&lt;br /&gt;
Step 3:  POUR some HONEY into the machine.&lt;br /&gt;
Step 4:  TINKER with the machine to create your candy!&lt;br /&gt;
&lt;br /&gt;
Each application creates 10 pieces of candy in your dish, and each candy is always 2 bites.&lt;br /&gt;
&lt;br /&gt;
But wait, there is more!  If you visit Fryc and Shives&#039; shop at Rumor Woods, you can purchase additional rollers that let you change the design of your candy!&lt;br /&gt;
While the candy making machine&#039;s LOOK can&#039;t be altered, (How do you change perfection?!), its candies can be.  Why, there are 80 different flavors of candy available!  And you can even change up those flavors by complementing it with different types of honey!&lt;br /&gt;
&lt;br /&gt;
So, sit back, relax, and enjoy the Gnomic Candy Press today!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Candy Opportunity&#039;&#039;&#039;&lt;br /&gt;
Pour a grot t&#039;kel potion onto a roller, then PUSH it into the machine to unlock a chance at creating magic candy.  For each candy produced, there is a 10% chance it will become magical, allowing it to have magic IMBEDDED within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Stamps&#039;&#039;&#039;&lt;br /&gt;
You may customize the magic stamp on your machine.  It is currently set to: a zig-zagging bumble bee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039;&lt;br /&gt;
You may alter your device but the LOOK is hard-coded, so please make sure your short and/or long description make sense.  Additionally, you may customize your seal.  The seal can be no more than 45 characters and will always be preceded by &amp;quot;stamped with.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your candy making machine.&lt;br /&gt;
&lt;br /&gt;
You estimate that a gnomic candy making machine can store a very small amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the machine.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of iron, an extremely common metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| - &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| IN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
In the tray of the candy making machine you see a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy and a pudgy brown wren-shaped clover honey candy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | remove roller&lt;br /&gt;
| You grasp a grizzly bear-cut pink gold roller firmly and pull it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
| Player grasps a grizzly bear-cut pink gold roller firmly and pulls it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. roller in hand &lt;br /&gt;
| You align a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and press it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
| Player aligns a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and presses it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | w. foraged fruit or berry in hand&lt;br /&gt;
| You drop a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
| Player drops a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PLUCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes fruit&lt;br /&gt;
| You reach into the candy making machine&#039;s fruit cylinder and grasp a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
| Player reaches into the candy making machine&#039;s fruit cylinder and grasps a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. honey* in hand &lt;br /&gt;
| You pour a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
| Player pours a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes honey&lt;br /&gt;
| You turn the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
| Player turns the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| creates candy&lt;br /&gt;
| You grasp the crank handle of a gnomic candy making machine and begin turning it, setting the internal mechanism into motion.  A blood orange is pressed through a fine razern mesh, effectively liquifying it, as sugar pours from its cylinders, flowing into the melting pan as a small blue flame ignites beneath it.  A mechanical spoon stirs the thickening liquid while rhimar rods press against the basin the moment the flame sputters out, cooling the concoction as it pours over the spinning rollers.   As the clockwork pieces cease their whirring, the freshly minted candy pieces clatter into the tray near the device&#039;s feet.&lt;br /&gt;
| Whirring sounds fill the air as Player cranks the handle on her a gnomic candy making machine, causing liquified blood orange and honey to fill the melting basin.  The rest of the process happens so quickly that it is difficult to follow, but moments later, the clatter of freshly minted candy fills the air as the pieces settle into a tray at the device&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Empty&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;empty pegs&#039;&#039;&#039; designed to hold metal rollers stand at the ready.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Roller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Fruit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a blood orange, while the honey cylinder is empty.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Honey&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder holds a blood orange,&#039;&#039;&#039; while the &#039;&#039;&#039;honey cylinder contains clover honey&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Magic Roller Installed &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a pear, while the honey cylinder contains clover honey.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.  &#039;&#039;&#039;A scintillating light dances across the rollers.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candy Jar ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the glass candy jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Jar&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Gnomic Candy Machine candies that can be obtained from the Rumor Woods Vault.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of glass jar, though the following nouns are okay:  jar, container, receptacle.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: GLANCE (see the stored items), PLUCK (remove a stored item), PUT (add an item), and WHISPER (move the items to make them easier to pluck)&lt;br /&gt;
&lt;br /&gt;
The jar can hold 45 unique candies that stack.&lt;br /&gt;
&lt;br /&gt;
They will not house magical candy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your glass candy jar.&lt;br /&gt;
&lt;br /&gt;
You estimate that a dome-lided glass candy jar cannot store anything inside of it at all.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the jar.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glass, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GLANCE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller &amp;amp; Machine Case ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the wooden candy case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Machine Roller Case&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Candy Machine Rollers that can be obtained at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a glass window on the side.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: LOOK (see the stored rollers), GET (remove machine), PLUCK (remove a stored roller), PUT (add roller or machine), and WHISPER (move rollers to make them easier to PLUCK)&lt;br /&gt;
&lt;br /&gt;
The case can hold 75 unique rollers, but they do not stack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your wooden candy case.&lt;br /&gt;
&lt;br /&gt;
You estimate that a glass-sided wooden candy roller case can store a medium amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the case.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LOOK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Hinged at the back, the case rests open, revealing a structured interior lined with smooth, padded velvet.  Fitted compartments are precisely shaped, ensuring secure placement for their intended contents.  Along one side, a glass-paneled section is built into the frame, offering a clear view of the neatly arranged cylindrical components stored within.  The lid, when fully extended, remains upright, allowing easy access while keeping the structure balanced.  Bright and shiny, a plaque on the side reads, &amp;quot;This is a Fryc and Shives Invention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Gazing through the glass-paneled section, you see several neatly stacked rollers.  Among them are:&lt;br /&gt;
  1.  a leaf-cut metal roller, with a candy design of &amp;quot;(a/an) sassafras leaf-shaped (honey) candy&amp;quot; (which is ready to be plucked)&lt;br /&gt;
  2.  a cross-cut metal roller, with a candy design of &amp;quot;(a/an) cross-shaped (honey) candy&amp;quot;&lt;br /&gt;
  3.  a linden leaf-cut metal roller, with a candy design of &amp;quot;(a/an) linden leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  4.  a pentagon-cut metal roller, with a candy design of &amp;quot;(a/an) pentagonal (honey) candy&amp;quot;&lt;br /&gt;
  5.  a freesia-cut tin roller, with a candy design of &amp;quot;(a/an) freesia-shaped (honey) candy&amp;quot;&lt;br /&gt;
  6.  an ice tulip-cut metal roller, with a candy design of &amp;quot;(a/an) ice tulip-shaped (honey) candy&amp;quot;&lt;br /&gt;
  7.  a castle-cut red gold roller, with a candy design of &amp;quot;(a/an) castle-shaped (honey) candy&amp;quot;&lt;br /&gt;
  8.  a hawthorn leaf-cut metal roller, with a candy design of &amp;quot;(a/an) hawthorn leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  9.  a peony-cut metal roller, with a candy design of &amp;quot;(a/an) peony-shaped (honey) candy&amp;quot;&lt;br /&gt;
 10. a soursop-cut metal roller, with a candy design of &amp;quot;(a/an) soursop-shaped (honey) candy&amp;quot;&lt;br /&gt;
 11. a cylinder-cut metal roller, with a candy design of &amp;quot;(a/an) cylinderical (honey) candy&amp;quot;&lt;br /&gt;
 12. a djinn-cut eahnor roller, with a candy design of &amp;quot;(a/an) djinn-shaped (honey) candy&amp;quot;&lt;br /&gt;
 13. a jasmine-cut gold roller, with a candy design of &amp;quot;(a/an) jasmine-shaped (honey) candy&amp;quot;&lt;br /&gt;
 14. a geranium-cut faenor roller, with a candy design of &amp;quot;(a/an) geranium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 15. a persimmon-cut metal roller, with a candy design of &amp;quot;(a/an) persimmon-shaped (honey) candy&amp;quot;&lt;br /&gt;
 16. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
 17. a trillium-cut faenor roller, with a candy design of &amp;quot;(a/an) trillium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 18. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
| You grasp an insect-cut copper roller and ease it from its resting place within a glass-sided wooden candy roller case, tilting it slightly to clear the compartment&#039;s upper lip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
| You slide the roller into a designated slot within the glass compartment of a glass-sided wooden candy roller case, ensuring it rests securely.  A slight adjustment aligns it with the others, keeping the arrangement neat and organized.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| You whisper softly to a glass-sided wooden candy roller case, and the rollers within its glass compartment begin to shift.  A quiet click accompanies each rotation as they cycle through the slots.  With each adjustment, an insect-cut copper roller moves closer to the top until it aligns with the opening, ready to be retrieved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pink gold roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
A grizzly bear-cut pink gold roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a grizzly bear-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
A grizzly bear-cut pink gold roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your pink gold roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of pink gold, an infrequent alloy.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Specialty Roller ==&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the copper roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
An insect-cut copper roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a copper-sheened hornet-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
This particular roller can be used with the Bugs on Parade system, which will allow you to take a Bugs on Parade paper and PUSH it into the machine.  When you do this, it transforms the roller design into a shape with the Bugs on Parade paper&#039;s image.&lt;br /&gt;
&lt;br /&gt;
Example: a paper version of a plum-dotted pale yellow butterfly will produce a pale yellow butterfly-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
An insect-cut copper roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your copper roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of copper, an extremely common metal.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUSH&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Specialty Rollers Drawn From the Pile===&lt;br /&gt;
Here&#039;s a list of roller designs found in the random pile draw at the [[RWShop:Honeyed Gears|Honeyed Gears]] shop at Rumor Woods 2025: (Please take a moment and add your finds to this list!)&lt;br /&gt;
&lt;br /&gt;
:* aardvark&lt;br /&gt;
:* antelope&lt;br /&gt;
:* anvil&lt;br /&gt;
:* apple&lt;br /&gt;
:* aspen leaf&lt;br /&gt;
:* avian&lt;br /&gt;
:* axolotl&lt;br /&gt;
:* bamboo leaf&lt;br /&gt;
:* banshee&lt;br /&gt;
:* basil leaf&lt;br /&gt;
:* blackberry&lt;br /&gt;
:* bluebell&lt;br /&gt;
:* book&lt;br /&gt;
:* candle&lt;br /&gt;
:* cat&lt;br /&gt;
:* cherry blossom&lt;br /&gt;
:* chinchilla&lt;br /&gt;
:* cloud&lt;br /&gt;
:* clover&lt;br /&gt;
:* coconut&lt;br /&gt;
:* critter&lt;br /&gt;
:* cylinder&lt;br /&gt;
:* date&lt;br /&gt;
:* dodecagonal&lt;br /&gt;
:* eucalyptus leaf&lt;br /&gt;
:* faun&lt;br /&gt;
:* feather&lt;br /&gt;
:* foxglove&lt;br /&gt;
:* ghoul&lt;br /&gt;
:* goblin&lt;br /&gt;
:* goldenrod&lt;br /&gt;
:* gooseberry&lt;br /&gt;
:* gorgon&lt;br /&gt;
:* grape leaf&lt;br /&gt;
:* grizzly bear&lt;br /&gt;
:* guava&lt;br /&gt;
:* handprint&lt;br /&gt;
:* hawk&lt;br /&gt;
:* hawthorn leaf&lt;br /&gt;
:* hellebore&lt;br /&gt;
:* helmet&lt;br /&gt;
:* hyacinth&lt;br /&gt;
:* iguana&lt;br /&gt;
:* insect&lt;br /&gt;
:* kangaroo&lt;br /&gt;
:* kite&lt;br /&gt;
:* kitten&lt;br /&gt;
:* lantern&lt;br /&gt;
:* larkspur&lt;br /&gt;
:* leaf&lt;br /&gt;
:* leviathan&lt;br /&gt;
:* lily&lt;br /&gt;
:* lizard&lt;br /&gt;
:* lynx&lt;br /&gt;
:* mangosteen&lt;br /&gt;
:* manticore&lt;br /&gt;
:* maoral leaf&lt;br /&gt;
:* moose&lt;br /&gt;
:* mushroom&lt;br /&gt;
:* nasturtium&lt;br /&gt;
:* newt&lt;br /&gt;
:* ogre&lt;br /&gt;
:* olive leaf&lt;br /&gt;
:* orange&lt;br /&gt;
:* orchid&lt;br /&gt;
:* oval&lt;br /&gt;
:* panda&lt;br /&gt;
:* paw print&lt;br /&gt;
:* peach&lt;br /&gt;
:* persimmon&lt;br /&gt;
:* phantom&lt;br /&gt;
:* phlox&lt;br /&gt;
:* pineapple&lt;br /&gt;
:* platypus&lt;br /&gt;
:* pony&lt;br /&gt;
:* porcupine&lt;br /&gt;
:* primrose&lt;br /&gt;
:* pyramid&lt;br /&gt;
:* rabbit&lt;br /&gt;
:* revenant&lt;br /&gt;
:* rhododendron leaf&lt;br /&gt;
:* rune&lt;br /&gt;
:* sapodilla&lt;br /&gt;
:* selkie&lt;br /&gt;
:* shade&lt;br /&gt;
:* sheep&lt;br /&gt;
:* snowflake&lt;br /&gt;
:* snow lily&lt;br /&gt;
:* spade&lt;br /&gt;
:* sphinx&lt;br /&gt;
:* stallion&lt;br /&gt;
:* starfruit&lt;br /&gt;
:* sunflower&lt;br /&gt;
:* sweet pea&lt;br /&gt;
:* sword&lt;br /&gt;
:* talisman&lt;br /&gt;
:* torch&lt;br /&gt;
:* troll&lt;br /&gt;
:* tulip&lt;br /&gt;
:* vampire&lt;br /&gt;
:* walnut leaf&lt;br /&gt;
:* witchwood leaf&lt;br /&gt;
:* wombat&lt;br /&gt;
:* yeti&lt;br /&gt;
:* zombie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Machine &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Roller&lt;br /&gt;
|itemtype3=Case&lt;br /&gt;
|itemtype4=Jar&lt;br /&gt;
|itemtype5=Themed-Jar&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Machine &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Machine is character attuned.  See their sections for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236494</id>
		<title>Gnomic Candy Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236494"/>
		<updated>2025-04-13T01:18:03Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: /* Specialty Rollers Drawn From the Pile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomic Candy Making Machine&#039;&#039;&#039; is a new item found April 2025&#039;s [[Rumor Woods]] Battle Vault, created by GM Thandiwe.  It will create 10 pieces of candy when honey and a foraged fruit or berry are added to the machine.  It must have a roller instead and comes with a &amp;quot;bear-cut&amp;quot; roller.  Others can be obtained in the shop [[RWShop: Honeyed Gears|Honeyed Gears]].&lt;br /&gt;
&lt;br /&gt;
If you pour a [[Grot_t%27kel_potion|grot t&#039;kel potion]] on the roller, then when you make candy you have 10% chance to produce magical candy.  You can tell the difference between a magical candy and a non-magical candy by the stamp impressed into the magical candy.  This magical candy can then be [[Magic_Item_Creation_(420)|imbedded]] with a spell.&lt;br /&gt;
== Candy Making Machine ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the candy making machine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Introducing the Gnomic Candy Press, the finest confection-crafting contraption ever to clatter through the halls of invention, proudly brought to you by the ingenious burghal gnome duo of Fryc and Shives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does it work?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s easy!  With these simple steps, you, too, can be an amazing confectioner!&lt;br /&gt;
&lt;br /&gt;
Step 1:  PUSH a CANDY ROLLER into the machine.&lt;br /&gt;
Step 2:  PUT a foraged FRUIT or BERRY into the machine.&lt;br /&gt;
Step 3:  POUR some HONEY into the machine.&lt;br /&gt;
Step 4:  TINKER with the machine to create your candy!&lt;br /&gt;
&lt;br /&gt;
Each application creates 10 pieces of candy in your dish, and each candy is always 2 bites.&lt;br /&gt;
&lt;br /&gt;
But wait, there is more!  If you visit Fryc and Shives&#039; shop at Rumor Woods, you can purchase additional rollers that let you change the design of your candy!&lt;br /&gt;
While the candy making machine&#039;s LOOK can&#039;t be altered, (How do you change perfection?!), its candies can be.  Why, there are 80 different flavors of candy available!  And you can even change up those flavors by complementing it with different types of honey!&lt;br /&gt;
&lt;br /&gt;
So, sit back, relax, and enjoy the Gnomic Candy Press today!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Candy Opportunity&#039;&#039;&#039;&lt;br /&gt;
Pour a grot t&#039;kel potion onto a roller, then PUSH it into the machine to unlock a chance at creating magic candy.  For each candy produced, there is a 10% chance it will become magical, allowing it to have magic IMBEDDED within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Stamps&#039;&#039;&#039;&lt;br /&gt;
You may customize the magic stamp on your machine.  It is currently set to: a zig-zagging bumble bee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039;&lt;br /&gt;
You may alter your device but the LOOK is hard-coded, so please make sure your short and/or long description make sense.  Additionally, you may customize your seal.  The seal can be no more than 45 characters and will always be preceded by &amp;quot;stamped with.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your candy making machine.&lt;br /&gt;
&lt;br /&gt;
You estimate that a gnomic candy making machine can store a very small amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the machine.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of iron, an extremely common metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| - &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| IN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
In the tray of the candy making machine you see a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy and a pudgy brown wren-shaped clover honey candy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | remove roller&lt;br /&gt;
| You grasp a grizzly bear-cut pink gold roller firmly and pull it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
| Player grasps a grizzly bear-cut pink gold roller firmly and pulls it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. roller in hand &lt;br /&gt;
| You align a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and press it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
| Player aligns a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and presses it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | w. foraged fruit or berry in hand&lt;br /&gt;
| You drop a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
| Player drops a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PLUCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes fruit&lt;br /&gt;
| You reach into the candy making machine&#039;s fruit cylinder and grasp a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
| Player reaches into the candy making machine&#039;s fruit cylinder and grasps a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. honey* in hand &lt;br /&gt;
| You pour a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
| Player pours a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes honey&lt;br /&gt;
| You turn the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
| Player turns the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| creates candy&lt;br /&gt;
| You grasp the crank handle of a gnomic candy making machine and begin turning it, setting the internal mechanism into motion.  A blood orange is pressed through a fine razern mesh, effectively liquifying it, as sugar pours from its cylinders, flowing into the melting pan as a small blue flame ignites beneath it.  A mechanical spoon stirs the thickening liquid while rhimar rods press against the basin the moment the flame sputters out, cooling the concoction as it pours over the spinning rollers.   As the clockwork pieces cease their whirring, the freshly minted candy pieces clatter into the tray near the device&#039;s feet.&lt;br /&gt;
| Whirring sounds fill the air as Player cranks the handle on her a gnomic candy making machine, causing liquified blood orange and honey to fill the melting basin.  The rest of the process happens so quickly that it is difficult to follow, but moments later, the clatter of freshly minted candy fills the air as the pieces settle into a tray at the device&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Empty&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;empty pegs&#039;&#039;&#039; designed to hold metal rollers stand at the ready.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Roller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Fruit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a blood orange, while the honey cylinder is empty.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Honey&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder holds a blood orange,&#039;&#039;&#039; while the &#039;&#039;&#039;honey cylinder contains clover honey&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Magic Roller Installed &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a pear, while the honey cylinder contains clover honey.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.  &#039;&#039;&#039;A scintillating light dances across the rollers.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candy Jar ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the glass candy jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Jar&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Gnomic Candy Machine candies that can be obtained from the Rumor Woods Vault.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of glass jar, though the following nouns are okay:  jar, container, receptacle.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: GLANCE (see the stored items), PLUCK (remove a stored item), PUT (add an item), and WHISPER (move the items to make them easier to pluck)&lt;br /&gt;
&lt;br /&gt;
The jar can hold 45 unique candies that stack.&lt;br /&gt;
&lt;br /&gt;
They will not house magical candy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your glass candy jar.&lt;br /&gt;
&lt;br /&gt;
You estimate that a dome-lided glass candy jar cannot store anything inside of it at all.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the jar.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glass, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GLANCE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller &amp;amp; Machine Case ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the wooden candy case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Machine Roller Case&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Candy Machine Rollers that can be obtained at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a glass window on the side.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: LOOK (see the stored rollers), GET (remove machine), PLUCK (remove a stored roller), PUT (add roller or machine), and WHISPER (move rollers to make them easier to PLUCK)&lt;br /&gt;
&lt;br /&gt;
The case can hold 75 unique rollers, but they do not stack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your wooden candy case.&lt;br /&gt;
&lt;br /&gt;
You estimate that a glass-sided wooden candy roller case can store a medium amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the case.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LOOK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Hinged at the back, the case rests open, revealing a structured interior lined with smooth, padded velvet.  Fitted compartments are precisely shaped, ensuring secure placement for their intended contents.  Along one side, a glass-paneled section is built into the frame, offering a clear view of the neatly arranged cylindrical components stored within.  The lid, when fully extended, remains upright, allowing easy access while keeping the structure balanced.  Bright and shiny, a plaque on the side reads, &amp;quot;This is a Fryc and Shives Invention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Gazing through the glass-paneled section, you see several neatly stacked rollers.  Among them are:&lt;br /&gt;
  1.  a leaf-cut metal roller, with a candy design of &amp;quot;(a/an) sassafras leaf-shaped (honey) candy&amp;quot; (which is ready to be plucked)&lt;br /&gt;
  2.  a cross-cut metal roller, with a candy design of &amp;quot;(a/an) cross-shaped (honey) candy&amp;quot;&lt;br /&gt;
  3.  a linden leaf-cut metal roller, with a candy design of &amp;quot;(a/an) linden leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  4.  a pentagon-cut metal roller, with a candy design of &amp;quot;(a/an) pentagonal (honey) candy&amp;quot;&lt;br /&gt;
  5.  a freesia-cut tin roller, with a candy design of &amp;quot;(a/an) freesia-shaped (honey) candy&amp;quot;&lt;br /&gt;
  6.  an ice tulip-cut metal roller, with a candy design of &amp;quot;(a/an) ice tulip-shaped (honey) candy&amp;quot;&lt;br /&gt;
  7.  a castle-cut red gold roller, with a candy design of &amp;quot;(a/an) castle-shaped (honey) candy&amp;quot;&lt;br /&gt;
  8.  a hawthorn leaf-cut metal roller, with a candy design of &amp;quot;(a/an) hawthorn leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  9.  a peony-cut metal roller, with a candy design of &amp;quot;(a/an) peony-shaped (honey) candy&amp;quot;&lt;br /&gt;
 10. a soursop-cut metal roller, with a candy design of &amp;quot;(a/an) soursop-shaped (honey) candy&amp;quot;&lt;br /&gt;
 11. a cylinder-cut metal roller, with a candy design of &amp;quot;(a/an) cylinderical (honey) candy&amp;quot;&lt;br /&gt;
 12. a djinn-cut eahnor roller, with a candy design of &amp;quot;(a/an) djinn-shaped (honey) candy&amp;quot;&lt;br /&gt;
 13. a jasmine-cut gold roller, with a candy design of &amp;quot;(a/an) jasmine-shaped (honey) candy&amp;quot;&lt;br /&gt;
 14. a geranium-cut faenor roller, with a candy design of &amp;quot;(a/an) geranium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 15. a persimmon-cut metal roller, with a candy design of &amp;quot;(a/an) persimmon-shaped (honey) candy&amp;quot;&lt;br /&gt;
 16. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
 17. a trillium-cut faenor roller, with a candy design of &amp;quot;(a/an) trillium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 18. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
| You grasp an insect-cut copper roller and ease it from its resting place within a glass-sided wooden candy roller case, tilting it slightly to clear the compartment&#039;s upper lip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
| You slide the roller into a designated slot within the glass compartment of a glass-sided wooden candy roller case, ensuring it rests securely.  A slight adjustment aligns it with the others, keeping the arrangement neat and organized.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| You whisper softly to a glass-sided wooden candy roller case, and the rollers within its glass compartment begin to shift.  A quiet click accompanies each rotation as they cycle through the slots.  With each adjustment, an insect-cut copper roller moves closer to the top until it aligns with the opening, ready to be retrieved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pink gold roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
A grizzly bear-cut pink gold roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a grizzly bear-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
A grizzly bear-cut pink gold roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your pink gold roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of pink gold, an infrequent alloy.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Specialty Roller ==&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the copper roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
An insect-cut copper roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a copper-sheened hornet-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
This particular roller can be used with the Bugs on Parade system, which will allow you to take a Bugs on Parade paper and PUSH it into the machine.  When you do this, it transforms the roller design into a shape with the Bugs on Parade paper&#039;s image.&lt;br /&gt;
&lt;br /&gt;
Example: a paper version of a plum-dotted pale yellow butterfly will produce a pale yellow butterfly-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
An insect-cut copper roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your copper roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of copper, an extremely common metal.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUSH&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Specialty Rollers Drawn From the Pile===&lt;br /&gt;
Here&#039;s a list of roller designs found in the random pile draw at the [[RWShop:Honeyed Gears|Honeyed Gears]] shop at Rumor Woods 2025: (Please take a moment and add your finds to this list!)&lt;br /&gt;
&lt;br /&gt;
:* aardvark&lt;br /&gt;
:* antelope&lt;br /&gt;
:* anvil&lt;br /&gt;
:* apple&lt;br /&gt;
:* aspen leaf&lt;br /&gt;
:* avian&lt;br /&gt;
:* axolotl&lt;br /&gt;
:* bamboo leaf&lt;br /&gt;
:* banshee&lt;br /&gt;
:* basil leaf&lt;br /&gt;
:* blackberry&lt;br /&gt;
:* bluebell&lt;br /&gt;
:* cat&lt;br /&gt;
:* cherry blossom&lt;br /&gt;
:* chinchilla&lt;br /&gt;
:* cloud&lt;br /&gt;
:* critter&lt;br /&gt;
:* cylinder&lt;br /&gt;
:* date&lt;br /&gt;
:* eucalyptus leaf&lt;br /&gt;
:* faun&lt;br /&gt;
:* feather&lt;br /&gt;
:* foxglove&lt;br /&gt;
:* goblin&lt;br /&gt;
:* goldenrod&lt;br /&gt;
:* gooseberry&lt;br /&gt;
:* gorgon&lt;br /&gt;
:* grape leaf&lt;br /&gt;
:* grizzly bear&lt;br /&gt;
:* guava&lt;br /&gt;
:* handprint&lt;br /&gt;
:* hawthorn leaf&lt;br /&gt;
:* hellebore&lt;br /&gt;
:* hyacinth&lt;br /&gt;
:* iguana&lt;br /&gt;
:* insect&lt;br /&gt;
:* kangaroo&lt;br /&gt;
:* kite&lt;br /&gt;
:* kitten&lt;br /&gt;
:* lantern&lt;br /&gt;
:* larkspur&lt;br /&gt;
:* leaf&lt;br /&gt;
:* leviathan&lt;br /&gt;
:* lily&lt;br /&gt;
:* lizard&lt;br /&gt;
:* lynx&lt;br /&gt;
:* mangosteen&lt;br /&gt;
:* manticore&lt;br /&gt;
:* maoral leaf&lt;br /&gt;
:* moose&lt;br /&gt;
:* mushroom&lt;br /&gt;
:* nasturtium&lt;br /&gt;
:* newt&lt;br /&gt;
:* ogre&lt;br /&gt;
:* orange&lt;br /&gt;
:* orchid&lt;br /&gt;
:* oval&lt;br /&gt;
:* panda&lt;br /&gt;
:* paw print&lt;br /&gt;
:* peach&lt;br /&gt;
:* persimmon&lt;br /&gt;
:* phlox&lt;br /&gt;
:* pineapple&lt;br /&gt;
:* platypus&lt;br /&gt;
:* pony&lt;br /&gt;
:* porcupine&lt;br /&gt;
:* primrose&lt;br /&gt;
:* pyramid&lt;br /&gt;
:* rabbit&lt;br /&gt;
:* rune&lt;br /&gt;
:* sapodilla&lt;br /&gt;
:* shade&lt;br /&gt;
:* sheep&lt;br /&gt;
:* snowflake&lt;br /&gt;
:* snow lily&lt;br /&gt;
:* spade&lt;br /&gt;
:* sphinx&lt;br /&gt;
:* stallion&lt;br /&gt;
:* sunflower&lt;br /&gt;
:* sweet pea&lt;br /&gt;
:* talisman&lt;br /&gt;
:* torch&lt;br /&gt;
:* troll&lt;br /&gt;
:* tulip&lt;br /&gt;
:* vampire&lt;br /&gt;
:* witchwood leaf&lt;br /&gt;
:* wombat&lt;br /&gt;
:* yeti&lt;br /&gt;
:* zombie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Machine &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Roller&lt;br /&gt;
|itemtype3=Case&lt;br /&gt;
|itemtype4=Jar&lt;br /&gt;
|itemtype5=Themed-Jar&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Machine &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Machine is character attuned.  See their sections for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236489</id>
		<title>Gnomic Candy Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236489"/>
		<updated>2025-04-12T23:57:23Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: Undo revision 236487 by SHRIMPYSIREN (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomic Candy Making Machine&#039;&#039;&#039; is a new item found April 2025&#039;s [[Rumor Woods]] Battle Vault, created by GM Thandiwe.  It will create 10 pieces of candy when honey and a foraged fruit or berry are added to the machine.  It must have a roller instead and comes with a &amp;quot;bear-cut&amp;quot; roller.  Others can be obtained in the shop [[RWShop: Honeyed Gears|Honeyed Gears]].&lt;br /&gt;
&lt;br /&gt;
If you pour a [[Grot_t%27kel_potion|grot t&#039;kel potion]] on the roller, then when you make candy you have 10% chance to produce magical candy.  You can tell the difference between a magical candy and a non-magical candy by the stamp impressed into the magical candy.  This magical candy can then be [[Magic_Item_Creation_(420)|imbedded]] with a spell.&lt;br /&gt;
== Candy Making Machine ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the candy making machine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Introducing the Gnomic Candy Press, the finest confection-crafting contraption ever to clatter through the halls of invention, proudly brought to you by the ingenious burghal gnome duo of Fryc and Shives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does it work?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s easy!  With these simple steps, you, too, can be an amazing confectioner!&lt;br /&gt;
&lt;br /&gt;
Step 1:  PUSH a CANDY ROLLER into the machine.&lt;br /&gt;
Step 2:  PUT a foraged FRUIT or BERRY into the machine.&lt;br /&gt;
Step 3:  POUR some HONEY into the machine.&lt;br /&gt;
Step 4:  TINKER with the machine to create your candy!&lt;br /&gt;
&lt;br /&gt;
Each application creates 10 pieces of candy in your dish, and each candy is always 2 bites.&lt;br /&gt;
&lt;br /&gt;
But wait, there is more!  If you visit Fryc and Shives&#039; shop at Rumor Woods, you can purchase additional rollers that let you change the design of your candy!&lt;br /&gt;
While the candy making machine&#039;s LOOK can&#039;t be altered, (How do you change perfection?!), its candies can be.  Why, there are 80 different flavors of candy available!  And you can even change up those flavors by complementing it with different types of honey!&lt;br /&gt;
&lt;br /&gt;
So, sit back, relax, and enjoy the Gnomic Candy Press today!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Candy Opportunity&#039;&#039;&#039;&lt;br /&gt;
Pour a grot t&#039;kel potion onto a roller, then PUSH it into the machine to unlock a chance at creating magic candy.  For each candy produced, there is a 10% chance it will become magical, allowing it to have magic IMBEDDED within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Stamps&#039;&#039;&#039;&lt;br /&gt;
You may customize the magic stamp on your machine.  It is currently set to: a zig-zagging bumble bee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039;&lt;br /&gt;
You may alter your device but the LOOK is hard-coded, so please make sure your short and/or long description make sense.  Additionally, you may customize your seal.  The seal can be no more than 45 characters and will always be preceded by &amp;quot;stamped with.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your candy making machine.&lt;br /&gt;
&lt;br /&gt;
You estimate that a gnomic candy making machine can store a very small amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the machine.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of iron, an extremely common metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| - &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| IN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
In the tray of the candy making machine you see a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy and a pudgy brown wren-shaped clover honey candy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | remove roller&lt;br /&gt;
| You grasp a grizzly bear-cut pink gold roller firmly and pull it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
| Player grasps a grizzly bear-cut pink gold roller firmly and pulls it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. roller in hand &lt;br /&gt;
| You align a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and press it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
| Player aligns a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and presses it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | w. foraged fruit or berry in hand&lt;br /&gt;
| You drop a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
| Player drops a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PLUCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes fruit&lt;br /&gt;
| You reach into the candy making machine&#039;s fruit cylinder and grasp a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
| Player reaches into the candy making machine&#039;s fruit cylinder and grasps a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. honey* in hand &lt;br /&gt;
| You pour a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
| Player pours a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes honey&lt;br /&gt;
| You turn the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
| Player turns the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| creates candy&lt;br /&gt;
| You grasp the crank handle of a gnomic candy making machine and begin turning it, setting the internal mechanism into motion.  A blood orange is pressed through a fine razern mesh, effectively liquifying it, as sugar pours from its cylinders, flowing into the melting pan as a small blue flame ignites beneath it.  A mechanical spoon stirs the thickening liquid while rhimar rods press against the basin the moment the flame sputters out, cooling the concoction as it pours over the spinning rollers.   As the clockwork pieces cease their whirring, the freshly minted candy pieces clatter into the tray near the device&#039;s feet.&lt;br /&gt;
| Whirring sounds fill the air as Player cranks the handle on her a gnomic candy making machine, causing liquified blood orange and honey to fill the melting basin.  The rest of the process happens so quickly that it is difficult to follow, but moments later, the clatter of freshly minted candy fills the air as the pieces settle into a tray at the device&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Empty&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;empty pegs&#039;&#039;&#039; designed to hold metal rollers stand at the ready.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Roller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Fruit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a blood orange, while the honey cylinder is empty.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Honey&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder holds a blood orange,&#039;&#039;&#039; while the &#039;&#039;&#039;honey cylinder contains clover honey&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Magic Roller Installed &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a pear, while the honey cylinder contains clover honey.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.  &#039;&#039;&#039;A scintillating light dances across the rollers.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candy Jar ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the glass candy jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Jar&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Gnomic Candy Machine candies that can be obtained from the Rumor Woods Vault.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of glass jar, though the following nouns are okay:  jar, container, receptacle.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: GLANCE (see the stored items), PLUCK (remove a stored item), PUT (add an item), and WHISPER (move the items to make them easier to pluck)&lt;br /&gt;
&lt;br /&gt;
The jar can hold 45 unique candies that stack.&lt;br /&gt;
&lt;br /&gt;
They will not house magical candy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your glass candy jar.&lt;br /&gt;
&lt;br /&gt;
You estimate that a dome-lided glass candy jar cannot store anything inside of it at all.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the jar.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glass, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GLANCE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller &amp;amp; Machine Case ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the wooden candy case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Machine Roller Case&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Candy Machine Rollers that can be obtained at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a glass window on the side.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: LOOK (see the stored rollers), GET (remove machine), PLUCK (remove a stored roller), PUT (add roller or machine), and WHISPER (move rollers to make them easier to PLUCK)&lt;br /&gt;
&lt;br /&gt;
The case can hold 75 unique rollers, but they do not stack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your wooden candy case.&lt;br /&gt;
&lt;br /&gt;
You estimate that a glass-sided wooden candy roller case can store a medium amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the case.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood, an extremely common material.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LOOK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Hinged at the back, the case rests open, revealing a structured interior lined with smooth, padded velvet.  Fitted compartments are precisely shaped, ensuring secure placement for their intended contents.  Along one side, a glass-paneled section is built into the frame, offering a clear view of the neatly arranged cylindrical components stored within.  The lid, when fully extended, remains upright, allowing easy access while keeping the structure balanced.  Bright and shiny, a plaque on the side reads, &amp;quot;This is a Fryc and Shives Invention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Gazing through the glass-paneled section, you see several neatly stacked rollers.  Among them are:&lt;br /&gt;
  1.  a leaf-cut metal roller, with a candy design of &amp;quot;(a/an) sassafras leaf-shaped (honey) candy&amp;quot; (which is ready to be plucked)&lt;br /&gt;
  2.  a cross-cut metal roller, with a candy design of &amp;quot;(a/an) cross-shaped (honey) candy&amp;quot;&lt;br /&gt;
  3.  a linden leaf-cut metal roller, with a candy design of &amp;quot;(a/an) linden leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  4.  a pentagon-cut metal roller, with a candy design of &amp;quot;(a/an) pentagonal (honey) candy&amp;quot;&lt;br /&gt;
  5.  a freesia-cut tin roller, with a candy design of &amp;quot;(a/an) freesia-shaped (honey) candy&amp;quot;&lt;br /&gt;
  6.  an ice tulip-cut metal roller, with a candy design of &amp;quot;(a/an) ice tulip-shaped (honey) candy&amp;quot;&lt;br /&gt;
  7.  a castle-cut red gold roller, with a candy design of &amp;quot;(a/an) castle-shaped (honey) candy&amp;quot;&lt;br /&gt;
  8.  a hawthorn leaf-cut metal roller, with a candy design of &amp;quot;(a/an) hawthorn leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  9.  a peony-cut metal roller, with a candy design of &amp;quot;(a/an) peony-shaped (honey) candy&amp;quot;&lt;br /&gt;
 10. a soursop-cut metal roller, with a candy design of &amp;quot;(a/an) soursop-shaped (honey) candy&amp;quot;&lt;br /&gt;
 11. a cylinder-cut metal roller, with a candy design of &amp;quot;(a/an) cylinderical (honey) candy&amp;quot;&lt;br /&gt;
 12. a djinn-cut eahnor roller, with a candy design of &amp;quot;(a/an) djinn-shaped (honey) candy&amp;quot;&lt;br /&gt;
 13. a jasmine-cut gold roller, with a candy design of &amp;quot;(a/an) jasmine-shaped (honey) candy&amp;quot;&lt;br /&gt;
 14. a geranium-cut faenor roller, with a candy design of &amp;quot;(a/an) geranium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 15. a persimmon-cut metal roller, with a candy design of &amp;quot;(a/an) persimmon-shaped (honey) candy&amp;quot;&lt;br /&gt;
 16. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
 17. a trillium-cut faenor roller, with a candy design of &amp;quot;(a/an) trillium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 18. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
| You grasp an insect-cut copper roller and ease it from its resting place within a glass-sided wooden candy roller case, tilting it slightly to clear the compartment&#039;s upper lip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
| You slide the roller into a designated slot within the glass compartment of a glass-sided wooden candy roller case, ensuring it rests securely.  A slight adjustment aligns it with the others, keeping the arrangement neat and organized.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| You whisper softly to a glass-sided wooden candy roller case, and the rollers within its glass compartment begin to shift.  A quiet click accompanies each rotation as they cycle through the slots.  With each adjustment, an insect-cut copper roller moves closer to the top until it aligns with the opening, ready to be retrieved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pink gold roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
A grizzly bear-cut pink gold roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a grizzly bear-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
A grizzly bear-cut pink gold roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your pink gold roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of pink gold, an infrequent alloy.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Specialty Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the copper roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
An insect-cut copper roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a copper-sheened hornet-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
This particular roller can be used with the Bugs on Parade system, which will allow you to take a Bugs on Parade paper and PUSH it into the machine.  When you do this, it transforms the roller design into a shape with the Bugs on Parade paper&#039;s image.&lt;br /&gt;
&lt;br /&gt;
Example: a paper version of a plum-dotted pale yellow butterfly will produce a pale yellow butterfly-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
An insect-cut copper roller may not be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your copper roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of copper, an extremely common metal.  This material cannot be dyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUSH&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Machine &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Roller&lt;br /&gt;
|itemtype3=Case&lt;br /&gt;
|itemtype4=Jar&lt;br /&gt;
|itemtype5=Themed-Jar&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Machine &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Machine is character attuned.  See their sections for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236487</id>
		<title>Gnomic Candy Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomic_Candy_Press&amp;diff=236487"/>
		<updated>2025-04-12T23:48:30Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: added found rollers from the RW search pile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomic Candy Making Machine&#039;&#039;&#039; is a new item found April 2025&#039;s [[Rumor Woods]] Battle Vault, created by GM Thandiwe.  It will create 10 pieces of candy when honey and a foraged fruit or berry are added to the machine.  It must have a roller instead and comes with a &amp;quot;bear-cut&amp;quot; roller.  Others can be obtained in the shop [[RWShop: Honeyed Gears|Honeyed Gears]].&lt;br /&gt;
&lt;br /&gt;
If you pour a [[Grot_t%27kel_potion|grot t&#039;kel potion]] on the roller, then when you make candy you have 10% chance to produce magical candy.  You can tell the difference between a magical candy and a non-magical candy by the stamp impressed into the magical candy.  This magical candy can then be [[Magic_Item_Creation_(420)|imbedded]] with a spell.&lt;br /&gt;
== Candy Making Machine ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the candy making machine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Introducing the Gnomic Candy Press, the finest confection-crafting contraption ever to clatter through the halls of invention, proudly brought to you by the ingenious burghal gnome duo of Fryc and Shives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does it work?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s easy!  With these simple steps, you, too, can be an amazing confectioner!&lt;br /&gt;
&lt;br /&gt;
Step 1:  PUSH a CANDY ROLLER into the machine.&lt;br /&gt;
Step 2:  PUT a foraged FRUIT or BERRY into the machine.&lt;br /&gt;
Step 3:  POUR some HONEY into the machine.&lt;br /&gt;
Step 4:  TINKER with the machine to create your candy!&lt;br /&gt;
&lt;br /&gt;
Each application creates 10 pieces of candy in your dish, and each candy is always 2 bites.&lt;br /&gt;
&lt;br /&gt;
But wait, there is more!  If you visit Fryc and Shives&#039; shop at Rumor Woods, you can purchase additional rollers that let you change the design of your candy!&lt;br /&gt;
While the candy making machine&#039;s LOOK can&#039;t be altered, (How do you change perfection?!), its candies can be.  Why, there are 80 different flavors of candy available!  And you can even change up those flavors by complementing it with different types of honey!&lt;br /&gt;
&lt;br /&gt;
So, sit back, relax, and enjoy the Gnomic Candy Press today!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Candy Opportunity&#039;&#039;&#039;&lt;br /&gt;
Pour a grot t&#039;kel potion onto a roller, then PUSH it into the machine to unlock a chance at creating magic candy.  For each candy produced, there is a 10% chance it will become magical, allowing it to have magic IMBEDDED within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Stamps&#039;&#039;&#039;&lt;br /&gt;
You may customize the magic stamp on your machine.  It is currently set to: a zig-zagging bumble bee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may alter your device but the LOOK is hard-coded, so please make sure your short and/or long description make sense.  Additionally, you may customize your seal.  The seal can be no more than 45 characters and will always be preceded by &amp;quot;stamped with.&amp;quot;&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your candy making machine.&lt;br /&gt;
&lt;br /&gt;
You estimate that a gnomic candy making machine can store a very small amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the machine.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of iron, an extremely common metal.&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| - &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| IN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Compact and sturdy, the machine features twin side cylinders, one crafted to hold fruit and the other designed to house honey.  Centrally positioned, a channel is designed to guide the combined liquids from each cylinder to the melting basin, which has a pour spout over a space where candy rollers can rest.  A long crank handle extends from the side, ensuring smooth operation, while a wide footer provides stability.  Affixed to the frame, a small plaque bears the inscription:  &amp;quot;The Candy Press of 5125, a Fryc and Shives Invention.&amp;quot;&lt;br /&gt;
In the tray of the candy making machine you see a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy, a pudgy brown wren-shaped clover honey candy and a pudgy brown wren-shaped clover honey candy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | remove roller&lt;br /&gt;
| You grasp a grizzly bear-cut pink gold roller firmly and pull it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
| Player grasps a grizzly bear-cut pink gold roller firmly and pulls it from a gnomic candy making machine, guiding it free of the central mechanism.  A slight twist disengages it from the alignment, allowing for smooth removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. roller in hand &lt;br /&gt;
| You align a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and press it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
| Player aligns a grizzly bear-cut pink gold roller with the empty slot in a gnomic candy making machine and presses it into place.  A firm push secures it within the mechanism, locking it into proper alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | w. foraged fruit or berry in hand&lt;br /&gt;
| You drop a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
| Player drops a blood orange into the candy making machine&#039;s designated fruit cylinder.  A gentle press ensures it settles properly within the chamber, readying it for processing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PLUCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes fruit&lt;br /&gt;
| You reach into the candy making machine&#039;s fruit cylinder and grasp a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
| Player reaches into the candy making machine&#039;s fruit cylinder and grasps a blood orange, lifting it free.  A quick shake clears any remaining pieces from the chamber, leaving it empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| w. honey* in hand &lt;br /&gt;
| You pour a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
| Player pours a bottle of clover honey into the candy making machine&#039;s honey cylinder, watching as the thick liquid flows into the chamber.  A slight tilt ensures every drop is utilized.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| removes honey&lt;br /&gt;
| You turn the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
| Player turns the spigot at the base of the candy making machine&#039;s honey cylinder, allowing a bottle of clover honey to flow out in a slow, steady stream.  A slight adjustment of the valve controls the release until the chamber is fully emptied.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| creates candy&lt;br /&gt;
| You grasp the crank handle of a gnomic candy making machine and begin turning it, setting the internal mechanism into motion.  A blood orange is pressed through a fine razern mesh, effectively liquifying it, as sugar pours from its cylinders, flowing into the melting pan as a small blue flame ignites beneath it.  A mechanical spoon stirs the thickening liquid while rhimar rods press against the basin the moment the flame sputters out, cooling the concoction as it pours over the spinning rollers.   As the clockwork pieces cease their whirring, the freshly minted candy pieces clatter into the tray near the device&#039;s feet.&lt;br /&gt;
| Whirring sounds fill the air as Player cranks the handle on her a gnomic candy making machine, causing liquified blood orange and honey to fill the melting basin.  The rest of the process happens so quickly that it is difficult to follow, but moments later, the clatter of freshly minted candy fills the air as the pieces settle into a tray at the device&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Empty&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;empty pegs&#039;&#039;&#039; designed to hold metal rollers stand at the ready.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Roller&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder is empty&#039;&#039;&#039;, while the &#039;&#039;&#039;honey cylinder is also empty&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Fruit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a blood orange, while the honey cylinder is empty.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Honey&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The &#039;&#039;&#039;fruit cylinder holds a blood orange,&#039;&#039;&#039; while the &#039;&#039;&#039;honey cylinder contains clover honey&#039;&#039;&#039;.  Positioned at the center, &#039;&#039;&#039;a bear-cut pink gold roller&#039;&#039;&#039; is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Magic Roller Installed &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the machine, noting the contents of its cylinders and the roller in place.  The fruit cylinder holds a pear, while the honey cylinder contains clover honey.  Positioned at the center, a bear-cut pink gold roller is secured within the mechanism and ready for use.  A quick check of the crank handle and footer confirms the press is stable and prepared for operation.  &#039;&#039;&#039;A scintillating light dances across the rollers.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candy Jar ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the glass candy jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Jar&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Gnomic Candy Machine candies that can be obtained from the Rumor Woods Vault.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of glass jar, though the following nouns are okay:  jar, container, receptacle.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: GLANCE (see the stored items), PLUCK (remove a stored item), PUT (add an item), and WHISPER (move the items to make them easier to pluck)&lt;br /&gt;
&lt;br /&gt;
The jar can hold 45 unique candies that stack.&lt;br /&gt;
&lt;br /&gt;
They will not house magical candy.&lt;br /&gt;
&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your glass candy jar.&lt;br /&gt;
&lt;br /&gt;
You estimate that a dome-lided glass candy jar cannot store anything inside of it at all.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the jar.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glass, an extremely common material.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GLANCE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller &amp;amp; Machine Case ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the wooden candy case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Machine Roller Case&lt;br /&gt;
&lt;br /&gt;
This is designed to hold the Candy Machine Rollers that can be obtained at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a glass window on the side.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: LOOK (see the stored rollers), GET (remove machine), PLUCK (remove a stored roller), PUT (add roller or machine), and WHISPER (move rollers to make them easier to PLUCK)&lt;br /&gt;
&lt;br /&gt;
The case can hold 75 unique rollers, but they do not stack.&lt;br /&gt;
&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your wooden candy case.&lt;br /&gt;
&lt;br /&gt;
You estimate that a glass-sided wooden candy roller case can store a medium amount with enough space for one item.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the case.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood, an extremely common material.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LOOK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Hinged at the back, the case rests open, revealing a structured interior lined with smooth, padded velvet.  Fitted compartments are precisely shaped, ensuring secure placement for their intended contents.  Along one side, a glass-paneled section is built into the frame, offering a clear view of the neatly arranged cylindrical components stored within.  The lid, when fully extended, remains upright, allowing easy access while keeping the structure balanced.  Bright and shiny, a plaque on the side reads, &amp;quot;This is a Fryc and Shives Invention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Gazing through the glass-paneled section, you see several neatly stacked rollers.  Among them are:&lt;br /&gt;
  1.  a leaf-cut metal roller, with a candy design of &amp;quot;(a/an) sassafras leaf-shaped (honey) candy&amp;quot; (which is ready to be plucked)&lt;br /&gt;
  2.  a cross-cut metal roller, with a candy design of &amp;quot;(a/an) cross-shaped (honey) candy&amp;quot;&lt;br /&gt;
  3.  a linden leaf-cut metal roller, with a candy design of &amp;quot;(a/an) linden leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  4.  a pentagon-cut metal roller, with a candy design of &amp;quot;(a/an) pentagonal (honey) candy&amp;quot;&lt;br /&gt;
  5.  a freesia-cut tin roller, with a candy design of &amp;quot;(a/an) freesia-shaped (honey) candy&amp;quot;&lt;br /&gt;
  6.  an ice tulip-cut metal roller, with a candy design of &amp;quot;(a/an) ice tulip-shaped (honey) candy&amp;quot;&lt;br /&gt;
  7.  a castle-cut red gold roller, with a candy design of &amp;quot;(a/an) castle-shaped (honey) candy&amp;quot;&lt;br /&gt;
  8.  a hawthorn leaf-cut metal roller, with a candy design of &amp;quot;(a/an) hawthorn leaf-shaped (honey) candy&amp;quot;&lt;br /&gt;
  9.  a peony-cut metal roller, with a candy design of &amp;quot;(a/an) peony-shaped (honey) candy&amp;quot;&lt;br /&gt;
 10. a soursop-cut metal roller, with a candy design of &amp;quot;(a/an) soursop-shaped (honey) candy&amp;quot;&lt;br /&gt;
 11. a cylinder-cut metal roller, with a candy design of &amp;quot;(a/an) cylinderical (honey) candy&amp;quot;&lt;br /&gt;
 12. a djinn-cut eahnor roller, with a candy design of &amp;quot;(a/an) djinn-shaped (honey) candy&amp;quot;&lt;br /&gt;
 13. a jasmine-cut gold roller, with a candy design of &amp;quot;(a/an) jasmine-shaped (honey) candy&amp;quot;&lt;br /&gt;
 14. a geranium-cut faenor roller, with a candy design of &amp;quot;(a/an) geranium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 15. a persimmon-cut metal roller, with a candy design of &amp;quot;(a/an) persimmon-shaped (honey) candy&amp;quot;&lt;br /&gt;
 16. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
 17. a trillium-cut faenor roller, with a candy design of &amp;quot;(a/an) trillium-shaped (honey) candy&amp;quot;&lt;br /&gt;
 18. a snow leopard-cut metal roller, with a candy design of &amp;quot;(a/an) leopard-shaped (honey) candy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PLUCK&lt;br /&gt;
| You grasp an insect-cut copper roller and ease it from its resting place within a glass-sided wooden candy roller case, tilting it slightly to clear the compartment&#039;s upper lip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUT&lt;br /&gt;
| You slide the roller into a designated slot within the glass compartment of a glass-sided wooden candy roller case, ensuring it rests securely.  A slight adjustment aligns it with the others, keeping the arrangement neat and organized.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| You whisper softly to a glass-sided wooden candy roller case, and the rollers within its glass compartment begin to shift.  A quiet click accompanies each rotation as they cycle through the slots.  With each adjustment, an insect-cut copper roller moves closer to the top until it aligns with the opening, ready to be retrieved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pink gold roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
A grizzly bear-cut pink gold roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a grizzly bear-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
A grizzly bear-cut pink gold roller may not be altered.&lt;br /&gt;
&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your pink gold roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of pink gold, an infrequent alloy.  This material cannot be dyed.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Specialty Roller ==&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the copper roller and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Candy Maker Roller&lt;br /&gt;
An insect-cut copper roller is designed to be placed in a Candy Maker Machine.&lt;br /&gt;
&lt;br /&gt;
The final product of the candy created while this roller is in the machine will be:&lt;br /&gt;
a copper-sheened hornet-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
This particular roller can be used with the Bugs on Parade system, which will allow you to take a Bugs on Parade paper and PUSH it into the machine.  When you do this, it transforms the roller design into a shape with the Bugs on Parade paper&#039;s image.&lt;br /&gt;
&lt;br /&gt;
Example: a paper version of a plum-dotted pale yellow butterfly will produce a pale yellow butterfly-shaped &amp;lt;honey&amp;gt; candy&lt;br /&gt;
&lt;br /&gt;
Magic Candy Opportunity&lt;br /&gt;
If you pour a grot t&#039;kel potion on the roller you will be granted a 10% chance per candy in the batch to create a magical candy that can be imbedded with a spell.&lt;br /&gt;
&lt;br /&gt;
An insect-cut copper roller may not be altered.&lt;br /&gt;
&lt;br /&gt;
===Inspect===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully inspect your copper roller.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the roller.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of copper, an extremely common metal.  This material cannot be dyed.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUSH&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | POUR&lt;br /&gt;
| You pour your potion on the roller.&lt;br /&gt;
&lt;br /&gt;
The liquid shimmers as it makes contact, seeping into the roller&#039;s surface with a faint sizzle.  In moments, the potion vanishes entirely, leaving behind a soft gleam and the faint scent of spiced sugar.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Machine &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Roller&lt;br /&gt;
|itemtype3=Case&lt;br /&gt;
|itemtype4=Jar&lt;br /&gt;
|itemtype5=Themed-Jar&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Machine &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Machine is character attuned.  See their sections for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&#039;&#039;&#039;LIST OF FOUND ROLLERS *the material seems to be random&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* kangaroo&lt;br /&gt;
* leaf&lt;br /&gt;
* sweet pea&lt;br /&gt;
* guava&lt;br /&gt;
* yeti&lt;br /&gt;
* moose&lt;br /&gt;
* orchid&lt;br /&gt;
* lily&lt;br /&gt;
* kite&lt;br /&gt;
* lizard&lt;br /&gt;
* banshee&lt;br /&gt;
* troll&lt;br /&gt;
* ogre&lt;br /&gt;
* orange&lt;br /&gt;
* basil leaf&lt;br /&gt;
* primrose&lt;br /&gt;
* aardvark&lt;br /&gt;
* eucalyptus leaf&lt;br /&gt;
* maoral leaf&lt;br /&gt;
* faun&lt;br /&gt;
* vampire&lt;br /&gt;
* gooseberry&lt;br /&gt;
* sunflower&lt;br /&gt;
* stallion&lt;br /&gt;
* pineapple&lt;br /&gt;
* cherry blossom&lt;br /&gt;
* hawthorn leaf&lt;br /&gt;
* manticore&lt;br /&gt;
* pyramid&lt;br /&gt;
* feather&lt;br /&gt;
* grizzly bear&lt;br /&gt;
* cat&lt;br /&gt;
* newt&lt;br /&gt;
* date&lt;br /&gt;
* cloud&lt;br /&gt;
* grape leaf&lt;br /&gt;
* anvil&lt;br /&gt;
* blackberry&lt;br /&gt;
* panda&lt;br /&gt;
* kitten&lt;br /&gt;
* lynx&lt;br /&gt;
* wombat&lt;br /&gt;
* bluebell&lt;br /&gt;
* apple&lt;br /&gt;
* handprint&lt;br /&gt;
* torch&lt;br /&gt;
* persimmon&lt;br /&gt;
* aspen leaf&lt;br /&gt;
* chinchilla&lt;br /&gt;
* sphinx&lt;br /&gt;
* larkspur&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=233649</id>
		<title>Kaija (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=233649"/>
		<updated>2025-02-17T21:58:10Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=#4B0082&lt;br /&gt;
|background-color=#4B0082&lt;br /&gt;
|name=Kaija Murchadha &lt;br /&gt;
|image=[[File:Kaija.png|thumb|Made with AI &amp;amp; Photoshop]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race=Aelotoi&lt;br /&gt;
|culture= &lt;br /&gt;
|class= &lt;br /&gt;
|profession=High Priestess&lt;br /&gt;
|religion=Niima&lt;br /&gt;
|affiliations=The Order Of Voln &lt;br /&gt;
|word=Staid &lt;br /&gt;
|disposition=Prudent &lt;br /&gt;
|demeanor=Prim and Proper &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw=Quick Tempered, Judgmental, Hypocritical   &lt;br /&gt;
|strength=Conviction, Loyalty, Devotion &lt;br /&gt;
|weakness= Insecurity, Luca&lt;br /&gt;
|habits=Correcting People, Stammering When Flustered, Huffing &lt;br /&gt;
|hobbies=Reading, Embroidery, Dancing  &lt;br /&gt;
|soft= &lt;br /&gt;
|likes=Learning, Fairy Tales (Romance), Proper Etiquette, Family  &lt;br /&gt;
|dislikes=Rule-Breakers, Bad Manners &lt;br /&gt;
|fears=Being Alone, Bugs, Her Past  &lt;br /&gt;
|loyalties= &lt;br /&gt;
|spouse= Luca&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=233648</id>
		<title>Kaija (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=233648"/>
		<updated>2025-02-17T21:57:34Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=#4B0082&lt;br /&gt;
|background-color=#4B0082&lt;br /&gt;
|name=Kaija &lt;br /&gt;
|image=[[File:Kaija.png|thumb|Made with AI &amp;amp; Photoshop]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race=Aelotoi&lt;br /&gt;
|culture= &lt;br /&gt;
|class= &lt;br /&gt;
|profession=High Priestess&lt;br /&gt;
|religion=Niima&lt;br /&gt;
|affiliations=The Order Of Voln &lt;br /&gt;
|word=Staid &lt;br /&gt;
|disposition=Prudent &lt;br /&gt;
|demeanor=Prim and Proper &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw=Quick Tempered, Judgmental, Hypocritical   &lt;br /&gt;
|strength=Conviction, Loyalty, Devotion &lt;br /&gt;
|weakness= Insecurity, Luca&lt;br /&gt;
|habits=Correcting People, Stammering When Flustered, Huffing &lt;br /&gt;
|hobbies=Reading, Embroidery, Dancing  &lt;br /&gt;
|soft= &lt;br /&gt;
|likes=Learning, Fairy Tales (Romance), Proper Etiquette, Family  &lt;br /&gt;
|dislikes=Rule-Breakers, Bad Manners &lt;br /&gt;
|fears=Being Alone, Bugs, Her Past  &lt;br /&gt;
|loyalties= &lt;br /&gt;
|spouse= Luca&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=233647</id>
		<title>Kaija (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=233647"/>
		<updated>2025-02-17T21:15:33Z</updated>

		<summary type="html">&lt;p&gt;SHRIMPYSIREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=#4B0082&lt;br /&gt;
|background-color=#4B0082&lt;br /&gt;
|name=Kaija &lt;br /&gt;
|image=[[File:Kaija.png|thumb|Made with AI &amp;amp; Photoshop]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race=Aelotoi&lt;br /&gt;
|culture= &lt;br /&gt;
|class= &lt;br /&gt;
|profession=High Priestess&lt;br /&gt;
|religion=Niima&lt;br /&gt;
|affiliations=The Order Of Voln &lt;br /&gt;
|word=Staid &lt;br /&gt;
|disposition=Prudent &lt;br /&gt;
|demeanor=Prim and Proper &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw=Quick Tempered, Judgmental, Hypocritical   &lt;br /&gt;
|strength=Conviction, Loyalty, Devotion &lt;br /&gt;
|weakness= Insecurity, Luca&lt;br /&gt;
|habits=Correcting People, Stammering When Flustered, Huffing &lt;br /&gt;
|hobbies=Reading, Embroidery, Dancing  &lt;br /&gt;
|soft= &lt;br /&gt;
|likes=Learning, Fairy Tales (Romance), Proper Etiquette, Family  &lt;br /&gt;
|dislikes=Rule-Breakers, Bad Manners &lt;br /&gt;
|fears=Being Alone, Bugs, Her Past  &lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= Anyone Who Isn&#039;t Ezabell Or The Flower Twins.&lt;br /&gt;
|spouse= Luca&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHRIMPYSIREN</name></author>
	</entry>
</feed>