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	<updated>2026-06-03T02:18:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Dont_make_me_adult.jpg&amp;diff=63369</id>
		<title>File:Dont make me adult.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Dont_make_me_adult.jpg&amp;diff=63369"/>
		<updated>2015-05-19T19:48:53Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
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		<title>File:Go away monday.jpg</title>
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		<updated>2015-04-10T19:34:07Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Rogue&amp;diff=9244</id>
		<title>Template:Rogue</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Rogue&amp;diff=9244"/>
		<updated>2014-12-18T03:51:25Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin:0.5em auto; clear:both; text-align:center; width:80%&amp;quot; align=center class=&amp;quot;toccolours&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccccff&amp;quot;| [[Rogue|Rogue Profession]]&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt; - [{{SERVER}}{{localurl:Template:Rogue|action=edit}} edit]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Circles:&#039;&#039;&#039; [[Minor Spiritual|Minor Spiritual Spells]] | [[Minor Elemental|Minor Elemental Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Professional Highlights:&#039;&#039;&#039; [[Rogue Guild]] | [[Combat Maneuvers]] | [[Picking Locks|Locksmithing]] | [[Stalking and Hiding|Hiding]] &amp;amp; [[Ambushing]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Popular Archetypes:&#039;&#039;&#039; [[Locksmith]] | [[Archer (rogue)|Archer]] | [[Magical Rogue]] | [[Combat Specialist (rogue)|Combat Specialist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Rogue]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Profession navigational boxes|{{PAGENAME}}]] &lt;br /&gt;
&#039;&#039;This template is part of the [[Krakiipedia:Navigational templates#Profession-specific|Profession-specific series]] of [[Krakiipedia:Navigational templates|navigation boxes]]. Refer to [[Template:Rogue]] and its [[Template_talk:Rogue|talk page]] for suggestions on style and editing.&#039;&#039;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Ranger&amp;diff=9242</id>
		<title>Template:Ranger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Ranger&amp;diff=9242"/>
		<updated>2014-12-18T03:51:25Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin:0.5em auto; clear:both; text-align:center; width:80%&amp;quot; align=center class=&amp;quot;toccolours&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccccff&amp;quot;| [[Ranger|Ranger Profession]]&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt; - [{{SERVER}}{{localurl:Template:Ranger|action=edit}} edit]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Circles:&#039;&#039;&#039; [[Ranger Base|Ranger Base Spells]] | [[Minor Spiritual|Minor Spiritual Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Professional Highlights:&#039;&#039;&#039; [[Animal Companion (630)|Animal Companions]] | [[Resist Nature (620)|Resist Nature]] | [[Ranged Weapons]] | [[Stalking and Hiding|Hiding]] &amp;amp; [[Ambushing]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Popular Archetypes:&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Ranger]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Profession navigational boxes|{{PAGENAME}}]] &lt;br /&gt;
&#039;&#039;This template is part of the [[Krakiipedia:Navigational templates#Profession-specific|Profession-specific series]] of [[Krakiipedia:Navigational templates|navigation boxes]].&#039;&#039;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer&amp;diff=9240</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer&amp;diff=9240"/>
		<updated>2014-12-18T03:51:25Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession |&lt;br /&gt;
name = Sorcerer |&lt;br /&gt;
type = [[Elemental]]/[[Spiritual]] [[Pure]] |&lt;br /&gt;
circles = [[Minor Elemental]], [[Minor Spiritual]], [[Sorcerer Base]] |&lt;br /&gt;
prime = [[Aura]], [[Wisdom]] |&lt;br /&gt;
mana = [[Aura]], [[Wisdom]]&lt;br /&gt;
  | TWCcost = 12/12 | TWCranks = 1&lt;br /&gt;
  | AUcost = 15/0 | AUranks = 1&lt;br /&gt;
  | SUcost = 13/0 | SUranks = 1&lt;br /&gt;
  | CMcost = 12/8 | CMranks = 1&lt;br /&gt;
  | OHEcost = 6/2 | OHEranks = 1&lt;br /&gt;
  | OHBcost = 6/2 | OHBranks = 1&lt;br /&gt;
  | THWcost = 14/3 | THWranks = 1&lt;br /&gt;
  | RWcost = 14/3 | RWranks = 1&lt;br /&gt;
  | TWcost = 9/3 | TWranks = 1&lt;br /&gt;
  | PWcost = 14/3 | PWranks = 1&lt;br /&gt;
  | BRLcost = 10/2 | BRLranks = 1&lt;br /&gt;
  | AMBcost = 15/14 | AMBranks = 1&lt;br /&gt;
  | MOCcost = 15/10 | MOCranks = 1&lt;br /&gt;
  | PFcost = 8/0 | PFranks = 1&lt;br /&gt;
  | DODcost = 20/20 | DODranks = 1&lt;br /&gt;
  | AScost = 0/2 | ASranks = 2&lt;br /&gt;
  | MIUcost = 0/2 | MIUranks = 2&lt;br /&gt;
  | SAcost = 3/1 | SAranks = 2&lt;br /&gt;
  | HPcost = 0/4 | HPranks = 3&lt;br /&gt;
  | EMCcost = 0/3 | EMCranks = 2&lt;br /&gt;
  | MMCcost = 0/12 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/3 | SMCranks = 2&lt;br /&gt;
  | SRcost = 0/8 | SRranks = 3&lt;br /&gt;
  | ELcost = 0/7 | ELranks = 2&lt;br /&gt;
  | SpLcost = 0/7 | SpLranks = 2&lt;br /&gt;
  | SoLcost = 0/6 | SoLranks = 2&lt;br /&gt;
  | MLcost = 0/20 | MLranks = 1&lt;br /&gt;
  | SURcost = 3/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 2/6 | DTranks = 1&lt;br /&gt;
  | PLcost = 2/4 | PLranks = 2&lt;br /&gt;
  | SHcost = 5/4 | SHranks = 1&lt;br /&gt;
  | PERcost = 0/3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 4/0 | CLIranks = 1&lt;br /&gt;
  | SWIcost = 3/0 | SWIranks = 1&lt;br /&gt;
  | FAcost = 2/1 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/3 | TRAranks = 2&lt;br /&gt;
  | PPcost = 3/3 | PPranks = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorcerers&#039;&#039;&#039; are [[pure]] spell casters affluent in both [[elemental]] and [[spiritual]] [[magic]]. They also possess knowledge of an ancient, arcane [[spell circle|circle]] of magic which can only be explained as a &#039;hybrid&#039; of both types. The two primary foci of sorcerous magic are [[Sorcerous Lore, Demonology|Demonology]] and [[Sorcerous Lore, Necromancy|Necromancy]], though it also commands the manipulation of [[essence]] and a number of [[illusion]]s. Much of sorcery is dedicated to destruction of both animate and inanimate matter, with many spells focused on [[combat system|combat-oriented]] magic. However, sorcerer spells are by no means limited to war, many offer utility and productive purposes.&lt;br /&gt;
&lt;br /&gt;
=== Related Essays ===&lt;br /&gt;
&lt;br /&gt;
* [[The True Meaning of Sorcery (essay)|The True Meaning of Sorcery]]&lt;br /&gt;
* [[On the Nature of Sorcery (essay)|On the Nature of Sorcery]]&lt;br /&gt;
* [[Of War, Sorcery, and the Passion for Power (essay)|Of War, Sorcery, and the Passion for Power]]&lt;br /&gt;
&lt;br /&gt;
== [[Race]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Stat|Statistics]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Skills]] ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Skills ===&lt;br /&gt;
&lt;br /&gt;
Though sorcerers are primarily focused on magic, most will still hunt to earn [[experience]], [[fame]], and [[treasure]]. Due to the physical nature of combat, minimums of certain skills are trained during the earlier [[level]]s (0-30) of the sorcerer&#039;s career.&lt;br /&gt;
&lt;br /&gt;
;[[Physical Fitness]]&lt;br /&gt;
:Training this skill is required to obtain [[hitpoint]]s. Even though pures tend to survive by &#039;&#039;not&#039;&#039; getting hit, it is still recommended that they achieve their maximum amount of hit points. Depending upon race, this is typically between 20 and 25 ranks, usually trained as soon as possible.  Some choose to discontinue training the skill at this point, but continued training provides some benefits, particularly avoiding standard [[creature maneuver|creature maneuver attacks]], which are generally difficult for sorcerers to avoid.  Physical Fitness is the primary skill for defense against standard creature maneuvers (see the [[Creature_maneuver_(saved_post)|saved post on creature maneuvers]]).&lt;br /&gt;
&lt;br /&gt;
;[[Armor Use]]&lt;br /&gt;
:The amount a sorcerer should train this skill depends upon which type of armor the player selects for their character. Most commonly sorcerers are seen with robes or soft leather armor. Heavier armors provide better protection, but also carry a percentage of spell failure. Whatever the choice, it is highly recommended that the character be considered &#039;fully trained&#039; for their armor. This will eliminate any movement and maneuver penalties, as well as reduce the amount of spell failure to the lowest possible percentage.&lt;br /&gt;
&lt;br /&gt;
;Weapon Skills&lt;br /&gt;
:Most will opt to defend their sorcerer with a [[runestaff]] which does not require weapon training to be used as a defensive tool. Thus it is the minority who choose otherwise, usually selecting one of the weapon skill types ([[Edged Weapons|edged]], [[Blunt Weapons|blunt]], [[Two-Handed Weapons|two-handed]], [[Ranged Weapons|ranged]], [[Thrown Weapons|thrown]], [[Polearm Weapons|polearm]], or [[Brawling|hand-to-hand combat]]) to dedicate themselves to. Those who choose a one-handed weapon type most likely train Shield Use as well. Due to the fact that sorcerers can only train once per level in the weapon types, they experience a large disparity in [[attack strength]] when compared to their [[square]] counterparts. Unfortunately, creature defenses will reflect the abilities of those &#039;&#039;most&#039;&#039; capable, which results in a very challenging progression for weapon-wielding sorcerers past level fifty. The expenditure of training points on weapon skills is not without its benefits, though. Sorcerers skilled with weapons possess an additional form of attack to supplement their magic, or replace it if their [[mana]] supply is low or they have sustained an injury which prevents them from casting. Additionally, those skilled with weapons also experience [[defensive strength]]s greater than what is capable from a runestaff and/or spells alone.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Use]]&lt;br /&gt;
:Reserved for those who have chosen to utilize a one-handed weapon or are dissatisfied with the defense offered by runestaves (especially in more offensive [[stance]]s). Between 0.5&amp;amp;times; and 1&amp;amp;times; ranks per level is recommended for either of these purposes.&lt;br /&gt;
&lt;br /&gt;
;[[Combat Maneuvers]]&lt;br /&gt;
:Sorcerers will generally not train in combat maneuvers until higher levels.  These are primarily for defensive purpose, and as such the more popular choices are [[Cunning Defense]] and [[Disarm Weapon]].  Given the large cost of gaining these combat maneuvers for [[Pure|pures]], a capped sorcerer fully trained in combat maneuvers would have barely enough points to master both of these two skills.  Obviously, any sorcerers planning to swing a weapon will have more reason to train in this skill for offensive purposes, since their AS will already be comparatively low.  To see all CMANs available to sorcerers, see [[List of combat maneuvers available to sorcerers|this list]].&lt;br /&gt;
&lt;br /&gt;
;[[Multi Opponent Combat]]&lt;br /&gt;
:Though expensive, this skill can actually help sorcerers in a few areas. First, [[area of effect]] spells (such as [[Implosion]]) will affect more opponents more often with proficiency in this skill. Secondly, [[ball spell]]s can &#039;splash&#039; more additional targets.   It should be emphasized that just a small number of ranks, even one or two, are quite effective for striking additional opponents.  Lastly, MOC affords the character increased defenses against [[Multi_Opponent_Combat#Force_on_Force|force on force]] mechanics, when being swarmed by multiple foes.  All benefits considered, this skill is more of a bonus than something a sorcerer should dedicate themselves to.  More than five or ten ranks is probably foolish for a magically-oriented sorcerer.&lt;br /&gt;
&lt;br /&gt;
=== Magical Skills ===&lt;br /&gt;
&lt;br /&gt;
Being a [[pure]] profession, sorcerers typically concentrate the majority of their training points on their magical skills. Those who choose to defend themselves with a [[runestaff]] will generally obtain one rank per level of each type of magical skill for the course of their character&#039;s career. This strategy also helps bolster the general magical capabilities of their character. It is quite common for sorcerers to be converting their physical training points to be used on magical skills.&lt;br /&gt;
&lt;br /&gt;
;[[Spell Research]]&lt;br /&gt;
:Easily the most important skill for a sorcerer. The majority of a sorcerer&#039;s attack spells are [[warding]] based, and spell ranks are the most influential factor in [[casting strength]]. Anything less than 2 ranks per level is considered foolish, many opt for more. It is possible to train up to 3 ranks per level, though the cost is prohibitively expensive.&lt;br /&gt;
&lt;br /&gt;
;[[Harness Power]]&lt;br /&gt;
:Another important skill, ranks in this skill equal to or less than the character&#039;s level increases their maximum mana capacity by three. Ranks exceeding one&#039;s level will only garner one additional mana capacity. Each rank will also increase the rate at which mana is regenerated naturally. Though it is a significant cost for a small benefit to train ranks in excess of one&#039;s level, some don&#039;t mind the expenditure. 2&amp;amp;times; per level is particularly common among lower level ranges, though most average 1&amp;amp;times; once their mana supply reaches a reasonable amount.&lt;br /&gt;
&lt;br /&gt;
;[[Arcane Symbols]] and [[Magic Item Use]]&lt;br /&gt;
:Both staple magical skills for the sorcerer. One rank per level in both of these skills is expected. In addition to being cheap skills for the runestaff, each rank adds to the success and duration of magic activated from [[scroll]]s and [[magic items]] respectively. Both skills are large factors in the success of the [[Scroll Infusion]] spell as well. MIU is particularly useful at lower level ranges, for those who choose to supplement their lack of mana or low hit ratios with [[wand]]s. Arcane Symbols can aid the character in spotting magical traps (such as [[glyph]] and [[scarab]]) when using the [[DETECT (verb)]].&lt;br /&gt;
&lt;br /&gt;
;[[Spiritual Mana Control]] and [[Elemental Mana Control]]&lt;br /&gt;
:1&amp;amp;times; per level in both of these skills is expected from the proficient sorcerer. In addition to the capability of [[SEND (verb)|sharing mana]] and increased mana regeneration, these skills are significant factors in several sorcerer spells. Most notably, the mana cost of focused [[Implosion]] is reduced by training in MCs. The amount of mana returned by [[Dark Catalyst]], success of both [[Animate Dead]] and [[Planar Shift]], and the ability to share mana with [[minor demon]]s are all increased by these skills. MC skill also determines the percentage chance of a demon flare on [[Balefire]] using the Seed 1 [[Summation Chart]]. Significant amounts of MCs have been known to reduce the amount of mana required when performing [[Scroll Infusion]] as well.&lt;br /&gt;
&lt;br /&gt;
;[[Spell Aiming]]&lt;br /&gt;
:Adds directly to the power of a sorcerer&#039;s focused [[Energy Maelstrom]], and [[Implosion]] spells. Those with less than 2&amp;amp;times; per level in this skill will have severe penalties to their [[casting strength]] when using the targeted version of [[Limb Disruption]]. Also the primary factor when determining the [[attack strength]] of one&#039;s [[bolt]]s. Though sorcerers have direct access to only three bolt spells ([[Fire Spirit]], [[Balefire]], and potentially [[Web]]), it can be a reliable form of attack against foes whose [[target defense]] is difficult to overcome. Can be considered a cheap magical skill in the sense that the majority of its cost is in physical training points, which sorcerers often have an excess of. Between 1&amp;amp;times; and 2&amp;amp;times; per level is typical.&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerous Lore, Demonology]]&lt;br /&gt;
:Demonology benefits six sorcerer spells. It increases the weight limit of [[Phase]], increases retribution success with [[Cloak of Shadows]], increases the [[damage factor|DF bonus]] and maximum number of targets of [[Balefire]], reduces [[Torment|Torment&#039;s]] spell preparation restriction, increases [[Minor Summoning|Minor Summoning&#039;s]] success rate and capabilities of the demon, and increases cross-realms success rates and same-realm passenger capacity in [[Planar Shift]].&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerous Lore, Necromancy]]&lt;br /&gt;
:Necromancy benefits five sorcerer spells. It increases hitpoint return of [[Blood Burst]], increases chance of limb animation in [[Limb Disruption]], increases [[Pain|Pain&#039;s]] damage and incapacitation potential, increases the damage done by a [[Disease]], and increases [[Maximum Animatable Level]] as well as success of [[Animate Dead]].&lt;br /&gt;
&lt;br /&gt;
;[[Elemental Lore]]&lt;br /&gt;
:Elemental lore benefits the spell [[Dark Catalyst]]. The exact formula is unknown but the different flavors of elemental lore increase the damage and severity of critical hits of the corresponding types as shown in this table:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Air]]&lt;br /&gt;
|Electricity&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Earth]]&lt;br /&gt;
|Impact&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Fire]]&lt;br /&gt;
|Heat&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Water]]&lt;br /&gt;
|Cold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Spiritual Lore]]&lt;br /&gt;
:[[Spiritual Lore, Summoning]] increases [[Curse (715)#Power|cursing power]], as well as giving modest benefits to a handful of [[Minor Spiritual]] spells; the main combat benefits are for those using bolt spells, as Summoning Lore increases the power of [[Fire Spirit (111)]] and unlocks the bolt version of [[Web (118)]].  [[Spiritual Lore, Blessings]] provides quite limited benefits to spells directly accessible by sorcerers and only with a significant dedication to training.  [[Spiritual Lore, Religion]] does not affect any spells native to sorcerers.&lt;br /&gt;
&lt;br /&gt;
=== General Skills ===&lt;br /&gt;
&lt;br /&gt;
There are a variety of secondary skills to train, each benefitting and customizing the character in their own way. Most of these skills are optional for sorcery, though a few have benefits worth their investment.&lt;br /&gt;
&lt;br /&gt;
;[[Climbing]] and [[Swimming]]&lt;br /&gt;
:Certain locations require these skills in order to be traversed. Having some proficiency in both early on can save time and injury down the road.  Most characters are well-advised to get 5&amp;amp;ndash;10 ranks of swimming and 5&amp;amp;ndash;15 ranks of climbing at the outset, and then just increase the relevant skill as it becomes necessary (when the sorcerer has difficulty travelling to some location of interest).  Even though sorcerers will eventually learn [[Planar Shift (740)]] and may be able to circumvent such hazards, in order to set a planar rune, one still needs to be able to get to the location, and might not want to rely on friends to set [[gold ring]]s.&lt;br /&gt;
&lt;br /&gt;
;[[Perception]]&lt;br /&gt;
:This skill helps in addition to Survival on attempts to [[forage]] items. The more ranks in perception the easier it becomes to find herbs.  It is a success factor in the [[Illusions]] guild skill.  It also helps for success with [[Piercing Gaze]], which is useful for [[popping boxes]].  It also aids in defense against [[creature maneuver|creature maneuvers]] as much as [[combat maneuvers]], but at an extremely lower cost.&lt;br /&gt;
&lt;br /&gt;
;[[Survival]]&lt;br /&gt;
:Training in this skill will help increase chances of success in foraging.  It also helps in reducing damage taken in frigid weather conditions such as those found in some of the [[Icemule Trace]] hunting areas. It also contributes toward [[skin|skinning]] ability.&lt;br /&gt;
 &lt;br /&gt;
;[[First Aid]]&lt;br /&gt;
:Training in this skill will increase [[skin|skinning]] ability and is cheaper to train in than [[survival]] and allow tending and faster eating of herbs.&lt;br /&gt;
&lt;br /&gt;
== [[Spell]] and Ability Highlights ==&lt;br /&gt;
&lt;br /&gt;
;[[Sacrifice]]&lt;br /&gt;
:Turn the life force of your [[creature|enemies]] into usable [[mana]].&lt;br /&gt;
&lt;br /&gt;
;[[Illusions]]&lt;br /&gt;
:A [[guild skill]] teaching visual manipulation of essence.&lt;br /&gt;
&lt;br /&gt;
;[[Disintegrate (705)]]&lt;br /&gt;
:A potent destructive magic which can melt flesh, disassemble [[non-corporeal]] beings, and even destroy items.&lt;br /&gt;
&lt;br /&gt;
;[[Cloak of Shadows (712)]]&lt;br /&gt;
:A standard defensive spell with the ability to retaliate against an attacker when its wearer is incapacitated. This potent magic can turn the tides of a battle gone wrong quickly into the sorcerer&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
;[[Scroll Infusion (714)]]&lt;br /&gt;
:The unique ability to unlock and [[recharge]] [[scroll]]s. This extends the life of the usable magic found on scrolls many times over, granting a level of versatility reviled by [[Wizard|other magical professions]].&lt;br /&gt;
&lt;br /&gt;
;[[Curse (715)]]&lt;br /&gt;
:Various debilitating hexes can be placed on foes and items. Cursed items will impart their curse upon others than its caster when touched.&lt;br /&gt;
&lt;br /&gt;
;[[Implosion (720)]]&lt;br /&gt;
:One of the most destructive magics known to all of [[Elanthia]], a miniature [http://en.wikipedia.org/wiki/Gravitational_singularity singularity] is created, causing widespread destruction and a general sucking effect.&lt;br /&gt;
&lt;br /&gt;
;[[Minor Summoning (725)]]&lt;br /&gt;
:Historically, the art of [[demonic summoning|summoning]] [[demon|extraplanar creatures]] is widely disapproved. This spell is a lesser form of such magic, limited to the seizing of [[minor demon]]s which can perform a myriad of utility functions for their master.&lt;br /&gt;
&lt;br /&gt;
;[[Animate Dead (730)]]&lt;br /&gt;
:Animation of dead corpses is not a matter taken lightly. Most Elanthians frown upon this practice, viewing it as a form of [[undead]] creation. However this magic can be quite beneficial, offering the ability to command the re-animated cadaver of one&#039;s [[creature|foes]] for attack or utility purposes, as well as fallen [[character|comrades]] to expedite rescues.&lt;br /&gt;
&lt;br /&gt;
;[[Planar Shift (740)]]&lt;br /&gt;
:By [[SENSE (verb)|sensing]] the surrounding flows and recording their unique pattern into a [[Rune book|book]], a sorcerer can later recall those patterns and inscribe them upon the ground. Coupled with protective [[rune]]s and sorcerous magic, these otherwise dormant lines activate a rift in space. Stepping through can immediately [[teleport|transport]] a traveller great distances.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the page on [[Statistic growth rate | statistic growth rates]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Sorcerer Stat Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Sorcerer&#039;&#039;&#039;||10||15||20||15||25||30||25||20||25||20&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Hybrid casting changes (saved post)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sorcerer}}&lt;br /&gt;
{{Professions}}&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Societies&amp;diff=9238</id>
		<title>Societies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Societies&amp;diff=9238"/>
		<updated>2014-12-18T03:51:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Society]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skills&amp;diff=9236</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skills&amp;diff=9236"/>
		<updated>2014-12-18T03:51:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SKILLS (verb)]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rogue&amp;diff=9234</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rogue&amp;diff=9234"/>
		<updated>2014-12-18T03:51:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession |&lt;br /&gt;
type = [[Square]] |&lt;br /&gt;
circles = [[Minor Elemental]], [[Minor Spiritual]]|&lt;br /&gt;
prime = [[Dexterity]], [[Agility]]|&lt;br /&gt;
mana = [[Aura]], [[Wisdom]]&lt;br /&gt;
  | TWCcost = 2/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 5/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 4/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 4/4 | CMranks = 2&lt;br /&gt;
  | OHEcost = 2/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 3/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 6/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 3/1 | RWranks = 2&lt;br /&gt;
  | TWcost = 2/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 7/2 | PWranks = 2&lt;br /&gt;
  | BRLcost = 3/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 2/1 | AMBranks = 2&lt;br /&gt;
  | MOCcost = 10/3 | MOCranks = 1&lt;br /&gt;
  | PFcost = 3/0 | PFranks = 2&lt;br /&gt;
  | DODcost = 2/1 | DODranks = 3&lt;br /&gt;
  | AScost = 0/7 | ASranks = 1&lt;br /&gt;
  | MIUcost = 0/8 | MIUranks = 1&lt;br /&gt;
  | SAcost = 4/22 | SAranks = 1&lt;br /&gt;
  | HPcost = 0/9 | HPranks = 1&lt;br /&gt;
  | EMCcost = 0/10 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/15 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/10 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/67 | SRranks = 1&lt;br /&gt;
  | ELcost = 0/15 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/15 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/30 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/40 | MLranks = 1&lt;br /&gt;
  | SURcost = 2/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 1/1 | DTranks = 3&lt;br /&gt;
  | PLcost = 1/1 | PLranks = 3&lt;br /&gt;
  | SHcost = 1/1 | SHranks = 3&lt;br /&gt;
  | PERcost = 0/1 | PERranks = 3&lt;br /&gt;
  | CLIcost = 1/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 1/2 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/3 | TRAranks = 2&lt;br /&gt;
  | PPcost = 1/0 | PPranks = 2&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Rogue&#039;&#039;&#039; profession is a profession dedicated to the stealthy, discrete, and otherwise unlawful, or marginally unlawful pursuits.  Rogues primarily train in [[Picking Locks]], [[Pickpocketing]], [[Ambushing]], and [[Stalking and Hiding]], as they&#039;ve low point costs in training in these skills.  Additionally, rogues can train the most in many of these skills or, in the case of the [[SENSE (verb)]] and Pickpocketing, they have a tool that isn&#039;t available to any other profession in [[GemStone]].&lt;br /&gt;
&lt;br /&gt;
== Training plans ==&lt;br /&gt;
Rogues are expected to train in the following skills:&lt;br /&gt;
*Twice per level in the following skills (Often called 2&amp;amp;times; training):&lt;br /&gt;
:A one-handed weapon skill ([[Edged Weapons]], [[Blunt Weapons]] or [[Brawling]]), [[Dodging]], [[Ambushing]], [[Perception]], and [[Stalking and Hiding]]&lt;br /&gt;
*Once, alternating twice every other level (or 1.5&amp;amp;times; training):&lt;br /&gt;
:[[Shield Use]] and [[Combat Maneuvers]]&lt;br /&gt;
*Once per level (or 1&amp;amp;times; training):&lt;br /&gt;
:[[Physical Training]] and [[Armor Use]]&lt;br /&gt;
&lt;br /&gt;
A character that uses [[Two Weapon Combat]] or decides to train in [[Two-handed Weapons]] is suggested to train more in Dodging to make up for the loss of a shield.  It is not recommended to train in [[Polearm Weapons]] as a two-handed polearm weapon cannot be used while ambushing.  [[Ranged Weapons]] is a very viable training path for rogues, however, such a training path would be very different than the one listed above.&lt;br /&gt;
&lt;br /&gt;
== Rogue Profession Highlights ==&lt;br /&gt;
The attractiveness of the rogue profession is in their ability to hide and ambush enemies, steal, pick locks, disarm traps, and cast minor spells.  They&#039;re skilled at combat without magical aid and have a wide variety of [[Combat Maneuvers]] and [[Shield Use|Shield Specializations]] available. These specialty skills will increase their effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
In addition, due to their ability to hide, they can avoid most damage in combat by simply keeping unseen.  When hunting, many rogues delight in the ability to strike first, [[stunned|stunning]], if not killing, their target, thus reducing the possibility of retaliation.&lt;br /&gt;
&lt;br /&gt;
=== Variety ===&lt;br /&gt;
One of the biggest strengths of the rogue profession is the ability to vary their training paths widely.  There are rogues that focus strongly on magical skills to aid them in combat or in their locksmithing endeavors, as well as rogues that focus on the aspects of combat or locksmithing, or some combination thereof.  The low [[training point]] costs of many of their [[skill]]s allows for a minor focus in many of them, or a major focus in a few.&lt;br /&gt;
&lt;br /&gt;
Rogues can excel in the use of every weapon type, with the exception of [[Polearm Weapons]] due to the inability to [[Ambush|ambush]] when using a two-handed polearm.  [[Ranged Weapons|Archery]] is common due to the low costs of training in [[Ambushing]] and [[Perception]], two skills that increase [[attack strength]] with ranged weapons, thus eliminating much the need to train in [[Combat Maneuvers]].  [[Two Weapon Combat]] is good for a rogue due to the increased damage potential and the possibility that if the first attack misses (due to low attack strength or the enemy dodges the attack) the second attack carries another chance to hit, and therefore stun, the target.  [[Two-Handed Weapons]], while a costly skill, makes a rogue quite deadly in the ambush.  A character&#039;s aim is diminished with larger weapons, but a hit will deal significantly more damage, almost always resulting in the enemy&#039;s death or dismemberment with a severe chunk of [[Hitpoint|health point]]s lost.  [[Brawling]], [[Blunt Weapons]], [[Edged Weapons]], and [[Thrown Weapons]] can be combined with either Two Weapon Combat or [[Shield Use]], though the Thrown Weapons skill does not work too well with Two Weapon Combat, and usually requires another combat skill, such as Edged Weapons, to be effective, thus making it a less popular choice.&lt;br /&gt;
&lt;br /&gt;
== Rogue Exclusive Combat Maneuvers ==&lt;br /&gt;
Rogues are the only profession that can train in the following [[combat maneuvers]]:&lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Dust Shroud]]&lt;br /&gt;
*[[Divert]]&lt;br /&gt;
*[[Groin Kick]]&lt;br /&gt;
*[[Predator&#039;s Eye]] - ([[Martial Stance]])&lt;br /&gt;
*[[Silent strike]] - A popular choice among assassins.&lt;br /&gt;
*[[Subdue]]&lt;br /&gt;
*[[Sucker Punch]]&lt;br /&gt;
*[[Vanish]]&lt;br /&gt;
&lt;br /&gt;
===Other Combat Maneuvers Available To Rogues===&lt;br /&gt;
*[[Armor Spike Focus]]&lt;br /&gt;
*[[Cheapshots]]&lt;br /&gt;
*[[Combat Focus]]&lt;br /&gt;
*[[Combat Mastery]]&lt;br /&gt;
*[[Combat Movement]]&lt;br /&gt;
*[[Combat Toughness]]&lt;br /&gt;
*[[Coup de Grace]]&lt;br /&gt;
*[[Crowd Press]]&lt;br /&gt;
*[[Cunning Defense]]&lt;br /&gt;
*[[Dirtkick]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[Evade Mastery]]&lt;br /&gt;
*[[Feint]]&lt;br /&gt;
*[[Garrote]]&lt;br /&gt;
*[[Grapple Mastery]]&lt;br /&gt;
*[[Hamstring]]&lt;br /&gt;
*[[Kick Mastery]]&lt;br /&gt;
*[[Multi-Fire]]&lt;br /&gt;
*[[Precision]]&lt;br /&gt;
*[[Punch Mastery]]&lt;br /&gt;
*[[Quickstrike]]&lt;br /&gt;
*[[Shadow Mastery]]&lt;br /&gt;
*[[Shield Bash]]&lt;br /&gt;
*[[Side by Side]]&lt;br /&gt;
*[[Slippery Mind]] - ([[Martial Stance]])&lt;br /&gt;
*[[Spin Attack]]&lt;br /&gt;
*[[Stun Maneuvers]]&lt;br /&gt;
*[[Subdual Strike]]&lt;br /&gt;
*[[Surge of Strength]]&lt;br /&gt;
*[[Sweep]]&lt;br /&gt;
*[[Trip]]&lt;br /&gt;
*[[Truehand]]&lt;br /&gt;
*[[Specialization|Wspec I]]&lt;br /&gt;
*[[Specialization|Wspec II]]&lt;br /&gt;
*[[Specialization|Wspec III]]&lt;br /&gt;
*[[Spell Parry]]&lt;br /&gt;
*[[Whirling Dervish]] - ([[Martial Stance]])&lt;br /&gt;
&lt;br /&gt;
==Shield Specializations==&lt;br /&gt;
Rogues can further enhance their combat effectiveness by training in one or more of the following [[Shield Use|Shield Specializations]]. Each rank in the [[Shield Use]] skill will garner 1 point toward training in these specializations.&lt;br /&gt;
&lt;br /&gt;
*[[Deflect the Elements]]&lt;br /&gt;
*[[Deflection Training]]&lt;br /&gt;
*[[Deflection Mastery]]&lt;br /&gt;
*[[Disarming Presence]] - ([[Martial Stance]])&lt;br /&gt;
*[[Phalanx]]&lt;br /&gt;
*[[Shield Bash]]&lt;br /&gt;
*[[Shielded Brawler]]&lt;br /&gt;
*[[Shield Focus]] (small)&lt;br /&gt;
*[[Shield Focus]] (medium)&lt;br /&gt;
*[[Shield Forward]]&lt;br /&gt;
*[[Shield Mind]]&lt;br /&gt;
*[[Shield Riposte]] - ([[Martial Stance]])&lt;br /&gt;
*[[Shield Spike Focus]]&lt;br /&gt;
*[[Shield Spike Mastery]]&lt;br /&gt;
*[[Shield Strike]]&lt;br /&gt;
*[[Shield Strike Mastery]]&lt;br /&gt;
*[[Shield Swiftness]]&lt;br /&gt;
*[[Spell Block]]&lt;br /&gt;
*[[Steady Shield]]&lt;br /&gt;
&lt;br /&gt;
==Rogue Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the page on [[Statistic growth rate | statistic growth rates]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Rogue Stat Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Rogue&#039;&#039;&#039;   ||25||20||25||30||20||15||20||25||10||15&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rogue Guild]]&lt;br /&gt;
*[[List of combat maneuvers available to rogues|List of Combat Maneuvers Available to Rogues]]&lt;br /&gt;
*[[Combat Maneuvers]]&lt;br /&gt;
*[[Shield Use|Shield Specializations]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://home.comcast.net/~cabri/rogueguild.htm Midgar&#039;s Rogue Guild Erudition]&lt;br /&gt;
&lt;br /&gt;
{{Rogue}}&lt;br /&gt;
{{Professions}}&lt;br /&gt;
[[Category:Professions]][[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=River%27s_Rest_Museum&amp;diff=9232</id>
		<title>River&#039;s Rest Museum</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=River%27s_Rest_Museum&amp;diff=9232"/>
		<updated>2014-12-18T03:51:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The River’s Rest Museum=&lt;br /&gt;
The River’s Rest Museum is located south and west of the entrance to the [[Pavilion of the Bells]].   With a blue tiled roof and walls covered in stucco tinted a soft orange hue the Tower that houses the  River’s Rest Museum is very similar in appearance to how many of the ruins about town may have looked like before they became ruins.&lt;br /&gt;
&lt;br /&gt;
Upon entering the tower, visitors to the museum will first notice the giant mosaic covering the floor of the central hall.  There are four exhibit rooms located off of the entrance hall, one room in each of the four cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Visitors will also notice that just inside the lovely arched door a small sign is posted.  This sign informs visitors that though everyone is encouraged to enjoy visiting the museum, only those of the Bard profession may handle the items in the museum.  While much of the loresong information is available here,  certain aspects are not.  Visitors are encouraged to seek out someone of the bard profession for the full museum experience.&lt;br /&gt;
&lt;br /&gt;
=The Tour=&lt;br /&gt;
Upon reaching the museum, visitors will notice a dense grove of tall persimmon trees surrounding a small green lawn.  In the center of the lawn stands a squat, circular [[River’s Rest Museum/tower|tower]] made of stucco.  Unlit torches line the white gravel walkway leading to the tower.  Muted birdsong filters in through the trees.&lt;br /&gt;
Entering through the graceful arched doorway, visitors begin their tour in the Entrance Hall. &lt;br /&gt;
&lt;br /&gt;
==[Museum, Entrance Hall]==&lt;br /&gt;
A gigantic [[River’s Rest Museum/mosaic|mosaic]] forms the floor of the entrance hall.  Exhibit rooms branch off in the cardinal directions.  The circular [[River’s Rest Museum/stairway|stairway]] at the back of the hall is blocked off by a velvet rope barrier.  A small [[River’s Rest Museum/sign|sign]] stands beside the graceful arched doorway leading out.&lt;br /&gt;
Obvious exits: north, east, south, west&lt;br /&gt;
&lt;br /&gt;
===[Museum, Exhibit Room North]===&lt;br /&gt;
The room smells of beeswax and incense.  A large, faded [[River&#039;s Rest Museum/tapestry|tapestry]] graces one of the walls.  Standing in a corner of the room is a tall [[River&#039;s Rest Museum/statue|statue]] of a brawny man in armor.  A pair of crossed [[River&#039;s Rest Museum/spears|spears]] border the exit.  A wide shelf on one wall overhangs a sturdy exhibit table.&lt;br /&gt;
&lt;br /&gt;
====Areas of interest====&lt;br /&gt;
&lt;br /&gt;
:A wide [[River&#039;s Rest Museum/North Room Shelf|shelf]]&lt;br /&gt;
&lt;br /&gt;
:A sturdy exhibit [[River&#039;s Rest Museum/North Room Table|table]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[Museum, Exhibit Room South]===&lt;br /&gt;
An exhibit table is flanked by a pair of very tall ceramic [[River’s Rest Museum/Vases|vases]].  Hanging from the ceiling is a giant stuffed [[River’s Rest Museum/Lizard|lizard]].  A shelf along the wall contains a number of smaller items.  A large [[River’s Rest Museum/Pick-Axe|pick-axe]] with a silver head leans in the corner.  The pleasant scent of beeswax and incense suffuses the room.&lt;br /&gt;
&lt;br /&gt;
====Areas of interest====&lt;br /&gt;
&lt;br /&gt;
:An exhibit [[River’s Rest Museum/South Room Table|table]]&lt;br /&gt;
&lt;br /&gt;
:A wall [[River’s Rest Museum/South Room Shelf|shelf]]&lt;br /&gt;
&lt;br /&gt;
===[Museum, Exhibit Room East]===&lt;br /&gt;
In the center of the room is a sturdy oak platform holding a slab of riverstone.  Overhanging an oak table in the back is a [[River’s Rest Museum/Portrait|family portrait]] of a man and woman.  A tall [[River’s Rest Museum/Wig Stand|wig stand]] in the corner holds a wig of dark, tightly-curled hair.  The room smells slightly of beeswax and incense.&lt;br /&gt;
&lt;br /&gt;
====Areas of interest====&lt;br /&gt;
&lt;br /&gt;
:A sturdy oak [[River’s Rest Museum/East Room Platform|platform]]&lt;br /&gt;
&lt;br /&gt;
:An oak [[River’s Rest Museum/East Room Table|table]]&lt;br /&gt;
&lt;br /&gt;
===[Museum, Exhibit Room West]===&lt;br /&gt;
A thick [[River’s Rest Museum/carpet|carpet]] covers the floor.  The subtle scent of beeswax and incense infiltrates the room.  A delicate maoral stand against the wall holds a small sand timer.  Leaning against the wall are two giant [[River’s Rest Museum/Palm Frond Fans|palm frond fans]].  A pair of massive[[River’s Rest Museum/Ivory Tusks| ivory tusks]] flank a long shelf.&lt;br /&gt;
&lt;br /&gt;
====Areas of interest====&lt;br /&gt;
&lt;br /&gt;
:A delicate maoral [[River’s Rest Museum/West Room Stand|stand]]&lt;br /&gt;
&lt;br /&gt;
:A long [[River’s Rest Museum/West Room Shelf|shelf]]&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest]]&lt;br /&gt;
[[category:River&#039;s Rest Museum| ]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ranger&amp;diff=9230</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ranger&amp;diff=9230"/>
		<updated>2014-12-18T03:51:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession |&lt;br /&gt;
name = Ranger |&lt;br /&gt;
type = [[Spiritual]] [[Semi]] |&lt;br /&gt;
circles = [[Minor Spiritual]], [[Ranger Base]] |&lt;br /&gt;
prime = [[Dexterity]], [[Intuition]] |&lt;br /&gt;
mana = [[Wisdom]]&lt;br /&gt;
  | TWCcost = 3/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 5/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 5/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 6/4 | CMranks = 2&lt;br /&gt;
  | OHEcost = 3/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 4/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 6/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 3/1 | RWranks = 2&lt;br /&gt;
  | TWcost = 3/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 7/2 | PWranks = 2&lt;br /&gt;
  | BRLcost = 4/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 3/3 | AMBranks = 2&lt;br /&gt;
  | MOCcost = 10/4 | MOCranks = 1&lt;br /&gt;
  | PFcost = 4/0 | PFranks = 2&lt;br /&gt;
  | DODcost = 7/5 | DODranks = 2&lt;br /&gt;
  | AScost = 0/5 | ASranks = 1&lt;br /&gt;
  | MIUcost = 0/5 | MIUranks = 1&lt;br /&gt;
  | SAcost = 5/15 | SAranks = 1&lt;br /&gt;
  | HPcost = 0/5 | HPranks = 2&lt;br /&gt;
  | EMCcost = 0/15 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/15 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/5 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/17 | SRranks = 2&lt;br /&gt;
  | ELcost = 0/20 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/10 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/18 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/20 | MLranks = 1&lt;br /&gt;
  | SURcost = 1/1 | SURranks = 2&lt;br /&gt;
  | DTcost = 2/4 | DTranks = 2&lt;br /&gt;
  | PLcost = 2/3 | PLranks = 2&lt;br /&gt;
  | SHcost = 2/1 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/2 | PERranks = 2&lt;br /&gt;
  | CLIcost = 2/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 2/1 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/3 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/3 | PPranks = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rangers are one of the three semi class professions in [[GemStone IV]]. They draw on the spiritual sphere for magic and focus heavily on nature. A ranger is a jack-of-all-trades, having skill costs that allow a character to excel at almost any endeavor whether they be physically or magically focused, although not all at one time. They are less physical than [[Paladin]]s and less magical than [[Bard]]s, putting them squarely in the middle of the semi grouping.&lt;br /&gt;
&lt;br /&gt;
Rangers can be compared to [[rogue]]s in hunting style, but rely more on magic to set up an ambush rather than combat maneuvers. Rangers often use a hidden ambush style, using virtually any style of weapon. Archery is one of the most popular ranger styles with several variants. The ranger spell circle is by far one of the most versatile in the game, ranging from highly focused combat spells to practical utility spells, all of which foster a general roleplay idea. The pinnacle of these spells is considered to be Animal Companion, which is unique in its class, providing combat, utility, and RP functions that last for the entirety of the character&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuvers List ==&lt;br /&gt;
Rangers have the ability to train in the following [[combat maneuvers]]. None of them are exclusive to the ranger profession.&lt;br /&gt;
&lt;br /&gt;
* [[Combat Movement]]&lt;br /&gt;
* [[Combat Focus]]&lt;br /&gt;
* [[Combat Mastery]]&lt;br /&gt;
* [[Shadow Mastery]]&lt;br /&gt;
* [[Dirtkick]]&lt;br /&gt;
* [[Shield Bash]]&lt;br /&gt;
* [[Disarm Weapon]]&lt;br /&gt;
* [[Sweep]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Hamstring]]&lt;br /&gt;
* [[Precision]]&lt;br /&gt;
* [[Garrote]]&lt;br /&gt;
* [[Subdual Strike]]&lt;br /&gt;
* [[Multi-Fire]]&lt;br /&gt;
* [[Side by Side]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Cunning Defense]]&lt;br /&gt;
&lt;br /&gt;
== Professional Highlights ==&lt;br /&gt;
&lt;br /&gt;
;SENSE&lt;br /&gt;
:The [[SENSE]] verb is one used by several professions, with differing results. Rangers are stewards and students of nature, and as such have the ability to detect more information about the world around them than do other classes. A ranger can SENSE the &amp;quot;nature&amp;quot; of their environs, providing the ranger with useful data about available Animal Companions, climate, and terrain; the latter two are mostly of interest to those attempting to [[FORAGE]].&lt;br /&gt;
:Rangers can also sense non-obvious paths, or exits from a room, unless they are not supposed to be findable. &lt;br /&gt;
:SENSE [[roundtime]] is determined by a ranger&#039;s [[level]]. It is calculated by 10 - (Level/10), with a minimum base roundtime of 5 seconds.&lt;br /&gt;
:[[Assume Aspect (650)|Assume Aspect]]&#039;s Aspect of the Yierka further reduces SENSE roundtime to a minimum base of 3 seconds.&lt;br /&gt;
:Only rangers who are at least level 30 and know at least [[Animal Companion (630)|Animal Companion]] can sense any present companion types.&lt;br /&gt;
&lt;br /&gt;
;[[Whispering Willow (605)]]&lt;br /&gt;
:A utility spell, Whispering Willow allows the caster to whisper to individuals who are not in the same room. With a set number of ranks in [[Spiritual Lore, Summoning]], the spell is maximized to allow the caster to whisper to anyone, almost anywhere in game.&lt;br /&gt;
;[[Camouflage (608)]]&lt;br /&gt;
:Designed for combat, Camouflage places the caster into hiding with no hard roundtime. It also imparts a +30 AS bonus to the caster until the ranger is revealed from hiding. While melee users only receive the bonus for the first ambush attempt, archers who are highly trained in [[Stalking and Hiding]] have the potential to remain hidden and continue reaping the benefits of the AS bonus. The maximum duration for the AS bonus is 10 minutes.&lt;br /&gt;
;[[Mass Colors (611)]]&lt;br /&gt;
:A defensive spell, Mass Colors is a group-version of [[Natural Colors (601)]]. Unfortunately, the two spells are considered identical and do not stack their respective bonuses.&lt;br /&gt;
;[[Imbue (614)]]&lt;br /&gt;
:Imbue allows the caster to prepare foraged plant material to be imbedded with a spell via [[Magic Item Create (420)|Magic Item Create]]. The most commonly imbued items are sticks (wands, rods), wiregrass (bracelets, anklets), and various tree barks (amulets).&lt;br /&gt;
;[[Spike Thorn (616)]]&lt;br /&gt;
:A maneuver-based attack spell, Spike Thorn was the primary identifying spell for rangers prior to the release of Animal Companion. Augmented by level, spell ranks, and [[Spiritual Lore, Summoning]], it can provide a devastating and lethal attack against poorly prepared targets.&lt;br /&gt;
;[[Sneaking (617)]]&lt;br /&gt;
:When combined with Natural Colors or Mass Colors, Sneaking allows the silent movement type to be set. The ranger can walk from room to room without others present receiving any arrival or departure message, unless the others have enough [[Perception]] ranks to detect the ranger.&lt;br /&gt;
;[[Mobility (618)]]&lt;br /&gt;
:Not only does Mobility add DS to the caster, but it also adds phantom [[Dodge]] ranks based on the number of ranger spells known. It is highly useful versus maneuver-based attacks.&lt;br /&gt;
;[[Resist Nature (620)]]&lt;br /&gt;
:Resist Nature is the ranger&#039;s answer to [[wizard]]s&#039; [[Enchant Item (925)|Enchant Item]]. Using foraged and prepared ingredients, the caster can impart a temporary padding to cloth or leather armor that resists a very specific type of attack - heat, frost, steam, or nature. Only one form of resistance can be added to a piece of armor at any given time.&lt;br /&gt;
;[[Animal Companion (630)]]&lt;br /&gt;
:Regarded now as the identifying ranger circle spell, Animal Companion allows the ranger to form a permanent bond with a wild animal. Once formed, the bond can not be broken without rerolling. The companion can aid in combat, and its effectiveness is determined through an affinity process.&lt;br /&gt;
;[[Wall of Thorns (640)]]&lt;br /&gt;
:A defensive spell, Wall of Thorns is notable in that it adds an added opportunity for the spell to block prior to a physical attack engaging the caster through the EBP system. It also provides a DS bonus.&lt;br /&gt;
;[[Assume Aspect (650)]]&lt;br /&gt;
:The Assume Aspect grants the caster access to a wide variety of skill and other bonuses, each of which is based upon the traits of an animal. The drawback to its versatility is its high mana cost - and that each aspect can only be assumed for a two minute stretch before that individual aspect undergoes another two minute cool down before it can be re-assumed. One interesting feature of the spell is that it temporarily changes some of the caster&#039;s features to shape shift along with the aspect assumed.&lt;br /&gt;
:If anything, that rangers truly are jacks-of-all-trades is evidenced most by this spell. Its various bonuses range from defensive to offensive, depending on which skill or stat is boosted. Some aspects also further augment utility skills or further aid mechanics such as crossing icy patches, scaling cliffs, or using the SENSE or FORAGE verbs.&lt;br /&gt;
&lt;br /&gt;
;[[Minor Spiritual]] Circle&lt;br /&gt;
:In addition to the ranger base spells, rangers have access to those in the minor spiritual circle. Comprised of many defensive and utility spells, it also enhances the diverse range of skills for rangers.&lt;br /&gt;
&lt;br /&gt;
== General Training Suggestions ==&lt;br /&gt;
&lt;br /&gt;
A versatile profession, rangers can train in myriad ways, creating characters ranging from the more physical to the more magical, from a hunter with a bow to a druid with a wand.  With the implementation of FixSkills and skill migration, rangers can also choose to gradually shift their training and skills in order to alter their hunting strategy.  &lt;br /&gt;
&lt;br /&gt;
With archery, for example, the [[attack strength]] for [[Ranged Weapons | ranged weapons]] increases with [[Perception | perception]] and [[Ambush | ambush]] skills, but only after forty ranks.  It is not unheard of for some rangers to gradually switch their weapon of choice from a sword to a bow -- to start out training in [[Edged Weapons | edged weapons]] while wielding a drake falchion or other commonly found blade and then to later migrate to training in [[Ranged Weapons | ranged weapons]] after taking up a bow and quiver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranger Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the page on [[Statistic growth rate | statistic growth rates]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Ranger Stat Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;  ||25||20||30||20||20||15||15||25||25||10&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Ranger}}&lt;br /&gt;
&lt;br /&gt;
{{Professions}}&lt;br /&gt;
[[Category: Professions]]&lt;br /&gt;
[[category:Ranger| ]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium&amp;diff=9228</id>
		<title>Premium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium&amp;diff=9228"/>
		<updated>2014-12-18T03:51:23Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Premium subscription]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Zul_Logoth_Hunting_Areas&amp;diff=9224</id>
		<title>Category:Zul Logoth Hunting Areas</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Zul_Logoth_Hunting_Areas&amp;diff=9224"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This area includes the area between the ferry to the Landing and [[Zul Logoth]], as well as Zul Logoth proper.&lt;br /&gt;
[[category:Zul Logoth]]&lt;br /&gt;
[[category:Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glo%27antern_Moor&amp;diff=9222</id>
		<title>Glo&#039;antern Moor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glo%27antern_Moor&amp;diff=9222"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Glo&#039;antern Moor&#039;&#039;&#039; is the area on the Locksmehr Trail between the [[Locksmehr River]] and [[Khazar&#039;s Hold]] on the path to [[Zul Logoth]].  Creatures that roam this area include [[urgh]]s and [[centaur]]s.  Both [[Wehnimer&#039;s Landing]] and [[Zul Logoth]] sends adventurers to this area for [[Adventurer&#039;s Guild]] bounties, but those tasks are not frequently completed.&lt;br /&gt;
&lt;br /&gt;
[[Fairy primrose]] is an herb that grows only on the Glo&#039;antern Moor.&lt;br /&gt;
&lt;br /&gt;
The [[Ghost of Glo&#039;antern Moor]] is a tall tale about a bride waiting for her lover on the moor.  It is told by the [[travel guide]]s.&lt;br /&gt;
&lt;br /&gt;
The [[Singing Woods]] and the [[Dead Plateau]] are located in the Glo&#039;antern Moor.  Sounds of a celebration are often heard within the Singing Woods.  The harsh conditions of the dead plateau near the Glo&#039;antern Moor forced the dwarves out of the [[Griedlgecha Mine]]s hidden in the area.&lt;br /&gt;
&lt;br /&gt;
==Indigenous Creatures==&lt;br /&gt;
*[[centaur]]s&lt;br /&gt;
*[[urgh]]s&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=405 Geographic Area:Glo&#039;antern Moor] on play.net&lt;br /&gt;
&lt;br /&gt;
[[category:Zul Logoth Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Czeroth_Caverns&amp;diff=9220</id>
		<title>Czeroth Caverns</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Czeroth_Caverns&amp;diff=9220"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Czeroth Caverns&#039;&#039;&#039; are a hunting ground located near the eastern cart station in [[Zul Logoth]]. &lt;br /&gt;
&lt;br /&gt;
== Geography == &lt;br /&gt;
&lt;br /&gt;
The Czeroth Caverns themselves are a spiraling path that makes three full circles before coming to its large, open center. Nearly all of the cavern is a single path, with very few forks or multiple routes. At the beginning of the second and third spiral are cave-ins, which must be crawled over through openings to progress. A few paths lead off from the main, but they are all blocked off by cave-ins, with the exception of one which is a dangerous pitfall from the first spiral to the third which will heavily injure or kill the person who falls from it. The caves themselves are full of poison gas, which will occasionally leak from the walls. This poison is relatively weak, and only inflicts a few points of damage per round before dissipating. At the center of the caverns is a thick, glowing pool of poison, which can be entered, but will cause an individual (though weak) instance of poison every few seconds. The cave lizards and giant veabas, however, do not enter the pool, so to some extent, it is safe. The most spectacular aspect of the caverns is just to the east of the poisonous pool. There, through a crevice too small to crawl through, lies an enormous, seemingly natural crystal sculpture which is in the shape of a drake. &lt;br /&gt;
&lt;br /&gt;
== Notable Fauna ==&lt;br /&gt;
&lt;br /&gt;
It is home to two creatures, the [[Cave lizard]] and the [[Giant veaba]]. There were also a few reported incidents of powerful desert griffons being found there, but it was a short lived occurrence. Interestingly, the cavern is full of veaba fossils of varying sizes, implying that they have inhabited the caverns for possibly millions of years. &lt;br /&gt;
&lt;br /&gt;
== Notable Flora == &lt;br /&gt;
&lt;br /&gt;
The Czeroth Caverns are home to the characteristic glowing moss and fungus that is found throughout all of Zul Logoth, and it is the only method through which the caverns are lit. A more significant and unique species can be found there, an [[ochre-colored fungus]] which can be scraped from the walls in small amounts by even those with no foraging capabilities. One dose fungus is known to cure any single instance of poison, no matter how severe, which is very handy within the poison filled caverns, or anywhere, for that matter. The growths of this fungus are scattered throughout the caverns, and one dose can be gathered from each every once in a while, although it requires time to grow back.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zul Logoth Hunting Areas]]&lt;br /&gt;
[[Category:Elanthian geography]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Zaerthu_Tunnels_creatures&amp;diff=9218</id>
		<title>Category:Zaerthu Tunnels creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Zaerthu_Tunnels_creatures&amp;diff=9218"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EN-zul-logoth.gif|thumb|[http://www.tsoran.com Tsoran&#039;s]  map.]]&lt;br /&gt;
This category lists all creatures found in the [[Zaerthu Tunnels]] hunting area.  The Zaerthu Tunnels hunting area is nearest to the town of [[Zul Logoth]].  It is found on the Tsoran map [[:Image:EN-zul-logoth.gif|EN-zul-logoth]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Zul Logoth Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Troll_Burial_Grounds_creatures&amp;diff=9216</id>
		<title>Category:Troll Burial Grounds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Troll_Burial_Grounds_creatures&amp;diff=9216"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EN-zul-logoth.gif|thumb|[http://www.tsoran.com Tsoran&#039;s]  map.]]&lt;br /&gt;
This category lists all creatures found in the [[Troll Burial Grounds]] hunting area.  The Troll Burial Grounds hunting area is nearest to the town of [[Zul Logoth]].  It is found on the Tsoran map [[:Image:EN-zul-logoth.gif|EN-zul-logoth]].&lt;br /&gt;
&lt;br /&gt;
Note that all creatures found here are capable of inflicting a virulent disease upon those who they successfully strike in combat.  The chance for a disease occuring in this way is a hidden roll, and the odds at resisting the disease can be improved with the [[Minor Spiritual]] spell, [[Disease Resist]].  It is unconfirmed whether this is a natural phenomenon of the area the creatures are found, or of the creatures themselves.  However since all three creatures found here are unique to the area, it is currently a moot point, until they begin appearing elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zul Logoth Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Mraent_Caverns_creatures&amp;diff=9214</id>
		<title>Category:Mraent Caverns creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Mraent_Caverns_creatures&amp;diff=9214"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EN-zul-logoth.gif|thumb|[http://www.tsoran.com Tsoran&#039;s]  map.]]&lt;br /&gt;
This category lists all creatures found in the [[Mraent Caverns]] hunting area.  The Mraent Caverns hunting area is nearest to the town of [[Zul Logoth]].  It is found on the Tsoran map [[:Image:EN-zul-logoth.gif|EN-zul-logoth]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Zul Logoth Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Glo%27antern_Moor_creatures&amp;diff=9212</id>
		<title>Category:Glo&#039;antern Moor creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Glo%27antern_Moor_creatures&amp;diff=9212"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EN-trail.gif|thumb|[http://www.tsoran.com Tsoran&#039;s]  map.]]&lt;br /&gt;
This category lists all creatures found in the [[Glo&#039;antern Moor]] hunting area.  The Glo&#039;antern Moor hunting area is nearest to the town of [[Zul Logoth]].  It is found on the Tsoran map [[:Image:EN-trail.gif|EN-trail]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Zul Logoth Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Dead_Plateau_creatures&amp;diff=9210</id>
		<title>Category:Dead Plateau creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Dead_Plateau_creatures&amp;diff=9210"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EN-trail.gif|thumb|[http://www.tsoran.com Tsoran&#039;s]  map.]]&lt;br /&gt;
This category lists all creatures found in the [[Dead Plateau]] hunting area.  The Dead Plateau hunting area is nearest to the town of [[Zul Logoth]].  It is found on the Tsoran map [[:Image:EN-trail.gif|en-trail]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Zul Logoth Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Czeroth_Caverns_creatures&amp;diff=9208</id>
		<title>Category:Czeroth Caverns creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Czeroth_Caverns_creatures&amp;diff=9208"/>
		<updated>2014-12-18T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EN-zul-logoth.gif|thumb|[http://www.tsoran.com Tsoran&#039;s]  map.]]&lt;br /&gt;
This category lists all creatures found in the [[Czeroth Caverns]] hunting area.  The Czeroth Caverns hunting area is nearest to the town of [[Zul Logoth]].  It is found on the Tsoran map [[:Image:EN-zul-logoth.gif|EN-zul-logoth]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Zul Logoth Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Encumbrance&amp;diff=9204</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Encumbrance&amp;diff=9204"/>
		<updated>2014-12-17T21:48:49Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;, a factor of the [[strength]] [[stat]] (NOT THE BONUS) and body weight, is an expression of how weighed down a character is. Characters can be weighed down by carrying too much gear, including [[silver coin|silvers]], or wearing [[Armor|armor]] that requires more advanced levels of armor training.  Encumbered characters are penalized in many ways, especially in physical combat and movements such as standing, climbing and swimming. An encumbered state will cause characters to move slower and suffer from decreased resistance to enemy [[combat maneuvers]] and a penalty to [[dodge]] [[DS]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unencumbered Carrying Capacity ==&lt;br /&gt;
&lt;br /&gt;
Unencumbered carrying capacity is the amount of weight a character can carry or wear before reaching an encumbered state. An exception to this is standard weight armor which, when worn, does not count toward encumbrance. However, armor accessories do count. Not only is encumbrance a function of body weight and strength, but it can also be modified by non-standard weight armor and spells such as [[Strength (509)]] which will increase carrying capacity 15% of the character&#039;s body weight. &lt;br /&gt;
&lt;br /&gt;
=== Carrying Capacity Formula ===&lt;br /&gt;
&lt;br /&gt;
The amount of weight that a character can carry before becoming encumbered is primarily a function of body weight and the strength stat. That amount is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[trunc]] to .XX((STR Stat - 20)/200) * body weight] + (body weight/200)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example I ====&lt;br /&gt;
&lt;br /&gt;
A [[human]], with a body weight of 207 lbs. and a strength stat of 70, has an unencumbered carrying capacity of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=75%}}&amp;gt;((70 - 20)/200)* 207)) + 207/200&amp;lt;br&amp;gt;(.25 * 207) + 1.03 = 52.78 lbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example II ====&lt;br /&gt;
&lt;br /&gt;
The unencumbered carrying capacity of a 360 lb. [[giantman]] with a strength stat of 100 is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=75%}}&amp;gt;((100 - 20)/200)* 360)) + 360/200&amp;lt;br&amp;gt;(.40 * 360) + 1.8 = 145.8 lbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example III ====&lt;br /&gt;
&lt;br /&gt;
A [[halfling]] with body weight 90 and a strength stat of 50:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=75%}}&amp;gt;((50 - 20)/200)* 90)) + 90/200&amp;lt;br&amp;gt;(.15 * 90) + .45 = 13.95 lbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Messaging == &lt;br /&gt;
&lt;br /&gt;
Each message represents a range of encumbrance. Encumbrance is measured as a percentage of a character&#039;s body weight. These messages should be used as a general guide. Penalties, due to encumbrance, are often in 1% or 5% increments. To see your character&#039;s current level of encumbrance type [[ENCUMB (verb)|encumbrance]] in game.&lt;br /&gt;
&lt;br /&gt;
*You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice. (no encumbrance)&lt;br /&gt;
&lt;br /&gt;
*Your load is a bit heavy, but you feel confident that the weight is not affecting your actions very much. (&amp;gt;0 to 10%)&lt;br /&gt;
&lt;br /&gt;
*You feel somewhat weighed down, but can still move well, though you realize you are not as quick as you could be. (&amp;gt;10% to 20%)&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t quite get comfortable, and are definitely feeling the effects of the weight you are carrying.  Lightening your load could help. (&amp;gt;20% to 30%)&lt;br /&gt;
&lt;br /&gt;
*Your shoulders are beginning to sag under the weight of your gear, and your reactions are not very fast.  Time to unload, perhaps? (&amp;gt;30% to 40%)&lt;br /&gt;
&lt;br /&gt;
*The weight you are carrying is giving you a backache.  Perhaps you should unload some things soon before you actually have to move fast. (&amp;gt;40% to 50%)&lt;br /&gt;
&lt;br /&gt;
*You are beginning to stoop under the load you are carrying, and your reactions are slow.  Hope you don&#039;t have to dodge anything. (&amp;gt;50% to 65%)&lt;br /&gt;
&lt;br /&gt;
*It is difficult to move quickly at all, and your legs are strained with the effort of carrying all that stuff.  You can probably manage to trudge around town, but hunting would be treacherous. (&amp;gt;65% to 80%)&lt;br /&gt;
&lt;br /&gt;
*You find it nearly impossible to make any fast moves, and you ache all over from the load you are trying to haul around.  Hope you&#039;re in a safe place. (&amp;gt;80% to 100%)&lt;br /&gt;
&lt;br /&gt;
*You are so weighed down with junk you can barely move.  You might be able to make it to your locker by summoning all your strength and willpower, but surviving much else would not be a good bet. (&amp;gt;100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Body Weight ==&lt;br /&gt;
&lt;br /&gt;
Each [[Race]] has been designed with minimum and maximum body weights. These min/max limits are functions of the race&#039;s base weight, weight factor, [[Strength]] stat and [[Constitution]] stat. The table below lists each race&#039;s weight factor, base weight and maximum weight.&lt;br /&gt;
&lt;br /&gt;
Note: Body weight is an intrinsic characteristic, but will increase with normal strength and constitution stat growth. Str and Con enhancives do NOT increase body weight.&lt;br /&gt;
&lt;br /&gt;
=== Race Weight Table === &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;WEIGHT&amp;lt;br&amp;gt;FACTOR&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;BASE WEIGHT&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Lbs.&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;MAXIMUM WEIGHT&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Lbs.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Burghal gnome|Burghal Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;120&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.45&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;45&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;136&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forest gnome|Forest Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.48&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;48&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;144&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aelotoi]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.68&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;68&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;204&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.70&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;70&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Erithian]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.72&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;72&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;217&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sylvan]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.72&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;72&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;217&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Dark elf|Dark Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.78&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;78&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;233&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.78&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;78&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;233&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Half-elf|Half-Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.82&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;82&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;247&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.90&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;90&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;270&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Half-Krolvin]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;1.00&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;100&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;300&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Giantman]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;1.20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;120&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;360&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body Weight Formula ===&lt;br /&gt;
&lt;br /&gt;
This is the formula that is used to calculate a character&#039;s body weight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=40%}}&amp;gt;&#039;&#039;&#039;Race Base Weight + [(STR stat + CON stat) * Race Weight Factor)] = Body Weight&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: Use only even number STR and CON stats. If the stat is an odd number, subtract 1 from its value. For example, if the STR stat is 89 use 88 (89 - 1) for the calculations.&lt;br /&gt;
&lt;br /&gt;
Using the WEIGHT verb by itself several times and averaging the results will give a body weight value which is within 1 to 2 lbs of the actual weight. Unless an item is specified (i.e., WEIGH my shield), the weight verb ignores any worn or held items including silver, and only measures body weight.&lt;br /&gt;
&lt;br /&gt;
== Armor and Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
There is a standard weight for each [[Armor|Armor Sub-Group]]. Any armor that has a standard weight will have that weight removed for the purposes of encumbrance calculations while it is worn. Basically, it has a zero net effect on encumbrance.&lt;br /&gt;
&lt;br /&gt;
For non-standard weight armor there will be either a positive or negative effect on encumbrance. Armor that is lighter than normal will increase unencumbered carrying capacity. Conversely, heavier than normal armor will decrease this capacity.&lt;br /&gt;
&lt;br /&gt;
The amount of unencumbered carrying capacity gained or lost from wearing non-standard weight armor is the product of the weight difference and a race encumbrance factor. Race encumbrance factors are NOT the same as the race body weight factors.&lt;br /&gt;
&lt;br /&gt;
=== Race Encumbrance Table ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;ENCUMBRANCE&amp;lt;br&amp;gt;FACTOR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Burghal gnome|Burghal Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.50&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.50&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forest gnome|Forest Gnome]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.60&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aelotoi]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.75&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.78&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.80&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sylvan]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.81&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Dark elf|Dark Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.84&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Erithian]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.85&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Half-elf|Half-Elf]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.92&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Human]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;1.00&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Half-Krolvin]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;1.10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Giantman]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;center&amp;gt;1.33&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Encumbrance Formula ===&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the amount of carrying capacity gained or lost due to non-standard weight armor is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=25%}}&amp;gt;&#039;&#039;&#039;(standard armor weight - actual armor weight) * (Race encumbrance factor) = Modified carrying capacity&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example I ====&lt;br /&gt;
Human (encumbrance factor 1.00) wearing 60 lb full plate (AsG 20). Standard full plate is 75 lbs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;(75 - 60) * 1.00 = + 15 lbs carrying capacity&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example II ====&lt;br /&gt;
Halfling (encumbrance factor .50) wearing 60 lb half plate (AsG 19). Standard half plate is 50 lbs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;(50 - 60) * .50 = - 5 lbs carrying capacity&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example III ====&lt;br /&gt;
Giantman (encumbrance factor 1.33) wearing 22 lb brigandine armor (AsG 12). Normal brigandine is 25 lbs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;(25 - 22) * 1.33 = + 4 lbs carrying capacity&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor Accessories ===&lt;br /&gt;
&lt;br /&gt;
Unlike standard armor, armor accessories will add encumbrance when worn. However, many of these accessories are modified by the race encumbrance factors. E.g., a 5 lb. accessory when worn by a halfling will only add 2.5 lbs of encumbrance while that same accessory will add 6.65 lbs of encumbrance to a giantman.&lt;br /&gt;
&lt;br /&gt;
==[[Dodge]] [[Defensive Strength]] and Encumbrance==&lt;br /&gt;
&lt;br /&gt;
There is a 1% penalty to dodge [[DS]] for each 1% encumbered body weight. This penalty is capped at 100% when a character&#039;s encumbered weight equals their body weight. Use the [[WEIGHT (verb)]] by itself for a quick estimate of body weight. Accuracy with this method will be approximately +/- 3% of actual weight. &lt;br /&gt;
&lt;br /&gt;
===DS Penalty Example===&lt;br /&gt;
&lt;br /&gt;
A character with a body weight of 200 lbs. and a defensive [[stance]] dodge DS of +100 will sustain a penalty of -1 DS for every 2 lbs. of encumbered weight. With 200 lbs. of encumbered weight, dodge DS will be zero. There is no additional penalty (negative dodge DS) when encumbrance is greater than total body weight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: This penalty only applies to the dodge DS portion of total DS. There is no [[block]] or [[parry]] encumbrance DS penalty.&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Encumbrance factors (saved post)]]&lt;br /&gt;
*[[Belt of Kai]]&lt;br /&gt;
[[Category: Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_points&amp;diff=9202</id>
		<title>Spirit points</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_points&amp;diff=9202"/>
		<updated>2014-12-17T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[character]]&#039;s current and maximum spirit points can be found using the [[HEALTH (verb)|HEALTH]] command.  The amount of maximum spirit points a character has is determined by that character&#039;s [[Aura]] statistic divided by 10, rounded (i.e. 95 Aura will give 10 maximum spirit.) Maximum spirit can be increased though [[Enhancive item|enhancive items]], to an ultimate maximum of 13 points.&lt;br /&gt;
&lt;br /&gt;
Different races will recover spirit at different intervals, or [[spirit regeneration]] rates.  In addition, [[Cleric]]s and [[Empath]]s can [[MEDITATE (verb)|MEDITATE]] to gain spirit back faster, as is done with [[health]] and [[mana]].&lt;br /&gt;
&lt;br /&gt;
==Uses of Spirit Points==&lt;br /&gt;
&lt;br /&gt;
* Spirit points play an integral role in many of the signs of the [[Council of Light]].  &lt;br /&gt;
* Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll.&lt;br /&gt;
* Certain advanced [[Alchemy]] recipes require the alchemist to [[CHANNEL|channel]] spirit points into the formulation. (This always consumes 2 points.)&lt;br /&gt;
* Casting certain [[Cleric]] spells can require spirit points, notably [[Well of Life (308)]] and [[Raise Dead (318)]].&lt;br /&gt;
&lt;br /&gt;
Having fewer than 1 spirit point results in a [[spirit death]].&lt;br /&gt;
&lt;br /&gt;
== Spirit Regen ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Center|Race&lt;br /&gt;
!Center|On-Node&lt;br /&gt;
!Center|Off-Node&lt;br /&gt;
|-&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
!Center|4/5&lt;br /&gt;
!Center|2/5&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
!Center|4/5&lt;br /&gt;
!Center|2/5&lt;br /&gt;
|-&lt;br /&gt;
|Halfling&lt;br /&gt;
!Center|4/5&lt;br /&gt;
!Center|2/5&lt;br /&gt;
|-&lt;br /&gt;
|Human&lt;br /&gt;
!Center|2/3&lt;br /&gt;
!Center|1/3&lt;br /&gt;
|-&lt;br /&gt;
|Giantman&lt;br /&gt;
!Center|2/3&lt;br /&gt;
!Center|1/3&lt;br /&gt;
|-&lt;br /&gt;
|Burghal Gnome&lt;br /&gt;
!Center|2/3&lt;br /&gt;
!Center|1/3&lt;br /&gt;
|-&lt;br /&gt;
|Half-Elf&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Half-Krolvin&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Sylvankind&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Aelotoi&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Erithian&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Elf&lt;br /&gt;
!Center|2/5&lt;br /&gt;
!Center|1/5&lt;br /&gt;
|-&lt;br /&gt;
|Dark-Elf&lt;br /&gt;
!Center|2/5&lt;br /&gt;
!Center|1/5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low Spirit Penalties ==&lt;br /&gt;
A character may experience penalties to combat modifiers when they have less than full spirit points. The exact penalties for having less than maximum spirit are outlined in the table below (as per the post by [[GameMaster|GM]] Oscuro on 23 January 2009 and GM Estild on 19 November 2014). Note that these penalties have exceptions for [[enhancive|enhanced]] spirit point totals beyond 10 (the maximum possible without [[enhancive]] items).&lt;br /&gt;
*&#039;&#039;&#039;Maximum Spirit [[enhancive|Enhancives]]&#039;&#039;&#039; - The [[character|characters]] maximum spirit is considered to be 10 for the purpose of low spirit penalties. That is, if the [[character|characters]] maximum spirit is 11, 12, or 13, they will only experience penalties when their spirit point total reaches 7 or less. &lt;br /&gt;
*&#039;&#039;&#039;[[Aura]] [[enhancive|Enhancives]]&#039;&#039;&#039; - The [[character|characters]] maximum spirit total is used as normal. That is, if the [[character]] has 8/11, 8/12, or 9/13 spirit, they will to experience penalties. &lt;br /&gt;
*&#039;&#039;&#039;Combined Spirit/[[Aura]] [[enhancive|Enhancives]]&#039;&#039;&#039; - The [[character|characters]] maximum spirit total, as determined by their [[enhancive|enhanced]] [[aura]] [[stat|statistic]] is considered before max spirit [[enhancive|enhancers]]. For instance, a character with an [[aura]] of 125-130 and any number of max spirit [[enhancive|enhancers]] will have 13 spirit and will experience penalties at 9/13 spirit.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Center|Percentage of &#039;&#039;&#039;MAX&#039;&#039;&#039; Spirit&lt;br /&gt;
!Center|Effect on [[AS]]&lt;br /&gt;
!Center|Effect on [[Evade]], [[Block]], &amp;amp; [[Parry]] [[DS]]&lt;br /&gt;
|-&lt;br /&gt;
|75% - 100% Max Spirit&lt;br /&gt;
!No penalty.&lt;br /&gt;
!No penalty.&lt;br /&gt;
|-&lt;br /&gt;
|50% to 74% Max Spirit&lt;br /&gt;
!-20% &lt;br /&gt;
!-10%&lt;br /&gt;
|-&lt;br /&gt;
|25% - 49%&lt;br /&gt;
!-35% &lt;br /&gt;
!-20% &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Less&#039;&#039; than 25%&lt;br /&gt;
!-50%&lt;br /&gt;
!-30%&lt;br /&gt;
|}&lt;br /&gt;
*Every point of spirit missing increases the chance to fail a [[maneuver]] (Estild).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Distilled SPIRITs (saved post)]]&lt;br /&gt;
* [[Spirit-well potion]]&lt;br /&gt;
* [[Spirit regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item/saved_posts&amp;diff=9200</id>
		<title>Enhancive item/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item/saved_posts&amp;diff=9200"/>
		<updated>2014-12-17T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Re: Enhancives Question==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Game Design Discussions&lt;br /&gt;
 | topic = General Discussion about Gemstone IV&lt;br /&gt;
 | messagenum = 4190&lt;br /&gt;
 | author = GS4-COASE&lt;br /&gt;
 | date = 7/12/2007 10:52:19 PM&lt;br /&gt;
 | subject = Re: Enhancives Question&lt;br /&gt;
}}The [[Enhancive item|enhancive]] system has been updated to properly factor in [[Constitution]] enhancive effects when determining a player&#039;s Maximum [[Health]] level. Previously, an enhanced Constitution score did not cause players to gain (or lose, in the case of Constitution penalties) maximum health. This has now been corrected. One of the more noticeable effects of this change will be its impact on [[Death&#039;s Sting]], as its Constitution penalty will now also reduce Maximum Health.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==Re: Enhancives Question 2==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall&lt;br /&gt;
 | topic = Benefits&lt;br /&gt;
 | messagenum = 7827&lt;br /&gt;
 | author = GS4-ZYLLAH&lt;br /&gt;
 | date = 6/7/2008 5:35:07 AM&lt;br /&gt;
 | subject = Re: Enhancives Question&lt;br /&gt;
}}&#039;&#039;Probably a better place to put this but sense I&#039;m looking at adding enhancives to existing items via my points I&#039;ll put it here. What can and can&#039;t have an enhancive added? Can items with spells in them have enhancives added? What effects how quickly its charges are drained? If its clothing/armor does it go down alittle every day? I just don&#039;t know, these are pretty much new to me.&amp;lt;br&amp;gt;Kyle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost anything can have [[Enhancement|enhancive]] properties added. The only item I know for sure off the top of my head that doesn&#039;t work with the enhancive system is jewelry for [[piercing]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Enhancive item]]s have a set number of [[charges]] (but how many is different from item to item). The premium enhancives come with a lot of charges compared to most other items in the game. The charges are drained via a random roll system. The chance to lose a charge each time is quite small, but the longer you leave an item activated the more this will catch up to you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a chance to lose a charge when you activate the item (which would be getting it in your hand if it&#039;s a [[weapon]] or [[shield]] or wearing it if it&#039;s a worn item). Then while an item is active there are periodic rolls made to see if a charge is lost. So the more you have an item active the more of these rolls take place.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People who keep their item active and are in the game for long periods of time tend to use up their enhancives much quicker than people who only keep theirs active for shorter periods or are not in the game as much. Of course there&#039;s also some luck to that and if the rolls go against you your item might seem to lose charges more quickly than someone else&#039;s, or if they go in your favor last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
Zyllah&lt;br /&gt;
&lt;br /&gt;
==Crumbly enhancive item value adjustment==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Game Design Discussions&lt;br /&gt;
 | topic = Items and Inventory&lt;br /&gt;
 | messagenum = 1729&lt;br /&gt;
 | author = GS4-STRATHSPEY&lt;br /&gt;
 | date = 4/7/2009 10:37:12 PM&lt;br /&gt;
 | subject = Crumbly enhancive item value adjustment&lt;br /&gt;
}}To better reflect the transient nature of enhancive items made to crumble after their final charges are gone, the assessed value of these items has been reduced. The silver value of enhancive properties of crumbly items will now be 2/3 of the value of the same properties in a non-crumbly item. Players might most readily see this change reflected in the reduced cost to recharge crumbly items using [[Adventurer&#039;s Guild]] bounty points.&lt;br /&gt;
&lt;br /&gt;
[[Weapon]]s, [[armor]], and containers are already prevented from crumbling by the system, and are thus unaffected by this change.&lt;br /&gt;
&lt;br /&gt;
Short-duration items that are activated for enhancive effect (like potions) are also unaffected by this change.&lt;br /&gt;
&lt;br /&gt;
-Strath&lt;br /&gt;
&lt;br /&gt;
==Enhancive Update==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Game Design Discussions&lt;br /&gt;
 | topic = Items and Inventory&lt;br /&gt;
 | messagenum = 1800&lt;br /&gt;
 | author = GS4-ESTILD&lt;br /&gt;
 | date = 5/5/2009 10:32:57 PM&lt;br /&gt;
 | subject = Enhancive Update&lt;br /&gt;
}}Enhancives which boost a player&#039;s resource pool ([[mana]], [[health]], [[spirit]], or [[stamina]]) will no longer affect a player&#039;s current pool when the effect/item is added or removed. There is an exception to this rule. If you lose a bonus and your current pool is above the new maximum, it will subtract out the amount of the lost bonus, but will not take you lower than your new maximum. e.g. You have a normal maximum of 100 mana with a bonus of +25, totaling 125. If you have 120 mana at the time of the lost benefit, it would reduce your current mana to 100, to match the new maximum of 100. However, if you had 150 mana at the time of the loss, it would only reduce your current mana to 125.&lt;br /&gt;
&lt;br /&gt;
This will ensure players do not suffer a loss of their resources at a critical time (e.g. during a hunt and your [[mana-well potion]] ends) and that they will not suffer penalties for going below zero of their current pool (nerve damage from loss of mana, [[death]] from loss of hit points, etc).&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cleric]]/[[Empath]] Team&lt;br /&gt;
&lt;br /&gt;
==Re: Enhancive Update==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Game Design Discussions&lt;br /&gt;
 | topic = Items and Inventory&lt;br /&gt;
 | messagenum = 1997&lt;br /&gt;
 | author = GS4-ESTILD&lt;br /&gt;
 | date = 5/12/2009 10:25:52 PM&lt;br /&gt;
 | subject = Re: Enhancive Update&lt;br /&gt;
}}In response to player feedback, we&#039;ve updated the [[AS|Attack]] and [[DS|Defense Strength]] formula when accounting for missing health and spirit. Instead of using the player&#039;s enhanced health/spirit, the combat system will no longer count +maximum health or spirit items against the player. Take note that enhancives which modify a player&#039;s [[Aura]] stat (thus increasing their spirit) are still used.&lt;br /&gt;
&lt;br /&gt;
For example, a warrior with 200 hit points normally starts seeing AS penalties when his hit points fall below 150. That is, he can lose up to 50 hit points before experiencing any combat penalty. If he wears a +20 hit points item and heals up to 220 hit points, he still will not see any penalties until his hit points fall below 150. So he now can lose up to 70 hit points before experiencing combat penalties.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric/Empath Team&lt;br /&gt;
&lt;br /&gt;
==Re: Enhancive Update 2==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Game Design Discussions&lt;br /&gt;
 | topic = Items and Inventory&lt;br /&gt;
 | messagenum = 2002&lt;br /&gt;
 | author = GS4-ESTILD&lt;br /&gt;
 | date = 5/12/2009 11:23:18 PM&lt;br /&gt;
 | subject = Re: Enhancive Update&lt;br /&gt;
}}&amp;lt;i&amp;gt;&amp;gt;And the Con stat? And Physical Training ranks (if below maximum hit points)? -Eugenides&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enhancives which boost the character&#039;s [[Constitution]] or [[Physical Training]] won&#039;t count against them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;And Harness Power ranks? -Eugenides&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no AS/DS penalty for missing mana.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;You said items... but does this also include things like CMan Toughness (since it adds health)? -MOONGODDESS&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, that should have been any enhancive (item or effect). Yes, it includes [[Combat Toughness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;It&#039;s not an enhancive bonus, and is thus counted as your regular maximum. As an example, if you train in the Maneuver, and check your health, the addition is not highlighted in yellow.-Eugenides&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That&#039;s due to a bug, which I just corrected. Toughness is an enhancive.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric/Empath Team &lt;br /&gt;
&lt;br /&gt;
==Premium Enhancives &amp;amp; Crumbling==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall/Premium&lt;br /&gt;
 | topic = Benefits&lt;br /&gt;
 | messagenum = 9456&lt;br /&gt;
 | author = GS4-ZYLLAH&lt;br /&gt;
 | date = 5/8/2010 6:27:03 AM&lt;br /&gt;
 | subject = Re: PP Enhancives&lt;br /&gt;
}}I know we already took care of your crumbled item, but figured I should post for general reference.&lt;br /&gt;
&lt;br /&gt;
If an item is already crumbly when you submit it to have it made into an enhancive item (usually because it&#039;s an imbeddable) then it should remain crumbly after it&#039;s made into an enhancive. (I usually try to check that and let the player know via scroll message and ask if they want to proceed with that item or change to something non-crumbly.) If the item is not crumbly when it&#039;s submitted to have enhancive properties added to it then it should remain non-crumbly. This requires that the GM making it remembers to set it correctly though, so it&#039;s possible mistakes are made.&lt;br /&gt;
&lt;br /&gt;
If you think you have an item that is mistakenly crumbly via PP enhancives, you can always assist to have a GM check it and fix it if needed. It&#039;s better to do that BEFORE it crumbles. ;)&lt;br /&gt;
&lt;br /&gt;
Zyllah&lt;br /&gt;
&lt;br /&gt;
Jenkss cat Rex padded past me, curiosity doing its best to fulfill its promise.&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;For a Few Demons More&amp;quot; by Kim Harrison &lt;br /&gt;
&lt;br /&gt;
==Enhancive Capacity==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Quests/Sagas/Events&lt;br /&gt;
 | topic = Sylinar&#039;s Spire&lt;br /&gt;
 | messagenum = 169&lt;br /&gt;
 | author = GS4-WYROM&lt;br /&gt;
 | date = 11/13/2014 9:07 AM&lt;br /&gt;
 | subject = Sylinar&#039;s Spire: Capacity Question&lt;br /&gt;
}}&#039;&#039;&amp;gt;&amp;gt;What is the maximum capacity of charges an item may hold, and is there an easy way to determine what the current capacity is?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
About 400. Premium enhancives start at 200. Most anything you find out of the treasure system is anywhere between 10 to 80. Giftbox items are 80 charges. But you&#039;ll need to do the research.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Enhancements]] &lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Experience&amp;diff=9198</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Experience&amp;diff=9198"/>
		<updated>2014-12-17T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Experience&#039;&#039; is the way that progress toward advancement in [[level]]s is measured.  One gains experience, or &amp;quot;learns&amp;quot;, in a variety of ways and based on a number of factors.&lt;br /&gt;
&lt;br /&gt;
==Unabsorbed vs absorbed experience==&lt;br /&gt;
When one does something that awards experience, an amount of experience is placed into a character&#039;s pool of unprocessed experience.  This pool has a finite size, and the amount of experience that goes into this pool is dependent not only on the task that one has just completed, but also the degree to which that pool is filled.  &lt;br /&gt;
&lt;br /&gt;
The absorption of this pool of experience is what counts toward gaining levels, and absorbed experience is for all intents and purposes permanent, while any unabsorbed experience is lost during the process of [[death]] and [[Raise Dead (318)|resurrection]], unless a [[Holy Receptacle (325)|chrism]] is used.&lt;br /&gt;
&lt;br /&gt;
The metaphor of short term vs. long term memory is fairly apt in describing the difference between the two types of experience (unabsorbed vs. absorbed).&lt;br /&gt;
&lt;br /&gt;
===Size of pool===&lt;br /&gt;
The size of one&#039;s pool for unprocessed experience is determined by one&#039;s [[DIS]] and [[LOG]] stats.  The formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=79%}}&amp;gt;&#039;&#039;&#039;800 + LOG + DIS = Pool&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a character with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would be able to hold 950 (800 + 75 + 75).&lt;br /&gt;
&lt;br /&gt;
==Gaining experience==&lt;br /&gt;
There are a variety of ways to gain experience, only a few of which will be mentioned here.&lt;br /&gt;
&lt;br /&gt;
====Hunting====&lt;br /&gt;
The most common way of gaining experience is hunting.  When hunting, experience is gained when a creature one has significantly participated in killing is [[LOOT (verb)|looted]], SEARCHed, or decays on its own.  &lt;br /&gt;
&lt;br /&gt;
The amount of experience gained by a character is based on the differential between their own level and the level of the creature killed, as shown here:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Creature Level&lt;br /&gt;
|Experience Gain&lt;br /&gt;
|-&lt;br /&gt;
|10 or more below character&lt;br /&gt;
|no experience&lt;br /&gt;
|-&lt;br /&gt;
|1-9 below character&lt;br /&gt;
|100 - 10x level difference&lt;br /&gt;
|-&lt;br /&gt;
|same as character&lt;br /&gt;
|100 experience&lt;br /&gt;
|-&lt;br /&gt;
|1-4 above character&lt;br /&gt;
|100 + 10x level difference&lt;br /&gt;
|-&lt;br /&gt;
|5 or more above character&lt;br /&gt;
|150 experience&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One continues to gain experience in this way until one fills the pool to its limit, which is determined as described above (800-1000).  Continued experience-gaining activities will not add to this pool, though as experience is absorbed,  it can obviously be replenished.&lt;br /&gt;
&lt;br /&gt;
Multiple characters can gain experience from killing the same creature, and you need not be present when the creature actually dies (though you must still be in-game).&lt;br /&gt;
&lt;br /&gt;
====Guilds====&lt;br /&gt;
When one is learning an Artisan&#039;s Guild skill, such as [[fletching]], [[forging]], or [[cobbling]], one earns experience each time they earn a rank in that skill.  This rate is based on the number of ranks of the skill the character already has, as well as other skills known.  More detailed information will be available on the [[Artisan Guild]] page.&lt;br /&gt;
&lt;br /&gt;
The same is true for the profession guilds.&lt;br /&gt;
&lt;br /&gt;
Experience can also be awarded as part of a reward by the [[Adventurer&#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
====Profession-Specific Methods====&lt;br /&gt;
&lt;br /&gt;
[[Empath]]s can gain experience during the process of transferring wounds from others to themselves. There is no experience granted for transferring blood while the patient is still bleeding, transferring from another empath, or if the wounds are self-inflicted.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s and [[Paladin]]s can gain experience from raising others from the dead.&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]s can gain experience when casting [[Enchant Item (925)]] successfully, with the amount being variable based on the item&#039;s status within the enchanting process, and the level of enchantment.&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]s (and others) can gain experience when successfully disarming and unlocking treasure boxes.&lt;br /&gt;
&lt;br /&gt;
[[Bard]]s can gain experience when [[loresinging]], under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
====Exceptions====&lt;br /&gt;
These rates that are described in the above sections are all ideal rates, and based on the character gaining the experience with a fairly empty unabsorbed pool.  As the amount of experience in the unabsorbed pool increases, the efficiency of adding to it decreases.  For example, if one were to kill 2 rats at level 1, one would expect to (and would gain) 200 experience.  However, if one kills 8 rats, one would add less than 800 experience to the pool.  The precise rate of accrual decline is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=40%}}&amp;gt;&amp;lt;b&amp;gt;ACCRUED = N &amp;amp;times; (1 - .05 &amp;amp;times; [[trunc]](InBucket &amp;amp;divide; 100))&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Where N = nominal amount, InBucket = amount in bucket, and the final number is truncated.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[AdG|bounty system]] is another exception in that one is able to greatly exceed one&#039;s unabsorbed pool capacity.  Also, the awards of experience from the bounty system are not subject to the diminishing returns effect described above.  However, once the pool is filled, any excess amount added by [[AdG|bounty system]] reward is divided into two halves. Half is absorbed immediately (and is not subject to any multipliers) and the other half is added to the pool, even though this will be above the normal capacity.&lt;br /&gt;
&lt;br /&gt;
==Absorbing experience==&lt;br /&gt;
Experience absorption is affected by a number of factors, including one&#039;s physical location in the game, one&#039;s status with regard to a group, and even health.&lt;br /&gt;
&lt;br /&gt;
====On-node====&lt;br /&gt;
* Base rate - When on a node or in town, you will absorb an extra (Logic Bonus/5) experience every pulse.&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s pool, one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
&lt;br /&gt;
====In town off-node====&lt;br /&gt;
* Base rate - a number dictated by one&#039;s LOG stat, usually a few lower than the on-node base rate&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s pool, one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
* Weapons - carrying a weapon or shield in one&#039;s hands decreases the rate of experience absorption&lt;br /&gt;
&lt;br /&gt;
====Other areas====&lt;br /&gt;
* Base rate - you will absorb an extra (Logic Bonus/7) per pulse&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s (pool - 200), one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
* Weapons - carrying a weapon or shield in one&#039;s hands decreases the rate of experience absorption&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;other&amp;quot; rooms are normally out of town, though strangely, some rooms (such as the courtyard of the [[Warrior Guild|Warrior&#039;s Guild]] in [[Wehnimer&#039;s Landing]]) that are in towns count as if they were out of town.&lt;br /&gt;
&lt;br /&gt;
====Other factors====&lt;br /&gt;
* Injuries - for major head injuries or nerve damage, the rate of experience absorption is severely diminished&lt;br /&gt;
* Death&#039;s sting - if one has [[decay]]ed or suffered a [[spirit death]] recently, then only a fraction of the experience is absorbed from your pool&lt;br /&gt;
* There is no 40 experience per pulse hard cap (which was previously stated here).  It is possible to gain 42 experience (or perhaps more) per pulse while saturated (before [[Gift of Lumnis]] or [[RPA|other experience multipliers]] are taken into consideration).&lt;br /&gt;
&lt;br /&gt;
==Mind states==&lt;br /&gt;
Thresholds for mind-status changes are here as a proportion of (experience in your pool)/(pool capacity).&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Phrase&lt;br /&gt;
|Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Completely saturated&lt;br /&gt;
|&amp;gt; 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Must rest&lt;br /&gt;
|0.90&lt;br /&gt;
|-&lt;br /&gt;
|Numbed&lt;br /&gt;
|0.75&lt;br /&gt;
|-&lt;br /&gt;
|Becoming numbed&lt;br /&gt;
|0.62&lt;br /&gt;
|-&lt;br /&gt;
|Muddled&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Clear&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Fresh and clear&lt;br /&gt;
|&amp;gt; 0.0&lt;br /&gt;
|-&lt;br /&gt;
|Clear as a bell&lt;br /&gt;
|0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, a character with a capacity of 1000 will hit &amp;quot;must rest&amp;quot; above 900 unabsorbed experience.&lt;br /&gt;
&lt;br /&gt;
==Experience Per Level==&lt;br /&gt;
The following information was originally designed and given by Nilandria, but her site has since gone away and been copied below for everyone&#039;s use&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | GemStone III&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | GS4&lt;br /&gt;
|-&lt;br /&gt;
| Experience||Level||Exp Required||Avg. Hours||Level||Exp Required||Avg. Hours&lt;br /&gt;
|-&lt;br /&gt;
| 2500||||||||1||2500||2.5&lt;br /&gt;
|-&lt;br /&gt;
| 5000||||||||2||2500||2.5&lt;br /&gt;
|-&lt;br /&gt;
| 10000||1||10000||10||3||5000||5&lt;br /&gt;
|-&lt;br /&gt;
| 17500||||||||4||7500||7.5&lt;br /&gt;
|-&lt;br /&gt;
| 20000||2||10000||10||||||&lt;br /&gt;
|-&lt;br /&gt;
| 27500||||||||5||10000||10&lt;br /&gt;
|-&lt;br /&gt;
| 30000||3||10000||10||||||&lt;br /&gt;
|-&lt;br /&gt;
| 40000||4||10000||10||6||12500||12.5&lt;br /&gt;
|-&lt;br /&gt;
| 50000||5||10000||10||||||&lt;br /&gt;
|-&lt;br /&gt;
| 55000||||||||7||15000||15&lt;br /&gt;
|-&lt;br /&gt;
| 70000||6||20000||20||||||&lt;br /&gt;
|-&lt;br /&gt;
| 72500||||||||8||17500||17.5&lt;br /&gt;
|-&lt;br /&gt;
| 90000||7||20000||20||||||&lt;br /&gt;
|-&lt;br /&gt;
| 92500||||||||9||20000||20&lt;br /&gt;
|-&lt;br /&gt;
| 110000||8||20000||20||||||&lt;br /&gt;
|-&lt;br /&gt;
| 115000||||||||10||22500||22.5&lt;br /&gt;
|-&lt;br /&gt;
| 130000||9||20000||20||||||&lt;br /&gt;
|-&lt;br /&gt;
| 140000||||||||11||25000||25&lt;br /&gt;
|-&lt;br /&gt;
| 150000||10||20000||20||||||&lt;br /&gt;
|-&lt;br /&gt;
| 167000||||||||12||27500||27.5&lt;br /&gt;
|-&lt;br /&gt;
| 180000||11||30000||30||||||&lt;br /&gt;
|-&lt;br /&gt;
| 197500||||||||13||30000||30&lt;br /&gt;
|-&lt;br /&gt;
| 210000||12||30000||30||||||&lt;br /&gt;
|-&lt;br /&gt;
| 230000||||||||14||32500||32.5&lt;br /&gt;
|-&lt;br /&gt;
| 240000||13||30000||30||||||&lt;br /&gt;
|-&lt;br /&gt;
| 265000||||||||15||35000||35&lt;br /&gt;
|-&lt;br /&gt;
| 270000||14||30000||30||||||&lt;br /&gt;
|-&lt;br /&gt;
| 300000||15||30000||30||||||&lt;br /&gt;
|-&lt;br /&gt;
| 302000||||||||16||37000||37&lt;br /&gt;
|-&lt;br /&gt;
| 340000||16||40000||40||||||&lt;br /&gt;
|-&lt;br /&gt;
| 341000||||||||17||39000||39&lt;br /&gt;
|-&lt;br /&gt;
| 380000||17||40000||40||||||&lt;br /&gt;
|-&lt;br /&gt;
| 382000||||||||18||41000||41&lt;br /&gt;
|-&lt;br /&gt;
| 420000||18||40000||40||||||&lt;br /&gt;
|-&lt;br /&gt;
| 425000||||||||19||43000||43&lt;br /&gt;
|-&lt;br /&gt;
| 460000||19||40000||40||||||&lt;br /&gt;
|-&lt;br /&gt;
| 470000||||||||20||45000||45&lt;br /&gt;
|-&lt;br /&gt;
| 500000||20||40000||40||||||&lt;br /&gt;
|-&lt;br /&gt;
| 517000||||||||21||47000||47&lt;br /&gt;
|-&lt;br /&gt;
| 550000||21||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 566000||||||||22||49000||49&lt;br /&gt;
|-&lt;br /&gt;
| 600000||22||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 617000||||||||23||51000||51&lt;br /&gt;
|-&lt;br /&gt;
| 650000||23||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 670000||||||||24||53000||53&lt;br /&gt;
|-&lt;br /&gt;
| 700000||24||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 725000||||||||25||55000||55&lt;br /&gt;
|-&lt;br /&gt;
| 750000||25||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 781500||||||||26||56500||56.5&lt;br /&gt;
|-&lt;br /&gt;
| 800000||26||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 839500||||||||27||58000||58&lt;br /&gt;
|-&lt;br /&gt;
| 850000||27||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 899000||||||||28||59500||59.5&lt;br /&gt;
|-&lt;br /&gt;
| 900000||28||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 950000||29||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 960000||||||||29||61000||61&lt;br /&gt;
|-&lt;br /&gt;
| 1000000||30||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1022500||||||||30||62500||62.5&lt;br /&gt;
|-&lt;br /&gt;
| 1050000||31||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1086500||||||||31||64000||64&lt;br /&gt;
|-&lt;br /&gt;
| 1100000||32||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1150000||33||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1152000||||||||32||65500||65.5&lt;br /&gt;
|-&lt;br /&gt;
| 1200000||34||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1219000||||||||33||67000||67&lt;br /&gt;
|-&lt;br /&gt;
| 1250000||35||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1287500||||||||34||68500||68.5&lt;br /&gt;
|-&lt;br /&gt;
| 1300000||36||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1350000||37||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1357500||||||||35||70000||70&lt;br /&gt;
|-&lt;br /&gt;
| 1400000||38||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1429000||||||||36||71500||71.5&lt;br /&gt;
|-&lt;br /&gt;
| 1450000||39||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1500000||40||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1502000||||||||37||73000||73&lt;br /&gt;
|-&lt;br /&gt;
| 1550000||41||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1576500||||||||38||74500||74.5&lt;br /&gt;
|-&lt;br /&gt;
| 1600000||42||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1650000||43||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1652500||||||||39||76000||76&lt;br /&gt;
|-&lt;br /&gt;
| 1700000||44||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1730000||||||||40||77500||77.5&lt;br /&gt;
|-&lt;br /&gt;
| 1750000||45||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1800000||46||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1808500||||||||41||78500||78.5&lt;br /&gt;
|-&lt;br /&gt;
| 1850000||47||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1888000||||||||42||79500||79.5&lt;br /&gt;
|-&lt;br /&gt;
| 1900000||48||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1950000||49||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 1968500||||||||43||80500||80.5&lt;br /&gt;
|-&lt;br /&gt;
| 2000000||50||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2050000||51||50000||50||44||81500||81.5&lt;br /&gt;
|-&lt;br /&gt;
| 2100000||52||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2132500||||||||45||82500||82.5&lt;br /&gt;
|-&lt;br /&gt;
| 2150000||53||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2200000||54||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2216000||||||||46||83500||83.5&lt;br /&gt;
|-&lt;br /&gt;
| 2250000||55||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2300000||56||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2300500||||||||47||84500||84.5&lt;br /&gt;
|-&lt;br /&gt;
| 2350000||57||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2386000||||||||48||85500||85.5&lt;br /&gt;
|-&lt;br /&gt;
| 2400000||58||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2450000||59||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2472500||||||||49||86500||86.5&lt;br /&gt;
|-&lt;br /&gt;
| 2500000||60||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2550000||61||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2560000||||||||50||87500||87.5&lt;br /&gt;
|-&lt;br /&gt;
| 2600000||62||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2648000||||||||51||88000||88&lt;br /&gt;
|-&lt;br /&gt;
| 2650000||63||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2700000||64||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2736500||||||||52||88500||88.5&lt;br /&gt;
|-&lt;br /&gt;
| 2750000||65||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2800000||66||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2825500||||||||53||89000||89&lt;br /&gt;
|-&lt;br /&gt;
| 2850000||67||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2900000||68||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 2915000||||||||54||89500||89.5&lt;br /&gt;
|-&lt;br /&gt;
| 2950000||69||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3000000||70||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3005000||||||||55||90000||90&lt;br /&gt;
|-&lt;br /&gt;
| 3050000||71||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3095500||||||||56||90500||90.5&lt;br /&gt;
|-&lt;br /&gt;
| 3100000||72||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3150000||73||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3186500||||||||57||91000||91&lt;br /&gt;
|-&lt;br /&gt;
| 3200000||74||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3250000||75||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3278000||||||||58||91500||91.5&lt;br /&gt;
|-&lt;br /&gt;
| 3300000||76||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3350000||77||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3370000||||||||59||92000||92&lt;br /&gt;
|-&lt;br /&gt;
| 3400000||78||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3450000||79||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3462500||||||||60||92500||92.5&lt;br /&gt;
|-&lt;br /&gt;
| 3500000||80||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3550000||81||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3555500||||||||61||93000||93&lt;br /&gt;
|-&lt;br /&gt;
| 3600000||82||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3649000||||||||62||93500||93.5&lt;br /&gt;
|-&lt;br /&gt;
| 3650000||83||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3700000||84||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3743000||||||||63||94000||94&lt;br /&gt;
|-&lt;br /&gt;
| 3750000||85||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3800000||86||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3837500||||||||64||94500||94.5&lt;br /&gt;
|-&lt;br /&gt;
| 3850000||87||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3900000||88||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 3932500||||||||65||95000||95&lt;br /&gt;
|-&lt;br /&gt;
| 3950000||89||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4000000||90||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4028000||||||||66||95500||95.5&lt;br /&gt;
|-&lt;br /&gt;
| 4050000||91||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4100000||92||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4124000||||||||67||96000||96&lt;br /&gt;
|-&lt;br /&gt;
| 4150000||93||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4200000||94||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4220500||||||||68||96500||96.5&lt;br /&gt;
|-&lt;br /&gt;
| 4250000||95||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4300000||96||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4317500||||||||69||97000||97&lt;br /&gt;
|-&lt;br /&gt;
| 4350000||97||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4400000||98||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4415000||||||||70||97500||97.5&lt;br /&gt;
|-&lt;br /&gt;
| 4450000||99||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4500000||100||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4513000||||||||71||98000||98&lt;br /&gt;
|-&lt;br /&gt;
| 4550000||101||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4600000||102||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4611500||||||||72||98500||98.5&lt;br /&gt;
|-&lt;br /&gt;
| 4650000||103||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4700000||104||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4710500||||||||73||99000||99&lt;br /&gt;
|-&lt;br /&gt;
| 4750000||105||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4800000||106||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4810000||||||||74||99500||99.5&lt;br /&gt;
|-&lt;br /&gt;
| 4850000||107||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4900000||108||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 4910000||||||||75||100000||100&lt;br /&gt;
|-&lt;br /&gt;
| 4950000||109||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5000000||110||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5010500||||||||76||100500||100.5&lt;br /&gt;
|-&lt;br /&gt;
| 5050000||111||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5100000||112||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5111500||||||||77||101000||101&lt;br /&gt;
|-&lt;br /&gt;
| 5150000||113||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5200000||114||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5213000||||||||78||101500||101.5&lt;br /&gt;
|-&lt;br /&gt;
| 5250000||115||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5300000||116||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5315000||||||||79||102000||102&lt;br /&gt;
|-&lt;br /&gt;
| 5350000||117||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5400000||118||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5417500||||||||80||102500||102.5&lt;br /&gt;
|-&lt;br /&gt;
| 5450000||119||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5500000||120||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5520500||||||||81||103000||103&lt;br /&gt;
|-&lt;br /&gt;
| 5550000||121||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5600000||122||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 5624000||||||||82||103500||103.5&lt;br /&gt;
|-&lt;br /&gt;
| 5650000||123||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
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| 5728000||||||||83||104000||104&lt;br /&gt;
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| 5800000||126||50000||50||||||&lt;br /&gt;
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| 5832500||||||||84||104500||104.5&lt;br /&gt;
|-&lt;br /&gt;
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| 5937500||||||||85||105000||105&lt;br /&gt;
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| 6043000||||||||86||105500||105.5&lt;br /&gt;
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| 6149000||||||||87||106000||106&lt;br /&gt;
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| 6250000||135||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 6255500||||||||88||106500||106.5&lt;br /&gt;
|-&lt;br /&gt;
| 6300000||136||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 6350000||137||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 6362500||||||||89||107000||107&lt;br /&gt;
|-&lt;br /&gt;
| 6400000||138||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 6450000||139||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 6470000||||||||90||107500||107.5&lt;br /&gt;
|-&lt;br /&gt;
| 6500000||140||50000||50||||||&lt;br /&gt;
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| 6550000||141||50000||50||||||&lt;br /&gt;
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| 6578000||||||||91||108000||108&lt;br /&gt;
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|-&lt;br /&gt;
| 6650000||143||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 6686500||||||||92||108500||108.5&lt;br /&gt;
|-&lt;br /&gt;
| 6700000||144||50000||50||||||&lt;br /&gt;
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| 6750000||145||50000||50||||||&lt;br /&gt;
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| 6795500||||||||93||109000||109&lt;br /&gt;
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| 6900000||148||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 6905000||||||||94||109500||109.5&lt;br /&gt;
|-&lt;br /&gt;
| 6950000||149||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 7000000||150||50000||50||||||&lt;br /&gt;
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| 7015000||||||||95||110000||110&lt;br /&gt;
|-&lt;br /&gt;
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| 7125500||||||||96||110500||110.5&lt;br /&gt;
|-&lt;br /&gt;
| 7150000||153||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 7200000||154||50000||50||||||&lt;br /&gt;
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| 7236500||||||||97||111000||111&lt;br /&gt;
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|-&lt;br /&gt;
| 7300000||156||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 7348000||||||||98||111500||111.5&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| 7460000||||||||99||112000||112&lt;br /&gt;
|-&lt;br /&gt;
| 7500000||160||50000||50||||||&lt;br /&gt;
|-&lt;br /&gt;
| 7572500||||||||100||112500||112.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Enhanced nodes and experience absorption changes (saved post 1)|Enhanced Nodes and Experience Absorption Changes - 11/20/2007]]&lt;br /&gt;
* [[Enhanced nodes and experience absorption changes (saved post 2)|Enhanced Nodes and Experience Absorption Changes - 11/28/2007]]&lt;br /&gt;
* [http://www.nilandia.com/training/experience.htm Nilandia&#039;s site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Physical_stat&amp;diff=9196</id>
		<title>Physical stat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Physical_stat&amp;diff=9196"/>
		<updated>2014-12-17T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each character possesses four [[physical stat]]s: [[Strength]], [[Constitution]], [[Dexterity]] and [[Agility]]. These stats are considered together with [[Aura]] and [[Discipline]] when calculating [[Physical Training Point]]s.&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
* [[Mental stat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mental_stat&amp;diff=9194</id>
		<title>Mental stat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mental_stat&amp;diff=9194"/>
		<updated>2014-12-17T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each character possesses four [[mental stat]]s: [[Logic]], [[Intuition]], [[Wisdom]] and [[Influence]].  These stats are considered together with [[Aura]] and [[Discipline]] when calculating [[Mental Training Point]]s.&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
* [[Physical stat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Long_description&amp;diff=9192</id>
		<title>Long description</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Long_description&amp;diff=9192"/>
		<updated>2014-12-17T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[long description]], or &#039;&#039;tap description&#039;&#039;, is a longer alternative to an item&#039;s [[base description]], and generally incorperates the item&#039;s base description in whole or part in itself.  Long descriptions are not limited to the [[15/15/15]] rule, and generally contain slightly more detail than the item&#039;s base description.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Base Description:&amp;lt;br&amp;gt;&lt;br /&gt;
a mithril short sword&lt;br /&gt;
&lt;br /&gt;
Long Description:&amp;lt;br&amp;gt;&lt;br /&gt;
a fullered mithrul short sword with a leather-wrapped grip&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Statistic_growth_rate&amp;diff=9190</id>
		<title>Statistic growth rate</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Statistic_growth_rate&amp;diff=9190"/>
		<updated>2014-12-17T21:48:47Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&#039;&#039;&#039;Statistic growth rates&#039;&#039;&#039; are fixed integers for a given race/profession combination which determine the rate at which a [[character]]&#039;s various [[stat]]s grow.  Each statistic growth rate determines an integer dependent on the current statistic value known as the &#039;&#039;&#039;Statistic Growth Interval (GI)&#039;&#039;&#039; which is the number of levels between statistic value increments.&lt;br /&gt;
&lt;br /&gt;
==Definition of a statistic&#039;s GI==&lt;br /&gt;
 &lt;br /&gt;
Let &#039;&#039;&#039;S&#039;&#039;&#039; be a statistic&#039;s current value&lt;br /&gt;
and &#039;&#039;&#039;R&#039;&#039;&#039; be that statistic&#039;s growth rate.  Then the &#039;&#039;&#039;GI&#039;&#039;&#039; for that statistic is found by dividing &#039;&#039;&#039;S&#039;&#039;&#039; by &#039;&#039;&#039;R&#039;&#039;&#039; and rounding the result down to the nearest&lt;br /&gt;
integer.  If &#039;&#039;&#039;S&#039;&#039;&#039; is less than &#039;&#039;&#039;R&#039;&#039;&#039;, and consequently &#039;&#039;&#039;S&#039;&#039;&#039; divided by &#039;&#039;&#039;R&#039;&#039;&#039; rounded down is 0, the GI for &#039;&#039;&#039;S&#039;&#039;&#039; is defined to be 1.  &lt;br /&gt;
In other words if G denotes the Growth Interval for S, then &#039;&#039;&#039;G:=max([[trunc]](S/R),1)&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a character&#039;s next level is divisible by a statistic&#039;s current GI, then that statistic will increment by 1 when the character levels up.&#039;&#039;  Thought of another way, a statistic&#039;s GI is the &#039;&#039;interval of levels between that statistic&#039;s increase&#039;&#039;.  For instance, a statistic with a GI of 2&lt;br /&gt;
will increment at even levels, with an interval of 2 between increments.  A statistic with an GI of 3 will increment at levels divisible by 3,&lt;br /&gt;
with three levels between increments, etc.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&#039;&#039;&#039;Example 1:&#039;&#039;&#039;  Suppose a level 45 character has Strength=61 with statistic growth rate of 30.  The GI for Strength is then trunc(61/30)=2.  Since the next level is 45+1=46, and 2 divides 46, upon reaching level 46 Stength will increase from 61 to 62. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2:&#039;&#039;&#039;  Let&#039;s generalize Example 1 a bit.  Suppose a character is level 0 with Strength=20 with statistic growth rate 30.  Initially,&lt;br /&gt;
Strength&#039;s GI is 1 and it will remain 1 until Strength reaches 60.  In particular, from levels 1-40 Strength will increment at every single level.  At level 40, Strength=60 and so Strength&#039;s GI is now trunc(60/30)=2.  The GI remains 2&lt;br /&gt;
until Strength=90.  So at levels 42, 44, 46, ..., 98, 100 Strength will increment.  Finally at level 100 Strength is 90, and thus has a GI of 3. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Example 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Level&#039;&#039;&lt;br /&gt;
! width=80px |  [[0-39]] || width=80px |  [[40-99]] || width=80px |  [[100]] &lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Stat Value&#039;&#039;&#039;    ||20-59||60-89||90&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;GI&#039;&#039;&#039;  ||1||2||3&lt;br /&gt;
|- align = center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 3 (a neat trick):&#039;&#039;&#039; Suppose my Charisma&#039;s statistic growth rate is 10.  Suppose my level 0 Charisma is 89.  Initially my Charisma&#039;s GI is 8.&lt;br /&gt;
Thus at level 8 my Charisma will increment to 90.  Now my Charisma&#039;s GI is 9. Since my next level is 9, my Charisma will increment again to 91 once I reach level 9.  Suppose on the other hand my level 0 Charisma were 90.  Then the GI is 9 and my Charisma increments to 91 at level 9.&lt;br /&gt;
It&#039;s clearly advantageous to place an 89 in Charisma instead of a 90.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 4:&#039;&#039;&#039;  Let&#039;s look at a slight variant of Example 3.  Suppose at level 0 my Logic is 39, with a statistic growth rate of 20.  Initially&lt;br /&gt;
the GI is 1, so at level 1 my Logic increments to 40.  Now the GI is 2, and so at level 2 my Logic increments to 41.  Again, suppose&lt;br /&gt;
that instead I had placed my logic at 40.  Then the GI is initially 2 and at level 2 my Logic increments to 41.  &lt;br /&gt;
&lt;br /&gt;
Examples 3 and 4 illustrate the prudence in placing statistics at the maximum for a given GI, or in other words at an integer so&lt;br /&gt;
that the next time the statistic increases, the GI changes.  Another interesting observation is that levels which have high powers of 2&lt;br /&gt;
and 3 in their prime decomposition tend to see a lot of statistic increases, while levels which are prime will not see as many.  For instance, &lt;br /&gt;
upon reaching level 72=8 x 9=2x2x2x3x3, any stat with an GI of 2, 3, 4, 6, 8, 12, 18 will increase.  However, if you reach level 17, only &lt;br /&gt;
stats with an GI of 17 will increment.  &lt;br /&gt;
&lt;br /&gt;
Since the lowest statistic growth rate for any combination of race/profession is currently 5, statistic GI&#039;s must be integers between&lt;br /&gt;
1 and 19.&lt;br /&gt;
&lt;br /&gt;
==Remark on Terminology==&lt;br /&gt;
&lt;br /&gt;
The terminology used to describe statistical growth suffers from a lack of standardization.  Throughout Krakiipedia the use of the term&lt;br /&gt;
Statistic Growth Rate is consistent.  Early profession guides (such as Tavarion&#039;s Statistical Cleric Guide) and even the official website&lt;br /&gt;
tend not to distinguish between a statistic&#039;s current growth interval and its growth rate.  Therefore, what Krakiipedia lists as&lt;br /&gt;
a growth rate is often called simply the statistic&#039;s growth interval.  The number we call the statistic&#039;s GI would then be called n*GI, &lt;br /&gt;
where the integer n is the number we computed in this article to find GI.  Below is an example using the Krakiipedia terminology and also older terminology.&lt;br /&gt;
&lt;br /&gt;
Krakiipedia:  A dwarven rogue has a Logic growth rate of 20.  Thus if the rogue&#039;s current Logic is 60, their GI is 3 and thus Logic will&lt;br /&gt;
increment when the rogue attains the next level divisible by 3.&lt;br /&gt;
&lt;br /&gt;
Older terminology:  A dwarven rogue has a Logic growth interval of 20.  Thus if the rogue&#039;s current Logic is 60, it has a 3*GI and so will&lt;br /&gt;
increment at the next level which is divisible by 3.  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==Statistic Growth Rates by Profession==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Stat Growth Rates by Profession&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;    ||25||20||25||20||15||25||10||15||20||30&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Cleric]]&#039;&#039;&#039;  ||20||20||10||15||25||15||25||25||30||20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Empath]]&#039;&#039;&#039;  ||10||20||15||15||25||20||25||20||30||25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;  ||25||25||20||30||25||15||20||20||15||10&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039; ||30||25||20||20||25||15||10||15||25||20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;  ||25||20||30||20||20||15||15||25||25||10&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Rogue]]&#039;&#039;&#039;   ||25||20||25||30||20||15||20||25||10||15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Sorcerer]]&#039;&#039;&#039;||10||15||20||15||25||30||25||20||25||20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; ||30||25||25||25||20||15||10||20||15||20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Wizard]]&#039;&#039;&#039;  ||10||15||25||15||20||30||25||25||20||20&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Statistic Rate Racial Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Stat Growth Rate racial modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Race&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Aelotoi]]&#039;&#039;&#039;    ||0||-2||3||3||2||0||0||2||0||-2&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Burghal gnome]]&#039;&#039;&#039;    ||-5||0||3||3||-3||-2||5||5||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dark elf]]&#039;&#039;&#039;    ||0||-2||5||5||-2||0||0||0||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;    ||5||5||-3||-5||3||0||0||0||3||-2&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039;    ||0||-5||5||3||-5||5||0||0||0||3&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Erithian]]&#039;&#039;&#039;    ||-2||0||0||0||3||0||2||0||0||3&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Forest gnome]]&#039;&#039;&#039;    ||-3||2||2||3||2||0||0||0||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Giantman]]&#039;&#039;&#039;    ||5||3||-2||-2||0||0||0||2||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Half elf]]&#039;&#039;&#039;    ||2||0||2||2||-2||0||0||0||0||2&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Half krolvin]]&#039;&#039;&#039;    ||3||5||2||2||0||-2||-2||0||0||-2&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039;    ||-5||5||5||5||-2||0||-2||0||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;    ||2||2||0||0||0||0||0||2||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Sylvankind]]&#039;&#039;&#039;    ||-3||-2||5||5||-5||3||0||0||0||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Statistic]]s&lt;br /&gt;
*[[Race]]s&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20110526084506/http://home.mchsi.com/~cphillips73/StatCruncher/GS4/StatCruncher.html Stat &#039;Cruncher&#039;]&lt;br /&gt;
*[http://cmnservicesgroup.com/lostranger/a-growth-gs4.php Stat Growth Calculator]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[http://www.play.net/gs4/info/stats.asp Official Documentation &amp;gt;&amp;gt; Stats]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cast_roundtime&amp;diff=9188</id>
		<title>Cast roundtime</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cast_roundtime&amp;diff=9188"/>
		<updated>2014-12-17T21:48:47Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes referred to as &amp;quot;soft RT,&amp;quot; &#039;&#039;&#039;cast roundtime&#039;&#039;&#039; is incurred after casting a spell or using a [[magic item]] (such as a small statue).  During this time, the character cannot use any spells, magic items, or [[Society|societal abilities]].  Unlike normal [[roundtime]], it is possible to perform any physical action such as changing [[stance]], moving, etc.  However, one cannot go into a fully defensive stance; only a guarded one.&lt;br /&gt;
&lt;br /&gt;
* Cast roundtime is always three (3) seconds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vvrael_destroyer&amp;diff=9186</id>
		<title>Vvrael destroyer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vvrael_destroyer&amp;diff=9186"/>
		<updated>2014-12-17T21:46:00Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 108&lt;br /&gt;
| type = N/A&lt;br /&gt;
| family = N/A&lt;br /&gt;
| attacks = N/A&lt;br /&gt;
| area = [[The Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Maul|+450-469 [[AS]]}}&lt;br /&gt;
  {{creature ability|Claidhmore|+450-469 [[AS]]}}&lt;br /&gt;
|maneuver = &lt;br /&gt;
  {{creature ability|[[Multi_Opponent_Combat#Multi-strike|Focused mstrike]]}}&lt;br /&gt;
|ability =&lt;br /&gt;
  {{creature ability|[[Weapon Bonding]]}}&lt;br /&gt;
  {{creature ability|[[Warcries#Gerrelle.27s_Growl|Warcry]]}}&lt;br /&gt;
  {{creature ability|[[Tackle]]}}&lt;br /&gt;
  {{creature ability|[[Sunder Shield]]}}&lt;br /&gt;
  {{creature ability|[[Mighty Blow]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+375 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Vvrael destroyer&#039;&#039;&#039; can be found in the Scatter in the Rift. This is a greater servant of the [[Vvrael]], sent to dispatch the strongest of their foes. These are [[warrior]] type creatures; very powerful and highly destructive.&lt;br /&gt;
&lt;br /&gt;
A strong jawline and shrewd, narrowed eyes are prominent in the features of the Vvrael destroyer&#039;s countenance, creating of his mouth a severe line and of his gaze an openly vicious stare. All the malice caught in the creature&#039;s eyes make promises to be answered by the muscular, though ephemeral physique obvious even below his segmented pieces of armor. Despite the bulk of his form, the destroyer moves with the militant grace of a seasoned warrior, precise and purposeful.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They can [[tackle]], focused [[mstrike]], [[Mighty Blow]], force your stance to offensive with a warcry, and [[Sunder_Shield|sunder]] your shield..&lt;br /&gt;
&lt;br /&gt;
Take care when facing multiple vvrael destroyers in the room as they can combo their maneuvers with devastating effect. For example tackle, then focused mstrike with a claidhmore. Or tackle and mighty blow.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
* Magic immune&lt;br /&gt;
* Can redirect attacks on other creatures towards themselves&lt;br /&gt;
* At least 11 points of [[Critical Padding]]&lt;br /&gt;
* Vvrael destroyers are extraplanar beings&lt;br /&gt;
* Immune to cold / vacuum&lt;br /&gt;
* Most spawn with a maul, some spawn with a claidhmore&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;i&amp;gt;With a flash of ebon, a Vvrael destroyer&#039;s eyes widen into swirling voids resembling tempests turning over midnight seas. He growls low in his throat as his hands flex open and closed on empty air.&lt;br /&gt;
&lt;br /&gt;
Crouching low, a Vvrael destroyer sways back and forth on the balls of his feet as if he were a panther poised to pounce.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 106&lt;br /&gt;
|levelm1 = 107&lt;br /&gt;
|level = 108&lt;br /&gt;
|levelp1 = 109&lt;br /&gt;
|levelp2 = 110&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=War_griffin&amp;diff=9184</id>
		<title>War griffin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=War_griffin&amp;diff=9184"/>
		<updated>2014-12-17T21:45:59Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 100&lt;br /&gt;
| type = Hybrid&lt;br /&gt;
| family = griffin&lt;br /&gt;
| attacks = Bites, Charges, Claws and Special.&lt;br /&gt;
| area = [[Old Ta&#039;Faendryl]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Bite|+435 to +460 [[AS]]}}&lt;br /&gt;
  {{creature ability|Talon rake|+445 to +453 [[AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Wing Swat}}&lt;br /&gt;
  {{creature ability|Swoop, Carry, Drop}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding =&lt;br /&gt;
| noability =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+343 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+347 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+390 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+439 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+409 to +418 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+409 to +415 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+400 to +409 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | magic items = no&lt;br /&gt;
 | boxes = no&lt;br /&gt;
 | skin = a war griffin talon&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The war griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation.  Its front legs, forebody, wings, and head are those of a great eagle, complete with large golden feathers and aquiline beak.  The rear half of the creature&#039;s body is that of a powerful lion, with short white fur and a long feline tail.  Trained by its captors to enhance its fighting prowess, the massive war griffin is poetry in motion, its beautiful ferocity the last sight its foes ever see.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
* Armor with impact resistance lessens the damage taken from being dropped.&lt;br /&gt;
==Other information==&lt;br /&gt;
War griffins have several [[creature maneuver]]s.&lt;br /&gt;
&lt;br /&gt;
One is the wing swat, which can change the target&#039;s [[stance]] and stack the target in [[roundtime]]:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A war griffin swoops down over you, buffeting you with its wings!&amp;lt;br&amp;gt;&lt;br /&gt;
One of the griffin&#039;s wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 44 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!&amp;lt;br&amp;gt;&lt;br /&gt;
The wind knocks you off your balance and you fall over!&amp;lt;br&amp;gt;&lt;br /&gt;
Your arms are forced down to your sides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another maneuver war griffins have is swooping down to pick you up in its claws, then flying off to drop you somewhere randomly in the area.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A war griffin dives down and hooks its claws into you!  With a great flap of its wings the war griffin carries you into the air!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within moments you find yourself soaring over the ground far below!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then being dropped (died from the bloodloss)...&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some mercurially shifting armor shrouded in a swirling ashen mist is overwhelmed by the onslaught of the impact attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Strong blow to your right leg breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
After what seems like an eternity, you feel the griffin&#039;s grip loosen and it drops your hapless corpse in an awkward heap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor that has resistance to impact attacks will help reduce the damage taken from being dropped.  Whereas sonic armor will increase the severity, as shown above.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 98&lt;br /&gt;
|levelm1 = 99&lt;br /&gt;
|level = 100&lt;br /&gt;
|levelp1 = 101&lt;br /&gt;
|levelp2 = 102&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Old Ta&#039;Faendryl creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spotted_gnarp&amp;diff=9182</id>
		<title>Spotted gnarp</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spotted_gnarp&amp;diff=9182"/>
		<updated>2014-12-17T21:45:58Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = gnarp&lt;br /&gt;
| attacks = Tusks.&lt;br /&gt;
| area = [[Yander&#039;s Farm]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Charge|+20 [[Attack Strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+46 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+14 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+3 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = no&lt;br /&gt;
 | gems = no&lt;br /&gt;
 | magic items = no&lt;br /&gt;
 | boxes = no&lt;br /&gt;
 | skin = a spotted gnarp horn&lt;br /&gt;
 | other = no&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Oh, what a thing of horror is the curl-horned spotted gnarp!  Huge floppy ears stand out from her long snout like horizontal bunny ears, and her eyes are deep, liquid pools of irascibility and indecision.  The creature&#039;s ponderous spotted belly hangs from a ridge-like backbone, which tapers in a long tail with a curly tip.  Swishing her tail viciously, the gnarp minces about on cloven hooves, her massive curled horns overbalancing her head as she tears at the scattered herbage with her large, formidable teeth.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Yander&#039;s Farm creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minotaur_warrior&amp;diff=9180</id>
		<title>Minotaur warrior</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minotaur_warrior&amp;diff=9180"/>
		<updated>2014-12-17T21:45:57Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 76&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = minotaur&lt;br /&gt;
| attacks = Brawls and Weapons.&lt;br /&gt;
| area = [[Wehntoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|greataxe|+368 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|moon axe|+368 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding =&lt;br /&gt;
| maneuver = &lt;br /&gt;
 {{creature ability|[[Bull Rush]], [[Disarm]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+235 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+273 to +294 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = a minotaur horn&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The minotaur warrior has the head of a bull while his muscular body is humanoid with thick arms and broad shoulders.  Wearing a mish-mash of leather and chain armor, the fierce minotaur stomps about with hoofed feet brandishing its longsword at every possible foe.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Minotaur warriors have the ability to [[Multi Opponent Combat|mstrike]].  They have a particularly dangerous charge [[Creature maneuver|maneuver]], and they also have the ability to use the DISARM [[Creature maneuver|maneuver]], so hunt them with caution. Minotaur warriors do not stun by normal means.&lt;br /&gt;
&lt;br /&gt;
Examples of a minotaur warrior&#039;s charge attack:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side, nimbly avoiding the charge. Olé!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side just as the warrior slams into you!&amp;lt;br&amp;gt;&lt;br /&gt;
... 15 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty blow to your chest!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 1 round!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side but stumble, failing to get out of the way, and are crushed under the full brunt of the warrior!&amp;lt;br&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Hard blow to your chest breaking several ribs!&amp;lt;br&amp;gt;&lt;br /&gt;
Hard to breathe!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 6 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Minotaur warriors were formerly level 19.  In February 2008 they experienced an upward shift to their current level and were moved to their current location.  For more information on the updates, please see the following saved posts:&lt;br /&gt;
*[[Magical minotaur mayhem! (saved post)]] &lt;br /&gt;
*[[More Minotaur madness! (saved post)]] &lt;br /&gt;
*[[The Fall of the House of Sulldina (saved post)]]&lt;br /&gt;
*[[History of the Minotaurs. (saved post)]]&lt;br /&gt;
*[[Krag Slopes/Minotaur Labyrinth rehaul. (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 74&lt;br /&gt;
|levelm1 = 75&lt;br /&gt;
|level = 76&lt;br /&gt;
|levelp1 = 77&lt;br /&gt;
|levelp2 = 78&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehntoph creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lesser_minotaur&amp;diff=9178</id>
		<title>Lesser minotaur</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lesser_minotaur&amp;diff=9178"/>
		<updated>2014-12-17T21:45:57Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 74&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = minotaur&lt;br /&gt;
| attacks = Claws and Pounds.&lt;br /&gt;
| area = [[Wehntoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|greataxe|+381 to +405 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|waraxe|+376 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding =&lt;br /&gt;
| maneuver = &lt;br /&gt;
  {{creature ability|[[Bull Rush]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+263 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+239 to +251 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+261 to +282 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+254 to +269 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+288 to +297 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |+249 to +264 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+249 to +264 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = a minotaur hide&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The lesser minotaur is an ugly, brutish looking beast.  Taller than most average men, the minotaur has a bull-like appearance while his muscular body is humanoid with thick arms and broad shoulders.  The lesser minotaur feet end in hooves that rattle the ground with every step.  Despite his barbaric features, a great intelligence is reflected in the depths of his eyes and mannerisms.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Lesser minotaurs have a strong resistance to combat maneuvers, similar to krag dwellers. They can use the [[mstrike]] ability for three simultaneous swings of their greataxes. They have the ability to release an AS boosting battle cry similar to a troll king frothing or shan warrior yipping. Like other minotaurs they have a deadly charge maneuver, however they use it infrequently. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A lesser minotaur belts out a guttural battle cry!&lt;br /&gt;
A lesser minotaur swings a curved silvery white greataxe at you!&lt;br /&gt;
  AS: +446 vs DS: +499 with AvD: +38 + d100 roll: +93 = +78&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lesser minotaurs can be stunned normally.   As their magical warding is relatively poor, they are easy prey to spells such as [[Blind (311)]] and [[Mind Jolt (706)]].&lt;br /&gt;
&lt;br /&gt;
The lesser minotaurs outside the Labyrinth use two handed weapons, so anyway way to remove a limb, such as [[Limb Disruption (708)]] or ambushing, will disable them.  However, the minotaurs inside the Labyrinth carry shields and use [[Shield Charge]], which can be quite deadly.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Lesser minotaur were formerly level 12.  In February 2008 they experienced an upward shift to their current level and were moved to their current location.  For more information on the updates, please see the following saved posts:&lt;br /&gt;
*[[Magical minotaur mayhem! (saved post)]] &lt;br /&gt;
*[[More Minotaur madness! (saved post)]] &lt;br /&gt;
*[[The Fall of the House of Sulldina (saved post)]]&lt;br /&gt;
*[[History of the Minotaurs. (saved post)]]&lt;br /&gt;
*[[Krag Slopes/Minotaur Labyrinth rehaul. (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 72&lt;br /&gt;
|levelm1 = 73&lt;br /&gt;
|level = 74&lt;br /&gt;
|levelp1 = 75&lt;br /&gt;
|levelp2 = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehntoph creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_seer&amp;diff=9176</id>
		<title>Ithzir seer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_seer&amp;diff=9176"/>
		<updated>2014-12-17T21:45:57Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 97&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Ithzir&lt;br /&gt;
| attacks = Brawls and Magic.&lt;br /&gt;
| area = [[Old Ta&#039;Faendryl]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| warding =&lt;br /&gt;
  {{creature ability|[[Web (118)]]|+N/A [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Silence (210)]]|+425 to +431 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Frenzy (216)]]|+411 to +431 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Mass Interference (217)]]|+411 to +431 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Bone Shatter (1106)]]|+423 [[CS]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Strike (117)]]}}&lt;br /&gt;
  {{creature ability|[[Spiritual Abolition (230)]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+279 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+369 to +486 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+373 to +385 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+371 to +431 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+378 to +398 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+363 to +423 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Fog (106)]]}}&lt;br /&gt;
  {{creature ability|[[Minor Sanctuary (213)]]}}&lt;br /&gt;
  {{creature ability|[[Wall of Force (140)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | skin = no&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ithzir seer&#039;&#039;&#039; carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning.  Even when battle rages around her, each movement of the seer seems eerily effortless and calm.  The [[Ithzir]] seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck.  Emblazoned on the right breast of the tunic is a twelve-pointed golden star.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Ithzir seers can heal other Ithzir.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary&#039;s abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ithzir seers can also raise other Ithzir.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
A sense of peace and calm settles over the area.&amp;lt;br&amp;gt;&lt;br /&gt;
An Ithzir seer bows her head and places her hands over an Ithzir herald, and though the seer&#039;s lips do not move, you hear a single word spoken clearly and forcefully: &amp;quot;Koh!&amp;quot; A pale nimbus encircles the fallen herald, then fades into the corpse. The Ithzir herald awakens looking confused and somewhat drained!&amp;lt;br&amp;gt;&lt;br /&gt;
The seer sags slightly, drained by the miraculous ordeal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ithzir seers are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ithzir Initiate and Seer spell updates (saved post)|Ithzir Initiate and Seer Spell Updates - 11/29/2007]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 95&lt;br /&gt;
|levelm1 = 96&lt;br /&gt;
|level = 97&lt;br /&gt;
|levelp1 = 98&lt;br /&gt;
|levelp2 = 99&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Old Ta&#039;Faendryl creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_scout&amp;diff=9174</id>
		<title>Ithzir scout</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_scout&amp;diff=9174"/>
		<updated>2014-12-17T21:45:56Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 89&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Ithzir&lt;br /&gt;
| attacks = Brawls and Maneuvers.&lt;br /&gt;
| area = [[Old Ta&#039;Faendryl]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|physical=&lt;br /&gt;
  {{creature ability|broadsword|+414-424 [[AS]]}}&lt;br /&gt;
|noability=&lt;br /&gt;
|nobolt=&lt;br /&gt;
|nowarding=&lt;br /&gt;
|maneuver=&lt;br /&gt;
  {{creature ability|[[Sweep]]}}&lt;br /&gt;
  {{creature ability|[[Cheapshots]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+323 to +343 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+346 to +392 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+329 to +335 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+328 to +334 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+328 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | skin = no&lt;br /&gt;
 | other = crystal-edged weapons&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Wide, pupil-less green eyes peer about, quickly assessing both threats and terrain.  The Ithzir scout stalks in a fluid, half-crouch that is as graceful as it is lightning fast, his whole demeanor underscoring his menace and obvious intelligence.  The Ithzir scout is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The scout wears a charcoal grey tunic with no apparent identifiers of his station.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Scouts will take gear off of dead bodies.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
An Ithzir scout rifles through your gear! Somebody call a constable!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The scout unslings her shield and drops it on the ground!&amp;lt;br&amp;gt;&lt;br /&gt;
The scout grabs your shield!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ithzir scouts are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 87&lt;br /&gt;
|levelm1 = 88&lt;br /&gt;
|level = 89&lt;br /&gt;
|levelp1 = 90&lt;br /&gt;
|levelp2 = 91&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Old Ta&#039;Faendryl creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_janissary&amp;diff=9172</id>
		<title>Ithzir janissary</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_janissary&amp;diff=9172"/>
		<updated>2014-12-17T21:45:56Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 92&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Ithzir&lt;br /&gt;
| body = &lt;br /&gt;
| attacks = Brawls.&lt;br /&gt;
| area = [[Old Ta&#039;Faendryl]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Crystal-edged longsword|+428 [[AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Disarm Weapon]]}}&lt;br /&gt;
  {{creature ability|[[Warcries]]}}&lt;br /&gt;
  {{creature ability|[[Trip]]}}&lt;br /&gt;
|nobolt =&lt;br /&gt;
|noability=&lt;br /&gt;
|nowarding=&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+289 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+249 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+299 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+323 to +337 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+329 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+317 to +332 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | skin = no&lt;br /&gt;
 | other = crystal-edged weapons&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The Ithzir janissary&#039;s movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts.  Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time.  The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Ithzir janissaries do not stun.&lt;br /&gt;
&lt;br /&gt;
Ithzir janissaries are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 90&lt;br /&gt;
|levelm1 = 91&lt;br /&gt;
|level = 92&lt;br /&gt;
|levelp1 = 93&lt;br /&gt;
|levelp2 = 94&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Old Ta&#039;Faendryl creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_initiate&amp;diff=9170</id>
		<title>Ithzir initiate</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_initiate&amp;diff=9170"/>
		<updated>2014-12-17T21:45:56Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 91&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Ithzir&lt;br /&gt;
| attacks = Brawls and Magic.&lt;br /&gt;
| area = [[Old Ta&#039;Faendryl]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Crystal-tipped staff|+433 [[AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{creature ability|[[Web (118)]]|+398 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Bind (214)]]|+386 [[CS]]}}&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{creature ability|[[Fire Spirit (111)]]|+407 [[AS]]}}&lt;br /&gt;
  {{creature ability|[[Web (118)]]|+407 [[AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Mind stun}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Strike (117)]]}}&lt;br /&gt;
  {{creature ability|[[Heroism (215)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+362 to +387 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+351 to +363 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+370 to +380 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+366 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+357 to +373 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Warding I (101)]]}}&lt;br /&gt;
  {{creature ability|[[Spirit Defense (103)]]}}&lt;br /&gt;
  {{creature ability|[[Spirit Warding II (107)]]}}&lt;br /&gt;
  {{creature ability|[[Lesser Shroud (120)]]}}&lt;br /&gt;
  {{creature ability|[[Spirit Guard (202)]]}}&lt;br /&gt;
  {{creature ability|[[Minor Sanctuary (213)]]}}&lt;br /&gt;
  {{creature ability|[[Spell Shield (219)]]}} &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | skin = no&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The [[Ithzir initiate]] carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety.  Even when battle rages around her, each movement of the initiate seems eerily effortless and calm.  The [[Ithzir]] initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
The Ithzir have a mind [[Creature maneuver|maneuver]] that can cause the target to be [[stunned]]:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A steely glint is in an Ithzir initiate&#039;s unnaturally green eyes as she focuses her gaze on you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You reel, a mental whip lashing ruthlessly at your mind as you are captivated by the Ithzir initiate&#039;s piercing stare!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ithzir initiates, along with Ithzir seers, can cast minor sanctuary and raise other dead Ithzir.&lt;br /&gt;
&lt;br /&gt;
* [[Ithzir Initiate and Seer spell updates (saved post)|Ithzir Initiate and Seer Spell Updates - 11/29/2007]]&lt;br /&gt;
* Ithzir initiates are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 89&lt;br /&gt;
|levelm1 = 90&lt;br /&gt;
|level = 91&lt;br /&gt;
|levelp1 = 92&lt;br /&gt;
|levelp2 = 93&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Old Ta&#039;Faendryl creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_herald&amp;diff=9168</id>
		<title>Ithzir herald</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_herald&amp;diff=9168"/>
		<updated>2014-12-17T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 93&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Ithzir&lt;br /&gt;
| attacks = Brawls and Magic.&lt;br /&gt;
| area = [[Old Ta&#039;Faendryl]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Blade|+413 [[AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Vibration Chant (1002)]]|+384 [[CS]]}}&lt;br /&gt;
  {{Creature ability|[[Lullaby (1005)]]|&amp;lt;Not Known&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Song of Depression (1015)]]|+384 [[CS]]}}&lt;br /&gt;
  {{Creature ability|[[Song of Rage (1016)]]|&amp;lt;Not Known&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Song of Sonic Disruption (1030)]]|+384 [[CS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Elemental Wave (410)]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Mass Calm (619)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+386 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+358 to +371 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+364 to +380 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+349 to +361 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+349 to +369 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | other = crystal-edged weapons&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A trio of black tattooed stripes run from center of the [[Ithzir herald]]&#039;s forehead and over the crown of his bald, blue-skinned head.  The Ithzir herald is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue body is nonetheless alien in its appearance.  The herald wears a fine silvery-blue tunic crossed with a green tabard.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Ithzir heralds are [[bard]]s. They have a special ability in which they take a small circular disc and enlarge it, sending it spinning around them. This creates a [[Call Wind (912)]] effect, and provides a barrier against melee attacks. If a character attempts to swing a melee weapon at the herald, the disk will block the attack and tear off the hand(s) and arm(s) of the swinger with rank 9 crits. Only hands and arms that were used with the swing will be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
An Ithzir herald reaches into a pocket and produces a small silvery disc, which she tosses into the air. As the herald focuses her voice on the disc, it quickly expands to about three feet across and begins revolving rapidly around the herald!&amp;lt;br&amp;gt;&lt;br /&gt;
Your arms are forced down to your sides!&amp;lt;br&amp;gt;&lt;br /&gt;
The wind then subsides.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A large revolving disc continues to gain momentum around an Ithzir herald, whipping up a violent wind!&amp;lt;br&amp;gt;&lt;br /&gt;
Your arms are forced down to your sides!&amp;lt;br&amp;gt;&lt;br /&gt;
A war griffin is buffeted by the strong wind.&amp;lt;br&amp;gt;&lt;br /&gt;
The wind then subsides.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The revolving disc around an Ithzir herald is moving so fast that it is only a blur now. It is almost imperceptible as it streaks away from the herald, high overhead, and the area is rocked by a thunderous sonic blast!&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Throat swells to near bursting!&amp;lt;br&amp;gt;&lt;br /&gt;
A war griffin withstands the blast!&amp;lt;br&amp;gt;&lt;br /&gt;
Person is bowled over and dazed by the blast!&amp;lt;br&amp;gt;&lt;br /&gt;
... 15 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Back strains under sudden decompression!&amp;lt;br&amp;gt;&lt;br /&gt;
He is stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
You are bowled over and dazed by the blast!&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Back pops as muscles resist the vacuum!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ithzir heralds are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 91&lt;br /&gt;
|levelm1 = 92&lt;br /&gt;
|level = 93&lt;br /&gt;
|levelp1 = 94&lt;br /&gt;
|levelp2 = 95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Old Ta&#039;Faendryl creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_adept&amp;diff=9166</id>
		<title>Ithzir adept</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_adept&amp;diff=9166"/>
		<updated>2014-12-17T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 96&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Ithzir&lt;br /&gt;
| attacks = Brawls and Magic.&lt;br /&gt;
| area = [[Old Ta&#039;Faendryl]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Staff|+408 [[AS]]}}&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|[[Minor Water (903)]]|+379 [[AS]]}}&lt;br /&gt;
  {{Creature ability|[[Minor Acid (904)]]|+379 [[AS]]}}&lt;br /&gt;
  {{Creature ability|[[Minor Fire (906)]]|+379 [[AS]]}}&lt;br /&gt;
  {{Creature ability|[[Major Cold (907)]]|+379 [[AS]]}}&lt;br /&gt;
  {{Creature ability|[[Major Fire (908)]]|+379 [[AS]]}}&lt;br /&gt;
  {{Creature ability|[[Major Shock (910)]]|+379 [[AS]]}}&lt;br /&gt;
  {{Creature ability|[[Cone of Lightning]]|+379 [[AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Weapon Fire (915)]]|+402 [[CS]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Call Wind]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+369 to +413 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+364 to +421 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+379 to +391 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+398 to +409 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+383 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+376 to +392 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Wizard Shield (919)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | skin = no&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings.  The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck.  Emblazoned on the right breast of the tunic is a single green eye.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Ithzir Adepts are [[wizard]]s, and tend to cast [[bolt]] spells at their opponents, as well as [[CS]]-based spells such as [[Weapon Fire (915)]].  Their [[DS]] is also the highest of any Ithzir.  They are extraplanar beings.&lt;br /&gt;
&lt;br /&gt;
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!&amp;lt;br&amp;gt;&lt;br /&gt;
You leap to the side as you try to avoid the effulgent volley!&amp;lt;br&amp;gt;&lt;br /&gt;
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!&amp;lt;br&amp;gt;&lt;br /&gt;
... 75 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 94&lt;br /&gt;
|levelm1 = 95&lt;br /&gt;
|level = 96&lt;br /&gt;
|levelp1 = 97&lt;br /&gt;
|levelp2 = 98&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Old Ta&#039;Faendryl creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brown_gak&amp;diff=9164</id>
		<title>Brown gak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brown_gak&amp;diff=9164"/>
		<updated>2014-12-17T21:45:54Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 2&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = gak&lt;br /&gt;
| attacks = Tusks.&lt;br /&gt;
| area = [[Yander&#039;s Farm]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Charge|+48 [[Attack Strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+11 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = no&lt;br /&gt;
 | gems = no&lt;br /&gt;
 | magic items = no&lt;br /&gt;
 | boxes = no&lt;br /&gt;
 | skin = a brown gak hide&lt;br /&gt;
 | other = no&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The brown gak is a big, ugly beast with a dirt-encrusted brown pelt.  A marked odor of dung and musty wool surround him in a noxious cloud.  The gak chomps vicious-looking teeth, a mix of distrust and hatred in his large doe-like eyes.  A pair of sharp horns curves up above his short, broad head in a shape that resembles a lyre.  The animal looks ungainly with his tall shoulders and shorter hindquarters, which give his a jerky, uneven gait.  Suddenly, he bares his bovine ivories and brays loudly!&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|  level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Yander&#039;s Farm creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_rolton&amp;diff=9162</id>
		<title>Black rolton</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_rolton&amp;diff=9162"/>
		<updated>2014-12-17T21:45:53Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = rolton&lt;br /&gt;
| attacks = Bites.&lt;br /&gt;
| area = [[Yander&#039;s Farm]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Bite|+36 [[Attack Strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+3 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+3 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = no&lt;br /&gt;
 | gems = no&lt;br /&gt;
 | magic items = no&lt;br /&gt;
 | boxes = no&lt;br /&gt;
 | skin = a rolton ear&lt;br /&gt;
 | other = no&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is obviously a prime example of the beast of legend, the fiend of song and tale.  Known near and far as an implacable enemy of early settlers, it was this ferocious sheeplike creature that earned the epithet of Sorcerer-Killer in its sordid past.  The black rolton is covered with a dusty, matted, disgusting-looking black pelt that is abysmally smelly.  However, it isn&#039;t this trait alone that gives her such a terrifying appearance.  As the animal bleats at you, it is then you get a view of the &#039;maw of death&#039;, with its long, curved incisors that gnash and gnaw.  The critter has some nasty-looking hooves as well.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Yander&#039;s Farm creatures]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Cleric_base_navigation&amp;diff=9160</id>
		<title>Template:Cleric base navigation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Cleric_base_navigation&amp;diff=9160"/>
		<updated>2014-12-17T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&amp;lt;includeonly&amp;gt;width=&amp;quot;80%&amp;quot;&amp;lt;/includeonly&amp;gt; style=&amp;quot;border: 1px #aaa solid;&amp;quot;&lt;br /&gt;
! align=center bgcolor=#dddddd | [[:Category:Cleric Base Spells|Cleric Base Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 {| width=100% border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size:85%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
  |[[Prayer of Holding (301)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Smite (302)|Smite/Bane (302)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Prayer of Protection (303)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Bless Item (304)]]&lt;br /&gt;
  |bgcolor=#FFFF99 align=center|Offensive&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Preservation (305)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Holy Bolt (306)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Benediction (307)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Well of Life (308)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Neutralize Curse (309)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Warding Sphere (310)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Blind (311)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Fervent Reproach (312)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Prayer (313)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Relieve Burden (314)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Remove Curse (315)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Censure (316)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Divine Fury (317)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Raise Dead (318)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Soul Ward (319)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive &lt;br /&gt;
  |-&lt;br /&gt;
  |[[Holy Receptacle (325)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Prayer of Communion (330)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Divine Wrath (335)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Symbol of the Proselyte (340)]]&lt;br /&gt;
  |bgcolor=#FFFF99 align=center|Offensive&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Miracle (350)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Spell navigational sidebars|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Cleric Base Spells]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Sorcerer_base_navigation&amp;diff=9158</id>
		<title>Template:Sorcerer base navigation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Sorcerer_base_navigation&amp;diff=9158"/>
		<updated>2014-12-17T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&amp;lt;includeonly&amp;gt;width=&amp;quot;80%&amp;quot;&amp;lt;/includeonly&amp;gt; style=&amp;quot;border: 1px #aaa solid;&amp;quot;&lt;br /&gt;
! align=center bgcolor=#dddddd | [[:Category:Sorcerer Base Spells|Sorcerer Base Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 {| width=100% border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size:85%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
  |[[Blood Burst (701)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Mana Disruption (702)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Corrupt Essence (703)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Phase (704)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Disintegrate (705)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Mind Jolt (706)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Eye Spy (707)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Limb Disruption (708)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Quake (709)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Energy Maelstrom (710)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Pain (711)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Cloak of Shadows (712)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Balefire (713)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Scroll Infusion (714)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Curse (715)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Disease (716)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Evil Eye (717)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Torment (718)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Dark Catalyst (719)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Implosion (720)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Minor Summoning (725)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Animate Dead (730)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[ Ensorcell (735)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Planar Shift (740)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Spell navigational sidebars|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Sorcerer Base Spells]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Wizard_base_navigation&amp;diff=9156</id>
		<title>Template:Wizard base navigation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Wizard_base_navigation&amp;diff=9156"/>
		<updated>2014-12-17T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&amp;lt;includeonly&amp;gt;width=&amp;quot;80%&amp;quot;&amp;lt;/includeonly&amp;gt; style=&amp;quot;border: 1px #aaa solid;&amp;quot;&lt;br /&gt;
! align=center bgcolor=#dddddd | [[:Category:Wizard Base Spells|Wizard Base Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 {| width=100% border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size:85%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
  |[[Minor Shock (901)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Minor Elemental Edge (902)]]&lt;br /&gt;
  |bgcolor=#FFFF99 align=center|Offensive&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Minor Water (903)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Minor Acid (904)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Prismatic Guard (905)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Minor Fire (906)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Major Cold (907)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Major Fire (908)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Tremors (909)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Major Shock (910)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Mass Blur (911)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Call Wind (912)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Sandstorm (914)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Weapon Fire (915)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Invisibility (916)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Boil Earth (917)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Duplicate (918)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Wizard Shield (919)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Call Familiar (920)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Enchant Item (925)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Familiar Gate (930)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Spell navigational sidebars|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Wizard Base Spells]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bard&amp;diff=9154</id>
		<title>Template:Bard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bard&amp;diff=9154"/>
		<updated>2014-12-17T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin:0.5em auto; clear:both; text-align:center; width:80%&amp;quot; align=center class=&amp;quot;toccolours&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccccff&amp;quot;| [[Bard|Bard Profession]]&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt; - [{{SERVER}}{{localurl:Template:Bard|action=edit}} edit]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Circles:&#039;&#039;&#039; [[Bard Base|Bard Base Spells]] | [[Minor Elemental|Minor Elemental Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Professional Highlights:&#039;&#039;&#039; [[Sonic Weapon Song (1012)|Sonic Weapons]], [[Sonic Shield Song (1009)|Shields]], &amp;amp; [[Sonic Armor (1014)|Armor]] | [[Loresinging]] | [[Purification Song (1004)|Purifying Gems]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Popular Archetypes:&#039;&#039;&#039; [[Guides by Whirlin: Two Hander, One Hander, Archer, Pure, Two Weapon Bard Guide|Polearms Bard]] | [[Guides by Whirlin: Two Hander, One Hander, Archer, Pure, Two Weapon Bard Guide|Sword &amp;amp; Board Bard]] | [[Guides by Whirlin: Two Hander, One Hander, Archer, Pure, Two Weapon Bard Guide|Pure Bard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Bard]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Profession navigational boxes|{{PAGENAME}}]] &lt;br /&gt;
&#039;&#039;This template is part of the [[Krakiipedia:Navigational templates#Profession-specific|Profession-specific series]] of [[Krakiipedia:Navigational templates|navigation boxes]].&#039;&#039;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Minor_elemental_header&amp;diff=9152</id>
		<title>Template:Minor elemental header</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Minor_elemental_header&amp;diff=9152"/>
		<updated>2014-12-17T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 23em; margin: 0 0 10px 10px; clear:both;&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  |&lt;br /&gt;
  {|style=&amp;quot;width: 100%; font-size: 95%; text-align: left; margin: 0 0 0 0; border: 1px #aaa solid;&amp;quot;&lt;br /&gt;
    |-&lt;br /&gt;
    ! colspan=2 style=&amp;quot;background: #ddd; font-size: larger; text-align: center;&amp;quot; | [[Minor Elemental|Minor Elemental Spell Circle]]&lt;br /&gt;
    |-&lt;br /&gt;
    | colspan=2 align=center | [[Cleric Base|300s]] &amp;amp;bull; &#039;&#039;&#039;400s&#039;&#039;&#039; &amp;amp;bull; [[Major Elemental|500s]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Circle Potency&lt;br /&gt;
    |align=right|[[Semi]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Sphere Alignment&lt;br /&gt;
    |align=right|[[Elemental]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Relevant Stats&lt;br /&gt;
    |align=right|[[Aura]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Available To&lt;br /&gt;
    |align=right|[[Bard]]s&amp;lt;br&amp;gt;[[Rogue]]s&amp;lt;br&amp;gt;[[Sorcerer]]s&amp;lt;br&amp;gt;[[Warrior]]s&amp;lt;br&amp;gt;[[Wizard]]s&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Associated Circles&lt;br /&gt;
    |align=right|[[Major Elemental]]&amp;lt;br&amp;gt;[[Bard Base]]&amp;lt;br&amp;gt;[[Sorcerer Base]]&amp;lt;br&amp;gt;[[Wizard Base]]&lt;br /&gt;
  |}&lt;br /&gt;
  |-&lt;br /&gt;
  |align=center|&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{minor elemental navigation}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Spell circle headers]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bard_base_header&amp;diff=9150</id>
		<title>Template:Bard base header</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bard_base_header&amp;diff=9150"/>
		<updated>2014-12-17T21:45:19Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 23em; margin: 0 0 10px 10px; clear:both;&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  |&lt;br /&gt;
  {|style=&amp;quot;width: 100%; font-size: 95%; text-align: left; margin: 0 0 0 0; border: 1px #aaa solid;&amp;quot;&lt;br /&gt;
    |-&lt;br /&gt;
    ! colspan=2 style=&amp;quot;background: #ddd; font-size: larger; text-align: center;&amp;quot; | [[Bard Base|Bard Base Spell Circle]]&lt;br /&gt;
    |-&lt;br /&gt;
    | colspan=2 align=center | [[Wizard Base|900]]s &amp;amp;bull; &#039;&#039;&#039;1000s&#039;&#039;&#039; &amp;amp;bull; [[Empath Base|1100s]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Circle Potency&lt;br /&gt;
    |align=right|[[Semi]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Sphere Alignment&lt;br /&gt;
    |align=right|[[Elemental]]/[[Mental]] [[Hybrid]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Relevant Stats&lt;br /&gt;
    |align=right|[[Aura]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Available To&lt;br /&gt;
    |align=right|[[Bard]]s&lt;br /&gt;
    |-&lt;br /&gt;
    ! valign=&amp;quot;top&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | Associated Circles&lt;br /&gt;
    |align=right|[[Minor Elemental]]&lt;br /&gt;
  |}&lt;br /&gt;
  |-&lt;br /&gt;
  |align=center|&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{bard base navigation}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|}&amp;lt;includeonly&amp;gt;[[Category:Spells| ]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Spell circle headers]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Luukos&amp;diff=9146</id>
		<title>Category:Luukos</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Luukos&amp;diff=9146"/>
		<updated>2014-12-17T21:45:16Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Luukos&#039;&#039;&#039; is the [[Arkati]] of lies, death, and undeath.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arkati]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=9142</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=9142"/>
		<updated>2014-12-17T21:45:16Z</updated>

		<summary type="html">&lt;p&gt;SIMU-DAVIDP: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ensorcell allows sorcerers to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties.&lt;br /&gt;
&lt;br /&gt;
=Temporary Ensorcellment=&lt;br /&gt;
&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There appears to be no skill check for temporary ensorcellment, though an item&#039;s properties may prevent it; it does not expend any stored necrotic energy.  The flares for temporary ensorcell and permanent ensorcell are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
In order to temporarily ensorcell an item, simply [[PREPARE]] 735 and [[CAST]] it at the item while holding it.  Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
==Flare Rate==&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
=Permanent Ensorcellment=&lt;br /&gt;
&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits depending on the type of item ensorcelled and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by killing like level creatures. &lt;br /&gt;
&lt;br /&gt;
In order to permanently ensorcell an item, PREPARE 735 and [[CHANNEL]] it at the item while holding it.  This will give you a message telling you how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  If you still wish to add a tier of ensorcellment to the item, CHANNEL 735 at it again within 30 seconds to make the attempt. Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed process.&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when you [[LOOK]] at it.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  No condition of ensorcellment will be revealed by  a [[Loresong]].&lt;br /&gt;
&lt;br /&gt;
==Weapons and Runestaves==&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: attack/casting strength increase (+5/+3 per tier, respectively), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the wielder is full on health, mana, stamina or spirit, it will not flare for that feature. Runestaves also gain 2 lower CvA per tier of ensorcellment.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
|  You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Runestaff_(saved_post)#Runestaff_Update_I|Acuity]]&lt;br /&gt;
|  You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields and Armor==&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
==Combat and Shield Maneuvers==&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are 5 tiers of permanent ensorcellment, &#039;&#039;&#039;each tier requires a separate CHANNEL of 735 with the cost of necrotic energy going up for each tier.&#039;&#039;&#039;  The benefits provided by a permanently ensorcelled item going up with each tier added to it.  Sorcerers wielding permanently ensorcelled items will receive a phantom tier for up to a total of 6 with a Tier 5 weapon or runestaff.&lt;br /&gt;
&lt;br /&gt;
Sorcerers are limited in how much energy they can gather per week to the amount of energy required to do a Tier 1 cast.  The energy required for Tiers 2-5 increase in increments of half a week&#039;s worth of energy.  The maximum amount of energy a sorcerer can store at any time is 3.5 weeks.  After gathering this amount a sorcerer must attempt a cast before being able to accumulate energy again.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 4-5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Tier 5 ensorcell will take ten weeks worth of energy to complete, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*Level&lt;br /&gt;
*Sorcerer Spell Ranks&lt;br /&gt;
*[[Wisdom]]&lt;br /&gt;
*[[Intuition]]&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]] Ranks&lt;br /&gt;
*[[Spiritual Mana Control]] Ranks&lt;br /&gt;
*[[Arcane Symbols]] Ranks&lt;br /&gt;
*[[Magic Item Use]] Ranks&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*[[Magical workshop]] (helps)&lt;br /&gt;
*Wounds (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*Properties of the item (including the item&#039;s enchant, whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], [[Enchanting and materials (saved post)|what material it is]], etc.)&lt;br /&gt;
*[[Voln armor (saved post)|Voln armor]], ebows, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Unless an [[The Charts of Clarity|item script]] rejects ensorcell (see above), it should play no factor in difficulty level unless the script adds to enchant or weighting&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
&lt;br /&gt;
==Failure==&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
=Necrotic Energy=&lt;br /&gt;
&lt;br /&gt;
Necrotic Energy is automatically gained by sorcerers with knowledge of 735 when they kill like level creatures.  It is required to permanently ensorcell items, with the amount required depending on the tier of ensorcellment being sought.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both how much necrotic energy can be gained in a week as well as the total amount of necrotic energy a sorcerer can store, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.  The amount of necrotic energy gained from a creature depends on the creature&#039;s level in relation to the sorcerer, and no necrotic energy is gained from creatures a sorcerer cannot learn from.  Sorcerers training in [[Sorcerous Lore, Necromancy]] will absorb necrotic energy at a faster rate based on Seed 1 of the Seed [[Summation Chart]].&lt;br /&gt;
&lt;br /&gt;
When group hunting, sorcerers will earn the full amount of necrotic energy they qualify for from that creature, or close to it, as long as they land a successful hit. &lt;br /&gt;
&lt;br /&gt;
Sorcerers hunting with [[Evil Eye (717)]] must kill the creature outright on a death roll (199+) in order to receive necrotic energy from that creature.  Creatures &amp;quot;killed&amp;quot; via fleeing (175-198) will not provide any necrotic energy.&lt;br /&gt;
&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets with the first valid necrotic energy-giving creature a sorcerer kills after their [[Triple-X (saved post)|Triple X bonus]] has begun.  The above maximum weekly message will only disappear once that first creature has been killed, regardless of if the sorcerer has gained experience in another fashion.&lt;br /&gt;
&lt;br /&gt;
The amount of necrotic energy required for a Tier 1 ensorcell appears to be that gained from approximately 1000 same-level creatures on characters not having any necromancy lore training.  Lower level creatures will give less energy, and higher level creatures will give more.  Again, a sorcerer must gain [[experience]] from the creature to gain any necrotic energy.&lt;br /&gt;
&lt;br /&gt;
To put creature kills in the same perspective as weeks, the amount of necrotic energy required for each successive tier is increased by 500 from last tier. Ex: 1000, 1500, 2000, 2500, and 3000 respective kills from tier 1-5.  A full Tier 5 ensorcell will mean 10,000 kills for a sorcerer not having any necromancy lore training.&lt;br /&gt;
&lt;br /&gt;
=Necromancy Lore=&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] will receive two benefits for Ensorcell:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
# Sorcerers will absorb necrotic energy at a faster rate based on Seed 1 of the Seed [[Summation Chart]] (see below).&lt;br /&gt;
&lt;br /&gt;
==Necromancy Lore Bonus Hypothesis==&lt;br /&gt;
&lt;br /&gt;
Sorcerers Rolfard and Allereli hypothesize that there is a 3% creature kill reduction bonus provided by each level in Seed 1 of the [[Summation Chart]].  For example, if a sorcerer has 105 necromancy ranks, he/she will have a 14 bonus (level) provided by the chart.  Multiply this by 3% and the sorcerer will have a final 42% creature kill reduction.  So assuming 1000 same-level creature kills with zero necromancy ranks, a sorcerer with 105 necromancy ranks will need to kill 420 fewer creatures, or 580 kills to reach the 1 week maximum necrotic energy absorption limit (i.e., for a Tier 1 ensorcell).&lt;br /&gt;
&lt;br /&gt;
There are other ideas that cannot be stated so simply, but can be read about on the Player&#039;s Corner in the [[Ensorcell_(735)#External_Links|External Links]] below.&lt;br /&gt;
&lt;br /&gt;
=Process=&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
1. Gather energy (hunt) until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
&lt;br /&gt;
2. Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
&lt;br /&gt;
3. If you do not get a reading (the item resists), or if you know the item is enhanced or sanctified, you will need to pour an inky black potion on it.  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
&lt;br /&gt;
4. If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
&lt;br /&gt;
5. Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
&lt;br /&gt;
6. Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above.&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and fame.&lt;br /&gt;
&lt;br /&gt;
==Attempts==&lt;br /&gt;
&lt;br /&gt;
From worst to best, here are the rolls possible on any permanent ensorcellment attempt:&lt;br /&gt;
&lt;br /&gt;
:Astoundingly inept&lt;br /&gt;
:Horribly poor&lt;br /&gt;
:Very poor&lt;br /&gt;
:Poor&lt;br /&gt;
:Questionable&lt;br /&gt;
:Passable&lt;br /&gt;
:Okay&lt;br /&gt;
:Decent&lt;br /&gt;
:Good&lt;br /&gt;
:Excellent&lt;br /&gt;
:Outstanding&lt;br /&gt;
:Astoundingly good&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
:Only fail if horribly unlucky&lt;br /&gt;
:Easy enough, barring bad luck&lt;br /&gt;
:Odds are on your side&lt;br /&gt;
:More likely to succeed than not, but will need some luck&lt;br /&gt;
:Difficult, but possible&lt;br /&gt;
:Very difficult&lt;br /&gt;
:Nearly impossible&lt;br /&gt;
:Need a miracle&lt;br /&gt;
:Beyond your abilities&lt;br /&gt;
&lt;br /&gt;
Testing is still being done to determine how good of an attempt is needed to succeed at each difficulty.&lt;br /&gt;
&lt;br /&gt;
=Ensorcell Pricing=&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million and 3 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
=Messaging=&lt;br /&gt;
==Bonuses==&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You feel energized!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
;Casting Ensorcell at one&#039;s self yields information on the present necrotic power.&lt;br /&gt;
&lt;br /&gt;
;Empty:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You sense no build up of necrotic energy within you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Lowest tier&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You sense a weak build up of necrotic energy within you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Second tier:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Ready for the first permanent attempt (at tier 1)&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
;Success for a temporary item (note usage of CAST):&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&amp;lt;br&amp;gt;&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&amp;lt;br&amp;gt;&lt;br /&gt;
You channel at a tiny rune-carved crosier.&amp;lt;br&amp;gt;&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You make an outstanding attempt!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wearing Off==&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&amp;lt;br&amp;gt;&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Alchemy]] [[recipes|Recipe]]=&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Ensorcell (735) Release (saved posts)]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
*[https://www.play.net/gs4/info/spells/spelllist.asp?circle=6#735 Official play.net spell description]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?86603-Theory-on-Necromancy-Lore-bonus-for-Ensorcell PC: Theory on Necromancy Lore Bonus for Ensorcell]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;/div&gt;</summary>
		<author><name>SIMU-DAVIDP</name></author>
	</entry>
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