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		<id>https://gswiki.play.net/index.php?title=Elf&amp;diff=193068</id>
		<title>Elf</title>
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		<updated>2023-03-31T00:35:57Z</updated>

		<summary type="html">&lt;p&gt;SJOSEPH: /* Elf Statistics */ Changed smr bonus from 30 to 60&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
| [[File:Elves.gif|center]]&lt;br /&gt;
| decay = 10 minutes&lt;br /&gt;
| regen = 1 per 5 min&lt;br /&gt;
| height =  5.5&#039; to 6&#039;, max 6.5&#039;&lt;br /&gt;
| weight = 70 to 210 lbs.&lt;br /&gt;
| language = Common, Elven}}&lt;br /&gt;
&amp;lt;section begin=elves /&amp;gt;All &#039;&#039;&#039;Elves&#039;&#039;&#039;, though similar to mortal men, differ in a number of important ways. They are lithe and agile, with little body hair, fine features and unmarred skin. Elves are much more resistant than men to the ravages of time and disease. They are able to withstand a greater range of temperature extremes, and their senses are extremely keen. Because of their extended lifespans, they suffer from a natural lack of discipline.&lt;br /&gt;
&lt;br /&gt;
Tall and slender, those of pure elven blood tend to have fair to tanned skin, sandy hair and light eyes. Far more numerous than their cousins the [[dark elf|dark]] and [[half-elf|half-elves]], the elves&#039; varied talents include a dedication to scholarship, unparalleled architectural and construction skills, a love of forestry, fine metalworking and production of unique glaesware and textiles.&amp;lt;section end=elves /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elves tend to be quite haughty and consider themselves far superior to all other races, especially [[human]]s. They prefer to spend time with their own kind and often insult the &amp;quot;lesser&amp;quot; races, rarely passing up a chance to remind non-elves of their supremacy. Most elves have a proclivity towards magic and many prefer to use it over muscle in battle. Historically, the most powerful mages and sorcerers have been of elven descent.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Elf Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = 0|con  = 0|dex  = +5|agi  = +15|dis  = -15|aur  = +5|log  = 0|int  = 0|wis  = 0|inf  = +10}}&lt;br /&gt;
&lt;br /&gt;
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Elf]].&lt;br /&gt;
&lt;br /&gt;
{{Race other characteristics&lt;br /&gt;
| base-max-hp=130&lt;br /&gt;
| effective-max-hp=155&lt;br /&gt;
| hp-regen=1&lt;br /&gt;
| spi-regen-off-node=1 per 5 min&lt;br /&gt;
| spi-regen-on-node=2 per 5 min&lt;br /&gt;
| decay=10 min&lt;br /&gt;
| base-weight=70&lt;br /&gt;
| weight-factor=0.70&lt;br /&gt;
| max-weight=210&lt;br /&gt;
| encumbrance-factor=0.78&lt;br /&gt;
| smr-size-modifier=-5&lt;br /&gt;
| smr-dodging=+60&lt;br /&gt;
| ele-td=-5&lt;br /&gt;
| spi-td=-5&lt;br /&gt;
| men-td=0&lt;br /&gt;
| sorc-td=-5&lt;br /&gt;
| poison-td=+10&lt;br /&gt;
| disease-td=+100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Elves receive a bonus to Forging and a small bonus to Crafting.&lt;br /&gt;
&lt;br /&gt;
== Cultures ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Crestdragon small.jpg|Vaalor&lt;br /&gt;
File:Crestrose small.jpg|Nalfein&lt;br /&gt;
File:Crestleaf small.jpg|Ardenai&lt;br /&gt;
File:Crestharp small.jpg|Loenthra&lt;br /&gt;
File:Crestpeacock small.jpg|Illistim&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The [[Elven Empire]] was centered on the Seven Cities, each built by and named for one of the seven noble houses. Each of these lines had risen to leadership of the Elven peoples. Even today, most Elves swear varying degrees of allegiance to one or the other.&lt;br /&gt;
&lt;br /&gt;
Only five houses remain of true elves. [[House of Ashrim]] was lost at sea. [[House of Faendryl]], once leaders among the elves, was cast out and its members eventually became dark elves.&lt;br /&gt;
&lt;br /&gt;
The remaining Elven Houses are:&lt;br /&gt;
&lt;br /&gt;
;[[House of Vaalor]]&lt;br /&gt;
:&amp;lt;section begin=vaalor /&amp;gt;[[Ta&#039;Vaalor]], the work of the great [[Aradhul Vaalor]], is more a fortress than a city. The Vaalor have always produced the finest warriors of the Elven race. All Vaalor, male and female, enter the military at a young age, serving for some hundred years. Perhaps because of this, they are the haughtiest of the Elves. They had little tolerance for the lesser peoples of the lands, especially mixed-breeds. They have never suffered the Elven culture or bloodlines to be tainted by others. During the height of the Elven Empire, they chafed under the leadership of the Faendryl, believing the high seat should be theirs.&amp;lt;section end=vaalor /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[House of Nalfein]]&lt;br /&gt;
:&amp;lt;section begin=nalfein /&amp;gt;The line of [[Zishra Nalfein]] founded [[Ta&#039;Nalfein]], which has always been a center of Elven politics. The Nalfein are fairly adept at everything, but they have always been the masters of stealth, whether in the field or the council chambers. Their politics are particularly ruthless, as they let little stand between themselves and their desires. The Nalfein are also apt to take up the life of a wandering merchant, traveling the world to trade in both goods and information.&amp;lt;section end=nalfein /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[House of Ardenai]]&lt;br /&gt;
:&amp;lt;section begin=ardenai /&amp;gt;[[Sharyth Ardenai]] was the matriarch of [[Ta&#039;Ardenai]], and her line remained closest of the houses to their roots in the deep forests. Though they dwell in towns and cities, they retain a love for the land exceeded only by the [[Sylvankind]]. They tend to be less haughty than members of the other houses, and have less of an imperial bent. They are typically appointed as emissaries to other races. They are, however, capable warriors at need. All Ardenai grow up to revere the hunt, and few can match their bow-masters.&amp;lt;section end=ardenai /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[House of Loenthra]]&lt;br /&gt;
:&amp;lt;section begin=loenthra /&amp;gt;[[Callisto Loenthra]]&#039;s house is one of craftsman, artists, poets and bards. [[Ta&#039;Loenthra]] is generally acknowledged as the center of Elven culture. Though some do leave the Elven lands to ply their trades as merchants or wandering bards, most Loenthra consider the lesser races too barbaric for their company. An old Loenthra saying describes performing to an unappreciative audience as &amp;quot;casting pearls before [[Dwarves]].&amp;quot;&amp;lt;section end=loenthra /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[House of Illistim]]&lt;br /&gt;
:&amp;lt;section begin=illistim /&amp;gt;[[Linsandrych Illistim]], the greatest scholar in Elven history, founded [[Ta&#039;Illistim]]. Her house has continued that tradition, and none can match the knowledge of the Illistim Masters of Lore. They are also extremely adept at the working of magical rituals, and the greatest artifacts produced by the Elves came from the House of Illistim&#039;s laboratories. Though many Illistim choose a life of seclusion and study, some others travel the world in search of knowledge, both old and new.&amp;lt;section end=illistim /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;{verb} set {standard/culture}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{| cellpadding=4 class=&amp;quot;alternating&amp;quot; style=&amp;quot;font-size: 95%; margin: 1em; background-color: #f9f9f9; border: none; border-collapse: collapse; outline: 1px #aaa solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;padding: 0.3em 0.4em; background-color: #ddd; font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
| [[BELCH (verb)|BELCH]]&lt;br /&gt;
| You belch softly, the tips of your ears turning pink with embarrassment.&lt;br /&gt;
| Elf belches softly, the tips of her ears turning pink with embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
| [[DISDAIN (verb)|DISDAIN]]&lt;br /&gt;
| You stare around the room, a haughty expression on your face.&lt;br /&gt;
| Elf stares around the room, a haughty expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN GAZE&lt;br /&gt;
| You gaze around the room, a haughty expression on your face.&lt;br /&gt;
| Elf gazes around the room, a haughty expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN GLANCE&lt;br /&gt;
| You glance around the room, running a finger up and over the point of your ear, purposely trying to draw attention to it.&lt;br /&gt;
| Elf glances around the room, running a finger up and over the point of her ear, purposely trying to draw attention to it.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN GLARE&lt;br /&gt;
| You stare around the room, one eyebrow arched in an arrogant, but quizzical, expression.&lt;br /&gt;
| Elf stares around the room, one eyebrow arched in an arrogant, but quizzical, expression.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN STARE&lt;br /&gt;
| You stare down your nose, haughtily surveying the room.&lt;br /&gt;
| Elf stares down her nose, haughtily surveying the room.&lt;br /&gt;
|-&lt;br /&gt;
| DISDAIN BLANK&lt;br /&gt;
| You stare blankly around the room, your face utterly devoid of emotion.&lt;br /&gt;
| Elf stares blankly around the room, her face utterly devoid of emotion.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== House of Vaalor ===&lt;br /&gt;
&lt;br /&gt;
These verbs are available to Vaalor elves as well as full citizens of [[Ta&#039;Vaalor]].&lt;br /&gt;
{{#section:House of Vaalor|verbs}}&lt;br /&gt;
&lt;br /&gt;
=== House of Illistim ===&lt;br /&gt;
&lt;br /&gt;
These verbs are available to Illistim elves as well as citizens of [[Ta&#039;Illistim]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;{verb} set {Illistim}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{| cellpadding=4 class=&amp;quot;alternating&amp;quot; style=&amp;quot;font-size: 95%; margin: 1em; background-color: #f9f9f9; border: none; border-collapse: collapse; outline: 1px #aaa solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;padding: 0.3em 0.4em; background-color: #ddd; font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
| [[CURTSY]]&lt;br /&gt;
| Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
| Straightening her back, Elf gives a formal, low curtsy. She inclines her head as well, giving a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
| CURTSY {player}&lt;br /&gt;
| Straightening your back, you give a formal, low curtsy to (target).  In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
| Straightening her back, Elf gives you a formal, low curtsy. She inclines her head as well, favoring you with a nod.&lt;br /&gt;
|-&lt;br /&gt;
| CURTSY {object}&lt;br /&gt;
| You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
| Elf curtsies to the (target) in a short, perfunctory gesture.&lt;br /&gt;
|-&lt;br /&gt;
| CURTSY {self}&lt;br /&gt;
| You glance around surreptitiously, looking for the nearest mirror in which to observe your genuflectory technique.&lt;br /&gt;
| Elf surreptitiously cuts her eyes back and forth, as if looking for something.&lt;br /&gt;
|-&lt;br /&gt;
| [[BOW]]&lt;br /&gt;
|  Your bow is graceful and perfunctory, as is the brief nod of your head that accompanies it.&lt;br /&gt;
| Elf&#039;s bow is graceful, if perfunctory. She follows the bow with a brief nod of her head.&lt;br /&gt;
|-&lt;br /&gt;
| BOW {player}&lt;br /&gt;
| Your bow to (target) is graceful and perfunctory, as is the brief nod of your head that accompanies it.&lt;br /&gt;
| Elf&#039;s bow to you is graceful, if perfunctory. She follows the bow with a brief nod of her head before straightening to her normal posture.&lt;br /&gt;
|-&lt;br /&gt;
| BOW {object}&lt;br /&gt;
| You defer to the (target), favoring it with a perfunctory bow.&lt;br /&gt;
| Elf bows to the (target) in a short, perfunctory gesture.&lt;br /&gt;
|-&lt;br /&gt;
| BOW {creature}&lt;br /&gt;
| Such a gesture would be beneath you.&lt;br /&gt;
| Person glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
| BOW {self}&lt;br /&gt;
| You glance around surreptitiously, looking for the nearest mirror in which to observe your genuflectory technique.&lt;br /&gt;
| Elf surreptitiously cuts her eyes back and forth, as if looking for something.&lt;br /&gt;
|-&lt;br /&gt;
| [[PONDER]]&lt;br /&gt;
| Oh, to only have the right book at hand!&lt;br /&gt;
| Elf mumbles something about texts and references.&lt;br /&gt;
|-&lt;br /&gt;
| PONDER {player}&lt;br /&gt;
| Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
| Elf studies you closely, pondering some aspect of your self with great consideration.&lt;br /&gt;
|-&lt;br /&gt;
| PONDER {object}&lt;br /&gt;
| You purse your mouth, pondering &amp;lt;target&amp;gt;.  Even without a mirror, you know your face reflects your roiling thoughts.&lt;br /&gt;
| Elf purses her mouth, pondering &amp;lt;target&amp;gt;.  The expression on her face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
| PONDER {creature}&lt;br /&gt;
| You regard &amp;lt;target&amp;gt;, pondering what a quirk of nature it surely is.&lt;br /&gt;
| Elf ponders the &amp;lt;target&amp;gt;, taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
| PONDER {self}&lt;br /&gt;
| You pause to consider recent events, and your place in them.&lt;br /&gt;
| Elf looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
| [[TURN]]&lt;br /&gt;
| You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
| Elf turns away, clearing her throat.&lt;br /&gt;
|-&lt;br /&gt;
| TURN {player}&lt;br /&gt;
| You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
| Elf tilts her head slightly, turning her attention to you. She regards you in a measured fashion, collecting her thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| TURN {held object}&lt;br /&gt;
| You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
| Elf turns her (target) over and over in her hand, studying it until a look of understanding crosses her face.&lt;br /&gt;
|-&lt;br /&gt;
| TURN {creature}&lt;br /&gt;
| You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
| Elf attempts to ascertain the (target)&#039;s level of intelligence.&lt;br /&gt;
|-&lt;br /&gt;
| TURN {self}&lt;br /&gt;
| You give a short glance over your shoulder.&lt;br /&gt;
| Elf looks over her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| [[GLANCE]] ILLISTIM&lt;br /&gt;
| You cut your eyes away.&lt;br /&gt;
| Elf looks away, her glance deliberately unfocused.&lt;br /&gt;
|-&lt;br /&gt;
| GLANCE {player}&lt;br /&gt;
| You critically eye (target) for a moment, rapidly reaching the conclusion that you are undoubtedly the more knowledgeable, educated party.&lt;br /&gt;
| Elf thoughtfully studies you, a satisfied expression quickly reaching her face.&lt;br /&gt;
|-&lt;br /&gt;
| GLANCE {creature}&lt;br /&gt;
| You favor the (target) with a sharp, pointed look&lt;br /&gt;
| Elf glances pointedly at the (target).&lt;br /&gt;
|-&lt;br /&gt;
| GLANCE {self}&lt;br /&gt;
| You carefully look yourself over, amazed at the many positive qualities you possess.&lt;br /&gt;
| Elf confidently straightens her posture, seemingly well pleased with herself.&lt;br /&gt;
|-&lt;br /&gt;
| [[SCOLD]]&lt;br /&gt;
| How uncouth!&lt;br /&gt;
| Elf expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
| SCOLD {player}&lt;br /&gt;
| You shoot (target) the smallest of dismayed glances, conveying your disapproval.&lt;br /&gt;
| Elf shoots you the smallest of dismayed glances, conveying her disapproval.&lt;br /&gt;
|-&lt;br /&gt;
| SCOLD {object}&lt;br /&gt;
| You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&lt;br /&gt;
| Oddly enough, Person seems to be venting her frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
| SCOLD {creature}&lt;br /&gt;
| You sniff disdainfully, dismissing the (target) with a stern look.&lt;br /&gt;
| Elf sniffs disdainfully, dismissing the (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
| SCOLD {self}&lt;br /&gt;
| You berate yourself for a complete lack of forethought.&lt;br /&gt;
| Elf berates herself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
| [[EXPRESS]]&lt;br /&gt;
| You consider how you could better express yourself in a way that would be understood.&lt;br /&gt;
| Elf&#039;s expression is thoughtful, but her furrowed brow indicates she&#039;s working something out for herself.&lt;br /&gt;
|-&lt;br /&gt;
| EXPRESS {player}&lt;br /&gt;
| You consider how you could better express yourself in a way that (target) will understand.&lt;br /&gt;
| Elf&#039;s expression towards you gives the impression that perhaps a different approach is in order.&lt;br /&gt;
|-&lt;br /&gt;
| EXPRESS {object}&lt;br /&gt;
| Under your breath, you catalogue the many details of the (target).&lt;br /&gt;
| Person notes, quietly, a few salient particulars of the (target).&lt;br /&gt;
|-&lt;br /&gt;
| EXPRESS {creature}&lt;br /&gt;
| You consider expressing your current state to (target), but remember yourself.&lt;br /&gt;
| Person pauses, considering (target).  A slight shake of her follows.&lt;br /&gt;
|-&lt;br /&gt;
| EXPRESS {self}&lt;br /&gt;
| Your thoughts roil, a tumult of quick images and phrases.  Inhaling and exhaling slowly, you press a hand to your chest.&lt;br /&gt;
| Elf presses a hand to her chest, inhaling and exhaling slowly.&lt;br /&gt;
|-&lt;br /&gt;
| [[SALUTE]]&lt;br /&gt;
| With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&lt;br /&gt;
| Elf cries out in (language), &amp;quot;Bless the Shining City!&amp;quot; Her face alights with pride.&lt;br /&gt;
|-&lt;br /&gt;
| Random phrases:&lt;br /&gt;
| &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot; &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
| &amp;quot;Knowledge, above all things!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== House of Loenthra ===&lt;br /&gt;
&lt;br /&gt;
These verbs are available to Loenthra elves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;GAZE SET LOENTHRA&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{| cellpadding=4 class=&amp;quot;alternating&amp;quot; style=&amp;quot;font-size: 95%; margin: 1em; background-color: #f9f9f9; border: none; border-collapse: collapse; outline: 1px #aaa solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;padding: 0.3em 0.4em; background-color: #ddd; font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
| [[GAZE]]&lt;br /&gt;
| You pause and give thoughtful consideration to your surroundings, taking in all the facets of their aesthetic composition.&lt;br /&gt;
| Elf pauses and studies her surroundings with thoughtful consideration.&lt;br /&gt;
|-&lt;br /&gt;
| GAZE {player}&lt;br /&gt;
| You pause and give thoughtful consideration to (target), taking in all the facets of his aesthetic presentation.&lt;br /&gt;
| Elf pauses and regards (target) with an incisive, analytical gaze.&amp;lt;br&amp;gt;Elf pauses and regards you with an incisive, analytical gaze.  You get the distinct impression that a judgment may be forthcoming.&lt;br /&gt;
|-&lt;br /&gt;
| GAZE {object}&lt;br /&gt;
| You pause and give thoughtful consideration to (target), taking in its aesthetic composition and paying special attention to the minutiae of its presentation from multiple angles.&lt;br /&gt;
| Elf pauses and studies (target) with thoughtful consideration, moving to observe it from multiple angles.&lt;br /&gt;
|-&lt;br /&gt;
| GAZE {self}&lt;br /&gt;
| Your gaze grows distant as you lose yourself to the thoughtful consideration of your next artistic endeavor.&lt;br /&gt;
| Elf&#039;s gaze grows distant, her thoughts clearly focused on other matters.&lt;br /&gt;
|-&lt;br /&gt;
| GAZE {creature}&lt;br /&gt;
| You engage in a thorough, albeit cautious, visual examination of the (creature) before you, taking in all the facets of its form and presentation.&lt;br /&gt;
| Elf engages in a thorough, albeit cautious, visual examination of the (creature) before her, moving to observe it from multiple angles.&lt;br /&gt;
|}&amp;lt;section end=verbs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[[Recognizing Elven Crests, a Brughan Perspective]] (official documentation)&lt;br /&gt;
*[[The Layman&#039;s Guide to Elven Heraldry]] (official documentation)&lt;br /&gt;
*[[Elven Dogma and Theology]] (official documentation)&lt;br /&gt;
*[[Elanthian Divination: Elves]] (official documentation)&lt;br /&gt;
*[[Time on Their Hands: The Evolution of Elven Art]] (official documentation)&lt;br /&gt;
*[[Legends of the Elven Nations]] (official documentation)&lt;br /&gt;
*[[Elven Lexicon]] (official documentation)&lt;br /&gt;
*[[Elven Wine Pairings]] (official documentation)&lt;br /&gt;
*[[Elves of Wyrdeep|The Empire&#039;s Expatriates: The Elves of the Wyrdeep]] (official documentation)&lt;br /&gt;
*[[Funeral Customs of the Elven Houses|Funeral Customs of the Elven Houses]] (official documentation)&lt;br /&gt;
*[[Act as a Noble in a Noble Court (essay)]]&lt;br /&gt;
*[[Doctrine of the Elven Assassin (essay)]]&lt;br /&gt;
*[[On Elven Contributions to Society (essay)]]&lt;br /&gt;
*[[Virtue, Valor, Victory - A Treatise on the Ways of the Elven Warrior (essay)]]&lt;br /&gt;
&lt;br /&gt;
=== Clothing and Materials ===&lt;br /&gt;
&lt;br /&gt;
*[[Aqilorn]] (official documentation)&lt;br /&gt;
*[[Elesine]] (official documentation)&lt;br /&gt;
*[[Elven Ruhan]] (official documentation)&lt;br /&gt;
*[[Ferroniere#Geldaralad|Geldaralad]] (official documentation)&lt;br /&gt;
*[[Klysmar]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
=== Vaalor ===&lt;br /&gt;
*[[Customs of the Elves of House Vaalor]] (official documentation)&lt;br /&gt;
*[[Vaalorian Military Structure]] (official documentation)&lt;br /&gt;
*[[Vaalorian Medals and Decorations]] (official documentation)&lt;br /&gt;
*[[Ta&#039;Vaalor&#039;s Guardian Keep: A Day in the Life of Arnranaer Evor Vaalor]] (official documentation)&lt;br /&gt;
*[[Ilynov Journal]] (official documentation)&lt;br /&gt;
*[[The Battle of ShadowGuard, A soldier&#039;s journal (An eyewitness account)]] (official documentation)&lt;br /&gt;
*[[Gilt-framed painting]] (official documentation)&lt;br /&gt;
*[[Wyvern]]s (official documentation)&lt;br /&gt;
&lt;br /&gt;
=== Illistim ===&lt;br /&gt;
&lt;br /&gt;
*[[Illistim Culture]] (official documentation)&lt;br /&gt;
*[[Protocol and Etiquette: Behavior Within the Court of the Illistimi Elves]] (official documentation)&lt;br /&gt;
*[[Ta&#039;Illistim Monarchs]] (official documentation)&lt;br /&gt;
*[[Ta&#039;Illistim Awards]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
=== Nalfein ===&lt;br /&gt;
&lt;br /&gt;
*[[An Introduction to Nalfein Fans, Fan-Dancing and Fanspeak]] (official documentation)&lt;br /&gt;
*[[Sparrows of the Night Queen]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
=== Ardenai ===&lt;br /&gt;
&lt;br /&gt;
*[[A Speech Unspoken: The Language of Flowers]] (official documentation)&lt;br /&gt;
*[[Ardenai (Player-Created Lore)]]&lt;br /&gt;
&lt;br /&gt;
=== Loenthra ===&lt;br /&gt;
&lt;br /&gt;
*[[Ta&#039;Loenthra]] (official documentation)&lt;br /&gt;
*[[Glassworking]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Elves}}&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>SJOSEPH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=169214</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=169214"/>
		<updated>2022-06-13T03:15:45Z</updated>

		<summary type="html">&lt;p&gt;SJOSEPH: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 3)/3)^2&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-3)/3)^2 = 53&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-3)/3)^2 = 58&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 5&lt;br /&gt;
**(5 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier&lt;br /&gt;
|- &lt;br /&gt;
| 25-30 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31-34 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 35-39 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 40-43 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 44-48 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 49-50 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, sanctified, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>SJOSEPH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spiritual_Lore,_Religion&amp;diff=164601</id>
		<title>Spiritual Lore, Religion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spiritual_Lore,_Religion&amp;diff=164601"/>
		<updated>2022-04-02T12:39:23Z</updated>

		<summary type="html">&lt;p&gt;SJOSEPH: Added Sanctify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Rangers and Paladins received an update in December 2020.  Until this article is updated, be sure to read the saved posts for [[Ranger Base/saved posts|Ranger]] and [[Paladin Base/saved posts|Paladin]] spells.&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This lore represents knowledge and understanding of the doctrine and principles of the [[Arkati]] pantheon, in general. [[Cleric]]s and [[paladin]]s with advanced training in this skill will have a focus on the doctrine and principles of the deity with which they are aligned, and will experience an improved ability to channel spiritual power from their patron deity.&lt;br /&gt;
&lt;br /&gt;
==Deity Title Display==&lt;br /&gt;
The ability for clerics and paladins to show the deity they have chosen via {{boldmono|[[CONVERT]]}} is unlocked at 40 ranks of Religion Lore. It has to be enabled via {{boldmono|[[SET]] ShowDeityTitle ON}}.&lt;br /&gt;
&lt;br /&gt;
== [[Cleric Base]] ==&lt;br /&gt;
*&#039;&#039;&#039;[[Prayer of Holding (301)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the effectiveness of this spell on a successful warding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Smite (302)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion grants and increases the chance for an infusion of extra damage. The chance is approximately {{mono|(Religion bonus/10)%}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Bolt (306)]]&#039;&#039;&#039;&lt;br /&gt;
:Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration on undead targets when hit. Thirty ranks also unlocks an {{boldmono|EVOKE}} version which is meant to be used on living targets.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Well of Life (308)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the chance that you will discover the {{boldmono|CONVERT}} status of a corpse you link to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Blinding (311)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fervent Reproach (312)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the number of damage cycles this spell causes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Censure (316)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion allows Censure to hit more targets, starting with one additional target (five total) at five ranks and reaching sixteen additional targets (20 total) at 200 ranks. This is a seed 5 Lore Summation (see the [[Summation Chart]]).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Divine Fury (317)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion provides a chance for a third cycle of critical damage. The chance is {{mono|((Religion ranks)/1.5)%}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Ethereal Censer (320)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the strength of the offensive maneuver attack and the chance of a reduced cooldown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Receptacle (325)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion is required to use the five tiered effects of Holy Receptacle:&lt;br /&gt;
&lt;br /&gt;
::*Tier 1, Silver to Gold: 10 ranks&lt;br /&gt;
::*Tier 2, Brimstone: 15 ranks&lt;br /&gt;
::*Tier 3, Nexus: 20 ranks&lt;br /&gt;
::*Tier 4, Chrism: 25 ranks&lt;br /&gt;
::*Tier 5, Intercession: 30 ranks&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Sanctify (330)]]&#039;&#039;&#039;&lt;br /&gt;
:At 90 and 180 ranks of Spiritual Lore, Religion clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Divine Wrath (335)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the critical damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Miracle (350)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.&lt;br /&gt;
&lt;br /&gt;
== [[Paladin Base]] ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Higher Vision (1610)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 additional DS at 200 ranks. This is a seed 5 summation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Aura of the Arkati (1614)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Zealot (1617)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the AS bonus provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fervor (1618)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion adds the chance of a potential [[flare]] to occur after the attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Faith Shield (1619)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Weapon (1625)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the CS of spells infused via scrolls only, by +1 CS per rank up to 50. Limited to half of the paladin&#039;s Arcane Symbols skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Judgment (1630)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Divine Word (1640)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Divine Incarnation (1650)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the amount of damage dealt by {{boldmono|INCARNATE SMITE}} +1 per rank using a seed 5 summation. &lt;br /&gt;
:Training in Religion increases the percentage of the target&#039;s stance that is ignore by {{boldmono|INCARNATE ONSLAUGHT}} by 1% using a (seed 1 * 2) summation.&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
*[[Spiritual Lore]]&lt;br /&gt;
*[[Spiritual Lore, Blessings]]&lt;br /&gt;
*[[Spiritual Lore, Summoning]]&lt;br /&gt;
*[[Lore chart]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Lores]]&lt;/div&gt;</summary>
		<author><name>SJOSEPH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=162374</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=162374"/>
		<updated>2022-02-25T08:34:56Z</updated>

		<summary type="html">&lt;p&gt;SJOSEPH: Changed he to they.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, sanctified, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>SJOSEPH</name></author>
	</entry>
</feed>