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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-25T00:46:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Non-corporeal_undead_creatures&amp;diff=152115</id>
		<title>Category:Non-corporeal undead creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Non-corporeal_undead_creatures&amp;diff=152115"/>
		<updated>2021-08-03T03:29:32Z</updated>

		<summary type="html">&lt;p&gt;SLHUBB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Non-corporeal&#039;&#039;&#039; refers to creatures that do not possess material substance in the physical plane. In the context of GemStone, it is usually in reference to  [[undead]] creatures that are insubstantial and possess only a spiritual or ghostly form.  Coding-wise, the creature has no body parts that are corporeal and has several body parts which are specifically marked as non-corporeal.  Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they receive wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them.  &lt;br /&gt;
&lt;br /&gt;
Two definitive characteristics of non-corporeal creatures are that (1) they can be affected by [[Phase (704)]], a [[Sorcerer Base|sorcerer spell]] that can be used to force a non-corporeal creature into physical form upon a successful warding roll, which then subjects the the creature to the normal limitations and weaknesses that corporeal creatures have; and (2) [[Kai&#039;s Smite]], which is obtained at the twenty-first step of the [[Order of Voln]], will temporarily corporealize the creature (use the [[SMITE (verb)|SMITE]] verb). These two characteristics differentiate non-corporeal creatures from creatures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai&#039;s Smite.&lt;br /&gt;
&lt;br /&gt;
A vast majority of non-corporeal creatures will evaporate quickly after death, much faster than the usual natural creature decay, but that is a per-creature setting.  These creatures are [[LOOT]]-able while they are unable to move as a result of the [[creature action timer]] or [[roundtime]], which continue even after they are killed, but at the end of the combined time they will immediately evaporate.&lt;br /&gt;
&lt;br /&gt;
Non-corporeal creatures have their own critical table which overrides the critical table for the attack type used on them (e.g. using an arrow will give results from the [[non-corporeal critical table]] rather than the [[puncture critical table]]).  However, non-corporeal living creatures will not have the special messaging.&lt;br /&gt;
&lt;br /&gt;
There is no restriction preventing the existence of living non-corporeal &#039;&#039;creatures&#039;&#039;, but none currently exist.  Voln members using [[Symbol of Transcendence]] (see below), can be considered non-corporeal living.&lt;br /&gt;
&lt;br /&gt;
===Additional [[Order of Voln]] Information===&lt;br /&gt;
&lt;br /&gt;
The [[Symbol of Transcendence]] will allow a character to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, characters will take damage as if they were a non-corporeal creature (obtained at the twelfth step).&lt;br /&gt;
&lt;br /&gt;
The [[Symbol of Disruption]] will cause a character and all group members to be surrounded by a churning spectral aura. Any non-corporeal undead struck while under this symbol&#039;s effect will be dealt roundtime based on the critical rank of the attack and will suffer a temporary penalty to AS/DS/CS/TD/CMAN while disrupted (obtained at the twentieth step).&lt;br /&gt;
&lt;br /&gt;
===Additional [[Sorcerer]] Information===&lt;br /&gt;
&lt;br /&gt;
[[Disintegrate (705)]] is particularly powerful when used against non-corporeal creatures, stronger than when normally used against corporeal creatures.&lt;br /&gt;
&lt;br /&gt;
Non-corporeal creatures cannot be animated with [[Animate Dead (730)]].&lt;br /&gt;
&amp;lt;section begin=noncorporeal /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Creature]]&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! Realm&lt;br /&gt;
! [[Hunting areas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 2 || [[Wehnimer&#039;s Landing]] || [[Coastal Cliffs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser frost shade]] || 2 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser shade]] || 2 || [[Wehnimer&#039;s Landing]] || [[Coastal Cliffs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moaning phantom]] || 2 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Glaise Cnoc Cemetery]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom]] || 2 || [[Icemule]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Revenant]] || 4 || [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Cairnfang Forest]] - SH, [[Glaise Cnoc Cemetery]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark apparition]] || 5 || [[Icemule]], [[Ta&#039;Vaalor]] || [[Icemule Environs]], [[Glaise Cnoc Cemetery]] - TV&lt;br /&gt;
|-&lt;br /&gt;
| [[Mist wraith]] || 5 || [[River&#039;s Rest]], [[Solhaven]], [[Ta&#039;Vaalor]] || [[The Citadel]] - RR, [[Cairnfang Forest]] - SH, [[Glaise Cnoc Cemetery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Firephantom]] || 6 || [[River&#039;s Rest]], [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[The Citadel]] - RR, [[Vornavian Coast]] -- SH, [[Glatoph]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral fisherman]] || 6 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Coastal Cliffs]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Death dirge]] || 9 || [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Plains of Bone]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow spectre]] || 9 || [[Icemule]] || [[Snow Fort]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowy spectre]] || 14 || [[Ta&#039;Vaalor]] || [[Plains of Bone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectre]] || 14 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Old Mine Road]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfshade]] || 15 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Plains of Bone]] - TV, [[Sentoph]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraith]] || 15 || [[Icemule]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[The Graveyard]] - WL, [[Wehnimer&#039;s Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost wolf]] || 16 || [[Icemule]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[Plains of Bone]] - TV, [[Danjirland]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostly warrior]] || 18 || [[Wehnimer&#039;s Landing]] || [[Old Mine Road]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacristan spirit]] || 25 || [[Ta&#039;Vaalor]] || [[Lunule Weald]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral monk]] || 25 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Castle Varunar]] - SH, [[The Monastery]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree spirit]] || 26 || [[Icemule]], [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[Foggy Valley]] - SH, [[Lunule Weald]] - TV, [[Danjirland]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Darken]] || 28 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moaning spirit]] || 28 || [[Wehnimer&#039;s Landing]] || [[Castle Anwyn]], [[The Graveyard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder tree spirit]] || 30 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostly mara]] || 32 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral warrior]] || 34 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barghest]] || 35 || [[Ta&#039;Illistim]] || [[Black Moor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral shade]] || 35 || [[Solhaven]] || [[Foggy Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral woodsman]] || 35 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll wraith]] || 35 || [[Zul Logoth]] || [[Troll Burial Grounds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral lord]] || 36 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow mare]] || 37 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow steed]] || 38 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral miner]] || 40 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog wraith]] || 41 || [[River&#039;s Rest]] || [[Miasmal Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasma]] || 42 || [[Solhaven]] || [[Castle Varunar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaunt spectral servant]] || 44 || [[River&#039;s Rest]] || [[Marsh Keep]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice wraith]] || 45 || [[Icemule]] || [[Arctic Tundra]], [[Nightmare Gorge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog spectre]] || 47 || [[Ta&#039;Vaalor]] || [[Fethayl Bog]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior shade]] || 48 || [[Ta&#039;Vaalor]] || [[Fethayl Bog]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Banshee]] || 50 || [[Teras Isle]], [[Wehnimer&#039;s Landing]] || [[Fhorian Village]] - KD, [[Darkstone Castle]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal mage apprentice]] || 54 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eidolon]] || 55 || [[Solhaven]] || [[Bonespear Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightmare steed]] || 55 || [[Wehnimer&#039;s Landing]] || [[Darkstone Castle]], [[The Broken Lands]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind wraith]] || 61 || [[Teras Isle]] || [[Temple of Luukos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasmal bestial swordsman]] || 62 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warped tree spirit]] || 68 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Red Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seething pestilent vision]] || 70 || [[Icemule]] || [[Den of Rot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naisirc]] || 75 || [[The Rift]] || Plane 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraceris]] || 78 || [[The Rift]] || Plane 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost soul]] || 91 || [[The Rift]] || Plane 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallen crusader]] || 97 || [[The Rift]] || Plane 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral triton defender]] || 98 || [[Teras Isle]] || [[Ruined Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal triton sentry]] || 103 || [[Teras Isle]] || [[Ruined Tower]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=noncorporeal /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Noncorporeal critical table]]&lt;br /&gt;
* [[Non-corporeal/saved posts|Saved posts]]&lt;br /&gt;
* [[Bane weapon#Undead Bane | Undead bane]]&lt;br /&gt;
* [[White alloy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Undead creatures]]&lt;/div&gt;</summary>
		<author><name>SLHUBB</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Non-corporeal_undead_creatures&amp;diff=152114</id>
		<title>Category:Non-corporeal undead creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Non-corporeal_undead_creatures&amp;diff=152114"/>
		<updated>2021-08-03T03:27:48Z</updated>

		<summary type="html">&lt;p&gt;SLHUBB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Non-corporeal&#039;&#039;&#039; refers to creatures that do not possess material substance in the physical plane. In the context of GemStone, it is usually in reference to  [[undead]] creatures that are insubstantial and possess only a spiritual or ghostly form.  Coding-wise, the creature has no body parts that are corporeal and has several body parts which are specifically marked as non-corporeal.  Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they receive wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them.  &lt;br /&gt;
&lt;br /&gt;
Two definitive characteristics of non-corporeal creatures are that (1) they can be affected by [[Phase (704)]], a [[Sorcerer Base|sorcerer spell]] that can be used to force a non-corporeal creature into physical form upon a successful warding roll, which then subjects the the creature to the normal limitations and weaknesses that corporeal creatures have; and (2) [[Kai&#039;s Smite]], which is obtained at the twenty-first step of the [[Order of Voln]], will temporarily corporealize the creature (use the [[SMITE (verb)|SMITE]] verb). These two characteristics differentiate non-corporeal creatures from creatures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai&#039;s Smite.&lt;br /&gt;
&lt;br /&gt;
A vast majority of non-corporeal creatures will evaporate quickly after death, much faster than the usual natural creature decay, but that is a per-creature setting.  These creatures are [[LOOT]]-able while they are unable to move as a result of the [[creature action timer]] or [[roundtime]], which continue even after they are killed, but at the end of the combined time they will immediately evaporate.&lt;br /&gt;
&lt;br /&gt;
Non-corporeal creatures have their own critical table which overrides the critical table for the attack type used on them (e.g. using an arrow will give results from the [[non-corporeal critical table]] rather than the [[puncture critical table]]).  However, non-corporeal living creatures will not have the special messaging.&lt;br /&gt;
&lt;br /&gt;
There is no restriction preventing the existence of living non-corporeal &#039;&#039;creatures&#039;&#039;, but none currently exist.  Voln members using [[Symbol of Transcendence]] (see below), can be considered non-corporeal living.&lt;br /&gt;
&lt;br /&gt;
===Additional [[Order of Voln]] Information===&lt;br /&gt;
&lt;br /&gt;
The [[Symbol of Transcendence]] will allow a character to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, characters will take damage as if they were a non-corporeal creature (obtained at the twelfth step).&lt;br /&gt;
&lt;br /&gt;
The [[Symbol of Disruption]] will cause a character and all group members to be surrounded by a churning spectral aura. Any non-corporeal undead struck while under this symbol&#039;s effect will be dealt roundtime based on the critical rank of the attack and will suffer a temporary penalty to AS/DS/CS/TD/CMAN while disrupted (obtained at the twentieth step).&lt;br /&gt;
&lt;br /&gt;
===Additional [[Sorcerer]] Information===&lt;br /&gt;
&lt;br /&gt;
[[Disintegrate (705)]] is particularly powerful when used against non-corporeal creatures, stronger than when normally used against corporeal creatures.&lt;br /&gt;
&lt;br /&gt;
Non-corporeal creatures cannot be animated with [[Animate Dead (730)]].&lt;br /&gt;
&amp;lt;section begin=noncorporeal /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Creature]]&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! Realm&lt;br /&gt;
! [[Hunting areas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 2 || [[Wehnimer&#039;s Landing]] || [[Coastal Cliffs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser frost shade]] || 2 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser shade]] || 2 || [[Wehnimer&#039;s Landing]] || [[Coastal Cliffs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moaning phantom]] || 2 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Glaise Cnoc Cemetery]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom]] || 2 || [[Icemule]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Revenant]] || 4 || [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Cairnfang Forest]] - SH, [[Glaise Cnoc Cemetery]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark apparition]] || 5 || [[Icemule]], [[Ta&#039;Vaalor]] || [[Icemule Environs]], [[Glaise Cnoc Cemetery]] - TV&lt;br /&gt;
|-&lt;br /&gt;
| [[Mist wraith]] || 5 || [[River&#039;s Rest]], [[Solhaven]], [[Ta&#039;Vaalor]] || [[The Citadel]] - RR, [[Cairnfang Forest]] - SH, [[Glaise Cnoc Cemetery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Firephantom]] || 6 || [[River&#039;s Rest]], [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[The Citadel]] - RR, [[Vornavian Coast]] -- SH, [[Glatoph]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral fisherman]] || 6 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Coastal Cliffs]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Death dirge]] || 9 || [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Plains of Bone]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow spectre]] || 9 || [[Icemule]] || [[Snow Fort]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowy spectre]] || 14 || [[Ta&#039;Vaalor]] || [[Plains of Bone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectre]] || 14 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Old Mine Road]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfshade]] || 15 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Plains of Bone]] - TV, [[Sentoph]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraith]] || 15 || [[Icemule]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[The Graveyard]] - WL, [[Wehnimer&#039;s Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost wolf]] || 16 || [[Icemule]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[Plains of Bone]] - TV, [[Danjirland]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostly warrior]] || 18 || [[Wehnimer&#039;s Landing]] || [[Old Mine Road]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacristan spirit]] || 25 || [[Ta&#039;Vaalor]] || [[Lunule Weald]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral monk]] || 25 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Castle Varunar]] - SH, [[The Monastery]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree spirit]] || 26 || [[Icemule]], [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[Foggy Valley]] - SH, [[Lunule Weald]] - TV, [[Danjirland]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Darken]] || 28 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moaning spirit]] || 28 || [[Wehnimer&#039;s Landing]] || [[Castle Anwyn]], [[The Graveyard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder tree spirit]] || 30 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostly mara]] || 32 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral warrior]] || 34 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barghest]] || 35 || [[Ta&#039;Illistim]] || [[Black Moor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral shade]] || 35 || [[Solhaven]] || [[Foggy Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral woodsman]] || 35 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll wraith]] || 35 || [[Zul Logoth]] || [[Troll Burial Grounds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral lord]] || 36 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow mare]] || 37 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow steed]] || 38 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral miner]] || 40 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog wraith]] || 41 || [[River&#039;s Rest]] || [[Miasmal Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasma]] || 42 || [[Solhaven]] || [[Castle Varunar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaunt spectral servant]] || 44 || [[River&#039;s Rest]] || [[Marsh Keep]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice wraith]] || 45 || [[Icemule]] || [[Arctic Tundra]], [[Nightmare Gorge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog spectre]] || 47 || [[Ta&#039;Vaalor]] || [[Fethayl Bog]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior shade]] || 48 || [[Ta&#039;Vaalor]] || [[Fethayl Bog]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Banshee]] || 50 || [[Teras Isle]], [[Wehnimer&#039;s Landing]] || [[Fhorian Village]] - KD, [[Darkstone Castle]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal mage apprentice]] || 54 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eidolon]] || 55 || [[Solhaven]] || [[Bonespear Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightmare steed]] || 55 || [[Wehnimer&#039;s Landing]] || [[Darkstone Castle]], [[The Broken Lands]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind wraith]] || 61 || [[Teras Isle]] || [[Temple of Luukos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasmal bestial swordsman]] || 62 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Supple Ivasian inciter]] || 66 || [[Icemule]] || [[Den of Rot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athletic dark-eyed incubus]] || 68 || [[Icemule]] || [[Den of Rot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warped tree spirit]] || 68 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Red Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seething pestilent vision]] || 70 || [[Icemule]] || [[Den of Rot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magna vereri]] || 72 || [[Icemule]] || [[Den of Rot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naisirc]] || 75 || [[The Rift]] || Plane 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraceris]] || 78 || [[The Rift]] || Plane 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost soul]] || 91 || [[The Rift]] || Plane 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallen crusader]] || 97 || [[The Rift]] || Plane 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral triton defender]] || 98 || [[Teras Isle]] || [[Ruined Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal triton sentry]] || 103 || [[Teras Isle]] || [[Ruined Tower]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=noncorporeal /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Noncorporeal critical table]]&lt;br /&gt;
* [[Non-corporeal/saved posts|Saved posts]]&lt;br /&gt;
* [[Bane weapon#Undead Bane | Undead bane]]&lt;br /&gt;
* [[White alloy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Undead creatures]]&lt;/div&gt;</summary>
		<author><name>SLHUBB</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Non-corporeal_undead_creatures&amp;diff=152113</id>
		<title>Category:Non-corporeal undead creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Non-corporeal_undead_creatures&amp;diff=152113"/>
		<updated>2021-08-03T03:25:55Z</updated>

		<summary type="html">&lt;p&gt;SLHUBB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Non-corporeal&#039;&#039;&#039; refers to creatures that do not possess material substance in the physical plane. In the context of GemStone, it is usually in reference to  [[undead]] creatures that are insubstantial and possess only a spiritual or ghostly form.  Coding-wise, the creature has no body parts that are corporeal and has several body parts which are specifically marked as non-corporeal.  Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they receive wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them.  &lt;br /&gt;
&lt;br /&gt;
Two definitive characteristics of non-corporeal creatures are that (1) they can be affected by [[Phase (704)]], a [[Sorcerer Base|sorcerer spell]] that can be used to force a non-corporeal creature into physical form upon a successful warding roll, which then subjects the the creature to the normal limitations and weaknesses that corporeal creatures have; and (2) [[Kai&#039;s Smite]], which is obtained at the twenty-first step of the [[Order of Voln]], will temporarily corporealize the creature (use the [[SMITE (verb)|SMITE]] verb). These two characteristics differentiate non-corporeal creatures from creatures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai&#039;s Smite.&lt;br /&gt;
&lt;br /&gt;
A vast majority of non-corporeal creatures will evaporate quickly after death, much faster than the usual natural creature decay, but that is a per-creature setting.  These creatures are [[LOOT]]-able while they are unable to move as a result of the [[creature action timer]] or [[roundtime]], which continue even after they are killed, but at the end of the combined time they will immediately evaporate.&lt;br /&gt;
&lt;br /&gt;
Non-corporeal creatures have their own critical table which overrides the critical table for the attack type used on them (e.g. using an arrow will give results from the [[non-corporeal critical table]] rather than the [[puncture critical table]]).  However, non-corporeal living creatures will not have the special messaging.&lt;br /&gt;
&lt;br /&gt;
There is no restriction preventing the existence of living non-corporeal &#039;&#039;creatures&#039;&#039;, but none currently exist.  Voln members using [[Symbol of Transcendence]] (see below), can be considered non-corporeal living.&lt;br /&gt;
&lt;br /&gt;
===Additional [[Order of Voln]] Information===&lt;br /&gt;
&lt;br /&gt;
The [[Symbol of Transcendence]] will allow a character to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, characters will take damage as if they were a non-corporeal creature (obtained at the twelfth step).&lt;br /&gt;
&lt;br /&gt;
The [[Symbol of Disruption]] will cause a character and all group members to be surrounded by a churning spectral aura. Any non-corporeal undead struck while under this symbol&#039;s effect will be dealt roundtime based on the critical rank of the attack and will suffer a temporary penalty to AS/DS/CS/TD/CMAN while disrupted (obtained at the twentieth step).&lt;br /&gt;
&lt;br /&gt;
===Additional [[Sorcerer]] Information===&lt;br /&gt;
&lt;br /&gt;
[[Disintegrate (705)]] is particularly powerful when used against non-corporeal creatures, stronger than when normally used against corporeal creatures.&lt;br /&gt;
&lt;br /&gt;
Non-corporeal creatures cannot be animated with [[Animate Dead (730)]].&lt;br /&gt;
&amp;lt;section begin=noncorporeal /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Creature]]&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! Realm&lt;br /&gt;
! [[Hunting areas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 2 || [[Wehnimer&#039;s Landing]] || [[Coastal Cliffs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser frost shade]] || 2 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser shade]] || 2 || [[Wehnimer&#039;s Landing]] || [[Coastal Cliffs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moaning phantom]] || 2 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Glaise Cnoc Cemetery]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom]] || 2 || [[Icemule]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Revenant]] || 4 || [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Cairnfang Forest]] - SH, [[Glaise Cnoc Cemetery]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark apparition]] || 5 || [[Icemule]], [[Ta&#039;Vaalor]] || [[Icemule Environs]], [[Glaise Cnoc Cemetery]] - TV&lt;br /&gt;
|-&lt;br /&gt;
| [[Mist wraith]] || 5 || [[River&#039;s Rest]], [[Solhaven]], [[Ta&#039;Vaalor]] || [[The Citadel]] - RR, [[Cairnfang Forest]] - SH, [[Glaise Cnoc Cemetery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Firephantom]] || 6 || [[River&#039;s Rest]], [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[The Citadel]] - RR, [[Vornavian Coast]] -- SH, [[Glatoph]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral fisherman]] || 6 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Coastal Cliffs]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Death dirge]] || 9 || [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Plains of Bone]] - TV, [[The Graveyard]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow spectre]] || 9 || [[Icemule]] || [[Snow Fort]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowy spectre]] || 14 || [[Ta&#039;Vaalor]] || [[Plains of Bone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectre]] || 14 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Vornavian Coast]] - SH, [[Old Mine Road]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfshade]] || 15 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Plains of Bone]] - TV, [[Sentoph]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraith]] || 15 || [[Icemule]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[The Graveyard]] - WL, [[Wehnimer&#039;s Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost wolf]] || 16 || [[Icemule]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[Plains of Bone]] - TV, [[Danjirland]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostly warrior]] || 18 || [[Wehnimer&#039;s Landing]] || [[Old Mine Road]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacristan spirit]] || 25 || [[Ta&#039;Vaalor]] || [[Lunule Weald]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral monk]] || 25 || [[Solhaven]], [[Wehnimer&#039;s Landing]] || [[Castle Varunar]] - SH, [[The Monastery]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree spirit]] || 26 || [[Icemule]], [[Solhaven]], [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Icemule Environs]], [[Foggy Valley]] - SH, [[Lunule Weald]] - TV, [[Danjirland]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Darken]] || 28 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moaning spirit]] || 28 || [[Wehnimer&#039;s Landing]] || [[Castle Anwyn]], [[The Graveyard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder tree spirit]] || 30 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostly mara]] || 32 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral warrior]] || 34 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barghest]] || 35 || [[Ta&#039;Illistim]] || [[Black Moor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral shade]] || 35 || [[Solhaven]] || [[Foggy Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral woodsman]] || 35 || [[Icemule]] || [[Icemule Environs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll wraith]] || 35 || [[Zul Logoth]] || [[Troll Burial Grounds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral lord]] || 36 || [[Ta&#039;Illistim]] || [[Wraithenmist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow mare]] || 37 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow steed]] || 38 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral miner]] || 40 || [[Wehnimer&#039;s Landing]] || [[Shadow Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog wraith]] || 41 || [[River&#039;s Rest]] || [[Miasmal Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasma]] || 42 || [[Solhaven]] || [[Castle Varunar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaunt spectral servant]] || 44 || [[River&#039;s Rest]] || [[Marsh Keep]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice wraith]] || 45 || [[Icemule]] || [[Arctic Tundra]], [[Nightmare Gorge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog spectre]] || 47 || [[Ta&#039;Vaalor]] || [[Fethayl Bog]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior shade]] || 48 || [[Ta&#039;Vaalor]] || [[Fethayl Bog]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Banshee]] || 50 || [[Teras Isle]], [[Wehnimer&#039;s Landing]] || [[Fhorian Village]] - KD, [[Darkstone Castle]] - WL&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal mage apprentice]] || 54 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eidolon]] || 55 || [[Solhaven]] || [[Bonespear Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightmare steed]] || 55 || [[Wehnimer&#039;s Landing]] || [[Darkstone Castle]], [[The Broken Lands]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind wraith]] || 61 || [[Teras Isle]] || [[Temple of Luukos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasmal bestial swordsman]] || 62 || [[River&#039;s Rest]] || [[The Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Supple Ivasian inciter]] || 66 || [[Icemule]] || [[Den of Rot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warped tree spirit]] || 68 || [[Ta&#039;Vaalor]], [[Wehnimer&#039;s Landing]] || [[Red Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naisirc]] || 75 || [[The Rift]] || Plane 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraceris]] || 78 || [[The Rift]] || Plane 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost soul]] || 91 || [[The Rift]] || Plane 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallen crusader]] || 97 || [[The Rift]] || Plane 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral triton defender]] || 98 || [[Teras Isle]] || [[Ruined Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal triton sentry]] || 103 || [[Teras Isle]] || [[Ruined Tower]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=noncorporeal /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Noncorporeal critical table]]&lt;br /&gt;
* [[Non-corporeal/saved posts|Saved posts]]&lt;br /&gt;
* [[Bane weapon#Undead Bane | Undead bane]]&lt;br /&gt;
* [[White alloy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Undead creatures]]&lt;/div&gt;</summary>
		<author><name>SLHUBB</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Lore,_Air&amp;diff=130296</id>
		<title>Elemental Lore, Air</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Lore,_Air&amp;diff=130296"/>
		<updated>2020-03-31T05:55:01Z</updated>

		<summary type="html">&lt;p&gt;SLHUBB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Elemental Lore, Air&#039;&#039;&#039; is a widely used lore used by mainly bards and wizards for the benefits it adds to many of the Sonic spells used by bards and the increases in various air base spells, such as [[Hand of Tonis]], for wizards.  Sorcerers also often train in this skill minimally for the benefits it adds to [[Dark Catalyst]].&lt;br /&gt;
&lt;br /&gt;
==Minor Elemental==&lt;br /&gt;
;*[[Presence (402)]]&lt;br /&gt;
:Training in Air Lore provides a chance to be able to point out hidden targets. The formula highly favors the hider, but will allow an extremely dedicated Air Elementalists a chance against less skilled hiders.&lt;br /&gt;
&lt;br /&gt;
;*[[Elemental Detection (405)]]&lt;br /&gt;
:30 ranks of Air Lore will give the ability to detect elemental weapon flares, and if an item is [[enhancive]] (but not the properties of said enhancement).&lt;br /&gt;
&lt;br /&gt;
;*[[Elemental Wave (410)]]&lt;br /&gt;
:50 ranks of Air Lore will turn the ability into a spherical wave that can affect flying targets, but will not knock them out of the air.&lt;br /&gt;
&lt;br /&gt;
;*[[Major Elemental Wave (435)]]&lt;br /&gt;
:50 ranks of Air Lore will turn the ability into a spherical wave that can affect flying targets, but will not knock them out of the air.&lt;br /&gt;
&lt;br /&gt;
== Major Elemental ==&lt;br /&gt;
{{Collapselore}}&lt;br /&gt;
;*[[Chromatic Circle (502)]]&lt;br /&gt;
:Targets have a chance to incur a DS penalty (for 15 seconds or 2 attacks) of {{mono|2 per seed 1 summation of ranks }}to successive casts of the Cone of Elements (518) special vacuum bolt, (Tonis Bolt?), and attacks with vacuum-flaring weapons.  Air Lore also determines activation of lightning vulnerability.  In combination with Water Lore, Air Lore determines the DS penalty of follow-up attacks of Minor Shock, Major Shock, and lightning flaring weapons by {{mono|seed 1 summation [(Water Lore + Air Lore ranks) ÷ 2]}}.  &lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Chromatic_Circle_(502)#Lore_Benefit|Not Lightning}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Slow (504)]]&lt;br /&gt;
:A target successfully warded by Slow will have an additional one second of roundtime at 100 skill (24 ranks) of air lore, two seconds at 200 skill (100 ranks), and three seconds at 300 skill (200 ranks) of Air Lore.  &lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Slow_(504)#Lore_Benefits|Air_Lore_Roundtime}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Every 20 ranks adds one target in the open cast version.  Total targets = 1 + ranks/20.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Slow_(504)#Lore_Benefits|Air_Lore_Targets}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Hand of Tonis (505)]]&lt;br /&gt;
:20 ranks of Air Lore unlocks a bolt version of this spell (Tonis Bolt) that deals [[Unbalance critical table|Unbalance]] crits with a high chance of a knockdown and stun. &lt;br /&gt;
:Air Lore ranks also increase the bolt&#039;s [[damage factor]] by .001 per rank for ranks 1 to 50, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus is .100 with 200 air lore ranks. &lt;br /&gt;
&lt;br /&gt;
;*[[Celerity (506)]]&lt;br /&gt;
:50 ranks of Air Lore unlocks a group version using [[EVOKE]].  Reduces stamina cost by ...  Reduces roundtime by ...&lt;br /&gt;
&lt;br /&gt;
;*[[Floating Disk (511)]]&lt;br /&gt;
:10 ranks of Air Lore make the Wizard&#039;s disk increase capacity from eight item slots to nine.  A maximum capacity of twenty (8 base + 12 bonus) item slots is achieved at 186 ranks of air lore.  Use seed 10 of the [[summation chart]] to determine the minimum number of ranks required for additional bonus slots.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Floating_Disk_(511)#Lore_Benefit|Air_Lore_Disk_Capacity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Rapid Fire (515)]]&lt;br /&gt;
:Training in Air Lore provides a chance to cause a spell to be CHANNELled without incurring the normal hard RT from channeling based on a seed 1 summation of ranks. When this effect occurs for a warding spell, the caster will be treated as if they were in offensive stance for the purposes of determining the bonus from channeling.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Rapid_Fire_(515)#Lore_Benefits|Air_Lore_Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Cone of Elements (518)]]&lt;br /&gt;
:20 ranks of Air Lore unlocks Air specification, which uses a [[vacuum critical table|vacuum]] based bolt that is currently unique to Cone of Elements.  &lt;br /&gt;
:10 ranks of Air Lore (along with 10 ranks of Water Lore) is also required  to unlock Lightning specification, which uses [[Major Shock (910)]], and gains from Major Shock&#039;s respective lore benefits.&lt;br /&gt;
&lt;br /&gt;
;*[[Mage Armor (520)]]&lt;br /&gt;
:Training in Air Lore will increase the carrying capacity bonus based on a seed 1 [[summation]] of ranks.  The maximum benefit of this aspect is 31 lbs at 231 Air Lore ranks.&lt;br /&gt;
:{{#section:Mage_Armor (520)|Air Lore Bonus}}&lt;br /&gt;
&lt;br /&gt;
;*[[Haste (535)]]&lt;br /&gt;
:Every five ranks of Air Lore increases the roundtime reduction by 1%, capped at 60% at 165 ranks with 35 Major Elemental spell ranks.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Haste_(535)#Lore_Benefits|Air_Lore_Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Time Stop (550)]]&lt;br /&gt;
:Training in Air Lore will increase the amount of roundtime that is removed and the amount of time that is removed from negative effects by (1.5 * seed 1 summation of their EL:A ranks) seconds (e.g. at 28 ranks, it removes an additional 10 seconds; at 55 ranks, it removes an additional 15 seconds, etc).&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Time_Stop_(550)#Elemental_Lore.2C_Air|Air_Lore_Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wizard Base ==&lt;br /&gt;
{{Collapselore}}&lt;br /&gt;
;*[[Minor Shock (901)]]&lt;br /&gt;
:Training in Air Lore increases the damage factor by .001 per two ranks up to rank 100 and .001 per 4 ranks for ranks 101 to 200. Total cumulative bonus of .075 at 200 ranks (300 skill) of air lore. &lt;br /&gt;
:Air Lore also adds a seed 5 summation of skill chance of applying a persistent electrical jolt on the target called Stun Shock, for which the duration of is determined by Water Lore.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Minor_Shock_(901)#Stun_Shock|Air Lore Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Major Shock (910)]]&lt;br /&gt;
:Training in Air Lore increases the damage factor by .001 per two ranks up to rank 100 and .001 per 4 ranks for ranks 101 to 200. Total cumulative bonus of .075 at 200 ranks (300 skill) of air lore.&lt;br /&gt;
:Air Lore also adds a seed 5 summation of skill chance of applying a persistent electrical jolt on the target called Stun Shock, for which the duration of is determined by Water Lore.&lt;br /&gt;
:10 ranks of Air Lore (along with 10 ranks of Water Lore) unlocks lightning element specification, which multi-casts this spell with [[Cone of Elements (518)]].  &lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Major_Shock_(910)#Stun_Shock|Air Lore Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Mass Blur (911)]]&lt;br /&gt;
:Training in Air Lore increases Dodge ranks by +1 per seed 1 summation. This bonus applies to the caster only and not any group members.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Mass_Blur_(911)#Lore_Benefit|Air Lore Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Call Wind (912)]]&lt;br /&gt;
:Training in air lore will give the wizard a chance of forming a windy vortex when casting Call Wind by {{mono|2% per seed 5 summation of ranks}}.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Call_Wind_(912)#Lore_Benefit|Air Lore Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Sandstorm (914)]]&lt;br /&gt;
:Air lore has two effects: it reduces the summoning time and increases [[Unbalance critical table|unbalance]] critical damage per seed 6 [[summation chart|summation]].&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Sandstorm_(914)#Elemental_Lore.2C_Air|Air Lore Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Invisibility (916)]]&lt;br /&gt;
:50 ranks of Air Lore will unlock a [[group]] version that will make everyone in the group invisible for 2 minutes, and also disband the group.  This is cast using [[EVOKE]].&lt;br /&gt;
&lt;br /&gt;
;*[[Call Familiar (920)]]&lt;br /&gt;
:Every 100 skill bonus of Air Lore will decrease the amount of time it takes for a familiar to find a player, with the maximum benefit occurring at 200 skill.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Call_Familiar_(920)#Elemental_Lore.2C_Air|Air Lore Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;*[[Enchant Item (925)]]&lt;br /&gt;
:100 ranks required to enchant [[vacuum critical table|vacuum]] [[flare|flaring]] items (can be offset up to 50% via [[mana pool]]).  100 ranks can also be used to enchant [[lightning critical table|lightning]] flaring items (or fewer with a total of 100 ranks in combination with Water Lore).&lt;br /&gt;
&lt;br /&gt;
;*[[Core Tap (950)]]&lt;br /&gt;
:Training in Air Lore allows for a chance to CHANNEL the spells cast (without having to be in offensive stance or receiving the RT) using a seed 1 summation with a 5 multiplier, such that 50 ranks it&#039;s 47% chance, at 100 ranks, it&#039;s 68%, etc.&lt;br /&gt;
{{Collapselore-1}}&lt;br /&gt;
{{#section:Core_Tap_(950)#Elemental_Lore.2C_Air|Air Lore Bonus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Base ==&lt;br /&gt;
;*[[Stunning Shout (1008)]]&lt;br /&gt;
:Every three (3) ranks of EL:Air lore will increase the damage inflicted by a successful result by one (1) additional Hit Point.&lt;br /&gt;
&lt;br /&gt;
;*[[Sonic Shield Song (1009)]]&lt;br /&gt;
:At twenty (20) ranks of EL:Air skill, the &#039;&#039;effective&#039;&#039; size--for purposes of calculating hindrance to [[Dodge]]--of a Bard&#039;s Sonic Shield is reduced by one (1) step, so a Tower sized Sonic Shield would only hinder the Bard to the extent that a normal Large shield would.&lt;br /&gt;
:At fifty (50) ranks of EL:Air skill, the &#039;&#039;effective&#039;&#039; size is reduced by one (1) more (a total of -2 size reduction), so a Tower sized Sonic Shield would hinder as a normal Medium shield.&lt;br /&gt;
:At one hundred (100) ranks of EL:Air skill, the &#039;&#039;effective&#039;&#039; size is further reduced by one (1) (a total of -3 size reduction), so a Tower sized Sonic Shield would hinder the Bard&#039;s Dodge as though it were a normal Small shield.&lt;br /&gt;
&lt;br /&gt;
;*[[Sonic Weapon Song (1012)]]&lt;br /&gt;
:Training in EL:Air will first give, and then increase, the possibility of a Bard&#039;s chosen Sonic Weapon flaring a second time.  Sonic Weapon Song already has the best inherent flares in the game: they have the possibility of flaring on consecutive swings, and that is &#039;&#039;very&#039;&#039; uncommon outside of ridiculously rare/expensive items.&lt;br /&gt;
:The second flare that Sonic Weapon Song has is &#039;&#039;&#039;independent&#039;&#039;&#039; of the first flare, and the two flares have different messaging; the second flare is indicated by &amp;quot;With a loud snap&amp;quot; (and then additional text which I do not recall).  Since this flare is independent, it is possible to have a swing which generates no flare, one (normal) flare, one (second) flare, or two (one each normal and second) flares.  While this is superficially similar to the [[Paladin]] spell which also confers second flares, the [[Paladin]]s can &#039;&#039;&#039;only&#039;&#039;&#039; get their second flare on a swing which generates the primary flare.&lt;br /&gt;
:Both flares draw from the same critical hit chart, so it is entirely possible to get only minor hits (add 5 hit points of damage) for both...  or to get major hits (add 40-75 hit points of damage, break/sever limbs, instant death) for both.  (If the primary flare kills, of course, the second never gets a chance to activate.)&lt;br /&gt;
&lt;br /&gt;
;*[[Sonic Armor Song (1014)]]&lt;br /&gt;
:Sonic Armor&#039;s heat, cold, and electrical resistances will improve with training in Elemental Lore, Air.&lt;br /&gt;
&lt;br /&gt;
;*[[Song of Tonis (1035)]]&lt;br /&gt;
:This Song normally provides some ranks of Dodge to the Bard&#039;s group while it is active; with additional training in EL:Air these ranks are increased.  The rank progression does &#039;&#039;&#039;not&#039;&#039;&#039; follow one of the normal Lore &amp;quot;seed&amp;quot; patterns.  One (1) additional rank of Dodge is conferred at one (1) rank of EL:Air; a maximum of twenty (20) additional ranks of Dodge are conferred at ninety six (96) ranks of EL:Air.&lt;br /&gt;
:At thirty (30) ranks of EL:Air, Song of Tonis gives an additional one (1) second of [[roundtime]] reduction to the Bard&#039;s party (-1s is inherent in the spell effect; a total of -2s at this skill level).&lt;br /&gt;
:At seventy five (75) ranks of EL:Air, Song of Tonis gives still another one (1) second (a total of -2s from this skill and -1s from the spell, for -3s total) reduction.&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Base ==&lt;br /&gt;
;*[[Energy Maelstrom (710)]]&lt;br /&gt;
:Training in Air Lore will increase the damage of lightning cycles (and not vacuum).  Any combination of Elemental Lore ranks will speed up the formation of the storm at 5, 15, 30, 50, and 75 total ranks, with the storm forming in a less than 10 seconds at 75 ranks.&lt;br /&gt;
&lt;br /&gt;
;*[[Dark Catalyst (719)]]&lt;br /&gt;
:At 12 ranks of a given lore, the critical rank of the relevant damage cycle is increased by one level; at 50 ranks, it is increased by 2 levels; and at 100 lore ranks, it is increased by 3 levels. This flat modifier is unaffected by the warding margin.&lt;br /&gt;
&lt;br /&gt;
;*[[Animate Dead (730)]]&lt;br /&gt;
:Training in Air Lore will increase the damage of an animate corpse explosion for air-attuned sorcerers.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental Lore]]&lt;br /&gt;
*[[Elemental Lore, Earth]]&lt;br /&gt;
*[[Elemental Lore, Fire]]&lt;br /&gt;
*[[Elemental Lore, Water]]&lt;br /&gt;
*[[Lore chart]]&lt;br /&gt;
*[[Elemental lore review (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lores|Elemental Lores]]&lt;/div&gt;</summary>
		<author><name>SLHUBB</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:APPRAISE&amp;diff=118481</id>
		<title>Verb:APPRAISE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:APPRAISE&amp;diff=118481"/>
		<updated>2019-08-05T02:28:39Z</updated>

		<summary type="html">&lt;p&gt;SLHUBB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;APPRAISE&#039;&#039;&#039; verb has many uses which may aid those who inhabit Elanthia. APPRAISing gems and skins may reveal their quality and/or value when held in the right hand.  25 ranks in [[Trading]] is required to receive detailed messaging. [[Ranger]]s receive 1/4 their level in free Trading ranks when appraising skins. &lt;br /&gt;
&lt;br /&gt;
[[Empath]]s may APPRAISE a player or APPRAISE GROUP, to see and better manage their wounds.  &lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s and [[Paladin]]s, may APPRAISE a symbol to determine if it is a valid [[holy symbol]].&lt;br /&gt;
&lt;br /&gt;
In town shops and at Merchant shops, APPRAISE will tell how much an item costs.&lt;br /&gt;
&lt;br /&gt;
On creatures, APPRAISE will tell indicate the level of an opponent in relation to the character.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;Gems:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;appr tour&lt;br /&gt;
You peer intently at the clear tourmaline as you turn it in your fingers, meticulously inspecting for flaws.  As best you can tell, the clear tourmaline is of average quality.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With 25+ ranks of Trading:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;appraise my diamond&lt;br /&gt;
You peer intently at the uncut diamond as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the uncut diamond is of fair quality and worth approximately 6000 silvers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Furs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;appr eye&lt;br /&gt;
You turn the cyclops eye over in your hands, meticulously inspecting for flaws.  As best you can tell, the eye is in decent shape.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With 25+ ranks of Trading:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;appraise my pelt&lt;br /&gt;
You turn the griffin pelt over in your hands, meticulously inspecting for flaws.  You estimate that the griffin pelt is of magnificent quality and worth approximately 450 silvers!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Empath:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a quick appraisal of XXX and find that she has no apparent injuries.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Creatures (not all messaging represented):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;appr exe&lt;br /&gt;
The triton executioner is medium in size and about six feet high in her current state.&lt;br /&gt;
The executioner should be easy, yet could still give you a bit of a scuffle.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;appr def&lt;br /&gt;
The triton defender is medium in size and about six feet high in her current state.&lt;br /&gt;
You think you&#039;d have a slight advantage over the defender.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;appr rad&lt;br /&gt;
The triton radical is medium in size and about six feet high in his current state.&lt;br /&gt;
The radical would be a pretty even match for you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;appr def&lt;br /&gt;
The triton defender is medium in size and about six feet high in her current state.&lt;br /&gt;
The defender would have a slight advantage over you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: [[ASSESS]] also performs the same function.&#039;&#039;&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>SLHUBB</name></author>
	</entry>
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